Pet Mod Fusion Evolution Alpha (Metagame Updates and Closure!)

Cookie Butter

formerly the someone
Here are the winners of this slate:
View attachment 216430
Fusion: Quappo
Role: Physical Wall, Setup Check, Hazard Setter, Sand Setter
Type: Water/Ground
Ability: Unamused (Unaware + Sand Stream) - This Pokemon ignores other Pokemon's stat stages and summons Sandstorm when taking or doing damage.
Stat Distribution: 110 / 100 / 110 / 80 / 70 / 45 [BST: 515] (+9 HP / +2 Atk / +9 Def / +14 SpA / +2 SpD / +4 Spe)
Relevant Moves: (italics means niche options)
Earthquake, Liquidation, Stone Edge
Scald
Recover / Slack Off, Stealth Rock, Toxic, Haze, Whirlwind
Justification: Fat wall that doesn't care about stat boosts and can set sand really easily for Sand Rush fusions. Exploitable SpD, though.

View attachment 216432
Fusion: Saturn
Role: Special Wall, Hazard Control
Type: Dragon/Psychic
Ability: Pressure Bounce (Pressure + Magic Bounce) - This Pokemon blocks certain status moves and bounces them back twice to the user.
Stat Distribution: 114 / 65 / 80 / 115 / 104 / 90 [BST: 568] (+16 HP / +3 Atk / +0 Def / +0 SpA / +20 SpD / +1 Spe)
Relevant Moves:
Nuzzle, Dragon Tail
Dazzling Gleam, Flamethrower, Dragon Pulse, Dynamax Cannon, Sludge Bomb
Recover, Toxic, Toxic Spikes, Calm Mind
Justification: Potent Magic Bouncer that effectively checks Spikes and Parting Shot users and stuff.
Our next slate is...
2 offensive pivots and 2 defensive pivots
Reminder that they should be balanced when compared to the winning walls.
Have fun!
 
Pokemon: Tangrowth / Golisopod (Tangropod)
Type: Grass/Water
Stats: 107/112/142/85/80/45 (+20 HP, +10 Def, +10 SpD)
Ability: Emergency Medical (Regenerator + Emergency Exit): If this Pokemon's HP is 1/3 of its maximum HP, it will be switched out. Every time this Pokemon is switched out (through this ability or otherwise), it recovers 1/3 of its maximum HP.
Notable Moves: First Impression, Liquidation, Power Whip, Leech Seed, Synthesis, Earthquake, Knock Off, Pain Split, Taunt, Toxic, Swords Dance, Scald
Overview: Defensive pivot extraordinaire. Switches in on hits it can stomach, and if it drops below a third of its HP, you can choose which of your Pokemon you want to bring in as an answer. And, the next time you bring it in, it'll be healthier again. Of course, with 112 Attack, you aren't a sitting duck in terms of strength. First Impression or Aqua Jet can score some damage on a fast threat before they knock you down to your ability's active range, and Swords Dance or Bulk Up can potentially help you if you're the last man standing.


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Parents: Cosmoem / Togetic (Cosmetic)
Type: Psychic/Fairy
Base Stats: 61 / 34 / 127 / 54 / 127 / 38
Ability: Beauty Preservation: (Sturdy + Serene Grace) - Sturdy + If this Pokemon is hit by a move with a secondary effect that would normally activate, it does not activate, and this Pokemon will survive the attack on at least 1 HP.
Notable Moves: Roost, T-Wave, Softboiled, Encore, Toxic, Tailwind, Heal Bell, Wish, Defog, Cosmic Power, Magic Coat, Seismic Toss, Teleport, Protect.
Overview: Two words: Wish Teleport. This thing is a cleric among clerics simply by having the glorious ability to warp out of danger into whatever it is you need some healing on. Your Pokemon on the receiving end will be getting back about 163 HP, which is certainly enough for most Pokemon, especially considering it has a perfectly safe switchin. You can use Eviolite, which buffs your high defensive stats to absurd levels. On top of options like Heal Bell, Thunder Wave, Roost, and Magic Coat, you have just the tools you need to take your foes down. Just... don't try attacking with this thing.
 
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Fusion: Duraluzone (Duraludon + Magnezone)
Role: Offensive Pivot, Phys. Def Tank, Choice Scarfer
Type: Dragon/Steel
Ability: Bypass (Stalwart + Magnet Pull) - Completely ignores the opponent's Steel typing, whether attacking or defending. Also ignores all trapping effects.
Stat Distribution: 70 / 82 / 125 / 135 / 70 / 92 (+10 Defence, +10 Sp. Atk, +20 Speed)
Relevant Moves:
Offensive: Draco Meteor, Dragon Pulse, Volt Switch, Thunderbolt, Discharge, Dark Pulse, Flash Cannon, Steel Beam, Stone Edge, Explosion, Foul Play, Body Press
Utility: Stealth Rock, Teleport, Dragon Tail, Thunder Wave
Justification: Thanks to its unique ability, Duraluzone is an excellent user of Choice Scarf that can fire off Draco Meteors with relative impunity once fairies have been taken care of, as common Steel types will no longer be able to resist the move. Duraluzone can switch in on physical attackers fairly easily thanks to a very solid level of physical bulk for an offensive Pokemon and a great defensive typing that lets it resist a whole bunch of common types and then threaten the attacker back with 135 base Special Attack and some solid STAB moves. Dragon/Steel actually makes for a very solid STAB duo when Bypass effectively strips the enemy team of their Steel types, which would normally resist both, giving this Pokemon perfect STAB coverage. Bypass also prevents it from being revenge killed by any trapper fusions that might pop up and try to take advantage of its Ground weakness and tendency to lower its own Special Attack. Of course, its speed is a bit on the lower side, albeit not terrible, and its special bulk is a bit lacking, but those are worthy tradeoffs for such power.


Fusion: Elecott (Electrode and Whimsicott)
Role: Offensive Pivot, Fast Support, Sun Support
Type: Electric/Fairy
Ability: Sunset's Gift (Aftermath + Chlorophyll) - Upon fainting, this Pokemon's replacement gets a 25% speed boost until switching out/fainting, which is raised to 50% while Harsh Sunlight is active. If Harsh Sunlight is active at the time of fainting, damage the opponent for 25% of their maximum Health.
Stat Distribution: 60 / 58 / 77 / 98 / 77 / 153 (+20 Sp. Atk, +20 Speed)
Relevant Moves:
Offensive: Volt Switch, Thunderbolt, Energy Ball, Moonblast, Energy Ball, Shadow Ball, Psychic, Hurricane, Foul Play
Set-up: Cotton Guard
Utility: Memento, Leech Seed, Taunt, Toxic, Encore, Thunder Wave, Magic Coat, Defog, Endeavour, Knock Off, Switcheroo
Justification: WIP


Fusion: Finrein (Tapu Fini and Walrein)
Role: Defensive Pivot, Hail Setter, Defog User
Type: Water/Fairy
Ability: Soothing Mist (Misty Surge + Ice Body) - Summons Cold Mist upon entering the field, which is a Hail variant that prevents Pokemon on the field from receiving status effects. Pokemon on the setter's team are immune to the Hail's damage and are instead healed by 1/16th of max Health each turn.
Stat Distribution: 90 / 77 / 122 / 95 / 130 / 75 (+20 Defence, +20 Sp. Def)
Relevant Moves:
Offensive: Surf, Hydro Pump, Moonblast, Blizzard, Ice Beam, Shadow Ball, Grass Knot
Set-up: Calm Mind
Utility: Taunt, Nature's Madness, Defog, Knock Off, Haze, Reflect, Light Screen, Magic Coat, Roar, Yawn
Justification: WIP

for some reason I can't figure out to make the pictures work for either of these mons, their names are too weird lol
Fusion: Krime (Kommo-o and Mr. Mime)
Role: Defensive Pivot, Bulky Attacker, Set-up Sweeper, SR Setter, Rapid Spinner
Type: Dragon/Ice
Ability: Resonating Crystals (Soundproof + Ice Body) - Immune to sound-based moves. Each turn in Hail, or whenever any Pokemon uses a sound-based move, heal this Pokemon for 1/16th of its maximum Health.
Stat Distribution: 95 / 110 / 102 / 110 / 102 / 77 (+18 Health, +14 Attack, +2 Defence, +6 Sp. Atk)
Relevant Moves:
Offensive: Dragon Claw, Dragon Pulse, Clanging Scales, Draco Meteor, Ice Punch, Ice Shard, Freeze Dry, Ice Beam, Blizzard, Boomburst, Aura Sphere, Close Combat, Drain Punch, Earthquake, Flamethrower, Fire Punch, Shadow Ball, Shadow Claw, Psychic, Zen Headbutt, Energy Ball, Dazzling Gleam, Thunderbolt, Thunder Punch, Rock Slide, Aqua Tail, Sucker Punch
Set-up: Belly Drum, Nasty Plot, Clangorous Soul, Bulk Up, Rock Polish, Dragon Dance, Swords Dance, Calm Mind, Barrier
Utility: Rapid Spin, Stealth Rock, Taunt, Encore, Healing Wish, Slack Off, Reflect, Lightscreen, Fake Out, Thunder Wave, Icy Wind, Dragon Tail, Roar
Justification: So as you can see, this thing knows a few moves. Dragon/Ice gives it STAB on some excellent moves such as Ice Shard for priority, Freeze-Dry, Clanging Scales (which heals you a small amount with each use!) and Dragon Tail, as well as just being a solid offensive typing. This Pokemon can use both physical and special attacks viably on a variety of sets, and frankly it can basically just do everything decently without being overpowered in one role. Solid sets may include:
- Belly Drum, with STAB Priority Ice Shard, more priority in Sucker Punch and solid bulk for setting up. Particularly good with Webs support.
- Durable hazard control with Rapid Spin, Stealth Rock, Freeze-Dry and then either Slack Off, Clanging Scales or Draco Meteor
- Specs or Band with whatever attacking moves you want, really. It's hard to pick any out in particular besides Ice Shard and Freeze Dry.
- I don't even know why I'm trying to list sets with this thing, just tailor it to whatever your team needs :P
 
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anaconja

long day at job
is a Community Contributoris a Tiering Contributor
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Fusion: Jupiter
Role: Offensive Pivot, Revenge Killer, Hazard Setter (Spikes, Toxic Spikes)
Type: Water/Electric
Ability: Adaptive Surge (Protean + Electric Surge) - When this Pokemon uses a move, it summons Electric Terrain and its type changes to match the type of the move it is about to use.
Stat Distribution: 80 / 120 / 80 / 100 / 80 / 130 [BST: 590] (+9 HP / +15 Atk / +4 Def / +1 SpA / +7 SpD / +4 Spe)
Relevant Moves: (italics means niche options)
Wild Charge, U-Turn, Low Kick, Gunk Shot, Waterfall, Ice Punch, Rock Slide
Volt Switch, Ice Beam, Hydro Pump, Grass Knot, Dark Pulse
Spikes, Toxic Spikes, Celebrate
Justification: Fast and fairly powerful offensive pivot that can also set hazards.

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Fusion: Pluto
Role: Offensive Pivot, Hazard Control (Defog), Choice Specs, Choice Scarf
Type: Ice/Ghost
Ability: Terraform (Levitate + Beast Boost) - Immune to Ground-type attacks, and raises its highest non-HP stat when hit by one or when this Pokemon gets a KO.
Stat Distribution: 59 / 107 / 83 / 131 / 97 / 107 [BST: 584] (+8 HP / +11 Atk / +3 Def / +3 SpA / +4 SpD / +11 Spe)
Relevant Moves: (italics means niche options)
Knock Off
Blizzard, Shadow Ball, Volt Switch, Fire Blast, Thunderbolt, Hex
Trick, Defog, Will-o-Wisp, Calm Mind, Substitute
Justification: Fast Volt Switcher that can provide Defog support in a pinch.

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Fusion: Earth
Role: Physical Wall, Defensive Pivot, Hazard Setter (Spikes, Stealth Rock)
Type: Grass
Ability: Parting Spike (Regenerator + Iron Barbs) - When this Pokemon switches out, it recovers 1/3 of its maximum HP and the opponent loses 1/8 of its maximum HP.
Stat Distribution: 87 / 100 / 130 / 100 / 100 / 35 [BST: 552] (+0 HP / +3 Atk / +2 Def / +18 SpA / +17 SpD / +0 Spe)
Relevant Moves: (italics means niche options)
Power Whip, Knock Off, Earthquake
Giga Drain, Sludge Bomb
Spikes, Stealth Rock, Leech Seed, Sleep Powder, Synthesis, Toxic
Justification: Easy switchin to Uranus and good setter of Spikes. Terribly walled by Saturn, though.

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Fusion: Venus
Role: Special Tank, Defensive Pivot, Hazard Control (Defog)
Type: Fairy/Flying
Ability: Regentrace (Regenerator + Trace) - On switch-in, this Pokemon gains the effects of the opponent's ability. On switch-out, this Pokemon regains 1/3 of its maximum HP.
Stat Distribution: 75 / 85 / 86 / 120 / 120 / 100 [BST: 586] (+2 HP / +3 Atk / +14 Def / +3 SpA / +18 SpD / +0 Spe)
Relevant Moves: (italics means niche options)
U-Turn, Knock Off
Moonblast, Hurricane, Focus Blast
Defog, Will-o-Wisp, Wish, Teleport, Calm Mind
Justification: Fat specially defensive pivot with Assault Vest.
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader

Manking.png

DNA Donors/ Parents: Slowking / Mantine
Roles: Defensive pivot, Special wall, Bulky Offense
Offspring Name: Manking
New Types:

New Base Stats: 100 / 57 / 95 / 100 / 125 / 50 [BST: 527] (+10 HP / +20 Def / +10 SpA)
New Ability and Desc: Regenerator + Water Absorb = Water Angel: Upon switching out, heals itself for 33% max HP. The switch-in is immune to water for the turn it switches in
Notable Moves:
Dragon Tail, Seismic Toss
Flamethrower, Fire Blast, Focus Blast, Surf, Scald, Ice Beam, Psychic, Psyshock
Slack Off / Roost, Nasty Plot, Thunder Wave, Defog, Haze
Justification: Overall really good stats aided by a wide movepool.
manking: {
num: 75000###,
types:["Water", "Psychic"],
species: "Manking",
id: "manking",
baseStats: {hp: 100, atk: 57, def: 95, spa: 100, spd: 125, spe: 50}
abilities: {0: "Water Angel"},
weightkg: 149.75,
fusion: ["Slowking", "Mantine"],
},



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aquapod.png

DNA Donors/ Parents: Araquanid / Golisopod
Roles: Priority Pivot, Defensive Pivot, Hazards Setter
Offspring Name: Aquapod
New Types:

Base Stats: 71 / 117 / 126 / 55 / 121 / 41 [BST: 531] (+20 Atk / +10 Def / +10 SpD)
New Ability and Desc: Water Bubble + Emergency Exit = Bubble Slip: User takes 50% damage from fire moves, immune to burn, switches out when using water moves
Notable Moves:
Aqua Jet, Liquidation, Knock Off, Leech Life, Lunge, First Impression
Scald at best
Spikes, Sticky Web
Justification: So Aquapod comes from main FE. There it functioned surprisingly decently, so I think it can fare well here too. Its got pretty good bulk, access to some utility moves and not entirely passive with 117 atk. Can hit Saturn with Bug stab, and gets itself out of difficult situations with Aqua Jet
aquapod: {
num: 75000###,
types:["Water","Bug"],
species: "Aquapod",
id: "aquapod",
baseStats: {hp: 71, atk: 117, def: 126, spa: 55, spd: 121, spe: 41}
abilities: {0: "Bubble Slip"},
weightkg: 95,
fusion: ["Araquanid", "Golisopod"],
},
 
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Cookie Butter

formerly the someone

The fire rises
Fusion: Banette / Incineroar
Roles: Defensive Pivot, Set-up Sweeper (SD), Stallbreaker (Taunt)
Name: Bane
Type:

Stats: 99 / 118 / 85 / 81 / 85 / 62 [BST: 530] (+20 HP / +3 Atk / +8 Def / +0 SpA / +9 SpD / +0 Spe)
Ability: Frisk + Intimidate = Interrogation: Component effects combined.
Notable Moves:
Fake Out, Sucker Punch, Knock Off, U-Turn, Leech Life, Drain Punch, Darkest Lariat, Shadow Claw, Shadow Sneak, Gunk Shot, Earthquake, Flare Blitz
Don't
Parting Shot, Taunt, Will-o-Wisp, Swords Dance
Justification: Utility attacker and defensive pivot Incineroar, but with an actual good type for a pivot to have. It also gets a scouting ability from Frisk effects.
bane: {
num: 75000###,
types:["Ghost", "Dark"],
species: "Bane",
id: "bane",
baseStats: {hp: 99, atk: 118, def: 85, spa: 81, spd: 85, spe: 62}
abilities: {0: "Interrogation"},
weightkg: 47.75,
fusion: ["Banette", "Incineroar"],
},

Fusion: Zeraora / Tauros
Roles: Offensive Pivot, Physical Wallbreaker, Stallbreaker (Taunt)
Name: Zeus
Type:

Stats: 101 / 126 / 85 / 71 / 75 / 126 [BST: 584] (+20 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
Ability: Volt Absorb + Intimidate = Thunderclap: On switch-in, this Pokemon lowers the Attack of adjacent opposing Pokemon by 1 stage and restores 1/4 of its maximum HP, rounded down. This Pokemon is immune to Electric-type moves.
Notable Moves:
Plasma Fists, Double-Edge, Body Slam, Fake Out, Knock Off, Close Combat, Drain Punch, Earthquake, Stone Edge, Play Rough, Blaze Kick, Zen Headbutt
Volt Switch, Thunderbolt, Grass Knot
Bulk Up, Taunt
Justification: STAB Fake Out, STAB Volt Switch, nice speed tier and great ability for a pivot. The stars aligned for this one.
Despite all the positives, it's still frail on the special side, its SpA is low, and both of our walls resist Electric so far.
zeus: {
num: 75000###,
types:["Electric", "Normal"],
species: "Zeus",
id: "zeus",
baseStats: {hp: 101, atk: 126, def: 85, spa: 71, spd: 75, spe: 126}
abilities: {0: "Thunderclap"},
weightkg: 66.45,
fusion: ["Zeraora", "Tauros"],
},

Fusion: Lunala / Roselia
Roles: Defensive Pivot, Hazard Control, Hazards, Set-up Sweeper
Name: Luna
Type:

Stats: 103 / 86 / 87 / 118 / 103 / 81 [BST: 578] (+10 HP / +0 Atk / +20 Def / +0 SpA / +10 SpD / +0 Spe)
Ability: Shadow Shield + Natural Cure = Shade Cure: Component effects combined.
Notable Moves:
Don't
Giga Drain, Leaf Storm, Psyshock, Psychic, Moongeist Beam, Focus Blast, Ice Beam, Moonblast
Roost, Spikes, Toxic Spikes, Leech Seed, Calm Mind, Defog, Roar, Rest
Justification: Celebi but better. Generates momentum with Teleport. Has six key resistances, and when combined with Multiscale effect, it can switch into those moves. Occasionally can switch into powder moves, Leech Seed, and status inducing moves due to Natural Cure. Supports teammates with Leech Seed, Spikes/TSpikes and Defog. Pressures Uranus with its Grass STABs, which pack a punch, while Uranus can do little in return due to Natural Cure.
Held back by its six weaknesses, many being pretty common offensive types.
luna: {
num: 75000###,
types:["Psychic", "Grass"],
species: "Luna",
id: "luna",
baseStats: {hp: 103, atk: 86, def: 87, spa: 118, spd: 103, spe: 81}
abilities: {0: "Shade Cure"},
weightkg: 61,
fusion: ["Lunala", "Roselia"],
},


Fusion: Goodra / Mamoswine
Roles: Offensive Pivot
Name: Indra
Type:

Stats: 100 / 135 / 95 / 90 / 105 / 80 [BST: 605] (+0 HP / +20 Atk / +20 Def / +0 SpA / +0 SpD / +0 Spe)
Ability: Thick Fat + Sap Sipper = King of Fat: This Pokemon's Attack is raised 1 stage if hit by a Grass, Ice or Fire move; Ice immunity. Fire-type moves and Grass-type moves against this Pokemon deal damage with a halved attacking stat.
Notable Moves:
Earthquake, Dragon Tail, Outrage, Iron Head, Stone Edge, Power Whip, Knock Off, Ice Shard, Icicle Crash, Fire Punch, Thunder Punch, Rock Slide, Superpower, Body Press
Draco Meteor, Earth Power, Blizzard, Fire Blast, Thunder, Thunderbolt, Hydro Pump, Focus Blast, Sludge Wave
Curse, Stealth Rock, Toxic
Justification: Sets Rocks, blocks Ice and Electric, forces Steels out with STAB Quake, predicts to gain momentum.
indra: {
num: 75000###,
types:["Dragon", "Ground"],
species: "Indra",
id: "indra",
baseStats: {hp: 100, atk: 135, def: 95, spa: 90, spd: 105, spe: 80}
abilities: {0: "King of Fat"},
weightkg: 220.75,
fusion: ["Goodra", "Mamoswine"],
},
 
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Deleted member 503163

Guest


Fusion Name: Skank
Role:Offensive Pivot, Choice Scarf, Choice Specs
New Types:

New Base Stats: 91 / 96 / 73 / 110 / 75 / 122 [BST: 567] (+0 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +20 Spe)
New Ability and Desc: Stench + Regenerator = Sensuous Scents: When the pokemon switches out they recover 1/3rd of their max hp every turn. Their attacks also have an additional 10% chance to flinch.
Notable Moves:
:Sucker Punch, Foul Punch, Explosion, U-Turn, Knock Off, Superpower
:Flamethrower, Dark Pulse, Sludge Bomb, Shadow Ball, Fire Blast, Air Slash, Psychic, Sludge Wave, Grass Knot, Focus Blast, Heat Wave
:Toxic, Taunt, Haze, Nasty Plot, Tailwind, Defog
Justification: The Name, The Typing, The Moves, and 40% flinch on air slash.


Offspring Name: Mars
Role: Offensive Pivot, Physical Sweeper
New Types:

New Base Stats: 101 / 125 / 90 / 67 / 82 / 123 [BST: 588] (+12 HP / +5 Atk / +3 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability and Desc: Technician + Rough Skin = Techno Skin: Combines the effects
Notable Moves:
:Aerial Ace, Bug Bite, Fury Cutter, U-Turn, X-Scissor, Night Slash, Thief, Brutal Swing, Feint, Brick Break, Crunch, Dual Chop, Dragon Claw, Earthquake, Bulldoze, Rock Tomb, Rock Slide, Stone Edge, Poison Jab, Dragon Tail, Body Slam, Quick Attack, Outrage, Iron Head, Aqua Tail
:Draco Meteor
:Defog, Roost, Swords Dance, Stealth Rock
Justification: The god of war has arrived. Thanks to Techno Skin several moves that would be bad become good. Dual Chop effectively becomes a 120 base power move that can break substitute. Rock Tomb becomes a 90 base power move that takes care of three out of the four types its weak to. Earthquake is still godly, however Bulldoze is 10 power less but lowers speed as well. While this deals with Saturn pretty effectively with the STAB bug moves and access to strong dragon moves, unfortunately Mars is gonna get stuck in Uranus. Water is the one type Mars can't deal with that deals with it and with no access to grass moves Mars can only gtfo.


Offspring Name: Galarian-Slowing
New Types:

Role:Defensive Pivot, Physical Wall, Trick Room Sweeper, Hazard Remover(defog)
New Base Stats: 100 / 82 / 125 / 102 / 75 / 45 [BST: 529] (+20 HP / +0 Atk / +10 Def / +10 SpA / +0 SpD / +0 Spe)
New Ability and Desc: Levitate + Regenerator = Repair: It combines the effects
Notable Moves:
:Explosion, Seismic Toss, Foul Play
:Scald, Sludge Bomb, Psyshock, Psychic, Strange Steam, Flamethrower, Fire Blast, Thunderbolt, Sludge Wave, Surf, Shadow Ball, Grass Knot, Signal Beam, Dark Pulse, Clear Smog, Heat Wave, Dazzling Gleam
:Slack Off, Toxic, Thunder Wave, Will-O-Wisp, Calm Mind, Memento, Destiny Bond, Haze, Defog, Toxic Spikes, Aromatherapy, Taunt, Stockpile, Swallow
Justification:It's a pretty solid wall that can give the big fuck you to ground types.


Offspring Name: Mr.Gross
New Types:

Role:Defensive Pivot, Physical Tank, Special Tank, Priority(Bullet Punch, Fake Out, Ice Shard, Sucker Punch)
New Base Stats: 100 / 110 / 110 / 109 / 110 / 70 [BST: 609] (+20 HP / +0 Atk / +3 Def / +7 SpA / +15 SpD / +0 Spe)
New Ability and Desc: Clear Body + Screen Cleaner = Clear Cleaner: Combines the effects
Notable Moves:
:Meteor Mash, Hammer Arm, Pursuit, Zen Headbutt, Bullet Punch, Earthquake, Brick Break, Explosion, Gyro Ball, Rock Slide, Iron Head, Ice Punch, Thunder Punch, Rapid Spin, Ice Shard, Sucker Punch, Avalanche, Payback, Drain Punch, Stomping Tantrum, Body Slam, Foul Play
:Psychic, Psyshock, Shadow Ball, Sludge Bomb, Flash Cannon, Signal Beam, Grass Knot, Freeze Dry, Dazzling Gleam, Ice Beam, Thunderbolt, Shadow Ball, Focus Blast, Energy Ball
:Stealth Rock, Slack Off, Thunder Wave, Encore, Taunt, Nasty Plot, Calm Mind, Light Screen, Reflect.
Justification: Holy shit that movepool and those stats. This thing, as ridiculous as all four legs are gonna look when tapping about, is gonna wreck some shit. It sets up hazards, removes hazards, hits hard on both sides of the spectrum, and tanks hits from both sides of the spectrum just as hard as it can dish em out. Its access to priority allows it to mitigate its mediocre speed and its typing has a fair amount of resistances allowing it to safely switch into most things.
 
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DNA Donors/ Parents: Toxapex / Golisopod
Shared Egg Group: Alpha fusion
Offspring Name: Doot
New Types:

New Base Stats: 82 / 94 / 146 / 56 / 136 / 37 [BST: 551] (+20 HP / +0 Atk / +0 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability and Desc: Regenerator + Emergency Exit = Au Revoir: Whenever Doot takes damage and is reduced to less than or equal to 1/2 of its maximum health, it switches out and regains 1/3 of its maximum health.
Notable Moves: toxic Spikes, toxic, Haze, Scald, first impression, etc.
Role Identification: Defensive pivot
doot: {
num: 75000###,
types:["Poison", "Water"],
species: "Doot",
id: "doot",
baseStats: {hp: 82, atk: 94, def: 146, spa: 56, spd: 136, spe: 37}
abilities: {0: "Au Revoir"},
weightkg: 61.25,
fusion: ["Toxapex", "Golisopod"],
},



DNA Donors/ Parents: Pheromosa / Tapu Koko
Shared Egg Group: DNA
Offspring Name: Tapu Mosa
New Types:

New Base Stats: 70 / 146 / 61 / 136 / 56 / 140 [BST: 609] (+0 HP / +20 Atk / +0 Def / +20 SpA / +0 SpD / +0 Spe)
New Ability and Desc: Beast Boost + Electric Surge = Beastly Surge: When Tapu Mosa switches in, it sets beastly terrain. Beastly Terrain causes electric type moves to use the attackers highest non-HP Stat in calculation.
Notable Moves: big U-turn and idk what else
Role Identification: offensive pivot
tapu mosa: {
num: 75000###,
types:["Bug", "Electric"],
species: "Tapu Mosa",
id: "tapu mosa",
baseStats: {hp: 70, atk: 146, def: 61, spa: 136, spd: 56, spe: 140}
abilities: {0: "Beastly Surge"},
weightkg: 22.75,
fusion: ["Pheromosa", "Tapu Koko"],
},
 
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Well, this got
fast…
Sorry for the lack of justifications. There was no time, and there is still none.


Offensive Pivot 1
DNA Donors/ Parents: Obstagoon / Dragapult
Offspring Name: Dragoon
New Types:

New Base Stats: 90 / 120 / 90 / 90 / 90 / 119 [BST: 599] (+14 Atk / +3 Def / +10 SpA / +12 SpD / +1 Spe)
New Ability and Desc: Defiant + Infiltrator = Defiler: No changes.
Notable Moves:
U-Turn, Dragon Darts
Dragon Pulse, Dark Pulse
Parting Shot, Obstruct
Role Identification:
dragoon: {
num: 75000###,
types:["Dark", "Ghost"],
species: "Dragoon",
id: "dragoon",
baseStats: {hp: 90, atk: 120, def: 90, spa: 90, spd: 90, spe: 119}
abilities: {0: "Defiler"},
weightkg: 48,
fusion: ["Obstagoon", "Dragapult"],
},

Offensive Pivot
DNA Donors: Cinderace / Greninja
Offspring Name: Cinderninja
New Types:

New Base Stats: 100 / 110 / 78 / 108 / 78 / 125 [BST: 599] (+19 HP / +2 Def / +19 SpA)
New Ability and Desc: Libero + Protean = Pro-Libertarian: Doubility. No changes.
Notable Moves:
U-Turn, Pyro Ball, Night Slash, Shadow Sneak, Flame Charge, Sucker Punch, Iron Head
Dark Pulse, Water Shuriken, Electro Ball, Hydro Pump
Court Change, Haze, Toxic Spikes, Role Play, Bulk Up
Role Identification:
cinderninja: {
num: 75000###,
types:["Fire", "Dark"],
species: "Cinderninja",
id: "cinderninja",
baseStats: {hp: 100, atk: 110, def: 78, spa: 108, spd: 78, spe: 125}
abilities: {0: "Pro-Libertarian"},
weightkg: 36.5,
fusion: ["Cinderace", "Greninja"],
},

Defensive Pivot 1
DNA Donors/ Parents: Probopass / Obstagoon
Offspring Name: Probstatsborp
New Types:

New Base Stats: 76 / 76 / 142 / 67 / 132 / 67 [BST: 560] (+4 Atk / +19 Def / +17 SpD)
New Ability and Desc: Magnet Pull + Guts = Gut Wrench: This Pokémon's switching moves have 1.5x power. Prevents opposing Steel types from targeting this Pokémon with status moves or inflicting status with an attack.
Notable Moves:

Volt Switch
Parting Shot, Stealth Rock, Obstruct
Role Identification:
probstatsborp: {
num: 75000###,
types:["Steel", "Dark"],
species: "Probstatsborp",
id: "probstatsborp",
baseStats: {hp: 76, atk: 76, def: 142, spa: 67, spd: 132, spe: 67}
abilities: {0: "Gut Wrench"},
weightkg: 193,
fusion: ["Probopass", "Obstagoon"],
},

Defensive Pivot 2
DNA Donors/ Parents: Incineroar / Cobalion
Offspring Name: Lionroar
New Types:

New Base Stats: 113 / 113 / 113 / 85 / 85 / 85 [BST: 594] (+20 HP / +11 Atk / +4 Def / +0 SpA / +4 SpD / +1 Spe)
New Ability and Desc: Blaze + Justified = Blaustifized: This Pokémon heals itself by 1/3 of its maximum HP if it is damaged by a Dark- or Fire-Type attack. If this Pokémon's Attack stat stage is positive, its Dark- and Fire-type moves have 1.5x power.
Notable Moves:
U-Turn
Volt Switch
Parting Shot, Bulk Up, Iron Defense
Role Identification:
lionroar: {
num: 75000###,
types:["Fire", "Steel"],
species: "Lionroar",
id: "lionroar",
baseStats: {hp: 113, atk: 113, def: 113, spa: 85, spd: 85, spe: 85}
abilities: {0: "Blaustifized"},
weightkg: 166.5,
fusion: ["Incineroar", "Cobalion"],
},




I wonder…
Obstagoon + Greninja = KISS + the Frog = The Frog Prince (Dark or Normal/Water and French Kiss King, 82 / 92 / 84 / 81 / 76 / 108 [BST: 523])
Greninja + Dragapult = Tongue-tailed blade-headed (Water/Dragon or Dark/Ghost and Cursed Bond, 80 / 107 / 71 / 101 / 73 / 132 [BST: 564])
Incineroar + Dusknoir = Jazz Hands (Switch-In Abilities and Fire/Dragon or Dark/Ghost, 70 / 107 / 112 / 72 / 112 / 52 [BST: 525])
Cool sprites, to say the least.
 
Last edited:

Cookie Butter

formerly the someone
Voting phase is open! Options are as follows:

Offensive Pivot #1
Yahooboo's Duraludon / Magnezone
Anaconja's Rotom-Frost / Blacephalon
AquaticPanic's Araquanid / Golisopod
Cookie Butter's Goodra / Mamoswine
Depressed Gay's Scyther / Garchomp
OPStellar's Obstagoon / Dragapult

Offensive Pivot #2
Yahooboo's Electrode / Whimsicott
Anaconja's Tapu Koko / Greninja
Cookie Butter's Zeraora / Tauros
Depressed Gay's Skuntank / Tornadus-Therian
NeonNitroGlycerin's Pheromosa / Tapu Koko
OPStellar's Pangoro / Greninja

Defensive Pivot #1
KeeganSkymin4444's Tangrowth / Golisopod
Yahooboo's Kommo-o / Mr. Mime
Anaconja's Gardevoir / Tornadus-Therian
AquaticPanic's Slowking / Mantine
Cookie Butter's Lunala / Roselia
Depressed Gay's Weezing-Galar / Slowbro
NeonNitroGlycerin's Toxapex / Golisopod
OPStellar's Probopass / Obstagoon

Defensive Pivot #2
KeeganSkymin4444's Cosmoem / Togetic
Yahooboo's Tapu Fini / Walrein
Anaconja's Tangrowth / Ferrothorn
Cookie Butter's Banette / Incineroar
Depressed Gay's Mr. Rime / Metagross
OPStellar's Incineroar / Cobalion

Remember, you vote Top Option, Second Option, Third Option. Top Option in this case gets 3, Second option 2, Third Option 1. For rules on self-voting, see the Opening Post of this thread. Reminder that they should be balanced when compared to the winning walls from the first slate.
 
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Deleted member 503163

Guest
Offensive Pivot 1: Anaconja, Depressed Gay, Aquatic
Offensive Pivot 2: Cookie Butter, Anaconja, Depressed Gay
Defenisve Pivot 1: Aquatic, NeonNitroGlycerin, Anaconja
Defensive Pivot 2: Depressed Gay, KeeganSkymin4444, Cookie Butter
 
Offensive Pivot 1: Aquatic Panic, Depressed Gay, Anaconja
Offensive Pivot 2: Cookie Butter, NeonNitroGlycerin, Anaconja
Defensive Pivot 1: Cookie Butter, NeonNitroGlycerin, Yahooboo
Defensive Pivot 2: KeeganSkymin4444, Depressed Gay, Anaconja
 
UPDATE: I didn't get this in sooner
(because RIP internet in Cuba),
but Pangoro-Greninja got replaced
with CINDERACE-Greninja

Offensive Pivot 1: Depressed Gay, Cookie Butter, OPStellar
Offensive Pivot 2: Cookie Butter, NeonNitroGlycerin, OPStellar
Defensive Pivot 1: OPStellar, Yahooboo, NeonNitroGlycerin
Defensive Pivot 2: KeeganSkymin4444, Cookie Butter, Anaconja
 
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anaconja

long day at job
is a Community Contributoris a Tiering Contributor
offensive pivot 1: anaconja, cookie butter, opstellar
offensive pivot 2: anaconja, yahooboo, depressed gay
defensive pivot 1: depressed gay, keeganskymin4444, anaconja
defensive pivot 2: depressed gay, cookie butter, anaconja
 

Deleted member 503163

Guest
You didn't read the rules on self-voting, did you?
Note: These self voting rules and the explanation are from good user lyd, slightly adapted to fit this pet mod
If you want to vote for yourself now, it gets slightly more complicated. You can always keep voting for yourself as second, but you can change the order a bit, for as long as the number of self-votes equals 2x the number of submissions you made. Let's use some examples to make it more understandable:

Stallbreaker: Yoshiblaze, Lyd, Ludicrousity
Special Wall: Ludicrousity, Lyd, Yoshiblaze
Defensive Pivot: Ludicrousity, Lyd, Yoshiblaze

So this voting format is good, cuz' Lyd voted for himself as second three times, and when you add everything up, he gave himself 6 votes, which is fine, as it is exactly the number of submissions he made for the slate x2. However, say he liked his Stallbreaker submission a lot, and he really wants it to win, he can play around with his votes a little bit:

Stallbreaker: Lyd, Yoshiblaze, Ludicrousity
Special Wall: Ludicrousity, Lyd, Yoshiblaze
Defensive Pivot: Ludicrousity, Yoshiblaze, Lyd

So to make his Stallbreaker first vote, he moved his Defensive Pivot self-vote to last. Makes sense, right? And when you add up the votes, 3 + 2 + 1 = 6 which is exactly what he wants. Let's say that he likes his Special Wall and Defensive Pivot submissions more, and he didn't like his Stallbreaker submission too much. He can do this:

Stallbreaker: Yoshiblaze, Ludicrousity, G-Luke
Special Wall: Lyd, Ludicrousity, Yoshiblaze
Defensive Pivot: Lyd, Ludicrousity, Yoshiblaze

3 + 3 adds up to six, so he's good to that. Small note that this can't be done if he made no Stallbreaker submission because if that was the case, the number of submissions he made x2 would actually end up as 4, which isn't enough. Also, had he only made a single submission, he'd always have to self-vote as #2 or lower because making only one submission gives him only two self-vote points. We hope that was clear, if you had any trouble to understand this, feel free to PM anyone from the council and we'll explain it as best as we can.
He's within the rules 3+3+1+1=8 he made four submissions and 2*4 is 8 so he is within the rules to do that.
 

Cookie Butter

formerly the someone
My votes
Offensive Pivot 1: Anaconja, Depressed Gay, Cookie Butter
Offensive Pivot 2: Cookie Butter, Yahooboo, Depressed Gay
Defensive Pivot 1: KeeganSkymin4444, Anaconja, NeonNitroGlycerin
Defensive Pivot 2: Yahooboo, Cookie Butter, Depressed Gay

As for the winners:
Defensive Pivot #1

DNA Donors/ Parents: Toxapex / Golisopod
Shared Egg Group: Alpha fusion
Offspring Name: Doot
New Types:

New Base Stats: 82 / 94 / 146 / 56 / 136 / 37 [BST: 551] (+20 HP / +0 Atk / +0 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability and Desc: Regenerator + Emergency Exit = Au Revoir: Whenever Doot takes damage and is reduced to less than or equal to 1/2 of its maximum health, it switches out and regains 1/3 of its maximum health.
Notable Moves: toxic Spikes, toxic, Haze, Scald, first impression, etc.
Role Identification: Defensive pivot
doot: {
num: 75000###,
types:["Poison", "Water"],
species: "Doot",
id: "doot",
baseStats: {hp: 82, atk: 94, def: 146, spa: 56, spd: 136, spe: 37}
abilities: {0: "Au Revoir"},
weightkg: 61.25,
fusion: ["Toxapex", "Golisopod"],
},
Defensive Pivot #2

Offspring Name: Mr.Gross
New Types:

Role:Defensive Pivot, Physical Tank, Special Tank, Priority(Bullet Punch, Fake Out, Ice Shard, Sucker Punch)
New Base Stats: 100 / 110 / 110 / 109 / 110 / 70 [BST: 609] (+20 HP / +0 Atk / +3 Def / +7 SpA / +15 SpD / +0 Spe)
New Ability and Desc: Clear Body + Screen Cleaner = Clear Cleaner: Combines the effects
Notable Moves:
:Meteor Mash, Hammer Arm, Pursuit, Zen Headbutt, Bullet Punch, Earthquake, Brick Break, Explosion, Gyro Ball, Rock Slide, Iron Head, Ice Punch, Thunder Punch, Rapid Spin, Ice Shard, Sucker Punch, Avalanche, Payback, Drain Punch, Stomping Tantrum, Body Slam, Foul Play
:Psychic, Psyshock, Shadow Ball, Sludge Bomb, Flash Cannon, Signal Beam, Grass Knot, Freeze Dry, Dazzling Gleam, Ice Beam, Thunderbolt, Shadow Ball, Focus Blast, Energy Ball
:Stealth Rock, Slack Off, Thunder Wave, Encore, Taunt, Nasty Plot, Calm Mind, Light Screen, Reflect.
Justification: Holy shit that movepool and those stats. This thing, as ridiculous as all four legs are gonna look when tapping about, is gonna wreck some shit. It sets up hazards, removes hazards, hits hard on both sides of the spectrum, and tanks hits from both sides of the spectrum just as hard as it can dish em out. Its access to priority allows it to mitigate its mediocre speed and its typing has a fair amount of resistances allowing it to safely switch into most things.
Offensive Pivot #1
imageedit_2_4075709813.png

Fusion: Pluto
Role: Offensive Pivot, Hazard Control (Defog), Choice Specs, Choice Scarf
Type: Ice/Ghost
Ability: Terraform (Levitate + Beast Boost) - Immune to Ground-type attacks, and raises its highest non-HP stat when hit by one or when this Pokemon gets a KO.
Stat Distribution: 59 / 107 / 83 / 131 / 97 / 107 [BST: 584] (+8 HP / +11 Atk / +3 Def / +3 SpA / +4 SpD / +11 Spe)
Relevant Moves: (italics means niche options)
Knock Off
Blizzard, Shadow Ball, Volt Switch, Fire Blast, Thunderbolt, Hex
Trick, Defog, Will-o-Wisp, Calm Mind, Substitute
Justification: Fast Volt Switcher that can provide Defog support in a pinch.
Offensive Pivot #2

Fusion: Zeraora / Tauros
Roles: Offensive Pivot, Physical Wallbreaker, Stallbreaker (Taunt)
Name: Zeus
Type:

Stats: 101 / 126 / 85 / 71 / 75 / 126 [BST: 584] (+20 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
Ability: Volt Absorb + Intimidate = Thunderclap: On switch-in, this Pokemon lowers the Attack of adjacent opposing Pokemon by 1 stage and restores 1/4 of its maximum HP, rounded down. This Pokemon is immune to Electric-type moves.
Notable Moves:
Plasma Fists, Double-Edge, Body Slam, Fake Out, Knock Off, Close Combat, Drain Punch, Earthquake, Stone Edge, Play Rough, Blaze Kick, Zen Headbutt
Volt Switch, Thunderbolt, Grass Knot
Bulk Up, Taunt
Justification: STAB Fake Out, STAB Volt Switch, nice speed tier and great ability for a pivot. The stars aligned for this one.
Despite all the positives, it's still frail on the special side, its SpA is low, and both of our walls resist Electric so far.
zeus: {
num: 75000###,
types:["Electric", "Normal"],
species: "Zeus",
id: "zeus",
baseStats: {hp: 101, atk: 126, def: 85, spa: 71, spd: 75, spe: 126}
abilities: {0: "Thunderclap"},
weightkg: 66.45,
fusion: ["Zeraora", "Tauros"],
},
The next slate will be...
1 physical wallbreaker, 1 special wallbreaker, 1 physical wall, 1 special wall
Subs are now open!
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader

DNA Donors/ Parents: Clefable / Sigilyph
Roles: Special Wallbreaker
Offspring Name: Clefablyth
New Types:

New Base Stats: 88 / 69 / 81 / 124 / 90 / 103 [BST: 555] (+5 HP / +5 Atk / +5 Def / +25 SpA / +5 SpD / +25 Spe)
New Ability and Desc: Magic Guard + Magic Guard = Magic Guard
clefablyth: {
num: 75000###,
types:["Fairy", "Psychic"],
species: "Clefablyth",
id: "clefablyth",
baseStats: {hp: 88, atk: 69, def: 81, spa: 124, spd: 90, spe: 103}
abilities: {0: "Magic Guard"},
weightkg: 27,
fusion: ["Clefable", "Sigilyph"],
},





DNA Donors/ Parents: Vespiquen / Ferrothorn
Roles: Physical Wall, Mixed Wall
Offspring Name: Vespithorn
New Types:

New Base Stats: 82 / 87 / 136 / 67 / 119 / 30 [BST: 521] (+10 HP / +0 Atk / +20 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability and Desc: Pressure + Iron Barbs = Iron Stinger: Both effects combined
vespithorn: {
num: 75000###,
types:["Bug", "Steel"],
species: "Vespithorn",
id: "vespithorn",
baseStats: {hp: 82, atk: 87, def: 136, spa: 67, spd: 119, spe: 30}
abilities: {0: "Iron Stinger"},
weightkg: 74.25,
fusion: ["Vespiquen", "Ferrothorn"],
},
 
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anaconja

long day at job
is a Community Contributoris a Tiering Contributor
:landorus::gallade:
Fusion: Rangda
Role: Hazard Setter (Stealth Rock), Physical Wallbreaker
Type: Ground / Fighting
Ability: Eigaon (Sheer Force + Justified) - This Pokemon's Dark-type attacks and attacks with secondary effects have 1.3x power; nullifies the effects.
Stat Distribution: 80 / 135 / 80 / 90 / 110 / 92 [BST: 587] (+2 HP / +10 Atk / +3 Def / +0 SpA / +13 SpD / +2 Spe)
Relevant Moves:
Close Combat, Earthquake, Rock Slide, Knock Off, U-Turn, Explosion

Swords Dance, Stealth Rock, Rock Polish

Justification: Plays a similar role to Garchomp; struggles against Uranus, Pluto, and Flying types without the right coverage.

:moltres: :lucario:
Fusion: Ares
Role: Hazard Control (Defog)?, Special Wallbreaker
Type: Fire / Fighting
Ability: Victory Cry (Flame Body + Steadfast): If this Pokemon burns the opponent, its Speed is raised by 1.
Stat Distribution: 85 / 105 / 85 / 130 / 85 / 102 [BST: 592] (+5 HP / +0 Atk / +5 Def / +10 SpA / +8 SpD / +12 Spe)
Relevant Moves:
U-Turn
Fire Blast, Focus Blast, Vacuum Wave, Psychic, Dark Pulse
Nasty Plot, Will-o-Wisp

Justification: Fast special wallbreaker that can be faster. Checked by Saturn and Doot.

:heatran: :serperior:
Fusion: Seth
Role: Hazard Setter (Stealth Rock), Stallbreaker?, Physical Wall
Type: Fire / Grass
Ability: Agidyne (Flash Fire + Contrary) If this Pokemon is hit with a Fire-type move, this Pokemon’s Fire-type attacks do 50% more damage and the opponent's stats are reversed; immune to Fire-type moves.
Stat Distribution: 100 / 82 / 120 / 105 / 100 / 95 [BST: 602] (+17 HP / +0 Atk / +20 Def / +3 SpA / +0 SpD / +0 Spe)
Relevant Moves:
Knock Off
Magma Storm, Giga Drain, Earth Power
Leech Seed, Will-o-Wisp, Glare, Stealth Rock, Taunt, Synthesis
Justification: Earth is an effective physical wall, resisting Electric attacks from Zeus as well as taking neutral from common physical attacking types and cripping them with a burn. It can also set hazards, which leaves it with a fair case of 4MSS and also checked well by Saturn.

:rotom-heat: :togekiss:
Fusion: Ishtar
Role: Hazard Control (Defog), Defensive Pivot, Special Wall
Type: Electric / Fairy
Ability: Spell Master (Levitate + Serene Grace) - Immune to Ground-type attacks and the secondary effects of attacks.
Stat Distribution: 80 / 60 / 105 / 115 / 125 / 85 [BST: 570] (+13 HP / +3 Atk / +4 Def / +3 SpA / +14 SpD / +2 Spe)
Relevant Moves:

Volt Switch, Thunderbolt, Dazzling Gleam, Flamethrower, Aura Sphere
Roost, Soft-boiled, Defog, Will-o-Wisp, Heal Bell
Justification: This is a good wall because currently there is no Ground resist in the meta. It can remove hazards, spread burns, clear status, and provide safe pivots, but it cannot fit all of these roles on its set.
 
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Fusion: Vikalure (Chandelure and Vikavolt)
Role: Special Wallbreaker, Webs Setter, Set-up Sweeper
Type: Ghost/Electric
Ability: Unbroken Curse (Infiltrator + Levitate) - Immune to Ground-type moves and grounded entry hazards. Ignores the opponent's immunities when attacking, as well as anything else which Infiltrator would ignore.
Stat Distribution: 68 / 72 / 110 / 155 / 82 / 61 (+10 Attack, +20 Defence, +10 Sp.Atk)
Relevant Moves:
Offensive: Fire Blast, Overheat, Flamethrower, Thunderbolt, Volt Switch, Dark Pulse, Energy Ball, Flash Cannon, Bug Buzz, Shadow Ball, Psychic

Set-up: Calm Mind, Agility

Utility: Will-O-Wisp, Clear Smog, Haze, Memento, Roost, Taunt, Sticky Web

Justification: Well, the base Special Attack stat makes it pretty clear that this is cut out for wallbreaking. Smacks Sabatus with a STAB Shadow Ball off of 165 base Sp. Atk, smacks Quappo with an Electric move that couldn't care less about its Ground typing, and is generally ridiculously difficult to switch into thanks to its attacks no longer caring about any immunities. Vikalure can also choose to toss out some Sticky Webs and it has enough speed to actually outspeed some things afterwards, which your opponent certainly won't be happy about. Alternatively, set up an Agility and outspeed almost everything.
 
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Yung Dramps

awesome gaming

Fusion: Roooopa
Role: Special Wallbreaker
Type:
/

Ability: Levitation Trick (Magician + Levitate): Derivative effects combined.
Stat Distribution: 85 (+20) / 87 / 88 (+5) / 140 (+13) / 118 / 80 (+2) (598 BST)
Weight: 4.65 kg
Relevant Moves:
: Knock Off
: Energy Ball, Overheat, Psychic, Psyshock, Thunderbolt, Volt Switch
: Calm Mind, Defog, Nasty Plot, Taunt, Trick
Justification: Roooopa exists as a Nasty Plot wallbreaker, because guess what? As it turns out, NP + dual STABs and Energy Ball just so happens to completely eliminate every single currently existing wall, from Quappo to Mr. Gross! Faster foes are quite the bother for it, but its bulk is serviceable to tank their hits in a pinch.

roooopa: {
num: 906###,
types:["Psychic", "Fire"],
species: "Roooopa",
id: "roooopa",
baseStats: {hp: 85, atk: 87, def: 88, spa: 140, spd: 118, spe: 80}
abilities: {0: "Levitation Trick"},
weightkg: 4.65,
fusion: ["Hoopa", "Rotom-Heat"],
},



Fusion: Manaka-Galaka
Role: Physical Wallbreaker
Type:
/

Ability: Beast Tactics (Gorilla Tactics + Beast Boost): Boosts the user's highest stat by 1.5x but locks them into the first chosen move.
Stat Distribution: 95 (+12) / 135 / 135 (+2) / 41 / 78 / 60 (+6) (544 BST)
Weight: 470 kg
Relevant Moves:
: Earthquake, Flare Blitz, Gyro Ball, Icicle Crash, Iron Head, Stone Edge
: LOL
: whose mans
Justification: This is my attempt to make a balanced Gorilla Tactics abuser (I mean technically you could do other sets that don't raise Attack, but with that side effect how tf are those gonna work outside of maybe some extremely gimmicky physdef set). Speed is now much too low to really use Scarf that well, and it is marginally weaker than the OG Galaritan. That said, these nerfs free it up to run Choice Band pretty much all the time, and wew boy is it dangerous for fat stuff still, especially with U-Turn as a great neutral option when you're unsure what to do. Its defensive utility is also infinitely improved over Darmanitan-Galar, making it far from a glass cannon.

manakagalaka: {
num: 907###,
types:["Ice", "Steel"],
species: "Manaka-Galaka",
id: "manakagalaka",
baseStats: {hp: 95, atk: 135, def: 135, spa: 41, spd: 78, spe: 60}
abilities: {0: "Beast Tactics"},
weightkg: 470,
fusion: ["Darmanitan-Galar", "Stakataka"],
},
 
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