Metagame Fortemons

ponchlake

cult of personality cult leader
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Fortemons

What if your attacks could gain additional effects based on what attack is held in the item slot? Instead of holding an item, you can instead hold an attack, giving all of the attacks in your move-slots the primary and secondary effects of that held move.

Rules:

Mechanic
:
An attack put into the item slot will grant its primary and secondary effects to all of the attacks in the move-slots. The regular attack maintains its base power, accuracy, typing, physical or special, and original primary and secondary effects. Status moves cannot be put into the Item-slot, nor will they grant any additional effects in Fortemons. The mechanic will only work with attacks.

For example: Holding Fire Punch grants the properties of being a punching move, makes contact, and has a 10% to burn. Sludge Bomb would be a 90BP Special Attack with a 30% to poison, categorized as a bullet move, and boosted by Sheer Force, as well as the aforementioned effects gained through Fire Punch.

Resources: VR and Move-list in progress

Playability: This format is challengeable

Council:
:greavard: ponchlake (Leader)
:dewott: KaenSoul
:ceruledge: Dark Koopatrol

FAQs & Clauses:
How does Swift work? Does it grant 100% accuracy to all attacks?
-Itemized moves do not pass their accuracy on to move-slot moves.

How does Knock Off work?
-Itemized moves cant be knocked off or removed in any way such as Trick or Fling. Knock Off would remain 65BP.

How does move legality work?
-Pokemon can only use moves they have access to in the Item-slot.

Can I itemize a move and also use it as a moveslot?
-No, one or the other.

How do itemized effects stack with move effects?
-It is two separate rolls. If you would roll for a 30% Thunder paralysis and then roll for a 10% Thunderbolt paralysis for a 37% total chance, rather than adding 30+10 and having a 40% chance overall. When it comes to healing, you'll heal once for 50% (assuming Giga Drain) and then once again for 50% (assuming another move like Mega Drain)- so in this particular case, you'll be effectively healing additively for 100% of the damage dealt.

Which order do the primary/secondary effects occur?
- temized effects happen after effects from moves in the move slot. Primary effects will occur before secondary effects for both.

What happens if I stack secondary effects like contact moves in the Item-slot and Move-slot with abilities like Tough Claws or Sheer Force?
-Abilities are only applied once in Fortemons. For example, even if there's a contact move in both the item and the move slot, Tough Claws applies once. The same concept applies to abilities like Triage and Sheer Force.

What would happen if I had Tera Blast in the Item-slot and Terastallized?
-Your move-slot attacks would change to either Special or Physical, as well as their typing accordingly similar to Tera Blast in this scenario.

Does Rage Fist and Last Respects pass its BP boosting?
-Both moves would pass their conditional BP boosts.

Does holding Body Press mean Special Attacks use the Defense stat for damage calculation?
-Yes.

What happens if I put Low Kick of Electro Ball in the Item slot?
- Whatever BP those moves would be, the rest of your attacks would mirror that BP. If your opponent had Steelix out for example, Low Kick would be 120 BP, meaning all of your attacks would become 120 BP. This also applies even if you have something like Hyper Beam, which is 150 BP, since the effect being transferred is the conditional damage based on Speed or weight.

Will High-Crit Ratio stack if I put it in the Item slot?
-Yes, it will be similar to holding a Scope Lens along with all the added flags that attack may have like Slicing.

What happens if I have Weather Ball in the Item slot?
-All of your attacks will change types depending on the Weather currently in play, as well as gain the double damage property if Weather is up.

Is Sheer Force bugged?
-As of right now, we're led to believe that it's working fine when it removes the stat dropping secondary effects from moves like CC, or the recharge effect from moves like Giga Impact. Though we are not entirely sure why Recoil is not removed while those are. We do believe that Sheer Force is working as of right now, and it may be due to the interaction of how Sheer Force removes secondary effects for increased damage now being applied to all moves (even with one possessing secondary effects not applicable to Sheer Force). Recoil seems to be the odd one out in this situation.

How does Rollout work?
-Your first attack will be the move you picked, and then next turn it will lock you into Rollout with the stacks added. If you used a multi-hit, then next turn you will get Rollout with 3 stacks applied.

How does Future Sight work?
-Attacks don't come out 2 turns later with Future Sight in the item slot, but Future Sight in the item slot seems to let you bypass immunity. Based on the coding, this may be intentional.

How does Magic Room work?
-Magic Room will work on regular items but not fortes.

Why isn't Hydro Steam working?
Hydro Steam doesn't have an effect to pass. Instead Sunny Day interacts with it and boosts it as a weather effect. This is not applied to Psyblade and Electric Terrain though.
Clauses:
Terastal Clause
Standard OMs
Sleep Moves Mod
Min Source Gen=9

Ban History:
1/17/2023: Houndstone banned and Flinch moves restricted from Item slot.
1/21/2023: Fury Cutter and Flame Charge are restricted from Item slot. Multi-hit moves are unrestricted from Item slot.
1/25/2023: Baton Pass is banned.
1/27/2023: Cloyster is banned.
1/31/2023: Low Kick and Grass Knot are restricted from Item slot.
2/11/2023: Riolu and Serene Grace are banned. Spit Up is restricted from Item slot.
2/27/2023: Moody is banned and Flame Charge is unrestricted from Item slot.
3/1/2023: Shadow Tag and Arena Trap are banned.
3/3/2023: Chien Pao, Espathra, Chi-Yu, Flutter Mane, Iron Bundle, and Weavile are banned. Rapid Spin is unrestricted from the Item slot.
3/8/2023: Great Tusk is banned. Volt Switch, U-Turn, and Reversal are restricted from the Item slot.
3/14/2023: Dragonite, Azumarill, Annihilape, and Beat Up are Banned. Freeze, Flail, and Heavy Slam are restricted. Weavile is unbanned.
3/20/2023: Heat Rock and Damp Rock are banned.
7/2/203: Single Item Clause is implemented.
8/7/2023: U-Turn is unrestricted.
9/14/2023: Dialga-O, Giratina-O, Azumarill are unbanned. Grassy Glide and Heat Crash are restricted. Shaymin-Sky and Darkrai are banned.
9/24/2023: Skeleirge is banned.
12/16/2023: Legendaries ban post DLC release.
12/28/2023: Dragonite and Darkrai are unbanned. Tera banned.
1/1/2024: Smeargle is banned.
1/1/2024: Fake Out is banned.
1/2/2024: Tera Blast is restricted.
1/4/2024: Comfey, Urshifu-Rapid Strike, Meowscarada, and Shed Tail are banned. Weather Ball is restricted.
1/4/2024: Sleep Move Clause is implemented.
1/5/2024: Archuladon is banned.

Banlist & Restrictions:
Abilities:
  • :jirachi: Serene Grace
  • :dugtrio: Arena Trap
  • :gothitelle: Shadow Tag
  • :scovillain: Moody
Items:
  • :damp-rock: Damp Rock
  • :heat-rock: Heat Rock
Pokemon:
  • :annihilape: Annihilape
  • :arceus: Arceus
  • :archaludon: Archaludon
  • :calyrex-ice: Calyrex-Ice
  • :calyrex-shadow: Calyrex-Shadow
  • :chi-yu: Chi-Yu
  • :chien-pao: Chien-Pao
  • :cloyster: Cloyster
  • :comfey: Comfey
  • :deoxys-attack: Deoxys-Attack
  • :deoxys: Deoxys-Neutral
  • :dialga: Dialga
  • :espathra: Espathra
  • :eternatus: Eternatus
  • :flutter mane: Flutter Mane
  • :giratina: Giratina
  • :great tusk: Great Tusk
  • :groudon: Groudon
  • :ho-oh: Ho-Oh
  • :iron bundle: Iron Bundle
  • :koraidon: Koraidon
  • :kyogre: Kyogre
  • :kyurem: Kyurem
  • :kyurem-black: Kyurem-Black
  • :kyurem-white: Kyurem-White
  • :lugia: Lugia
  • :lunala: Lunala
  • :magearna: Magearna
  • :meowscarada: Meowscarada
  • :mewtwo: Mewtwo
  • :miraidon: Miraidon
  • :necrozma-dawn-wings: Necrozma-Dawn-Wings
  • :necrozma-dusk-mane: Necrozma-Dusk-Mane
  • :palafin: Palafin
  • :palkia: Palkia
  • :palkia-origin: Palkia-Origin
  • :rayquaza: Rayquaza
  • :regieleki: Regieleki
  • :reshiram: Reshiram
  • :shaymin-sky: Shaymin-Sky
  • :skeledirge: Skeledirge
  • :Smeargle: Smeargle
  • :sneasler: Sneasler
  • :solgaleo: Solgaleo
  • :spectrier: Spectrier
  • :urshifu: Urshifu Single Strike
  • :Urshifu: Urshifu Rapid Strike
  • :zacian: Zacian
  • :zacian-crowned: Zacian-Crowned
  • :zamazenta: Zamazenta-Base
  • :zekrom: Zekrom
Moves:
  • Arm Thrust, Bone Rush, Bullet Seed, Beat Up, Double Hit, Double Kick, Dragon Darts, Dual Wingbeat, Fury Attack, Fury Swipes, Icicle Spear, Pin Missile, Population Bomb, Rock Blast, Scale Shot, Surging Strikes, Tail Slap, Triple Axel, Triple Dive, Twin Beam, Water Shuriken
  • Grassy Glide, Vacuum Wave, Water Shuriken, Accelerock, Aqua Jet, Bullet Punch, Extreme Speed, Fake Out, Feint, Ice Shard, First Impression, Jet Punch, Mach Punch, Quick Attack, Shadow Sneak, Sucker Punch
  • Night Shade, Seismic Toss, Ruination, Super Fang, Endeavor
  • Inferno, Zap Cannon, Dynamic Punch, Nuzzle
  • Air Slash, Astonish, Bite, Dark Pulse, Dragon Rush, Extrasensory, Fake Out, Fiery Wrath, Fire Fang, Headbutt, Ice Fang, Icicle Crash, Iron Head, Rock Slide, Snore, Stomp, Thunder Fang, Twister, Waterfall, Zen Headbutt, Zing Zap
  • Blizzard, Freeze-Dry, Freezing Glare, Ice Beam, Ice Fang, Ice Punch, Powder Snow, Tri Attack
  • Low Kick/Grass Knot/Heat Crash/Heavy Slam/Hard Press (Restricted)
  • Fury Cutter (Restricted)
  • Stored Power (Restricted)
  • Power Trip (Restricted)
  • Mud Slap (Restricted)
  • Volt Switch (Restricted)
  • Flip Turn (Restricted)
  • Flail (Restricted)
  • Reversal (Restricted)
  • Weather Ball (Restricted)
  • Beat Up
  • Baton Pass
  • Shed Tail
 
Last edited:

ponchlake

cult of personality cult leader
Viability Ranking

S

:dragapult: Dragapult (Hex, U-Turn, Assurance)
:darkrai: Darkrai (Charge Beam)
:samurott-hisui: Samurott-Hisui (Ceaseless Edge)
:slowking-galar: Slowking-Galar (Psychic Noise, Acid Spray)

A
:alomomola:Alomomola (Whirlpool, Chilling Water, Scald, Rocky Helmet)
:Corviknight:Corviknight (Rocky Helmet, Body Slam, Body Press)
:excadrill:Excadrill (Rapid Spin)
:Glimmora:Glimmora (Mortal Spin, Focus Sash)
:gouging-fire:Gouging Fire (Breaking Swipe, Fire Spin, Flame Charge)
:Iron Moth:Iron Moth (Acid Spray, Flame Charge, Charge Beam)
:Iron Valiant:Iron Valiant (Choice Scarf, Charge Beam, Booster Energy)
:Kingambit: Kingambit (Retaliate, Leftovers, Snarl, Facade, Assurance, Black Glasses )
:Quaquaval:Quaquaval (Rapid Spin)
:latios: :latias: (Charge Beam)
:lokix: Lokix (U-Turn)
:serperior: Serperior (Leaf Storm, Giga Drain)
:Ting Lu:Ting Lu (Leftovers, Payback, Sand Tomb, Body Slam)
:raging-bolt: Raging Bolt (Rising Voltage, Charge Beam, Leftovers)
:Torkoal:Torkoal (Body Press, Heat Rock)
:Ursaluna-Bloodmoon: Ursaluna Bloodmoon (Payback, Trailblaze)

B
:Amoonguss:Amoonguss (Foul Play, Clear Smog, Rocky Helmet)
:Beartic: Beartic (Frost Breath)
:Ceruledge:Ceruledge (Bitter Blade, Flame Charge)
:cobalion: Cobalion (Body Press)
:dialga-origin: Dialga-Origin (Adamant Crystal)
:diancie: Diancie (Body Press)
:Deoxys-Speed: Deoxys-Speed (Psychic Noise, Expanding Force, Thunder)
:Dondozo:Dondozo (Avalanche, Leftovers, Body Press)
:Enamorus: Enamorus (Superpower)
:Gallade:Gallade (Draining Kiss, Sacred Sword)
:giratina-origin: Giratina-Origin (Griseous Core)
:Gholdengo:Gholdengo (Charge Beam, Choice Scarf, Hex, Heavy Duty Boots)
:gliscor: Gliscor (Toxic Orb)
:Goodra-Hisui: Goodra-Hisui (Body Press, Absorb)
:Hatterene: Hatterene (Draining Kiss)
:heatran: Heatran (Flame Charge, Magma Storm, Body Press)
:Iron Hands:Iron Hands (Drain Punch)
:kleavor: Kleavor (Stone Axe, Trailblaze)
:Kommo-O: Kommo-O (Drain Punch, Body Press)
:mimikyu: Mimikyu (Drain Punch)
:Primarina: Primarina (Draining Kiss)
:Rillaboom: Rillaboom (U-Turn, Absorb, Drum Beating)
:regieleki: Regieleki (Rapid Spin)
:ribombee: Ribombee (Psychic Noise, Focus Sash)
:Roaring Moon:Roaring Moon (Booster Energy, Dragon Breath, Fire Spin, Snarl, U-Turn)
:Skarmory: Skarmory (Rocky Helmet, Body Press)
:Ursaluna: Ursaluna (Flame Orb, Drain Punch, Payback)
:Volcarona:Volcarona (Absorb, Fiery Dance, Fire Spin, Heavy Duty Boots)
:Walking Wake:Walking Wake (Life Orb)
:wo-chien: Wo-Chien (Absorb, Body Press, Snarl)
:Zapdos: Zapdos (Discharge, Heavy Duty Boots, Thunder)
:Zoroark-Hisui:Zoroark-Hisui (U-Turn, Hex)

C
:Arboliva: Arboliva (Terrain Pulse)
:Avalugg: Avalugg (Body Press:
:braviary: Braviary (Body Press)
:Breloom:Breloom (Life Orb, Rock Tomb, Force Palm)
:bruxish: Bruxish (Psychic Noise, Poison Fang)
:Cinderace:Cinderace (Trailblaze, U-Turn)
:Clawitzer: Clawitzer (Water Pulse)
:clefable: Clefable (Leftovers, Draining Kiss, Charge Beam, Heavy Duty Boots)
:Clodsire: Clodsire (Leftovers, Venoshock, Chilling Water)
:conkeldurr: Conkeldurr (Bulldoze, Drain Punch)
:cyclizar: Cyclizar (Rapid Spin, U-Turn)
:Forretress:Forretress (Body Press, Rapid Spin)
:Froslass: Froslass (Frost Breath)
:Garganacl:Garganacl (Body Press, Avalanche, Leftovers, Body Slam, Salt Cure)
:Indeedee: Indeedee (Expanding Force, Psychic Noise)
:Infernape: Infernape (Drain Punch)
:Iron Leaves:Iron Leaves (Giga Drain, Psyblade)
:Iron Jugulis:Iron Jugulis (Charge Beam)
:Lycanroc-Dusk:Lycanroc-Dusk (Crush Claw)
:metagross: Metagross (Body Press, Trailblaze)
:Necrozma: Necrozma (Photon Geyser, Outrage)
:Overqwil: Overqwil (Fellstinger)
:Pawmot:Pawmot (Fire Punch)
:Pelipper: Pelipper (U-Turn, Heavy Duty Boots)
:pincurchin: Pincurchin (Terrain Extender, Disharge)
:Rotom-Wash:Rotom-Wash (Thunder, Leftovers, Hex, Discharge)
:sandslash-alola:Sandslash-Alola (Rollout)
:Sinistcha: Sinistcha (Matcha Gotcha)
:Slither Wing:Slither Wing (Giga Drain, U-Turn)
:Slowking: Slowking (Psychic Noise, Scald)
:Tauros: Tauros (Body Slam)
:Tatsugiri:Tatsugiri (Rapid Spin)
:tentacruel: Tentacruel (Rapid Spin, Acid Spray)
:Toucannon: Toucannon (Rock Smash)
:Toxapex:Toxapex (Infestation)
:sylveon: Sylveon (Draining Kiss)
:Weavile: Weavile (Assurance)
 
Last edited:

ponchlake

cult of personality cult leader
Okay, cool. I got first post B) Here are some theorymon sets I came up with

:sv/Noivern:
Noivern @ Leech Life / Heavy-Duty Boots
Ability: Frisk
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Flamethrower
- Hurricane
- Draco Meteor / Roost / Taunt

A niche option, however, its ability Frisk allows you to immediately know what move or item an opponent has in their item slot. Additionally, Leech Life in the Item-slot means that Noivern gains 50% recovery on all of its attacks, allowing it to maximize its great offensive movepool and coverage and heal while doing so.

:SV/Toxapex:
Toxapex @ Infestation
Ability: Regenerator
Tera Type: Grass
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
IVs: 0 Atk
- Chilling Water
- Recover
- Toxic
- Baneful Bunker

Toxapex becomes a powerful trapper that no longer suffers from 4MSS. It can now trap Pokemon with Infestation while lowering their Attack stat by 1 stage. Infestation becoming a 2 in 1 move means that it has the space to run Toxic to speed up the process, as well as Recover and Baneful Bunker to ensure its survival.
 
:sv/grafaiai:
Grafaiai @ Acid Spray
Ability: Prankster
Tera Type: Ghost
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Substitute
- U-turn
- Gunk Shot
- Foul Play

Honestly this could be a really funny offense enabler. Thanks to Acid Spray being able to always lower your opponent's Special Defense by 2, Grafaiai can happy-go-lucky being able to utilize U-turn always lowering your opponent's SpD. Prankster Sub is there to protect itself from hits from faster Pokemon. While not nearly as good as Toxapex, Grafaiai can still give Special Attackers the upper hand and I like that niche.
 
Really cool meta! I'll definitely be hyped to try it whenever it becomes playable :) In the mean time though, here's a couple sets that jumped out at me:

:ss/blissey:
Blissey @ Ice Punch
Ability: Serene Grace
IVs: 0 Atk
- Ice Beam
- Other Blissey stuff goes here
This thing is horrible and needs to go sunny-side up. Two 20% chances to freeze gives it a 36% chance to ruin your day on every Ice Beam, worse than JP RBY Blizzard. It would be one thing if it was trapped on Dudunsparce, but Blissey is already a reasonably strong Pokemon in its own right.



Rock Slide (Iron Treads)
Ability: Quark Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Earthquake
- Ice Spinner
- Rapid Spin
This seems kind of gimmicky, but there are lots of ways to stack two 30% flinch chances on the same move: Dragapult gets Astonish + Bite, Cyclizar gets Bite + Iron Head, and Cinderace has Headbutt + Libero Iron Head, and Roaring Moon gets Air Slash but has to rely on (STAB) Bite for the attack. The end result is a 51% chance to flinch, which is still less than Serene Grace would give, but definitely nothing to scoff at. I'm choosing Iron Treads as the mon to highlight here since it gets a good STAB to abuse it with, but I think the options are pretty varied. In a lot of cases you'll only need one flinch to put your target into KO range, which makes fishing for it pretty attractive.


Skeledirge @ Flame Charge
Ability: Unaware
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Torch Song
- Earth Power
- Shadow Ball
- Slack Off
This thing is just an absolute monster once it gets a hit in. Ideally you'd probably want the item to be your attack boost, but of course you'd rather be attacking with Torch Song -- in any case, Skeledirge shouldn't have any problem clicking Torch Song multiple times, at which point it's all over unless your opponent has a Sucker Punch in their pocket. Just a generically good mon here.


Glimmora @ Mortal Spin
Ability: Toxic Debris
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Power Gem
- Earth Power
Finally there's this thing. Rapid Spin is banned in the item slot, as are a lot of 100% status moves. But what if I told you there was a way to achieve both at the same time? :pika: Glimmora makes for some crazy role compression with special edgequake coverage, the potential to set all three hazards, and the ability to do damage while also cleaning hazards AND poisoning the opponent. You can't even spinblock with a steel type, since your spinning move is now Ground-type! Great stuff.
 

kenn

Prince of the Halidom
is a Community Contributoris a Battle Simulator Moderator
Council Member kenn here to bring you some fun and hilarious ideas lol.

:iron treads:
Iron Treads @ bodypress
Ability: Quark Drive
Tera Type: Ground
EVs: 252 Def / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Iron Defense
- Rapid Spin
Full Potential Iron Treads is back baby! Thanks to Body Press in the item slot, it can use that in conjunction with Iron Defense as a pseudo Swords Dance to power up its moves while also boosting its Speed and getting rid of hazards thanks to Rapid Spin. Hazardstack will be pretty common I feel like, so this feels like an amazing set to help combat those kinds of teams. I was also discussing with the great leader ponchlake himself about if Body Press just boosts physical moves or if it boosts special moves as well and if it does the latter, that would be super dope in terms of building diversity. If not, things like this Iron Treads will still thrive :)

:garganacl:
Garganacl @ bodypress
Ability: Purifying Salt
Tera Type: Rock
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Salt Cure
- Earthquake
- Iron Defense
- Recover

Garganacl @ avalanche
Ability: Purifying Salt
Tera Type: Rock
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Salt Cure
- Earthquake
- Recover

Garganacl @ saltcure
Ability: Purifying Salt
Tera Type: Rock
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Body Press
- Rock Slide
- Recover
Garganacl is amazing in Fortemons with multiple viable options in the item slot and it doesn't miss things like Lefties due to it having a reliable recovery move. Body Press allows you to use your better Defense stat to attack with while Avalanche allows you to hit everything for double damage as you are slower than most Pokémon. Salt Cure in the item slot is unique and fun with it continuously chipping away at the opponent no matter what attack is used, however, with U-turn and Volt Switch allowed in the item slot right now, it may not be as viable as the other two but only time will tell.

:cyclizar:
Cyclizar @ uturn
Ability: Regenerator
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Hyper Beam
- Rapid Spin
- Shed Tail
Speaking of Uturn item slots, this was brought up in the room and I figured I would mention it as it seems the most powerful abuser of this. Cyclizar has Regenerator and 2 nuke moves which allows it to just run those 2 and run utility in the other spots, making it the premier pivot in a metagame like this. Shed Tail does what it does and Rapid Spin means it can get rid of hazards; however, no Boots kinda sucks taking all the damage but it can spin and get out to heal back its HP which at least keeps it healthy.
 
Hello!

Is this set legal? Or does it even work?

Lucario @ Circle Throw
Ability: Steadfast
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Extreme Speed
- Bullet Punch
- Close Combat
- Swords Dance

Basically if yes, it can spam priority to just keep forcing switches.


Answered below. This does not works.
 
Last edited:

ponchlake

cult of personality cult leader
Hello!

Is this set legal? Or does it even work?

Lucario @ Circle Throw
Ability: Steadfast
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Extreme Speed
- Bullet Punch
- Close Combat
- Swords Dance

Basically if yes, it can spam priority to just keep forcing switches.
Actually, the priority is passed, meaning the -6 priority is applied to all of your priority moves. E-Speed becomes -4 priority instead (Bullet Punch -5).
 
Actually, the priority is passed, meaning the -6 priority is applied to all of your priority moves. E-Speed becomes -4 priority instead (Bullet Punch -5).
Thanks! I was confused about the accuracy not passing and thought that priority also, then I remebered why priority moves were banned! So it is not a problem at all and this set is... Bad.
 
Ponchlake encouraged me to share some sets I came up with here. I don't normally post on the forums but this OM looks like fun and I'm happy to oblige since they asked so nicely:

:abomasnow:
Abomasnow @ Weather Ball
Ability: Snow Warning
Tera Type: Grass
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Blizzard
- Tera Blast
- Giga Drain
- Aurora Veil

Assuming Weather Ball's effect of "Double base power and change to ice type in snow" works as intended, this doubles the base power of ALL your attacking moves, as well as turning them ice type. Blizzard would become a 220 BP (before STAB) move that never misses, or you could use Giga Drain as a 150 BP Ice-type move that heals for half the damage dealt.

Then, since Tera Blast changes its type based on your Tera Type, you would still have access to Grass-type STAB, boosted further by Terastallizing.

As strong as this looks, it's still just Abomasnow, and 92 base SpA isn't doing that much to dedicated walls.

:tinkaton:
Tinkaton (F) @ Foul Play
Ability: Mold Breaker
Tera Type: Fairy
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Gigaton Hammer
- Play Rough
- Protect
- Encore

Thanks to Foul Play, all of Tinkaton's attacks now deal damage using the target's Attack stat instead of her own. Full disclosure, this means Tinkaton is almost useless against most special attackers, but at least it allows you to run 252 HP for more bulk. Encore in the last move slot can let her help out when her hammer wouldn't.

:gholdengo:
Gholdengo @ Charge Beam
Ability: Good as Gold
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Make It Rain
- Shadow Ball
- Thunderbolt

Gholdengo doesn't get to spend much time in the fray thanks to all those pesky SpA drops from Make it Rain. With the help of Charge Beam, now he's got a 70% chance to get to keep spamming his signature move! Plus, your coverage moves Shadow Ball and Thunderbolt now have a chance to boost your next use of Make it Rain, as well :)

:dragapult:
Dragapult @ Tera Blast
Ability: Clear Body
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect / Dragon Dance
- Last Resort

Lastly, this is a very silly idea, but I wanted to share. Dragapult is the fastest (and 2nd strongest, behind Flareon) user of Last Resort. After using either Protect or Dragon Dance (and Terastallizing), you'll outspeed and nuke every opponent with a STAB, Tera-Boosted, 140 BP Ghost-type attack. Just make sure to KO your opponent's normal-types before committing!
 

drampa's grandpa

cannonball
is a Community Contributoris a Community Leader Alumnus
Ken missed one aspect of Body Press which I think is pretty cool

:gs/forretress:
Forretress @ Body Press
Ability: Sturdy
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball / Iron Head
- Rapid Spin
- Volt Switch
- Giga Drain / Earthquake / Spikes / Toxic Spikes

Look at me I'm mixed! But all my attacks come off my 140 Defense stat!

:gs/tyranitar:
Tyranitar @ Avalanche
Ability: Sand Stream
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Stone Edge
- Crunch
- Stealth Rock
- Rest

This set has negative 4 priority but if it takes damage (and you know, survives) before the opponent hits it its damage output doubles, effectively giving it a 200 base power Stone Edge. Other users of this move could be the Slowthings, Gyarados, or Garganacl.

Payback, which doesn't have negative priority, can be run on Ting-Lu, Tyranitar, or Brute Bonnet

:sv/dragapult:
Dragapult @ Hex
Ability: Clear Body
Tera Type: Fighting
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Will-O-Wisp
- Dragon Darts
- Shadow Ball
- Fire Blast / Tera Blast

Hex or Venoshock sound awesome here, especially with Toxic Spikes support. 2x power is a lot, it just requires you manage to status the opponent beforehand.
 
Ken missed one aspect of Body Press which I think is pretty cool

:gs/forretress:
Forretress @ Body Press
Ability: Sturdy
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball / Iron Head
- Rapid Spin
- Volt Switch
- Giga Drain / Earthquake / Spikes / Toxic Spikes
I was about to post this also:

Torkoal @ Body Press
Ability: Drought
Tera Type: Ground
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Eruption
- Earthquake
- Solar Beam
- Stealth Rock

And this enables sun for the protosynthesis ones. Speaking of the protomons...

Great Tusk @ Body Press
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Bulk Up
- Ice Spinner
- Earthquake
- Rapid Spin

Deffensive tusk using it's def stat in everything lol
 
:ss/azumarill: :ss/mimikyu: :ss/haxorus:
Azumarill @ Trailblaze
Ability: Huge Power
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Belly Drum
- Liquidation
- Play Rough
- Superpower

Mimikyu @ Trailblaze
Ability: Disguise
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Shadow Claw
- Drain Punch

Haxorus @ Trailblaze
Ability: Mold Breaker
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Outrage
- Dragon Claw
- Earthquake

Trailblaze is an extremely strong item slot here. Yeah, all this Avalanche and Body Press stuff is pretty cool, but who cares when you get a free speed boost on all your attacking moves? The users aren't exactly unviable, either. These are all semi-consistent, powerful offensive threats that can and will sweep you if you don't keep their checks healthy. There's also a LOT of users, so I could see something like Trailblaze Slither Wing:slither-wing: and Lycanroc-Dusk:lycanroc-dusk:. Heavily recommending that anyone interested in offense checks this move out, it's insane.
 
Wanted to chime in with another thought:

With the prevalence of draining moves shown in the discussion around this OM (Draining Kiss, Drain Punch, Leech Life, etc), a friend of mine pointed out the potential in Liquid Ooze. Currently, only one legal pokemon gets this ability. Perhaps now is its chance to shine?

:sv/swalot:
Swalot @ Body Press
Ability: Liquid Ooze
Tera Type: Grass
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stockpile / Acid Armor
- Giga Drain
- Clear Smog
- Earthquake / Gunk Shot / Filler

Access to Body Press means Swalot has slightly more damage potential than otherwise. Still, base 83 isn't great, but it can be boosted further thanks to Acid Armor or Stockpile. It gets recovery in the form of Giga Drain (which uses Swalot's defense stat now), it can haze opponents' boosts with STAB Clear Smog, and it can round out its coverage with Earthquake to hit Steel-types and other Poison-types, or just any other 4th move as needed. Its movepool isn't too shabby: Toxic, Twave, Tspikes, Yawn, Acid Spray, Gastro Acid, all good options.
 
Hi there I’m here with stuff that looks broken
:sv/houndstone:
Houndstone @ lastrespects
Ability: Fluffy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Shadow Sneak
- Body Press
- Something
- Another Something

The ghost doggo comes to terrorize another format. So you see, because Last Respects starts out at 50 BP, that means that Shadow Sneak is actually only 10 BP weaker, and I have a feeling having 290 BP instead of 300 isn’t going to make a massive difference. So you basically just have PRIORITY Last Respects, and a boosted Body Press in case any Normal types try to thwart you.
:sv/iron bundle:
Iron Bundle @ freezedry
Ability: Quark Drive
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Hydro Pump
- Flip Turn
- Idk

It‘s Iron Bundle with a bit stronger Ice STAB and Water types can’t switch into Water STAB I guess. It‘s still Iron Bundle, still really good probably.
:sv/iron treads:
Iron Treads @ rollout
Ability: Quark Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Defense Curl
- Filler
This is reaaaally strong. Here’s a calc to put it into perspective.
252 Atk Iron Treads Iron Head vs. 248 HP / 252+ Def Corviknight: 164-193 (41.1 - 48.3%) -- guaranteed 3HKO after Leftovers recovery
This is on the second turn with a Defense Curl or on the third turn without one.
 
:riolu:
Riolu @ Circle Throw
Ability: Prankster
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Copycat
- Ice Punch
- Trailblaze
- Protect

Whether or not this set works depends on if callability by Copycat is transfered from the move's item slot or not and there is no way to test this due to the OM not being playable

If callability by Copycat is not transfered, then because status moves are unaffected by the OM's mechanic, you can go for Protect, then go for Copycat at +1 priority bc of prankster, then you'll call whatever attacking move the opponent hit you with (if you predict that they won't attack you, go for Ice Punch/Trailblaze) and whatever attacking move you use will phaze the opponent because of Circle Throw in the item slot, thus, you get phazing at +1 priority with chip damage attached, Trailblaze can help you outspeed all other +1 priority moves and teraghost stops extreme speed
(This is basically Gen 5 Copyphazer Riolu but with chip damage attached and not having to first use a move at -6 priority)

:dudunsparce:
Dudunsparce @ Ancient Power
Ability: Serene Grace
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Agility
- Headbutt
- Bite
- Roost

+2 from Agility is enough to outspeed everything unboosted mon and now you have a lot more chances to fish for the omniboost, you'll still ON AVERAGE let the opponent move twice before you get an omniboost, but this set has a chance to win almost any matchup provided that you get good RNG early on and wrack up 1 or 2 boosts before the opponent gets to attack

:dudunsparce:
Dudunsparce @ Air Slash
Ability: Serene Grace
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Agility/Glare
- Coil
- Bite
- Headbutt/Roost

Another RNG menace, takes 1 turn of setup to outspeed, after that, they only have a 16% chance of moving, 12% if you use Glare

:weavile:
Weavile @ Blizzard/Bite/Snarl/Chilling Water/Trailblaze/Water Pulse
Ability: Pressure
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Beat Up
- Icicle Crash
- Trailblaze
- Swords Dance

Step aside Chien-Pao because Beat Up is NOT in the current banlist, this set is pretty self-explanatory, you can run pretty much anything in the item slot and it will be OP, Bite flinches the opponent 88.7% of the time, Blizzard freezes them 47% of the time, Snarl and Chilling Water give them -6 SpA/Atk respectively, Trailblaze boosts your speed to +6, Water Pulse confuses 74.8% of the time

You could also presumably run Beat Up in the itemslot and get to pick the effect on the fly at the cost of not being able to run special moves for the extra effect

:farigiraf:
Farigiraf @ Beat Up
Ability: Armor Tail
Tera Type: Electric/Ghost
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Charge Beam
- Psybeam
- Trailblaze
- Shadow Ball

:maushold:
Maushold @ Beat Up
Ability: Technician
Tera Type: Dark
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Mud-Slap
- Crunch
- Bite
- Trailblaze

You can run almost anything with Beat Up and it will work because almost any secondary effect becomes OP when amplified 6-fold

:slowking:
Slowking @ Future Sight
Ability: Regenerator
Tera Type: Fire
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Chilly Reception
- Blizzard
- Psychic
- Flamethrower

How does Future Sight work in this metagame? If it passes the "hit two turns later" effect onto every move, that could open up fun possibilities, you can use Blizzard + Chilly Reception to make an Ice-type FSight to help your electric types
 

ponchlake

cult of personality cult leader
:riolu:
Riolu @ Circle Throw
Ability: Prankster
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Copycat
- Ice Punch
- Trailblaze
- Protect

Whether or not this set works depends on if callability by Copycat is transfered from the move's item slot or not and there is no way to test this due to the OM not being playable

If callability by Copycat is not transfered, then because status moves are unaffected by the OM's mechanic, you can go for Protect, then go for Copycat at +1 priority bc of prankster, then you'll call whatever attacking move the opponent hit you with (if you predict that they won't attack you, go for Ice Punch/Trailblaze) and whatever attacking move you use will phaze the opponent because of Circle Throw in the item slot, thus, you get phazing at +1 priority with chip damage attached, Trailblaze can help you outspeed all other +1 priority moves and teraghost stops extreme speed
(This is basically Gen 5 Copyphazer Riolu but with chip damage attached and not having to first use a move at -6 priority)

:dudunsparce:
Dudunsparce @ Ancient Power
Ability: Serene Grace
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Agility
- Headbutt
- Bite
- Roost

+2 from Agility is enough to outspeed everything unboosted mon and now you have a lot more chances to fish for the omniboost, you'll still ON AVERAGE let the opponent move twice before you get an omniboost, but this set has a chance to win almost any matchup provided that you get good RNG early on and wrack up 1 or 2 boosts before the opponent gets to attack

:dudunsparce:
Dudunsparce @ Air Slash
Ability: Serene Grace
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Agility/Glare
- Coil
- Bite
- Headbutt/Roost

Another RNG menace, takes 1 turn of setup to outspeed, after that, they only have a 16% chance of moving, 12% if you use Glare

:weavile:
Weavile @ Blizzard/Bite/Snarl/Chilling Water/Trailblaze/Water Pulse
Ability: Pressure
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Beat Up
- Icicle Crash
- Trailblaze
- Swords Dance

Step aside Chien-Pao because Beat Up is NOT in the current banlist, this set is pretty self-explanatory, you can run pretty much anything in the item slot and it will be OP, Bite flinches the opponent 88.7% of the time, Blizzard freezes them 47% of the time, Snarl and Chilling Water give them -6 SpA/Atk respectively, Trailblaze boosts your speed to +6, Water Pulse confuses 74.8% of the time

You could also presumably run Beat Up in the itemslot and get to pick the effect on the fly at the cost of not being able to run special moves for the extra effect

:farigiraf:
Farigiraf @ Beat Up
Ability: Armor Tail
Tera Type: Electric/Ghost
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Charge Beam
- Psybeam
- Trailblaze
- Shadow Ball

:maushold:
Maushold @ Beat Up
Ability: Technician
Tera Type: Dark
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Mud-Slap
- Crunch
- Bite
- Trailblaze

You can run almost anything with Beat Up and it will work because almost any secondary effect becomes OP when amplified 6-fold

:slowking:
Slowking @ Future Sight
Ability: Regenerator
Tera Type: Fire
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Chilly Reception
- Blizzard
- Psychic
- Flamethrower

How does Future Sight work in this metagame? If it passes the "hit two turns later" effect onto every move, that could open up fun possibilities, you can use Blizzard + Chilly Reception to make an Ice-type FSight to help your electric types
Oops, that was a bit of an error on our end. Beat Up should be on the banlist. As far as Future Sight and the Copycat interaction you mentioned, we're not entirely sure right now. Though if they work how we think they will, then they will need to be banned.
 
Such a cool idea for a metagame, heres a set that came to mind inspired by the raw power of Florges in Full Potential

:sv/Florges:
Florges @ GigaDrain
Ability: Flower Veil
Tera Type: Grass
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Stored Power
- Calm Mind
- Moonblast
- Energy Ball

Giga drain lets every move heal for that sweet longevity
Stored Power pairs great with Giga Drain after a few boosts and Moonblast is Moonblast
Energy Ball is for coverage and Tera Grass makes it so it can't be statused while boosting Energy Ball
 
My first thought was Poison Fang for that 50% Toxic chance on all moves. Options aren't that great so it probably won't get used much, but here they are:
:Grafaiai: Extra utility from having chance to Toxic while spamming Knock Off and U-turn. It wouldn't like giving up Prankster Parting Shot though.
:Bruxish: With Strong Jaw, all its moves are boosted by 50% and can Toxic, most notably Wave Crash and Aqua Jet. Still limited by poor coverage and bad stats though. Maybe Terablast could help.
:Salazzle:Toxic doesn't pair super well on setup sweepers, but it can at least punish several bulky switchins. It's worth asking if it interacts with Corrosion, in which case it would be pretty cool for things like Toxapex, but I'm guessing not, as Corrosion doesn't work with Sludge Bomb after all.
:Venomoth:Also kinda cool for punishing switchins but doesn't really complement Tinted Lens


EDIT TO AVOID DOUBLE-POSTING
I compiled attacks that cause guaranteed or 50%-chance stat drops to the opponent as a resource. Let me know if there are moves I missed.
Attack: Lunge, Chilling Water, Breaking Swipe, Trop Kick
Defense: Fire Lash, Grav Apple (50%: Crush Claw, Razor Shell, Rock Smash)
Special Attack: Snarl, Skitter Smack, Struggle Bug, Spirit Break, Mystical Fire
Special Defense: Acid Spray (x2), Apple Acid, Lumina Crash (x2)
Speed: Bulldoze, Electroweb, Rock Tomb, Icy Wind, Mud Shot, Low Sweep, Pounce,
 
Last edited:

drampa's grandpa

cannonball
is a Community Contributoris a Community Leader Alumnus
I'm not here to post broken stuff this time, I'm here to post weird stuff that might not even work

:sv/mew:
Mew @ Grass Pledge
Ability: Synchronize
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Agility
- Fire Pledge
- Nasty Plot
- Psychic

When you use a Pledge in the same turn as another (different) Pledge it goes from two 50 bp attacks to one 150 BP attack. This one sets a sea of Fire that deals 1/8 damage to non-fire type opponents per turn. If, you know, this actually works.
You can also use Water + Grass to 1/4 the opponent's Speed or Water + Fire to essentially give yourself Serene Grace.
Unfortunately the only Pokemon with access to more than one Pledge is the unreleased Mew.

Iron_Moth_(Earth-712)_from_Squadron_Supreme_Vol_1_10_0001.jpg
Iron Moth @ Acid Spray
Ability: Quark Drive
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Move
- Coverage
- Morning Sun

Ok this is kinda broke. Acid Spray Moth is insane to switch into. It essentially gets a +2 boost every turn, making all but the strongest walls get 2HKO'd by the right move. Bring your blobs and your priority.
 
Anyone know how acrobatics interacts with a move in the itemslot? Had a cool idea for a Flapple wallbreaker but not sure if acrobatics would work
:sv/Flapple:
Flapple @ Grav Apple
Ability: Hustle
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Dragon Dance
- U-turn
- Outrage
 

UT

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Anyone know how acrobatics interacts with a move in the itemslot? Had a cool idea for a Flapple wallbreaker but not sure if acrobatics would work
:sv/Flapple:
Flapple @ Grav Apple
Ability: Hustle
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Dragon Dance
- U-turn
- Outrage
Acrobatics would always be 55 BP; the move counts as an item.
 

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