Hi just swinging in to drop my team, which has prospered in the wake of the Lokix ban. It's super HO and momentum-focused, but I think it's also profiting strongly off the lack of restriction vis-a-vis Draining Kiss and Body Press.
THE TEAM
https://pokepast.es/ce6b928aa66e8659
Serperior @ leafstorm
Ability: Contrary
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dragon Pulse
- Giga Drain
- Glare
- Dragon Tail
Serp is great in this meta, and Dragon Tail lets it get free +2s against your opponent's Glowkings and H!Goodras. It's a tremendous momentum tool on a mon that loves momentum. Glare is a last ditch move, usually if you're forced to sac as Serp is pretty frail and in some cases rather expendable.
Heatran @ magmastorm
Ability: Flash Fire
Tera Type: Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Flamethrower
- Earth Power
- Taunt
- Will-O-Wisp
This guy is Serp's best friend and a fantastic stopgap against all manner of things. It being a trapper with taunt means it can occasionally kill things it has absolutely no right to do, such as CM Primarina. Wisp is usually used against your opponent going H!Samurott but obviously is great. This thing is SpDef cuz it has no recovery and works best as a Volc/Iron Moth/Fire-type remover anyway.
Cobalion @ bodypress
Ability: Justified
Tera Type: Steel
EVs: 252 Def / 4 SpD / 252 Spe
Timid Nature
- Iron Defense
- Aura Sphere
- Iron Head
- Vacuum Wave
This thing is crazy. Speedy +2 mixed sweeper with great physical bulk after 1 move. Not much more needs to be said, if the fire types are gone then this thing can run wild.
Latias (F) @ drainingkiss
Ability: Levitate
Tera Type: Dragon
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stored Power
- Agility
- Calm Mind
- Aura Sphere
This thing is equally and oppositely crazy. Originally it was Draining Kiss CM Clef but Magic Guard is meh in such an offensive meta. You could definitely run Mist Ball over SP but on the off chance you get into a setup war SP provides complete insurance. Max bulk is used because you're basically going to live forever if you get off an agility/cm in the right situation. Teams just fold to this thing, it's really hard to OHKO (especially with the indirect nerf to Knock Off this meta) and its coverage is all it needs. You could SpA investment over HP/Def to have a chance to ohko Iron Valiant after a single agility with SP but it's personal taste really. I like the bulk.
Regieleki @ rapidspin
Ability: Transistor
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Electro Ball
- Ancient Power
This is the teammate who's most often "useless", in the sense that it gets forced out by all ground types. In return you get a blazing fast rapid spinner who can either snowball or net you momentum. You could argue that volt switch is the better item but I think there are times where you just need to eliminate hazards at all costs. Might be running this thing wrong though, notes welcome.
Samurott-Hisui @ ceaselessedge
Ability: Sharpness
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aqua Jet
- Sucker Punch
- Flip Turn
- Razor Shell
Yeah it's old news but H!Samurott is crazy. Either a suicide lead or emergency revenge killer depending on how well you match up with the opponent. Double prio is just so much fun.
Anyway, that's the team, hopefully you like it and I'd love to hear thoughts!
THE TEAM
https://pokepast.es/ce6b928aa66e8659
Serperior @ leafstorm
Ability: Contrary
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dragon Pulse
- Giga Drain
- Glare
- Dragon Tail
Serp is great in this meta, and Dragon Tail lets it get free +2s against your opponent's Glowkings and H!Goodras. It's a tremendous momentum tool on a mon that loves momentum. Glare is a last ditch move, usually if you're forced to sac as Serp is pretty frail and in some cases rather expendable.
Heatran @ magmastorm
Ability: Flash Fire
Tera Type: Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Flamethrower
- Earth Power
- Taunt
- Will-O-Wisp
This guy is Serp's best friend and a fantastic stopgap against all manner of things. It being a trapper with taunt means it can occasionally kill things it has absolutely no right to do, such as CM Primarina. Wisp is usually used against your opponent going H!Samurott but obviously is great. This thing is SpDef cuz it has no recovery and works best as a Volc/Iron Moth/Fire-type remover anyway.
Cobalion @ bodypress
Ability: Justified
Tera Type: Steel
EVs: 252 Def / 4 SpD / 252 Spe
Timid Nature
- Iron Defense
- Aura Sphere
- Iron Head
- Vacuum Wave
This thing is crazy. Speedy +2 mixed sweeper with great physical bulk after 1 move. Not much more needs to be said, if the fire types are gone then this thing can run wild.
Latias (F) @ drainingkiss
Ability: Levitate
Tera Type: Dragon
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stored Power
- Agility
- Calm Mind
- Aura Sphere
This thing is equally and oppositely crazy. Originally it was Draining Kiss CM Clef but Magic Guard is meh in such an offensive meta. You could definitely run Mist Ball over SP but on the off chance you get into a setup war SP provides complete insurance. Max bulk is used because you're basically going to live forever if you get off an agility/cm in the right situation. Teams just fold to this thing, it's really hard to OHKO (especially with the indirect nerf to Knock Off this meta) and its coverage is all it needs. You could SpA investment over HP/Def to have a chance to ohko Iron Valiant after a single agility with SP but it's personal taste really. I like the bulk.
Regieleki @ rapidspin
Ability: Transistor
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Electro Ball
- Ancient Power
This is the teammate who's most often "useless", in the sense that it gets forced out by all ground types. In return you get a blazing fast rapid spinner who can either snowball or net you momentum. You could argue that volt switch is the better item but I think there are times where you just need to eliminate hazards at all costs. Might be running this thing wrong though, notes welcome.
Samurott-Hisui @ ceaselessedge
Ability: Sharpness
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aqua Jet
- Sucker Punch
- Flip Turn
- Razor Shell
Yeah it's old news but H!Samurott is crazy. Either a suicide lead or emergency revenge killer depending on how well you match up with the opponent. Double prio is just so much fun.
Anyway, that's the team, hopefully you like it and I'd love to hear thoughts!