Pet Mod Fusion Evolution Under Used (Slate #12 Voting | Pet Mod of the Season! | Fully Playable til slate #8! | Please read posts #1, #3 and #4)

earl

forced 2 wipe
is a Pre-Contributor
(thanks aquatic)
DNA Donors/ Parents:
/

Roles: Special Wall, Mixed Wall, Defensive Pivot, Hazard Control, Physical Wallbreaker, Stallbreaker
Offspring Name: Manicuno
New Types:

Base Stats: 107 / 112 / 87 / 82 / 90 / 90 [BST: 568] (+10 HP / +0 Atk / +10 Def / +20 SpA / +0 SpD / +0 Spe)
New Ability: Fowl Force = (Pressure + Sheer Force)
Ability Description: If this Pokemon is the target of an opposing Pokemon's attack with a secondary effect, that move deals 0.7x damage and the secondary effect is ignored.
Notable/Relevant/Useful Moves:
Brave Bird, U-Turn, Flare Blitz, Earthquake, Fire Punch, Triple Axel, Stone Edge
Roost, Defog, Will-O-Wisp, Toxic, Encore, Heal Bell, Taunt, Bulk Up, Yawn, BELLY DRUM
Role Justification: This is actually the perfect Manicuno-Galar counter. Resist all moves but Freezing Glare, which it takes 30% less damage from and ignores the freeze chance. To really seal the deal, it also forces down Manicuno-Galar usage by forcing species clause of all things, because this is technically the same Pokemon as our dear frosty ape. Absolutely crazy. Please vote for this.
JavaScript:
manicuno: {
    num: 75000###,
    types:["Flying", "Fire"],
    species: "Manicuno",
    id: "manicuno",
    baseStats: {hp: 107, atk: 112, def: 87, spa: 92, spd: 90, spe: 90}
    abilities: {0: "Fowl Force"},
    weightkg: 74.15,
    fusion: ["Articuno", "Darmanitan"],
},
(I did this one)
DNA Donors/ Parents: :claydol: / :gliscor:
Roles: Mixed Wall, Defensive Pivot, Hazard Control, Hazards, Physical Wall, Stallbreaker
Offspring Name: Glidol
New Types:

Base Stats: 77 / 94 / 124 / 57 / 97 / 94 [BST: 543] (+10 HP / +12 Atk / +9 Def / +0 SpA / +0 SpD / +9 Spe)
New Ability: Feel No Pain = (Poison Heal + Levitate)
Ability Description: If this Pokemon is poisoned, it restores 1/8 of its maximum HP, rounded down, at the end of each turn instead of losing HP. Immunity to Poison-type attacks.
Notable/Relevant/Useful Moves:
Earthquake, U-Turn, Rapid Spin, Facade, Knock Off, Ice Fang
Roost, Trick, Stealth Rock, Teleport, Defog, Swords Dance, Taunt, Toxic, Protect
Role Justification: TRICK THE TOXIC ORB anyways- A supremely useful defensive glue piece that can check opposing mons like Lycanserker, Landomaldo, and Garborude while functioning as a robust pivot with either Teleport or U-Turn to bring in your own offensive mons. Can remove or set hazards with little issue, removes on virtually every setter in the mod, and can run a SD+Taunt stallbreaker set in case stall ever becomes too much. Also vote for this one I like the sprite
JavaScript:
glidol: {
    num: 75000###,
    types:["Ground", "Flying"],
    species: "Glidol",
    id: "glidol",
    baseStats: {hp: 77, atk: 94, def: 124, spa: 57, spd: 97, spe: 94}
    abilities: {0: "Feel No Pain"},
    weightkg: 75.25,
    fusion: ["Claydol", "Gliscor"],
},
(I did this dipshit too)
DNA Donors/ Parents:
/

Roles: Special Wall, Hazards, Mixed Wall, Sand Setter, Set Up Sweeper (lol)
Offspring Name: Pincurchitar
New Types:

Base Stats: 94 / 117 / 102 / 103 / 102 / 38 [BST: 556] (+20 HP / +0 Atk / +0 Def / +10 SpA / +10 SpD / +0 Spe)
New Ability: Erosion = (Sand Stream + Lightning Rod)
Ability Description: Component effects combined
Notable/Relevant/Useful Moves:
Rock Blast, Zing Zap, Stone Edge, Earthquake, Liquidation, Sucker Punch, Dragon Tail, Superpower
Discharge, Scald, Ice Beam, Flamethrower, Earth Power
Recover, Stealth Rock, Spikes, Toxic Spikes, Thunder Wave, Toxic, Roar, Taunt, Dragon Dance, Memento, Curse
Role Justification: A specially-defensive Rock-type that fills the Rock-type quota while also walling our (non-Grousle unless Air Balloon) electrics. While Slowton and Noicity can run Focus Blast, it doesn't do an awful lot to Pincurchitar and is generally a suboptimal move pick otherwise. Also checks other miscellaneous threats like Arctres and Corveot-Mega, who are also pretty scary threats in the meta rn. Come on, lets add another Rock-type!
JavaScript:
pincurchitar: {
    num: 75000###,
    types:["Rock", "Electric"],
    species: "Pincurchitar",
    id: "pincurchitar",
    baseStats: {hp: 94, atk: 117, def: 102, spa: 103, spd: 102, spe: 38}
    abilities: {0: "Erosion"},
    weightkg: 101.5,
    fusion: ["Tyranitar", "Pincurchin"],
},
:swsh/cryogonal::swsh/musharna:
DNA Donors/ Parents:
/

Roles: Special Wall, Hazard Control, Setup Sweeper
Offspring Name: Cryoarna
New Types:

Base Stats: 108 / 52 / 72 / 106 / 125 / 67 [BST: 530] (+10 HP / +0 Atk / +5 Def / +5 SpA / +10 SpD / +0 Spe)
New Ability: Planning = (Levitate + Forewarn)
Ability Description: Component effects combined.
Notable/Relevant/Useful Moves:
Rapid Spin
Freeze Dry, Future Sight, Ice Beam, Psychic, Stored Power, Moonblast
Recover, Toxic, Thunder Wave, Healing Wish, Hypnosis
Role Justification: Walls non-Fire Blast Manicuno, which should be less popular given all the Manicuno checks that are hit harder by Focus blast. Or Shadow Ball I guess. Otherwise walls a few other special attackers like Slowton while removing hazards and clicking Future Sight.
JavaScript:
cryoarna: {
    num: 75000###,
    types:["Ice", "Psychic"],
    species: "Cryoarna",
    id: "cryoarna",
    baseStats: {hp: 108, atk: 52, def: 72, spa: 106, spd: 125, spe: 67}
    abilities: {0: "Planning"},
    weightkg: 104.25,
    fusion: ["Cryogonal", "Musharna"],
},
 
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:swsh/scizor::swsh/coalossal:
DNA Donors/ Parents: Scizor / Coalossal
Offspring Name: Scissal
New Types:

Base Stats: 110 / 105 / 120 / 70 / 90 / 49 [BST: 544] (+20 HP / +0 Atk / +10 Def / +3 SpA / +5 SpD / +2 Spe)
New Ability: Hotech = (Technician + Flame Body)
Ability Description: User's moves with 60BP or below have a 30% chance to burn
Notable/Relevant/Useful Moves:
U-Turn, Rapid Spin, Bulldoze, Bullet Punch, Flame Charge, Knock Off, Body Press
Nope
Roost, Stealth Rock, Spikes, Will-o-Wisp, Curse, Swords Dance
:swsh/scizor_mega::swsh/coalossal:
DNA Donors/ Parents: Mega Scizor / Coalossal
Offspring Name: Mega Scissal
New Types:

Base Stats: 110 / 125 / 160 / 80 / 110 / 59 [BST: 644] (+20 HP / +20 Atk / +50 Def / +13 SpA / +25 SpD / +12 Spe)
New Ability: Technician
Ability Description: User's moves with 60BP or below have their power raised by x1.5

Role Justification: A bulky mon that provides a lot of defensive utility, threatening stuff with a burn with a good chunk of its moves, and it can also mega evolve to raise all its capabilities, making a quite good core with Tanette.
JavaScript:
scissal: {
    num: 75000###,
    types:["Steel", "Fire"],
    species: "Scissal",
    id: "scissal",
    baseStats: {hp: 110, atk: 105, def: 120, spa: 70, spd: 90, spe: 49}
    abilities: {0: "Hotech"},
    weightkg: 214.25,
    fusion: ["Scizor", "Coalossal"],
},
:swsh/blissey::swsh/swellow:
DNA Donors/ Parents: Blissey / Swellow
Offspring Name: Swessey
New Types:

Base Stats: 175 / 50 / 35 / 75 / 110 / 91 [BST: 536] (+18 HP / +3 Atk / +0 Def / +0 SpA / +18 SpD / +1 Spe)
New Ability: Natural Expert = (Scrappy + Natural Cure)
Ability Description: Effect of both abilities
Notable/Relevant/Useful Moves:
Seismic Toss, U-Turn
Boomburst, Focus Blast
Soft-Boiled, WIsh, Teleport, Whirlwind, Defog, Stealth Rock, Aromatheraphy, Thunder Wave
Role Justification: Everyone remembers and has mixed feelings over the pink blob, but surprisingly, as the metagame developed, it was found out that we did need a pink blob to balance the metagame a bit, Special attackers have the luxury to not mind burns as much as physical attackers, and how there's also vanilla abilities like Intimidate to weaken them, while for special attackers more special measures have to be taken, and so this classic metagame staple is something I would like to introduce. It doesn't just do Blissey things, the Scrappy effect on its ability means that it won't be a sitting duck waiting to be overwhelmed by the special Ghost types that try to setup on its face, it also comes with a solid STAB option in Boomburst that allows it to just ignore those 101 HP Substitutes while also doing decent damage, and thanks to how legality goes in here, this can actually run WishPort, letting your team remain healthy across a match, while also being a solid defensive pivot. Just make sure to keep it on support with a physical wall that can cover its weaknesses, for example, it makes a solid core with Corveot as a kind of SkarmBliss.
JavaScript:
swessey: {
    num: 75000###,
    types:["Normal"],
    species: "Swessey",
    id: "swessey",
    baseStats: {hp: 175, atk: 50, def: 35, spa: 75, spd: 110, spe: 91}
    abilities: {0: "Natural Expert"},
    weightkg: 33.3,
    fusion: ["Blissey", "Swellow"],
},
:swsh/florges::swsh/pelipper:
DNA Donors/ Parents: Florges / Pelipper
Offspring Name: Flopper
New Types:

Base Stats: 70 / 57 / 100 / 105 / 130 / 73 [BST: 535] (+1 HP / +0 Atk / +16 Def / +2 SpA / +18 SpD / +3 Spe)
New Ability: Wet Veil = (Drizzle + Flower Veil)
Ability Description: On switch-in, the user summons Mist and Safeguard
Notable/Relevant/Useful Moves:
Knock Off, U-Turn
Scald, Moonblast, Ice Beam, Energy Ball
Roost, Defog, Tailwind, Wish, Protect, Aromatherapy
Role Justification: A bulky mon that provides protection to stat reduction and status effects without limiting the ones of your team, overall it's like Tapu Fini but with recovery and it doesn't punish having a Dragon type in your team, while also preventing stuff like Intimidate and Strength Sap from working.
JavaScript:
flopper: {
    num: 75000###,
    types:["Water", "Fairy"],
    species: "Flopper",
    id: "flopper",
    baseStats: {hp: 70, atk: 57, def: 100, spa: 105, spd: 130, spe: 73}
    abilities: {0: "Wet Veil"},
    weightkg: 19,
    fusion: ["Florges", "Pelipper"],
},
:swsh/skarmory::swsh/hitmontop:
DNA Donors/ Parents: Skarmory / Hitmontop
Offspring Name: Hitmory
New Types:

Base Stats: 70 / 95 / 130 / 40 / 90 / 73 [BST: 498] (+13 HP / +8 Atk / +13 Def / +3 SpA / +0 SpD / +3 Spe)
New Ability: Keen Fear = (Intimidate + Keen Eye)
Ability Description: The user ignores opposing physical stat changes when taking damage
Notable/Relevant/Useful Moves:
Body Press, Rapid Spin, Drill Peck
Nope
Stealth Rock, Spikes, Roost, Whirlwind, Taunt, Toxic, Iron Defense
Role Justification: An strong physical wall that complements Tanette against stuff such as Lycanserker-Dusk, Pigapult and Garborude, having a ton of potential role compression as a hazard setter, hazard remover and has an STAB move that hits quite hard in Body Press to not be passive, all while also not being easy to break by physical setup sweepers as its ability acts as a physical Unaware, allowing it to be consistent.
JavaScript:
hitmory: {
    num: 75000###,
    types:["Fighting", "Flying"],
    species: "Hitmory",
    id: "hitmory",
    baseStats: {hp: 70, atk: 95, def: 130, spa: 40, spd: 90, spe: 73}
    abilities: {0: "Keen Fear"},
    weightkg: 49.25,
    fusion: ["Skarmory", "Hitmontop"],
},
:swsh/vikavolt::swsh/qwilfish:
DNA Donors/ Parents: Vikavolt / Qwilfish
Offspring Name: Qwilvolt
New Types:

Base Stats: 75 / 85 / 100 / 100 / 85 / 64 [BST: 509] (+4 HP / +3 Atk / +13 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability: Flying Menace = (Levitate + Intimidate)
Ability Description: Effect of both abilities
Notable/Relevant/Useful Moves:
Explosion, Poison Jab,
Scald, Volt Switch, Sludge Bomb, Ice Beam, Discharge
Roost, Sticky Web, Spikes, Toxic Spikes, Haze, Taunt, Thunder Wave, Toxic
Role Justification: A defensive mon that acts as a solid pivot, and it can handle multiple physical attackers in the meta such as Lycanserker-Dusk, Flaant, Pigapult, Grimmlurk, Stoudrago, Slurpum, Garborude, Landmaldo-Therian and Corveot. Passable special bulk and a Ground immunity allows it to also handle Jelliswine and Grousle, making it a solid glue for teams, it can even perform role compression by acting as a hazard setter and an status spreader, however, it can be overwhelmed by attackers such as Yacian and Manicuno, and it can't help it but be KO'd by Psychic type moves from Miemie, Xotalion and Dusking. Because of this, this mon makes a solid core with Arctres, so be sure to consider this mon to make teambuilding quite easier and the meta more healthy.
JavaScript:
qwilvolt: {
    num: 75000###,
    types:["Electric", "Poison"],
    species: "Qwilvolt",
    id: "qwilvolt",
    baseStats: {hp: 75, atk: 85, def: 100, spa: 100, spd: 85, spe: 64}
    abilities: {0: "Larm"},
    weightkg: 24.45,
    fusion: ["Vikavolt", "Qwilfish"],
},
:swsh/mantine::swsh/goodra:
DNA Donors/ Parents: Mantine / Goodra
Offspring Name: Mantra
New Types:

Base Stats: 90 / 90 / 75 / 95 / 145 / 87 [BST: 582] (+3 HP / +20 Atk / +5 Def / +0 SpA / +0 SpD / +12 Spe)
New Ability: Hydrated Veil = (Water Veil + Hydration)
Ability Description: The user can't be statused, Rest fails when used
Notable/Relevant/Useful Moves:
Body Press, Earthquake, Power Whip, Gunk Shot, Fire Punch, Superpower, Rock Slide
Scald, Ice Beam, Flamethrower, Focus Blast, Thunderbolt, Draco Meteor, Sludge Bomb
Roost, Haze, Defog
Role Justification: A balanced mon that acts as an special wall that absorbs status effects, this alongside a solid typing allows it to check multiple threats such as Noicity, Eternabat, Mega Corveot, Mega Chomplim and Slowton reliably, while also countering Toxalure. Above average physical bulk and its typing also lets it switch into stuff such as Kingstar and Arctres-Galar, it also comes with potential role compression with Defog, and can threaten with burns by using Scald and has a wide amount of coverage to hit a particular threat super effectively, however, it can be quite easily be overwhelmed by physical attackers such as Lycanserker-Dusk, Dragon types, Fairy types and Freeze Dry from Ice types such as Manicuno-Galar.
JavaScript:
gooman: {
    num: 75000###,
    types:["Water", "Dragon"],
    species: "Mantra",
    id: "mantra",
    baseStats: {hp: 90, atk: 90, def: 75, spa: 95, spd: 145, spe: 87}
    abilities: {0: "Hydrated Veil"},
    weightkg: 185.25,
    fusion: ["Mantine", "Goodra"],
},
 
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First time submitting for this. Hope you like my subs
:swsh/vespiquen::swsh/scizor:
DNA Donors/ Parents: Vespiquen / Scizor
Roles: Special Wall, Bulky Pivot, Defogger
Offspring Name: Vespizor
New Types:

Base Stats: 90 / 105 / 101 / 67 / 111 / 52 [BST: 526] (+20 HP / +0 Atk / +0 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability: Queen of Bugs = (Unnerve + Swarm)
Ability Description: While this Pokemon is active, it prevents opposing Pokemon from using Bug-type moves.
Notable/Relevant/Useful Moves:
U-turn, Knock Off, Dual Wingbeat, Pin Missile, Fell Stinger, Superpower
Struggle Bug
Roost, Defog, Toxic, Swords Dance, Toxic Spikes, Curse
Role Justification: A defensive mon that can take on many prominent attackers. While Bug seems like a maligned defensive type, it is at least neutral to or resists the STAB types of attackers like Grousle and Manicuno-G so it can pivot in on their non-Fire coverage, and it's specially bulky enough to even take weak Fire moves (for instance scarf Manicuno-G Flamethrower is a 3HKO against SpDef Vespizor). The Queen of Bugs ability makes Manicuno-G have to predict if it sees this mon on the other team, because it can't just go for a safe U-turn. While it doesn't outright wall everything, it would be a useful pivot that makes special attackers (and even some weaker physical attackers) easier to deal with, especially Manicuno-G.
JavaScript:
vespizor: {
    num: 75000###,
    types:["Bug"],
    species: "Vespizor",
    id: "vespizor",
    baseStats: {hp: 90, atk: 105, def: 101, spa: 67, spd: 111, spe: 52}
    abilities: {0: "Queen of Bugs"},
    weightkg: 78.25,
    fusion: ["Vespiquen", "Scizor"],
},
Mega: Mega Vespizor
Roles: Mixed Wall, Bulky Pivot, Bulky Setup Sweeper
Type:

Base Stats: 90 / 125 / 141 / 77 / 131 / 62 [BST: 626]
Ability: Technician
Role Justification: Mega Vespizor is very bulky, though it comes at the cost of being able to run Heavy-Duty Boots and losing out on your ability for the more niche Technician. As such, Mega Vespizor would be more of a niche pick. It can leverage its great bulk and moves like Curse or Swords Dance to become a slow win condition for the team. The much higher Defense and inability to be Knocked Off makes it even safer against Dongoro as well, and it can even pivot in on something like Mega Chomplim and gain momentum with U-turn. Technician boosts Pin Missile to mighty levels, letting it hit quite hard when boosted, but its lack of STAB priority, middling coverage and vulnerability to status prevents it from being too overwhelming. It also has the memeworthy Technician Fell Stinger which seems to be a fun set no matter how you look at it.

:swsh/eldegoss::swsh/corsola:
DNA Donors/ Parents: Eldegoss / Corsola
Roles: Special Wall, Bulky Pivot, Hazard Setter, Hazard Remover
Offspring Name: Corgoss
New Types:

Base Stats: 85 / 65 / 100 / 85 / 115 / 52 [BST: 502] (+23 HP / +13 Atk / +8 Def / +13 SpA / +8 SpD / +5 Spe)
New Ability: Regenerator = (Regenerator + Regenerator)
Ability Description: Restores 1/3 of the Pokemon's HP upon switching out.
Notable/Relevant/Useful Moves:
Rapid Spin
Giga Drain, Scald, Earth Power, Leaf Storm, Power Gem, Whirlpool
Recover, Stealth Rock, Toxic, Leech Seed, Sleep Powder, Stun Spore, Aromatherapy, Calm Mind
Role Justification: Okay, so I realize that we already have a prevalent regenerating Grass-type in Tanette, but let me explain myself. Corgoss's neutrality to Fire, Poison, and Flying means that it can pivot in on Grousle, Pigapult, Noicity and Slowton much easier, all of which Tanette gets smacked by. Corgoss doesn't resist Ground but has good special bulk, so while it's decent against Grousle it doesn't do as well against Dongoro, or Mega Chomplim, for instance. Already you can see how this thing would fill a very different role from Tanette. Its' support profile is much different as well, lacking Wish but packing a better one-turn recovery in Recover, as well as supportive options in Stealth Rock and Rapid Spin.
JavaScript:
corgoss: {
    num: 75000###,
    types:["Rock", "Grass"],
    species: "Corgoss",
    id: "corgoss",
    baseStats: {hp: 85, atk: 65, def: 100, spa: 85, spd: 115, spe: 52}
    abilities: {0: "Regenerator"},
    weightkg: 3.75,
    fusion: ["Eldegoss", "Corsola"],
},
:swsh/scrafty::swsh/appletun:
DNA Donors/ Parents: Scrafty / Appletun
Roles: Physical Wall
Offspring Name: Scrappletun
New Types:

Base Stats: 90 / 88 / 110 / 72 / 100 / 44 [BST: 504] (+3 HP / +1 Atk / +13 Def / +0 SpA / +3 SpD / +0 Spe)
New Ability: Berry Blessing = (Shed Skin + Ripen)
Ability Description: When this Pokemon eats a berry, its status is cured.
Notable/Relevant/Useful Moves:
Body Press, Knock Off, Drain Punch, Foul Play, Dragon Tail, Super Fang, Earthquake
Sludge Bomb
Recover, Leech Seed, Recycle, Iron Defense, Toxic, Bulk Up, Roar
Role Justification: This physical wall can handle most things thrown at it. It's good at pivoting in on and beating stuff like down Dongoro, Yacian-C, Kingtsar, and Lycanserker-D with a strong STAB Body Press. Now, you might have noticed a flaw in this, which is that all four of these mons learn Play Rough, but it's a move that doesn't hit all that much otherwise, generally. This mon's presence in the metagame would make all of these physical threats have more opportunity cost when constructing their moveset, thereby making them all a bit more manageable. Berry Blessing + Recycle lets this thing suck up status for days, but it costs both a moveslot and an itemslot, so it might not be worth it if there's a different move you really need, especially since you'd probably still want to run Recover on such a set. It's definitely a valid option though since in general, you don't really need much besides Body Press and some method to pressure Ghost-types and Tanette, be it Knock Off, Toxic, or even Sludge Bomb.
JavaScript:
scrappletun: {
    num: 75000###,
    types:["Dragon", "Fighting"],
    species: "Scrappletun",
    id: "scrappletun",
    baseStats: {hp: 90, atk: 88, def: 110, spa: 72, spd: 100, spe: 44}
    abilities: {0: "Berry Blessing"},
    weightkg: 21.5,
    fusion: ["Scrafty", "Appletun"],
},
:swsh/grumpig::swsh/miltank:
DNA Donors/ Parents: Grumpig / Miltank
Roles: Mixed Wall, Hazard Setter
Offspring Name: Grumtank
New Types:

Base Stats: 103 / 67 / 107 / 70 / 107 / 95 [BST: 549] (+16 HP / +5 Atk / +22 Def / +5 SpA / +17 SpD / +5 Spe)
New Ability: Thick Fat = (Thick Fat + Thick Fat)
Ability Description: Fire/Ice-type moves against this Pokemon deal damage with a halved attacking stat.
Notable/Relevant/Useful Moves:
Body Press, Seismic Toss, Body Slam
Psywave, Psychic, Psyshock
Milk Drink, Stealth Rock, Taunt, Heal Bell, Whirlwind, Thunder Wave, Toxic, Trick
Role Justification: Thanks to Thick Fat, Grumtank is a sick Manicuno-G counter. It takes a bit from U-turn but doesn't really fear any of the other moves it runs. Its defensive typing is really fairly solid overall. Although it doesn't have many resists, it also has few exploitable weaknesses, and the few resistances it does have, boosted by Thick Fat, let it check a few things quite nicely. It also has pretty decent Speed for a defensive mon, letting it outspeed and Taunt slower defensive mons fairly easily. It can support the team by spreading status, setting up Stealth Rock, or acting as a cleric for status. Grumtank is pretty passive though and it's reliant on moves that have exploitable immunities. As such usually packing Whirlwind helps to avoid becoming setup fodder for something like Mega Chomplim.
JavaScript:
grumtank: {
    num: 75000###,
    types:["Psychic", "Normal"],
    species: "Grumtank",
    id: "grumtank",
    baseStats: {hp: 103, atk: 67, def: 107, spa: 70, spd: 107, spe: 95}
    abilities: {0: "Thick Fat"},
    weightkg: 73.5,
    fusion: ["Grumpig", "Miltank"],
},
:swsh/spiritomb::swsh/palossand:
DNA Donors/ Parents: Spiritomb / Palossand
Roles: Physical Wall, Hazard Setter
Offspring Name: Spiritsand
New Types:

Base Stats: 81 / 90 / 115 / 105 / 95 / 35 [BST: 521] (+14 HP / +7 Atk / +6 Def / +9 SpA / +4 SpD / +0 Spe)
New Ability: Water Pressure = (Presssure + Water Compaction)
Ability Description: Effect of both abilities.
Notable/Relevant/Useful Moves:
Poltergeist, Foul Play, Earthquake
Hex, Shadow Ball, Dark Pulse, Scorching Sands, Earth Power, Snarl,
Shore Up, Will-o-Wisp, Calm Mind, Stealth Rock,
Role Justification: It's a good general physical wall due to a general lack of weaknesses and good stats, capable of easily pivoting in on Mega Chomplim or Lycanserker-D and beating them down with Foul Play, burning them, or doing any number of things. Garborude is a harder matchup due to its resistance to status but it can at least pivot in on it easily. If it runs Earth Power or Earthquake, this gives it an option to try and beat down Garborude while still dealing with Lycanserker-D and also hitting Slowton decently hard. Its ability lets it punish those that rely on low PP moves like Stone Edge or Poltergeist, going back to the previous Lycanserker-D and Mega Chomplim examples, and the Water Compaction part of it mostly just makes it easier to switch into Kingtsar. This mon would be a great spinblocker, too, thanks to good bulk and an ability to set up its own Stealth Rock, while not being as weak to Rapid Spinners like Dongoro, Kingtsar, and Cryogolem as the other Ghost-type hazard setters (Jelliswine and Chomplim) are.
JavaScript:
spiritsand: {
    num: 75000###,
    types:["Ghost", "Dark"],
    species: "Spiritsand",
    id: "spiritsand",
    baseStats: {hp: 81, atk: 90, def: 115, spa: 105, spd: 95, spe: 35}
    abilities: {0: "Water Pressure"},
    weightkg: 179,
    fusion: ["Spiritomb", "Palossand"],
},
:swsh/throh::swsh/weezing:
DNA Donors/ Parents: Throh / Weezing
Roles: Physical Wall, Bulky Setup Sweeper
Offspring Name: Weezoh
New Types:

Base Stats: 100 / 97 / 107 / 57 / 97 / 57 [BST: 515] (+8 HP / +2 Atk / +5 Def / +0 SpA / +20 SpD / +5 Spe)
New Ability: Battle Meditation = (Guts + Levitate)
Ability Description: If this Pokemon has a non-volatile status condition, its Attack is multiplied by 1.5 and it is immune to Ground; burn's physical damage halving is ignored.
Notable/Relevant/Useful Moves:
Poison Jab, Knock Off, Circle Throw, Storm Throw

Rest, Sleep Talk, Bulk Up, Will-o-Wisp, Haze, Toxic Spikes
Role Justification: This mon is built to use Rest. While it is asleep it gets a healthy boost to Attack and an immunity to Ground which comes in handy. It is probably one of the best checks to Garborude that you can get and can easily beat it down, setup alongside it or just force it out. It's also great against Lycanserker-D since it only really fears Iron Head and doesn't take much chip from U-turn, and easily just OHKOs it. Matchups against other physical attackers like Grimmlurk, Kingtsar, Slurpum, and Flaant are also fairly positive, and it can even beat Dongoro thanks to its ability, although it generally gets stolen by Yacian-C making it more vulnerable to that. This mon would make an excellent physical wall with a unique type that really fills a lot of the roles a physical wall would like to.
JavaScript:
weezoh: {
    num: 75000###,
    types:["Fighting", "Poison"],
    species: "Weezoh",
    id: "weezoh",
    baseStats: {hp: 100, atk: 97, def: 107, spa: 57, spd: 97, spe: 57}
    abilities: {0: "Battle Meditation"},
    weightkg: 32.5,
    fusion: ["Throh", "Weezing"],
},
 
Last edited:
:swsh/comfey::swsh/latios:
DNA Donors/ Parents: Comfey / Latios
Shared Egg Group:
Offspring Name: Comios
New Types:

Base Stats: 80 / 72 / 100 / 110 / 115 / 105 [BST: 582] (+15 HP / +1 Atk / +15 Def / +4 SpA / +5 SpD / +0 Spe)
New Ability: Fairy's float = (Triage + Levitate)
Ability Description: Combine abilities
Notable/Relevant/Useful Moves:
knock off
draining kiss, Draco meteor
Leech seed, roost, recover
Role Justification: My attempt at making a chomplin grousle wall. Its immune to dragon and ground while resisting electric and with its high special attack stat can fire back.
JavaScript:
comios: {
    num: 75000###,
    types:["Dragon", "Fairy"],
    species: "Comios",
    id: "comios",
    baseStats: {hp: 80, atk: 72, def: 100, spa: 110, spd: 115, spe: 105}
    abilities: {0: "Fairy's float"},
    weightkg: 30.15,
    fusion: ["Comfey", "Latios"],
},
:swsh/gliscor::swsh/jellicent:
DNA Donors/ Parents: Gliscor / Jellicent
Shared Egg Group:
Offspring Name: Glicent
New Types:

Base Stats: 90 / 78 / 100 / 80 / 105 / 80 [BST: 533] (+3 HP / +1 Atk / +3 Def / +15 SpA / +15 SpD / +3 Spe)
New Ability: Ooze Absorb = (Poison Heal + Water Absorb)
Ability Description: Immune to both water and poison moves, heal by 25% when hit by either.
Notable/Relevant/Useful Moves:
Knock off
Water spout, scald, earth power,
roost, recover, trickroom, willowisp, toxic,
Role Justification: The Slowton counter we've always wanted. Its immune to both it's stabs along with resisting many of its coverage moves.
JavaScript:
glicent: {
    num: 75000###,
    types:["Ground", "Water"],
    species: "Glicent",
    id: "glicent",
    baseStats: {hp: 90, atk: 78, def: 100, spa: 80, spd: 105, spe: 80}
    abilities: {0: "Ooze Absorb"},
    weightkg: 88.75,
    fusion: ["Gliscor", "Jellicent"],
},
:swsh/probopass::swsh/moltres:
DNA Donors/ Parents: Probopass / Moltres
Shared Egg Group:
Offspring Name: Molpass
New Types:

Base Stats: 80 / 97 / 117 / 100 / 117 / 80 [BST: 591] (+5 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +15 Spe)
New Ability: Magnet body = (Flame Body + Magnet Pull)
Ability Description: Traps steel types after being hit by a physical move, also has a 30% chance to burn when hit by a physical move
Notable/Relevant/Useful Moves:
uturn
Flamethrower, scorching sands, flashcannon voltswitch,
roost, willowisp, t-wave
Role Justification: Lycanserker-Dusk counter as it traps it and can ohko it while taking a hit.
JavaScript:
molpass: {
    num: 75000###,
    types:["Steel", "Flying"],
    species: "Molpass",
    id: "molpass",
    baseStats: {hp: 80, atk: 97, def: 117, spa: 100, spd: 117, spe: 80}
    abilities: {0: "Magnet body"},
    weightkg: 203,
    fusion: ["Probopass", "Moltres"],
},
:swsh/kecleon::swsh/sableye:
DNA Donors/ Parents: Kecleon / Sableye
Shared Egg Group:
Offspring Name: Sableon
New Types:

Base Stats: 70 / 84 / 75 / 62 / 112 / 45 [BST: 448] (+15 HP / +2 Atk / +3 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability: Shifting Trick = (Protean + Prankster)
Ability Description: This Pokemon has plus one priority on status moves. It changes its secondary type to the type of the move it used only when using status moves.
Notable/Relevant/Useful Moves:
knock off
shadowball, psychic
willowisp, thunderwave, recover, disable, nastyplot, stealthrocks, toxic, trick, trickroom, calmmind, protect
Role Justification: A really solid wall that excels at being annoying. You can change your type at a whim and annoy your opponents with priority status. A go to stall mon or trick room setter because of its versatility.
JavaScript:
sableon: {
    num: 75000###,
    types:["Ghost", "Normal"],
    species: "Sableon",
    id: "sableon",
    baseStats: {hp: 70, atk: 84, def: 75, spa: 62, spd: 112, spe: 45}
    abilities: {0: "Shifting Trick"},
    weightkg: 16.5,
    fusion: ["Kecleon", "Sableye"],
},
 
Last edited:
:mr.-rime::diggersby:
DNA Donors/ Parents: Mr. Rime / Diggersby
Offspring Name: Mr. Digs
New Types:

Base Stats: 90 / 70 / 100 / 80 / 100 / 75 [BST: 515] (+8 HP / +0 Atk / +19 Def / +0 SpA / +12 SpD / +1 Spe)
New Ability: Rabbit's Foot = (Ice Body + Pickup)
Ability Description: If this Pokemon is holding an item, it restores 1/16th of its HP each turn.
Notable/Relevant/Useful Moves:
… Knock Off, Rapid Spin, U-Turn, Foul Play, Super Fang
… Psyshock, Future Sight, Hyper Voice, Ice Beam, Scorching Sands
… Spikes, Healing Wish, Thunder Wave, Encore, Slack Off, Reflect, Light Screen, Thunder Wave, Toxic
Role Justification: Another Manicuno counter because we can't have too many! This one has an interesting supportive movepool offering a lot of role compression (pivot, hazards, hazard removal). Future Sight + U-Turn offers a lot of support options, allowing offensive Pokemon to overwhelm their checks. Item gives it double Leftovers if it has an item. However, this means it really hates Knock Off as it loses both its item and its ability.
JavaScript:
mr. digs: {
    num: 75000###,
    types:["Normal", "Psychic"],
    species: "Mr. Digs",
    id: "mr. digs",
    baseStats: {hp: 90, atk: 70, def: 100, spa: 80, spd: 100, spe: 75}
    abilities: {0: "Rabbit's Foot"},
    weightkg: 50.3,
    fusion: ["Mr. Rime", "Diggersby"],
},
:quagsire: :talonflame:
DNA Donors/ Parents: Quagsire / Talonflame
Offspring Name: Quagflame
New Types:

Base Stats: 93 / 85 / 80 / 85 / 80 / 80 [BST: 503] (+7 HP / +2 Atk / +2 Def / +16 SpA / +13 SpD / +0 Spe)
New Ability: Aether Shield = (Water Absorb + Flame Body)
Ability Description: Immune to Water and Fire.
Notable/Relevant/Useful Moves:
… U-Turn
… Scald
… Haze, Yawn, Toxic, Encore, Recover, Will-o-Wisp, Taunt, Defog
Role Justification: Low BST for this meta is made up with an incredible typing. With 4 immunities, 3 resists and only 1 weakness, it's deceptively bulky. This is a great answer to Grousle as it walls it and removes its boosts via Haze. It can also force switches with Yawn and gain advantage via U-Turn. Encore allows it to pair up with breakers to create free turns, and Recover keeps it healthy. More hazard removal is always welcome as well.
JavaScript:
quagflame: {
    num: 75000###, 
    types:["Flying", "Ground"],
    species: "Quagflame", 
    id: "quagflame", 
    baseStats: {hp: 93, atk: 85, def: 80, spa: 85, spd: 80, spe: 80} 
    abilities: {0: "Aether Shield"}, 
    weightkg: 49.75, 
    fusion: ["Quagsire", "Talonflame"],
},
 
Last edited:

G-Luke

Sugar, Spice and One for All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
First time submitting for this. Hope you like my subs
:swsh/vespiquen::swsh/scizor:
DNA Donors/ Parents: Vespiquen / Scizor
Roles: Special Wall, Bulky Pivot, Defogger
Offspring Name: Vespizor
New Types:

Base Stats: 90 / 105 / 101 / 67 / 111 / 52 [BST: 526] (+20 HP / +0 Atk / +0 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability: Queen of Bugs = (Unnerve + Swarm)
Ability Description: While this Pokemon is active, it prevents opposing Pokemon from using Bug-type moves.
Notable/Relevant/Useful Moves:
U-turn, Knock Off, Dual Wingbeat, Pin Missile, Fell Stinger, Superpower
Struggle Bug
Roost, Defog, Toxic, Swords Dance, Toxic Spikes, Curse
Role Justification: A defensive mon that can take on many prominent attackers. While Bug seems like a maligned defensive type, it is at least neutral to or resists the STAB types of attackers like Grousle and Manicuno-G so it can pivot in on their non-Fire coverage, and it's specially bulky enough to even take weak Fire moves (for instance scarf Manicuno-G Flamethrower is a 3HKO against SpDef Vespizor). The Queen of Bugs ability makes Manicuno-G have to predict if it sees this mon on the other team, because it can't just go for a safe U-turn. While it doesn't outright wall everything, it would be a useful pivot that makes special attackers (and even some weaker physical attackers) easier to deal with, especially Manicuno-G.
JavaScript:
vespizor: {
    num: 75000###,
    types:["Bug"],
    species: "Vespizor",
    id: "vespizor",
    baseStats: {hp: 90, atk: 105, def: 101, spa: 67, spd: 111, spe: 52}
    abilities: {0: "Queen of Bugs"},
    weightkg: 78.25,
    fusion: ["Vespiquen", "Scizor"],
},
Mega: Mega Vespizor
Roles: Mixed Wall, Bulky Pivot, Bulky Setup Sweeper
Type:

Base Stats: 90 / 125 / 141 / 77 / 131 / 62 [BST: 626]
Ability: Technician
Role Justification: Mega Vespizor is very bulky, though it comes at the cost of being able to run Heavy-Duty Boots and losing out on your ability for the more niche Technician. As such, Mega Vespizor would be more of a niche pick. It can leverage its great bulk and moves like Curse or Swords Dance to become a slow win condition for the team. The much higher Defense and inability to be Knocked Off makes it even safer against Dongoro as well, and it can even pivot in on something like Mega Chomplim and gain momentum with U-turn. Technician boosts Pin Missile to mighty levels, letting it hit quite hard when boosted, but its lack of STAB priority, middling coverage and vulnerability to status prevents it from being too overwhelming. It also has the memeworthy Technician Fell Stinger which seems to be a fun set no matter how you look at it.

:swsh/eldegoss::swsh/corsola:
DNA Donors/ Parents: Eldegoss / Corsola
Roles: Special Wall, Bulky Pivot, Hazard Setter, Hazard Remover
Offspring Name: Corgoss
New Types:

Base Stats: 80 / 60 / 95 / 80 / 110 / 47 [BST: 472] (+18 HP / +8 Atk / +3 Def / +8 SpA / +3 SpD / +0 Spe)
New Ability: Regenerator = (Regenerator + Regenerator)
Ability Description: Restores 1/3 of the Pokemon's HP upon switching out.
Notable/Relevant/Useful Moves:
Rapid Spin
Giga Drain, Scald, Earth Power, Leaf Storm, Power Gem, Whirlpool
Recover, Stealth Rock, Toxic, Leech Seed, Sleep Powder, Stun Spore, Aromatherapy, Calm Mind
Role Justification: Okay, so I realize that we already have a prevalent regenerating Grass-type in Tanette, but let me explain myself. Corgoss's neutrality to Fire, Poison, and Flying means that it can pivot in on Grousle, Pigapult, Noicity and Slowton much easier, all of which Tanette gets smacked by. Corgoss doesn't resist Ground but has good special bulk, so while it's decent against Grousle it doesn't do as well against Dongoro, or Mega Chomplim, for instance. Already you can see how this thing would fill a very different role from Tanette. Its' support profile is much different as well, lacking Wish but packing a better one-turn recovery in Recover, as well as supportive options in Stealth Rock and Rapid Spin.
JavaScript:
corgoss: {
    num: 75000###,
    types:["Rock", "Grass"],
    species: "Corgoss",
    id: "corgoss",
    baseStats: {hp: 80, atk: 60, def: 95, spa: 80, spd: 110, spe: 47}
    abilities: {0: "Regenerator"},
    weightkg: 3.75,
    fusion: ["Eldegoss", "Corsola"],
},
:swsh/scrafty::swsh/appletun:
DNA Donors/ Parents: Scrafty / Appletun
Roles: Physical Wall
Offspring Name: Scrappletun
New Types:

Base Stats: 90 / 88 / 110 / 72 / 100 / 44 [BST: 504] (+3 HP / +1 Atk / +13 Def / +0 SpA / +3 SpD / +0 Spe)
New Ability: Berry Blessing = (Shed Skin + Ripen)
Ability Description: When this Pokemon eats a berry, its status is cured.
Notable/Relevant/Useful Moves:
Body Press, Knock Off, Drain Punch, Foul Play, Dragon Tail, Super Fang, Earthquake
Sludge Bomb
Recover, Leech Seed, Recycle, Iron Defense, Toxic, Bulk Up, Roar
Role Justification: This physical wall can handle most things thrown at it. It's good at pivoting in on and beating stuff like down Dongoro, Yacian-C, Kingtsar, and Lycanserker-D with a strong STAB Body Press. Now, you might have noticed a flaw in this, which is that all four of these mons learn Play Rough, but it's a move that doesn't hit all that much otherwise, generally. This mon's presence in the metagame would make all of these physical threats have more opportunity cost when constructing their moveset, thereby making them all a bit more manageable. Berry Blessing + Recycle lets this thing suck up status for days, but it costs both a moveslot and an itemslot, so it might not be worth it if there's a different move you really need, especially since you'd probably still want to run Recover on such a set. It's definitely a valid option though since in general, you don't really need much besides Body Press and some method to pressure Ghost-types and Tanette, be it Knock Off, Toxic, or even Sludge Bomb.
JavaScript:
scrappletun: {
    num: 75000###,
    types:["Dragon", "Fighting"],
    species: "Scrappletun",
    id: "scrappletun",
    baseStats: {hp: 90, atk: 88, def: 110, spa: 72, spd: 100, spe: 44}
    abilities: {0: "Berry Blessing"},
    weightkg: 21.5,
    fusion: ["Scrafty", "Appletun"],
},
:swsh/grumpig::swsh/miltank:
DNA Donors/ Parents: Grumpig / Miltank
Roles: Mixed Wall, Hazard Setter
Offspring Name: Grumtank
New Types:

Base Stats: 98 / 62 / 102 / 65 / 102 / 90 [BST: 519] (+11 HP / +0 Atk / +17 Def / +0 SpA / +12 SpD / +0 Spe)
New Ability: Thick Fat = (Thick Fat + Thick Fat)
Ability Description: Fire/Ice-type moves against this Pokemon deal damage with a halved attacking stat.
Notable/Relevant/Useful Moves:
Body Press, Seismic Toss, Body Slam
Psywave, Psychic, Psyshock
Milk Drink, Stealth Rock, Taunt, Heal Bell, Whirlwind, Thunder Wave, Toxic, Trick
Role Justification: Thanks to Thick Fat, Grumtank is a sick Manicuno-G counter. It takes a bit from U-turn but doesn't really fear any of the other moves it runs. Its defensive typing is really fairly solid overall. Although it doesn't have many resists, it also has few exploitable weaknesses, and the few resistances it does have, boosted by Thick Fat, let it check a few things quite nicely. It also has pretty decent Speed for a defensive mon, letting it outspeed and Taunt slower defensive mons fairly easily. It can support the team by spreading status, setting up Stealth Rock, or acting as a cleric for status. Grumtank is pretty passive though and it's reliant on moves that have exploitable immunities. As such usually packing Whirlwind helps to avoid becoming setup fodder for something like Mega Chomplim.
JavaScript:
grumtank: {
    num: 75000###,
    types:["Psychic", "Normal"],
    species: "Grumtank",
    id: "grumtank",
    baseStats: {hp: 95, atk: 65, def: 102, spa: 65, spd: 102, spe: 90}
    abilities: {0: "Thick Fat"},
    weightkg: 73.5,
    fusion: ["Grumpig", "Miltank"],
},
:swsh/spiritomb::swsh/palossand:
DNA Donors/ Parents: Spiritomb / Palossand
Roles: Physical Wall, Hazard Setter
Offspring Name: Spiritsand
New Types:

Base Stats: 81 / 90 / 115 / 105 / 95 / 35 [BST: 521] (+14 HP / +7 Atk / +6 Def / +9 SpA / +4 SpD / +0 Spe)
New Ability: Water Pressure = (Presssure + Water Compaction)
Ability Description: Effect of both abilities.
Notable/Relevant/Useful Moves:
Poltergeist, Foul Play, Earthquake
Hex, Shadow Ball, Dark Pulse, Scorching Sands, Earth Power, Snarl,
Shore Up, Will-o-Wisp, Calm Mind, Stealth Rock,
Role Justification: It's a good general physical wall due to a general lack of weaknesses and good stats, capable of easily pivoting in on Mega Chomplim or Lycanserker-D and beating them down with Foul Play, burning them, or doing any number of things. Garborude is a harder matchup due to its resistance to status but it can at least pivot in on it easily. If it runs Earth Power or Earthquake, this gives it an option to try and beat down Garborude while still dealing with Lycanserker-D and also hitting Slowton decently hard. Its ability lets it punish those that rely on low PP moves like Stone Edge or Poltergeist, going back to the previous Lycanserker-D and Mega Chomplim examples, and the Water Compaction part of it mostly just makes it easier to switch into Kingtsar. This mon would be a great spinblocker, too, thanks to good bulk and an ability to set up its own Stealth Rock, while not being as weak to Rapid Spinners like Dongoro, Kingtsar, and Cryogolem as the other Ghost-type hazard setters (Jelliswine and Chomplim) are.
JavaScript:
spiritsand: {
    num: 75000###,
    types:["Ghost", "Dark"],
    species: "Spiritsand",
    id: "spiritsand",
    baseStats: {hp: 81, atk: 90, def: 115, spa: 105, spd: 95, spe: 35}
    abilities: {0: "Water Pressure"},
    weightkg: 179,
    fusion: ["Spiritomb", "Palossand"],
},
:swsh/throh::swsh/weezing:
DNA Donors/ Parents: Throh / Weezing
Roles: Physical Wall, Bulky Setup Sweeper
Offspring Name: Weezoh
New Types:

Base Stats: 100 / 97 / 107 / 57 / 97 / 57 [BST: 515] (+8 HP / +2 Atk / +5 Def / +0 SpA / +20 SpD / +5 Spe)
New Ability: Battle Meditation = (Guts + Levitate)
Ability Description: If this Pokemon has a non-volatile status condition, its Attack is multiplied by 1.5 and it is immune to Ground; burn's physical damage halving is ignored.
Notable/Relevant/Useful Moves:
Poison Jab, Knock Off, Circle Throw, Storm Throw

Rest, Sleep Talk, Bulk Up, Will-o-Wisp, Haze, Toxic Spikes
Role Justification: This mon is built to use Rest. While it is asleep it gets a healthy boost to Attack and an immunity to Ground which comes in handy. It is probably one of the best checks to Garborude that you can get and can easily beat it down, setup alongside it or just force it out. It's also great against Lycanserker-D since it only really fears Iron Head and doesn't take much chip from U-turn, and easily just OHKOs it. Matchups against other physical attackers like Grimmlurk, Kingtsar, Slurpum, and Flaant are also fairly positive, and it can even beat Dongoro thanks to its ability, although it generally gets stolen by Yacian-C making it more vulnerable to that. This mon would make an excellent physical wall with a unique type that really fills a lot of the roles a physical wall would like to.
JavaScript:
weezoh: {
    num: 75000###,
    types:["Fighting", "Poison"],
    species: "Weezoh",
    id: "weezoh",
    baseStats: {hp: 100, atk: 97, def: 107, spa: 57, spd: 97, spe: 57}
    abilities: {0: "Battle Meditation"},
    weightkg: 32.5,
    fusion: ["Throh", "Weezing"],
},
Corgross and Grumtank get an extra +5 to all stats because it's the same ability stacking.
 
:swsh/heatran::swsh/cofagrigus:
DNA Donors/ Parents: Heatran / Cofagrigus
Shared Egg Group:
Offspring Name: Coffaran
New Types:

Base Stats: 94 / 75 / 125 / 117 / 115 / 53 [BST: 579] (+20 HP / +5 Atk / +0 Def / +5 SpA / +10 SpD / +0 Spe)
New Ability: Pharaoh's Rage = (Mummy + Flash Fire)
Ability Description: When hit by a fire or contact move, the attacker gains this ability and the Pokemon with this ability has their Fire attacks Power increased
Notable/Relevant/Useful Moves:
Body Press
Magma Storm, Flamethrower, Shadow Ball, Flash Cannon
Will O Wisp, Iron Defense, Toxic Spikes, Spikes, Stealth Rock
Role Justification: Potential Check to Lycanserker and other physical mons that are forced to take the ability
JavaScript:
coffaran: {
    num: 75000###, 
    types:["Steel", "Ghost"],
    species: "Coffaran", 
    id: "coffaran", 
    baseStats: {hp: 94, atk: 75, def: 125, spa: 117, spd: 115, spe: 53} 
    abilities: {0: "Pharaoh's Rage"}, 
    weightkg: 253.25, 
    fusion: ["Heatran", "Cofagrigus"],
},
 
:bw/tentacruel: :bw/ferrothorn:
Role: Hazard Setter, Physical Wall
Type:

Ability: Cactus Skin (Rain Dish + Iron Barbs) - Effect of both abilities
Stat Distribution: 97 / 82 / 118 / 67 / 118 / 60 [BST: 542] (+20 HP / +20 Def) 82.5 weight
Relevant Moves:
- Body Press, Iron Head, Knock Off, Poison Jab, Power Whip, Rapid Spin
- Scald, Sludge Bomb, Mirror Coat
- Acid Armor, Haze, Leech Seed, Magic Coat, Protect, Spikes, Stealth Rock, Thunder Wave, Toxic, Toxic Spikes
Justification:
Thought of as a counter to slurpum
+6 252+ Atk Breloom Facade (140 BP) vs. 252 HP / 252+ Def Ferrothorn: 196-231 (49.2 - 58%) -- guaranteed 2HKO after Stealth Rock
Should be able to tank 2 with protect if its not a max roll both times, its better to keep it healthy than to risk it though, main takeaway is that you can survive even with max hazard chip (if you add 25%+ from 3 layers of spikes) as long as you keep it healthy, rain + protect and leech seed + protect make this a 3hko.

0 Atk Ferrothorn Poison Jab vs. 4 HP / 0 Def Breloom: 104-124 (34.2 - 40.7%) -- guaranteed 3HKO
Iron barbs helps keeping it on this range, after some chip this becomes a 2hko

This has to switch on the belly drum turn or after a sac to avoid risking death though, as you can see (stats were modified to be the same as the mons in question, off course!).
The main plan is using haze to get rid of the boosts though, not attacking slurpum, and after that this is where the status section kicks in as this pokemon has access to a lot of utility options, it can opt for setting up hazards, help itself with leech seed + protect or cripple switch-ins with knock off, thunder wave or toxic, magic coat is also listed since it helps with things like bouncing back taunt, encore and other status moves from opposing wall/support pokemon.

Can also reasonably handle Grimmlurk, Yacian-Crowned and on a emergency tank a hit from Garborude and haze away stat changes. Weaknesses include lack of immediate recovery forcing it to rely on leftovers (and only if the user opts to do so on leech seed and protect), hazard vulnerability, and 5 weaknesses that you are bound to find on a team.

This pokemon would certainly love being paired with a cleric and a defog/rapid spin user, while it can also run rapid spin its better to run other moves and avoid switching it on hazards to keep it healthy enough to stop setup sweepers.

Other more niche options include mirror coat to punish special attackers, Acid armor + Body Press (Acid Armor is listed over Iron Defense because it has more pp, as fringe as that is), and maybe even Curse if you give it enough team support.

If reading all of this makes you worried that this will become a worse pex or something and will never die, a kind reminder that this can only run 4 moves, if you decide to expand a ton its durability with leech seed + protect you suddenly find yourself starved of moveslots, what do you fit ? haze and knock off ? spikes and poison jab ?, haze and stealth rock and become taunt bait ? this is not some dumb pokemon you can throw in and suddenly nothing can ko it, its moveset has to be tailored to support your team on what it needs, it can't do all of setting hazards, status spam, haze, knock off and healing itself in one set unlike tspikes knock off recover scald regenerator blob.

:bw/chimecho: :bw/walrein:
Role: Special Wall :smogduck:, Cleric :psyglad:, Perish Trapper :psynervous:, Overall a support pokemon :psyglad:
Type:

Ability: Low Density (Levitate + Thick Fat) - Effect of both abilities
Stat Distribution: 112 / 65 / 85 / 95 / 110 / 65 [BST: 532] (+20 HP / +20 SpD) 75.8 weight
Relevant Moves:
-Body Press, Body Slam, Knock Off, Super Fang
-Future Sight, Icy Wind, Psychic, Psyshock, Signal Beam, Surf
-The 22 status moves shown as relevant moves on chimecho's movepool in the teambuilder + Encore and Roar
Justification: Thought of as a hard Manicuno counter.
+2 252+ SpA Articuno-Galar Freeze-Dry vs. 252 HP / 0 SpD Thick Fat Walrein: 188-224 (43.9 - 52.3%) -- 77.3% chance to 2HKO after Stealth Rock and Leftovers recovery
With minimal spdef investment it survives this comfortably

+2 252+ SpA Articuno-Galar Freeze-Dry vs. 252 HP / 20+ SpD Thick Fat Walrein: 168-200 (39.2 - 46.7%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

+2 252+ SpA Articuno-Galar Freeze-Dry vs. 252 HP / 252+ SpD Thick Fat Walrein: 140-168 (32.7 - 39.2%) -- 99.7% chance to 3HKO after Stealth Rock and Leftovers recovery

for those wondering the +2 simulates specs + fowl behavior

lesser moves:
0 Atk Articuno-Galar U-turn vs. 252 HP / 0 Def Walrein: 128-152 (29.9 - 35.5%) -- 26.2% chance to 3HKO
+2 252+ SpA Articuno-Galar Psyshock vs. 252 HP / 0 Def Walrein: 135-159 (31.5 - 37.1%) -- guaranteed 3HKO after Stealth Rock
+2 252+ SpA Articuno-Galar Overheat vs. 252 HP / 252+ SpD Thick Fat Walrein: 43-51 (10 - 11.9%) -- possible 8HKO after Stealth Rock
Chimecho's amazing movepool lets it run a cleric set with wish and heal bell, also gets access to recover, screens, defog, trick room and disable, lack of pivoting options like teleport or u-turn and lack of scald hold it back keeping it very passive and forcing it to run thunder wave or toxic if it wants to spread status in any way.

With access to block, knock off, taunt, super fang, trick and perish song this pokemon can be very nasty for stall teams or other very passive pokemon, and it can also sabotage offense with roar or encore, this is a very versatile support pokemon.

things keeping it on check of stalling everything to death, perish trapping 6 times or running a calm mind or curse set to autowin games include every single ghost type on the tier and every electric type on the tier, also fast taunt users and status moves if it doesn't run magic coat and heal bell.

:xy/furfrou: :xy/delcatty:
Role: Speed control, Cleric, Status spreading, Physical blob
Type:

Ability: Hair (Fur Coat + Normalize) - This pokemon's defense is doubled, normal type moves 1.2x power.
Stat Distribution: 92 / 73 / 70 / 60 / 73 / 106 [BST: 474] (+20 HP / +1 Atk / +8 Def / +1 SpD / +10 Spe) 30.3 weight
Relevant Moves:
-Body Slam, Endeavor, U-turn
-Icy Wind
-Heal Bell, Protect, Roar, Toxic, Wish
Justification: General physical blob that forces attackers out with the threat of thunder wave, can take advantage of this switch with support moves like wish and heal bell or just status the switch with toxic, even grounds might be afraid of switching in because this can fish for paralyzis via body slam (jelliswine, chompflin and grousle don't count here) or just use icy wind for a speed drop. If hazards are on the field and boots are off this pokemon can also take advantage of roar to force counters out and rack up hazard damage

for those wondering defense stats are
352 uninvested (equivalent to 158 base defense with no investment)
524 with max evs and positive nature (max investment base 189 defense)
SD Kingtsar
+2 252+ Atk Life Orb Crawdaunt Crabhammer vs. 252 HP / 252+ Def Fur Coat Furfrou: 211-250 (54.3 - 64.4%) -- guaranteed 2HKO
+2 252+ Atk Life Orb Crawdaunt Superpower vs. 252 HP / 252+ Def Fur Coat Furfrou: 338-398 (87.1 - 102.5%) --
93.8% chance to OHKO after Stealth Rock
Band Flaant
252 Atk Choice Band Hustle Durant Superpower vs. 252 HP / 252+ Def Fur Coat Furfrou: 242-286 (62.3 - 73.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Choice Band Hustle Durant First Impression vs. 252 HP / 252+ Def Fur Coat Furfrou: 136-162 (35 - 41.7%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
SD Chomplin Mega
+2 252+ Atk Garchomp Earthquake vs. 252 HP / 252+ Def Fur Coat Furfrou: 175-207 (45.1 - 53.3%) --
89.1% chance to 2HKO after Stealth Rock and Leftovers recovery
SD Xotalion
+2 252 Atk Cobalion Close Combat vs. 252 HP / 252+ Def Fur Coat Furfrou: 200-236 (51.5 - 60.8%) --
guaranteed 2HKO after Stealth Rock and Leftovers recovery
Band Miemie
252 Atk Choice Band Mienshao Close Combat vs. 252 HP / 252+ Def Fur Coat Furfrou: 236-278 (60.8 - 71.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Choice Band Mienshao U-turn vs. 252 HP / 252+ Def Fur Coat Furfrou: 46-55 (11.8 - 14.1%) -- possibly the worst move ever
Dragon Dance Pigapult
+1 252 Atk Life Orb Dragapult Dragon Darts (2 hits) vs. 252 HP / 252+ Def Fur Coat Furfrou: 128-150 (32.9 - 38.6%) -- approx. 99.9% chance to 3HKO after Stealth Rock and Leftovers recovery
+1 252 Atk Life Orb Dragapult Superpower vs. 252 HP / 252+ Def Fur Coat Furfrou: 200-237 (51.5 - 61%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252 Atk Life Orb Tough Claws Perrserker Close Combat vs. 252 HP / 252+ Def Fur Coat Furfrou: 372-439 (95.8 - 113.1%) -- guaranteed OHKO after Stealth Rock
Lycanserker SD LO
+2 252 Atk Life Orb Tough Claws Perrserker Close Combat vs. 252 HP / 252+ Def Fur Coat Furfrou: 372-439 (95.8 - 113.1%) -- guaranteed OHKO after Stealth Rock
Boosted Slurpum
+6 252+ Atk Breloom Drain Punch vs. 252 HP / 252+ Def Fur Coat Furfrou: 444-524 (114.4 - 135%) -- guaranteed OHKO
+6 252+ Atk Breloom Mach Punch vs. 252 HP / 252+ Def Fur Coat Furfrou: 236-282 (60.8 - 72.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
SD Landomando-Therian
+2 252 Atk Landorus-Therian Superpower vs. 252 HP / 252+ Def Fur Coat Furfrou: 256-302 (65.9 - 77.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252 Atk Landorus-Therian Earthquake vs. 252 HP / 252+ Def Fur Coat Furfrou: 160-189 (41.2 - 48.7%) -- 11.7% chance to 2HKO after Stealth Rock and Leftovers recovery

If you think that up there is not impressive remember that unboosted OHKO's become 2hkos, 2hkos become 3hkos and whatever was a 3hko is doing pitiful damage, the main strength on this mon is the amount of things it can check and then roar out or paralyze, outside of that its not much of a threat.

:bw/torkoal: :bw/torterra:
3rd slate resubbing this, i won't bother adding calcs or anything, main selling points are 75% recovery via synthesis and sun tbh. Not particularly walling something.
Role: Tank, Weather Setter, Spinner
Type:

Ability: Solar Bloom (Drought + Overgrow) Turns the sunlight harsh when the Pokémon enters a battle, during harsh sun powers up Grass-type moves by 1.5.
Stat Distribution: 102 / 97 / 122/ 80 / 97 / 38 [BST: 536] (+20 HP / +20 SpD) 195.2 weight
Relevant Moves:
-Body Slam, Body Press, Earthquake, Heat Crash, Rapid Spin, Seed Bomb, Stone edge, Wood Hammer
-Giga Drain, Clear Smog, Giga Drain, Lava Plume, Scorching Sands
-Curse, Growth, Leech Seed, Roar, Synthesis, Stealth Rock, Shell Smash, Toxic, Will-O-Wisp, Yawn
Justification: Copypasted from my original post:
This Pokemon acts as a sun setter that isn't weak to stealth rock and water types are scared of switching into, its biggest strength comes in its 102/122/97 bulk combined with access to a sun boosted Synthesis, don't let its 97/80 attacking stats fool you into thinking its a passive mon either, as it can run Shell Smash and has acces to a wide offensive movepool, at +2 speed it reaches 384 speed, that's 1 point above a pokemon with 125 base speed. Its support movepool allows it to spread status, use rapid spin, set up stealth rock, or use roar/clear smog to phaze setup sweepers.

I agree on saying Furcat is underwhelming i'll aim a better movepool some other time, here's another resub, my attempt at a slowton counter from a previous slate

:bw/gastrodon: + :bw/azumarill:
Parents: Gastrodon + Azumarill
Offspring Name: Gastrill
Roles: Special Wall
New type:

New base stats:
122 / 66 / 76 / 76 / 100 / 46 [BST: 486] (+17 HP / +2 Def / +19 SpD / +2 Spe) 29.2 weight
New ability and desc: Sticky Fat (Sticky Hold + Thick Fat) Fire/Ice-type moves against this Pokemon deal damage with a halved attacking stat, This Pokemon cannot lose its held item due to another Pokemon's attack.
Notable Moves:
-Earthquake, Knock Off,
Sand Tomb.
-
Clear Smog, Earth Power, Ice Beam, Icy Wind, Scald, Sludge Bomb, Whirlpool.
-
Curse, Encore, Perish Song, Recover, Toxic, Yawn.
Role identification: A bulky wall that resists slowton's stabs and most of its coverage moves, can survive a grass knot and hit slowton with earthquake for up to 90%HP even with its low atk stat.

my last sub this slate, aims to be a decent switch in to most physical attackers on the tier, something like granbull + bronzong with levitate would probably have been better but i think Zongbat already covers that role better with better resistances/ability/stat combination, the only reason to take this over it is heal bell, fire immunity, dark resistance, and burn spreading moves. This one is held back by lack of pivoting moves and recovery though so its less of a pure wall and more of a switch in, do a status move or threaten with a attack, switch out kinda mon.
:bw/heatran: :bw/granbull:
Parents: Heatran + Granbull
Role: Hazard Setter, Pivot
Type:

Ability: Burning Spirit (Flash Fire + Intimidate) - Effect of both abilities
Stat Distribution: 110 / 105 / 92 / 95 / 92 / 70 [BST: 564] (+20 HP / +2 Def / +9 SpD / +9 Spe) 239.35 weight
Relevant Moves:
- Body Press, Earthquake, Heat Crash, Heavy Slam, Play Rough, Super Fang
- Dazzling Gleam, Lava Plume, Magma Storm, Scorching Sands
- Heal Bell, Roar, Stealth Rock, Taunt, Thunder Wave, Toxic
Justification: Just a intimidate pokemon with great bulk and type. Has access to stealth rock, heal bell and the usual stat spreading moves on top of 2 attacks with a 30% chance to burn.
 
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anaconja

DUHH PUPLE FOG!!!DUHH BURPLE FROG???PURPLE FROG!!!
is a Tiering Contributor
heard bob was writing something so im here to SNIPE HIM. get rekt Lol!
marocargo: its whatever, loses to like every physical attacker besides zebra and ice rock which is funny
rune bird: p cool besides the fact that there are hella grounds already
ghost ferro: quite qringe, same prob as marocargo
flygotine: well it exists, dont see it doing much in the meta rn though
grousle counter: its a grousle counter alright. also sswitches into slowton which is ok
mareanie dragon: cringe. wtf is that bulk, ability is too situational

snorntine: also exists. prob sucks cause its ferros but no steel or spikes. being a defogger that beats chomplim mega (probably) is not bad though

palossal: too bulky for a typing and an abil that removes one of two weaknesses

cressfki: why did you make the name like this
anyway its also just existent, nothing really is appealing about it

dubtran: haha, more like scrubtran! yeah idk what this does really its a dubwool but it loses to all the grounds in the tier + kingtsar

rock emolga: MY ROCK EMOLGA IS BETTER.

mawroar: seems like it has dubtran problems

eelily: quite cool, like my lunatik but more defensive

venusand: base is bad (slowton uses flamethrower) but mega is ok

qwilotic: not bad, seems very similar to ferros though

quagdol: ok but levitate is unnecessary, plus reusing quag is CRINGE!

blissey: ew blissey

lanturn weezing: ngas is cool but idt this wins vs anything besides maybe kingtsar

mr tias: stop mimes now, they are dumb looking

pexcadrill: whole idea is busted by the fact that manicuno uses fire blast

apple zong: this has too many resistances lol

zongbat: intersects too much with corveot and reusing crobat

weeztank: imo nerfs mons that didnt need nerfing

mismagius: what does this do. perish trap doesnt work when so many mons get uturn, it cant use nplot with 68 spe, and its ANOTHER GHOST GROUND

blissey: wow its blissey. kinda kringe ngl.

icalge: dont like the idea of a mon that can only recover slightly by using stab. plus a not great typing on top of that

fatass lando: i dont like fatass lando

rockanny: being a physical wall that hates uturn is not a good recipe.

ice canth: its avalugg but it loses to kingtsar and flaant. plus the yawn shit was confusing it would use spin over that

alomonoan: yeah dont like the idea of free heals just against phys moves

fish fish: still coo, still fuc with it

regicria: kinda krazy but im receptive to the idea

bekoko: dont like that it shares same type and somewhat similar stats to zebra

gigaxys: why would this use choice
anyway not beating electrics is a lost opportunity imo

poleeix: same issue as icalge

apple thorn: fine ig, beating grousle + kingtsar is ok
slowtomb: seems ok
chansey: yep thats a chansey alright

greedent tree: dont like it, never been a fan of berry gimmicks
eternatus onix: absolutely ridiculous, you say its anti pp stall but its just pp stall itself wtf

latiapple: cool
gardedra: fine but why tf did you put life dew there of all things

eldetar: seems alright BUT MY TTAR FUSION IS COOLER.
togekoal: rainbow? weirdchamp

carsol: idk what youre going for here but it seems mega bounce? it looks like itd use offensive though
florgremie: seems ok
celepole: idk what this does really
hippotine: too optimized imo, ground flying is already an amazing defensive typing
goursola-super: seems like its ANOTHER DEFENSIVE GHOST. yeah not needed

bat: kinda Weirdchamp. imagine using quag again.
snorclus: does it really have to also have thick fat
fabledrag: which breakers, this still gets broken by specs noicity manicuno etc
hippogiga: its there. but OTHER SAND MONS ARE COOLER.
zongon: "beat almost everything" sounds like a warning sign to me imo
porysola2: awesome. another defensive ghost. awesome. also that amount of bulk is concerning with how optimized it is

sandasteela: runebird is cooler, does everything this mon does but better
rock hippo: see the other rock hippo above
flytom: spread burns with a 70 bp non stab move? when it has wow?
jiraking: never liked future sight or doom desire, plus this mon is like really bulky
slow dragon: wow its another psychic def pivot that is like really bulky

ice dragon: im not enjoying the amount of ice type special walls, why is this happening
fairy normal: is this on contact or when making contact or both, either way it just doesntreally appeal to me
fairy water: this is really a w/e mon
grass poison: seems too optimized
grass electric: how does this beat slowton itgets bombed
rock grass: i like the other cradily fusion more

druddisire: dont think this actually beats most breakers who rely on abilities to deal increased dmg
palossslord: seems w/e
sylmilk: wtf? this was my mon? you stole it from me? get banned?

manicuno: i forgot how effective it is but if its too good you could make it 1/1.3 instead of 1-0.3 for 0.77x dmg
glidol: Awesome
pincurchitar: MY TTAR FUSION IS COOLER.
cryoarna: uhhhhh this just seems v weird. also its another defensive ice fusion and thats also weird

scissal: seems appealing
blissey: blissey
flopper: dont like the idea of this mon
hitmory: seems ok but this impacts my chances of getting hitmonsect in so i dont like it :rage:
qwilvolt: awesome, another electric poison that is a defensive pivot and likes to use volt switch sludge bomb and scald, wonder what that sounds like
mantra: this is flygotine

vespizor: scarf flamethrower? who uses that? mono bug seems very mediocre
corgoss: seems ok
scrappletun: berry gimmicks are Cringe.
grumtank: why not
spiritsand: sure
weezoh: this seems less a wall and more a guts tank. idt youd call vanilla throh a defensive mon.

comios: this is not a defensive mon, it will use calm mind + kiss
glicent: dont like the idea of repeating jellicent
molpass: dont like how this is v similar to corveot base except it has extra spd and flame body magpull on top of that
sableon: well its there ig, epic mega btw

does this beat manicuno? doesnt it lose to ice coverage
quagflame: noooo not more quags noooo (make volquag water/ground with unaware btw)

uhhhh dont like the bulk of this mon + its utility

cruelthorn: uhhh not bad ig
chimrein: yeah perish trapping is Bad. other than that its like not bad though uturn from manicuno chipping it means its not a hard counter
froucat: ok so it has big def. but what does it do back? nothings really stopping these mons from just setting up more besides para which can be mitigated with like a lum berry or sub
torteal: this is not using smash, 38 speed is awful it can get revenge killed easily by a scarf mon (though p good typing and synthesis might alleviate this idk)

mesflame is cool btw
 
Okay, I'm going to review every sub so far (bar mine, as I'll probably be biased, plus these are just my thoughts to help others make better subs in my opinion at least), as I've noticed that several cases aren't really "defensive" beyond being bulky enought to switch into a resisted hit then pressure back offensively, which is something you would hear more in bulky offense, rather than as an actual wall for balance or stall, but I guess those are borderline enought to qualify depending on other aspecs they may have such as utility, and most notably longevity via reliable recovery or not needing Heavy-Duty Boots.

Anyways, here I go...

NeonNitroGlycerin
Marocargo-Alola: Fire types generally have an issue on a weakness of Stealth Rock, and this is not an exception, however, it does have reliable recovery and can set Stealth Rock, but its typing really doesn't complement it for its job at switching into things, we already have plenty of Ghost types in the meta that pressure this in fact, and let's not start how it's weak to Knock Off when it's reliant on Heayy-Duty Boots. It appears to want to switch into things such as Strikados-Galar, Igglyzenta, Slurpum, Tapu Lop, Flaant and maybe Xotalion, but the before-mentioned mons either already have good counterplay with other mons such as Tanette and Ferros, or are just unviable enought to be left at a side. This also doesn't pressure hazard removers beyond Miemie, Xotalion, Dragontler, Corveot and Cryogolem, while also being forced out by most others (Umbat, Chomplim, Kingtsar, Volquag, Mega Silvino, Eternabat, Arctres-Galar), showing that it's quite unreliable for its job. A defensive hazard setter should have a type with few weaknesses so that it has a good amount of neutral match-ups, and overall this mon doesn't seems to be able to do its job that well.

Runerapdos: Defensive mons usually don't benefit from inflicting Paralysis unless they're somewhat reliant on speed tiers (See: Zapdos), otherwise you want to just Toxic or burn stuff. Anyways, this seems to be fixable here by dumping some of the HP into Speed. This would be a weird version of Zapdos afterwards, but it at least would have a decent niche out of being Ground/Flying and having Toxic Spikes. This could also be turned more original by turning its ability into Wandering Spirit + Pressure, especially considering that its typing gives it little reason to run Discharge, and PP stalling is something quite appreciated for a wall that can stall out certain things.

Ferroclops: Again, please no more Ghost types at the moment, and its type combination is pretty eh, Steel/Ghost would give it a niche as a decent Lycanserker-Dusk switch-in, but Ghost/Grass is just asking to be broken by common coverage, however, this typing balances out the high stats and good movepool, so I guess it is fine, although a lack of reliable recovery is bad.

Flygotine: Oh, this is really good, it can switch into plenty of things thanks to its bulk, typing and ability, and comes with some utility to complement in Haze and Scald, while also featuring reliable recovery in Roost, overall it's a pretty decent sub.

Flygalge: Uh, this doesn't pressure out Grousle without having to resort into non-STAB coverage, which is quite restricting for a wall, Adaptability as an effect in its ability also promotes more offensive sets than defensive ones, but a good typing, reliable recovery and even utility in Toxic Spikes do give it a niche as a reliable bulky mon, I would say this is your second best sub this slate, behind Flygotine.

Magonie: This is kinda redundant with Flygotine out of the typing, however, it plays quite differently out of its ability giving it the potential to do defensive pressure if you manage to status the opposing team, and it does Toxapex things plus Defog, also, Mareanie doesn't get Baneful Bunker, only Toxapex gets that, however, this is dead weight for most of the match-up, and generally you want to keep something offensive for late game to sweep a team that's crippled, as they are way more reliable out of the immediate offensive pressure, while this has to wait for everything to die out of indirect damage, except this is also shut down by status absorbers like Tanette and Miemie, meaning that it can't fit anywhere but stall, so I don't think this sub is particularly beneficial enought for the metagame.

I am the Impostor
Snorntine: Mons that can absorb status are pretty reliable for their job, this combined with reliable recovery, good stats and a typing that doesn't give it too many weaknesses make this pretty nice for the meta. BTW, as the typing doesn't offer too many resistances either, I think you can dump the Atk BST into SpA, as I'm sure this will rather run Scald to hit stuff while also threatening out with a burn. Curse sets can also be an alternative I guess, however, so this is up to you.

Palossal: Its typing is far better offensively than defensively, however, it does have the movepool to back it up in hazards, Rapid Spin and reliable recovery in Shore Up, and its ability really helps it a lot, overall it's a pretty good sub.

Cressfki: This is technically defensive, but realistically this is going to be a suicide lead that sets screens, Spikes, and then leaves with Lunar Dance, and suicide leads are only heard of in offensive teams, a typing that doesn't help it defensively that much doesn't give it many favors, and a lack of reliable recovery beyond Moonlight (Which is easy to PP stall, 8 PP and all), makes me think that contrary to its stats, this is going to be used as a support for offensive teams than as an actual defensive mon, but outside of that it's quite solid, and probably borderline for the theme of this slate.

Dubtran: Its typing may not be the best, and it may lack reliable recovery, but it's backed up in many other ways, such as Lava Plume, Stealth Rock and Body Press, this is a nice concept TBH, even if it may struggle a bit, but one thing for sure is that this is balanced as an answer for physical attackers.

Bastiolga: Nice Noicity answer, this also holds good bulk and a wide enought movepool to do its job, which is balanced by being weak to Stealth Rock, and some of the common types Rock is weak to, overall I like this sub.

anaconja
Mesflame: This looks more like an offensive mon that happens to have defensive utility (most notably annoying Manicuno-G and kinda Grousle), than a defensive mon. Its typing seems to support more offensive than defensive sets, especially given the quite above average speed tier and having plenty of setup options, but on the other hand it gets Stealth Rock, reliable recovery in Roost and utility in U-Turn and Knock Off. Overall this could probably have been done better for defensive purposes by another Fire type. But I guess you wanted to pull like a Zapdos in here, as in that it's just meant to be an offensive mon with defensive utility, in which case I guess this is fine.

Drygon2: The SpA speaks by itself on this being a potential slow offensive pivot over an actual defensive mon, however, a pure Normal typing means that it won't go that route without setup, which thankfully its ability blocks, but in any case it does its job as a wall decently out of having reliable recovery, a single weakness and some utility.

Appletom: TBH this looks quite eh, a x4 weakness to Ice and several common weaknesses make me think that this doesn't wall much stuff Tanette didn't do already (Grousle is a notable one this does at least, however), and its bulk isn't particularly high, this seems to be something that wants to do Rotom things while forcing switches by pressuring offensively with Apple Acid and Nasty Plot, which isn't really a defensive role, and kinda falls in the area of an offensive mon with defensive utility, but at least it's reliable in any case as it gets Recover, so this seems fine, even if I don't particularly like it out of a clear focus on pressuring stuff offensively.

Mandirene: TBH this could afford more bulk given it doesn't have many resistances and has some fairly common weaknesses, I would take the Atk BST dump to the defenses so it can wall stuff more reliably. Outside of that it's a solid sub as an answer to hazard setters.

Emolitar: Being defensive and setting a weather usually doesn't overlap as the weather usually disrupts the rest of your team, while also making it quite harder to fit as you can't just put in a weather mon without your own team being prepared for it to minimize the negatives, so I don't think this is a particularly good wall, however, it does get a nice amount of utility and reliable recovery, so outside of that it's good, but yeah, please keep in mind that this is not easy to fit, I am the Impostor's Bastiolga appears to fill a similar niche while also being more splashable, so I would recommend taking another concept or way to act as a wall, unless the niche was to act as a sand setter, which as said before doesn't work too well for a wall to be easy to fit into a team. And Mega Emolitar is definitely being used more offensively than defensively beyond the defensive utility its type gives.

Chesper: Again, weather and walls usually don't mix up unless it's something like Ferrothorn in Rain, and this isn't one of those cases, this is being used more as an offensive support than as an actual defensive mon, although it does have plenty of utility, but this works far more as a rain setter than an actual wall, especially with the offensive typing, it could maybe even be vetoed as it isn't defensive enought, but rather promotes further offensive play, if you ask me.

Mossy Sandwich
Mawroar: A bulky pivot with a semi-solid offensive typing... this looks interesting given that it also gets Stealth Rock and some other utility options, although a lack of recovery doesn't give it much longevity, but at least it does its job quite well by providing the team an easier match-up on walling things. Mega is 100% offensive, but that's getting banned because lol Huge Power regardless.

Eelily: A solid typing thanks to its ability, alongside hazard setting and reliable recovery make me find this as a nice sub.

Venusand: Nice Grousle switch-in, it may struggle coming into it as it requires to Mega Evolve first, however it is backed up by a nice movepool that allows it to wear down things with Leech Seed while also having reliable recovery, overall it's a concept executed well enought.

Qwilotic: it appears to be a pretty physically bulky wall, and it can also absorb Knock Off once it has been burned, while also having reliable recovery and hazard setting, overall it's a passable sub.

Revenge of Depressed Gay
Quagdol: A single uncommon weakness, Levitate and Unaware at once make this a quite strong mixed wall, maybe too strong in fact, I would lower the special bulk a bit so it's more manageable, but it's a good concept.

Blissilicky: Blissey but it doesn't care about Taunt, that makes it a solid WishPort mon, and does Blissey things in general, I like it, even if it realistically is being used more in Balance as WishPort is generally liked more on there than stall, and Lickilicky not giving much else (Except mine but lol)

Weeturn: TBH its ability could just be Neutralizing Gas as Illuminate does absolutely nothing in-battle, but anyways, this mon doesn't get much defensive utility and is forced to run Pain Split, making it quite unreliable, and while the typing is quite good, meh stats make its job quite hard to do, if it wasn't for its ability allowing it to ignore the countless damage multipliers based on abilities in the meta, among many other things, so this is a passable sub, and I say passable because while it can be used viably, lacking reliable recovery makes this somewhat unreliable as a wall.

Mr.Tias: Fat mon with a good defensive typing and an ability that mitigates its weaknesses, I like it, as it's quite consistent at its job and has enought utility to have a decent niche.

Pexcadrill: Poison/Steel has a common x4 weakness, but that balances out a ton of resistances and this being able to do a ton of role compression, this sub is well thought, so I'll congratulate your sub on my part. Also, this probably would run Sludge Bomb, being a solid STAB option that can cripple things and all.

Brontun: A solid defensive typing alongsideits ability allows it to come in pretty often, while also leaving only a weakness to Fighting, allowing it to act as a fat wall that can annoy stuff with the utility it gets, making this a solid sub, while also being kinda balanced by being passive as Dragon/Steel is terrible offensively. In any case it fits perfectly the current theme of this slate and it's solid.

Ticktock
Zongbat: This looks like a solid mon, having a wide usable movepool and a typing complemented by its ability, overall it looks like a nice sub, especially considering that it's not passive as it can pivot at any given moment.

Weeztank: This mon is a bit awknard with the set of resistances it gets alongside its ability giving it a total of 4 immunities (Normal, Fighting, Ground, Ghost), which may be a bit centralizing as it heavily disrupts some standard offensive coverage sets that rely on those types, but it's balanced as it can't do much else out of being passive.

Mistunk: We already have two Ground/Ghost types, and the meta is currently filled with a bit too many Ghost types, plus that type isn't particularly good defensively as it is weak to common coverage options, plus a lack of terrain and reliable recovery makes me find this as underpowered. This doesn't even get much utility options, so this sub doesn't seem to benefit the meta at all.

Also, you can just say "the user is airbone" to just have Levitate effects without having to use that odd wording, or even just say "Levitate + (Extra effects here)" or so, just wanted to point that out.

Lapzaplerq
Blaraquasidy: Nice variant of the concept of Blissey, a bad typing is balanced out by being less passive with Scald and having stuff like Sticky Web.

Icalge: While its special bulk is obscene, its typing is terrible (I do know it's the best you can do with Regice, but Regice doesn't really give anything else beyond a large SpD stat), lacks reliable recovery and has next to no utility, this seems like unviable as it cna't really do much to begin with, so this sub doesn't seem to benefit the meta enought.

Skarmorix: This is a pretty good physical wall, being backed up by a solid typing held back by a meh ability, it may be a bit too strong however, so I would lower the SpD, but outside of that it's a nice sub.

Rockanny: Its typing is terrible defensively and offensively, this is quite outclassed by Skarmorix beyond being able to set Sticky Web, which isn't particularly usable for a wall, and it doesn't have reliable recovery, overall it inda holds about the same issues as Icalge, and is not particularly beneficial for the metagame.

Avacanth: Yawn is kinda a waste of a moveslot for something that's passive, it's not like Spore with it giving you free momentum, it often is just a wasted turn when you could just have set hazards the previous turn, outside of that it's a quite good wall held back by a meh typing and ability, although it seems to compete with Skarmorix.

Cursomoloma: We already have a mon with defensive utility and that typing in Toxalure, however, we already have too many Ghost types at the moment as I've commented on other subs before, and its ability doesn't let it wall physical attackers as it is pretty easy to break in the long run, and as an special wall it doesn't check anything in particular, overall this sub doesn't seem to benefit the meta.

zxgzxg
Swampmaws: While it has the niche to prevent things from pivoting without hard-switching, this seems a bit underpowered as it's a pure Water type that doesn't do much beyond setting hazards and using Scald and Knock Off, I think it would be fine to be Water/Ground type given it has to rely on Wish + Protect on recovery.

Regicria: I would just switch out the typing to Dragon/Ice to buff the mega, although this could be too much. Anyways, this is a nice concept as its ability messes a bit on 2HKO rolls and gives it more 3HKOs, it also holds a decent amount of utility, overall it's a good sub.

Bekoko: Its typing is quite balanced offensively and defensively, and its ability turns it into a nice physical wall that's not passive, and it also comes with some utility in hazard removal and pivoting, this mon is pretty balanced and somewhat easy to fit into a team, so I like it, nice concept.

Gigaxys-Speed: ...This is not a defensive mon, it looks like a suicide lead with some offensive potential, and this probably will be vetoed. It doesn't even get an usable defensive typing nor checks stuff defensively beyond maybe Noicity. Weather setting also makes it harder to fit into a team, so overall it doesn't benefit the meta right now.

Poleelix: This is an interesting wall, while it can't cripple stuff with Scald, it's not easyto wear down, and it's complemented by a solid typing, nice concept.

ViZar
Ferrotun: It appears to be a mixed Tangrowth bulk wise, and it playsquite uniquely as well while doing wall duties, nicely done.

Slowtomb-Galar: Regenerator is quite disliked, and this feels a bit redundant with Slowton, and please come up with an actual ability name for it already. In any case, this plays like an offensive mon that has defensive utility with mere bulk and typing, so this is a bit borderline on the current slate's theme respectively.

Kirnsey: This is passive, but it does Chansey things in a more unique way, while also having a nice synergy with its ability, I like the execution of this.

Squawkerz
Greedegg-Alola: This falls in the area of an offensive mon that just happens to have defensive utility out of passable bulk and typing. Setup and walling usually don't mix, and this is no exception, especially when it has no reliable recovery beyond eating its berry whenever it can, which isn't reliable. However, it does seem to be usable as a physical wall, kinda. In any case this may be too gimmicky to be actually practical, so I would keep that in mind.

Eternonix: Curious Medicine? Do you mean Eerie Spell? If so, Slowton doesn't run that move, only Dusking, and it's unviable regardless. Being an anti-PP stall answer by not being affected by extra ways of messing with that isn't a particularly strong niche,. Its typing also leaves it weak to common coverage types (I'll alsoremind that Lycanserker-Dusk can U-Turn, and Garborude doesn't require a particular strong answer when Xotalion is around). Overall this is an awknard mon with not much of a place in the metagame, so I don't think it helps it enought to be justified getting in.

Tapler
Latiapple: Nicely balanced concept, its ability gives an interesting twist on how it does Latias things, while the mega can check better other sorts of things, all while also having some nice utility.

Goodevoir: Another interesting concept, it acts as an status sponge that can keep pressure on the opponent while also doing a ton of role compression out of a nice typing and bulk.

Gravity Monkey
Eldetar: Its typing is pretty terrible for walling things, and setting Sandstorm makes it harder to fit into a team, Sandstorm also detriments its closest alternative to reliable recovery in Synthesis, limiting the things it can do, but at least it does check Grousle, however, it seems quite outclassed by the many other alternatives that have been posted as countermeasures for it, so I wouldn't consider this as something that would benefit the meta enought.

Togekoal: Its ability may just be asking for more offensive pressure as you've said in a way, rather than help reduce it, however, it does benefit from the Serene Grace effect by pressuring with Lava Plumes that have a 60% chance to burn, its typing does let it check multiple things while also having plenty of utility, so I would recommend considering just giving it Serene Grace + White Smoke or so to avoid its effect being shared.

The Main Mon
Carsol: Uhh... this is definitely an offensive fusion, rather than a defensive one, Dark/Fairy is unresisted by most of the meta and it's clearly biased for offense with no defensive utility beyond Stealth Rock and its abilities kinda, I could see this being vetoed for this slate.

Celepole: What is this even meant to do defensively? It looks like a worse Celesteela, and that's outclassed by Corviknight (or in here, Corveot), I would like to see some Role Justification over it to justify why it should be considered to be added to the metagame, as it is right now I don't even see it as something viable to begin with.

Hippotine: Again, please don't mix up walls with weather setting, that makes them harder to fit into a team, anyways, this seems to have a nice movepool and ability, I just would really recommend making its ability be immune to Rock type moves or so, that way it gets an immediate niche for checking Lycanserker-Dusk while we are on that and becomes more different from the other Ground/Flying walls I've seen on this slate.

Goursola-Super: Please no more Ghost types for now, it's balanced at least, but right now it doesn't cover any needed niche whatsoever, there's enought item disruption with Tapu Lop and Knock Off mons, and this doesn't even do anything notable to Ferros or with its effect, the only item-holder that isn't affected by Knock Off, and many would be hard-pressed adding it just to annoy Xotalion. This is also quite passive regardless, so it's arguably straight up unviable for competitive usage.

G-Luke
Quagbat: It's not named Swagsir, 7.8/10
Okay, now seriously, it looks like a nicely balanced Unaware wall, having plenty of utility while also being able to do a bit more than Quagsire things.

Snorclus: Nice wall with tools that let it tackle directly the current issues in the meta, nicely done.

Fabledrag: This walls things in an unique way with its ability, has plenty of utility and longevity as well with reliable recovery alongside a solid typing, I like it.

Hippogiga: Yes, I'm happy with a Rock type that does have reliable recovery, solid utility and an unresisted STAB combination, however, its typing isn't the best defensively, but I guess high bulk out of its ability balances that out, although sand setting makes it harder to fit into a team, but it's at least executed well.

Zongon: This competes with RoDG's Brontun (Both have Bronzong, a Dragon/Steel type combination and Levitate as part of their abilities), but this gets U-Turn, setup and an higher stat spread in exchange of Leech Seed and a "resistance" to Fire and Ice. So i guess I like this concept, although I can see it being a bit overpowered.

Porysola2: Interesting answer to shut down abilities in the meta and ease its match-ups against stuff, I like this as well.

Magmajudis
Sandasteela: Setting sand makes this harder to fit into a team, and while it does have utility, a lack of reliable recovery doesn't help it. I also should point out that as there's a ton of Ground/Flying mons this slate, this is kinda outclassed and has next to no niche to be voted over stronger and more reliable options.

Regiropotas: Solid offensive typing and mixed bulk, it may struggle walling things as its typing isn't the best, and Ground/Rock has some high competition this slate a swell, but it's unique enought TBH.

Flytom-Heat: Solid Grousle answer and has plenty of utility, while also featuring reliable recovery, nice sub.

Jiraking: Nice defensive pivot that can pressure stuff with eithe Doom Desure or Future Sight, it's a somewhat unique concept done well.

Sloowdra: Seems kinda redundant with Jiraking, but it does check different things and does other things than the other Dragon/Psychic subs of this slate, so it seems decent, even if a bit bland out of a lack of particularly defined niche from a glance.

Cookie Butter
Latiace: Bloated stats balanced by a meh typing, the concept is executed well enought to kinda act as a blanket special wall.

Morgon2: Marshadow but defensive, this is a solid mon with a creative niche, nicely done.

Walfey: Budget Poison Heal balances this mon, and gives it a niche as an status absorber that can defensively pivot while also having somewhat reliable recovery in Synthesis, although it's easy to PP stall in the long run.

Thornbro-Galar: A wall that actually benefits from a breaker switching in, that's a nice concept, and this comes with solid utility and reliable recovery, I like it.

Lanburnu: (Solar Panel flashbacks)
Anyways, I don't really like this out of having random immunities to particular moves, but again, that's just me (And probably some others), Outside of that, this doesn't have reliable recovery nor much utility to speak of, so it's kinda bland and doesn't do much for the metagame for it to be considered that much from a glance.

Cradorus: Its ability patches up its terrible typing and makes it something to consider, although ti doesn't seem to address the current breakers, so it isn't an high priority for me, at least for now.

AquaticPanic
Druddisire: Nice concept, it has a ton of competition however, but at least it does the stuff a wall should do quite well.

Palosslord: Nice physical wall, it's also one of the few that aren't passive yet aren't asking for doing offensive setup either.

earl
Manicuno: Nice concept, it also gets bonus points for species clause, I really like it.

Glidol: I hate it, it kills stall ÔvÓ
Jokes aside, it does Gliscor things but better, so I like it, it also acts as a nice status absorber and it can do a ton of role compression, which is nice.

Pincurchitar: Setting sand makes it less splashable, but anyways, it's a nice mon that can set hazards, has reliable recovery, solid bulk and in any case does its job pretty well, although a x4 weakness to Ground makes it a bit too easy to break if you ask me.

Cryoarna: Its typing is bad for something to be used defensively, however, that's where the ability comes in shutting down one of the coverage options the opponent would normally use for it. Also, it can't consistently wall choiced attackers as it's not going to trigger based on the last move the opponent has done, but at random, so it has a 25% chance or so to force a choice locked mon to use Struggle, or more realistically, force a switch. This also holds nice utility and reliable recovery, which is appreciated.

readytolose
Vespizor: Pure Bug is a terrible defensive typing, especially with the weakness to Stealth Rock the mega evolution holds while being unable to hold Heavy-Duty Boots, and this wouldn't run Pin Missile, that move is pretty unreliable and is redundant with U-Turn in terms of coverage, especially considering that Bug isn't a particularly denotable type offensively at all. This looks a bit underpowered TBH, so I would suggest just making it Bug/Steel, especially considering that this isn't a consistent Manicuno-G answer anyways, and the typing would fix most of the issues it holds.

Corgoss: There's a trend on users disliking any more Regenerator species being added as there's apparently more than enought at the moment, but on my part, the concept has enought of a niche to be considered.

Scrappletun: This is a creative way to handle several breakers in the meta, well done.

Grumtank: Also a well done concept as well, it may have some competition in other Normal/Psychic types I've seen this slate, but in any case you did your own well enought to be considered as an alternative that's not redundant.

Spiritsand: A hazard setter with reliable recovery that isn't pressured by hazard removers, I like it, and seems like a nice addition for the meta, even if there's some complaints around of there being too many Ghost types.

Weezoh: Uhh... while it's asleep it can't really do anything without wasting a moveslot and reliability in Sleep Talk, and per the ability description, this mon is just going to go offensive with next to no utility beyond Knock Off, phazing, Haze, Will-o-Wisp and Toxic Spikes. TBH this borders into an offensive mons if you ask me, and perhaps you should rethink the concept a bit more.

The_Doot
Comios: Uhh... this looks like an offensive mon that happens to have defensive utility out of the bulk and typing, but at least this has reliable recovery and some utility, however, I can definitely see this running Calm Mind + Draining Kiss to sweep, so this may be borderline.

Glicent: Reveal Grass Knot
Anyways, there's a ton of Water/Ground types this slate, and your case has a defined niche of particularly trying to counter Slowton, which is appreciated, it also comes with plenty of utility and has reliable recovery, which is nice.

Molpass: This kinda overlaps with Corveot, making it Steel/Fire so it's more unique is too much? In my opinion that may not be the case considering that it can't just switch in freely to trap an Steel type, as it requires a physical hit first, meaning that, say, Lycanserker-Dusk, could setup on you, or even break with Drill Run. In any case, it at least has a defined niche as a physical Steel type trapper that also holds some utility.

Sableon: A solid defensive mon that does base Sableye things plus Stealth Rock, I wouldn't be surprised if the mega got banned tho, but a single weakness means that it can do its job well so long Dark types are away.

Ema Skye
Mr. Digs: Yet another Normal/Psychic type... this one holds a niche as a Rapid Spinner from the many others that have been added this slate, and it's solid enought while having reliable recovery and pivoting.

Quagflame: Yet another Ground/Flying... its ability gives it a defined niche out of playing around the type-based match-ups quite differently from the rest, all while also having reliable recovery and some utility, I guess it's passable.

AGT_LOCALIZEM3 (Lyn)
Coffaran: A lack of reliable recovery kinda hurts, but it shines on every other aspect (Typing, utility, trapping...) and has a defined niche, even if it's a Ghost type, it does a different thing from the rest, and so I like it.

El Cadaver
Cruelthorn: This is an awknard mon given that it tries to check stuff Tanette already does while also covering physical attackers Tanette can't, which makes it a sort of middleground, at least it holds a defined niche and a ton of utility to do Ferro things while also featuring Rapid Spin if desired.

Chimrein: Finally a Manicuno-G answer that isn't Normal/Psychic, it may be shakier out of Manicuno being able to hit it with Shadow Ball, but the Water typing gives it a way to stand out from the others, even if minor, all while also holding a surprisingly high amount of utility.

Froucat: A nice physical wall that can switch into many things, that sounds nice for the meta, and is held back by a meh typing and having to use Wish for recovery, it even features pivoting with U-Turn.

Torteal: Sun is a offensive weather, more so than Water in fact usually, so this may not be the best thing to sub this slate considering that it would be nice to add some more defensive options to the metagame, rather than also promote offensive play, then again, the current meta is quite anti Fire, so it can work as it is as a defensive mon in a way.
 
Just gonna address a couple of incorrect claims real quick

:articuno::darmanitan:
This thing isn’t a Manicuno-G answer; If it gets in, apebird just defaults to Psyshock > Freezing Glare and then this gets nuked by specs. The funny thing is that that’s the one of if not the only special attacker it doesn’t really beat.

:probopass::moltres:
You can trap and eliminate some Lycanserkers with this, but the fairly common non-choiced U-Turn sets just get away for free.

:mr-rime::diggersby:
This doesn’t answer Manicuno particularly well, it just gets Ice Beamed back to the stone age by Specs.
 
Last edited:
Alright, Submissions are now closed. Onto the revised mons:
:swsh/mareanie::swsh/dragonite:
i see you're poisoned, too bad for you
DNA Donors/ Parents: Mareanie / Dragonite
Offspring Name: Magonie
New Types:

Base Stats: 90 / 93 / 78 / 71 / 76 / 82 [BST: 490] (+20 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Crippling Toxin = (Merciless + Multiscale)
Ability Description: Takes 1/2 damage from poisoned enemies.
Notable/Relevant/Useful Moves:
Knock Off
Scald
Recover, Toxic Spikes, Toxic, Baneful Bunker, Haze
Role Justification: Thought of this ability with Pex/Lugia, it was too strong so I fused Mareanie with Dragonite instead.
JavaScript:
magonie: {
    num: 75000###,
    types:["Poison", "Flying"],
    species: "Magonie",
    id: "magonie",
    baseStats: {hp: 90, atk: 93, def: 78, spa: 71, spd: 76, spe: 82}
    abilities: {0: "Crippling Toxin"},
    weightkg: 109,
    fusion: ["Mareanie", "Dragonite"],
},
The council has determined that uhh yeah its ability is broken. One toxic is all it takes for it to have twice as much bulk. This isn't even getting into toxic spikes. Also Mareanie does not get baneful bunker.
:swsh/blissey::swsh/araquanid:View attachment 324697View attachment 324698
DNA Donors/ Parents: Blissey / Araquanid
Offspring Name: Blaraquasidy
New Types:

Base Stats: 165 / 50 / 55 / 70 / 140 / 55 [BST: 535] (+4 HP / +10 Atk / +4 Def / +8 SpA / +7 SpD / +7 Spe)
New Ability: Natural Water = (Natural Cure + Water Bubble)
Ability Description: This Pokemon can't be statused; its Water power is 2×; Fire power against it is halved.
Notable/Relevant/Useful Moves:
Lunge, Seismic Toss
Fire Blast, Flamethrower, Ice Beam, Psychic, Scald, Shadow Ball, Thunderbolt, Tri Attack
Aromatherapy, Calm Mind, Heal Bell, Light Screen, Magic Coat, Reflect, Soft-Boiled, Stealth Rock, Sticky Web, Teleport, Toxic, Wish
Role Justification: Basically Blissey, but bulkier in physical side and not weak to Fighting but Rock and Flying instead. Also can set-up hazards namely Rock and Web and dual screens. Lastly, Wishport combination with a massive amount of max HP, Quasidy can be useful and important to its team.
Blaraquasidy (F) @ Leftovers / Heavy-Duty Boots
Ability: Natural Water
EVs: 252 HP / 4 Def / 252 SpD (or 252 HP / 252 Def / 4 SpD)
Calm Nature (or Bold Nature)
IVs: 0 Atk
- Scald
- Sticky Web / Stealth Rock
- Wish
- Teleport

Blaraquasidy (F) @ Leftovers / Heavy-Duty Boots
Ability: Natural Water
EVs: 252 HP / 4 Def / 252 SpD (or 252 HP / 252 Def / 4 SpD)
Calm Nature (or Bold Nature)
IVs: 0 Atk
- Scald
- Sticky Web / Stealth Rock
- Soft-Boiled
- Toxic
JavaScript:
blaraquasidy: {
num: 75000###,
types:["Normal", "Bug"],
species: "Blaraquasidy",
id: "blaraquasidy",
baseStats: {hp: 165, atk: 50, def: 55, spa: 70, spd: 140, spe: 55}
abilities: {0: "Natural Water"},
weightkg: 64.4,
fusion: ["Blissey", "Araquanid"],
},
:swsh/skarmory::swsh/steelix:View attachment 325539View attachment 325540
DNA Donors/ Parents: Skarmory / Steelix
Offspring Name: Skarmorix
New Types:

Base Stats: 85 / 97 / 180 / 62 / 72 / 60 [BST: 556] (+15 HP / +15 Atk / +10 Def / +15 SpA / +5 SpD / +10 Spe)
New Ability: Sturdy = (Sturdy + Sturdy)
Ability Description: Basically Sturdy
Notable/Relevant/Useful Moves:
Body Press, Brave Bird, Crunch, Earthquake, Explosion, Fire Fang, Ice Fang, Iron Head, Psychic Fangs

Agility, Defog, Dragon Dance, Iron Defense, Rock Polish, Roost, Spikes, Stealth Rock, Swords Dance, Taunt, Toxic, Whirlwind
Role Justification: While Skarmorix can run DD set, it still not as good as hazard support set. With reliable recovery (Roost), Skarmorix can set-up against physical wallbreaker while also completely ignore them. well, not Kingtsar.
Types:

Base Stats: 85 / 137 / 210 / 52 / 112 / 60 [BST: 656]
Ability: Sand Force
Skarmorix @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Body Press
- Roost
- Stealth Rock
- Spikes / Defog

Skarmorix @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Body Press / Toxic
- Whirlwind
- Stealth Rock
- Spikes / Roost

Skarmorix @ Skarmorixite
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Earthquake
- Brave Bird / Body Press
- Swords Dance
- Roost

Skarmorix @ Skarmorixite
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Brave Bird / Iron Head / Body Press
- Dragon Dance
- Roost
JavaScript:
skarmorix: {
num: 75000###,
types:["Flying", "Ground"],
species: "Skarmorix",
id: "skarmorix",
baseStats: {hp: 85, atk: 97, def: 180, spa: 52, spd: 82, spe: 60}
abilities: {0: "Sturdy"},
weightkg: 225.25,
fusion: ["Skarmory", "Steelix"],
[/QUOTE]
alright so two things here change blaraquasidy's name and skarmorix is honestly too bulky. The council thinks that it needs to be nerfed even more. Maybe switch skarm's ability to keen eye so it doesn't get the +5 to everything. If not it's going to get vetoed


:swsh/tapu koko::swsh/bewear:
DNA Donors/ Parents: Tapu Koko / Bewear
Shared Egg Group:
Offspring Name: Bekoko
New Types:

Base Stats: 105 / 120 / 100 / 75 / 79 / 95 [BST: 574] (+10 HP / +0 Atk / +18 Def / +0 SpA / +12 SpD / +0 Spe)
New Ability: Thunder Cloud = (Electric Surge + Fluffy)
Ability Description: This Pokemon takes 1/2 damage from contact moves, 2x damage from Electric moves.
Notable/Relevant/Useful Moves:
Body Press, Close Combat, Darkest Lariat, Drain Punch, Fire Punch, Thunder Punch, U-turn, Wild Charge

Bulk Up, Defog, Roost, Taunt, Thunder Wave, Toxic
Role Justification:
JavaScript:
bekoko: {
    num: 75000###,
    types:["Electric", "Fighting"],
    species: "Bekoko",
    id: "bekoko",
    baseStats: {hp: 105, atk: 120, def: 100, spa: 75, spd: 79, spe: 95}
    abilities: {0: "Thunder Cloud"},
    weightkg: 77.75,
    fusion: ["Tapu Koko", "Bewear"],
},
Yeah the council does not view this as a defensive fusion and to be honest it really looks like it would use bulky offensive sets more than any defensive ones, hence why it is being vetoed.



Parents: Salazzle + Gliscor
Name: Sizzlcor
Types:

Stats: 91/79/92/78/87/106 (+20 HP, +20 SpD) BST: 533
Ability: Toxic Nature (Corrosion + Poison Heal): Effects of both abilities
Movepool:
Physical- Fire Lash, Earthquake, Knock Off, Foul Play, U-Turn
Special- Fire Blast, Earth Power
Status- Roost, Stealth Rock, Defog, Toxic, Will-O-Wisp, Taunt, Nasty Plot, Swords Dance, Dragon Dance
Role Justification:
+Corrosion allows it to poison defensive poisons like Slowton and Tentoxys-Defense
+Has access to reliable recovery (by Roost or Poison Heal), hazards, hazard control, pivoting, stallbreaking w/taunt, and some set-up
-Weak offenses, even with set up it will not be strong enough to sweep
-Hates Water types and Grousle



Parents: Tornadus-Therian + Lanturn
Name: Tornaturn-Therian
Types:

Stats: 122/79/89/93/83/94 (+20 HP, +20 Def) BST: 560
Ability: Take the Bait (Regenerator + Illuminate): This pokemon heals 1/3 of its Max HP whenever an opponent switches out while this pokemon is on the field.
Movepool:
Physical- Knock Off, U-Turn
Special- Hurricane, Thunderbolt, Volt Switch, Ice Beam, Scald, Focus Blast, Psychic
Status- Nasty Plot, Defog, Taunt, Toxic
Role Justification:
+Has a good matchup against many pivots in the tier, especially thanks to its ability
-Lacks recovery outside of its ability
Sizzlcor is very iffy in terms of it being a defensive mon. It feels more like a stallbreaker rather than a defensive mon given its ability and as such it will be vetoed due to not fitting the slate theme.
Tornaturn-Therian's ability makes 0 sense since illuminate does not do anything in battle. I know you did it for flavor but like it doesn't make sense competitively speaking. Please rework it.


:swsh/bronzong::swsh/hydreigon:
The Definitive Electric type Blanket Check
(Unless your name is Strikados)
DNA Donors / Parents: Bronzong / Hydreigon
Offspring Name: Zongon
New Types:

Base Stats: 94 / 102 / 111 / 114 / 128 / 70 [BST: 619] (+15 HP / +5 Atk / +8 Def / +12 SpA / +25 SpD / +5 Spe)
New Ability: Levitate = (Levitate + Levitate )
Ability Description: It Floats Bruv
Notable/Relevant/Useful Moves:
U-turn, Heavy Slam, Earthquake
Draco Meteor, Fire Blast, Flash Cannon,
Roost, Defog, Stealth Rock, Toxic, Taunt, Thunder Wave, Nasty Plot,, Calm Mind
Role Justification: Earl said we should strive to make walls that beat specific threats instead of generic good mons that doesnt really do anything. So I made a generic immune to a weakness, solid part steel defensive typing, utility filled Pokemon that can beat almost everything. Sure, CatDog, Specs Focus Miss BirdApe and CM Mega Chomplim can bully it, but just about every other major breaker.
JavaScript:
zongon: {
    num: 75000###,
    types:["Dragon", "Steel"],
    species: "Zongon",
    id: "zongon",
    baseStats: {hp: 94, atk: 102, def: 111, spa: 114, spd: 128, spe: 70}
    abilities: {0: "Levitate"},
    weightkg: 173.5,
    fusion: ["Bronzong", "Hydreigon"],
},
:swsh/porygon2::swsh/corsola-galar:
No More Breakers.
DNA Donors / Parents: Porygon2 / Corsola-Galar
Offspring Name: Porysola2
New Types:

Base Stats: 72 / 67 / 103 / 98 / 116 / 45 [BST: 501] (+0 HP / +0 Atk / +8 Def / +13 SpA / +19 SpD / +0 Spe)
New Ability: Cursed Data = (Trace + Cursed Body)
Ability Description: Disables the foe's ability upon switch-in.
Notable/Relevant/Useful Moves:
None
Shadow Ball, Hex, Tri-Attack, Night Shade, Ice Beam, Discharge
Stealth Rock, Will O Wisp, Strength Sap, Calm Mind, Recover, Toxic, Teleport
Role Justification: Just like how Fabledrag targets breakers that rely on their excellent STABs, Porysola2 switches in and shuts down most wallbreakers that use their abilities to effectively wallbreak (see Manicuno-Galar and Noicity) with its particularly potent anti-ability ability. Whether as a physical, mixed or special wall, Porysola2 can always find use on your team, and with access to Teleport, can keep up momentum. It's double weakness to Knock Off, vulnerability to status and slight passiveness hold it back from being a top tier Pokémon, but it's still an excellent pick.
JavaScript:
porysola2: {
    num: 75000###,
    types:["Normal", "Ghost"],
    species: "Porysola2",
    id: "porysola2",
    baseStats: {hp: 72, atk: 67, def: 103, spa: 97, spd: 117, spe: 45}
    abilities: {0: "Cursed Data"},
    weightkg: 16.5,
    fusion: ["Porygon2", "Corsola-Galar"],
},
Zongon has recieved a lot of concern from the council due to its stats, typing, and overall prowess. It will be vetoed as is.
Porysola2's bulk is ridiculous, corsola had some ou usage in the early meta with 60 / 100 / 100 and no reliable recovery or offensive presence, this has 72 / 103 / 116 with 98 sp attack to not be passive and also shuts down abilities. All of this is to say that it is going to be vetoed.



:swsh/cresselia::swsh/klefki:
DNA Donors:
+

Offspring Name: Cressfki
Role: Bulky Supporter / Screens Setter / Set-Up Sweeper (Calm Mind)
New Types:

Base Stats: 100 / 75 / 115 / 83 / 115 / 85 [BST: 573] (+12 HP / +0 Atk / +10 Def / +6 SpA / +7 SpD / +5 Spe)
New Ability: Airborne Prankster = (Levitate + Prankster)
Ability Description: Effects of Levitate + Prankster
Notable Moves:
-
-
-
Role Justification:
JavaScript:
cressfki: {
    num: 75000###,
    types:["Psychic", "Fairy"],
    species: "Cressfki",
    id: "cressfki",
    baseStats: {hp: 100, atk: 75, def: 115, spa: 83, spd: 115, spe: 85}
    abilities: {0: "Airborne Prankster"},
    weightkg: 44.3,
    fusion: ["Cresselia", "Klefki"],
},
This has a lot of utility with prankster and is concerning to the council as a whole.

:swsh/tapu-bulu::swsh/lanturn:
DNA Donors/ Parents: Tapu Bulu / Lanturn
Shared Egg Group:
Offspring Name: Lanburnu
New Types:

Base Stats: 117 / 94 / 86 / 80 / 105 / 71 [BST: 553] (+20 HP / +0 Atk / +0 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability: Terraform Absorb = (Grassy Surge + Water Absorb)
Ability Description: Immune to Water & Grass-type moves, Earthquake, Bulldoze & Magnitude. If hit by one of those moves, restores 1/4 of its maximum HP, rounded down.
Notable/Relevant/Useful Moves:
…Horn Leech, Wild Charge, Close Combat, Stone Edge, Sucker Punch
…Scald, Volt Switch, Nature's Madness
…Heal Bell, Toxic, Taunt, Swords Dance
Role Justification: Special wall that beats Noicity and assorted bullshit.
JavaScript:
lanburnu: {
    num: 75000###,
    types:["Grass", "Electric"],
    species: "Lanburnu",
    id: "lanburnu",
    baseStats: {hp: 117, atk: 94, def: 86, spa: 80, spd: 105, spe: 71}
    abilities: {0: "Terraform Absorb"},
    weightkg: 34,
    fusion: ["Tapu Bulu", "Lanturn"],
},
Resub
Yeah the ground move immunities, you need to remove them. Also the name should probably be changed so it's more indicative of the fusion components.


:swsh/vikavolt::swsh/qwilfish:
DNA Donors/ Parents: Vikavolt / Qwilfish
Offspring Name: Qwilvolt
New Types:

Base Stats: 75 / 85 / 100 / 100 / 85 / 64 [BST: 509] (+4 HP / +3 Atk / +13 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability: Larm = (Levitate + Intimidate)
Ability Description: Effect of both abilities
Notable/Relevant/Useful Moves:
Explosion, Poison Jab,
Scald, Volt Switch, Sludge Bomb, Ice Beam, Discharge
Roost, Sticky Web, Spikes, Toxic Spikes, Haze, Taunt, Thunder Wave, Toxic
Role Justification: A defensive mon that acts as a solid pivot, and it can handle multiple physical attackers in the meta such as Lycanserker-Dusk, Flaant, Pigapult, Grimmlurk, Stoudrago, Slurpum, Garborude, Landmaldo-Therian and Corveot. Passable special bulk and a Ground immunity allows it to also handle Jelliswine and Grousle, making it a solid glue for teams, it can even perform role compression by acting as a hazard setter and an status spreader, however, it can be overwhelmed by attackers such as Yacian and Manicuno, and it can't help it but be KO'd by Psychic type moves from Miemie, Xotalion and Dusking. Because of this, this mon makes a solid core with Arctres, so be sure to consider this mon to make teambuilding quite easier and the meta more healthy.
JavaScript:
qwilvolt: {
    num: 75000###,
    types:["Electric", "Poison"],
    species: "Qwilvolt",
    id: "qwilvolt",
    baseStats: {hp: 75, atk: 85, def: 100, spa: 100, spd: 85, spe: 64}
    abilities: {0: "Larm"},
    weightkg: 24.45,
    fusion: ["Vikavolt", "Qwilfish"],
},
Change the name of the ability and it'll be good to go. Do not change it to the original name.


:swsh/comfey::swsh/latios:
DNA Donors/ Parents: Comfey / Latios
Shared Egg Group:
Offspring Name: Comios
New Types:

Base Stats: 80 / 72 / 100 / 110 / 115 / 105 [BST: 582] (+15 HP / +1 Atk / +15 Def / +4 SpA / +5 SpD / +0 Spe)
New Ability: Fairy's float = (Triage + Levitate)
Ability Description: Combine abilities
Notable/Relevant/Useful Moves:
knock off
draining kiss, Draco meteor
Leech seed, roost, recover
Role Justification: My attempt at making a chomplin grousle wall. Its immune to dragon and ground while resisting electric and with its high special attack stat can fire back.
JavaScript:
comios: {
    num: 75000###,
    types:["Dragon", "Fairy"],
    species: "Comios",
    id: "comios",
    baseStats: {hp: 80, atk: 72, def: 100, spa: 110, spd: 115, spe: 105}
    abilities: {0: "Fairy's float"},
    weightkg: 30.15,
    fusion: ["Comfey", "Latios"],
},
Yeah this is way too powerful for the meta right now and priority healing on something with that level of bulk is the icing on the cake. On top of that it would most likely run offensive sets with calm mind. Overall this is an OP fusion that isn't even defensiv, which is why it's getting vetoed.

Anyway the following megas are quick banned

:ss/incineroar: | :ss/mawile:
Mega-Mawroar

:ss/forretress: | :ss/scizor:
Mega-Forrezor

:ss/goodra: | :ss/gardevoir:
Mega-Goodevoir

:ss/slowbro: | :ss/goodra:
Mega-Sloowdra

:ss/Sableye: | :ss/Kecleon:
Mega-Sableon

You have 24 HOURS to revise your fusions, followed by our voting phase.
 

AquaticPanic

is a Forum Moderatoris a Community Contributor
Moderator
Voting can now start!
Before we do, reminder that the following fusions are disqualified and cannot be voted on:
:swsh/mareanie::swsh/dragonite:
:swsh/skarmory::swsh/steelix:
:swsh/bewear::swsh/tapu koko:
:swsh/bronzong::swsh/hydreigon:
:swsh/porygon2::swsh/corsola-galar:
:swsh/cresselia::swsh/klefki:
:swsh/lanturn::swsh/tapu bulu:
:swsh/latios::swsh/comfey:

Either for the reasons addressed in the post above, or because the changes they recieved were not enough to balance them out. The quickbanned Megas are all listed in the post right above this one as well.

Voting will last for 2 days! Enjoy!
 

Cookie Butter

formerly the someone
is a Pre-Contributor
Voting can now start!
Before we do, reminder that the following fusions are disqualified and cannot be voted on:
:swsh/mareanie::swsh/dragonite:
:swsh/skarmory::swsh/steelix:
:swsh/bewear::swsh/tapu koko:
:swsh/bronzong::swsh/hydreigon:
:swsh/porygon2::swsh/corsola-galar:
:swsh/cresselia::swsh/klefki:
:swsh/lanturn::swsh/tapu bulu:
:swsh/latios::swsh/comfey:

Either for the reasons addressed in the post above, or because the changes they recieved were not enough to balance them out. The quickbanned Megas are all listed in the post right above this one as well.

Voting will last for 2 days! Enjoy!
Wow I know FE has a history of being run by incompetent people who disregard Pokemon mechanics for asspulls and rig voting, but damn, I thought we were past that.
I kinda expected my Bulu/Lanturn fusion to get 0 votes anyway, but to disqualify it? Jesus Christ. And for what reason?

Earthquake, Magnitude and Bulldoze are mentioned in the code of Grassy Terrain (literally called "WEAKENED MOVES", wonder why the ability would be strong against them). The effect comes from the terrain, not from the moves (the opposite of Drought/Solar Beam).
I'm pretty sure the code reason was just an excuse created to disregard my previous Grousle suggestion anyway. Noicity's ability is STILL in the doc as "Spread moves" but the code of Telepathy doesn't match the code of Spread moves (moves affected by Wide Guard) at all (neither does the code of Punk Rock).

Coding my fusion's ability would be easy because Damp exists. Coding would also not create custom taglines for moves, because Damp exists and works without them.

Earthquake, Magnitude and Bulldoze are mentioned in the description of Grassy Terrain. This includes the Smogon page. It's not "overcomplicated" it's a commonly known effect and part of the reason Tapu Bulu and Rillaboom are viable, even if a small one (it's mentioned in one of Bulu's set details).

It's also not hard to understand because it can easily be displayed on the teambuilder. Anyone who can read is able to understand it.
1617045479769.png


This time it's not "a pointless addition" like the change I suggested to Grousle, because the fusion I made is neutral to Ground, Earthquake is a very common move and it's a defensive fusion. Hell, I could've made it weak to Ground, and the ability would be a great addition to the fusion's viability, and I'm sure it would still have been disqualified.

Since you insisted last time we argued that "there isn't a single immunity ability that relates to specific moves" (bruh moment) and then changed to "move immunities have no precedent because there's 1 move-based immunity ability compared to 30 type-based immunity abilities" I went and checked...

1. Damp ("Explosive" moves)
2. Bulletproof (Bullet and bomb moves)
3. Soundproof (Sound moves)
4. Levitate (Spikes, Toxic Spikes, Sticky Web)
5. Sturdy (OHKO moves)
6. Magic Bounce ("Negative" Status moves - the list is on Bulbapedia)
7. Oblivious (Taunt, Captivate)
8. Telepathy (Moves from teammates)
9. Dazzling (Priority moves)
10. Queenly Majesty (Priority moves)

1. Dry Skin (Fire moves)
2. Flash Fire (Fire moves)
3. Levitate (Ground moves)
4. Wonder Guard (super-effective moves)
5. Lightning Rod (Electric moves)
6. Motor Drive (Electric moves)
7. Sap Sipper (Grass moves)
8. Storm Drain (Water moves)
9. Volt Absorb (Electric moves)
10. Water Absorb (Water moves)

Literally the same amount. Pokemon thinks both are heckin' valid. Precedent set for move immunities in abilities.

This time there's no ambiguity of "other moves affected" like how Drought technically affects Fire-type moves, Water-type moves, Solar Beam, Solar Blade AND Weather Ball (the reason my Grousle suggestion wasn't "objective" or "clear" enough). There's no Water-type equivalent being affected here, so absolutely no ambiguity. My fusion's ability affects what Grassy Surge affects. Plain and simple.

This time there's no weird interactions like my Grousle suggestion being immune to Ice-type or Water-type Weather Ball in Hail or Rain - it's just Earthquake, Magnitude and Bulldoze. Nature Power is missing from the ability because Nature Power isn't mentioned in Grassy Terrain, the effect comes from the move rather than the terrain (same as Drought/Solar Beam). My fusion's ability affects what Grassy Surge affects. Plain and simple.

And this time I'm not arguing for no reason, you literally disqualified my valid, balanced sub with no reason given. And no, saying "you need to remove them" is not giving a reason. Thinking an effect is not "interesting or compelling" is also not a reason to disqualify a fusion. It's a reason to not vote for them.
 

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