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Court Change, Taunt, Roost Justification: A set of Heat Wave / Ice Beam / Psychic / Court Change already hits a very good portion of the meta. It abuses Pyromancer so as not to take hazard damage and also to use Life Orb with no drawbacks.
Hazard Setter: OPStellar, Yung Dramps, Bigrob8917 Hazard Control: OPStellar, Depressed Gay, leonard(from big bang theory) Stall: Depressed Gay, anaconja, leonard(from big bang theory) Choice Scarfer: leonard(from big bang theory), Lizards in Blue, Depressed Gay
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Hazard Setter: OPStellar, Bigrob8917, Yung Dramps Hazard Control: OPStellar, Cookie Butter, AquaticPanic Stall: leonard (from big bang theory), OPStellar, Depressed Gay Choice Scarfer: Lizards in Blue, Tuthur1, leonard (from big bang theory)
Hazard Setter:
OPStellar 5
Yung Dramps 9
anaconja 2
Depressed Gay 2
Tuthur1 7
leonard (from big bang theory) 3
Bigrob8917 2
Hazard Control:
OPStellar 7
Depressed Gay 5
leonard (from big bang theory) 12
Cookie Butter 0
AquaticPanic 7
Stall:
Depressed Gay 9
anaconja 8
leonard (from big bang theory) 3
OPStellar 3
Cookie Butter 6
Stitch98 1
Choice Scarfer:
leonard (from big bang theory) 9
Lizards in Blue 4
Depressed Gay 7
Tuthur1 5
anaconja 2
Depressed Gay I am sorry for not mentioning this sooner, but I thought bulking up the HP by 20 would do more than just bulking up the defense stats… Guzzlord/Dusknoir would be bulkier with +10 in each defense and +20 in HP, or +10 in each defense +10 in HP and +10 in Atk. Just my opinion, though, right?
Honestly, I like almost all submissions. Even a hyper offensive person like me understands that stall is viable. That said, I can't vote for them all sadly so I had to make my choice;
Hazard Setter: Yung Dramps, OPStellar, Bigrob8917 Hazard Control: OPStellar, leonard(from big bang theory), AquaticPanic Stall: OPStellar, Cookie Butter, anaconja Choice Scarfer: Tuthur1, Depressed Gay, Lizards in Blue
Hazard Setter: leonard(from big bang theory), Tuthur1, Depressed Gay Hazard Control: leonard(from big bang theory), AquaticPanic, Depressed Gay Stall: Depressed Gay, Leonard (from the big bang theory), Anaconja Choice Scarfer: Depressed Gay, Stitch98, Anaconja
DNA Donors/ Parents: Passimian / Sirfetch'd Roles: Choice Scarf, Offensive Pivot, Hazard Control, Choice Band, Priority, Set-up Sweeper Offspring Name: Sir Pass'd New Types:
New Base Stats: 101 / 127 / 92 / 54 / 71 / 92 [BST: 537] (+20 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe) New Ability and Desc: Defiant + Steadfast= Chivalry: Gains +2 attack and +1 speed when 1 of the user's stats are lowered or they are flinched. Notable Moves:
Close Combat, U-Turn, Knock Off, Gunk Shot, First Impression, Earthquake, Brave Bird, Iron Head
Defog, Swords Dance Role Identification:
sir pass'd: {
num: 75000###,
types:["Fighting"],
species: "Sir Pass'd",
id: "sir pass'd",
baseStats: {hp: 101, atk: 127, def: 92, spa: 54, spd: 71, spe: 92}
abilities: {0: "Chivalry"},
weightkg: 99.9,
fusion: ["Passimian", "Sirfetch'd"],
}, Justification: Passimian is virtually the perfect Scarf abuser, so I just buffed it up a bit and gave it a slightly better ability. Scrappy being a component would have worked against Intimidate abusing, and made it a better Band user than I wanted it to be.
Ability: Galvaforce (Electric Surge + Pressure): Derivative effects combined. Stat Distribution: 49 / 118 (+20) / 92 / 93 / 87 / 117 (+20) (556 BST) Weight: 60.8 Design: Pincurchin with Deoxys color scheme and noodle limbs portruding from where the spikes used to be idk Pokedex Entry: It floats in space without moving for weeks at a time. When it finds a planet it wants to land on, it kicks into high gear, zooming towards it within minutes, leaving an electric trail behind. Relevant Moves:
: Spikes, Toxic Spikes, Stealth Rock, Skill Swap, Taunt, Recover, Nasty Plot, Light Screen, Reflect, Memento, Teleport Justification: Suicide lead with a gigantic pool of choices, including both Spikes, Stealth Rocks and numerous other offensive and support tools backed up by respectable speed and power and a great support ability that powers it up by extension.
Ability:Pressure + Beast Boost = Pressure Boost: it combines the effects New Base Stats: 134 / 100 / 114 / 81 / 114 / 44 [BST: 587] (+0 HP / +0 Atk / +20 Def / +0 SpA / +20 SpD / +0 Spe) Relevant Moves:
:Knock Off
:Night Shade
:Pain Split, Toxic, Will-O-Wisp, Rest, Sleep Talk Justification: Okay so this is a weird staller. It has good bulk but also decent attack. That combined with it being the third slowest thing in the meta gives it a good gyro ball. However this thing has one weakness, FAIRIES. It also has pain split as its only guaranteed method of recovery, which is fair for just having one weakness. It can also make good use of dragon tail to phase out nonfairies.
Flamethrower, Ice Beam, Solar Beam, Earth Power, Bug Buzz, Shadow Ball, Air Slash
Hone Claws, Swords Dance, Quiver Dance, Stealth Rock, Whirlwind, Sticky Web, Roost, Defog, Haze, Mist, Water Sport? Justification: Apparently nothing can really wall it while Ice Beam is in its move pool.
Special set:
Grotesque @ Expert Belt
- Quiver Dance
- Ice Beam
- Bug Buzz
- Earth Power
Physical set:
Grotesque @ Expert Belt
- Hone Claws
- Precipice Blades
- Fell Stinger
- Sticky Web
"Stall" set:
Grotesque @ Heavy Duty Boots
- Defog/Sticky Web
- Stealth Rock
- Whirlwind
- Roost/U-Turn
94 / 100 / 114 / 52 / 94 / 100 [BST: 554] (+10 HP / +8 Atk / +1 Def / +16 SpD / +5 Spe) Ability: Poison Heal + Guts = Ghouliest: If this Pokemon has a major status condition, it restores 1/8 of its maximum HP, rounded down, at the end of each turn and does not lose HP from harmful status, and its Attack is multiplied by 1.5; physical damage halving from burn status is ignored. Notable Moves:
Swords Dance, Parting Shot, Tailwind, Roost, Rock Polish, Defog, Stealth Rock, Obstruct Justification: With a Flame Orb, Venoshock's power would not double against it.
Mixed Wall, Hazard Setter, Stall Psamathe, goddess of sandy beaches. She hates you.
Alternate name 'Palossanitar,' the beached whale you cannot seem to breach.
104 / 104 / 110 / 104 / 104 / 52 [BST: 578] (+12 HP / +7 SpA / +17 SpD / +4 Spe) Ability: Water Compaction + Sand Stream = Sand Compaction: This Pokémon raises its Defense by 2 stages on switch-in and whenever a Water-type move hits it. If this Pokémon is hit with a Water-type move, it summons Sandstorm before calculating the damage. Notable Moves:
Stone Edge, Earthquake, Chip Away, Shadow Claw, Body Press, Counter, Payback
Shore Up, Stealth Rock, Rock Polish or Dragon Dance, Stockpile (or Amnesia and Iron Defense, but that's less protective unless it gets hit by Water), Skill Swap, Hone Claws, Substitute, Roar
Psamathe @ Smooth Rock
- Stealth Rock (Hazard)
- Shore Up (Recovery)
- Roar (Stall)
- Stone Edge/Shadow Ball/Shadow Claw/Counter/Body Press (Primary Attack)
Harder to get rid of because of its Stall functions, Psamathe sets harmful weather, harmful hazards, and an overall harmful experiences because it is immune to Fighting, and if you hit it with Water, it'll Body Press you into pulp and consume your remains. Its decent coverage will tear opponents to shreds. It even has partial trap options like Infestation, if the pain wasn't enough already. Skill Swap comes in handy if you've already abused Shore Up and run out of rocks flying through the air. It may even put you to sleep with Hypnosis, if it's lucky enough. It can even inflict harmful status. Is there anything it can't do? No. It gets Roar (and Dragon Tail) as well as Stealth Rock.
How to defeat it: Grass, Ground, Steel, Ghost, and Dark attacks are still effective. Change the weather. Heavy Rain + Special Water attacks can deal heavy damage. Ground- and Steel-type attacks with Sand Force (if we get one) will be especially effective.
Its Physical Bulk is equal to that of Uranus, but Uranus has the incredible, absolutely phenomenal Unamused Ability that made it our primary Physical Wall. Uranus is also 5 points slower.
Its Special Bulk is slightly less than that of Saturn at base value, but way better if you consider the fact that it is Rock type and summons Sandstorm. However, Saturn has the incredible, absolutely phenomenal Pressure Bounce Ability that defeats the use of this Pokémon as a Hazard Setter.
Its Mixed Bulk is about 30 base points below Kord, but higher in SpD because of its Rock-type-in-Sandstorm factor. Kord is also 8 points slower. HOW DID KORD GET THE WIN AND NOT THIS?!
Our only other Rock type is Ananke (Rock/Fighting). This adds another.
With Stall as its forte, Psamathe would Roar through the entirety of the Meta's current population, Counter through all of the strong Physical Attackers (none are Ghost type except Kord), and Shore Up through some of the strong Special Attackers. Pluto poses something of a threat.
Kord, on the other hand… is rather intimidating. A Dark/Ghost type with 134/114/114 bulk spread, and is a Physical Attacker that can deliver super-effective blows, is slower, and exerts Pressure. That nasty combination makes Psamathe a perfect foil to Kord as a Stall and as a mixed wall (since Kord's only weakness is Fairy).
Resistances: Ice, Fire, Electric, Water, Rock, Steel, Grass, Bug, Psychic, Normal, Flying Neutralities: Ground, Fairy, Dragon, Ghost, Dark Immunity: Poison Weakness: Fighting
87 / 80 / 121 / 104 / 115 / 35 [BST: 544] (+4 HP / +10 Atk / +9 Def / +17 SpA) Ability: Thick Fat + Sand Force = Thick Force: This Pokémon's Ground-, Rock-, and Steel-type attacks have their power increased by 50%, and the power of Fire- and Ice-type attacks against it is 30%. If Sandstorm is active, a Pokémon's attacking stat will be reduced by 70% when using a Ground-, Rock-, or Steel-type attack against this Pokémon, and this Pokémon's attack power increases by 50% when using a Fire- or Ice-type attack. This Pokémon takes no damage from Sandstorm. Notable Moves:
Earthquake, Gyro Ball, Superpower, Outrage, Body Press, Sucker Punch, Fire Punch, Ice Punch, Stone Edge, Grassy Slide
Volt Switch, Apple Acid, Energy Ball, Dragon Pulse, Giga Drain, Draco Meteor, Discharge, Flash Cannon, Power Gem, Tri Attack
Leech Seed, Recover, Growth, Recycle, Iron Defense, Reflect, Light Screen, Substitute, Curse, Sandstorm, Stealth Rock, Taunt Justification: Has the potential to make things difficult for anything that isn't running powerful Fighting-type moves or Taunt at a speed over 35. Plays with your mind if you're trying to figure out what gets lowered or increased (insofar as damage, power, and attacking stat values).
105 / 103 / 78 / 103 / 95 / 80 [BST: 564] (+15 HP / +5 Atk / +4 Def / +8 SpA / +8 Spe) Ability: Chlorophyll + Flash Fire = Epidemic: This Pokemon is immune to Fire-type moves. The first time it is hit by a Fire-type move or sunlight becomes active, its speed is doubled and its attacking stat is multiplied by 1.5 while using a Fire-type attack as long as it remains active and has this Ability (intense sunlight will remain active as long as this Pokémon is active). If this Pokemon is frozen, it cannot be defrosted by Fire-type attacks. Effects stack (if intense sunlight is active and it is hit with a fire-type move). Notable Moves:
Power Whip, Fire Lash, Lunge
Solar Beam, Flamethrower, Fire Blast, Bug Buzz
Coil, Sunny Day Justification: Don't vote for it if you prefer it to be Poison/Fire type.
"Part-Goon Boss" How come Probopass knows so many punch moves? I know Nosepass has arms, but still… it's not a punchy Pokémon.
DNA Donors/ Parents: Probopass / Obstagoon Offspring Name: Osoba New Types:
New Base Stats: 96 / 72 / 130 / 72 / 122 / 67 [BST: 559] (+20 HP / +7 Def / +5 SpA / +7 SpD) New Ability and Desc: Magnet Pull + Guts = Gut Wrench: While this Pokémon is on the field, opposing Steel-type Pokémon and Pokémon inflicted with a status condition are prevented from switching. Ignores burn halving physical damage dealt. This Pokémon's attacks deal 1.5x damage to enemies inflicted with status and to Steel-type enemies. Notable Moves:
Gunk Shot, Thunder/Ice/Fire/Dynamic Punch, X-Scissor, Body Slam, Body Press, Iron Tail, Mega Kick, Close Combat, Knock Off, Counter, Earthquake, Iron Head, Stone Edge, Spark
Volt Switch, Thunderbolt/Thunder, Shadow Ball, Ice Beam/Blizzard, Dazzling Gleam, Flash Cannon, Power Gem, Tri-Attack, Zap Cannon
Parting Shot, Stealth Rock, Obstruct, Hone Claws, Switcheroo/Trick, Taunt, Bulk Up, Work Up, Thunder Wave, Iron Defense, Pain Split, Rock Polish Role Identification: Great at setting status and switching out (Tri-Attack, mixed Electric/Ice/Fire attacks, Body Slam, Gunk Shot).
Sample set for Speedy Bulky Attacker layout:
Osoba @ Red Card
- Hone Claws
- Stone Edge/Gunk Shot/Mega Kick/Iron Tail/Dynamic Punch
- Rock Polish
- Volt Switch
Sample set for Bulky Pivot:
Osoba @ Leftovers
- Flash Cannon/Tri-Attack/Body Slam/Spark/Gunk Shot/Thunder Wave
- Volt Switch/Parting Shot
- Shadow Ball/Ice Beam/Pain Split
- Stealth Rock/Taunt/Iron Defense/Knock Off
DNA Donors: Golisopod / Coalossal Offspring Name: Golopogas New Types:
New Base Stats: 110 / 104 / 130 / 70 / 110 / 35 [BST: 559] (+18 HP / +2 Atk / +0 Def / +0 SpA / +20 SpD / +0 Spe) New Ability and Desc: Emergency Exit + Steam Engine = Enigmata: When an opposing Pokémon has 1/4 or less of its Maximum HP, this Pokémon raises its Speed by 6 stages. This Pokémon switches out to a chosen ally upon successful use of damaging Water- or Fire-type attacks. Notable Moves:
Aqua Jet, Sucker Punch, Rapid Spin, First Impression, Earthquake, Fire Punch, Pin Missile, Rock Blast, Body Press, Knock Off, Waterfall, Close Combat, Poison Jab, Stone Edge
Scald, Burn Up
Tar Shot, Stealth Rock, Spikes, Will-O-Wisp, Pain Split, Taunt Justification: Immediately upon using STAB you switch. This is the ultimate pivot! It all depends on what you're trying to accomplish:
All Water and Fire attacks – Basic pivot stuff (switches out immediately after use, making Burn Up more viable than Overheat because it is more accurate and has the same total PP)
First Impression, Sucker Punch, Aqua Jet – Priority and finishers stuff (Aqua Jet becomes a priority pivot move, making it more viable than U-Turn)
Rapid Spin, Knock Off, Will-O-Wisp, Spikes, Stealth Rock, Taunt – Basic setting-up/clearing-off
Tar Shot, Pain Split – Do what you want with these. Unfortunately, Pain Split is its only recovery move (so hold a recovery item, maybe)
Close Combat, Body Press, Earthquake, Stone Edge – Offensive moves that do not pivot; Aqua Jet comes in handy after Close Combat
Poison Jab, Fire Punch, Will-O-Wisp, Scald – Status-inflicting, mostly defense-buffing attacks. Note that Will-O-Wisp does not count as a damaging attack, so with that you can ensure a burn before you probably use Aqua Jet to switch out. How to counter this Pokémon: Water/Fire immunities.
The best part? Once it brings an opponent's HP down below 1/4, it will be much, MUCH faster and may not even need a priority finisher. But it has Sucker Punch access, just in case…
Have fun exploring the usefulness of this Ability!
Wish, Sleep Talk, Rest, Recycle, Belly Drum, Yawn, Substitute, Gastro Acid, Whirlwind, Refresh, Reflect, Encore Justification: Although this makes it really, really powerful, most of that comes from standard Snorlax. Komala contributes Rapid Spin, U-Turn, and Wish, among other moves.
Ability: Firestorm(Drought+Snow Warning); Firebased hail, fire types immune, does not trigger abilities, weather ball becomes fire type, solar beam does not trigger instantly. Stat Distribution: 71/76/107/103/85/84(+20SpA+20Spe)
Relevant Moves:
Rapid Spin, Flame Charge.
Lava Plume, Fire Blast, Ice Beam, Earth Power, Moonblast, Dark Pulse, Freeze-Dry, Sludge Bomb, Ancient Power, Psyshock.
Shell Smash, Nasty Plot, Curse, Calm Mind, Stealth Rock, Agility, Will-o-Wisp. Justification: Several options to set for a sweep, probably most that will be used is shell smash.
Ability: Pressing Stance (Moxie + Regenerator): This Pokemon restores 1/3 of its maximum HP, rounded down, when it attacks and KOes another Pokemon. Stat Distribution: 95 / 125 / 95 / 85 / 95 / 101 [BST: 599] (+8 HP / +13 Atk / +16 Def / +0 SpA / +0 SpD / +0 Spe) Relevant Moves:
Waterfall, Bounce, Earthquake, Power Whip, Superpower, U-Turn
Dragon Dance, Substitute, Taunt, Defog Justification: Snowballing Dragon Dancer. Checked easily by Uranus and soft-checked by Zeus.
Fusion: Zaou-Gongen Role: Physical Sweeper, Special Sweeper Type:
Ability: Enduring Soul (Speed Boost + Prism Armor): If this Pokemon attacks another Pokemon super-effectively, or is hit super-effectively, this Pokemon's Speed is raised by 1 stage. This Pokemon receives 3/4 damage from supereffective attacks. Stat Distribution: 85 / 100 / 95 / 121 / 95 / 85 [BST: 581] (+7 HP / +1 Atk / +11 Def / +0 SpA / +2 SpD / +19 Spe) Relevant Moves:
Focus Blast, Photon Geyser, Fire Blast, Moongeist Beam
Dragon Dance, Swords Dance, Calm Mind, Stealth Rock, Morning Sun Justification: Sweeper with Dragon Dance or Calm Mind, but starts off very slow relative to other attackers. Checked by any Psychic-type, very consistently by Kord.
Fusion: Mara Role: Mixed Wall, Hazard Setter Type:
Ability: Firm Stance (Sand Veil + Weak Armor): If sandstorm is active, this Pokemon's Defense and Speed is 1.25x. Stat Distribution: 90 / 110 / 100 / 100 / 100 / 41 [BST: 541] (+20 HP / +3 Atk / +10 Def / +0 SpA / +3 SpD / +4 Spe) Relevant Moves:
Earthquake, Stone Edge
Night Shade, Shadow Ball, Hex
Stealth Rock, Haze, Strength Sap, Will-o-Wisp Justification: Ground/Ghost is a very good defensive type, resisting the STABs of Zeus, Ananke, and Sir Pass'd. It also has useful support moves like Stealth Rock and Will-o-Wisp, though Ishtar and Pluto (if Night Shade) are pretty easy switchins.
Fusion: Alilat Role: Mixed Wall Type:
Ability: Diamond Dust (Thick Fat + Justified): This Pokemon takes halved damage from Fire, Ice, and Dark attacks, and raises its Attack by 1 stage when hit by one. Stat Distribution: 105 / 95 / 95 / 95 / 105 / 76 [BST: 571] (+5 HP / +8 Atk / +19 Def / +0 SpA / +1 SpD / +7 Spe) Relevant Moves:
Earthquake, Leaf Blade, Stone Edge, Close Combat
Giga Drain, Apple Acid, Sludge Bomb
Recover, Toxic, Leech Seed, Taunt Justification: Balanced stats, a resistance to Ground and Dark with a neutrality to Fire and Ice, and an assortment of coverage helps it be an effective mixed tank.
DNA Donors/ Parents: Gardevoir / Snorlax Roles: Special Sweeper, Physical Sweeper Offspring Name: Gardesnor New Types:
New Base Stats: 134 / 87 / 75 / 105 / 112 / 55 [BST: 568] (+20 HP / +0 Atk / +10 Def / +10 SpA / +0 SpD / +0 Spe) New Ability and Desc: Synchronize + Immunity = Synchronicity- This Pokemon cannot be burned, paralyzed, poisoned, or badly poisoned. If another Pokemon attempts to burn, paralyze, poison, or badly poison this Pokemon, that Pokemon receives the same major status condition. Notable Moves:
Calm Mind, Curse Role Identification: Fat ass mon with plenty of opportunity to set-up. Just barely has less SpA than Snorlax has Atk (105 vs 110) and less bulk, but its overpowered ability greatly benefits it.
DNA Donors/ Parents: Togekiss / Swampert Role: Set Up Sweeper Offspring Name: Swampkiss New Types:
New Base Stats: 93 / 80 / 92 / 122 / 102 / 89 [BST: 578] (+1 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +19 Spe) New Ability and Desc: Super Luck + Torrent = Swamp Luck- The user water moves does 1.5 more damage and have its crit rate raised by 1 when the user is under 1/3 hp. Notable Moves:
Nasty Plot, Soft-Boiled Role Identification: Swampkiss is a Nasty Plot sweeper that have a good pretty good offensive typing along with good coverage moves.
DNA Donors/ Parents: Buzzwole / Solrock Role: Set-Up Sweeper, Stealth Rocker Offspring Name: Sunbuzz New Types:
New Base Stats: 103 / 127 / 122 / 54 / 59 / 89 [BST: 554] (+5 HP / +10 Atk / +10 Def / +0 SpA / +0 SpD / +15 Spe) New Ability and Desc: Beast Boost + Levitate = Sun Boost- When targeted by a ground type attack, the user highest non-hp stat is raised by a stage. Immune to ground type attack. Notable Moves:
Drain Punch, Earthquake, Leech Life, Poison Jab, Power Up Punch, Rock Slide, Explosion, Flare Boost, Zen Headbutt
Roost, Bulk Up, Sword Dance, Rock Polish Role Identification: Sunbuzz can be a threat when it start setting up. It can run a more bulky set with Bulk Up or it can run more of a offensive set with Rock Polish and Sword Dance.
DNA Donors/ Parents: Polteageist / Indeedee-F Roles: Setup Sweeper Offspring Name: Teepee New Types:
New Base Stats: 70 / 65 / 65 / 124 / 129 / 77 [BST: 530] (+5 HP / +5 Atk / +0 Def / +10 SpA / +20 SpD / +0 Spe) New Ability and Desc: Weak Armor + Psychic Surge = Psychic Armor- When this Pokemon is damaged by a physical attack, it sets up Psychic Terrain. Notable Moves:
Justification: It's effectively just a slightly weaker Polteigeist with better bulk and a situationally stronger Stored Power. And better coverage, mainly Mystical Fire for Steels like Vespithorn and Dazzling Gleam for Darks. Probably won't live most hits to set up Terrain, though, and has a very exploitable physical defense.
DNA Donors/ Parents: Noctowl / Thundurus-Therian Roles: Setup Sweeper, Special Wallbreaker, Stallbreaker Offspring Name: Nocturd-Thowlian New Types:
New Base Stats: 109 / 77 / 60 / 115 / 88 / 105 [BST: 554] (+20 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe) New Ability and Desc: Tinted Lens + Volt Absorb = Absorption Lens- This Pokemon's attacks that are not very effective on a target deal double damage. This Pokemon is immune to resisted hits, instead healing 25% max HP. Notable Moves:
U-Turn
Hurricane, Heat Wave, Hyper Voice
Nasty Plot, Roost, Agility, Hypnosis, Taunt Role Identification:
Justification: Special Sweeper/Wallbreaker that relies on spamming Hurricane to brute force through walls. The other half of the ability is really only notable for blocking U-Turn and Leech Seed. Run Blunder Policy Hypnosis for maximum power
Ability - Rushdown Rend Strong Jaw + Gale Wings - This Pokemon's bite-based attacks and Flying type attacks have 1.5x power. If this Pokemon is at full HP, its Flying-type moves and bite-based attacks have their priority increased by 1. Stats - 80 HP ±0 / 106 Atk +5 / 95 Def ±0 / 86 SpA +15 / 84 SpD +20 / 109 Spe ±0 Notable Moves
- Brave Bird, Flare Blitz, U-Turn, Head Smash, Outrage, Superpower, Earthquake, Crunch, Iron Head, Zen Headbutt, Rock Slide, Fire Fang, Ice Fang, Thunder Fang, Poison Fang?, Stone Edge
- Swords Dance, Dragon Dance, Stealth Rock, Bulk Up, Roost Role Identification - Set up with Swords Dance for power, Dragon Dance for power and speed, or Bulk Up for power and a bit of bulk. Brave Bird will have 270 BP after the multipliers, and even priority if at max HP. Head Smash is extremely deadly too, and Rushdown Rend allows some decent coverage through some unconventional moves such as elemental fangs, and possibly even Poison Fang.
Ability - Indium Fist Clear Body + Iron Fist - Effects of both abilities Stats - 94 HP +20 / 112 Atk ±0 / 106 Def +10 / 62 SpA ±0 / 92 SpD +10 / 72 Spe ±0 Notable Moves
- Gear Grind, Wild Charge?, Close Combat, Earthquake, Stone Edge, Darkest Lariat, Zen Headbutt, Drain Punch
- Shift Gear, Stealth Rock? Role Identification - Shift Gear bumps this mons speed to dumb levels, and hitting off of a 112 base attack with decent defenses make this a powerhouse. It's stats aren't lowerable either so, yeah... It can also run Stealth Rocks if it wants to get those up, I guess.
- Leech Seed, Recover, Stealth Rock, Toxic, Taunt? Role Identification - Jack of all trades, really. Can run some setup moves if it wants. Works best as a defensive pivot, being able to switch in thanks to it's 2 type immunities, one of which removes its only 4x weakness, and plethora of bullet based move immunities. Can also set up hazards, has reliable recovery, and some nice coverage thanks to Kommo-o.
Ability - Pivot Pair Emergency Exit + Synchronize - This Pokemon switches out and forces the opponent out when it reaches 1/2 or less of its maximum HP. If another Pokemon burns/poisons/paralyzes this Pokemon, it also gets that status. Stats - 100 HP +15 / 95 Atk ±0 / 130 Def +5 / 60 SpA ±0 / 130 SpD +20 / 52 Spe ±0 Notable Moves
- Close Combat, First Impression, Liquidation, Drill Run, Iron Head, Leech Life, Poison Jab, Crunch, Aqua Jet?
- Swords Dance, Toxic, Moonlight, Wish Role Identification - WishPivot with a twist. Goliseon has a middling attack, but amazing defensive bulk, which also forces pivots from both you and the opponent, giving you the advantage since they'll usually have to switch first. This is more a mon that'd need to be put into practice to see how good it really is.
Cliche abils but useful for most (thanks to anaconja lol)
DNA Donors/ Parents: Gigalith / Tapu Fini Shared Egg Group: DNA Offspring Name: Rokkey New Types:
New Base Stats: 87 / 105 / 122 / 87 / 105 / 75 [BST: 581] (+10 HP / +0 Atk / +0 Def / +10 SpA / +0 SpD / +20 Spe) New Ability and Desc: Sand Stream + Misty Surge = Sandy Mist- On switch-in, this Pokemon summons Sandstorm and Misty Terrain. Notable Moves:
Facade, Rock Blast, Knock Off, Stone Edge
Mud-Slap, Scald, Weather Ball (weather support like ludicolo)
Light Screen, Magic Coat, Moonblast, Stealth Rock Role Identification: Because of this breed's high defense, it's guarenteed to be a Defensive Pivot more than an Attacking Pivot. With access to stealth rock, it sets up a potentially dangerous hazard to most mons in the game. STAB helps this breed by some potential, using Rock Blast and Stone Edge for help. Because of the Fairy typing it also gains STAB for Moonblast as well.
DNA Donors/ Parents: Togekiss / Metagross Shared Egg Group: DNA Offspring Name: Iromistic New Types:
New Base Stats: 102 / 92 / 112 / 107 / 102 / 95 [BST: 610] (+20 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe) New Ability and Desc: Clear Body + Hustle = Defensive Body- When this pokemon is hit by a lowering stat change, its physical attack is 1.5x and the accuracy of its physical attacks is 0.8x. Notable Moves:
Zen Headbutt, Focus Punch, Endeavor, Brick Break
Draining Kiss, Flash Cannon, Future Sight
Substitute, Charm, Stealth Rock, Magic Coat, Endure Role Identification: Like Rokkey, it has really high defense and avalibility to Stealth Rock, which makes it a potential hazard setter in the game. Its high HP can take a ton of hits and also with its combined ability. It can also have ability to Magic Coat, which can bounce back paralysis, toxic, and burn (not really lol). It is also a Dual Screener, which means this baby can do some dangerous stuff in the meta.
Flamethrower, Ice Beam, Solar Beam, Earth Power, Bug Buzz, Shadow Ball, Air Slash
Hone Claws, Swords Dance, Quiver Dance, Stealth Rock, Whirlwind, Sticky Web, Roost, Defog, Haze, Mist, Water Sport? Justification: Apparently nothing can really wall it while Ice Beam is in its move pool.
Special set:
Grotesque @ Expert Belt
- Quiver Dance
- Ice Beam
- Bug Buzz
- Earth Power
Physical set:
Grotesque @ Expert Belt
- Hone Claws
- Precipice Blades
- Fell Stinger
- Sticky Web
"Stall" set:
Grotesque @ Heavy Duty Boots
- Defog/Sticky Web
- Stealth Rock
- Whirlwind
- Roost/U-Turn
94 / 100 / 114 / 52 / 94 / 100 [BST: 554] (+10 HP / +8 Atk / +1 Def / +16 SpD / +5 Spe) Ability: Poison Heal + Guts = Ghouliest: If this Pokemon has a major status condition, it restores 1/8 of its maximum HP, rounded down, at the end of each turn and does not lose HP from harmful status, and its Attack is multiplied by 1.5; physical damage halving from burn status is ignored. Notable Moves:
Swords Dance, Parting Shot, Tailwind, Roost, Rock Polish, Defog, Stealth Rock, Obstruct Justification: With a Flame Orb, Venoshock's power would not double against it.
Mixed Wall, Hazard Setter, Stall Psamathe, goddess of sandy beaches. She hates you.
Alternate name 'Palossanitar,' the beached whale you cannot seem to breach.
110 / 104 / 110 / 100 / 104 / 50 [BST: 578] (+18 HP / +3 SpA / +17 SpD / +2 Spe) Ability: Water Compaction + Sand Stream = Sand Compaction / Water Stream: This Pokémon summons Sandstorm on switch-in and whenever it takes damage from a Water-type move. If this Pokémon is hit with a Water-type move, it raises its Defense by 2 stages. Notable Moves:
Stone Edge, Earthquake, Chip Away, Shadow Claw, Body Press, Counter, Payback
Shore Up, Stealth Rock, Rock Polish or Dragon Dance, Stockpile (or Amnesia and Iron Defense, but that's less protective unless it gets hit by Water), Skill Swap, Hone Claws, Substitute, Roar
Psamathe @ Smooth Rock
- Stealth Rock (Hazard)
- Shore Up (Recovery)
- Roar (Stall)
- Stone Edge/Shadow Ball/Shadow Claw/Counter/Body Press (Primary Attack)
Harder to get rid of because of its Stall functions, Psamathe sets harmful weather, harmful hazards, and an overall harmful experiences because it is immune to Fighting, and if you hit it with Water, it'll Body Press you into pulp and consume your remains. Its decent coverage will tear opponents to shreds. It even has partial trap options like Infestation, if the pain wasn't enough already. Skill Swap comes in handy if you've already abused Shore Up and run out of rocks flying through the air. It may even put you to sleep with Hypnosis, if it's lucky enough. It can even inflict harmful status. Is there anything it can't do? No. It gets Roar (and Dragon Tail) as well as Stealth Rock.
How to defeat it: Grass, Ground, Steel, Ghost, and Dark attacks are still effective. Change the weather. Heavy Rain + Special Water attacks can deal heavy damage. Ground- and Steel-type attacks with Sand Force (if we get one) will be especially effective.
Its Physical Bulk is equal to that of Uranus, but Uranus has the incredible, absolutely phenomenal Unamused Ability that made it our primary Physical Wall. Uranus is also 5 points slower.
Its Special Bulk is slightly less than that of Saturn at base value (2 points short in HP), but way better if you consider the fact that it is Rock type and summons Sandstorm. However, Saturn has the incredible, absolutely phenomenal Pressure Bounce Ability that defeats the use of this Pokémon as a Hazard Setter.
Its Mixed Bulk is 14/4/10 points below Kord, but higher in SpD because of its Rock-type-in-Sandstorm factor. Kord is also 6 points slower. HOW DID KORD GET THE WIN AND NOT THIS?!
Our only other Rock type is Ananke (Rock/Fighting). This adds another.
With Stall as its forte, Psamathe would Roar through the entirety of the Meta's current population, Counter through all of the strong Physical Attackers (none are Ghost type except Kord), and Shore Up through some of the strong Special Attackers. Pluto poses something of a threat.
Kord, on the other hand… is rather intimidating. A Dark/Ghost type with 134/114/114 bulk spread, and is a Physical Attacker that can deliver super-effective blows, is slower, and exerts Pressure. That nasty combination makes Psamathe a perfect foil to Kord as a Stall and as a mixed wall (since Kord's only weakness is Fairy).
Resistances: Ice, Fire, Electric, Water, Rock, Steel, Grass, Bug, Psychic, Normal, Flying Neutralities: Ground, Fairy, Dragon, Ghost, Dark Immunity: Poison Weakness: Fighting
87 / 80 / 121 / 104 / 115 / 35 [BST: 544] (+4 HP / +10 Atk / +9 Def / +17 SpA) Ability: Thick Fat + Sand Force = Thick Force: If a Pokemon uses a Ground-, Rock-, Steel-, Fire- or Ice-type attack against this Pokemon, that Pokemon's attacking stat is halved when calculating the damage to this Pokemon. If Sandstorm is active, this Pokemon's Fire, Ice, Ground-, Rock-, and Steel-type attacks have their power multiplied by 1.3. This Pokemon takes no damage from Sandstorm. Notable Moves:
Earthquake, Gyro Ball, Superpower, Outrage, Body Press, Sucker Punch, Fire Punch, Ice Punch, Stone Edge
Volt Switch, Apple Acid, Energy Ball, Dragon Pulse, Giga Drain, Draco Meteor, Discharge, Flash Cannon, Power Gem, Tri Attack
Leech Seed, Recover, Growth, Recycle, Iron Defense, Reflect, Light Screen, Substitute, Curse, Sandstorm, Stealth Rock, Taunt Justification: Makes things difficult for anything that isn't running powerful Fighting-type moves or Taunt at a speed over 35.
105 / 103 / 78 / 103 / 95 / 80 [BST: 564] (+15 HP / +5 Atk / +4 Def / +8 SpA / +8 Spe) Ability: Chlorophyll + Flash Fire = Epidemic: This Pokemon is immune to Fire-type moves. The first time it is hit by a Fire-type move or sunlight becomes active, its speed is doubled and its attacking stat is multiplied by 1.5 while using a Fire-type attack as long as it remains active and has this Ability (intense sunlight will remain active as long as this Pokémon is active). If this Pokemon is frozen, it cannot be defrosted by Fire-type attacks. Effects stack (if intense sunlight is active and it is hit with a fire-type move). Notable Moves:
Power Whip, Fire Lash, Lunge
Solar Beam, Flamethrower, Fire Blast, Bug Buzz
Coil, Sunny Day Justification: Don't vote for it if you prefer it to be Poison/Fire type.
"Part-Goon Boss" How come Probopass knows so many punch moves? I know Nosepass has arms, but still… it's not a punchy Pokémon.
DNA Donors/ Parents: Probopass / Obstagoon Offspring Name: Osoba New Types:
New Base Stats: 96 / 72 / 130 / 72 / 122 / 67 [BST: 559] (+20 HP / +7 Def / +5 SpA / +7 SpD) New Ability and Desc: Magnet Pull + Guts = Gut Wrench: While this Pokémon is on the field, opposing Steel-type Pokémon and Pokémon inflicted with a status condition are prevented from switching. Ignores burn halving physical damage dealt. This Pokémon's attacks deal 1.5x damage to enemies inflicted with status and to Steel-type enemies. Notable Moves:
Gunk Shot, Thunder/Ice/Fire/Dynamic Punch, X-Scissor, Body Slam, Body Press, Iron Tail, Mega Kick, Close Combat, Knock Off, Counter, Earthquake, Iron Head, Stone Edge, Spark
Volt Switch, Thunderbolt/Thunder, Shadow Ball, Ice Beam/Blizzard, Dazzling Gleam, Flash Cannon, Power Gem, Tri-Attack, Zap Cannon
Parting Shot, Stealth Rock, Obstruct, Hone Claws, Switcheroo/Trick, Taunt, Bulk Up, Work Up, Thunder Wave, Iron Defense, Pain Split, Rock Polish Role Identification: Great at setting status and switching out (Tri-Attack, mixed Electric/Ice/Fire attacks, Body Slam, Gunk Shot).
Sample set for Speedy Bulky Attacker layout:
Osoba @ Red Card
- Hone Claws
- Stone Edge/Gunk Shot/Mega Kick/Iron Tail/Dynamic Punch
- Rock Polish
- Volt Switch
Sample set for Bulky Pivot:
Osoba @ Leftovers
- Flash Cannon/Tri-Attack/Body Slam/Spark/Gunk Shot/Thunder Wave
- Volt Switch/Parting Shot
- Shadow Ball/Ice Beam/Pain Split
- Stealth Rock/Taunt/Iron Defense/Knock Off
DNA Donors: Golisopod / Coalossal Offspring Name: Golopogas New Types:
New Base Stats: 110 / 104 / 130 / 70 / 110 / 35 [BST: 559] (+18 HP / +2 Atk / +0 Def / +0 SpA / +20 SpD / +0 Spe) New Ability and Desc: Emergency Exit + Steam Engine = Enigmata: When an opposing Pokémon has 1/4 or less of its Maximum HP, this Pokémon raises its Speed by 6 stages. This Pokémon switches out to a chosen ally upon successful use of damaging Water- or Fire-type attacks. Notable Moves:
Aqua Jet, Sucker Punch, Rapid Spin, First Impression, Earthquake, Fire Punch, Pin Missile, Rock Blast, Body Press, Knock Off, Waterfall, Close Combat, Poison Jab, Stone Edge
Scald, Burn Up
Tar Shot, Stealth Rock, Spikes, Will-O-Wisp, Pain Split, Taunt Justification: Immediately upon using STAB you switch. This is the ultimate pivot! It all depends on what you're trying to accomplish:
All Water and Fire attacks – Basic pivot stuff (switches out immediately after use, making Burn Up more viable than Overheat because it is more accurate and has the same total PP)
First Impression, Sucker Punch, Aqua Jet – Priority and finishers stuff (Aqua Jet becomes a priority pivot move, making it more viable than U-Turn)
Rapid Spin, Knock Off, Will-O-Wisp, Spikes, Stealth Rock, Taunt – Basic setting-up/clearing-off
Tar Shot, Pain Split – Do what you want with these. Unfortunately, Pain Split is its only recovery move (so hold a recovery item, maybe)
Close Combat, Body Press, Earthquake, Stone Edge – Offensive moves that do not pivot; Aqua Jet comes in handy after Close Combat
Poison Jab, Fire Punch, Will-O-Wisp, Scald – Status-inflicting, mostly defense-buffing attacks. Note that Will-O-Wisp does not count as a damaging attack, so with that you can ensure a burn before you probably use Aqua Jet to switch out. How to counter this Pokémon: Water/Fire immunities.
The best part? Once it brings an opponent's HP down below 1/4, it will be much, MUCH faster and may not even need a priority finisher. But it has Sucker Punch access, just in case…
Have fun exploring the usefulness of this Ability!
Wish, Sleep Talk, Rest, Recycle, Belly Drum, Yawn, Substitute, Gastro Acid, Whirlwind, Refresh, Reflect, Encore Justification: Although this makes it really, really powerful, most of that comes from standard Snorlax. Komala contributes Rapid Spin, U-Turn, and Wish, among other moves.
Psamathe: I think this has too much bulk, 110/110/104 with sand up is pretty ridiculous, especially with 66% Shore Ups.
Probotun: I also don't like this one, because its one weakness is STAB on only two mons. Its resistances to common attacking types will make this a pain in the ass to be against, especially since it gets good support moves and recovery. I'd edit the ability.
Ability: Firestorm(Drought+Snow Warning); Firebased hail, fire types immune, does not trigger abilities, weather ball becomes fire type, solar beam does not trigger instantly. Stat Distribution: 71/76/107/103/85/84(+20SpA+20Spe)
Relevant Moves:
Rapid Spin, Flame Charge.
Lava Plume, Fire Blast, Ice Beam, Earth Power, Moonblast, Dark Pulse, Freeze-Dry, Sludge Bomb, Ancient Power, Psyshock.
Shell Smash, Nasty Plot, Curse, Calm Mind, Stealth Rock, Agility, Will-o-Wisp. Justification: Several options to set for a sweep, probably most that will be used is shell smash.
Ability: Spore Release(Intimidate+Effect Spore); Upon switch in, this pokemon releases it's spores, causing either poison, sleep or paralyze on the opponent. Stat Distribution: 77/125/85/70/85/65(+20Atk,+20Spe)
Relevant Moves:
Flare Blitz, Leech Life, Close Combat, Earthquake, Darkest Lariat, Outrage, U-Turn, Drain Punch, Acrobatics, Iron Head, Body Slam, Seed Bomb, Knock Off, Fake Out, Facade.
Overheat, Giga Drain, Focus Blast, Dark Pulse, Sludge Bomb.
Swords Dance, Bulk Up, Nasty Plot, Taunt, Aromatherapy, Leech Seed. Justification: Hard hitter with a good defensive typing.
Pains: I don't think this is really a setup sweeper since it's so slow and not that bulky, it's just really annoying by spamming status. Also, there's already a Grass/Fire physical wallbreaker, so I'd fuse something else.
DNA Donors/ Parents: Gardevoir / Snorlax Roles: Special Sweeper, Physical Sweeper Offspring Name: Gardesnor New Types:
New Base Stats: 134 / 87 / 75 / 105 / 112 / 55 [BST: 568] (+20 HP / +0 Atk / +10 Def / +10 SpA / +0 SpD / +0 Spe) New Ability and Desc: Synchronize + Immunity = Synchronicity- This Pokemon cannot be burned, paralyzed, poisoned, or badly poisoned. If another Pokemon attempts to burn, paralyze, poison, or badly poison this Pokemon, that Pokemon receives the same major status condition. Notable Moves:
Calm Mind, Curse Role Identification: Fat ass mon with plenty of opportunity to set-up. Just barely has less SpA than Snorlax has Atk (105 vs 110) and less bulk, but its overpowered ability greatly benefits it.
DNA Donors/ Parents: Kommo-o / Regice Roles: Physical Sweeper, Special Sweeper Offspring Name: Cookie New Types:
New Base Stats: 97 / 80 / 132 / 100 / 152 / 67 [BST: 628] (+20 HP / +0 Atk / +20 Def / +0 SpA / +0 SpD / +0 Spe) New Ability and Desc: Bulletproof + Clear Body = Polish- Combines component effects. Notable Moves:
Body Press, Drain Punch, Ice Punch
Ice Beam, Thunderbolt, Focus Blast
Iron Defense, Clangorous Soul, Rock Polish(?) Role Identification: Iron Defense+Body Press Sweeper with a secondary option in Clangorous Soul+whatever.
Cookie: Also don't think this is a sweeper, it's a mixed wall with a bad defensive typing and setup moves it probably isn't very good at using because of its low offensive presence.
Gordita: 128/115/116 bulk with recovery, WoW, and SR, as well as two less common weaknesses? Very suspect.
Comfiest: wack as all hell lol (frosmoth doesn't get roost btw)
DNA Donors/ Parents: Togekiss / Swampert Role: Set Up Sweeper Offspring Name: Swampkiss New Types:
New Base Stats: 93 / 80 / 92 / 122 / 102 / 89 [BST: 578] (+1 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +19 Spe) New Ability and Desc: Super Luck + Torrent = Swamp Luck- The user water moves does 1.5 more damage and have its crit rate raised by 1 when the user is under 1/3 hp. Notable Moves:
Nasty Plot, Soft-Boiled Role Identification: Swampkiss is a Nasty Plot sweeper that have a good pretty good offensive typing along with good coverage moves.
DNA Donors/ Parents: Buzzwole / Solrock Role: Set-Up Sweeper, Stealth Rocker Offspring Name: Sunbuzz New Types:
New Base Stats: 103 / 127 / 122 / 54 / 69 / 79 [BST: 554] (+5 HP / +10 Atk / +10 Def / +0 SpA / +10 SpD / +5 Spe) New Ability and Desc: Beast Boost + Levitate = Sun Boost- When targeted by a ground type attack, the user highest non-hp stat is raised by a stage. Immune to ground type attack. Notable Moves:
Drain Punch, Earthquake, Leech Life, Poison Jab, Power Up Punch, Rock Slide, Explosion, Flare Boost, Zen Headbutt
Roost, Bulk Up, Sword Dance, Rock Polish Role Identification: Sunbuzz can be a threat when it start setting up. It can run a more bulky set with Bulk Up or it can run more of a offensive set with Rock Polish and Sword Dance.
Sunbuzz: Not a bad sub, but the typing is really weird here. I think that Fighting/Psychic would be a better option, and it would also appreciate some more speed.
Ability - Rushdown Rend Strong Jaw + Gale Wings - This Pokemon's bite-based attacks and Flying type attacks have 1.5x power. If this Pokemon is at full HP, its Flying-type moves and bite-based attacks have their priority increased by 1. Stats - 80 HP ±0 / 121 Atk +20 / 95 Def ±0 / 71 SpA ±0 / 84 SpD +20 / 109 Spe ±0 Notable Moves
- Brave Bird, Flare Blitz, U-Turn, Head Smash, Outrage, Superpower, Earthquake, Crunch, Iron Head, Zen Headbutt, Rock Slide, Fire Fang, Ice Fang, Thunder Fang, Poison Fang?
- Swords Dance, Dragon Dance, Stealth Rock, Bulk Up, Roost Role Identification - Set up with Swords Dance for power, Dragon Dance for power and speed, or Bulk Up for power and a bit of bulk. Brave Bird will have 270 BP after the multipliers, and even priority if at max HP. Head Smash is extremely deadly too, and Rushdown Rend allows some decent coverage through some unconventional moves such as elemental fangs, and possibly even Poison Fang.
Ability - Indium Fist Clear Body + Iron Fist - Effects of both abilities Stats - 94 HP +20 / 112 Atk ±0 / 106 Def +10 / 62 SpA ±0 / 92 SpD +10 / 72 Spe ±0 Notable Moves
- Gear Grind, Wild Charge?, Close Combat, Earthquake, Stone Edge, Darkest Lariat, Zen Headbutt, Drain Punch
- Shift Gear, Stealth Rock? Role Identification - Shift Gear bumps this mons speed to dumb levels, and hitting off of a 112 base attack with decent defenses make this a powerhouse. It's stats aren't lowerable either so, yeah... It can also run Stealth Rocks if it wants to get those up, I guess.
- Leech Seed, Recover, Stealth Rock, Toxic, Taunt? Role Identification - Jack of all trades, really. Can run some setup moves if it wants. Works best as a defensive pivot, being able to switch in thanks to it's 2 type immunities, one of which removes its only 4x weakness, and plethora of bullet based move immunities. Can also set up hazards, has reliable recovery, and some nice coverage thanks to Kommo-o.
Ability - Pivot Pair Emergency Exit + Synchronize - This Pokemon switches out and forces the opponent out when it reaches 1/2 or less of its maximum HP. If another Pokemon burns/poisons/paralyzes this Pokemon, it also gets that status. Stats - 100 HP +15 / 95 Atk ±0 / 130 Def +5 / 60 SpA ±0 / 130 SpD +20 / 52 Spe ±0 Notable Moves
- Close Combat, First Impression, Liquidation, Drill Run, Iron Head, Leech Life, Poison Jab, Crunch, Aqua Jet?
- Swords Dance, Toxic, Moonlight, Wish Role Identification - WishPivot with a twist. Goliseon has a middling attack, but amazing defensive bulk, which also forces pivots from both you and the opponent, giving you the advantage since they'll usually have to switch first. This is more a mon that'd need to be put into practice to see how good it really is.
Odin: Not a fan of this one, getting an extra 1.5x power tacked onto STAB is very potent (252+ Atk Odin Brave Bird vs. 252 HP / 252+ Def Uranus: 208-246 (49 - 58%) -- 58.2% chance to 2HKO after Leftovers recovery) and it's not very easy to revenge kill it at the moment.
DNA Donors/ Parents: Registeel / Celebi Shared Egg Group: Undiscovered Offspring Name: FairWall New Types:
New Base Stats: 90 / 107 / 125 / 107 / 125 / 75 [BST: 629] (+0 HP / +20 Atk / +0 Def / +20 SpA / +0 SpD / +0 Spe) New Ability and Desc: Clear Body + Natural Cure = Natural Body- This Pokemon's stat changes are reset when it switches out. Notable Moves:
Aerial Ace, Facade
Ancient Power, Mud-Slap
Endure, Stealth Rock, Toxic Role Identification: A full-on All-Defense Pivot due to having high stats on the DEFs. With access to stealth rock, it can make the job more easier. this also might be considered as an attacking lead due to access to SR. With immunity to poison, this deadly breed makes sure it gets the best out of itself. Mud-Slap is also useful for accuracy, but it doesn't work for Flying types due to immunity. Also people might spam Ancient for all stat boost, and I feel bad.
DNA Donors/ Parents: Magmortar / Kommo-o Shared Egg Group: DNA Offspring Name: Onehunted New Types:
New Base Stats: 75 / 102 / 116 / 112 / 120 / 84 [BST: 609] (+0 HP / +0 Atk / +20 Def / +0 SpA / +20 SpD / +0 Spe) New Ability and Desc: Flame Body + Bulletproof = Flameproof- Makes user immune to Fire-type attacks (Fire Lash, Flamethrower, Blaze Kick, etc.) Notable Moves:
Brick Break, Rock Slide, Counter
Uproar, Focus Blast, Flamethrower
Belly Drum, Endure, Rest, Substitute, Taunt, Toxic Role Identification: This breed uses the +40 BST to take care of its original low defense stats. STAB-ing Flamethrower due to Fire-Fighting types is a good idea in general. It's also sweeps super hard when Belly Drum is active, but some water mons can take care of this STAB-ing Flamedrum (Flamethrower + Belly Drum) beast. With Subs, you can also get rid of Toxic, making the opponent switch for mons. It's also an attacking pivot due to this incident. Great job, calcs!
Fairwall: We already have a SR-setting pivoting Steel/Psychic wall, so you should fuse something else.
Onehunted: This doesn't look like a good mixed wall - its decent defenses don't make up for a lack of recovery, and your description makes it out to be a setup sweeper instead (which it would probably be much better at using, don't use Belly Drum and Flamethrower together though lol).
Onehunted: This doesn't look like a good mixed wall - its decent defenses don't make up for a lack of recovery, and your description makes it out to be a setup sweeper instead (which it would probably be much better at using, don't use Belly Drum and Flamethrower together though lol).
Psamathe: I think this has too much bulk, 110/110/104 with sand up is pretty ridiculous, especially with 66% Shore Ups.
Probotun: I also don't like this one, because its one weakness is STAB on only two mons. Its resistances to common attacking types will make this a pain in the ass to be against, especially since it gets good support moves and recovery. I'd edit the ability.
Fairwall: We already have a SR-setting pivoting Steel/Psychic wall, so you should fuse something else.
Onehunted: This doesn't look like a good mixed wall - its decent defenses don't make up for a lack of recovery, and your description makes it out to be a setup sweeper instead (which it would probably be much better at using, don't use Belly Drum and Flamethrower together though lol).
DNA Donors/ Parents: Umbreon / Aromatisse Offspring Name: Umbrisse New Types:
New Base Stats: 103 / 68 / 111 / 84 / 119 / 47 [BST: 532] (+5 HP / +0 Atk / +20 Def / +5 SpA / +10 SpD / +0 Spe) New Ability and Desc: Synchronize + Aroma Veil = Integrity- If affected by a move that limits its move choice (Taunt, Encore, etc.), the same restrictions will be applied to its opponent. Notable Moves:
Foul Play
Dark Pulse, Moonblast, Snarl
Aromatherapy, Encore, Heal Bell, Light Screen, Moonlight, Reflect, Taunt, Trick Room, Wish, Yawn Role Identification: Mixed Wall/Cleric Justification: 103/111/119 defenses with reliable recovery does sound kind of ridiculous, I'll admit. However, I do think that Umbrisse has enough flaws to balance that out. It's pretty passive, and struggles to do damage outside of Foul Play. Granted, it gets Calm Mind, but I can't see a set like that being all that threatening against the current metagame. On top of that, its defensive typing isn't great, and it's vulnerable to some of the meta's top offensive threats (namely Dark Rose and Mr. Volcano).
That said, I think it's still capable of carving out its own niche in the metagame. On top of its impressive defenses, it packs an impressive array of support options, and its ability can stymie some stallbreakers.
DNA Donors/ Parents: Dragalge / Magnezone Offspring Name: Dragnezone New Types:
New Base Stats: 77 / 72 / 117 / 113 / 121 / 52 [BST: 512] (+10 HP / +0 Atk / +15 Def / +0 SpA / +15 SpD / +0 Spe) New Ability and Desc: Magnet Pull + Poison Point = Sticky Skin- If targeted by a contact move, the attacker will be prevented from switching out. Notable Moves:
Acid Armor, Haze, Iron Defense, Light Screen, Magic Coat, Magnet Rise, Reflect, Thunder Wave, Toxic, Toxic Spikes Role Identification: Mixed Wall / Status Spreader Justification:
Dragnezone's resiliency is largely attributed to its wonderful typing, which grants it a plethora of resistances and only two weaknesses. Its ability also lets it serve as a semi-deterrent to physical attackers. It's also far from passive, with a serviceable SpA stat and a variety of STAB and coverage moves.
In particular, I can see it forming a formidable defensive core with Ishtar. Ishtar has an immunity to Ground and a resistance to Fighting - Dragnezone's two weaknesses - while Dragnezone holds an immunity to Ishtar's sole weakness, Poison. In fact, there are only four types (Fire, Ghost, Ice and Fairy) that aren't resisted by at least one of them. Furthermore, Ishtar can provide it with vital support in the form of Wish passing, since it lacks reliable recovery of its own.
Bulk Up, Calm Mind, Dragon Dance, Encore, Nasty Plot, Slack Off, Stealth Rock, Swords Dance, Taunt, Work Up Role Identification: Mixed Setup Sweeper / Wallbreaker Justification: Infergon's greatest asset is its sheer versatility. With six different setup moves to choose from, it can easily go physical, special or mixed, and it has a diverse array of coverage moves on top of that - so the opponent never quite knows what to expect from it. Even Uranus has to stay wary of Grass Knot.
It still has its checks and counters, though. Ishtar can switch into special variants without much trouble, and it struggles to get past Uranus without the aforementioned Grass coverage. There are also a few offensive threats who can outspeed and KO it without too much trouble, most notably Ananke.
DNA Donors/ Parents: Hawlucha / Slurpuff Offspring Name: Luchapuff New Types:
New Base Stats: 85 / 101 / 85 / 94 / 84 / 110 [BST: 559] (+0 HP / +10 Atk / +0 Def / +10 SpA / +10 SpD / +10 Spe) (+5 ability bonus) New Ability and Desc: Unburden + Unburden = Unburden- Doubles speed if a held item is used. Notable Moves:
Acrobatics, Brave Bird, Close Combat, Drain Punch, Endeavor, Fire Punch, High Jump Kick, Iron Head, Play Rough, Poison Jab, Rock Slide, Sky Attack, Stone Edge, Throat Chop, Thunder Punch, X-Scissor, Zen Headbutt
Amnesia, Aromatherapy, Bulk Up, Calm Mind, Cotton Guard, Defog, Encore, Hone Claws, Roost, Sticky Web, Swords Dance, Taunt, Wish, Yawn Role Identification: Setup Sweeper / Hazard Lead Justification: Despite its middling defensive spread of 85/85/84, Luchapuff is a surprisingly tenacious setup sweeper. This is because its movepool includes multiple means of boosting its defensive, not to mention reliable recovery and STAB HP-draining moves on both the physical and special side. On top of that, it has more coverage options than it knows what to do with, and of course an ability that facilitates sweeping. Aside from its main role, I could see it working rather well as a Sticky Web lead.
Now, with all that being said, I don't think Luchapuff would overwhelm the meta. Its speed, while good, still lags behind offensive powerhouses like Zeus and Ananke, both of whom can KO it without too much trouble. It also gets walled hard by Uranus unless it packs Grass coverage, and it'd probably need Electric or Psychic coverage to get past Doot.
DNA Donors/ Parents: Copperajah / Dragalge Offspring Name: Dragajah New Types:
New Base Stats: 113 / 102 / 99 / 88 / 96 / 37 [BST: 535] (+20 HP / +0 Atk / +20 Def / +0 SpA / +0 SpD / +0 Spe) New Ability and Desc: Poison Touch + Sheer Force = Vector of Disease- Every attack it uses has a 30% chance to poison the target. If the attack already has a secondary effect, that effect is removed. Notable Moves:
Aqua Tail, Body Press, Dragon Tail, Earthquake, Gunk Shot, Heat Crash, Heavy Slam, Iron Head, Outrage, Play Rough, Power Whip, Stone Edge, Superpower, Waterfall
Acid Armor, Haze, Iron Defense, Stealth Rock, Taunt, Toxic, Toxic Spikes Role Identification: Mixed Wall / Hazard Setter / Status Spreader Justification: Dragajah's resiliency is largely attributed to its wonderful typing, which grants it a plethora of resistances and only two weaknesses. Its ability will also make any attacker (barring Poison and Steel types) think twice about switching in on it.
In particular, I can see it forming a formidable defensive core with Ishtar. Ishtar has an immunity to Ground and a resistance to Fighting - Dragajah's two weaknesses - while Dragajah holds an immunity to Ishtar's sole weakness, Poison. In fact, there are only four types (Fire, Ghost, Ice and Fairy) that aren't resisted by at least one of them. Furthermore, Ishtar can provide it with vital support in the form of Wish passing, since it lacks reliable recovery of its own.
I don't really think it has high enough defense or special defense to become a Mixed Wall. Maybe try fusing something else?
(the weaknesses are fine, keep them at few and you're good)