Pet Mod Fusion Evolution Alpha (Metagame Updates and Closure!)

Deleted member 503163

Guest

Fusion Name: Medbay
Role:Physical Wallbreaker, Priority(Fake Out, Quick Attack, Bullet Punch)
New Types:

New Base Stats: 95 / 65 / 86 / 60 / 86 / 94 [BST: 486] (+25 HP / +7 Atk / +10 Def / +5 SpA / +10 SpD / +15 Spe)
New Ability and Desc: Huge Power + Pure Power = Power Power:
Notable Moves:
:Quick Attack, Earthquake, Fire Punch, Thunder Punch, Ice Punch, Low Kick, Body Slam, Gunk Shot, Superpower, Iron Head, Stone Edge, Zen Headbutt, High, Jump Kick, Rock Slide, Poison Jab, Bullet Punch, Drain Punch, Fake Out, Psycho Cut, Knock Off
:No
:Swords Dance, Bulk Up, Detect, Recover
Justification: Honestly this is here because Mercury was too strong.



Fusion Name: Galarian Bong
Role: Physical Wall
New Types:

New Base Stats: 86 / 89 / 120 / 100 / 93 / 46 [BST: 534] (+20 HP / +0 Atk / +2 Def / +18 SpA / +0 SpD / +0 Spe)
New Ability and Desc: Levitate + Heatproof = Perfect: It combines the effects
Notable Moves:
:Body Press, Explosion
:Psychic, Psyshock, Shadow Ball, Flash Cannon, Strange Steam, Heat Wave, Sludge Bomb, Clear Smog, Flamethrower, Fire Blast, Thunderbolt, Dark Pulse, Sludge Wave, Dazzling Gleam
:Stealth Rock, Calm Mind, Defog, Toxic, Aromatherapy, Memento, Destiny Bond, Pain Split, Will-O-Wisp, Toxic Spikes, Trick Room
Justification:It has no weaknesses thanks to that ability. It also has the best defensive typing available and decent special attack so it can actually fight back. Unfortunately pain split is its only method of recovery, but that's a fair trade off for literally no weaknesses.



DNA Donors/ Parents: Registeel / Umbreon
Fusion Name: Umbersteel
Role: Special Wall
New Types:

New Base Stats: 107 / 90 / 130 / 67 / 140 / 57 [BST: 591] (+20 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability and Desc: Synchronize + Clear Body = Synced Body: It combines the effects
Notable Moves:
:Foul Play, Crunch, Payback, Iron Head, Hammer Arm, Explosion, Superpower, Earthquake, Brick Break, Rock Slide, Ice Punch, Thunder Punch,
:No
:Moonlight, Taunt, Detect, Curse, Wish, Toxic, Thunder Wave, Stealth Rock, Heal Bell
Justification: A good defensive typing, an ability that deters status moves, access to recovery, and just generally good defenses. Hell in this metal 90 attack isn't bad for a wall. However it suffers one glaring weakness, namely to fighting types. Even with defenses like those that four times weakness holds it back, and if this gets in for balance sake vote for a fighting type.



Fusion Name: Mr.Volcano
Role: Special Wallbreaker, Special Tank
New Types:

New Base Stats: 60 / 77 / 102 / 120 / 110 / 100 [BST: 569] (+0 HP / +0 Atk / +10 Def / +5 SpA / +5 SpD / +20 Spe)
New Ability and Desc: Water Absorb + Filter = Volcanicity: It combines the effects
Notable Moves:
:Fake Out, Explosion, Superpower
:Psychic, Dazzling Gleam, Thunderbolt, Psyshock, Energy Ball, Focus Blast, Grass Knot, Steam Eruption, Overheat, Scald, Flamethrower, Fire Blast, Sludge Wave, Sludge Bomb, Flash Cannon, Earth Power,
:Taunt, Thunder Wave, Will-O-Wisp, Toxic, Calm Mind, Baton Pass, Trick, Defog
Role Identification:
Justification: A surprisingly solid answer to the two current walls in the meta. While lacking in the HP department this pokemon only has three weaknesses, it takes reduced damage from said weaknesses, and has a water immunity. This, combined with its good defenses, allows it to safely switch into the Uranus and hit it back with an energy ball. It can also take out that pesky Saturn with a dazzling gleam, melt the steel of mr.gross, and defrost the clown fridge. It also has a surprising amount of utility with will-o-wisp, taunt, and defog.
 
Last edited by a moderator:

Cookie Butter

formerly the someone

DNA Donors/ Parents: Flapple / Victini
Roles: Physical Wallbreaker, Mixed Wallbreaker
Offspring Name: Picante
New Types:

New Base Stats: 95 / 115 / 100 / 107 / 80 / 85 [BST: 582] (+10 HP / +10 Atk / +10 Def / +10 SpA / +0 SpD / +0 Spe)
New Ability and Desc: Hustle + Victory Star = Passion Star: This Pokemon and its allies' moves have their Attack and accuracy multiplied by 1.1.
Notable Moves:
V-Create, Grav Apple, Bolt Strike, U-Turn, Sucker Punch
Grass Knot, Blue Flare, Overheat
Dragon Dance
Justification: Grass type wallbreaker to beat the Water/Ground Uranus. Possibly the most obvious thing one could submit this slate.
As for other things it beats, Mr. Gross with Fire STAB and Doot with Electric coverage. Saturn and any future Dragon-type walls this thing.
picante: {
num: 75000###,
types:["Grass", "Fire"],
species: "Picante",
id: "picante",
baseStats: {hp: 95, atk: 115, def: 100, spa: 107, spd: 80, spe: 85}
abilities: {0: "Passion Star"},
weightkg: 2.5,
fusion: ["Flapple", "Victini"],
},


DNA Donors/ Parents: Drifblim / Bisharp
Role: Physical Wall, Physical Wallbreaker
Offspring Name: Ahriman
New Types:

New Base Stats: 117 / 102 / 92 / 75 / 72 / 75 [BST: 533] (+10 HP / +0 Atk / +20 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability and Desc: Aftermath + Pressure = Destructive Burden: If this Pokemon is knocked out, that move's user loses 1/4 of its maximum HP and PP, rounded down.
Notable Moves:
Foul Play, Knock Off, Sucker Punch, Poison Jab, Stone Edge

Strength Sap, Will-o-Wisp, Haze, Stealth Rock, Swords Dance, Thunder Wave
Role Identification:
ahriman: {
num: 75000###,
types:["Ghost", "Dark"],
species: "Ahriman",
id: "ahriman",
baseStats: {hp: 117, atk: 102, def: 92, spa: 75, spd: 72, spe: 75}
abilities: {0: "Destructive Burden"},
weightkg: 42.5,
fusion: ["Drifblim", "Bisharp"],
},


DNA Donors/ Parents: Wigglytuff / Diancie
Roles: Special Wall, Mixed Wall, Hazards, Cleric, Set-Up Sweeper
Offspring Name: Wigglie
New Types:

New Base Stats: 115 / 85 / 97 / 92 / 120 / 47 [BST: 556] (+20 HP / +0 Atk / +0 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability and Desc: Competitive + Clear Body = Fair Play: Prevents other Pokemon from lowering this Pokemon's stat stages. This Pokemon's Sp. Atk is raised by 2 for each of its stats that the foe attempts to lower.
Notable Moves:
Diamond Storm, Counter, Knock Off
Moonblast, Earth Power, Grass Knot, Ice Beam, Thunderbolt, Fire Blast
Heal Bell, Wish, Stealth Rock, Calm Mind, Pain Split
Role Identification:
wigglie: {
num: 75000###,
types:["Fairy"],
species: "Wigglie",
id: "wigglie",
baseStats: {hp: 115, atk: 85, def: 97, spa: 92, spd: 120, spe: 47}
abilities: {0: "Fair Play"},
weightkg: 10.4,
fusion: ["Wigglytuff", "Diancie"],
},


DNA Donors/ Parents: Rotom-Heat / Latios
Roles: Special Wallbreaker, Offensive Pivot, Hazard Control
Offspring Name: Helios
New Types:

New Base Stats: 80 / 85 / 100 / 135 / 125 / 103 [BST: 628] (+15 HP / +8 Atk / +7 Def / +18 SpA / +17 SpD / +5 Spe)
New Ability and Desc: Levitate + Levitate = Levitate: Levitate
Notable Moves:
Earthquake(?)
Overheat, Draco Meteor, Volt Switch, Psyshock, Grass Knot, Ice Beam, Thunderbolt, Surf
Nasty Plot, Thunder Wave, Will-o-Wisp, Roost, Defog, Pain Split, Trick
Role Identification:
helios: {
num: 75000###,
types:["Fire", "Dragon"],
species: "Helios",
id: "helios",
baseStats: {hp: 80, atk: 85, def: 100, spa: 135, spd: 125, spe: 103}
abilities: {0: "Levitate"},
weightkg: 30.15,
fusion: ["Rotom-Heat", "Latios"],
},
 
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Yung Dramps

awesome gaming
Ability: Ice Body + Pressure = Precipitation: On switch-in, this Pokemon summons Hail.
I dunno about anyone else, but this seems like a HUGE stretch to me. Ice Body is an ability that functions under Hail, yes, but what about Pressure logically makes it a Snow Warning clone? Wouldn't a more logical effect be Ice Body but with doubled recovery?
 
Posted this one in the normal one, but I’ll post it here.



ECHOES ACT 2!
Parents: Primarina / Cursola
Shared Egg Group: Water 1
Offspring Name: Echoes Act 2
Role: Special Wallbreaker
New Types:

New Base Stats: 70 / 84 / 62 / 155 / 123 / 75 [BST: 579] (+20 SpA / +20 Spe)
New Ability and Desc: Liquid Voice + Perish Body = Phantom of the Opera: Sound-based moves have a 10% chance of activating Perish Song on the target. Not applied to status moves & Disarming Voice
Notable Moves:
: yes
: Hyper Voice, Sparkling Aria, Moonblast, Shadow Ball, Power Gem, Earth Power, Scald, Energy Ball, Psychic, Night Shade, Hex, etc.
: Will-O-Wisp, Destiny Bond, Perish Song, Life Dew, Encore, Calm Mind, Curse, Spite, etc.
Justification: Ya like Perish Song? What if every time you used Hyper Voice, you could force the opponent to switch out or sac? This is the mon for that.

echoes act 2: {

num: 75000###,

types:["Ghost", "Fairy"],

species: "Echoes Act 2",

id: "echoes act 2",

baseStats: {hp: 80, atk: 94, def: 72, spa: 145, spd: 133, spe: 55}

abilities: {0: "Phantom of the Opera"},

weightkg: 22.2,

fusion: ["Primarina", "Cursola"],

},
 
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Cookie Butter

formerly the someone
I dunno about anyone else, but this seems like a HUGE stretch to me. Ice Body is an ability that functions under Hail, yes, but what about Pressure logically makes it a Snow Warning clone? Wouldn't a more logical effect be Ice Body but with doubled recovery?
When a Pokémon with Pressure switches in, the message "<name> is exerting its Pressure!" pops up. So, in the code, the ability has "onStart(pokemon) { }" effect, which is the same as weather and terrain setting abilities, Intimidate, Download, etc. The combination is "It does something when switching in" from Pressure and "Hail" from Ice Body.

Though, Anaconja said it might be too strong, so I might change it later...
 

Deleted member 503163

Guest
Posted this one in the normal one, but I’ll post it here.



ECHOES ACT 2!
Parents: Primarina / Cursola
Shared Egg Group: Water 1
Offspring Name: Echoes Act 2
Role: Special Wallbreaker
New Types:

New Base Stats: 80 / 94 / 72 / 145 / 133 / 55 [BST: 579] (+10 HP / +10 Atk / +10 Def / +10 SpA / +10 SpD / +10 Spe)
New Ability and Desc: Liquid Voice + Perish Body = Phantom of the Opera: Sound-based moves have their power increased by 1.2 and have a 10% chance of activating Perish Song on the target. Not applied to status moves & Disarming Voice
Notable Moves:
: yes
: Hyper Voice, Sparkling Aria, Moonblast, Shadow Ball, Power Gem, Earth Power, Scald, Energy Ball, Psychic, Night Shade, Hex, etc.
: Will-O-Wisp, Destiny Bond, Perish Song, Life Dew, Encore, Calm Mind, Curse, Spite, etc.
Justification: Ya like Perish Song? What if every time you used Hyper Voice, you could force the opponent to switch out or sac? This is the mon for that.

echoes act 2: {

num: 75000###,

types:["Ghost", "Fairy"],

species: "Echoes Act 2",

id: "echoes act 2",

baseStats: {hp: 80, atk: 94, def: 72, spa: 145, spd: 133, spe: 55}

abilities: {0: "Phantom of the Opera"},

weightkg: 22.2,

fusion: ["Primarina", "Cursola"],

},
The stat rules are different here, then they are in normal fusion evolution. It's +40 total but you can't increase a stat more than 20 points.
 

DNA Donors/ Parents: Vileplume / Shiinotic
Shared Egg Group:
Offspring Name: Vilnotic
New Types:

New Base Stats: 87 / 62 / 87 / 100 / 110 / 40 [BST: 486] (+20 HP / +0 Atk / +5 Def / +0 SpA / +15 SpD / +0 Spe)
New Ability and Desc: Effect Spore + Illuminate = Autonomous Spores: Effects of Effect Spore + User cannot fall asleep
Notable Moves:
Bullet Seed, Body Slam, Drain Punch, Petal Blizzard
Energy Ball, Giga Drain, Moonblast, Sludge Bomb, Solar Beam, Pollen Puff
Aromatherapy, Leech Seed, Light Screen, Moonlight, Sleep Powder, Strength Sap, Spore, Swords Dance, Synthesis, Thunder Wave, Toxic
Role Identification: Cleric, Special Wall, technically a setup sweeper lol, Status Spreader
vilnotic: {
num: 75000###,
types:["Grass", "Poison"],
species: "Vilnotic",
id: "vilnotic",
baseStats: {hp: 87, atk: 62, def: 97, spa: 100, spd: 100, spe: 40}
abilities: {0: "Autonomous Spores"},
weightkg: 15.05,
fusion: ["Vileplume", "Shiinotic"],
},



(morpeko)

DNA Donors/ Parents: Morpeko / Kingler
Shared Egg Group:
Offspring Name: Morphling-Light
New Types:

DNA Donors/ Parents: Morpeko / Kingler
Shared Egg Group:
Offspring Name: Morphling-Dark
New Types:

New Base Stats: 56 / 122 / 96 / 60 / 64 / 96 [BST: 494] (+0 HP / +10 Atk / +10 Def / +0 SpA / +10 SpD / +10 Spe)
New Ability and Desc: Hunger Switch + Hyper Cutter = Morph: Morphling exclusive. Morphling switches between Light and Dark form every turn. This effects the typing of Aura Wheel and Morphling’s secondary typing. Stat drops are removed after a form switch.
Notable Moves:
Aura Wheel, Brick Break, Crabhammer, Crunch, Fire Fang, High Horsepower, Ice Fang, Liquidation, Outrage, Psychic Fangs, Rapid Spin, Seed Bomb, Superpower, Thunder Punch, Wild Charge
Volt Switch
Agility, Parting Shot, Protect, Swords Dance
Role Identification: Physical Wallbreaker, Setup Sweeper, VoltTurnShot user
morphling-light: {
num: 75000###,
types:["Water", "Electric"],
species: "Morphling-Light",
id: "morphling-light",
baseStats: {hp: 56, atk: 122, def: 96, spa: 60, spd: 64, spe: 96}
abilities: {0: "Morph"},
weightkg: 31.5,
fusion: ["Morpeko", "Kingler"],
},




DNA Donors/ Parents: Maractus / Mr. Rime
Shared Egg Group:
Offspring Name: Mr. Actus
New Types:

New Base Stats: 77 / 85 / 76 / 128 / 83 / 75 [BST: 524] (+0 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +10 Spe)
New Ability and Desc: Storm Drain + Screen Cleaner = Storm Cleaner: Effects of Storm Drain + Screen Cleaner.
Notable Moves:



Role Identification:
mr. actus: {
num: 75000###,
types:["Grass", "Ice"],
species: "Mr. Actus",
id: "mr. actus",
baseStats: {hp: 77, atk: 85, def: 76, spa: 128, spd: 83, spe: 75}
abilities: {0: "Storm Cleaner"},
weightkg: 43.1,
fusion: ["Maractus", "Mr. Rime"],
},



To be edited w/ more
 
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1 physical wallbreaker, 1 special wallbreaker, 1 physical wall, 1 special wall



DNA Donors: Avalugg / Stakataka
Offspring Name: AT-AT
New Types:

New Base Stats: 90 / 130 / 200 / 50 / 90 / 20 [BST: 580] (+12 HP / +6 Atk / +3 Def / +2 SpA / +17 SpD / +0 Spe)
New Ability and Desc: Sturdy + Beast Boost = Butt Beards: If this Pokémon is at full HP, it only loses 1 HP from moves that would KO it with 1 hit. Immune to OHKO. Standard BB.
Notable Moves:
Rapid Spin, Gyro Ball, Avalanche
Don't.
Trick Room
Role Identification: Physical Wall, Trick Room Physical Wallbreaker
at-at: {
num: 75000###,
types:["Ice", "Steel"],
species: "AT-AT",
id: "at-at",
baseStats: {hp: 90, atk: 130, def: 200, spa: 50, spd: 90, spe: 20}
abilities: {0: "Butt Beards"},
weightkg: 662.5,
fusion: ["Avalugg", "Stakataka"],
},


DNA Donors/ Parents: Latios / Keldeo
Shared Egg Group:
Offspring Name: Keldios
New Types:

New Base Stats: 90 / 82 / 86 / 140 / 112 / 119 [BST: 629] (+5 HP / +1 Atk / +1 Def / +11 SpA / +12 SpD / +10 Spe)
New Ability and Desc: Levitate + Justified = Smooth Criminal: This Pokémon is immune to Dark- and Ground-type moves, and raises its Attack by 1 stage if hit with a Dark- or Ground-type move.
Notable Moves:
Last Resort, Steel Wing, Dive, Waterfall, Aqua Jet, Sacred Sword, Close Combat, Megahorn, Liquidation, Poison Jab, Superpower,
Luster Purge, Psyshock, Aura Sphere, Secret Sword, Dragon Pulse, Ice Beam, Stored Power, Thunderbolt, Energy Ball, Surf, Muddy Water
Tailwind, Psycho Shift, Trick, Wonder Room, Roost, Recover, Mimic, Heal Block, Defog
Role Identification
: Special Wallbreaker
keldios: {
num: 75000###,
types:["Psychic", "Fighting"],
species: "Keldios",
id: "keldios",
baseStats: {hp: 90, atk: 82, def: 86, spa: 140, spd: 112, spe: 119}
abilities: {0: "Smooth Criminal"},
weightkg: 54.25,
fusion: ["Latios", "Keldeo"],
},



DNA Donors: Goodra / Nihilego
Offspring Name: Nohodero
New Types:

New Base Stats: 110 / 76 / 76 / 120 / 140 / 100 [BST: 622] (+11 HP / +0 Atk / +18 Def / +2 SpA / +0 SpD / +9 Spe)
New Ability and Desc: Gooey + Beast Boost = Buoy: Pokémon making contact with this Pokémon have their highest stat lowered by 1 stage. Whenever a Pokémon faints, this Pokémon raises its Speed by 1 stage.
Notable Moves:



Role Identification: What? Did you want me to give it 110/54/160 bulk?
nohodero: {
num: 75000###,
types:["Dragon", "Poison"],
species: "Nohodero",
id: "nohodero",
baseStats: {hp: 110, atk: 76, def: 76, spa: 120, spd: 140, spe: 100}
abilities: {0: "Buoy"},
weightkg: 103,
fusion: ["Goodra", "Nihilego"],
},
 
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DNA Donors/ Parents: Vileplume / Shiinotic
Shared Egg Group:
Offspring Name: Vilnotic
New Types:

New Base Stats: 87 / 62 / 87 / 100 / 110 / 40 [BST: 486] (+20 HP / +0 Atk / +5 Def / +0 SpA / +15 SpD / +0 Spe)
New Ability and Desc: Effect Spore + Illuminate = Autonomous Spores: Effects of Effect Spore + User cannot fall asleep
Notable Moves:
Bullet Seed, Body Slam, Drain Punch, Petal Blizzard
Energy Ball, Giga Drain, Moonblast, Sludge Bomb, Solar Beam, Pollen Puff
Aromatherapy, Leech Seed, Light Screen, Moonlight, Sleep Powder, Strength Sap, Spore, Swords Dance, Synthesis, Thunder Wave, Toxic
Role Identification: Cleric, Special Wall, technically a setup sweeper lol, Status Spreader
vilnotic: {
num: 75000###,
types:["Grass", "Poison"],
species: "Vilnotic",
id: "vilnotic",
baseStats: {hp: 87, atk: 62, def: 97, spa: 100, spd: 100, spe: 40}
abilities: {0: "Autonomous Spores"},
weightkg: 15.05,
fusion: ["Vileplume", "Shiinotic"],
},



(morpeko)

DNA Donors/ Parents: Morpeko / Kingler
Shared Egg Group:
Offspring Name: Morphling-Light
New Types:

DNA Donors/ Parents: Morpeko / Kingler
Shared Egg Group:
Offspring Name: Morphling-Dark
New Types:

New Base Stats: 56 / 122 / 96 / 60 / 64 / 96 [BST: 494] (+0 HP / +10 Atk / +10 Def / +0 SpA / +10 SpD / +10 Spe)
New Ability and Desc: Hunger Switch + Shell Armor = Morph: Morphling exclusive. Morphling switches between Light and Dark form every turn. This effects the typing of Aura Wheel and Morphling’s secondary typing. Stat drops are removed after a form switch.
Notable Moves:
Aura Wheel, Brick Break, Crabhammer, Crunch, Fire Fang, High Horsepower, Ice Fang, Liquidation, Outrage, Psychic Fangs, Rapid Spin, Seed Bomb, Superpower, Thunder Punch, Wild Charge
Volt Switch
Agility, Parting Shot, Protect, Swords Dance
Role Identification:
morphling-light: {
num: 75000###,
types:["Water", "Electric"],
species: "Morphling-Light",
id: "morphling-light",
baseStats: {hp: 56, atk: 122, def: 96, spa: 60, spd: 64, spe: 96}
abilities: {0: "Morph"},
weightkg: 31.5,
fusion: ["Morpeko", "Kingler"],
},



To be edited w/ more
bit confused about the abilities, Illuminate never offered any protection against sleep and neither of the abilities used for Morph have anything to do with stat drops?
 
bit confused about the abilities, Illuminate never offered any protection against sleep and neither of the abilities used for Morph have anything to do with stat drops?
It had to be effect spore + something. I chose illuminate because it will have a thematic usage in providing light so you can’t fall asleep.


For Morph, I reckon he meant to use Hyper Cutter instead of Shell Armor.
Ah fuck my bad
 

earl

(EVIOLITE COMPATIBLE)
is a Community Contributor
esteemed user Anaconja requested I do a review of current subs, so here I go:

DNA Donors/ Parents: Alakazam / Sigilyph
Offspring Name: Alakalyph
Role: Special Wallbreaker
New Types:

New Base Stats: 78 / 59 / 75 / 135 / 92 / 123 [BST: 563] (+15 HP / +5 Atk / +14 Def / +16 SpA / +5 SpD / +15 Spe)
New Ability and Desc: Magic Guard + Magic Guard = Magic Guard
Notable Moves:
Psychic, Psyshock, Energy Ball, Focus Blast, Dazzling Gleam, Shadow Ball, Dark Pulse, Heat Wave, Ice Beam
Calm Mind...? Roost at best
Justification: Its like Alakazam if Alakazam had literally any coverage it would want. Doot gets smacked hard by Psychic, it has Energy Ball for Uranus, Ice Beam for Saturn and Heat Wave for Mr Gross. The thing's main issue is 4MSS, as it has a ton of coverage moves it'd like to use but can't run all of them at once
asakalypham: {
num: 75000###,
types:["Psychic", "Flying"],
species: "Alakalyph",
id: "alakalyph",
baseStats: {hp: 68, atk: 59, def: 67, spa: 144, spd: 92, spe: 133}
abilities: {0: "Magic Guard"},
weightkg: 31,
fusion: ["Alakazam", "Sigilyph"],
},
This thing could become probelmatic for bulkier teams later down the line with that bulk- 3 attacks set sounds obnoxious to switch (psychic/heat wave/dazzling gleam with roost or CM sounds nasty against the meta at the moment), not to mention the threat of a Cosmic Power psycho shift stored power set completely reversing the checks and counters. Or sash counter. I'd recommend fusing sigi or alakazam with a slightly less potent magic guard abuser, because alakazam with any coverage it wants sounds nasty.

Fusion: Vikalure (Chandelure and Vikavolt)
Role: Special Wallbreaker, Webs Setter, Set-up Sweeper
Type: Ghost/Electric
Ability: Unbroken Curse (Infiltrator + Levitate) - Immune to Ground-type moves and grounded entry hazards. Ignores the opponent's immunities when attacking, as well as anything else which Infiltrator would ignore.
Stat Distribution: 68 / 62 / 100 / 165 / 82 / 71 (+10 Defence, +20 Sp.Atk, +10 Speed)
Relevant Moves:
Offensive: Fire Blast, Overheat, Flamethrower, Thunderbolt, Volt Switch, Dark Pulse, Energy Ball, Flash Cannon, Bug Buzz, Shadow Ball, Psychic

Set-up: Calm Mind, Agility

Utility: Will-O-Wisp, Clear Smog, Haze, Memento, Roost, Taunt, Sticky Web

Justification: Well, the base Special Attack stat makes it pretty clear that this is cut out for wallbreaking. Smacks Sabatus with a STAB Shadow Ball off of 165 base Sp. Atk, smacks Quappo with an Electric move that couldn't care less about its Ground typing, and is generally ridiculously difficult to switch into thanks to its attacks no longer caring about any immunities. Vikalure can also choose to toss out some Sticky Webs and it has enough speed to actually outspeed some things afterwards, which your opponent certainly won't be happy about. Alternatively, set up an Agility and outspeed almost everything.
Doesn't this hit virtually everything for neutral if you just have fire coverage? Don't forget that it's a (very potent) web setter, and that having such a viable webs setter might make webs overbearing.


Fusion: Roooopa
Role: Special Wallbreaker
Type:
/

Ability: Levitation Trick (Magician + Levitate): Derivative effects combined.
Stat Distribution: 85 (+20) / 87 / 88 (+5) / 140 (+13) / 118 / 80 (+2) (598 BST)
Weight: 4.65 kg
Relevant Moves:
: Knock Off
: Energy Ball, Overheat, Psychic, Psyshock, Thunderbolt, Volt Switch
: Calm Mind, Defog, Nasty Plot, Taunt, Trick
Justification: Roooopa exists as a Nasty Plot wallbreaker, because guess what? As it turns out, NP + dual STABs and Energy Ball just so happens to completely eliminate every single currently existing wall, from Quappo to Mr. Gross! Faster foes are quite the bother for it, but its bulk is serviceable to tank their hits in a pinch.

roooopa: {
num: 906###,
types:["Psychic", "Fire"],
species: "Roooopa",
id: "roooopa",
baseStats: {hp: 85, atk: 87, def: 88, spa: 140, spd: 118, spe: 80}
abilities: {0: "Levitation Trick"},
weightkg: 4.65,
fusion: ["Hoopa", "Rotom-Heat"],
},



Fusion: Manaka-Galaka
Role: Physical Wallbreaker
Type:
/

Ability: Beast Tactics (Gorilla Tactics + Beast Boost): Boosts the user's highest stat by 1.5x but locks them into the first chosen move.
Stat Distribution: 95 (+12) / 135 / 135 (+2) / 41 / 78 / 60 (+6) (544 BST)
Weight: 470 kg
Relevant Moves:
: Earthquake, Flare Blitz, Gyro Ball, Icicle Crash, Iron Head, Stone Edge
: LOL
: whose mans
Justification: This is my attempt to make a balanced Gorilla Tactics abuser (I mean technically you could do other sets that don't raise Attack, but with that side effect how tf are those gonna work outside of maybe some extremely gimmicky physdef set). Speed is now much too low to really use Scarf that well, and it is marginally weaker than the OG Galaritan. That said, these nerfs free it up to run Choice Band pretty much all the time, and wew boy is it dangerous for fat stuff still, especially with U-Turn as a great neutral option when you're unsure what to do. Its defensive utility is also infinitely improved over Darmanitan-Galar, making it far from a glass cannon.

manakagalaka: {
num: 907###,
types:["Ice", "Steel"],
species: "Manaka-Galaka",
id: "manakagalaka",
baseStats: {hp: 95, atk: 135, def: 135, spa: 41, spd: 78, spe: 60}
abilities: {0: "Beast Tactics"},
weightkg: 470,
fusion: ["Darmanitan-Galar", "Stakataka"],
},
good shit on the staka darm lol

Fusion Name: Medbay
Role:Physical Wallbreaker, Priority(Fake Out, Quick Attack, Bullet Punch)
New Types:

New Base Stats: 85 / 65 / 86 / 60 / 86 / 104 [BST: 486] (+13 HP / +7 Atk / +10 Def / +5 SpA / +10 SpD / +25 Spe)
New Ability and Desc: Huge Power + Pure Power = Power Power:
Notable Moves:
:Quick Attack, Earthquake, Fire Punch, Thunder Punch, Ice Punch, Low Kick, Body Slam, Gunk Shot, Superpower, Iron Head, Stone Edge, Zen Headbutt, High, Jump Kick, Rock Slide, Poison Jab, Bullet Punch, Drain Punch, Fake Out, Psycho Cut, Knock Off
:No
:Swords Dance, Bulk Up, Detect, Recover
Justification: Honestly this is here because Mercury was too strong.



Fusion Name: Galarian Bong
Role: Physical Wall
New Types:

New Base Stats: 86 / 89 / 120 / 100 / 93 / 46 [BST: 534] (+20 HP / +0 Atk / +2 Def / +18 SpA / +0 SpD / +0 Spe)
New Ability and Desc: Levitate + Heatproof = Perfect: It combines the effects
Notable Moves:
:Body Press, Explosion
:Psychic, Psyshock, Shadow Ball, Flash Cannon, Strange Steam, Heat Wave, Sludge Bomb, Clear Smog, Flamethrower, Fire Blast, Thunderbolt, Dark Pulse, Sludge Wave, Dazzling Gleam
:Stealth Rock, Calm Mind, Defog, Toxic, Aromatherapy, Memento, Destiny Bond, Pain Split, Will-O-Wisp, Toxic Spikes, Trick Room
Justification:It has no weaknesses thanks to that ability. It also has the best defensive typing available and decent special attack so it can actually fight back. Unfortunately pain split is its only method of recovery, but that's a fair trade off for literally no weaknesses.



DNA Donors/ Parents: Registeel / Umbreon
Fusion Name: Umbersteel
Role: Special Wall
New Types:

New Base Stats: 107 / 90 / 130 / 67 / 140 / 57 [BST: 591] (+20 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability and Desc: Synchronize + Clear Body = Synced Body: It combines the effects
Notable Moves:
:Foul Play, Crunch, Payback, Iron Head, Hammer Arm, Explosion, Superpower, Earthquake, Brick Break, Rock Slide, Ice Punch, Thunder Punch,
:No
:Moonlight, Taunt, Detect, Curse, Wish, Toxic, Thunder Wave, Stealth Rock, Heal Bell
Justification: A good defensive typing, an ability that deters status moves, access to recovery, and just generally good defenses. Hell in this metal 90 attack isn't bad for a wall. However it suffers one glaring weakness, namely to fighting types. Even with defenses like those that four times weakness holds it back, and if this gets in for balance sake vote for a fighting type.



Offspring Name: Ninja Sky
Role: Special Wallbreaker, Special Sweeper
New Types:

New Base Stats: 100 / 100 / 71 / 125 / 73 / 125 [BST: 594] (+14 HP / +1 Atk / +0 Def / +14 SpA / +0 SpD / +1 Spe)
New Ability and Desc: Protean + Serene Grace = Changing Grace: It combines the effects
Notable Moves:
:Ehh you could maybe make it work.
:Seed Flare, Air Slash, Dazzling Gleam, Psychic, Hydro Pump, Surf, Dark Pulse, Ice Beam, Scald
: Leech Seed, Taunt, Toxic Spikes
Justification: This motherfucker takes down the two already existing walls, the clown fridge, and Mr.Gross. It can score flinches with air slash, lower special defense stats with seed flare, and burn things with scald. Seriously that burn chance is why its even mentioned on the relevant moves. It gets STAB with every move it uses making every hit as strong as it can be. It can set up hazards with leech seed and toxic spikes, while also taunting slower walls.
Speed feels a bit too high on the diggersby+medicham, more around 90 feels more valid for that type of mon.
Do we really want paraflinch and seed drop cheese in this meta with the skymin fusion


Fusion: Regice / Deoxys-Attack
Roles: Special Wallbreaker, Hail Setter, Veil Setter, Hazard Setter
Name: Acidice
Type:

Stats: 85 / 115 / 80 / 140 / 110 / 100 [BST: 630] (+20 HP / +0 Atk / +20 Def / +0 SpA / +0 SpD / +0 Spe)
Ability: Ice Body + Pressure = Precipitation: On switch-in, this Pokemon summons Hail.
Moves:
Superpower
Psycho Boost, Blizzard, Focus Blast, Thunderbolt, Grass Knot
Aurora Veil, Spikes, Stealth Rock, Nasty Plot, Taunt, Recover, Skill Swap, Magic Coat
Justification: An overall very nice Pokémon for Hyper-Offense teams.
acidice: {
num: 75000###,
types:["Ice", "Psychic"],
species: " Acidice",
id: " acidice",
baseStats: {hp: 85, atk: 115, def: 80, spa: 140, spd: 110, spe: 100}
abilities: {0: "Precipitation"},
weightkg: 117.9,
fusion: ["Regice", "Deoxys-Attack"],
},
Feels more like a veil setter than a wallbreaker- it should fill the primary role of wallbreaker, not be secondary to a more potent role

Posted this one in the normal one, but I’ll post it here.



ECHOES ACT 2!
Parents: Primarina / Cursola
Shared Egg Group: Water 1
Offspring Name: Echoes Act 2
Role: Special Wallbreaker
New Types:

New Base Stats: 70 / 84 / 62 / 155 / 123 / 75 [BST: 579] (+20 SpA / +20 Spe)
New Ability and Desc: Liquid Voice + Perish Body = Phantom of the Opera: Sound-based moves have their power increased by 1.2 and have a 10% chance of activating Perish Song on the target. Not applied to status moves & Disarming Voice
Notable Moves:
: yes
: Hyper Voice, Sparkling Aria, Moonblast, Shadow Ball, Power Gem, Earth Power, Scald, Energy Ball, Psychic, Night Shade, Hex, etc.
: Will-O-Wisp, Destiny Bond, Perish Song, Life Dew, Encore, Calm Mind, Curse, Spite, etc.
Justification: Ya like Perish Song? What if every time you used Hyper Voice, you could force the opponent to switch out or sac? This is the mon for that.

echoes act 2: {

num: 75000###,

types:["Ghost", "Fairy"],

species: "Echoes Act 2",

id: "echoes act 2",

baseStats: {hp: 80, atk: 94, def: 72, spa: 145, spd: 133, spe: 55}

abilities: {0: "Phantom of the Opera"},

weightkg: 22.2,

fusion: ["Primarina", "Cursola"],

},
Where did the 1.2x power boost come from

1 physical wallbreaker, 1 special wallbreaker, 1 physical wall, 1 special wall



DNA Donors/ Parents: Goodra / Nihilego
Shared Egg Group:
Offspring Name: Nohodero
New Types:

New Base Stats: 110 / 76 / 76 / 120 / 140 / 100 [BST: 622] (+11 HP / +0 Atk / +18 Def / +2 SpA / +0 SpD / +9 Spe)
New Ability and Desc: Gooey + Beast Boost = Buoy: Pokémon making contact with this Pokémon have their highest stat lowered by 1 stage. Whenever a Pokémon faints, this Pokémon raises its Speed by 1 stage.
Notable Moves:



Role Identification: What? Did you want me to give it 110/54/160 bulk?
nohodero: {
num: 75000###,
types:["Dragon", "Poison"],
species: "Nohodero",
id: "nohodero",
baseStats: {hp: 110, atk: 76, def: 76, spa: 120, spd: 140, spe: 100}
abilities: {0: "Buoy"},
weightkg: 103,
fusion: ["Goodra", "Nihilego"],
},
Lack of recovery is a bit sus

Most of the stuff here is pretty tame so far (compared to last slate's regen orgy, at least). Keep it up
 

Deleted member 503163

Guest
esteemed user Analconja requested I do a review of current subs, so here I go:

Speed feels a bit too high on the diggersby+medicham, more around 90 feels more valid for that type of mon.
Do we really want paraflinch and seed drop cheese in this meta with the skymin fusion
I dropped the speed to 94 but yeah we need paraflinch and seed drop. After much deliberation ninja sky has been replaced.
 
Last edited by a moderator:
Doesn't this hit virtually everything for neutral if you just have fire coverage? Don't forget that it's a (very potent) web setter, and that having such a viable webs setter might make webs overbearing.
It is pretty frail and slow, along with its typing having 3 common weaknesses, so I'm really not convinced it would be very reliable at setting webs up. As for hitting everything neutral, yeah, that's the point. Vikalure is really specifically good at dealing lots of damage whenever it gets an attack off, but is pretty iffy on every other front.
 

earl

(EVIOLITE COMPATIBLE)
is a Community Contributor
It is pretty frail and slow, along with its typing having 3 common weaknesses, so I'm really not convinced it would be very reliable at setting webs up. As for hitting everything neutral, yeah, that's the point. Vikalure is really specifically good at dealing lots of damage whenever it gets an attack off, but is pretty iffy on every other front.
If you can outspeed and threaten a 2HKO on anything defensive (with investment you will outspeed) it's not too hard to just toss up hazards
 

earl

(EVIOLITE COMPATIBLE)
is a Community Contributor

DNA Donors/ Parents: Dhelmise / Perrserker
Roles: Physical Wallbreaker, Offensive Pivot, Hazard Control
Offspring Name: Miser
New Types:

New Base Stats: 70 / 121 / 107 / 78 / 80 / 62 [BST: 518] (+0 HP / +1 Atk / +7 Def / +10 SpA / +5 SpD / +17 Spe)
New Ability and Desc: Steelworker + Steely Spirit = Stainless Steel: Steel-type attacks of the user and its allies have their power doubled.
Notable Moves:
Anchor Shot, Power Whip, U-Turn, Rapid Spin, Earthquake, Close Combat, Heavy Slam, Knock Off
S T E E L B E A M
Swords Dance, Synthesis
Role Identification: A wallbreaker with decent bulk and an incredibly powerful Anchor Shot. However, its STAB combo is pretty easy to wall and bulky Steel resists like Doot and Mr. Gross easily eat Anchor Shots. Early game it can switch in on Pokemon such as Quappo and chip down the opponent with Knock Off or U-Turn before bulldozing with its STABs. Slow and exploitable special bulk, though.
miser: {
num: 75000###,
types:["Grass", "Steel"],
species: "Miser",
id: "miser",
baseStats: {hp: 70, atk: 120, def: 100, spa: 68, spd: 75, spe: 45}
abilities: {0: "Stainless Steel"},
weightkg: 119,
fusion: ["Dhelmise", "Perrserker"],
},


DNA Donors/ Parents: Sharpedo / Yanmega
Roles:
Offspring Name: Money
New Types:

New Base Stats: 78 / 98 / 73 / 125 / 48 / 105 [BST: 527] (+0 HP / +0 Atk / +10 Def / +20 SpA / +0 SpD / +10 Spe)
New Ability and Desc: Speed Boost + Rough Skin = Death Grips: The opponent loses 1/8th of their maximum HP at the end of each turn.
Notable Moves:
U-Turn
Air Slash, Dark Pulse, Giga Drain, Ice Beam, Hydro Pump, Psychic
Destiny Bond, Protect
Role Identification: Standard special wallbreaker that whittles down its checks with its ability. Could be fun in volt-turn cores, but shouldn't be too good as a pivot due to its lack of switch in opportunities. Protect could also be cool to safely bring a target into KO range.
money: {
num: 75000###,
types:["Flying", "Dark"],
species: "Money",
id: "money",
baseStats: {hp: 78, atk: 98, def: 73, spa: 125, spd: 48, spe: 105}
abilities: {0: "Death Grips"},
weightkg: 70.15,
fusion: ["Sharpedo", "Yanmega"],
},


DNA Donors/ Parents: Orbeetle / Gigalith
Roles: Special Wall, Defensive Pivot, Hazards, Mixed Wall
Offspring Name: Trigger
New Types:

New Base Stats: 79 / 100 / 120 / 70 / 120 / 60 [BST: 549] (+7 HP / +10 Atk / +0 Def / +0 SpA / +20 SpD / +3 Spe)
New Ability and Desc: Frisk + Sand Stream = Pierce the Heavens: Summons Sandstorm on entry. Any Pokemon that isn't Rock-type has their held item identified at the end of each turn in a Sandstorm summoned by a Pokemon with this ability.
Notable Moves:
U-Turn, Rock Blast, Stone Edge, Body Press, Earthquake, Explosion

Recover, Stealth Rock, Sticky Web, Hypnosis
Role Identification: A special wall (bug/rock is a garbage physically defensive typing with Mr. Gross everywhere) that abuses Heavy Duty Boots to pivot around and set hazards while scouting the opponent. Not an amazing Sticky Web setter because Sticky Web is appreciated by offensive teams, and this thing is a massive momentum suck and taunt bait. Look at standard Orbeetle for an example of "bulky but passive" web setter not panning out. To make it work you'd have to run explosion or something. Should be a good rocks setter though and overall a nice special wall. Also the shiny colors on these 2 vibe so well!
trigger: {
num: 75000###,
types:["Bug", "Rock"],
species: "Trigger",
id: "trigger",
baseStats: {hp: 72, atk: 90, def: 120, spa: 70, spd: 100, spe: 57}
abilities: {0: "Pierce the Heavens"},
weightkg: 150.4,
fusion: ["Orbeetle", "Gigalith"],
},
 
Last edited:

DNA Donors/ Parents: Dhelmise / Perrserker
Shared Egg Group: DNA
Offspring Name: Miser
New Types:

New Base Stats: 70 / 121 / 107 / 78 / 80 / 62 [BST: 518] (+0 HP / +1 Atk / +7 Def / +10 SpA / +5 SpD / +17 Spe)
New Ability and Desc: Steelworker + Steely Spirit = Stainless Steel: Steel-type attacks of the user and its allies have their power doubled.
Notable Moves:
Anchor Shot, Power Whip, U-Turn, Rapid Spin, Earthquake, Close Combat, Heavy Slam, Knock Off
S T E E L B E A M
Swords Dance, Synthesis
Role Identification: A wallbreaker with decent bulk and an incredibly powerful Anchor Shot. However, its STAB combo is pretty easy to wall and bulky Steel resists like Doot and Mr. Gross easily eat Anchor Shots. Early game it can switch in on Pokemon such as Quappo and chip down the opponent with Knock Off or U-Turn before bulldozing with its STABs. Slow and exploitable special bulk, though.
miser: {
num: 75000###,
types:["Grass", "Steel"],
species: "Miser",
id: "miser",
baseStats: {hp: 70, atk: 120, def: 100, spa: 68, spd: 75, spe: 45}
abilities: {0: "Stainless Steel"},
weightkg: 119,
fusion: ["Dhelmise", "Perrserker"],
},
+2 252+ Atk Choice Band Perrserker Anchor Shot vs. 252 HP / 0 Def Toxapex: 147-174 (39.9 - 47.2%) -- guaranteed 3HKO
+2 252+ Atk Choice Band Perrserker Anchor Shot vs. 252 HP / 0 Def Metagross: 189-222 (46.7 - 54.9%) -- 99.6% chance to 2HKO after Stealth Rock
(didn't give the enemies items but i dont think it changes much)
I'm not sure if it's too big of an issue but the fact that Doot has to run phys. def investment in order to be able to switch in to Anchor Shot after Stealth Rocks is a bit worrying. Even with max Def an anchor shot deals about 32% on average and you outspeed so you can reliably switch it out with its ability before it can do anything. Even Mr. Gross takes around 50% with full HP investment and then loses its ability to switch that turn, which is worrying.
 

earl

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is a Community Contributor
+2 252+ Atk Choice Band Perrserker Anchor Shot vs. 252 HP / 0 Def Toxapex: 147-174 (39.9 - 47.2%) -- guaranteed 3HKO
+2 252+ Atk Choice Band Perrserker Anchor Shot vs. 252 HP / 0 Def Metagross: 189-222 (46.7 - 54.9%) -- 99.6% chance to 2HKO after Stealth Rock
(didn't give the enemies items but i dont think it changes much)
I'm not sure if it's too big of an issue but the fact that Doot has to run phys. def investment in order to be able to switch in to Anchor Shot after Stealth Rocks is a bit worrying. Even with max Def an anchor shot deals about 32% on average and you outspeed so you can reliably switch it out with its ability before it can do anything. Even Mr. Gross takes around 50% with full HP investment and then loses its ability to switch that turn, which is worrying.
I mean why wouldn't the toxapex fusion run physical investment- It's clearly inclined to do that. Why should it wall a physical wallbreaker with just max HP? And with low speed, it's only truly a threat against the most defensive of teams, it should be revenge killed by a wide variety of special attackers and it's not exactly easy to bring in with the subpar bulk.
 
I mean why wouldn't the toxapex fusion run physical investment- It's clearly inclined to do that. Why should it wall a physical wallbreaker with just max HP? And with low speed, it's only truly a threat against the most defensive of teams, it should be revenge killed by a wide variety of special attackers and it's not exactly easy to bring in with the subpar bulk.
Having 10 higher base Defence than Special Defence doesn't mean that investing in Special Defence is suddenly pointless, though? Toxapex itself used Sp. Def sets for most of SM as far as I'm aware. While its bulk may be iffy, it does have an excellent defensive typing that should ease things rather a bit, and when it does get in through either switching on a resist, or a slow U-Turn, or just switching in after a Pokemon dies it is really damn hard to stop it from just claiming a KO or massive chip with one move.
 

earl

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is a Community Contributor
Having 10 higher base Defence than Special Defence doesn't mean that investing in Special Defence is suddenly pointless, though? Toxapex itself used Sp. Def sets for most of SM as far as I'm aware. While its bulk may be iffy, it does have an excellent defensive typing that should ease things rather a bit, and when it does get in through either switching on a resist, or a slow U-Turn, or just switching in after a Pokemon dies it is really damn hard to stop it from just claiming a KO or massive chip with one move.
That's how wallbreakers like Dracovish function, yes. If you're slow you better have the bulk/defensive typing to make yourself worth running, otherwise you're just a deadweight against offense. What you describe is correct play in order to bring in a wallbreaker like this, it's how the game works. If this had better speed than being bottom 3 speedwise maybe it would be more problematic but this simply can't excel against offense and already has counters present for stall, making it a standard balance breaker. Also Steel resists will just become more prevalent with time.

And the issue isn't that Toxapex shouldn't be investing in special defense (it can if the team needs it). It's that it's unrealistic to expect an uninvested defensive mon to wall a physical wallbreaker by virtue of typing alone.
 
Posted this one in the normal one, but I’ll post it here.



ECHOES ACT 2!
Parents: Primarina / Cursola
Shared Egg Group: Water 1
Offspring Name: Echoes Act 2
Role: Special Wallbreaker
New Types:

New Base Stats: 70 / 84 / 62 / 155 / 123 / 75 [BST: 579] (+20 SpA / +20 Spe)
New Ability and Desc: Liquid Voice + Perish Body = Phantom of the Opera: Sound-based moves have their power increased by 1.2 and have a 10% chance of activating Perish Song on the target. Not applied to status moves & Disarming Voice
Notable Moves:
: yes
: Hyper Voice, Sparkling Aria, Moonblast, Shadow Ball, Power Gem, Earth Power, Scald, Energy Ball, Psychic, Night Shade, Hex, etc.
: Will-O-Wisp, Destiny Bond, Perish Song, Life Dew, Encore, Calm Mind, Curse, Spite, etc.
Justification: Ya like Perish Song? What if every time you used Hyper Voice, you could force the opponent to switch out or sac? This is the mon for that.

echoes act 2: {

num: 75000###,

types:["Ghost", "Fairy"],

species: "Echoes Act 2",

id: "echoes act 2",

baseStats: {hp: 80, atk: 94, def: 72, spa: 145, spd: 133, spe: 55}

abilities: {0: "Phantom of the Opera"},

weightkg: 22.2,

fusion: ["Primarina", "Cursola"],

},
Where did the 1.2x power boost come from
oh no they saw it

Being honest here, wanted to have Liquid voice be similar to the other -ate abilities, so I gave it the power boost. If you want me to remove it, just say so & I will.
 

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