RU Forretress (GP: 2/2)



[OVERVIEW]

Forretress's huge Defense stat lets it act as one of the best physical sponges in the tier, being able to switch into threats like Linoone, Flygon, and Bewear. Its access to all entry hazards and Rapid Spin makes it an appealing choice on teams that desire its ability to compress several roles in one, and its access to slow Volt Switch allows it to bring teammates in safely and avoid as much passivity as possible. Forretress's amazing typing only leaves it with a single weakness, although its neutrality to Rock and Flying as a Steel-type can put a strain on teambuilding. However, Forretress's extremely lacking base 60 Special Defense makes special attackers a huge threat to watch out for. Due to Forretress's lacking offensive presence beyond Volt Switch and Toxic, it is easily spinblocked by common Ghost-types like Mismagius, Jellicent, and Doublade, while hazard removers such as Mega Blastoise, Gligar, and Mandibuzz are able to switch into it with impunity and remove whatever hazards Forretress had set up; this is somewhat mitigated by Forretress's ability to pivot out of them or put them on a timer with Toxic, however. Furthermore, a lack of reliable recovery means it is prone to being whittled down by Stealth Rock and other residual damage. Although Forretress's very low Speed stat will increase Gyro Ball's power, it will otherwise often be moving last against most Pokemon in the tier, which hinders its ability as a spinner and hazard setter; Pokemon like Rhyperior are able to KO it before it gets the opportunity to use Rapid Spin or Spikes. Lastly, Forretress possesses a crippling weakness to Fire, the best offensive typing in the meta, which severely undermines its defensive utility.

[SET]
name: Defensive
move 1: Gyro Ball
move 2: Spikes
move 3: Volt Switch
move 4: Rapid Spin / Toxic
item: Leftovers
ability: Overcoat
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Gyro Ball is Forretress's most consistent attacking move, and when coupled with its very low Speed, it will often have a high Base Power. Spikes is a useful support move that is able to punish switches. Volt Switch allows Forretress to pivot into another teammate and helps Forretress avoid being too passive and letting Pokemon set up on it. Rapid Spin lets Forretress act as entry hazard removal to support Pokemon like Yanmega and Moltres. However, it usually isn't a very successful spinner due to the number of Ghost-types that are able to spinblock it, such as Mismagius, Jellicent, and Doublade. Toxic lets it pressure more defensive hazard removers and spinblockers, such as Mandibuzz and Jellicent.

Set Details
========

The given EV spread lets Forretress maximize its physical bulk, allowing it to easily switch into threats such as Flygon and set Spikes or spin on them. Leftovers is the preferred item due to the passive recovery it grants. Overcoat allows Forretress to not be whittled down by hail from Mega Abomasnow and Vanilluxe and lets Forretress counter non-Hidden Power Fire Roserade and Venusaur, although both variants are rare. Forretress can alternatively invest in Special Defense to check some specific special attackers better, such as Mega Abomasnow and Choice Specs Gardevoir, although this means it would be less effective as a physical blanket check, and its Special Defensive is still mediocre when invested in.

Usage Tips
========

Use Forretress as a sponge against physical attackers like Zygarde-10% and Escavalier, and use Spikes or Rapid Spin when given free turns by them. Do not attempt to utilize it as a wall over extended periods of time, as Forretress is prone to being whittled down and won't be able to effectively pivot into the threats it's supposed to check. Instead, it performs excellently as a defensive pivot, switching into attacks and pivoting out to safety, bringing another teammate in with Volt Switch. Use Volt Switch against sweepers that can use Forretress as setup fodder to prevent them from cleaning your team. When an opposing Ghost-type is on the field, try and predict if it will attempt to switch into Forretress to spinblock it, and switch into an appropriate countermeasure or use Toxic on them. While it cannot switch into powerful special attacks, Forretress's wonderful defensive typing does allow it to come into certain resisted attacks such as Blizzard from Mega Abomasnow and Moonblast from Gardevoir. Try and spread Toxic poison as much as possible to cripple walls such as Cresselia and Mandibuzz.

Team Options
========

Forretress appreciates support from clerics like Umbreon, which grant it far more longevity with Wish. Similarly, Healing Wish users such as Gardevoir and Shaymin pair well with Forretress. Due to its crippling Fire weakness, a solid Fire-resistant Pokemon such as Milotic, Rhyperior, Snorlax, or Noivern is necessary so your team is not as vulnerable to powerful Fire-types like Entei, Ninetales, and Salazzle. Forretress pairs well with wallbreakers and sweepers like Pangoro, Roserade, and Zygarde-10% that appreciate a slow and safe Volt Switch. A Pokemon with Pursuit like Drapion, Sneasel, or Aerodactyl is able to eliminate Ghost-types that may try to spinblock Forretress, allowing you to control entry hazards far more reliably. Pokemon like Ghost-types, Taunt users, and Competitive Milotic are able to deter the hazards Forretress sets up from being removed.

[STRATEGY COMMENTS]
Other Options
=============

Counter is a serviceable option that lets Forretress be less passive and beat slower and bulkier Pokemon such as Rhyperior and Curse Mega Steelix. Pin Missile is an option that nails common entry hazard removers like Espeon, Rotom-C, and Tsareena, as well as other Psychic-types like Meloetta that can otherwise freely set up on Forretress, but it is very hard to fit on a moveset. Forretress has access to Stealth Rock and Toxic Spikes; however, these entry hazards are usually less useful than Spikes because of the former being more common than Spikes and the latter being easily removed by the plethora of relevant Poison-types in the tier.

Checks and Counters
===================

**Fire-types**: Fire-types like Ninetales, Salazzle, and Entei are able to switch into Forretress with impunity and OHKO it due to its 4x weakness to Fire.

**Special Attackers**: Forretress's very lacking Special Defense stat makes special attackers a huge threat to it. However, it is able to take a few resisted hits from some weaker special threats like Mega Abomasnow's Blizzard.

**Setup Sweepers**: Forretress's lack of offenses makes it setup bait versus Pokemon like Salazzle, Snorlax, and Barbaracle. Although Volt Switch allows it to escape these matchups, it still gives them a free turn.

**Ghost-types**: Ghost-types are able to switch into Forretress and spinblock it easily, preventing Forretress from accomplishing one of its roles.

**Water-types**: Pokemon like Milotic and Jellicent are able to switch into Forretress with ease and threaten it with Scald. Additionally, Jellicent can spinblock Forretress, while Milotic doesn't care about Toxic due to Refresh.

**Taunt and Trick Users**: Taunt users such as Mandibuzz, Jellicent, and Mismagius can prevent Forretress from setting Spikes, while Trick users such as Gardevoir and Espeon can cripple it by Tricking a Choice item.
 
Last edited by a moderator:

teachable

Banned deucer.
hi
[OVERVIEW]

  • Mention having a sole weakness in fire being good and bad.

[SET]
Is counter really worth having here? seems OO material. Slash Toxic instead.
[SET COMMENTS]
Moves
========

  • Mention Toxic over Counter here. Mention that it lets you threaten ghost types that aren't doublade and the other stuff listed. you can keep pin missile.
Set Details
========
  • good
Usage Tips
========

  • Mention using toxic on Ghosts spinblocking.
Team Options
========
  • Mention Healing Wish support being appreciated.
  • Mention Noivern as a fire resist.
  • Mention Aero as a pursuit user.
[STRATEGY COMMENTS]
Other Options
=============

Checks and Counters
===================

**Fire-types**: Fire-types like Ninetales, Salazzle, and Entei are able to switch into Forretress with impunity and OHKO it due to its 4x weakness to Fire.

**Special Attackers**: Mention the hits it can take.


qc 1/3
 

roman

Banned deucer.
remember to change the title & write up after implementing
[OVERVIEW]

  • Forretress' huge Defense stat lets it act as one of the best physical sponges in the tier, being able to switch into threats like Choice Scarf Tyrantrum, Linoone, Flygon, and Bewear.
252 Atk Tyrantrum Head Smash vs. 252 HP / 124+ Def Forretress: 144-171 (40.6 - 48.3%) -- 6.6% chance to 2HKO after Stealth Rock and Leftovers recovery

4 Atk Forretress Gyro Ball (95 BP) vs. 4 HP / 0 Def Tyrantrum: 164-194 (53.5 - 63.3%) -- guaranteed 2HKO

these above calcs look very unappealing (even with the updated spread below) and just make you look wrong since forre literally can't switch in and then beat ttrum- drop the example
  • Its access to all entry hazards and Rapid Spin makes it an appealing choice on teams that desire its ability to compress several roles in one.
  • Forretress’ amazing typing only leaves it with a single weakness, although being a Steel-type that doest resist Rock or Flying can put a strain on teambuilding. why? you could use the example of how some teams would opt for donphan because it can more reliably switch into stuff like ttrum, use other examples
  • Access to Volt Switch allows it to avoid as much passivity, and due to its low Speed stat, it means it will often be able to pivot into a teammate safely. combine this to the bit about compressing roles- they go hand in hand
  • An extremely lacking 60 base Special Defense makes special attackers a huge threat to watch out for.
  • Due to Forretress' lacking offensive presence, it is easily spinblocked on by common Ghost-types like Mismagius, Jellicent, and Doublade, and hazard removers such as Mega Blastoise, Gligar, and Mandibuzz are able to switch into it with impunity and remove whatever hazards Forretress had set up. mention how this is somewhat mitigated by forre's ability to pivot out of spinblockers and toxic mandibuzz
  • A lack of reliable recovery means its prone to being whittled down by Stealth Rock and miscellaneous damage.
  • A very low Speed stat means it will often be moving last against most Pokemon in the tier. However, it does power up the base power of Gyro Ball. you could talk about how its low speed hinders it as a spinner and hazard setter - x pokemon knocks it out before it has the opportunity to spin / rock / spikes
  • Forrretress possesses a crippling weakness to Fire, the best offensive typing in the meta, which severely undermines its defensive utility.

[SET]
name: Defensive
move 1: Gyro Ball
move 2: Spikes
move 3: Volt Switch
move 4: Rapid Spin / Toxic
item: Leftovers
ability: Overcoat
nature: Relaxed
evs: 252 HP / 124252 Def / 132 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========
  • Gyro Ball is Forretress’ most consistent attacking move and coupled with its very low Speed, it will often be near full power.
  • Spikes is a useful support move that is able to punish switches.
  • Volt Switch allows Forretress to pivot into another teammate and helps Forretress avoid passivity issues.
  • Rapid Spin lets Forretress act as hazard removal to support Pokemon like Yanmega and Moltres. However, it usually isn't a very successful spinner due to the number of Ghost-types that are able to spinblock it, like Mismagius, Jellicent, and Doublade.
  • Toxic lets it pressure more defensive hazard removers or spinblockers, such as Mandibuzz and Jellicent.
  • Pin Missile is an option that nails common hazard removers like Espeon, Rotom-C, Tsareena, as well as other Psychic-types like Meloetta, to which Forretress is usually setup bait against. drop this, everything here is nailed by gyro or toxic
Set Details
========
  • The given EV spread lets Forretress avoid a 2HKO from Choice Scarf Tyrantrum after Stealth Rock damage, and survive two Moonblasts from Choice Specs Gardevoir from full, with only a minimal chance to get 2HKO'ed after Stealth Rock.edit this to work with the current spread. i dont think ttrum should be mentioned at all throughout the entire analysis as something forre can check as it just isn't a rock switch in --- focus on how it can switch into other physical attackers like flygon and bewear and use them for spikes or spin or whatever.. the reason phys def is over a sdef based spread on the main set is because the physically defensive spread lets it cover its roles more easily while sdef lets it switch into specific threats like gardevoir more easily
  • Leftovers is the preferred item due to the passive recovery it grants.
  • Overcoat allows Forretress to not be whittled down by sand and hail from Gigalith and Mega Abomasnow or Vanilluxe respectively. It also lets it counter non-Hidden Power Fire Roserade and Venusaur, although both variants are rare.
  • you can talk about a sdef based spread here & what it does
Usage Tips
========
  • Use Forretress as a sponge against physical attackers like Zygarde-10% and Escavalier. talk about how forretress can abuse physical attackers that can't break it to do stuff like spread poison, stack hazards, or spin
  • Do not attempt to utilize it as a wall over extended periods of time, as Forretress is prone to being whittled down and it wont be able to effectively pivot into the threats its supposed to check.
  • Instead, it performs excellently as a defensive pivot, switching into attacks and Volt Switching out to safety, bringing another teammate.
  • Use Volt Switch against sweepers to whom it it set-up fodder against to prevent them from cleaning your team.
  • When an opposing Ghost-type is on the field, try and predict if it will attempt to switch into Forretress to spinblock it, and switch into an appropriate countermeasure or Toxic them.
  • While it cannot switch into powerful special attacks, its wonderful defensive typing does allow it to come into certain resisted attacks such as Blizzard from Mega Abomasnow or Moonblast from Gardevoir.
  • mention spreading toxic poison to cripple walls like cresselia and x
Team Options
========

  • Forretress appreciates support from clerics like Umbreon, which grant it far more longevity with Wish.
  • Similarly, Healing Wish users such as Gardevoir and Shaymin pair well with Forretress.
  • Due to its crippling Fire weakness, a solid fire resist such as Milotic, Rhyperior, or Noivern is necessary so you're not as vulnerable to powerful Fire-types like Entei, Ninetales, or Salazzle. maybe add another section for ninetales using snorlax as an example bc ninetales kinda slams all those resists
  • Forretress pairs well with wallbreakers or sweepers like Pangoro, Roserade, or Zygarde-10% that appreciate a slow and safe Volt Switch from it.
  • A Pokemon with Pursuit like Drapion, Sneasel, or Aerodactyl is able to eliminate Ghost-types that may try to spinblock it. This allows you to control the hazards game far more reliably.
  • Pokemon like your own Ghost-type, Taunt users, or Competitive Milotic are able to deter the hazards Forretress set up from being spinned or defogged away.

[STRATEGY COMMENTS]
Other Options
=============

  • Counter is a serviceable option that lets Forretress be less passive and beat slower and bulkier Pokemon such as Rhyperior and Curse Mega Steelix.
  • Forretress has access to Stealth Rock and Toxic Spikes, however, these entry hazards are usually less useful than Spikes because of the former being more common than Spikes and the latter being easily removed by the plethora of relevant Poison-types in the tier.
  • RestTalk gives Forretress a semi-reliable way to recover health, however, it makes it extremely passive and forces it to give up on one of its valuable moveslots.
  • Similarly, Pain Split grants a way to recover some health while also chipping away at the opponent, however it's very inconsistent.

Checks and Counters
===================

**Fire-types**: Fire-types like Ninetales, Salazzle, and Entei are able to switch into Forretress with impunity and OHKO it due to its 4x weakness to Fire.

**Special Attackers**: A very lacking Special Defense makes special attackers a huge threat to Forretress. However, it is able to take a few resisted hits from some weaker special threats, like Mega Abomasnow’s Blizzard.

**Setup Sweepers**: Forretress' lacking offenses make it easy set-up bait versus pokemon like Salazzle, Snorlax, and Barbaracle. Volt Switch allows it to escape these matchups, however, it still gives them a free turn.

**Ghost-types**: Ghost-types are able to switch into Forretress and spinblock it easily, giving a huge disadvantage to its team.

*Taunt

*Water types

*Trick users
qc 2/3
 
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whats good bro hitting u up with some comments. good stuff in general, just be careful not to use the curly apostrophe since there were a couple instances of that (I think I got them all...) Also you need to append 's at the end of the pkmn's name even if it ends with an s. otherwise no major complaints, writing was generally good and most of my changes are small stuff for better clarity and flow.

any questions on my edits or ways in which i can improve lmk, appreciate it. hope this helps u out as well.

[OVERVIEW]

Forretress's huge Defense stat lets it act as one of the best physical sponges in the tier, being able to switch into threats like Linoone, Flygon, and Bewear. Its access to all entry hazards and Rapid Spin makes it an appealing choice on teams that desire its ability to compress several roles into one, and while access to Volt Switch and a low Speed stat allows it to avoid being too passive and as much passivity. Due to its low Speed stat, it means it will often be able to pivot into a teammates safely. Forretress's(remove curly apostrophe) amazing typing only leaves it with only a single weakness, although being a Steel-type that doesn't resist Rock or Flying can put a strain on teambuilding. I'm confused as to how the latter (amazing typing) relates to the former (steel type that doesn't resist...). The latter part makes it sound like Forretress's typing isn't so special. If that's the case, you should remove 'amazing.' However, an extremely lacking base 60 base Special Defense makes special attackers a huge threat to watch out for. Due to Forretress'(Remove apostrophe) lacking an offensive presence beyond Volt Switch and Toxic, it is easily spinblocked on by common Ghost-types like Mismagius, Jellicent, and Doublade, and while hazard removers such as Mega Blastoise, Gligar, and Mandibuzz are able to switch into it with impunity and remove whatever hazards Forretress had set up. This is somewhat mitigated by Forretress's ability to pivot out of them or put them on a timer with Toxic. This last sentence felt awkward given that you've transitioned into talking mostly about weaknesses, so I think it makes more sense to include it as an aside to the previous sentence. IMO this flows a lot better. Furthermore, a lack of reliable recovery means its is prone to being whittled down by Stealth Rock and miscellaneous damage. Although its very low Speed stat will increase Gyro Ball's power,(AC) means it will otherwise often be moving last against most Pokemon in the tier, which hinders its ability as a spinner and hazard setter; Pokemon like Rhyperior are able to KO it before it gets the opportunity to use Rapid Spin or Spikes good sentence. However, it does power up the base power of Gyro Ball. Move the info from the previous sentence that I deleted here so that it's after the sentence where you first bring up Forretress's initial speed above. Finally, Forrretress possesses a crippling weakness to Fire, the best offensive typing in the metagame, which severely undermines its defensive utility.

[SET]
name: Defensive
move 1: Gyro Ball
move 2: Spikes
move 3: Volt Switch
move 4: Rapid Spin / Toxic
item: Leftovers
ability: Overcoat
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Gyro Ball is Forretress's most consistent attacking move and coupled with its very low Speed, it will often be near full power. Spikes is a useful support move that is able to punish switches. Volt Switch allows Forretress to pivot into another teammate and helps Forretress avoid passivity issues. I feel like "passivity issues" is a pretty vague and unhelpful term but idk what's better to replace it. Maybe something like "prevents it from becoming setup bait"? Or something like that. I'll leave it to you. Rapid Spin lets Forretress act as hazard removal remove hazards to support Pokemon like Yanmega and Moltres. However, it usually isn't a very successful spinner due to the number of Ghost-types that are able to spinblock it, such as like Mismagius, Jellicent, and Doublade. Toxic lets it pressure more defensive hazard removers as well as spinblockers,(RC) such as Mandibuzz and Jellicent.

Set Details
========

The given EV spread lets maximizes Forretress's maximize its Defense, allowing it to easily switch into threats such as like Flygon and set up Spikes or Spin on them. Leftovers is the preferred item due to the passive recovery it grants. Overcoat allows Forretress to not be whittled down by sand and hail from Gigalith and don't think the sand mention is necessary because forretress is immune regardless Mega Abomasnow or Vanilluxe respectively. It also and lets it counter non-Hidden Power Fire Roserade and Venusaur, although both variants are rare. Investing into Forretress's Special Defense lets it check some specific special attackers better, such as Mega Abomasnow and Choice Specs Gardevoir. this seems like an interesting point, can you expand on it at all? what does it mean to check them "better"? I think that might be useful to expand on

Usage Tips
========

Use Forretress as a sponge against physical attackers like Zygarde-10% and Escavalier, and use Spikes or Rapid Spin when given free turns by them. Do not attempt to utilize it Forretress as a wall over extended periods of time, as Forretress it is prone to being whittled down and it won't be able to effectively pivot into the threats it is supposed to check. Instead, it performs excellently as a defensive pivot, switching into attacks and Volt Switching out to safety, bringing in another teammate. Use Volt Switch against sweepers to whom it that use Forretress as set-(RH)up fodder against to prevent them from cleaning sweeping your team. When an opposing a Ghost-type is on the other team field, try and predict if it will attempt to switch into Forretress to spinblock it,(RC) and switch into an appropriate countermeasure or Toxic them. While it cannot switch into powerful special attacks, its wonderful defensive typing does allow it to come into certain resisted attacks,(AC) such as Blizzard from Mega Abomasnow or Moonblast from Gardevoir. Try and spread Toxic to cripple opposing walls,(AC) such as Cresselia and Mandibuzz.

Team Options
========

Forretress appreciates support from clerics like Umbreon, which grant it far more longevity with Wish. Similarly, Healing Wish users,(AC) such as Gardevoir and Shaymin,(AC) pair well with Forretress. Due to its crippling Fire-type weakness, a solid Fire resist,(AC) such as Milotic, Rhyperior, Snorlax, or Noivern,(AC) is necessary so you're not as vulnerable to powerful Fire-types like Entei, Ninetales, or Salazzle. Forretress pairs well with wallbreakers or sweepers like Pangoro, Roserade, or Zygarde-10% that appreciate a slow and safe Volt Switch from it. A Pokemon with Pursuit like Drapion, Sneasel, or Aerodactyl is able to eliminate Ghost-types that may try to spinblock it. This allows you to control the hazards game far more reliably. Pokemon like your own Ghost-type, Taunt users, or Competitive Milotic are able to deter the hazards Forretress sets up from being spinned or Defogged away.

[STRATEGY COMMENTS]
Other Options
=============

Counter is a serviceable option that lets Forretress be less passive and beat slower and bulkier Pokemon,(AC) such as Rhyperior and Curse Mega Steelix. Pin Missile is an option that nails common hazard removers like Espeon, Rotom-C, Tsareena, as well as other Psychic-types like Meloetta(RC), to against which Forretress is usually setup bait against. Maybe talk about the downsides to counter and pin missile? Forretress has access to Stealth Rock and Toxic Spikes,;(semicolon>comma) however, these entry hazards are usually less useful than Spikes because of the former being more common than Spikes and the latter being easily removed by the plethora of relevant Poison-types in the tier.

Checks and Counters
===================

**Fire-types**: Fire-types like Ninetales, Salazzle, and Entei are able to switch into Forretress with impunity and OHKO it due to its 4x weakness to Fire.

**Special Attackers**: A very lacking Special Defense stat makes special attackers a huge threat to Forretress. However, it is able to take a few resisted hits from some weaker special threats,(RC) like Mega Abomasnow’s Blizzard.

**Setup Sweepers**: Forretress's lacking lack of offenses makes it easy set-(RH)up bait versus Pokemon like Salazzle, Snorlax, and Barbaracle. Although Volt Switch allows it to escape these matchups, however, it still gives them a free turn.

**Ghost-types**: Ghost-types are able to switch into Forretress and spinblock it easily, giving a huge disadvantage to its team preventing Forretress from accomplishing one of its roles."huge disadvantage" is kind of vague, so I tried to expand on this. Please feel free to change if I misinterpreted ur meaning

**Water-types: Pokemon like Milotic and Jellicent are able to switch into Forretress with ease and can threaten it with Scald. Additionally, Jellicent can spinblock Forretress while Milotic can absorb its Toxic due to Refresh.

**Taunt and Trick**: Taunt from the likes of Mandibuzz, Jellicent, and Mismagius can prevent Forretress from setting up Spikes, while Trick users such as Gardevoir or Espeon can cripple it by forcing a Tricking it a Choice item on it.
 

A Cake Wearing A Hat

moist and crusty
is a Community Leaderis a Community Contributoris a Top Contributoris a Smogon Media Contributoris a Dedicated Tournament Hostis a Battle Simulator Moderatoris a Site Content Manager Alumnusis a Top Social Media Contributor Alumnus
Community Leader
I absolutely don't have time to go over this amcheck rn so remind me and i'll do it in a convo later, sciatic
add remove comments
[OVERVIEW]

Forretress' Forretress's huge Defense stat lets it act as one of the best physical sponges in the tier, being able to switch into threats like Linoone, Flygon, and Bewear. Its access to all entry hazards and Rapid Spin makes it an appealing choice on teams that desire its ability to compress several roles in one, and its access to slow Volt Switch allows it to bring teammates in safely and avoid as much passivity as possible. Due to its low Speed stat, it means it will often be able to pivot into a teammate safely. Forretress’ Forretress's amazing typing only leaves it with a single weakness, although being a Steel-type that doest resist its neutrality to Rock or and Flying as a Steel-type can put a strain on teambuilding. (way it was phrased before it sounded like "teambuilding can be strained if the builder is a steel-type that does not resist rock or flying") However, an Forretress's extremely lacking 60 base 60 Special Defense makes special attackers a huge threat to watch out for. Due to Forretress' Forretress's lacking offensive presence, it is easily spinblocked on by common Ghost-types like Mismagius, Jellicent, and Doublade, and hazard removers such as Mega Blastoise, Gligar, and Mandibuzz are able to switch into it with impunity and remove whatever hazards Forretress had set up. (RP) This; (ASC) this is somewhat mitigated by Forretress' Forretress's ability to pivot out of them or put them on a timer with Toxic, (AC) however. A Its lack of reliable recovery means its it's prone to being whittled down by Stealth Rock and miscellaneous other forms of chip damage. A Forretress's very low Speed stat means it will often be moving last against most Pokemon in the tier, which hinders its ability proficiency as a spinner and hazard setter; Pokemon like Rhyperior are able to KO it before it gets the opportunity to use Rapid Spin or Spikes. However, it does power up the base power Base Power of Gyro Ball. Forrretress Forretress possesses a crippling weakness to Fire, the best offensive typing in the meta, which severely undermines its defensive utility.

[SET]
name: Defensive
move 1: Gyro Ball
move 2: Spikes
move 3: Volt Switch
move 4: Rapid Spin / Toxic
item: Leftovers
ability: Overcoat
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Gyro Ball is Forretress’ Forretress's most consistent attacking move, (AC) and when coupled with its very low Speed, it will often be near full power have a high Base Power. (not really true tbh; base 100 mons vs it are only 107bp, which, while high, is not "near full") Spikes is a useful support move that is able to punish switches. Volt Switch allows Forretress to pivot into another teammate and helps Forretress avoid passivity issues. Rapid Spin lets Forretress act as entry hazard removal to support Pokemon like Yanmega and Moltres. However, it usually isn't a very successful spinner due to the number of Ghost-types that are able to spinblock it, like such as Mismagius, Jellicent, and Doublade. Toxic lets it pressure more defensive hazard removers as well as and spinblockers, such as Mandibuzz and Jellicent.

Set Details
========

The given EV spread lets Forretress maximize its Defense physical bulk, (not just defense but also hp) allowing it to easily switch into threats such as Flygon and set Spikes or Spin spin on them. Leftovers is the preferred item due to the passive recovery it grants. Overcoat allows Forretress to not be whittled down by sand and hail from Gigalith and Mega Abomasnow or Vanilluxe, (AC) respectively. It also lets it Forretress counter non-Hidden Power Fire Roserade and Venusaur, although both variants are rare. Investing into Forretress' Forretress can alternatively invest in Special Defense lets it to check some specific special attackers better, such as Mega Abomasnow and Choice Specs Gardevoir.

Usage Tips
========

Use Forretress as a sponge against physical attackers like Zygarde-10% and Escavalier, and use Spikes or Rapid Spin when given free turns by them. Do not attempt to utilize it as a wall over extended periods of time, as Forretress is prone to being whittled down and it won't be able to effectively pivot into the threats its it's supposed to check. Instead, it performs excellently as a defensive pivot, switching into attacks and Volt Switching pivoting out to safety, bringing another teammate in with Volt Switch. Use Volt Switch against sweepers to whom it set-up fodder against that can use Forretress as setup fodder (whomst'd've art capable of utilizing setup moves upon Forretress without consequence) to prevent them from cleaning your team. When an opposing Ghost-type is on the field, try and predict if it will attempt to switch into Forretress to spinblock it, and switch into an appropriate countermeasure or use Toxic on them. While it cannot switch into powerful special attacks, its Forretress's wonderful defensive typing does allow it to come into certain resisted attacks such as Blizzard from Mega Abomasnow or and Moonblast from Gardevoir. Try and spread Toxic poison as much as possible to cripple walls such as Cresselia and Mandibuzz.

Team Options
========

Forretress appreciates support from clerics like Umbreon, which grant it far more longevity with Wish. Similarly, Healing Wish users such as Gardevoir and Shaymin pair well with Forretress. Due to its crippling Fire weakness, a solid fire resist Fire-resistant Pokemon such as Milotic, Rhyperior, Snorlax, or Noivern is necessary so you're your team is not as vulnerable to powerful Fire-types like Entei, Ninetales, or and Salazzle. Forretress pairs well with wallbreakers or and sweepers like Pangoro, Roserade, or and Zygarde-10% that appreciate a slow and safe Volt Switch from it. A Pokemon with Pursuit like Drapion, Sneasel, or Aerodactyl is able to eliminate Ghost-types that may try to spinblock it. This allows Forretress, allowing you to control the hazards game entry hazards far more reliably. Pokemon like your own Ghost-type Ghost-types, Taunt users, or and Competitive Milotic are able to deter the hazards Forretress set sets up from being spinned or defogged away removed.

[STRATEGY COMMENTS]
Other Options
=============

Counter is a serviceable option that lets Forretress be less passive and beat slower and bulkier Pokemon such as Rhyperior and Curse Mega Steelix. Pin Missile is an option that nails common entry hazard removers like Espeon, Rotom-C, and Tsareena, as well as other Psychic-types like Meloetta, (RC) to which Forretress is usually setup bait against that can otherwise freely set up on Forretress. Forretress has access to Stealth Rock and Toxic Spikes,; (RC,ASC) however, these entry hazards are usually less useful than Spikes because of the former being more common than Spikes and the latter being easily removed by the plethora of relevant Poison-types in the tier.

Checks and Counters
===================

**Fire-types**: Fire-types like Ninetales, Salazzle, and Entei are able to switch into Forretress with impunity and OHKO it due to its 4x weakness to Fire.

**Special Attackers**: A Forretress's very lacking Special Defense stat makes special attackers a huge threat to Forretress it. However, it is able to take a few resisted hits from some weaker special threats, like Mega Abomasnow’s Abomasnow's Blizzard.

**Setup Sweepers**: Forretress' Forretress's lacking offenses make it easy set-up bait versus pokemon cause it to be setup bait against Pokemon like Salazzle, Snorlax, and Barbaracle. Volt Switch allows it to escape these matchups,; (RC,ASC) however, it still gives them a free turn.

**Ghost-types**: Ghost-types are able to switch into Forretress and spinblock it easily, giving a huge disadvantage to its team.

**Water-types**: (add 2 asterisks) Pokemon like Milotic and Jellicent are able to switch into Forretress with ease and can threaten it with Scald. Additionally, Jellicent can spinblock Forretress, (AC) while Milotic can absorb its doesn't care about Toxic due to Refresh.

**Taunt and Trick Users**: Taunt from the likes of users such as Mandibuzz, Jellicent, and Mismagius can prevent Forretress from setting Spikes, while Trick users such as Gardevoir or and Espeon can cripple it by forcing a choice Choice item on it.

1/2
 

Lumari

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is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
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also pls remove the reds / blues with the deformat (eraser) button in the upper left corner, not via text colour = black

remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]
Forretress's huge Defense stat lets it act as one of the best physical sponges in the tier, being able to switch into threats like Linoone, Flygon, and Bewear. Its access to all entry hazards and Rapid Spin makes it an appealing choice on teams that desire its ability to compress several roles in one, and its access to slow Volt Switch allows it to bring teammates in safely and avoid as much passivity as possible. Forretress's amazing typing only leaves it with a single weakness, although its neutrality to Rock and Flying as a Steel-type can put a strain on teambuilding. However, Forretress's extremely lacking base 60 Special Defense makes special attackers a huge threat to watch out for. Due to Forretress's lacking offensive presence beyond Volt Switch and Toxic, it is easily spinblocked by common Ghost-types like Mismagius, Jellicent, and Doublade, while hazard removers such as Mega Blastoise, Gligar, and Mandibuzz are able to switch into it with impunity and remove whatever hazards Forretress had set up; this is somewhat mitigated by Forretress's ability to pivot out of them or put them on a timer with Toxic, however. Furthermore, a lack of reliable recovery means it is prone to being whittled down by Stealth Rock and miscellaneous other residual damage. Although its Forretress's very low Speed stat will increase Gyro Ball's power, it will otherwise often be moving last against most Pokemon in the tier, which hinders its ability as a spinner and hazard setter; Pokemon like Rhyperior are able to KO it before it gets the opportunity to use Rapid Spin or Spikes. (AP) Lastly, Forretress possesses a crippling weakness to Fire, the best offensive typing in the meta, which severely undermines its defensive utility.

[SET]
name: Defensive
move 1: Gyro Ball
move 2: Spikes
move 3: Volt Switch
move 4: Rapid Spin / Toxic
item: Leftovers
ability: Overcoat
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========
Gyro Ball is Forretress's most consistent attacking move, and when coupled with its very low Speed, it will often have a high Base Power. Spikes is a useful support move that is able to punish switches. Volt Switch allows Forretress to pivot into another teammate and helps Forretress avoid being too passive and letting Pokemon set up on it. Rapid Spin lets Forretress act as entry hazard removal to support Pokemon like Yanmega and Moltres. However, it usually isn't a very successful spinner due to the number of Ghost-types that are able to spinblock it, such as Mismagius, Jellicent, and Doublade. Toxic lets it pressure more defensive hazard removers and spinblockers, such as Mandibuzz and Jellicent.

Set Details
========
The given EV spread lets Forretress maximize its physical bulk, allowing it to easily switch into threats such as Flygon and set Spikes or spin on them. Leftovers is the preferred item due to the passive recovery it grants. Overcoat allows Forretress to not be whittled down by hail from Mega Abomasnow and Vanilluxe and lets Forretress counter non-Hidden Power Fire Roserade and Venusaur, although both variants are rare. Forretress can alternatively invest in Special Defense to check some specific special attackers better, such as Mega Abomasnow and Choice Specs Gardevoir, although this means it would be less effective as a physical blanket check, (AC) and its Special Defensive is still mediocre when invested in.

Usage Tips
========
Use Forretress as a sponge against physical attackers like Zygarde-10% and Escavalier, and use Spikes or Rapid Spin when given free turns by them. Do not attempt to utilize it as a wall over extended periods of time, as Forretress is prone to being whittled down and won't be able to effectively pivot into the threats it's supposed to check. Instead, it performs excellently as a defensive pivot, switching into attacks and pivoting out to safety, bringing another teammate in with Volt Switch. Use Volt Switch against sweepers that can use Forretress as setup fodder to prevent them from cleaning your team. When an opposing Ghost-type is on the field, try and predict if it will attempt to switch into Forretress to spinblock it, and switch into an appropriate countermeasure or use Toxic on them. While it cannot switch into powerful special attacks, Forretress's wonderful defensive typing does allow it to come into certain resisted attacks such as Blizzard from Mega Abomasnow and Moonblast from Gardevoir. Try and spread Toxic poison as much as possible to cripple walls such as Cresselia and Mandibuzz.

Team Options
========
Forretress appreciates support from clerics like Umbreon, which grant it far more longevity with Wish. Similarly, Healing Wish users such as Gardevoir and Shaymin pair well with Forretress. Due to its crippling Fire weakness, a solid Fire-resistant Pokemon such as Milotic, Rhyperior, Snorlax, or Noivern is necessary so your team is not as vulnerable to powerful Fire-types like Entei, Ninetales, and Salazzle. Forretress pairs well with wallbreakers and sweepers like Pangoro, Roserade, and Zygarde-10% that appreciate a slow and safe Volt Switch. A Pokemon with Pursuit like Drapion, Sneasel, or Aerodactyl is able to eliminate Ghost-types that may try to spinblock Forretress, allowing you to control entry hazards far more reliably. Pokemon like Ghost-types, Taunt users, and Competitive Milotic are able to deter the hazards Forretress sets up from being removed.

[STRATEGY COMMENTS]
Other Options
=============
Counter is a serviceable option that lets Forretress be less passive and beat slower and bulkier Pokemon such as Rhyperior and Curse Mega Steelix. Pin Missile is an option that nails common entry hazard removers like Espeon, Rotom-C, and Tsareena, as well as other Psychic-types like Meloetta that can otherwise freely set up on Forretress, but it is very hard to fit on a moveset. Forretress has access to Stealth Rock and Toxic Spikes; however, these entry hazards are usually less useful than Spikes because of the former being more common than Spikes and the latter being easily removed by the plethora of relevant Poison-types in the tier.

Checks and Counters
===================
**Fire-types**: Fire-types like Ninetales, Salazzle, and Entei are able to switch into Forretress with impunity and OHKO it due to its 4x weakness to Fire.

**Special Attackers**: Forretress's very lacking Special Defense stat makes special attackers a huge threat to it. However, it is able to take a few resisted hits from some weaker special threats like Mega Abomasnow's Blizzard.

**Setup Sweepers**: Forretress's lack of offenses makes it setup bait versus Pokemon like Salazzle, Snorlax, and Barbaracle. Although Volt Switch allows it to escape these matchups, it still gives them a free turn.

**Ghost-types**: Ghost-types are able to switch into Forretress and spinblock it easily, preventing Forretress from accomplishing one of its roles.

**Water-types**: Pokemon like Milotic and Jellicent are able to switch into Forretress with ease and threaten it with Scald. Additionally, Jellicent can spinblock Forretress, while Milotic doesn't care about Toxic due to Refresh.

**Taunt and Trick Users**: Taunt users such as Mandibuzz, Jellicent, and Mismagius can prevent Forretress from setting Spikes, while Trick users such as Gardevoir and Espeon can cripple it by Tricking a Choice item.
 

MrAldo

Hey
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Edited the last GP into the post. This is done. Thanks to the GP users and the writer, and everyone. Kindly.
 

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