Hey everyone! As someone new to UU, my first serious attempt building a team was this extremely defensive team. This team performed fairly decently on ladder, reaching roughly 1400 ELO (not anything amazing, but good for a first try). However, there definitely are problems, which as an inexperienced UU builder I am having difficulties remedying. So, that's why I posted this RMT, and am asking you, the reader, to help this team out.
The Defensive Core:
Snorlax @ Leftovers
Ability: Thick Fat
EVs: 144 HP / 188 Def / 176 SpD
Careful Nature
- Body Slam
- Curse
- Rest
- Sleep Talk
First of all, I knew I needed a good solid special sponge. CurseLax was what I chose for that slot, as it answers almost any special hitter and can paralyze back. Lax also provides inevitability with a lategame Curse sweep. Rest + Talk gives somewhat reliable recovery, and also allows Lax to come in on Roserade.
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 204 HP / 248 Def / 56 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Wish
- Protect
- Roar
Vaporeon was chosen as another solid wall, which also has the ability to wish pass. This can help keep the team at high HP, which they need to take on the threats they can wall. Scald is chosen because it's clearly broken and beats every physical attacker in the game. Protect allows Vaporeon to heal up after Wish without the potential of being killed. Finally, Roar allows Vaporeon to faze out setup sweepers, such as Suicune or Salamence, as otherwise these can be problematic.
Gligar @ Eviolite
Ability: Hyper Cutter
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Earthquake
- Roost
- Defog
- Stealth Rock
Gligar was chosen to do exactly one job, a job it does well: take on physical attackers. Namely, banded Heracross, which otherwise puts in serious work versus this team. EQ is Gligar's best STAB option and a way to hit physical Fire-Types super effectively. Roost is necessary on this set, as otherwise Gligar gets worn down extremely quickly. Defog is also an excellent move, as this team's only way to remove hazards. Finally, my last move is Stealth Rock, as it is this team's only way to get up the all important entry hazard. This also works with Vaporeon's phazing.
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Foul Play
- Wish
- Moonlight
- Heal Bell
Umbreon is my second answer to physical attackers, as well as a second wish-passer to keep the team healthy. Foul Play is solid move which ignores Umbreon's lackluster attacking stats, and hits physical attackers on the switch very hard. Wish + Moonlight provides good recovery, and gives Umbreon good staying power. Finally, Heal Bell was chosen as a final move to cure status effects such as Toxic and Burns, which are quite problematic to this team.
The PP Stalling Beast
Kyurem @ Leftovers
Ability: Pressure
EVs: 24 HP / 252 SpA / 232 Spe
Timid Nature
- Ice Beam
- Dragon Pulse
- Substitute
- Roost
An incredibly underrated threat in ORAS UU is Substitute + Roost Kyurem, which not only packs powerful attacks but has the potential to abuse Substitute and stall PP with Pressure. Attacking moves are selected as Dual STABs to get the most out of Kyurem's solid SpA stat, which can put solid dents in a large portion of the meta. Dragon Pulse > Draco Meteor since Kyurem will often be staying in a lot, and the SpA drops are not appreciated.
The Assassin
Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Sucker Punch
- Aerial Ace
- Stone Edge
Yet another very underrated threat is CB Dugtrio, thanks to its ability Arena Trap, preventing the opponent from switching. Almost anything weak to Earthquake can be revenged easily, especially Choice Locked mons. Stone Edge and Aerial Ace provide additional coverage, with Stone Edge hitting Flying-types and Aerial Ace anhillating Heracross. Sucker Punch also does good damage, and provides priority, allowing Dugtrio to revenge kill threats which would otherwise outspeed it, such as M-Beedrill or scarfers.
Thanks for reading my RMT! If there are any obvious problems, please tell me!
The Defensive Core:

Snorlax @ Leftovers
Ability: Thick Fat
EVs: 144 HP / 188 Def / 176 SpD
Careful Nature
- Body Slam
- Curse
- Rest
- Sleep Talk
First of all, I knew I needed a good solid special sponge. CurseLax was what I chose for that slot, as it answers almost any special hitter and can paralyze back. Lax also provides inevitability with a lategame Curse sweep. Rest + Talk gives somewhat reliable recovery, and also allows Lax to come in on Roserade.

Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 204 HP / 248 Def / 56 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Wish
- Protect
- Roar
Vaporeon was chosen as another solid wall, which also has the ability to wish pass. This can help keep the team at high HP, which they need to take on the threats they can wall. Scald is chosen because it's clearly broken and beats every physical attacker in the game. Protect allows Vaporeon to heal up after Wish without the potential of being killed. Finally, Roar allows Vaporeon to faze out setup sweepers, such as Suicune or Salamence, as otherwise these can be problematic.

Gligar @ Eviolite
Ability: Hyper Cutter
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Earthquake
- Roost
- Defog
- Stealth Rock
Gligar was chosen to do exactly one job, a job it does well: take on physical attackers. Namely, banded Heracross, which otherwise puts in serious work versus this team. EQ is Gligar's best STAB option and a way to hit physical Fire-Types super effectively. Roost is necessary on this set, as otherwise Gligar gets worn down extremely quickly. Defog is also an excellent move, as this team's only way to remove hazards. Finally, my last move is Stealth Rock, as it is this team's only way to get up the all important entry hazard. This also works with Vaporeon's phazing.

Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Foul Play
- Wish
- Moonlight
- Heal Bell
Umbreon is my second answer to physical attackers, as well as a second wish-passer to keep the team healthy. Foul Play is solid move which ignores Umbreon's lackluster attacking stats, and hits physical attackers on the switch very hard. Wish + Moonlight provides good recovery, and gives Umbreon good staying power. Finally, Heal Bell was chosen as a final move to cure status effects such as Toxic and Burns, which are quite problematic to this team.
The PP Stalling Beast

Kyurem @ Leftovers
Ability: Pressure
EVs: 24 HP / 252 SpA / 232 Spe
Timid Nature
- Ice Beam
- Dragon Pulse
- Substitute
- Roost
An incredibly underrated threat in ORAS UU is Substitute + Roost Kyurem, which not only packs powerful attacks but has the potential to abuse Substitute and stall PP with Pressure. Attacking moves are selected as Dual STABs to get the most out of Kyurem's solid SpA stat, which can put solid dents in a large portion of the meta. Dragon Pulse > Draco Meteor since Kyurem will often be staying in a lot, and the SpA drops are not appreciated.
The Assassin

Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Sucker Punch
- Aerial Ace
- Stone Edge
Yet another very underrated threat is CB Dugtrio, thanks to its ability Arena Trap, preventing the opponent from switching. Almost anything weak to Earthquake can be revenged easily, especially Choice Locked mons. Stone Edge and Aerial Ace provide additional coverage, with Stone Edge hitting Flying-types and Aerial Ace anhillating Heracross. Sucker Punch also does good damage, and provides priority, allowing Dugtrio to revenge kill threats which would otherwise outspeed it, such as M-Beedrill or scarfers.
Thanks for reading my RMT! If there are any obvious problems, please tell me!
Snorlax @ Leftovers
Ability: Thick Fat
EVs: 144 HP / 188 Def / 176 SpD
Careful Nature
- Body Slam
- Curse
- Rest
- Sleep Talk
Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Sucker Punch
- Aerial Ace
- Stone Edge
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 204 HP / 248 Def / 56 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Wish
- Protect
- Roar
Gligar @ Eviolite
Ability: Hyper Cutter
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Earthquake
- Roost
- Defog
- Stealth Rock
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Foul Play
- Wish
- Moonlight
- Heal Bell
Kyurem @ Leftovers
Ability: Pressure
EVs: 56 HP / 220 SpA / 232 Spe
Timid Nature
- Ice Beam
- Dragon Pulse
- Substitute
- Roost
Ability: Thick Fat
EVs: 144 HP / 188 Def / 176 SpD
Careful Nature
- Body Slam
- Curse
- Rest
- Sleep Talk
Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Sucker Punch
- Aerial Ace
- Stone Edge
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 204 HP / 248 Def / 56 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Wish
- Protect
- Roar
Gligar @ Eviolite
Ability: Hyper Cutter
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Earthquake
- Roost
- Defog
- Stealth Rock
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Foul Play
- Wish
- Moonlight
- Heal Bell
Kyurem @ Leftovers
Ability: Pressure
EVs: 56 HP / 220 SpA / 232 Spe
Timid Nature
- Ice Beam
- Dragon Pulse
- Substitute
- Roost