Pet Mod Fusion Evolution [Gen 9] - Final Winners! | Closure

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
:zarude:Slate 2 - Building a Basis:arbok:

We now have quite a few winners. However, we still need more to build a proper base metagame - notably, half the type chart is missing and quite a few vital roles haven't been filled yet. The idea for this slate (and likely the next) will be to fill in those gaps. This slate will last until the 18th.​
 

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
:swsh/hippowdon::swsh/grimmsnarl:
DNA Donors: Hippowdon / Grimmsnarl
Fusion Name: Grimmdon
New Types:

Base Stats: 105 / 116 / 105 / 81 / 75 / 53 [BST: 535] (+4 HP / +0 Atk / +14 Def / +0 SpA / +2 SpD / +0 Spe)
New Ability: Vagrant Minerals = (Sand Force + Pickpocket)
Ability Description: If this Pokemon has no item, its Ground/Rock/Steel attacks deal 1.3x damage.
Notable Moves:
Earthquake, Spirit Break, Play Rough, Body Press, Rock Slide, Iron Head
Scorching Sands
Slack Off, Stealth Rock, Parting Shot, Bulk Up
Intended Role: Physical Wall, Defensive Pivot, Hazard Setter (Stealth Rock)
Role Justification: your average ground physwall. now with fighting and dark resistance! has pshot to pivot out and somewhat useful ability for those who soyface over the fabled "knock off absorber"


:swsh/empoleon::swsh/crobat:
DNA Donors: Empoleon / Crobat
Fusion Name: Empobat
New Types:

Base Stats: 90 / 90 / 90 / 90 / 90 / 100 [BST: 550] (+6 HP / +2 Atk / +6 Def / +0 SpA / +0 SpD / +5 Spe)
New Ability: Persistence = (Defiant + Infiltrator)
Ability Description: Effects of both abilities.
Notable Moves:
Liquidation, Poison Fang, Knock Off, U-Turn
Scald, Sludge Bomb, Heat Wave
Roost, Stealth Rock, Defog, Nasty Plot, Swords Dance
Intended Role: Mixed Wall, Defensive Pivot, Hazard Setter (Stealth Rock), Hazard Control (Defog), Special Wallbreaker, Physical Wallbreaker
Role Justification: incredibly balanced stats + a lot of utility


:swsh/pincurchin::sv/iron-leaves:
DNA Donors: Pincurchin / Iron Leaves
Fusion Name: Iron Pins
New Types:

Base Stats: 70 / 116 / 94 / 80 / 100 / 60 [BST: 520] (+1 HP / +1 Atk / +3 Def / +0 SpA / +4 SpD / +1 Spe)
New Ability: Quark Surge = (Electric Surge + Quark Drive)
Ability Description: Effects of both abilities.
Notable Moves:
Zing Zap, Psyblade, Close Combat, Leaf Blade
Spikes, Recover, Swords Dance
Intended Role: Physical Wallbreaker, Electric Terrain Setter, Electric Terrain Abuser, Hazard Setter (Spikes)
Role Justification: slow wallbreaker with Spikes!!


:swsh/zygarde-10%::swsh/tornadus-therian:
DNA Donors: Zygarde-10% / Tornadus-Therian
Fusion Name: Tornagarde-10%
New Types:

Base Stats: 70 / 100 / 75 / 95 / 90 / 120 [BST: 550] (+4 HP / +0 Atk / +0 Def / +10 SpA / +3 SpD / +2 Spe)
New Ability: Rejuvenation Aura = (Aura Break + Regenerator)
Ability Description: Effects of both abilities.
Notable Moves:
U-Turn, Outrage, Thousand Arrows, Extreme Speed
Draco Meteor, Core Enforcer, Hurricane, Flamethrower, Focus Blast, Earth Power
Nasty Plot, Defog, Dragon Dance, Glare
Intended Role: Special Wallbreaker, Offensive Pivot, Hazard Control (Defog), Physical Wallbreaker
Role Justification: regen is cool. helps beat revarantis and arbolosion plus has plot + core + cane + steel coverage of choice
 
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ana is hacking

:swsh/conkeldurr::swsh/toxtricity-low-key:
DNA Donors: Conkeldurr / Toxtricity-Low-Key
Fusion Name: Toxeldurr-Low-Key
New Types:

Base Stats: 90 / 120 / 85 / 85 / 80 / 60 [BST: 520] (+0 HP / +1 Atk / +3 Def / +1 SpA / +13 SpD / +0 Spe)
New Ability: Impact Tremors = (Iron Fist + Punk Rock)
Ability Description: Punk Rock effects. This Pokemon’s Punch moves are also Sound moves.
Notable Moves:
Close Combat, Drain Punch, Earthquake, Fire Punch, Ice Punch, Knock Off, Mach Punch, Thunder Punch
Volt Switch
Bulk Up, Defog
Intended Role: Physical Wallbreaker, Offensive Pivot
Role Justification: shift gear was broken on the crab but without it the mon was kinda lackluster so i gave it an upgrade. still an epic ability concept, still a guguzz check, now with a bold new flavor and a little more attack+physbulk. also gets defog if you want to be funny

:swsh/timburr::swsh/toxel:
DNA Donors: Timburr / Toxel
Fusion Name: Toxburr
New Types:

Base Stats: 60 / 65 / 45 / 40 / 40 / 40 [BST: 290] (+3 HP / +6 Atk / +0 Def / +1 SpA / +5 SpD / +3 Spe)
New Ability: Act Tough = (Guts + Rattled)
Ability Description: Combined effect of both the abilities.
Role Justification: funny physical breaker potentially. switch into a uturn and outspeed likely the entire unboosted metagame.


:swsh/magearna::swsh/zebstrika:
DNA Donors: Magearna / Zebstrika
Fusion Name: Magstrika
New Types:

Base Stats: 80 / 100 / 90 / 105 / 90 / 90 [BST: 555] (+3 HP / +3 Atk / +1 Def / +0 SpA / +1 SpD / +0 Spe)
New Ability: Soul Engine = (Soul-Heart + Motor Drive)
Ability Description: This Pokemon’s Speed is raised one stage when another Pokemon faints.
Notable Moves:
Iron Head, Wild Charge
Flash Cannon, Fleur Cannon, Focus Blast, Ice Beam, Overheat, Thunderbolt, Volt Switch
Calm Mind, Shift Gear, Spikes
Intended Role: Offensive Pivot, Hazard Setter, Special Wallbreaker
Role Justification: Balanced Magearna with fun new tool Spikes. Volt Switches all over everyone and utilizes its absurd coverage to handle whatever mons people are using to put a stop to it. Can also run physical Shift Gear sets but its coverage is really bad.


:swsh/maushold::swsh/mewtwo:
DNA Donors: Maushold / Mewtwo
Fusion Name: Maustwo
New Types:

Base Stats: 90 / 100 / 80 / 110 / 85 / 120 [BST: 585] (+0 HP / +8 Atk / +0 Def / +1 SpA / +3 SpD / +0 Spe)
New Ability: Elitism = (Technician + Unnerve)
Ability Description: This Pokemon cannot use attacks below 60 BP.
Notable Moves:
Body Slam, Crunch, Double-Edge, Earthquake, Play Rough, Zen Headbutt
Earth Power, Fire Blast, Hyper Voice, Ice Beam, Psystrike, Thunderbolt
Calm Mind, Nasty Plot, Recover, Switcheroo, Tidy Up
Intended Role: Setup Sweeper, Special Wallbreaker, Choice Abuser, Utility Pivot
Role Justification: Making Maushold fusions is absurdly hard since it gets two broken moves, but I like Tidy Up so to solve the problem I just removed its ability to use Population Bomb. Maustwo is a pretty cool mon. It can do standard Mewtwo things with setup and recovery, but thanks to its access to U-Turn and Switcheroo from Maushold, it can also use choice items pretty effectively, with strong STABs, tons of coverage, and a great speed tier. Also it gets access to tons of status moves so maybe it can run defensive sets idk this mon’s stats are pretty malleable. Also both Megas are mega banned since they get even more Attack and PopBomb lol.


:swsh/dragalge::swsh/coalossal:
DNA Donors: Dragalge / Coalossal
Fusion Name: Dragalossal
New Types:

Base Stats: 90 / 80 / 105 / 90 / 110 / 40 [BST: 515] (+3 HP / +3 Atk / +0 Def / +2 SpA / +4 SpD / +3 Spe)
New Ability: Adaptocean = (Adaptability + Steam Engine)
Ability Description: This Pokemon’s STABs and Water moves have 2x power (this replaces the normal STAB bonus).
Notable Moves:
Rapid Spin
Draco Meteor, Earth Power, Fire Blast, Flamethrower, Hydro Pump, Thunderbolt
Spikes, Stealth Rock, Toxic, Toxic Spikes, Will-O-Wisp
Intended Role: Special Wallbreaker, Hazard Setter
Role Justification: Funny Dragon that clicks Specs Draco and does a billion to everything. Also gets some pretty cool utility tools if you want to run fat hazard sets, or Toxic the walls that think they can come in for free on you (namely the bulky Waters once we get them).

:swsh/skrelp::swsh/rolycoly:
DNA Donors: Skrelp / Rolycoly
Fusion Name: Rolykelpy
New Types:

Base Stats: 40 / 50 / 55 / 55 / 55 / 30 [BST: 285] (+0 HP / +0 Atk / +0 Def / +5 SpA / +0 SpD / +0 Spe)
New Ability: Adaptocean = (Adaptability + Steam Engine)
Ability Description: This Pokemon’s STABs and Water moves have 2x power (this replaces the normal STAB bonus).
Role Justification: Worse typing than its evolution, but I think more relative power for the metagame it’s in? Probably terrible in LC, ngl.
 
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Ema Skye

Work!
great tusk sidegrade ft. cool ass prevo
:swsh/decidueye-hisui::swsh/rhyperior:
DNA Donors: Decidueye-Hisui / Rhyperior
Fusion Name: Deciperior-Hisui
New Types:

Base Stats: 105 / 130 / 105 / 75 / 75 / 50 [BST: 540] (+4 HP / +4 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Scrap Rock = (Scrappy + Solid Rock)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Triple Arrows, Earthquake, U-Turn, Knock Off

Stealth Rock, Defog, Swords Dance, Roost
Intended Role: rocker, pivot, defog, phys breaker
Role Justification: great tusk but bird. click tarrows and get rewarded most of the time.
:swsh/dartrix::swsh/rhydon:
DNA Donors: Dartrix / Rhydon
Fusion Name: Rhytrix
New Types:

Base Stats: 100 / 105 / 100 / 57 / 60 / 46 [BST: 468] (+9 HP / +3 Atk / +3 Def / +0 SpA / +3 SpD / +0 Spe)
New Ability: Reachless = (Long Reach + Reckless)
Ability Description: Effects of Rock Head + Reckless
Notable Moves:
Brave Bird, Earthquake, U-Turn, Knock Off

Stealth Rock, Defog, Roost, Swords Dance
Intended Role: defensive pivot, rocker, defog
Role Justification: typing change gives it a different profile than evo. click brave bird most of the time


whimsilotic 2 or goofy ass fini
:swsh/jellicent::swsh/comfey:
DNA Donors: Jellicent / Comfey
Fusion Name: Jellifey
New Types:

Base Stats: 85 / 56 / 80 / 85 / 115 / 80 [BST: 501] (+10 HP / +0 Atk / +0 Def / +2 SpA / +8 SpD / +0 Spe)
New Ability: Kelp Veil = (Water Absorb + Flower Veil)
Ability Description: This side''s Water-type Pokemon can't be affected by status conditions.
Notable Moves:
U-Turn
Scald, Dazzling Gleam, Draining Kiss
Defog, Strength Sap, Aromatherapy?, Taunt, Calm Mind, Leech Seed, Will-o-Wisp
Intended Role: defensive pivot, defog
Role Justification: fat water and fat fairy are both needed roles rn. grass spam existing makes it tough for waters but it likely ages very well due to its kit. sorry it doesnt have moonblast ana!


big dragon
:swsh/giratina::swsh/tinkaton:
DNA Donors: Giratina / Tinkaton
Fusion Name: Tinkatina
New Types:

Base Stats: 117 / 87 / 98 / 85 / 112 / 92 [BST: 591] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Pressure Breaker = (Pressure + Mold Breaker)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Gigaton Hammer, Dragon Claw, Knock Off, Earthquake

Stealth Rock, Defog, Thunder Wave, Will-o-Wisp, Swords Dance
Intended Role: mixed wall, rocker, defogger, SDer
Role Justification: specs guguzz check and covers the cars. lots of utility and hammer gives it some ways to engage. SD sounds kinda fun too


priority item stealing
:swsh/slither-wing::swsh/klefki:
DNA Donors: Slither Wing / Klefki
Fusion Name: Slither King
New Types:

Base Stats: 79 / 107 / 85 / 83 / 97 / 79 [BST: 530] (+8 HP / +0 Atk / +0 Def / +1 SpA / +1 SpD / +1 Spe)
New Ability: Opening Act = (Protosynthesis + Magician)
Ability Description: Combined effect of both the abilities.
Notable Moves:
First Impression, U-Turn, Earthquake, Close Combat, Flare Blitz, Leech Life

Spikes, Morning Sun, Thunder Wave, Will-o-Wisp
Intended Role: speed control, revenge killing, pivot
Role Justification: get your attack boost with proto and start looting their team with Fimp. Fimp+Spikes synergizes pretty well for revenge killing. run recycle if you're goofy.
 
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:swsh/mabosstiff::swsh/hitmontop:
DNA Donors: Mabosstiff / Hitmontop
Fusion Name: Mabosstop
New Types:

Base Stats: 75 / 107 / 92 / 47 / 90 / 77 [BST: 488] (+10 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Unflinching = (Stakeout + Steadfast)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Close Combat, Crunch, Drain Punch, Earthquake, Rapid Spin, Sucker Punch
Bulk Up
Intended Role: hazard removal, wallbreaker
Role Justification: Spinner that scares Ghosts from coming in. Lack of recovery is an issue; appreciates Grassy Terrain support from Arbolosion-Hisui.
:sv/maschiff::sv/tyrogue:
DNA Donors: Maschiff / Tyrogue
Fusion Name: Maschogue
New Types:

Base Stats: 57 / 61 / 52 / 37 / 43 / 43 [BST: 293] (+10 HP / +5 Atk / +5 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Unflinching = (Stakeout + Steadfast)
Ability Description: Combined effect of both the abilities.


:swsh/necrozma::swsh/scizor:
DNA Donors: Necrozma / Scizor
Fusion Name: Necrozor
New Types:

Base Stats: 88 / 118 / 100 / 106 / 84 / 72 [BST: 568] (+5 HP / +0 Atk / +0 Def / +15 SpA / +0 SpD / +0 Spe)
New Ability: Glaring Prism = (Prism Armor + Swarm)
Ability Description: This Pokemon receives 3/4 damage from supereffective or Bug-type attacks.
Notable Moves:
Close Combat, Earthquake, Knock Off, U-turn
Earth Power, Heat Wave, Photon Geyser
Calm Mind, Defog, Dragon Dance, Roost, Stealth Rock, Swords Dance
Intended Role: Mixed wall, setup sweeper, wallbreaker, defensive pivot
Role Justification: Bulky Steel, would generally play like Necrozma-DM with U-turn. Main sets I see this running are utility with stuff like Stealth Rock, Knock Off, Defog, U-turn, etc. and setup with Swords Dance, Dragon Dance, or Calm Mind coupled with STAB and coverage.
:sv/necrozma::sv/scizor-mega:
New Types:

Base Stats: 88 / 138 / 140 / 116 / 104 / 82 [BST: 668]
New Ability: Technician
Notable Moves:
Bullet Punch, Close Combat, Earthquake, Knock Off, U-turn
Photon Geyser
Dragon Dance, Roost, Stealth Rock, Swords Dance
Intended Role: mixed wall, setup sweeper, wallbreaker, defensive pivot
Role Justification: Leans harder into its role as a bulky setup sweeper with its higher offensive stats and Technician.


:swsh/clefable::swsh/raichu:
DNA Donors: Clefable / Raichu
Fusion Name: Raifable
New Types:

Base Stats: 92 / 80 / 69 / 92 / 85 / 85 [BST: 503] (+15 HP / +0 Atk / +5 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Stable Conductor = (Unaware + Lightning Rod)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Knock Off, Nuzzle
Discharge, Moonblast, Volt Switch
Aromatherapy, Calm Mind, Protect, Soft Boiled, Teleport, Wish
Intended Role: setup check, wish passer, defensive pivot, cleric, bulky setup
Role Justification: Bulky Fairy that can spread para, pass Wishes, bring teammates in with Teleport or Volt Switch, etc. Struggles somewhat on the physical side on account of weaker physical Defense and an Earthquake weakness.
:sv/clefairy::sv/pikachu:
DNA Donors
: Clefairy / Pikachu
Fusion Name: Pikafairy
New Types:

Base Stats: 57 / 65 / 44 / 55 / 57 / 62 [BST: 340] (+5 HP / +15 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Safety Regulations = (Magic Guard + Lightning Rod)
Ability Description: Combined effect of both the abilities.
:swsh/cleffa::swsh/pichu:
DNA Donors: Cleffa / Pichu
Fusion Name: Piffa
New Types:

Base Stats: 45 / 42 / 21 / 40 / 45 / 37 [BST: 230] (+10 HP / +10 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Safety Regulations = (Magic Guard + Lightning Rod)
Ability Description: Combined effect of both the abilities.


:swsh/nidoqueen::swsh/slowbro-galar:
DNA Donors: Nidoqueen / Slowbro-Galar
Fusion Name: Broqueen-Galar
New Types:

Base Stats: 92 / 96 / 91 / 87 / 77 / 53 [BST: 496] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Specialized Tail = (Poison Point + Regenerator)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Earthquake, Shell Side Arm
Scald, Sludge Bomb
Slack Off, Stealth Rock, Thunder Wave, Toxic
Intended Role: physical wall, defensive pivot, hazard setter
Role Justification: Regenerator lets it consistently switch into physical attacks and punish them with Poison Point. While on the field, can set hazards, chip away with STABs, and spread status.
:swsh/nidoran-f::swsh/slowpoke-galar:
DNA Donors
: Nidoran-F / Slowpoke-Galar
Fusion Name: Pokoran-F-Galar
New Types:

Base Stats: 72 / 56 / 63 / 40 / 40 / 28 [BST: 299] (+0 HP / +0 Atk / +5 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Specialized Tail = (Poison Point + Regenerator)
Ability Description: Combined effect of both the abilities.
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
:swsh/dhelmise::swsh/tinkaton:
DNA Donors: Dhelmise / Tinkaton
Fusion Name: Dhelmaton
New Types:

Base Stats: 97 / 103 / 88 / 78 / 97 / 67 [BST: 530] (+20 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Steelbreaker = (Steelworker + Mold Breaker)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Anchor Shot, Earthquake, Gigaton Hammer, Play Rough, Poltergeist, Rapid Spin
Swords Dance, Synthesis
Intended Role: Physical Wallbreaker, Hazard Control
Role Justification: Dhelmaton is a very strong wallbreaker, boasting an incredibly strong Gigaton Hammer. The main idea behind this mon was to have strong defensive utility in moves such as Rapid Spin and Synthesis and combine that with a strong defensive type on a slow but powerful breaker. Gigaton's raw power may incline you to not run Max Atk once you hit a desired damage threshold, allowing you to invest into Dhelmaton's decent bulk instead. Its Ghost typing also makes it harder for Rotoghold to switch in as it does not want to take a Poltergeist to the face.

It does have downsides, however. Gigaton, while extremely powerful, is stll on a fairly poor offensive type and struggles vs Pokémon that can recover the damage during its cooldown turn, and it also heavily discourages you from running Choice Band on this. Other than Gigaton, Dhelmaton's damage output, while not bad, is also not absurd. And while its a very strong Pokémon on its own, the current metagame makes it very hard for it to switch into the field.



:swsh/reuniclus::swsh/drampa:
drampiclus.png
drampiclus-s.png

DNA Donors: Reuniclus / Drampa
Fusion Name: Drampiclus
New Types:

Base Stats: 105 / 62 / 80 / 130 / 90 / 33 [BST: 500] (+11 HP / +0 Atk / +0 Def / +0 SpA / +2 SpD / +0 Spe)
New Ability: Regain Patience = (Regenerator + Berserk)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Draco Meteor, Dragon Pulse, Fire Blast, Flamethrower, Future Sight, Psychic, Psyshock
Calm Mind, Defog, Glare, Recover, Trick Room
Intended Role: Special Wallbreaker, Offensive Trick Room, Hazard Control, Defensive Pivot
Role Justification: Thanks to its varied movepool and longevity through Regenerator, Drampiclus has a variety of different sets it can afford to run. Its massive 130 Sp Atk, backed up by a fierce STAB in Draco meteor, makes it hit extremely hard, being an immediately very threatening Pokémon to deal with, only further getting more dangerous if dropped below 50% HP. Dragon + Psychic + Fire is already perfect neutral coverage, but in case the meta develops and there is a specific Pokémon that it'd want to run coverage for, you have a wide variety of options available, such as Hurrucane, Hydro Pump, Ice Beam, Thunderbolt, Focus Blast, Energy Ball and Shadow Ball.

The fun part lies in how versatile it can be. Regenerator makes it fairly comfortable at dealing with hazards and its strong STABs scare off Rotoghold, so it can feasibly run Defog. Its high power and low Speed may also incline it to run Trick Room as a self abuser. Its mixed bulk, Future Sight, wide coverage and Regenerator also allow it to run sets similar to Galarian Slowking's regenvest sets, albeit with a relatively worse defensive type. Calm Mind sets can also be fairly threatening when combined with Recover as they would allow you to stack up Berserk boosts. Lastly, it has some other decent general utility such as Glare, Future sight and Trick but idt those are anywhere as relevant as the rest of what I mentioned here.

It does fairly well into Revarantis and Arbolosion, resisting their Fire + Grass moves while threatening the former with Flamethrower and the latter with Draco Meteor. Doesn't want to stay in vs Rotoghold but it also makes Roto scared to switch in. Threatened back by Guguzzlord and Zarubok. Does have some downsides, most notably a crippling weakness to both U-Turn and Knock Off. While Dragon/Psychic offers good resists such as Fire, Water, Grass, Fighting and Electric, its also got a ton of relevant weaknesses, notably Fairy, Ghost and Ice alongside the aforementioned Bug and Dark. These weaknesses, specially for a slow mon, make it so you have to learn how to play around thoese weaknesses to pilot this mon.




:sv/walking wake::sv/krookodile:
Walkodile.png
Walkodile-S.png

DNA Donors: Walking Wake / Krookodile
Fusion Name: Walkodile
New Types:

Base Stats: 97 / 103 / 89 / 97 / 83 / 101 [BST: 570] (+0 HP / +3 Atk / +4 Def / +2 SpA / +7 SpD / +1 Spe)
New Ability: Beast Boost = (Protosynthesis + Moxie)
Ability Description: This Pokemon's highest stat is raised by 1 if it attacks and KOes another Pokemon.
Notable Moves:
Aqua Jet, Close Combat, Earthquake, Gunk Shot, Liquidation, Stone Edge
Earth Power, Flamethrower, Hydro Steam, Sludge Bomb
Dragon Dance, Stealth Rock
Intended Role: Set-Up Sweeper, Special Sun Abuser,
Role Justification: Honorary UB goes hard. Generally is a DD sweeper with Liquidation, Earthquake and Stone Edge as its main moves. It has slightly above average bulk which, combined with its excellent defensive typing, makes it easier to set up. Physicals sets generally struggle vs Grasses though, with its best option being Gunk Shot which isn't very reliable (although currently both our Grass types are Ground-neutral and one is Water-neutral). One could also try Power Trip as a generically strong coverage move after having set up a little, but that is more niche. Aqua Jet is a fairly decent option for revenge killing, notably hitting Toedieleki for Supper Effective damage, and is useful as general Speed Control. Walkodile could also function fairly competently as a Choice'd user with any of the 3 Choices thanks to its statline and Beast Boost.

We are currently lacking any Water types and I think between its versatility in sets and general role compression, Walkodile has strong points on why it could be a positive addition to the metagame. Can play defensively decently well (For comparison, its only slightly less bulky than Swampert), can set hazards, has preety nifty coverage on both ends and can play offensive roles on either side. Special sets suffer a bit from having a fairly mediocre initial damage output, but can actually go pretty well after one KO. Main reason for it to go Special is Flamethrower as that allows for a way to delete Grasses. I expect Special to not be as good as Physical sets since there's no move to boost Sp Atk, but once Sun eventually drops into the meta, special could become real. Of course, it can't quite do all of those at once nor is it the best at them, but the fact it adds all of that in one mon slot means that it can easily adapt to future threaats and currently will offer a lot to the general meta.



:swsh/buzzwole::swsh/golisopod:
goliswole.png
goliswole-s.png

DNA Donors: Buzzwole / Golisopod
Fusion Name: Goliswole
New Types:

Base Stats: 97 / 137 / 139 / 59 / 71 / 59 [BST: 562] (+6 HP / +5 Atk / +0 Def / +3 SpA / +0 SpD / +0 Spe)
New Ability: Half a Beast = (Beast Boost + Emergency Exit)
Ability Description: Raises highest stat by 1 whenever HP reaches below half
Notable Moves:
Close Combat, Drain Punch, Earthquake, First Impression, Knock Off, Leech Life, Stone Edge
...only if you are REALLY desperate for Scald
Bulk Up, Roost, Spikes
Intended Role: Physical Tank, Hazard Setter
Role Justification: Goliswole offers a similar role to Buzzwole back in Gen 8 in being a pretty strong physical wall, thanks to its resistance to common Physical attacking types such as Fighting and Ground, alongside gargantuan 97/139 bulk and Roost for Recovery. Backing that up is 137 Atk to ensure it is not passive, as well as packing some great STAB options such as Drain Punch on defensive variants. Its special bulk is nothing to write home about, but it can be EV'd to live one Overheat from Revarantis and KO back with a Fighting STAB of choice. Further expanding that defensive profile is Knock Off being great utility and Spikes to support its team.

However, it can also opt for more offensive variants. 137 Atk STAB First Impression makes for a fantastic Speed Control option, and its Close Combats hit pretty hard. EdgeQuake coverage is also present and Knock Off greatly scares Ghosts. It has Poison Jab and Iron Head for Fairies as well, but you have to pick what coverage you want to run as it can't do it all at once. Bulk Up + Drain Punch should also be a very good set as its ability boosts it further.


Tried filling out some of the types we were lacking in.
 
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Bobsican

Powerscaler at heart
is a Top Tiering Contributor
:swsh/iron_valiant::swsh/klefki:
Setup sweeper with funny utility
DNA Donors: Iron Valiant / Klefki
Fusion Name: Iron Key
New Types:

Base Stats: 66 / 120 / 90 / 100 / 74 / 98 [BST: 548] (+1 HP / +15 Atk / +0 Def / +0 SpA / +1 SpD / +3 Spe)
New Ability: Magic Drive = (Quark Drive + Magician)
Ability Description: Effect of both abilities
Notable Moves:
Play Rough, Close Combat, Knock Off, Psycho Cut
None
Swords Dance, Spikes, Thunder Wave
Intended Role: Setup Sweeper, Hazard Setter (Spikes)
Role Justification: Booster Energy abuse combined with an ability that allows it to further cripple the opposing team while benefitting itself opens up an interesting strategy. Beyond that, it comes with decent coverage and utility, it can struggle with Poison types, however. Should the mod get a Electric Terrain setter, it can also afford running a Electric Seed.


:swsh/palafin::swsh/flutter_mane:
All or nothing mega, yet usable base
DNA Donors: Palafin / Flutter Mane
Fusion Name: Flutter Fin
New Types:

Base Stats: 80 / 65 / 65 / 100 / 100 / 120 [BST: 530] (+3 HP / +3 Atk / +2 Def / +6 SpA / +2 SpD / +3 Spe)
New Ability: Retro to Hero = (Zero to Hero + Protosynthesis)
Ability Description: User changes to Hero forme by consuming a Booster Energy, wears off by switching-out
:swsh/palafin_hero::swsh/flutter_mane:
DNA Donors: Palafin-Hero / Flutter Mane
Fusion Name: Flutter Fin Hero
New Types:

Base Stats: 80 / 155 / 90 / 153 / 125 / 120 [BST: 723] (+3 HP / +93 Atk / +27 Def / +59 SpA / +27 SpD / +3 Spe)
New Ability: Retro to Hero = (Zero to Hero + Protosynthesis)
Ability Description: User changes to Hero forme by consuming a Booster Energy, wears off by switching-out.

Notable Moves:
Flip Turn
Hydro Pump, Surf, Moonblast, Draining Kiss, Ice Beam
Calm Mind, Taunt, Wish
Intended Role: Setup Sweeper, Offensive Pivot, Choice Specs
Role Justification: It's quite interesting to combine two Ubers to overall make a non-broken result for the meta. That said, it acts as a once per battle mega with its ability, allowing to break holes on teams when used on the right moment, but has the obvious drawback of losing drastic buffs and a item slot if it switches out. Alternatively just go for a Choice Specs set, after all, even the base form has quite usable stats overall. Physical sets may seem appealing, but it has no physical Fairy STAB, and after switching out it's locked to a poor 65 Atk, so it's risky.


:swsh/steelix::swsh/tapu_koko:
Viable Steel Roller
DNA Donors: Steelix / Tapu Koko
Fusion Name: Tapu Kolix
New Types:

Base Stats: 75 / 100 / 145 / 75 / 80 / 80 [BST: 555] (+3 HP / +0 Atk / +3 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Electric Head = (Rock Head + Electric Surge)
Ability Description: Effect of both abilities
:swsh/steelix_mega::swsh/tapu_koko:
DNA Donors: Mega Steelix / Tapu Koko
Fusion Name: Mega Tapu Kolix
New Types:

Base Stats: 72 / 140 / 175 / 75 / 110 / 80 [BST: 655] (+3 HP / +40 Atk / +33 Def / +0 SpA / +30 SpD / +0 Spe)
New Ability: Sand Force
Ability Description: User's Rock, Ground and Steel-type moves do x1.3 damage if in Sandstorm

Notable Moves:
Wild Charge, Iron Head, Steel Roller, U-Turn, Body Press, Earthquake
Volt Switch, Nature's Madness
Roost, Stealth Rock, Defog, Dragon Dance
Intended Role: Physical Wall, Defensive Pivot, Hazard Setter (Stealth Rock), Field Setter (Electric Terrain), Setup Sweeper
Role Justification: Electric-types often have the issue of lacking a good physical STAB, with no recoil from Wild Charge, this becomes a fairly good mon, and is backed up with a nice movepool to fill a variety of roles, including acting as a bulky Steel type that can set Stealth Rock, bonus points for not being passive.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Time to push the envelope.
:swsh/talonflame::swsh/gliscor:
Bird
DNA Donors: Talonflame / Gliscor
Fusion Name: Glisflame
New Types:

Base Stats: 84 / 95 / 100 / 59 / 75 / 110 [BST: 525] (+8 HP / +7 Atk / +2 Def / +0 SpA / +3 SpD / +0 Spe)
New Ability: Burn Heal = (Flame Body + Poison Heal)
Ability Description: If this Pokémon is burned, it ignores the effects of the status and instead heals user's HP by 1/8th of it's maximum amount.
Notable Moves:
Brave Bird, Flare Blitz, Earthquake, Facade, U-turn, Knock Off

Defog, Roost, Swords Dance, Taunt, Will O Wisp, Bulk Up, Stealth Rock
Intended Role: Defensive Pivot, Hazard Control
Role Justification: I don't need to see any crazy super Ghost Dark Rapid Spin defog users because that's cringe. Anyway here is Glisflame - he clicks Defog and Rotoghold doesn't beat it all the time, but you can tech Rotoghold to beat it but you can tech Glisflame in turn and it becomes a cool evolutionary arms race. BUT you're really using him since it can do a very disgusting Bulk Up wincon set, thanks to it's good defensive typing Roost and big STAB Brave Birds while being immune to status moves.
:swsh/espeon::swsh/virizion:
Iron Leaves.
DNA Donors: Espeon / Virizion
Fusion Name: Espezion
New Types:

Base Stats: 79 / 77 / 66 / 112 / 112 / 109 [BST: 555] (+1 HP / +0 Atk / +0 Def / +2 SpA / +0 SpD / +0 Spe)
New Ability: Eye For An Eye = (Magic Bounce + Justified)
Ability Description: Bounces back Dark types used against the user.
Notable Moves:
NIL
Psychic, Psyshock, Focus Blast, Shadow Ball, Dazzling Gleam
Calm Mind, Synthesis, Leech Seed, Taunt
Intended Role: Special Attacker
Role Justification: Psychic Fighting is my favorite part Psychic type, and in mourning of what Iron Leaves should have been, I present Espezion. I already suspected that Knock Off and Ceaseless Edge will be heavily spammed moves throughout submissions, so I wanted to create a cool mon that combats that while being a very solid offensive presense in its own right.
:swsh/samurott-hisui::swsh/kleavor:
You're goddamn right I did.
DNA Donors: Samurott-Hisui / Kleavor
Fusion Name: Kleavorott
New Types:

Base Stats: 85 / 119 / 95 / 72 / 70 / 87 [BST: 528] (+5 HP / +0 Atk / +8 Def / +0 SpA / +0 SpD / +2 Spe)
New Ability: Sharpness = (Sharpness + Sharpness)
Ability Description: Sharpness
Notable Moves:
Ceaseless Edge, Stone Axe, Sacred Sword, Razor Shell

Swords Dance
Intended Role: Hazard Stacker, Physical Wallbreaker
Role Justification: He clicks STABs. They get up hazards. GG
:swsh/sunflora::swsh/koraidon:
Sun is back.
DNA Donors: Sunflora / Koraidon
Fusion Name: Floraidon
New Types:

Base Stats: 90 / 115 / 85 / 95 / 95 / 85 [BST: 565] (+3 HP / +10 Atk / +0 Def / +0 SpA / +3 SpD / +3 Spe)
New Ability: Ra's Wrath = (Solar Power + Orichalcum Pulse)
Ability Description: Effects of Orichalcum Pulse. Also boosts the SpA by 1.333 while in sun as well.
Notable Moves:
Petal Blizzard, Collision Course, Close Combat, U-turn, Flare Blitz, Flame Charge, Iron Head
Solar Beam, Weather Ball, Fire Blast, Overheat, Focus Blast
Growth
Intended Role: Mixed Wallbreaker
Role Justification: We bring back the mixed breaker for Gen 9
 
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:swsh/seismitoad::swsh/dondozo:
DNA Donors: Seismitoad / Dondozo
Fusion Name: Seismidozo
New Types:

Base Stats: 130 / 100 / 100 / 75 / 75 / 55 [BST: 535] (+3 HP / +3 Atk / +5 Def / +0 SpA / +5 SpD / +1 Spe)
New Ability: Pond Veil = (Water Absorb + Water Veil)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Liquidation, Earthquake, Knock Off, Wave Crash

Stealth Rock, Toxic
Intended Role: Physical Wall, Hazard Setter
Role Justification: just a big fat water. lacks recovery outside of rest. sending a water/ground in a grass infested meta right now may not the best idea in the short term, but it will most likely rebound in the long run.


:swsh/tentacruel::swsh/regidrago:
DNA Donors: Tentacruel / Regidrago
Fusion Name: Tentidrago
New Types:

Base Stats: 145 / 95 / 60 / 90 / 85 / 90 [BST: 565] (+5 HP / +10 Atk / +3 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Dragon's Dish = (Rain Dish + Dragon's Maw)
Ability Description: Rain Dish + Using a Dragon type move heals the user by 1/16 Max HP.
Notable Moves:
Waterfall, Dragon Claw, Knock Off, Earthquake, Rapid Spin
Hydro Pump, Scald, Draco Meteor, Dragon Energy, Dragon Pulse, Earth Power, Ice Beam, Sludge Bomb
Swords Dance, Toxic Spikes, Dragon Dance
Intended Role: Hazard Setter, Hazard Control, Set Up
Role Justification: Another fat water, this one being more offensively minded. It can Rapid Spin or set Toxic Spikes, or set up while slightly healing with Dragon Dance. Special sets are also an option.
 
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Fusion: Meowscarpion
Type:

Stat Distribution: 73 HP / 100 Atk / 90 Def / 70 SpA / 73 SpD (+1) / 109 Spe / 515 BST (+1)
Ability: Sleight of Hand (Protean+ Sniper): Power of critical-hit moves is increased to 225% rather than 150%, This only works once per switch in.
Relevant Moves: Flower Trick, Cross Poison, Swords Dance, U-turn, Spikes, Toxic Spikes, Earthquake, Knock Off
Intended Role: Revenge Killer / Wallbreaker / Hazard Setter
Role Justification: Flower Trick hits really hard, and so does Cross Poison occasionally! Slash, Shadow Slash, and Night Slash also may make use of the boosted critical hit rate, but don't recieve a STAB bonus. This Pokémon can also boost its attack with Swords Dance, set up hazards, and provide utility with Knock Off and U-turn!


Fusion: Skeletricity
Type:

Stat Distribution: 90 HP (+1) / 87 Atk (+1) / 85 Def / 112 SpA / 72 SpD / 70 Spe / 516 BST (+2)
Ability: Requiem (Unaware + Punk Rock): Increases the damage of Sound based moves by 30%. Foe’s Sound based moves are ignored.
Relevant Moves: Torch Song, Overdrive, Shift Gear, Boomburst, Snarl, Slack Off
Intended Role: Set-up Sweeper / Wallbreaker
Role Justification: This fella can be a dangerous set-up sweeper, with Shift Gear plus Torch Song, however, it does need to use both attacks to get going, unless it's facing either a very frail or a very slow team, but this is mitigated by the fact that Torch Song, on top of boosting its Special Attack, also does a ton of damage with this ability, so it might be more clickable. To boot, Normal, Fire, Electric coverage hits a lot of things pretty hard, but it's not unwallable. It can also go on a Choice Specs route, as a strong breaker too, if that's more your alley, or a wallbreaker with Slack Off?


Fusion: Quaquacorio
Type:

Stat Distribution: 80 HP / 95 Atk / 75 Def / 92 SpA (+1) / 72 SpD / 89 Spe / 503 BST (+1)
Ability: Samba (Moxie+ Dancer): Attack is raised by one stage when the Pokémon uses a dance move.
Relevant Moves: Aqua Step, Revelation Dance, Swords Dance, Quiver Dance, Roost, Encore
Intended Role: Set-up Sweeper / Wallbreaker
Role Justification: Swords Dance becomes a physical Tail Glow, Aqua Step becomes a Dragon Dance with damage attached, and Quiver Dance becomes a nigh omni-boost, this is hopefully an interesting take on a mixed attacking set up sweeper, something which usually doesn't happen since Work Up isn't the best of set up moves, but Samba Quiver Dance? Heck yeah! Flying / Water is great offensive coverage too, and options like Roost and Encore should help set up.
 

earl

(EVIOLITE COMPATIBLE)
is a Community Contributor
:swsh/aurorus: :swsh/iron_moth: this will be aurorona in 2013
DNA Donors: :Aurorus: / :Iron Moth:
Fusion Name: Iron Aura
New Types:

Base Stats: 102 / 74 / 66 / 120 / 102 / 96 [BST: 560] (+1 HP / +1 Atk / +0 Def / +1 SpA / +1 SpD / +12 Spe)
New Ability: Thundersnow = (Snow Warning + Quark Drive)
Ability Description: Sets Snow and Electric Terrain on switch-in
Notable Moves:
U-Turn
Blizzard, Fiery Dance, Thunderbolt, Earth Power, Fire Blast, Freeze Dry
Aurora Veil, Stealth Rock, Agility
Intended Role: Special Wallbreaker, Dual Screens, Setup Sweeper, Field Setter
Role Justification: A future version of Aurorona, but also more of a Ninelands type scenario. Nuclear power, terrible defensive typing, interesting role as a field setter that can also enable veil. Should age into the meta very well over time, as it itself benefits from its ability before actual abusers come out.


:swsh/metagross::swsh/iron-jugulis: this will be metagon in 2013
DNA Donors: :Metagross: / :Iron Jugulis:
Fusion Name: Iron Meta
New Types:

Base Stats: 90 / 110 / 110 / 110 / 90 / 90 [BST: 600] (+3 HP / +3 Atk / +2 Def / +2 SpA / +5 SpD / +1 Spe)
New Ability: Light Drive = (Light Metal + Quark Drive)
Ability Description: Combined effects. If lighter than opponent, Quark Drive activates
Notable Moves:
Meteor Mash, Earthquake, Knock Off, U-Turn, Acrobatics, Ice Punch, Body Press
Flash Cannon, Hurricane, Flamethrower, Earth Power, Focus Blast, Steel Beam
Stealth Rock, Trick, Toxic, Taunt, Cosmic Power, Rest, Sleep Talk
Intended Role: Offensive Pivot, Defensive Pivot, Hazards, Stallbreaker, Setup Sweeper
Role Justification: A very, very statistically strong Steel/Flying with no good recovery. It's sort of like a Celesteela-type situation. Ability will age into the mod as more fatties are added, but as it stands it does boost against Guguzzlord, which means SpD sets can very comfortably check offensive variants. Also a Steel-type rocker! Yipee! Mega is probably busted due to base 130 Speed and a typing which makes it difficult for Toedi to revenge.
Fusion Name: Iron Meta-Mega
New Types:

Base Stats: 90 / 120 / 130 / 120 / 110 / 130 [BST: 700] (+0 HP / +10 Atk / +20 Def / +10 SpA / +20 SpD / +40 Spe)
New Ability: Tough Claws
Ability Description: This Pokemon's contact moves have their power multiplied by 1.3.
Role Justification: No good Flying STAB but yeesh that Speed and bulk. Probably not healthy at all even if its power is a bit lacking (and Tough Claws mostly fixes that). Kind of a straight upgrade to the base form.

:swsh/zamazenta::swsh/mawile: body press
DNA Donors: Zamazenta / Mawile
Fusion Name: Zamawzenta
New Types:

Base Stats: 71 / 102 / 100 / 67 / 85 / 95 [BST: 520] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +1 Spe)
New Ability: Dominant = (Dauntless Shield + Intimidate)
Ability Description: On switch in, boost defense by 1 lower opponents attack by 1
Notable Moves:
Play Rough, Body Press, Knock Off, Sucker Punch, Close Combat, Psychic Fangs
Stealth Rock, Swords Dance, Toxic, Iron Defense, Rest, Substitute
Intended Role: Physical Wall, Hazards, Setup Sweeper
Role Justification: A blanket physical tank that can has a pretty diverse range of sets, and has that fat body press we all dream of. Lack of reliably recovery really keeps it from being overwhelming, alongside pretty disappointing special bulk. Status weak too. Won't even mention the mega lmfao
 
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:swsh/mr.-rime::swsh/slither-wing:
funny bug and funny tap dancer
DNA Donors: Mr. Rime / Slither Wing
Fusion Name: Mr. Slither
New Types:

Base Stats: 85 / 110 / 80 / 97 / 105 / 85 [BST: 562] (+3 HP / +0 Atk / +3 Def / +0 SpA / +3 SpD / +10 Spe)
New Ability: Screenosynthesis = (Screen Cleaner + Protosynthesis)
Ability Description: protosynthesis boost if the user has any screens up
Notable Moves:
First Impression, U-Turn, Wild Charge, Earthquake, Close Combat, Ice Shard, Avalanche, Sucker Punch

Reflect, Light Screen, Bulk Up, Taunt, Encore
Intended Role: sweeper/revenge killer
Role Justification: setting screens can increase offensive stats as well as defense, and a good selection of prio moves allow it to kill threats faster than it


:swsh/kommo-o::swsh/politoed:
i want weather
DNA Donors: Kommo-o / Politoed
Fusion Name: Polito-o
New Types:

Base Stats: 90 / 92 / 100 / 95 / 105 / 85 [BST: 567] (+8 HP / +0 Atk / +0 Def / +0 SpA / +3 SpD / +8 Spe)
New Ability: Raining Bullets = (Bulletproof + Drizzle)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Liquidation, Drain Punch, Earthquake, Iron Head, Close Combat, Outrage
Hydro Pump, Weather Ball, Ice Beam, Clanging Scales, Boomburst, Dragon Pulse, Focus Blast
Belly Drum, Clangorous Soul, Stealth Rock, Dragon Dance, Swords Dance
Intended Role: Bulky Attacker
Role Justification: Strong weather setter that can run a variety of sets, such as belly drum, d-dance, or a special oriented set with boomburst and weather ball.


:swsh/torkoal::swsh/jellicent:
i want more weather
DNA Donors: Torkoal / Jellicent
Fusion Name: Jellikoal
New Types:

Base Stats: 90 / 75 / 105 / 85 / 95 / 40 [BST: 490] (+5 HP / +3 Atk / +0 Def / +0 SpA / +8 SpD / +0 Spe)
New Ability: Parched Body = (Drought + Cursed Body)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Rapid Spin
Lava Plume, Shadow Ball, Ice Beam, Solar Beam, Hex
Shell Smash, Stealth Rocks, Will-O-Wisp, Taunt, Recover,
Intended Role: Bulky sun setter
Role Justification: Torkoal if it was awesome. Recover and taunt make this a threat, and shell smash is another possible set.
 
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:swsh/dachsbun::swsh/kartana:
DNA Donors: Dachsbun / Kartana
Fusion Name: Kartbun
New Types:

Base Stats: 61 / 131 / 127 / 59 / 59 / 103 [BST: 540] (+3 HP / +1 Atk / +4 Def / +5 SpA / +4 SpD / +1 Spe)
New Ability: Well-Baked Boost = (Well-Baked Body + Beast Boost)
Ability Description: When this pokemon is hit by a fire type move its highest stat goes up by two stages + fire type immunity
Notable Moves:
Leaf Blade, Play Rough, Knock Off, Sacred Sword, Body Press, Psychic Fangs, Stomping Tantrum
N/A
Swords Dance, Defog, Synthesis, Toxic
Intended Role: Physical Sweeper, Defensive Pivot, Physical Wall
Role Justification: I am aware this is Kartana Dog Edition but hear me out. For starters this isn't as overbearing as Kartana since it lacks the massive attack stat and the ability to snow ball. What it gains is a nifty ability that will help it pivot defensively and turn a fire type weakness into a fun immunity.


:swsh/suicune::swsh/drampa:
DNA Donors: Suicune / Drampa
Fusion Name: Suimpa
New Types:

Base Stats: 90 / 67 / 103 / 112 / 103 / 60 [BST: 535] (+1 HP / +0 Atk / +3 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Snapping = (Pressure + Berserk)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Dragon Tail
Scald, Hydro Pump, Draco Meteor, Dragon Pulse, Thunderbolt, Ice Beam,
Roost, Defog, Glare, Toxic, Calm Mind
Intended Role: Mixed Wall, Special Wallbreaker, Hazard Removal (Defog)
Role Justification: Look it's Walking Wake! In all seriousness though I heard people say they wanted a fat dragon so I made a fat dragon. Yup that's my justification here. It can spread a good amount of statuses and dragon tail is actually kind of useful here since it can phase out rotoghold and then remove hazards that way.


:swsh/iron_moth::swsh/gyarados:
DNA Donors: Iron Moth / Gyarados
Fusion Name: Iron Dos
New Types:

Base Stats: 89 / 101 / 71 / 101 / 107 / 101 [BST: 570] (+2 HP / +4 Atk / +2 Def / +1 SpA / +2 SpD / +6 Spe)
New Ability: Beast Boost = (Quark Drive + Moxie)
Ability Description: This Pokemon's highest stat is raised by 1 if it attacks and KOes another Pokemon.
Notable Moves:
Flare Blitz, Waterfall, Aqua Tail, U-Turn, Earthquake, Iron Head, Stone Edge, Crunch
Fiery Dance, Fire Blast, Hydro Pump, Ice Beam, Thunderbolt, Hurricane, Flash Cannon, Dazzling Gleam, Dark Pulse
Dragon Dance, Morning Sun, Toxic Spikes
Intended Role: Set-Up Sweeper, Hazard Setter (Toxic Spikes)
Role Justification: I figured a mixed set up sweeper would be interesting to use, especially with the concept being taken right from Aquatic. Regardless I liked it and thought it would be fun to replicate for my own means.

:swsh/iron_moth::swsh/gyarados-mega:
DNA Donors: Iron Moth / Gyarados
Fusion Name: Mega Iron Dos
New Types:

Base Stats: 89 / 131 / 101 / 111 / 137 / 101 [BST: 670] (+2 HP / +34 Atk / +32 Def / +11 SpA / +32 SpD / +6 Spe)
New Ability: Mold Breaker
Role Justification: Yup this is the mega alright. I'm not sure if it would be banned or not but it's basically a hard hitting DDance sweeper.


:swsh/roaring_moon::swsh/aggron:
DNA Donors: Roaring Moon / Aggron
Fusion Name: Aggro Moon
New Types:

Base Stats: 87 / 131 / 125 / 61 / 81 / 85 [BST: 570] (+0 HP / +7 Atk / +0 Def / +4 SpA / +1 SpD / +1 Spe)
New Ability: Ancient Physique = (Protosynthesis + Sturdy)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Head Smash, Stone Edge, Crunch, Iron Head, Heavy Slam, Earthquake, U-Turn
N/A
Dragon Dance, Stealth Rock, Roost
Intended Role: Physical Wallbreaker, Set Up Sweeper
Role Justification: Truly a powerhouse in its own right Aggro Moon lives to shake up the night sky. Sure its typing leaves it open to quite a few weaknesses but its offensive prowess is nothing to scoff at. However it does still have a trick up its sleave...

:swsh/roaring_moon::swsh/aggron-mega:
DNA Donors: Roaring Moon / Aggron
Fusion Name: Mega Aggro Moon
New Types:

Base Stats: 87 / 161 / 175 / 61 / 101 / 85 [BST: 670] (+0 HP / +37 Atk / +50 Def / +4 SpA / +21 SpD / +1 Spe)
New Ability: Filter
Notable Moves:
Head Smash, Stone Edge, Crunch, Iron Head, Heavy Slam, Earthquake, U-Turn, Body Slam, Dragon Tail
N/A
Dragon Dance, Stealth Rock, Roost, Toxic
Intended Role: Physical Wallbreaker, Physical Wall, Set Up Sweeper
Role Justification: Will this get banned, probably. Am I still gonna talk about it, yes. Mega Aggro Moon is everything Umbreon dreams of being and then some. The fattest dark type you'll ever have the displeasure of meeting and it has the audacity to be fat by wall standards while packing roost. Oh and if that wasn't enough it has a massive attack stat as well. Yeah if this doesn't get banned then I'd be surprised because have fun dealing with it.
 
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:swsh/starmie::swsh/iron-treads:
Rapid Spinner that forces switches
DNA Donors: Starmie / Iron Treads
Fusion Name: Iron Star
New Types:

Base Stats: 75 / 93 / 102 / 90 / 77 / 110 [BST: 547] (+0 HP / +0 Atk / +0 Def / +4 SpA / +0 SpD / +0 Spe)
New Ability: Advanced Algorithm = (Analytic + Quark Drive)
Ability Description: This Pokemon's attacks have 1.5x power if it is last to move in a turn.

Notable Moves:
Knock Off, Rapid Spin...
Earth Power, Hydro Pump, Ice Beam, Scald, Thunderbolt, Volt Switch...
Recover, Stealth Rock, Teleport, Trick...

Intended Role: Offensive Pivot, Special Wallbreaker, Hazard Removal
Role Justification: The main goal of Iron Star is simple. It is a rapid spinner that can force switches with its ability as well as with Volt Switch to gain momentum. It switches in while hazards are on the field, and then the next pokemon that switches in to prevent it from removing hazards will get hit with a boosted attack. Water/Ground is excellent defensively and offensively and it has good STABs to make use of. It's also got great utility aside from Rapid Spin, like Knock Off, Stealth Rock for hazard setting, and Teleport as an always excellent pivot move as an alternative to Volt Switch. Recover is generally great for longevity.

Iron Star does its job as a rapid spinner well, but it's got clear weaknesses to be exploited. For one its a Water/Ground type in a meta filled with strong Grass-types, it'll have difficulty switching in safely. And although it can threaten mons on the switch with its strong STAB moves and coverage, it struggles to do much damage against them directly without the boost due to its middling 90 base SpA. It takes smart play and prediction to make Iron Star work well, but when it does it can provide a lot for a team especially with what it can do.

Wallbreaker
Iron Star @ Life Orb / Choice Specs
Ability: Advanced Algorithm
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump / Scald
- Earth Power
- Ice Beam
- Recover / Volt Switch / Rapid Spin

Standard wallbreaking set. Its attacking moves are nearly perfect coverage, while the last slot can be run for whatever you want, from Recover to pivoting Volt Switch or Rapid Spin for Hazard Removal.

Utility
Iron Star @ Leftovers
Ability: Advanced Algorithm
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Earth Power
- Rapid Spin
- Volt Switch / Knock Off

Utility set that focuses on disruption. Advanced Algorithm still makes Iron Star hit like a truck in spite of a lack of attacking stat, but this set also slots in both Knock Off and Stealth Rock to set hazards and as good utility moves nonetheless.
 
:swsh/froslass::swsh/tapu-fini:
Annoying Setup Sweeper
DNA Donors: Froslass / Tapu Fini
Fusion Name: Frosfini
New Types:

Base Stats: 70 / 77 / 92 / 87 / 100 / 104 [BST: 530] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +7 Spe)
New Ability: Snow Warning = (Snow Cloak + Misty Surge)
Notable Moves:
Knock Off
Blizzard, Hydro Pump, Moonblast, Scald, Surf, Thunderbolt
Aurora Veil, Calm Mind, Defog, Haze, Spikes, Taunt, Will-O-Wisp
Intended Role: Aurora Veil Setter, Hazard Control, Hazards, Setup Sweeper, Snow Setter
Role Justification: CM sweeper with snow to boost its physical bulk, making it harder to be taken down. Its utilities are also pretty nice.

:swsh/sylveon::swsh/grimmsnarl:
Annoying Cleric
DNA Donors: Sylveon / Grimmsnarl
Fusion Name: Sylvesnarl
New Types:

Base Stats: 104 / 92 / 75 / 102 / 102 / 60 [BST: 535] (+9 HP / +0 Atk / +10 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Faerie's Foul = (Pixilate + Prankster)
Ability Description: Pixilate that turns Dark into Fairy.
Notable Moves:
Drain Punch, Fire Punch, Foul Play, Hammer Arm, Sucker Punch
Dark Pulse, Focus Blast, Moonblast, Mystical Fire, Psychic, Psyshock
Bulk Up, Heal Bell, Light Screen, Nasty Plot, Parting Shot, Reflect, Trick, Wish, Yawn
Intended Role: Choice Specs, Cleric, Dual Screener, Setup Sweeper
Role Justification: This is just Grimmsnarl basically, but even more annoying with the additions of Wish and Yawn, just as if it wasn't enough already. Fairy Foul Play lol.

:swsh/garganacl::swsh/dhelmise:
Annoying Setup Sweeper: Physical Edition
DNA Donors: Garganacl / Dhelmise
Fusion Name: Gargamise
New Types:

Base Stats: 85 / 115 / 115 / 65 / 90 / 40 [BST: 510] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +3 Spe)
New Ability: Necromancer = (Purifying Salt + Steelworker)
Ability Description: Ghost attacks become STAB; can't be statused.
Notable Moves:
Earthquake, Poltergeist, Power Whip, Rock Slide, Salt Cure, Stone Edge
Recover, Stealth Rock, Swords Dance
Intended Role: Hazards, Setup Sweeper
Role Justification: Funny triple STAB mon. Can't be burned is really good for it as a physical setup sweeper.

:swsh/ledian::swsh/mewtwo:
Ledian 2: The Epic Sequel!
DNA Donors: Ledian / Mewtwo
Fusion Name: Lediantwo
New Types:

Base Stats: 80 / 75 / 70 / 105 / 100 / 110 [BST: 540] (+0 HP / +3 Atk / +0 Def / +1 SpA / +0 SpD / +3 Spe)
New Ability: Hivemind = (Swarm + Unnerve)
Ability Description: While this Pokemon is active, opposing Pokemon cannot use Bug-type attacks.
:SV/Ledian::SV/Mewtwo-mega-x:
Types:

Base Stats: 80 / 155 / 80 / 105 / 110 / 110 [BST: 640]
Ability: Steadfast
:SV/Ledian::SV/Mewtwo-mega-y:
Types:

Base Stats: 80 / 115 / 50 / 145 / 130 / 120 [BST: 640]
Ability: Insomnia
Notable Moves:
U-turn
Aura Sphere, Bug Buzz, Fire Blast, Flamethrower, Focus Blast, Psystrike
Nasty Plot, Roost
Intended Role: Choice Specs, Special Wallbreaker, Setup Sweeper
Role Justification: Run Bug Buzz/Psystrike/Fighting or Fire coverage, then either U-turn (for Choice Specs) or Nasty Plot (for Setup Sweeper).
 
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:swsh/tinkaton::swsh/slaking:
DNA Donors: Tinkaton / Slaking
Fusion Name: Tinkaking
New Types:

Base Stats: 127 / 117 / 88 / 82 / 95 / 97 [BST: 606] (+10 HP / +0 Atk / +0 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Concussed = (Own Tempo + Truant)
Ability Description: This Pokémon skips every turn while its confused.
Notable Moves:
Earthquake, Gigaton Hammer, Knock Off, Play Rough, Return

Encore, Slack Off, Stealth Rocks, Thunder Wave
Intended Role: Stealth Rocks Setter, Bulky Attacker, Utility mon, Band user
Role Justification: Gigaton Hammer is the perfect move to keep Slaking's original limited nature, and fusing it with Tinkaton gives good benefits to both. The main role of Tinkaking however, is to be a utility mon with moves like thunder wave, stealth rock and others. Tinkaking serves as a nice partner to the likes rotoghold, as it sets up stealth rocks for it while also shielding it from ghost types, pillage and neutralising gas type mons, and in exchange Rotoghold takes on fighting types that annoy Tinkaking.
 
:swsh/lokix::swsh/monferno:
Monke
DNA Donors: Lokix / Monferno
Fusion Name: Monkix
New Types:

Base Stats: 70 / 100 / 65 / 65 / 55 / 90 [BST: 445] (+3 HP / +10 Atk / +0 Def / +0 SpA / +2 SpD / +4 Spe)
New Ability: Action Sequence = (Tinted Lens + Iron Fist)
Ability Description: Combined effect of both the abilities.
Notable Moves:
First Impression, Mach Punch, Close Combat, U-Turn, Thunder Punch

Swords Dance, Slack Off, Stealth Rock
Intended Role: Physical Wallbreaker, Physical Sweeper, Offensive Pivot
Role Justification: epic dual STAB priority which doesn't care about the multiple types that resist its type combo.
:swsh/nymble::swsh/chimchar:
DNA Donors: Nymble / Chimchar
Fusion Name: Chimble
New Types:

Base Stats: 40 / 60 / 45 / 40 / 35 / 55 [BST: 275] (+2 HP / +8 Atk / +3 Def / +1 SpA / +1 SpD / +2 Spe)
New Ability: Action Sequence = (Tinted Lens + Iron Fist)
Ability Description: Combined effect of both the abilities.

:swsh/tauros-paldea-water::swsh/arcanine-hisui:
bulldog
DNA Donors: Tauros-Paldea-Water / Arcanine-Hisui
Fusion Name: Taurnine-Hisui-Water
New Types:

Base Stats: 85 / 115 / 100 / 65 / 75 / 100 [BST: 540] (+0 HP / +3 Atk / +8 Def / +3 SpA / +0 SpD / +5 Spe)
New Ability: Intimidating Head = (Intimidate + Rock Head)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Wave Crash, Head Smash, Flare Blitz, Aqua Jet, Extreme Speed

Morning Sun, Bulk Up, Stealth Rock
Intended Role: Choice Band/Scarf User, Physical Wallbreaker
Role Justification: big wave big head big blitz

:swsh/clefairy::swsh/clodsire:
The cooler unaware mon
DNA Donors: Clefairy / Clodsire
Fusion Name: Clodfairy
New Types:

Base Stats: 100 / 60 / 70 / 53 / 85 / 27 [BST: 395] (+0 HP / +0 Atk / +16 Def / +1 SpA / +3 SpD / +0 Spe)
New Ability: Silly Friend = (Friend Guard + Unaware)
Ability Description: Unaware effects. Takes 3/4 damage from Pokemon with stat boosts.
Notable Moves:
Knock Off
Moonblast, Flamethrower
Recover, Toxic, Haze, Stealth Rock, Spikes, Toxic Spikes (real ones use Belly Drum)
Intended Role: Special Wall, Hazard Setter, Setup Check
Role Justification: it does unaware stuff and can take hits from boosted Pokemon at the cost of a low bulk.
:swsh/cleffa::swsh/wooper-paldea:
DNA Donors: Cleffa / Wooper-Paldea
Fusion Name: Wooffa-Paldea
New Types:

Base Stats: 65 / 35 / 40 / 35 / 40 / 15 [BST: 230] (+13 HP / +0 Atk / +4 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Silly Friend = (Friend Guard + Unaware)
Ability Description: Unaware effects. Takes 3/4 damage from Pokemon with stat boosts.

:swsh/falinks::swsh/armarouge:
Stored Power dude
DNA Donors: Falinks / Armarouge
Fusion Name: Armalinks
New Types:

Base Stats: 90 / 80 / 100 / 100 / 70 / 75 [BST: 515] (+15 HP / +0 Atk / +0 Def / +3 SpA / +0 SpD / +0 Spe)
New Ability: Heroic Sacrifice = (Battle Armor + Weak Armor)
Ability Description: Combined effect of both the abilities.
Notable Moves:

Stored Power, Aura Sphere, Shadow Ball, Flash Cannon
No Retreat, Substitute
Intended Role: Special Sweeper, Special Wallbreaker
Role Justification: Click No Retreat and you get a 120 power move, and the power is raised after every contact hit. However, its mid stats and meh typing holds it back. Use shed shell if real.
 
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:swsh/urshifu::swsh/skorupi:
DNA Donors: Urshifu / Skorupi
Fusion Name: Skorshifu
New Types:

Base Stats: 90 / 90 / 95 / 46 / 57 / 81 [BST: 459] (+20 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Unseen Armor = (Unseen Fist + Battle Armor)
Ability Description: Combined effect of both abilities.
Notable Moves:
Wicked Blow, Close Combat, Knock Off, U-turn,

Bulk Up, Swords Dance, Toxic, Toxic Spikes
Intended Role: Physical beatstick. Offensive pivot.
Role Justification: Sniper + STAB Wicked Blow = BIG DAMAGE. He can also set up with Sword Dance or Bulk Up to do bigger damage. High physical bulk with Dark / Poison typing and U-turn gives him the role of a very good pivot. Also gets fun options like Toxic and Knock Off which can do stuff.

:swsh/vanilluxe::swsh/landorus:
DNA Donors: Vanilluxe / Landorus
Fusion Name: Vanillorus-Incarnate
New Types:

Base Stats: 80 / 110 / 87 / 112 / 87 / 90 [BST: 566] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Snow Force = (Snow Warning + Sheer Force)
Ability Description: Attacks have x1.3 base-power under snow.
Notable Moves:
Ice Shard, Earthquake, Stone Edge, Icicle Crash, Knock Off, U-turn
Blizzard, Freeze Dry, Earth Power
Stealth Rock, Defog, Aurora Veil, Swords Dance, Roost
Intended Role: Offensive weather setter
Role Justification: Snow Force backed by a powerful STAB combination makes Vanillorus a threatening mixed breaker. 80/87/87 bulk with an almost decent defensive typing provide switch-in opportunities. Vanillorus can also fill many utility roles with Stealth Rock, Defog, Aurora Veil, and U-turn. Maybe set up and wallbreak with Swords Dance.

:swsh/iron bundle::swsh/heatran:
DNA Donors: Iron Bundle / Heatran
Fusion Name: Heat Bundle
New Types:

Base Stats: 73 / 85 / 110 / 127 / 83 / 106 [BST: 584] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Flash Drive = (Quark Drive + Flash Fire)
Ability Description: Quark Drive boost is applied when hit by a Fire move. Fire immunity.
Notable Moves:
U-turn
Hydro Pump, Fire Blast, Flamethrower, Magma Storm, Freeze Dry, Earth Power
Taunt, Stealth Rock, Wil-o-Wisp
Intended Role: Fast pivot
Role Justification: Water / Fire provides good switch-in opportunities and a powerful STAB combination. Can trap stuff with Magma Storm and pivot with U-turn to have full control over switches. Can also do stuff with fast Taunt. Ground and Ice coverage is there if you need it, with Freeze Dry for bulky waters.

:swsh/toxapex::swsh/kartana:
DNA Donors: Toxapex / Kartana
Fusion Name: Katanapex
New Types:

Base Stats: 54 / 122 / 141 / 56 / 86 / 85 [BST: 544] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +13 Spe)
New Ability: Primal Savagery = (Merciless + Beast Boost)
Ability Description: User’s attacks always crit against targets with stat stages boosted.
Notable Moves:
Gunk Shot, Leaf Blade, Smart Strike, Knock Off, Sacred Sword, Liquidation

Defog, Toxic Spikes, Recover, Haze, Baneful Bunker, Swords Dance
Intended Role: Wallbreaker, pseudo offensive Unaware
Role Justification: Primal Savagery and good coverage options make Katanapex really good at revenge killing set-up sweepers, but can be held back by 85 speed. Poison / Steel with high defense and amazing utility movepools give Katanapex a number of defensive roles it can fill as well.
 
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:bw/alomomola::bw/gallade:
DNA Donors: Alomomola / Gallade
Fusion Name: Gallomola
New Types:

Base Stats: 120 / 105 / 75 / 52 / 85 / 73 [BST: 510] (+4 HP / +5 Atk / +3 Def / +0 SpA / +5 SpD / +1 Spe)
New Ability: Acupuncture = (Regenerator + Sharpness)
Ability Description: Combined effects
Notable Moves:
Aqua Cutter, Aqua Jet, Leaf Blade, Sacred Sword, Shadow Sneak, Night Slash, Knock Off

Teleport, Wish, Swords Dance, Will-O-Wisp, Trick
Intended Role: Tank, Defensive Pivot
Role Justification: Mixed bulk tank with decent offensive pressure. Possesses valuable utility and solid coverage with it's good typing



:swsh/glimmora::swsh/celesteela:
DNA Donors: Glimmora / Celesteela
Fusion Name: Celestora
New Types:

Base Stats: 90 / 78 / 96 / 118 / 91 / 82 [BST: 555] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +9 Spe)
New Ability: Beast Debris = (Toxic Debris + Beast Boost)
Ability Description: Combined effects
Notable Moves:
Mortal Spin
Meteor Beam, Power Gem, Energy Ball, Air Slash, Flamethrower, Fire Blast
Leech Seed, Spikes, Stealth Rock, Autotomize, Rock Polish
Intended Role: Hazard Setter, Offensive Sweeper, Hazard Removal
Role Justification: Meteor Beam is fun. Occupies a hazard stacking role whilst not being restricted to it due to it's strong offensive presence. It's defensive typing is poor however.



:sv/iron valiant::swsh/noivern:
DNA Donors: Iron Valiant / Noivern
Fusion Name: Iron Noise
New Types:

Base Stats: 80 / 108 / 85 / 108 / 70 / 119 [BST: 570] (+1 HP / +8 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Infrared Sight = (Quark Drive + Infiltrator)
Ability Description: Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil. If they do, or if Electric Terrain is active or this Pokemon uses a held Booster Energy: highest stat is 1.3x, or 1.5x if Speed.
Notable Moves:
Close Combat, Spirit Break, U-Turn, Outrage, Knock Off
Draco Meteor, Moonblast, Flamethrower, Aura Sphere, Focus Blast
Defog, Roost, Swords Dance, Calm Mind, Trick
Intended Role: Offensive Pivot, Hazard Control
Role Justification: Uses it's excellent defensive typing and speed to get onto the field and it's vast array of coverage and disruptive moves to make use of those opportunities. However, it's bulk is quite middling as are it's offensive stats.



:swsh/lokix::swsh/dragonite:
DNA Donors: Lokix / Dragonite
Fusion Name: Lonite
New Types:

Base Stats: 85 / 118 / 95 / 76 / 80 / 86 [BST: 540] (+4 HP / +0 Atk / +9 Def / +0 SpA / +3 SpD / +0 Spe)
New Ability: Multilens = (Tinted Lens + Multiscale)
Ability Description: Combined effects
Notable Moves:
First Impression, U-Turn, Extreme Speed, Outrage, Earthquake, Dragon Claw, Superpower

Dragon Dance, Roost, Swords Dance
Intended Role: Offensive Pivot, Offensive Sweeper, Offensive Cleaner
Role Justification: Unique and valueable defensive typing providing a ground resist and multiple excellent elemental resists alongside an amazing ability and solid moves and a great array of priority makes this a very dangerous cleaner.
 
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Dead by Daylight

was a long and dark December
is a Pre-Contributor
:swsh/toucannon::swsh/aggron:
It's a bird! It's a plane! It's...this monstrosity!
DNA Donors: Toucannon / Aggron
Fusion Name: Toucaggron
New Types:

Base Stats: 85 / 115 / 127 / 67 / 82 / 55 [BST: 521] (+10 HP / +0 Atk / +0 Def / +0 SpA / +15 SpD / +0 Spe)
New Ability: Sturdy Skill = (Skill Link + Sturdy)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Rock Blast, Beak Blast, Superpower, Knock Off, U-turn

Roost, Defog, Stealth Rock
Intended Role: Physical / Mixed Wall
Role Justification: Toucaggron is an interesting case. It has all the tools to be a great physical or mixed wall, with reliable recovery and great utility, while also being fairly threatening with STAB-boosted Skill Link Rock Blast along with Beak Blast to punish contact. If you go mixed, 85 / 127 / 82 bulk and investment is nothing to scoff at. However, its positives are held back by its significant negatives; it's slow, while also suffering from severe 4MSS (you want Rock Blast, Roost, Knock Off, U-turn, Superpower, Beak Blast, and Defog).
:swsh/toucannon::swsh/aggron-mega:
DNA Donors: Toucannon / Aggron
Fusion Name: Toucaggron-Mega
New Types:

Base Stats: 85 / 145 / 177 / 67 / 102 / 55 [BST: 621] (+10 HP / +30 Atk / +50 Def / +0 SpA / +35 SpD / +0 Spe)
New Ability: Filter
Toucaggron @ Heavy-Duty Boots
Ability: Skill Link
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Rock Blast
- Beak Blast / Knock Off / Superpower / U-turn
- Stealth Rock / U-turn / Defog
- Roost / U-turn / Knock Off


:swsh/celesteela::swsh/dachsbun:
Liftoff!
DNA Donors: Celesteela / Dachsbun
Fusion Name: Celebun
New Types:

Base Stats: 77 / 100 / 109 / 78 / 90 / 83 [BST: 522] (+0 HP / +10 Atk / +0 Def / +0 SpA / +0 SpD / +5 Spe)
New Ability: Well-Baked Beast = (Beast Boost + Well-Baked Body)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Play Rough, Body Press, Earthquake, Stone Edge
Air Slash, Dazzling Gleam, Meteor Beam, Fire Blast, Giga Drain
Leech Seed, Wish, Autotomize
Intended Role: Mixed Wall / Special Sweeper
Role Justification: Celebun is basically a side grade to Celesteela. It trades Celesteela’s Fire weakness for an immunity, access to a better second STAB (and Body Press), and semi-reliable recovery in Wish, but is now weaker and has a worse raw defensive profile, losing to Revarantis and Toedieleki. However, it still has a decent place in the metagame, threatening Guguzzsparce and being about the hardest counter you’ll ever find to Arbolosion-Hisui.


:swsh/froslass::swsh/thundurus:
Offensive Prankster, anyone?
DNA Donors: Froslass / Thundurus
Fusion Name: Frosdurus
New Types:

Base Stats: 74 / 97 / 70 / 105 / 75 / 110 BST: 530] (+0 HP / +0 Atk / +0 Def / +3 SpA / +0 SpD / +0 Spe)
New Ability: Chilly Tricks = (Cursed Body + Prankster)
Ability Description: Combined effect of both the abilities.
Notable Moves:

Ice Beam, Wildbolt Storm, Thunderbolt, Volt Switch, Psychic, Sludge Bomb
Spikes, Taunt, Thunder Wave
Intended Role: Entry Hazard Lead / Special Wallbreaker
Role Justification: Frosdurus is a wallbreaker with multiple routes of forcing progress on your opponent. You can use Choice Specs, coupled with BoltBeam STAB and naturally high Speed, to rip some holes in your opposing team. Additionally, Prankster lends it a whole new dimension of offense, since it can lay a layer or two of Spikes and pivot with Volt Switch. Finally, you can also run Frosdurus as a suicide lead in the vein of vanilla Froslass, just with guaranteed hazards and better offensive pressure. But despite these traits, it is highly fragile and somewhat underpowered without Choice Specs, but also even frailer without Heavy-Duty Boots.


:swsh/mabosstiff::swsh/dugtrio:
Arena Trap but (potentially) balanced
DNA Donors: Mabosstiff / Dugtrio
Fusion Name: Mabosstrio
New Types:

Base Stats: 60 / 110 / 75 / 55 / 75 / 102 [BST: 477] (+3 HP / +0 Atk / +5 Def / +0 SpA / +5 SpD / +0 Spe)
New Ability: Beware of Dog = (Guard Dog + Arena Trap)
Ability Description: If the opposing Pokémon is not airborne, neither it nor this Pokémon can switch out. This Pokémon gets a +1 Attack boost if its opponent is trapped.
Notable Moves:
Crunch, Earthquake, Stone Edge, Play Rough, Wild Charge

Taunt, Stealth Rock
Intended Role: Trapper / Revenge Killer
Role Justification: Mabosstrio may seem broken on the surface. After all, it has an ability that lets it trap the entire metagame and get a +1 Attack boost. However, its abilities are kind of limited from then on. After it grabs a kill, it can't switch out, meaning you just have to die. At best, this thing is a 1 for 1 machine that can potentially grab a second KO. At worst, this traps and kills itself.
 
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Fell Stinger Abuser
Fusion: Scythish
Type:
/

Stats: 70/105/90/55/70/95 | 480 BST [+3/+3/+8/+0/+3/+0]
Ability: Scare Tactics (Technician + Intimidate)
Ability Effect: Lowers opponent's Attack by one stage on switch-in. Moves with 60 or less power get a 1.5x boost and lower target's Attack by one stage.
Relevant Moves: Agility, Aqua Jet, Aerial Ace, Barb Barrage, Chilling Water, Close Combat, Fell Stinger, Liquidation, Poison Tail, Swords Dance, Thunder Wave, U-turn
Intended Role: Set-Up Sweeper
Role Justification: Scythish's lower than average total stats are somewhat compensated by its ability and movepool, giving it opportunities to throw in a free Chilling Water with its boosted attacks. Its best at defusing physical threats by debuffing and/or forcing switches, and the free turns this gives can allow it to potentially land a STAB Technician-boosted Fell Stinger for the kill and proceed to sweep house.


Bulky Water? Bulky Dragon? Why not both? [Got Veto'd and is not salvageable, don't vote for this one]
Fusion: Zybuto
Type:
/

Stats: 70/90/105/80/70/75 | 480 BST [+1/+0/+0/+12/+0/+0]
Ability: Armor Construct (Power Construct + Battle Armor)
Ability Effect: If Zybuto, transforms into Zybuto-Complete when HP reaches 1/2 or less. Cannot be struck by critical hits.
Relevant Moves: Aqua Jet, Brine, Coil, Core Enforcer, Earthquake, Giga Drain, Focus Blast, Haze, Ice Beam, Knock Off, Leech Life, Rapid Spin, Sludge Wave, Substitute, Scald, Thousand Arrows, Toxic
Intended Role: Physical Wall/Wallbreaker/Hazard Control
Role Justification: With 70/105/70 bulk and a Dragon/Water typing, Zybuto has at least somewhat respectable bulk and can serve as a good switch-in for frailer teammates. It has good STAB, decent coverage, Rapid Spin along with an answer to Rotoghold in Knock Off to let it remove hazards, and utility that lets it break past other walls or shut them down. However, it lacks a form of consistent recovery, only having Rest, but its Complete form triggering once past 1/2 HP gives it enough of an edge to mitigate this.


Fusion: Zybuto-Complete
Type:
/

Stats: 178/90/105/90/70/65 | 588 BST


Special Nuke that doesn't run a (permanent) item
Fusion: Toxphox
Type:
/

Stats: 75/85/75/114/85/91 | 525 BST [+0/+2/+4/+0/+0/+2]
Ability: Musical Improv (Magician + Punk Rock)
Ability Effect: If this Pokemon has no item, its attacks have 1.3x power.
Relevant Moves: Boomburst, Calm Mind, Dazzling Gleam, Fire Blast, Flamethrower, Future Sight, Grass Knot, Overdrive, Overheat, Psychic, Shadow Ball, Shift Gear, Signal Beam, Sludge Bomb, Stored Power, Thunderbolt, Volt Switch
Intended Role: Special Attacker/Wallbreaker/Set-Up Sweeper
Role Justification: An interesting take on a special nuke that benefits the most from not running an item or running a disposable item. Throat Spray + Overdrive or Blunder Policy + Thunder can make it an instant threat, or can trick a Choice item onto a passive mon to give it a chance to sweep with Calm Mind/Shift Gear and Stored Power.
 
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yea go on i'll bite
:swsh/tinkaton::swsh/golurk:
DNA Donors: Tinkaton / Golurk
Fusion Name: Tinkalurk
New Types:

Base Stats: 92 / 109 / 78 / 62 / 92 / 79 [BST: 512] (+5 HP / +10 Atk / +0 Def / +0 SpA / +0 SpD / +5 Spe)
New Ability: Crushing Blow = (Mold Breaker + No Guard)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Close Combat, Dynamic Punch, Earthquake, Gigaton Hammer, Knock Off, Poltergeist, Stone Edge

Encore, Swords Dance, Stealth Rock, Trick
Intended Role: Slow physical wallbreaker
Role Justification: STAB Gigaton Hammer to smash open walls, plus having the effect of No Guard grants it some interesting coverage options in Dynamic Punch, Poltergeist, and Stone Edge.



:swsh/jynx::swsh/kingdra:
DNA Donors: Jynx / Kingdra
Fusion Name: Jyngdra
New Types:

Base Stats: 70 / 72 / 65 / 105 / 95 / 90 [BST: 497] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Perceptive = (Forewarn + Sniper)
Ability Description: Combined effect of both the abilities.
Notable Moves:

Draco Meteor, Flash Cannon, Focus Blast, Frost Breath, Hydro Pump, Psychic, Psyshock, Scald
Calm Mind, Focus Energy, Lovely Kiss, Nasty Plot, Substitute
Intended Role: Sweeper, Wallbreaker
Role Justification: Sniper-boosted Frost Breath is a powerful STAB option, and Jyngdra gets access to a multitude of coverage and boosting options.



:swsh/stoutland::swsh/porygon-z:
DNA Donors: Stoutland / Porygon-Z
Fusion Name: Stoutgon-Z
New Types:

Base Stats: 103 / 95 / 82 / 90 / 82 / 85 [BST: 537] (+18 HP / +0 Atk / +2 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Keylogger = (Intimidate + Download)
Ability Description: Lowers the higher of the opponent's Attack or Special Attack by 1 stage.
Notable Moves:
Body Slam, Psychic Fangs
Hyper Voice, Ice Beam, Psychic, Psyshock, Thunderbolt
Nasty Plot, Recover, Teleport, Thunder Wave, Toxic, Yawn
Intended Role: Mixed Wall, Status Spreader (Paralysis, Toxic, Sleep kind of)
Role Justification: Keylogger accentuates Stoutgon-Z's mixed bulk, coupled with reliable recovery and a selection of support moves.

:swsh/herdier::swsh/porygon2:
DNA Donors: Herdier / Porygon2
Fusion Name: Herdigon-2
New Types:

Base Stats: 92 / 80 / 80 / 70 / 80 / 60 [BST: 462] (+17 HP / +0 Atk / +3 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Keylogger = (Intimidate + Download)
Ability Description: Lowers the higher of the opponent's Attack or Special Attack by 1 stage.
Notable Moves:
Psychic Fangs
Hyper Voice, Ice Beam, Psychic, Psyshock, Thunderbolt
Recover, Teleport, Thunder Wave, Toxic, Yawn
Intended Role: Mixed Wall, Status Spreader (Paralysis, Toxic, Sleep kind of)
Role Justification: Likely better as a mixed wall than its evo, due to Eviolite compatibility.



:swsh/eiscue::sv/slither wing:
DNA Donors: Eiscue / Slither Wing
Fusion Name: Slither Cube
New Types:

Base Stats: 80 / 107 / 104 / 75 / 107 / 65 [BST: 538] (+0 HP / +0 Atk / +10 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Thaw Out = (Ice Face + Protosynthesis)
Ability Description: Enters No-Ice Form during sun or when consuming a Booster Energy.
Notable Moves:
Body Press, Close Combat, First Impression, Head Smash, Ice Spinner, Icicle Crash, Iron Head, Leech Life, U-turn, Wild Charge, Zen Headbutt

Belly Drum, Iron Defense, Morning Sun, Sunny Day
Intended Role: Wallbreaker, Belly Drum Sweeper, Wall (dubiously)
Role Justification: Adaptable Mon that can fill a variety of roles, albeit somewhat weakened by its poor defensive typing.
 
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:swsh/blastoise::swsh/ampharos:
DNA Donors: Blastoise / Ampharos
Fusion Name: Blaspharos
New Types:

Base Stats: 84 / 79 / 92 / 100 / 97 / 66 [BST: 518] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Ion Dish = (Rain Dish + Plus)
Ability Description: This Pokémon's Special Attack is raised by 50% during rain.
Notable Moves:
Flip Turn, Rapid Spin, Dragon Tail
Water Spout, Hydro Pump, Scald, Thunder, Thunderbolt, Discharge, Volt Switch, Ice Beam, Focus Blast
Thunder Wave, Haze, Protect, Yawn, Shell Smash, Cotton Guard
Intended Role: Hazard Removal, Status Spreader, Shell Smash Sweeper, Setup Remover (i.e. haze, dragon tail)
Role Justification: A fun spinner that can also act as a rain sweeper, with its ability allowing it to hit quite hard under Rain, especially with a its nice STABs and coverage (being able to fire off both strong incredibly strong Water Spouts and Thunders, and can cover for those pesky Grass- and/or Dragon-types with Ice Beam, or Blizzard if you're feeling lucky), and a fantastic setup move in Shell Smash that just makes it all the more threatening! In a nutshell, this thing can be a very powerful rain sweeper with its ability, Water Spout, Thunder, and Shell Smash. That said, it's potential as a spinner ain't to be looked over either, as it has some decent bulk, its typing also being pretty good defensively, and some nice pivoting options with Flip Turn and Volt Switch. Also with such role it can possibly carry Haze or Dragon Tail as to get rid of boosted threats, be it through getting said threats off the field entirely or by simply removing their boosts, and can also spread burns with scald with paralysis with discharge and twave. Also has a really nice move to bulk itself up with in Cotton Guard, that is if its feeling like staying in.

:swsh/ampharos:
DNA Donors: Blastoise / Ampharos
Fusion Name: Mega Blaspharos-B
New Types:

Base Stats: 84 / 99 / 112 / 150 / 107 / 66 [BST: 618] (+0 HP / +20 Atk / +20 Def / +50 SpA / +10 SpD / +0 Spe)
New Ability: Mega Launcher
Notable Moves:
Flip Turn
Water Spout, Hydro Pump, Water Pulse, Thunder, Thunderbolt, Volt Switch, Dragon Pulse, Dark Pulse, Aura Sphere
Shell Smash
Intended Role: Shell Smash Sweeper, Special Breaker, Offensive Pivot
Role Justification: probably gonna be banned


:swsh/blastoise:

DNA Donors: Blastoise / Ampharos
Fusion Name: Mega Blaspharos-A
New Types:

Base Stats: 84 / 99 / 112 / 150 / 117 / 56 [BST: 618] (+0 HP / +20 Atk / +20 Def / +50 SpA / +20 SpD / +-10 Spe)
New Ability: Mold Breaker
Notable Moves:
Flip Turn, Rapid Spin, Dragon Tail
Water Spout, Hydro Pump, Scald, Dragon Pulse, Thunder, Thunderbolt, Discharge, Volt Switch, Ice Beam, Focus Blast
Thunder Wave, Haze, Protect, Yawn, Shell Smash, Cotton Guard, Substitute
Intended Role: Bulky Water, Status Spreader, Special Breaker, Defensive Pivot, Shell Smash Sweeper
Role Justification: probably gonna be banned


:swsh/stoutland::swsh/gallade:
DNA Donors: Stoutland / Gallade
Fusion Name: Stoullade
New Types:

Base Stats: 80 / 120 / 80 / 55 / 105 / 85 [BST: 525] (+4 HP / +3 Atk / +3 Def / +0 SpA / +3 SpD / +5 Spe)
New Ability: Fighter = (Scrappy + Sharpness)
Ability Description: This Pokémon's Fighting-type moves have 1.5x power.
Notable Moves:
Body Slam, Zen Headbutt, Psycho Cut, Close Combat, Drain Punch, Play Rough, Knock Off, Crunch, Earthquake, Stone Edge, Leaf Blade, Poison Jab

Swords Dance, Bulk Up
Intended Role: Setup Sweeper, Life Orb, Fast Band, Physical Scarf
Role Justification: A powerful physical breaker than can take multiple approaches to make itself a powerful player, be it as a setup sweeper with either swords dance or bulk up, a mon that invests greatly into speed and boosts it damage with life orb, a mon that pulls a fast band role, or a strong physical scarf. Has an OK STAB combo in Normal/Psychic, though it does get better as it essentially has STAB on Fighting moves too, so it'll be able to use Close Combat and Drain Punch as effectively as any other Fighting type, and also has some really nice coverage and utility in Knock Off, and also with access and even more coverage in moves like Earthquake, Stone Edge, and all the like!


:swsh/vikavolt::swsh/goodra:
DNA Donors: Vikavolt / Goodra
Fusion Name: Vikadra
New Types:

Base Stats: 85 / 85 / 85 / 130 / 115 / 65 [BST: 565] (+2 HP / +0 Atk / +5 Def / +3 SpA / +3 SpD / +4 Spe)
New Ability: Antibody = (Levitate + Hydration)
Ability Description: This Pokémon is immune to non-volatile status conditions.
Notable Moves:
Dragon Tail
Bug Buzz, Dragon Pulse, Draco Meteor, Volt Switch, Thunderbolt, Flamethrower, Fire Blast, Focus Blast, Sludge Bomb
Sticky Web
Intended Role: CSpecs Breaker, Webs, Bulky Dragon, Status Sponge
Role Justification: Big, funky, bulky Bug/Dragon mon that can fire off powerful Meteors with its high special attack and even more powerful Meteors with specs, though it also can be a big old wall that has some nice resists, though at the cost of some notable weaknesses. It's able to really help out its teammates by setting up Sticky Webs, especially enabling breakers that make typically be out sped by the competition. Has a real nice ability that helps it to stick around longer by negating toxic and other statuses.
 
Last edited:

G-Luke

Sugar, Spice and One For All
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:sv/Blastoise: :sv/Ampharos:
Blaspharos
DNA Donors
: Blastoise & Ampharos
Type:

Stats: HP 84 / Atk 79 / Def 92 / SpA 100 / SpD 97 / Spe 66 / BST 530
Ability: Conduit (Torrent + Static; This Pokémon's water-type moves have a 20% chance to paralyze targets it hits.)
Relevant Moves:
  • : Flip Turn, Fake Out, Rapid Spin, Dragon Tail,
  • : Water Spout, Hydro Pump, Surf, Scald, Water Pulse, Thunderbolt, Thunder, Volt Switch, Dragon Pulse, Aura Sphere, Dark Pulse, Flash Cannon, Ice Beam, Terrain Pulse
  • : Haze, Yawn, Protect, Shell Smash, Iron Defense, Reflect, Light Screen, Electric Terrain
Intended Role: Hazard Removal, (Slow) Screen Setter, Shell Smash (although the Mega would be far better at that), Setup Disrupter (Haze, Dragon Tail), Defensive(ish) Pivot, Sleeper(yawn + protect), Terrain Setter (if you wanna get funky to abuse Terrain Pulse w/Mega)
Role Justification: It can find plenty of niches, I think, with, quite the wide move pool Blastoise and Ampharos give Blaspharos, that said it's statline is, sub-par, though it can still make-do, plus it gets a Mega, so it can take great advantage of that! Otherwise it mostly just wants to sit around and be annoying, especially with its ability.


maybe more later
Mega Blaspharos
Type
:

Stats: HP 84 / Atk 99 / Def 112 / SpA 150 / SpD 112 / Spe 61 / BST 530
Ability: Adapter (Mega Launcher + Mold Breaker; The user's aura and pulse moves ignore the target's immunities.)
Intended Role: Shell Smash Sweeper, Tanky Breaker
Role Justification: It uses Shell Smash, and sweeps. In all seriousness one of the things that holds Mega Ampharos back is it's lack of any moves to help it hit its opponents first (except for Agility but it's not like Mega Amp's speed was really salvageable in the first place, that and Agility ain't the greatest), and something Mega Blastoise lacked (though not as detrimental) was a good secondary STAB, or, well, any secondary STAB at all! That said though, it's ability is a bit reliant on Blaspharos' move set having aura/pulse moves in it, and it can't actually abuse this ability with its second STAB since there's no electric-type aura/pulse moves, though in the case an Electric Terrain setter is added this thing can go to town with 150 BP electric terrain pulse. Alternatively though, Mega Blaspharos has the bulk to just tank hits and shoot back strong attacks
Just letting you know, that's not how Megas work. You simply add the stat changes, ability changes and or typing changes to the Pokemon the way how Mix and Megas works. So this one has two different megas, using Blastoisinite or using Ampharosite
 

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