Hello! This RMT is a full stall team made technically before the Buzzwole ban but likely only benefits from the ban so is obviously still fir for the new metagame. I would appreciate it if I could have your help in:
- Rating the team 1-10, with 1 being worst and 10 being best so I can get a general idea of viability
- Testing the team to see if there are weaknesses I am not aware of
- Making suggestions for the weaknesses I will mention later
- Krookodile - adds some necessary speed and traps some stall breakers a la Dugtrio in OU, just less reliably. Intimidate helps the whole team out
- Blissey - special wall and provides Wish support to a lot of the team like Steelix and Tentacruel. It also absorbs status to a decent extent because Natural Cure
- Steelix - my main Volt Switch immunity and Trick immunity. It gives Stealth Rocks and just has the typing to counter threats like Latias and is a good physical wall in general
- Togekiss - provides cleric and hazard control support, also counters a few specific Pokemon like Conkeldurr
- Tentacruel - provides more hazard control support and Toxic Spikes, also counters a few specific Pokemon like Chandelure
- Quagsire - the main physical wall that stops a lot of set up sweepers and provides a few useful resistances, namely to physical Fire moves
In this analysis, I will very briefly go over what a stall team is, note the differences between my team and a standard stall team and then mention how I deal with current metagame trends.
Stall teams usually:
Stall teams usually:
- Have counters to 95% or more of the metagame, relying on defensively countering Pokemon instead of sweeping and attacking
- In order to achieve this goal, stall teams provide utility moves like Heal Bell, Wish, Stealth Rock and hazard control
- Additionally, stall teams provide utility slots like Volt Switch immunity, bulky water, grounded Poisons and general wall
- Krookodile, which is not a wall and therefore not totally expected on a stall team, it helps trap and revenge problematic stall breakers like CM Chandelure, Tail Glow Xurkitree and NP Azelf. It also provides a nice secondary avenue to victory instead of just stalling, there is a real potential to get a sweep if my opponent is weakened enough. Lastly, Intimidate helps beat some physical threats and bolsters my whole team's physical bulk.
- More than 95% of the metagame is countered, frankly 95% is a pretty arbitrary and random number but with Krookodile, I have answers to almost 100% of the metagame with some exceptions I will talk about below
- Extra utility moves, while the utility moves I mentioned earlier are close to mandatory, I am able to fit quite a lot of extra goodies on this team. This includes several Toxic Pokemon which helps against opposing stall, Haze and Roar which helps against set up Pokemon, and even a couple of Scald users which just gives me a higher probability to win if I can find time to spam Scald.
- Extra utility slots, a total of 3 Ground types without being majorly weak to Grass/Water/Ice still is really nice to stop Volt Switch, which traditionally likes to feed on the passive nature of stall
- Strong hazard control, I have Defog, Rapid Spin AND a grounded Poison mon, this means I have a better match up against Spikes stacking offense than usual which again traditionally likes to feed on the passive nature of stall
- Conkeldurr I am expecting to jump even more in usage with the bane of Buzzwole, defensive Togekiss combined with Liquid Ooze is some of the best defensive counterplay against it
- Xurkitree dropped recently but Steelix + Blissey + Krookodile means, for a defensive team I have pretty much the best measures possible against it
- Jellicent despite being NU is really trending, not just because of Buzzwole but because of Spikes, and still cannot block Defog and has some issues with Krookodile and Blissey combination. Also it really doesn't like Tentacruel as when it switches in to block Rapid Spin I can set up Toxic Spikes
- Unburden Hawlucha is trending but not a real threat to this team for pretty obvious reasons
- Weavile was just freed but it has severe issues with Quagsire and Steelix
What are some weaknesses I need help with?
- Ground types that beat Togekiss are a big problem, namely Mamoswine and Superpower Nidoking but also Mega Swampert to an extent. Quagsire can just barely avoid the 2HKO by Mamoswine but is really not reliable as its prone to getting chipped and can get flinched
- Haxorus is a well known stallbreaker and causes big trouble for this team
- Crawdaunt is in a similar boat
- Togekiss is somewhat problematic if it runs Heal Bell and Nasty Plot as it might beat Steelix, but the fight would still be in my favor.
- Mega Pidgeot with Work Up Refresh poses the same issue