: Reuniclus / Drampa
: 105 / 62 / 80 / 130 / 90 / 33 [BST: 500] (+11 HP / +0 Atk / +0 Def / +0 SpA / +2 SpD / +0 Spe)
: Regain Patience
= (Regenerator + Berserk)
: Combined effect of both the abilities.
Draco Meteor, Dragon Pulse, Fire Blast, Flamethrower, Future Sight, Psychic, Psyshock
Calm Mind, Defog, Glare, Recover, Trick Room
: Special Wallbreaker, Offensive Trick Room, Hazard Control, Defensive Pivot
: Thanks to its varied movepool and longevity through Regenerator, Drampiclus has a variety of different sets it can afford to run. Its massive 130 Sp Atk, backed up by a fierce STAB in Draco meteor, makes it hit extremely hard, being an immediately very threatening Pokémon to deal with, only further getting more dangerous if dropped below 50% HP. Dragon + Psychic + Fire is already perfect neutral coverage, but in case the meta develops and there is a specific Pokémon that it'd want to run coverage for, you have a wide variety of options available, such as Hurrucane, Hydro Pump, Ice Beam, Thunderbolt, Focus Blast, Energy Ball and Shadow Ball.
The fun part lies in how versatile it can be. Regenerator makes it fairly comfortable at dealing with hazards and its strong STABs scare off Rotoghold, so it can feasibly run Defog. Its high power and low Speed may also incline it to run Trick Room as a self abuser. Its mixed bulk, Future Sight, wide coverage and Regenerator also allow it to run sets similar to Galarian Slowking's regenvest sets, albeit with a relatively worse defensive type. Calm Mind sets can also be fairly threatening when combined with Recover as they would allow you to stack up Berserk boosts. Lastly, it has some other decent general utility such as Glare, Future sight and Trick but idt those are anywhere as relevant as the rest of what I mentioned here.
It does fairly well into Revarantis and Arbolosion, resisting their Fire + Grass moves while threatening the former with Flamethrower and the latter with Draco Meteor. Doesn't want to stay in vs Rotoghold but it also makes Roto scared to switch in. Threatened back by Guguzzlord and Zarubok. Does have some downsides, most notably a crippling weakness to both U-Turn and Knock Off. While Dragon/Psychic offers good resists such as Fire, Water, Grass, Fighting and Electric, its also got a ton of relevant weaknesses, notably Fairy, Ghost and Ice alongside the aforementioned Bug and Dark. These weaknesses, specially for a slow mon, make it so you have to learn how to play around thoese weaknesses to pilot this mon.