How does naughty naughty thief work for this meta? Can you just yoink their item?
No. You can’t interact with Fortes that way, nor can you Knock Off Fortes. They effectively act as mega stones.How does naughty naughty thief work for this meta? Can you just yoink their item?
It’s already been implemented. You can start playing again.Thank you, was getting tired of seeing everyone spam the cheap Stellar tera urshifu and cheese games with an annoying bug. I just decided to stop playing the OM until the tera ban was implemented and that'd hopefully curb the tera blast item usage.
This’ll happen when you have a Forte like Payback or Avalanche that modifies damage modifiers and you use a move like Heavy Slam or Gyro Ball which have variable BP.https://replay.pokemonshowdown.com/gen9fortemons-2026312006-db89trjchffj97drynhtcwl71jph68bpw Turn 16
https://replay.pokemonshowdown.com/gen9fortemons-2026318173 Turn 4
Heavy Slam seems to be bugged when used with payback as a forte
We’ll just chalk this up to another technical doohickey. This is in all likelihood a low priority issue due to how niche it is so no guarantees on when it’d be fixed. Besides even if Assurance is fixed to apply damage increases per hits on stuff like Triple Axel or multis, then we’d potentially have to hit it anyways.Noticed this a little while ago but got around to testing it just now. It seems like Assurance as a forte does not interact as one would expect with Triple Axel. The third hit of the attack doesn't gain any extra damage as normal and hits for the same range as the second. The assurance boost seems to be kicking in and stopping the Triple Axel boost from working.
https://replay.pokemonshowdown.com/gen9fortemons-2026344808
The first Weavile is holding a irrelevant item (Expert Belt) and the second has an Assurance Forte.
https://replay.pokemonshowdown.com/gen9fortemons-2026350343
Other multi-hits function as expected so it's likely something to do with Triple Axel. Presumably also Triple Kick but, on a brief glance, Hitmontop doesn't have any doubling moves to check it with.
Looks like it is working as intended to me, and Terrain Pulse does give 2x Power from terrain. Keep in mind that Earth Power got turned into a Grass type move by Terrain Pulse, which is also why it was not very effective against Volc. Using Terrain Pulse in the calculator and setting its BP to 90 gives the result below, which lines up with the Earth Power damage roll (meaning it also got the 2x power just like Terrain Pulse). The low damage is simply because is was doubly resisted.Not sure if this is a bug or not. But terrain pulse does not give 2x power while in terrain. It does give grass move 1.3 boost, but that's just grassy terrain.
Arboliva @ Terrain Pulse
Ability: Seed Sower
Tera Type: Grass
EVs: 248 HP / 4 Def / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Leaf Storm
- Giga Drain
- Earth Power
- Memento
Volcarona @ absorb
Ability: Flame Body
Tera Type: Ground
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Giga Drain
- Psychic
https://replay.pokemonshowdown.com/gen9fortemons-2026717957
YesHow does Fickle Beam work as an item? Does it double the power of moves 30% of the time?
Base Power modifiers from fortes overwrite other base power modifiers, this is why Assurance seems to reduce Triple Axel's damage output and why weight based moves do no damage when paired with a forte with a base power modifier.Noticed this a little while ago but got around to testing it just now. It seems like Assurance as a forte does not interact as one would expect with Triple Axel. The third hit of the attack doesn't gain any extra damage as normal and hits for the same range as the second. The assurance boost seems to be kicking in and stopping the Triple Axel boost from working.
https://replay.pokemonshowdown.com/gen9fortemons-2026344808
The first Weavile is holding a irrelevant item (Expert Belt) and the second has an Assurance Forte.
https://replay.pokemonshowdown.com/gen9fortemons-2026350343
Other multi-hits function as expected so it's likely something to do with Triple Axel. Presumably also Triple Kick but, on a brief glance, Hitmontop doesn't have any doubling moves to check it with.
ponch | KaenSoul | Dark Koopatrol | Results: | |
Comfey | Ban | Ban | Do Not Ban | Ban |
Meowscarada | Ban | Ban | Do Not Ban | Ban |
Urshifu-Rapid | Ban | Ban | Ban | Ban |
Shed Tail | Ban | Ban | Ban | Ban |
Weather Ball | Ban Abusers | Ban | Ban | Ban |
Body Press mons essentially render most defensive play worthless thanks to their ability to run mixed movesets while running extremely powerful moves like Draco Meteor and Overheat without any downsides. Offensive potential aside, they're also just genuinely good Pokemon, which ends up making it so one of them is on every team. I think Body Press is the biggest reason for the lack of any attempts at anything fatter than balance offense in the current meta, and axing it would make building way less monotonous.
Comfey, Meowscarada, Urshifu-Rapid Strike, and Shed Tail is banned from Fortemons. Weather Ball is restricted from Fortemons.
ponch KaenSoul Dark Koopatrol Results: Comfey Ban Ban Do Not Ban Ban Meowscarada Ban Ban Do Not Ban Ban Urshifu-Rapid Ban Ban Ban Ban Shed Tail Ban Ban Ban Ban Weather Ball Ban Abusers Ban Ban Ban
Draining Kiss Forte gave all of its attacks +3 priority and 75% healing even on powerful attacks like Stored Power. Though it did fall off in power with the banning of Tera, it still remained an incredibly powerful threat that required a hard counter or two on every team. It was shut down by Psychic Noise and anti-priority measures like Psychic Terrain and Armor Tail, but not every team can realistically fit those onto it. Despite having counters, we believe the payoff is more than worth the risk and the times you get Comfey to work is more times than not, and Comfey working usually means it sweeps you or puts massive pressure on your team.
The mascot of Fortemons has gotten too powerful this DLC with new MU's it feasts on and Triple Axel giving it the breaking power it lacked pre-DLC. The speed is uncontested and most Pokemon that do outspeed it usually drop to Sucker Punch. Low Kick is absurdly strong into the Steel heavy meta we're in currently and completely ignores Defense boosts. It also resisted most common forms of priority save for a few, which made it difficult to revenge kill. Meowscarada feels suffocating at the moment with few reliable checks which isn't healthy.
People stopped using this as much once the Tera Blast bug was fixed, which is strange to me given that it's still Urshifu. SD + 3A roasted everything in the format, and Surging Strikes crits meant Body Press mons couldn't hope to beat you. Trailblaze item meant +3 Speed on a single Surging Strikes or +1 from Aqua Jet. It had the coverage to hit anything it desired as well. Just because we started seeing it less didn't make it any less of a threat. I have no doubts people would have circled back to it anyways given enough time.
You don't need me to explain this to you. Fat sub passing for your sweepers is dumb in every format.
Weather ball has been contentious for its power for two months now, making weather teams unbearably strong at times. We've gotten more threats with the DLC for Sun and Rain teams. This was originally going to be a Kingdra ban, as even Damp Rock ban wasn't enough to rein in the power level of Rain. Kingdra outsped everything and OHKO'd almost everything under Rain. Then people started experimenting with Sun teams and using Ninetales-A offensively. With the increase of Weather Ball abusers, it's become too powerful to stay legal.
Kris poke