Fort Johncastle

quote="Geodude6, convMessage: 2324250, member: 110121"]

Hitodoi [Mareanie] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:

: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Merciless: (Passive) This Pokemon is very proficient at finding weak points in a poisoned Pokemon and as such, all attacks it uses will deliver a critical hit against poisoned targets.
Limber: (Passive) This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
Regenerator: (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. LOCKED

Stats:
HP: 90
Atk: Rank 3+
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 39-
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Moves:
Poison Sting
Peck
Bite
Toxic Spikes
Wide Guard
Toxic
Venoshock

Haze
Spit Up
Stockpile
Swallow

Protect
Double Team
Sludge Wave
Scald
Payback
Infestation
[/quote]
quote="EndlessAge, convMessage: 2324251, member: 248771"]

Ponyta [F] [Frenzy]
Nature: Jolly
Type: Fire

[Abilities]
Run Away (Passive)
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Flash Fire (Passive)
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by three (3).

Flame Body (Passive) [Hidden]
This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
[Stats]
HP: 90
Atk: 3
Def: 2
SpA: 2-
SpD: 3
Spe: 104+
+25% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 16​

[Counters]
EC: 0/6
MC: 0
AC: 0/5​

[Moves] [X|X]
Level Up Moves
Quick Attack
Growl
Tackle
Tail Whip
Ember
Flame Wheel
Stomp
Flame Charge
Fire Spin

Egg Moves
Double-Edge
Double Kick
Horn Drill
Low Kick
Morning Sun

HM/TM
Toxic
Protect
Return
Wild Charge
Will-o-Wisp
[/quote]

Geodude6 first
EndlessAge next
@me nah
@me lazy
@me procrastinates some more
@me finally decides to work on my research paper and forgets about this flash
 

Geodude6

Look at my shiny CT!
title checks out

Toxic~Scald~Scald
IF Ponyta is under the effects of a p/e action THEN Stockpile and push actions back.
 

90 hp / 100 en


90 hp / 100 en

A1:
Will-o-Wisp
-6 en

Toxic
-6 en

-2 burn
-1 tox

A2:
Wild Charge
crit roll: 7/16 no
(9)*1.5 = 13.5 dmg
-3.375 recoil
-7.2 en

Scald
(8+3+3-1.5)*1.5 = 18.75 dmg
-5 en

-2 burn
-1 tox

A2:
Wild Charge
crit roll: 7/16 no
(9+3)*1.5 = 18 dmg
-4.5 recoil
-11.2 en

Scald
(8+3+3-1.5)*1.5 = 18.75 dmg
-9 en

-2 burn
-1 tox


52 hp / 80 en


42 hp / 76 en
 

52 hp / 80 en


42 hp / 76 en

A1:
Return
(8) = 8 dmg
-7 en

Venoshock
(13+3+3-1.5) = 17.5 dmg
-7 en

-2 burn
-2 tox

A2:
Wild Charge
crit roll: 8/16 no
(9)*1.5 = 13.5 dmg
-3.375 recoil
-7.2 en

Scald
(8+3+3-1.5)*1.5 = 18.75 dmg
-5 en

-2 burn
-2 tox
PONYTA IS KO


30 hp / 80 en


-1 hp / 76 en
died of poison

Geodude6 +1cc
mareanie +1ec/2mc/1ac/3koc

EndlessAge +2cc
pontya +1ec/2mc/1ac
 

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