Wow I know FE has a history of being run by incompetent people who disregard Pokemon mechanics for asspulls and rig voting, but damn, I thought we were past that.
I kinda expected my Bulu/Lanturn fusion to get 0 votes anyway, but to disqualify it? Jesus Christ. And for what reason?
Earthquake, Magnitude and Bulldoze are mentioned in the code of Grassy Terrain (literally called "WEAKENED MOVES", wonder why the ability would be strong against them). The effect comes from the terrain, not from the moves (the opposite of Drought/Solar Beam).
I'm pretty sure the code reason was just an excuse created to disregard my previous Grousle suggestion anyway. Noicity's ability is STILL in the doc as "Spread moves" but the code of Telepathy doesn't match the code of Spread moves (moves affected by Wide Guard) at all (neither does the code of Punk Rock).
Coding my fusion's ability would be easy because Damp exists. Coding would also not create custom taglines for moves, because Damp exists and works without them.
Earthquake, Magnitude and Bulldoze are mentioned in the description of Grassy Terrain. This includes the Smogon page. It's not "overcomplicated" it's a commonly known effect and part of the reason Tapu Bulu and Rillaboom are viable, even if a small one (it's mentioned in one of Bulu's set details).
It's also not hard to understand because it can easily be displayed on the teambuilder. Anyone who can read is able to understand it.
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This time it's not "a pointless addition" like the change I suggested to Grousle, because the fusion I made is neutral to Ground, Earthquake is a very common move and it's a defensive fusion. Hell, I could've made it weak to Ground, and the ability would be a great addition to the fusion's viability, and I'm sure it would still have been disqualified.
Since you insisted last time we argued that "there isn't a single immunity ability that relates to specific moves" (bruh moment) and then changed to "move immunities have no precedent because there's 1 move-based immunity ability compared to 30 type-based immunity abilities" I went and checked...
1. Damp ("Explosive" moves)
2. Bulletproof (Bullet and bomb moves)
3. Soundproof (Sound moves)
4. Levitate (Spikes, Toxic Spikes, Sticky Web)
5. Sturdy (OHKO moves)
6. Magic Bounce ("Negative" Status moves - the list is on Bulbapedia)
7. Oblivious (Taunt, Captivate)
8. Telepathy (Moves from teammates)
9. Dazzling (Priority moves)
10. Queenly Majesty (Priority moves)
1. Dry Skin (Fire moves)
2. Flash Fire (Fire moves)
3. Levitate (Ground moves)
4. Wonder Guard (super-effective moves)
5. Lightning Rod (Electric moves)
6. Motor Drive (Electric moves)
7. Sap Sipper (Grass moves)
8. Storm Drain (Water moves)
9. Volt Absorb (Electric moves)
10. Water Absorb (Water moves)
Literally the same amount. Pokemon thinks both are heckin' valid. Precedent set for move immunities in abilities.
This time there's no ambiguity of "other moves affected" like how Drought technically affects Fire-type moves, Water-type moves, Solar Beam, Solar Blade AND Weather Ball (the reason my Grousle suggestion wasn't "objective" or "clear" enough). There's no Water-type equivalent being affected here, so absolutely no ambiguity. My fusion's ability affects what Grassy Surge affects. Plain and simple.
This time there's no weird interactions like my Grousle suggestion being immune to Ice-type or Water-type Weather Ball in Hail or Rain - it's just Earthquake, Magnitude and Bulldoze. Nature Power is missing from the ability because Nature Power isn't mentioned in Grassy Terrain, the effect comes from the move rather than the terrain (same as Drought/Solar Beam). My fusion's ability affects what Grassy Surge affects. Plain and simple.
And this time I'm not arguing for no reason, you literally disqualified my valid, balanced sub with no reason given. And no, saying "you need to remove them" is not giving a reason. Thinking an effect is not "interesting or compelling" is also not a reason to disqualify a fusion. It's a reason to not vote for them.