Pet Mod Fusion Evolution [Gen 9] - Final Winners! | Closure

:swsh/seismitoad:
DNA Donors: Great Tusk / Seismitoad
Fusion Name: Great Toad
New Types:

Base Stats: 110 / 123 / 113 / 69 / 64 / 80 [BST: 559] (+0 HP / +10 Atk / +10 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Hygroscopic = (Protosynthesis + Swift Swim)
Ability Description: Boosts the Pokémon's most proficient stat in rain or if the Pokémon is holding Booster Energy.

Notable Moves:
Headlong Rush, Earthquake, Power Whip, Close Combat, Drain Punch, Ice Spinner, Knock Off, Body Press

Stealth Rock, Toxic, Bulk Up, Taunt, Substitute
Intended Role:
Role Justification: I mainly did this one for the name, but it'd be a pretty neat rain sweeper.


:swsh/wingull::swsh/miraidon:
DNA Donors: Wingull / Miraidon
Fusion Name: Miraigull
New Types:

Base Stats: 70 / 57 / 65 / 95 / 72 / 110 [BST: 469] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Hydron Engine = (Hydration + Hadron Engine)
Ability Description: On switch-in, summons rain. During rain, Sp. Atk is boosted by 1.333x
Notable Moves:
U-turn, Knock Off
Hydro Pump, Surf, Hurricane, Thunder, Electro Drift, Draco Meteor, Dazzling Gleam, Ice Beam, Power Gem
Roost, Calm Mind, Taunt
Intended Role: Rain setter
Role Justification:


:swsh/oricorio-pom-pom::swsh/cinderace:
DNA Donors: Oricorio-Pom-Pom / Cinderace
Fusion Name: Cindecorio-Pom-Pom
New Types:

Base Stats: 77 / 93 / 72 / 101 / 72 / 106 [BST: 521] (+0 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +0 Spe)
New Ability: Striker = (Dancer + Libero)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Pyro Ball, U-turn, Acrobatics, Bulk Up, High Jump Kick,
Fire Blast, Revelation Dance, Electro Ball, Shadow Ball, Focus Blast, Air Slash, Hurricane, Tera Blast, Icy Wind
Court Change, Quiver Dance, Defog
Intended Role: Special Sweeper
Role Justification:


:swsh/gholdengo::swsh/meloetta:
DNA Donors: Gholdengo / Meloetta
Fusion Name: Gholdoetta
New Types:

Base Stats: 93 / 68 / 86 / 130 / 109 / 87 [BST: 573] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Golden Grace = (Good as Gold + Serene Grace)
Ability Description: This Pokemon is immune to the secondary effects of attacks.
Notable Moves:

Make It Rain, Relic Song, Dazzling Gleam, Focus Blast, Flash Cannon, Thunderbolt, Shadow Ball, Psyshock, Psychic
Nasty Plot, Calm MInd
Intended Role:
Role Justification:

:swsh/gholdengo::swsh/meloetta-pirouette:
DNA Donors: Gholdengo / Meloetta-Pirouette
Fusion Name: Gholdoetta-Piroutette
New Types:

Base Stats: 93 / 130 / 87 / 68 / 86 / 10 [BST: 574] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Golden Grace = (Good as Gold + Serene Grace)
Ability Description: This Pokemon is immune to the secondary effects of attacks.
Notable Moves:
Close Combat, Iron Head, Drain Punch, Fire Punch, Ice Punch, Thunder Punch, Low Kick, Play Rough, U-turn
Make It Rain, Relic Song, Dazzling Gleam, Focus Blast, Flash Cannon, Thunderbolt, Shadow Ball, Psyshock, Psychic
Nasty Plot, Calm Mind, Swords Dance,
Intended Role:
Role Justification:
 
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Ema Skye

Work!
:swsh/gardevoir::swsh/zamazenta:
DNA Donors: Gardevoir / Zamazenta
Fusion Name: Gardezenta
New Types:

Base Stats: 80 / 92 / 90 / 102 / 115 / 109 [BST: 588] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Trace Shield = (Trace + Dauntless Shield)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Knock Off, Body Press?
Moonblast, Focus Blast, Mystical Fire, Draining Kiss, Thunderbolt, Shadow Ball, Psychic
Teleport, Wish, Calm Mind, Iron Defence, Taunt, Will-o-Wisp, Thunder Wave, Trick, Encore, Healing Wish
Intended Role: special breaker, offensive pivot, defensive pivot, stallbreaker,
Role Justification: wanted to go for a fast defensive fairy because our two new options are on the slower end. also thought faster encore and taunt were pretty interesting, and big breaking sets with Draining Kiss are probably also viable. intended to play a bit like scream tail and both enam forms.
:swsh/gardevoir-mega::swsh/zamazenta:
DNA Donors: Gardevoir-Mega / Zamazenta
Fusion Name: Mega Gardezenta
New Types:

Base Stats: 80 / 112 / 90 / 142 / 135 / 129 [BST: 688] (+0 HP / +20 Atk / +0 Def / +40 SpA / +20 SpD / +20 Spe)
New Ability: Pixilate = ( + Dauntless Shield)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Knock Off, Body Press?
Hyper Voice, Focus Blast, Mystical Fire, Draining Kiss, Thunderbolt, Shadow Ball, Psychic
Teleport, Wish, Calm Mind, Iron Defence, Taunt, Will-o-Wisp, Thunder Wave, Trick, Encore, Healing Wish
Intended Role: special breaker, offensive pivot, defensive pivot, stallbreaker,
Role Justification: this is probably banned


:swsh/claydol::swsh/clodsire:
DNA Donors: Claydol / Clodsire
Fusion Name: Claysire
New Types:

Base Stats: 95 / 79 / 95 / 57 / 110 / 47 [BST: 483] (+0 HP / +7 Atk / +13 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: High in the Sky = (Levitate + Unaware)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Earthquake, Gunk Shot, Rapid Spin

Spikes, Stealth Rock, Toxic Spikes, Teleport, Recover, Haze, Toxic
Intended Role: special wall, defensive pivot, hazards, spinning
Role Justification: pretty great matchup vs our biggest breakers. spinning and pivoting give it a lot more utility over normal clod so it isn't necessarily stuck toxic stalling.


:swsh/kyogre::swsh/spritzee:
DNA Donors: Kyogre / Spritzee
Fusion Name: Spritzogre
New Types:

Base Stats: 89 / 76 / 75 / 106 / 102 / 56 [BST: 504] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Storm Veil = (Drizzle + Aroma Veil)
Ability Description: Combined effect of both the abilities.
Notable Moves:

Origin Pulse, Moonblast, Thunderbolt, Ice Beam, Energy Ball
Nasty Plot
Intended Role: special breaker
Role Justification: free swift swim relishadow + bring the weather wars.
:swsh/kyogre-primal::swsh/spritzee:
DNA Donors: Kyogre / Spritzee
Fusion Name: Primal Spritzogre
New Types:

Base Stats: 89 / 126 / 75 / 136 / 122 / 56 [BST: 604] (+0 HP / +50 Atk / +0 Def / +30 SpA / +20 SpD / +0 Spe)
New Ability: Primordial Sea
Notable Moves:

Origin Pulse, Moonblast, Thunderbolt, Ice Beam, Energy Ball
Nasty Plot
Intended Role: special breaker
Role Justification: this might be legal idk


:swsh/baxcalibur::swsh/scream-tail:
DNA Donors: Baxcalibur / Scream Tail
Fusion Name: Calibur Tail
New Types:

Base Stats: 115 / 105 / 99 / 71 / 107 / 103 [BST: 600] (+0 HP / +0 Atk / +4 Def / +1 SpA / +7 SpD / +4 Spe)
New Ability: Thermal Synthesis = (Thermal Exchange + Protosynthesis)
Ability Description: Can't be burnt. Boosts highest stat+1 if hit by a Fire move.
Notable Moves:
Play Rough, Glaive Rush, Earthquake, Fire Punch

Swords Dance, Dragon Dance, Wish, Protect, Encore, Thunder Wave
Intended Role: physical breaker, mixed wall
Role Justification: while a fat dragon, it contrasts from drampi due to its wallbreaking and lack of regen. i like this synergy with iron meta as a defensive core if wishpassing sets were real
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
:swsh/chi-yu::swsh/blastoise:
DNA Donors: Chi-Yu / Blastoise
Fusion Name: Chi-Toise
New Types:

Base Stats: 68 / 81 / 90 / 110 / 112 / 89 [BST: 549] (+1 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Torrent Of Ruin = (Beads of Ruin + Torrent)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Rapid Spin, Fake Out
Dark Pulse, Fire Blast, Hydro Pump, Aura Sphere, Flash Cannon, Ice Beam, Focus Blast, Overheat
Shell Smash, Yawn, Substitute
Intended Role: Shell Smash Sweeper
Role Justification: Attempt No.2, can't hit too hard without Shell Smash, hits hard with it tho. Mega is soooo banned
:swsh/chi-yu::swsh/blastoise-mega:
DNA Donors: Chi-Yu / Blastoise-Mega
Fusion Name: Chi-Toise-Mega
New Types:

Base Stats: 68 / 101 / 110 / 160 / 122 / 89 [BST: 650] (+1 HP / +20 Atk / +20 Def / +50 SpA / +10 SpD / +0 Spe)
New Ability: Mega Launcher
Base is banned too. Base is actually a more broken variant of the Mega.
 
:swsh/kleavor::swsh/tyranitar:
Let the weather wars begin
DNA Donors: Kleavor / Tyranitar
Fusion Name: Kleavanitar
New Types:

Base Stats: 85 / 134 / 102 / 70 / 100 / 73 [BST: 569] (+5 HP / +0 Atk / +0 Def / +0 SpA / +15 SpD / +0 Spe)
New Ability: Glass Stream = (Sharpness + Sand Stream)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Stone Axe, Earthquake, Aerial Ace, Night Slash, U-Turn

Dragon Dance
Intended Role: Hazard Setter, Physical Sweeper, Physical Wallbreaker, Scarf User
Role Justification: Now it’s Tyranitar but with Stone Axe, tho I personally prefer the term "Dark Kleavor with sandstorm". Ddance sets really blow up
:swsh/kleavor::swsh/tyranitar-mega:
DNA Donors: Kleavor / Tyranitar-Mega
Fusion Name: Kleavanitar-Mega
New Types:

Base Stats: 90 / 164 / 142 / 70 / 130 / 83 [BST: 669] (+5 HP / +30 Atk / +40 Def / +0 SpA / +35 SpD / +10 Spe)
New Ability: Sand Stream
Notable Moves:
Stone Axe, Earthquake, Stone Edge, Crunch, U-Turn,

Dragon Dance
Intended Role: Physical Sweeper, Physical Wallbreaker
Role Justification: look a mega! Even tho the lost of Sharpness is kinda big, this gets to have better stats.

:swsh/scyther::swsh/larvitar:
this is going to lc ubers
DNA Donors: Scyther / Larvitar
Fusion Name: Scyvitar
New Types:

Base Stats: 60 / 90 / 65 / 50 / 65 / 90 [BST: 420] (+0 HP / +3 Atk / +0 Def / +0 SpA / +0 SpD / +17 Spe)
New Ability: Fearless = (Steadfast + Guts)
Ability Description: Combined effect of both the abilities.
maybe goes hard in ru

:swsh/cinderace::swsh/cresselia:
cresserace.png
cresserace-s.png
(thx Aquatic)
birbsmart british cousin
DNA Donors: Cinderace / Cresselia
Fusion Name: Cresserace
New Types:

Base Stats: 100 / 95 / 100 / 70 / 100 / 105 [BST: 570] (+0 HP / +2 Atk / +8 Def / +0 SpA / +3 SpD / +3 Spe)
New Ability: Free Flight = (Libero + Levitate)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Pyro Ball, U-Turn, Iron Head, Gunk Shot, Sucker Punch

Moonlight, Court Change, Will-O-Wisp
Intended Role: Special Wall, Defensive Pivot, Hazard Control
Role Justification: Bulky Court Change user with Mew bulk along with pivoting and recovery as useful tools. Defensive Libero is a nice niche as it acts like teracristallization at home, being able to become a Levitate Steel or Poison type.

:swsh/lopunny::swsh/spectrier:
lopectrier.png
lopectrier-s.png
(Also made by Aquatic)
petah the horse is here
DNA Donors: Lopunny / Spectrier
Fusion Name: Lopectrier
New Types:

Base Stats: 82 / 70 / 73 / 100 / 88 / 117 [BST: 530] (+0 HP / +0 Atk / +1 Def / +1 SpA / +0 SpD / +0 Spe)
New Ability: Agile Neigh = (Limber + Grim Neigh)
Ability Description: Combined effect of both the abilities.
Notable Moves:
U-Turn
Shadow Ball, Hyper Voice, Focus Blast, Aura Sphere
Nasty Plot, Switcheroo
Intended Role: Special Wallbreaker, Special Sweeper, Specs User
Role Justification: Hisuiroark type of mon which can get the job done even with a limited (special) movepool. Threats like Bonnet and Garg can be solved with Fighting moves.
:swsh/lopunny-mega::swsh/spectrier:
lopectrir-mega.png
lopectrir-s-mega.png

DNA Donors: Lopunny-Mega / Spectrier
Fusion Name: Lopectrier-Mega
New Types:

Base Stats: 82 / 130 / 83 / 100 / 88 / 147 [BST: 630] (+0 HP / +60 Atk / +11 Def / +1 SpA / +0 SpD / +30 Spe)
New Ability: Scrappy
Notable Moves:
Fake Out, Close Combat, U-Turn, Triple Axel

uhh Taunt?
Intended Role: Physical Wallbreaker, Physical Sweeper
Role Justification: its mega Lopunny but more fast.

:swsh/dondozo::swsh/aerodactyl:
flying rockin bozo
DNA Donors: Dondozo / Aerodactyl
Fusion Name: Aerodozo
New Types:

Base Stats: 120 / 105 / 90 / 65 / 70 / 85 [BST: 535] (+5 HP / +3 Atk / +0 Def / +3 SpA / +0 SpD / +3 Spe)
New Ability: Absent Presence = (Unaware + Pressure)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Wave Crash, Liquidation, Stone Edge, Earthquake, Avalanche

Roost, Toxic, Stealth Rock, Defog
Intended Role: Physical Wall, Hazard Control
Role Justification: Unaware mon with some utility options at the cost of 4 weaknesses. It has coverage option like Earthquake and Avalanche to threaten Grass and Electric menaces.
:swsh/dondozo::swsh/aerodactyl-mega:
DNA Donors: Dondozo / Aerodactyl-Mega
Fusion Name: Aerodozo-Mega
New Types:

Base Stats: 120 / 135 / 110 / 75 / 90 / 105 [BST: 635] (+5 HP / +33 Atk / +20 Def / +13 SpA / +20 SpD / +23 Spe)
New Ability: Tough Claws
Notable Moves:
Wave Crash, Liquidation, Stone Edge, Psychic Fangs, Fire Fang

Roost, Stealth Rock, Defog
Intended Role: Physical Sweeper, Physical Wallbreaker
Role Justification: This one seems actually interesting since it turns a defensive mon into an offensive one, which has enough bulk to set up a ddance
 
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VETO UPDATE: Indeeninja's ability was updated to no longer turn the user pure Psychic, and Dragoluna was nerfed by devolving Dragonite.

:swsh/indeedee::swsh/greninja:
Oh boy, we doing setters now?
DNA Donors: Indeedee / Greninja
Fusion Name: Indeeninja
New Types:

Base Stats: 70 / 80 / 65 / 110 / 85 / 110 [BST: 520] (+4 HP / +0 Atk / +4 Def / +6 SpA / +2 SpD / +2 Spe)
New Ability: Mind Games = (Psychic Surge + Protean)
Ability Description: Combined effect of both abilities.
Notable Moves:
Gunk Shot, U-turn
Blizzard/Ice Beam, Dark Pulse, Dazzling Gleam, Grass Knot, Energy Ball, Hydro Pump/Surf, Psychic, Shadow Ball
Calm Mind, Healing Wish, Spikes, Taunt, Toxic Spikes
Intended Role: Special Wallbreaker | Terrain Setter | Hazard Setter (Spikes/Toxic Spikes)
Role Justification: Choice Scarf/Specs mon with a decent movepool to use Protean with. Can run special offense with these tools or go support with fast hazards, taunts or HW sacs.

:swsh/dragonair::swsh/ursaluna:
Trading one big fat Normal STAB for another slimmer but faster fat Normal STAB
DNA Donors: Dragonite / Ursaluna
Fusion Name: Dragoluna
New Types:

Base Stats: 95 / 122 / 85 / 57 / 85 / 60 [BST: 504] (+0 HP / +10 Atk / +0 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Scaled Hide = (Multiscale + Guts)
Ability Description: Combined effect of both abilities.
Notable Moves:
Aqua Jet, Body Press, Body Slam, Close Combat, Crunch, Double-Edge, Drain Punch, Extreme Speed, Fire Punch, Facade, Gunk Shot, Headlong Rush
WIP
Belly Drum, Dragon Dance, Swords Dance
Intended Role: Physical Wallbreaker | Set-Up Sweeper
Role Justification: A slow bulky attacker that is decently strong, but lacking compared to big bad Ursaluna. However, access to ESpeed and the combined effects of Guts and Marvel Scale help it etch out a niche as a Guts Flame Orb attacker that is guaranteed to get in some good damage if coming in without hazards up thanks to Marvel Scale giving it a chance to set up before unleashing ESpeeds, with Headlong Rush and Crunch as coverage for Normal resists.

:swsh/araquanid::swsh/ceruledge:
Triple Threat's a few doors down the street, bud.
DNA Donors: Araquanid / Ceruledge
Fusion Name: Araqualedge
New Types:

Base Stats: 75 / 100 / 90 / 55 / 120 / 65 [BST: 505] (+4 HP / +3 Atk / +4 Def / +0 SpA / +4 SpD / +2 Spe)
New Ability: Hydrothermal = (Water Bubble + Flash Fire)
Ability Description: This Pokemon's Fire moves have 2x power. This Pokemon can not be burned and Fire-type moves deal half damage to it.
Notable Moves:
Bitter Blade, Close Combat, Crunch, Iron Head, Leech Life, Liquidation, Poison Jab, Shadow Sneak
Scald
Sticky Web, Swords Dance, Toxic
Intended Role: Physical Wallbreaker | Hazard Setter (Sticky Web)
Role Justification: Behold, the triple type mon. Stats are a bit low but has decent special bulk and gets effectively triple STAB with an Adaptability boost on its Fire moves. Bitter Blade in particular should hit stupid hard even with only 100 base Atk. Shares a typing with Iron Legion but serves a physical offensive role over a special one. Doesn't quite count as triple typing for resistances, but you quadruple resist Fire and can switch in on one to threaten it with Water STAB. Has some utility with Toxic/Webs, but more than likely just wants to run BB/Liquidation/SD and a fourth move of its choice.
 
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:bw/tyranitar::bw/hydreigon:
big man on campus
DNA Donors: Tyranitar / Hydreigon
Fusion Name: Tyraneigon
New Types:

Base Stats: 96 / 120 / 100 / 110 / 95 / 79 [BST: 600] (+0 HP / +1 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Stream Surfer = (Sand Stream + Levitate)
Ability Description: Combined effects
Notable Moves:
U-Turn, Stone Edge, Outrage, Dragon Claw, Earthquake, Head Smash
Draco Meteor, Fire Blast, Earth Power, Ice Beam, Power Gem, Hydro Pump, Thunderbolt, Focus Blast
Stealth Rock, Dragon Dance, Nasty Plot
Intended Role: Offensive Pivot, Defensive Pivot, Mixed Wallbreaker, Set Up Sweeper(Dragon Dance, Nasty Plot) Hazard Setter(Stealth Rock)
Role Justification: wip
:swsh/tyranitar-mega::swsh/hydreigon:
DNA Donors: Tyranitar-Mega / Hydreigon
Fusion Name: Tyraneigon
New Types:

Base Stats: 96 / 150 / 140 / 110 / 115 / 89 [BST: 700] (+0 HP / +31 Atk / +40 Def / +0 SpA / +20 SpD / +10 Spe)
New Ability: Sand Stream = (Sand Stream + Levitate)
Ability Description: Combined effects
Notable Moves:
U-Turn, Stone Edge, Outrage, Dragon Claw, Earthquake, Head Smash
Draco Meteor, Fire Blast, Earth Power, Ice Beam, Power Gem, Hydro Pump, Thunderbolt, Focus Blast
Stealth Rock, Dragon Dance
Intended Role: Offensive Pivot, Defensive Pivot, Mixed Wallbreaker, Set Up Sweeper(Dragon Dance) Hazard Setter(Stealth Rock)
Role Justification: wip

:bw/keldeo::bw/sigilyph:speed lowered
how hungry...
DNA Donors: Keldeo / Sigilyph
Fusion Name: Sigildeo
New Types:

Base Stats: 86 / 65 / 85 / 117 / 85 / 102 [BST: 540] (+3 HP / +0 Atk / +0 Def / +1 SpA / +0 SpD / +0 Spe)
New Ability: Vigilante = (Justified + Magic Guard)
Ability Description: This Pokemon can only be damaged by direct attacks, and cannot be damaged by Dark-type moves.
Notable Moves:
Flip Turn
Psyshock, Focus Blast, Secret Sword, Psychic, Scald, Hydro Pump, Shadow Ball
Calm Mind, Defog, Roost, Trick
Intended Role: Offensive Pivot, Hazard Removal(Defog), Choice Item, Special Wallbreaker, Special Sweeper(Calm Mind)
Role Justification: wip



:swsh/toxtricity::swsh/yanmega:
earworm
DNA Donors: Toxtricity / Yanmega
Fusion Name: Yantricity
New Types:

Base Stats: 85 / 87 / 80 / 115 / 70 / 88 [BST: 525] (+5 HP / +0 Atk / +2 Def / +0 SpA / +7 SpD / +3 Spe)
New Ability: Next-Gen Punk = (Punk Rock + Speed Boost)
Ability Description: Combined effects.
Notable Moves:
U-Turn
Bug Buzz, Overdrive, Volt Switch, Boomburst, Giga Drain
Defog, Roost, Toxic Spikes
Intended Role: Revenge Killer, Offensive Pivot, Hazard Remover(Defog), Special Wallbreaker
Role Justification: wip
 
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:swsh/machamp::swsh/ceruledge:
DNA Donors: Machamp / Ceruledge
Fusion Name: Ceruchamp
New Types:

Base Stats: 82 / 127 / 88 / 62 / 97 / 74 [BST: 530] (+0 HP / +0 Atk / +8 Def / +0 SpA / +5 SpD / +4 Spe)
New Ability: Gut Armor = (Guts + Weak Armor)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Bitter Blade, Close Combat, Shadow Sneak, Shadow Claw, Drain Punch, Knock Off, High Horsepower, Stone Edge, Iron Head

Will O'Wisp, Bulk Up, Swords Dance
Intended Role: Set-Up Guts Sweeper
Role Justification: Guts set-up sweeper that hits like a truck
:swsh/machop::swsh/charcadet:
DNA Donors: Machop / Charcadet
Fusion Name: Charchop
New Types:

Base Stats: 55 / 65 / 53 / 42 / 42 / 39 [BST: 296] (+0 HP / +0 Atk / +8 Def / +0 SpA / +5 SpD / +4 Spe)
New Ability: Gut Body = (Guts + Flame Body)
Ability Description: Combined effect of both the abilities.

:swsh/medicham::swsh/azumarill:
DNA Donors: Medicham / Azumarill
Fusion Name: Azumacham
New Types:

Base Stats: 80 / 55 / 77 / 62 / 77 / 69 [BST: 420] (+0 HP / +0 Atk / +0 Def / +2 SpA / +0 SpD / +4 Spe)
New Ability: Thick Power = (Pure Power + Thick Fat)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Play Rough, Aqua Jet. Liquidation, Close Combat, Fire Punch, Ice Punch, Thunder Punch, Trailblaze

Belly Drum
Intended Role: Mega Belly Drum Sweeper
Role Justification: A Pokemon that completely relies on Mega. Base could be for FERU. Also BST and Speed stats are funny numbers. (I swear this wasn't intentional)
:swsh/medicham-mega::swsh/azumarill:
DNA Donors: Medicham-Mega / Azumarill
Fusion Name: Azumacham-Mega
New Types:

Base Stats: 80 / 95 / 87 / 80 / 87 / 85 [BST: 520] (+0 HP / +40 Atk / +10 Def / +24 SpA / +10 SpD / +24 Spe)
New Ability: Pure Power

:swsh/azurill::swsh/meditite:
DNA Donors: Azurill / Meditite
Fusion Name: Azurtite
New Types:

Base Stats: 40 / 30 / 47 / 34 / 47 / 44 [BST: 242] (+0 HP / +0 Atk / +0 Def / +4 SpA / +0 SpD / +4 Spe)
New Ability: Thick Power = (Thick Fat + Pure Power)
Ability Description: Combined effect of both the abilities.

:swsh/politoed::swsh/landorus:
DNA Donors: Politoed / Landorus
Fusion Name: Polidorus
New Types:

Base Stats: 89 / 102 / 87 / 102 / 90 / 85 [BST: 555] (+0 HP / +2 Atk / +5 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Rain Force = (Drizzle + Sheer Force)
Ability Description: Drizzle + Under Rain, all attacks with secondary effects deal 1.3x more damage but their effects are removed
Notable Moves:
Liquidation, Fly, Earthquake, Stone Edge, U-Turn
Sludge Bomb, Earth Power, Hydro Pump, Sandsear Storm
Calm Mind, Nasty Plot, Swords Dance, Bulk Up
Intended Role: Rain Setter
Role Justification: My weather setter

:swsh/kleavor::swsh/staraptor:
DNA Donors: Kleavor / Staraptor
Fusion Name: Kleavaptor
New Types:

Base Stats: 82 / 127 / 87 / 47 / 70 / 97 [BST: 510] (+5 HP / +0 Atk / +5 Def / +0 SpA / +5 SpD / +5 Spe)
New Ability: Wild Axe = (Sharpness + Reckless)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Stone Axe, Brave Bird, Stone Edge, Close Combat

Defog, Swords Dance, U-Turn, Tailwind
Intended Role: Set-Up Sweeper, Defogger
Role Justification: We have Samurott-Hisui fusion now we need Kleavor fusion
:swsh/scyther::swsh/starly:
DNA Donors: Scyther / Starly
Fusion Name: Scyly
New Types:

Base Stats: 60 / 82 / 60 / 42 / 60 / 87 [BST: 391] (+5 HP / +0 Atk / +5 Def / +0 SpA / +5 SpD / +5 Spe)
New Ability: Reverse Morals = (Steadfast + Reckless)
Ability Description: Combined effect of both the abilities.
 
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Bobsican

NatDex Ubers TL
is a Site Content Manageris a Forum Moderatoris a Top Tiering Contributoris a Contributor to Smogon
:swsh/overqwil::swsh/clodsire:
Spiky Tanky Bean
DNA Donors: Overqwil / Clodsire
Fusion Name: Oversire
New Types:

Base Stats: 110 / 100 / 80 / 55 / 85 / 55 [BST: 485] (+3 HP / +5 Atk / +3 Def / +0 SpA / +3 SpD / +3 Spe)
New Ability: Toxic Thoughts = (Poison Point + Unaware)
Ability Description: Effect of both abilities
Notable Moves:
Earthquake, Poison Jab, Barb Barrage
No
Recover, Stealth Rock, Spikes, Toxic Spikes
Intended Role: Mixed Wall, Hazard Setter, Setup Check
Role Justification: Now that Iron Dirge is no longer the local Unaware mon, I'm proposing this as a replacement on that regard. It does Unaware stuff and has a decent type combination to not be a sitting duck after setting hazards, just watch out for Iron Meta.
 
:swsh/darkrai::swsh/stunfisk:
New Piskel (11).gif
New Piskel (13).gif
(poorly made sprites by me!)
why does stunfisk not learn volt switch???
DNA Donors: Darkrai / Stunfisk
Fusion Name: Darkfisk
New Types:

Base Stats: 89 / 78 / 87 / 108 / 94 / 98 [BST: 554] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Sleep Paralysis = (Bad Dreams + Static)
Ability Description: Static + when opponent is paralyzed, they lose 1/8 Max HP at the end of each turn.
Notable Moves:
Knock Off
Dark Pulse, Earth Power, Discharge, Ice Beam, Focus Blast
Thunder Wave, Nasty Plot, Stealth Rock, Trick
Intended Role: hazard setter, set up, scarf
Role Justification: paraspam to put all paralyzed opponents on a poison timer.

:swsh/archeops::swsh/dondozo:
throwing my hat into the unaware ring with a slate 1 resub!
DNA Donors: Archeops / Dondozo
Fusion Name: Archedozo
New Types:

Base Stats: 112 / 140 / 90 / 88 / 65 / 72 [BST: 567] (+0 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Undefeated = (Defeatist + Unaware)
Ability Description: Unaware but only above 50% max HP
Notable Moves:
Head Smash, Wave Crash, Earthquake, Knock Off, U-Turn, Stone Edge, Liquidation

Defog, Roost, Stealth Rock, Toxic
Intended Role: Physical Wallbreaker, Physical Wall, Hazard Control, Hazard Setter, Defensive Pivot
Role Justification: Does YOUR Unaware pokemon have 140 base attack? i didn't think so.


:swsh/golurk::swsh/conkeldurr:
DNA Donors: Golurk / Conkeldurr
Fusion Name: Conkelurk
New Types:

Base Stats: 105 / 140 / 95 / 55 / 80 / 55 [BST: 530] (+8 HP / +8 Atk / +8 Def / +0 SpA / +8 SpD / +5 Spe)
New Ability: Iron Fist = (Iron Fist + Iron Fist)
Notable Moves:
Poltergeist, Close Combat, Drain Punch, Earthquake, Fire Punch, Ice Punch, Thunder Punch, Knock Off, Mach Punch, Poison Jab

Stealth Rock, Defog, Bulk Up, Rock Polish
Intended Role: Physical Wallbreaker, Hazard Setter, Hazard Control
Role Justification: Pretty bread & butter Ghost/Fighting. Has massive attack & iron fist boosted coverage and priority. can also set or remove hazards if it wants to.
 
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This looks fun, albeit different from my recollection.

:great tusk::aerodactyl:
DNA Donors: Great Tusk / Aerodactyl
Fusion Name: Great Dactyl
New Types:

Base Stats: 101 / 123 / 101 / 57 / 65 / 109 [BST: 556] (+4 HP / +5 Atk / +3 Def / +1 SpA / +1 SpD / +1 Spe)
New Ability: Paleosynthesis = (Protosynthesis + Rock Head)
Ability Description: While the weather is Sun: The user takes no recoil damage from its own attacks.
Notable Moves:
Close Combat, Dual Wingbeat, Earthquake, Fire Fang, Headlong Rush, Head Smash, Knock Off, Ice Spinner, Iron Head, Megahorn, Psychic Fangs, Rapid Spin, Rock Blast, Stone Edge
Fire Blast, Hurricane, Meteor Beam
Agility, Bulk Up, Defog, Dragon Dance, Roost, Stealth Rock, Tailwind, Taunt
Intended Role: Physical Wallbreaker, Physical Sweeper, Offensive Utility
Role Justification: This fusion possesses ferocious offensive power and a near-immaculate offensive typing, allowing it to ravage unprepared teams. Great Dactyl's ability to force switches allows it to utilize supportive tools such as hazard control or set up for a sweep with one of its several boosting options. Sun support increases Great Dactyl's power to nigh-absurd levels by derestricting usage of Head Smash, making it an invaluable option for such teams; furthermore, Great Dactyl is equipped with means to acquire a small conditional boost to its highest stat, granting it additional flexibility for certain team structures. Finally, Great Dactyl's above average physical bulk grants it the ability to switch into many neutral or resisted attacks, but its atrocious defensive typing limits the opportunities it receives to execute such tasks as well as rendering it vulnerable to many common forms of revenge killing.


:bw/groudon::bw/cherrim:
DNA Donors: Groudon / Cherrim
Fusion Name: Cherroudon
New Types:

Base Stats: 85 / 105 / 105 / 95 / 85 / 87 [BST: 562] (+0 HP / +0 Atk / +0 Def / +2 SpA / +1 SpD / +0 Spe)
New Ability: Megaflora = (Drought + Flower Gift)
Ability Description: When this Pokemon is sent out or enters play: Weather changes to Intense Sunshine. While the weather is Intense Sunshine: multiply this Pokemon's special defense by x1.5.
Notable Moves:
Bullet Seed, Earthquake, Fire Punch, Precipice Blades, Rock Blast, Seed Bomb, Solar Blade, Stone Edge
Dazzling Gleam, Earth Power, Eruption, Fire Blast, Flamethrower, Focus Blast, Giga Drain, Grass Knot, Lava Plume, Overheat, Solar Beam, Thunderbolt, Weather Ball
Bulk Up, Encore, Growth, Healing Wish, Leech Seed, Morning Sun, Spikes, Stealth Rock, Substitute, Swords Dance, Thunder Wave, Toxic, Will-O-Wisp
Intended Role: Mixed Tank, Weather Support, Wallbreaker, Pivot
Role Justification: A powerful weather setter that boasts a slew of tools and options. Utilizing the power boost of Sun, Cherroudon is equipped with potent three-type coverage, and its movepool is rich enough to fill various roles within its team; moves such as Growth and Bulk Up allow Cherroudon to break walls or sweep weakened teams, augmenting its offensive prowess, while tools such as Encore, Leech Seed, Healing Wish, and Stealth Rock make this Pokemon valuable for weather teams seeking role compression. Additionally, Cherroudon's noteworthy bulk is amplified by its ability, allowing sets to be tailored to handle physical threats or stonewall special attackers.


:slowbro-galar::iron hands:
DNA Donors: Slowbro-Galar / Iron Hands
Fusion Name: Slow Hands-Galar
New Types:

Base Stats: 130 / 124 / 102 / 76 / 72 / 40 [BST: 544] (+6 HP / +4 Atk / +1 Def / +1 SpA / +3 SpD / +0 Spe)
New Ability: Chronometer = (Own Tempo + Quark Drive)
Ability Description: When this Pokemon becomes confused, is in Electric Terrain, or Booster Energy is used: highest stat is x1.3 and this Pokemon is immediately cured of Confusion. This Pokemon is immune to the effects of the ability Intimidate.
Notable Moves:
Body Press, Close Combat, Drain Punch, Earthquake, Fake Out, Fire Punch, Gunk Shot, Ice Punch, Liquidation, Play Rough, Poison Jab, Rock Blast, Rock Slide, Thunder Punch, Zen Headbutt
Shell Side Arm, Volt Switch
Belly Drum, Curse, Iron Defense, Slack Off, Swords Dance, Thunder Wave, Trick, Trick Room, Yawn
Intended Role: Physical Wallbreaker, Physical Sweeper, Offensive Pivot, Offensive Support, Bulky Attacker
Role Justification: A powerful physical attacker with a handy typing that allows it to serve multiple roles. Access to several boosting options enables early-game wall-breaking or late-game cleanup, and tools such as Thunder Wave, Yawn, and Trick Room can be utilized for team-specific utility purposes. Thanks to moves such as Slack Off, Body Press, and Volt Switch, defensive/pivot sets can also see play, given Slow Hands-Galar's generous stat distribution.
 
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Bobsican

NatDex Ubers TL
is a Site Content Manageris a Forum Moderatoris a Top Tiering Contributoris a Contributor to Smogon
Gotta do a sub review
Insert subs here
:Arcanine-Hisui::Bouffalant:: This is an okay sub, we kinda lack slow hard hitting mons in the meta right now.

:Diggersby::Avalugg-Hisui:: While abusing its ability would involve using another Ice-type, on the other you're proposing a mon with unresisted STABs that gains Huge Power, and can even stay behind Aurora Veil from such other Ice to setup with Agility (maybe even double dance with SD?) with a free item slot to blow holes on teams, feels kinda sussy even outside the stall match-up.

:Quagsire::Cofagrigus:: Good Unaware mon on paper, on practice it's kinda bad as Ghost/Ground has a lot of common weaknesses, I'd suggest to make it Water/Ghost, then it's a passable option.

:Espathra::Grimmsnarl:: I'm not sure what it aims to do beyond having a gimmicky ability, really feels like a Bobmon, beyond that it has BATR vibes.


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:Latios::Arctozolt:: Quite overlaps with Deliraidon, so its whole niche on just being a snow abuser beyond that feels quite boring.

:Gardevoir::Nihilego:: This has no pivoting moves, so it has no good reason to be a Scarf user, if anything I'd see this running Choice Specs, but Meteor Beam is the best set it has as it gives it a nuclear STAB and setup at once to threaten with a sweep.
That said, a Nihilego fusion being used to just make a MBeam abuser has been done since the past FELT, so this is boring.

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:Tyranitar::Vikavolt:: This has a interesting defensive profile, while also adding a niche of a weather setter, Sticky Web setter and several others, while even having a mega that's probably fine, looking good!

:Slowking::Quagsire:: Psychic/Ground is a really terrible combo you could make for a Unaware mon, it has too many common weaknesses and its stats don't compensate for that either, I'd suggest to make it pure Water or Water/Ground, although the latter has competition already, so may may consider doing another fusion while you can.

:Ursaluna::Decidueye: Okay sub, can be used offensively or defensively and we do lack slow wallbreakers.

:Ribombee::Yanmega:: Have you seen the tier of Bug mons with Quiver Dance and Tinted Lens? This thing is heavily underpowered and competes with Yveltox anyways beyond being a Sticky Web suicide lead.


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:Walking Wake::Abomasnow:: A balanced setter, feels good without being too much for the meta, especially considering it enables a ton of Protosynthesis mons.


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:Heracross::Breloom:: Grass-types are indeed trending on the meta, so this works nicely, you should probably mention the mega as it's most likely fine.

:Moltres::Hatterene:: I don't feel like we need fat Fires right now, Magic Bounce is a nice niche, but would surely shine more on something else.

:Heatran::Avalugg:: Honestly this gives me vibes of Bronze Bonnet with an actual movepool, so I would be fine if it got in, a viable Steel/Ice outside offensive roles is quite notable, I'd say.

:Ninjask::Terrakion:: Looks okay-ish, but just kinda exists, Taunt is risky when it has no real capability to take a hit, so even a wall can most likely 2HKO it, gives me similar vibes to Ninjacross in FEUU, aka, a U-Turn spammer. And this isn't using Defog nor Agility lol.


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:Magmar::Genesect:: This is running Belly Drum + Extreme Speed lmao

:Nidoking::Xatu:: Not a fan of the name, it's really similar to Natu, beyond that it's an okay sub.

:Clodsire::Zeraora:: Ground is often commonly ran as coverage, so being nearly ensured to be OHKO'd by most setup sweepers makes this a poor Unaware option.

:Baxcalibur::Gourgeist:: Good sub! It fills many offensive niches well, being a potential abuser of terrain by consuming its seed on switch-in is also worth mentioning as the increased bulk can ease its act of doing setup a lot.

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:Articuno-Galar::Nihilego:: Would be a good mon if it wasn't weak to the same stuff as Rotoghold, which downright prevents hazard removal from working at all, if you're going to add more hazard removal punishing, at least do so in a way Rotoghold can't handle.

:Yanmega::Tatsugiri:: Ironically Water/Bug is quite potent right now as it hits a good portion of the meta nicely, so it's a good sub overall as it compensates its flaws nicely.

:Quagsire::Weezing:: Probably the best Unaware mon subbed so far, no silly gimmicks, no questionable typings, just a reliable Unaware mon that compensates with passivity, it's not like any team structure but stall should use a Unaware mon.

:Arctozolt::Scolipede:: Uh... does Swarm's boost stacks with the weather one? Either way, this is a nice weather abuser, it's strong but not unbearably so.

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:Walking Wake::Drifblim:: Plays fairly interestingly, it's an okay sub. And no, Scarf is a inconsistent way to check setup mons, I recall that well when I was forced to run semistall in FEUU over full stall.

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:Kabutops::Kleavor:: Weirdmon, clearly is intended to be a offensive mon, but its attributes give me mixed thoughts on it.

:Meloetta::Wo-Chien:: This sucks, Normal/Grass has a ton of common weaknesses, and trying to compensate with attributes or stats is asking for a BATR moment.

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:Seviper::Rayquaza:: It's redundantly outclassed by Yveltox and Zarubok overall, namely by Yveltox having a boosting ability and stronger setup in QD, while Zarubok is already a Poison-type that absorbs all status with its ability.

:Wigglytuff::Shuckle:: Body Press isn't saving this, this is just a PU mon that does nothing but set hazards and die, it can't even be used as a wall as Bug/Fairy is quite poor defensively.

:Regigigas::Drifloon:: The ability is stretchy, neither ability relates to stat changes of that kind, and it lacks the speed or utility to act as a suicide lead, its whole other niche on having three immunities is also a poor one as we've yet to have any attacker that relies on a combination of Normal or Fighting plus Ghost. While the enthusiasm is nice, you could try to look for roles that the meta could appreciate.

:Kyurem-Black::Banette:: No, this isn't going special, it has Fusion Bolt for physical BoltBeam, if anything it's broken lmao.

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:Tinkaton::Politoed:: If anything the stats feel a bit lacking considering its movepool, it's even rather passive for the sort of teams that lean into offense in the first place, so overall it's underpowered.

:Dragapult::Banette:: Surprisingly balanced, it only has setup on the physical side, which struggles in terms of Ghost STAB, which matters as its STAB combination is unresisted in the current meta, it also packs some utility and can do more than being a pivot, looks nice.


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:Arctovish::Iron Moth:: Why are you listing Morning Sun on something that'd want to be in snow??? In any case, it exists.

:Zoroark-Hisui::Porygon-Z:: This is broken, unresisted and boosted STABs coming from 130 SpA, nice speed tier and even has setup in NP.

:Sylveon::Kabutops:: This just undermines the niche Rotoghold has of denying all sorts of hazard removal, and its bulk is a bit lacking for a wall of this meta either way.

:Great Tusk::Lickilicky:: No one is going to run this over Deciperior, removing weather isn't that big of a niche right now, and neither is a physically bulky/offensive slow Ground.


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:Quagsire::Seismitoad:: Make it pure Ground with Unaware + Water Absorb. Jokes aside, Swift Swim sticks like a sore thumb for the sake of filler, give it Poison Touch + Unaware so it can threaten stuff with Knock Off even after removing an item, while also giving it more variety than Scald.

:Glimmora::Magearna:: Funny mon, looks like a decent sub.

:Tyranitar::Steelix:: This would have been vetoed if Teras were legal, wouldn't it? Anyways, it's a funny mon.

:Braviary-Hisui::Iron Moth:: I'd have expected a name like "Iron Bravery", especially as "Avian" doesn't make you quickly think of Braviary, but either way, it's a good sub beyond that.


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:Seismitoad::Great Tusk:: Would be good if we had a rain setter to begin with, until then it's too early to bring this up, its speed on its own is too lacking to act as a sweeper, and beyond that I'd rather use either (current) Iron Dirge or Garpyuku for the roles this'd do.

:Kleavor::Samurott-Hisui:: We just got a Dark-type H-Samurott fusion that focuses on breaking past our main hazard removal mons, so this comes off as extremely unecessary, especially if it's just "Ooh, STAB Sharpness Stone Axe + Ceaseless Edge on a single mon".

:Numel::Spectrier:: Simple is a BATR ability, and getting +2 SpA per kill on a mon with a unresisted STAB combination as far the current meta is concerned is questionable at best.


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:Gardevoir::Zamazenta:: interesting mon, can do either offensive or defensive roles depending on the set, especially with half of its ability only triggering once per battle.

:Claydol::Clodsire:: Also one of the best Unaware submissions so far, simple and effective, and even doubles as potent hazard control, including the recent newcomer with Ceaseless Edge.

:Kyogre::Spritzee:: Finally a good rain setter, I'd note that this also gets Wish, which is relevant as it can keep more longevity with that and even has the bulk to act as a defensive backbone in rain teams like Pelipper does in vanilla.

:Scream Tail::Baxcalibur:: This is really strong, but it compensates with practically no ability, looks good.


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:Kleavor::Tyranitar:: Bug/Rock has next to no resists, I wouldn't be surprised if this just quickly ages poorly and we're forced to make it Rock/Dark if this gets in.

:Cinderace::Cresselia:: You made Mesflame 2, congratulations, anyways, Libero only shines offensively, look at how :Meowscarada::Oricorio-Sensu: right now struggles as it can't just lead with Quiver Dance without being forced to be a pure Bug type for the rest of the time it's on the field, I'd suggest to just swap to Blaze + Levitate, beyond that it's a really good sub.

:Spectrier::Lopunny:: Making the mega Ghost/Fighting is actually a nerf as it has no good physical Ghost STAB, also, Mega Kick sucks, look at how much M-Tapu Lop used it in FEUU (basically never). Honestly the mega is more than fine in whichever way you take it. Looks like a good sub overall either way.

:Dondozo::Aerodactyl:: Interesting take for a Unaware mon, namely one that can alternate into offensive roles instead with a mega, good sub.


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:Greninja::Indeedee-F:: This is going to only use Specs, and also speed ties with a similar mon in Iron Legion, it's a balanced sub, but it feels boring IMO.


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:Tyranitar::Hydreigon:: Rock/Dragon with Levitate provides an interesting defensive profile, which is further complemented by raising its bulk with Sand, can easily be a scary setup sweeper, yet is kept in check out of its weaknesses being fairly common.

:Sigilyph::Keldeo:: You basically made Alakazam 2, which is a bit boring, and I'm not sure what niche it fills.

:Yanmega::Toxtricity:: Speed Boost is a difficult ability to balance around, and this can easily break past offense with a few turns of its ability, I'm unsure on this mon as it's also a Bug/Electric type.


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:Machamp::Ceruledge:: You basically made Annihilape but balanced while also keeping it fresh, nice.

:Medicham::Azumarill:: Subbing something only for the mega is really lame, this sub is boring.

:Politoed::Landorus:: Yeah no, a x1.3 boost to all attacks under a weather it sets on switch-in is a really strong ability (cough :Koraidon:), you could legit just run Specs and KO something every time it comes in. BTW, it's going to abuse Sandsear Storm over Earth Power, especially as it can't miss under rain.

:Kleavor::Staraptor:: Quite simple and to the point, a offensive mon that sets hazards and then kills itself as it tries to blow a hole or two on a team, okay sub.


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:Overqwil::Clodsire:: A quite good sub! Jokes aside, please check out the other Unaware mons I've already evaluated, some are really solid picks, especially as variety on Unaware mons wouldn't hurt this meta especially given its trends.


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:Darkrai::Stunfisk:: Now this is a paralysis abuser, although paralysis isn't something that can easily be spammed in the current meta, so it feels a bit underpowered.

:Archeops::Dondozo:: No, this sucks a lot, Water/Rock is an awful type combination for defensive purposes, Unaware only triggering if it's at half health also renders it with no ability in practice as either the ability doesn't trigger and you die to a setup mon, or the ability does trigger but you're 2HKO'd anyways by the inherent chip required for that to activate in the first place. If your aim was doing a Unaware mon for offensive teams, then I'm not sure if this'd work given the inherent inconsistency to even have its ability working, it's not that fast either to even force itself into such HP amounts consistently.


Insert subs here
:Great Tusk::Aerodactyl:: Neither ability mentions a x1.15 multiplier, a multiplier that isn't a multiple of x0.5 is also terrible for Speed as then it's extremely difficult to measure, it's also way too fast for that kind of offensive typing, so overall it's overpowered either way.

:Cherrim::Groudon:: Neither ability mentions a x1.25 nor a x1.33 multiplier, and using the proper multipliers (x1.5) would inherently make this rather broken either way.
 
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:swsh/goodra-hisui::swsh/swampert:
Goopert-Hisui.png
Goopert-Hisui-S.png
(Sprites by AquaticPanic)
DNA Donors: Goodra-Hisui / Swampert
Fusion Name: Goopert-Hisui
New Types:

Base Stats: 90 / 105 / 100 / 110 / 120 / 60 [BST: 585] (+0 HP / +0 Atk / +5 Def / +13 SpA / +0 SpD / +0 Spe)
New Ability: Pondweed = (Shell Armor + Torrent)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Flip Turn, Earthquake, Liquidation, Outrage, Ice Punch, Iron Head, Body Press
Scald, Sludge Wave, Ice Beam, Thunderbolt, Fire Blast, Hydro Pump, Draco Meteor
Stealth Rock, Toxic, Yawn, Acid Armor, Curse
Intended Role: Hazard setter (Stealth Rock), Mixed Wall, Slow Pivot (Flip Turn)
Role Justification: Bulky Water/Dragon with decent offenses. Has flip turn for slow pivoting stealth rock, scald and toxic for defensive sets, and a variety of coverage for offensive sets.
It lacks recovery outside of rest, however.

:swsh/goodra-hisui::swsh/swampert-mega:
Goopert-Hisui-Mega.png
Goopert-Hisui-S-Mega.png

DNA Donors: Goodra-Hisui / Swampert-Mega
Fusion Name: Goopert-Hisui-Mega
New Types:

Base Stats: 90 / 145 / 120 / 120 / 140 / 70 [BST: 685]
New Ability: Swift Swim
 
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Special Wall / Bulky Wallbreaker
:swsh/sylveon: :swsh/ampharos:View attachment 526416

DNA Donors: Sylveon / Ampharos
Fusion Name: Sylveros
New Types:

Base Stats: 92 / 70 / 85 / 117 / 115 / 57 [BST: 516] (+0 HP / +0 Atk / +10 Def / +5 SpA / +5 SpD / +0 Spe)
New Ability: Shocking beauty = (Static + Pixielate)

Notable Moves:
Thunderbolt, Volt switch, Hyper voice, Focus blast, Shadow ball, Psyshock, Power gem
Cotton Guard, Calm Mind, Wish, Yawn, Rest
Intended Role: Special Wall, Defensive Pivot, Cleric, Wallbreaker, Mixed Wall,
Role Justification: It has a really good typing, potent and spammable stabs, Wish+Volt switch to heal teammates, Cotton Guard+Calm Mind to set up, good coverage and it punishes physical attackers with static.

:swsh/sylveon: :swsh/ampharos-mega:

Sylveros-Mega


New Types:
View attachment 530470
Base Stats
: 92 / 90 / 105 / 167 / 135 / 47 [BST: 616] (+0 HP / +20 Atk / +20 Def / +50 SpA / +20 SpD / +-10 Spe)
New Ability: Mold Breaker

Notable Moves:
Dragon pulse, Volt switch, Moonblast, Focus blast, Thunderbolt, Shadow ball, Psyshock, Power gem
Cotton Guard, Calm Mind, Wish, Yawn, Rest
Intended Role: Wallbreaker, Special Wall, Defensive Pivot, Cleric, Mixed Wall,
Role Justification: The mega gives it more resistances while losing stab on volt switch, harder even without pixielate, making it threaten a lot of mons and being able to hit steels with focus blast
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Special Wall / Bulky Wallbreaker
:swsh/sylveon: :swsh/ampharos:View attachment 526416

DNA Donors: Sylveon / Ampharos
Fusion Name: Sylveros
New Types:

Base Stats: 92 / 70 / 85 / 117 / 115 / 57 [BST: 516] (+0 HP / +0 Atk / +10 Def / +5 SpA / +5 SpD / +0 Spe)
New Ability: Shocking beauty = (Static + Pixielate)

Notable Moves:
Thunderbolt, Volt switch, Hyper voice, Focus blast, Shadow ball, Psyshock, Power gem
Cotton Guard, Calm Mind, Wish, Yawn, Rest
Intended Role: Special Wall, Defensive Pivot, Cleric, Wallbreaker, Mixed Wall,
Role Justification: It has a really good typing, potent and spammable stabs, Wish+Volt switch to heal teammates, Cotton Guard+Calm Mind to set up, good coverage and it punishes physical attackers with static.

:swsh/sylveon: :swsh/ampharos-mega:

Sylveros-Mega

New Types:

Base Stats
: 92 / 90 / 105 / 167 / 135 / 47 [BST: 616] (+0 HP / +20 Atk / +20 Def / +50 SpA / +20 SpD / +-10 Spe)
New Ability: Mold Breaker

Notable Moves:
Thunderbolt, Volt switch, Moonblast, Focus blast, Shadow ball, Psyshock, Power gem
Cotton Guard, Calm Mind, Wish, Yawn, Rest
Intended Role: Wallbreaker, Special Wall, Defensive Pivot, Cleric, Mixed Wall,
Role Justification: The mega enanches every part of it, making it more bulky, hitting a lot harder even without pixielate, many pokemon will have a hard time tanking hits from it while it switches out thanks to volt-switch.
No one told you this last time but the Mega would not keep the Electric typing. It would become Fairy Dragon.
 
Papper.png

:swsh/pelipper::swsh/palossand:
yall Let’s get Papper to win this one
DNA Donors: Pelipper / Palossand
Fusion Name: Papper
New Types:

Base Stats: 80 / 62 / 105 / 100 / 81 / 50 [BST: 478] (+8 HP / +0 Atk / +0 Def / +3 SpA / +9 SpD / +0 Spe)
New Ability: Sand Stream = (Drizzle + Sand Veil)
Ability Description: Combined effect of both the abilities.
Notable Moves:
U-Turn, Knock Off
Scorching Sands, Earth Power, Hydro Pump, Hurricane
Shore Up, Stealth Rock
Intended Role: Sand Setter, Physdef Pivot
Role Justification: Shore Up means 2hkos don’t 2hko anymore, and this Mon has great physical bulk, great typing, great support movepool, etc. he’s papper

Sandull.png

:swsh/sandygast::swsh/wingull:
hehe it’s da baby
DNA Donors: Sandygast / Wingull
Fusion Name: Sandull
New Types:

Base Stats: 50 / 42 / 65 / 65 / 40 / 50 [BST: 312] (+3 HP / +0 Atk / +10 Def / +3 SpA / +3 SpD / +0 Spe)
New Ability: Guzzler = (Water Compaction + Rain Dish)
Ability Description: Water Immune, When hit by a water move, heal 1/16 HP and boost defense by 2


Goober..png

:swsh/quagsire::swsh/clefable:
I wonder what this guys gonna do
DNA Donors: Quagsire / Clefable
Fusion Name: Clefsire
New Types:

Base Stats: 95 / 90 / 90 / 90 / 80 / 50 [BST: 495] (+0 HP / +13 Atk / +11 Def / +10 SpA / +3 SpD / +3 Spe)
New Ability: Unaware = (Unaware + Unaware)
Ability Description: Liquidation, Knock Off, Play Rough, Earthquake
Notable Moves:
Liquidation, Knock Off, Play Rough, Earthquake
Moonblast, Surf, Earth Power, Fire Blast, Flamethrower
Calm Mind, Thunder Wave, Toxic, Stealth Rocks, Spikes, Toxic Spikes
Intended Role: Unaware Wall, Defensive Pivot, Calm Mind Setup, Hazard Setter, Status Spreader
Role Justification: Bro is the quintissential Unaware Wall, Plain and Simple, Sets Hazards, Pivots, Can even run Calm Mind if he wants like clefable does, dumb little fatass we got here, can even function on like balance teams n stuff, just an overall dumpy

Clooper.png

:swsh/wooper::swsh/cleffa:
Tiny grembaby
DNA Donors: Wooper / Cleffa
Fusion Name: Clooper
New Types:

Base Stats: 55 / 40 / 40 / 40 / 40 / 15 [BST: 225] (+3 HP / +5 Atk / +4 Def / +5 SpA / +0 SpD / +0 Spe)
New Ability: Mystic Mindset = (Unaware + Magic Guard)
Ability Description: Combined effect of both the abilities.
LC guy
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Sub Review Review. I gave up making them red to differentiate, sorry lazy.
Gotta do a sub review

:Arcanine-Hisui::Bouffalant:: This is an okay sub, we kinda lack slow hard hitting mons in the meta right now.

G-Luke here: This is an ok sub fr. ESpeed is neat.

:Diggersby::Avalugg-Hisui:: While abusing its ability would involve using another Ice-type, on the other you're proposing a mon with unresisted STABs that gains Huge Power, and can even stay behind Aurora Veil from such other Ice to setup with Agility (maybe even double dance with SD?) with a free item slot to blow holes on teams, feels kinda sussy even outside the stall match-up.

G-Luke here: I don't like this thing either. Situational Huge Power is still more or less Huge Power, and I would be strained to find what folks call "switchins".

:Quagsire::Cofagrigus:: Good Unaware mon on paper, on practice it's kinda bad as Ghost/Ground has a lot of common weaknesses, I'd suggest to make it Water/Ghost, then it's a passable option.

G-Luke here: I think it's fine. It beats most common set up mons right now and the rest should be handled by other defensive mates.

:Espathra::Grimmsnarl:: I'm not sure what it aims to do beyond having a gimmicky ability, really feels like a Bobmon, beyond that it has BATR vibes.

G-Luke here: I am not a fan either.



:Latios::Arctozolt:: Quite overlaps with Deliraidon, so its whole niche on just being a snow abuser beyond that feels quite boring.

G-Luke here: I agree

:Gardevoir::Nihilego:: This has no pivoting moves, so it has no good reason to be a Scarf user, if anything I'd see this running Choice Specs, but Meteor Beam is the best set it has as it gives it a nuclear STAB and setup at once to threaten with a sweep.
That said, a Nihilego fusion being used to just make a MBeam abuser has been done since the past FELT, so this is boring.

G-Luke here: I agree with the first half



:Tyranitar::Vikavolt:: This has a interesting defensive profile, while also adding a niche of a weather setter, Sticky Web setter and several others, while even having a mega that's probably fine, looking good!

G-Luke here: Kinda shoddy to me I don't know. But Sand is cool, might add some well needed variance to team building structure. Matchup fishes are gonna LOVE this one. (Ok this is Elec Rock with Levi, its ok then)

:Slowking::Quagsire:: Psychic/Ground is a really terrible combo you could make for a Unaware mon, it has too many common weaknesses and its stats don't compensate for that either, I'd suggest to make it pure Water or Water/Ground, although the latter has competition already, so may may consider doing another fusion while you can.


G-Luke here: I agree. Ground / Psychic patooie.

:Ursaluna::Decidueye: Okay sub, can be used offensively or defensively and we do lack slow wallbreakers.

G-Luke here: Overrated typing, no Polt. Mid

:Ribombee::Yanmega:: Have you seen the tier of Bug mons with Quiver Dance and Tinted Lens? This thing is heavily underpowered and competes with Yveltox anyways beyond being a Sticky Web suicide lead.

G-Luke here: Lmao make this Fairy Flying lemmie see something



:Walking Wake::Abomasnow:: A balanced setter, feels good without being too much for the meta, especially considering it enables a ton of Protosynthesis mons.

G-Luke here: What tha hell, screw Sun! I'm not tryna run 9 walls on a team for Roaring Sal.




:Heracross::Breloom:: Grass-types are indeed trending on the meta, so this works nicely, you should probably mention the mega as it's most likely fine.

G-Luke here: It's ok

:Moltres::Hatterene:: I don't feel like we need fat Fires right now, Magic Bounce is a nice niche, but would surely shine more on something else.

G-Luke here: I agree

:Heatran::Avalugg:: Honestly this gives me vibes of Bronze Bonnet with an actual movepool, so I would be fine if it got in, a viable Steel/Ice outside offensive roles is quite notable, I'd say.

G-Luke here: I agree

:Ninjask::Terrakion:: Looks okay-ish, but just kinda exists, Taunt is risky when it has no real capability to take a hit, so even a wall can most likely 2HKO it, gives me similar vibes to Ninjacross in FEUU, aka, a U-Turn spammer. And this isn't using Defog nor Agility lol.

G-Luke here: Bug Rock is the worst possible combination you could give this thing what tha hell. Free my people from thinking Bug types matter.



:Magmar::Genesect:: This is running Belly Drum + Extreme Speed lmao

G-Luke here: This is not running Belly Drum + Extreme Speed lmao. If you do and it works out, hats off to you and your op is dumb as rocks.

:Nidoking::Xatu:: Not a fan of the name, it's really similar to Natu, beyond that it's an okay sub.

G-Luke here: I don't care about names but honestly I don't care about this Pokémon either.

:Clodsire::Zeraora:: Ground is often commonly ran as coverage, so being nearly ensured to be OHKO'd by most setup sweepers makes this a poor Unaware option.

G-Luke here: He changed the mon, but I agree with what was said about it's previous incarnation.

:Baxcalibur::Gourgeist:: Good sub! It fills many offensive niches well, being a potential abuser of terrain by consuming its seed on switch-in is also worth mentioning as the increased bulk can ease its act of doing setup a lot.

G-Luke here: I agree with the general premise (check out what I said about this in Discord), but I think you (and OP) are overhyping it's mid ability. Great mon, metagame staple otherwise.



:Articuno-Galar::Nihilego:: Would be a good mon if it wasn't weak to the same stuff as Rotoghold, which downright prevents hazard removal from working at all, if you're going to add more hazard removal punishing, at least do so in a way Rotoghold can't handle.

G-Luke here: Mid

:Yanmega::Tatsugiri:: Ironically Water/Bug is quite potent right now as it hits a good portion of the meta nicely, so it's a good sub overall as it compensates its flaws nicely.

G-Luke here: It's ok.

:Quagsire::Weezing:: Probably the best Unaware mon subbed so far, no silly gimmicks, no questionable typings, just a reliable Unaware mon that compensates with passivity, it's not like any team structure but stall should use a Unaware mon.

G-Luke here: If he made those edits discussed in Discord then I agree. If not Bob's one is the best.

:Arctozolt::Scolipede:: Uh... does Swarm's boost stacks with the weather one? Either way, this is a nice weather abuser, it's strong but not unbearably so.

G-Luke here: Very so so on this



:Walking Wake::Drifblim:: Plays fairly interestingly, it's an okay sub. And no, Scarf is a inconsistent way to check setup mons, I recall that well when I was forced to run semistall in FEUU over full stall.

G-Luke here: Vote for Drifting Wake, Tinkovish and Zoinkazenta!!!!!!


:Kabutops::Kleavor:: Weirdmon, clearly is intended to be a offensive mon, but its attributes give me mixed thoughts on it.

G-Luke here: I agree, somewhat

:Meloetta::Wo-Chien:: This sucks, Normal/Grass has a ton of common weaknesses, and trying to compensate with attributes or stats is asking for a BATR moment.

G-Luke here: Did not check edits, but I agree



:Seviper::Rayquaza:: It's redundantly outclassed by Yveltox and Zarubok overall, namely by Yveltox having a boosting ability and stronger setup in QD, while Zarubok is already a Poison-type that absorbs all status with its ability.

G-Luke here: I agree, somewhat. Though Yveltox is kinda matchup fishy.

:Wigglytuff::Shuckle:: Body Press isn't saving this, this is just a PU mon that does nothing but set hazards and die, it can't even be used as a wall as Bug/Fairy is quite poor defensively.

G-Luke here: I agree, shitmon

:Regigigas::Drifloon:: The ability is stretchy, neither ability relates to stat changes of that kind, and it lacks the speed or utility to act as a suicide lead, its whole other niche on having three immunities is also a poor one as we've yet to have any attacker that relies on a combination of Normal or Fighting plus Ghost. While the enthusiasm is nice, you could try to look for roles that the meta could appreciate.

G-Luke here: it's a bit mid

:Kyurem-Black::Banette:: No, this isn't going special, it has Fusion Bolt for physical BoltBeam, if anything it's broken lmao.

G-Luke here: Abstain



:Tinkaton::Politoed:: If anything the stats feel a bit lacking considering its movepool, it's even rather passive for the sort of teams that lean into offense in the first place, so overall it's underpowered.

G-Luke here: Fuck Rain rn tbh

:Dragapult::Banette:: Surprisingly balanced, it only has setup on the physical side, which struggles in terms of Ghost STAB, which matters as its STAB combination is unresisted in the current meta, it also packs some utility and can do more than being a pivot, looks nice.

G-Luke here: I'll hold out thoughts, I think Bax is the by and large better Dragon Ghost




:Arctovish::Iron Moth:: Why are you listing Morning Sun on something that'd want to be in snow??? In any case, it exists.

G-Luke here: Make it stronger.

:Zoroark-Hisui::Porygon-Z:: This is broken, unresisted and boosted STABs coming from 130 SpA, nice speed tier and even has setup in NP.

G-Luke here: I agree.

:Sylveon::Kabutops:: This just undermines the niche Rotoghold has of denying all sorts of hazard removal, and its bulk is a bit lacking for a wall of this meta either way.

G-Luke here: I think it's a fine Pokémon, Rotoghold's "niche" has long been established to be overstated in relevance.

:Great Tusk::Lickilicky:: No one is going to run this over Deciperior, removing weather isn't that big of a niche right now, and neither is a physically bulky/offensive slow Ground.

G-Luke here: I have to agree here.




:Quagsire::Seismitoad:: Make it pure Ground with Unaware + Water Absorb. Jokes aside, Swift Swim sticks like a sore thumb for the sake of filler, give it Poison Touch + Unaware so it can threaten stuff with Knock Off even after removing an item, while also giving it more variety than Scald.

G-Luke here: Do what I suggested instead.

:Glimmora::Magearna:: Funny mon, looks like a decent sub.

G-Luke here: I agree

:Tyranitar::Steelix:: This would have been vetoed if Teras were legal, wouldn't it? Anyways, it's a funny mon.

G-Luke here: It's pretty ok. Unsure on Megas.

:Braviary-Hisui::Iron Moth:: I'd have expected a name like "Iron Bravery", especially as "Avian" doesn't make you quickly think of Braviary, but either way, it's a good sub beyond that.

G-Luke here: idc about the name, but great sub




:Seismitoad::Great Tusk:: Would be good if we had a rain setter to begin with, until then it's too early to bring this up, its speed on its own is too lacking to act as a sweeper, and beyond that I'd rather use either (current) Iron Dirge or Garpyuku for the roles this'd do.

G-Luke here: I agree

:Kleavor::Samurott-Hisui:: We just got a Dark-type H-Samurott fusion that focuses on breaking past our main hazard removal mons, so this comes off as extremely unecessary, especially if it's just "Ooh, STAB Sharpness Stone Axe + Ceaseless Edge on a single mon".

G-Luke here: Technically it's Poison not Dark.

:Numel::Spectrier:: Simple is a BATR ability, and getting +2 SpA per kill on a mon with a unresisted STAB combination as far the current meta is concerned is questionable at best.

G-Luke here: I agree.

I'm also here to say that in general @Swagodile the new concepts aren't much better. Ur rain setter is absurdly broken just as a mon, not even regarding rain as a whole and the concept of Dancer + Protean is already an existing concept in the tier.





:Gardevoir::Zamazenta:: interesting mon, can do either offensive or defensive roles depending on the set, especially with half of its ability only triggering once per battle.

G-Luke here: I agree

:Claydol::Clodsire:: Also one of the best Unaware submissions so far, simple and effective, and even doubles as potent hazard control, including the recent newcomer with Ceaseless Edge.

G-Luke here: I disagree, this Pokémon is way too optimized for it's role. I shouldn't feel like I can viably run my Unaware wall on offense teams instead of a typical bulky Ground and feel no sacrifice, and that's why Iron Dirge was as problematic as it was.

:Kyogre::Spritzee:: Finally a good rain setter, I'd note that this also gets Wish, which is relevant as it can keep more longevity with that and even has the bulk to act as a defensive backbone in rain teams like Pelipper does in vanilla.

G-Luke here: No finallies. Rain is probably alot more manageable than Sun rn, but I still feel like our metagame isn't 100% ready for that yet.

:Scream Tail::Baxcalibur:: This is really strong, but it compensates with practically no ability, looks good.

G-Luke here: I agree




:Kleavor::Tyranitar:: Bug/Rock has next to no resists, I wouldn't be surprised if this just quickly ages poorly and we're forced to make it Rock/Dark if this gets in.

G-Luke here: Going Rock Dark eventually probably would happen, but not because it's broke. Typing's ass cheeks it would need that buff.

:Cinderace::Cresselia:: You made Mesflame 2, congratulations, anyways, Libero only shines offensively, look at how :Meowscarada::Oricorio-Sensu: right now struggles as it can't just lead with Quiver Dance without being forced to be a pure Bug type for the rest of the time it's on the field, I'd suggest to just swap to Blaze + Levitate, beyond that it's a really good sub.

G-Luke here: I believe this Pokémon has a much better shot at being good with Defensive Protean than the likes of Midscarada over there, thanks to real bulk and good moves / typings to change to + a flat out immunity no matter what. Do with that info what you will.

:Spectrier::Lopunny:: Making the mega Ghost/Fighting is actually a nerf as it has no good physical Ghost STAB, also, Mega Kick sucks, look at how much M-Tapu Lop used it in FEUU (basically never). Honestly the mega is more than fine in whichever way you take it. Looks like a good sub overall either way.

G-Luke here: I agree with the Mega Take, but I feel like it's base form is a bit of a problem child itself.

:Dondozo::Aerodactyl:: Interesting take for a Unaware mon, namely one that can alternate into offensive roles instead with a mega, good sub.

G-Luke here: It's ok.




:Greninja::Indeedee-F:: This is going to only use Specs, and also speed ties with a similar mon in Iron Legion, it's a balanced sub, but it feels boring IMO.

G-Luke here: I agree. But Scarf would be good here just on the basis of having high damage regardless too.




:Tyranitar::Hydreigon:: Rock/Dragon with Levitate provides an interesting defensive profile, which is further complemented by raising its bulk with Sand, can easily be a scary setup sweeper, yet is kept in check out of its weaknesses being fairly common.

G-Luke here: I agree.

:Sigilyph::Keldeo:: You basically made Alakazam 2, which is a bit boring, and I'm not sure what niche it fills.

G-Luke here: Strong sweeper.

:Yanmega::Toxtricity:: Speed Boost is a difficult ability to balance around, and this can easily break past offense with a few turns of its ability, I'm unsure on this mon as it's also a Bug/Electric type.

G-Luke here: I'd keep an eye out on this thing tbh. Gives borderline vibes if it gets off.


:Machamp::Ceruledge:: You basically made Annihilape but balanced while also keeping it fresh, nice.

G-Luke here: I honestly prefer the Fire Fighting typing, but it goes against your envisioned concept so unfort.

:Medicham::Azumarill:: Subbing something only for the mega is really lame, this sub is boring.

G-Luke here: Very funny that you believe that this Mega evolution isn't getting auto vetoed. Anyway, it's base is quite fine, it's typing is eh defensively but quite good offensively. STAB Priority will ensure its no pushover against offense.

:Politoed::Landorus:: Yeah no, a x1.3 boost to all attacks under a weather it sets on switch-in is a really strong ability (cough :Koraidon:), you could legit just run Specs and KO something every time it comes in. BTW, it's going to abuse Sandsear Storm over Earth Power, especially as it can't miss under rain.

G-Luke here: I didn't know that last detail but damn, broke as hell agree asf.

:Kleavor::Staraptor:: Quite simple and to the point, a offensive mon that sets hazards and then kills itself as it tries to blow a hole or two on a team, okay sub.

G-Luke here: I agree, big attack yum.




:Overqwil::Clodsire:: A quite good sub! Jokes aside, please check out the other Unaware mons I've already evaluated, some are really solid picks, especially as variety on Unaware mons wouldn't hurt this meta especially given its trends.

G-Luke here: Do not vote for more than one Unaware sub, please and thanks. I do think this one is pretty good though, so this one might be worth the single pick.




:Darkrai::Stunfisk:: Now this is a paralysis abuser, although paralysis isn't something that can easily be spammed in the current meta, so it feels a bit underpowered.

G-Luke here: It's ok.

:Archeops::Dondozo:: No, this sucks a lot, Water/Rock is an awful type combination for defensive purposes, Unaware only triggering if it's at half health also renders it with no ability in practice as either the ability doesn't trigger and you die to a setup mon, or the ability does trigger but you're 2HKO'd anyways by the inherent chip required for that to activate in the first place. If your aim was doing a Unaware mon for offensive teams, then I'm not sure if this'd work given the inherent inconsistency to even have its ability working, it's not that fast either to even force itself into such HP amounts consistently.

G-Luke here: I agree.




:Great Tusk::Aerodactyl:: Neither ability mentions a x1.15 multiplier, a multiplier that isn't a multiple of x0.5 is also terrible for Speed as then it's extremely difficult to measure, it's also way too fast for that kind of offensive typing, so overall it's overpowered either way.

G-Luke here: Eh

:Cherrim::Groudon:: Neither ability mentions a x1.25 nor a x1.33 multiplier, and using the proper multipliers (x1.5) would inherently make this rather broken either way.

G-Luke here: Anti Sun, no thank you!
Ones bob missed

:swsh/goodra-hisui::swsh/swampert:View attachment 530374View attachment 530377 (Sprites by AquaticPanic)
DNA Donors: Goodra-Hisui / Swampert
Fusion Name: Goopert-Hisui
New Types:

Base Stats: 90 / 105 / 100 / 110 / 120 / 60 [BST: 585] (+0 HP / +0 Atk / +5 Def / +13 SpA / +0 SpD / +0 Spe)
New Ability: Pondweed = (Shell Armor + Torrent)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Flip Turn, Earthquake, Liquidation, Outrage, Ice Punch, Iron Head, Body Press
Scald, Sludge Wave, Ice Beam, Thunderbolt, Fire Blast, Hydro Pump, Draco Meteor
Stealth Rock, Toxic, Yawn, Acid Armor, Curse
Intended Role: Hazard setter (Stealth Rock), Mixed Wall, Slow Pivot (Flip Turn)
Role Justification: Bulky Water/Dragon with decent offenses. Has flip turn for slow pivoting stealth rock, scald and toxic for defensive sets, and a variety of coverage for offensive sets.
It lacks recovery outside of rest, however.

:swsh/goodra-hisui::swsh/swampert-mega:View attachment 530375View attachment 530376
DNA Donors: Goodra-Hisui / Swampert-Mega
Fusion Name: Goopert-Hisui-Mega
New Types:

Base Stats: 90 / 145 / 120 / 120 / 140 / 70 [BST: 685]
New Ability: Swift Swim
Good mon™

Special Wall / Bulky Wallbreaker
:swsh/sylveon: :swsh/ampharos:View attachment 526416

DNA Donors: Sylveon / Ampharos
Fusion Name: Sylveros
New Types:

Base Stats: 92 / 70 / 85 / 117 / 115 / 57 [BST: 516] (+0 HP / +0 Atk / +10 Def / +5 SpA / +5 SpD / +0 Spe)
New Ability: Shocking beauty = (Static + Pixielate)

Notable Moves:
Thunderbolt, Volt switch, Hyper voice, Focus blast, Shadow ball, Psyshock, Power gem
Cotton Guard, Calm Mind, Wish, Yawn, Rest
Intended Role: Special Wall, Defensive Pivot, Cleric, Wallbreaker, Mixed Wall,
Role Justification: It has a really good typing, potent and spammable stabs, Wish+Volt switch to heal teammates, Cotton Guard+Calm Mind to set up, good coverage and it punishes physical attackers with static.

:swsh/sylveon: :swsh/ampharos-mega:

Sylveros-Mega


New Types:
View attachment 530470
Base Stats
: 92 / 90 / 105 / 167 / 135 / 47 [BST: 616] (+0 HP / +20 Atk / +20 Def / +50 SpA / +20 SpD / +-10 Spe)
New Ability: Mold Breaker

Notable Moves:
Dragon pulse, Volt switch, Moonblast, Focus blast, Thunderbolt, Shadow ball, Psyshock, Power gem
Cotton Guard, Calm Mind, Wish, Yawn, Rest
Intended Role: Wallbreaker, Special Wall, Defensive Pivot, Cleric, Mixed Wall,
Role Justification: The mega gives it more resistances while losing stab on volt switch, harder even without pixielate, making it threaten a lot of mons and being able to hit steels with focus blast
Feels VERY redundant with Bellikiss in the tier. I'd come back with a fresh concept outright.

View attachment 530368
:swsh/pelipper::swsh/palossand:
yall Let’s get Papper to win this one
DNA Donors: Pelipper / Palossand
Fusion Name: Papper
New Types:

Base Stats: 80 / 62 / 105 / 100 / 81 / 50 [BST: 478] (+8 HP / +0 Atk / +0 Def / +3 SpA / +9 SpD / +0 Spe)
New Ability: Sand Stream = (Drizzle + Sand Veil)
Ability Description: Combined effect of both the abilities.
Notable Moves:
U-Turn, Knock Off
Scorching Sands, Earth Power, Hydro Pump, Hurricane
Shore Up, Stealth Rock
Intended Role: Sand Setter, Physdef Pivot
Role Justification: Shore Up means 2hkos don’t 2hko anymore, and this Mon has great physical bulk, great typing, great support movepool, etc. he’s papper

View attachment 530369
:swsh/sandygast::swsh/wingull:
hehe it’s da baby
DNA Donors: Sandygast / Wingull
Fusion Name: Sandull
New Types:

Base Stats: 50 / 42 / 65 / 65 / 40 / 50 [BST: 312] (+3 HP / +0 Atk / +10 Def / +3 SpA / +3 SpD / +0 Spe)
New Ability: Guzzler = (Water Compaction + Rain Dish)
Ability Description: Water Immune, When hit by a water move, heal 1/16 HP and boost defense by 2


View attachment 530380
:swsh/quagsire::swsh/clefable:
I wonder what this guys gonna do
DNA Donors: Quagsire / Clefable
Fusion Name: Clefsire
New Types:

Base Stats: 95 / 90 / 90 / 90 / 80 / 50 [BST: 495] (+0 HP / +13 Atk / +11 Def / +10 SpA / +3 SpD / +3 Spe)
New Ability: Unaware = (Unaware + Unaware)
Ability Description: Liquidation, Knock Off, Play Rough, Earthquake
Notable Moves:
Liquidation, Knock Off, Play Rough, Earthquake
Moonblast, Scald, Earth Power, Fire Blast, Flamethrower
Calm Mind, Thunder Wave, Toxic, Stealth Rocks, Spikes, Toxic Spikes
Intended Role: Unaware Wall, Defensive Pivot, Calm Mind Setup, Hazard Setter, Status Spreader
Role Justification: Bro is the quintissential Unaware Wall, Plain and Simple, Sets Hazards, Pivots, Can even run Calm Mind if he wants like clefable does, dumb little fatass we got here, can even function on like balance teams n stuff, just an overall dumpy

View attachment 530372
:swsh/wooper::swsh/cleffa:
Tiny grembaby
DNA Donors: Wooper / Cleffa
Fusion Name: Clooper
New Types:

Base Stats: 55 / 40 / 40 / 40 / 40 / 15 [BST: 225] (+3 HP / +5 Atk / +4 Def / +5 SpA / +0 SpD / +0 Spe)
New Ability: Mystic Mindset = (Unaware + Magic Guard)
Ability Description: Combined effect of both the abilities.
LC guy
Papper is fine, if you're into Sand this is probably a good vote for you.

Clefsire is also fine, mainly because it's not as bulky as other subs are presenting themselves. Doesn't get Scald.
 
Arctozolt 2
:swsh/glalie::swsh/arctozolt:
DNA Donors: Glalie / Arctozolt
Fusion Name: Glazolt
New Types:

Base Stats: 90 / 95 / 90 / 85 / 80 / 70 [BST: 510] (+5 HP / +5 Atk / +5 Def / +0 SpA / +0 SpD / +3 Spe)
New Ability: Slush Body = (Ice Body + Slush Rush)
Ability Description: Combined effect of both the abilities.

Notable Moves:
Bolt Beak, Icicle Crash, Low Kick, Stone Edge, Earthquake, Double Edge, Explosion
Blizzard, Freeze Dry, Thunderbolt, Hydro Pump
Substitute, Thunder Wave, Taunt, Spikes, Toxic

Intended Role: Weather Abuser (Snow), Suicide Lead
Role Justification: I always loved the Leftovers + Substitute Arctozolt sets in Gen 8 OU, so I figured Ice Body would be a cool way to replicate that. Notably, this also gets access to Earthquake. Could even run a weird suicide lead set with Spikes, Taunt, and Explosion, although I don't think it'd be that good.

:swsh/glalie-mega::swsh/arctozolt:
DNA Donors: Glalie-Mega / Arctozolt
Fusion Name: Glazolt-Mega
New Types:

Base Stats: 90 / 135 / 90 / 125 / 80 / 90 [BST: 610] (+5 HP / +45 Atk / +5 Def / +40 SpA / +0 SpD / +23 Spe)
New Ability: Refrigerate
Ability Description: This Pokemon's Normal-type moves become Ice type and have 1.2x power

Notable Moves:
Bolt Beak, Icicle Crash, Low Kick, Stone Edge, Earthquake, Double Edge, Explosion
Blizzard, Freeze Dry, Thunderbolt, Hydro Pump
Substitute, Thunder Wave, Taunt, Spikes, Toxic

Intended Role: Wallbreaker, Hazard Setter (Spikes)
Role Justification: Incredible physical BoltBeam, Spikes, and Taunt make this a force to be reckoned with. Might be a bit too much, in fact. It does have a notable weakness to Stealth Rock and wears itself down through Double Edge, which is accentuated by its lack of reliable recovery. That being said, it may just be too overwhelming anyway.
 
:swsh/iron moth::swsh/ninetales-alola:
DNA Donors: Iron Moth / Ninetales-Alola
Fusion Name: Iron Tales-Alola
New Types:

Base Stats: 76 / 68 / 68 / 110 / 106 / 110 [BST: 538] (+0 HP / +0 Atk / +1 Def / +0 SpA / +1 SpD / +1 Spe)
New Ability: Snowplow = (Quark Drive + Snow Cloak)
Ability Description: In hail or electric terrain, highest stat is 1.3x (1.5x if speed)
Notable Moves:
U-turn
Fiery Dance, Blizzard, Freeze-Dry, Moonblast, Dark Pulse, Extrasensory
Aurora Veil, Nasty Plot
Intended Role: Snow Abuser, Special Sweeper
Role Justification: Its high special attack and access to moves like aurora veil and blizzard allow it to be a good pair with the snow Urshilluxe sets. It’s special bulk is decent enough so it can set up aurora veils, but it’s physical bulk leaves much to be desired
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Alright, submissions are closed! Here's what needs to be changed and what is disqualified:

:swsh/nidoking::swsh/xatu:
Fusion Name: Nitu
New Types:

Base Stats: 75 / 90 / 75 / 90 / 75 / 95 [BST: 500] (+2 HP / +2 Atk / +2 Def / +0 SpA / +3 SpD / +5 Spe)
New Ability: Magic Force = (Sheer Force + Magic Bounce)
Ability Description: Combined effects of both abilities.
This hits a bit too hard with Sheer Force


:swsh/clodsire::swsh/zekrom:
Fusion Name: Zeksire
New Types:
View attachment 530520
Base Stats: 115 / 115 / 90 / 85 / 110 / 55 [BST: 570] (+0 HP / +3 Atk / +0 Def / +3 SpA / +10 SpD / +0 Spe)
New Ability: Volt Guard = (Unaware + Teravolt)
Ability Description: Combined effects of both abilities.
All around overtuned with great stats, good typing, good defensive profile, unaware and huge utility movepool



:swsh/baxcalibur::sv/Gourgeist-Large:
New Types:

Base Stats: 95 / 125 / 110 / 70 / 80 / 85 [BST: 565] (+0 HP / +5 Atk / +3 Def / +4 SpA / +0 SpD / +7 Spe)
New Ability: Invisible Leftovers = (Ice Body + Pickup)
Just short of being okay. Lower Atk or Speed by 5 and you're good.



:swsh/wigglytuff::swsh/shuckle:
New Types:

Base Stats: 80 / 40 / 147 / 47 / 150 / 25 [BST: 489] (+0 HP / +0 Atk / +10 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Determined = (Frisk + Sturdy)
Ability Description: Combine Frisk + Sturdy
This fusion is disqualified because it currently has no name.



:swsh/chi-yu::swsh/weezing:
New Types:

Base Stats: 60 / 85 / 100 / 110 / 105 / 90 [BST: 550] (+0 HP / +0 Atk / +0 Def / +0 SpA / +10 SpD / +10 Spe)
New Ability: Floating Beads = (Beads of Ruin + Levitate)
Ability Description: Combined effect of both the abilities.
Goes kinda crazy atm. Idt anything we have could realistically wall this



:swsh/pelipper::swsh/miraidon:
New Types:

Base Stats: 80 / 67 / 100 / 115 / 92 / 100 [BST: 554] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Hydron Engine = (Drizzle + Hadron Engine)
Ability Description: On switch-in, summons rain. During rain, Sp. Atk is boosted by 1.333x
Between the rain-boosted Water STABs, the free Sp Atk boost, the 100% acc STAB Thunder, the 100% acc Hurricane coverage for Grasses, the great stats and Electro Drift, this is a ridiculously overtuned rain setter



:swsh/gholdengo::swsh/meloetta-pirouette:
New Types:

Base Stats: 93 / 94 / 92 / 105 / 84 / 106 [BST: 574] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Golden Grace = (Good as Gold + Serene Grace)
Ability Description: This Pokemon is immune to the secondary effects of attacks.
The stats for this form are incorrect. For future reference, the form Guide is in this thread's OP.

It's stats should be 93 / 130 / 87 / 68 / 86 / 109



:swsh/baxcalibur::swsh/scream-tail:
New Types:

Base Stats: 115 / 105 / 99 / 71 / 107 / 103 [BST: 600] (+0 HP / +0 Atk / +4 Def / +1 SpA / +7 SpD / +4 Spe)
New Ability: Thermal Synthesis = (Thermal Exchange + Protosynthesis)
Ability Description: Can't be burnt. Boosts highest stat+1 if hit by a Fire move.
DD sets seem a bit problematic to handle, spcially given its great bulk lets it set up very easily



:swsh/kleavor::swsh/tyranitar:
New Types:

Base Stats: 85 / 134 / 102 / 70 / 85 / 93 [BST: 569] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Glass Stream = (Sharpness + Sand Stream)
Ability Description: Combined effect of both the abilities.
Would suggest moving the Speed stat boosts into bulk instead. Atm DD is a bit too potent on it.



:swsh/lopunny::swsh/spectrier:
petah the horse is here
New Types:

Base Stats: 82 / 70 / 72 / 111 / 88 / 117 [BST: 540] (+0 HP / +0 Atk / +0 Def / +12 SpA / +0 SpD / +0 Spe)
New Ability: Agile Neigh = (Limber + Grim Neigh)
Ability Description: Combined effect of both the abilities.
Petah the horse is Spectrier with Ghost/Fighting coverage. Normal/Ghost alone is a great offensive dual STAB, those w such high Speed, decent Sp Atk, Grim Neigh and Nasty Plot are too much



:swsh/dondozo::swsh/aerodactyl:
New Types:

Base Stats: 115 / 105 / 90 / 65 / 70 / 85 [BST: 530] (+0 HP / +3 Atk / +0 Def / +3 SpA / +0 SpD / +3 Spe)
New Ability: Empty Head = (Unaware + Rock Head)
Ability Description: Combined effect of both the abilities.
This is a bit too strong for a variety of reasons. Pretty bulky, good defensive typing, has recovery, has good utility with Sr, Toxic and Defog, not at all passive with a free 120 BP STBA (could honestly even pull off DD). Just all around a bit much



:swsh/indeedee::swsh/greninja:
New Types:

Base Stats: 70 / 80 / 65 / 110 / 85 / 110 [BST: 520] (+4 HP / +0 Atk / +4 Def / +6 SpA / +2 SpD / +2 Spe)
New Ability: Mind Games = (Psychic Surge + Protean)
Ability Description: Protean + Psychic Surge + On switch-in, sets the user's type to Psychic.
A bit stretchy as Psychic Surge itself has no ties to the Psychic type, it just sets the terrain. Remove the part where it becomes Psychic-Type on switch and you're good.



:swsh/dragonite::swsh/ursaluna:
New Types:

Base Stats: 110 / 140 / 100 / 75 / 90 / 65 [BST: 580] (+0 HP / +3 Atk / +0 Def / +3 SpA / +0 SpD / +0 Spe)
New Ability: Scaled Hide = (Multiscale + Guts)
Ability Description: If at full HP, immune to being statused.
140 Atk STAB Extreme Speed is insane. Couple that with great bulk and access to SD, mon is easily cracked. honestly with stats like those idt any type combo for this mon is salvageable.



:bw/keldeo::bw/sigilyph:
New Types:

Base Stats: 85 / 65 / 85 / 116 / 85 / 116 [BST: 552] (+4 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +14 Spe)
New Ability: Vigilante = (Justified + Magic Guard)
Ability Description: This Pokemon can only be damaged by direct attacks, and is immune to dark-type moves.
Small nitpick but it should negate damage from Dark moves rather than be a full immunity. Think of it as how Magic Guard doesn't prevent you from being hit by someth like Toxic but only negates the damage.

At its current iteration this also hits too hard with Magic Guard Life Orb. I'd recomend removing the Speed boosts.



:swsh/politoed::swsh/landorus:
New Types:

Base Stats: 89 / 102 / 87 / 102 / 90 / 85 [BST: 555] (+0 HP / +2 Atk / +5 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Rain Force = (Drizzle + Sheer Force)
Ability Description: Drizzle + Under Rain, attacks deal 1.3x more damage
This ability should not be able to affect the damage of all of its attacks. If anything, it should only boost damage from moves with a secondary effect like Sheer Force.



:slowbro-galar::iron hands:
New Types:

Base Stats: 130 / 124 / 102 / 76 / 72 / 40 [BST: 544] (+6 HP / +4 Atk / +1 Def / +1 SpA / +3 SpD / +0 Spe)
New Ability: Targeting System = (Quick Draw + Quark Drive)
Ability Description: While this Pokemon is in Electric Terrain, or Booster Energy is used: this Pokemon has a 30% chance to move first in its priority bracket with attacking moves.
This fusion is disqualified because it currently has no type.

I'd also request to replace Quick Draw with Own Tempo or something like that as Quick Draw can be rather unhealthy on a mon w that much atk with set-up options and good bulk.


:swsh/sylveon: :swsh/ampharos:

New Types:

Base Stats: 92 / 70 / 85 / 117 / 115 / 57 [BST: 516] (+0 HP / +0 Atk / +10 Def / +5 SpA / +5 SpD / +0 Spe)
New Ability: Shocking beauty = (Static + Pixielate)
This fusion is disqualified because it currently has no ability effect.


As for quickbanned megas:

:kyogre-primal::ledian:
:rayquaza-mega::seviper:
:gardevoir-mega::zamazenta:
:kyogre-primal::spritzee:
:aerodactyl-mega::great tusk:
:groudon-primal::cherrim:
:medicham-mega::azumarill:



You have 24 hours to do these fixes!
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Time's up! The following submissions remain vetoed and cannot be voted for:

:baxcalibur::scream tail:
:nidoking::xatu:
:dragonair::ursaluna:


Voting will last for 2 days.


For a quick reminder on voting rules:

  • You may vote for up to 6 total fusions submitted this slate
  • You can only vote for up to 2 of your own submissions
  • Voting is done either through our Discord server's Voting channel or through DMing your votes to a council member
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
TINKOVISH
:sv/tinkaton::sv/arctovish:
1688699756872.png
1688699761817.png

90 / 85 / 90 / 80 / 100 / 75
Slushie - Effects of Slush Rush and Mold Breaker.



TYRANIX
:sv/tyranitar::sv/steelix:
1688699801672.png
1688699808646.png

87 / 109 / 155 / 75 / 102 / 45
Sand Wrath - Effects of Sand Stream and Sheer Force.


TYRANIX-MEGA-X
:tyranitar-mega::steelix:

87 / 139 / 195 / 75 / 122 / 55
Sand Stream - On switch-in, this Pokemon summons Sandstorm.


TYRANIX-MEGA-Y
:tyranitar::steelix-mega:

87 / 149 / 185 / 75 / 132 / 45
Sand Force - This Pokemon's Ground/Rock/Steel attacks do 1.3x in Sandstorm; immunity to it.


LARVIX
:larvitar::onix:

42 / 74 / 105 / 37 / 47 / 55
Sand Rush - If Sandstorm is active, this Pokemon's Speed is doubled; immunity to Sandstorm.



GOOPERT-HISUI
:sv/goodra-hisui::sv/swampert:
1688699756872.png
1688699848065.png

90 / 105 / 100 / 110 / 120 / 60
Pondweed - Effects of Shell Armor and Torrent.


GOOPERT-HISUI-MEGA
:goodra-hisui::swampert-mega:

90 / 145 / 120 / 120 / 140 / 70
Swift Swim - If Rain Dance is active, this Pokemon's Speed is doubled.


MARSHGOO-HISUI
:sliggoo-hisui::marshtomp:

65 / 80 / 80 / 80 / 95 / 45
Pondweed - Effects of Shell Armor and Torrent.


GOOMUD
:goomy::mudkip:

50 / 60 / 45 / 60 / 65 / 40
Wet Skin - Effects of Hydration and Torrent.



BAXGEIST-LARGE
:sv/baxcalibur::sv/gourgeist:
1688699848065.png
1688699852944.png

95 / 120 / 110 / 70 / 80 / 85
Frisk Exchange - Effects of Frisk and Thermal Exchange.


FRIGIBOO-LARGE
:frigibax::pumpkaboo:

60 / 70 / 60 / 40 / 50 / 50
Frisk Exchange - Effects of Frisk and Thermal Exchange.



CRESSERACE
:sv/cresselia::sv/cinderace:
1688699826653.png
1688699832740.png

100 / 95 / 100 / 70 / 100 / 105
Free Flight - Effects of Levitate and Libero.



ZOINKAZENTA
:sv/oinkologne::sv/zamazenta:
1688699773997.png
1688699778532.png

101 / 120 / 95 / 69 / 97 / 108
Pillage - On switch-in, swaps ability with the opponent.


Tinkovish: 10

Tyranix: 9

Goopert-Hisui: 8

Baxgeist-Large: 7
Cresserace: 7

Zoinkazenta: 7

Vikanitar: 6
Snowing Wake: 6

Iron Avian-Hisui: 5
Papper: 5
Oversire: 5
Heatrugg: 5

Lopectrier: 3
Spritzogre: 3
Bouffanine-Hisui: 3
Clefsire: 3

Yantricity: 2
Yangiri: 2
Quagzing: 2
Darkfisk: 2
Deciluna: 2
Glimmage: 2
Quagrigus: 2
Gardezenta: 2
Araqualedge: 2
Iron Vish: 2
Accelgapult: 2
Claysire: 2

Ceruchamp: 1
Kleavaptor: 1
Nihiltres: 1
Scolizolt: 1
Nihicuno-Galar: 1
Magsect: 1
Glazolt: 1
Kleavaraptor: 1
Kleavanitar: 1
Heraloom: 1
Heatlugg: 1
Chi-Zing: 1
Miraigull: 1
Archedozo: 1
Sigildeo: 1
Regiloon: 1



dna.png


As per usual, we will have one day of discussion for the winners before heading into Slate 8. Use the box below to grab the discussion template:​

Code:
:tinkaton::arctovish: -

:tyranitar::steelix: -
:tyranitar-mega::steelix: -
:tyranitar::steelix-mega: -

:goodra-hisui::swampert:-
:goodra-hisui::swampert-mega: -

:baxcalibur::gourgeist: -

:cresselia::cinderace: -

:oinkologne::zamazenta: -
 

Gekokeso

Mind the bad garmmar.
is a Pre-Contributor
:tinkaton::arctovish: - This mon is funny because it can easily settle down as a premier stealth rock and nothing more but it will always have that itch of using its nuclear stabs on snow in order to sweep, even though the meta seems surprisingly sturdy enough to easily tank its fishous rends with so many x4 water resists. Cool mon, definitely will have mad versatility.

:tyranitar::steelix: - Very cool sand setter and tank, we love our bulky grounds and this is a very strong one. Also its very cute that its mega abilities are just half of its base ability.
:tyranitar-mega::steelix: - The tankier mega. This one will probably see more use as it is the more reliable of the too, and can act as a dd mega tar with ground coverage which is solid, shame about the loss of power.
:tyranitar::steelix-mega: - The more offensive mega. Its very situational and can really just afford very limited time on the field, but as long as it is in the field it will hit astronomically hard. Sounds like a really good lategame sweeper

:goodra-hisui::swampert:- Its a bulky water and that's alright, but I can't help but feel like its niche has been less needed this far into the mod's lifespan. Still is by far the bulkiest water yet and has good hazard options, so it will come down to how its traits are able to enable it over the other waters of the tier.
:goodra-hisui::swampert-mega: - Rain is coming soon and this thing is definitely waiting for that, but otherwise this seems like its gonna have hard competition in garpyuku until a rain setter comes in and makes this thing go ham.

:baxcalibur::gourgeist: - We love our offensive ghosts and this one looks particularly solid, can be dd sweeper of the day or just a really solid band user, on top of regular ghost shenanigans like rapid spin blocking and the like. Resisting fire makes you an easy switch to many mons thatcan nuke so much stuff.

:cresselia::cinderace: - Possibly the weirdest mon in the slate, but after reading its reasoning I can definitely see the vision. Libero as pseudo tera is actually genius and being centered around court change will definitely lead to a very unique mon. Also is sorta hard counters iron dirge more than it already is being countered which is funny.

:oinkologne::zamazenta: - We eventually had to get a pillager and honestly this is by far one of the more inoffensive options to add to the meta. Don't get me wrong, Pillage is still a fundamentally broken ability, but on a mon as inoffensive as this it should not completely warp the meta around it. Going into the mon itself it does have slight issues switching into many of the mons it wants to strip of its abilities like regen mons, but otherwise remains a solid choice mon. Hopefully this is the only pillager ever added to the meta ever again.
 

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
:tinkaton::arctovish: - funny snow abuser, idk how effective def sets will be

:tyranitar::steelix: - the sand, do like me some rock ground sand action
:tyranitar-mega::steelix: - the sand, do like me some rock ground sand action
:tyranitar::steelix-mega: - the sand, do like me some rock ground sand action

:goodra-hisui::swampert:- good def pivot
:goodra-hisui::swampert-mega: - its gonna feel like worse swampertmega probably cause no stab eq, probably still good though

:baxcalibur::gourgeist: - gourgers or something. its a good ddancer with huge stabs.

:cresselia::cinderace: - mesflame the second coming. court change is gased i think i will enjoy this mon

:oinkologne::zamazenta: - its a pillager. to be honest i dont have high hopes for this one panning out in future slates
 

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