Facility Fort and Novax hunting mummies

Only PLAYER and the current referee should post in this thread.


Mark: Zoroark

Fort Colorcastle
let's see

fort
1. leftovers
2. Dream Ball
3. Max Potion
4. Ether
5. Luxury Ball
6. Revive
garchomp.png

Missile (Garchomp)
Level 3 EXP: 00 / 10

Jolly nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: Dragon/Ground
Abilities: Sand Veil Hidden Ability: Rough Skin

HP: 100
Atk: 9
Def: 7
SpA: 5 (-)
SpD: 6
Speed: 118 (+)
Size: 4
Weight: 4

Movepool
Level 0:
Aerial Ace
Brick Break
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Hone Claws
Iron Head
Liquidation
Poison Jab
Power Gem
Protect
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Tackle
Thunder Fang
Toxic

Level 1:
Bite
Brutal Swing
Captivate
Confide
Cut
Double Team
Dragon Breath
Dragon Rage
Dual Chop
False Swipe
Helping Hand
Incinerate
Metal Claw
Mud-Slap
Rain Dance
Rock Climb
Rock Smash
Sand Attack
Sand Tomb
Sandstorm
Scary Face
Spikes
Stealth Rock
Sunny Day
Swagger
Swift
Twister
Whirlpool

Level 2:
Aqua Tail
Double-Edge
Dragon Cheer
Dragon Rush
Fire Blast
Iron Tail
Scale Shot
Secret Power
Stone Edge
Take Down

Level 3:
Attract
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Laser Focus
Mud Shot
Outrage
Return
Rock Tomb
Scorching Sands
Thrash
Novax

:sv/volkraken:
Zelda (Volkraken)
Level 4 EXP: -- / 10

Modest nature ( +Special Attack, -Attack )

Typing:

Water
Fire


Abilities: Analytic, Infiltrator Hidden Ability: Pressure

HP: 95
Attack: 3 (-)
Defen.: 6
Sp.Atk: 11 (+)
Sp.Def: 7
Speed: 95
Size: 3
Weight: 3

Movepool
Level 0:
Aqua Jet
Constrict
Facade
Flamethrower
Flash Cannon
Liquidation
Power Gem
Protect
Reflect
Rest
Round
Sleep Talk
Snore
Substitute
Surf
Toxic
Waterfall
Will-O-Wisp

Level 1:
Absorb
Bite
Captivate
Confide
Double Team
Ember
Extrasensory
False Swipe
Fire Spin
Flash
Incinerate
Infestation
Pain Split
Rain Dance
Scary Face
Sunny Day
Swagger
Tickle
Water Gun
Water Pulse
Whirlpool

Level 2:
Aqua Ring
Assurance
Bind
Burning Jealousy
Clear Smog
Covet
Fire Blast
Flare Blitz
Heat Wave
Hydro Pump
Payback
Quash
Secret Power
Thief

Level 3:
Attract
Bounce
Dive
Fire Lash
Flame Burst
Flip Turn
Frustration
Laser Focus
Lava Plume
Leech Life
Muddy Water
Pounce
Return
Scald
Scorching Sands
Skitter Smack
Torment
U-turn
Wring Out

Level 4:
Destiny Bond
Fling
Giga Impact
Hidden Power (Electric)
Hyper Beam
Memento
Overheat
Reflect Type
Snatch
:leftovers: Leftovers
:poke doll: Poke Doll
:heal Ball: Heal Ball
:revive: Revive
:hyper potion: Hyper Potion
:elixir: Elixir


Mummy-Hunting in Unovan Sands
In Unova, the Relic Castle is somewhat of a tourist attraction. Although the ruins are always swarmed with archaeologists, people like to snap a shot or two of the structure and say they were there too.
Except now. There is no one in sight and the town nearby is host to whispers of an ancient curse reawakened! The authorities would like you to investigate, though the desert is not going to make it easy on you...


Habitat Info:
This habitat is linear. Treks 1 through 4 are explored in sequence.​
2v1 "Alternating Singles"​
Level 3​
6-item Backpack per player​
Arenas are specified by each trek.​
All other match rules are default.​

Trek 1: Sunken Entrance
Old pillars are still standing near what was probably an entrance of some sort. Small whirlwinds of sand dance under the crushing heat of the sun. On the walls, various runes are written in a language you can't decipher... until they start moving! The runes are coming to life in the form of cursed animals, and they don't seem to like you!

No arena effects.
Camouflage: Ground | Nature Power: Drill Run | Secret Power: Inflict Grounded on the defender until they leave play

opponent roll
1711921906305.png

[opponent profile]

:sv/luxray:
Luxray
Level 3

Typing:
Electric
Abilities: Rivalry, Intimidate Hidden Ability: Guts

Con.Reward: ---

Battle Assist: Plague of Wild Beasts
The Pokemon can teach other Pokemon the ferociousness of wild beasts.
The explorer's active Pokemon have Rivalry and Reckless in addition to their other abilities.

EP: 70
Attack: 9
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 70
Size: 4
Weight: 3

Movepool
Level 0:
Crunch
Facade
Fake Tears
Fire Fang
Leer
Light Screen
Night Slash
Play Rough
Protect
Psychic Fangs
Quick Attack
Rest
Roar
Round
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Wild Charge

Level 1:
Agility
Baby-Doll Eyes
Bite
Captivate
Charge
Confide
Confuse Ray
Discharge
Double Kick
Double Team
Eerie Impulse
Electric Terrain
Flash
Helping Hand
Howl
Ice Fang
Mud-Slap
Rain Dance
Scary Face
Shock Wave
Spark
Sunny Day
Swagger
Swift
Thunder Shock

Level 2:
Double-Edge
Iron Tail
Rising Voltage
Secret Power
Supercell Slam
Superpower
Take Down
Thief
Thunder

Level 3:
Attract
Body Slam
Charge Beam
Electro Ball
Electroweb
Frustration
Fury Cutter
Headbutt
Laser Focus
Return
Snarl
Throat Chop
Trailblaze
Volt Switch

The runes shape themselves into a loyal hound. A fitting sentry to an ancient empire.
Luxray with Rowap berry steps forwards.
:sv/luxray::rowap berry:

PLAYERS send out and issues orders.
 
Sending Volkraken @ Leftovers

:Sv/volkraken::leftovers:

Even

Odd ~ Flamethrower ~ Odd
 
Last edited:
Round 1
Battlefield:
Team Fort Colorcastle and Novax
:Garchomp:Garchomp :Leftovers:Leftovers
HP: 100/100 EN: 100/100
9/7/5/6/118 | 4/4
-1 atk (3t)
Type: Dragon/Ground
Abilities: Sand Veil, Rough Skin
+10% Acc
:Volkraken:Volkraken :Leftovers:Leftovers
HP: 95/95 EN: 100/100
3/6/11/7/95 | 3/3
Type: Water/Fire
Abilities: Analytic, Infiltrator, Pressure
Team wild life
:Luxray:Luxray :Rowap Berry:Rowap Berry
EP: 7/70FT: 0
9/6/7/6/70 | 4/3
Type: Electric
Abilities: Rivalry, Intimidate, Guts​


dice are d600, roll low to hit/crit/effect
1712222418179.png

:Garchomp: :Volkraken: :Luxray:
:Luxray: intimidates their opponents, -1 atk (6t)
Step 1:
:Garchomp: earthquake
-7 en
25 crit no
(10 + 9 + 3 - 6) * 1.5 - 3 = 21 damage
:Luxray: toxic
110 hit yes
:Luxray: forgot he can't poison people while curious
:Garchomp: heals 6
:Volkraken: heals 6
Step 2:
:Volkraken: flamethrower
-7 en
403 crit no
3 effect yes
(9 + 11 + 3 - 6) = 17 damage
:Luxray: eats their berry, :Volkraken: takes 34
:Luxray: is burned
:Luxray: takes 10 damage
:Luxray: super cell slam
333 hit yes
14 crit yes
(10 + 9 + 5 + 3 - 6) * 1.5 = 32 damage
:Luxray: is burned for 2
:Garchomp: heals for 2
:Volkraken: heals 2
Step 3:
:Garchomp: earthquake
-7 en
168 crit no
(10 + 9 + 3 - 6) * 1.5 - 3 = 21 damage
:luxray: ice fang
13 hit yes
268 crit no
(7 + 9 + 5 - 7) = 14 damage
:Luxray: takes 6 damage
:Garchomp: gets 2 ice counters
:Luxray: is burned for 2
:Garchomp: heals 2 damage
:Volkraken: heals 2
ball thrown
153 = 2/4th quadrant
+5 fatigue
Battlefield:
Team Fort Colorcastle and Novax
:Garchomp:Garchomp :Leftovers:Leftovers
HP: 88/100 EN: 86/100
9/7/5/6/118 | 4/4
ice(2)
Type: Dragon/Ground
Abilities: Sand Veil, Rough Skin
+10% Acc
:Volkraken:Volkraken :Leftovers:Leftovers
HP: 33/95 EN: 93/100
3/6/11/7/95 | 3/3
Type: Water/Fire
Abilities: Analytic, Infiltrator, Pressure
Team wild life
:Luxray:Luxray irritated
EP: 7/70FT: 5
9/6/7/6/70 | 4/3
burned(2)
Type: Electric
Abilities: Rivalry, Intimidate, Guts​

safari to order
team Fort Colorcastle Novax to order
 
Last edited:
:sv/luxray:
chill ~ chill ~ chill
if my opponent's species is garchomp then use ice fang
if my opponent's species is volkraken then use supercell slam
if my opponent is using protect then use laser focus
 
Trek 2: Ornate Corridor
After the entrance and once inside, you find your way into a labyrinthine maze of passageways. It's a good thing the GPS signal reaches underground, otherwise you'd have been hopelessly lost. The walls are carved with the same runes you saw at the entrance, but less faded and somewhat decipherable. They seem to speak of environmental disasters past... Look out! Behind you!

No arena effects.
Camouflage: Rock | Nature Power: Dig | Secret Power: Inflict Identified on the defender until they leave play.

:sv/abomasnow:
Abomasnow
Level 3

Typing:
Grass/Ice
Abilities: Snow Warning Hidden Ability: Soundproof

Con.Reward: ---

Battle Assist: Plague of Hail
The Pokemon can teach other Pokemon the relentlessness of hail.
The explorer's active Pokemon have Snow Warning and Slush Rush, in addition to their other abilities.

EP: 75
Attack: 7
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 60
Size: 4
Weight: 5

Movepool
Level 0:
Avalanche
Brick Break
Bullet Seed
Earth Power
Earthquake
Energy Ball
Facade
Focus Blast
Grass Whistle
Ice Beam
Ice Punch
Ice Shard
Leer
Light Screen
Protect
Rest
Rock Slide
Round
Shadow Ball
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Toxic

Level 1:
Captivate
Confide
Curse
Double Team
Flash
Growth
Hail
Helping Hand
Ice Spinner
Leafage
Magical Leaf
Mega Punch
Mist
Mud-Slap
Powder Snow
Rain Dance
Razor Leaf
Rock Climb
Rock Smash
Role Play
Safeguard
Scary Face
Seed Bomb
Snowscape
Swagger
Synthesis
Water Pulse
Weather Ball

Level 2:
Blizzard
Double-Edge
Focus Punch
Grass Knot
Grassy Glide
Icicle Spear
Ingrain
Iron Tail
Leech Seed
Low Kick
Mega Kick
Secret Power
Skull Bash
Solar Beam
Take Down
Wood Hammer

Level 3:
Attract
Aurora Veil
Body Slam
Bulldoze
Chilling Water
Frost Breath
Frustration
Giga Drain
Hard Press
Headbutt
Icy Wind
Outrage
Return
Rock Tomb
Stomp
Trailblaze
Worry Seed

The players come across an Abomasnow with a dark gem.

Fort Colorcastle Novax to order.
@wildlife to order.
 
:sv/volkraken: :leftovers:

Sending Volkraken @ Leftovers

Taking Even

Odd | Will-O-Wisp | Odd

IF Zoroark is to use a damaging dark type move AND Zoroark is holding a Dark Gem THEN use Protect
IF Volkraken is Taunted THEN use Flamethrower
IF Zoroark is to use Bounce THEN use Heat Wave
 
Garchomp @ Leftovers

:pmd/garchomp::leftovers:
Taking Odd

Outrage ~ Even ~ Outrage
IF dark attack, AND opponent has a dark gem, THEN use protect.
IF zoroark has evasive, THEN use aerial ace.
IF counter, THEN use dragon rage.
[step 1] IF torment, THEN use Toxic.
 
Round 1
Battlefield:
Team Fort Colorcastle and Novax
:Garchomp:Garchomp :Leftovers:Leftovers
HP: 88/100 EN: 86/100
9/7/5/6/118 | 4/4
Type: Dragon/Ground
Abilities: Sand Veil, Rough Skin, Rivalry, Reckless
+10% Acc
:Volkraken:Volkraken :Leftovers:Leftovers
HP: 33/95 EN: 93/100
3/6/11/7/95 | 3/3
Type: Water/Fire
Abilities: Analytic, Infiltrator, Pressure, Rivalry, Reckless
Team wild life
:Zoroark:Zoroark :Dark Gem:Dark Gem
Curious(1)
EP: 75
8/5/9/5/105 | 3/4
Type: Dark
Abilities: Illusion​
dice are d600, roll low to hit/crit/effect
1713951236848.png

:Garchomp: :Volkraken: :Zoroark:
Step 1:
:Garchomp: outrage
-8 en
489 crit no
(12 + 9 + 3 - 5)= 19 damage
:Garchomp: is confused
:Zoroark: nasty plot
+2 spA(5t)
:Garchomp: heals 6
:Volkraken: heals 6
(wtf this is such bs)
Step 2:
:Zoroark:sludge bomb
5 crit yes
554 effect no
(8 + 9 - 7) + 8 = 18 damage
:Volkraken: will-o-wisp
-7 en
87 hit yes
:Zoroark: is burned
:Zoroark: takes 20 damage
:Garchomp: heals for 2
:Volkraken: heals 2
:Zoroark: is burned for 2
:Garchomp: is no longer confused (I think??)
Step 3:
:Garchomp: outrage
-8 en
49 crit no
(12 + 9 + 3 - 5)= 19 damage
:Garchomp: is confused
:Zoroark: pain split
36 life difference
+18 - 18
:Zoroark: is burned for 2
:Garchomp: heals 2 damage
:Volkraken: heals 2
no ball thrown
Battlefield:
Team Fort Colorcastle and Novax
:Garchomp:Garchomp :Leftovers:Leftovers
HP: 80/100 EN: 70/100
9/7/5/6/118 | 4/4
confused (1t)
Type: Dragon/Ground
Abilities: Sand Veil, Rough Skin, Rivalry, Reckless
+10% Acc
:Volkraken:Volkraken :Leftovers:Leftovers
HP: 25/95 EN: 86/100
3/6/11/7/95 | 3/3
Type: Water/Fire
Abilities: Analytic, Infiltrator, Pressure, Rivalry, Reckless
Team wild life
:Zoroark:Zoroark :Dark Gem:Dark Gem
irritated(2)
EP: 31
4*/5/9/5/105 | 3/4
recover used (1)
+2 spA (3t)
burned
Type: Dark
Abilities: Illusion​

safari to order
team Fort Colorcastle Novax to order
 
Last edited:
:sv/zoroark::dark gem:
shadow ball x 3
if my opponent has a protective status then use nasty plot
if my opponent has a decoy and my opponent is not evasive then use hyper voice
if my opponent is evasive then use swift
at the start of my turn if able use night daze
 
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