Pet Mod Fusion Evolution Rarely Used | Closure

:swsh/venusaur::swsh/groudon:
I hope this is not broken
DNA Donors: Venusaur / Groudon
Fusion Name: VenuDon
New Types:

Base Stats: 90 / 116 / 111 / 100 / 95 / 85 [BST: 597] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Chloroplote = (Chlorophyll + Drought)
Ability Description: On switch-in, this Pokemon Brings in Sun and its speed is doubled
Notable Moves:



Intended Role:
Role Justification:
JavaScript:
venudon: {
    num: 75000###,
    types:["Grass", "Ground"],
    species: "VenuDon",
    id: "venudon",
    baseStats: {hp: 90, atk: 116, def: 111, spa: 100, spd: 95, spe: 85}
    abilities: {0: "Chloroplote"},
    weightkg: 525,
    fusion: ["Venusaur", "Groudon"],
},
Hello, Glad to see you're interested in FERU! However, we are currently in the Voting Phase (during which time fusions cannot be submitted), which takes place on our Discord server linked in the first post. Also, this is most definitely overpowered, it automatically doubles its own speed and has STAB earthquake coming off 116 base attack.
 
Hello, Glad to see you're interested in FERU! However, we are currently in the Voting Phase (during which time fusions cannot be submitted), which takes place on our Discord server linked in the first post. Also, this is most definitely overpowered, it automatically doubles its own speed and has STAB earthquake coming off 116 base attack.
:| am sorry for that it was supposed to be bulbasaur and groudon i accidently made it venu


:swsh/bulbasaur::swsh/groudon:
DNA Donors: Bulbasaur / Groudon
Fusion Name: Bulbason
New Types:

Base Stats: 52 / 139 / 84 / 82 / 87 / 27 [BST: 471] (+-20 HP / +40 Atk / +-10 Def / +0 SpA / +10 SpD / +-40 Spe)
New Ability: Chlorodon = (Chlorophyll + Drought)
Ability Description: On switch the pokemon brings in Sun and its speed is doubled under sun
Notable Moves:



Intended Role:
Role Justification:
JavaScript:
bulbason: {
    num: 75000###,
    types:["Grass", "Ground"],
    species: "Bulbason",
    id: "bulbason",
    baseStats: {hp: 52, atk: 139, def: 84, spa: 82, spd: 87, spe: 27}
    abilities: {0: "Chlorodon"},
    weightkg: 478.45,
    fusion: ["Bulbasaur", "Groudon"],
},

Hello, Glad to see you're interested in FERU! However, we are currently in the Voting Phase (during which time fusions cannot be submitted), which takes place on our Discord server linked in the first post. Also, this is most definitely overpowered, it automatically doubles its own speed and has STAB earthquake coming off 116 base attack.
This was supposed to be one sorry :|
so can u tell me where should i post?


Moderator's note: These were originally 3 different posts, clamped together to not clog up the thread. In the future, please refrain from doubble-posting
 
Last edited by a moderator:
:swsh/bulbasaur::swsh/groudon:
DNA Donors: Bulbasaur / Groudon
Fusion Name: Bulbason
New Types:

Base Stats: 52 / 139 / 84 / 82 / 87 / 27 [BST: 471] (+-20 HP / +40 Atk / +-10 Def / +0 SpA / +10 SpD / +-40 Spe)
New Ability: Chlorodon = (Chlorophyll + Drought)
Ability Description: On switch the pokemon brings in Sun and its speed is doubled under sun
Notable Moves:



Intended Role:
Role Justification:
JavaScript:
bulbason: {
    num: 75000###,
    types:["Grass", "Ground"],
    species: "Bulbason",
    id: "bulbason",
    baseStats: {hp: 52, atk: 139, def: 84, spa: 82, spd: 87, spe: 27}
    abilities: {0: "Chlorodon"},
    weightkg: 478.45,
    fusion: ["Bulbasaur", "Groudon"],
},
Fusions cannot be submitted during this time, as it is currently the Voting Phase. Voting takes place in the Discord server, which is linked in AquaticPanic's post at the very beginning of this thread.
 

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
This is starting to clog the thread, so I’ll step in. I am New, you can’t post that anywhere else for the time being - you need to wait until voting closes and submissions open again, which will happen soon. Also, please try not to post twice in a row and please keep simple, one-sentence questions in private messages.

If you have any other questions about FERU, feel free to ask me or one of the mod’s council members privately, but let’s drop this conversation here.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Here are our winners!


GRAPPLOR
:ss/grapploct::ss/gliscor:
1636002079914.png
1636002088749.png

80 / 110 / 110 / 60 / 80 / 80
Life Drain - This Pokemon's moves with 60 power or less have 1.5x power and heal it for 1/8 HP. This Pokemon takes no damage from poison.



MASQUERAJAH
:ss/masquerain::ss/copperajah:
1636002088749.png
1636002183087.png

96 / 105 / 65 / 95 / 75 / 55
Metalhead - Effects of Intimidate and Heavy Metal



LITLEESECT
:ss/genesect::ss/litleo:
1636002183087.png
1636002253033.png

75 / 85 / 80 / 100 / 75 / 105
Grim Neigh - This Pokémon's Sp. Attack is raised by one stage if it attacks and KOs another Pokémon.



BEARYX
:ss/calyrex::ss/bewear:
1636002363425.png
1636002079914.png

120 / 110 / 80 / 70 / 80 / 75
Concussion - The opposing Pokemon's item has no effects while this Pokemon is active.



FETCHEY
:ss/chansey::ss/farfetchd:
1636002440080.png

151 / 50 / 30 / 46 / 83 / 55
Huge Power - This Pokémon's attack is doubled



AUDIYEM
:ss/audino::ss/beheeyem:
1636002440080.png
1636002363425.png

100 / 67 / 90 / 111 / 90 / 45
Surgeon Eye - Effects of Regenerator and Analytic



MEGA AUDIYEM
:audino-mega::beheeyem:


100 / 67 / 130 / 131 / 130 / 45
Healer



dna.png



Council also is pleased to announce Mega Goodevoir from last slate is now legal in FEUU, while Mega Duramaw remains banned. We also need to inform you that LC and NFE fusions that come off of FEUU and FERU mons are allowed in both formats, while LCaand NFEs from Alpha parents aren't.





Discussion will be up for one day. Submissions for the next slate opens on Friday.
 

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
grapplor: incredible. rip the ph octolock dream in feuu but this is cool also
Grapplor @ Toxic Orb / Leftovers
Ability: Life Drain
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Drain Punch / Close Combat / Earthquake
- Aerial Ace
- Octolock
- Roost / Protect

Grapplor @ Toxic Orb / Leftovers
Ability: Life Drain
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Circle Throw
- Aerial Ace
- Stealth Rock / Knock Off
- Roost

masquerajah: pretty cool, intim with double hazards is interesting. qd y/y
Masquerajah @ Leftovers
Ability: Metalhead
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Heavy Slam / Scald
- Stealth Rock / Sticky Web / Defog
- Roost
- U-turn

litleesect: not feeling it. as earl said in discord its just a torranadus with a different typing and better coverage but no plot or regen. best i can see it doing is some specs/scarf/sg stuff

Litleesect @ Choice Specs / Choice Scarf
Ability: Grim Neigh
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Thunderbolt
- Psychic / Ice Beam
- U-turn

Litleesect @ Shuca Berry
Ability: Grim Neigh
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Thunderbolt
- Psychic / Ice Beam
- Shift Gear

bearyx: p cool, wish it had koff though
Bearyx @ Leftovers
Ability: Concussion
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Earthquake
- Rock Slide
- Swords Dance

fetchey: funny mon, idk what it does yet but it sounds funny
Fetchey @ Leftovers
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Body Slam
- Knock Off
- Close Combat / Swords Dance / Stealth Rock
- Roost

audiyem: cool mon. love fat nonpassive regens
Audiyem @ Assault Vest
Ability: Surgeon Eye
EVs: 4 HP / 252 SpA / 252 SpD
Quiet Nature
IVs: 0 Spe
- Future Sight
- Knock Off
- Flamethrower
- Psychic / Ice Beam

Audiyem @ Leftovers / Shed Shell
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Future Sight
- Flamethrower / Knock Off
- Recover
- Teleport

Audiyem @ Leftovers / Shed Shell
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Knock Off / Psychic / Flamethrower / Ice Beam / Future Sight
- Wish
- Protect / Recover
- Teleport

meta seems to be shaping up pretty well, some things that i think itd be cool to see:
- electric that beats serpeblim
- more bugs/ices/rocks of course
- spikes setter
- viable tr abuser? (audiyem has tr port)
- cool looking mons
 
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anaconja

long day at job
is a Community Contributoris a Tiering Contributor
:swsh/runerigus::swsh/hatterene:

DNA Donors: Runerigus / Hatterene
Fusion Name: Hatterune
New Types:

Base Stats: 60 / 95 / 120 / 95 / 110 / 30 [BST: 500] (+3 HP / +3 Atk / +0 Def / +2 SpA / +6 SpD / +1 Spe)
New Ability: Pillage = (Wandering Spirit + Anticipation)
Ability Description: On switch-in, this Pokemon swaps its ability with the opponent.
Notable Moves:
Earthquake, Play Rough, Nuzzle, Stone Edge, Body Press
Earth Power, Dazzling Gleam, Mystical Fire
Stealth Rock, Haze, Will-o-Wisp, Trick Room, Memento, Healing Wish, Nasty Plot, Swords Dance
Intended Role: Defensive Pivot, Hazard Setter (Stealth Rock), Mixed Wall, Trick Room Setter
Role Justification: switches easily into stuff like torranadus, claylamar, rhybite, audiyem, and fetchey and just steals their ability. it has a hell of a lot of utility with nuzzle/wow, rocks, haze, etc. no recovery and 4mss should hold it back


:swsh/ledian::swsh/entei:

DNA Donors: Ledian / Entei
Fusion Name: Entian
New Types:

Base Stats: 85 / 95 / 70 / 75 / 95 / 100 [BST: 520] (+0 HP / +20 Atk / +3 Def / +3 SpA / +3 SpD / +8 Spe)
New Ability: Hero's Fist = (Iron Fist + Inner Focus)
Ability Description: Effects of both abilities.
Notable Moves:
U-Turn, Sacred Fire, Thunder Punch, Drain Punch, Ice Punch, Stone Edge, Knock Off, Stomping Tantrum
Swords Dance, Roost, Defog
Intended Role: Physical Wallbreaker, Offensive Pivot
Role Justification: entei with da uturn and some good coverage. also has sd and roost which is cool.



:swsh/lapras::swsh/vanilluxe:
DNA Donors: Lapras / Vanilluxe
Fusion Name: Lapluxe
New Types:

Base Stats: 100 / 100 / 85 / 100 / 95 / 80 [BST: 560] (+0 HP / +10 Atk / +3 Def / +3 SpA / +0 SpD / +11 Spe)
New Ability: Sleet = (Water Absorb + Snow Warning)
Ability Description: Effects of both abilities.
Notable Moves:
Liquidation, Icicle Crash, Drill Run
Hydro Pump, Blizzard, Freeze-Dry, Thunderbolt, Psychic
Aurora Veil, Dragon Dance
Intended Role: Special Wallbreaker, Physical Wallbreaker, Hail Setter, Aurora Veil Setter
Role Justification: buffed lapras with more spa and better speed tier. also a physical option though special is likely better. still suffers from bad speed.


:swsh/gallade::swsh/mr-mime-galar:
DNA Donors: Gallade / Mr. Mime-Galar
Fusion Name: Mr. Gal
New Types:

Base Stats: 65 / 105 / 70 / 80 / 105 / 95 [BST: 520] (+6 HP / +10 Atk / +5 Def / +3 SpA / +3 SpD / +5 Spe)
New Ability: Hero's Spirit = (Justified + Vital Spirit)
Ability Description: Effects of both abilities.
Notable Moves:
Close Combat, Triple Axel, Knock Off, Poison Jab, Rapid Spin, Ice Shard
Swords Dance, Trick
Intended Role: Physical Wallbreaker, Hazard Control (Rapid Spin)
Role Justification: incredible typing with just the right coverage (koff against vishitomb, poison jab against fat fairies) make it a good physical wallbreaker. held back by its pretty mediocre stats all around

:swsh/gallade-mega::swsh/mr-mime-galar:
DNA Donors: Gallade-Mega / Mr. Mime-Galar
Fusion Name: Mr. Gal-Mega
New Types:

Base Stats: 65 / 145 / 100 / 80 / 105 / 125 [BST: 620]
New Ability: Inner Focus
Notable Moves:
Close Combat, Triple Axel, Knock Off, Poison Jab, Rapid Spin, Ice Shard
Swords Dance
Intended Role: Physical Wallbreaker, Hazard Control (Rapid Spin)
Role Justification: banned in feru, looks cool in feuu


:swsh/nihilego::swsh/sneasel:
DNA Donors: Nihilego / Sneasel
Fusion Name: Sneasilego
New Types:

Base Stats: 83 / 79 / 59 / 97 / 103 / 109 [BST: 530] (+1 HP / +5 Atk / +8 Def / +16 SpA / +0 SpD / +0 Spe)
New Ability: Ultra Sight = (Beast Boost + Keen Eye)
Ability Description: This Pokemon's highest stat is raised by 1 if it attacks and KOes another Pokemon. This Pokemon's highest stat can't be lowered by others.
Notable Moves:
Meteor Beam, Power Gem, Ice Beam, Thunderbolt
Nasty Plot, Stealth Rock
Intended Role: Special Wallbreaker, Hazard Setter (Stealth Rock)
Role Justification: fast and powerful wallbreaker with meteor beam and nasty plot. held back by awful defensive typing and defense, as well as inability to hit steels.


:swsh/diancie::swsh/sudowoodo:

DNA Donors: Diancie / Sudowoodo
Fusion Name: Diansudo
New Types:

Base Stats: 60 / 120 / 135 / 65 / 110 / 40 [BST: 530] (+0 HP / +20 Atk / +3 Def / +0 SpA / +3 SpD / +0 Spe)
New Ability: Head Empty = (Clear Body + Rock Head)
Ability Description: Effects of both abilities.
Notable Moves:
Head Smash, Diamond Storm, Play Rough, Earthquake, Body Press, Fire Punch, Hammer Arm
Stealth Rock, Trick Room
Intended Role: Trick Room Setter, Trick Room Abuser, Physical Wallbreaker, Hazard Setter (Stealth Rock)
Role Justification: strong af smashes balanced by abysmal speed and bad typing. luckily it has tr up its sleeve making it a good fit on tr teams (good that it resists dark too to pair with audiyem).

:swsh/diancie-mega::swsh/sudowoodo:
DNA Donors: Diancie-Mega / Sudowoodo
Fusion Name: Diansudo-Mega
New Types:

Base Stats: 60 / 180 / 95 / 125 / 70 / 100 [BST: 630]
New Ability: Magic Bounce
Notable Moves:
Diamond Storm, Play Rough, Earthquake, Body Press
Stealth Rock
Intended Role: band
Role Justification: lol
 
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Ema Skye

Work!
Preview: Special breaker that with pseudo-priority immunity and a non-Ghost spinblocker.
:swsh/mr.-mime::swsh/mr.-mime-galar:
DNA Donors: Mr. Mime / Mr. Mime-Galar
Fusion Name: Mr. Mime-Prime
New Types:

Base Stats: 50 / 55 / 65 / 105 / 115 / 110 [BST: 500] (+5 HP / +0 Atk / +0 Def / +10 SpA / +10 SpD / +15 Spe)
New Ability: Techniproof = (Technician + Soundproof)
Ability Description: Effects of Technician. Immune to Sound moves and moves under 60 BP.
Notable Moves:
… Rapid Spin
… Ice Beam/Freeze-Dry/Icy Wind, Thunderbolt, Dazzling Gleam, Mystical Fire, Focus Blast
… Encore, Nasty Plot, Teleport, Switcheroo, Thunder Wave
Intended Role: special breaker, spinblocker, speed control
Role Justification: With an ability that makes it immune to most priority (sans Sucker/ESpeed/Fimp, two of which it resists), Mr. Prime is a strong revenge killer with Choice Scarf. Set up sets are likely also threatening for the same reason, and it can make use of its strong movepool to cover what it needs. It can also be a makeshift spinblocker due to its immunity to Rapid Spin and a funky Togetops pivot due to it blocking Flip Turn. We still don't have an Ice type...
JavaScript:
mr. mime-prime: {
    num: 75000###,
    types:["Ice", "Fairy"],
    species: "Mr. Mime-Prime",
    id: "mr. mime-prime",
    baseStats: {hp: 50, atk: 55, def: 65, spa: 105, spd: 115, spe: 110}
    abilities: {0: "Techniproof"},
    weightkg: 55.65,
    fusion: ["Mr. Mime", "Mr. Mime-Galar"],
},
Preview: Electric-type that beats Serpeblim while also utilizing multiple aspects of non-STAB Water Bubble.

:swsh/araquanid::swsh/arctozolt:
DNA Donors: Araquanid / Arctozolt
Fusion Name: Araquazolt
New Types:

Base Stats: 94 / 85 / 91 / 85 / 101 / 58 [BST: 519] (+15 HP / +0 Atk / +0 Def / +15 SpA / +0 SpD / +10 Spe)
New Ability: Electric Bubbles = (Water Bubble + Volt Absorb)
Ability Description: Combined effects
Notable Moves:
… Bolt Beak, Liquidation, Lunge, Icicle Crash, Low Kick
… Scald, Thunderbolt, Ice Beam
… Sticky Web, Thunder Wave, Magic Coat
Intended Role: physical breaker, sticky web
Role Justification: With Water Bubble, this Pokemon has one weakness (Rock), which lets it take decent advantage of its bulk. Liquidation still hits hard and Bolt Beak provides rare physical Electric STAB. Liquidation covers the Grounds wanting to come in on Bolt Beak. Bolt Beak and Sticky Web sound fun together or you could try to paralyze stuff with TWave into Bolt Beak. Icicle Crash covers Serp, also having the niche of an Electric that beats Serpeblim. We still don't have a Bug type...
JavaScript:
araquazolt: {
    num: 75000###,
    types:["Electric", "Bug"],
    species: "Araquazolt",
    id: "araquazolt",
    baseStats: {hp: 94, atk: 85, def: 91, spa: 85, spd: 101, spe: 58}
    abilities: {0: "Electric Bubbles"},
    weightkg: 136,
    fusion: ["Araquanid", "Arctozolt"],
},
Preview: Misty Terrain setter that is a solid defensive pivot.

:swsh/wigglytuff::swsh/tapu-fini:
DNA Donors: Wigglytuff / Tapu Fini
Fusion Name: Tapu Tuff
New Types:

Base Stats: 105 / 72 / 80 / 90 / 90 / 65 [BST: 502] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Frisky Surge = (Misty Surge + Frisk)
Ability Description: Combined effects
Notable Moves:
… Knock Off
… Moonblast, Draining Kiss, Hyper Voice
… Teleport, Wish, Calm Mind, Stealth Rock, Defog, Heal Bell
Intended Role: stallbreaker, mixed wall, defensive pivot, wishpass, Misty Terrain setter, hazards
Role Justification: Reliable wall due to status immunity and good bulk, with good supporting options to complete its package. Protects the team from Serpeblim's shenanigans but will struggle with Swalurchin and Togetops.
JavaScript:
tapu tuff: {
    num: 75000###,
    types:["Normal", "Fairy"],
    species: "Tapu Tuff",
    id: "tapu tuff",
    baseStats: {hp: 105, atk: 72, def: 80, spa: 90, spd: 90, spe: 65}
    abilities: {0: "Frisky Surge"},
    weightkg: 16.6,
    fusion: ["Wigglytuff", "Tapu Fini"],
},
Preview: Fire-type Future Sight O:

:swsh/raboot::swsh/cursola:
DNA Donors: Raboot / Cursola
Fusion Name: Rabsola
New Types:

Base Stats: 69 / 90 / 70 / 100 / 110 / 65 [BST: 504] (+7 HP / +0 Atk / +15 Def / +0 SpA / +15 SpD / +3 Spe)
New Ability: Afterburn = (Perish Body + Blaze)
Ability Description: If this Pokemon has more than 33% HP, its Fire moves will land 3 turns after being used or in a turn it is hit by a contact move, whichever comes first.
Notable Moves:
… Flame Charge?, U-Turn
… Fire Blast, Overheat, Ice Beam, Hydro Pump, Earth Power
… Will-o-Wisp, Strength Sap. Stealth Rock
Intended Role: special breaker, certified weirdmon
Role Justification: Fire-type Future Sight is a favourite of mine and this is a pretty cool take on it. There are a few avenues it can go in: Fire Blast for total raw power, Flame Charge for a pseudo-Baton Pass and Overheat to help physical mons break Steels. We also have the tools in the meta that can pressure Fires/Waters/Dragons (which this thing can also do) to create similar cores to Urshifu+FS seen in OU. It's going to need Earth Power for Toxicargo, which is otherwise a redundant move for it, and Goodevoir has the bulk to repeatedly take it on. manual sunny day
JavaScript:
Rabsola: {
    num: 75000###,
    types:["Fire", "Ghost"],
    species: "Rabsola",
    id: "Rabsola",
    baseStats: {hp: 69, atk: 90, def: 70, spa: 100, spd: 110, spe: 65}
    abilities: {0: "Afterburn"},
    weightkg: 39.95,
    fusion: ["Raboot", "Cursola"],
},
Preview: The hazards role-compression mon and a Meteor Beamer

:swsh/rolycoly::swsh/giratina-origin:
DNA Donors: Rolycoly / Giratina-Origin
Fusion Name: Rolytina-Origin
New Types:

Base Stats: 90 / 80 / 80 / 100 / 80 / 70 [BST: 500] (+0 HP / +0 Atk / +5 Def / +20 SpA / +5 SpD / +10 Spe)
New Ability: Levisteam = (Levitate + Steam Engine)
Ability Description: Immune to Ground and Water
Notable Moves:
… Rapid Spin
… Meteor Beam, Shadow Ball, Aura Sphere
… Spikes, Stealth Rock, Defog, Will-o-Wisp, Thunder Wave, Rock Polish
Intended Role: hazards, rapid spin, spinblocker, meteor beam sweeper
Role Justification: The spikes, SR, spin and spinblocker in one slot provides a lot of role compression and flexible building options. Defensively, it has 4 immunities (Water, Ground, Fighting and Normal), 4 resists (Fire, Flying, Poison, Bug) and 4 weaknesses (Dark, Ghost, Grass, Steel). Meteor Beam sounds pretty fun here too.
JavaScript:
rolytina-origin: {
    num: 75000###,
    types:["Rock", "Ghost"],
    species: "Rolytina-Origin",
    id: "rolytina-origin",
    baseStats: {hp: 100, atk: 80, def: 80, spa: 100, spd: 80, spe: 70}
    abilities: {0: "Levisteam"},
    weightkg: 331,
    fusion: ["Rolycoly", "Giratina-Origin"],
},
Preview: We need reliable hazard mons!

:swsh/carkol::swsh/starmie:
DNA Donors: Carkol / Starmie
Fusion Name: Starkol
New Types:

Base Stats: 75 / 72 / 92 / 105 / 82 / 107 [BST: 533] (+5 HP / +5 Atk / +5 Def / +25 SpA / +5 SpD / +25 Spe)
New Ability: Flame Body = (Flame Body + Illuminate)
Notable Moves:
… Rapid Spin, Flip Turn
… Meteor Beam, Power Gem, Scald/Surf/Hydro Pump, Thunderbolt, Ice Beam, Flamethrower/Fire Blast, Scorching Sands
… Spikes, Stealth Rock, Thunder Wave, Will-o-Wisp, Recover
Intended Role: hazards (Spikes, Stealth Rock), Hazard removal, special breaker, offensive pivot
Role Justification: What looks really dumb here actually works. Torranadus and Claylamar cant switch in remove your hazards due to Water STAB, so they stay up. Given the absolutely perfect special movepool, you can basically tailor make your moveset to beat what you want to beat. Ice Beam is particularly notable for Serpeblim, while you have Scorching Sands for Togetops. Offensive Meteor Beam sets look juicy. Flame Body is an extra perk but it helps deter knocks and pivots with the burn chance, and the Fires don't want to be in on this anyways.
JavaScript:
starkol: {
    num: 75000###,
    types:["Rock", "Water"],
    species: "Starkol",
    id: "starkol",
    baseStats: {hp: 75, atk: 72, def: 92, spa: 105, spd: 82, spe: 107}
    abilities: {0: "Flame Body"},
    weightkg: 79,
    fusion: ["Carkol", "Starmie"],
},
 
Last edited:

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
:swsh/ninjask::swsh/reuniclus:
Preview: Bug pivot that uses Magic Guard to abuse STAB U-Turn
New Types:

Base Stats: 90 / 97 / 60 / 87 / 67 / 110 [BST: 511] (+5 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +15 Spe)
New Ability: Mind Invader = (Infiltrator + Magic Guard)
Ability Description: Effects of both abilities.

Notable Moves:
Fire Punch, Knock Off, Superpower, U-Turn, Zen Headbutt
Swords Dance, Trick

Intended Role: Offensive pivot
Role Justification: Pretty easy to understand mon, it's a Bug that makes use of Magic Guard to use U-Turn very effectively. Other than that though, it's pretty fast and thanks to Magic Guard + Life Orb, it can really dish out some good damage. While life Orb is likely its main set, Choiced sounds pretty fine too as a potential revenge killer (Or just fast pivot in general)




:swsh/sylveon::swsh/chesnaught:
sylvenaught.png
sylvenaught-s.png

Preview: Bulky offensive mon that keeps itself healthy through draining moves; otherwise a good breaker
New Types:

Base Stats: 91 / 86 / 93 / 112 / 102 / 62 [BST: 546] (+0 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +0 Spe)
New Ability: Zephyranthes = (Pixilate + Overgrow)
Ability Description: This Pokemon's Grass-type moves become Fairy type and have 1.2x power.

Notable Moves:
Focus Blast, Giga Drain, Psyshock
Calm Mind, Spikes

Intended Role: Bulky Wallbreaker
Role Justification: Your classic bulky mon that keeps itself healthy through Draining moves. It is a rather straight forward mon though so there is not much to go over here, what you see is what you get. (Just to clarify, Zephyranthes does not allow Leech Seed or Grass-Type Powder moves to hit Grasses)




:swsh/wishiwashi-school::swsh/comfey:
Preview: Wishiwashi with priority healing so Solo form can get back to School form
New Types:

Base Stats: 52 / 96 / 122 / 131 / 122 / 65 [BST: 588] (+4 HP / +0 Atk / +12 Def / +20 SpA / +0 SpD / +0 Spe)
Solo Stats: 52 / 67 / 73 / 65 / 61 / 75
New Ability: Medical School = (Schooling + Triage)
Ability Description: Schooling effects. Solo Form has Triage Effects.

Notable Moves:
U-Turn
Dazzling Gleam, Hydro Pump, Ice Beam, Scald
Synthesis

Intended Role: Special Breaker
Role Justification: Be good ol' wishiwashi and try to heal yourself back into School when you do drop to solo.





:swsh/lunatone::swsh/delphox:
lunaphox.png
lunaphox-s.png

Preview: Meteor Beam Magician sweeper
New Types:

Base Stats: 82 / 62 / 82 / 104 / 92 / 92 [BST: 514] (+0 HP / +0 Atk / +14 Def / +0 SpA / +0 SpD / +5 Spe)
New Ability: Mystical Hovering = (Levitate + Magician)
Ability Description: Effects of both abilities

Notable Moves:
Explosion
Flamethrower, Ice Beam, Meteor Beam, Psychic
Nasty Plot, Rock Polish, Stealth Rock

Intended Role: Set-Up Sweeper
Role Justification: Meteor Beam + Power Herb + Magician is a very interesting combo, as after getting your Sp Attack boost you still get to have an item (I tested this and it gets the item on the same turn). That aside, Rock / Psychic / Fire covers everything, leaving the last slot to be very customiseable: You can run Nasty Plot, go double dance with Rock polish + Meteor Beam, set Rocks or try something like Moonlight if you're feeling fancy.




:swsh/komala::swsh/hitmontop:
Preview: Funny Tachnician Rapid Spin; otherwise good blanket Normal/Fighting set-up sweeper
New Types:

Base Stats: 67 / 115 / 80 / 55 / 102 / 87 [BST: 506] (+10 HP / +10 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Sleepfighter = (Technician + Comatose)
Ability Description: Effects of both abilities

Notable Moves:
Close Combat, Fake Out, Knock Off, Mach Punch, Quick Attack(?), Rapid Spin, U-Turn
Swords Dance

Intended Role: Set-Up Sweeper
Role Justification: Double Dance with SD + Spin sounds funny as hell. Its otherwise a very solid buffed hitmontop, getting STAB on some good Technician moves, Knock Off and U-Turn.




:swsh/muk-alola::swsh/palossand:
palossuk-alola.png
palossuk-alola-s.png

Preview: Mixed wall that's great at spreading status and disrupting items
New Types:

Base Stats: 100 / 110 / 95 / 86 / 95 / 42 [BST: 528] (+5 HP / +20 Atk / +3 Def / +4 SpA / +8 SpD / +0 Spe)
New Ability: Coastal Pollution = (Poison Touch + Water Compaction)
Ability Description: Effects of Poison Touch. If hit by a Water move, attacker has a 30% chance of being Poisoned.

Notable Moves:
Knock Off, Shadow Sneak
Scorching Sands
Shore Up, Stealth Rock

Intended Role: Mixed Wall
Role Justification: Your local fatass. Thanks to the ability and a STAB on Knock, its hard to switch into. It otherwise sponges hits from the likes of Tpgetops and Bearyx while crippling them back through item disruption and statusing.
 
Last edited:
resub because it's cool :)
:swsh/dialga::swsh/sandygast:
physically defensive dragon/ground with shore up and nice offensive presence.
DNA Donors: Dialga / Sandygast
Fusion Name: Dialgast
New Types:

Base Stats: 85 / 87 / 110 / 110 / 75 / 52 [BST: 519] (+8 HP / +0 Atk / +10 Def / +0 SpA / +3 SpD / +0 Spe)
New Ability: Water Pressure = (Pressure + Water Compaction)
Ability Description: Effects of both.
Notable Moves:
Metal Burst
Draco Meteor, Dragon Pulse, Earth Power, Flamethrower
Shore Up, Stealth Rock, Trick Room
Intended Role: Physical Wall, Hazard Setter
Role Justification: Very nice physical wall, with excellent recovery in Shore Up. Great physical bulk combined with an ability that allows it to switch in on Water moves for even more bulk. 110 Special Attack is no joke, but Dialgast has no viable boosting moves, so it has to make do with firing off unboosted Earth Powers and Draco Meteors, which still hit extremely hard considering it’s meant to be a defensive mon. It’s also a very solid rocker, considering it doesn’t really need coverage beyond its dual STABs (though it can’t hit Masquerajah without Flamethrower), and has tons of bulk to take a hit or two while it gets rocks up. However, a 4x Ice weakness combined with fairly bad special bulk make it easy pickings for most offensive Ice types, as well as anything with Ice coverage. It also doesn’t really scare out defoggers, especially ones that resist Dragon, so it won’t always be the best option for hazard-setting. Now, there are already two mons in the meta with a similar role, those being Rhybite and Glitoy. Dialgast differentiates itself from both for a couple of reasons, particularly not requiring eviolite and having reliable recovery, as well as key weakness differences (Ground and Fighting for Rhybite, Water for Glitoy). It also outspeeds Swalurchin and OHKOs with Earth Power, but I imagine Swalurchin will start running enough speed to Ice Beam it anyway.

tl;dr: solid physical wall with exploitable weaknesses but very appealing strengths.
JavaScript:
dialgast: {
    num: 75000###,
    types:["Dragon", "Ground"],
    species: "Dialgast",
    id: "dialgast",
    baseStats: {hp: 85, atk: 87, def: 110, spa: 110, spd: 75, spe: 52}
    abilities: {0: "Water Pressure"},
    weightkg: 376.5,
    fusion: ["Dialga", "Sandygast"],
},

assorted goodmons

:swsh/carnivine::swsh/forretress:
not ferrothorn
DNA Donors: Carnivine / Forretress
Fusion Name: Carnitress
New Types:

Base Stats: 80 / 105 / 110 / 75 / 70 / 43 [BST: 483] (+6 HP / +10 Atk / +4 Def / +0 SpA / +4 SpD / +0 Spe)
New Ability: Will to Rise = (Levitate + Sturdy)
Ability Description: Effects of both.
Notable Moves:
Earthquake, Explosion, Gyro Ball, Knock Off, Power Whip, Rapid Spin
Volt Switch
Defog, Leech Seed, Sleep Powder, Spikes, Stealth Rock, Stun Spore, Swords Dance, Synthesis
Intended Role: Utility, Physical Wall, Defensive Pivot
Role Justification: Very versatile mon with a cool typing and a metric ton of utility. Lots of hazards, defog/spin (defog for gyro ball sets), Synthesis for recovery, Knock Off because Knock Off. Forretress gets Volt Switch for some reason, so it can also come in on a mon it beats and slow pivot out. Can also pull off a solid SD set, with Gyro Ball, Power Whip, EQ/Koff hitting most mons at least neutrally, or it can forgo coverage for Sleep Powder in order to set up more easily. Struggles against special mons and Fire types, but is very useful overall.
JavaScript:
carnitress: {
    num: 75000###,
    types:["Grass", "Steel"],
    species: "Carnitress",
    id: "carnitress",
    baseStats: {hp: 80, atk: 105, def: 110, spa: 75, spd: 70, spe: 43}
    abilities: {0: "Not Iron Barbs"},
    weightkg: 76.4,
    fusion: ["Carnivine", "Forretress"],
},
:swsh/scrafty::swsh/slowbro-galar:
I didn't confuse OTR with TR Abuser, I swear
DNA Donors: Scrafty / Slowbro-Galar
Fusion Name: Slowfty-Galar
New Types:

Base Stats: 95 / 115 / 105 / 72 / 95 / 44 [BST: 526] (+15 HP / +20 Atk / +0 Def / +0 SpA / +3 SpD / +0 Spe)
New Ability: Pacesetter = (Moxie + Own Tempo)
Ability Description: Effects of both.
Notable Moves:
Close Combat, Drain Punch, Earthquake, Fire Punch, Knock Off, Shell Side Arm

Curse, Slack Off, Belly Drum, Trick Room
Intended Role: TR Abuser, Physical Wallbreaker, Offensive Trick Room, Setup Sweeper
Role Justification: TR abuser, with dual stabs + EQ hitting almost everything neutrally, leaving room for Curse. It can even set Trick Room itself, as its ability allows it to snowball even without setup. Pacesetter also gives it an immunity to Intimidate, making it that much harder to handle (though it still doesn't do too well against Masquerajah without quite a few boosts already set up). Shockingly, Galarian Slowbro gets Belly Drum, and Slowfty has enough bulk to make it an option, but Belly Drum is cringe, so don’t run it.
JavaScript:
slowfty-galar: {
    num: 75000###,
    types:["Fighting", "Poison"],
    species: "Slowfty-Galar",
    id: "slowfty-galar",
    baseStats: {hp: 95, atk: 115, def: 105, spa: 72, spd: 95, spe: 44}
    abilities: {0: "Pacesetter"},
    weightkg: 50.25,
    fusion: ["Scrafty", "Slowbro-Galar"],
},
:swsh/cinderace::swsh/miltank:
bulky court change
DNA Donors: Cinderace / Miltank
Fusion Name: Cindertank
New Types:

Base Stats: 90 / 100 / 90 / 52 / 80 / 109 [BST: 521] (+3 HP / +2 Atk / +0 Def / +0 SpA / +8 SpD / +0 Spe)
New Ability: Fire Eater = (Sap Sipper + Blaze)
Ability Description: This Pokemon's Attack is raised one stage when hit by a Fire move; Fire immunity.
Notable Moves:
Body Slam, Double-Edge, Earthquake, High Jump Kick, Iron Head, Pyro Ball, Thunder Punch, U-Turn

Bulk Up, Court Change, Milk Drink, Taunt, Stealth Rock
Intended Role: Physical Wallbreaker, Hazard Removal, Setup Sweeper
Role Justification: Wanted to make a Court Change mon that actually runs it. This mon has a lot going for it, with amazing hazard removal in Court Change combined with the highest base speed in the meta (tied with Mr. Boot. wtf), along with reasonable bulk. It also has a solid attack stat with a large physical movepool, and STAB Pyro Ball is very strong, giving it options to run Choice Band sets or Bulk Up for sweeping capability. Milk Drink gives it longevity, and Taunt+Court Change give it options as a Stallbreaker, while also crushing most rocks setters. It even gets Stealth Rock (why does Miltank get Stealth Rock?), though considering Court Change, you won’t be setting rocks with this mon. Despite all the positives, Fire/Normal is an awkward defensive typing, especially for a physically-leaning defensive mon, and as a rocks-weak hazard remover, it's forced to run boots. Additionally, it can't run coverage for everything, and it also wants to fit defensive moves in an already crowded moveset, so despite all of its advantages, it won’t be overwhelming.
JavaScript:
cindertank: {
    num: 75000###,
    types:["Fire", "Normal"],
    species: "Cindertank",
    id: "cindertank",
    baseStats: {hp: 90, atk: 100, def: 90, spa: 52, spd: 80, spe: 109}
    abilities: {0: "Fire Eater"},
    weightkg: 54.25,
    fusion: ["Cinderace", "Miltank"],
},

type count moment

:swsh/blastoise::swsh/araquanid:
defensive spinner with viable Life Dew
DNA Donors: Blastoise / Araquanid
Fusion Name: Blasquanid
New Types:

Base Stats: 75 / 85 / 100 / 75 / 118 / 60 [BST: 514] (+2 HP / +9 Atk / +4 Def / +8 SpA / +0 SpD / +0 Spe)
New Ability: Life Straw = (Rain Dish + Water Bubble)
Ability Description: This Pokemon's Water moves that heal restore 2x the amount; this Pokemon can't be burned; this Pokemon takes half damage from Fire attacks.
Notable Moves:
Lunge, Flip Turn, Rapid Spin, Aqua Jet, Liquidation
Infestation, Scald, Bug Buzz, Hydro Pump, Ice Beam
Haze, Life Dew, Sticky Web, Toxic, Aqua Ring, Shell Smash
Intended Role: Mixed Wall, Hazard Removal, Defensive Pivot, Setup Sweeper
Role Justification: Funny mon. Very solid defenses and an alright defensive typing with reliable recovery in Life Dew thanks to its ability (which also gives it funny 1/8 HP Aqua Ring). Very nice spinner, though it needs to run boots to do it well. Has Flip Turn to pivot, along with tons of defensively-oriented attacks such as Lunge and Scald. Can also set webs, though its speed is way too low for the role. Finally, it can go offensive with Shell Smash, though with that speed and those offenses, it’s pretty weak for a smasher, but its dual STABs are nearly unresisted in the current meta, so it can also run Life Dew for longevity.

DNA Donors: Blastoise-Mega / Araquanid
New Types:

Base Stats: 75 / 105 / 120 / 125 / 128 / 70 [BST: 614]
Ability: Mega Launcher
Notable Moves:

Aura Sphere, Bug Buzz, Dark Pulse, Hydro Pump, Water Pulse
Shell Smash
Intended Role: Setup Sweeper
Role Justification: Here's where smash might be too much. 70 speed is garbage, but with that bulk, it can safely get a smash in way too easily. If it isn't banned, this thing will be a menace.

JavaScript:
blasquanid: {
    num: 75000###,
    types:["Water", "Bug"],
    species: "Blasquanid",
    id: "blasquanid",
    baseStats: {hp: 75, atk: 85, def: 100, spa: 75, spd: 118, spe: 60}
    abilities: {0: "Life Straw"},
    weightkg: 83.75,
    fusion: ["Blastoise", "Araquanid"],
},
:swsh/piloswine::swsh/zeraora:
physical boltbeam?!
DNA Donors: Piloswine / Zeraora
Fusion Name: Pilaora
New Types:

Base Stats: 95 / 106 / 80 / 81 / 70 / 96 [BST: 528] (+1 HP / +0 Atk / +3 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Passive Conduction = (Oblivious + Volt Absorb)
Ability Description: Effects of both.
Notable Moves:
Close Combat, Earthquake, Ice Shard, Icicle Crash, Knock Off, Plasma Fists
Volt Switch
Bulk Up
Intended Role: Setup Sweeper, Physical Wallbreaker, Choice Scarfer
Role Justification: Ice/Electric is an insane offensive type. That is, an insane specially offensive type. Outside of exclusive moves and Triple Axel, there are very few viable physical Electric and Ice moves. So, to partially fix that problem, I used Zeraora. Pilaora functions very similarly to Zeraora, with Bulk Up, along with coverage for anything that somehow resists its STABs (which are all weak to ground, unless they have Levitate, in which case most can still be hit by CC). It even gets STAB priority in Ice Shard to hit faster threats such as Serpeblim. Unfortunately, 96 speed is just a little too low to be overly threatening, though that can be solved with Scarf sets, but those give up on setup, which Pilaora needs pretty badly in order to hit hard. Finally, Ice/Electric is not a very good defensive type, and Icicle Crash is not a very good move, making it struggle to come in, and to check necessary threats without a Bulk Up or two already set up.
JavaScript:
pilaora: {
    num: 75000###,
    types:["Ice", "Electric"],
    species: "Pilaora",
    id: "pilaora",
    baseStats: {hp: 95, atk: 106, def: 80, spa: 81, spd: 70, spe: 96}
    abilities: {0: "Passive Conduction"},
    weightkg: 50.15,
    fusion: ["Piloswine", "Zeraora"],
},
 
Last edited:

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
:swsh/dragalge::swsh/jellicent:
Specially Defensive Water type Pivot
DNA Donors: Dragalge / Jellicent
Fusion Name: Algejelli
New Types:

Base Stats: 85 / 70 / 80 / 100 / 120 / 65 [BST: 520] (+3 HP / +3 Atk / +0 Def / +9 SpA / +6 SpD / +13 Spe)
New Ability: Radiation Free = (Damp + Poison Point)
Ability Description: Prevents the use of moves that may poison the user
Notable Moves:
Flip Turn, Dragon Tail
Scald, Draco Meteor, Night Shade, Ice Beam
Will O Wisp, Recover, Strength Sap, Toxic Spikes
Intended Role: Special Wall
Role Justification: Algejelli sticks it to the man! That man being the assorted list of powerful Fire types currently buzzing about in our metagame. Algejelli folds these mons in two, and can in general be a big nuisance to a wide variety of specially geared Pokémon. Preventing the opponent from using moves that inflict Poison is a huge + too, effectively making it immune to the status.
Beats: Torrandus-Therian, Litleesect, Togetops
Can't Switch in but 1v1s: Claymalar, Oricolyph, Rhybite
Loses to: Toxicargo, Duramaw, Goodevoir
JavaScript:
algejelli: {
    num: 75000###,
    types:["Water", "Dragon"],
    species: "Algejelli",
    id: "algejelli",
    baseStats: {hp: 85, atk: 70, def: 80, spa: 100, spd: 120, spe: 65}
    abilities: {0: "Radiation Free"},
    weightkg: 0,
    fusion: ["Dragalge", "Jellicent"],
},
:swsh/articuno::swsh/sandslash-alola:
Funny, but good Steel type
DNA Donors: Articuno / Sandslash-Alola
Fusion Name: Artislash
New Types:

Base Stats: 85 / 110 / 125 / 60 / 95 / 75 [BST: 550] (+3 HP / +18 Atk / +15 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Snow Machine = (Pressure + Slush Rush)
Ability Description: Both Effects Combined
Notable Moves:
Earthquake, Triple Axel, Knock Off, Iron Head, Icicle Spear, U-turn, Rapid Spin

Roost, Spikes, Defog, Substitute, Swords Dance, Toxic
Intended Role: Physical Sweeper, Defensive Pivot
Role Justification: Artislash is directly a reference to MMM, but I promise its good. Steel/Ice sounds horrible, until you realise this just means it takes 100 instead of 80 from Fighting and Fire and is neutral to rocks. Otherwise it acts just like how a bulky Steel does. What it offers is more than enough to make up for the shortcomings, with Spikes, Stealth Rock, hazard removal, Knock Off, U-turn, in addition to multiple means of Pressure stalling. Don't be perturbed by its typing, its a versatile and great pick!
Beats: Togetops, Rhybite, Audiyem
Can't Switch in but 1v1s: Goodevoir, Toxicargo and Swalurchin (via Earthquake)
Loses to: Litleesect, Torrandus-Therian, Bearyx
JavaScript:
artislash: {
    num: 75000###,
    types:["Ice", "Steel"],
    species: "Artislash",
    id: "artislash",
    baseStats: {hp: 85, atk: 110, def: 125, spa: 60, spd: 95, spe: 75}
    abilities: {0: "Snow Machine"},
    weightkg: 55.2,
    fusion: ["Articuno", "Sandslash-Alola"],
},
:swsh/krookodile::swsh/arbok:
Coil + Power Trip Set Up Sweeper
DNA Donors: Krookodile / Arbok
Fusion Name: Kokroobok
New Types:

Base Stats: 89 / 109 / 77 / 65 / 90 / 90 [BST: 520] (+12 HP / +3 Atk / +3 Def / +0 SpA / +16 SpD / +4 Spe)
New Ability: Reptilian = (Shed Skin + Intimidate)
Ability Description: Both Effects Combined
Notable Moves:
Gunk Shot, Knock Off, Earthquake, Close Combat, Power Trip

Coil, Stealth Rock, Toxic, Rest
Intended Role: Set Up Sweeper
Role Justification: Game plan is to quickly rack up set up via the use of Coil and sweep with STAB Power Trip. Outside of the set up plan, it can be a good way to check various Ghost types and be a useful user of Knock Off to cripple the insurgence of Eviolite users running about.
Beats: Serpeblim, Oricolyph, Vishitomb, Audiyem, Azekrow
Loses to: Trapenio, Claymalar
JavaScript:
kokroobok: {
    num: 75000###,
    types:["Poison", "Dark"],
    species: "Kokroobok",
    id: "kokroobok",
    baseStats: {hp: 89, atk: 109, def: 77, spa: 65, spd: 90, spe: 90}
    abilities: {0: "Reptilian"},
    weightkg: 80.65,
    fusion: ["Krookodile", "Arbok"],
},
:swsh/steelix::swsh/excadrill:
Physical Tanky Ground
DNA Donors: Steelix / Excadrill
Fusion Name: Excalix
New Types:

Base Stats: 92 / 110 / 135 / 52 / 65 / 61 [BST: 515] (+0 HP / +0 Atk / +5 Def / +0 SpA / +0 SpD / +2 Spe)
New Ability: Sturdy Mold = (Mold Breaker + Sturdy)
Ability Description: Both Effects Combined
Notable Moves:
Earthquake, Iron Head, Body Press, Rapid Spin

Stealth Rock, Swords Dance, Dragon Dance (?)
Intended Role: Physical Tank
Role Justification: I hate cringe Fetchy. Can't believe people eanted that to win. But it only cemented the feelings I had for sometime - we need a bulky Steel, we need a bulky Ground. Here I combine both to form a excellent physical tank, capable to eating generic physical hits like a champ. It sets rocks, can spin them away, hits pretty hard, is generally a menace to society. Also finally makes Claymalar annoyed at an Earthquake it can't swap into.
Beats: Swalurchin, Duramaw, Fetchy
Can't Switch in but 1v1s: Toxicargo, Goodevoir, Togetops, Audiyem
Loses to: Claymalar, Torrandus-Therian, Masqerajah, Vishitomb
JavaScript:
excalix: {
    num: 75000###,
    types:["Steel", "Ground"],
    species: "Excalix",
    id: "excalix",
    baseStats: {hp: 92, atk: 110, def: 135, spa: 52, spd: 65, spe: 59}
    abilities: {0: "Sturdy Sand"},
    weightkg: 220.2,
    fusion: ["Steelix", "Excadrill"],
},
[

:swsh/dragapult::swsh/ninjask:
Speed Ceiling Offensive Pivot
DNA Donors: Dragapult / Ninjask
Fusion Name: Ninjadraga
New Types:

Base Stats: 74 / 109 / 60 / 80 / 68 / 151 [BST: 542] (+0 HP / +4 Atk / +0 Def / +5 SpA / +6 SpD / +0 Spe)
New Ability: Intangible = (Infiltrator + Clear Body)
Ability Description: Both Effects Combined
Notable Moves:
U-turn, Leech Life, Dragon Darts, Dig, Dual Wingbeat, Steel Wing
Fire Blast, Bug Buzz, Draco Meteor
Swords Dance, Will O Wisp, Dragon Dance
Intended Role: Revengekiller, Cleaner
Role Justification: Ninjadraga is speed. With a resounding 151 Speed stat it would comfortably be the fastest Pokémon in the metagame, and with this freedom Ninjadraga can excercise it's will versus offense via U-turning everywhere without being overbearing, as Bug/Dragon coverage is outstandingly awful. Not only that, But Ninjadraga lacks any meaningful way to damage Steel or Fairy tyes, and thus relies on the power of pivoting or more... unscrupulous tactics (Dig) to attempt to muscle past them. Or just U-turn out lol.
Beats: Audiyem, Azekrow, Claymalar (mon is not the 1v1 from full type of mon)
Loses to: All Fairies and Steels
JavaScript:
ninjadraga: {
    num: 75000###,
    types:["Bug", "Dragon"],
    species: "Ninjadraga",
    id: "ninjadraga",
    baseStats: {hp: 74, atk: 109, def: 60, spa: 80, spd: 68, spe: 151}
    abilities: {0: "Intangible"},
    weightkg: 31,
    fusion: ["Dragapult", "Ninjask"],
},
:swsh/regigigas::swsh/mienfoo:
Physical Wallbreaker immune to Intimidate
DNA Donors: Regigigas / Mienfoo
Fusion Name: Regimien
New Types:

Base Stats: 85 / 122 / 80 / 67 / 80 / 95 [BST: 529] (+8 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +13 Spe)
New Ability: Slow To Anger = (Slow Start + Inner Focus)
Ability Description: Inner Focus effects for the first five turns it is out
Notable Moves:
Close Combat, Body Slam, Fake Out, Knock Out, U-turn, Poison Jab, Earthquake

Swords Dance
Intended Role: Physical Wallbreaker
Role Justification: I strive to create a viable Regigigas fusion. Sure, I opted for a relatively easier way out, but relatively normal stats with average ability > big stats with Defeatist level ability anyday. It chiefly competes with Bearyx, who is bulkier, bullies Swalurchin and Toxicargo and can shut down items, while Regimien is faster, has pivoting, Knock Off and can notably dodge Masquerajah's Intimidate.
Beats: Togetops, Fetchy, Claymalar
Can't Switch In but 1v1s: Litleesect, Goodevoir
Loses to: Audiyem, Farsola (!!), Duramaw, Grapplor, Bearyx
JavaScript:
regimien: {
    num: 75000###,
    types:["Fighting", "Normal"],
    species: "Regimien",
    id: "regimien",
    baseStats: {hp: 85, atk: 122, def: 80, spa: 67, spd: 80, spe: 95}
    abilities: {0: "Slow To Anger"},
    weightkg: 220,
    fusion: ["Regigigas", "Mienfoo"],
},
 
Last edited:
:swsh/gourgeist::swsh/greninja:
Gourninja-cutout.png
Gourninja Shiny-cutout.png

Description: Fast defensive Protean
DNA Donors: Gourgeist / Greninja
Fusion Name: Gourninja
New Types:

Base Stats: 70 / 92 / 104 / 80 / 73 / 110 [BST: 529] (+2 HP / +0 Atk / +10 Def / +0 SpA / +0 SpD / +7 Spe)
New Ability: Scout Typing = (Frisk + Protean)
Ability Description: Combined effects.
Notable Moves:
Gunk Shot, Poltergeist, U-Turn…
Flamethrower, Moonblast, Scald, Shadow Ball, Sludge Bomb…
Destiny Bond, Nasty Plot, Spikes, Synthesis, Taunt, Toxic, Toxic Spikes, Will-O-Wisp…
Intended Role: Physical Wall, Hazard Setter, Defensive Pivot, Stallbreaker
Role Justification: A defensive wall that can pick and choose it's resistances with it's ability. It has some great utility in Will-O-Wisp, Toxic, Taunt, and reliable healing with Synthesis. It has access to both Spikes and Toxic Spikes to act as a good hazard setter, and U-Turn combined with it's constantly changing type to be a good defensive pivot as well as to create a lot of mind games between the 2 players. You have to be able to predict properly and scout out Gourninja's set inorder to correctly fight it. Lastly, it can be a good stallbreaker, as Taunt + Reliable Healing + Setup move + Constant Type Change allows it to break stall well, it can change it's typing to beat out Toxic, Will-O-Wisp, can turn into Ghost to prevent Rapid Spin, or can use it's wide movepool to allow for longevity through it's type changes.
JavaScript:
gourninja: {
    num: 75000###,
    types:["Ghost", "Dark"],
    species: "Gourninja",
    id: "gourninja",
    baseStats: {hp: 70, atk: 92, def: 104, spa: 87, spd: 73, spe: 110}
    abilities: {0: "Scout Typing"},
    weightkg: 26.25,
    fusion: ["Gourgeist", "Greninja"],
},


:swsh/ledian::swsh/terrakion:
Terradian 2-cutout.png
Terradian Shiny-cutout.png

Description: Offensive Bug/Fighting with an actual good Bug STAB
DNA Donors: Ledian / Terrakion
Fusion Name: Terradian
New Types:

Base Stats: 73 / 102 / 70 / 63 / 100 / 110 [BST: 518] (+0 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +14 Spe)
New Ability: Fists of Justice = (Iron Fist + Justified)
Ability Description: Combined effects.
Notable Moves:
Close Combat, Drain Punch, Earthquake, Ice Punch, Knock Off, Megahorn, Sacred Sword, Stone Edge, U-turn…

Defog, Roost, Stealth Rock, Swords Dance…
Intended Role: Physical Wallbreaker, Offensive Pivot, Set Up Sweeper, Hazard Setter
Role Justification: Neutrality to Rocks? Check. Good Bug STAB? Check. Excellent secondary STAB? Check. More offenses via stats? Check. This fusion fixes all of Ledian's weaknesses and gives the boxing mon some very nice tools to make use of. It has U-turn for pivoting, SD for Set Up combined with it's good attack stat, and excellent coverage that gives it a good match up with a lot of the mons in the meta, like Toxicargo, Swalurchin, Goodevoir, and Oricolyph-Sensu, just to name a few. This fusion also has an actual good bug STAB in the form of Megahorn, which gives this mon some potent offensive prowess.
JavaScript:
terradian: {
    num: 75000###,
    types:["Bug", "Fighting"],
    species: "Terradian",
    id: "terradian",
    baseStats: {hp: 73, atk: 102, def: 70, spa: 63, spd: 100, spe: 110}
    abilities: {0: "Fists of Justice"},
    weightkg: 147.8,
    fusion: ["Ledian", "Terrakion"],
},


:swsh/rotom::swsh/froslass:
Frosstom Alt 2-cutout.png
Frosstom Alt 2 Shiny-cutout.png

Description: Levitate Electric type that checks Serpeblim
DNA Donors: Rotom / Froslass
Fusion Name: Frosstom
New Types:

Base Stats: 70 / 65 / 73 / 90 / 91 / 109 [BST: 498] (+10 HP / +0 Atk / +0 Def / +3 SpA / +18 SpD / +9 Spe)
New Ability: Floaty Body = (Levitate + Cursed Body)
Ability Description: Levitate effects; If Ground-type moves were used against this Pokemon, those moves get disabled.
Notable Moves:

Ice Beam, Shadow Ball, Thunderbolt, Volt Switch…
Defog, Pain Split, Nasty Plot, Spikes, Toxic, Trick, Will-O-Wisp…
Intended Role: Trick, Set Up Sweeper, Hazard Setter, Hazard Removal
Role Justification: Frosstom is a fast offensive sweeper with a surprisingly decent defensive typing as an Ice-type, mostly due to Rotom's Levitate, and it's excellent dual STAB typing that gives it a good offensive presence and checks a large portion of the meta. It can make use of it's typing and utility options to act as a Trick mon, as Choice Specs makes it decent 90 SpA into something dangerous in the right hands and can deal some heavy damage to even neutral targets. NP is very good for sweeping capabilities, and it has Volt Switch to preserve momentum. It's partially nice as a sweeper not only because of it's typing but also because it's the fastest mon in the meta right now (yes, I did plan this). Lastly, it can use Defog and Spikes for Hazard Removal and Hazard setting, and Toxic and Will-O-Wisp cripples offensive threats and walls.
JavaScript:
: {
    num: 75000###,
    types:["Electric", "Ice"],
    species: "Frosstom",
    id: "frosstom",
    baseStats: {hp: 70, atk: 65, def: 73, spa: 90, spd: 91, spe: 109}
    abilities: {0: "Floaty Body"},
    weightkg: 13.45,
    fusion: ["Rotom", "Froslass"],
},

:swsh/excadrill::swsh/monferno:
Monferndrill-cutout.png
Monferndrill Shiny-cutout.png

Description: Bulky breaker whose ability allows it to cripple its foes
DNA Donors: Excadrill / Monferno
Fusion Name: Monferdrill
New Types:

Base Stats: 103 / 106 / 65 / 64 / 65 / 90 [BST: 493] (+16 HP / +0 Atk / +9 Def / +0 SpA / +7 SpD / +6 Spe)
New Ability: Iron Breaker = (Mold Breaker + Iron Fist)
Ability Description: Mold Breaker effects; This Pokemon's moves and effects when they activate Mold Breaker have 1.2x power.
Notable Moves:
Close Combat, Earthquake, Iron Head, Knock Off, Rock Slide, Rapid Spin…

Stealth Rock, Slack Off, Swords Dance, Taunt, Will-O-Wisp…
Intended Role: Physical Wallbreaker, Set Up Sweeper, Hazard Setter, Hazard Removal, Stallbreaker
Role Justification: Physical wallbreaker that makes use of Iron Breaker to punch through walls and cripple foes. Think Mold Breaker but allows it to deal more damage against foes being affected by it. Because of this, Monferdrill has good ways to cripple these mons like Claylamar, Swalurchin, and Azekrow, as its attacks bypass their abilities and its moves do more damage against them as a result. Aside from that, Monferdrill has access to utility that gives it a role outside of that alongside it's good typing of Fighting/Steel. Slack Off for instance is an excellent recovery tool, and can allow Monferdrill to run a more bulky set with 2 attacking moves and 1 utility move. SD combined with Rapid Spin gives it sweeping potential, and Will-O-Wisp is a tech option that allows it to cripple walls itself.
JavaScript:
monferdrill: {
    num: 75000###,
    types:["Fighting", "Steel"],
    species: "Monferdrill",
    id: "monferdrill",
    baseStats: {hp: 103, atk: 106, def: 65, spa: 64, spd: 65, spe: 90}
    abilities: {0: "Iron Breaker"},
    weightkg: 31.2,
    fusion: ["Excadrill", "Monferno"],
},
 
Last edited:

Gravity Monkey

Que des barz comme si jtais au hebs
is a Top Artist
:swsh/yanmega::swsh/noctowl:
DNA Donors/ Parents: Yanmega / Noctowl
Shared Egg Group:
Offspring Name: Owlmega
New Types:

Base Stats: 100 / 70 / 81 / 125 / 81 / 87 [BST: 544] (+7 HP / +7 Atk / +13 Def / +24 SpA / +5 SpD / +5 Spe)
New Ability: Tinted Lens = (Tinted Lens + Tinted Lens)
Ability Description: –
Notable/Relevant/Useful Moves:
U-turn
Hurricane, Heat Wave, Hyper Voice
Roost, Nasty Plot, Substitute
Role Justification: A pokemon that hits you with very strong hurricanes thanks to NP + Tinted Lens. Basically the optimal type of Normal/Flying you could have. It's still only a normal flying tho and its speed tier isn't stellar
JavaScript:
owlmega: {
    num: 75000###,
    types:["Normal", "Flying"],
    species: "Owlmega",
    id: "owlmega",
    baseStats: {hp: 100, atk: 70, def: 81, spa: 125, spd: 81, spe: 87}
    abilities: {0: "Tinted Lens"},
    weightkg: 46.15,
    fusion: ["Yanmega", "Noctowl"],
},
:swsh/hippopotas::swsh/steelix:
DNA Donors/ Parents: Hippopotas / Steelix
Shared Egg Group:
Offspring Name: Hippopolix
New Types:

Base Stats: 80 / 98 / 140 / 50 / 55 / 32 [BST: 455] (+9 HP / +20 Atk / +1 Def / +4 SpA / +2 SpD / +1 Spe)
New Ability: Sturdy Stream = (Sand Stream + Sturdy)
Ability Description: Both abilities combined
Notable/Relevant/Useful Moves:
Earthquake, Stone Edge, Body Press

Slack Off, Stealth Rock, Toxic, Whirlwind, Dragon Dance, Iron Defense
Role Justification: A fat ground type sand setter, some sort of Hippowdon with no special defense. It gets access to some cool stuff like ID + Body Press. Though, this is only half the pokemon...
:hippopotas::steelix-mega:
New Types:

Base Stats: 80 / 138 / 170 / 50 / 85 / 32 [BST: 555] (+0 HP / +40 Atk / +30 Def / +0 SpA / +30 SpD / +0 Spe)
New Ability: Sand Force
Role Justification: Thanks to its mega form, Hippopolix becomes both a wall and a pokemon that can abuse it's own sand to become a dangerous wallbreaker. This might be too much to handle honestly, ill understand if it gets banned lol
JavaScript:
hippopolix: {
    num: 75000###,
    types:["Ground"],
    species: "Hippopolix",
    id: "hippopolix",
    baseStats: {hp: 80, atk: 98, def: 140, spa: 50, spd: 55, spe: 32}
    abilities: {0: "Sturdy Stream"},
    weightkg: 224.75,
    fusion: ["Hippopotas", "Steelix"],
},
:swsh/fletchinder::swsh/gogoat:
DNA Donors/ Parents: Fletchinder / Gogoat
Shared Egg Group:
Offspring Name: Goatchinder
New Types:

Base Stats: 95 / 90 / 67 / 90 / 67 / 76 [BST: 485] (+3 HP / +4 Atk / +9 Def / +14 SpA / +1 SpD / +0 Spe)
New Ability: Goat Wings = (Gale Wings + Grass Pelt)
Ability Description: Under grassy surge, this pokemon's move have their priority increased by 1.
Notable/Relevant/Useful Moves:
Horn Leech, Leaf Blade, Wild Charge, Flame Charge, U-turn, Earthquake (?)
Overheat, Flamethrower, Fire Blast, Energy Ball
Grassy Terrain, Roost, Swords Dance
Role Justification: Would this mon get fake out it would go faster than protect under grassy terrain, what's not to love about this mon
JavaScript:
goatchinder: {
    num: 75000###,
    types:["Fire", "Grass"],
    species: "Goatchinder",
    id: "goatchinder",
    baseStats: {hp: 95, atk: 90, def: 67, spa: 90, spd: 67, spe: 76}
    abilities: {0: "Goat Wings"},
    weightkg: 53.5,
    fusion: ["Fletchinder", "Gogoat"],
},
:swsh/yamask::swsh/zacian:
DNA Donors/ Parents: Yamask / Zacian
Shared Egg Group:
Offspring Name: Yacian-Hero
New Types:

Base Stats: 66 / 100 / 116 / 70 / 90 / 84 [BST: 526] (+1 HP / +20 Atk / +16 Def / +3 SpA / +0 SpD / +0 Spe)
New Ability: Loot = (Mummy + Intrepid Sword)
Ability Description: This Pokemon's Attack is raised by 1 stage after it is damaged by a contact move.
Notable/Relevant/Useful Moves:
Poltergeist, Play Rough, Close Combat, Sacred Sword, Iron Head

Swords Dance, Iron Defense, Will-O-Wisp, Pain Split, Trick
Role Justification: Different version of the mon where the ability is entirely flipped on its head. This mon has a pretty decent potential as some sort of funky defensive sweeper. It gets a cool amount of coverage as well.
JavaScript:
yacian-hero: {
    num: 75000###,
    types:["Ghost", "Fairy"],
    species: "Yacian-Hero",
    id: "yacian-hero",
    baseStats: {hp: 66, atk: 100, def: 116, spa: 70, spd: 90, spe: 84}
    abilities: {0: "Loot"},
    weightkg: 55.75,
    fusion: ["Yamask", "Zacian"],
},
 
:swsh/cursola::swsh/delcatty:
Cursolele II: Normal Boogaloo
DNA Donors: Cursola / Delcatty
Fusion Name: Catsola
New Types:

Base Stats: 85 / 80 / 77 / 100 / 92 / 60 [BST: 494] (+20 HP / +0 Atk / +20 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Procrastinate = (Perish Body + Normalize)
Ability Description: The user's moves become Normal-type, gain 1.2x power, and are delayed by 3 turns.
Clarification: Due to the way Normalize + Future Sight works, Catsola's moves would revert to their original types if the delay ends when Catsola is not active.
Notable Moves:
No clue if running offensive moves on this thing has any viability whatsoever
see above
Strength Sap, Toxic, Will-O-Wisp, Reflect, Light Screen, Calm Mind, Rain Dance, Sandstorm and Sunny Day???
Intended Role: Gimmicky support mon
Role Justification: While Catsola has nowhere near the sheer utility of Cursolele, Cursolele's stats are too high to submit to RU. Here's an extremely gimmicky version of the same thing, which suspends every single move it uses.
JavaScript:
catsola: {
    num: 75000###,
    types:["Ghost", "Normal"],
    species: "Catsola",
    id: "catsola",
    baseStats: {hp: 85, atk: 80, def: 77, spa: 100, spd: 92, spe: 60}
    abilities: {0: "Procrastinate"},
    weightkg: 16.5,
    fusion: ["Cursola", "Delcatty"],
},
:swsh/tropius::swsh/thundurus:
my puns will be unberrybly bad
DNA Donors: Tropius / Thundurus
Fusion Name: Tropidurus
New Types:

Base Stats: 89 / 91 / 76 / 118 / 83 / 101 [BST: 558] (+0 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +20 Spe)
New Ability: Berry Funny = (Harvest + Prankster)
Ability Description: Restores the user's berry upon using a status move.
Notable Moves:
no
Thunderbolt, Focus Blast
Roost, Nasty Plot, Substitute
Intended Role: Special Setup Sweeper
Role Justification: Tropius and Thundurus both have godawful movepools. Fortunately, they are aided by their friends, Nasty Plot That Gives Berry and Substitute That Gives Berry.
JavaScript:
tropidurus: {
    num: 75000###,
    types:["Flying", "Electric"],
    species: "Tropidurus",
    id: "tropidurus",
    baseStats: {hp: 89, atk: 91, def: 76, spa: 118, spd: 83, spe: 101}
    abilities: {0: "Berry Funny"},
    weightkg: 80.5,
    fusion: ["Tropius", "Thundurus"],
},
:swsh/tapu-bulu::swsh/comfey:
nice
DNA Donors: Tapu Bulu / Comfey
Fusion Name: Tapu Comf
New Types:

Base Stats: 80 / 91 / 102 / 83 / 102 / 87 [BST: 545] (+20 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Healing Surge = (Grassy Surge + Triage)
Ability Description: Grassy Terrain + the user's healing moves have 1.3x power on Grassy Terrain
Notable Moves:
Horn Leech, Play Rough, Stone Edge, Zen Headbutt, U-Turn
No
Swords Dance
Intended Role: Grassy Terrain Setter and Bulky Physical Attacker
Role Justification: Tapu Bulu but a) it finally has Play Rough and b) Horn Leech hits even harder.
JavaScript:
tapu comf: {
    num: 75000###,
    types:["Grass", "Fairy"],
    species: "Tapu Comf",
    id: "tapu comf",
    baseStats: {hp: 80, atk: 91, def: 102, spa: 83, spd: 102, spe: 87}
    abilities: {0: "Healing Surge"},
    weightkg: 22.9,
    fusion: ["Tapu Bulu", "Comfey"],
},
:swsh/accelgor::swsh/weezing-galar:
RIP the terrain setter with unburden
DNA Donors: Accelgor / Weezing-Galar
Fusion Name: Accelzing-Galar
New Types:

Base Stats: 72 / 80 / 80 / 102 / 65 / 122 [BST: 511] (+0 HP / +0 Atk / +0 Def / +10 SpA / +0 SpD / +20 Spe)
New Ability: Sticky Surge = (Sticky Hold + Misty Surge)
Ability Description: Effects of both abilities
Notable Moves:
U-Turn
Misty Explosion, Bug Buzz, Focus Blast
Spikes
Intended Role: Misty Terrain setter, Suicide Lead
Role Justification: Accelzing-Galar is a suicide lead with boosted STAB Misty Explosion, plain and simple. It sets spikes, then clicks either U-Turn (if you want more misty terrain later) or Misty Explosion (if you dont want to have it around after it does its job). Focus Blast is great coverage, as it hits Rock-types and Steel-types.
JavaScript:
accelzing-galar: {
    num: 75000###,
    types:["Bug", "Fairy"],
    species: "Accelzing-Galar",
    id: "accelzing-galar",
    baseStats: {hp: 72, atk: 80, def: 80, spa: 102, spd: 65, spe: 122}
    abilities: {0: "Sticky Surge"},
    weightkg: 20.65,
    fusion: ["Accelgor", "Weezing-Galar"],
},

:swsh/marowak-alola::swsh/machamp:
guts mon forced to run toxic orb
DNA Donors: Marowak-Alola / Machamp
Fusion Name: Marochamp-Alola
New Types:

Base Stats: 75 / 125 / 95 / 60 / 85 / 60 [BST: 500] (+0 HP / +20 Atk / +0 Def / +3 SpA / +3 SpD / +10 Spe)
New Ability: Shock Jockey = (Lightning Rod + Guts)
Ability Description: Effects of both abilities
Notable Moves:
Earthquake, Flare Blitz, Close Combat, Knock Off, Bullet Punch, Facade, Flame Charge
no
Swords Dance
Intended Role: Physical Wallbreaker
Role Justification: Marochamp-Alola is the result of an idea I had: a powerful Guts user that happens to be Fire-type, resulting in an inability to use Flame Orb and forcing it to use the significantly less-desirable Toxic Orb. It's an immensely powerful wallbreaker, but it can't stay in for too long or else it takes serious damage from being badly Poisoned. Its primary STAB is Close Combat, due to it not having recoil (unlike Flare Blitz). Earthquake is always a nice option to have, and Knock Off and Bullet Punch provide it with some nice alternatives. It can theoretically act as a setup sweeper with Swords Dance, but is likely far too frail for that to be a good set. Oh yeah its also immune to Electric.
JavaScript:
marochamp-alola: {
    num: 75000###,
    types:["Fire", "Fighting"],
    species: "Marochamp-Alola",
    id: "marochamp-alola",
    baseStats: {hp: 75, atk: 125, def: 95, spa: 60, spd: 85, spe: 60}
    abilities: {0: "Shock Jockey"},
    weightkg: 82,
    fusion: ["Marowak-Alola", "Machamp"],
},
:swsh/slowbro-galar::swsh/genesect:
shell side arm is awesome
EDIT: regenerator is gone
DNA Donors: Slowbro-Galar / Genesect
Fusion Name: Genebro-Galar
New Types:

Base Stats: 83 / 110 / 95 / 110 / 82 / 70 [BST: 550] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +6 Spe)
New Ability: Idiot Savant = (Own Tempo + Download)
Ability Description: Effects of both abilities.
Notable Moves:
Shell Side Arm, U-Turn, Extreme Speed
Shell Side Arm, Ice Beam, Flamethrower, Future Sight
Slack Off, Calm Mind, Nasty Plot
Intended Role: Mixed Attacker
Role Justification: Shell Side Arm is a very cool move. Sadly, it doesn't see much use on base Glowbro due to the way EVs work in pokemon (and also due to glowbro's vast special movepool). However, it synergizes perfectly with Download to create what I believe to be a very cool mixed attacker. Genesect also contributes Extreme Speed and U-Turn, the latter of which is particularly useful for Genebro.
JavaScript:
genebro-galar: {
    num: 75000###,
    types:["Poison", "Bug"],
    species: "Genebro-Galar",
    id: "genebro-galar",
    baseStats: {hp: 83, atk: 110, def: 95, spa: 110, spd: 82, spe: 70}
    abilities: {0: "Idiot Savant"},
    weightkg: 76.5,
    fusion: ["Slowbro-Galar", "Genesect"],
},
 
Last edited:
Well, I have one of each in the mod, so it's time to find out:

Am I a frog guy...
:bw/blaziken::bw/seismitoad:
DNA Donors: Blaziken / Seismitoad
Fusion Name: Seismiken
New Types:

Base Stats: 92 / 112 / 82 / 97 / 82 / 77 [BST: 542] (+0 HP / +5 Atk / +10 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Strikethrough = (Speed Boost + Poison Touch)
Ability Description: When hit by a physical move, raise speed by one stage
Notable Moves:
High Jump Kick, Drain Punch, Earthquake, Stone Edge, Knock Off

Swords Dance, Stealth Rock, Defog
Intended Role: Physical Wallbreaker, Setup Sweeper, Hazard Setter, Hazard Contol
Role Justification: The speed comeback mechanic makes it to another slate, this time with a frog and a new type. First we have our Fighting STAB, HJK for damage and Drain Punch for safety. Then for our other attacks there’s EQ for ground STAB, Stone Edge to hit flying mons (especially torranadus), and Koff. As for status moves, there’s SD for setting up, and Stealth Rock and Defog for utility.
JavaScript:
seismiken: {
    num: 75000###,
    types:["Fighting", "Ground"],
    species: "Seismiken",
    id: "seismiken",
    baseStats: {hp: 92, atk: 112, def: 82, spa: 97, spd: 82, spe: 77}
    abilities: {0: "Strikethrough"},
    weightkg: 57,
    fusion: ["Blaziken", "Seismitoad"],
},
…(Yeah we got two options baby)
:swsh/greninja::swsh/probopass:
DNA Donors: Greninja / Probopass
Fusion Name: Proboninja
New Types:

Base Stats: 69 / 75 / 110 / 100 / 110 / 81 [BST: 545] (+3 HP / +0 Atk / +4 Def / +11 SpA / +0 SpD / +0 Spe)
New Ability: Battle Harden = (Battle Bond + Sand Force)
Ability Description: Upon defeating a Pokémon, this Pokemon’s ground, rock, and steel moves permanently deal 1.3x damage
Notable Moves:
U-Turn
Hydro Pump, Water Shuriken, Power Gem, Volt Switch, Earth Power
Stealth Rock
Intended Role: Special Wallbreaker, Offensive Pivot, Hazard Setter
Role Justification: Holy fuck the madman’s balancing Battle Bond. Let’s start with how. Essentially, you get two pseudo STABs (especially ground and Earth Power may be useful for more super effective options) as well as a boosted STAB. I was initially against boosting rock moves, but then I realized that its best option for rock attacks is Power Gem, which comes out to be a bit weaker than Hydro Pump, albeit more consistent, but that’s why it’s behind defeating a Pokémon. This also has no means of setting up special attack. Going into moves other than your main STABS, you have Volt Switch or U-Turn for pivoting, and Stealth Rock for hazards.
JavaScript:
proboninja: {
    num: 75000###,
    types:["Water", "Rock"],
    species: "Proboninja",
    id: "proboninja",
    baseStats: {hp: 69, atk: 75, def: 110, spa: 100, spd: 110, spe: 81}
    abilities: {0: "Battle Harden"},
    weightkg: 190,
    fusion: ["Greninja", "Probopass"],
},
...or am I a Levitate guy? (yes this is Rime Ranger Indigo)
:swsh/mr-rime::swsh/eelektross:
DNA Donors: Mr. Rime / Eelektross
Fusion Name: Mr. Eel
New Types:

Base Stats: 82 / 100 / 77 / 110 / 110 / 77 [BST: 556] (+0 HP / +0 Atk / +0 Def / +3 SpA / +20 SpD / +17 Spe)
New Ability: Boundary Crosser = (Screen Cleaner + Levitate)
Ability Description: Effects of both
Notable Moves:
Triple Axel, Ice Shard, Wild Charge, Rapid Spin
Ice Beam, Thunderbolt, Volt Switch
Coil, Nasty Plot
Intended Role: Physical Wallbreaker, Special Wallbreaker, Setup Sweeper, Offensive Pivot, Hazard Control
Role Justification: This fucker does things. One thing it does is be an electric mon that fucks with Serpeblim. Physical attacks include Triple Axel and Wild Charge for damage STABs, Ice Shard for Prio, and Rapid Spin for hazard control. Special attacks include Ice Beam and Thunderbolt for more consistent STABs, and Volt Switch for pivoting. This also gets Coil to set up physically and NP to set up specially. As for an ability, this has Screen Cleaner for efficient wallbreaking and Levitate to not have to worry about ground moves.

And while you're worrying about that, here's a monkey (sike it’s another levitate mon)
:bw/infernape::bw/flygon:
DNA Donors: Infernape / Flygon
Fusion Name: Infernagon
New Types:

Base Stats: 78 / 106 / 78 / 92 / 78 / 106 [BST: 538] (+0 HP / +4 Atk / +3 Def / +0 SpA / +3 SpD / +2 Spe)
New Ability: Rise and Grind = (Blaze + Levitate)
Ability Description: Effects of Levitate. When targeted by a ground move, fire moves get boosted
Notable Moves:
Flare Blitz, Dragon Claw, Earthquake, U-Turn

Dragon Dance, Roost, Stealth Rock, Defog
Intended Role: Physical Wallbreaker, Setup Sweeper, Offensive Pivot, Hazard Setter, Hazard Control
Role Justification: I’ve combined a monkey and a Flygon and then made it a sigma. What have I done? Anyway, this gets more use of Flygon’s levitate by negating what had the potential to be super effective ground moves, and then punishes you for even considering using them by getting a boost to its STAB if you do. Use that boost for one of your primary STABs: Flare Blitz. As for your other attacks, there’s Dragon Claw to round off STABs, EQ for coverage, and U-Turn for pivoting. I see potential within using these four moves for choice item sets. As for your other moves, you have Dragon Dance for setups, Roost for recovery, Stealth Rock to set hazards, and Defog to get rid of them.
JavaScript:
infernagon: {
    num: 75000###,
    types:["Fire", "Dragon"],
    species: "Infernagon",
    id: "infernagon",
    baseStats: {hp: 78, atk: 106, def: 78, spa: 92, spd: 78, spe: 106}
    abilities: {0: "Rise and Grind"},
    weightkg: 68.5,
    fusion: ["Infernape", "Flygon"],
},
And finally, after a good slate, I can get a nice sleep
:swsh/scyther::swsh/komala:
DNA Donors: Scyther / Komala
Fusion Name: Scykoma
New Types:

Base Stats: 62 / 112 / 87 / 65 / 87 / 105 [BST: 528] (+5 HP / +0 Atk / +15 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Bed Bugs = (Swarm + Comatose)
Ability Description: Effects of both
Notable Moves:
X-Scissor, U-Turn, Facade, Rapid Spin, Earthquake

Swords Dance, Defog
Intended Role: Physical Wallbreaker, Setup Sweeper, Offensive Pivot, Hazard Control
Role Justification: Here we have a nice sweeper. Immunity to statuses as well as a boost to your more damage-based STAB once it’s health is too low. That boost will be used for X-Scissor for damage as well as U-Turn for pivoting with a bit of a kick. Facade as your Normal STAB and EQ as coverage rounds off a potential choice item set, but you also get Rapid Spin for hazard control. Speaking of hazard control, this also gets Defog in case the meta starts incorporating more ghosts. Finally, this gets SD to set up. I just wanted to note that this speed ties with Torranadus, so if you don’t wanna gamble with that, I think we’d be seeing a lot of Choice Scarfs from this tired-ass bug.
JavaScript:
scoma: {
    num: 75000###,
    types:["Bug", "Normal"],
    species: "Scoma",
    id: "scoma",
    baseStats: {hp: 87, atk: 112, def: 87, spa: 65, spd: 87, spe: 90}
    abilities: {0: "Bed Bugs"},
    weightkg: 37.95,
    fusion: ["Scyther", "Komala"],
},
 
Last edited:
Sink Or Swim user that makes for good speed control
:swsh/leafeon::swsh/arbok:
DNA Donors: Leafeon / Arbok
Fusion Name: Leafbok
New Types:

Base Stats: 80 / 105 / 105 / 62 / 80 / 90 [BST: 522] (+18 HP / +3 Atk / +6 Def / +0 SpA / +8 SpD / +3 Spe)
New Ability: Sink Or Swim = (Intimidate + Chlorophyll)
Ability Description:
Notable Moves:
… Leaf Blade, Gunk Shot, Earthquake, Knock Off, Fire/Ice/Thunder Fang
… Swords Dance, Coil, Glare, Leech Seed, Substitute
Intended Role: Setup Sweeper (Swords Dance, Coil), Physical Wallbreaker
Role Justification: this is a speed control mon that uses its ability to slow down opponents on switchin. Glare can be used to further reduce speed, in which case you Coil and sweep with surprisingly good coverage in EQ for Toxicargo, Knock for Audiyem, and the elemental fangs for... everything else the former didn't cover.
this ability backfires in the face of Claylamar, however, raising speed instead of dropping it, making it even harder to deal with.
JavaScript:
leafbok: {
    num: 75000###,
    types:["Poison", "Grass"],
    species: "Leafbok",
    id: "leafbok",
    baseStats: {hp: 80, atk: 105, def: 105, spa: 62, spd: 80, spe: 90}
    abilities: {0: "Sink Or Swim"},
    weightkg: 45.25,
    fusion: ["Leafeon", "Arbok"],
},

Coil mon that uses Hustle to great effect

:swsh/furret::swsh/flapple:
DNA Donors: Furret / Flapple
Fusion Name: Furrapple
New Types:

Base Stats: 90 / 100 / 80 / 70 / 57 / 92 [BST: 489] (+13 HP / +7 Atk / +8 Def / +0 SpA / +0 SpD / +12 Spe)
New Ability: Grindset = (Hustle + Keen Eye)
Ability Description: component effects.
Notable Moves:
… U-Turn, Grav Apple, Outrage/Dragon Rush, Thunder/Fire/Ice Punch, Body Slam, Knock Off
… Coil, Substitute, Dragon Dance
Intended Role: Setup Sweeper (Dragon Dance, Coil), Choice Band/Scarf,
Role Justification: this is a mon that uses Coil as a means to offset the accuracy drop Hustle brings, allowing for accurate yet powerful attacks.
Dragon Dance can also be used as a method of boosting speed if you so desire, but you will have to deal with less than perfect accuracy.

unfortunately, this mon suffers from a lack of coverage. outside of the elemental punches, it has little in the way of hitting Steels and Fairies. while the latter can be hit with Iron Tail, it's inaccurate, made worse by Hustle's accuracy drop.
JavaScript:
furrapple: {
    num: 75000###,
    types:["Normal", "Dragon"],
    species: "Furrapple",
    id: "furrapple",
    baseStats: {hp: 90, atk: 100, def: 80, spa: 70, spd: 57, spe: 92}
    abilities: {0: "Grindset"},
    weightkg: 16.75,
    fusion: ["Furret", "Flapple"],
},
mixed wall with lots of utility and a good defensive typing
resubbing because apparently we need more Rocks and Spikers and this does both
also i don't have any ideas atm sooooo
:swsh/alcremie::swsh/crustle:
DNA Donors: Alcremie / Crustle
Fusion Name: Cremcrust
New Types:

Base Stats: 84 / 90 / 105 / 90 / 105 / 54 [BST: 528] (+17 HP / +8 Atk / +5 Def / +3 SpA / +7 SpD / +0 Spe)
New Ability: Alabaster = (Shell Armor + Aroma Veil)
Ability Description: component effects.
Notable Moves:
… Play Rough, X-Scissor, Earthquake, Body Press, Knock Off, Stored Power
…Dazzling Gleam, Mystical Fire, Psychic, Psyshock
… Shell Smash, Recover, Stealth Rock, Toxic, Spikes, Aromatherapy
Intended Role: Mixed Wall, Hazard Setter (Stealth Rock, Spikes), Setup Sweeper (Shell Smash)
Role Justification:
this is a bulky mixed wall with lots of options (as Alcremie tends to give). first off, let's talk utility.
it has Recover for longevity, Spikes and Stealth Rock for hazard setting, and Aromatherapy for status curing.
offensively, it lacks Special Rock STAB (outside of like Meteor Beam), but having access to Shell Smash and an immunity to Taunt can make this a potent sweeper with White Herb, especially with Stored Power at its disposal.
JavaScript:
cremcrust: {
    num: 75000###,
    types:["Rock", "Fairy"],
    species: "Cremcrust",
    id: "cremcrust",
    baseStats: {hp: 84, atk: 90, def: 105, spa: 90, spd: 105, spe: 54}
    abilities: {0: "Alabaster"},
    weightkg: 100.25,
    fusion: ["Alcremie", "Crustle"],
},
Unburden sidegrade
:swsh/nidoqueen::swsh/sceptile:
DNA Donors: Nidoqueen / Sceptile
Fusion Name: Nidotile
New Types:

Base Stats: 90 / 95 / 85 / 95 / 85 / 106 [BST: 556] (+10 HP / +7 Atk / +9 Def / +5 SpA / +0 SpD / +8 Spe)
New Ability: Gloves Off = (Rivalry + Unburden)
Ability Description: This Pokemon's attacks do 1.25x on held item loss; boost is lost if it switches, gets new item/Ability.
Notable Moves:
… Acrobatics, Earthquake, Leaf Blade, Fire/Ice/Thunder Punch, Poison Jab, Drain Punch
… Focus Blast, Energy Ball, Flamethrower, Thunderbolt, Ice Beam, Earth Power, Sludge Wave
… Swords Dance, Taunt, Dragon Dance
Intended Role: Setup Sweeper (Swords/Dragon Dance), Terrain Abuser
Role Justification: this is a fast, mixed attacker that functions like Hawlucha does on main showdown. by using a consumable item (or having it knocked off), it gains a boost to attack damage. this gives it good synergy with Swalurchin's Electric Terrain, as it can use an Electric Seed to boost a defensive stat and power up all at once.

however, like unburden's boost, being forced out means you lose out on the damage boost, so it's best used as a lategame cleaner.
JavaScript:
nidotile: {
    num: 75000###,
    types:["Grass", "Ground"],
    species: "Nidotile",
    id: "nidotile",
    baseStats: {hp: 90, atk: 95, def: 85, spa: 95, spd: 85, spe: 106}
    abilities: {0: "Gloves Off"},
    weightkg: 56.1,
    fusion: ["Nidoqueen", "Sceptile"],
},
Physically Bulky Utility mon


:swsh/miltank::swsh/skarmory:
DNA Donors: Miltank / Skarmory
Fusion Name: Skartank
New Types:

Base Stats: 100 / 90 / 125 / 40 / 70 / 85 [BST: 510] (+20 HP / +10 Atk / +3 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Sturdy Belly = (Thick Fat + Sturdy)
Ability Description: component effects.
Notable Moves:
… Body Slam, Brave Bird, Body Press, Earthquake, Seismic Toss
… (40 spa)
… Spikes, Toxic, Milk Drink, Defog, Whirlwind, Stealth Rock, Heal Bell
Intended Role: Physical Wall, Hazard Setter (Spikes, Stealth Rock), Hazard Removal (Defog)
Role Justification: this is a physical wall that functions much like a (debatably) bulkier Skarmory. Body Slam And Brave Bird function as your main attacks, as Body Slam can paralyze and Brave Bird does damage, but Seismic Toss is consistent. you can also run Body Press if you want to invest in Defense.
utility-wise, it has Stealth Rock and Spikes, as well as Whirlwind for Phasing and general hazards chip. Heal Bell also allows it some longevity as well as healing the party's status, as it's prone to Toxic.
Thick Fat turns Ice attacks into a neutrality and Fire attacks into a resist, allowing for better longevity there too in regards to Torranadus and Toxicargo.
the issue is it's not very resistant to much being Normal/Flying but the 2 immunites are nice, and if you don't have Heal Bell, Toxic ruins you.
JavaScript:
skartank: {
    num: 75000###,
    types:["Normal", "Flying"],
    species: "Skartank",
    id: "skartank",
    baseStats: {hp: 100, atk: 90, def: 125, spa: 40, spd: 70, spe: 85}
    abilities: {0: "Sturdy Belly"},
    weightkg: 63,
    fusion: ["Miltank", "Skarmory"],
},
fast bug that sets webs and can run either physical or special sets

:swsh/skuntank::swsh/galvantula:
DNA Donors: Skuntank / Galvantula
Fusion Name: Skuntula
New Types:

Base Stats: 89 / 100 / 65 / 100 / 60 / 100 [BST: 514] (+3 HP / +15 Atk / +2 Def / +16 SpA / +0 SpD / +4 Spe)
New Ability: Tactical Sacrifice = (Compound Eyes + Aftermath)
Ability Description: component effects.
Notable Moves:
… Sucker Punch, U-Turn, Crunch, Poison Jab, Leech Life
… Dark Pulse, Bug Buzz, Sludge Bomb, Thunder, Fire Blast
… Hone Claws, Nasty Plot, Sticky Web, Taunt, Haze
Intended Role: Setup Sweeper (Hone Claws, Nasty Plot), Hazard Setter (Sticky Web)
Role Justification: this is a fast web setter that can act as a suicide lead or a setup sweeper with either Nasty Plot or Hone Claws respectively.
Componud Eyes allows it to run Accurate Fire Blasts and Thunders as coverage, while Taunt shuts down most attempts at defog. Haze can also be run as a surprise option but its general lack of bulk may prevent long term use.
JavaScript:
skuntula: {
    num: 75000###,
    types:["Bug", "Dark"],
    species: "Skuntula",
    id: "skuntula",
    baseStats: {hp: 89, atk: 100, def: 65, spa: 100, spd: 60, spe: 100}
    abilities: {0: "Tactical Sacrifice"},
    weightkg: 26.15,
    fusion: ["Skuntank", "Galvantula"],
},
 
Last edited:
Resubbing because Lucario is a great offensive fighting type. Plus, imagine how cool this fusion would look.
:ss/lucario: :ss/zoroark:

Zorocario
DNA Donors/ Parents: Lucario / Zoroark
Shared Egg Group: Field
Offspring Name: Zorocario
New Types:

Base Stats: 65 / 107 / 65 / 117 / 65 / 97 [BST: 516] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe) (Original fusion stats)
New Ability: Arkham Justice = (Justified + Illusion)
Ability Description: This Pokemon's Attack is raised by 1 stage after it takes direct damage.
Notable/Relevant/Useful Moves:

Close Combat, Extreme Speed, Ice Punch, Knock Off, Sucker Punch, U-Turn

Aura Sphere, Dark Pulse, Flamethrower, Psychic, Steel Beam

Swords Dance, Nasty Plot, Taunt
Intended Role: Set Up Sweeper
Role Justification: Pivot, Physical Wallbreaker, Special Wallbreaker, Set Up (Swords Dance & Nasty Plot)
Zorocario is the literal definition of a glass cannon. This pokemon is meant for pure hyper-aggressive play to dent holes in the opposition. The use of Taunt and U-Turn can help it halt or escape situations where it could not be effective in. Once ready, Zorocario's main goal is to use Swords Dance or Nasty Plot to set up, and take out the biggest threat the enemy team has. With its priority moves like Espeed and Sucker Punch, it can really pack a punch. While on the special side its more diverse typing moves can help with weaknesses or hitting low spd fusions. On the other hand, as previously stated this is a setup mon. 65 bulk isn't amazing, but being a tank is not its job. Get set up, and at least one mon on the enemy team will cower in fear.
zorocario: {
num: 75000###,
types:["Fighting", "Dark"],
species: "Zorocario",
id: "zorocario",
baseStats: {hp: 65, atk: 107, def: 65, spa: 117, spd: 65, spe: 97}
abilities: {0: "Arkham Justice"},
weightkg: 67.55,
fusion: ["Lucario", "Zoroark"],
},

Spikes setter? Viable tr abuser? Cool looking mon? Well, here it is.
:ss/gigalith: :ss/palossand:
DNA Donors/ Parents: Gigalith / Palossand
Shared Egg Group:
Offspring Name:
Gigasand
New Types:

Base Stats: 85 / 105 / 120 / 80 / 80 / 30 [BST: 500] (+0 HP / +0 Atk / +0 Def / +0 SpA / +3 SpD / +0 Spe)
New Ability: Solid Fortress (Sand Force + Water Compaction)
Ability Description: This pokemon’s Defense is raised 2 stages after it is damaged by Ground/Rock/Steel attacks.
Notable/Relevant/Useful Moves:

Body Press, Earthquake, Stone Edge, Superpower, Poltergeist

…..

Stealth Rock, Curse, Rest, Stockpile, Shore Up, Toxic
Intended Role: Physical Wall
Role Justification: Defensive Wall, Stall, Trick Room Abuser, Hazard Setter (Stealth Rock)
Gigasand is a literal tank, but if it was a spiky sentient sandcastle. This fusion mon is meant to stay alive for a long time and slowly erode enemies. The capability of many defensive options, great attack, and abysmal speed makes it also perfect for trick room teams.
gigasand: {
num: 75000###,
types:["Rock", "Ground"],
species: "Gigasand",
id: "gigasand", 85 / 105 / 120 / 80 / 77 / 30
baseStats: {hp: 85, atk: 105, def: 120, spa: 80, spd: 77, spe: 30}
abilities: {0: "Solid Fortress"},
weightkg: 255,
fusion: ["Gigalith", "Palossand"],
},

Bug types are needed; so why not use the best bug pokemon. It’s sad that he has to be fused with a legendary to nerf his powers, but we make it work.
:ss/kricketune: :ss/kyurem:
DNA Donors/ Parents: Kricketune / Kyurem
Shared Egg Group:
Offspring Name:
Krickurem
New Types:

Base Stats: 101 / 107 / 70 / 92 / 70 / 80 [BST: 520] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Chilling Hemiptera (Technician + Pressure)
Ability Description: Combination of Technician and Pressure
Notable/Relevant/Useful Moves:

Knock Off, Leech Life, Brick Break, Dragon Claw, Iron Head, Icicle Spear, Dual Wingbeat

Bug Buzz, Ice Beam, Draco Meteor, Earth Power, Shadow Claw

Dragon Dance, Sticky Web
Intended Role: Mixed Attacker
Role Justification: Mixed Attacker, Set Up Sweeper
Krickurem is meant to fill two different offensive roles; Physical or Special. From Dragon Dance, Choice Specs, or Choice Scarf this fusion can trick your opponent’s game plan. It also comes with some utility to boot like slowing down other mons and setting up your opponent to be a ticking time bomb with Perish Song.
krickurem: {
num: 75000###,
types:["Bug", "Ice"],
species: "Krickurem",
id: "krickurem",
baseStats: {hp: 101, atk: 107, def: 70, spa: 92, spd: 70, spe: 80}
abilities: {0: "Chilling Hemiptera"},
weightkg: 175.25,
fusion: ["Kricketune", "Kyurem"],
},

New Mega Evolution that's electric type and can deal with Serpeblim
:ss/vikavolt: :ss/altaria:
DNA Donors/ Parents: Vikavolt / Altaria
Shared Egg Group:
Offspring Name:
Altavolt
New Types:

Base Stats:
76 / 70 / 90 / 107 / 90 / 61 [BST: 494] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Weather Balloon (Levitate + Cloud Nine)
Ability Description: Combination of Levitate and Cloud Nine
:ss/vikavolt: :ss/altaria-mega:
DNA Donors/ Parents: Vikavolt / Mega-Altaria
Shared Egg Group:
Offspring Name:
Mega-Altavolt
New Types:
Fairy

Base Stats:
76 / 110 / 110 / 147 / 90 / 61 [BST: 594] (+0 HP / +40 Atk / +20 Def / +40 SpA / +0 SpD / +0 Spe)
New Ability: Pixalate
Ability Description: This Pokemon's Normal-type moves become Fairy type and have 1.2x power.
Notable/Relevant/Useful Moves:

.....

Thunderbolt, Hurricane, Bug Buzz, Flash Cannon, Moonblast, Volt Switch

.....
Intended Role: Special Wallbreaker
Role Justification: Special Wallbreaker, Trick Room Abuser
This fusion specializes in breaking down low sp def pokemon, and just special dependent pokemon in general. An electric type that helps it check Serpeblim, and adds more Mega Evolution diversity to the mix. Slow speed helps balance it out unless you use another fusion dedicated to tr.

altazolt: {
num: 75000###,
types:["Electric", "Flying"],
species: "Altazolt",
id: "altazolt",
baseStats: {hp: 76, atk: 70, def: 90, spa: 107, spd: 90, spe: 61}
abilities: {0: "Weather Balloon"},
weightkg: 32.8,
fusion: ["Vikavolt", "Altaria"],
},

Something very unique is on the rise, a SPA Ground / Normal attacker
:ss/nidoking: :ss/exploud:
DNA Donors/ Parents: Nidoking / Exploud
Shared Egg Group:
Offspring Name
: Exploking
New Types:

Base Stats: 92 / 96 / 70 / 95 / 74 / 80 [BST: 507 ] (+0 HP / +0 Atk / +0 Def / +7 SpA / +0 SpD / +4 Spe)
New Ability: Ghostbuster = Sheer Force + Scrappy
Ability Description: Combination of Sheer Force and Scrappy
Notable/Relevant/Useful Moves:

Plausible, but has a much better set

Earth Power, Boomburst, Flamethrower, Ice Beam, Thunderbolt, Surf, Sludge Wave

Stealth Rock, Toxic Spikes, Taunt
Intended Role: Special Wallbreaker
Role Justification: Special Wallbreaker, Hazard Setter, Stall Punisher
Exploking is an amazing Jack of all trades. Hazard setter to start a match; with two different kinds! Exploking, while having great physical, has an amazing spa moveset roleplaying as the avatar with extra moves. This mon can also utilize all three choice items and Assult Vest to add-on. Its most defining role is being able to kill ghosts that switch in like Vishitomb, Oricolyph-Sensu, and the menacing Serpeblim with Boomburst. This fusion is really capable of everything offensively.
Im so proud of this. Thanks for the suggestions that led to this
exploking: {
num: 75000###,
types:["Ground", "Normal"],
species: "Exploking",
id: "exploking",
baseStats: {hp: 92, atk: 96, def: 70, spa: 95, spd: 74, spe: 80}
abilities: {0: "Ghostbuster"},
weightkg: 73,
fusion: ["Nidoking", "Exploud"],
},

Ursaring needs more love. So here's a fusion for it!
:ss/ursaring: :ss/dragalge:
DNA Donors/ Parents: Ursaring / Dragalge
Shared Egg Group:
Offspring Name:
Ursaralge
New Types:

Base Stats: 77 / 102 / 82 / 86 / 99 / 49 [BST: 495] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Brave Instinct (Guts + Adaptability)
Ability Description: This pokemon's attack is doubled when it is burned. Ignores burn halving physical damage.
Notable/Relevant/Useful Moves:

Facade, Close Combat, Crunch, Shadow Claw, Gunk Shot, Flip Turn

Not really

Swords Dance, Belly Drum, Toxic Spikes
Intended Role: Status Absorber
Role Justification: Status Absorber, Set Up Sweeper, Physical Wallbreaker, Trick Room Abuser
Ursaralge is like TF2 Heavy. If you are winning and set up, it's great! If you're losing...it's terrible. Ursaralge has a comeback factor that can catch people off guard when they try to burn it. Urasralge's prime is to be a trick room abuser with its 49 base speed where it can use Swords Dance or Belly drum for a monstrous attacking stat. Flame Orb can be used for self-burn to increase all attacks and Facade's damage, This hyper-aggressive beast comes at a cost, set up, and speed. If it "can't get it going" then it just acts like a pretty averaged out mon.
Ursaralge: {
num: 75000###,
types:["Normal", "Poison"],
species: "Ursaralge",
id: "ursaralge",
baseStats: {hp: 77, atk: 102, def: 82, spa: 86, spd: 99, spe: 49}
abilities: {0: "Brave Instinct"},
weightkg: 103.65,
fusion: ["Ursaring", "Dragalage"],
},
 
Last edited:

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
i didn't even realize all of my preliminary subs were weak to hazards LOL

:swsh/slowbro::swsh/sandslash-alola:
DNA Donors: Slowbro / Sandslash-Alola
Fusion Name: Slowslash-Alola
New Types:

Base Stats: 95 / 87 / 125 / 62 / 72 / 47 [BST: 488] (+10 HP / +0 Atk / +10 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Ice Body = (Regenerator + Snow Cloak)
Ability Description: Ice Body
Mega Stats: 95 / 87 / 195 / 92 / 72 / 47 [BST: 588}, (0/0/+70/+30/0/0)
Mega Ability: Shell Armor

Notable Moves:
…Rapid Spin, Triple Axel, Icicle Crash, Body Press
…Scald
…Slack Off, Spikes, Stealth Rock, Teleport, Toxic
Intended Role: Hazard Setter (Stealth Rock, Spikes), Defensive Pivot, Hazard Removal (Rapid Spin)
Role Justification: Very bulky Water that has a partial Ice typing as a detriment. It's pretty splashable and almost never a momentum sink thanks to Teleport and a very strong Body Press, but its typing leaves a lot to be desired. I forgot this had a Mega while making it, pretty bad that it loses Boots but there's a huge amount of added physical bulk that might make up for in in some cases.
JavaScript:
NOTE THAT THIS CODE DOES NOT INCLUDE THE MEGA

slowslash-alola: {
    num: 75000###,
    types:["Water", "Ice"],
    species: "Slowslash-Alola",
    id: "slowslash-alola",
    baseStats: {hp: 95, atk: 87, def: 125, spa: 62, spd: 72, spe: 47}
    abilities: {0: "Ice Body"},
    weightkg: 66.75,
    fusion: ["Slowbro", "Sandslash-Alola"],
},
:swsh/liepard::swsh/crobat:
DNA Donors: Liepard / Crobat
Fusion Name: Liebat
New Types:

Base Stats: 74 / 109 / 75 / 79 / 75 / 118 [BST: 530] (+0 HP / +20 Atk / +10 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Cunning = (Limber + Infiltrator)
Ability Description: Combines both
Notable Moves:
…Knock Off, Brave Bird, Sucker Punch, U-Turn, Gunk Shot
…please do not
…Defog, Roost
Intended Role: Offensive Pivot
Role Justification: A middle finger aimed directly at a certain balloon snake without stepping on Swalurchin's toes. Strength Sap sucks though so it's not like an instant win there.
JavaScript:
liebat: {
    num: 75000###,
    types:["Dark", "Flying"],
    species: "Liebat",
    id: "liebat",
    baseStats: {hp: 74, atk: 109, def: 75, spa: 79, spd: 75, spe: 118}
    abilities: {0: "Cunning"},
    weightkg: 56.25,
    fusion: ["Liepard", "Crobat"],
},
:swsh/regieleki::swsh/toxapex:
DNA Donors: Toxapex / Regieleki
Fusion Name: Regipex
New Types:

Base Stats: 85 / 81 / 101 / 81 / 101 / 117 [BST: 566] (+20 HP / +0 Atk / +0 Def / +5 SpA / +5 SpD / +0 Spe)
New Ability: Parabolic Voltage = (Regenerator + Transistor)
Ability Description: The user heals 50% of the damage dealt with its Electric-type moves.
Notable Moves:
…Rapid Spin, Knock Off
…Scald, Volt Switch, Thunder Cage
…Toxic Spikes, Toxic, Recover, Haze
Intended Role: Mixed Wall, Hazard Removal (Rapid Spin)
Role Justification: Funny reason for people to never post a fusion with either of these mons again. Pretty good defensive typing is great and nice Speed is always a perk I've liked for defensive Pokemon, although it does kind of work against your Volt Switch. Also kinda forgot that this got Thunder Cage but given its bulk and Speed a set could easily be done with that.
JavaScript:
regipex: {
    num: 75000###,
    types:["Water", "Electric"],
    species: "regipex",
    id: "regipex",
    baseStats: {hp: 85, atk: 81, def: 101, spa: 81, spd: 101, spe: 117}
    abilities: {0: "Relentless"},
    weightkg: 79.75,
    fusion: ["Regieleki", "Toxapex"],
},
 
:swsh/golurk::swsh/froslass:
Golass.png

DNA Donors: Golurk / Froslass
Fusion Name: Golass
New Types:

Base Stats: 79 / 102 / 75 / 67 / 75 / 90 [BST: 488] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +8 Spe)
New Ability: Melting Armor = (No Guard + Cursed Body)
Ability Description: Combined effect of abilities
Notable Moves:
…Triple Axel, Ice Shard, Earthquake, Dynamic Punch
…None
…Trick, Spikes, Taunt, Stealth Rock
Intended Role: Fast Physical Sweeper
Role Justification: No guard + High Atk and Speed making the mon hit hard + STAB Ice/Ground
JavaScript:
golass: {
    num: 75000###,
    types:["Ice", "Ground"],
    species: "Golass",
    id: "golass",
    baseStats: {hp: 79, atk: 102, def: 75, spa: 67, spd: 75, spe: 90}
    abilities: {0: "Melting Armor"},
    weightkg: 178.3,
    fusion: ["Golurk", "Froslass"],
},

:swsh/vibrava::swsh/sceptile:
Vibraptile.png

DNA Donors: Vibrava / Sceptile
Fusion Name: Vibraptile
New Types:

Base Stats: 60 / 97 / 57 / 97 / 67 / 95 [BST: 468] (+0 HP / +20 Atk / +0 Def / +20 SpA / +0 SpD / +0 Spe)
New Ability: Guiltless = (Levitate + Unburden)
Ability Description: Combined effect of abilities
Notable Moves:
…Earthquake, U-Turn, Leaf Blade
…Boomburst, Earth Power, Energy Ball
…Roost, Dragon Dance, Swords Dance
Intended Role: Fast Unburden Sweeper
Role Justification: horrifically fast due to having terrain setter and Unburden but it has piss poor defense and 4x ice weakness, so it has difficulty to switch in. Potencial for both Physical and Special sets.
Vibraptile-Mega.png

New Types:

Base Stats: 60 / 122 / 67 / 137 / 67 / 120 (+0 HP / +20 Atk / +0 Def / +20 SpA / +0 SpD / +0 Spe)
New Ability: Lightning Rod
Ability Description: Lightning Rod

JavaScript:
vibraptile: {
    num: 75000###,
    types:["Ground", "Grass"],
    species: "Vibraptile",
    id: "vibraptile",
    baseStats: {hp: 60, atk: 97, def: 57, spa: 97, spd: 67, spe: 95}
    abilities: {0: "Guiltless"},
    weightkg: 33.75,
    fusion: ["Vibrava", "Sceptile"],
},
 
Last edited:
:swsh/furret::swsh/hydreigon:
DNA Donors: Furret / Hydreigon
Fusion Name: Furreigon
New Types:

Base Stats: 90 / 105 / 80 / 85 / 75 / 105 [BST: 540] (+2 HP / +15 Atk / +3 Def / +0 SpA / +3 SpD / +11 Spe)
New Ability: Frisky Floaty = (Frisk + Levitate)
Ability Description: Has the effect of both abilities.
Notable Moves:
: Knock Off, Body Slam, Superpower, Earthquake, U-Turn, Dual Wingbeat
: Dragon Dance, Defog, Coil, Roost
Intended Role: Physical Sweeper, Set Up Sweeper, Hazard Removal (Defog)
Role Justification: Alright so here we have a dark type ddance sweeper with access to decent coverage for most of its weaknesses and checks aside from fairy. As it stands while it does bother the ghosts of the meta decently well, however being weak to a fairly common type in most metas certainly hurts it a bit., especially since one of them would try to come in for a big tentacle hug.
JavaScript:
furreigon: {
    num: 75000###,
    types:["Normal", "Dark"],
    species: "Furreigon",
    id: "furreigon",
    baseStats: {hp: 90, atk: 105, def: 80, spa: 85, spd: 75, spe: 105}
    abilities: {0: "Frisky Floaty"},
    weightkg: 96.25,
    fusion: ["Furret", "Hydreigon"],
},

:swsh/glalie::swsh/butterfree:
DNA Donors: Glalie / Butterfree
Fusion Name: Glafree
New Types:

Base Stats: 75 / 70 / 65 / 90 / 90 / 85 [BST: 475] (+5 HP / +8 Atk / +0 Def / +5 SpA / +10 SpD / +10 Spe)
New Ability: Inner Eyes = (Inner Focus + Compound Eyes)
Ability Description: Has the effect of both abilities.
Notable Moves:
: U-Turn
: Blizzard, Freeze Dry, Hurricane, Dark Pulse, Giga Drain, Bug Buzz
: Quiver Dance, Sleep Powder, Defog, Roost
Intended Role: Special Sweeper, Set Up Sweeper, Hazard Removal (Defog)
Role Justification: Well my attempts at making offensive ice types and a QD sweeper failed last slate so I decided to say fuck it and merge all of them together into this monstrosity. Half butterfly, half floating ice hockey mask head thing, all terrifying. If this thing's typing didn't relegate it to wearing boots I probably would not sub this because it is very powerful. This isn't even getting into its mega which honestly is kinda underwhelming since neither one have the normal moves to really take advantage of QD refrigerate and if you do go mega you can't really use blizzard or hurricane as often since you lose compound eyes, meaning you're probably gonna switch it up for ice beam and air slash or just swap out blizzard for ice beam. That said this could be very deadly and if I need to swap it out please let me know.
JavaScript:
glafree: {
    num: 75000###,
    types:["Ice", "Flying"],
    species: "Glafree",
    id: "glafree",
    baseStats: {hp: 75, atk: 70, def: 65, spa: 90, spd: 90, spe: 85}
    abilities: {0: "Inner Eyes"},
    weightkg: 144.25,
    fusion: ["Glalie", "Butterfree"],
},

:swsh/sudowoodo::swsh/blacephalon:
twodocephalon (1).png
Shinycephalon2.png

DNA Donors: Sudowoodo / Blacephalon
Fusion Name: Sudocephalon
New Types:

Base Stats: 67 / 113 / 89 / 107 / 79 / 73 [BST: 528] (+6 HP / +0 Atk / +5 Def / +17 SpA / +7 SpD / +5 Spe)
New Ability: Beast Head = (Rock Head + Beast Boost)
Ability Description: Has the effect of both abilities.
Notable Moves:
: Rock Head, Wood Hammer, Fire Punch, Knock Off, Sucker Punch,
: Mind Blown, Meteor Beam, Psyshock, Earth Power, Shadow Ball
: Stealth Rock
Intended Role: Physical Wallbreaker, Special Wallbreaker, Hazard Setter(Stealth Rock)
Role Justification: Looking at the other sudowoodo fusions I gotta say, I'm not impressed. OTR, how bout NOTR. Sure that thing might have an empty head, BUT THIS LOSES ITS HEAD! You see the beauty of the exploding tree clown is that it can be used for physical damage or special damage. Unlike some one trick room pony who just uses TR and smashes constantly. This doesn't use TR and can smash constantly or toss its head at you constantly. You do have to be careful of rocks if you're not using boots through and also most of our fighting types, Claylamar, and Togetops outspeed it and ruin its day due to its weaknesses.
JavaScript:
sudocephalon: {
    num: 75000###,
    types:["Rock", "Fire"],
    species: "Sudocephalon",
    id: "sudocephalon",
    baseStats: {hp: 67, atk: 113, def: 89, spa: 107, spd: 79, spe: 73}
    abilities: {0: "Beast Head"},
    weightkg: 25.5,
    fusion: ["Sudowoodo", "Blacephalon"],
},

and here's some resubs because I'm lazy


:swsh/inteleon::swsh/wormadam-trash:
Intelemadam-Trash.png

DNA Donors: Inteleon / Wormadam-Trash
Fusion Name: Intelemadam-Trash
New Types:

Base Stats: 70 / 80 / 80 / 105 / 80 / 95 [BST: 510] (+5 HP / +3 Atk / +0 Def / +8 SpA / +0 SpD / +17 Spe)
New Ability: Overpour = (Torrent + Overcoat)
Ability Description: Has the effect of both abilities.
Notable Moves:
: U-Turn
: Hydro Pump, Bug Buzz, Air Slash, Ice Beam, Flash Cannon
: Quiver Dance
Intended Role: Set Up Sweeper, Special Sweeper
Role Justification: Now most people know inteleon is trash, so I decided to fuse it with a mon that is also trash. Turns out by doing so you can make a solid quiver dancer. Sure you probably want to wear boots since this thing is weak to rocks but it's fast enough and hits hard enough after a dance to become a threat, despite it's lackluster movepool. Sure its ability is a bit lacking, but it being a solid quiver dance user helps mitigate that a bit.
JavaScript:
intelemadam-trash: {
    num: 75000###,
    types:["Water", "Bug"],
    species: "Intelemadam-Trash",
    id: "intelemadam-trash",
    baseStats: {hp: 70, atk: 80, def: 80, spa: 105, spd: 80, spe: 95}
    abilities: {0: "Overpour"},
    weightkg: 25.85,
    fusion: ["Inteleon", "Wormadam-Trash"],
},

:swsh/sneasel::swsh/klefki:
Klefsel_Real.png

DNA Donors: Sneasel / Klefki
Fusion Name: Klefsel
New Types:

Base Stats: 60 / 101 / 75 / 58 / 85 / 110 [BST: 489] (+4 HP / +14 Atk / +2 Def / +1 SpA / +4 SpD / +15 Spe)
New Ability: Inside Joke = (Inner Focus + Prankster)
Ability Description: Has the effect of both abilities.
Notable Moves:
: Icicle Crash, ice Shard, Knock Off, Iron Head, Play Rough
: Swords Dance, Thunder Wave, Spikes, Defog, Reflect, Light Screen
Intended Role: Physical Sweeper, Hazard Setter (Spikes), Hazard Removal (Defog).
Role Justification: A powerful physical sweeper with an offensive typing typing that is okay and a defensive typing that is questionable at best. It hits fairly hard and despite the hinderances its typing brings it doesn't need to wear boots allowing it to run banded or scarfed, thus making it very potent.
JavaScript:
klefsel: {
    num: 75000###,
    types:["Ice", "Steel"],
    species: "Klefsel",
    id: "klefsel",
    baseStats: {hp: 60, atk: 101, def: 75, spa: 58, spd: 85, spe: 110}
    abilities: {0: "Inside Joke"},
    weightkg: 15.5,
    fusion: ["Sneasel", "Klefki"],
},

:swsh/sceptile::swsh/doublade:
DNA Donors: Sceptile / Doublade
Fusion Name: Doubtile
New Types:

Base Stats: 70 / 105 / 120 / 75 / 70 / 80 [BST: 520] (+6 HP / +8 Atk / +13 Def / +0 SpA / +3 SpD / +3 Spe)
New Ability: No Growth = (Overgrow + No Guard)
Ability Description: Has the effect of both abilities.
Notable Moves:
: Leaf Blade, Iron Tail, Iron Head Close Combat, Dynamic Punch, Psycho Cut, Rock Slide
: Dragon Dance, Synthesis, Leech Seed, Toxic, Destiny Bond
Intended Role: Physical Wall, Set Up Sweeper
Role Justification: Okay so this one is a bit more versatile than I originally thought because Sceptile gets dragon dance which is something I totally forgot about. Out of anything this makes me like it even more as it means that it can both go on the offensive and the defensive. Likewise it gets a mega as well, which would play similarly to the physical variant now with an added electric immunity, assuming it doesn't get banned,
JavaScript:
doubtile: {
    num: 75000###,
    types:["Grass", "Steel"],
    species: "Doubtile",
    id: "doubtile",
    baseStats: {hp: 70, atk: 105, def: 120, spa: 75, spd: 70, spe: 80}
    abilities: {0: "No Growth"},
    weightkg: 28.35,
    fusion: ["Sceptile", "Doublade"],
},
 
Last edited:
:swsh/glastrier::swsh/quagsire:
the ultra beast that's not an ultra beast [Snowballing Tank]
DNA Donors: Glastrier / Quagsire
Fusion Name: Quagrier
New Types:

Base Stats: 107 / 127 / 113 / 67 / 89 / 37 [BST: 540] (+10 HP / +12 Atk / +6 Def / +2 SpA / +2 SpD / +5 Spe)
New Ability: Beast Boost = (Chilling Neigh + Unaware)
Ability Description: After attacking and KOing a foe, this Pokémon's highest stat goes up by 1 stage
Notable Moves:
Icicle Crash, Earthquake, Close Combat, Megahorn, Liquidation
N/A
Recover, Swords Dance, Curse, Taunt
Intended Role: Tank, Physical Sweeper
Role Justification: This is Glastrier but done right. Not quite as strong or bulky but it's no longer weak to Ice, has a half-decent defensive typing (at least by Ice-type standards), and reliable recovery. This all comes together that make Quagrier a much more consistent form of Glastrier, which can be absolutely terrifying under the right circumstances. Can abuse Swalurchin, a Trapeino that just trapped something, even a Masquerajah that lacks Scald since it's pretty heavy. Not to mention, it can take a hit from most things and make them pay for not killing it. However, it's an Ice-type, so a lot of super effective moves are gonna be coming its way all the time and its 107/89 special bulk is only meh without investment, so you may be forced to use Recover a lot. Nonetheless, who doesn't love a Beast Booster?
JavaScript:
quagrier: {
    num: 75000###,
    types:["Ice", "Ground"],
    species: "Quagrier",
    id: "quagrier",
    baseStats: {hp: 107, atk: 127, def: 113, spa: 67, spd: 89, spe: 37}
    abilities: {0: "Beast Boost"},
    weightkg: 437.5,
    fusion: ["Glastrier", "Quagsire"],
},
:swsh/dragalge::swsh/quagsire:
hmm, that's unusual [Wall]
DNA Donors: Dragalge / Quagsire
Fusion Name: Dragasire
New Types:

Base Stats: 80 / 80 / 90 / 95 / 95 / 40 [BST: 485] (+0 HP / +0 Atk / +3 Def / +14 SpA / +1 SpD / +1 Spe)
New Ability: Unusual = (Adaptability + Unaware)
Ability Description: Ignores the opponent's STAB boost when attacked
Notable Moves:
Flip Turn, Dragon Tail
Earth Power, Scald, Draco Meteor, Dragon Pulse, Ice Beam, Thunderbolt
Recover, Haze, Toxic Spikes
Intended Role: Mixed Wall, Defensive Pivot
Role Justification: Unusual is much too cool of an ability to be stuck down in LC, so here's Dragasire. 80/90/95 bulk is pretty alright, a little better than Clefable in fact, but that bulk gets a lot better when all STAB moves against it effectively have 0.67x power. This makes Dragasire a sturdy wall with a pretty good typing and a bunch of utility like Flip Turn, TSpikes, Haze or Dragon Tail, and Scald. Annoys Swalurchin, Toxicargo, Togetops, and Litleesect, among others. Its typing is a bit abusable, since its 4x weak to Ice Beams which nothing has STAB on so they don't even get weakened, plus it really slow, so it'll take a lot of hits.
JavaScript:
dragasire: {
    num: 75000###,
    types:["Dragon", "Ground"],
    species: "Dragasire",
    id: "dragasire",
    baseStats: {hp: 85, atk: 80, def: 90, spa: 95, spd: 95, spe: 40}
    abilities: {0: "Unusual"},
    weightkg: 78.25,
    fusion: ["Dragalge", "Quagsire"],
},
:swsh/jolteon::swsh/swellow:
fast [Offensive Pivot]
DNA Donors: Jolteon / Swellow
Fusion Name: Joltellow
New Types:

Base Stats: 75 / 75 / 75 / 95 / 75 / 130 [BST: 525] (+13 HP / +0 Atk / +15 Def / +3 SpA / +3 SpD / +3 Spe)
New Ability: Unafraid = (Volt Absorb + Scrappy)
Ability Description: This Pokemon heals 25% of its max HP when hit by a Ghost-type move; Ghost immunity
Notable Moves:
U-Turn
Thunderbolt, Hurricane, Heat Wave, Volt Switch, Shadow Ball, Boomburst
Roost, Defog
Intended Role: Offensive Pivot
Role Justification: With what will probably be the highest Speed in the metagame, Joltellow makes itself useful as a great form of speed control. 130 greatly outpaces everything right now, so it will almost always have the chance to fire off its great STAB moves for good damage, or pivot out with U-Turn or Volt Switch. Plus, since it's immune to Ghost moves and Glare, and it resists Grass, Joltellow is also a great counter for Serpeblim. It does have flaws, like a Rocks weakness that lowers the longevity of non-Boots sets, being walled by the likes Togetops and Swalurchin, but as a fast Electric-type, it will surely find a spot in the meta.
JavaScript:
joltellow: {
    num: 75000###,
    types:["Electric", "Flying"],
    species: "Joltellow",
    id: "joltellow",
    baseStats: {hp: 75, atk: 75, def: 75, spa: 95, spd: 75, spe: 130}
    abilities: {0: "Unafraid"},
    weightkg: 22.15,
    fusion: ["Jolteon", "Swellow"],
},
:swsh/marshadow::swsh/charjabug:
your stats, hand them over [Pivot and Phazer]
DNA Donors: Marshadow / Charjabug
Fusion Name: Charjashadow
New Types:

Base Stats: 90 / 110 / 100 / 72 / 85 / 80 [BST: 537] (+17 HP / +7 Atk / +13 Def / +0 SpA / +3 SpD / +0 Spe)
New Ability: Laptop Battery = (Technician + Battery)
Ability Description: This Pokémon and its allies have the power of their move with 60 BP or less boosted by 1.5x
Notable Moves:
Spectral Thief, Bug Bite, Close Combat, Shadow Sneak, Rock Tomb, Ice Punch, Poltergeist, Fire Punch
Volt Switch
Sticky Web, Trick, Will-O-Wisp
Intended Role: Offensive Pivot, Phazer, Scarf User
Role Justification: Spectral Thief is a sick move and Charjashadow is the perfect this to abuse it with. With its 80 Speed, Charjashadow can outspeed and steal boosts from the likes of Vishitomb, a Swampflora without rain, Bearyx, and Duramaw, and with a Scarf it gets to steal from Torranadus, Togetops, and Litleesect, among others. Plus, it's got a couple tricks like Volt Switch, Trick, and Sticky Web, and all the coverage a physical Ghost/Bug could ever need. However, even with how powerful of a tool Spectral Thief is, you have to be careful using it, as its Bug-typing leaves it weak to rocks if you run Scarf and it's weak to a lot of common moves like Knock. However, when used right, Charjashadow can be a great, tricky member of your team.
JavaScript:
charjashadow: {
    num: 75000###,
    types:["Ghost", "Bug"],
    species: "Charjashadow",
    id: "charjashadow",
    baseStats: {hp: 90, atk: 110, def: 100, spa: 72, spd: 85, spe: 80}
    abilities: {0: "Laptop Battery"},
    weightkg: 16.35,
    fusion: ["Marshadow", "Charjabug"],
},
:swsh/aggron::swsh/salazzle:
lizard [Physical Sweeper]
DNA Donors: Aggron / Salazzle
Fusion Name: Salagron
New Types:

Base Stats: 80 / 100 / 125 / 85 / 65 / 85 [BST: 540] (+11 HP / +13 Atk / +5 Def / +0 SpA / +5 SpD / +2 Spe)
New Ability: Max Volume = (Heavy Metal + Oblivious)
Ability Description: Effects of both abilities
Notable Moves:
Stone Edge, Flare Blitz, Fire Lash, Earthquake, Knock Off, Ice Punch, Superpower
N/A
Dragon Dance, Stealth Rock, Taunt
Intended Role: Physical Sweeper, Physical Wallbreaker, Hazard Setter
Role Justification: Because Salazzle gets Fire Lash and Dragon Dance for God knows why, Salagron becomes a super scary Dragon Dance sweeper. Rock/Fire/Ground coverage is great and with a decent 85 Speed tier, it only needs 1 DDance to go to town on the opposing team. Plus, with an immunity to Intimidate, Masquerajah and future Intimidate users can't slow down your onslaught. Salagron will find it a bit hard to set up because of its meh speed tier and atrocious defensive typing that leaves it weak to Togetops and Claylamar, but once you get that DDance, you'll have a lot of fun

:swsh/aggron-mega::swsh/salazzle:
DNA Donors: Mega Aggron / Salazzle
Fusion Name: Mega Salagron
New Types:

Base Stats: 80 / 130 / 175 / 85 / 85 / 85 [BST: 640]
New Ability: Filter
Ability Description: This Pokémon takes 0.75x damage from super effective moves
Notable Moves:
Stone Edge, Flare Blitz, Fire Lash, Earthquake, Knock Off, Ice Punch, Superpower
N/A
Dragon Dance, Stealth Rock, Taunt, Will-O-Wisp, Thunder Wave
Intended Role: Physical Wallbreaker, Hazard Setter, Tank
Role Justification: This is marginally better than the base form, trading STAB on Fire Lash and being able to hold Boots or Shuca Berry for easier setup opportunities, so it might be bannable, but if not it should be a fine choice for a Mega.

JavaScript:
salagron: {
    num: 75000###,
    types:["Rock", "Fire"],
    species: "Salagron",
    id: "salagron",
    baseStats: {hp: 80, atk: 100, def: 120, spa: 85, spd: 65, spe: 90}
    abilities: {0: "Situational Focus"},
    weightkg: 191.1,
    fusion: ["Aggron", "Salazzle"],
},
:swsh/gallade::swsh/qwilfish:
the intimidate-immune intimidator [Pivot]
DNA Donors: Gallade / Qwilfish
Fusion Name: Qwillade
New Types:

Base Stats: 85 / 110 / 90 / 60 / 85 / 85 [BST: 515] (+19 HP / +0 Atk / +15 Def / +0 SpA / +0 SpD / +3 Spe)
New Ability: Antagonize = (Justified + Intimidate)
Ability Description: On switch-in, this Pokémon lowers the Attack of adjacent opponents by 1 stage. This Pokémon Attack goes up by 1 stage when Intimidated
Notable Moves:
Close Combat, Poison Jab, Earthquake, Knock Off, Shadow Sneak, Triple Axel
N/A
Swords Dance, Spikes, Toxic Spikes, Will-O-Wisp, Teleport, Wish, Taunt, Thunder Wave, Haze
Intended Role: Offensive Pivot, Physical Sweeper, Hazard Setter
Role Justification: Qwillade is a nice midspeed Intimidate mon that can easily go offensive or defense. Intimidate gives it easy setup opportunities with Swords Dance or Spikes and a pretty good offensive typing with coverage in Earthquake for Swalurchin, Knock Off for Vishitomb, and Triple Axel for Grapplor, bolstered by an effective Intimidate immunity (and abuser of Intimidate clones that don't drop Attack in UU). You also have the option to go a more defensive route with pretty decent bulk (even better overall bulk than Masquerajah), utility in Haze, Will-O-Wisp, Teleport, and (Toxic) Spikes, plus recovery in Wish if you want it, though you can definitely go without it to just play like vanilla Qwilfish. Being to Flying, Ground, and Psychic certainly isn't ideal and 85 Speed gets easily outsped by Togetops, Claylamar, Azekrow, and Torranadus, so it's prone to getting revenge killed.

:swsh/gallade-mega::swsh/qwilfish:
DNA Donors: Mega Gallade / Qwilfish
Fusion Name: Mega Qwillade
New Types:

Base Stats: 85 / 150 / 120 / 60 / 85 / 115 [BST: 615]
New Ability: Inner Focus
Ability Description: This Pokémon cannot flinch
Notable Moves:
Close Combat, Poison Jab, Earthquake, Knock Off, Shadow Sneak, Triple Axel
N/A
Swords Dance, Will-O-Wisp, Teleport, Wish, Taunt, Thunder Wave, Haze
Intended Role: Physical Sweeper
Role Justification: no. Maybe legal in UU but I doubt it.

JavaScript:
qwillade: {
    num: 75000###,
    types:["Fighting", "Poison"],
    species: "Qwillade",
    id: "qwillade",
    baseStats: {hp: 85, atk: 110, def: 90, spa: 60, spd: 85, spe: 85}
    abilities: {0: "Antagonize"},
    weightkg: 27.95,
    fusion: ["Gallade", "Qwilfish"],
},
 
Last edited:
:swsh/rotom-fan::swsh/shuckle:
DNA Donors: Rotom-Fan / Shuckle
Fusion Name: Rockle-Fan
New Types:

Base Stats: 55 / 37 / 168 / 77 / 168 / 45 [BST: 550] (+20 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +0 Spe)
New Ability: Magnetic Inversion = (Levitate + Contrary)
Ability Description: Levitate + the opposing Pokémon is grounded; Gravity/Ingrain/Smack Down/Iron Ball works normally
Notable Moves:
Earth Power, Sludge Bomb, Discharge, Volt Switch, Rising Voltage, Hex
Stealth Rock, Sticky Web, Nasty Plot, Electric Terrain, Will-O-Wisp, Pain Split, Defog, Shell Smash?
Intended Role: Hazard Setter/Control, Special Stallbreaker
Role Justification: great hazard setter that counters Flying and Levitate mons
JavaScript:
rockle-fan: {
    num: 75000###,
    types:["Rock", "Electric"],
    species: "Rockle-Fan",
    id: "rockle-fan",
    baseStats: {hp: 55, atk: 37, def: 168, spa: 77, spd: 168, spe: 45}
    abilities: {0: "Magnetic Inversion"},
    weightkg: 10.4,
    fusion: ["Rotom-Fan", "Shuckle"],
},
 
Last edited:

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