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Frosty vs Deadfox; 6v6 FE Doubles Strongmons; Teleportation!!!

Spr_DP_Gentleman.png

"Ice attacks be scary but oh well."

Dragonite @ Expert Belt

Tomohawk: Heat Wave > Heat Wave > Heat Wave
IF Necturna uses non combo Worry Seed AND you are not taunted THEN Taunt (Necturna)
IF Necturna uses Wide Guard THEN Air Slash (Syclant)

Dragonite: Heat Wave > Heat Wave > Heat Wave
IF Necturna uses Worry Seed in a combination THEN Protect
IF Necturna uses Wide Guard THEN Flamethrower (Syclant)
 
Syclant: Protect - Icicle Spear (Dragonite) - Icicle Spear (Dragonite)
Necturna: Skill Swap (Steal Multiscale | Own Multiscale for Syclant's Mountaineer) - Pain Split (Tomohawk) - Shadow Claw (Dragonite)

IF Dragonite is KO'd by the time Necturna is to attack it A3 THEN Skill Swap (Own Forewarn for Tomohawk's Prankster)
 
Team Frosty:

antrevamp.png

Syclant [Caffie] (Male)
Type: Ice/Bug
HP: 100

EN: 100%
Item: Rare Candy [+1 BAP STAB]
Stats: 6/3/4/3/121 SC: 3 WC: 4
Abilities: Compoundeyes/Mountaineer/Technician
Status: Normal

NecturnaSprite_FrontNorm.png

Diababa [Necturna] (F)
Type: Grass/Ghost
HP: 82
EN: 81%
Item: Rare Candy [+1 BAP STAB]
Stats: 5/5/3/6/81 SC: 3 WC: 3
Abilities: Forewarn/Telepathy
Status: +1 KOC (Conkeldurr)

Team Deadfox:
TomoM.png

Tomohawk [Woosh] (M)
Type: Flying/Fighting
HP: 87
EN: 63%
Item: Rare Candy [+1 BAP Stab]
Stats: 1/3/6/3/85 SC: 2 WC: 3
Ability: Intimidate, Prankster, Justified
Status: Normal

149.png

Dragonite [Dracor] (F)
Type: Dragon/Flying
HP: 100
EN: 100%
Item: Expert Belt [+2 BAP SE]
Stats: 5/3/5/3/80 SC: 4 WC: 6
Ability: Inner Focus, Multiscale
Status: Normal

Field Effects: [Factory] Sandstorm(1R),

Round 5: A Dragon got Rekt by a Spooky Plant and a Frosty Bug:

Sandstorm's chip damage was critical in getting an important KO for Frosty this round, Can this trainer be stopped by anything? He is like a speed train running through Deadfox's team in every round.

It is impossible for Deadfox to come around from this 4 - 1 Lead. Left with his final pokemon and a tired Tomohawk with a forewarn of what is to come, he would still fight it out in what seems like a would be final round to this mega battle. Will Psycha the Reuniclus make an impact in this battle? or will she wall down like her friends have fallen, a pack of cards they were.

52.875 Damage on a dragon, with one short of a perfect 5 hit. Syclant rekts sh8 for real!

Speed Order: Syclant, Tomohawk, Necturna, Dragonite

Action 1:

Turn Order: Syclant(+4), Tomohawk, Necturna, Dragonite

Scyclant uses Protect!
EN Used: 7

Tomohawk uses Heat Wave!

On Syclant:
Damage Evaded: (7.5 + 9 - 4.5)*2.25 = 27
EN Used(Syclant): 10.8

On Necturna:
Accuracy Check(9000): 7140 (Hit)
Critical Hit Chance(625): 6487
Damage: (7.5 + 9 - 9)*1.5 = 11.25
EN Used: 7

Necturna uses Skill Swap on Dragonite!
Nothing <-> Multiscale
Necturna uses Skill Swap on Syclant!
Multiscale <-> Mountaineer
En Used: 14

Dragonite uses Heat Wave!

On Syclant:
Damage Evaded: (7.5 + 7.5 - 4.5)*2.25 = 23.625
EN Used(Syclant): 9.45

On Necturna:
Accuracy Check(9000): 2520 (Hit)
Critical Hit Chance(625): 4582
Damage: (7.5 + 7.5 - 9)*1.5 = 9
EN Used: 7

Sandstorm damage on all = 2 HP

Action 2:

Turn Order: Syclant, Tomohawk, Necturna, Dragonite

Scyclant uses Icicle Spear!
Hits(6000): 2891 (3 Hits + 1 Hit [Bug Stab])
BAP: (3 + 1[Technician]) * 4 = 16
Critical Hit Chance(625, 625, 625, 625): 1567, 7846, 4237, 7511
Damage: (16 + 3 + 9 - 4.5)*2.25 = 52.875
EN Used: 6

Tomohawk uses Heat Wave!

On Syclant:
Accuracy Check(9000): 641 (Hit)
Critical Hit Chance(625): 8803
Damage: (3.25 + 9 - 4.5)*2.25 = 17.44

On Necturna:
Accuracy Check(9000): 1687 (Hit)
Critical Hit Chance(625): 469 (Yes)
Damage: (7.5 + 3 + 9 - 9)*1.5 = 15.75
EN Used: 11

Necturna uses Pain Split on Tomohawk!
Damage: (85 - 44)/2 = 20.5
Healed: 20.5
En Used: 6 + 20.5 = 26.5

Dragonite uses Heat Wave!

On Syclant:
Accuracy Check(9000): 7970 (Hit)
Critical Hit Chance(625): 3105
Damage: (3.25 + 7.5 - 4.5)*2.25 = 14

On Necturna:
Accuracy Check(9000): 9980 (Miss)
EN Used: 11

Sandstorm damage on all = 2 HP

Action 3:

Turn Order: Syclant, Tomohawk, Necturna, Dragonite

Scyclant uses Icicle Spear!
Hits(6000): 745 (2 Hits + 1 Hit [Bug Stab])
BAP: (3 + 1[Technician]) * 3 = 12
Critical Hit Chance(625, 625, 625, 625): 2492
Damage: (12 + 3 + 9 - 4.5)*2.25 = 43.875
EN Used: 10

Dragonite faints!

Tomohawk uses Heat Wave!

On Syclant:
Accuracy Check(9000): 1890 (Hit)
Critical Hit Chance(625): 8496
Damage: (3.25 + 9 - 4.5)*2.25 = 17.44

On Necturna:
Accuracy Check(9000): 4929 (Hit)
Critical Hit Chance(625): 9946
Damage: (7.5 + 9 - 9)*1.5 = 11.25
EN Used: 15

Necturna uses Skill Swap on Dragonite!
Forewarn <-> Prankster
En Used: 7

Sandstorm damage on all = 2 HP
Team Frosty:
antrevamp.png

Syclant [Caffie] (Male)
Type: Ice/Bug
HP: 45

EN: 57%
Item: Rare Candy [+1 BAP STAB]
Stats: 6/3/4/3/121 SC: 3 WC: 4
Abilities: Compoundeyes/Multiscale/Technician
Status: +1 KOC(Dragonite)

NecturnaSprite_FrontNorm.png

Diababa [Necturna] (F)
Type: Grass/Ghost
HP: 47
EN: 33%
Item: Rare Candy [+1 BAP STAB]
Stats: 5/5/3/6/81 SC: 3 WC: 3
Abilities: Prankster/Telepathy/Mountaineer
Status: +1 KOC (Conkeldurr)
banette-mega.png

Banette [M] [Puppet Ganon]
Type: Ghost
HP: 89
EN: 69%
Item: Banetite
Stats: 8/3/3/3/65 SC: 2 WC: 2
Abilities: Insomnia/Frisk/Cursed Body/Prankster
Status: -10% Eva

302.gif

Sableye (Zant) (M)
Type: Dark/Ghost
HP: 30
EN: 35%
Item: Everstone [+1 BAP Dark and Ghost]
Stats: 6/5/3/3/43 SC: 1 WC: 2
Abilities: Keen Eye/Stall/Prankster
Status: -10% Eva, +1 KOC(Mega Lucario)

477.png

Dusknoir * (Bongo Bongo) M
Type: Ghost
HP: 52
EN: 34%
Item: Expert Belt [+2 BAP SE]
Stats: 5/5/3/5/39 SC: 4 WC: 5
Abilities: Pressure/Frisk
Status: -10% Eva, +1 KOC (Crobat)

547.png

Whimsicott[Veran] (F)
Type: Grass/Fairy
HP: -1
EN: 95%
Item: Sun Stone [Solar Beam is always 12 BAP]
Stats: 4/3/4/3/200 SC: 1 WC: 1
Abilities: Prankster/Infiltrator/Chlorophyll [Activated]
Status: -10% Evasion, KO'd

Team Deadfox:
TomoM.png

Tomohawk [Woosh] (M)
Type: Flying/Fighting
HP: 83
EN: 30%
Item: Rare Candy [+1 BAP Stab]
Stats: 1/3/6/3/85 SC: 2 WC: 3
Ability: Intimidate, Forewarn, Justified
Status: Normal

149.png

Dragonite [Dracor] (F)
Type: Dragon/Flying
HP: 0
EN: KO%
Item: Expert Belt [+2 BAP SE]
Stats: 5/3/5/3/80 SC: 4 WC: 6
Ability: Inner Focus
Status: KO'd

169.png
Crobat [Sucker] (M)
Type: Poison/Flying
HP: -5
EN: 57%
Item: Soothe Bell Knocked off!
Stats: 3/2/3/3/150 85 SC: 4 WC: 4
Ability: Inner Focus, Infiltrator
Status: +26% Accuracy, KO'd


448-mega.png
Mega Lucario [Glow] (F)
Type: Fighting/Steel
HP: -8
EN: 85%
Item: Lucarionite
Stats: 6/3/5/2/129 SC: 3 WC: 4
Ability: Steadfast, Inner Focus, Justified, Adaptability

Status: +19% Accuracy, KO'd


534.png

Conkeldurr [Puncha] (M)
Type: Fighting
HP: -15
EN: 16%
Item: Link Cable Knocked Off
Stats: 6/3/1/3/45 SC: 3 WC: 4
Ability: Guts, Sheer Force[DEFAULT], Iron Fist
Status: +1 KOC (Whimsicott), KO'd
Field Effects: Sandstorm!

Roll for next Arena(1-272): 59 [The Energy Core]
Arena: The Energy Core
Field Type: All Types
Complexity: Moderate
Format: All Formats

Restrictions: All attacks are allowed.

Description:
Located deep in the basement of an unnamed research facility, a medium-sized cube-shaped room perfect for battling has been set aside for... special experimentation. A strange spherical device has been placed in the exact center of the room, known to the researches and scientists of the facility as "the Energy Core," or more colloquially, "the Core." It is said to absorb energy and expel it once its capacity has been reached, although so far it has proven to be not only temperamental and volatile but also quite dangerous to be around; both the energy it has absorbed and the energy it has expelled have been potentially fatal. As battlers, you have decided that there's nowhere better to fight than in a room with a Core that absorbs energy from every living being; the researchers hope that you'll get out alive.

In this arena, all attacking moves receive a penalty of -1 BP, as the Core absorbs some of the energy used from the attack; multi-target attacks are more prone to this absorption, and as such suffer -2 total BAP, which is then divided to account for the multi-target penalty. For each attacking move used, the Core absorbs energy equal to the energy cost of the attacking move; multi-target attacks cause the Core to absorb 150% of the energy cost of the attack, rounded normally, instead of the normal 100%. Non-attacking moves do not receive a penalty, although energy equal to 50% of the energy cost of the move, rounded normally, is still absorbed by the Core. Global effects that are not weather effects, such as Wonder Room, Light Screen, and Safeguard give the Core 1 EN at the end of each action, while global weather effects give the Core 3 EN at the end of each action.

At the end of each round, the Core will do something with the energy it has stored, the probabilities of which are based upon how much energy the Core has already stored. In the table below, the probabilities are given, along with an energy cost for each; once the event has occurred, that amount of energy is to be deducted from the Core. If the Core would use an event that it does not have the energy for, roll again for the event selected, within the tree that has been selected. Once the event has been chosen, if the Core has enough energy to select the Empowered version of the event, roll the RNG again; there will be a 70% chance that the Core uses the Empowered version, and a 30% that the Core will use the Standard version. If the Core has enough to select the Hyper version, if applicable, then the chances are 10%, 30%, and 60% for Normal, Empowered, and Hyper. The Core has 8 Atk, 5 SpA, cannot miss with its attacks, has a permanent +1 critical rate, and cannot be destroyed by any means.

  • [05%] [00 EN] Anticlimax - Nothing happens.
  • [05%] [00 EN] Supercharge - The Core gains 50% of its current energy.
  • [15%] [10 EN] Elemental Ray - Targets 1 random Pokemon.
    • [10 EN] Ray of Fire - 8 BAP Special Fire, 30% BRN
      • [25 EN] Empowered - 15 BAP Special Fire, 100% BRN
    • [10 EN] Ray of Frost - 8 BAP Special Ice, 30% FRZ
      • [25 EN] Empowered - 15 BAP Special Ice, 100% FRZ [2a]
    • [10 EN] Ray of Electricity - 8 BAP Special Electric, 30% PRZ [20]
      • [25 EN] Empowered - 15 BAP Special Electric, 100% PRZ [25]
    • [10 EN] Ray of Poison - 8 BAP Special Poison, 30% BPSN
      • [25 EN] Empowered - 15 BAP Special Poison, 100% BPSN [Initial 2 DPA]
    • [10 EN] Ray of Might - 10 BAP Physical ???
      • [25 EN] Empowered - 20 BAP Physical ???, 100% Critical
  • [10%] [15 EN] Dimension Warp - A room effect becomes active. These effects cannot be reversed by normal moves. They do not reverse the effect of an already present room; they merely prolong it.
    • [15 EN] Trick Room - Unalterable Trick Room for 3 rounds.
      • [35 EN] Empowered - Unalterable Trick Room.
    • [15 EN] Wonder Room - Unalterable Wonder Room for 3 rounds.
      • [35 EN] Empowered - Unalterable Wonder Room.
    • [15 EN] Magic Room - Unalterable Magic Room for 3 rounds.
      • [35 EN] Empowered - Unalterable Magic Room.
    • [15 EN] Gravity - Unalterable Gravity for 3 rounds.
      • [35 EN] Empowered - Unalterable Gravity.
  • [10%] [15 EN] Weather Warp - A weather becomes active. Weather cannot be altered until another weather effect is chosen.
    • [15 EN] Drizzle - Unalterable rain for 3 rounds.
      • [35 EN] Empowered - Unalterable rain.
    • [15 EN] Drought - Unalterable sun for 3 rounds.
      • [35 EN] Empowered - Unalterable sun.
    • [15 EN] Sand Stream - Unalterable sandstorm for 3 rounds.
      • [35 EN] Empowered - Unalterable sandstorm.
    • [15 EN] Snow Warning - Unalterable hail for 3 rounds.
      • [35 EN] Empowered - Unalterable hail.
    • [25 EN] Gale - Simultaneous and unalterable rain, sun, sandstorm, and rain for 2 rounds.
      • [35 EN] Empowered - Unalterable gale.
  • [15%] [20 EN] Elemental Storm - Targets three random active Pokemon, BAP adjusted for spread.
    • [20 EN] Night Shroud - 8 BAP Special Dark, 30% Acc Dec (2r)
      • [50 EN] Empowered - 15 BAP Special Dark, 75% Acc Dec (2r)
    • [20 EN] Flash Flood - 8 BAP Special Water, 50% Douse (1r)
      • [50 EN] Empowered - 15 BAP Special Water, 100% Douse (1r)
    • [20 EN] Thorn Swipe - 8 BAP Physical Grass, 30% Flinch (1a)
      • [50 EN] Empowered - 15 BAP Physical Grass, 75% Flinch (1a)
    • [20 EN] Force Field - 10 BAP Special ???, targets take and deal 50% more DMG for one round.
      • [50 EN] Empowered - 20 BAP Special ???, targets take and deal 100% more DMG for two rounds.
  • [10%] [25 EN] Molecular Warp - Weaknesses and resistances are swapped for the next two rounds. Immunities become 4x weaknesses.
    • [25 EN] Standard Molecular Warp
      • [60 EN] Empowered - Unalterable Molecular Warp.
  • [10%] [30 EN] Entropy - Pokemon are afflicted with statuses.
    • [30 EN] Chaos - Three random Pokemon are afflicted with CNF (2a)
      • [60 EN] Empowered - All Pokemon are afflicted with CNF (4a)
    • [30 EN] Cripple - Three random Pokemon are afflicted with BRN and BPSN.
      • [65 EN] Empowered - All Pokemon are afflicted with BRN and BPSN.
      • [120 EN] Hyper - All Pokemon are afflicted with Scorch (BRN with 3 DPA) and BPSN [3 DPA]
    • [30 EN] Calm - Three random Pokemon are afflicted with FRZ and PRZ [15]
      • [65 EN] Empowered - Three random Pokemon are afflicted with FRZ and all Pokemon are afflicted with PRZ [20]
      • [120 EN] Hyper - All Pokemon are afflicted with FRZ and PRZ [25]
  • [10%] [40 EN] Elemental Explosion - Targets all active Pokemon, BAP adjusted for spread.
    • [40 EN] Mind Assault - 10 BAP Special Psychic, 30% -4 SpD (1r).
      • [100 EN] Empowered - 17 BAP Special Psychic, 60% -5 SpD (1r).
      • [160 EN] Hyper - 25 BAP Special Psychic, 100% -6 SpD (1r).
    • [40 EN] Quake - 10 BAP Physical Rock, 30% -4 Def (1r).
      • [100 EN] Empowered - 17 BAP Physical Rock, 60% -5 Def (1r).
      • [160 EN] Hyper - 25 BAP Physical Rock, 100% -6 Def (1r).
    • [40 EN] Air Shear - 12 BAP Special Flying
      • [100 EN] Empowered - 20 BAP Special Flying
      • [160 EN] Hyper - 30 BAP Special Flying
  • [10%] [50 EN] Energy Pulse - Something EN- or HP-related happens.
    • [50 EN] Each Pokemon receives 50 EN; once the Pokemon's EN hits 100, the rest is applied as DMG.
      • [100 EN] Empowered - Same as above, except with 100 EN.
    • [75 EN] Each Pokemon's HP is halved.
    • [75 EN] Each Pokemon's EN is halved.
    • [175 EN] Each Pokemon's HP and EN are halved.
Summary: Crazy effects.
DeadFox Sends Out and Equips
Frosty Orders
DeadFox Orders

Ref
 
That arena makes things very dangerous...

Oh well

Syclant: Icicle Spear (Tomohawk) - Blizzard - Icicle Spear (Tomohawk)
IF
Tomohawk is under P/E AND this sub wasn't activated on the action prior AND Syclant is set to Icicle Spear THEN Leech Life (Reuniclus) and push back
IF Tomohawk is to use Roost AND Syclant is set to Icicle Spear THEN Leech Life (Reuniclus) and push back
Necturna: Knock Off (Reuniclus) - Power Whip (Reuniclus) - Shadow Claw (Reuniclus)
IF Reuniclus is under P/E THEN Synthesis on the first instance, Chill on the second and Synthesis on the third and push back
IF Necturna is under Sky Drop then Knock Off Tomohawk on the first instance and Thunder Fang Tomohawk on second and third instances, pushing back.
 
Spr_DP_Gentleman.png

"At least I'm having fun doing this. I do miss Prankster at the moment however."

Tomohawk: After You (Reuniclus) > After You (Reuniclus) > Chill
Reuniclus: Imprison (Knock Off > Protect > Substitute) > Fire Punch + Fire Punch (Syclant) > Cool (Shadow Ball (Necturna))
 
Team Frosty:

SyclantM.png

Syclant [Caffie] (Male)
Type: Ice/Bug
HP: 45

EN: 57%
Item: Rare Candy [+1 BAP STAB]
Stats: 6/3/4/3/121 SC: 3 WC: 4
Abilities: Compoundeyes/Multiscale/Technician
Status: +1 KOC (Dragonite)

NecturnaSprite_FrontNorm.png

Diababa [Necturna] (F)
Type: Grass/Ghost
HP: 47
EN: 33%
Item: Rare Candy [+1 BAP STAB]
Stats: 5/5/3/6/81 SC: 3 WC: 3
Abilities: Prankster/Telepathy/Mountaineer
Status: +1 KOC (Conkeldurr)

Team Deadfox:
TomoM.png

Tomohawk [Woosh] (M)
Type: Flying/Fighting
HP: 83
EN: 30%
Item: Rare Candy [+1 BAP Stab]
Stats: 1/3/6/3/85 SC: 2 WC: 3
Ability: Intimidate, Forewarn, Justified
Status: Normal

579.png


Reuniclus [Psycha] (F)
Type: Psychic
HP: 110
EN: 100%
Item: Life Orb [+3 BAP]
Stats: 4/3/5/3/26 SC: 2 WC: 2
Ability: Overcoat, Magic Guard, Regenerator
Status: -10% Eva

Field Effects: [The Energy Core] All attacking -1 BAP, Multi-target attacks -2 total BAP, Core absorbs energy equal to the energy cost of the attacking move, multi-target attacks cause the Core to absorb 150% of the energy cost of the attack, rounded normally. Non-attacking moves, 50% of the energy cost, rounded normally, is still absorbed by the Core. Global effects that are not weather effects, such as Wonder Room, Light Screen, and Safeguard give the Core 1 EN at the end of each action, while global weather effects give the Core 3 EN at the end of each action. At the end of each round, the Core will do something with the energy it has stored

Round 6: The Frost bug is burnt by a Gentleman Woosh and an Eager Psycha:

Frosty goes for as much damage as possible without blowing up his chances, and with three pokemon sitting in his bench to come on, he knows that he has got this battle.

Deadfox however tries to minimize as much damage as possible by taking out the Frost Bug and avenging his Dracor's fall. This may not be the end for Deadfox yet, but ordering first after the catastrophic Entropy against some potentially problematic mons in Frosty's Bench won't be easy.

Speed Order: Syclant, Tomohawk, Necturna, Reuniclus

Action 1:

Turn Order: Syclant, Tomohawk, Reuniclus, Necturna

Syclant uses Icicle Spear!
Hits(6000): 5257 (5 Hits)
BAP: (3 + 1[Technician]) * 5 = 20
Critical Hit Chance(625, 625, 625, 625, 625): 3744, 4409, 2553, 5950, 9349
Damage: (19 + 3 + 9 - 4.5 + 1)*1.5 = 41.25
EN Used: 14
Core absorbs: 14 EN

Tomohawk uses After You(Reuniclus)!
EN Used: 6
Core absorbs: 3 EN

Reuniclus uses Imprison (Knock Off > Protect > Substitute)!
EN Used: 7
Core absorbs: 4 EN

Necturna uses Knock Off on Reuniclus!
Fails!
En Used: 7
Core absorbs: 4 EN

Action 2:

Turn Order: Syclant, Tomohawk, Reuniclus, Necturna

Syclant uses Blizzard!
On Tomohawk:
Critical Hit Chance(625): 1406
Damage: (6.25 + 3 + 6 - 4.5 + 1)*1.5 = 17.625
Effect Chance(1000): 4781

On Reuniclus:
Critical Hit Chance(625): 383 (Yes)
Damage: (6.25 + 3 + 3 + 6 - 4.5 + 1)*1 = 14.75
Effect Chance(1000): 1544
EN Used: 7
Core absorbs: 11 EN

Tomohawk uses After You(Reuniclus)!
EN Used: 10
Core absorbs: 5 EN

Reuniclus uses Fire Punch + Fire Punch(Syclant)!
Critical Hit Chance(625): 8196
BAP: 8*2.25 = 18
Damage: (17 + 6 - 4.5 + 3)*2.25 = 48.375
EN Used: 28
Core absorbs: 28 EN

Syclant faints!

Necturna uses Power Whip on Reuniclus!
Accuracy Check(9500): 1813 (Hit)
Critical Hit Chance(625): 2805
Damage: (11 + 3 + 7.5 - 4.5 + 1)*1 = 18
En Used: 7
Core absorbs: 7 EN

Action 3:

Turn Order: Tomohawk, Necturn, Reuniclus

Tomohawk Chills!
EN Gained: 12
Core absorbs: - EN (Ignoring this as its a command)

Necturna uses Shadow Claw on Reuniclus!
Critical Hit Chance(1250): 2805
Damage: (6 + 3 + 7.5 - 4.5 + 1)*1.5 = 19.5
En Used: 4
Core absorbs: 7 EN

Reuniclus cools down!

Core's Absorbed Energy = 83 [Cruel!]
Roll for Event: 7343 [Entropy] [How evil is this arena?]
Roll for Type of Entropy: 704 [Chaos]
Roll for Intensity: 6001 [Empowered] All Pokemon are afflicted with CNF (4a)
Team Frosty:
SyclantM.png

Syclant [Caffie] (Male)
Type: Ice/Bug
HP: -3
EN: 36%
Item: Rare Candy [+1 BAP STAB]
Stats: 6/3/4/3/121 SC: 3 WC: 4
Abilities: Compoundeyes/Multiscale/Technician

Status: +1 KOC(Dragonite), KO'd
NecturnaSprite_FrontNorm.png

Diababa [Necturna] (F)
Type: Grass/Ghost
HP: 47
EN: 15%
Item: Rare Candy [+1 BAP STAB]
Stats: 5/5/3/6/81 SC: 3 WC: 3
Abilities: Prankster/Telepathy/Mountaineer
Status: +1 KOC (Conkeldurr), CNF (4a)
banette-mega.png

Banette [M] [Puppet Ganon]
Type: Ghost
HP: 89
EN: 69%
Item: Banetite
Stats: 8/3/3/3/65 SC: 2 WC: 2
Abilities: Insomnia/Frisk/Cursed Body/Prankster
Status: -10% Eva

302.gif

Sableye (Zant) (M)
Type: Dark/Ghost
HP: 30
EN: 35%
Item: Everstone [+1 BAP Dark and Ghost]
Stats: 6/5/3/3/43 SC: 1 WC: 2
Abilities: Keen Eye/Stall/Prankster
Status: -10% Eva, +1 KOC(Mega Lucario)

477.png

Dusknoir * (Bongo Bongo) M
Type: Ghost
HP: 52
EN: 34%
Item: Expert Belt [+2 BAP SE]
Stats: 5/5/3/5/39 SC: 4 WC: 5
Abilities: Pressure/Frisk
Status: -10% Eva, +1 KOC (Crobat)

547.png

Whimsicott[Veran] (F)
Type: Grass/Fairy
HP: -1
EN: 95%
Item: Sun Stone [Solar Beam is always 12 BAP]
Stats: 4/3/4/3/200 SC: 1 WC: 1
Abilities: Prankster/Infiltrator/Chlorophyll [Activated]
Status: -10% Evasion, KO'd

Team Deadfox:
TomoM.png

Tomohawk [Woosh] (M)
Type: Flying/Fighting
HP: 24
EN: 26%
Item: Rare Candy [+1 BAP Stab]
Stats: 1/3/6/3/85 SC: 2 WC: 3
Ability: Intimidate, Forewarn, Justified
Status: Para(15%), CNF (4a)

579.png


Reuniclus [Psycha] (F)
Type: Psychic
HP: 58
EN: 65%
Item: Life Orb [+3 BAP]
Stats: 4/3/5/3/26 SC: 2 WC: 2
Ability: Overcoat, Magic Guard, Regenerator
Status: -10% Eva, +1 KOC(Syclant), CNF (4a)
Imprison (Knock Off > Protect > Substitute)(3a)!
169.png
Crobat [Sucker] (M)
Type: Poison/Flying
HP: -5
EN: 57%
Item: Soothe Bell Knocked off!
Stats: 3/2/3/3/150 85 SC: 4 WC: 4
Ability: Inner Focus, Infiltrator
Status: +26% Accuracy, KO'd


448-mega.png
Mega Lucario [Glow] (F)
Type: Fighting/Steel
HP: -8
EN: 85%
Item: Lucarionite
Stats: 6/3/5/2/129 SC: 3 WC: 4
Ability: Steadfast, Inner Focus, Justified, Adaptability

Status: +19% Accuracy, KO'd


534.png

Conkeldurr [Puncha] (M)
Type: Fighting
HP: -15
EN: 16%
Item: Link Cable Knocked Off
Stats: 6/3/1/3/45 SC: 3 WC: 4
Ability: Guts, Sheer Force[DEFAULT], Iron Fist
Status: +1 KOC (Whimsicott), KO'd


149.png

Dragonite [Dracor] (F)
Type: Dragon/Flying
HP: 0
EN: KO%
Item: Expert Belt [+2 BAP SE]
Stats: 5/3/5/3/80 SC: 4 WC: 6
Ability: Inner Focus
Status: KO'd
Field Effects: Core Released Entropy and ensued Chaos!

Roll for next Arena(1-271): 209 [Akela's Underground Day Care Center]
Arena: Underground Day Care Center
An untold secret about the Day Care Center in an unspecified region. Supposedly, there is one in every region. Beneath those hallowed halls of love and care is a war pit. Declined eggs speckle the shelves on all the walls. Pokemon who battle in this place gain a boost from their Egg Group.

Pokemon belonging to two (2) egg groups gain the following effects:
Amorphous Group: The physical form of these pokemon is ever changing. This provides a flat five percent boost in evasion.
Bug Group: Gains one (1) extra attack on multi-hit attacks (Instead of hitting at least two (2) [three (3) if Bug-Type] times, Multi-hit attacks will hit at least three (3) [four (4) if Bug-Type] times). This does not ignore accuracy checks of multi-hit attacks.
Dragon Group: EN use is decreased by 10% (EN Cost * 0.9 - STAB [If Applicable])
Fairy Group: The Energy Cost of Fairy-Type Other Moves are reduced by one (1).
Field Group: This pokemon's STAB becomes five (5) instead of three (3).
Flying Group: All pokemon in this Egg Group are immune to the effects of Smack Down and do not lose the Ground immunity while using Roost.
Grass Group: These pokemon are highly in tune with the earth around them. As such, all stat changing moves are increased by one (1) additional stage.
Human-Like Group The final damage of this Pokemon's Punch, Chop, Head, and Kick moves are increased by two (2).
Mineral Group: All super effective attacks against this pokemon are reduced by three (3) BAP. All regular damage attacks against this pokemon are reduced by two (2) BAP. All not very effective attacks against this pokemon are reduced by one (1) BAP.
Monster Group: Increases this pokemon's accuracy by a flat ten percent.
Water 1 Group: Increases the effect chance of all moves by fifty percent (x1.5).
Water 2 Group: This pokemon has learned to adapt to all weathers. It dodges hail stones, sand particles, rays of light, and rain drops with ease. All this exercise has given it a fifty percent (x1.5) boost to speed in weather. This does not ignore Speed altering abilities like Chlorophyll, Quick Feet, Sand Rush, Speed Boost, or Swift Swim.
Water 3 Group: At the end of each round, this pokemon receives a one (1) stage boost to its highest true base stat. If two (2) or more of its base stats are tied for highest base stat, the referee will decide which stat is boosted.

Pokemon belonging to one (1) egg group gain the following effects:
Amorphous Group: The physical form of these pokemon is ever changing. This provides a flat ten percent boost in evasion.
Bug Group: Gains two (2) extra attacks on all multi-hit moves (Instead of hitting at least two (2) [three (3) if Bug-Type] times, Multi-Hit attacks hit at least four (4) [five (5) if Bug-Type] times). This does not ignore accuracy checks of multi-hit attacks
Ditto Group: When Transformed, the Pokemon Ditto Transformed into gains the Limber Ability.
Dragon Group: EN use is decreased by twenty percent (EN Cost * 0.8 - STAB [If Applicable]).
Fairy Group: The Energy Cost of Other Moves are reduced by one (1).
Field Group: This pokemon's STAB becomes seven (7) instead of three (3).
Flying Group: All pokemon in this Egg Group are immune to the effects of Smack Down and do not lose the Ground immunity while using Roost. This pokemon is unaffected by the secondary effects of super-effective attacks.
Grass Group: These pokemon are highly in tune with the earth around them. As such, all stat changing moves are increased by one (1) additional stage. All stat changes last one (1) more round.
Human-Like Group The final damage of this Pokemon's Punch, Chop, Head, and Kick moves are increased by four (4).
Mineral Group: All super effective attacks against this pokemon are reduced by four (4) BAP. All regular damage attacks against this pokemon are reduced by three (3) BAP. All not very effective attacks against this pokemon are reduced by two (2) BAP.
Monster Group: Increases this pokemon's accuracy by a flat fifteen percent.
Water 1 Group: Doubles (x2.0) the effect chance of all moves.
Water 2 Group: This pokemon has learned to adapt to all weathers. It dodges hail stones, sand particles, rays of light, and rain drops with ease. All this exercise has given it a fifty percent (x1.5) boost to speed. This does not ignore Speed altering abilities like Chlorophyll, Quick Feet, Sand Rush, Speed Boost, or Swift Swim.
Water 3 Group: At the end of each round, this pokemon receives a one (1) stage boost to its lowest true base stat. If two (2) or more of its base stats are tied for lowest base stat, the referee will decide which stat is boosted.
Undiscovered Group: This Pokemon's uniqueness has make it hardy and tough. It gains a flat twenty-five (25) more HP.

Summary: Tell me your pokemon's egg groups ;_;​
Frosty Sends Out and Equips
DeadFox Orders
Frosty Orders

Ref
 
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So I read the arena description like 3 times and I think it works in a different manner...

to be more specific:

"At the end of each round, the Core will do something with the energy it has stored, the probabilities of which are based upon how much energy the Core has already stored. In the table below, the probabilities are given, along with an energy cost for each; once the event has occurred, that amount of energy is to be deducted from the Core. If the Core would use an event that it does not have the energy for, roll again for the event selected, within the tree that has been selected. Once the event has been chosen, if the Core has enough energy to select the Empowered version of the event, roll the RNG again; there will be a 70% chance that the Core uses the Empowered version, and a 30% that the Core will use the Standard version."

So there are different things here:
a) Event tree: That would be Entropy or Dimensional Warp or Elemental Ray etc. Its a bunch of events listed together
b) Event: One Effect, like Chaos, Cripple or Calm.

Each event has a assigned EN, costing more EN if Empowered or Hyper.

According to my interpretation of it, things happen like this:

a) Ref rolls for Event Tree from the ones that have EN lower than the EN collected. The EN listed is the minimum EN it would need to spend on that particular tree
b) Ref rolls for one Event from that Event Tree. If the machine doesn't have enough energy to pull it off (even on normal intensity) it is rerolled from that event tree and a new event is chosen.
c) If there is enough energy for the empowered version of that specific event, the ref rolls for it. Same goes with Hyper.
d) Effect happens and ref deducts energy from the core and the round ends. There is no rule saying that more than one event can be triggered if the core has enough energy, which makes me assume that only one energy can be picked per round no matter what.

The fact that there are specific events with different base energy costs means that simply applying all events from that event tree doesn't make sense. IMO.

In other words, I think only one effect (from Chaos Cripple and Calm) can be chosen in this situation, not all of them. You would need to roll a d3 to choose one effect from Chaos, Cripple and Calm and then see if it is the normal verson or if it is empowered. And then apply only one of the effects.


Regardless of these shenaningans, Puppet Ganon the Banette will return. But I'd like to see those issues addressed if possible.
 
It is fixed Frosty, I knew there was something wrong about all those effects. But I discussed in IRC and you can't blame us for this Ridonkulous Arena's Mechanics @_@
 
Sorry Frosty I am very slack in this one

Tomohawk: Air Slash (Necturna) > Hurricane (Necturna) > Air Slash (Necturna)
IF Necturna is KOed THEN redirect to Bannette

Reuniclus: Knock Off (Necturna) > Shadow Ball (Necturna) > Ice Punch (Necturna)
IF Necturna is KOed THEN Shadow Ball (Bannette)

EDIT: I didn't even read all the arena effects. Why did you have to try a serious match in teleportation Frosty?
 
I like doing serious matches on teleportation from time to time. Sure, it is luck reliant, but the constant arena swifting is lovely to train my abilities to adapt to different scenarios. And usually it has some funny moments.

For reference:
Reuniclus: Amorphous (The physical form of these pokemon is ever changing. This provides a flat ten percent boost in evasion)
Tomohawk: Field and Flying (This pokemon's STAB becomes five (5) instead of three (3). All pokemon in this Egg Group are immune to the effects of Smack Down and do not lose the Ground immunity while using Roost.)
Necturna: Grass and Field (This pokemon's STAB becomes five (5) instead of three (3). These pokemon are highly in tune with the earth around them. As such, all stat changing moves are increased by one (1) additional stage.)
Banette: Amorphous (The physical form of these pokemon is ever changing. This provides a flat ten percent boost in evasion)

Necturna: Shadow Sneak (Tomohawk) - Shadow Sneak (Tomohawk) - Shadow Sneak (Tomohawk)
IF
Tomohawk has fainted THEN Shadow Claw Reuniclus

Banette: Knock Off (Reuniclus) - Shadow Claw (Reuniclus) - Shadow Sneak (Reuniclus)
IF
miss THEN push back
IF Reuniclus has fainted THEN Shadow Sneak Tomohawk
 
Team Frosty:

banette-mega.png

Banette [M] [Puppet Ganon]
Type: Ghost
HP: 89
EN: 69%
Item: Banetite
Stats: 8/3/3/3/65 SC: 2 WC: 2
Abilities: Insomnia/Frisk/Cursed Body/Prankster
Status: -10% Eva
NecturnaSprite_FrontNorm.png

Diababa [Necturna] (F)
Type: Grass/Ghost
HP: 47
EN: 15%
Item: Rare Candy [+1 BAP STAB]
Stats: 5/5/3/6/81 SC: 3 WC: 3
Abilities: Prankster/Telepathy/Mountaineer
Status: +1 KOC (Conkeldurr), CNF (4a)

Team Deadfox:
TomoM.png

Tomohawk [Woosh] (M)
Type: Flying/Fighting
HP: 24
EN: 26%
Item: Rare Candy [+1 BAP Stab]
Stats: 1/3/6/3/85 SC: 2 WC: 3
Ability: Intimidate, Forewarn, Justified
Status: CNF (4a)

579.png


Reuniclus [Psycha] (F)
Type: Psychic
HP: 58
EN: 65%
Item: Life Orb [+3 BAP]
Stats: 4/3/5/3/26 SC: 2 WC: 2
Ability: Overcoat, Magic Guard, Regenerator
Status: -10% Eva, +1 KOC(Syclant), CNF (4a)
Imprison (Knock Off > Protect > Substitute)(3a)!

Field Effects: (Courtesy Frosty's Kindness)
  • Reuniclus: Amorphous (The physical form of these pokemon is ever changing. This provides a flat ten percent boost in evasion)
  • Tomohawk: Field and Flying (This pokemon's STAB becomes five (5) instead of three (3). All pokemon in this Egg Group are immune to the effects of Smack Down and do not lose the Ground immunity while using Roost.)
  • Necturna: Grass and Field (This pokemon's STAB becomes five (5) instead of three (3). These pokemon are highly in tune with the earth around them. As such, all stat changing moves are increased by one (1) additional stage.)
  • Banette: Amorphous (The physical form of these pokemon is ever changing. This provides a flat ten percent boost in evasion)
Round 7: Solution Confusion!

Frosty goes for the kill and almost makes it, if not for Necturna's confusion and Reuniclus couldn't cash in on a lone Mega Banette and hit herself in confusion to get herself KO'd.

Frosty has to send in replacement for Diababa but doesn't have to do much as Deadfox and his Tomohawk are pretty much completing a formality.

Speed Order: Tomohawk, Necturna, Mega Banette, Reuniclus

Action 1:

Turn Order: Necturna(+1), Tomohawk, Mega Banette, Reuniclus

Confusion Check(5000): 6676 (No)
Necturna uses Shadow Sneak(Tomohawk)!
Critical Hit Chance(625): 2404
Damage: (4 + 5 + 7.5 - 4.5 + 1)*1 = 12
EN Used: 3

Confusion Check(5000): 5168 (No)
Tomohawk uses Air Slash(Necturna)!
Accuracy Check(9500): 6589 (Hit)
Critical Hit Chance(625): 8920
Damage: (8 + 5 + 9 - 9 + 1)*1.5 = 21
EN Used: 5

Mega Banette uses Struggle(Reuniclus)!
Accuracy Check(9000): 3579 (Hit)
Critical Hit Chance(625): 2142
Damage: (5 + 11 - 4.5)*1 = 11.5
Recoil: 4.6
EN Used: 5

Confusion Check(5000): 6212 (No)
Reuniclus uses Knock Off(Necturna)!
Critical Hit Chance(625): 5168
Damage: (10 + 6 - 7.5 + 3)*1.5 = 17.25
EN Used: 7

Action 2:

Turn Order: Necturna(+1), Tomohawk, Mega Banette, Reuniclus

Confusion Check(5000): 1348 (Yes)
Necturna hit herself in Confusion!
Damage: (4 + 7.5 - 7.5)*1 = 4
EN Used: 3

Confusion Check(5000): 6225 (No)
Tomohawk uses Hurricane(Necturna)!
Accuracy Check(7000): 1587 (Hit)
Critical Hit Chance(625): 9830
Damage: (11 + 5 + 9 - 9 + 1)*1.5 = 25.5
EN Used: 7

Necturna faints!

Mega Banette uses Shadow Claw(Reuniclus)!
Critical Hit Chance(1250): 8697
Damage: (7 + 3 + 11 - 4.5)*1.5 = 24.75
EN Used: 4

Confusion Check(5000): 2792 (Yes)
Reuniclus hit herself in Confusion!
Damage: (4 + 6 - 4.5)*1 = 5.5
EN Used: 3

Action 3:

Turn Order: Mega Banette(+1), Tomohawk, Reuniclus

Mega Banette uses Shadow Sneak(Reuniclus)!
Critical Hit Chance(625): 1798
Damage: (4 + 3 + 11 - 4.5)*1.5 = 20.25
EN Used: 3

Reuniclus faints!

Confusion Check(5000): 7102 (No)
Tomohawk uses Air Slash(Mega Banette)!
Accuracy Check(9500): 8792 (Hit)
Critical Hit Chance(625): 9053
Damage: (8 + 5 + 9 - 4.5) = 17.5
Effect Chance(3000): 5848 (No)
EN Used: 5
Team Frosty:
banette-mega.png

Banette [M] [Puppet Ganon]
Type: Ghost
HP: 71
EN: 57%
Item: Banetite
Stats: 8/3/3/3/65 SC: 2 WC: 2
Abilities: Insomnia/Frisk/Cursed Body/Prankster
Status: -10% Eva, +1 KOC(Reuniclus)
NecturnaSprite_FrontNorm.png

Diababa [Necturna] (F)
Type: Grass/Ghost
HP: -21
EN: 9%
Item: Rare Candy [+1 BAP STAB]
Stats: 5/5/3/6/81 SC: 3 WC: 3
Abilities: Prankster/Telepathy/Mountaineer
Status: +1 KOC (Conkeldurr), KO'd


302.gif

Sableye (Zant) (M)
Type: Dark/Ghost
HP: 30
EN: 35%
Item: Everstone [+1 BAP Dark and Ghost]
Stats: 6/5/3/3/43 SC: 1 WC: 2
Abilities: Keen Eye/Stall/Prankster
Status: -10% Eva, +1 KOC(Mega Lucario)

477.png

Dusknoir * (Bongo Bongo) M
Type: Ghost
HP: 52
EN: 34%
Item: Expert Belt [+2 BAP SE]
Stats: 5/5/3/5/39 SC: 4 WC: 5
Abilities: Pressure/Frisk
Status: -10% Eva, +1 KOC (Crobat)
547.png

Whimsicott[Veran] (F)
Type: Grass/Fairy
HP: -1
EN: 95%
Item: Sun Stone [Solar Beam is always 12 BAP]
Stats: 4/3/4/3/200 SC: 1 WC: 1
Abilities: Prankster/Infiltrator/Chlorophyll [Activated]
Status: -10% Evasion, KO'd
SyclantM.png

Syclant [Caffie] (Male)
Type: Ice/Bug
HP: -3
EN: 36%
Item: Rare Candy [+1 BAP STAB]
Stats: 6/3/4/3/121 SC: 3 WC: 4
Abilities: Compoundeyes/Multiscale/Technician

Status: +1 KOC(Dragonite), KO'd
Team Deadfox:
TomoM.png

Tomohawk [Woosh] (M)
Type: Flying/Fighting
HP: 12
EN: 9%
Item: Rare Candy [+1 BAP Stab]
Stats: 1/3/6/3/85 SC: 2 WC: 3
Ability: Intimidate, Forewarn, Justified
Status: CNF (1a), +1 KOC(Necturna)

579.png

Reuniclus [Psycha] (F)
Type: Psychic
HP: -5
EN: 42%
Item: Life Orb [+3 BAP]
Stats: 4/3/5/3/26 SC: 2 WC: 2
Ability: Overcoat, Magic Guard, Regenerator
Status: -10% Eva, +1 KOC(Syclant), KO'd

169.png
Crobat [Sucker] (M)
Type: Poison/Flying
HP: -5
EN: 57%
Item: Soothe Bell Knocked off!
Stats: 3/2/3/3/150 85 SC: 4 WC: 4
Ability: Inner Focus, Infiltrator
Status: +26% Accuracy, KO'd


448-mega.png
Mega Lucario [Glow] (F)
Type: Fighting/Steel
HP: -8
EN: 85%
Item: Lucarionite
Stats: 6/3/5/2/129 SC: 3 WC: 4
Ability: Steadfast, Inner Focus, Justified, Adaptability

Status: +19% Accuracy, KO'd


534.png

Conkeldurr [Puncha] (M)
Type: Fighting
HP: -15
EN: 16%
Item: Link Cable Knocked Off
Stats: 6/3/1/3/45 SC: 3 WC: 4
Ability: Guts, Sheer Force[DEFAULT], Iron Fist
Status: +1 KOC (Whimsicott), KO'd


149.png

Dragonite [Dracor] (F)
Type: Dragon/Flying
HP: 0
EN: KO%
Item: Expert Belt [+2 BAP SE]
Stats: 5/3/5/3/80 SC: 4 WC: 6
Ability: Inner Focus
Status: KO'd
Field Effects: The egg group effects fade away.
Roll for next Arena(1-270): 38 [Gerard's The Valley of the dolls]
Arena: The Valley of the Dolls
Field Type: Ghost
Complexity: Intense
Format: All

Restrictions: Only Rainy Weather, Restricted Mobility, Increased Evasion

Description:

A Dark grove, where the sunlight barely reaches the ground, and where there is no sound, nothing moves in the forest, and long trees with somethings hanging from them is the only visible thing around, there are dolls, thousands of Dolls hanging from the trees, all the trees are full with old, mutilated dolls that give anyone the feeling that they’re constantly being watched, looking at the battlers and judging them from the shadows with their empty eye sockets, the woods are full of them, and there's almost no space to move into the forest, and the forest itself cannot be harmed, still there are some clear spaces with some empty houses and some human-made objects that haven't seen a person in a very long time, there are some canals around the valley, but be careful since it has been known that many people has drowned on them, the things that have happened in this place are tainted by the mistery since there's nobody left to tell the story, well... except for the dolls which are said to whisper in the shadows, ghost pokemon will feel at home in here, any other type, well... let's just say they better offer them a gift upon setting foot on the Valley, you know... just to be safe

island-of-the-dolls-1.jpg


  • Rain is the only weather possible
  • Ghost attacks have +3 in their BP
  • Normal pokemon are susceptible to Ghost attacks
  • Fire moves can be used, but will not affect the woods
  • Pokemon can fly, but they won't see a thing thanks to the woods
  • Pokemon have their speed reduced to 3/5 of their original speed (With the exception of ghost pokes and some regular pokemon*)
  • Every Pokemon that enters the field has their Attack reduced by one (1) (With the exception of ghost pokes and pokemon with the ability Justified, Guts or Reckless, but the ability is annulled)
  • NFE pokemon have their attack reduced by two (2) (No exceptions)
  • Every pokemon begins with a +2 Evasion Bonus
  • After every action, every pokemon (With the exception of ghost pokes and pokemon with the ability Justified, Guts or Reckless) have a 5x%** chance of being affected by fear (reducing their attacks BP in two (2), and having a 25% chance of being paralysed by fear) for 6 actions
  • Light related moves have their light supply at minimum
  • Ground attacks have their BP halved (This is due to the ground being covered in many layers of dead leaves and other stuff)
  • Rock attacks are unusable if they need outside rocks (Stone Edge, Rock Slide, etc..., there are no many rocks in here)
  • Taunt last 3 more actions (At the cost of +2 energy)
  • Foresigh (And similar moves) cannot be used
  • Contact moves are harder to excecute***
  • Water supply on the canals in the forest (7.5% of faint if used)
  • Confusion last one more turn
  • Curse will do 8 damage per action
  • Destiny Bond, Nightmare and Spite will have their power doubled
  • Hex always acts as if the foe is statused
  • Moves that require Focusing have a 50% chance of failure (except ghost ones)
  • If a pokemon tries to damage the forest (or actually damages it), spirits will attack them****
  • Healing moves will regain half the health they should (bar Pain Split)
  • Every Bad Effect is removed if the pokemon uses his first action to honor the Woods (Like Pay Day, Naturl Gift, Present, etc...)
* Ref discretion, but something real, Aipom and Furret are OK, Ursaring and Claydol are NOT
* x being the number of rounds the pokemon has been on the field
***Ref discretion
****Shadow Snakes (number and everything else is up to the ref) that traps the pokemon, making it unable for it to move
Frosty Sends Out and Orders
DeadFox Orders

Ref
 
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Sableye returns.

Keen Eye negates the ridiculous evasion boost btw.

Sableye: Feint + Feint (Tomohawk) - cooldown (Shadow Sneak) - Shadow Sneak
Banette: Shadow Sneak - Shadow Claw - Shadow Sneak
 
Hey look, the standings look to have significantly changed since I first checked them. I'm sure these ones are correct and I care not to go over them.

Thanks for the match Frosty, I'm reasonably happy with where it ended up given I was royally fucked round 1 and at a pretty severe team disadvantage from the start. I'd welcome facing you again in a number of these arenas but I'd prefer to steer clear of Teleportation myself.

Tomohawk: Hyper Voice > Hyper Voice > Hyper Voice
 
Team Frosty:

banette-mega.png

Banette [M] [Puppet Ganon]
Type: Ghost
HP: 71
EN: 57%
Item: Banetite
Stats: 8/3/3/3/65 SC: 2 WC: 2
Abilities: Insomnia/Frisk/Cursed Body/Prankster
Status: -10% Eva, +1 KOC(Reuniclus)

302.gif

Sableye (Zant) (M)
Type: Dark/Ghost
HP: 30
EN: 35%
Item: Everstone [+1 BAP Dark and Ghost]
Stats: 6/5/3/3/43 SC: 1 WC: 2
Abilities: Keen Eye/Stall/Prankster
Status: -10% Eva, +1 KOC(Mega Lucario)

Team Deadfox:
TomoM.png

Tomohawk [Woosh] (M)
Type: Flying/Fighting
HP: 12
EN: 9%
Item: Rare Candy [+1 BAP Stab]
Stats: 1/3/6/3/85 SC: 2 WC: 3
Ability: Intimidate, Forewarn, Justified
Status: CNF (1a), +1 KOC(Necturna)

579.png

Reuniclus [Psycha] (F)
Type: Psychic
HP: -5
EN: 42%
Item: Life Orb [+3 BAP]
Stats: 4/3/5/3/26 SC: 2 WC: 2
Ability: Overcoat, Magic Guard, Regenerator
Status: -10% Eva, +1 KOC(Syclant), KO'd


Field Effects: The Valley of Dolls!
Round 8: A Feintful End!

So the mighty battle comes to an End. Frosty triumphs and never looked like losing this battle after the first round debacle. But Deadfox was fighting a losing battle from the start, although he showed a lot of promise and maybe with some luck would be able to beat Frosty in some other battle, some other time.

Until then... Adios Amigos!

Speed Order: Tomohawk, Mega Banette, Sableye

Action 1:

Turn Order: Sableye(+4), Tomohawk, Mega Banette,

Sableye uses Feintful End(Tomohawk)!
Accuracy Check(6000): 4997 (Hit)
Critical Hit Chance(625): 7379
Damage: (9 + 9 - 4.5)*1 = 13.5
EN Used: 21

Tomohawk faints!

Team Frosty:
banette-mega.png

Banette [M] [Puppet Ganon]
Type: Ghost
HP: 71
EN: 57%
Item: Banetite
Stats: 8/3/3/3/65 SC: 2 WC: 2
Abilities: Insomnia/Frisk/Cursed Body/Prankster
Status: -10% Eva, +1 KOC(Reuniclus)

302.gif

Sableye (Zant) (M)
Type: Dark/Ghost
HP: 30
EN: 14%
Item: Everstone [+1 BAP Dark and Ghost]
Stats: 6/5/3/3/43 SC: 1 WC: 2
Abilities: Keen Eye/Stall/Prankster
Status: -10% Eva, +2 KOC(Mega Lucario, Tomohawk)
477.png

Dusknoir * (Bongo Bongo) M
Type: Ghost
HP: 52
EN: 34%
Item: Expert Belt [+2 BAP SE]
Stats: 5/5/3/5/39 SC: 4 WC: 5
Abilities: Pressure/Frisk
Status: -10% Eva, +1 KOC (Crobat)
547.png

Whimsicott[Veran] (F)
Type: Grass/Fairy
HP: -1
EN: 95%
Item: Sun Stone [Solar Beam is always 12 BAP]
Stats: 4/3/4/3/200 SC: 1 WC: 1
Abilities: Prankster/Infiltrator/Chlorophyll [Activated]
Status: -10% Evasion, KO'd
SyclantM.png

Syclant [Caffie] (Male)
Type: Ice/Bug
HP: -3
EN: 36%
Item: Rare Candy [+1 BAP STAB]
Stats: 6/3/4/3/121 SC: 3 WC: 4
Abilities: Compoundeyes/Multiscale/Technician

Status: +1 KOC(Dragonite), KO'd


NecturnaSprite_FrontNorm.png

Diababa [Necturna] (F)
Type: Grass/Ghost
HP: -21
EN: 9%
Item: Rare Candy [+1 BAP STAB]
Stats: 5/5/3/6/81 SC: 3 WC: 3
Abilities: Prankster/Telepathy/Mountaineer
Status: +1 KOC (Conkeldurr), KO'd
Team Deadfox:
TomoM.png

Tomohawk [Woosh] (M)
Type: Flying/Fighting
HP: -2
EN: 9%
Item: Rare Candy [+1 BAP Stab]
Stats: 1/3/6/3/85 SC: 2 WC: 3
Ability: Intimidate, Forewarn, Justified
Status: CNF (1a), +1 KOC(Necturna), KO'd


579.png

Reuniclus [Psycha] (F)
Type: Psychic
HP: -5
EN: 42%
Item: Life Orb [+3 BAP]
Stats: 4/3/5/3/26 SC: 2 WC: 2
Ability: Overcoat, Magic Guard, Regenerator
Status: -10% Eva, +1 KOC(Syclant), KO'd

169.png
Crobat [Sucker] (M)
Type: Poison/Flying
HP: -5
EN: 57%
Item: Soothe Bell Knocked off!
Stats: 3/2/3/3/150 85 SC: 4 WC: 4
Ability: Inner Focus, Infiltrator
Status: +26% Accuracy, KO'd


448-mega.png
Mega Lucario [Glow] (F)
Type: Fighting/Steel
HP: -8
EN: 85%
Item: Lucarionite
Stats: 6/3/5/2/129 SC: 3 WC: 4
Ability: Steadfast, Inner Focus, Justified, Adaptability

Status: +19% Accuracy, KO'd


534.png

Conkeldurr [Puncha] (M)
Type: Fighting
HP: -15
EN: 16%
Item: Link Cable Knocked Off
Stats: 6/3/1/3/45 SC: 3 WC: 4
Ability: Guts, Sheer Force[DEFAULT], Iron Fist
Status: +1 KOC (Whimsicott), KO'd


149.png

Dragonite [Dracor] (F)
Type: Dragon/Flying
HP: 0
EN: KO%
Item: Expert Belt [+2 BAP SE]
Stats: 5/3/5/3/80 SC: 4 WC: 6
Ability: Inner Focus
Status: KO'd
Field Effects: The Valley of the dolls.

Frosty wins and gets 4 [Battle] + (4+1) [Necturna] + (6+1) [Dusknoir] = 16 CC
Syclant gets 3 MC and 1 KOC
Whimsicott get 3 MC
Sableye gets 3 MC and 2 KOC
Mega Banette gets 3 MC and 1 KOC

DeadFox gets 4 CC
Conkeldurr gets 3 MC + 1 KOC
Dragonite gets 3 MC
Reuniclus gets 3 MC + 1 KOC
Mega Lucario gets 3 MC
Crobat gets 3 MC
Tomohawk gets 3 MC + 1 KOC

Gale Wing Srock gets 28 UC
 
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