Pet Mod Fusion Evolution [Gen 9] - Final Winners! | Closure

G-Luke

Sugar, Spice and One For All
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:swsh/overqwil::swsh/iron-hands:
Floating Hands? More like floating giant poisonous barbed balls that are used to barr-
DNA Donors: Overqwil / Iron Hands
Fusion Name: Iron Qwils
New Types:

Base Stats: 119 / 127 / 104 / 57 / 66 / 67 [BST: 540] (+0 HP / +0 Atk / +3 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Quark Point = (Poison Point + Quark Drive)
Ability Description: If hit by a contact move or if holding a Booster Energy, it's highest stat is boosted by 1.3 (1.5 if Speed)
Notable Moves:
Close Combat, Barb Barrage, Gunk Shot, Poison Jab, Earthquake, Drain Punch, Thunder Punch, Ice Punch
Volt Switch
Swords Dance, Spikes, Toxic Spikes, Toxic
Intended Role: Physical Wallbreaker
Role Justification: Iron Qwils is a potent wallbreaker and defensive utility Pooémon thanks to it's combination of power and bulk, allowing it to check a surprising amount of potential threats.
:swsh/glimmora::swsh/gliscor:
Finally, the Poison type Poison Heal
DNA Donors: Glimmora / Gliscor
Fusion Name: Glimmscor
New Types:

Base Stats: 80 / 75 / 115 / 95 / 80 / 90 [BST: 535] (+1 HP / +0 Atk / +8 Def / +8 SpA / +2 SpD / +0 Spe)
New Ability: Intoxication = (Corrosion + Poison Heal)
Ability Description: Combined Effects of Both abilities
Notable Moves:
U-turn, Knock Off, Mortal Spin
Sludge Bomb, Earth Power, Energy Ball
Toxic, Roost, Spiky Shield, Spikes, Defog, Swords Dance, Stealth Rock, Taunt, Memento
Intended Role: Physically Defensive Wall, Stallbreaker
Role Justification: Glimmscor can serve as a multiple of roles on a team, from physical wall to suicide lead to stallbreaker, thanks to it's solid defensive typing and potent ability Intoxication, granting it the ability to beat status spreaders by serving as a status absorber while itself spreading near unblockable Toxic.
:swsh/gholdengo::swsh/rotom:
Gen 4's annoying Ghost meets it's modern day brethren
DNA Donors: Gholdengo / Rotom
Fusion Name: Rotoghold
New Types:

Base Stats: 70 / 55 / 87 / 115 / 85 / 88 [BST: 500] (+2 HP / +0 Atk / +1 Def / +1 SpA / +1 SpD / +1 Spe)
New Ability: Holy Grail = (Good as Gold + Levitate)
Ability Description: Combined Effects of Both abilities
Notable Moves:
NiL
Shadow Ball, Hex, Volt Switch, Focus Blast, Dazzling Gleam, Thunderbolt, Make It Rain
Recover, Will O Wisp, Thunder Wave, Trick, Nasty Plot
Intended Role: Utility, Stallbreaker
Role Justification: Pure Ghost is not a particularly outstanding defensive typing, nor is the rather lacklustre 69/87/85 statline, but the beauty of Rotoghold lies in it's ability - Holy Grail - which outlines the list of things it can disrupt to be rather comical. Unlike Gholdengo, a mono Ghost typing limits both it's offensive and defensive potential, combined with a lower special attack stat makes Rotoghold less of an all encompassing mini Lando and more of a Gen 7 Clefable (extremely versatile but with clear and exploitable flaws).
:swsh/baxcalibur::swsh/scizor:
Tempered blade forged with cold-iron
DNA Donors: Baxcalibur / Scizor
Fusion Name: Baxcalizor
New Types:

Base Stats: 100 / 137 / 100 / 65 / 90 / 77 [BST: 570] (+8 HP / +0 Atk / +4 Def / +0 SpA / +7 SpD / +1 Spe)
New Ability: Thermal Mechanic = (Thermal Exchange + Technician)
Ability Description: Combined Effects of Both abilities
Notable Moves:
Bullet Punch, Icicle Spear, Ice Shard, Iron Head, Close Combat, Earthquake, U-turn
Nil
Swords Dance, Defog, Dragon Dance
Intended Role: Physical Wallbreaker, Set Up Sweeper, Priority
Role Justification: Baxcalizor is a ferocious wallbreaker, sporting a dangerous STAB Bullet Punch and Icicle Spear once at +2.
 
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Fusion: Porygeist-Z
Type:

Stat Distribution: 72 HP / 72 Atk / 68 Def (+1) / 135 SpA (+1) / 95 SpD (+1) / 80 Spe / 522 BST (+3)
Ability: Debug (Download + Weak Armor): Upon being hit by a physical move, +1 Atk, -1 Def, +2 Spe. Upon being hit by a special move, +1 SpA, -1 SpD, +2 Spe.
Relevant Moves: Stored Power, Shell Smash, Shadow Ball, Tri Attack, Will-O-Wisp, Strength Sap, Recover.
Intended Role: Set-up Sweeper
Role Justification: This is the prototypal Set-up Sweeper, with the dreadful Shell Smash + Stored Power combo to its disposal, as well as an ability that at worst powers up Stored Power if hit, and at best powers up all of its special attacks. The best way to deal with it would probably be with status moves, not to trigger Debug, with a Dark-type tanky enough to eat a +2 or +3 Tri Attack, or by keeping hazards up to break any potential Focus Sash and hit it hard enough for it not to have a shot at setting up. That said, it still could take a game in a heartbeat, so I think it's a reasonable submission for our first Set-up Sweeper, and it has enough counterplay to hopefully not instantaneously win every other game.
 
:swsh/armarouge::swsh/mudsdale:
DNA Donors: Armarouge / Mudsdale
Fusion Name: Armadale
New Types:

Base Stats: 92 / 92 / 100 / 92 / 82 / 55 [BST: 513] (+0 HP / +0 Atk / +0 Def / +2 SpA / +0 SpD / +0 Spe)
New Ability: Armored Horse = (Weak Armor + Stamina)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Flare Blitz, Earthquake, Close Combat, Stone Edge, Body Press
Armor Cannon, Earth Power, Focus Blast, Stored Power
Stealth Rock, Iron Defense, Will-O-Wisp, Calm Mind
Intended Role: Hazard Setter, Set Up Sweeper
Role Justification: When Armadale gets hit by a Physical move, it gets +2 Speed, and when it is hit by a Special move, it gets +1 Defense. Stack these boosts to run either a big Body Press or Stored Power. It can also set rocks or be a general attacker that appreciates the boosts.

:swsh/cramorant:

DNA Donors: Cramorant / Iron Jugulis
Fusion Name: Cramojugulis
New Types:

Base Stats: 82 / 82 / 88 / 104 / 88 / 96 [BST: 540] (+0 HP / +0 Atk / +18 Def / +1 SpA / +1 SpD / +0 Spe)
New Ability: Gulp Drive = (Gulp Missile + Quark Drive)
Ability Description: Combined effect of both the abilities.
Notable Moves:
U-Turn
Hurricane, Hydro Pump, Fire Blast, Earth Power, Ice Beam
Defog, Roost
Intended Role: Special Wallbreaker, Hazard Control, Offensive Pivot
Role Justification: big Cramorant, with way move coverage options and pivoting.

/randpoke 2
:swsh/klinklang:
DNA Donors: Iron Thorns / Klinklang
Fusion Name: Iron Klangs
New Types:

Base Stats: 80 / 118 / 112 / 88 / 84 / 82 [BST: 564] (+0 HP / +1 Atk / +0 Def / +18 SpA / +0 SpD / +1 Spe)
New Ability: Quark Drive+ = (Quark Drive + Plus)
Ability Description: If Electric Terrain is active or Booster Energy is used, highest stat is 1.3x, 1.5x if Special Attack or Speed.
Notable Moves:
Thunder Punch, Wild Charge, Gear Grind, Earthquake, Fire Punch, Ice Punch, Stone Edge
Volt Switch, Flash Cannon, Thunderbolt, Fire Blast, Earth Power, Ice Beam, Focus Blast
Shift Gear, Spikes, Stealth Rock
Intended Role: Set Up, Hazard Setter, Physical Wallbreaker
Role Justification: Can do a lot of things, like setting Stealth Rock or Spikes, pivoting, setting up with Shift Gear, and more.

:swsh/archeops::swsh/dondozo:
DNA Donors: Archeops / Dondozo
Fusion Name: Archedozo
New Types:

Base Stats: 112 / 120 / 90 / 88 / 65 / 75 [BST: 550] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +3 Spe)
New Ability: Undefeated = (Defeatist + Unaware)
Ability Description: Unaware but only when under 50% Max HP.
Notable Moves:
Head Smash, Wave Crash, Earthquake, Knock Off, U-Turn, Stone Edge, Liquidation

Defog, Roost, Stealth Rock, Toxic
Intended Role: Physical Wallbreaker, Physical Wall, Hazard Control, Hazard Setter, Defensive Pivot
Role Justification: Click dual STAB recoil moves to fall into Unaware range, then roost back up while being able to take a set up pokemon's attack. Can also defog, set up rocks, pivot, etc.
 
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:swsh/goodra::swsh/venusaur:
DNA Donors: Goodra / Venusaur
Fusion Name: Venudra
New Types:

Base Stats: 90 / 100 / 80 / 105 / 125 / 80 [BST: 580] (+5 HP / +9 Atk / +4 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Miracle Cure = (Hydration + Overgrow)
Ability Description: This Pokemon has its status cured at the end of each turn if at 1/3 or less of its max HP.
Notable Moves:
Knock Off, Dragon Tail, Earthquake, Outrage
Sludge Bomb, Draco Meteor, Ice Beam, Thunderbolt, Flamethrower, Earth Power, Hydro Pump
Synthesis, Leech Seed, Toxic, Sleep Powder, Swords Dance
Intended Role: Special Wall, Choice Specs
Role Justification:
Straightforward bulky dragon. got coverage for days on the special side, with Knock and Dragon Tail to remove items and stop setup sweepers. Leech Seed/Synthesis provide passive recovery, and Sleep powder and Toxic are for annoying your opponent and crippling walls.
The cherry on top is Miracle cure, which cures status if in Overgrow range. while it won't be very effective while healthy, it can be useful for removing Paralysis or Sleep when it matters most.
If you want a bulky sweeper, it can also run Swords Dance to break walls it might not have been able to otherwise, but a lack of coverage physically hinders that.

the downsides to this mon are that a ground weakness with slightly below average defense means it needs to be very careful of EQ users. it also has heavy 4mss, wanting a lot of moves for different situations, but not being able to run all of them.
overall, this mon's a nice special sponge with a flexible movepool you can use to fix any holes in your team.


:swsh/garchomp::swsh/grafaiai:
DNA Donors: Garchomp / Grafaiai
Fusion Name: Grafchomp
New Types:

Base Stats: 85 / 112 / 80 / 80 / 80 / 106 [BST: 543] (+0 HP / +0 Atk / +0 Def / +0 SpA / +2 SpD / +0 Spe)
New Ability: Poison Point = (Rough Skin + Poison Touch)
Ability Description: 30% chance a Pokemon making contact with this Pokemon will be poisoned.
Notable Moves:
Knock Off, Earthquake, U-turn, Gunk Shot, Super Fang, Trailblaze
Fire Blast
Spikes, Stealth Rock, Taunt, Parting Shot, Swords Dance, Toxic, Switcheroo,
Intended Role: Hazard Setter (Spikes, Stealth Rock), Physical Wallbreaker, Setup Sweeper (Swords Dance)
Role Justification:
this is a fast Ground with an emphasis on utility. has hazards galore in spikes and rocks, with Toxic crippling walls and Taunt, Pshot and Knock all being useful moves, either for disruption or momentum.
Has solid STABS in EQ and Gunk Shot, with Fire Blast to hit anything the other 2 don't, not unlike Chain Chomp sets, albeit minus STAB Draco.

The downsides to this mon is that its bulk is meh and it lacks recovery outside of a Rest/ChestoRest set, meaning it can get worn down over time.
it also has a rather unremarkable ability, as Poison Point only has a 30% chance to activate, and even then on contact.



:swsh/indeedee-f::swsh/Iron hands:
DNA Donors: Indeedee-F / Iron Hands
Fusion Name: Iron Indeed-F
New Types:

Base Stats: 115 / 105 / 90 / 72 / 90 / 67 [BST: 539] (+3 HP / +8 Atk / +4 Def / +0 SpA / +4 SpD / +0 Spe)
New Ability: Mind Drive = (Psychic Surge + Quark Drive)
Ability Description: Psychic Terrain effects; Quark Drive activates in Psychic Terrain.
Notable Moves:
Drain Punch, Thunder Punch, Ice Punch, Fire Punch Zen Headbutt, Play Rough, Close Combat, Earthquake
Volt Switch
Swords Dance, Belly Drum, Substitute
Intended Role: Physical Wallbreaker, Setup Sweeper (Swords Dance, Belly Drum)
Role Justification: Bulky Wallbreaker with a customizable Quark Drive. lots of coverage in elemental punches, and EQ, and a decent attack stat augmented by the boost from Quark Drive, giving it essentially a free Life Orb.
if you're feeling daring, you can even invest in max speed and a Belly Drum set, though the speed will only last for as long as terrain does, and you'll need to heavily gut your attack investment in order to have it be below speed.


:swsh/zoroark-hisui::swsh/silvally:
DNA Donors: Zoroark-Hisui / Silvally
Fusion Name: Zorovally-Hisui
New Types:

Base Stats: 77 / 110 / 77 / 110 / 77 / 107 [BST: 558] (+2 HP / +13 Atk / +0 Def / +0 SpA / +0 SpD / +5 Spe)
New Ability: Phantom Armor = (Illusion + RKS System)
Ability Description: RKS System Effects; This Pokemon's type is held memory type until it takes direct damage.
Notable Moves:
Multi-Attack, Shadow Claw, U-Turn, Explosion, Knock Off, Shadow Sneak, Pursuit
Shadow Ball, Hyper Voice, Draco Meteor, Ice Beam, Thunderbolt, Flamethrower
Parting Shot, Toxic, Swords Dance, Nasty Plot
Intended Role: Setup Sweeper (Swords Dance, Nasty Plot), Fast Pivot, Choice Scarf/Specs/Band
Role Justification: This one's a bit tricky to use, with the main idea being that you can use certain memories to gain coverage via multi-attack or immunities it wouldn't normally have until Illusion is broken, an example being a ground memory allowing you to have an electric immunity and a ground type multi-attack until you get hit by something, at which point you go back to Normal/Ghost.

this mon also has plenty of coverage moves (more than listed here), as well as SD/NP to boost damage.
it can also run a choice set if you so desire for more immediate power.

The downside to this mon is that it's relatively frail, and any good hit will likely 2hko it at best, so you really wanna play around immunities when possible.
 
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:swsh/incineroar::swsh/meowscarada:
DNA Donors: Incineroar / Meowscarada
Fusion Name: Meowroar
New Types:

Base Stats: 85 / 116 / 83 / 80 / 83 / 101 [BST: 548] (+0 HP / +4 Atk / +3 Def / +0 SpA / +3 SpD / +10 Spe)
New Ability: Scary Magic = (Intimidate + Protean)
Ability Description: Combined effect of both abilites
Notable Moves:
Flare Blitz, Flower Trick, Knock Off, Sucker Punch, Close Combat, Earthquake, Thunder Punch, U-Turn
NA
Will-O-Wisp, Leech Seed, Spikes, Toxic Spikes, Toxic, Trick, Parting Shot, Swords Dance
Intended Role: Choice Band, Physical Wallbreaker
Role Justification: It's quite strong and fast with 116/101 physical offense. It also has fantastic coverage to make use of Protean and loads of utility like hazards and status. However, its bulk is rather middling and it is weak to all hazards, including Stealth Rock.


:swsh/machamp::swsh/alakazam:
DNA Donors: Machamp / Alakazam
Fusion Name: Alakachamp
New Types:

Base Stats: 72 / 100 / 62 / 100 / 90 / 97 [BST: 521] (+0 HP / +10 Atk / +0 Def / +0 SpA / +0 SpD / +10 Spe)
New Ability: = (Guts + Magic Guard)
Ability Description: Combined effects of both abilities.
Notable Moves:
Close Combat, Zen Headbutt, Knock Off, Earthquake, Fire Punch, Ice Punch, Thunder Punch, Stone Edge, Bullet Punch, Facade
Focus Blast, Vacuum Wave, Psychic, Psyshock, Energy Ball, Dazzling Gleam, Shadow Ball
Bulk Up, Trick, Calm Mind, Recover, Encore, Nasty Plot, Toxic, Thunder Wave
Intended Role: Mixed Attacker, Guts Wallbreaker
Role Justification: With its solid attacking stats, good coverage, and amazing ability, Alakachamp serves as a solid offensive Pokémon. Guts combined with Magic Guard allows it to run a Flame Orb without receiving burn damage, and allows it to be immune to hazards. However, its offenses are only decent, meaning it relies heavily on Guts to do solid damage without set-up. It’s only decent speed and subpar bulk also means it’s easily revenge killed.



:swsh/wo-chien::swsh/comfey:
DNA Donors: Wo-Chien / Comfey
Fusion Name: Wo-Fey
New Types:

Base Stats: 68 / 68 / 95 / 88 / 122 / 85 [BST: 526] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Tablets of Healing = (Tablets of Ruin + Triage)
Ability Description: Combined effects of both abilities
Notable Moves:
Foul Play, Knock Off, Body Press, U-Turn
Leaf Storm, Energy Ball, Giga Drain, Dazzling Gleam, Draining Kiss, Dark Pulse, Ruination
Leech Seed, Synthesis, Aromatherapy, Stun Spore, Sweet Kiss, Taunt, Defog, Heal Bell, Toxic, Calm Mind, Trick
Intended Role: Defensive Set-Up Sweeper
Role Justification: Co-Fhien serves as a solid defensive set-up sweeper with Calm Mind and Triage boosted STABS. It’s good defensive typing and bulk allow it to set up easily. It also has some nice support and utility options like Taunt. However, it’s quite weak before boosting a significant amount, due to its low SpA and weak STABS. It also has many weaknesses, including a particularly fatal 4x one to Poison.



:swsh/melmetal::swsh/mienshao:
DNA Donors: Melmetal / Mienshao
Fusion Name: Melshao
New Types:

Base Stats: 100 / 134 / 101 / 87 / 62 / 69 [BST: 553] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Heal Fist = (Iron Fist + Regenerator)
Ability Description: All punching based moves heal by 1/3 of the damage done.
Notable Moves:
Close Combat, Body Press, Drain Punch, Double Iron Bash, Knock Off, Thunder Punch, Ice Punch, Fire Punch, Earthquake, U-Turn, Stone Edge, Poison Jab, Blaze Kick
NA
Bulk Up, Iron Defense, Swords Dance, Toxic, Thunder Wave
Intended Role: Physical Wallbreaker, Defensive Sweeper
Role Justification: With its strong STABs and high attack, Melshao is an incredibly strong wallbreaker. Its unique ability also gives it longevity, and works especially well with Drain Punch and Double Iron Bash. Its good physical bulk and defensive typing also lets it take hits from the physical spectrum relatively easily. However, common weaknesses, low special defense, and poor speed bring it down a bit.
 
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:swsh/kabutops::swsh/ting-lu:
he's a top
DNA Donors: Kabutops / Ting-Lu
Fusion Name: Tops-Lu
New Types:

Base Stats: 107 / 112 / 115 / 60 / 75 / 66 [BST: 535] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +4 Spe)
New Ability: Armor Of Ruin = (Weak Armor + Vessel of Ruin)
Ability Description: Active Pokemon without this Ability have their Defense multiplied by 0.75, but their speed multiplied by 2x.
Notable Moves:
Flip Turn, Knock Off, Rapid Spin, Liquidation, Earthquake, Ruination

Spikes, Stealth Rock, Swords Dance, Whirlwind
Intended Role: Tank, Hazard Setter, Defensive Pivot
Role Justification: fat + hazards + pivoting is always good. no recovery and has issues with passive damage though, and it hates special electrics and grasses. is basically slower than everything thanks to it's ability, but it does hit harder thanks to it


:swsh/tyranitar::swsh/tinkaton:
DNA Donors: Tyranitar / Tinkaton
Fusion Name: Tinkatar
New Types:

Base Stats: 100 / 105 / 95 / 82 / 105 / 83 [BST: 570] (+8 HP / +1 Atk / +2 Def / +0 SpA / +3 SpD / +6 Spe)
New Ability: Sand Breaker = (Sand Stream + Mold Breaker)
Ability Description: Combined effects
Notable Moves:
Knock Off, Gigaton Hammer, Earthquake, Fire Punch, Superpower

Dragon Dance, Stealth Rock, Taunt, Thunder Wave, Encore
Intended Role: Hazard Setter, Setup Sweeper
Role Justification: hazard lead with a bunch of good moves and an amazing ability
:swsh/pupitar::swsh/tinkatuff:
DNA Donors: Pupitar / Tinkatuff
Fusion Name: Pupatuff
New Types:

Base Stats: 70 / 73 / 65 / 55 / 80 / 70 [BST: 413] (+3 HP / +4 Atk / +3 Def / +0 SpA / +4 SpD / +6 Spe)
New Ability: Moldy Skin = (Shed Skin + Mold Breaker)
Ability Description: Combined Effects
Notable Moves:
Earthquake, Knock Off, Stone Edge, Superpower

Stealth Rock, Thunder Wave, Taunt, Dragon Dance, Encore
Intended Role: Hazard Setter, Setup Sweeper
Role Justification: puberty

:swsh/larvitar::swsh/tinkatink:
DNA Donors: Larvitar / Tinkatink
Fusion Name: Larvatink
New Types:

Base Stats: 50 / 55 / 50 / 40 / 60 / 62 [BST: 317] (+0 HP / +1 Atk / +3 Def / +0 SpA / +3 SpD / +13 Spe)
New Ability: Gutsy = (Guts + Mold Breaker)
Ability Description: Combined Effects
Notable Moves:
Earthquake, Knock Off, Stone Edge, Superpower

Stealth Rock, Thunder Wave, Taunt, Dragon Dance, Encore
Intended Role: Hazard Setter, Setup Sweeper
Role Justification baby
 
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Mossy Sandwich

Gunning for the top
is a Community Contributoris a Tiering Contributor
UUPL Champion
:swsh/quaquaval::swsh/hydreigon:
DNA Donors: Quaquaval / Hydreigon
Fusion Name: Hydraval
New Types:

Base Stats: 90 / 115 / 85 / 105 / 85 / 100 [BST: 580] (+2 HP / +3 Atk / +0 Def / +0 SpA / +3 SpD / +9 Spe)
New Ability: High Wave = (Torrent + Levitate)
Ability Description: Combined Effects.
Notable Moves:
Aqua Jet, Aqua Step, Brave Bird, Close Combat, Dragon Tail, Earthquake, Head Smash, Ice Spinner, Outrage, Rapid Spin, Stone Edge, U-Turn, Wave Crash
Draco Meteor, Earth Power, Fire Blast, Flamethrower, Flash Cannon, Focus Blast, Hydro Pump, Surf
Bulk Up, Dragon Dance, Encore, Nasty Plot, Roost, Stealth Rock, Swords Dance, Taunt, Thunder Wave
Intended Role: Setup Sweeper/Breaker, Offensive/Defensive Pivot, Bulky Support
Role Justification: Very well-rounded offensive pokemon that can use high BP moves to make sure its attacks are hitting hard. Water/Dragon typing and its solid bulk for an offensive pokemon make it easy for it to use sets such as Nasty Plot or Swords Dance to break. Its versatility when it comes to setup is incredible as it has varied coverage and multiple ways to setup between 4 different setup moves and options to go for bulkier spreads using Roost or Taunt. It should also be able to perform the role of offensive pivot well, having a great speed tier for Scarf, deep coverage pool and being difficult to wear down because of its immunity to Spikes. There may also be an option for it to go for a more defensive spread, but only if Water or Fire types become popular.



:swsh/altaria::swsh/iron-thorns:
DNA Donors: Altaria / Iron Thorns
Fusion Name: Iron Aria
New Types:

Base Stats: 90 / 105 / 100 / 75 / 95 / 80 [BST: 545] (+3 HP / +3 Atk / +0 Def / +5 SpA / +1 SpD / +4 Spe)
New Ability: Quark Cure = (Natural Cure + Quark Drive)
Ability Description: Cures status when this pokemon switches out or when Electric Terrain is up.
Notable Moves:
Body Press, Brave Bird, Earthquake, Ice Punch, Wild Charge
Volt Switch
Defog, Cotton Guard, Dragon Dance, Haze, Perish Song, Roost, Spikes, Stealth Rock, Taunt, Thunder Wave, Will-O-Wisp
Intended Role: Defensive Pivot, Hazard Setter, Hazard Removal, Bulky Setup Sweeper
Role Justification: Versatile bulky mon with a very solid typing. Its bulk is good, but not phenomenal, though its best traits are probably its typing and its movepool. It gets a lot of resists, few weaknesses and access to pretty much everything it'd want: Defog, Rocks, Spikes, Pivoting, Wisp, Recovery and even DDance. With few good options for clerics, being able to absorb status with Quark Cure is also very useful. However, its attacking options are quite mediocre for a defensive pokemon. Most likely, it has to use Brave Bird which has recoil, especially bad for a pokemon that wants to hold Boots since it can't passively heal off the damage. Its attack stat is also not especially high, though Brave Bird's high base power should make up for it. Overall, regardless of what the meta looks like, this should be a versatile enough defensive pokemon to see some use. Also don't bother with mega ty

Turns out we will in fact bother with mega.
:sv/altaria-mega::swsh/iron-thorns:
DNA Donors: Altaria / Iron Thorns
Fusion Name: Iron Aria-Mega
New Types:

Base Stats: 90 / 145 / 120 / 115 / 95 / 80 [BST: 645] (+3 HP / +43 Atk / +20 Def / +45 SpA / +1 SpD / +4 Spe)
New Ability: Pixilate = (Natural Cure + Quark Drive)
Ability Description: Pixilate
Notable Moves:
Body Press, Body Slam, Brave Bird, Earthquake
Flamethrower, Hurricane, Hyper Voice, Volt Switch
Cotton Guard, Dragon Dance, Roost, Spikes, Stealth Rock, Taunt, Will-O-Wisp
Intended Role: Setup Sweeper
Role Justification: I didn't plan for this to be available, so here you have mega Altaria but stronger and Flying type instead of Dragon. The Rock weakness is pretty crippling and it doesn't have a great physical STAB to use Pixilate with anymore, but should still be quite strong.




:swsh/gyarados::swsh/poliwrath:
DNA Donors: Gyarados / Poliwrath
Fusion Name: Gyarawrath
New Types:

Base Stats: 95 / 120 / 90 / 65 / 95 / 75 [BST: 540] (+3 HP / +10 Atk / +3 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Sink or Swim = (Intimidate + Swift Swim)
Ability Description: Lowers opponent's speed on switch-in.
Notable Moves:
Close Combat, Darkest Lariat, Drain Punch, Earthquake, Stone Edge, Waterfall

Bulk Up, Dragon Dance, Taunt
Intended Role: Tank, Setup Sweeper, Choice Band
Role Justification: Great resistances paired with good bulk give Gyarawrath a rather easy time applying pressure without too much risk. It makes up for its middling speed tier with Sink or Swim allowing it to outpace most pokemon it will switch into. It can work as a simple setup sweeper or Choiced attacker. However, I believe this base form might not be good enough for OU unless the powerlevel is pretty low, so you should check out the mega.

:swsh/gyarados-mega::swsh/poliwrath:
DNA Donors: Gyarados / Poliwrath
Fusion Name: Gyarawrath-Mega
New Types:

Base Stats: 95 / 150 / 120 / 75 / 125 / 75 [BST: 640] (+3 HP / +40 Atk / +33 Def / +10 SpA / +30 SpD / +0 Spe)
New Ability: Mold Breaker = (Intimidate + Swift Swim)
Ability Description: Mold Breaker.
Notable Moves:
Close Combat, Darkest Lariat, Drain Punch, Earthquake, Poison Jab, Stone Edge

Bulk Up, Dragon Dance, Taunt
Intended Role: Tank, Setup Sweeper
Role Justification: Makes use of its great bulk to setup with Dragon Dance and then threaten to sweep thanks to its dangerous STAB combo. It can use Sink or Swim pre-mega to threaten out otherwise faster stuff and, once setup, use Mold Breaker to tear through defensive abilities. However, it is very weak to fairies, only being able to hit them with Poison Jab and instantly dying if hit by a Fairy-type move. It's also rather reliant on its Fighting STAB, so some types like Flying or Bug might be annoying.


:swsh/sandy-shocks::swsh/meowscarada:
DNA Donors: Sandy Shocks / Meowscarada
Fusion Name: Meow Shocks
New Types:

Base Stats: 81 / 101 / 83 / 111 / 77 / 113 [BST: 566] (+1 HP / +6 Atk / +0 Def / +10 SpA / +0 SpD / +1 Spe)
New Ability: Protogrowth = (Protosynthesis + Overgrow)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Knock Off, U-Turn
Dark Pulse, Leaf Storm, Thunderbolt, Volt Switch
Leech Seed, Light Screen, Nasty Plot, Reflect, Spikes, Stealth Rock, Taunt, Toxic Spikes, Trick
Intended Role: Offensive Pivot, Setup Wallbreaker, Offensive Utility, Lead
Role Justification: Versatile offensive Electric type that can set hazards and Knock switchins. Its coverage isn't notably excellent, but it does have Leaf Storm to make Voltblocking it harder. It also gets NP if it wants to break. Trick and speed tier also makes it a good choiced mon. Basically, it combines good offensive stats and a strong Volt Switch with a wide amount of utility to be a generally great fit for a speed control option.
 
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DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
:ss/regieleki: :ss/toxapex:
DNA Donors: Toxapex / Regieleki
Fusion Name: Regipex
New Types:

Base Stats: 85 / 81 / 101 / 76 / 96 / 117 [BST: 556] (+20 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Parabolic Voltage = (Regenerator + Transistor)
Ability Description: Regen + The user heals 33% of the damage dealt with its Electric-type moves.
Notable Moves:
…Rapid Spin
…Volt Switch, Thunder Cage, maybe like some water move idk
…Toxic Spikes, Toxic, Recover, Haze
Intended Role: Defensive Pivot, Hazard Removal (Rapid Spin)
Role Justification: resub from one of the gen 8 ones but buffed to hopefully suit ou better. funky but good type + a bunch of cool utility moves without being quite as bulky as toxapex.
JavaScript:
regipex: {
    num: 75000###,
    types:["Water", "Electric"],
    species: "regipex",
    id: "regipex",
    baseStats: {hp: 85, atk: 81, def: 101, spa: 76, spd: 96, spe: 117}
    abilities: {0: "Parabolic Voltage"},
    weightkg: 79.75,
    fusion: ["Regieleki", "Toxapex"],
},
 
:swsh/ferrothorn::swsh/wo-chien:
Live wo-chien reaction amirite
DNA Donors: Ferrothorn / Wo-Chien
Fusion Name: Wo-Thorn
New Types:

Base Stats: 79 / 89 / 125 / 74 / 135 / 45 [BST: 547] (+0 HP / +0 Atk / +10 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Tablets of Iron = (Iron Barbs + Tablets of Ruin)
Ability Description: Combined effects of both abilities
Notable Moves:
Knock Off, Body Press
Ruination
Leech seed, Taunt, Toxic, Spikes, Stealth Rock, Thunder Wave, Iron Defense
Intended Role: Physical/Mixed Wall, Hazard Setter
Role Justification: Its ability greatly harms physical attackers as it both weakens the attack and forces chip damage onto the opposing pokemon. It has a wide support movepool (except for any recovery moves lol) which allows it to spread status or set hazards while it sponges physical hits.
 
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zxgzxg

scrabble
is a Forum Moderator
Moderator
:swsh/revavroom::swsh/lurantis:
i love contrary
DNA Donors: Revavroom / Lurantis
Fusion Name: Revarantis
New Types:

Base Stats: 75 / 122 / 90 / 75 / 80 / 67 [BST: 509] (+0 HP / +10 Atk / +0 Def / +8 SpA / +2 SpD / +0 Spe)
New Ability: Unfiltered = (Filter + Contrary)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Knock Off, Leaf Blade, Spin Out
Flash Cannon, Leaf Storm, Overheat
Defog, Parting Shot, Synthesis, Toxic
Intended Role: Mixed Sweeper
Role Justification: Boosts speed with Spin Out and Special Attack with Leaf Storm+Overheat. Has some cool other utility too like Knock Off and Defog.

:swsh/varoom::swsh/fomantis:
THE 288 BST KARTANA
DNA Donors: Varoom / Fomantis
Fusion Name: Vamantis
New Types:

Base Stats: 45 / 62 / 50 / 40 / 50 / 41 [BST: 288] (+3 HP / +0 Atk / +1 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Quickstart = (Slow Start + Contrary)
Ability Description: On switch-in, this Pokemon's Attack and Speed are doubled for 5 turns.
Notable Moves:
Bulldoze, Gunk Shot, Iron Head, Leaf Blade, Spin Out

Parting Shot, Swords Dance, Taunt, Toxic
Intended Role: Fast Cleaner, Physical Wallbreaker
Role Justification: he goes fast he hit hard


:swsh/great tusk::swsh/landorus-therian:
i love ou
DNA Donors: Great Tusk / Landorus-Therian
Fusion Name: Great Land-Therian
New Types:

Base Stats: 103 / 139 / 121 / 81 / 67 / 89 [BST: 600] (+1 HP / +1 Atk / +11 Def / +2 SpA / +1 SpD / +0 Spe)
New Ability: Rules of Nature = (Protosynthesis + Intimidate)
Ability Description: If this Pokemon is holding a Booster Energy or Sunny Day is active, the opponent's Attack is lowered by 1.
Notable Moves:
Close Combat, Earthquake, Headlong Rush, Ice Spinner, Knock Off, Rapid Spin, Stone Edge, U-turn

Bulk Up, Defog, Stealth Rock, Swords Dance
Intended Role: Offensive Pivot, Defensive Pivot, Hazard Removal, Hazard Setter, Setup Sweeper (SD/BU+Rapid Spin)
Role Justification: its lando and tusk it does what it does. one-time intim kinda sucks but its massive bulk should make up for it.
 
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Might try my hand at this, tried for some balance.

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DNA Donors: Frosmoth / Dragonite
Fusion Name: Frosnite
New Types:

Base Stats: 90 / 99 / 87 / 112 / 95 / 72 [BST: 555] (+10 HP / +0 Atk / +10 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Shield Scale = (Shield Dust + Multiscale)
Ability Description: Combination of the two abilities.
Notable Moves:
Outrage, U-Turn
Bug Buzz, Dragon Meteor, Fire Blast, Ice Beam
Defog, Dragon Dance, Quiver Dance, Roost
Intended Role: Bulky Wallbreaker / Sweeper
Role Justification: Quiver Dance, good bulk, and an amazing defensive ability give it ample set up opportunities. It has a strong special movepool, but is limited by mediocre attacking stats and lack of good coverage against Fairy-types. Can run physical sets, but movepool and stats are more limited.


image.png
image.png

DNA Donors: Electrode / Donphan
Fusion Name: Elecphan
New Types:

Base Stats: 75 / 94 / 95 / 70 / 70 / 111 [BST: 515] (+0 HP / +9 Atk / +0 Def / +0 SpA / +0 SpD / +11 Spe)
New Ability: Refusal = (Aftermath + Sturdy)
Ability Description: Sturdy + When knocked out, deals 1/4 of it's maximum HP to opposing Pokemon.
Notable Moves:
Earthquake, Explosion, Ice Shard, Knock Off, Rapid Spin, Wild Charge
Earh Power, Volt Switch
Light Screen, Stealth Rock, Substitute, Taunt
Intended Role: Hazard Setter / Dedicated Lead
Role Justification: This is an attempt to bring something back from old generations with amazing support movepool, great speed and serviceable attack. Ability is obviously fitting this role, as Sturdy and Aftermath ensure this more turns, counterplay to status, and synergy with Explosion.


image.png
image.png

DNA Donors: Zoroark-Hisui / Swoobat
Fusion Name: Zorobat
New Types:

Base Stats: 63 / 81 / 57 / 104 / 57 / 109 [BST: 471] (+0 HP / +0 Atk / +0 Def / +6 SpA / +0 SpD / +0 Spe)
New Ability: Madness = (Illusion + Unaware)
Ability Description: Combination of the two abilities.
Notable Moves:
Knock Off, U-Turn
Air Slash, Bitter Malice, Psyshock, Focus Blast
Defog, Light Screen, Magic Coat, Memento, Nasty Plot, Reflect, Roost, Substitute, Taunt, Toxic, Trick, Will-O-Wisp
Intended Role: Stallbreaker
Role Justification: Wanted to make a more offensive Unaware user, since I don't think it's been a concept explored too much. Good typing, and ability offset low base stats. Basically unlimited support movepool to aid with this. Illusion's contribution is perhaps interesting, but likely not super useful without strong hazard removal.


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image.png

DNA Donors: Kingambit / Falinks
Fusion Name: Kinglinks
New Types:

Base Stats: 82 / 125 / 110 / 65 / 72 / 74 [BST: 528] (+0 HP / +8 Atk / +0 Def / +0 SpA / +0 SpD / +12 Spe)
New Ability: Battle Overlord = (Supreme Overlord + Battle Armor)
Ability Description: Combination of the two abilities.
Notable Moves:
Body Press, Close Combat, Kowtow Cleave, Iron Head, Stone Edge, Sucker Punch
Flash Cannon, Focus Blast
Iron Defense, No Retreat, Substitute, Swords Dance
Intended Role: Win Condition / Sweeper
Role Justification: Tried to build around No Retreat here, as it's an interesting move with a terrible user. Great physical bulk and attck, give this ample opportunity to set up. Supreme Overlord and No Retreat both are most useful as the last Pokemon on this team, giving good synergy.
 
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:swsh/clawitzer::swsh/iron-jugulis:
ROCKET LAUNCHER!
DNA Donors: :clawitzer: :iron-jugulis:
Fusion Name: Iron Claws
New Types
:

Base Stats: 82 / 78 / 88 / 122 / 84 / 84 [BST: 538] (+0 HP / +2 Atk / +1 Def / +1 SpA / +0 SpD / +1 Spe)
New Ability: Launch Drive = (Mega Launcher + Quark Drive)
Ability Description: Combined effects.
Notable Moves:
U-Turn?
Water Pulse, Dark Pulse, Dragon Pulse, Aura Sphere, Hydro Pump
idk
Competitive Justification: Special wallbreaker that can tear through teams if it uses items like the Booster Energy, but Choice Specs can also go exceptionally hard - Dark Pulse is mainly an example, but it has a bunch of coverage that is boosted by Launch Drive, which is pretty cool, but it can also use other STAB/coverage options like Hydro Pump. Can't really set up though, but it can be really powerful.


:swsh/galvantula::swsh/garchomp:
Spider Man is here!
DNA Donors: :galvantula: :garchomp:
Fusion Name: Galvanchomp
New Types
:

Base Stats: 89 / 103 / 77 / 88 / 73 / 115 [BST: 545] (+0 HP / +0 Atk / +0 Def / +0 SpA / +1 SpD / +10 Spe)
New Ability: Terrestrial = (Compound Eyes + Rough Skin)
Ability Description: Combined effects.
Notable Moves:
Leech Life, Earthquake, insert coverage moves from garchomp here
Volt Switch?
Sticky Web, Stealth Rock, Spikes, Swords Dance
Competitive Justification: THE fast Sticky Web fusion. Can be a versatile hazard setter or can go out on the offensive if it wants with its good Attack and Speed thanks to its utility options. Not much else to say with its base form, but it DOES have a Mega Evolution...and a LC too, because why not?

:swsh/galvantula::swsh/garchomp-mega:
...and he's back with a new form!
DNA Donors: :galvantula: :garchomp-mega:
Fusion Name: Mega Galvanchomp
New Types
:

Base Stats: 89 / 143 / 97 / 128 / 83 / 105 [BST: 645]
New Ability: Sand Force
Ability Description: If Sandstorm is active, this Pokemon's Ground-, Rock-, and Steel-type attacks have their power multiplied by 1.3. This Pokemon takes no damage from Sandstorm.
Competitive Justification: NOW we're talking. If we ever do get a Sand Stream fusion at some point, THIS is the one to take advantage of it. It's got a monstrous Attack stat combined with good speed, and Sand Force could potentially make it more deadly. For now though, it's a great physical breaker, and it has a decent Special Attack stat, so it could go mixed if it wanted. You could even surprise your opponents with the hazard setting set that base Galvanchomp would run thanks to your increased bulk. Overall, not a bad mega form by any means.


:swsh/joltik::swsh/gible:
The baby Spider Man!
DNA Donors: :joltik: :gible:
Fusion Name: Gibtik
New Types
:

Base Stats: 54 / 58 / 47 / 48 / 48 / 63 [BST: 318] (+0 HP / +0 Atk / +0 Def / +0 SpA / +1 SpD / +10 Spe)
New Ability: Terrestrial = (Compound Eyes + Rough Skin)
Competitive Justification: It's a LC mon. I don't play FELC but this might be funny in that tier? Don't know for certain.
 
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:swsh/avalugg::swsh/annihilape:
DNA Donors: Avalugg / Annihilape
Fusion Name: Annihilugg
New Types:

Base Stats: 102 / 125 / 132 / 47 / 68 / 60 [BST: 525] (+0 HP / +9 Atk / +0 Def / +0 SpA / +0 SpD / +1 Spe)
New Ability: Desturdy = (Sturdy + Defiant)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Body Press, Close Combat, Drain Punch, Ice Spinner, Rage Fist, Eartquake, Rapid Spin, U-Turn

Stealth Rock, Recover, Bulk Up, Iron Defense
Intended Role: Wall Breaker, Tank
Role Justification: You can try to build up a big-ol' Rage Fist or you can just try to get in and spam strong STABs. Iron Defense Body Press is an option but of course you are an Ice type.


:swsh/garganacl::swsh/quaquaval:
DNA Donors: Garganacl / Quaquaval
Fusion Name: Naclquaq
New Types:

Base Stats: 95 / 110 / 115 / 65 / 85 / 60 [BST: 530] (+3 HP / +0 Atk / +10 Def / +0 SpA / +3 SpD / +0 Spe)
New Ability: Salt Water = (Purifying Salt + Torrent)
Ability Description: This Pokemon is immune to Status conditions, and takes 50% less damage from Water-type attacks.
Notable Moves:
Salt Cure, Stone Edge, Body Press Close Combat, Earthquake, Aqua Step, Rapid Spin,

Stealth Rock, Recover, Bulk Up, Swords Dance,
Intended Role: Tank, Status "Absorber", Stealth Rock, Rapid Spin
Role Justification: It might just be a worse Garganacl but then again nobody wants a better Garganacl. I like to think you could do something fun with the new typing and boosting options.
 
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:swsh/iron-bundle:::swsh/empoleon:
DNA Donors: Iron Bundle / Empoleon
Fusion Name: Iron Leon
New Types:

Base Stats: 70 / 93 / 101 / 119 / 80 / 101 [BST: 564] (+0 HP / +10 Atk / +0 Def / +2 SpA / +0 SpD / +3 Spe)
New Ability: Retribution = (Quark Drive + Defiant)
Ability Description: If a stat is lowered by an opposing pokemon, it raises its highest stat by 2 stages.
Notable Moves:
Aqua Jet,Earthquake,Knock Off,Flip Turn,Ice Spinner,U Turn.
Blizzard,Flash Cannon,Grass Knot,Hydro Pump,Ice Beam,Scald,Freeze Dry.
Defog,Stealth Rock,Swords Dance,Yawn,Taunt.
Intended Role: Special Attacker
Offensive Pivot
Choice Sweeper
Role Justification: With access to moves like Hydro Pump, it can hit Ground and Fire types that would give it trouble, while also having access to a very strong freeze-dry, plus has access to pivot moves in Flip Turn and U Turn. You'd probably run a set with Flash Cannon,Freeze-Dry,Hydro Pump and filler, you could run something like Flip Turn to work as an offensive. I'd say the best item to use is a Choice item, things like Scarf or Specs, which really enhances its sweeping potential. Overall, with its ability,great movepool and amazing stats, Iron Leon can be a deadly sweeper in the new meta.


:swsh/bombirdier::swsh/dudunsparce:
DNA Donors: Bombirdier / Dudunsparce
Fusion Name: Bombarce
New Types:

Base Stats: 105 / 105 / 82 / 72 / 80 / 76 [BST: 520] (+8 HP / +4 Atk / +0 Def / +0 SpA / +0 SpD / +8 Spe)
New Ability: Black Magic = (Rocky Payload + Rattled)
Ability Description: This pokemon's offensive stat is multiplied by 1.5 while using a Bug,Dark or Ghost type attack.
Notable Moves:
Body Slam,Dragon Tail,Earthquake,Hyper Drill,Ice Spinner,Poison Jab,Knock Off,Sucker Punch,U-Turn.
Boomburst,Hex,Hurricane,Shadow Ball.
Agility,Coil,Glare,Roost,Stealth Rock,Substitute,Yawn,Parting Shot,Whirlwind.
Intended Role: Defensive Pivot
Role Justification: Bombarce has access to incredible defensive options in Glare,Stealth Rocks,Yawn and Whirlwind, while also having access to recovery in Roost, plus having access to good immunities in Ghost and Ground. Now this mon has access to two great pivot moves in U turn and Parting Shot, one of em has STAB because of its ability, plus it has access to STAB knock off which really helps in its defensive utility. Its stats aren't the best but i feel that they are good enough and plus its amazing moves and ability, this can be a terrifying defensive mon.


:swsh/reuniclus::swsh/clodsire:
DNA Donors: Reuniclus / Clodsire
Fusion Name: Reunisire
New Types:

Base Stats: 125 / 70 / 75 / 90 / 94 / 25 [BST: 479] (+5 HP / +0 Atk / +8 Def / +5 SpA / +2 SpD / +0 Spe)
New Ability: Whimsical = (Magic Guard + Unaware)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Explosion,Knock Off.
Ancient Power,Hydro Pump,Sludge Wave,Psychic,Psychockl,Shadow Ball.
Haze,Recover,Spikes,Stealth Rock,Toxic Spikes,Toxic,Yawn,Acid Armor,Encore,Light Screen,Reflect,Thunder Wave.
Intended Role: Defensive Wall
Role Justification: Don't let its BST deceive you, this pokemon is incredible, with its truly spectacular ability in Whimsical, plus its amazing supportive movepool, it's just really great all-around. It also has access to a great defensive typing, coupled with moves like Sludge Wave and Psychic, it can do some decent damage while also spreading either status or debuffs. Unaware and Magic Guard are two of the best abil
 
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:swsh/flygon::swsh/cetitan:
what were you expecting
DNA Donors: Flygon / Cetitan
Fusion Name: Cetigon
New Types:

Base Stats: 125 / 106 / 72 / 62 / 67 / 106 [BST: 538] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Unidentified Furious Object = (Levitate + Sheer Force)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Earthquake, Icicle Crash, Ice Shard, U-Turn, Stone Edge, First Impression
No
Dragon Dance, Roost, Belly Drum, Toxic, Defog
Intended Role: Offensive Pivot, Physical Setup Sweeper (DDance, Belly Drum)
Role Justification: Cetigon goes pretty fast and hits pretty hard. It has Sheer Force-boosted Icicle Crash, the ever-reliable STAB Earthquake, U-Turn, a decent pool of coverage moves, and some useful utility options in Toxic and Defog, and two different setup options in Dragon Dance and Belly Drum. It can fill a few different slots on a team. It can act as a pivot, running U-Turn and other utility options, or it can use either Dragon Dance or Belly Drum to set up and blow massive holes in the opponent's team.


:swsh/wo-chien::swsh/magcargo:
live physdef reaction
DNA Donors: Wo-Chien / Magcargo
Fusion Name: Wocargo
New Types:

Base Stats: 92 / 67 / 110 / 92 / 107 / 50 [BST: 518] (+20 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Molten Tablets = (Tablets of Ruin + Magma Armor)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Knock Off
Giga Drain, Energy Ball, Lava Plume, Fire Blast
Recover, Leech Seed, Shell Smash, Taunt, Stealth Rock, Toxic, Yawn
Intended Role: Physical Wall
Role Justification: Wocargo is phenomenal at soaking up physical hits. It has good bulk even before factoring in its ability, which amplifies its punch-absorbing capabilities even further. In addition, it has a wide variety of utility moves, giving it the capacity to spread any status it feels like, taunt enemies, set Stealth Rock, provide some healing for allies via Leech Seed, and it even has access to the increasingly-elusive Knock Off. Wocargo also has access to Shell Smash, if you're in the mood for molluscular mayhem. In short, Wocargo has a movepool so vast that it can provide something helpful to practically any team.
 
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ViZar

your toast is burned
is a Social Media Contributor Alumnus
:swsh/iron-valiant::swsh/hippowdon:
DNA Donors: Iron Valiant / Hippowdon
Fusion Name: Iron Fangs
New Types:

Base Stats: 91 / 121 / 104 / 94 / 66 / 81 [BST: 557] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Sand Drive = (Quark Drive + Sand Stream)
Ability Description: While Sand Stream or Booster Energy are active, highest stat is 1.3x, or 1.5x if Speed.
Intended Role: Physical Wall, Physicall Wallbreaker, Swords Dance, Stealth Rock Setter
Role Justification: Fantastic Typing and Stats allow this Pokemon to do whatever it wants pretty much. Offensive sets have the bulk necessary to get opportunitites to attacker and bulky sets have the offensive prowess to not make them passive.



:swsh/chi-yu::swsh/barraskewda:
DNA Donors: Chi-Yu / Barraskewda
Fusion Name: Barra-Yu
New Types:

Base Stats: 58 / 101 / 70 / 97 / 85 / 118 [BST: 529] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Swim of Ruin = (Beads of Ruin + Swift Swim)
Ability Description: If Rain Dance is active; 0.75x Sp. Def. for all active Pokemon without this ability.
Notable Moves:
Flare Blitz, Flame Charge, Aqua Jet, Close Combat, Flip Turn
Fire Blast, Flamethrower, Hydro Pump, Scald, Ice Beam
Nasty Plot, Taunt, Will-O-Wisp
Intended Role: Physical Wallbreaker, Nasty Plot Sweeper
Role Justification: Fast attacker with good coverage on the physical side or Nasty Plot on the special side. Can also set rain for itself to nuke stuff on the special side but it's too frail to do it on its own.



:swsh/gholdengo::swsh/druddigon:
DNA Donors: Gholdengo / Druddigon
Fusion Name: Drudengo
New Types:

Base Stats: 82 / 90 / 92 / 96 / 90 / 66 [BST: 516] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Good as Mold = (Good as Gold + Mold Breaker)
Ability Description: This Pokemon's Status moves ignore the opponents ability.
Notable Moves:
Dragon Claw, Earthquake, Sucker Punch, Shadow Claw
Focus Blast, Shadow Ball, Thunderbolt, Draco Meteor, Flamethrower, Glare, Hone Claws, Stealth Rock, Taunt
Nasty Plot, Recover, Trick
Intended Role: Stealth Rock Setter, Physical Attacker, Nasty Plot Sweeper
Role Justification: Versatile Pokemon with many options for offensive and defensive sets.



:swsh/spidops::swsh/landorus-therian:
DNA Donors: Spidops / Landorus-Therian
Fusion Name: Spindorus-Therian
New Types:

Base Stats: 74 / 112 / 91 / 78 / 83 / 83 [BST: 521] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: High Stakes = (Stakeout + Intimidate)
Ability Description: Combined effect of both the abilities.
Notable Moves:
First Impression, Leech Life, U-turn, Earthquake, Knock Off, Rock Slide
Silk Trap, Spikes, Sticky Web, Taunt, Toxic Spikes, Swords Dance, Defog, Stealth Rock
Intended Role: Physicall Wallbreaker, Hazard Setter, Defog, Swords Dance
Role Justification: Pretty strong physical attacker with a ton of utility in hazards and defog.
 
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I've decided to let my mad scientist phase rest. Now it's time to return and try to sub things that aren't over the top like my pfp's 1 speed stab gyro ball for example
okay never mind orthworm / rabsca was a mistake sooo

:swsh/cofagrigus::swsh/scream-tail:
DNA Donors: Cofagrigus / Scream Tail
Fusion Name: Scream Coffin
New Types:

Base Stats: 86 / 57 / 122 / 80 / 110 / 70 [BST: 525] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Fossilized Mummy = (Mummy + Protosynthesis)
Ability Description: Protosynthesis + Mummy + Protosynthesis boost also procs when changing an attacker's ability to this ability
Notable Moves:
Body Press
Dazzling Gleam, Shadow Ball
Encore, Reflect, Light Screen, Stealth Rock, Calm Mind, Wish, Protect, Will-O-Wisp, Haze
Intended Role: Utility in general
Role Justification: Do Scream Tail things but in exchange for Speed, you get Will-O and Haze and throw out your good ol' Poison weakness. The lack of direct recovery holds this back and it doesn't have Scream Tail's health pool that makes Wish an optimal choice but Scream Coffin's still packing a lot of mixed bulk.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
:swsh/iron-valiant::swsh/hippowdon:
DNA Donors: Iron Valiant / Hippowdon
Fusion Name: Iron Fangs
New Types:

Base Stats: 91 / 121 / 104 / 94 / 66 / 81 [BST: 557] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Sand Drive = (Quark Drive + Sand Stream)
Ability Description: While Sand Stream or Booster Energy are active, highest stat is 1.3x, or 1.5x if Speed.
Intended Role: Physical Wall, Physicall Wallbreaker, Swords Dance, Stealth Rock Setter
Role Justification: Fantastic Typing and Stats allow this Pokemon to do whatever it wants pretty much. Offensive sets have the bulk necessary to get opportunitites to attacker and bulky sets have the offensive prowess to not make them passive.



:swsh/koraidon::swsh/grovyle:
DNA Donors: Koraidon / Grovyle
Fusion Name: Groraidon
New Types:

Base Stats: 75 / 100 / 80 / 85 / 82 / 115 [BST: 537] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Disposed Sun = (Orichalcum Pulse + Unburden)
Ability Description: Unburden effects. When it activates; sets Sunny Day. 1.3333x Atk in Sunny Day.
Notable Moves:
Close Combat, Collision Course, Drain Punch, Flame Charge, Flare Blitz, U-turn, Leaf Blade, Solar Blade
Swords Dance, Taunt, Leech Seed, Synthesis
Intended Role: Swords Dance Sweeper, Sun Setter
Role Justification: Sun setter who has to use up an item to set it. Can work as a lead with Sash to activate it or use a berry to become a sweeper of its own.



:swsh/chi-yu::swsh/barraskewda:
DNA Donors: Chi-Yu / Barraskewda
Fusion Name: Barra-Yu
New Types:

Base Stats: 58 / 101 / 70 / 97 / 85 / 118 [BST: 529] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Swim of Ruin = (Beads of Ruin + Swift Swim)
Ability Description: If Rain Dance is active; 0.75x Sp. Def. for all active Pokemon without this ability.
Notable Moves:
Flare Blitz, Flame Charge, Aqua Jet, Close Combat, Flip Turn
Fire Blast, Flamethrower, Hydro Pump, Scald, Ice Beam
Nasty Plot, Taunt, Will-O-Wisp
Intended Role: Physical Wallbreaker, Nasty Plot Sweeper
Role Justification: Fast attacker with good coverage on the physical side or Nasty Plot on the special side. Can also set rain for itself to nuke stuff on the special side but it's too frail to do it on its own.



:swsh/gholdengo::swsh/druddigon:
DNA Donors: Gholdengo / Druddigon
Fusion Name: Drudengo
New Types:

Base Stats: 82 / 90 / 92 / 96 / 90 / 66 [BST: 516] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Good as Mold = (Good as Gold + Mold Breaker)
Ability Description: This Pokemon's Status moves ignore the opponents ability.
Notable Moves:
Dragon Claw, Earthquake, Sucker Punch, Shadow Claw
Focus Blast, Shadow Ball, Thunderbolt, Draco Meteor, Flamethrower, Glare, Hone Claws, Stealth Rock, Taunt
Nasty Plot, Recover, Trick
Intended Role: Stealth Rock Setter, Physical Attacker, Nasty Plot Sweeper
Role Justification: Versatile Pokemon with many options for offensive and defensive sets.



:swsh/spidops::swsh/landorus-therian:
DNA Donors: Spidops / Landorus-Therian
Fusion Name: Spindorus-Therian
New Types:

Base Stats: 74 / 112 / 91 / 78 / 83 / 83 [BST: 521] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: High Stakes = (Stakeout + Intimidate)
Ability Description: Combined effect of both the abilities.
Notable Moves:
First Impression, Leech Life, U-turn, Earthquake, Knock Off, Rock Slide
Silk Trap, Spikes, Sticky Web, Taunt, Toxic Spikes, Swords Dance, Defog, Stealth Rock
Intended Role: Physicall Wallbreaker, Hazard Setter, Defog, Swords Dance
Role Justification: Pretty strong physical attacker with a ton of utility in hazards and defog.




:swsh/scovillain::swsh/altaria:
DNA Donors: Scovillain / Altaria
Fusion Name: Scovaraia
New Types:

Base Stats: 70 / 94 / 85 / 94 / 85 / 77 [BST: 505] (+0 HP / +5 Atk / +8 Def / +5 SpA / +0 SpD / +0 Spe)
New Ability: Natural Plant = (Chlorophyll + Natural Cure)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Fire Fang, Dragon Claw, Earthquake
Fire Blast, Flamethrower, Draco Meteor, Ice Beam
Leech Seed, Will-O-Wisp, Growth, Defog, Dragon Dance, Heal Bell, Roost
Intended Role: Dragon Dance Sweeper, Defog, Sun Sweeper
Role Justification: Meh defenses and offenses but it has a good offensive typing and Dragon Dance so it can do some stuff. Support sets and sun sweeper sets can work too.
:swsh/scovillain::swsh/altaria-mega:
DNA Donors: Scovillain / Altaria-Mega
Fusion Name: Scovaraia-Mega
New Types:

Base Stats: 70 / 134 / 105 / 134 / 85 / 77 [BST: 605] (+0 HP / +40 Atk / +20 Def / +40 SpA / +0 SpD / +0 Spe)
New Ability: Pixilate
Ability Description: This Pokemon's Normal-type moves become Fairy type and have 1.2x power.
Notable Moves:
Double-Edge, Facade, Fire Fang, Earthquake
Fire Blast, Flamethrower, Hyper Voice, Ice Beam
Leech Seed, Will-O-Wisp, Defog, Dragon Dance, Heal Bell, Roost
Intended Role: Special Attacker, Dragon Dance
Role Justification: Strong Fairy STABs on both sides and great defensive utility but has to deal with a Stealth Rock weakness.
:swsh/capsakid::swsh/swablu:
DNA Donors: Capsakid / Swablu
Fusion Name: Capslu
New Types:

Base Stats: 50 / 55 / 55 / 55 / 60 / 50 [BST: 325] (+2 HP / +4 Atk / +5 Def / +4 SpA / +3 SpD / +0 Spe)
New Ability: Natural Plant = (Chlorophyll + Natural Cure)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Seed Bomb, Bullet Seed, Facade, Double-Edge
Giga Drain, Leaf Storm, Tera Blast, Heat Wave, Ice Beam
Leech Seed, Substitute, Defog, Roost
The streets (mods) said that you can only do 4 subs per person.
 
This is my first time and for the life of me I can't tell if this thing is busted or underpowered. (How do spoilers work)
DNA Donors:
Falinks + Krookodile
Fusion: Kroolinks
Type: Fighting / Ground
Stat Distribution: 80/108/90/68/65/83/BST:494
Ability: Defintimidate (Lowers opponent’s Attack by once stage if stat is lowered by foe)
Relevant Moves: No Retreat, Earthquake, Close Combat, Power Trip, First Impression, Trailbaze, (Taunt, Stealth Rock)
Intended Role: No Retreat Setup sweeper
Role Justification: A mon that wants to sweep using it’s No Retreat as setup. Also Power Trip. At first I had Moxie + Defiant but when I saw that at +1 speed it outspeeds and OHKOes Jolly Pult I changed it’s ability. It’s a setup sweeper that can 2HKO some common walls like Toxapex and Clodsire (and technically Corviknight but it can retaliate with Brave Bird) with it’s amazing STAB combo. However, once it uses No Retreat, it cannot switch out, being threatened by many scarfers. Unlike Falinks, this mon actually has good enough stats and typing (I think) to not be walled by every wall in the metagame.
 
:swsh/crabominable::swsh/quaquaval:
mr crabs
DNA Donors: Crabominable / Quaquaval
Fusion Name: Quabominaval
New Types:

Base Stats: 91 / 126 / 78 / 73 / 71 / 64 [BST: 503] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Kalu Lima = (Iron Fist + Torrent)
Ability Description: Punching moves have 1.2x power. When this Pokemon is below 1/3 HP, punching moves have 1.5x power instead.
Notable Moves:
Ice Hammer, Hammer Arm, Aqua Step, Aqua Jet, Wave Crash
nah
Bulk Up
Intended Role: Sweeper, Phys. Wallbreaker
Role Justification: BIG damage. Kalu Lima makes Ice Hammer and Hammer Arm become 150 BP STAB moves when below 1/3 health. Held back by bad typing, risky ability, and slow speed.


putting this here before i accidentally maybe run out of time to submit it
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Submissions are now closed! This means no more fusions can be added to your posts this slate, and that the only edits allowed will be for vetoed fusions to correct themselves. On that note...

dna.png

Vetoes

In case you're new to FE, a veto essentially means that your submission is currently disallowed, either for being too strong or for breaking a rule. We will point out all disallowed submissions in this post and give you 24 hours to try to fix them beforevoting starts. With that out of the way, here's what has been vetoed:


:swsh/revavroom::swsh/mudsdale:
New Types:

Base Stats: 90 / 125 / 95 / 55 / 80 / 65 [BST: 510] (+0 HP / +3 Atk / +0 Def / +1 SpA / +4 SpD / +3 Spe)
New Ability: Layered Filter = (Filter + Stamina)
Ability Description: Combined effect of both the abilities.
The ability makes it a bit too hard to take down physically and also allows for very easy set-up. We suggest swapping out Stamina.


:swsh/cinderace::swsh/weezing:
New Types:

Base Stats: 72 / 103 / 117 / 75 / 92 / 89 [BST: 548] (+0 HP / +0 Atk / +20 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability: Updraft = (Blaze + Neutralizing Gas)
Ability Description: Levitate effects + immune to Fire moves
Currently has +40 BST. The max amount of BST boosts allowed this gen is +20. (Also small thing but it seems you accidentally listed Neutral Gas instead of Levitate for ability components)


:swsh/pangoro::swsh/darmanitan-galar:
New Types:

Base Stats: 100 / 132 / 66 / 49 / 66 / 93 [BST: 506] (+0 HP / +0 Atk / +0 Def / +0 SpA / +3 SpD / +17 Spe)
New Ability: Right to Bear Arms = (Iron Fist + Gorilla Tactics)
Ability Description: This Pokémon’s punching moves deal 1.5x damage
Hits way too hard atm for its speed tier. Would suggest removing the Speed boosts on it.


:swsh/gholdengo::swsh/emboar:
New Types:

Base Stats: 105 / 95 / 80 / 120 / 80 / 75 [BST: 555] (+7 HP / +4 Atk / +0 Def / +4 SpA / +2 SpD / +1 Spe)
New Ability: Flash Fire = (Good as Gold + Blaze)
Has a bit too many stats right now for its typing and movepool, would be fine with removing most of the stat boosts given.


:swsh/corviknight::swsh/comfey:
New Types:

Base Stats: 74 / 69 / 107 / 67 / 107 / 83 [BST: 507] (+0 HP / +0 Atk / +10 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Fake Doctorate = (Pressure + Triage)
Ability Description: Foe's healing moves use an additional PP
The ability is a bit too strong, effectively shutting down any defensive Pokémon with relative ease. We'll have to ask you to give it a different ability effect.



:swsh/breloom::swsh/heracross:
New Types:

Base Stats: 70 / 127 / 77 / 70 / 77 / 77 [BST: 498] (+0 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +0 Spe)
New Ability: Junkie = (Poison Heal + Guts)
Ability Description: Combined effect of both the abilities, Guts boost only activates with burn.
I get that its for balance reasons, but it doesn't make sense for Guts boost to only activate with Burn here as neither ability specify only working with Burns.



:sv/annihilape::sv/nihilego:
New Types: Poison/Ghost
Base Stats: 110 / 94+10 / 69+5 / 94+5 / 110 / 96 [BST: 573]
New Ability: Beast' s Anger
Ability Description: Raise the highest stat for 2 stages while killing an opponent or other stat stages being lowered
This fusion's stat boosts are slightly incorrect. 63 + 5 is 68 instead of 69; and 88 + 5 is 93 instead of 94.



:sv/cyclizar::sv/groudon:
New Types: Ground/Dragon
Base Stats: 85 / 120+8 / 102 / 92 / 72 / 112+12 [BST: 583]
New Ability: Solar Regenerator
Ability Description: On switch-in, if the weather is sunny, restore 1/3 HP.Else, summon sun for 5 turns.
This fusion's name doesn't combine Cyclizar with Groudon. Furthermore, Shed Tail breaks this. Its stats are also incorrect, as averaging Cyclizar/Groudon stats yields 85 / 122 / 102 / 92 / 77 / 105 instead of the stats on your post. Also, for future reference, fusions with Primal Groudon would just have vanilla Desolate Land as an ability. Its stats are also incorrect, as Red Orb's stat gains are +30 Atk / +20 Def / +50 Sp Atk. The primal form would also need to have Fire as its secondary type.


:sv/gholdengo::sv/ting-lu:
New Types: Ghost/Dark
Base Stats: 121 / 85 / 110 / 99 / 100+15 / 65 [BST: 580]
New Ability: Gold of Ruin
Ability Description: While active, all other Pokemon in the field's Attack&Spatk is decreased by 15%, and their status moves failes if the target is you.
This fusion's name isn't really in line with how the submisisons for the mod are supposed to work, nor does it combine Gholdengo with Ting-Lu. Ability has no reason to lower both Atk and Sp Atk when Vessel of Ruin only lowers Sp Atk, and there is also no logic behind the boost being 15% instead of Vessel of Ruin's 25%. Lastly, with a decent defensive typing, recovery, absurd stats and an insane ability, this would be way too strong.


:sv/iron-bundle::swsh/pincurchin:
New Types:

Base Stats: 54 / 90 / 104 / 108 / 78 / 76 [BST: 510] (+2 HP / +0 Atk / +0 Def / +1 SpA / +6 SpD / +1 Spe)
New Ability: Urchin Drive = (Quark Drive + Lightning Rod)
Ability Description: Quark Drive, but gives +1 instead of a normal "Quark Drive" boost. If Speed is highest, gives it both +1 and "Quark Drive" boost.
The double Speed boost is an issue. Remove that and the sub will be fine.


:sv/iron-valiant::swsh/dugtrio:
New Types:

Base Stats: 54 / 116 / 70 / 86 / 66 / 118 [BST: 510] (+0 HP / +1 Atk / +0 Def / +1 SpA / +1 SpD / +0 Spe)
New Ability: Energy Trap = (Quark Drive + Arena Trap)
Ability Description: If booster energy is consumed by this Pokemon, the current active foe can't switch out.
Despite only being able to trigger its ability once, its still an insane trapper due to its stats and high power STABs. I don't think this one is salvageable.


:swsh/golurk::swsh/baxcalibur:
New Types:

Base Stats: 107 / 134 / 91 / 65 / 88 / 71 [BST: 556] (+5 HP / +0 Atk / +5 Def / +0 SpA / +5 SpD / +0 Spe)
New Ability: Megaton Axe = (Iron Fist + Thermal Exchange)
Ability Description: All moves with 100+ Base Power have x1.3 power but have -1 priority
This ability's effect doesn't really make sense as a combination of its components.


:swsh/arboliva::swsh/great tusk:
Fusion Name: Great Orchard

:swsh/breloom::swsh/iron valiant:
Fusion Name: Iron Parasol
Small thing but for both of these, we'll just ask you to change the names to be more in line with how the naming conventions of the mod works. I get what you were going for, but the names must be a mix of the two Pokémon used in the fusion. Something along the likes of "Great Olive" & "Iron Brella" would suffice.



Type:

Stat Distribution: 72 HP / 72 Atk / 68 Def (+1) / 135 SpA (+1) / 95 SpD (+1) / 80 Spe / 522 BST (+3)
Ability: Debug (Download + Weak Armor): Upon being hit by a physical move, +1 Atk, -1 Def, +2 Spe. Upon being hit by a special move, +1 SpA, -1 SpD, +2 Spe.
I'm afraid Shell Smash pushes this over the edge, as it already has fairly strong offensive stats and a good offensive type. I don't think there's much that can be done to save it.


:sv/toxapex::sv/ting-lu:
New Types:

Base Stats: 102 / 86 / 138 / 64 / 121 / 40 [BST: 551] (+0 HP / +0 Atk / +0 Def / +10 SpA / +10 SpD / +0 Spe)
New Ability: Regen of Ruin = (Vessel of Ruin + Regenerator)
Ability Description: Combined effects of both abilities
This Pokémon is too strong defensively given its great typing, massive stats and fantastic support movepool, but most importantly its ability pushing it way over the edge. I don't think there's much that can be done to save it.


View attachment 496732View attachment 496733
New Types:

Base Stats: 63 / 81 / 57 / 104 / 57 / 109 [BST: 471] (+0 HP / +0 Atk / +0 Def / +6 SpA / +0 SpD / +0 Spe)
New Ability: Madness = (Illusion + Unaware)
Ability Description: Unaware + This Pokemon is immune to status moves at full HP
Illusion has no connection to immunities, full HP or Status Moves, so this ability doesn't make logical sense for the mod.


And that's it as far as submissions go! You have 24 hours toadjust your submissions before voting starts.

dna.png

Now, some megas would be instantly quickbanned if their base form wins, as the Megas themselves are too strong. For this slate, the banned Megas are:

:maushold::kangaskhan-mega:
:cyclizar::groudon-primal:
:espathra::gardevoir-mega:


dna.png


And that is all! Submissions are officially closed and voting will begin tomorrow.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Voting can now commence! The following submissions remain vetoed as they either still don't fit within the mod's ruleset or are too overwhelming:

:cyclizar::groudon:
:gholdengo::ting-lu:
:iron valiant::dugtrio:
:porygon-z::polteageist:


Remember: Voting is done either through our Discord server or by DMing a council member. You vote for up to 6 fusions submitted in one round, and you are allowed to vote for up to 2 of your own submissions.


Voting will last for 3 days, ending on Friday.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
And here are our first winners of Gen 9!

REVARANTIS
:sv/revavroom::sv/lurantis:
1678495564366.png
1678495554166.png

75 / 122 / 90 / 75 / 80 / 67
Unfiltered - Effects of Filter and Contrary.


VARANTIS
:varoom::fomantis:

45 / 62 / 50 / 40 / 50 / 41
Quickstart - On switch-in, this Pokemon's Attack and Speed are doubled for 5 turns.



ROTOGHOLD
:sv/gholdengo::sv/rotom:
1678495574659.png

70 / 55 / 87 / 115 / 85 / 88
Holy Grail - Effects of Good as Gold and Levitate.



GUGUZZPARCE
:sv/guzzlord::sv/dudunsparce:
1678495587425.png
Imagem

179 / 101 / 67 / 97 / 67 / 53
All-Devouring - Effects of Beast Boost and Serene Grace.



TOEDIELEKI
:swsh/toedscruel::swsh/regieleki:

Imagem
Imagem

80 / 85 / 60 / 100 / 85 / 155
Galvanic Relay - Effects of Mycelium Might and Transistor. This Pokemon's Electric-type attacks ignore abilities and have -1 priority.



ARBOLOSION-HISUI
:swsh/arboliva::swsh/typhlosion-hisui:
1678495554166.png
Imagem

90 / 76 / 84 / 122 / 102 / 67
Grassy Surge - On switch-in, this Pokemon summons Grassy Terrain.


DOLLAVA
:dolliv::quilava:

70 / 58 / 59 / 79 / 76 / 56
Growth Spurt - Harvest effects; Berry is restored at 1/3 or less of its max HP.

SMOLIQWIL
:smoliv::cyndaquil:

55 / 43 / 44 / 59 / 55 / 47
Growth Spurt



ZARUBOK
:swsh/zarude::swsh/arbok:
1678495587425.png
Imagem

82 / 117 / 87 / 67 / 87 / 100
Forest Fury - Effects of Intimidate + Hyper Cutter.


Revarantis: 7

Rotoghold: 6
Guguzzparce: 6
Toedieleki: 6

Arbolosion-Hisui: 5

Zarubok: 5

Armarizor: 4
Ursherigus: 4
Great Land-Therian: 4

Curqwil: 3
Gargaton: 3
Wocargo: 3
Iron Scor: 3
Runegg-Alola: 3
Eternabun: 3

Gargamora: 2
Archedozo: 2
Tangibolt: 2
Zorovally-Hisui: 2
Overpex: 2
Gholdenboar: 2
Meow Shocks: 2
Bronzera: 2
Houndshadow: 2
Goolitoed: 2
Revsdale: 2
Regipex: 2
Lopurill: 2
Baxcalizor: 2
Galvanchomp: 2
Iron Aria: 2
Melshao: 2
Croaking Wake: 2

Tornarott-Therian-Hisui: 1
Armadale: 1
Drudengo: 1
Sudodier: 1
Ceruleavor: 1
Glimmscor: 1
Tinkatar: 1
Iron Key: 1
Naclquaq: 1
Tinkaluna: 1
Sylveuk-Alola: 1
Iron Luza: 1
Elecphan: 1
Kinglinks: 1
Comfiknight: 1
Kingscarada: 1
Mauskhan: 1
Landotop-Therian: 1
Hydraval: 1
Krooking Wake: 1
Iron Fangs: 1
Cetigon: 1
Barra-Yu: 1
Sablerex-Ice: 1
Wo-thorn: 1
Iron Urchin: 1
Cinderzing: 1
Darpangotan-Galar: 1
Grafanitar: 1
Iron Claws: 1
Iron Klangs: 1
Wo-Fey: 1
Sameowrott-Hisui: 1
Iron Leon: 1
Reunisire: 1
Bombarce: 1
Scream Coffin: 1
Clodmor: 1


dna.png

With that, the basis for our metagame is now set. Discussion Phase can now start - How do these winners function in relation to one another? What power level do they indicate for a future metagame? What are their sets and playstyles? Discuss away!

For that, you may use this template down below
Code:
:revavroom::lurantis: -
:varoom::fomantis: -
:gholdengo::rotom: -
:guzzlord::dudunsparce: -
:toedscruel::regieleki: -
:arboliva::typhlosion-hisui: -
:zarude::arbok: -
We will have a one-day break for discussion to happen while our coders deal with the winners.
 
oh man, it’s been forever since i’ve done one of these

:revavroom::lurantis: - physical sets seem more consistent thankfully. should be a fun mon (real ones tun tspikes)
:varoom::fomantis: - midtana. good to have a strong breaker early, but this mon’s switchins are all offensive rn. should be fine once we have a defensive steel or two
:gholdengo::rotom: - why the fuck did this win. what the fuck. why did we add a ghost good as gold mon?? this is so fucking bullshit i hate everything
:guzzlord::dudunsparce: - i hate this too. seems like one of those mons that will end up as a shitmon down the line, but for now i will unapologetically spam the most braindead paraflinch sets you have ever seen. also add webs kthx
:toedscruel::regieleki: - good mon. would be a lot cooler if spikers weren’t broken from day 1 thanks to gholdengo 0.5, but at least this thing can spore that lol
:arboliva::typhlosion-hisui: - honestly pretty based. my arboliva was cool but this one is a lot more unique and i like that. also serves as an offensive switchin to the cars.
:zarude::arbok: - idk what this does. extremely forgettable mon. be fat and click attacks ig. spdef coil sets might be cool

mixed bag of a slate. when i saw the cars, eleki, and arbo winning i was pleasantly surprised, but shitdengo really dampened the mood for me. hoping to see some hazard removal that can directly threaten it next slate in order to combat its inevitable stranglehold on the hazard meta. also we need some bulky steels and probably a fat water too, also idt anything sets rocks but at least i can run defog scarf varantis! (this is a kartana joke)
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
:revavroom::lurantis: - This is gonna be a woozy from day one. Trading the speed tier of Serperior for a better defensive typing, the ability to go mixed and most importantly an impressive array of coverage just from dual STAB + Overheat. Not sure how this will be seen down the line but this definitely a top tier threat atm.

:Gholdengo::rotom: - Ion need to defend this lol. Rotoghold is cool, forces players to play more aggressively in hazard control. Outside of strict hazard control, it can play the role of special stallbreaker, or even a pivot role thanks to Holy Grail + Volt Switch. Unironically subbing a fat flying type with Defog and you are probably ok lol.

:Guzzlord::Dudunsparce: - Maybe I do not see the vision, so earl can give me the run down. But like, what does this actually do lool. I hate a defensive typing like this, and as far as I can see it's supposed to just be a Knock + Glare spammer. Not something I am particularly interested in.

:Toedscruel::Regieleki: - I desperately wished this Pokémon had more bulk on the special side. I think it has cool potential, but imo I'll like to see it in action before I can confidently say how I feel about it.

:Arboliva::Typhlosion-Hisui: - Honestly my favorite winning sub right now. Something crazy like Terrain Pulse, Leaf Storm, or whatever it wants really. It has a lot more utility than I'd expect between Leech Seed, Strength Sap, Will-O-Wisp and Lava Plume. It doesn't feel cracked either - this thing is gonna have a very warm time tryna break past Dragon types, since non STAB Dazzling Gleam is ass. Phenomenal sub imo, and I hope it ages well, though I find it hard not to.

:Zarude::Arbok: - I used to share the sentiment with Beef somewhat. If you are not intested in running a Coil sweeper you may think you are very hard pressed to slot this Pokémon in atm, that is until I realised the validity of the classic Boots Jungle Healing 3 Attacks set yet. As long as a strong Ghost or Psychic type breakers are in the tier, this lil Snake Monkey will be good, and I can see it forming arather outstanding VoltTurn core between itself and Rotoghold, while also being an extremely impressive answer to it, blanking anything it may try outside of Specs Make it Rain maybe? Anyways pivot set is great, Coil is perhaps overrated tbh.

Edit: Earl pointed out that this is Garborude but Glare over Spikes ;(. Idk if I like it anymore might default back to Beaf's general consensus on it.


Ok so, imo 2 outstanding subs, 1 great, 1 ok and two I am not 100% on yet. It will be interesting to see the state of FE this gen.
 
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