Battle Rules said:6v6 FE Strongmons Doubles
DQ=3 Days
Switch = OK
Mega = 1
Items = On
Arena: TELEPORTATION
Arena: TELEPORTATION!
Field Type: Variable
Complexity: Variable
Format: Variable
Restrictions: Weather Effects, Room Effects, Terrain Effects, Entry Hazards, & Gravity only last until the end of a round unless the same arena is rolled twice in a row. Otherwise, Variable
Description: Yes, you better believe it! At the end of every round (And at the beginning of the match), the referee will roll a number between 0* & however many arenas there are in the arena compendium thread (Each representing an arena in the Arena Compendium Thread in chronological order)**. Whichever number you roll, for the next round, the battle will take place on that arena. It is as simple as that.
*0 represents the ASB Tournament Arena.
**All arenas designed by user Glacier Knight are excluded from the randomization as well as the arena: "Leethoof's Shieldon Training Zone". If the referee deems a rolled arena too bullshit like Glacier Knight's "Make your own Meal", then the referee can roll again.
Concept Arenas do not count, either... Neither does TELEPORTATION! itself.
Summary: A new arena every round; Total Arenas: 276
Field Type: Variable
Complexity: Variable
Format: Variable
Restrictions: Weather Effects, Room Effects, Terrain Effects, Entry Hazards, & Gravity only last until the end of a round unless the same arena is rolled twice in a row. Otherwise, Variable
Description: Yes, you better believe it! At the end of every round (And at the beginning of the match), the referee will roll a number between 0* & however many arenas there are in the arena compendium thread (Each representing an arena in the Arena Compendium Thread in chronological order)**. Whichever number you roll, for the next round, the battle will take place on that arena. It is as simple as that.
*0 represents the ASB Tournament Arena.
**All arenas designed by user Glacier Knight are excluded from the randomization as well as the arena: "Leethoof's Shieldon Training Zone". If the referee deems a rolled arena too bullshit like Glacier Knight's "Make your own Meal", then the referee can roll again.
Concept Arenas do not count, either... Neither does TELEPORTATION! itself.
Summary: A new arena every round; Total Arenas: 276
Avnomke said:(There are 114 arenas on page 1, 65 arenas on page 2, and 97 arenas on page 3, excluding Glacier, Mulan, and Shieldon Training Zone)
Sableye (Zant) (M)
Types: Ghost/Dark
Nature: Brave (+1 Atk, -15% spe, -10% evasion)
Abilities:
Keen Eye/Stall/Prankster (H) [UNLOCKED]
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
EC:Not Aplicable
MC: 0
AC:5/5
Attacks (77/105):
Aerial Ace
Astonish
Brick Break
Confuse ray
Counter
Dark Pulse
Dazzling Gleam
Detect
Dig
Double-Edge
Dynamic Punch
Endure
Faint attack
Fake Out
Feint
Fire Punch
Focus Punch
Foresight
Foul play
Fury Swipes
Gravity
Helping Hand
Hidden Power Flying
Ice Punch
Icy Wind
Imprison
Incinerate
Knock off
Leer
Low Kick
Low Sweep
Magic Coat
Mean look
Metal Burst
Metronome
Mimic
Moonlight
Night Shade
Pain Split
Payback
Poison Jab
Power gem
Power Up Punch
Protect
Psych Up
Psychic
Punishment
Rain Dance
Recover
Rest
Rock Smash
Rock Tomb
Role Play
Scratch
Shadow ball
Shadow claw
Shadow Sneak
Signal Beam
Sleep Talk
Sleep Talk
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Taunt
Telekinesis
Thief
Thunderpunch
Torment
Toxic
Trick
Will-o-Wisp
Wonder Room
Zen headbutt
Shadow Mend
Banette [M] [Puppet Ganon]
Type: Ghost
Abilities: Insomnia/Frisk/Cursed Body (UNLOCKED)
Nature: Brave (+Atk, -Spe, -10% Evasion)
Stats:
Hp: 100
Atk: 5 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 56 (-)
Size Class: 2
Weight Class: 2
Base Stat Total: 19
Banette [M] [Puppet Ganon]
Type: Ghost
Abilities: Insomnia/Frisk/Cursed Body (UNLOCKED)/Prankster
Nature: Brave (+Atk, -Spe, -10% Evasion)
Stats:
Hp: 100
Atk: 8 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 65 (-)
Size Class: 2
Weight Class: 2
Base Stat Total: 22
EC: 6/6
MC: 0
AC: 5/5
Attacks (77/83):
Astonish
Attract
Calm Mind
Charge Beam
Confide
Confuse Ray
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double-Edge
Double Team
Dream Eater
Embargo
Endure
Facade
Feint Attack
Foresight
Foul Play
Giga Impact
Grudge
Gunk Shot
Headbutt
Helping Hand
Hex
Hidden Power Poison
Hyper Beam
Icy Wind
Imprison
Infestation
Knock Off
Magic Coat
Magic Room
Metronome
Mimic
Mud-Slap
Natural Gift
Night Shade
Nightmare
Ominous Wind
Ominous Wind (for the love of god...)
Pain Split
Payback
Phantom Force
Protect
Psych Up
Psychic
Pursuit
Rain Dance
Rest
Role Play
Round
Screech
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Skill Swap
Sleep Talk
Snatch
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thundebolt
Thunder
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-o-Wisp
Diababa [Necturna] (F)
Nature: Impish (+Def, -SpA)
Type: Grass/Ghost
Abilities: Forewarn/Telepathy (UNLOCKED)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5 (+)
SpA: Rank 2
SpD: Rank 5
Spe: 81
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC 6/6
MC 5
AC 5/5
Moves (73/73 - Movepool Completed!) :
Absorb
Attract
Bind
Calm Mind
Confide
Covet
Curse
Cut
Double Team
Dream Eater
Energy Ball
Facade
Flash
Forest's Curse
Frustation
Future Sight
Giga Drain
Giga Impact
Grass Knot
Gravity
Hex
Hidden Power Ice
Horn Leech
Hyper Beam
Infestation
Ingrain
Knock Off
Leaf Blade
Leaf Storm
Leer
Natural Gift
Nature Power
Nightmare
Ominous Wind
Pain Split
Payback
Poison Fang
Power Whip
Protect
Psych Up
Psychic
Rest
Return
Round
Seed Bomb
Shadow Ball
Shadow Claw
Shadow Sneak
Sketch (Wide Guard)
Skill Swap
Sleep Talk
Snatch
Snore
Solarbeam
Spite
Stone Edge
Substitute
Sunny Day
Super Fang
Swagger
Swift
Synthesis
Telekinesis
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Trick
Vine Whip
Will-O-Wisp
Worry Seed
Dispel
Shadow Mend
Syclant [Caffie] (Male)
Nature: Quirky (No Changes)
Type: Ice/Bug
Abilities:
Compoundeyes/Mountaineer/Technician (H) [UNLOCKED]
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
Attacks (59/78):
Acrobatics
Aerial Ace
Avalanche
Blizzard (*)
Brick Break
Bug Bite (*)
Bug Buzz
Bulldoze
Counter
Dig
Double Team
Earth Power (*)
Earthquake
Electoweb
Endure
Fell Stinger
Fling
Focus Blast
Focus Energy (*)
Focus Punch
Freeze Dry
Frost Breath
Giga Drain
Giga Impact
Hail
Hidden Power Fire
Hone Claws
Hyper Beam
Icebeam
Ice Punch
Ice Shard (*)
Icicle Crash
Icicle Spear (*)
Icy Wind (*)
Infestation
Knock Off
Leech Life (*)
Leer (*)
Pin Missile
Protect (*)
Rest
Rock Slide
Scratch (*)
Sheer Cold
Signal Beam
Slash (*)
Sleep Talk
Solarbeam
Spikes
Stone Edge
Struggle Bug
Substitute
Superpower (*)
Taunt
Toxic
U-turn (*)
Venoshock
Water Pulse (*)
X-Scissor
Dusknoir * (Bongo Bongo) M
Nature: Brave (+ Attack; - Speed, -10% evasion)
Type: Ghost
Abilities:
Pressure/Frisk (H) [UNLOCKED]
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks (100/100 - MOVEPOOL COMPLETED!):
Astonish (*)
Attract
Bind
Blizzard
Body Slam
Brick Break
Bulldoze
Calm Mind
Captivate
Charge Beam
Confide
Confuse Ray (*)
Counter
Curse
Dark Pulse
Destiny Bond (*)
Disable (*)
Double-Edge
Double Team
Dream Eater
DynamicPunch
Earthquake
Embargo
Endure
Facade
Faint Attack
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight (*)
Frustration
Future Sight
Giga Impact
Gravity
Grudge
Haze
Headbutt
Helping Hand
Hex
Hidden Power Water
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison (*)
Infestation
Leer (*)
Mean Look
Mega Kick
Mega Punch
Memento
Metronome
Mimic
Mud Slap
Natural Gift
Night Shade (*)
Nightmare
Ominous Wind
Pain Split (*)
Payback
Power-Up Punch
Protect
Psych Up
Psychic
Pursuit (*)
Rain Dance
Rapid Spin
Return (*)
Rest
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Ball
Shadow Punch
Shadow Sneak (*)
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder Punch
Trick
Trick Room (*)
Torment
Toxic
Will-o-Wisp (*)
Wonder Room
Shadow Mend
Whimsicott[Veran] (F)
Nature: Quiet (+1SpA, -Spe, +10% accuracy to opposing attacks)
Typing: Grass/Fairy
Abilities: Prankster/Infiltrator/Chlorophyll (H) [UNLOCKED]
Stats:
HP: 90
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 100 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks (40/59+X):
Absorb
Attract
Beat Up
Charm
Covet
Cotton Spore
Cotton Guard
Dazzling Gleam
Encore
Endeavor
Energy Ball
Fairy Wind
Fake Tears
Giga Drain
GrassWhistle
Growth
Gust
Helping Hand
Hidden Power Ice
Hurricane
Hyper Beam
Knock Off
Leech Seed
Light Screen
Mega Drain
Memento
MoonBlast
Natural Gift
PoisonPowder
Protect
Psychic
Razor Leaf
Rest
Safeguard
Seed Bomb
Sleep Talk
SolarBeam
Stun Spore
Substitute
Sunny Day
Swagger
Switcheroo
Tailwind
Taunt
Tickle
Toxic
Trick Room
Worry Seed
Team deadfox081
Conkeldurr [Puncha] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Fighting
Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Abilities: Guts, Sheer Force, Iron Fist (Unlocked)
Attacks (60):
PHYSICAL
Bide
Brick Break
Bulldoze
Chip Away
Comet Punch
Counter
Cross Chop
Dig
Drain Punch
Dynamicpunch
Earthquake
Facade
Fling
Fire Punch
Focus Punch
Force Palm
Giga Impact
Hammer Arm
Ice Punch
Knock Off
Low Kick
Low Sweep
Mach Punch
Payback
Poison Jab
Pound
Power Up Punch
Reversal
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Smackdown
Stone Edge
Strength
Superpower
ThunderPunch
Wake-Up Slap
SPECIAL
Focus Blast
Grass Knot
Hidden Power [Electric]
OTHER
Block
Bulk Up
Detect
Double Team
Endure
Focus Energy
Foresight
Helping Hand
Leer
Protect
Rest
Scary Face
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Toxic
Wide Guard
Dragonite [Dracor] (F)
Nature: Rash (+1 SpA, -1 SpD)
Type: Dragon/Flying
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: 9/9
MC: 0
AC: 5/5
Abilities: Inner Focus, Multiscale (Unlocked)
Attacks (96):
PHYSICAL
Aerial Ace
Aqua Jet
Aqua Tail
Bide
Bind
Body Slam
Brick Break
Bulldoze
Dive
Double Edge
Dragon Claw
Dragon Rush
Dragon Tail
Dynamicpunch
Earthquake
Extremespeed
Fire Punch
Fly
Focus Punch
Ice Punch
Iron Head
Iron Tail
Outrage
Power Up Punch
Rock Slide
Rock Smash
Rock Tomb
Skull Bash
Sky Drop
Slam
Steel Wing
Stone Edge
Superpower
ThunderPunch
Waterfall
Wing Attack
Wrap
SPECIAL
Air Cutter
Blizzard
Bubblebeam
Draco Meteor
DragonBreath
Dragon Pulse
Dragon Rage
Fire Blast
Flamethrower
Focus Blast
Heat Wave
Hidden Power [Grass]
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Mud Slap
Ominous Wind
Razor Wind
Shock Wave
Surf
Swift
Thunder
Thunderbolt
Twister
Water Gun
Water Pulse
Whirlpool
Zap Cannon
OTHER
Agility
Defog
Double Team
Dragon Dance
Endure
Hail
Haze
Heal Bell
Hone Claws
Leer
Light Screen
Mimic
Mist
Protect
Rain Dance
Reflect
Rest
Roar
Roost
Safeguard
Sleep Talk
Substitute
Supersonic
Sunny Day
Tailwind
Thunder Wave
Toxic
Whirlwind
RAID
Dispel
Reuniclus [Psycha] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Psychic
Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 26 (30/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Abilities: Overcoat, Magic Guard, Regenerator (Unlocked)
Attacks (65):
PHYSICAL
Dizzy Punch
Drain Punch
Endeavour
Explosion
Facade
Fire Punch
Gyro Ball
Ice Punch
Knock Off
Power-Up Punch
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Superpower
Thunder Punch
Zen Headbutt
SPECIAL
Energy Ball
Flash Cannon
Focus Blast
Future Sight
Grass Knot
Hidden Power [Ground]
Hyper Beam
Infestation
Night Shade
Psychic
Psyshock
Psywave
Shadow Ball
Signal Beam
Thunder
OTHER
Acid Armour
Attract
Calm Mind
Charm
Confuse Ray
Double Team
Embargo
Flash
Gravity
Heal Block
Helping Hand
Imprison
Light Screen
Magic Coat
Pain Split
Protect
Recover
Reflect
Rest
Role Play
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Swagger
Telekinesis
Thunder Wave
Toxic
Trick
Trick Room
Wonder Room
RAID
Dispel
Lucario [Glow] (F)
Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD)
Type: Fighting/Steel
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (90*1.15) [+12%]
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Lucario [Glow] (F)
Nature: Naive (+15% Speed, +19% Accuracy, -1 SpD)
Type: Fighting/Steel
Stats:
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (112*1.15) [+19%]
Size Class: 3
Weight Class: 4
Base Rank Total: 24
MC: 0
AC: 5/5
Abilities: Steadfast, Inner Focus, Justified (Unlocked), Adapability (Mega)
Attacks (59):
PHYSICAL
Blaze Kick
Brick Break
Bonemerang
Bone Rush
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Counter
Crunch
Dig
Drain Punch
Dual Chop
Earthquake
Extremespeed
Feint
Force Palm
Giga Impact
Hi Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Metal Claw
Poison Jab
Power Up Punch
Quick Attack
Reversal
Rock Slide
Rock Tomb
Shadow Claw
Stone Edge
ThunderPunch
Zen Headbutt
SPECIAL
Aura Sphere
Dark Pulse
Dragon Pulse
Flash Cannon
Focus Blast
Hidden Power [Water]
Hyper Beam
Psychic
Shadow Ball
Vacuum Wave
OTHER
Agility
Double Team
Endure
Foresight
Heal Pulse
Helping Hand
Me First
Metal Sound
Magnet Rise
Protect
Quick Guard
Roar
Screech
Sleep Talk
Substitute
RAID
Dispel
Crobat [Sucker] (M)
Nature: Hasty (+15% Speed, +26% Accuracy, -1 Def)
Type: Poison/Flying
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 150 (130*1.15)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Abilities: Inner Focus, Infiltrator (Unlocked)
Attacks (36):
PHYSICAL
Acrobatics
Astonish
Bite
Brave Bird
Cross Poison
Fly
Leech Life
Poison Fang
Pursuit
Quick Attack
Sky Attack
Super Fang
U-Turn
Wing Attack
Zen Headbutt
SPECIAL
Air Cutter
Air Slash
Dark Pulse
Giga Drain
Heat Wave
Shadow Ball
Sludge Bomb
Swift
Venoshock
OTHER
Confuse Ray
Defog
Double Team
Endure
Hypnosis
Protect
Roost
Snatch
Substitute
Supersonic
Taunt
Torment
Toxic
Tomohawk [Woosh] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Flying/Fighting
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 1
AC: 5/5
Abilities: Intimidate, Prankster, Justified (Unlocked)
Attacks (51):
PHYSICAL
Aerial Ace
Bounce
Brick Break
Fly
Fury Swipes
Return
Rock Smash
Rock Tomb
Sky Attack
Sky Drop
Steel Wing
Superpower
SPECIAL
Air Slash
Aura Sphere
Earth Power
Focus Blast
Grass Knot
Heat Wave
Hidden Power [Rock]
Hurricane
Hyper Beam
Hyper Voice
Incinerate
Solarbeam
Uproar
OTHER
After You
Bulk Up
Confuse Ray
Double Team
Flash
Focus Energy
Harden
Morning Sun
Quash
Protect
Rain Dance
Rapid Spin
Reflect
Rest
Roar
Roost
Safeguard
Sleep Talk
Snatch
Stealth Rock
Sunny Day
Tailwind
Taunt
Toxic
Whirlwind
Yawn
RAID
Dispel
Type: Ice
Complexity: Intense (pretty much all my KAP attractions are going to be intense)
Format: Multiples
Restrictions:
No seismic moves Avoid using seismic moves to prevent making people drop their cones.
Weather starts out sunny for 5a To promote purchasing ice cream cones, the Volcarona *may* have made the day sunny. The beginning of your match is sunny for 5a, but it can be changed at any time.
Contact attacks have 5% chance of freezing non-Ice or Fire type targets for 4a There's a small chance a contact attack may just knock your Pokemon into the KoffCones stand. Unless your Pokemon's body is used to such situations, or you can just melt itself, the Pokemon is frozen from the cold for 4a.
Water-type attacks that need a water source (I.E. Surf) are Ice-type, but still receive STAB if the user is part-Water and/or part Ice The lack of a good water source requires you to use the ice cream from the stand, which, though Water-types still receive STAB, also gives Ice-types STAB and makes it an effective Ice-type move, in terms of weaknesses and resistances.
Description: Koffing Amusement Park may be all fun and good, but what's a family vacation site without ice cream? That's right, nothing. Or, maybe something, but not something good. Thus, I direct your attention to one of the many Koffing Cones (TM) stands around the park. And it just so happens it's also the site of your next battle.
On a normal day, a happy Vanilluxe serves up tasty ice cream cones for only 200 Pokedollars a pop. Many happy buyers call it "the best Koffing-flavored ice cream cones I've had in a while,I guess?" However, this is not a normal day. This is a day where the KAP staff have asked you to have a battle, right near the KoffCones stand. It just so happens they also asked the employed Vanilluxe to make a bunch of cones. Why? Because they want buisness, and on a sunny day (which may or may not have been caused by a Volcarona to get people to buy), people want their ice cream cones. But, enough about the stand. It's time for your battle!
Complexity: Intense (pretty much all my KAP attractions are going to be intense)
Format: Multiples
Restrictions:
No seismic moves Avoid using seismic moves to prevent making people drop their cones.
Weather starts out sunny for 5a To promote purchasing ice cream cones, the Volcarona *may* have made the day sunny. The beginning of your match is sunny for 5a, but it can be changed at any time.
Contact attacks have 5% chance of freezing non-Ice or Fire type targets for 4a There's a small chance a contact attack may just knock your Pokemon into the KoffCones stand. Unless your Pokemon's body is used to such situations, or you can just melt itself, the Pokemon is frozen from the cold for 4a.
Water-type attacks that need a water source (I.E. Surf) are Ice-type, but still receive STAB if the user is part-Water and/or part Ice The lack of a good water source requires you to use the ice cream from the stand, which, though Water-types still receive STAB, also gives Ice-types STAB and makes it an effective Ice-type move, in terms of weaknesses and resistances.
Description: Koffing Amusement Park may be all fun and good, but what's a family vacation site without ice cream? That's right, nothing. Or, maybe something, but not something good. Thus, I direct your attention to one of the many Koffing Cones (TM) stands around the park. And it just so happens it's also the site of your next battle.
On a normal day, a happy Vanilluxe serves up tasty ice cream cones for only 200 Pokedollars a pop. Many happy buyers call it "the best Koffing-flavored ice cream cones I've had in a while,I guess?" However, this is not a normal day. This is a day where the KAP staff have asked you to have a battle, right near the KoffCones stand. It just so happens they also asked the employed Vanilluxe to make a bunch of cones. Why? Because they want buisness, and on a sunny day (which may or may not have been caused by a Volcarona to get people to buy), people want their ice cream cones. But, enough about the stand. It's time for your battle!
deadfox081 Equips, Sends Out and Orders
Frosty Orders
Ref
p.s: This is difficult! Help!