pokemonisfun
Banned deucer.
This team is a full stall team made after Terrakion was unbanned on the ladder. I would like your help in:
- Rating team 1-10 (10 being the best)
- Fixing weaknesses that I will address below by recommending sets or Pokemon
- Test team to see if there are more weaknesses I am /unaware/ of
neck peck (Mandibuzz) @ Leftovers
Ability: Overcoat
EVs: 252 HP / 252 Def
Impish Nature
- Defog
- Roost
- Knock Off
- Foul Play
muddy buddy (Quagsire) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def
Relaxed Nature
- Recover
- Earthquake
- Scald
- Curse
fancy chansey (Blissey) @ Leftovers
Ability: Natural Cure
EVs: 240 HP / 252 Def / 16 SpD
Calm Nature
IVs: 0 Atk
- Seismic Toss
- Stealth Rock
- Toxic
- Soft-Boiled
hoisin poison (Tentacruel) @ Leftovers
Ability: Liquid Ooze
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Rapid Spin
- Toxic Spikes
- Haze
- Scald
miniloaf (Tangela) @ Eviolite
Ability: Regenerator
EVs: 252 HP / 252 Def
Relaxed Nature
- Giga Drain
- Knock Off
- Hidden Power [Fire]
- Leech Seed
very fairy (Clefable) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Aromatherapy
Ability: Overcoat
EVs: 252 HP / 252 Def
Impish Nature
- Defog
- Roost
- Knock Off
- Foul Play
muddy buddy (Quagsire) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def
Relaxed Nature
- Recover
- Earthquake
- Scald
- Curse
fancy chansey (Blissey) @ Leftovers
Ability: Natural Cure
EVs: 240 HP / 252 Def / 16 SpD
Calm Nature
IVs: 0 Atk
- Seismic Toss
- Stealth Rock
- Toxic
- Soft-Boiled
hoisin poison (Tentacruel) @ Leftovers
Ability: Liquid Ooze
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Rapid Spin
- Toxic Spikes
- Haze
- Scald
miniloaf (Tangela) @ Eviolite
Ability: Regenerator
EVs: 252 HP / 252 Def
Relaxed Nature
- Giga Drain
- Knock Off
- Hidden Power [Fire]
- Leech Seed
very fairy (Clefable) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Aromatherapy
Since most of you are already aware of what a stall team is - a team that counters at least 90-95% of the metagame with all 6 slots and has quality utility moves like Heal Bell, Defog and Wish - I am just going to explain the quirks of the team that differentiate it from the stall archetype. I will then address a few major weaknesses that I would like help in fixing.
Because I use 6 walls on this stall team - as opposed to 5 walls with a "safety" Pokemon (think Choice Band Dugtrio or Mega Aerodactyl on stall) I do my best to have at least one counter for every single threat in the metagame. Unaware Clefable usually runs Calm Mind but my team is rather short on space so I have to run Aromatherapy on it instead - this is okay because Haze Tetacruel and Unaware Quagsire mean threats like CM Suicune and SD Gliscor still have answers.
The team is very sturdy because I have two Unaware users, which is not uncommon for stall, and also because I have two methods of hazard control: Spin/Toxic Spikes Absorption with Tentacruel and Defog with Mandibuzz. Not only do they switch in on different hazard setters (Mandibuzz switches in on Krookodile while Tentacruel on Clefable), they allow me to choose how to get rid of hazards; Rapid Spin has more synergy with my use of Toxic Spikes. That's another advantage of this stall team, I was able to fit Toxic Spikes in addition to SR which should give me more utility in general, especially against opposing stall as it lets me stall out Defog more easily.
Tangela is uncommon in UU but its set makes its role quite clear - a physical wall that can also provide some utility with Leech Seed and Knock Off, both of which are very helpful in stalling last Pokemon threats and often seal victory in conjunction with Haze or Unaware. Notably its one of the only good SD Crawdaunt counters in the tier, even after Knock Off, and also counters the much more common Mega Sharpedo. Another role Tangela plays is that of a scouter, with Regenerator and overall good bulk, it can switch into say Scizor to see what set it runs.
Some weaknesses, in no particular order, include:
Because I use 6 walls on this stall team - as opposed to 5 walls with a "safety" Pokemon (think Choice Band Dugtrio or Mega Aerodactyl on stall) I do my best to have at least one counter for every single threat in the metagame. Unaware Clefable usually runs Calm Mind but my team is rather short on space so I have to run Aromatherapy on it instead - this is okay because Haze Tetacruel and Unaware Quagsire mean threats like CM Suicune and SD Gliscor still have answers.
The team is very sturdy because I have two Unaware users, which is not uncommon for stall, and also because I have two methods of hazard control: Spin/Toxic Spikes Absorption with Tentacruel and Defog with Mandibuzz. Not only do they switch in on different hazard setters (Mandibuzz switches in on Krookodile while Tentacruel on Clefable), they allow me to choose how to get rid of hazards; Rapid Spin has more synergy with my use of Toxic Spikes. That's another advantage of this stall team, I was able to fit Toxic Spikes in addition to SR which should give me more utility in general, especially against opposing stall as it lets me stall out Defog more easily.
Tangela is uncommon in UU but its set makes its role quite clear - a physical wall that can also provide some utility with Leech Seed and Knock Off, both of which are very helpful in stalling last Pokemon threats and often seal victory in conjunction with Haze or Unaware. Notably its one of the only good SD Crawdaunt counters in the tier, even after Knock Off, and also counters the much more common Mega Sharpedo. Another role Tangela plays is that of a scouter, with Regenerator and overall good bulk, it can switch into say Scizor to see what set it runs.
Some weaknesses, in no particular order, include:
- Keldeo - while I have three "counters", I have no reliable switch in to the common Specs Keldeo which, if predicting correctly, can O/2HKO everything
- Mew - mainly the variants with Taunt but also NP if Clefable is weakened / they run Acid Downpour; all of them threaten the team badly
- Gengar - Tentacruel runs Leftovers so Trick Gengar does not get an additional weapon; still its obviously a big threat since it can O/2HKO everything except Blissey, which cannot touch it
- Lucario - because it can run either SD or NP, Lucario will always be a big threat
- Haxorus - this should not be a surprise as Haxorus is known as a stall breaker, fortunately Mandibuzz can OHKO Haxorus but it runs the risk of being OHKOd itself by SD variants - which can also OHKO everything else on my team...
- Trappers - Blissey as well as Tentacruel are very vulnerable to Pursuit, Dhelmise and Decidueye can also bust holes although I do have arguably the best counter to them in the tier
- Mixed attackers - Mainly Nidoking with Superpower but mixed attackers in general (Hydreigon, Infernape, Psyshock users) mean if I predict badly I can lose an essential wall
http://replay.pokemonshowdown.com/gen7uu-569149782 What happens when a stallbreaker Mew meets a stall team? Nothing unexpected but also highlights Gengar weakness and how the team falls apart in the face of several unprepared for threats.
http://replay.pokemonshowdown.com/gen7uu-568497825 Flame Orb Conkeldurr can be a large threat
http://replay.pokemonshowdown.com/gen7uu-568524164 Again Flame Orb Conkeldurr is a threat, this also demonstrates the idea of using Wish + bulky and strong attackers to slowly overwhelm defenses
http://replay.pokemonshowdown.com/gen7uu-568497825 Flame Orb Conkeldurr can be a large threat
http://replay.pokemonshowdown.com/gen7uu-568524164 Again Flame Orb Conkeldurr is a threat, this also demonstrates the idea of using Wish + bulky and strong attackers to slowly overwhelm defenses
Overall the team is representative of a typical stall team - it follows all the rules and unsurprisingly has some of the weaknesses of a standard stall team. Feel free to recommend massive changes such as swapping several Pokemon, it can always be reworked to be a new team entirely.