Fort~
Type: Bug / Electric
Abilities: Compundeyes / Unnerve / Swarm (H)
Nature: Modest (+SAtk, -Atk)
Stats:
HP: 90
Atk: 1-
Def: 2
SAtk: 3+
SDef: 2
Speed: 65
EC: 0/6
MC: 0
AC: 0/5
Moves(7):
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid
Cross Poison
Disable
Pin Missile
Camouflage
Pursuit
Infestation
Volt Switch
Charge Beam
Protect
Struggle Bug
vs
Jay~
Rebble [-] [-----]
Types: Rock
Stats:
HP: 90
Atk: 1-
Def: 2
SpA: 3
SpD: 2
Speed: 104
Size Class (SC): 1
Weight Class (WC): 2
Base Rank Total (BRT): 14
EC: 0/9
MC: 0
AC: 0/5
Attacks
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Ancient Power
Earth Power
Stealth Rock
Swift
Giga Drain
Stone Edge
Flamethrower
Earthquake
Shadow Ball
Smack Down
jayelt413 equips + orders.
Fort Colorcastle equips + orders.
I ref.
Type: Bug / Electric
Abilities: Compundeyes / Unnerve / Swarm (H)
Nature: Modest (+SAtk, -Atk)
Stats:
HP: 90
Atk: 1-
Def: 2
SAtk: 3+
SDef: 2
Speed: 65
EC: 0/6
MC: 0
AC: 0/5
Moves(7):
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid
Cross Poison
Disable
Pin Missile
Camouflage
Pursuit
Infestation
Volt Switch
Charge Beam
Protect
Struggle Bug
vs
Jay~
Rebble [-] [-----]
Types: Rock
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities: Levitate | Technician | Mold Breaker (H)
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician: This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMZktgbV.
Nature: Timid (+15% Speed, +30% Accuracy, -1 Atk)Technician: This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Stats:
HP: 90
Atk: 1-
Def: 2
SpA: 3
SpD: 2
Speed: 104
Size Class (SC): 1
Weight Class (WC): 2
Base Rank Total (BRT): 14
EC: 0/9
MC: 0
AC: 0/5
Attacks
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Ancient Power
Earth Power
Stealth Rock
Swift
Giga Drain
Stone Edge
Flamethrower
Earthquake
Shadow Ball
Smack Down
jayelt413 equips + orders.
Fort Colorcastle equips + orders.
I ref.