Pet Mod Fusion Evolution Rarely Used | Closure

earl

(EVIOLITE COMPATIBLE)
is a Community Contributor
winners:

YANGARDE


97 / 101 / 109 / 98 / 75 / 95
Speed Break - While this Pokemon is active, Speed is lowered when boosted and vice versa (contrary on all active pokemon, just for speed).

ARCALIE


87 / 109 / 75 / 104 / 75 / 110
Creepy - Prankster effects. Whenever using a Status move, it lowers opponent's Attack.

VENOQUEEN


90 / 97 / 73 / 92 / 80 / 83
Toxic Look - Effects of Tinted Lens + Poison Point.
 
Here's some of my thoughts on the winners

Yangarde: pretty cool bug with a pretty cool design and an ability that honestly holds it back from being too OP like most zyggydyggy fusions would be thanks to no DDance.

Arcalie: Creepy sounds annoying for physical attackers but I don't think it's super busted overall. Just kind of annoying.

Venoqueen: She can dance, she can jive, she's having the time of her life! OOOOOOOOOOOOOOH! See that girl, watch that scene, digging the venoqueen.
 

Ema Skye

Work!
Yangarde: dual STAB+tarrows+Curse sounds fun. Joltemons has me really wanting to explore Core Enforcer but I don't know how practical that will be.

Arcalie will probably be okay. Probably a NP mon first off or a lot of weird Prankster pivot stuff.

I have been wanting Tinted Lens for a while and so I'm so here for Venoqueen. Tinted Lens Ground-type seems really good.
 

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
:swsh/dhelmise::swsh/primarina:
ghost/fairy jack-of-all-trades
DNA Donors: Dhelmise / Primarina
Fusion Name: Dhelarina
New Types:

Base Stats: 75 / 110 / 90 / 110 / 105 / 50 [BST: 540] (+0 HP / +8 Atk / +3 Def / +4 SpA / +2 SpD / +0 Spe)
New Ability: Waterbender = (Steelworker + Torrent)
Ability Description: This Pokemon's Water moves have 1.5x power.
Notable Moves:
Poltergeist, Play Rough, Rapid Spin, Knock Off, Flip Turn, Earthquake, Liquidation
Shadow Ball, Moonblast, Scald, Draining Kiss
Synthesis, Swords Dance, Calm Mind
Intended Role: Defensive Pivot, Hazard Control (Rapid Spin), Special Wallbreaker, Physical Wallbreaker
Role Justification: has tons of sets at its disposal - defensive with spin and flip turn, offensive with cm and draining kiss or sd and a wide physical movepool. however it is very slow and is a bit lacking in bulk and longevity


:swsh/nidoking::swsh/mr-mime:
poison/psychic special wallbreaker with infinite coverage
DNA Donors: Nidoking / Mr. Mime
Fusion Name: Mr. King
New Types:

Base Stats: 73 / 73 / 73 / 97 / 97 / 107 [BST: 520] (+13 HP / +0 Atk / +2 Def / +5 SpA / +0 SpD / +20 Spe)
New Ability: Neuroforce = (Rivalry + Filter)
Ability Description: This Pokemon's attacks that are super effective against the target do 1.25x damage.
Notable Moves:
Sludge Bomb, Psychic, Psyshock, Earth Power, Fire Blast, Focus Blast, Thunderbolt, Ice Beam
Nasty Plot, Stealth Rock
Intended Role: Special Wallbreaker, Hazard Setter (Stealth Rock)
Role Justification: pretty fast special wallbreaker with the movepool to hit almost all of the mons in the meta se (besides stuff like audiyem). held back by fairly low power if youre not hitting supereffectively as well as a mediocre offensive typing


:swsh/escavalier: :swsh/empoleon:
bug/steel defiant hazard setter
DNA Donors: Escavalier / Empoleon
Fusion Name: Empovalier
New Types:

Base Stats: 80 / 110 / 110 / 85 / 110 / 45 [BST: 540] (+3 HP / +0 Atk / +14 Def / +0 SpA / +7 SpD / +5 Spe)
New Ability: Belligerent = (Defiant + Shell Armor)
Ability Description: Effects of both abilities.
Notable Moves:
Megahorn, Iron Head, Close Combat, Earthquake, Knock Off
Stealth Rock, Swords Dance
Intended Role: Hazard Setter (Stealth Rock), Physical Wallbreaker, Mixed Wall
Role Justification: great typing, wide physical movepool, and defiant make this a great glue for balance and bulky offense. suffers from pretty abysmal speed and lack of recovery


:swsh/appletun::swsh/passimian:
grass/fighting defensive pivot
DNA Donors: Appletun / Passimian
Fusion Name: Applepass
New Types:

Base Stats: 105 / 105 / 105 / 70 / 70 / 55 [BST: 510] (+0 HP / +3 Atk / +20 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Truculent = (Gluttony + Defiant)
Ability Description: This Pokemon's Attack is raised by 2 for each of its stats that is lowered by a foe. When this Pokemon has 1/2 or less of its maximum HP, its Attack is raised by 2.
Notable Moves:
Body Press, Knock Off, Earthquake, Seed Bomb, U-Turn
Recover, Leech Seed, Iron Defense, Bulk Up
Intended Role: Physical Wall, Defensive Pivot
Role Justification: fat defensive grass thats actually resistant to ground (unlike zarapex and venuroar) and water (unlike venuroar) and isnt cringe swampflora. ability is strange but allows it to dish out some damage sometimes.


:swsh/xurkitree::swsh/raticate:
electric/normal mixed wallbreaker
DNA Donors: Xurkitree / Raticate
Fusion Name: Xurkirat
New Types:

Base Stats: 71 / 103 / 73 / 113 / 73 / 97 [BST: 530] (+2 HP / +18 Atk / +8 Def / +2 SpA / +3 SpD / +7 Spe)
New Ability: Ultra Impulse = (Beast Boost + Guts)
Ability Description: If this Pokemon is statused, its highest stat is 1.5x; ignores burn halving physical damage.
Notable Moves:
Facade, Crunch, U-Turn, Stomping Tantrum, Power Whip, Wild Charge
Thunderbolt, Ice Beam, Volt Switch, Energy Ball
Taunt, Swords Dance, Calm Mind
Intended Role: Mixed Wallbreaker, Offensive Pivot
Role Justification: very fast with its ability and max speed, able to dish out a lot of damage with boltbeam + facade, as well as pivoting out with volt switch or uturn. does have a lot of trouble vs stuff like metagon and hatterune


:swsh/cherrim::swsh/salamence:
grass/flying special wallbreaker + physical wallbreaker in mega (resub)
DNA Donors: Cherrim / Salamence
Fusion Name: Cherimence
New Types:

Base Stats: 85 / 100 / 75 / 100 / 80 / 100 [BST: 540] (+3 HP / +3 Atk / +0 Def / +2 SpA / +1 SpD / +8 Spe)
New Ability: Obliterate = (Flower Gift + Intimidate)
Ability Description: On switch-in, this Pokemon lowers the Attack and Sp. Def of adjacent opponents by 1 stage.
Notable Moves:
Giga Drain, Hurricane, Fire Blast, Hydro Pump
Roost
Intended Role: Special Wallbreaker
Role Justification: at first glance it has a pretty bad typing forcing it to use boots. however its ability saves it by technically giving it a def/spa boost, making it quite powerful with its hurricanes.

:swsh/cherrim::ss/salamence-mega:
DNA Donors: Cherrim / Salamence-Mega
Fusion Name: Cherimence-Mega
New Types:

Base Stats: 85 / 110 / 125 / 110 / 90 / 120 [BST: 640]
New Ability: Aerilate
Notable Moves:
Double-Edge, Earthquake, Facade, Stone Edge, Fire Fang
Fire Blast
Dragon Dance, Swords Dance, Roost
Intended Role: Physical Wallbreaker
Role Justification: aerilate double edge goes hard especially with its speed. however, that grass type is only giving it more weaknesses and its pretty strapped for coverage (wants stone edge to hit raibat or fire coverage to hit masq).
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
:swsh/toucannon::swsh/eelektross:
DNA Donors: Toucannon / Eelektross
Fusion Name: Eelcannon
New Types:

Base Stats: 90 / 120 / 80 / 90 / 80 / 70 [BST: 530] (+8 HP / +3 Atk / +3 Def / +0 SpA / +3 SpD / +15 Spe)
New Ability: Hover Skill = (Skill Link + Levitate)
Ability Description: Immune to Ground and multi hit moves.
Notable Moves:
Wild Charge, Drain Punch, U-Turn,
Thunderbolt, Boomburst, Volt Switch, Giga Drain
Coil, Toxic, Roost
Intended Role: Special Wallbreaker, Physical Set Up Sweeper
Role Justification: Eelcannon shoots beams a d loud noises and breaks down hella walls.


:swsh/machamp::swsh/magnezone:
DNA Donors: Machamp / Magnezone
Fusion Name: Magnechamp
New Types:

Base Stats: 80 / 107 / 107 / 100 / 87 / 60 [BST: 541] (+0 HP / +7 Atk / +10 Def / +3 SpA / +0 SpD / +3 Spe)
New Ability: Sturdy Guard = (No Guard + Sturdy)
Ability Description: Both Effects Combined
Notable Moves:
Close Combat, Heavy Slam, Body Press, Bullet Punch, Earthquake
Focus Blast, Vacuum Wave, Flash Cannon, Fire Blast, Thunder
Toxic
Intended Role: Special Wallbreaker, (Physical Wallbreaker?)
Role Justification:




I fused some Regis with some Legendaries, lets see what happens.

:swsh/regirock::swsh/latios:
DNA Donors: Regirock / Latios
Fusion Name: Latiorock
New Types:

Base Stats: 80 / 95 / 140 / 100 / 105 / 80 [BST: 600] (+0 HP / +0 Atk / +0 Def / +10 SpA / +0 SpD / +0 Spe)
New Ability: Stone Henge = (Levitate + Clear Body)
Ability Description: Immune to moves that can OHKO it, when it has Full HP.
Notable Moves:
Stone Edge, Body Press
Psychic, Psyshock, Meteor Beam, Focus Blast, Surf, Thunderbolt, Mystical Fire, Earth Power, Ice Beam, Stored Power
Roost, Thunder Wave, Stealth Rock, Toxic, Calm Mind, Rock Polish, Iron Defense
Intended Role: Special Wallbreaker, Defensive Pivot
Role Justification: Latiorock comes in as a Meteor Beam abuser, utilizing its formidable bulk and wide coverage to set up and attempt its hand at a sweep.


:swsh/regice::swsh/hoopa:
DNA Donors: Regice / Hoopa
Fusion Name: Hoopaice
New Types:

Base Stats: 80 / 80 / 80 / 125 / 165 / 70 [BST: 600] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +10 Spe)
New Ability: Magical Body = (Magician + Ice Body)
Ability Description: Ice Body Effects + Heals user for 1/16th of their Max HP if it lacks an item.
Notable Moves:

Shadow Ball, Ice Beam, Focus Blast, Thunderbolt
Nasty Plot, Rock Polish, Taunt, Will O Wisp
Intended Role: Special Wallbreaker
Role Justification: Hoopaice is a strong special wallbreaker that utilizes Nasty Plot to augment its already good special attack to bust open threats.
 
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Ema Skye

Work!
:swsh/lanturn::swsh/coalossal:
DNA Donors: Lanturn / Coalossal
Fusion Name: Coalant
New Types:

Base Stats: 117 / 69 / 89 / 98 / 83 / 68 [BST: 524] (+0 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +20 Spe)
New Ability: Steam Absorb = (Water Absorb + Steam Engine)
Ability Description: Immune to Water and Fire. Restores 25% HP when hit by either type.
Notable Moves:
Rapid Spin
Volt Switch, Flamethrower, Ice Beam, Meteor Beam, Thunderbolt, Earth Power
Spikes, Stealth Rock, Thunder Wave, Will-o-Wisp
Intended Role: Defensive pivot, spinner, hazards, special breaker (Meteor Beam)
Role Justification: This typing is really cool and it gets so much in terms of support options. Pretty fat but limited in recovery to just its ability (and its Rocks weak). Requires slotting EP to hit Togetops. Might be too slow for Meteor Beam.


:swsh/mudsdale::swsh/toucannon:
DNA Donors: Mudsdale / Toucannon
Fusion Name: Mudscannon
New Types:

Base Stats: 90 / 122 / 87 / 65 / 80 / 47 [BST: 491] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Own Skill = (Own Tempo + Skill Link)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Earthquake, Brave Bird, Rock Blast, U-Turn, Knock Off, Close Combat

Roost, Defog, Stealth Rock, Defog, Swords Dance
Intended Role: defensive pivot, offensive pivot, Swords Dance, hazard/Defog
Role Justification: We all know this typing is really good. Movepool is very deep where it needs, and it could probably fill a lot of roles for its teams. Biggest problems are Masq, Metagon and Eeltoad as they require running CC. Speed is also going to force it to recover lots, but maybe it has a place on TR?


:swsh/cradily::swsh/kingdra:
DNA Donors: Cradily / Kingdra
Fusion Name: Kingdily
New Types:

Base Stats: 80 / 90 / 100 / 90 / 105 / 65 [BST: 530] (+0 HP / +2 Atk / +4 Def / +2 SpA / +4 SpD / +1 Spe)
New Ability: Lockdown = (Suction Cups + Damp)
Ability Description: While this Pokemon is active, moves, abilities and items that cause or affect Pokemon switching out fail.
Notable Moves:
Earthquake, Liquidation, Stone Edge
Meteor Beam, Hydro Pump, Earth Power, Ice Beam
Dragon Dance/Swords Dance, Stealth Rock, Recover
Intended Role: pivot punishing, mixed wall, physical/special breaker, SR setter
Role Justification: Typing is dubious for both offensive and defensive roles, but it has the movepool to make a variety of options work. Meteor Beam seems pretty good, and maybe a SD/DD set. Deny the Regen!


resubs!

:swsh/mr.-mime::swsh/mr.-mime-galar:
DNA Donors: Mr. Mime / Mr. Mime-Galar
Fusion Name: Mr. Mime-Prime
New Types:

Base Stats: 50 / 55 / 65 / 105 / 120 / 105 [BST: 500] (+5 HP / +0 Atk / +0 Def / +10 SpA / +15 SpD / +10 Spe)
New Ability: Techniproof = (Technician + Soundproof)
Ability Description: Effects of Technician. Immune to Sound moves and moves under 60 BP.
Notable Moves:
… Rapid Spin
… Ice Beam/Freeze-Dry/Icy Wind, Thunderbolt, Dazzling Gleam, Mystical Fire, Focus Blast
… Encore, Nasty Plot, Teleport, Switcheroo, Thunder Wave
Intended Role: special breaker, spinblocker, speed control
Role Justification: With an ability that makes it immune to most priority (sans Sucker/ESpeed/Fimp, two of which it resists), Mr. Prime is a strong revenge killer with Choice Scarf. Set up sets are likely also threatening for the same reason, and it can make use of its strong movepool to cover what it needs. It can also be a makeshift spinblocker due to its immunity to Rapid Spin and a funky Togetops pivot due to it blocking Flip Turn.


:swsh/araquanid::swsh/dracozolt:
DNA Donors: Araquanid / Dracozolt
Fusion Name: Araquazolt
New Types:

Base Stats: 99 / 85 / 91 / 85 / 101 / 58 [BST: 519] (+20 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +0 Spe)
New Ability: Electric Bubbles = (Water Bubble + Volt Absorb)
Ability Description: Combined effects
Notable Moves:
… Bolt Beak, Liquidation, Lunge, Earthquake, Low Kick
… Scald, Thunderbolt, Ice Beam
… Sticky Web, Thunder Wave, Magic Coat
Intended Role: physical breaker, sticky web
Role Justification: With Water Bubble, this Pokemon has one weakness (Rock), which lets it take decent advantage of its bulk. Liquidation still hits hard and Bolt Beak provides rare physical Electric STAB. Liquidation covers the Grounds wanting to come in on Bolt Beak. Bolt Beak and Sticky Web sound fun together or you could try to paralyze stuff with TWave into Bolt Beak. Needs EQ for Togetops and Toxicargo. Special sets lack the immediate power of Bolt Beak but Ice Beam helps for Serpeblim (2HKOs) and considering you're immune to Glare and Wisp, you do pretty well in the matchup.


:swsh/magneton::swsh/golbat:
DNA Donors: Magneton / Golbat
Fusion Name: Golneton
New Types:

Base Stats: 75 / 70 / 85 / 105 / 75 / 88 [BST: 498] (+13 HP / +0 Atk / +3 Def / +13 SpA / +3 SpD / +8 Spe)
New Ability: Demagnetize = (Magnet Pull + Infiltrator)
Ability Description: This Pokemon ignores the Screens, Subs and Steel-type when attacking
Notable Moves:
U-Turn
Thunderbolt, Sludge Wave/Bomb, Volt Switch, Giga Drain, Heat Wave
Teleport, Thunder Wave, Toxic, Defog, Haze, Nasty Plot, Roost
Intended Role: special breaker, mixed wall, defensive pivot
Role Justification: Walls Masq's STABs and KOs it with Thunderbolt or just Toxics it. Also Toxics Metagon. Does struggle with Grounds.
 
:swsh/scizor::swsh/simisage:
DNA Donors: Scizor / Simisage
Fusion Name: Scisage
New Types:

Base Stats: 75 / 115 / 85 / 80 / 75 / 103 [BST: 533] (+3 HP / +1 Atk / +4 Def / +4 SpA / +4 SpD / +20 Spe)
New Ability: Controlled Growth = (Technician + Overgrow)
Ability Description: Has the effect of both abilities.
Notable Moves:
: Bullet Punch, Bullet Seed, U-Turn, Dual Wingbeat, Knock Off, Superpower, Seed Bomb, Iron Head
: Leaf Storm
: Swords Dance, Defog Spiky Shield, Roost
Intended Role: Physical Sweeper, Hazard Removal(Defog)
Role Justification: Look I'm bored, the mod is low on grass types kinda, and I wanted to make an offensive steel type for some reason. All in all it could have been worse. Alright so aside from having two lackluster STAB types, and only two real options for its grass STAB, I think it can still work. Technician allows it to have boosted priority, boosted wingbeat, and boosted bullet seed. Weirdly enough I do think it gives it an odd sort of niche as a sub/sash breaker due to its boosted multi-hit moves.
JavaScript:
scisage: {
    num: 75000###,
    types:["Steel", "Grass"],
    species: "Scisage",
    id: "scisage",
    baseStats: {hp: 75, atk: 115, def: 85, spa: 80, spd: 75, spe: 103}
    abilities: {0: "Controlled Growth"},
    weightkg: 74.25,
    fusion: ["Scizor", "Simisage"],
},
:swsh/chimecho::swsh/vileplume:
DNA Donors: Chimecho / Vileplume
Fusion Name: Vilecho
New Types:

Base Stats: 75 / 65 / 100 / 105 / 100 / 60 [BST: 505] (+0 HP / +0 Atk / +18 Def / +3 SpA / +10 SpD / +3 Spe)
New Ability: Floating Spores = (Effect Spore + Levitate)
Ability Description: Has the effect of both abilities.
Notable Moves:
: Psyshock, Sludge Bomb, Sludge Wave, Moonblast, Stored Power
: Calm Mind, Defog, Recover, Heal Bell, Aromatherapy, Toxic, Leech Seed, Strength Sap, Sleep Powder, Healing Wish
Intended Role: Mixed Wall, Set Up Sweeper, Hazard Removal(Defog)
Role Justification: Alright so this is an idea. For starters it makes great use of Calm Mind thanks to its decent overall bulk. Likewise it has a fair amount of utility that can either aid in it setting up or out last the enemy. Of course it's not going to be zooming on by anything but it doesn't really need to be. Also yes you can do the gimick of stored power + calm mind = dead everything but I wouldn't recommend it.
JavaScript:
vilecho: {
    num: 75000###,
    types:["Psychic", "Poison"],
    species: "Vilecho",
    id: "vilecho",
    baseStats: {hp: 75, atk: 65, def: 100, spa: 105, spd: 100, spe: 60}
    abilities: {0: "Floating Spores"},
    weightkg: 9.8,
    fusion: ["Chimecho", "Vileplume"],
},
:swsh/zamazenta::swsh/snorunt:
DNA Donors: Zamazenta / Snorunt
Fusion Name: Snomazenta
New Types:

Base Stats: 75 / 100 / 85 / 65 / 85 / 110 [BST: 520] (+4 HP / +10 Atk / +3 Def / +0 SpA / +3 SpD / +16 Spe)
New Ability: Inner Shield = (Dauntless Shield + Inner Focus)
Ability Description: Has the effect of both abilities.
Notable Moves:
: Icicle Crash, Ice Shard, Close Combat, Iron Head, Play Rough, Psychic Fangs, Crunch
: Spikes, Switcheroo
Intended Role: Physical Sweeper, Hazard Setter (Spikes)
Role Justification: Okay so right off the bat I think Ice/Fighting is a pretty strong offensive type especially in the current sea of both ground and dark types. It's main schtick is to slap a band on it and have it hit for as hard as it can. I know 100/110 offenses may seem underwhelming to some people but I feel as though its access to strong STABs plus its strong offensive typing make up for it.
JavaScript:
snozenta: {
    num: 75000###,
    types:["Fighting", "Ice"],
    species: "Snomazenta",
    id: "snomazenta",
    baseStats: {hp: 75, atk: 100, def: 85, spa: 65, spd: 85, spe: 110}
    abilities: {0: "Inner Shield"},
    weightkg: 113.4,
    fusion: ["Zamazenta", "Snorunt"],
},
:swsh/lunatone::swsh/electrode:
DNA Donors: Lunatone / Electrode
Fusion Name: Lunatrode
New Types:

Base Stats: 85 / 55 / 70 / 90 / 85 / 120 [BST: 505] (+10 HP / +3 Atk / +3 Def / +3 SpA / +3 SpD / +10 Spe)
New Ability: Floating Math = (Levitate + Aftermath)
Ability Description: Has the effect of both abilities.
Notable Moves:
: Power Gem, Volt Switch, Thunderbolt, Moonblast, Ice Beam, Earth Power
: Nasty Plot, Stealth Rock
Intended Role: Set Up Sweeper, Special Sweeper, Offensive Pivot, Hazard Setter(Stealth Rock)
Role Justification: Yes I know there is a fast special rock type but this one is different because uhh it's faster and it can float. The floating is actually a big distinction as it gains a highly coveted ground immunity thus removing its quad weakness. Likewise it also gets the coveted boltbeam which is pretty nice. Overall you can't really go wrong with half moon over here.
JavaScript:
lunatrode: {
    num: 75000###,
    types:["Rock", "Electric"],
    species: "Lunatrode",
    id: "lunatrode",
    baseStats: {hp: 85, atk: 55, def: 70, spa: 90, spd: 85, spe: 120}
    abilities: {0: "Floating Math"},
    weightkg: 117.3,
    fusion: ["Lunatone", "Electrode"],
},
:swsh/mismagius::swsh/slurpuff:
DNA Donors: Mismagius / Slurpuff
Fusion Name: Mismagipuff
New Types:

Base Stats: 75 / 70 / 75 / 110 / 90 / 105 [BST: 525] (+4 HP / +0 Atk / +2 Def / +15 SpA / +0 SpD / +17 Spe)
New Ability: Puff Veil = (Levitate + Sweet Veil)
Ability Description: Has the effect of both abilities.
Notable Moves:
: Shadow Ball, Dazzling Gleam, Surf, Flamethrower, Thunderbolt, Power Gem
: Nasty Plot, Sticky Web, Memento
Intended Role: Special Sweeper, Set Up Sweeper, Hazard Setter(Sticky Web)
Role Justification: Look if I'm being honest I'm just gonna make things that I think are neat. I thought a ghost/fairy special sweeper could be interesting. It's access to sticky web is nice I guess but to be real with you this is just stronger mismagius with some added fey charm.
JavaScript:
mismagipuff: {
    num: 75000###, 
    types:["Ghost", "Fairy"],
    species: "Mismagipuff", 
    id: "mismagipuff", 
    baseStats: {hp: 75, atk: 70, def: 75, spa: 110, spd: 90, spe: 105} 
    abilities: {0: "Puff Veil"}, 
    weightkg: 4.7, 
    fusion: ["Mismagius", "Slurpuff"],
},
 
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:swsh/persian::swsh/persian-alola:
DNA Donors: Persian / Persian-Alola
Fusion Name: Persian-Prime
New Types:

Base Stats: 65 / 85 / 60 / 90 / 65 / 115 [BST: 480] (+0 HP / +20 Atk / +0 Def / +20 SpA / +0 SpD / +0 Spe)
New Ability: = (Technician + Technician)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Aerial Ace, Bite, Covet, Fake Out, Feint Attack, Knock Off, U-turn, Play Rough, Throat Chop
Swift, Icy Wind, Snarl, Shock Wave, Water Pulse, Burning Jealousy, Dark Pulse, Power Gem, Thunderbolt
Taunt, Nasty Plot
Intended Role: Special sweeper, pivot
Role Justification:
 
References, am I right?
:bw/typhlosion::bw/samurott:
DNA Donors: Typhlosion / Samurott
Fusion Name: Typhlurott
New Types:

Base Stats: 87 / 108 / 83 / 108 / 83 / 100 [BST: 569] (+1 HP / +16 Atk / +2 Def / +0 SpA / +6 SpD / +15 Spe)
New Ability: Hydrothermal Extract = (Flash Fire + Torrent)
Ability Description: Immune to water moves, getting hit by a water move boosts the effect of fire moves
Notable Moves:
Flare Blitz, Liquidation, Aqua Jet, Thunder Punch, Knock Off
Fire Blast, Hydro Pump, Scald, Ice Beam, Extrasensory
Swords Dance
Intended Role: Physical Wallbreaker, Special Wallbreaker, Mixed Wallbreaker, Setup Sweeper
Role Justification: I swear to fuck that this wasn't just for legends, it just happened to work out that way, and now you'll see why. Aside from STABS, you see Typhlosion with a physical option for coverage in Thunder Punch, and Samurott with a special option in Ice Beam. Typhlosion also has a special coverage option in Extrasensory (allowing for a full special set to hit everything effectively), while Samurott has a physical coverage option in Knock Off. Through these coverage moves, these mons end up covering each other very well. Also, we have a lot of water mons, and while this is another one, it at least has an answer to water moves.

“Pokemon recycling in Fusion Evolution isn’t real, it can’t hurt you”
:bw/toxicroak::bw/claydol:
DNA Donors: Toxicroak / Claydol
Fusion Name: Croadol
New Types:

Base Stats: 71 / 98 / 85 / 98 / 92 / 90 [BST: 534] (+0 HP / +10 Atk / +0 Def / +20 SpA / +0 SpD / +10 Spe)
New Ability: Foot Rest = (Dry Skin + Levitate)
Ability Description: Immune to ground moves. When this Pokémon would get hit by a ground move, it instead heals 1/16 max HP
Notable Moves:
Gunk Shot, Zen Headbutt, Close Combat, Rapid Spin
Sludge Bomb, Psychic, Earth Power
Swords Dance, Nasty Plot, Stealth Rock
Intended Role: Physical Wallbreaker, Special Wallbreaker, Setup Sweeper, Hazard Setter (Stealth Rock), Hazard Control
Role Justification: Wow, combined components of two submissions literally right next to each other on the dex, but hear me out for a second. First off, the current Claydol fusion isn't a psychic mon, and we sure as hell could use some of those. Also, unlike Toxicargo this has to worry about hitting steel mons (which luckily both mons here provide a physical and special option). Aside from STABs, Toxicroak provides physical and special setup moves while Claydol provides hazards in Stealth Rock and hazard control in Rapid Spin. The ability is just mildly bettter Levitate, so enjoy that.

The first rime ranger black has to be relevant again but hates that stupid fucking mime so here this is (DO NOT VOTE)
:bw/shiftry::bw/haxorus:
DNA Donors: Shiftry / Haxorus
Fusion Name: Haxoshift
New Types:

Base Stats: 88 / 123 / 75 / 75 / 75 / 88 [BST: 524] (+5 HP / +0 Atk / +0 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Preemptive Strike = (Chlorophyll + Mold Breaker)
Ability Description: Effects of Mold Breaker + Speed is doubled for a turn when this pokemon would make an attack that would otherwise have the effect of Mold Breaker
Notable Moves:
Leaf Blade, Dragon Claw, Brick Break, Knock Off

Dragon Dance, Defog
Intended Role: Physical Wallbreaker, Setup Sweeper, Hazard Control
Role Justification: The moveset is pretty straightforward so I’ll spend most of this section elaborating on the ability so we can figure out whether it’s balanced. To reiterate, when Mold Breaker would activate on a move this Pokémon makes, such as Leaf Blade against Sap Sipper, Haxoshift’s speed is doubled before it uses the move and reverts back to normal when the move ends. I think that’s funny, let’s see if it’s doable.

I’m not great at making bugs
:bw/galvantula::bw/lucario:
DNA Donors: Galvantula / Lucario
Fusion Name: Galvario
New Types:

Base Stats: 75 / 93 / 75 / 106 / 75 / 106 [BST: 530] (+5 HP / +0 Atk / +10 Def / +0 SpA / +10 SpD / +7 Spe)
New Ability: Hyperfixation = (Compound Eyes + Inner Focus)
Ability Description: Combined effect of both the abilities.
Notable Moves:

Focus Blast, Vacuum Wave, Thunder, Volt Switch, Energy Ball
Nasty Plot, Sticky Web
Intended Role: Special Wallbreaker, Setup Sweeper, Offensive Pivot, Hazard Setter (Sticky Web)
Role Justification: For the most part, this plays like a Galvantula with a fighting stab. You wanna use Energy Ball from the bug to hit ground mons more consistently as well. Lucario also brings the bonus of Nasty Plot for sweeping, so I hope we can have fun with that.
 
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:swsh/haxorus::swsh/floatzel:
mold breaker water
DNA Donors: Haxorus / Floatzel
Fusion Name: Haxel
New Types:

Base Stats: 80 / 130 / 75 / 75 / 60 / 106 [BST: 526] (+0 HP / +4 Atk / +3 Def / +3 SpA / +0 SpD / +0 Spe)
New Ability: Fever Breaker = (Mold Breaker + Water Veil)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Aqua Jet, Close Combat, Dragon Claw, First Impression, Liquidation, Ice Punch, Outrage
...
Swords Dance
Intended Role: Setup Sweeper, Physical Wallbreaker, Choice Scarf
Role Justification: Pretty simple SD sweeper. Blows through many of its would-be checks thanks to Mold Breaker, and gets the coverage for nearly anything that it still can't hit with its STABs. Zero bulk makes it fairly difficult to find setup opportunities, and it's prone to being revenge-killed by mons like Lycansian. Still, 130 base attack is nothing to scoff at, and it'll certainly be an impactful force on the tier.

:swsh/primeape::swsh/chandelure:
special ghost/fighting is pretty cool tbh
DNA Donors: Primeape / Chandelure
Fusion Name: Chandelape
New Types:

Base Stats: 70 / 80 / 80 / 110 / 80 / 94 [BST: 514] (+8 HP / +0 Atk / +5 Def / +8 SpA / +0 SpD / +7 Spe)
New Ability: Incendiary = (Defiant + Flash Fire)
Ability Description: Flash Fire but also with Defiant triggers.
Notable Moves:
U-Turn
Fire Blast, Focus Blast, Overheat, Shadow Ball
Calm Mind, Will-O-Wisp
Intended Role: Special Wallbreaker, Offensive Pivot, Setup Sweeper
Role Justification: Ghost/Fighting is an amazing offensive typing, but what if it was on a specially offensive mon? That's Chandelape. Chandelape is a great offensive pivot with tons of useful tools, reasonable bulk and speed, and 110 special attack. Combine all this with U-Turn, and specs sets become absolutely amazing for wallbreaking. Still of course struggles with weak and/or unreliable STABs, and it misses out on the key 95-105 speed tiers, so you might want to run scarf, but with its typing and movepool it should easily find a niche.

:swsh/skarmory::swsh/cinderace:
DNA Donors: Skarmory / Cinderace
Fusion Name: Skarmorace
New Types:

Base Stats: 75 / 105 / 110 / 52 / 75 / 114 [BST: 531] (+3 HP / +7 Atk / +3 Def / +0 SpA / +3 SpD / +20 Spe)
New Ability: Steady Flame = (Sturdy + Blaze)
Ability Description:
Notable Moves:



Intended Role:
Role Justification: WIP

:swsh/ribombee::swsh/lampent:
walled by Fires, of all things
DNA Donors: Ribombee / Lampent
Fusion Name: Lambee
New Types:

Base Stats: 65 / 52 / 65 / 100 / 75 / 103 [BST: 460] (+5 HP / +5 Atk / +5 Def / +5 SpA / +10 SpD / +14 Spe)
New Ability: Flash Fire = (Honey Gather + Flash Fire)
Ability Description:
Notable Moves:

Bug Buzz, Flamethrower, Psychic
Memento, Quiver Dance, Sticky Web
Intended Role: Setup Sweeper (Quiver Dance), HO Enabler
Role Justification: QD mon with an interesting typing for the role. Dual STABs are reasonable, and Psychic lets it hit Toxicargo, but it's walled by every other defensive Fire (spdef Torra in particular), and also can't break Aromarel. Reasonable speed and Memento also allow it to work well on HO as a webs setter.

:swsh/magnezone::swsh/sableye:
most obvious ability fusion ever
DNA Donors: Magnezone / Sableye
Fusion Name: Magneye
New Types:

Base Stats: 75 / 72 / 104 / 110 / 80 / 55 [BST: 496] (+15 HP / +0 Atk / +9 Def / +13 SpA / +3 SpD / +0 Spe)
New Ability: Master Plan = (Analytic + Stall)
Ability Description: Effects of both.
Notable Moves:

Dark Pulse, Dazzling Gleam, Flash Cannon, Thunderbolt, Volt Switch
Nasty Plot, Trick, Recover
Intended Role: Special Wallbreaker, Offensive Pivot
Role Justification: Always moves last; always gets the power boost. Simple as that. Massively powerful offensive mon with the obvious drawback of always moving last. Good STABs and reasonable coverage mean specs goes very hard, and it has enough bulk to do its job well. Still struggles to come in on all but the most passive mons, but the sheer power it brings to the table is worth it.
 
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