Pet Mod Fusion Evolution Rarely Used | Slate 6 - Submission | Open for Submissions!

:bw/skuntank::bw/absol:
DNA Donors: Skuntank / Absol
Fusion Name: Skuntsol
New Types:

Base Stats: 85 / 111 / 80 / 84 / 70 / 80 [BST: 510] (+1 HP / +0 Atk / +17 Def / +11 SpA / +10 SpD / +1 Spe)
New Ability: Reap and Sow = (Aftermath + Justified)
Ability Description: Effects of both abilities.
Notable Moves:
Knock off, Sucker Punch, Poison Jab, Close Combat, Play Rough
Sword Dance
Intended Role: Physical Wallbreaker
Role Justification: Skuntsol is a decent wallbreaker, which can remedy its middling speed and with good STAB priority in Sucker Punch off a 111 attack with Knock Off, Poison Jab, and decent coverage, which permits it to hit almost everything Super-effectively. Some more offensive variants with Choice Band could find also a niche.
Its ability permits it to switch into Knock Off without major losses and a boost in attack, and while Claydamar and other major threats in the meta right now such as Torra-T and Togetops, can OHKO it at full health, or if weakend in the case of the latter two, Skuntsol could respond (or precede) with its STABs which easily 2HKO or OHKO them (without counting boosts).
This mon is also a check to both Serpeblim and Vishitomb, which can barely reiterate with an Effective move.
DNA Donors: Skuntank / Absol-Mega.
:bw/skuntank:
356_1.gif

Fusion Name: Skuntsol-Mega
New Types:

Base Stats: 85 / 131 / 80 / 124 / 70 / 120 [BST: 610] (+1 HP / +0 Atk / +17 Def / +11 SpA / +10 SpD / +1 Spe)
New Ability: Magic Bounce
JavaScript:
skuntsol: {
    num: 75000###,
    types:["Poison", "Dark"],
    species: "Skuntsol",
    id: "skuntsol",
    baseStats: {hp: 85, atk: 111, def: 80, spa: 84, spd: 70, spe: 80}
    abilities: {0: "Reap and Sow"},
    weightkg: 42.5,
    fusion: ["Skuntank", "Absol"],
},
 
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:swsh/glaceon::swsh/lanturn:
Icy you!
DNA Donors: Glaceon / Lanturn
Fusion Name: Lanteon
New Types:

Base Stats: 110 / 59 / 89 / 108 / 90 / 66 [BST: 522] (+15 HP / +0 Atk / +5 Def / +5 SpA / +5 SpD / +0 Spe)
New Ability: Glacier Absorb = (Ice Body + Water Absorb)
Ability Description: Ice Body and Water Absorb combined.
Notable Moves:
… Nope
… Freeze-Dry, Thunderbolt, Ice Beam, Mirror Coat, Hydro Pump, Scald, Volt Switch, Stored Power, Hidden Power Grass, Signal Beam
… Yawn, Wish, Amnesia, Heal Bell, Toxic, Roar, Substitute, Confuse Ray, Thunder Wave
Intended Role: Water-Deterring Cleric / Tank
Role Justification: BoltBeam STAB is very potent, held back by lack of access to Special Attack boost outside of Choice Specs and awkward defensive typing. It can also play as a cleric that can deter opposing Water-type Pokémon with it's Glacier Absorb ability to absorb any non-Mold-Breaker Water moves, and disrupt with Thunder Wave, Yawn, Toxic or Confuse Ray. Such cleric gain the ability to run Heal Bell, Wish or both to help out allies.
JavaScript:
lanteon: {
    num: 75000###,
    types:["Electric", "Ice"],
    species: "Lanteon",
    id: "lanteon",
    baseStats: {hp: 110, atk: 59, def: 89, spa: 118, spd: 90, spe: 66}
    abilities: {0: "Glacier Absorb"},
    weightkg: 24.2,
    fusion: ["Glaceon", "Lanturn"],
},

:swsh/volbeat::swsh/rampardos:
Rampage incoming!
DNA Donors/ Parents: Volbeat / Rampardos
Offspring Name: Volbardos
New Types:

Base Stats: 81 / 119 / 87 / 56 / 87 / 71 [BST: 501] (+0 HP / +0 Atk / +20 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability: Invader = (Swarm + Sheer Force)
Ability Description: Combine effect of Swarm and Sheer Force.
Notable/Relevant/Useful Moves:
… Zen Headbutt, Play Rough, Ice Punch, Thunder Punch, Lunge, Head Smash, Earthquake, Rock Slide, Stone Edge, Iron Tail, Iron Head, Fire Punch, Stomping Tantrum, Crunch, U-Turn, Dragon Tail
… Nope
… Confuse Ray, Toxic, Thunder Wave, Trick, Rock Polish, Swords Dance, Stealth Rock, Whirlwind
Intended Role: Set-Up Sweeper / Wallbreaker, Disruption, Stealth Rock Setter
Role Justification: 119 Attack + Sheer Force makes it powerful by RU standards, but held back by mediocre bulk and mediocre 71 Speed. Weakness to Water is problematic with Swampflora, Vishitomb and Togetops threatening it, the latter also wielding Steel-type STAB. U-Turn can be used to get out of predicted unfavorable match-ups.
JavaScript:
volbardos: {
    num: 75000###, 
    types:["Bug", "Rock"],
    species: "Volbardos", 
    id: "volbardos", 
    baseStats: {hp: 81, atk: 129, def: 72, spa: 56, spd: 72, spe: 91} 
    abilities: {0: "Swarm Force"}, 
    weightkg: 60.1, 
    fusion: ["Volbeat", "Rampardos"],
},
 
:swsh/malamar::swsh/starmie:
DNA Donors: Malamar / Starmie
Fusion Name: Marmie
New Types:

Base Stats: 83 / 95 / 86 / 95 / 86 / 95 [BST: 540] (+10 HP / +12 Atk / +0 Def / +11 SpA / +6 SpD / +1 Spe)
New Ability: Ambush = (Contrary + Analytic)
Ability Description: This Pokemon's attacks have 1.3x power if it is the first to move in a turn.
Notable Moves:
Flip Turn, Knock Off…
Hydro Pump, Psychic, Thunderbolt, Ice Beam, Flamethrower…
Switcheroo…
Intended Role: Choice Scarf, Choice Specs
Role Justification: As long as Marmie moves first, it deals a lot of damage. This allows it to utilise a Choice Scarf set for maximum chance of moving first, or a Choice Specs one for more damage. It can handily defeat Torrandus, Toxicargo, and Claylamar. But it is beaten by Swampflora, Swalurchin, and Serpeblim. Switcheroo allows it to Choice lock other Pokemon. Flip Turn or Teleport allows it to pivot out of tight spots. Knock Off can be used to remove the opponent's items.
And this is probably not viable, but I thought it was worth mentioning that Agility makes it able to sweep, while Rapid Spin gives less Speed than it but clears hazards. Choice items are definitely still preferred though.
I think Marmie plays differently enough from Claylamar to be considered. It's definitely a pretty strong wallbreaker for an undeveloped meta like this one, but its STAB combo isn't the best and there will definitely be more ways to wall it in the future.
JavaScript:
marmie: {
    num: 75000###,
    types:["Psychic", "Water"],
    species: "Marmie",
    id: "marmie",
    baseStats: {hp: 83, atk: 95, def: 86, spa: 95, spd: 86, spe: 95}
    abilities: {0: "Ambush"},
    weightkg: 63.5,
    fusion: ["Malamar", "Starmie"],
},

:swsh/magnezone::swsh/sableye:
DNA Donors: Magnezone / Sableye
Fusion Name: Magneye
New Types:

Base Stats: 69 / 72 / 95 / 110 / 95 / 55 [BST: 496] (+9 HP / +0 Atk / +0 Def / +13 SpA / +18 SpD / +0 Spe)
New Ability: Scan = (Analytic + Stall)
Ability Description: Effects of both abilities.
Notable Moves:
Shadow Ball, Flash Cannon, Thunderbolt, Volt Switch…
Nasty Plot, Recover, Trick…
Intended Role: Special Wallbreaker, Choice Specs
Role Justification: Combining Stall's moving last and Analytic's boost, Scan allows Magneye much firepower in exchange for almost always going last. It can set up with Nasty Plot and regain health through Recover or get immediate strength from Choice Specs. This set can run Volt Switch for pivoting or Trick for Choice locking other Pokemon.
Scan also comes with a Stakeout-ish element to it. Switching is considered a move by the opponent, so the boost will trigger as switches have priority and go first. This means that the Pokemon switching in will take more damage as well.
Right now there's not a whole lot that Magneye can beat thanks to its bad offensive STAB combo and overall bad coverage, but I'm sure its power will be valued later.
JavaScript:
magneye: {
    num: 75000###,
    types:["Steel", "Ghost"],
    species: "Magneye",
    id: "magneye",
    baseStats: {hp: 69, atk: 72, def: 95, spa: 110, spd: 95, spe: 55}
    abilities: {0: "Scan"},
    weightkg: 95.5,
    fusion: ["Magnezone", "Sableye"],
},
 
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:swsh/pangoro::swsh/boltund:
DNA Donors: Pangoro / Boltund
Fusion Name: Boltgoro
New Types:

Base Stats: 82 / 108 / 85 / 79 / 65 / 89 [BST: 508] (+0 HP / +1 Atk / +16 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Jaw Breaker = (Mold Breaker + Strong Jaw)
Ability Description: Both effects combined.
Notable Moves:
… Psychic Fangs, Knock Off, Gunk Shot, Close Combat, Crunch, Thunder Fang

… Taunt, Parting Shot, Swords Dance, Thunder Wave?
Intended Role: Stallbreaker, Choice Band, Offensive Pivot? (Parting Shot)
Role Justification:
JavaScript:
boltgoro: {
    num: 75000###,
    types:["Dark", "Electric"],
    species: "Boltgoro",
    id: "boltgoro",
    baseStats: {hp: 82, atk: 108, def: 85, spa: 79, spd: 65, spe: 89}
    abilities: {0: "Jaw Breaker"},
    weightkg: 85,
    fusion: ["Pangoro", "Boltund"],
},
:swsh/meganium::swsh/gigalith:
DNA Donors: Meganium / Gigalith
Fusion Name: Megalith
New Types:

Base Stats: 82 / 108 / 115 / 91 / 90 / 52 [BST: 538] (+0 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +0 Spe)
New Ability: Sand Petals = (Sand Stream + Leaf Guard)
Ability Description: Sand Stream Effects + Leaf Guard, but it activates under sandstorm instead.
Notable Moves:
… Petal Blizzard, Rock Slide, Stone Edge, Earthquake

… Leech Seed, Toxic, Stealth Rock
Intended Role: Mixed Wall, Hazard Setter (Stealth Rock)
Role Justification:
JavaScript:
megalith: {
    num: 75000###,
    types:["Grass", "Rock"],
    species: "Megalith",
    id: "megalith",
    baseStats: {hp: 82, atk: 108, def: 115, spa: 91, spd: 90, spe: 52}
    abilities: {0: "Sand Petals"},
    weightkg: 180.25,
    fusion: ["Meganium", "Gigalith"],
},
:swsh/runerigus::swsh/trevenant:
DNA Donors: Runerigus / Trevenant
Fusion Name: Trevgus
New Types:

Base Stats: 76 / 105 / 115 / 57 / 100 / 43 [BST: 496] (+5 HP / +3 Atk / +5 Def / +0 SpA / +7 SpD / +0 Spe)
New Ability: Pillage = (Frisk + Wandering Spirit)
Ability Description: On switch-in, this pokemon swaps abilities with the target.
Notable Moves:
… Earthquake, Body Press?, Poltergeist
… no
… Leech Seed, Will-o-Wisp, Stealth Rock, Toxic Spikes
Intended Role: Physical Wall, Hazard Setter (Stealth Rock, Toxic Spikes)
Role Justification:
JavaScript:
trevgus: {
    num: 75000###,
    types:["Ghost"],
    species: "Trevgus",
    id: "trevgus",
    baseStats: {hp: 76, atk: 105, def: 115, spa: 57, spd: 100, spe: 43}
    abilities: {0: "Pillage"},
    weightkg: 68.8,
    fusion: ["Runerigus", "Trevenant"],
},
 
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earl

"TORTURED ACCOUNT"
is a Pre-Contributor
FEUU Pokemon That Could Drop
(Or FEUU mons I think suck)
Random effortpost time! I thought I would make a list of all FEUU potential drop candidates. This is all my opinion, it does not necessarily reflect the council's opinions. Here they are, in order of when they were added to FEUU:

Tanette

60/50/100/95/80/57 (442 BST)
Growth Veil - Regenerator Effects. Ally Grass-types are immune to status and stat drops.

Now this is a bit of a crazy take, but I think Tanette could be perfectly fine in FERU. This is because of the Thornbro rework, which allowed it to fill the niche of Tanette while also compressing rocks and functioning as a potential wincon with Calm Mind. Basically, Tanette has fallen off hard and is a dedicated stallmon to me now. It's by no means bad in FEUU, but it is one of those defensive mons that would be perfectly balanced in lower tiers too (like one of its parents, Tangela). It's the biggest Torranadus/Swalurchin bait ever too.

Dusking


80/85/125/90/125/40 (545 BST)
Overseeing Monarch - Regenerator + Frisk

Dusking is maybe FEUU's oldest shitmon, being virtually useless in the mod from day 1. While it has been significantly buffed over its lifetime (and been the center of some great drama), the King of PP remains a poor pick in the metagame. Which is a shame, because Dusking has a very expansive movepool and a lot of potential, if only it didn't compete with a better version of it (Slowton) and was in a less powerful metagame. So let's drop it to FERU to see what kind of cool stuff this fat Gengar is truly capable of!

Pigapult

89/116/65/95/65/118 (548 BST)
Inthickinator - This Pokemon's moves ignore Screens, Substitute, and ability-based resistances.

Pigapult is another historically-mediocre FEUU veteran, but unlike Dusking I think it's actually not awful in FEUU post-buffs and this is a very tentative drop idea. It is very frail, and this metagame is already pretty hostile to Fire-types, so I don't think it would be unmanageable. However, it is still pretty strong+fast and its Dragon Dance set can clean incredibly well even in FEUU. If we were to drop this singlet pig I think we would have to shave down that attack a bit.

Silvino
(
)

115/80/90/95/90/75 (545 BST)
Mega: 115/80/130/115/130/75 (645 BST)
Null System - This Pokemon can be any type (selected in teambuilder)

Ugh, Silvino. This stretchy-ability teambuilder-clogger came into the mod early and hasn't really ever proved itself as anything beyond a gimmick (outside of that time when I used Silvino-Fire to check Manicuno before the flames were freed). This is quite possibly the most obvious drop candidate, but if it were to be dropped I would like to see it significantly reworked so it would actually need to hold memories and function more like Silvally than Audino. The mega also exists and also sucks.

Tapu Lop

80/80/79/112/109/103 (563 BST)
Magic Surge - Summons Magic Room for 5 turns upon switch-in.

Tapu Lop is another historic shitmon who is finally seeing success now that its mega has been unbanned in FEUU. But the mega is way better than the base, and the base only got worse after its stats were gimped to make the mega manageable (sub 105, oof). It would probably also suck in FERU, but at least it has solid stats for that tier. Magic Room is also sort of cool against scarfers but in nowhere near the archetype-enabler people claim it to be. Fine offensive pivot.

Slurpum

81/115/93/82/77/81 (529 BST)
Therapeutic - Poison Heal effects. When this Pokemon loses its held item, it poisons itself.

So many fairies! Slurpum was one of the first OG Fusion Evolution Pokemon dropped into FEUU, and initially had a pretty solid showing. However, it's been powercrept hard and the mild buff it received during the balance patch didn't do too much for it (well, it was pretty great when it was bugged and had unburden lol). Main issue for it is mediocre bulk, poor Speed, and no Close Combat. All of these factors combined left it outpaced against offense and lacking versus defensive cores. I think it would fit in well with the FERU crowd.

Strikados-Galar

82/132/76/82/76/128 (576 BST)
Chivalry - For each stat lowered by an opponent, this Pokemon gains +2 Attack and +1 Speed.

Strikados had exactly 1 slate to have any sort of relevance in FEUU before Glidol was born, where it then never saw any sort of play ever again. Even after repeated buffs (as you can see in its absolutely insane statline) the old zebra never managed to make an impact. And frankly, as long as Glidol exists, I don't think it ever will. However, in FERU, this thing looks absolutely insane. Its STABs+Brave Bird+Stomping Tantrum cleaves through the entire metagame, and with 132 Attack backed by 128 Speed it will have no issue at all hitting those benchmarks. If this is dropped (as it should be), it will need a lot of stat nerfs. Or maybe we just free Glitoy lol

Snortine

130/80/70/90/130/51 (551 BST)
Status Absorption - This Pokemon is immune to being Burned or Poisoned.

Snortine is an incredibly fat special wall with a remarkably mediocre defensive typing. The Normal-typing really does it no favors here, adding a nasty Fighting-type weakness (which is a very, very popular coverage type). So while it is fat as hell I doubt it will be particularly problematic in FERU, but maybe we wait on this one. The Water-type is pretty well represented at the moment.

Absable

60/110/70/70/75/75 (460 BST)
Dark Humour - Prankster effects. If targeted by a status move, gain +1 Attack.

Absable is the shitty base form of 2 solid mega forms. Therefore, it is a pretty obvious drop to FERU (unlike its brother Sableior, whose base form is still quite good in FEUU). It can act as a Sableye, with the whole priority Will-O-Wisp+Recover combo, or try out the funny +3 Attack Swords Dance thing. If that wasn't removed, I don't remember if the self-targeting "feature" was ever addressed. Anyways EZ drop

Sableior-Mega-Meteor if dropping just megas was possible somehow lol

Frozerade

75/85/77/112/97/110 (556 BST)
Haunted Tech - Technician + Cursed Body

Frozerade is a cool specially offensive Ice-type that was born outclassed by good ol' :monkesmart:. Well, it was originally Ghost/Poison but that sucked ass and the only cool thing about the Pokemon was Frost Breath anyways so it became Ice-type. In FERU this would be a terrifying breaker with Specs Frost Breath, so maybe we could tweak its stats a bit in the situation that it is dropped.

Glasnow

100/130/120/80/100/45 (575 BST)
Yakultian - Chilling Neigh + Snow Warning

Glasnow is a big fat Ice-type stat stick. It is geniunely just Glastrier with Ice Shard and 15 less attack. And Synthesis I guess, but the Snow Warning "buff" killed that fun tech so uh... lmao. It would probably be perfectly fine in FERU. The mega also exists and is slightly more scary, so that drop might need to wait. Either way base is fine drop it

Cofazor

65/90/125/88/95/67 (530 BST)
Teaching Tech - Technician effects. If hitting an opponent with a move boosted by this ability, change their ability to Teaching Tech.

Cofazor is a really, really cool mon stuck in a metagame where its mega exists and its statline just doesn't cut it. However, in FERU, this guy looks like a top-tier defensive pivot with some really cool utility (like a Gastro Acid Bullet Punch). While it would definitely be very, very good in this metagame I think it would be a healthy top-tier. Also, Torranadus exists to keep it in check. Really hype drop.

Talonsyl

86/75/70/110/100/110 (551 BST)
Fairy Gust - Pixilate + Gale Wings

:birdderp: is classic FEUU shitmon. I don't think I've ever actually used this mon before, actually. As far as I can tell its some sort of offensive pivot with a neat bit of situational priority. It is pretty bulky for that Speed+typing, though, so it could actually be too much for FERU. I don't know. Some people say this mon is decent in FEUU now too so idk if it's even a legit drop

Hawlazzle

73/78/67/113/67/131 (529 BST)
Toxic Play - Mold Breaker + Corrosion

Hawlazzle is a hyper-fast Fighting type that landed in FEUU a bit too late for that crazy Speed stat to really make an impact. Outside of that its a paper-defense offensive pivot with solid offensive coverage but middling power (and/or Focus Miss bullshit). It also has a cool Corrosion gimmick going on, but I have rarely seen Toxic sets on it work out. Or any sets, really, the 0 bulk really screws it up. I don't really know why it's so bad in FEUU, but it is. Still looks pretty strong in FERU, though. Poison/Flying Hawlazzle would be so good tho

Vullacham

65/57/75/72/90/70 (429 BST)
Fur Coat - This Pokemon's Defense is doubled.

Vullacham can drop for the same reasons Tanette can. It's a solid but niche wall in FEUU, and it wouldn't be anywhere near broken in FERU.

Glakiss

92/75/97/110/107/90 (571 BST)
Shield Dust - This Pokemon is immune to the secondary effects of opposing attacks.

Glakiss exists for its really cool mega. I have no idea what this base form does, but it definitely doesn't look broken in FERU! Maybe some sort of offensive spiker? Nasty Plot? Specially Defensive?

Lurodactyl

75/125/85/70/85/96 (536 BST)
Devil's Advocate - Unnerve + Contrary

What does this Pokemon do? Unlike Glakiss, this isn't a here-for-the-mega addition, because its mega is also awful and a potential drop. All I can see this doing is something like Roost+3 Attacks with Superpower, which actually sounds cool in a metagame where Luro's statspread is actually pretty solid. Maybe a defog set is also possible? Either way, this is an easy drop, and one I look forward to because Luro was a cool, yet mediocre fusion added just too late to see any play.

Regibee

86/83/110/70/115/62 (526 BST)
Hivemind - Clear Body effects. This Pokemon is immune to Bug-type attacks.

Holy crap! Another Pokemon that only exists for the mega! Either way, Regibee is a standard defensive Steel-type pivot with reliable recovery and Stealth Rock, so it can't possible be bad in FERU. The secondary Poison-type is more of a liability than asset, but it is still a very fat Steel-type. Also, U-Turn immunity! That's worth a lot! Cool drop!

Hypnakart

73/139/107/67/73/107 (566 BST)
Parasomnia - Beast Boost effects. When this Pokemon falls asleep, +1 to its highest stat.

Hypnakart has 139 Attack and 107 Speed. That is an absolutely monstrous offensive statline for FERU. However, Hypnakart has just about nothing else going for it. Possibly the weakest Pokemon every added to FEUU (relative to the meta it was introduced in), with really only Dusking competing for that title, Hypnakart arrived on the scene useless. However, it has a really, really funny sprite so everyone still loves him. So why is he so weak? For starters, all of its good attacks are sub-100 BP, and that typing gives it both a mediocre STAB combo and a plethora of weaknesses. The Sleep part of the ability is also mostly useless as this Pokemon does not have room for Rest. So it essentially functions just like Kartana, just much, much worse. This guy would be perfectly fine in FERU as is.

Avarupt

102/108/127/94/60/34 (525 BST)
Permafrost - This Pokemon receives 3/4 damage from supereffective attacks and heals 1/16 max HP when hit by one.

Avarupt has a top-3 mega, but the base never sees play and look thoroughly mediocre to me. It has a cool typing for walling Electric-types, but Electric-types tend to be specially-biased and Avarapt has no special bulk. Beyond that its a fine bulky rocker, maybe too physically bulky with the ability for the metagame right now. Perhaps a later addition.



Solo - 75/17/18/24/32/45 (202 BST)
School - 75/122/110/122/115/35 (579 BST)
Deus Ex Machina - Schooling effects. When this Pokemon enters solo form, it gains +12 Attack.

Wishirupti is essentially a Swampert with better attacking stats. While that isn't really a bad thing, Wishirupti has been pretty mediocre in FEUU so far and I don't think it would be broken in FERU. An extreme reliance on Leftovers for any recovery really hurts it. But hey, maybe its best set is secretly banded, to take advantage of that ~220 effective attack while in solo form! Either way it just find the current FEUU metagame to be too much for it, so I wouldn't mind entertaining its presence in FERU.

Well, that's all of them. It's 21 Pokemon total, which is a pretty staggering amount of Pokemon to drop, so I will sort them into "droppability" below:
EZ DROP:

SORT OF STRONG:

WAIT AND SEE:

WOULD NEED NERF:

SILVINO:
 
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forgot to sub oops

:ss/gardevoir::ss/sliggoo:
Typing:

Stat Distribution: 78 / 70 / 59 / 124 / 114 / 80 [BST: 525] (+10 HP, +20 SpA, +10 Spe)
Ability: Vengeful Shift = Synchronize + Hydration
Ability Description: When this Pokemon is statused by another Pokemon, it will attempt to transfer its status condition to an opposing Pokemon (à la Psycho Shift) at the end of each turn until it is cured.

Viable Moves:
- Knock Off?
- Draco Meteor, Dragon Pulse, Energy Ball, Focus Blast, Ice Beam, Moonblast, Shadow Ball, Sludge Bomb, Thunderbolt
- Calm Mind, Healing Wish, Teleport

(mega would go here if I had more time, but it’s quickbanned anyways)

Inspired by the Goodra version I made in FEUU with the same ability, Goodevoir is here to shit on status spam by absorbing status and throwing it right back in your opponent’s face, making it a menace for things like Serpeblim to deal with. Outside of that, this plays fairly similar to Gardevoir, though its new typing and coverage makes it far better-suited to this power level, especially with STAB Draco Meteor.
 

AquaticPanic

is a Forum Moderatoris a Community Contributor
Moderator
Submitting is over, here are our vetoes:

:swsh/regice::swsh/skarmory:
Fusion Name: Skarmice
New Types:

Base Stats: 72 / 65 / 120 / 70 / 135 / 60 [BST: 522] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Crystalline = (Clear Body + Sturdy)
Ability Description: Effects of Clear Body. If this Pokemon would be knocked out by an attack that lowers one of its stats, it instead lives with 1 HP. This ability doesn't activate if this Pokemon is at 1HP.
Considering the amount of viable moves out there that deal damage and lower stats, this ability preventing it from being KOd by them is rather dumb.



:swsh/druddigon::swsh/riolu:
Fusion Name: Riodigon
New Types:

Base Stats: 78 / 95 / 65 / 47 / 65 / 74 [BST: 424] (+20 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Prank Force = (Sheer Force + Prankster)
Ability Description: This Pokémon's attacks with modified priority have 1,3x power; nullifies priority modifiers
Phasing with 0 priority is not balanced, as that can quite literally prevent the opponent from even being able to attack.



:swsh/pidgeot::swsh/copperajah:
Fusion Name: Copperajeot
New Types:

Base Stats: 120 / 105 / 90 / 75 / 70 / 65 [BST: 525] (+18 HP / +0 Atk / +18 Def / +0 SpA / +1 SpD / +0 Spe)
New Ability: Big Metal = (Big Pecks + Heavy Metal)
Ability Description: Has the effect of both abilities.
Too bulky for such a great defensive typing.



:swsh/toxapex::swsh/umbreon:
Offspring Name: Umbrex
New Types:

Base Stats: 75 / 70 / 135 / 70 / 140 / 50 [BST: 540] (+3 HP / +6 Atk / +4 Def / +14 SpA / +4 SpD / +0 Spe)
New Ability: Fake Empathy = (Merciless + Synchronize)
Ability Description: Synchronize effects, and this Pokemon's attacks are critical hits if the target is burned, paralyzed, poisoned, or badly poisoned.
Too bulky for the metagame.



:swsh/regice::swsh/alakazam:
Offspring Name: Regicazam
New Types:

Base Stats: 80 / 50 / 80 / 120 / 160 / 85 [BST: 575] (+13 HP / +0 Atk / +8 Def / +3 SpA / +13 SpD / +0 Spe)
New Ability: Mafia Ice = (Ice Body + Magic Guard)
Ability Description: Magic Guard effects + this Pokemon heals 1/16 of its max HP for each instance of indirect damage it would have taken.
This is essentially a better alakazam, and I don't really have to explain why that would be a bit crazy for an RU metagame.



:swsh/accelgor::swsh/araquanid:

Offspring Name: Accelanid
New Types:

Base Stats: 85 / 70 / 70 / 75 / 100 / 105 [BST: 505] (+11 HP / +0 Atk / +4 Def / +0 SpA / +4 SpD / +12 Spe)
New Ability: Hydrated Water = (Hydration + Water Bubble)
Ability Description: Effects of both.
Water Bubble is not balanced here. Combined with that Speed Tier,it's too much of an offensive threat to be allowed in.



:swsh/rayquaza::swsh/beldum:

Offspring Name: Rayqum
New Types:

Base Stats: 75 / 105 / 85 / 95 / 75 / 65 [BST: 500] (+3 HP / +3 Atk / +0 Def / +3 SpA / +0 SpD / +3 Spe)
New Ability: Body Lock = (Air Lock + Clear Body)
Ability Description: While this Pokemon is active, the effects of stat stages are disabled.
Choice Band on this is very hard to switch into even in FEUU, let alone RU. Earthquake/V-Create/DAscent is great coverage and it gets to do that with no drawbacks.




:ss/crustle: :ss/dragalge:

Crustalge
New Types:

Base Stats: 87 / 90 / 107 / 90 / 99 / 55 [BST: 488] (+20 HP / + Atk / +0 Def / +9 SpA / +0 SpD / +11 Spe)
New Ability: Toxic Armor = (Poison Point + Weak Armor)
Ability Description: If this Pokemon is struck by a physical attack, the opponent will be poisoned (NOT badly poisoned).
This ability needs to be changed. Always poisoning the opponent when hit by contact is not a balanced effect.



:swsh/sylveon::swsh/quagsire:

Fusion Name: Quagsylv
New Types:

Base Stats: 95 / 75 / 75 / 87 / 97 / 47 [BST: 476] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: I cant tell what im looking at = (Pixilate + Unaware)
Ability Description: Effects of both abilities.
This is too bulky for an RU Unaware mon. It has almost the exact same bulk as Clefable, but in an RU metagame and with Scald.


:sableye-mega::zygarde:
:diancie-mega::wigglytuff:
:medicham-mega::inteleon:
:mawile-mega::duraludon:
:glalie-mega::keldeo:
:houndoom-mega::gardevoir:
:houndoom::gardevoir-mega:
:sableye-mega::magnezone:
:absol-mega::skuntank:
:latias-mega::chinchou:
:gardevoir-mega::sliggoo:



You have 24 Hours to fix these before voting starts.
 

AquaticPanic

is a Forum Moderatoris a Community Contributor
Moderator
Voting has begun!

The following fusions are still disqualified after the vetoes for being too strong:
:sylveon::quagsire: (As explained above)
:toxapex::umbreon: (As explained above)
:riolu::druddigon: (Strong priority)


As for Megas, Copperajeot's and Rayckle's have been added to the list of quickbans


Voting can now begin! As per usual, voting can be done either through our Discord server or through sending me a DM with your votes. Voting will be open for roughly 48 Hours.
 

AquaticPanic

is a Forum Moderatoris a Community Contributor
Moderator
AZEKROW
:ss/azelf::ss/murkrow:

75 / 105 / 65 / 105 / 65 / 104
Lighthearted - Effects of Levitate and Prankster.



TRAPEINO
:ss/trapinch::ss/deino:

50 / 100 / 50 / 45 / 50 / 25
Tiger Pit - Arena Trap effects + This Pokemon's attacks have 0.8x Accuracy against airbone targets.



GOODEVOIR
:ss/gardevoir::ss/sliggoo:

78 / 70 / 59 / 124 / 114 / 80
Vengeful Shift - When this Pokemon is statused by another Pokemon, it will attempt to transfer its status condition to an opposing Pokemon at the end of each turn until it is cured.


MEGA GOODEVOIR
:gardevoir-mega::sliggoo:

78 / 90 / 59 / 164 / 134 / 100
Pixilate



RHYBITE
:ss/rhydon::ss/gabite:

105 / 110 / 95 / 50 / 65 / 61
Tough Skin - Pokemon making contact with this Pokemon lose 1/8 of their max HP. This Pokemon's contact moves have 1.2x power.



DURAMAW
:ss/duraludon::ss/mawile:

70 / 90 / 115 / 90 / 55 / 75
Hydraulic Press - Effects of Sheer Force and Light Metal.


MEGA DURAMAW
:duraludon::mawile-mega:

70 / 110 / 155 / 90 / 95 / 75
Huge Power



ORICOLYPH-SENSU
:ss/oricorio-sensu::ss/sigilyph:

80 / 64 / 85 / 100 / 85 / 108
Parroting - After another Pokemon uses a status move, this Pokemon uses the same move. Moves used by this Ability cannot be copied again.




Note: Mega Goodevoir and Mega Duralumaw are quickbanned. Council is currently discussing their legality in UU, but for now they are quickbanned there as well.

Enjoy the discussion phase!
 
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Time to give my two cents on each of the subs

Azerkrow: It's okay I guess. To be honest nasty plot sets might go a bit ham, but the mon as a standalone mon is okay. That said part of me is worried that most people vote for it to add a member of the bird lake trio and ngl I think continuing the trio was kind of dumb. Like just because a fusion uses a mon that's part of a trio doesn't mean you need to add other members.

Trapeino: I hate it. I get that it's schtick is that it's a balanced arena trap mon but I think the end result fucking blows. Idk I just think this was an unneeded mon and it's probably gonna get trounced on in the future.

The Slime Girl Mon: Seems okay I guess. Not really feeling it one way or the other.

Rhybite: See above.

Duramaw: This is probably my favorite fusion of the bunch, and by far my favorite earl fusion this slate. Sheer Force on this thing really allows it to do whatever the fuck it wants as like a potential wallbreaker.

Oricolyph-Sensu: Honestly I find parroting to be a very interesting albeit situational ability, and maybe one that might discourage stall teams from being built which you know is a major fucking plus since stall teams are truly an annoyance to face, much like the people that use them. Outside of that being one of the faster mons currently in the meta certainly helps. Overall I like it.
 
Last edited:
Time to do another round of reviews, but this time I'm not going to want to review 8 goddamn mons and can instead make do with a much more serviceable amount.

:azelf::murkrow:
Azekrow
There's really not much to say here other than the fact that this fusion just does what Azelf does normally but with worse stats. The few components that are worthwhile here are Prankster and the secondary Dark type, the former allowing it to get it's hazards off unimpeded, and the latter making it neutral to Koff while also being able to use STAB Koff itself. There's not much more to be said.

:trapinch::deino:
Trapeino
This fusion is hella weird, and I don't know if I like it or not. On paper, the concept of a balanced trapper seems cool and can open the door for some interesting possibilities, but at the same time, trying to balance Arena Trap in the first can lead to some results that make the mon outside of it's gimmick very lackluster. This is the case for this mon, which seems to be a good Trapper yet the trapping part ends up sacrificing the entire rest of the mon for being underwhelming. We'll see how the meta develops around this, but as of right now this fusion is far from strong.

:gardevoir::sliggoo:
Goodevoir
Same with Azekrow, there's not much to say here other than it just does what Gardevoir usually does. The typing helps it defensively and it can still run the usual sets that Gardevoir runs. The ability is pretty cool, and basically makes this mon immune to status that can also pass it on to opposing Pokemon which I can see will breed some interesting plays. Burn is gonna be a pain for physical attackers, and Paralysis too which will make the opponent think twice about using status on the opponent.

Gonna do the rest tomorrow. I know I said 6 was a serviceable amount, but it's still late when I do these reviews so I can't just jam everything into 1 session. 1 last thing I'll say before heading out is in regards to what Ema said because I do have my own thoughts about that. Yes, I understand that making a fusion just for the sake of filling a group is not something that is needed in this meta. That being said though, I don't think people should 100% stop trying to make Uxie fusions all together, and the reason for that is because I feel like what is more important here is just to make good fusions in the first place. That is the first and foremost thing people should keep in mind; making them a part of a group is only second to that first part. As long as you can make a good fusion, it honestly shouldn't matter if you use a mon that is part of a group or anything similar to that.

Time to continue the reviews!

:rhydon::gabite:
Rhybite
An eviolite mon that can take advantage of its decent physical bulk and can make use of mini Tough Claws. Sounds like a nice recipe for success, it also has some funky things it can take advantage of like Swords Dance for that explosive power and some really nice coverage. Aside from that there's really not much to say about it. Looks fine.

:duraludon::mawile:
Duramaw
Honestly a fantastic mon for this slate and a great addition to the meta. An excellent defensive typing combined with a vast movepool, Sheer Force boosted moves, and access to Swords Dance means this mon can play around with a lot of tools well. It can Koff, set rocks, set up, and can cripple the opponent with Pain Split (rip reliable recovery). I am very interested to seeing how this mon will play with the rest of the meta.

:oricorio-sensu::sigilyph:
Oricolyph-Sensu
A ghost variant of Aquatic's sub from the previous slate. This fusion is rather interesting, since, aside from having a good offensive typing, nice utility (Roost, Defog, Taunt, Trick) and Set Up (Calm Mind), this mon makes use of it's ability parroting which allows it to use the opponent's status moves, but only once per move. This ability opens the door for same crazy shenanigans between reverse sweeping by taking advantage of the opponent's Set Up, dissuading Stall from using status moves like Toxic against them, directly counters moves like Parting Shot, and nullifies Tailwind strats that the opponent wishes to take advantage of. Overall, this is probably my favorite fusion of this slate and the possibilities of this mon and it's connecting strategies it can make use of are vast which will lead to some very exciting stuff as the meta progresses.
 
Last edited:

anaconja

long day at job
is a Tiering Contributor
good bad and ugly
the good (physical wallbreaker/defensive pivot)
:swsh/ledian::swsh/necrozma-dusk-mane:

DNA Donors: Ledian / Necrozma-Dusk-Mane
Fusion Name: Ledicrozma
New Types:

Base Stats: 79 / 109 / 89 / 89 / 109 / 83 [BST: 558] (+3 HP / +13 Atk / +1 Def / +5 SpA / +0 SpD / +2 Spe)
New Ability: Prismatic Fist = (Iron Fist + Prism Armor)
Ability Description: This Pokemon's supereffective attacks have 1.2x power.
Notable Moves:
U-Turn, Sunsteel Strike, Earthquake, Knock Off, Stone Edge
Swords Dance, Dragon Dance, Stealth Rock, Roost, Defog
Intended Role: Physical Wallbreaker, Set-up Sweeper (Dragon Dance), Defensive Pivot, Hazard Setter (Stealth Rock), Hazard Control (Defog)
Role Justification: very versatile mon. has decent stats and a wide movepool

:swsh/ledian::swsh/necrozma-ultra:
DNA Donors: Ledian / Necrozma-Ultra
Fusion Name: Ledicrozma-Ultra
New Types:

Base Stats: 79 / 119 / 79 / 119 / 79 / 135 [BST: 558] (+3 HP / +13 Atk / +1 Def / +5 SpA / +0 SpD / +2 Spe)
New Ability: Neuroforce
Notable Moves:
U-Turn, Outrage, Earthquake, Knock Off, Stone Edge
Bug Buzz, Dragon Pulse, Heat Wave
Swords Dance, Dragon Dance, Stealth Rock, Roost, Calm Mind
Intended Role: Physical Wallbreaker, Special Wallbreaker, Set-up Sweeper (Dragon Dance), Hazard Setter (Stealth Rock)
Role Justification: looks mid. now has weakness to rocks on top of bad typing. at least its really fast


the bad (stallbreaker)
:swsh/grapploct::swsh/gliscor:

DNA Donors: Grapploct / Gliscor
Fusion Name: Grapplor
New Types:

Base Stats: 80 / 110 / 110 / 60 / 80 / 80 [BST: 520] (+3 HP / +4 Atk / +3 Def / +3 SpA / +3 SpD / +12 Spe)
New Ability: Life Drain = (Technician + Poison Heal)
Ability Description: This Pokemon's moves with 60 power or less have 1.5x power and heal it for 1/8 HP. This Pokemon takes no damage from poison.
Notable Moves:
Drain Punch, Circle Throw, Aerial Ace, Wing Attack, Earthquake, Bulldoze, Knock Off
Octolock, Roost, Taunt, Protect, Substitute, Swords Dance, Stealth Rock
Intended Role: Stallbreaker
Role Justification: octolock + status immunity + taunt + roost sounds p great against stall. low speed means it gets owned by offense.


the ugly (physical wallbreaker + unburden sweeper)
:swsh/seismitoad::swsh/sceptile:
DNA Donors: Seismitoad / Sceptile
Fusion Name: Sceptitoad
New Types:

Base Stats: 90 / 95 / 70 / 95 / 80 / 100 [BST: 530] (+3 HP / +5 Atk / +0 Def / +0 SpA / +0 SpD / +3 Spe)
New Ability: Dehydrate = (Water Absorb + Unburden)
Ability Description: Effects of both abilities.
Notable Moves:
Leaf Blade, Earthquake, Poison Jab, Knock Off, Rock Slide
Swords Dance, Substitute, Synthesis
Intended Role: Physical Wallbreaker, Set-up Sweeper (Unburden)
Role Justification: has coverage for all walls rn + sd and unburden. has quite bad 4mss though (jab hits swamp, koff hits serp, rock slide hits torranadus), and its defensive typing is unimpressive meaning it finds less opportunities to set up.

:swsh/seismitoad::swsh/sceptile-mega:
DNA Donors: Seismitoad / Sceptile-Mega
Fusion Name: Sceptitoad-Mega
New Types:

Base Stats: 90 / 120 / 80 / 135 / 80 / 125 [BST: 630]
New Ability: Lightning Rod
Notable Moves:
Dragon Claw, Earthquake, Poison Jab, Knock Off
Dragon Pulse, Earth Power, Sludge Bomb, Focus Blast
Swords Dance, Dragon Dance
Intended Role: Physical Wallbreaker, Set-up Sweeper (Dragon Dance), Special Wallbreaker
Role Justification: half hoped itd use special but this dude gets ddance so its still a physical wallbreaker. anyway it trades incredible speed for much better defensive typing and better stab combo. ability is p useless though


normal people
random civilian (slow wallbreaker)
:swsh/kecleon::swsh/porygon2:
DNA Donors: Kecleon / Porygon2
Fusion Name: Keclegon2
New Types:

Base Stats: 75 / 95 / 85 / 95 / 110 / 50 [BST: 510] (+3 HP / +10 Atk / +5 Def / +13 SpA / +3 SpD / +0 Spe)
New Ability: Tactical Shift = (Protean + Analytic)
Ability Description: Effects of both abilities.
Notable Moves:
Drain Punch, Knock Off, Shadow Sneak, Fake Out
Fire Blast, Thunderbolt, Ice Beam, Shadow Ball
Nasty Plot, Recover, Stealth Rock, Teleport, Trick Room
Intended Role: Special Wallbreaker, Physical Wallbreaker, Mixed Wallbreaker, Hazard Setter (Stealth Rock), Defensive Pivot, Trick Room Setter
Role Justification: decent offenses with analytic and protean make this a pretty cool wallbreaker. also has defensive options with its decent bulk and access to koff/rocks/recover/port. being v slow is unfortunate sometimes though


random civilian (fast wallbreaker)
:swsh/swellow::swsh/uxie:
DNA Donors: Swellow / Uxie
Fusion Name: Uxellow
New Types:

Base Stats: 75 / 85 / 95 / 85 / 95 / 114 [BST: 549] (+8 HP / +5 Atk / +0 Def / +10 SpA / +5 SpD / +4 Spe)
New Ability: Leviguts = (Guts + Levitate)
Ability Description: Effects of both abilities.
Notable Moves:
Facade, Knock Off, U-Turn
Boomburst, Heat Wave, Shadow Ball, Psychic
Stealth Rock, Nasty Plot, Roost
Intended Role: Physical Wallbreaker, Special Wallbreaker, Hazard Setter (Stealth Rock), Offensive Pivot
Role Justification: has some good options in physical or special wallbreaking paired with a blazing speed. held back at least somewhat by a mediocre offensive typing.


random civilian (midspeed wallbreaker)
:swsh/spinda::swsh/xerneas:
DNA Donors/ Parents: Spinda / Xerneas
Offspring Name: Xernda
New Types:

Base Stats: 95 / 100 / 80 / 100 / 80 / 95 [BST: 550] (+2 HP / +5 Atk / +3 Def / +5 SpA / +1 SpD / +16 Spe)
New Ability: Confairy Aura = (Fairy Aura + Contrary)
Ability Description: Effects of both abilities.
Notable/Relevant/Useful Moves:
Play Rough, Superpower, Stomping Tantrum, Ice Punch, Double-Edge, Rapid Spin
Moonblast, Thunderbolt, Psyshock, Hyper Voice
Defog, Aromatherapy, Wish
Intended Role: Physical Wallbreaker, Hazard Control (Rapid Spin, Defog)
Role Justification: xern but its got contrary superpower and no geomancy
Xernda @ Leftovers / Protective Pads
Ability: Confairy Aura
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Play Rough
- Superpower
- Stomping Tantrum / Double-Edge
- Ice Punch / Double-Edge

Xernda @ Choice Band / Choice Scarf
Ability: Confairy Aura
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Play Rough
- Superpower
- Double-Edge
- Healing Wish
 
Last edited:

G-Luke

Sugar, Spice and One for All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Anacringa

:swsh/conkeldurr::swsh/marowak-alola:
Fighting Wallbreaker with cool Fire subtyping
DNA Donors / Parents: Conkeldurr / Marowak-Alola
Offspring Name: Conkowak-Alola
New Types:

Base Stats: 85 / 115 / 105 / 55 / 75 / 55 [BST: 503] (+3 HP / +5 Atk / +3 Def / +3 SpA / +3 SpD / +10 Spe)
New Ability: Miner's Body = (Rock Head + Iron Fist)
Ability Description: Recoil and Punching moves have a x1.2 damage multiplier added to them.
Notable/Relevant/Useful Moves:
Flare Blitz, Mach Punch, Fire Punch, Drain Punch, Ice Punch, Thunder Punch, Earthquake, Double-Edge, Close Combat, Knock Off
nil
Swords Dance, Stealth Rock, Bulk Up, Will o Wisp, Defog
Intended Role: Physical Wallbreaker
Role Justification: We definitely lack Fighting types and I feel we gotta introduce some, and this gotta be the best one to do so. A retooled FEUU sub, Conkowak-Alola here breaks shit with boosted Flare Blitz and Drain Punch.
JavaScript:
conkowak-alola: {
    num: 75000###,
    types:["Fighting", "Fire"],
    species: "Conkowak-Alola",
    id: "conkowak-alola",
    baseStats: {hp: 85, atk: 115, def: 105, spa: 55, spd: 75, spe: 55}
    abilities: {0: "Miner's Body"},
    weightkg: 60.5,
    fusion: ["Conkeldurr", "Marowak-Alola"],
},
:swsh/aegislash::swsh/falinks:
Stance Change but RU style
DNA Donors: Aegislash / Falinks
Fusion Name: Aegilinks
New Types:

Base Stats: 70 / 75 / 120 / 65 / 120 / 70 [BST: 520] (+8 HP / +0 Atk / +0 Def / +5 SpA / +20 SpD / +3 Spe)
New Ability: Roman Armor = (Stance Change + Battle Armor)
Ability Description: Both Effects Combined
Notable Moves:
Close Combat, Iron Head, Throat Chop, First Impression, Sacred Sword
Focus Blast, Flash Cannon, Shadow Ball, Steel Beam
Swords Dance, No Retreat, King's Shield, Toxic
Intended Role: Physical Sweeper
Role Justification: Aegilinks is a powerful wallbreaker with 120 Attack. Fighting / Steel is a superb ttping and Aegilinks utilizes it both offensively and defensively thanks to STAB Close Combat and its many resists. It might be able to pull off No Retreat but it is pretty slow as an offensive Pokémon. Either way it matches up well versus threats like Azekrow and Goodevoir.
JavaScript:
aegilinks: {
    num: 75000###,
    types:["Fighting", "Steel"],
    species: "Aegilinks",
    id: "aegilinks",
    baseStats: {hp: 70, atk: 75, def: 120, spa: 65, spd: 120, spe: 70}
    abilities: {0: "Roman Armor"},
    weightkg: 57.5,
    fusion: ["Aegislash", "Falinks"],
},
:swsh/snorlax::swsh/sandaconda:
A defensive Ground type that blanket checks Fire types
DNA Donors: Snorlax / Sandaconda
Fusion Name: Snorconda
New Types:

Base Stats: 116 / 110 / 100 / 65 / 95 / 50 [BST: 536] (+0 HP / +2 Atk / +5 Def / +0 SpA / +5 SpD / +0 Spe)
New Ability: Insulation = (Thick Fat + Shed Skin)
Ability Description: Both Effects Combined
Notable Moves:
Body Slam, Earthquake, Body Press, Darkest Lariat

Coil, Curse, Stealth Rock, Toxic, Glare
Intended Role: Defensive Tank, Set Up Sweeper (Coil)
Role Justification: Snorconda is a potent defensive tank thanks to its superb 116/100/95 bulk and 108 Attack ensures that it is not passive. With these tools it can serve as either a wincon with Coil or serve as a defensive pivot that can soak up status and also spread it around.
JavaScript:
snorconda: {
    num: 75000###,
    types:["Ground", "Normal"],
    species: "Snorconda",
    id: "snorconda",
    baseStats: {hp: 116, atk: 110, def: 95, spa: 65, spd: 95, spe: 50}
    abilities: {0: "Insulation"},
    weightkg: 262.75,
    fusion: ["Snorlax", "Sandaconda"],
},
:swsh/togekiss::swsh/lycanroc-midnight:
Physical wallbreaker via better Hustle
DNA Donors: Togekiss / Lycanroc-Midnight
Fusion Name: Togeroc-Midnight
New Types:

Base Stats: 85 / 82 / 85 / 88 / 95 / 85 [BST: 520] (+0 HP / +0 Atk / +0 Def / +1 SpA / +0 SpD / +4 Spe)
New Ability: Dynamo = (No Guard + Hustle)
Ability Description: Both Effects Combined
Notable Moves:
Stone Edge, Sucker Punch, Close Combat, Dual Wingbeat, Fire Fang

Swords Dance, Roost
Intended Role: Physical Wallbreaker
Role Justification: Togeroc is a powerful wallbreaker thanks to Dynamo essentially giving it no drawbacks Hustle. Even with its increased power, it's lack of powerful Flying STAB and it's only ok speed make it more manageable to face.
JavaScript:
togeroc-midnight: {
    num: 75000###,
    types:["Rock", "Flying"],
    species: "Togeroc-Midnight",
    id: "togeroc-midnight",
    baseStats: {hp: 85, atk: 82, def: 85, spa: 88, spd: 95, spe: 85}
    abilities: {0: "Dynamo"},
    weightkg: 31.5,
    fusion: ["Togekiss", "Lycanroc-Midnight"],
},
:swsh/clefairy::swsh/zacian:
Much needed splashable defensive Fairy type.
DNA Donors: Clefairy / Zacian
Fusion Name: Zafairy
New Types:

Base Stats: 91 / 101 / 81 / 71 / 91 / 91 [BST: 526] (+10 HP / +14 Atk / +0 Def / +1 SpA / +1 SpD / +5 Spe)
New Ability: Intrepid Mage = (Intrepid Sword + Magic Guard)
Ability Description: Pokémon is immune to all indirect damage on the turn it switches in.
Notable Moves:
Play Rough, Close Combat, Knock Off, Seismic Toss
Moonblast, Flamethrower, Psychic, Thunderbolt
Soft-Boiled, Stealth Rock, Calm Mind, Thunder Wave, Swords Dance, Teleport, Toxic
Intended Role: Defensive Pivot, Offensive Pivot
Role Justification: Zafairy has roughly similar bulk to its distant relative in OU, and in combination with its immunity to hazards Zafairy makes due as a decent check to Pokémon like Azekrow, Goodevoir, Claymalar and Rhybite.
JavaScript:
zafairy: {
    num: 75000###,
    types:["Fairy"],
    species: "Zafairy",
    id: "zafairy",
    baseStats: {hp: 91, atk: 101, def: 81, spa: 71, spd: 91, spe: 91}
    abilities: {0: "Intrepid Mage"},
    weightkg: 58.75,
    fusion: ["Clefairy", "Zacian"],
},
:swsh/axew::swsh/mewtwo:
Offensive utilizer of Neutralizing Gas
DNA Donors: Axew / Mewtwo
Fusion Name: Axtwo
New Types:

Base Stats: 89 / 100 / 78 / 93 / 70 / 101 [BST: 531] (+13 HP / +2 Atk / +3 Def / +1 SpA / +5 SpD / +8 Spe)
New Ability: Neutralizing Gas = (Unnerve + Mold Breaker)
Notable Moves:
Outrage, Scale Shot, Superpower, First Impression, Poison Jab, Earthquake
Psystrike, Draco Meteor, Fire Blast, Psychic, Aura Sphere, Sludge Bomb
Nasty Plot, Swords Dance
Intended Role: Special Wallbreaker, Set Up Sweeper
Role Justification: Axtwo leverages its modest stats and powerful Dual STAB to put big pressure on the opposing team. It has a higher attack stat but much worse coverage on that end, while it's special side is weaker the coverage there is much more colorful.
JavaScript:
axtwo: {
    num: 75000###,
    types:["Dragon", "Psychic"],
    species: "Axtwo",
    id: "axtwo",
    baseStats: {hp: 89, atk: 100, def: 78, spa: 93, spd: 70, spe: 101}
    abilities: {0: "Neutralizing Gas"},
    weightkg: 70,
    fusion: ["Axew", "Mewtwo"],
},
 
Last edited:
some of these are subject to change, feedback is appreciated. Aquatic subbed better Goatzing, so if you liked it, go vote for Tapu Gogo.



:swsh/mr-mime-galar::swsh/galvantula:
extremely dangerous plot sweeper
DNA Donors: Mr. Mime-Galar / Galvantula
Fusion Name: Mimetula-Galar
New Types:

Base Stats: 75 / 71 / 62 / 93 / 85 / 104 [BST: 490] (+15 HP / +0 Atk / +0 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Eyewash = (Screen Cleaner + Compound Eyes)
Ability Description: Effects of both.
Notable Moves:

Blizzard, Focus Blast, Freeze Dry, Thunder
Nasty Plot
Intended Role: Setup Sweeper
Role Justification: Insanely powerful 90% accurate Blizzards and Thunders, along with Focus Blast for pesky Steels that might try to stop the sweep. No physical bulk and a horrible defensive typing means it isn't living many hits though, and is somewhat forced to run boots. Has some extra utility with Screen Cleaner effects, as it can come in and clear Veil without taking damage from Hail.
JavaScript:
mimetula-galar: {
    num: 75000###,
    types:["Ice", "Electric"],
    species: "Mimetula-Galar",
    id: "mimetula-galar",
    baseStats: {hp: 75, atk: 71, def: 62, spa: 93, spd: 85, spe: 104}
    abilities: {0: "Eyewash"},
    weightkg: 35.55,
    fusion: ["Mr. Mime-Galar", "Galvantula"],
},
:swsh/musharna::swsh/drampa:
built this to set tr but it doesn't even run it lo
DNA Donors: Musharna / Drampa
Fusion Name: Dramsharna
New Types:

Base Stats: 100 / 57 / 85 / 121 / 100 / 32 [BST: 495] (+3 HP / +0 Atk / +0 Def / +0 SpA / +7 SpD / +0 Spe)
New Ability: Second Wind = (Synchronize + Berserk)
Ability Description: Effects of Berserk. When this Pokemon falls below 50% HP, it heals from its burn/paralysis/poison.
Notable Moves:

Draco Meteor, Fire Blast, Moonblast, Psyshock
Calm Mind, Defog, Glare, Heal Bell, Roost, Tailwind, Toxic, Trick Room
Intended Role: Special Wallbreaker, Mixed Wall, TR Setter/Abuser
Role Justification: Fairly bulky special attacker with multiple sets. Can run CM sets with its dual STABs and Roost to make full use of its ability (and be able to set up on some crazy matchups, such as Serpeblim). Can also run bulky utility sets with Defog, Heal Bell, & Tailwind all providing interesting support options, and Glare or Toxic to cripple opponents. Finally, it's a reliable TR setter, with the bulk to take a hit, then Roost or switch on the next turn when it outspeeds (which it is guaranteed to do, as nothing in the meta is slower atm). Even moreso, it's a great TR abuser, with the stats and typing to crush with Calm Mind or even Specs sets. Would love to see TR in the meta with how many potential abusers already exist, but this mon can also stand on its own in multiple roles.
JavaScript:
dramsharna: {
    num: 75000###,
    types:["Psychic", "Dragon"],
    species: "Dramsharna",
    id: "dramsharna",
    baseStats: {hp: 100, atk: 57, def: 85, spa: 121, spd: 100, spe: 32}
    abilities: {0: "Second Wind"},
    weightkg: 122.75,
    fusion: ["Musharna", "Drampa"],
},
:swsh/golduck::swsh/mienshao:
the mon, the myth, the legend. new look, same great flavor
DNA Donors: Golduck / Mienshao
Fusion Name: Goldshao
New Types:

Base Stats: 75 / 115 / 70 / 95 / 70 / 95 [BST: 520] (+3 HP / +12 Atk / +1 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Salt in the Wound = (Damp + Regenerator)
Ability Description: Prevents healing while active.
Notable Moves:
Aqua Jet, Blaze Kick, Close Combat, Flip Turn, Knock Off, Liquidation, Poison Jab, U-Turn

Swords Dance, Taunt
Intended Role: Choice Scarfer, Offensive Pivot, Stallbreaker, Setup Sweeper
Role Justification: An improved version of Pinshao, which was made in response to 3 (4 including Toxicargo) mons with healing abilities in slate 1. Goldshao is a powerful Scarfer and Offensive Pivot, with great STABs combined with coverage for nearly everything, depending on what its team needs it to counter. It has some trouble coming in on most offensive mons due to its low bulk, but once it gets in it's dealing some damage. Additionally, thanks to its ability Salt in the Wound, it can come in on defensive mons that rely on healing to function properly, such as Vishitomb, and with their abilities blocked, completely destroy them with overwhelming offensive pressure. However, it lacks Mienshao's access to Regenerator, and its terrible bulk and inability to heal makes it easy pickings for Serpeblim, and Azekrow if it runs Flip Turn. Additionally, it is deathly afraid of its item being knocked off, as many mons destroy it if they outspeed. It can also forgo scarf for a powerful Swords Dance set, but if it does this it gives up many of its previously positive matchups, though the immense power boost may be worth it. Still, regen denial is such a massively powerful ability that, even with these shortcomings, Goldshao will manage to find a niche.
JavaScript:
goldshao: {
    num: 75000###,
    types:["Water", "Fighting"],
    species: "Goldshao",
    id: "goldshao",
    baseStats: {hp: 75, atk: 115, def: 70, spa: 95, spd: 70, spe: 95}
    abilities: {0: "Salt in the Wound"},
    weightkg: 56.05,
    fusion: ["Golduck", "Mienshao"],
},
:swsh/torkoal::swsh/stunfisk:
weather wars time gogogo
DNA Donors: Torkoal / Stunfisk
Fusion Name: Torfisk
New Types:

Base Stats: 100 / 75 / 120 / 83 / 100 / 26 [BST: 504] (+11 HP / +0 Atk / +8 Def / +0 SpA / +16 SpD / +0 Spe)
New Ability: Static Sun = (Drought + Static)
Ability Description: Effects of both.
Notable Moves:
Body Press, Earthquake, Explosion, Gyro Ball, Rapid Spin
Clear Smog, Earth Power, Eruption, Lava Plume, Scald, Thunderbolt
Iron Defense, Pain Split, Shell Smash, Stealth Rock, Thunder Wave, Will-O-Wisp, Reflect Type
Intended Role: Sun Setter, Mixed Wall, Setup Sweeper (lol!)
Role Justification: Torkoal is slow and weak to Water. Stunfisk is slow and weak to Water. Put them together and what have you got? A mon that's slow and weak to Water. Good thing it gets Drought! Torfisk is basically better Torkoal, with nice utility in rocks, twave, and wisp. It can also go offensive with Shell Smash, though let's be honest, it isn't running that. Mostly, this mon is just here to set sun, maybe get some rocks up, maybe spin away some hazards, and then get out of the way for the tier's sun abusers to do their thing.
JavaScript:
torfisk: {
    num: 75000###,
    types:["Fire", "Ground"],
    species: "Torfisk",
    id: "torfisk",
    baseStats: {hp: 100, atk: 75, def: 120, spa: 83, spd: 100, spe: 26}
    abilities: {0: "Static Sun"},
    weightkg: 45.7,
    fusion: ["Torkoal", "Stunfisk"],
},
:swsh/exeggutor-alola::swsh/carbink:
still wanted to make a tr setter so here it is
DNA Donors: Exeggutor-Alola / Carbink
Fusion Name: Exbink-Alola
New Types:

Base Stats: 72 / 77 / 117 / 87 / 112 / 47 [BST: 512] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Looking Glass = (Frisk + Clear Body)
Ability Description: Effects of both.
Notable Moves:
Body Press, Dragon Tail, Gyro Ball, Knock Off

Leech Seed, Sleep Powder, Stealth Rock, Synthesis, Teleport, Toxic, Trick Room, Wish
Intended Role: TR Setter, Utility, Mixed Wall
Role Justification: This mon sets Trick Room. It also resists Dark, which is rare on a TR setter. You probably wouldn't run this on anything but Trick Room builds, but it also gets a very solid mishmash of random utility, and mediocre recovery in Synthesis/Moonlight and Leech Seed. Teleport is great for safely switching in your abuser even after setting up TR and outspeeding everything, and Dragon Tail is nice to invalidate any sweepers looking to set up on what is otherwise a fairly passive mon.
JavaScript:
exbink-alola: {
    num: 75000###,
    types:["Dragon", "Fairy"],
    species: "Exbink-Alola",
    id: "exbink-alola",
    baseStats: {hp: 72, atk: 77, def: 117, spa: 87, spd: 112, spe: 47}
    abilities: {0: "Looking Glass"},
    weightkg: 210.65,
    fusion: ["Exeggutor-Alola", "Carbink"],
},
:swsh/shedinja::swsh/xatu:
The Return of the King
DNA Donors: Shedinja / Xatu
Fusion Name: Xadinja
New Types:

Base Stats: 33 / 82 / 57 / 82 / 50 / 87 [BST: 391] (+0 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +20 Spe)
New Ability: Synchro Guard = (Wonder Guard + Synchronize)
Ability Description: Effects of both.
Notable Moves:
U-Turn
Night Shade
Defog, Haze, Pain Split, Tailwind, Teleport, Thunder Wave, Toxic, Trick Room, Will-O-Wisp, Endure, Imprison, Magic Coat, Refresh, Trick
Intended Role: Defensive Pivot, Hazard Removal
Role Justification: Obviously hardcoded to 1HP. Anyone who's seen Gardinja knows where I'm going with this one. Shedinja is arguably one of the best Pokemon in the game at forcing switch-ins. Wonder Guard makes any attacker without super-effective coverage or status have to switch out, or risk being stalled into oblivion. Unfortunately, Shedinja has way too many weaknesses to common attacking types, way too few viable moves, and way too low stats to ever be used except on extremely gimmicky stall teams. So, what if I took Shedinja, gave it a typing that wasn't weak to knock off, and gave it Teleport to best abuse the switches it forces? That was Gardinja. Xadinja goes a step farther. Abusing forced switches is the name of the game here. Easy hazard removal with Defog; Haze, Wisp, and Toxic to ruin sweepers; Tailwind and Trick Room for near-guaranteed speed control. This mon does almost everything. It ends up being pretty passive, but that problem is mitigated by Night Shade. Bug/Flying is an absolutely horrible defensive typing, with a 4x Stealth Rock weakness. Luckily, that doesn't matter, since Xadinja dies in one hit anyway, and always runs boots. Even the status that would ruin it can be transferred to the opponent with Synchro Guard, then healed with Refresh, or blocked completely with Magic Coat or Imprison. Pain Split is basically just Super Fang, but can also hit Ghost-types. However, like all Shedinja fusions, it will die to any super effective hit, any status, and any field effect.
JavaScript:
xadinja: {
    num: 75000###,
    types:["Bug", "Flying"],
    species: "Xadinja",
    id: "xadinja",
    baseStats: {hp: 33, atk: 82, def: 57, spa: 82, spd: 50, spe: 87}
    abilities: {0: "Synchro Guard"},
    weightkg: 8.1,
    fusion: ["Shedinja", "Xatu"],
},
 
Last edited:

Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
Resubs (broke my self-imposed 1 resub rule after 1 slate let's go)
:swsh/genesect::swsh/litleo:
bug + kitty = spectrier [Grim Neigh Sweeper]
DNA Donors: Genesect / Litleo
Fusion Name: Litleesect
New Types:

Base Stats: 75 / 85 / 80 / 100 / 75 / 105 [BST: 518] (+9 HP / +0 Atk / +4 Def / +4 SpA / +1 SpD / +20 Spe)
New Ability: Grim Neigh = (Download + Moxie)
Ability Description: This Pokémon's Special Attack goes up by 1 stage after hitting and KOing a foe
Notable Moves:
U-Turn
Fire Blast, Flamethrower, Ice Beam, Thunderbolt, Flash Cannon, Energy Ball, Psychic, Techno Blast (Douse)
Rock Polish, Taunt
Intended Role: Special Sweeper
Role Justification: Litleesect is simple. Switch into something you beat, which is easy thanks to being a Steel-type, and either click Rock Polish to outspeed everything or click a Choice Specs boosted move, kill the opponent the next turn, get a Grim Neigh boost, and then win the game. Litleesect has a great movepool to help you do this, with great coverage in STAB Fire Blast, Thunderbolt, Ice Beam, Energy Ball, and even Douse Drive Techno Blast for Fire-types. It's a bit frail, though, so it may struggle to get going if switched in willy-nilly, but once it gets going, it really gets going.
JavaScript:
litleesect: {
    num: 75000###,
    types:["Steel", "Fire"],
    species: "Litleesect",
    id: "litleesect",
    baseStats: {hp: 75, atk: 85, def: 80, spa: 100, spd: 75, spe: 105}
    abilities: {0: "Grim Neigh"},
    weightkg: 48,
    fusion: ["Genesect", "Litleo"],
},
:swsh/glalie::swsh/keldeo-resolute:
special ice/fighting ooo [Offensive Pivot]
DNA Donors: Glalie / Keldeo
Fusion Name: Deolie
New Types:

Base Stats: 85 / 85 / 85 / 105 / 85 / 95 [BST: 560] (+0 HP / +9 Atk / +0 Def / +1 SpA / +0 SpD / +1 Spe)
New Ability: Pure Heart = (Inner Focus + Justified)
Ability Description: This Pokémon is immune to Dark-type moves and Intimidate (and its derivatives)
Notable Moves:
Flip Turn
Ice Beam, Secret Sword, Freeze-Dry, Hydro Pump, Scald, Focus Blast, Shadow Ball
Calm Mind, Spikes, Taunt
Intended Role: Offensive Pivot, Special Wallbreaker
Role Justification: Ice/Fighting is an amazing offensive typing and Deolie uses it to great effect. Ice Beam/Secret Sword/Freeze-Dry hits everything not named Toxicargo, it outspeeds everything but Torranadus and Serpeblim, and it has Calm Mind and Taunt to make it easier for it to rip through the opposition. Plus, having Flip Turn and Spikes is always nice. However, while it destroys almost everything slower than it, everything that outspeeds it will murder it. Plus, it can't touch Toxicargo at all, and Swalurchin also annoys it if it's SpDef.

The Mega is obviously banned, but its stats are 85/125/85/145/85/115 with Refrigerate
JavaScript:
deolie: {
    num: 75000###,
    types:["Ice", "Fighting"],
    species: "Deolie",
    id: "deolie",
    baseStats: {hp: 85, atk: 85, def: 95, spa: 105, spd: 95, spe: 95}
    abilities: {0: "Combat Ready"},
    weightkg: 152.5,
    fusion: ["Glalie", "Keldeo"],
},
New Subs
:swsh/watchog::swsh/nidoking:
i can SEE [Sweeper with Compound Eyes]
DNA Donors: Watchog / Nidoking
Fusion Name: Watchking
New Types:

Base Stats: 80 / 100 / 75 / 75 / 75 / 95 [BST: 500] (+10 HP / +7 Atk / +2 Def / +3 SpA / +3 SpD / +14 Spe)
New Ability: Compound Eyes = (Keen Eye + Sheer Force)
Ability Description: This Pokémon's moves have 1.3x accuracy.
Notable Moves:
Gunk Shot, Mega Kick, Earthquake, Knock Off, Stone Edge, Megahorn, Superpower, Ice Punch, Sucker Punch, Head Smash
N/A
Swords Dance, Hypnosis, Stealth Rock, Toxic Spikes
Intended Role: Physical Sweeper
Role Justification: Watchking gets a multitude of moves to abuse Compound Eyes with, including STAB Gunk Shot, STAB Mega Kick, Stone Edge, Megahorn, and even Head Smash, all of which make its mediocre 100 Attack a lot scarier. This plus a 78% accuracy Hypnosis and set up option in Swords Dance, plus a decent 95 Speed tier, make Watchking a potentially terrifying sweeper, able to destroy Swampflora, Its Speed tier isn't quite good enough to outrun Serpeblim or Torranadus, however, so be sure to get rid of them before sweeping, or run Sucker Punch for the former. Plus, Vishitomb walls both of your STABs and it can Will-O-Wisp you. Oh, and this thing has an insane special movepool and Nasty Plot, so you can try that, but I wouldn't recommend it.
JavaScript:
watchking: {
    num: 75000###,
    types:["Normal", "Poison"],
    species: "Watchking",
    id: "watchking",
    baseStats: {hp: 80, atk: 100, def: 75, spa: 75, spd: 75, spe: 95}
    abilities: {0: "Compound Eyes"},
    weightkg: 44.5,
    fusion: ["Watchog", "Nidoking"],
},
:swsh/pinsir::swsh/accelgor:
still mad about not finding any pure bug-types for smash stereotypes slate 6 [Fast Pivot]
DNA Donors: Pinsir / Accelgor
Fusion Name: Accelsir
New Types:

Base Stats: 80 / 115 / 70 / 80 / 70 / 120 [BST: 535] (+8 HP / +18 Atk / +0 Def / +3 SpA / +5 SpD / +5 Spe)
New Ability: Power Grip = (Moxie + Sticky Hold)
Ability Description: Effects of both abilities. If the opponent attempts to remove this Pokémon's item, its Attack goes up by 1 stage
Notable Moves:
Leech Life, Earthquake, Stone Edge, Close Combat, Knock Off, U-Turn
Final Gambit
Swords Dance, Spikes, Stealth Rock, Recover
Intended Role: Offensive Pivot, Setup Sweeper
Role Justification: If you have a need for speed, then look no further than Accelsir. With 120 Speed, Accelgor is the fastest mon in the meta by a decent margin, so it will consistently outspeed and get a hit off an the opponent. This is highly useful because with 115 Attack, Accelsir is also one of the strongest mons in the meta, allowing it to easily revenge kill Torrandus with Stone Edge, Serpeblim with Knock Off, Claylamar with Leech Life, and even Mega Swampflora in the Rain with Leech Life. Plus, when you do get that KO, you get a nice Attack boost, which lets Accelsir act as a cleaner, which can be made easier if you manage to get a Swords Dance off. Plus, it gets U-Turn to keep up momentum when it forces a switch due to the threat of a revenge kill. However, it's a pure Bug-type, which is one of the worst type combinations that any mon can have both offensively and defensively, it's really frail, and it usually has to hold Heavy-Duty Boots (which at least can't get removed thanks to Power Grip), so it forgoes a boosting item. Still, though, Accelsir proves that speed kills.
:swsh/pinsir-mega::swsh/accelgor:
DNA Donors: Mega Pinsir / Accelgor
Fusion Name: Mega Accelsir
New Types:

Base Stats: 80 / 145 / 90 / 90 / 90 / 140 [BST: 635]
New Ability: Aerilate
Ability Description: This Pokémon's Normal-type moves become Flying-type and have 1.2x power.
Notable Moves:
Leech Life, Earthquake, Stone Edge, Close Combat, Knock Off, U-Turn, Double-Edge, Quick Attack
Final Gambit
Swords Dance, Spikes, Stealth Rock, Recover
Intended Role: Setup Sweeper
Role Justification: I don't even think this would be allowed in UU, let alone here

JavaScript:
accelsir: {
    num: 75000###,
    types:["Bug"],
    species: "Accelsir",
    id: "accelsir",
    baseStats: {hp: 75, atk: 115, def: 75, spa: 80, spd: 75, spe: 115}
    abilities: {0: "Power Grip"},
    weightkg: 40.15,
    fusion: ["Pinsir", "Accelgor"],
},
:swsh/lucario::swsh/lanturn:
the electric/fighting-type that isn't walled by ground/flying [Nasty Plot Sweeper]
DNA Donors: Lucario / Lanturn
Fusion Name: Lucanturn
New Types:

Base Stats: 100 / 85 / 75 / 105 / 80 / 85 [BST: 530] (+3 HP / +1 Atk / +11 Def / +10 SpA / +7 SpD / +7 Spe)
New Ability: Water Bender = (Steadfast + Water Absorb)
Ability Description: This Pokémon's Speed goes up by 1 stage after being hit with a Water-type move; Water immunity
Notable Moves:
N/A
Focus Blast, Thunderbolt, Ice Beam, Vacuum Wave, Flash Cannon, Aura Sphere, Volt Switch, Psychic
Nasty Plot
Intended Role: Setup Sweeper, Offensive Pivot
Role Justification: Lucanturn clicks Nasty Plot and sweeps with BoltBeam + Vacuum Wave. It's as simple as that. It some other stuff like Psychic for Swalurchin, Flash Cannon for Fairies, and Volt Switch for pivoting, but yeah, Nasty Plot and BoltBeam + priority for Togetops is kinda really good. It's not as bulky as it wishes it could be, so it may struggle to come in and faster mons that resist Vacuum Wave can revenge it, but if this gets a Plot up, it'll be really scary.

:swsh/lucario-mega::swsh/lanturn:
DNA Donors: Mega Lucario / Lanturn
Fusion Name: Mega Lucanturn
New Types:

Base Stats: 100 / 120 / 93 / 130 / 80 / 107 [BST: 630]
New Ability: Adaptability
Ability Description: This Pokémon's STAB bonus is 2x instead of 1.5x
Notable Moves:
Earthquake
Focus Blast, Thunderbolt, Ice Beam, Vacuum Wave, Flash Cannon, Aura Sphere, Volt Switch, Psychic
Nasty Plot
Intended Role: Setup Sweeper, Offensive Pivot
Role Justification: Almost weak enough to be fine, but I'm gonna go with a no on this one. It can go beat up Glidol in UU and make Strikados feel even more obsolete, I guess.

JavaScript:
lucanturn: {
    num: 75000###,
    types:["Fighting", "Electric"],
    species: "Lucanturn",
    id: "lucanturn",
    baseStats: {hp: 100, atk: 85, def: 80, spa: 105, spd: 80, spe: 80}
    abilities: {0: "Reboot"},
    weightkg: 38.25,
    fusion: ["Lucario", "Lanturn"],
},
:swsh/masquerain::swsh/copperajah:
mask off [Fat Steel]
DNA Donors: Masquerain / Copperajah
Fusion Name: Masquerajah
New Types:

Base Stats: 96 / 105 / 65 / 95 / 75 / 55 [BST: 505] (+0 HP / +10 Atk / +0 Def / +5 SpA / +0 SpD / +0 Spe)
New Ability: Metalhead = (Intimidate + Heavy Metal)
Ability Description: Effects of both abilities
Notable Moves:
U-Turn, Heavy Slam, Earthquake, Stone Edge
Scald, Flash Cannon, Air Slash, Earth Power
Roost, Whirlwind, Defog, Stun Spore, Taunt, Stealth Rock, Sticky Web
Intended Role: Special Wall, Defensive Pivot, Hazard Setter, Hazard Remover
Role Justification: With good 96/75 Special bulk, Intimidate, and an amazing defensive typing in Flying/Steel, Masquerajah is an extremely fat support mon with a ton of utility, allowing it to be THE defensive backbone on any given team. Whirlwind for phazing, Scald, Stun Spore and Toxic to spread status, Defog, Rocks, and Webs to control the hazard game, and U-Turn for pivoting. In return, however, Masquerajah is quite passive, as 105/95 offenses uninvested are very unimpressive and it gets walled by a lot. Plus, Swalurchin and Torranadus eat it for breakfast. Nonetheless, you can't go wrong with a Flying/Steel defensive mon.
JavaScript:
masquerajah: {
    num: 75000###,
    types:["Flying", "Steel"],
    species: "Masquerajah",
    id: "masquerajah",
    baseStats: {hp: 115, atk: 95, def: 65, spa: 90, spd: 95, spe: 55}
    abilities: {0: "Metalhead"},
    weightkg: 326.8,
    fusion: ["Masquerain", "Copperajah"],
},
 
Last edited:
Fast Web setter with good offensive presence
(Thank you Ema Skye for the idea)
:swsh/galvantula::swsh/hawlucha:
DNA Donors: Galvantula / Hawlucha
Fusion Name: Galvalucha
New Types:

Base Stats: 78 / 84 / 75 / 97 / 67 / 123 [BST: 524] (+4 HP / +0 Atk / +8 Def / +12 SpA / +6 SpD / +10 Spe)
New Ability: Atypical Eyes = (Compound Eyes + Mold Breaker)
Ability Description: component effects.
Notable Moves:
… U-Turn, Close Combat, Wild Charge, Poison Jab, Acrobatics, Sucker Punch
… Thunder, Focus Blast, Giga Drain/Energy Ball, Volt Switch
… Sticky Web, Roost, Swords Dance
Intended Role: Hazard Setter (Sticky Web), Special Wallbreaker
Role Justification: this functions as a fairly straightforward Web setter, with a few more tools at its disposal.
for one, it has Mold Breaker, allowing it to bypass any Magic Bounce users we may get, and also preventing any Immunity-based abilities from working.
secondly, it has Compound Eyes, allowing for accurate Thunders and semi-accurate Focus Blasts.
you can also run a Physical set with Swords Dance if you so desire.
JavaScript:
galvalucha: {
    num: 75000###,
    types:["Electric", "Fighting"],
    species: "Galvalucha",
    id: "galvalucha",
    baseStats: {hp: 78, atk: 84, def: 75, spa: 97, spd: 67, spe: 123}
    abilities: {0: "Atypical Eyes"},
    weightkg: 17.9,
    fusion: ["Galvantula", "Hawlucha"],
},

Shell Smasher with a good offensive typing
:swsh/crustle::swsh/hakamo-o:
DNA Donors: Crustle / Hakamo-o
Fusion Name: Crusto-o
New Types:

Base Stats: 72 / 100 / 107 / 65 / 82 / 55 [BST: 481] (+10 HP / +10 Atk / +0 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Impenetrable Fortress = (Bulletproof + Shell Armor)
Ability Description: component effects.
Notable Moves:
… Close Combat, Stone Edge, Poison Jab, Knock Off, Earthquake, Body Press
Shell Smash, Stealth Rock Spikes, Iron Defense
Intended Role: Setup Sweeper (Shell Smash), Hazard Setter (Stealth Rock)
Role Justification: this is, first and foremost, a Shell Smasher, with a good STAB combo to boot. it uses an immunity to Ballistic moves and to critical hits in order to get said Smashes off safely, and the coverage to back it up, getting the likes of Earthquake, Poison Jab, and Knock Off to cover its weaknesses.
if you don't want to run Smash, this does get Body Press, with STAB at that. you can also run an Iron Defense set without the risk of dying to a crit (physically, anyway). however, it lacks recovery, and so you'd have to be careful with it.
it also has some nice hazards at its disposal, with Stealth Rock and Spikes being nice options.
JavaScript:
crusto-o: {
    num: 75000###,
    types:["Fighting", "Rock"],
    species: "Crusto-o",
    id: "crusto-o",
    baseStats: {hp: 72, atk: 100, def: 107, spa: 65, spd: 82, spe: 55}
    abilities: {0: "Impenetrable Fortress"},
    weightkg: 123.5,
    fusion: ["Crustle", "Hakamo-o"],
},
Slow Breaker with a powerful, Recoiless STAB
:swsh/bouffalant::swsh/steelix:
DNA Donors: Bouffalant / Steelix
Fusion Name: Bouflix
New Types:

Base Stats: 85 / 110 / 150 / 50 / 80 / 60 [BST: 535] (+0 HP / +13 Atk / +3 Def / +3 SpA / +0 SpD / +18 Spe)
New Ability: Bike Helmet = (Reckless + Rock Head)
Ability Description: Component effects.
Notable Moves:
… Head Smash, Head Charge, Earthquake, Iron Head, Close Combat, Stone Edge, Body Press, Gyro Ball
… Stealth Rock, Cotton Guard, Swords Dance
Intended Role: Choice Band, Hazard Setter (Stealth Rock), Physical Wallbreaker
Role Justification: Head Charge go brr
this is a slow wallbreaker that uses its high damage output via Head Charge and Head Smash to break most things in its way, held back by a very poor defensive typing.
aside from the aforementioned STABs, it has Earthquake, Close Combat, Stone Edge, and other moves to act as coverage.
it has hazards in Stealth Rock should you choose to run them, and Cotton Guard on the off chance you want to run Body Press.
its main weaknesses lie in
a). its lack of speed. just about anything can outspeed and therefore threaten this mon.
b). a 4x weakness to fighting. while it's slightly offset by high Defense, any sort of Fighting coverage ruins this, as it will be taking a lot of damage from them. that said, it's immune to Toxic and Ghost-type moves, so that's something.
JavaScript:
bouflix: {
    num: 75000###,
    types:["Normal", "Steel"],
    species: "Bouflix",
    id: "bouflix",
    baseStats: {hp: 85, atk: 110, def: 150, spa: 50, spd: 80, spe: 60}
    abilities: {0: "Bike Helmet"},
    weightkg: 247.3,
    fusion: ["Bouffalant", "Steelix"],
},
heck it
resub
:swsh/audino::swsh/beheeyem:
DNA Donors: Audino / Beheeyem
Fusion Name: Audiyem
New Types:

Base Stats: 100 / 67 / 90 / 111 / 90 / 45 [BST: 503] (+11 HP / +0 Atk / +10 Def / +19 SpA / +0 SpD / +0 Spe)
New Ability: Surgeon Eye = (Regenerator + Analytic)
Ability Description:
Notable Moves:
… Knock Off
… Psychic, Psyshock, Tri Attack, Thunderbolt, Ice Beam, Flamethrower, Dazzling Gleam, Future Sight
… Recover, Teleport, Toxic, Nasty Plot, Trick Room, Encore, Wish, Heal Bell, Calm Mind
Intended Role: Mixed Wall, Cleric, Setup Sweeper (Calm Mind, Nasty Plot), Cleric
Role Justification:
this is a versatile, bulky Regen mon that can function both offensively and defensively due to Surgeon Eye.
Regenerator + Teleport gives it a nice way of getting others in safely, and Analytic + its high Special Attack means it isn't passive either, especially with Nasty Plot at its disposal.
this can also run a RegenVest set, as it has access to BoltBeam + Flamethrower, or a Cleric set with Heal Bell and Wish.
even the mega, which normally has a poor ability for singles, gets Recover and a better defensive typing in Normal/Fairy, at the cost of your Psychic typing.
the main downsides it has are its abysmal speed. while that's great for using Analytic, it also means it's easy to revenge kill.
another downside is that non-mega sets struggle with Claylamar, who hits the Super Effectively. Mega sets have to deal with Swalurchin, who, with no Psychic STAB and a now-weakness to Poison, could be an issue for it.
:swsh/Audino-mega::swsh/beheeyem:
New Type:

Base Stats: 100 / 67 / 130 / 131 / 130 / 45 [BST:603]
Ability: Healer

JavaScript:
audiyem: {
    num: 75000###,
    types:["Normal", "Psychic"],
    species: "Audiyem",
    id: "audiyem",
    baseStats: {hp: 100, atk: 67, def: 90, spa: 111, spd: 90, spe: 45}
    abilities: {0: "Surgeon Eye"},
    weightkg: 32.75,
    fusion: ["Audino", "Beheeyem"],
},
Water Spout go brr
Strong mixed attacker that makes good use of Scarf

:swsh/wailord::swsh/mienshao:
DNA Donors: Wailord / Mienshao
Fusion Name: Wailshao
New Types:

Base Stats: 120 / 112 / 52 / 112 / 52 / 94 [BST: 542] (+3 HP / +5 Atk / +0 Def / +20 SpA / +0 SpD / +12 Spe)
New Ability: Forced Regrowth = (Regenerator + Pressure)
Ability Description: component effects.
Notable Moves:
… U-turn, Close Combat, Earthquake, Waterfall/Liquidation, Iron Head
… Water Spout, Focus Blast, Ice Beam, Scald, Hydro Pump
… Calm Mind, Swords Dance
Intended Role: Mixed Wallbreaker, Choice Scarf, Offensive Pivot, Setup Sweeper (Calm Mind, Swords Dance)
Role Justification: this is a mon focused around a partcular attack: Water Spout. with Regenerator, it can switch in and out of battle, using U-Turn, firing off Spouts as needed.
you don't have to run a choice set, however, or even Water Spout. you can run an SD or CM setup set, although speed is below average.
this mon also forms a nice core with Torranadus, allowing the 2 to switch in and out repeatedly.
however, this mon is frail. if not running Scarf, it can be koed by opposing Torranadus, and if you are running Scarf, committing to Water Spout can get you walled by Water resists.
JavaScript:
wailshao: {
    num: 75000###,
    types:["Water", "Fighting"],
    species: "Wailshao",
    id: "wailshao",
    baseStats: {hp: 120, atk: 112, def: 52, spa: 112, spd: 52, spe: 94}
    abilities: {0: "Forced Regrowth"},
    weightkg: 216.75,
    fusion: ["Wailord", "Mienshao"],
},
Strong but frail Intimidate user
:swsh/jynx::swsh/arbok:
DNA Donors: Jynx / Arbok
Fusion Name: Jynbok
New Types:

Base Stats: 62 / 72 / 52 / 110 / 97 / 97 [BST: 490] (+0 HP / +0 Atk / +0 Def / +20 SpA / +10 SpD / +10 Spe)
New Ability: Wretched Appearance = (Dry Skin + Intimidate)
Ability Description: component effects
Notable Moves:

… Ice Beam, Sludge Bomb/Wave, Focus Blast, Energy Ball/Giga Drain, Psychic/Psyshock
… Nasty Plot, Glare, Toxic, Switcheroo, Lovely Kiss, Taunt, Substitute
Intended Role: Setup Sweeper (Nasty Plot), Special Wallbreaker
Role Justification: this mon has a lot of tools at its disposal guaranteed to annoy your opponent as much as possible.
for one, it has Glare, which causes Paralysis against non-Electric mons. add on top of that Lovely Kiss, which puts your opponent to sleep, and Nasty Plot to capitalize on the crippled Speed, and you have a dangerous setup sweeper.
its downsides are that Fire, with Dry Skin, is basically an instant delete.
also, while Togetops can't use Water moves on it, there's nothing stopping it from koing with Iron Head, so long as it isn't paralyzed or sleeping.
however, Jynbok does outspeed, so it has to be careful of that as well.
JavaScript:
jynbok: {
    num: 75000###,
    types:["Ice", "Poison"],
    species: "Jynbok",
    id: "jynbok",
    baseStats: {hp: 62, atk: 72, def: 52, spa: 110, spd: 97, spe: 97}
    abilities: {0: "Wretched Appearance"},
    weightkg: 52.8,
    fusion: ["Jynx", "Arbok"],
},
rest will be added in time
subs are subject to change
i'm still tired
 
Last edited:
what? telling me to NOT make a bird uxie fusion?
:swsh/uxie::swsh/golbat:
DNA Donors: Uxie / Golbat
Fusion Name: Uxbat
New Types:

Base Stats: 95 / 77 / 110 / 70 / 112 / 92 [BST: 556] (+20 HP / +0 Atk / +10 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Leviltrator = (Levitate + Infiltrator)
Ability Description: Both effects combined.
Notable Moves:
… U-Turn
… Sludge Bomb
… Stealth Rock, Heal Bell, Roost, Defog, Taunt
Intended Role: Mixed Wall, Defensive Pivot, Hazard Removal, Cleric
Role Justification: bulky, good(?) defensive typing, but has immunity to one of its weaknesses thanks to ability. has tons of utility, u-turn to pivot out, has sludge bomb as basically its only attacking option tho(wip)
JavaScript:
uxbat: {
    num: 75000###, 
    types:["Psychic", "Poison"],
    species: "Uxbat", 
    id: "uxbat", 
    baseStats: {hp: 95, atk: 77, def: 110, spa: 70, spd: 112, spe: 92} 
    abilities: {0: "Leviltrator"}, 
    weightkg: 27.65, 
    fusion: ["Uxie", "Golbat"],
},
i can make a avatar reference too
:swsh/flygon::swsh/zebstrika:
DNA Donors: Flygon / Zebstrika
Fusion Name: Flyzeb
New Types:

Base Stats: 77 / 105 / 71 / 100 / 71 / 108 [BST: 532] (+0 HP / +5 Atk / +0 Def / +20 SpA / +0 SpD / +0 Spe)
New Ability: Earth Bender = (Sap Sipper + Levitate)
Ability Description: This pokemon's Attack is raised by 1 if hit by a Ground type move; ground type immunity.
Notable Moves:
… Earthquake, Wild Charge, U-Turn, Stone Edge, Fire Punch
… Earth Power, Thunderbolt, Overheat, Giga Drain
… Dragon Dance, Roost
Intended Role: Choice Specs, Set-Up Sweeper, Life Orb Wallbreaker?, Choice Band
Role Justification: WIP
JavaScript:
flyzeb: {
    num: 75000###, 
    types:["Ground", "Electric"],
    species: "Flyzeb", 
    id: "flyzeb", 
    baseStats: {hp: 77, atk: 105, def: 71, spa: 100, spd: 71, spe: 108} 
    abilities: {0: "Earth Bender"}, 
    weightkg: 80.75, 
    fusion: ["Flygon", "Zebstrika"],
},
the
:swsh/watchog::swsh/rapidash:
DNA Donors: Watchog / Rapidash
Fusion Name: Watchdash
New Types:

Base Stats: 72 / 105 / 69 / 70 / 84 / 91 [BST: 491] (+10 HP / +13 Atk / +0 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Tough Claws = (Analytic + Flame Body)
Ability Description: This pokemon's contact moves have 1.3x power.
Notable Moves:
… Flare Blitz, Body Slam, Play Rough, Drill Run, Thunder Punch, Crunch, Aqua Tail?

… Swords Dance, Morning Sun
Intended Role: Choice Band?, Set-Up Sweeper (Swords Dance)
Role Justification: big attack mid speed, but tons of coverage and a meh typing. with choice band, it doesn't need setup because of its already existing attacking boost, but it'd be sacrificing its boots.
JavaScript:
watchdash: {
    num: 75000###, 
    types:["Normal", "Fire"],
    species: "Watchdash", 
    id: "watchdash", 
    baseStats: {hp: 72, atk: 105, def: 69, spa: 70, spd: 84, spe: 91} 
    abilities: {0: "Tough Claws"}, 
    weightkg: 61, 
    fusion: ["Watchog", "Rapidash"],
},
 
Man I just love references
:swsh/marowak::swsh/jolteon:
DNA Donors: Marowak / Jolteon
Fusion Name: Jolteowak
New Types:

Base Stats: 69 / 72 / 90 / 92 / 90 / 100 [BST: 513] (+7 HP / +0 Atk / +5 Def / +12 SpA / +3 SpD / +13 Spe)
New Ability: Roll the Bones = (Quick Feet + Lightning Rod)
Ability Description: When this Pokémon is afflicted with a status, it gets a 1.5x boost to its Special Attack
Notable Moves:

Earth Power, Thunderbolt, Volt Switch, Ice Beam
Stealth Rock
Intended Role: Special Wallbreaker, Offensive Pivot, Hazard Setter
Role Justification: It’s special Guts, baby. Stealth Rock to set up before the status, or Volt Switch to get out before popping the ability (or after given the situation). Earth Power and Thunderbolt for STABs, of course. Finally, we have Ice Beam, which I’m very surprised Marowak had. By the way, the only ground mons in the meta are also dark, can we please change that?
JavaScript:
marolteon: {
    num: 75000###,
    types:["Ground", "Electric"],
    species: "Marolteon",
    id: "marolteon",
    baseStats: {hp: 69, atk: 72, def: 90, spa: 92, spd: 90, spe: 100}
    abilities: {0: "Roll the Bones"},
    weightkg: 34.75,
    fusion: ["Marowak", "Jolteon"],
},
steelix.
:swsh/steelix::swsh/dugtrio-alola:
DNA Donors: Steelix / Dugtrio-Alola
Fusion Name: Dugtrix-Alola
New Types:

Base Stats: 74 / 100 / 130 / 52 / 70 / 80 [BST: 506] (+19 HP / +8 Atk / +0 Def / +0 SpA / +3 SpD / +10 Spe)
New Ability: Tough Claws = (Sheer Force + Tangling Hair)
Notable Moves:
Iron Head, High Horsepower, Thunder Fang

Dragon Dance, Stealth Rock
Intended Role: Physical Wallbreaker, Setup Sweeper, Physical Wall, Hazard Setter
Role Justification: This is a classic tough claws wallbreaker, and to think all you had to do was give Steelix a speed stat. You have your STABs, Thunder Fang as coverage so everything’s at least neutral, DDance for setting up, and Stealth Rock because it’s Stealth Rock. Tough Claws just allows for this to do it’s main job even better, and after that there isn’t much else to say, so just picture the image of three Steelixes emerging from the ground, each with flowing golden hair…
JavaScript:
dugtrix-alola: {
    num: 75000###,
    types:["Steel", "Ground"],
    species: "Dugtrix-Alola",
    id: "dugtrix-alola",
    baseStats: {hp: 74 , atk: 100, def: 130, spa: 52, spd: 70, spe: 80}
    abilities: {0: "Tough Claws"},
    weightkg: 233.3,
    fusion: ["Steelix", "Dugtrio-Alola"],
},
Doctor Bustdown in the building
:swsh/hitmontop::swsh/lycanroc-midnight:
DNA Donors: Hitmontop / Lycanroc-Midnight
Fusion Name: Lycantop-Midnight
New Types:

Base Stats: 75 / 105 / 95 / 45 / 95 / 90 [BST: 505] (+8 HP / +0 Atk / +10 Def / +0 SpA / +3 SpD / +14 Spe)
New Ability: No Tears = (Technician + No Guard)
Ability Description: Effects of both
Notable Moves:
High Jump Kick, Mach Punch, Stone Edge, Rapid Spin, Earthquake

Swords Dance, Stealth Rock
Intended Role: Physical Wallbreaker, Setup Sweeper, Hazard Setter, Hazard Control
Role Justification:
JavaScript:
lycantop-midnight: {
    num: 75000###,
    types:["Fighting", "Rock"],
    species: "Lycantop-Midnight",
    id: "lycantop-midnight",
    baseStats: {hp: 75, atk: 105, def: 95, spa: 45, spd: 95, spe: 90}
    abilities: {0: "No Tears"},
    weightkg: 36.5,
    fusion: ["Hitmontop", "Lycanroc-Midnight"],
},
Finger ‘liken’ good
:swsh/clefable::swsh/blaziken:
DNA Donors: Clefable / Blaziken
Fusion Name: Fabliken
New Types:

Base Stats: 91 / 102 / 91 / 102 / 80 / 79 [BST: 545] (+4 HP / +7 Atk / +20 Def / +0 SpA / +0 SpD / +9 Spe)
New Ability: Cross Up = (Cute Charm + Speed Boost)
Ability Description: When hit by a contact move, raise speed by one stage
Notable Moves:
Play Rough, Brick Break, Earthquake, Knock Off
Moonblast, Focus Blast, Psychic
Swords Dance, Calm Mind, Stealth Rock, Defog, Soft-Boiled, Teleport
Intended Role: Physical Wallbreaker, Special Wallbreaker, Defensive Pivot, Hazard Setter (Stealth Rock), Hazard Control (Defog)
Role Justification: It’s been over half a year since I entered pet mods and I have not once used my favorite Pokémon in any submission for any mod. That is, until now. I won’t give away which of the two is my favorite immediately but it starts with a letter that rhymes with “E” and ends with a “laziken”. Anyway, this fucker does a lot. Starting with the ability, it gets simply gets hit to go faster (Shiftrio’s revenge!). However, unlike Shiftrio this gets defensive stats and a means for recovery in Soft-Boiled. As for the other moves this gets, starting with attacks, we have Play Rough and Brick Break for Physical STABS (Normally we’d have CC here but this could use all the defense it gets), Moonblast and Focus Blast for Special STABs, EQ and Psychic to hit poison mons, and Knock Off. Status moves include Swords Dance and Calm Mind for setups, Stealth Rock for hazards, Defog for clearing hazards, and teleport for funny pivot.
Mega Evolution:
:swsh/clefable::swsh/blaziken-mega:
Ha, no
JavaScript:
fabliken: {
    num: 75000###,
    types:["Fairy", "Fighting"],
    species: "Fabliken",
    id: "fabliken",
    baseStats: {hp: 91, atk: 102, def: 91, spa: 102, spd: 80, spe: 79}
    abilities: {0: "Cross Up"},
    weightkg: 46,
    fusion: ["Clefable", "Blaziken"],
},
With the old Rime Ranger Black, who then became the Rime Reaper, defeated, there was a opening in the team that had to be filled. After a long and difficult search for the next Rime Ranger, they came across one that had a similar negative energy to Mr. Hax. The Rangers believed this to be a second chance, and so now they introduce…

THE NEW RIME RANGER BLACK

:swsh/mr-rime::swsh/grimmsnarl:
DNA Donors: Mr. Rime / Grimmsnarl
Fusion Name: Mr. Grim
New Types:

Base Stats: 87 / 102 / 87 / 102 / 87 / 85 [BST: 550] (+0 HP / +0 Atk / +17 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Clean Sweep = (Screen Cleaner + Frisk)
Ability Description: The opposing Pokémon can’t use its item while this Pokémon is active.
Notable Moves:
Zen Headbutt, Play Rough, Drain Punch, Rapid Spin
Psychic, Dazzling Gleam, Focus Blast
Bulk Up, Nasty Plot
Intended Role: Physical Wallbreaker, Special Wallbreaker, Setup Sweeper, Hazard Control
Role Justification:
JavaScript:
mr. grim: {
    num: 75000###,
    types:["Psychic", "Fairy"],
    species: "Mr. Grim",
    id: "mr. grim",
    baseStats: {hp: 87, atk: 102, def: 87, spa: 102, spd: 87, spe: 69}
    abilities: {0: "Clean Sweep"},
    weightkg: 59.6,
    fusion: ["Mr. Rime", "Grimmsnarl"],
},
 
Last edited:

AquaticPanic

is a Forum Moderatoris a Community Contributor
Moderator
:swsh/kommo-o::swsh/palossand:
Preview: Physical Wall that uses Body Press
New Types:

Base Stats: 80 / 92 / 117 / 100 / 90 / 60 [BST: 539] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Weather Coat = (Water Compaction + Overcoat)
Ability Description: Effects of both abilities + Raises Def if hit by a Powder move.

Notable Moves:
Body Press
Aura Sphere, Shadow Ball
Shore Up, Stealth Rock

Intended Role: Physical Wall
Role Justification: Body Press Mon. Tanks Togetops / Claylamar / Rhybite pretty well and threatens them with STAB SE Body Press. Lacking a bit in terms of utility though. You can also try to be funny and pull a Clangorous Soul + Shore Up set I guess but that doesn't sound super viable to me with 60 speed.




:swsh/gogoat::swsh/tapu koko:
tapu gogo.png
tapu gogo-s.png

Preview: Utility-oriented Grassy Surge setter
New Types:

Base Stats: 96 / 107 / 78 / 107 / 78 / 99 [BST: 565] (+0 HP / +0 Atk / +5 Def / +11 SpA / +0 SpD / +0 Spe)
New Ability: Grassy Surge = (Grass Pelt + Electric Surge)
Ability Description:
Notable Moves:
Brave Bird, Horn Leech, Leaf Blade, U-Turn, Wild Charge
Dazzling Gleam, Giga Drain, Thunderbolt, Volt Switch
Bulk Up, Calm Mind, Defog, Milk Drink

Intended Role: Grassy Terrain Setter, Set-Up Sweeper
Role Justification: The meta gratly benefits from Grassy Terrain at the moment, namely Toxicargo getting its main weak spot in Earthquake being weakened, as well as providing Mega Swampflora more bulk and power on one of its stabs. Tapu Gogo itself has some coverage issues, namely with Dragon and Grass, either forcing it to run Dazzling Gleam on the special end and Brave Bird on the physical end (which also forces it to run Wild Charge)

That said though, Wild Charge and Brave Bird with Grassy Terrain in an interesting combo, and you can even try out Horn Leech if you want to. Milk Drink helps keep it alive and it can try setting up on either ends. Speed is mid as an attempt to keep it balanced.





:swsh/zoroark::swsh/smoochum:
zorochum.png
zorochum-s.png

Preview: Illusion but funnier lol
New Types:

Base Stats: 55 / 70 / 40 / 110 / 65 / 105 [BST: 445] (+3 HP / +3 Atk / +3 Def / +8 SpA / +3 SpD / +20 Spe)
New Ability: Play Pretend = (Illusion + Forewarn)
Ability Description: Illusion + while illusion is up, its used moves are disguised as the strongest move of the Pokémon it is disguised as

Notable Moves:
Knock Off, U-Turn
Dark Pulse, Draining Kiss?, Focus Blast, Ice Beam, Sludge Bomb
Nasty Plot

Intended Role: Special Sweeper, Special Wallbreaker
Role Justification: Does what Zororark do. Ice is an excellent anti-offense type and its ability allows for some interesting mind games where you would still hide both your illusion a bit better and what moves you're actually using. You don't have any physdef whatsoever though so watch out for that.




:swsh/necrozma::swsh/slowbro-galar:
necrobro-galar.png
necrobro-galar-s.png

Preview: Mon with dualstabs that can shift category
New Types:

Base Stats: 97 / 113 / 101 / 113 / 79 / 73 [BST: 576] (+1 HP / +10 Atk / +3 Def / +0 SpA / +0 SpD / +19 Spe)
New Ability: Prism Takeover = (Prism Armor + Quick Draw)
Ability Description: Effects of Prism Armour + takes 3/4 from priority attacks. (Cannot be ignored)

Notable Moves:
Earthquake, Knock Off
Earth Power, Flamethrower, Photon Geyser, Shell Side Arm
Dragon Dance?, Nasty Plot, Slack Off, Stealth Rock, Swords Dance

Intended Role: Wallbreaker
Role Justification: Funny guy where Photon Geyser and Shell Side Arm are adaptable. Allows for it to always deal fat damage to most switchins. Steels do mess it up a bit but its got coverage on either end for those. Wide movepool also allows it to adapt to the metagame a bit as it progresses. Is able to set up on either side as well so overall just a great mixed breaker.

The second part of its ability is mostly filler but it makes revenge killing it a bit harder if for whatever reason it's running a Speedy set.




:swsh/heatmor::swsh/appletun:
Heatapple.png
heatapple-s.png

Preview: Mon with dual stabs that lower defensive stats
New Types:

Base Stats: 105 / 108 / 90 / 108 / 90 / 52 [BST: 553] (+8 HP / +17 Atk / +17 Def / +6 SpA / +17 SpD / +5 Spe)
New Ability: Gluttony = (Gluttony + Gluttony)

Notable Moves:
Fire Lash, Knock Off
Apple Acid, Flamethrower, Giga Drain, Scorching Sands
Recover, Will-o-Wisp

Intended Role: Mixed Wall, Wallbreaker
Role Justification: Kinda fat dude. Apple Acid + Fire Lash is a funny combo and functions for both Offensive and Defensive sets. What you see is what you get here, pretty simple mon to understand.




:swsh/golurk::swsh/braviary:
bravilurk.png
bravilurk-s.png

Preview: Sheer Force Breaker
New Types:

Base Stats: 104 / 123 / 87 / 56 / 87 / 67 [BST: 524] (+10 HP / +0 Atk / +10 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Guard Force = (Sheer Force + No Guard)
Ability Description: Effects of both abilities

Notable Moves:
Body Slam, Close Combat, Dynamic Punch, Poltergeist, U-Turn
Roost, Stealth Rock

Intended Role: Physicall Wallbreaker
Role Justification: STRONG guy. Very hard to switch into thanks to its powerful coverage of STABs + Fighting. This frees up its last moveslot to something like U-Turn or Roost. Its pretty slow though and resists pretty much nothing so Offense makes it suffer.
 
Last edited:
So today's gimmick is building pre-existing abilities from other mons. There are some really weird ones in here.

Preview: Offensive Regenerator Pivot or Breaker
:swsh/diggersby::swsh/trevenant:
DNA Donors: Diggersby / Trevenant
Fusion Name: Diggenant
New Types:

Base Stats: 90 / 103 / 77 / 57 / 82 / 78 [BST: 487] (+5 HP / +20 Atk / +1 Def / +0 SpA / +3 SpD / +11 Spe)
New Ability: Regenerator = (Cheek Pouch + Natural Cure)
Notable Moves:
… Poltergeist, Earthquake, Drain Punch, U-Turn, Knock Off
… Trick, Will-o-Wisp, Spikes, Swords Dance, Leech Seed
Intended Role: pivot, spikes, spinblocker, physical breaker
Role Justification: seems pretty flexible. can spinblock its own spikes and support allies with leech seed. CB sets seem fun due to both U-Turn and Trick. Regen mon that isn't trapped by our Arena Trap mon is pretty cool too. We have a few Ghosts already but none of them are physically inclined, and we only have one Spiker.
JavaScript:
diggenant: {
    num: 75000###,
    types:["Ground", "Ghost"],
    species: "Diggenant",
    id: "diggenant",
    baseStats: {hp: 90, atk: 103, def: 77, spa: 57, spd: 82, spe: 78}
    abilities: {0: "Regenerator"},
    weightkg: 56.7,
    fusion: ["Diggersby", "Trevenant"],
},
Preview: Physically Offensive Trace user to provide some speed control with Choice Scarf

:swsh/krookodile::swsh/passimian:
DNA Donors: Krookodile / Passimian
Fusion Name: Passodile
New Types:

Base Stats: 100 / 118 / 85 / 52 / 65 / 86 [BST: 506] (+3 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Trace = (Intimidate + Receiver)
Notable Moves:
… Knock Off, Close Combat, Gunk Shot, U-Turn, Earthquake, Stone Edge
… Stealth Rock, Toxic, Bulk Up
Intended Role: Choice Scarf, physical breaker
Role Justification: Dual STAB + Gunk covers most mons, with the option to pivot afterwards being pretty cool. Trace is a cool ability that creates a lot of entry points. We don't have any Fighting types yet so let's add one.
JavaScript:
passodile: {
    num: 75000###,
    types:["Fighting", "Ground"],
    species: "Passodile",
    id: "passodile",
    baseStats: {hp: 100, atk: 118, def: 85, spa: 52, spd: 65, spe: 86}
    abilities: {0: "Trace"},
    weightkg: 89.55,
    fusion: ["Krookodile", "Passimian"],
},
Preview: Physical Breaker with Huge Power

:swsh/chansey::swsh/farfetch
DNA Donors: Chansey / Farfetch'd
Fusion Name: Fetchy
New Types:

Base Stats: 151 / 50 / 30 / 46 / 83 / 55 [BST: 415] (+0 HP / +3 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Huge Power = (Defiant + Serene Grace)
Notable Moves:
… U-Turn, Knock Off, Body Slam, Earthquake, Close Combat, Ice Punch, Rock Slide, Double Edge, First Impression
… Stealth Rock, Defog, Swords Dance, Heal Bell, Softboiled, Teleport, Wish
Intended Role: physical breaker, pivot
Role Justification: has about half of Chansey's special bulk and it can't hold eviolite, so any fat sets its going to do are going to be a bit underwhelming. Hits quite hard with an SD and all of that coverage, but the support movepool creates unique tech options.
JavaScript:
fetchy: {
    num: 75000###, 
    types:["Normal"],
    species: "Fetchy", 
    id: "fetchy", 
    baseStats: {hp: 151, atk: 50, def: 30, spa: 46, spd: 83, spe: 55} 
    abilities: {0: "Huge Power"}, 
    weightkg: 24.8, 
    fusion: ["Chansey", "Farfetch'd"],
},
Preview: Fast support mon or HO lead

:swsh/regieleki::swsh/maractus:
DNA Donors: Regieleki / Maractus
Fusion Name: Maraleki
New Types:

Base Stats: 77 / 93 / 58 / 103 / 58 / 130 [BST: 519] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Lightningrod = (Transistor + Storm Drain)
Notable Moves:
… Knock Off, Rapid Spin, Explosion
… Volt Switch, Energy Ball, Thunderbolt
… Spikes, Reflect, Light Screen, Leech Seed
Intended Role: spikes, spin, screens
Role Justification: sitting at what would probably be the top of the speed tier, this Pokemon provides a lot of utility through screens and hazard control. Could probably also enable HO builds with screens + boom. Our only other Electric-type is basically the complete opposite of this so it adds some contrast.
JavaScript:
maraleki: {
    num: 75000###,
    types:["Electric", "Grass"],
    species: "Maraleki",
    id: "maraleki",
    baseStats: {hp: 77, atk: 93, def: 58, spa: 103, spd: 58, spe: 130}
    abilities: {0: "Lightningrod"},
    weightkg: 86.5,
    fusion: ["Regieleki", "Maractus"],
},
Preview: Defensive pivot with Emergency Exit

:swsh/roselia::swsh/moltres-galar:
DNA Donors: Roselia / Moltres-Galar
Fusion Name: Moltelia-Galar
New Types:

Base Stats: 75 / 75 / 75 / 110 / 110 / 83 [BST: 528] (+5 HP / +3 Atk / +8 Def / +10 SpA / +8 SpD / +6 Spe)
New Ability: Emergency Exit = (Natural Cure + Berserk)
Notable Moves:
… U-Turn
… Fiery Wrath, Sludge Bomb, Hurricane
… Spikes, Sleep Powder, Synthesis, Leech Seed, Stun Spore, Toxic Spikes
Intended Role: pivot, spikes
Role Justification: Takes a different route as an Exit mon due to its support options and decent bulk allowing it to pivot in. Synthesis or Leech Seed can let it trigger Exit multiple times in a match. Another Spiker is always good.
JavaScript:
moltelia-galar: {
    num: 75000###,
    types:["Dark", "Poison"],
    species: "Moltelia-Galar",
    id: "moltelia-galar",
    baseStats: {hp: 75, atk: 75, def: 75, spa: 110, spd: 110, spe: 83}
    abilities: {0: "Emergency Exit"},
    weightkg: 31,
    fusion: ["Roselia", "Moltres-Galar"],
},
Preview: Discount Ferrothorn but it has anti-Defog to keep its hazards down
:swsh/empoleon::swsh/maractus:
DNA Donors: Empoleon / Maractus
Fusion Name: Empactus
New Types:

Base Stats: 84 / 86 / 88 / 111 / 101 / 60 [BST: 530] (+5 HP / +0 Atk / +11 Def / +3 SpA / +17 SpD / +0 Spe)
New Ability: Competitive = (Defiant + Storm Drain)
Notable Moves:
… Knock Off
… Giga Drain, Flash Cannon, Scald?, Ice Beam?
… Spikes, Stealth Rock, Leech Seed, Synthesis?, Defog
Intended Role: hazards, defog, anti-defog, mixed wall
Role Justification: CS Druddigon without the Ghost type, so it's not perfect but it gets the job done (and our Ghosts are so good that we don't need more). Defog matchup isn't great right now but it probably improves as the meta evolves.
JavaScript:
empactus: {
    num: 75000###,
    types:["Grass", "Steel"],
    species: "Empactus",
    id: "empactus",
    baseStats: {hp: 84, atk: 86, def: 88, spa: 111, spd: 101, spe: 60}
    abilities: {0: "Competitive"},
    weightkg: 56.25,
    fusion: ["Empoleon", "Maractus"],
},
 
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