Pet Mod Fusion Evolution [Gen 9] - Final Winners! | Closure

woo

You'll be UNDER MY WHEELS
is a Pre-Contributor
:swsh/koraidon::swsh/krokorok:
graaaaaaar
DNA Donors: Koraidon / Krokorok
Fusion Name: Krokoraidon
New Types:

Base Stats: 80 / 110 / 85 / 65 / 78 / 104 [BST: 522] (+0 HP / +2 Atk / +5 Def / +0 SpA / +6 SpD / +0 Spe)
New Ability: uhhhhhh = (Orichalcum Pulse + Moxie)
Ability Description: Combined effect of both the abilities.
Notable Moves:



Intended Role:
Role Justification:


:sv/tapu-koko::swsh/mantine:
seagull
DNA Donors: Tapu Koko / Mantine
Fusion Name: Tapu Tine
New Types:

Base Stats: 87 / 77 / 77 / 87 / 117 / 100 [BST: 545] (+10 HP / +0 Atk / +0 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Volt Absorb = (Electric Surge + Water Absorb)
Ability Description: Effects of Volt Absorb.
Notable Moves:



Intended Role:
Role Justification:
 
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Special Wall:

:swsh/sylveon::swsh/dragonite:
DNA Donors: Sylveon / Dragonite
Fusion Name: Sylvenite
New Types:

Base Stats: 93 / 99 / 90 / 110 / 115 / 75 [BST: 582] (+0 HP / +0 Atk / +10 Def / +5 SpA / +0 SpD / +5 Spe)
New Ability: Fairy Focus= (Cute Charm + Inner Focus)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Extreme Speed, Ice Spinner, Earthquake, Fire Punch
Hyper Voice, Shadow Ball, Psyshock, Draco Meteor, Moonblast, Dazzling Gleam, Chilling Water, Surf
Thunder Wave, Wish, Calm Mind, Yawn, Dragon Dance, Light Screen, Roost
Intended Role: Special Wall. Also good at Priority D-Dance, though that was not my intent lmao. If you feel it goes too hard in that direction, feel free to DQ it because I obviously had Specially Focused tunnel vision and didn't realize just how good it'd be with physical buffs,
Role Justification: Special Wall with various offensive properties. Unfortunately lacks pivoting moves.


Speed Control:

alright day before deadline wooo

:swsh/togedemaru::swsh/pheromosa:
DNA Donors: Togedemaru / Pheromosa
Fusion Name: Pheromaru
New Types:

Base Stats: 78 / 117 / 60 / 88 / 55 / 123 [BST: 521] (+10 HP / +0 Atk / +10 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Beast Barb = (Iron Barbs + Beast Boost)
Ability Description: Combined effect of both the abilities.
Notable Moves:
U-Turn, Iron Head, Zing Zap, Nuzzle, Close Combat, Low Kick, Throat Chop, Poison Jab, Triple Axel, Drill Run, Fake Out
Volt Switch
Taunt, Spiky Shield
Intended Role: Choice Scarf
Role Justification: Fast Pivot. Kinda frail though. Fake Out and Status moves are only included for completion's sake.
 
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Bobsican

Powerscaler at heart
is a Top Tiering Contributor
:swsh/espathra::swsh/diancie:
Wallbreaking Wall
DNA Donors: Espathra / Diancie
Fusion Name: Espancie
New Types:

Base Stats: 77 / 80 / 105 / 100 / 120 / 77 [BST: 559] (+5 HP / +0 Atk / +0 Def / +0 SpA / +15 SpD / +0 Spe)
New Ability: Seen Body = (Frisk + Clear Body)
Ability Description: Clear Body + Sticky Hold effects
Notable Moves:
U-Turn, Body Press
Lumina Crash, Moonblast, Draining Kiss, Stored Power, Earth Power
Roost, Stealth Rock, Spikes, Calm Mind
Intended Role: Mixed Wall, Defensive Pivot, Hazard Setter (Stealth Rock, Spikes), Setup Sweeper
Role Justification: STAB Lumina Crash is a potent option this abuses the most by allowing it to force switches and either set hazards or pivot with U-Turn, being a Fairy-type that doesn't mind Knock Off and has an ability that prevent stat drops is also quite big for the meta given its trends.
Its overall atributes also allow it to act as a mini Magearna setup-wise, however, it can't run all moves it'd want, and so can struggle with Steel-types, especially Iron Meta.

:swsh/scizor::swsh/kabutops:
Anti-Meta Priority
DNA Donors: Scizor / Kabutops
Fusion Name: Kabuzor
New Types:

Base Stats: 70 / 130 / 102 / 60 / 80 / 72 [BST: 514] (+5 HP / +8 Atk / +0 Def / +0 SpA / +5 SpD / +0 Spe)
New Ability: Tech Armor = (Technician + Battle Armor)
Ability Description: Effect of both abilities
:swsh/scizor_mega::swsh/kabutops:
DNA Donors: Mega Scizor / Kabutops
Fusion Name: Mega Kabuzor
New Types:

Base Stats: 70 / 150 / 142 / 70 / 100 / 82 [BST: 614] (+5 HP / +28 Atk / +40 Def / +10 SpA / +25 SpD / +10 Spe)
New Ability: Technician
Ability Description: Moves at or below 60BP are boosted by x1.5

Notable Moves:
Aqua Jet, Bullet Punch, Close Combat, Knock Off, Flip Turn
Nope
Roost, Swords Dance, Stealth Rock
Intended Role: Choice Band, Defensive Pivot, Setup Sweeper, Hazard Setter (Stealth Rock)
Role Justification: Quite a simple, a mon that can sweep fast teams with Bullet Punch and/or Aqua Jet, becoming overall a threat to offensively oriented teams without faster Water-types, especially considering that a good portion of the speedy mons in the meta are weak to Water. Adding more mega variety is also a nice bonus, you can either elect for less bulk in exchange of a Choice Band, or go for overall higher bulk and less of a fear of Knock Off to check Dark-types like Roaring Sal and Sol Valiant.
That said, this still struggles to break past Waters, and the inability to run all the moves it could want means it can't perform all the roles it'd want at once.
 
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:swsh/durant::sv/iron-treads:
crazy priority user gg
DNA Donors: Durant / Iron Treads
Fusion Name: Iron Ant
New Types:

Base Stats: 80 / 120 / 116 / 60 / 60 / 110 [BST: 546] (+6 HP / +10 Atk / +0 Def / +0 SpA / +1 SpD / +3 Spe)
New Ability: Rush Hour = (Swarm + Quark Drive)
Ability Description: Effect of Quark Drive. Also activates Quark Drive at 1/3rd of total HP.
Notable Moves:
First Impression, Iron Head, Megahorn, Earthquake, Ice Spinner, Stone Edge, Superpower, Knock Off, Rapid Spin
Volt Switch, Steel Beam
Stealth Rock, Hone Claws, Iron Defense, Thunder Wave, Toxic
Intended Role: Offensive Pivot + Hazard Control
Role Justification: An Excellent offensive priority user that is also good at dealing with hazards, and has pivoting capability With its 110 speed tier, it outruns quite a few threatening mons, and the mons it can’t outspeed it can hit with first impression.


:sv/farigiraf::swsh/florges:
Fat wall with gimmick potential
DNA Donors: Farigiraf / Florges
Fusion Name: Florgrolf
New Types:

Base Stats: 100 / 80 / 70 / 111 / 120 / 67 [BST: 548] (+1 HP / +3 Atk / +1 Def / +0 SpA / +8 SpD / +0 Spe)
New Ability: Reuse = (Cud Chew + Symbiosis)
Ability Description: Activates One-Use Held items again at the end of next turn.
Notable Moves:
mfw (Earthquake)
Moonblast, Thunderbolt, Hyper Voice, Stored Power, Draining Kiss, Energy Ball
Aromatherapy, Defog, Agility, Nasty Plot, Calm Mind,Wish, Toxic Thunder Wave, Synthesis, Trick
Intended Role: Special Wall/Fat Booster
Role Justification: A special wall that is good at dealing with the many special threats currently available, while providing potential as a wincon by using weakness policy agility sets. Has the ability to wish pass as well, which can support teammates that switch in to cover Florgrolf’s weaknesses
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
:swsh/gourgeist::swsh/archeops:
Gourgeops.png
Gourgeops-S.png

Choice Scarfer with a typing that does well into our existing speedy mons + can also function as an HO lead as a secondary role
New Types:

Base Stats: 70 / 127 / 93 / 85 / 70 / 105 [BST: 550] (+0 HP / +12 Atk / +0 Def / +0 SpA / +0 SpD / +8 Spe)
New Ability: Blindsided = (Frisk + Defeatist)
Ability Description: Frisk but it stops working below 50% HP

Notable Moves:
Earthquake, Explosion, Head Smash, Knock Off, Power Whip, Stone Edge, U-Turn
Stealth Rock, Trick

Intended Role: Offensive Pivot, Speed Control, Revenge Killer
Role Justification: This fusion is intended as a Choice Scarf user. For starters, Blindsided makes it a pretty good lead as you can scout whether your opponent is also leading with a Choice Scarf or not, allowing you to make safer Turn 1 plays based on that info. While Rock/Grass may seem like a very strange choice for a type combo, it does give it an advantage over most of our other speedy mons, such as
floatzera.png
Floatzera,
roaringsal.png
Roaring Sal,
whimsysands.png
Whimsy Sands,
crygargonal.png
Crygargonal,
Deliraidon.png
Deliraidon,
relishadow.png
Relishadow,
Iron Mimic.png
Iron Mimic,
yveltox.png
Yveltox and
brambleswine.png
Brambleswine.

Main STABs are Stone Edge and Power Whip, but it does have Seed Bomb and Bullet Seed for alternative, less powerful but more reliable Grass STAB options (It might be able to get away with running those since the grass-weak mons its trying to hit are rather frail either way. Bullet Seed also allows it to bypass Faulty Photon). U-Turn is also a pretty self-explanatory for a Choiced mon. For a last move it can either run Earthquake for
Zarubok.png
Zarubok, Knock Off for general utility +
rotoghold.png
Rotoghold or Trick for shutting down walls. Lastly, while definitely not something I expect to be commonly ran, Explosion makes for a nice blanket Big Damage button. gourgeops also works as an HO lead, setting up Stealth Rocks and immediately exploding for dealing huge chunks of damage while still scouting opposing lead's item. Also has moves like Taunt and Knock to disrupt opposing HO leads.

Does have its shortcomings, though. Cannot break trhough our
drampiclus.png
Regen Cores
iron tornado.png
very well (Most notably
stargrowth.png
Stargrowth), struggles with
iron meta.png
Iron Meta and is prone to being outsped by other Scarfers. Also has some trouble with physdef
iron dirge.png
Iron Dirge and as much as it has a positive matchup into
brambleswine.png
Brambleswine, it still fears Ice Shard a fair bit. Its mediocre mixed bulk also makes it a little hard to bring it into the field.




:swsh/pumpkaboo::swsh/archen:
pumpkarchen.png
pumpkarchen-s.png


Fusion Name: Pumpkarchen
New Types:

Base Stats: 52 / 89 / 57 / 59 / 50 / 63 [BST: 370] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +3 Spe)
New Ability: Blindsided = (Frisk + Defeatist)
Ability Description: Frisk but it stops working below 50% HP

Role Justification: funny baby bird probably shreds LC with loaded dice
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Special Wall:

:swsh/sylveon::swsh/dragonite:
DNA Donors: Sylveon / Dragonite
Fusion Name: Sylvenite
New Types:

Base Stats: 93 / 99 / 90 / 110 / 115 / 75 [BST: 582] (+0 HP / +0 Atk / +10 Def / +5 SpA / +0 SpD / +5 Spe)
New Ability: Fairy Focus= (Pixilate + Inner Focus)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Extreme Speed, Ice Spinner
Hyper Voice, Shadow Ball, Psyshock, Draco Meteor, Moonblast, Dazzling Gleam, Chilling Water, Surf
Thunder Wave, Wish, Calm Mind, Yawn, Dragon Dance, Light Screen
Intended Role: Special Wall
Role Justification: Special Wall and Pixilate Extreme Speed, because it's nice to have a priority move that doesn't have to worry about type immunities. Unfortunately lacks pivoting moves.


Speed Control:


:swsh/squawkabilly::swsh/annihilape:
DNA Donors: Squawkabilly / Annihilape
Fusion Name: Squawkape
New Types:

Base Stats: 101 / 108 / 67 / 47 / 70 / 101 [BST: 494] (+5 HP / +3 Atk / +2 Def / +0 SpA / +0 SpD / +10 Spe)
New Ability: Defiant Stance = (Guts + Defiant)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Rage Fist (if not banned), Drain Punch, Facade, Brave Bird, Quick Attack, Shadow Punch, U-Turn, Double Edge, Foul Play, Acrobatics, Earthquake, Fire Punch, Ice Punch, Poison Jab, Gunk Shot, Thunder Punch, Outrage
no
Bulk Up, Parting Shot, Roost, Taunt, Rest, Curse
Intended Role: Speed Control
Role Justification: Guts Sweeper. Rage Fist is iffy (I can definitely see it becoming banned at some point), but luckily there are many other moves at Squawkape's disposal.
Why didn't you list Earthquake and Fire Punch in the notable Moves section for your Dragon Dance Priority sweeper sub?

Also where is the special wall sub?
 
:swsh/incineroar::swsh/excadrill:
Oh goddamnit he's making another sink or swim mon
DNA Donors: Incineroar / Excadrill
Fusion Name: Incinedrill
New Types:

Base Stats: 102 / 135 / 80 / 65 / 80 / 74 [BST: 536] (+0 HP / +10 Atk / +5 Def / +0 SpA / +3 SpD / +0 Spe)
New Ability: Sink or Swim = (Intimidate + Sand Rush)
Ability Description: On switch lower the foe's speed stat by one stage
Notable Moves:
Knock Off, Iron Head, U-Turn, Earthquake, Close Combat, Rapid Spin, Fake Out
N/A
Parting Shot, Swords Dance, Stealth Rock
Intended Role: Speed Control
Role Justification: Gonna be honest here and say that I wanted to try something a bit similar to my last speed control mon, which I guess is the gold standard of speed control. Aside from just switching on in and doing its thing I like to think this has enough utility to help it stand out as well namely with knock, rs, an stealth rock.


:swsh/snorlax::swsh/decidueye:
Large bird
DNA Donors: Snorlax / Decidueye
Fusion Name: Decidulax
New Types:

Base Stats: 120 / 108 / 70 / 82 / 105 / 50 [BST: 535] (+1 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Fat Fingers = (Thick Fat + Long Reach)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Spirit Shackle, U-Turn, Body Slam, High Horsepower, Superpower, Knock Off
N/A
Roost, Defog, Toxic, Swords Dance
Intended Role: Special Wall, Physical Wallbreaker
Role Justification: A bulky lad with a good defensive typing, a nice ability, and a decent movepool with some good utility. What more do you want from a special wall?
 
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:swsh/krookodile::swsh/archeops:
(sprite was collabed between me and aquatic)
Was gonna put this off again but it seemed y'alls wanted a scarfer? I gotchu fam
DNA Donors: Krookodile / Archeops
Fusion Name: Krookheops
New Types: Rock/Ground
Base Stats: 85 / 128 / 72 / 88 / 67 / 102 [BST: 542] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +1 Spe)
New Ability: Peak Condition = (Moxie + Defeatist)
Ability Description: Moxie but only at >50% HP
Notable Moves:
Earthquake, Knock Off, Head Smash, U-Turn, Stone Edge, Dual Wingbeat, Rock Blast
Stealth Rock, Bulk Up, Roost
Intended Role: Wallbreaker, Choiced Attacker (you're likely running scarf on this mf to deal with floatzera), Revenge Killer, VoltTurn enabler
Role Justification: Rock/Ground is memed defensively but as we all know is devastating offensively. Slap U-Turn on it and you’ve got perfect coverage right there, and you could even opt for whatever coverage since you're gonna dish out the pain. Though as mentioned its type combination only further exacerbates its status as a glass cannon. Golisoros and Deciperior are both able to tank whatever it can dish out and injure it horribly in return, and Wopple outright deletes it, need we mention it losing Moxie below half health, but the firepower it brings cannot be ignored. This mon probably won’t completely overtake Relishadow since Relish has Technician Rock Blast/Shadow Sneak.
Additionally if Deliraidon and Crygargonal don't start picking up Scarf sets themselves or if the ones Krookheops goes up against aren't even scarfed in the first place then they're in for a world of hurt.
THREATENS: Iron Meta, Zarubok, Arbolosion, Iron Dirge, Lashiram, Yveltox, Amphamence, Floatzera
STRUGGLES: Golisoros, Rotoghold, Deciperior, Rhytrix, Garpyuku, Wopple, Iron Tornado
CORES: Brambleswine, Iron Meta, Arbolosion-Hisui, Crygargonal, Deliraidon
:swsh/sandile::swsh/archen:
(sprite by me, head might need revisions to be a bit more like Archen though)
DNA Donors: Sandile / Archen
Fusion Name: Archandile
New Types: Rock/Ground
Base Stats: 52 / 92 / 40 / 54 / 40 / 70 [BST: 348] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +3 Spe)
New Ability: Peak Condition = (Moxie + Defeatist)
Ability Description: Moxie but only at >50% HP


DNA Donors: Tinkaton / Clodsire
Fusion Name: Clodaton
New Types: Steel/Ground
Base Stats: 107 / 75 / 68 / 57 / 102 / 57 [BST: 466] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Dam Breaker = (Mold Breaker + Water Absorb)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Gigaton Hammer, Earthquake, Knock Off
Recover, Toxic, TSpikes, Spikes, Encore, Haze, Curse
Intended Role: Special Wall, Stallbreaker (Encore), Hazard Setter, Toxic Spreader, Curse sweeper if you're unhinged enough
Role Justification: 107/102 special bulk is pretty neat and dual STABs with Gigaton Hammer means it ain’t that passive as long as the enemy doesn’t have Reflect set up. Mon even manages to brick our specially offensive Dragons and can soak up Scalds and Toxics easy peasy. Unfortunately it lowkey suffers from 4MSS; It wants dual STABs but it wants Recover but it wants TSpikes but it wants Toxic but it wants to Encorelock mons that are themselves using Toxic…

THREATENS: Deliraidon, Drampiclus, Whimsy Sands, Crygargonal, Floatzera, Brambleswine, Muktaria-Alola & Mega, Toedieleki, Rotoghold, Drampiclus, Iron Mimic, Stargrowth
STRUGGLES: Relishadow, Arbolosion-Hisui, Golisoros-Paldea-Blaze, Slither King, Deciperior-Hisui, Rhytrix, Iron Meta, Roaring Sal, Sol Valiant, Lashiram, Garpyuku & Mega, Iron Tornado, Wopple, Iron Pins, Gargamise
CORES: Drampiclus, Iron Meta, Crygargonal, Iron Dirge, Yveltox


DNA Donors: Tinkatink / Wooper-Paldea
Fusion Name: Woopatink-Paldea
New Types: Steel/Ground
Base Stats: 52 / 45 / 45 / 30 / 44 / 36 [BST: 252] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Dam Breaker = (Mold Breaker + Water Absorb)
Ability Description: Combined effect of both the abilities.
 
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LOrd Fernado

I COULD BE BANNED!
:swsh/darmanitan::swsh/mabosstiff:
image.png
(Ty to Aquatic for the sprite)
Speed Control:
:darmanitan::mabosstiff:
DNA Donors: Darmanitan / Mabosstiff
Fusion Name: Darmanastiff
New Types:

Base Stats: 98 / 130 / 72 / 45 / 70 / 95 [BST: 510] (+6 HP / +0 Atk / +0 Def / +0 SpA / +8 SpD / +5 Spe)
New Ability: Daunting Hunter = (Sheer Force + Intimidate)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Flare Blitz, Fire Punch, Stone Edge, Iron Head, Earthquake, Superpower, Crunch, Play Rough, Wild Charge, U-Turn
N/A
Will O’Wisp
Intended Role: Revenge Killer, Scarfer
Role Justification: Revenge Killer that has a good offensive typing that is only resisted by Iron Mimic and Golisoros-Paldea-Blaze. Despite this it can still use its overwhelming coverage to its advantage. (I like my physical Fire/Dark types btw)

:swsh/swampert::swsh/venusaur:
Mixed Wall:
:swampert::venusaur:
DNA Donors: Swampert / Venusaur
Fusion Name: Swampsaur
New Types:
1683686386177.png

Base Stats: 90 / 96 / 87 / 92 / 95 / 70 [BST: 530] (+0 HP / +0 Atk / +1 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Dampened Growth = (Damp + Overgrow)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Petal Blizzard, Power Whip, Earthquake, Liquidation, Stone Edge, Darkest Lariat, Flip Turn Body Press
Sludge Wave, Earth Power, Energy Ball, Leaf Storm, Ice Beam, Hydro Pump, Focus Blast, Surf
Toxic, Sleep Powder, Synthesis, Rest, Stealth Rock, Bulk Up,
Intended Role: Mixed Wall
Role Justification: Wall that can go an offensive route with its Mega X or defensive with Mega Y.
:swsh/swampert-mega::swsh/venusaur:
:swampert-mega::venusaur:
DNA Donors: Swampert / Venusaur
Fusion Name: Swampsaur-Mega-X
New Types:
1683686390052.png

Base Stats: 90 / 136 / 107 / 102 / 115 / 80 [BST: 630] (+0 HP / +40 Atk / +20 Def / +10 SpA / +20 SpD / +10 Spe)
New Ability: Swift Swim
Ability Description: Swift Swim

:swsh/swampert::swsh/venusaur-mega:
:swampert::venusaur-mega:
DNA Donors: Swampert / Venusaur
Fusion Name: Swampsaur-Mega-Y
New Types:
1683686393499.png

Base Stats: 90 / 114 / 127 / 114 / 115 / 70 [BST: 630] (+0 HP / +18 Atk / +40 Def / +22 SpA / +20 SpD / +0 Spe)
New Ability: Thick Fat
Ability Description: Thick Fat
 
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:swsh/tinkaton::swsh/gardevoir:
Special Wall (Fairy)
DNA Donors: Tinkaton / Gardevoir
Fusion Name: Gardeton
New Types:

Base Stats: 96 / 70 / 71 / 97 / 110 / 87 [BST: 531] (+20 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Arcane Trickster = (Pickpocket + Trace)
Ability Description: Trace effects: On switch-in, if this Pokemon has no item, it steals a random adjacent foe's item.

Notable Moves:
Knock Off...
Draining Kiss, Focus Blast, Moonblast, Mystical Fire, Thunderbolt...
Calm Mind, Healing Wish, Stealth Rock, Teleport, Thunder Wave, Trick, Will-O-Wisp, Wish...

Intended Role: Special Wall, Special Wallbreaker, Hazard Setter
Role Justification: Pretty nice Special Fairy with a heck ton of utility and a good combination of stats, ability, and movepool. It can basically almost do it all, from hazard setter, defensive pivot with Teleport, can cripple mons with either Thunder Wave and Will-O-Wisp. Knock Off, and Wish is even an option too. It's got good bulk to sponge hits and decent enough SpA stat with Moonblast and some colorful coverage to not be passive; Trace is also pretty nice as a way to steal some helpful abilities while also switching into some common threats, like
drampiclus.png
Drampiclus and
iron tornado.png
Iron Torn, while simultaneously removing their items after you've absorbed Knock.

Gardeton's lower than ideal physical bulk means it can get muscle past pretty easily from strong Physical Breakers like
Iron Pins,
Roaring Sal, and
Lashiram, and even
brambleswine.png
Bramble can hit it hard even if it fears getting crippled. It also lacks reliable recovery and because of this it can sometimes get worn down easily from hazard setters. It also has a bit of a minor 4MSS depending on the moves it wishes to run to check some of the mons in the meta. Lastly although its SpA is serviceable, its not great and can feel pretty passive sometimes without CM boosts.




:swsh/zapdos-galar::swsh/klawf:
Speed Control (Fighting/Rock)
DNA Donors: Zapdos-Galar / Klawf
Fusion Name: Klawdos-Galar
New Types:

Base Stats: 80 / 120 / 102 / 60 / 72 / 99 [BST: 533] (+0 HP / +8 Atk / +0 Def / +0 SpA / +0 SpD / +12 Spe)
New Ability: Berserker Cloth = (Defiant + Shell Armor)
Ability Description: Combined effects.

Notable Moves:
Close Combat, High Horsepower, Stone Edge, U-turn...
...
Bulk Up, Spikes, Stealth Rock...

Intended Role: Choice Scarf, Physical Wallbreaker, Hazard Setter
Role Justification: Our resident Choice Scarfer, great source of speed control. Another fairly simple mon but with a bit more spice to it. Scarf on this mon is really great with its solid 99 base speed which is just in Scarf range and a good attack with great STABs in Close Combat and Stone Edge. It does particularly well against mons like the newcomers
Floatzera and especially
Deliraidon. Has U-turn for pivoting, Spikes and Stealth Rock to set hazards, and overall this mon does well as a premier Choice Scarf mon. Defiant can even be used as a bait for Defoggers and combined with Scarf can become a surprisingly effective sweeper if not careful.
 
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Tapler

Coral Bitch
is a Top Social Media Contributor
:swsh/miltank::swsh/flutter-mane:
Mooblast (Special Wall)
Typing:

Stats: 93 / 67 / 81 / 87 / 103 / 117 [BST: 548] (+18 HP/+1 Def/+1 SpD)
Ability: Lipogenesis = (Thick Fat + Protosynthesis)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Body Press
Draining Kiss, Ice Beam, Moonblast, Mystical Fire, Thunderbolt, Stored Power
Calm Mind, Heal Bell, Milk Drink, Stealth Rock, Taunt, Toxic
Intended Role: Special/Mixed Wall, CM Sweeper, SR Setter
Role Justification: Pretty standard Clefable-esque bulky Fairy that either puts on pressure with Calm Mind or just forces progress with Rocks and Moonblast spam. Thanks to Thick Fat, it basically resists Bug/Dark/Ice/Fire while also being immune to Dragon and Ghost, giving it an incredible defensive profile into common offensive types and utility moves alike. It also sports an absurdly high speed stat for a fatmon, letting it pick off breakers before they can touch it, after enough boosts or chip.

:swsh/genesect::swsh/passimian:
Ability Assimilation (Speed Control)
Typing:

Stats: 85 / 125 / 92 / 90 / 77 / 94 [BST: 563] (+5 Atk /+10 SpA/+5 Spe)
Ability: Trace = (Receiver + Download)
Notable Moves:
Blaze Kick, Close Combat, Earthquake, Extreme Speed, Gunk Shot, Knock Off, Rock Slide, U-Turn
Ice Beam, Thunderbolt
Shift Gear, Taunt
Intended Role: Offensive Pivot, Scarf/Band Abuser, Shift Gear Sweeper
Role Justification: Shift Gear goes hard but thankfully this typing sucks offensively, so it can be stopped after a boost by mons like Meta, Dirge, Tornado, or MegaMuk. The real draw here is a pivot that can use other mons' abilities against them. Needless to say, Trace is incredible in a fusion meta, and leads to some really funny interactions, from spiking its power, to blocking incoming attacks, to some really ridiculous ones like copying Meowscorio's dance moves. Scarf feels like its best set, and is the main intent of the sub, but Band and Shift Gear both look to be strong mixups.
Revarantis - Makes Close Combat boost defenses
Rotoghold - Protects against Wisp and ig Trick
Guguzzparce - Threatens snowballing with attack boosts on kill
Toadieleki - Pretty irrelevant
Arbolosion - Irrelevant
Zarubok - Protects against Glare
Iron Meta - Instant Quark Drive boost, very light with Light Drive
Deciperior-Hisui - Scrappy + Fighting good
Slither King - Pretty irrelevant until we have Sun teams
Gargamise - Helps vs Anchor Shot and Toxic I guess? Idt it runs either though
Drampiclus - Regen with the world's easiest U-Turn
Muktaria - Not copied
Muktaria-Mega - Irrelevant
Iron Pins - Instant Quark Drive boost
Whimsy Sands - Uhhh beats screens
Roaring Sal - See Slither King
Sol Valiant - Allows for really funny hard reads on a Dark move
Golisoros-Paldea-Blaze - Lets you abuse the free pivot yourself I guess
Meowscorio-Sensu - Copy their revdances/QDs and have Protean
Brambleswine - Protects against their Ice moves
Relishadow - Pretty irrelevant
Lashiram - Turboblaze is ok vs switchins?
Garpyuku - Pretty irrelevant
Garpyuku-Mega - Pretty irrelevant
Yveltox - Unflinchable/unpoisonable, some buffed coverage
Iron Mimic - Not copied
Iron Dirge - Ignores Torch Song boosts
Iron Tornado - Regen good, matchup bad
Deliraidon - Strong but this is one of the hardest mons for it to switch into
Stargrowth - Regen + easy U-Turn good
Floatzera - Blocks Volt/PFists, cures it if Burned ig
Crygargonal - Disable something if lucky lol
Wopple - Uh ohes
Amphamence - Lowers their attack
 
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:swsh/raichu::swsh/grafaiai:
DNA Donors: Raichu / Grafaiai
Fusion Name: Raiaiai
New Types:

Base Stats: 61 / 112 / 60 / 85 / 76 / 110 [BST: 504] (+0 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Electric Touch = (Static + Poison Touch)
Ability Description: This Pokemon's contact moves have a 30% chance of paralyzing the target.
Notable Moves:
Body Slam, Volt Tackle, Knock Off, U-turn, Fake Out, Trailblaze, Low Kick
Thunderbolt, Nuzzle, Grass Knot, Surf, Tera Blast, Focus Blast
Swords Dance, Thunder Wave, Toxic, U-turn, Nasty Plot, Encore
Intended Role: Speed Control, Scarfer
Role Justification: Every contact move has a 30% of inflicting paralysis.


:swsh/clodsire:
(Special Wall
DNA Donors: Clodsire / Scream Tail
Fusion Name: Clod Tail
New Types:

Base Stats: 122 / 80 / 79 / 55 / 117 / 65 [BST: 518] (+0 HP / +10 Atk / +0 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Protoabsorbance = (Protosynthesis + Water Absorb)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Earthquake, Play Rough, Poison Jab
Dazzling Gleam, Sludge Wave, Sludge Bomb, Earth Power, Boomburst, Psychic
Calm Mind, Bulk Up, Toxic, Stealth Rock, Spikes, Toxic Spikes
Intended Role: Special Wall
Role Justification:
 
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Speed Control
:swsh/primeape::swsh/solgaleo:
DNA Donors: Primeape / Solgaleo
Fusion Name: Primealeo
New Types:

Base Stats: 101 / 125 / 83 / 86 / 79 / 96 [BST: 570] (+0 HP / +4 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Vital Metal Body = (Vital Spirit + Full Metal Body)
Ability Description: Combined Effects
Notable Moves:
Close Combat, Sunsteel Strike, Knock Off, Stone Edge, Flare Blitz, U-Turn, Rage Fist(?)

Morning Sun(?)
Intended Role: Choice User (Scarf / Band)
Role Justification: Fantastic STAB combo, access to Knock Off and U-Turn, and a high attack stat makes this an ideal scarfer.


Special Wall
:swsh/zapdos::swsh/Tapu fini:
DNA Donors: Zapdos / Tapu Fini
Fusion Name: Zapdo Fini
New Types:

Base Stats: 80 / 82 / 100 / 110 / 110 / 93 [BST: 575] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +1 Spe)
New Ability: Charged Mist = (Static + Misty Surge)
Ability Description: Combined effects
Notable Moves:
Knock Off
Volt Switch, Moonblast, Draining Kiss, Heat Wave, Scald
Trick, Calm Mind, Roost, Thunder Wave, Defog
Intended Role: Defensive pivot, possible Scarf user?
Role Justification: Great typing, solid utility, pivoting and setup allows this to run a wide variety of sets that all focus on using it’s defensive and offensive prowess
 
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Defensive
:swsh/camerupt::swsh/clefable:
Untitled 05-03-2023 07-14-04.png
Clefable 2, Electric Boogaloo
DNA Donors: Camerupt / Clefable
Fusion Name: Cleferupt
New Types:

Base Stats: 92 / 85 / 71 / 100 / 92 / 50 [BST: 490] (+10 HP / +0 Atk / +0 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Pitiful = (Solid Rock + Cute Charm)
Ability Description: Contact moves do 3/4 damage against this Pokémon
Notable Moves:
Knock Off
Lava Plume, Moonblast, Fire Blast, Thunderbolt, Earth Power, Thunder, Stored Power
Calm Mind, Thunder Wave, Will-o-Wisp, Stealth Rock, Teleport, Soft-Boiled, Cosmic Power
Intended Role: Clef 2, Defensive Pivot, Hazard Setter, Calm Mind Sweeper (Mostly for mega)
Role Justification: Clefable with an even better type, more utility, an effective half fluffy, just a lot of nice stuff. Beats sal, beats sol, yeah remember when they were what we were concerned about? Beats Deli, just beats a lot of stuff in general, good glue to have on the team.


:swsh/camerupt-mega::swsh/clefable:
Untitled 05-03-2023 07-14-04.png
Clefable’s Reckoning
DNA Donors: Camerupt / Clefable
Fusion Name: Cleferupt-Mega
New Types:

Base Stats: 92 / 105 / 101 / 140 / 122 / 30 [BST: 590] (+10 HP / +20 Atk / +30 Def / +40 SpA / +40 SpD / +-20 Spe)
New Ability: Sheer Force = (Solid Rock + Cute Charm)
Ability Description: Sheer Force Baybeeee
Notable Moves:
Knock Off

Flamethrower, Moonblast, Fire Blast, Thunderbolt, Earth Power, Thunder, Stored Power
Calm Mind, Thunder Wave, Will-o-Wisp, Stealth Rock, Teleport, Soft-Boiled, Cosmic Power
Intended Role: Defensive Pivot, Hazard Setter, Calm Mind Sweeper
Role Justification: The first two roles are mostly there on a technicality, as the mega does outclass the base form at those if you don’t already have a mega on your team, but the real reason to use this guy is calm mind. CM Clef is a huge threat, now with 140 spatk, better bulk, Fire stab, boosted by sheer force, and reliable recovery, this guy isn’t messing around and despite being slow, hits like a literal tank and has the meat and bones behind it to setup properly. Still vulnerable to status, and probably Floatzera’s wave crash.


:swsh/numel::swsh/cleffa:
Untitled 05-03-2023 07-14-04.png
Cute lil baby that’s immediately being banned to NFE
DNA Donors: Numel / Cleffa
Fusion Name: Clumel
New Types:

Base Stats: 60 / 42 / 45 / 59 / 50 / 25 [BST: 281] (+5 HP / +0 Atk / +11 Def / +4 SpA / +0 SpD / +0 Spe)
New Ability: Cosmic Simplicity = (Simple + Magic Guard)
Ability Description: Combined Effects of Both Abilities
Notable Moves:
Knock Off
Fire Blast, Lava Plume, Moonblast, Earth Power, Stored Power
Calm Mind, Teleport, Soft Boiled, Stealth Rocks, Thunder Wave, Will-o-Wisp
Intended Role: aw whose the cute little guy (he set up 4 stats in 1 turn and blew up little cup)
Role Justification:


Speed Control
:swsh/crawdaunt::swsh/abomasnow:
Untitled 05-03-2023 07-14-04.png
Winter’s heart lies in the Northern Star.
DNA Donors: Crawdaunt / Abomasnow
Fusion Name: Abomadaunt
New Types:

Base Stats: 85 / 110 / 80 / 95 / 70 / 60 [BST: 500] (+9 HP / +4 Atk / +0 Def / +4 SpA / +0 SpD / +3 Spe)
New Ability: North Star = (Adaptability + Soundproof)
Ability Description: Combine
Notable Moves:
Aqua Jet, Crabhammer, Ice Shard, Ice Spinner, Wood Hammer, Earthquake, Knock Off
Hydro Pump, Ice Beam, Freeze-Dry, Giga Drain
Synthesis, Swords Dance, Dragon Dance
Intended Role: Adaptability Breaker, Prio Spammer, Speed Control
Role Justification: Hits the two guys SE, can setup and press prio, or run band, either way he hits good and does good thing

:swsh/crawdaunt::swsh/abomasnow-mega:
Untitled 05-03-2023 07-14-04.png
Season Greason’s
DNA Donors: Crawdaunt / Abomasnow
Fusion Name: Abomadaunt-Mega
New Types:

Base Stats: 85 / 150 / 110 / 135 / 90 / 30 [BST: 600] (+9 HP / +44 Atk / +30 Def / +44 SpA / +20 SpD / +-27 Spe)
New Ability: Snow Warning
Ability Description: setting snow

Notable Moves:
Aqua Jet, Crabhammer, Ice Shard, Ice Spinner, Wood Hammer, Earthquake, Knock Off
Hydro Pump, Blizzard, Freeze-Dry, Giga Drain
Aurora Veil, Leech Seed, Swords Dance
Intended Role: Bulky Breaker, Hail Setter
Role Justification: Chonky guy, great bulk with snow so this even doubles as a defensive option, hits like a truck still, kinda just a weird cool side-upgrade from the base


:swsh/corphish::swsh/snover:
Untitled 05-03-2023 07-14-04.png
Lil bebe
DNA Donors: Corphish / Snover
Fusion Name: Snorphish
New Types:

Base Stats: 55 / 75 / 60 / 60 / 50 / 39 [BST: 339] (+4 HP / +4 Atk / +3 Def / +4 SpA / +3 SpD / +2 Spe)
New Ability: Lush Slush = (Adaptability + Snow Warning)
Ability Description: Combined effect of both the abilities.
 
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Speed Control:

:swsh/boltund::swsh/solgaleo:
thanks to APaidActor for the sub ;)
DNA Donors: Boltund / Solgaleo
Fusion Name: Boltaleo
New Types:

Base Stats: 105 / 115 / 85 / 105 / 75 / 110 [BST: 595] (+2 HP / +2 Atk / +2 Def / +4 SpA / +1 SpD / +1 Spe)
New Ability: Metallic Jaw = (Strong Jaw + Full Metal Body)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Wild Charge, Sunsteel Strike, Knock Off, insert biting moves here
Volt Switch
Bulk Up
Role Justification: Pretty fast Choice Scarf mon that can be a pretty decent breaker thanks to STAB Strong Jaw-boosted Psychic Fangs and can act as a revenge killer for weakened Pokemon, also allowing itself to pivot out thanks to Volt Switch. BU is a niche, but worse option than Scarf in case if you want to boost your Attack. Some Pokemon like Iron Dirge can definitely threaten it though.

Special/Mixed Wall is coming soon.
 
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:swsh/jellicent::swsh/scream tail:
POV: You're being rapidly chased by a large orb [Special Wall]
DNA Donors: Jellicent / Scream Tail
Fusion Name: Jelly Tail
New Types:

Base Stats: 117 / 63 / 85 / 75 / 117 / 85 [BST: 542] (+10 HP / +1 Atk / +1 Def / +0 SpA / +7 SpD / +0 Spe)
New Ability: Cambrian = (Water Absorb + Protosynthesis)
Ability Description: If hit by a water move or holding booster energy, highest stat is boosted by 1.3x (1.5x if speed). Water immunity
Notable Moves:

Scald
Recover, Strength Sap, Will-O-Wisp, Encore, Wish, Trick, Thunder Wave
Intended Role: Special Wall
Role Justification: It’s typing allows it to tank draco meteors and rogue close combats, and it’s high special defense lets it tank things like deliraidon and stargrowth
 

ItzaDelta

formerly I-Deepblue-I
:bw/eelektross: :sv/scream-tail:
DNA Donors: Eelektross / Scream Tail
Fusion Name: Eelek Tail
New Types:

Base Stats: 100 / 100 / 89 / 85 / 107 / 80 [BST: 561] (+0 HP / +10 Atk / +0 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Protoflight = (Levitate + Protosynthesis)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Play Rough, Knock Off, U-Turn, Wild Charge
Volt Switch, Ice Beam (?)
Wish, Stealth Rock, Thunder Wave, Coil (?), Encore (?)
Intended Role: Specially biased wall
Role Justification: With its typing, answers many of the most relevant special attackers in the tier.
 
:swsh/Inteleon::swsh/talonflame:
(Speed Control) no country for old mons
DNA Donors: Inteleon, Talonflame
Fusion Name: Steam Sniper
New Types:

Base Stats: 74/83/68/119/67/123
New Ability: Vapor Bullet = (Torrent + Gale Wings)
Ability Description: At more than 1/3 HP, this Pokemon’s Water- moves have +1 priority.
Notable Moves:
Sucker Punch, Brave Bird, Flare Blitz, Liquidation, Ice Shard, U-Turn
Surf, Hydro Pump, Ice Beam, Flamethrower, Air Slash, Hurricane, Dark Pulse, Shadow Ball
Taunt, Defog, Roost
Intended Role: Offensive Pivot, Revenge Killer, Offensive Utility
Role Justification: A revenge killer, using both its high speed potential bolstered by a scarf and its Priority Surf. It would probably run dual stab with U-Turn and either Roost or Defog.
 
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Dusk Mage Necrozma

formerly XenonHero126
:swsh/florges::swsh/mr mime:
Monotypes are cool. Draining Kiss is cool. (Special Wall)
DNA Donors: Florges / Mr. Mime
Fusion Name: Mr. Flor
New Types:

Base Stats: 79 / 55 / 66 / 106 / 137 / 82 [BST: 525] (+20 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: idk = (Flower Veil + Technician)
Ability Description: Effect of both abilities
Notable Moves:
nah
Draining Kiss, Moonblast, Energy Ball, Giga Drain, Thunderbolt, Shadow Ball, Mystical Fire, Chilling Water???
Synthesis, Thunder Wave, Toxic, Clam Mind, Nasty Plot, Trick, Wish
Intended Role: Special Wall
Role Justification: Clicks Dkiss. Has some decent coverage and nice utility. Mono-fairy checks a lot of stuff.
 
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:swsh/sliggoo-hisui::swsh/clefairy:
FENFE lookin good
DNA Donors: Sliggoo-Hisui / Clefairy
Fusion Name: Sligfairy-Hisui
New Types:

Base Stats: 70 / 60 / 69 / 80 / 90 / 37 [BST: 406] (+6 HP / +0 Atk / +4 Def / +9 SpA / +1 SpD / +0 Spe)
New Ability: Slime Guard = (Gooey + Friend Guard)
Ability Description: Receives 3/4 damage from contact moves.
Notable Moves:
Knock Off
Moonblast, Flamethrower, Ice Beam
Soft-Boiled, Wish, Stealth Rock, Toxic
Intended Role: Special Wall
Role Justification: Eviolite user with an amazing defensive type and many utility options. Beware of earthquakes
:swsh/goomy::swsh/cleffa:
DNA Donors: Goomy / Cleffa
Fusion Name: Gooffa
New Types:

Base Stats: 50 / 40 / 40 / 50 / 65 / 30 [BST: 275] (+3 HP / +3 Atk / +9 Def / +0 SpA / +0 SpD / +3 Spe)
New Ability: Slime Guard = (Gooey + Friend Guard)
Ability Description: Receives 3/4 damage from contact moves.

:swsh/zoroark-hisui::swsh/wailord:
huge ahh speed control
DNA Donors: Zoroark-Hisui / Wailord
Fusion Name: Zorolord-Hisui
New Types:

Base Stats: 113 / 95 / 52 / 115 / 52 / 93 [BST: 520] (+1 HP / +0 Atk / +0 Def / +8 SpA / +0 SpD / +8 Spe)
New Ability: Impulsive Lie = (Illusion + Pressure)
Ability Description: Illusion effects. After being hit by direct damage, removes 1 PP from that move and starts Pressure effects.
Notable Moves:
U-Turn
Water Spout, Hyper Voice, Hydro Pump, Flamethrower, Ice Beam
Trick
Intended Role: Scarf User, Special Wallbreaker, Special Sweeper
Role Justification: I wanted to add a normal type since we are lacking those. It has pivoting, trick to block defensive mons and water spout.
:swsh/zorua-hisui::swsh/wailmer:
DNA Donors: Zorua-Hisui / Wailmer
Fusion Name: Zorumer-Hisui
New Types:

Base Stats: 90 / 65 / 40 / 80 / 40 / 65 [BST: 380] (+8 HP / +0 Atk / +3 Def / +3 SpA / +3 SpD / +0 Spe)
New Ability: Impulsive Lie = (Illusion + Pressure)
Ability Description: Illusion effects. After being hit by direct damage, removes 1 PP from that move and starts Pressure effects.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Gonna do a sub review. I'm saving time commenting on the average subs. Only hitting up things that have some flaws (broken or bad) or are really good and warrant praise.

:Florges::bellibolt: This is fine, if a bit beefy for what I'd like. Remember that SpD Mega Garpyuku serves as a good SpD wall with 81/114 Bulk and recovery (with no Leftovers)

:Heracross::lokix: My only thing is that the best speed based set up sweepers resist First Impression, some even x4 (so Tinted Lens barely helps). With it also being weak to Flying it feels more like food for fodder than a reliable revenge killer to our sweepers rn.

:Scizor::Lycanroc: Funny Priority sweeper. Smacks around alot of strong mons while not necessarily hitting everything iirc. Funny points for probably living a +1 Oblivion Wing. Garpyuku stocks up. Mega might be nuts.

:Brute-Bonnet::Bronzong: My fav defensive sub so far. Nothing crazy here, another solid defensive Steel is well needed, particularly one that isn't weak to neither Ground nor Electric, the most common coverage moves to hit them with. Utility like Spore is very useful as well.

:Darmanitan-Galar::Ludicolo: This mon is dumb as hell what part of "Modest Toed is the speed ceiling don't we understand".

:Wigglytuff::Clefable: You can't ignore abilities. If you don't want Cute Charm effects don't use Cute Charm.

:Landorus-Therian:::sliggoo-hisui: I think this works better with dedicated physical leaning. 110 Offenses on a mon that most likely will not be boosting them is pretty blegh if it's not hitting anything for SE damage.

:Tapu-Fini::Tentacruel: This would be cool with at least 90 SpA. And a Water that isn't forced out by Star is neato.

:Glimmora::Genesect: Not sure I like this because Yveltox can use it as set up bait, it loses the 1v1 with Speed Booster Energy Tornado and honestly seems like it's best sets revolve around being a Hyper Offense asset as either a lead or a sweeper itself. It sounds like a tall order but being able to revenge at least two of the three best set up mons should be a bare minimum.

:Chien-Pao::Ferrothorn: How did you get Solid Rock outta this? Otherwise it's pretty cool, unique take on a SpD mon, even if it could use just a lil more HP tbh.

:Sylveon::Dragonite: As I mentioned in passing before, this mon is def more of a revenge killer than a wall, as Pixilate Extreme Speed with boosting and a real Attack stat is simply too good to pass up. Nothing is wrong with that btw, but I feel like you should be aware on how to market this thing.

:Squawkabilly::Annihilape: On the flipside this isn't speed control at all. It's outsped by most offensive Pokemon in the tier rn, would never run Scarf over Flame Orb, and really is just a big wallbreaker. So this doesn't fit the prompts of this slate and will probably be vetoed. Also, that's A LOT of cluttered listed moves, when in reality u are only running like 5 of those moves ever.

I mentioned this to someone already, but First Impression isn't particularly good priority in this Metagame. At the very least, I suggest adding Bug / Steel instead of Bug / Ground, at that point you matchup alot better versus most of the top tiers.

Jolly Band creeps Modest Toedeleki, instant stinker. This should def require Choice Scarf if it wants to creep all available offensive mons. 74 speed is much more preferable. Otherwise it's a pretty useful Pokémon ngl.

:Swampert::Venusaur: I suggest changing this to quite literally any other typing combo, otherwise it's just worse Stargrowth.

:Tapu-Fini::Tinkaton: I liked this alot better when this was Gardevoir x Tinkaton. Otherwise, pretty solid defensive Fairy.

:Klawf::Zapdos-Galar: Insanely great Scarfer imo. Probably one of the best mons for this particular role subbed imo.

:Genesect::Passimian: What's stopping this from being a Shift Gear sweeper instead of being the speed control to stop them.

This feels more like an offensive mon than a wall, but tbh that's kinda what all our walls are. Also, doesn't get Moonblast.

Ain't stats auto generated? Also, Steam Sniper isn't gonna fly as a name.

I feel like the special wall shouldn't be losing to the big special breakers. Being Dragon does that.

Idk if you know but the subs being made aren't just random. The slate has pretty specific parameters that the subs at least imo don't really fit. I suggest revamping some if these ideas.

:Tinkaton::Ferrothorn: INSANE utility compression. Mon can do almost anything you would want as a support mon it's crazy.

:Zoroark-Hisui::Wailord: Crazy ass Scarfer ngl. I don't think we are struggling with Water resists so Water Spout spam ain't dumb here.



Nice stuff. As I said, if I skipped your shit it's fine, just kinda unnoteworthy (TO ME).
 
Speed Control

:swsh/regigigas::swsh/golisopod:
DNA Donors: Regigigas / Golisopod
Fusion Name: Regisopod
New Types:

Base Stats: 100 / 150 / 125 / 70 / 100 / 70 [BST: 615] (+8 HP / +8 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Slow Exit = (Slow Start + Emergency Exit)
Ability Description: This pokemon switches itself out at the end of 5 turns.
Notable Moves:
First Impression, Leech Life, Double Edge, Body Slam, Knock Off, Sucker Punch, Earthquake, Fire Punch,
Spikes, Swords Dance, Taunt,
Intended Role: Speed Control, Spikes, Wall Breaker
Role Justification: A stat stick with a nasty First Impression, good power and coverage all around, and just enough support movepool to do something. Somewhat limited by reliance on HDB, and the fact that it can't do Bulk Up / Leech Life very well thanks to its ability. Also the typing.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Special Wall

:swsh/florges::swsh/bellibolt:
DNA Donors: Florges / Bellibolt
Fusion Name: Florgibolt
New Types:

Base Stats: 95 / 64 / 80 / 110 / 120 / 60 [BST: 529] (+2 HP / +0 Atk / +1 Def / +3 SpA / +2 SpD / +0 Spe)
New Ability: Electrosymbiosis = (Symbiosis + Electromorphosis)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Thunderbolt, Dishcharge, Parabolic Charge, Volt Switch, Moonblast, Draining Kiss, Giga Drain
Slack Off, Defog, Calm Mind,
Intended Role: Special Wall, Hazard Removal, Defensive Pivot
Role Justification: It has a really good type, Defog, and good utility STABs, so it should be a pretty solid mon. Electromorphosis should help it deal with offensive pokemon very well.


Speed Control

:swsh/regigigas::swsh/golisopod:
DNA Donors: Regigigas / Golisopod
Fusion Name: Regisopod
New Types:

Base Stats: 100 / 150 / 125 / 70 / 100 / 70 [BST: 615] (+8 HP / +8 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Slow Exit = (Slow Start + Emergency Exit)
Ability Description: This pokemon switches itself out at the end of 5 turns.
Notable Moves:
First Impression, Leech Life, Double Edge, Body Slam, Knock Off, Sucker Punch, Earthquake, Fire Punch,
Spikes, Swords Dance, Taunt,
Intended Role: Speed Control, Spikes, Wall Breaker
Role Justification: A stat stick with a nasty First Impression, good power and coverage all around, and just enough support movepool to do something. Somewhat limited by reliance on HDB, and the fact that it can't do Bulk Up / Leech Life very well thanks to its ability. Also the typing.
Someone already made the first sub
 
Speed Control

:swsh/golurk::swsh/chien-pao:
DNA Donors: Golurk / Chien-Pao
Fusion Name: Urk-Pao
New Types:

Base Stats: 104 / 122 / 80 / 72 / 72 / 95 [BST: 545] (+20 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Freeze Over = (Klutz + Sword of Ruin)
Ability Description: The held items of active Pokemon without this ability have no effect.
Notable Moves:
Earthquake, Ice Shard, Ice Spinner, Poltergeist, Close Combat, Sucker Punch
Recover, Swords Dance, Haze, Stealth Rock, Taunt
Intended Role: Speed Control, Setup, Hazards
Role Justification: Urk-Pao brings a lot to the table, with a near unresisted STAB combo, strong coverage with Stone Edge (covers for any future water/bug subs) and Poltergeist (high power no drawbacks move that hits a lot for neutral), and a good priority moves with STAB Ice Shard and Sucker Punch. Additionally, it gets some great status moves like Swords Dance for setup, Haze and Taunt to give it control over the battle, given a respectable 95 speed, and Stealth Rock, because hazards are always nice, and all the more it has access to Recover, which if it wants, can grant it some real longevity. It's stats are nothing to be underwhelmed by either, with 122/95 offenses which work for it's primary role of, well, speed control, and the good (enough) 104/80/72 defenses. This has all gone without mentioning it's ability of course, Freeze Over, as being able to disable the opponents items is GREAT, as it puts many at a disadvantage if not just completely invalidating some, with the ability most notably disabling choice items, leftovers/sludge, and rocky helmet.


Special Wall

:swsh/bronzong::swsh/vaporeon:
DNA Donors: Bronzong / Vaporeon
Fusion Name: Bronzeon
New Types:

Base Stats: 110 / 77 / 90 / 95 / 110 / 49 [BST: 531] (+12 HP / +0 Atk / +2 Def / +1 SpA / +5 SpD / +0 Spe)
New Ability: Earth Eater = (Levitate + Water Absorb)
Notable Moves:
Flash Cannon, Surf, Hydro Pump, Ice Beam, Grass Knot
Stealth Rock, Calm Mind, Wish, Rest
Intended Role: Special Wall, Mixed Wall, Defensive Pivot, Hazards
Role Justification: I'm scared of what I've created. A steel/water with Earth Eater is pretty good to begin with, but add on 110/90/110 defenses, and it suddenly becomes fantastic. Furthermore it can further boost its bulk, along with its power, via Calm Mind, making it able to take even more hits while dishing out those powered up in return. Overall, this fills the goal of meaning to be a special wall, while also sporting plenty of resistances to the Special-oriented threats running the meta, notably dragons like Deli and Dramp. That said, it doesn't have the most reliable recovery, with it's best being things like Wish and Rest.
 
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Speed Control (Fast Rock/Ground)
:swsh/claydol::swsh/archeops:
DNA Donors: Claydol / Archeops
Fusion Name: Archedol
New Types:

Base Stats: 70 / 120 / 85 / 91 / 94 / 92 [BST: 552] (+3 HP / +15 Atk / +0 Def / +0 SpA / +2 SpD / +0 Spe)
New Ability: Fight or Flight = (Levitate + Defeatist)
Ability Description: Levitate, but only above 50% HP

Notable Moves:
Earthquake, Head Smash, U-turn, Knock Off, Explosion, Rapid Spin
Defog, Stealth Rock, Switcheroo, Taunt, Trick

Intended Role: Choice Scarf user (primarily), Stealth Rock suicide lead (more niche)
Role Justification:
Pretty new to the metagame, but I'll explain my thought process. STAB Head Smash and Earthquake can handle both +1 Yveltox and +1 Iron Mimic. Since Rock/Ground is so good offensively, it also defeats many of the other fast mons that plague the meta. U-turn is pretty much essential for pivoting. The last slot has a lot of variety, including:

1) Knock Off to remove items from switch-ins
2) Switcheroo or Trick to give an incoming wall your Scarf (at the cost of your speed control)
3) Stealth Rock to set up hazards on a switch
4) Rapid Spin to remove hazards on a switch
5) Defog if you're afraid of Ghosts Spinblocking your hazard removal
6) Explosion for a big move that catches people off guard and provides momentum (although it's barely stronger than STAB Head Smash)
7) Taunt to mess with an incoming wall

It also has a suicide lead set with Focus Sash, Stealth Rocks + Taunt, and either Head Smash or Explosion for the actual suicide part. Then it can run stuff like Knock Off or Toxic to cripple opponents, before allowing a teammate to take the spotlight. Overall, it's kind of like a very budget Landorus-T in its roles.

PS: I know the ability is pretty bad, especially with Head Smash recoil and whatnot, but it's the best I can do with Defeatist. In a pinch, it could help Archedol switch in safely, although I don't know what it will do after that.
 

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