Pet Mod Fusion Evolution Under Used (Conclusion | Fully Playable! | Please read posts #1, #3 and #4 | Not open for submissions!)

:swsh/machamp::swsh/scizor:
DNA Donors/ Parents: Machamp / Scizor
Offspring Name: Scizchamp
New Types:

Base Stats: 100 / 130 / 100 / 60 / 85 / 60 [BST: 535] (+20 HP / +0 Atk / +10 Def / +0 SpA / +3 SpD / +0 Spe)
New Ability: Light Guard = (No Guard + Light Metal)
Ability Description: Has the effect of both abilites.
Notable/Relevant/Useful Moves:
: U-Turn, Dynamic Punch, Knock Off, Earthquake, High Horsepower, Stone Edge, Iron Head
: Defog, Roost
Role Justification: Introducing I can't believe it's not buzzwole. The same great typing with less of the fat, Yeah this thing isn't nearly as physically bulky as bug boy, rather going for a more rounded approach to its bulk. Either way it would probably be the poor man's buzzwole of the meta doing fun buzzwole things, roosting. However it does get dynamic punch which given its confuse chance could potentially force a switch, which is something buzzwole cannot claim to do. It also gets a mega. The mega is probably gonna be banned.
JavaScript:
scizchamp: {
    num: 75000###,
    types:["Fighting", "Bug"],
    species: "Scizchamp",
    id: "scizchamp",
    baseStats: {hp: 100, atk: 130, def: 100, spa: 60, spd: 85, spe: 60}
    abilities: {0: "Light Guard"},
    weightkg: 124,
    fusion: ["Machamp", "Scizor"],
},
:swsh/marowak-alola::swsh/sandslash-alola:
DNA Donors/ Parents: Marowak-Alola / Sandslash-Alola
Offspring Name: Alolan Maroslash
New Types:

Base Stats: 67 / 110 / 115 / 37 / 72 / 75 [BST: 476] (+0 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Motor Drive = (Lightning Rod + Slush Rush)
Ability Description: This pokemon is immune to electric type moves. It raises its speed stat by one stage when hit by an electric type move.
Notable/Relevant/Useful Moves:
: Flare Blitz, Fire Punch, Knock Off, Iron Head, Rapid Spin, Icicle Crash, Stone Edge,
: Stealth Rock, Spikes
Role Justification: We have a lot of strong electric types right now, and this can take advantage of that. A very odd defensive pivot for sure, but this momentum blocker can use those volt switches to speed up and strike sorta hard. It also has some nice hazard removal with rapid spin. Plus if this gets in I'm sure no one will try to make the three other forms.
JavaScript:
alolan maroslash: {
    num: 75000###,
    types:["Fire", "Steel"],
    species: "Alolan Maroslash",
    id: "alolan maroslash",
    baseStats: {hp: 67, atk: 110, def: 115, spa: 37, spd: 72, spe: 75}
    abilities: {0: "Motor Drive"},
    weightkg: 44.5,
    fusion: ["Marowak-Alola", "Sandslash-Alola"],
},
:swsh/glastrier::swsh/abomasnow:
DNA Donors/ Parents: Glastrier / Abomasnow
Shared Egg Group:
Offspring Name: Glasnow
New Types:

Base Stats: 100 / 130 / 120 / 80 / 100 / 45 [BST: 575] (+5 HP / +12 Atk / +18 Def / +2 SpA / +3 SpD / +0 Spe)
New Ability: Sound Neigh = (Chilling Neigh + Soundproof)
Ability Description: Has the effect of both abilities.
Notable/Relevant/Useful Moves:
: Ice Shard, Earthquake, High Horsepower, Close Combat, Icicle Crash, Swords Dance, Heavy Slam
: Swords Dance, Leech Seed?
Role Justification: Okay so normally I hate slow bulky ice types because they tend to be fucking abysmal. Glastrier is less abysmal than your average slow frosty boi. This in turn lead me to combine it with Abomasnow, namely because it could get a mega but uhh yeah I don't think that mega would be allowed even with its base 15 speed, since it still has base 170 attack. Anyway so what does this do? Well it can potentially check Noictricity due to its sound immunity and big attack ice shard. Outside of that it can snowball into quite the icy menace. Granted if it has trick room support then yeah be very afraid of this horse yeti tree thing.
JavaScript:
glasnow: {
    num: 75000###,
    types:["Ice"],
    species: "Glasnow",
    id: "glasnow",
    baseStats: {hp: 100, atk: 130, def: 120, spa: 80, spd: 100, spe: 45}
    abilities: {0: "Sound Neigh"},
    weightkg: 467.75,
    fusion: ["Glastrier", "Abomasnow"],
},
 
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:swsh/silvally::swsh/bronzong:
DNA Donors/ Parents: Silvally / Bronzong
Shared Egg Group:
Offspring Name: Bronzally
New Types:

Base Stats: 101 / 97 / 112 / 87 / 112 / 65 [BST: 574] (+20 HP / +5 Atk / +7 Def / +0 SpA / +7 SpD / +1 Spe)
New Ability: Resistor System = (Heatproof + RKS System)
Ability Description: This Pokemon changes its Normal type based on its held memory. It also takes 50% less damage from attacks with the same type as its held memory.
Notable/Relevant/Useful Moves:
Gyro Ball, Multiattack, Rock Slide, Earthquake, Zen Headbutt, Explosion, Crunch, Body Press, U-Turn, Flame Charge?
Air Slash, Surf, Ice Beam, Heat Wave, Thunderbolt, Shadow Ball, Flash Cannon, Future Sight, Psychic, Psyshock, Hex, Draco Meteor
Iron Defense, Light Screen, Reflect, Trick Room, Calm Mind, Stealth Rock, Rest, Sleep Talk, Parting Shot, Swords Dance, Thunder Wave
Role Justification: Bronzally is intended to be a flexible trick room setter - thanks to Resistor System and very high defenses, it can fit a variety of different trick room teams. Parting Shot and Stealth Rock also mean that it can function as either a pivot or as a rocks setter. In general, it's a flexible mon, but the fact that it effectively doesn't have an item slot and lacks recovery outside of Rest hopefully keeps it from being too good.
JavaScript:
bronzally: {
    num: 75000###,
    types:["Normal", "Steel"],
    species: "Bronzally",
    id: "bronzally",
    baseStats: {hp: 101, atk: 97, def: 112, spa: 87, spd: 112, spe: 65}
    abilities: {0: "Resistor System"},
    weightkg: 143.75,
    fusion: ["Silvally", "Bronzong"],
},
 
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:swsh/escavalier::swsh/toxapex:
DNA Donors/ Parents: Escavalier / Toxapex
Shared Egg Group:
Offspring Name: Escavepex
New Types:

Base Stats: 60 / 99 / 128 / 76 / 123 / 47 [BST: 533] (+0 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +20 Spe)
New Ability: Regenerating Shell = (Shell Armor + Regenerator)
Ability Description: Combined Effects
Notable/Relevant/Useful Moves:
Megahorn
Scald
Recover, Toxic
Role Justification:
JavaScript:
escavepex: {
    num: 75000###,
    types:["Bug", "Water"],
    species: "Escavepex",
    id: "escavepex",
    baseStats: {hp: 60, atk: 99, def: 128, spa: 76, spd: 123, spe: 47}
    abilities: {0: "Regenerating Shell"},
    weightkg: 23.75,
    fusion: ["Escavalier", "Toxapex"],
},
 
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AquaticPanic

Intentional Femboy Penguin
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Community Leader
:swsh/sigilyph::swsh/yanmega:
yanmilyph.png
yanmilyph-s.png

New Types:

Base Stats: 90 / 92 / 90 / 116 / 80 / 104 [BST: 572] (+11 HP / +25 Atk / +7 Def / +7 SpA / +12 SpD / +8 Spe)
New Ability: Tinted Lens = (Tinted Lens + Tinted Lens)

U-Turn
Bug Buzz, Heat Wave, Psychic
Calm Mind, Defog, Roost, Trick

Strong breaker that gets balanced around by its typing. On the one hand, Tinted Lens helps with the fact it's a poor offensive typing. On the other, it's also a poor defensive typing and there's not much of a way to remedy that. You somewhat get forced into Boots due to typing as well, which also means it can easily get crept by Lycanserker.



:swsh/runerigus::swsh/golisopod:
golisorune.png
golisorune-s.png

New Types:

Base Stats: 75 / 120 / 145 / 65 / 105 / 35 [BST: 545] (+9 HP / +10 Atk / +3 Def / +10 SpA / +8 SpD / +0 Spe)
New Ability: Wandering Exit = (Wandering Spirit + Emergency Exit)
Ability Description: When an attack drops this Pokémon's HP to half, user is forced to switch out to an ally of choice and the attacker gets its ability replaced by this one

Notable/Relevant/Useful Moves:
Earthquake, knock Off, Liquidation, Body Press
Scald
Stealth Rock, Spikes, Toxic Spikes, Will-o-Wisp

Supposed to be a bulky offensive mon who helps rid of foe's ability and bring in something to threaten it. Can also set hazards and spread status. Main issue is lack of good healing options, with your only real option being Pain Split, which is subpar.



:swsh/kecleon::swsh/oricorio-sensu:
oricoleon-sensu.png
oricoleon-sensu-s.png

New Types:

Base Stats: 86 / 70 / 90 / 80 / 95 / 66 [BST: 497] (+19 HP / +0 Atk / +20 Def / +1 SpA / +0 SpD / +0 Spe)
New Ability: Change of Rhythm = (Color Change + Dancer)
Ability Description: Changes type to match the move it's been hit by. After another Pokemon uses a move that matches this Pokémon's typing, this Pokemon uses the same move.

Notable/Relevant/Useful Moves:
Knock Off, U-Turn
Revelation Dance
Calm Mind, Defog, Stealth Rock, Recover, Roost

Gimmicky mon. Its supposed to discourage spamming a single move, as this would copy said move, as well as being a spinblocker who can switch in, stop rapid spin and then proceed to Spin itself. Can also switch in on ghosts, be immune to the move and hit them right back. It suffers from low overall stats though.




:swsh/absol::swsh/sableye:
sablesol.png
sablesol-s.png
sablesol-megax.png
sablesol-megax-s.png
sablesol-megay.png
sablesol-megay-s.png

New Types:

Base Stats: 60 / 110 / 70 / 70 / 75 / 75 [BST: 460] (+3 HP / +8 Atk / +3 Def / +0 SpA / +13 SpD / +13 Spe)
New Ability: Dark Humour = (Prankster + Justified)
Ability Description: Prankster effects. If targeted by a Status Move, +1 Atk.

Notable/Relevant/Useful Moves:
Knock Off
Night Shade, Snarl
Recover, Taunt, Will-o-Wisp


Base can be a weird spinblocker, and is otherwise pretty much a gimmicky utility mon just like Sableye. However, the big treasure comes with its megas. It has both an offensively-oriented mega and a defensively-oriented mega, leading to some mindames which in a way makes it so both megas benefit from each other just for existing. Absable is basically a mon whose gimmick is playing with it well so your opponent doesn't know which form you are using. All forms also punish status moves targetting it so there's another cool little use.

:swsh/absol-mega::swsh/sableye:
Absable Mega X
New Types
:

Base Stats: 60 / 130 / 70 / 110 / 75 / 115
New Ability: Magic Bounce

Notable/Relevant/Useful Moves:
Close Combat, Knock Off, Poltergeist, Sucker Punch
Fire Blast
Swords Dance, Taunt



:swsh/absol::swsh/sableye-mega:
Absable Mega Y
New Types
:

Base Stats: 60 / 120 / 120 / 90 / 125 / 45
New Ability: Magic Bounce

Notable/Relevant/Useful Moves:
Knock Off, Sucker Punch
Recover, Taunt, Will-o-Wisp




:swsh/toucannon::swsh/carracosta:
toucosta.png
toucosta-s.png

New Types:

Base Stats: 95 / 115 / 120 / 80 / 70 / 50 [BST: 530] (+18 HP / +1 Atk / +16 Def / +1 SpA / +0 SpD / +4 Spe)
New Ability: Solid Skill = (Skill Link + Solid Rock)
Ability Description: Takes 3/4 damage from super-Effective and Multi-Hit moves

Notable/Relevant/Useful Moves:
Aqua Jet, Beak Blast, rave Bird, Earthquake, Knock Off, Liquidation, U-Turn
Scald
Defog, Roost, Stealth Rock

Cool defensive mon. Created it in an attempt at making Beak Blast considerable for a fusion to use, even if not-so-commonly. Gets your typical stuff for a wall such as Roost, Healing, Knock Off, has access to U-Turn for slow pivotting, Defog and Stealth Rock for hazard control, Beak Blast or Scald for burning and a 115 Attack stat to not make it passive. Its ability forces Lycanserker to run a stronger Rock move than Accelerock and allows it to take on Pigapult of all things thanks to Dragon Darts hitting twice (I swear this wasn't even intentional). Lastly it can also run a Shell Smash, being capable of outspeeding the entre unboosted tier after a single smash. Aqua Jet can help against Scarfers, and STABs + Earthquake already provides perfect coverage. This duality generates mindgames on what set it may be using, but frankly I'm not sure which of the two is better




:swsh/blacephalon::swsh/eldegoss:
Gossephalon.png
Gossephalon-s.png

New Types:

Base Stats: 61 / 89 / 71 / 127 / 101 / 103 [BST: 552] (+5 HP / +1 Atk / +0 Def / +12 SpA / +2 SpD / +20 Spe)
New Ability: Ultra Health = (Beast Boost + Regenerator)
Ability Description: When switching out or knocking out an opponent, heals for 33% max HP

Notable/Relevant/Useful Moves:
Rapid Spin...?
Energy Ball, Flamethrower, Mind Blown, Shadow Ball
Taunt, Sleep Powder, Will-o-Wisp

Attempt of making a Blacephalon fusion that can use Mind Blown while not being broken. Its high Special Attack and Speed, might look threatening at a first glance, as well as the fact Ultra Health somewhat allows it to run more than just Boots, but Arctres absolutely shuts it down, Flygalge, Mesflame and Snortine reasonably deal with it defensively and most of our Offensive staples such as Lycanserker and Slowton can either outspeed or take some hits and break through its rather fragile bulk. It can somewhat remedy this through Ultra Health, but it still needs to be played with carefuly. On the right hands, this is a mon with 127 Special Attack and 150 BP STAB.
 
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Focusing on some under-represented types in FEUU.

:swsh/abomasnow::swsh/avalugg:
DNA Donors/ Parents: Abomasnow / Avalugg
Offspring Name: Abomalugg
New Types:

Base Stats: 92 / 124 / 129 / 68 / 85 / 44 [BST: 542] (+0 HP / +20 Atk / +0 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability: Ice Warning = (Ice Body + Snow Warning)
Ability Description: Effect of both abilities.
Notable/Relevant/Useful Moves:
Avalanche, Wood Hammer, Ice Shard, Icicle Spear, Earthquake, Superpower, Rapid Spin, Stone Edge, Body Press
Blizzard, Leaf Storm, Giga Drain, Focus Blast, Weather Ball, Ice Beam
Swords Dance, Recover, Leech Seed, Aurora Veil, Curse, Iron Defense, Toxic
Role Justification: A bulky Ice-type that is more defensive than Cryogolem, Abomalugg seems like it would rely on Leech Seed to wear threats down while scaring out Grass-types with its Ice moves. It can also Rapid Spin or set Aurora Veil, although I don't think it would be that good of an Aurora Veil setter since it's so slow. Ice Warning gives it a bit of recovery and enables potential future strategies involving Hail.
JavaScript:
abomalugg: {
    num: 75000###,
    types:["Grass", "Ice"],
    species: "Abomalugg",
    id: "abomalugg",
    baseStats: {hp: 92, atk: 124, def: 129, spa: 68, spd: 85, spe: 44}
    abilities: {0: "Ice Warning"},
    weightkg: 320.25,
    fusion: ["Abomasnow", "Avalugg"],
},
Mega Abomalugg
New Types
:

Base Stats: 92 / 164 / 159 / 108 / 105 / 14 [BST: 642]
New Ability: Snow Warning
Role Justification: With Swords Dance, a sky-high Attack stat, and STAB priority in Ice Shard, Mega Abomalugg is basically SD Mega Abomasnow from standard play, but more optimized. It's great at cleaning up offenses relying on Ice-weak speedy threats like Grousle and Noicity, although it does less well against stuff like Lycanserker-D and Pigapult, for example. 14 speed is not enough to outspeed even defensive mons with investment, so it might not be worth investing in. It is however excellent in Trick Room, if that strategy catches on. In general this mon would be able to take advantage of passive mons like Ferros and Tanette and use them as setup fodder or simply just punish switch-ins with a powerful Wood Hammer or Ice move.

:swsh/guzzlord::swsh/dottler:
DNA Donors/ Parents: Guzzlord / Dottler
Shared Egg Group:
Offspring Name: Dottlord
New Types:

Base Stats: 139 / 71 / 83 / 89 / 71 / 37 [BST: 490] (+3 HP / +3 Atk / +17 Def / +16 SpA / +0 SpD / +1 Spe)
New Ability: Beast Eyes = (Beast Boost + Compound Eyes)
Ability Description: The Pokemon's highest (non-HP) stat is multiplied by 1.3, and it's raised by 1 if it attacks and KOs another Pokemon.
Notable/Relevant/Useful Moves:
Knock Off, Leech Life, Gyro Ball, Iron Head, Heat Crash, Poison Jab
Bug Buzz, Dark Pulse, Sludge Wave, Sludge Bomb, Fire Blast
Trick Room, Calm Mind, Recover, Sticky Web, Trick
Role Justification: Speaking of Trick Room, this mon is designed to be an awesome OTR mon. Beast Eyes means it hits quite hard and snowballs from there, which makes up for its mediocre typing and 4MSS. Bug / Dark is rocks weak and has notable weaknesses, and Bug / Dark coverage is notably bad against Fairy-types. While it can use Sludge Wave to hit some, this doesn't work against Silvino-Steel-Mega or Igglyzenta-C so it wants Fire Blast to hit those, and it can struggle to slot both. Its power may be daunting, but the bad typing and want to hold Boots prevents it from being too overwhelming in practice.
JavaScript:
dottlord: {
    num: 75000###,
    types:["Dark", "Bug"],
    species: "Dottlord",
    id: "dottlord",
    baseStats: {hp: 136, atk: 68, def: 86, spa: 93, spd: 71, spe: 36}
    abilities: {0: "Beast Eyes"},
    weightkg: 453.75,
    fusion: ["Guzzlord", "Dottler"],
},
:swsh/frosmoth::swsh/lunatone:
DNA Donors/ Parents: Frosmoth / Lunatone
Offspring Name: Lunamoth
New Types:

Base Stats: 80 / 70 / 62 / 120 / 87 / 87 [BST: 506] (+0 HP / +10 Atk / +0 Def / +10 SpA / +0 SpD / +20 Spe)
New Ability: Moon Scales = (Levitate + Ice Scales)
Ability Description: Effect of both abilities.
Notable/Relevant/Useful Moves:
U-turn
Bug Buzz, Meteor Beam, Power Gem, Earth Power, Giga Drain, Ice Beam, Psychic, Moonblast
Quiver Dance, Moonlight, Stealth Rock
Role Justification: Lunamoth can be a pretty good sweeper. Although it can struggle to enter battle if not running Boots and has a bad STAB combo that leaves it walled by Steel and Fighting types, it is mighty strong with the combination of Quiver Dance and Meteor Beam + Power Herb. It can be checked by Steel types like Silvino-Steel-Mega, Yacian-C, Ferros, and Brontun and Ground-types like Chomplim and Jelliswine (although it is immune to Ground usually they can do something back), and while it has coverage like Earth Power and Giga Drain these are in no way strong enough to completely invalidate these as checks. It's also outsped by most Scarfers at +1 and is not resistant to priority, and is weak to Lycanserker-D's Accelrock specifically. Still though it would be a potent special sweeper to account for.
JavaScript:
lunamoth: {
    num: 75000###,
    types:["Rock", "Bug"],
    species: "Lunamoth",
    id: "lunamoth",
    baseStats: {hp: 80, atk: 64, def: 64, spa: 120, spd: 89, spe: 89}
    abilities: {0: "Moon Scales"},
    weightkg: 105,
    fusion: ["Frosmoth", "Lunatone"],
},
 
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:swsh/persian::swsh/stoutland:
DNA Donors/ Parents: Persian / Stoutland:persian::stoutland:
Shared Egg Group:
Offspring Name: Stoutsian
New Types:

Base Stats: 77 / 110 / 80 / 55 / 80 / 107 [BST: 509] (+2 HP / +20 Atk / +5 Def / +0 SpA / +3 SpD / +10 Spe)
New Ability: Tech Intimidation = (Technician + Intimidate)
Ability Description: Combines both abilities
Notable/Relevant/Useful Moves:
: Fake Out, Crunch, Elemental Fangs, Play Rough, U-Turn
: None, none at all
: Endure, Toxic, Hone Claws, Hypnosis, Taunt, Swagger, Thunder Wave
Role Justification:
JavaScript:
stoutsian: {
    num: 75000###,
    types:["Normal"],
    species: "Stoutsian",
    id: "stoutsian",
    baseStats: {hp: 77, atk: 110, def: 80, spa: 55, spd: 80, spe: 107}
    abilities: {0: "Tech Intimidation"},
    weightkg: 46.5,
    fusion: ["Persian", "Stoutland"],
},
:swsh/zygarde::swsh/corsola-galar:
DNA Donors/ Parents: Zygarde / Corsola-Galar:zygarde::corsola-galar:
Shared Egg Group:
Offspring Name: Corsogarde-Galar
New Types:

Base Stats: 84 / 97 / 120 / 73 / 97 / 72 [BST: 543] (+0 HP / +20 Atk / +10 Def / +0 SpA / +0 SpD / +10 Spe)
New Ability: Aura Armor = (Aura Break + Weak Armor)
Ability Description: If this Pokémon is hit with a physical move, it’s defense raises by one and it’s speed is lowered by two
Notable/Relevant/Useful Moves:
: Thousand Arrows, Outrage, Extreme Speed, Stone Edge
: Night Shade, Hex, Earth Power, Scorching Sands, Dragon Pulse, Dragon Breath
: Strength Sap, Coil, Dragon Dance, Stealth Rocks, Will-O-Wisp, Toxic, Protect
Role Justification: This thing is a physical wall that benefits off of its ability, and can use set up things like Coil just to boost its already god tier defense and attack. And if you need to heal, then you can use Strength Sap to lower, their now worthless physical attack, to get either a good amount of HP back or to get back to full. and to wither them down or to ruin their physical attack more, you can Toxic and Will-O. And if you want to run all stall, you can with Night Shade or just have fun with a Special one with Hex, Earth Power, Dragon Pulse, or even Scorching Sands and Dragon Breath
JavaScript:
corsogarde-galar: {
    num: 75000###,
    types:["Ghost", "Dragon"],
    species: "Corsogarde-Galar",
    id: "corsogarde-galar",
    baseStats: {hp: 84, atk: 97, def: 120, spa: 73, spd: 97, spe: 72}
    abilities: {0: "Aura Armor"},
    weightkg: 152.75,
    fusion: ["Zygarde", "Corsola-Galar"],
},
:swsh/pelipper::swsh/torkoal:
DNA Donors/ Parents: Pelipper / Torkoal:pelipper::torkoal:
Shared Egg Group:
Offspring Name: Pelikoal
New Types:

Base Stats: 65 / 67 / 120 / 110 / 70 / 62 [BST: 494] (+0 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +20 Spe)
New Ability: Sunstorm = (Drizzle + Drought)
Ability Description: Sets up a Rainbow. (The Fire Water pledge effect)
Notable/Relevant/Useful Moves:
: Earthquake, Dive, Body Slam, Flame Charge
: Hurricane, Scald, Fire Blast, Earth Power
: Shell Smash, Roost
Role Justification:
JavaScript:
pelikoal: {
    num: 75000###,
    types:["Water", "Fire"],
    species: "Pelikoal",
    id: "pelikoal",
    baseStats: {hp: 65, atk: 67, def: 120, spa: 110, spd: 70, spe: 62}
    abilities: {0: "Sunstorm"},
    weightkg: 54.2,
    fusion: ["Pelipper", "Torkoal"],
},
:swsh/nihilego::swsh/cosmoem:
DNA Donors/ Parents: Nihilego / Cosmoem:nihilego::cosmoem:
Shared Egg Group:
Offspring Name: Nihimoem
New Types:

Base Stats: 76 / 41 / 109 / 88 / 131 / 80 [BST: 525] (+0 HP / +0 Atk / +20 Def / +10 SpA / +0 SpD / +10 Spe)
New Ability: Sturdy Boost = (Beast Boost + Sturdy)
Ability Description: Combines both abilities?
Notable/Relevant/Useful Moves:
: None, none at all
: Psychic
: Cosmic Power, Teleport
Role Justification:
JavaScript:
nihimoem: {
    num: 75000###,
    types:["Poison", "Psychic"],
    species: "Nihimoem",
    id: "nihimoem",
    baseStats: {hp: 76, atk: 41, def: 109, spa: 88, spd: 131, spe: 80}
    abilities: {0: "Sturdy Boost"},
    weightkg: 527.7,
    fusion: ["Nihilego", "Cosmoem"],
},
:swsh/minior-meteor::swsh/clefairy:
DNA Donors/ Parents: Minior-Meteor / Clefairy:minior-meteor::clefairy:
Shared Egg Group:
Offspring Name: Clefior-Meteor
New Types:

Base Stats: 65 / 52 / 94 / 60 / 102 / 47 [BST: 420] (+0 HP / +0 Atk / +20 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability: Friend Shields = (Shields Down + Friend Guard)
Ability Description: If this Pokémon is at half HP or below, it turns into its core form and it/allies takes 1/4th less damage from opponents attacks
Notable/Relevant/Useful Moves:



Role Justification:
:swsh/minior::swsh/clefairy:
DNA Donors/ Parents: Minior / Clefairy:minior::clefairy:
Shared Egg Group:
Offspring Name: Clefior
New Types:

Base Stats: 65 / 94 / 52 / 102 / 60 / 87 [BST: 480] (+0 HP / +20 Atk / +0 Def / +20 SpA / +0 SpD / +0 Spe)
New Ability: Friend Shields = (Shields Down + Friend Guard)
Ability Description: If this Pokémon is at half HP or below, it turns into its core form and it/allies takes 1/4th less damage from opponents attacks
Notable/Relevant/Useful Moves:



Role Justification:
JavaScript:
clefior-meteor: {
    num: 75000###,
    types:["Fairy", "Flying"],
    species: "Clefior",
    id: "clefior",
    baseStats: {hp: 65, atk: 94, def: 52, spa: 102, spd: 60, spe: 87}
    abilities: {0: "Unaware Shields"},
    weightkg: 23.75,
    fusion: ["Minior", "Clefairy"],
},
JavaScript:
clefior-meteor: {
    num: 75000###,
    types:["Fairy", "Flying"],
    species: "Clefior-Meteor",
    id: "clefior-meteor",
    baseStats: {hp: 65, atk: 52, def: 94, spa: 60, spd: 102, spe: 47}
    abilities: {0: "Unaware Shields"},
    weightkg: 23.75,
    fusion: ["Minior-Meteor", "Clefairy"],
},
:swsh/aegislash::swsh/vanilluxe:
DNA Donors/ Parents: Aegislash / Vanilluxe:aegislash::vanilluxe:
Shared Egg Group:
Offspring Name: Vanillislash
New Types:

Base Stats: 65 / 72 / 112 / 100 / 117 / 89 [BST: 555] (+0 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +20 Spe)
New Ability: Snow Change = (Snow Warning + Stance Change)
Ability Description: When this Pokémon attacks, it switches to Blade Forme, and when it uses Kings Shield, it changes to Shield Forme. when it goes into Shield Forme, it sets up hail
Notable/Relevant/Useful Moves:



Role Justification:
:swsh/aegislash-blade::swsh/vanilluxe:
DNA Donors/ Parents: Aegislash-Blade / Vanilluxe:aegislash-blade::vanilluxe:
Shared Egg Group:
Offspring Name: Vanillislash-Blade
New Types:

Base Stats: 65 / 112 / 72 / 117 / 100 / 89 [BST: 555] (+0 HP / +0 Atk / +0 Def / +0 SpA / +20 SpD / +20 Spe)
New Ability: Snow Change = (Snow Warning + Stance Change)
Ability Description: When this Pokémon attacks, it switches to Blade Forme, and when it uses Kings Shield, it changes to Shield Forme. when it goes into Shield Forme, it sets up hail
Notable/Relevant/Useful Moves:



Role Justification:
JavaScript:
vanillislash : {
    num: 75000###,
    types:["Ice", "Ghost"],
    species: "Vanillislash-Blade ",
    id: "vanillislash ",
    baseStats: {hp: 65, atk: 112, def: 72, spa: 117, spd: 100, spe: 89}
    abilities: {0: "Snow Change"},
    weightkg: 55.25,
    fusion: ["Aegislash-Blade", "Vanilluxe"],
},
JavaScript:
vanillislash : {
    num: 75000###,
    types:["Ice", "Ghost"],
    species: "Vanillislash ",
    id: "vanillislash ",
    baseStats: {hp: 65, atk: 72, def: 112, spa: 100, spd: 117, spe: 89}
    abilities: {0: "Snow Change"},
    weightkg: 55.25,
    fusion: ["Aegislash", "Vanilluxe"],
},
 
Last edited:
:swsh/torkoal::swsh/rillaboom:
DNA Donors/ Parents: Torkoal / Rillaboom
Shared Egg Group:
Offspring Name: Torboom
New Types:

Base Stats: 90 / 110 / 120 / 80 / 79 / 60 [BST: 539] (+5 HP / +5 Atk / +5 Def / +8 SpA / +9 SpD / +8 Spe)
New Ability: Ring of Fire = (Drought + Grassy Surge)
Ability Description: Applies Sea of Fire effect for four turns on switch-in.
Notable/Relevant/Useful Moves:
Earthquake, woodhammer, u-turn, knockoff, stone edge,

Shell smash
Role Justification: Bulky sweeper/Wallbreaker, It gets shellsmash and is a serious threat if it sets up. Thanks to its ability it can also wall break and threaten things it normally wouldn't. (Sidenote: This isn't a new field effect its grass+fire pledge)
JavaScript:
torboom: {
    num: 75000###,
    types:["Fire", "Grass"],
    species: "Torboom",
    id: "torboom",
    baseStats: {hp: 90, atk: 110, def: 120, spa: 80, spd: 79, spe: 60}
    abilities: {0: "Ring of Fire"},
    weightkg: 85.2,
    fusion: ["Torkoal", "Rillaboom"],
},
:swsh/milotic::swsh/porygon2:
DNA Donors/ Parents: Milotic / Porygon2
Shared Egg Group:
Offspring Name: Porotic2
New Types:

Base Stats: 100 / 80 / 90 / 105 / 120 / 71 [BST: 566] (+10 HP / +10 Atk / +6 Def / +3 SpA / +10 SpD / +1 Spe)
New Ability: Defensive stance = (Marvel Scale + Analytic)
Ability Description: Takes 50% less damage when moving last.
Notable/Relevant/Useful Moves:
Flipturn, foul play
scald, icebeam,discharge, whirlpool
recover, toxic, coil, light screen, substitute, haze, protect, thunderwave, teleport,
Role Justification: A solid wall that benefits from moving last. Its more of a blanket wall but can do the job really well. Yes I did calcs, dongoro beats this.
JavaScript:
porotic2: {
    num: 75000###,
    types:["Normal", "Water"],
    species: "Porotic2",
    id: "porotic2",
    baseStats: {hp: 100, atk: 80, def: 90, spa: 105, spd: 120, spe: 71}
    abilities: {0: "Defensive stance"},
    weightkg: 97.25,
    fusion: ["Milotic", "Porygon2"],
},
 
Last edited:
:swsh/feraligatr::swsh/nidoqueen:
DNA Donors:
+

Offspring Name: Feraliqueen
Role: Mixed Sweeper / Set-Up Sweeper / Hazard Setter (Stealth Rock / Toxic Spikes)
New Types:

Base Stats: 95 / 105 / 110 / 92 / 92 / 92 [BST: 586] (+3 HP / +2 Atk / +12 Def / +10 SpA / +3 SpD / +10 Spe) (+5 All)
New Ability: Sheer Force = (Sheer Force + Sheer Force)
Ability Description: This Pokemon's attacks with secondary effects have their power multiplied by 1.3, but the secondary effects are removed.
Notable Moves:
- Liqudation, Poison Jab
- Anything with a secondary effect
- Dragon Dance, Stealth Rock, Toxic Spikes
Role Justification:
JavaScript:
feraliqueen: {
    num: 75000###,
    types:["Water", "Poison"],
    species: "Feraliqueen",
    id: "feraliqueen",
    baseStats: {hp: 95, atk: 105, def: 110, spa: 92, spd: 92, spe: 92}
    abilities: {0: "Sheer Force"},
    weightkg: 74.4,
    fusion: ["Feraligatr", "Nidoqueen"],
},
:swsh/flareon::swsh/clefable:
DNA Donors:
+

Offspring Name: Flarable
Role: Utility / Mixed Wallbreaker / Mixed Wall / Set-Up Sweeper
New Types:

Base Stats: 85 / 105 / 73 / 105 / 105 / 70 [BST: 543] (+5 HP / +5 Atk / +7 Def / +10 SpA / +5 SpD / +8 Spe)
New Ability: Combustion Guard = (Flash Fire + Magic Guard)
Ability Description: Effects of Flash Fire + Magic Guard
Notable Moves:
- Body Slam, Double-Edge, Flame Charge, Flare Blitz, Superpower, Brick Break, Drain Punch, Dual Wingbeat, Fire Punch, Ice Punch, Knock Off, Meteor Mash, Play Rough, Seismic Toss, Thunder Punch, Zen Headbutt
- Fire Blast, Flamethrower, Heat Wave, Lava Plume, Mystical Fire, Overheat, Scorching Sands, Shadow Ball, Stored Power, Dazzling Gleam, Draining Kiss, Focus Blast, Grass Knot, Ice Beam, Meteor Beam, Moonblast, Psychic, Psyshock, Thunderbolt
- Will-O-Wisp, Wish, Belly Drum, Calm Mind, Encore, Heal Bell, Moonlight, Soft-Bolied, Stealth Rock, Teleport, Trick
Role Justification:
JavaScript:
flarable: {
    num: 75000###,
    types:["Fire", "Fairy"],
    species: "Flarable",
    id: "flarable",
    baseStats: {hp: 85, atk: 105, def: 73, spa: 105, spd: 105, spe: 70}
    abilities: {0: "Combustion Guard"},
    weightkg: 32.5,
    fusion: ["Flareon", "Clefable"],
},
 
Last edited:

earl

(EVIOLITE COMPATIBLE)
is a Community Contributor
(s/o to AquaticPanic for the sprites you're a real one)
DNA Donors/ Parents: Minior-Meteor / Sableye
Roles: Setup Sweeper, Physical Wall, Hazards, Stallbreaker
Name: Sableior-Meteor
New Types:

Base Stats: 55 / 67 / 107 / 62 / 102 / 55 [BST: 448] (+0 HP / +0 Atk / +20 Def / +0 SpA / +20 SpD / +0 Spe)

Name: Sableior
Base Stats: 55 / 107 / 67 / 102 / 62 / 115 [BST: 508]
New Ability: Mode Shift = (Shields Down + Prankster)
Ability Description: Prankster effects + this Pokemon enters Meteor form before it uses a status move. Otherwise enters Core Form before using a move. Begins battle in Core Form.
Notable/Relevant/Useful Moves:
Poltergeist, Stone Edge, Earthquake, Knock Off, U-Turn, Thunder Punch, Foul Play, Metal Burst
Shadow Ball, Power Gem, Dazzling Gleam, Night Shade, Octozooka
Shell Smash, Recover, Stealth Rock, Will-O-Wisp, Taunt, Toxic, Cosmic Power
Role Justification: Aegislashn't Base Sableior either functions as a bulkier Sableye with a worse defensive typing but a status immunity, or as a fast and decently threatening Shell Smash sweeper that can shift into Core Form when necessary. But wait- What about the two megas:


Roles: Hazard Control, Mixed Wall, Defensive Pivot, Hazards
Name: Sableior-Meteor-Mega
New Types:

Base Stats: 55 / 77 / 157 / 82 / 152 / 25 [BST: 548] (+0 HP / +10 Atk / +50 Def / +20 SpA / +50 SpD / -30 Spe)
New Ability: Magic Bounce
Role Justification: A very fat Magic Bounce defensive option. While it has absurd, Diancie-esque bulk alongside reliable recovery, it still has a defensive typing that loses to virtually every relevant rocker and it is quite passive. Should be a cool stall option.



Roles: Hazard Control, Stallbreaker, Defensive Pivot, Offensive Pivot, Setup Sweeper, Hazards
Name: Sableior-Meteor-Mega
New Types:

Base Stats: 55 / 117 / 117 / 122 / 112 / 85 [BST: 608] (+0 HP / +10 Atk / +50 Def / +20 SpA / +50 SpD / -30 Spe)
New Ability: Magic Bounce
Role Justification: Frankly, I'm not sure what this one does better than the other mega or base form. Perhaps it could work as a mid-speed Cosmic Power cheese sweeper, or just a more offensive+faster variant of the other mega that fits better on balance teams. 85 Speed+U-Turn isn't unworkable and the bulk is fine. Shell Smash still works too, especially if you want a bit more power and a bit more bulk than White Herb base form.


:swsh/glalie::swsh/cacturne:
DNA Donors/ Parents: Glalie / Cacturne
Roles: Sandstorm Abuser, Mixed Attacker, Hazards
Offspring Name: Glacturne
New Types:

Base Stats: 80 / 105 / 70 / 105 / 70 / 86 [BST: 511] (+5 HP / +8 Atk / +0 Def / +8 SpA / +0 SpD / +19 Spe)
New Ability: Dust Devil = (Moody + Sand Veil)
Ability Description: If Sandstorm is active, this Pokemon's has +1 in all (non accuracy/evasion) stats (triggers once per switch-in, upon entering sandstorm). This Pokemon takes no damage from Sandstorm.
Notable/Relevant/Useful Moves:
Icicle Crash, Sucker Punch, Ice Shard, Earthquake, Superpower, Explosion, Double Edge, Poison Jab
Ice Beam, Freeze Dry, Dark Pulse, Focus Blast, Frost Breath, Energy Ball
Swords Dance, Nasty Plot, Spikes, Taunt, Substitute
Role Justification: Has pretty beefy stats under Sandstorm and an absolutely brutal STAB combo (ignoring Xotalion). Can also mega to operate on a non-sand team. Base is faster and stronger than Mega is under Sand, though.

:swsh/glalie::swsh/cacturne:
DNA Donors/ Parents: Glalie / Cacturne
Roles: Sandstorm Abuser, Mixed Attacker, Hazards
Offspring Name: Glacturne
New Types:

Base Stats: 75 / 145 / 70 / 145 / 70 / 106 [BST: 611] (+0 HP / +40 Atk / +0 Def / +40 SpA / +0 SpD / +20 Spe)
New Ability: Refrigerate
Justification: Pretty standard offensive Ice mon. The jankiest of Manicuno checks.


(I made this one)
DNA Donors/ Parents: Doublade / Magmar
Roles: Stallbreaker, Physical Tank, Priority
Offspring Name: Booblade Dogma Gamer Doug Magblade
New Types:

Base Stats: 65 / 115 / 120 / 75 / 70 / 65 [BST: 510] (+3 HP / +13 Atk / +17 Def / +3 SpA / +3 SpD / +1 Spe)
New Ability: Immolate = (No Guard + Flame Body)
Ability Description: No Guard Effects + All attacks used by and against this Pokemon have a 30% chance to burn the target.
Notable/Relevant/Useful Moves:
Shadow Sneak, Flare Blitz, Dynamic Punch, Shadow Claw, Close Combat, Knock Off
no inferno :(
Belly Drum, Substitute, Swords Dance, Will-O-Wisp
Role Justification: A physically bulky fire-type that contrasts the primarily specially-defensive fires we have rn and completes the weird holy trinity of metaphysical fire-mons (psychic/ghost/dark). Can come in on our myriad defensive steels and then proceed to belly drum/SD. Once set up, spam your Shadow Scald or Dynamic Scald. Ability has a technical downside that could screw Yacian.

:swsh/ninjask::swsh/heracross:
DNA Donors/ Parents: Ninjask / Heracross
Roles: Speed Control, Offensive Pivot, Setup Sweeper
Offspring Name: Ninjacross
New Types:

Base Stats: 72 / 117 / 60 / 45 / 80 / 142 [BST: 516] (+2 HP / +10 Atk / +0 Def / +0 SpA / +8 SpD / +20 Spe)
New Ability: Speedy = (Speed Boost + Moxie)
Ability Description: This Pokemon's Speed is raised by 1 stage if it attacks and KOes another Pokemon.
Notable/Relevant/Useful Moves:
U-Turn, Close Combat, Earthquake, Knock Off, Megahorn
Swords Dance
Role Justification: Our fastest mon is 121 speed how lame
JavaScript:
ninjacross: {
    num: 75000###,
    types:["Bug", "Fighting"],
    species: "Ninjacross",
    id: "ninjacross",
    baseStats: {hp: 72, atk: 117, def: 60, spa: 45, spd: 80, spe: 142}
    abilities: {0: "Speedy"},
    weightkg: 33,
    fusion: ["Ninjask", "Heracross"],
},
:swsh/weezing-galar::swsh/guzzlord:
DNA Donors/ Parents: Weezing-Galar / Guzzlord
Roles: Mixed Wallbreaker, Mixed Wall, Special Wallbreaker, Physical Wall, Hazard Control, Hazards, Stallbreaker
Offspring Name: Weezzlord-Galar
New Types:

Base Stats: 151 / 103 / 97 / 103 / 61 / 53 [BST: 568] (+7 HP / +8 Atk / +11 Def / +12 SpA / +0 SpD / +2 Spe)
New Ability: Lemegeton = (Neutralizing Gas + Beast Boost)
Ability Description: While this Pokemon is active, Abilities and stat boosts have no effect.
Notable/Relevant/Useful Moves:
Knock Off, Play Rough, Earthquake, Heavy Slam, Heat Crash (?)
Strange Steam, Dark Pulse, Fire Blast, Sludge Bomb
Will-O-Wisp, Toxic Spikes, Defog, Taunt, Pain Split
Role Justification: A very bulky Neutralizing Gas/Unaware user that has no reliable recovery to keep it from being degenerate. Functions much like Guzzlord does in the base game, but now with several utility options and a much more reliable STAB combo. Seems pretty flexible.
JavaScript:
weezzlord-galar: {
    num: 75000###,
    types:["Fairy", "Dark"],
    species: "Weezzlord-Galar",
    id: "weezzlord-galar",
    baseStats: {hp: 151, atk: 103, def: 97, spa: 103, spd: 61, spe: 53}
    abilities: {0: "Lemegeton"},
    weightkg: 452,
    fusion: ["Weezing-Galar", "Guzzlord"],
},
 
Last edited:
a remix of my first ever FE sub, Darmanitan + Serperior

Parents: Darmanitan + Serperior
Name: Darmperior
Types:

Stats: 90/107/75/72/75/124 (+20 SpA, +20 Spe) BST: 543
Ability: Devil's Force (Contrary + Sheer Force): Contrary + this pokemon's moves have their secondary effect chance raised by 1.3x
Movepool:
Physical- Leaf Blade, Flare Blitz, Earthquake, U-Turn, Stone Edge, Superpower
Special- Leaf Storm, Overheat, Focus Blast
Status- Defog, Calm Mind, Synthesis, Taunt, Glare
Role Identification:
+A solid physical attacker
+Ability is Contrary + mini Serene Grace
+Can use Contrary to scale Leaf Storm and Overheat like regular Serperior, and also Superpower for physical sets
-lacking in defenses



Parents: Kyurem + Duosion
Name: Kyurosion
Types:

Stats: 95/85/85/129/85/75 (+15 Def, +2 SpA, +10 SpD, +13 Spe) BST: 554
Ability: Membrane Guard (Magic Guard + Pressure): effects of both
Movepool:
Physical-
Special- Draco Meteor, Psychic, Ice Beam, Focus Blast, Earth Power, Thunder
Status- Roost/Recover, Calm Mind
Role Identification:
+just a standard special wallbreaker
+it has magic guard



Parents: Vanilluxe + Celesteela
Name: Vanilluxe + Celesteela
Types:

Stats: 89/101/97/113/103/89 (+5 HP, +3 Atk, +3 Def, +5 SpA, +5 SpD, +19 Spe) BST: 592
Ability: Beast Blizzard (Snow Warning + Beast Boost): effects of both
Movepool:
Physical- Icicle Crash, Ice Shard, Earthquake
Special- Blizzard, Freeze-Dry, Air Slash, Fire Blast, Energy Ball
Status- Aurora Veil, Leech Seed, Autotomize
Role Identification:
+we already have a Sand setter, why not a hail one?
+VEIL DONT FAIL WOOOOOOOOOOOOOOOOOOOOOO
-Veil sets are basically required to be leads, because rocks destroy it
-non Veil sets are forced to have Boots
 
Last edited:

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
we

we reviewin'

eeveon: i dont like eevee starter, its attacks are quite dumb (especially when you get stab on them)
double ball: encroaches a lot on ferros (both are water/steel hazard setters, the only difference is this is more offensive)

scissal: already reviewed but can u leave off defensive steels rn
clefini: already reviewed
flopper: already reviewed
hitmory: already reviewed
qwilvolt: already reviewed
arctomise: as discussed in discord this mon is absolutely stupid in tr, prediction my ass when you can just click the funny 170 bp move

reunigarde: sounds like too much for stall to face, if it just had mguard i would ok with it. mega is broke
gorobear: but like ground types are the most common type in the meta why focus on beating steels
ariarein: no opinion
keklace: sounds like a pain
vannzy: bottom 5 name + looks mediocre
skorsable: awesome, a talonflame. awesome. its awesome.

quite cool. my bug fighting is cooler though

amphartana: no idea what this does, it has soul heart but higher attack than spa but its coverage on both sides is just pretty mediocre too? huh? why are you suggesting it use vacuum wave or cotton guard or smart strike or tailwind? why do people keep trying to list tailwind as a viable move?
porygon-zash: tf is a zash
anyway this would have potential if it didnt have a pretty ass typing
azuking: again what does this do, sure it has one weakness but its statline is mediocre and it doesnt even get like recovery for its almost decent bulk. why did you list a set with scarf it has 70 speed
victinius: this would most definitely use nasty plot. and having 3 fast fires with nasty plot sounds pretty dumb

toxarina: pretty interesting
rhydusken: ill be honest idt this idea is gonna pan out, youve fallen into the "broken ability tightrope" (batr) trap where its very easy to make the mon unviable or broken. also theres like 4 other physical setup grounds that compete with this lol
reshinat: dont like the idea of this
zygallos: seems ok though i dont really like another shellos fusion
glisiken: see zygallos

dont like the idea of fighting type just spamming the shit outta band cc

sapion: mega is probably too bulky to exist which is v sad. why would this use resttalk
draltaria: idk what this does compared to like glidol which also absorbs status but also beats a lot of stuff thanks to eq stab, gets uturn/rocks/spin, etc. mega is ok
scolisharp: looks cool


bulky water type: thats a bulky water type alright. so bulky in fact that its dumb as hell and should be revised. also theres already a bulky water type???
solarko: fine
gastrolith: we already have a sand setter why did you sub another

rillantis: this seems like it would do quite poorly, not only is there corviknight but theres also gliscor, viable anti-prioritymon, burn-on-touchmon, double-resist-grassmon, etc.
vespichamp: seems fine but if you were going for buzzwole you should def aim for more physdef. also my bug fighting is cooler

not only is there already a defensive silvally fusion but theres also a defensive bronzong fusion. also the ability seems quite overbearing. id replace this

ill comment once you give a role justification

yanmilyph: fine
golisorune: Another Defensive Ground? Another Defensive Ground? Another Defensive Ground? yeah def a bottom 3 idea at the moment
oricoleon: def dont like the idea of just dishing out stab moves on it. except its frail af. this is just very weird and i dont like it

avalugg-lite: doesnt really work when the best physical mon has its whole moveset hit you se. mega seems very weird what would you even run here
dottlord: 395 max spa is not too eye-opening imo, especially when you have pretty bad 4mss
lunamoth: qd + meteor beam = :(
kinda doubt your focus solely on underrepresented types will be very fruitful. its a nice idea though

catdog 2: idk what this does. doesnt help that you dont provide any justification or even moves
giratina 0.5: people are apparently hyped about this but i dont see why, its just another strength sapping defensive ghost
pelikoal: same criticism as gravity monkey's togekiss torkoal: rainbow setting is just not a good idea
nihimoem: see catdog 2
clefior-meteor: being an unaware that loses to most setup attackers is like not good
vanillislash: wack veil setter. would not be bad if it actually set hail when switching in

torboom: ew
porotic2: this is a snortine. also it has insane bulk so please revise this

feraliqueen: seems mildly interesting, can you add moves and justifications
golmetal: i dont like the idea of dib, can you add moves and justifications

sableior: quite strange, i dont like how the mega doesnt actually block rocks cause rockers just hit it se
glacturne: sounds crazy

darm: def a batr moment. cant you just sub a moderately powerful and fast fire/grass mon instead of having powerful and insanely fast mon that has to use calm mind first
druddpharos: seems mediocre, mega seems outclassed by the other fast electric mons - this has glare but its still too slow to outspeed anything remotely fast even after paralysis

salamales: is it necessary to have both veil and dual screens, its inevitable that they will compete against each other
pinette: already reviewed
terrible name #2: this just one ups kingtsar
tank dragon: broke
 
Last edited:

Cookie Butter

formerly the someone
:swsh/ninetales-alola::swsh/salamence:
DNA Donors/ Parents: Ninetales-Alola / Salamence
Offspring Name: Salamales-Alola
New Types:

Base Stats: 90 / 105 / 80 / 105 / 90 / 121 [BST: 591] (+6 HP / +4 Atk / +3 Def / +10 SpA / +0 SpD / +17 Spe)
New Ability: Scary Snow = (Snow Warning + Intimidate)
Ability Description: Effects of both.
Notable/Relevant/Useful Moves:
…Outrage, Stone Edge, Dual Wingbeat, Earthquake
…Freeze-Dry, Blizzard, Draco Meteor, Hurricane, Fire Blast
…Aurora Veil, Roost, Hypnosis, Nasty Plot, Dragon Dance, Defog, Encore, Safeguard, Hail

Mega: Salamales-Alola (Salamencite)
New Types:

Base Stats: 90 / 115 / 130 / 115 / 100 / 141 [BST: 691]
New Ability: Aerilate

Notable/Relevant/Useful Moves:
…Outrage, Stone Edge, Dual Wingbeat, Earthquake
…Freeze-Dry, Blizzard, Draco Meteor, Hurricane, Fire Blast
…Aurora Veil, Roost, Hypnosis, Nasty Plot, Dragon Dance, Defog, Encore, Safeguard, Hail
Role Justification: It should be pretty obvious what this does, Aurora Veil is a staple on Hyper Offense.
JavaScript:
salamales-alola: {
    num: 75000###,
    types:["Ice", "Dragon"],
    species: "Salamales-Alola",
    id: "salamales-alola",
    baseStats: {hp: 90, atk: 105, def: 80, spa: 105, spd: 90, spe: 121}
    abilities: {0: "Scary Snow"},
    weightkg: 61.25,
    fusion: ["Ninetales-Alola", "Salamence"],
},
:swsh/banette::swsh/pincurchin:
DNA Donors/ Parents: Banette / Pincurchin
Offspring Name: Pinette
New Types:

Base Stats: 70 / 115 / 80 / 90 / 75 / 55 [BST: 485] (+14 HP / +7 Atk / +0 Def / +3 SpA / +1 SpD / +15 Spe)
New Ability: Electric Frisk = (Frisk + Electric Surge)
Ability Description: Effects of both.

Mega: Mega Pinette (Banettite)
New Types:

Base Stats: 70 / 165 / 90 / 100 / 95 / 65 [BST: 585]
Ability: Prankster

Notable/Relevant/Useful Moves:
: Shadow Claw, Shadow Sneak, Zing Zap, Liquidation, Poison Jab, Gunk Shot, Knock Off, Sucker Punch
: Rising Voltage, Hydro Pump, Scald
: Spikes, Toxic Spikes, Taunt, Recover, Memento, Thunder Wave, Destiny Bond
Role Justification: Electric terrain setter/abuser and hazard setter.
JavaScript:
pinette: {
    num: 75000###,
    types:["Ghost", "Electric"],
    species: "Pinette",
    id: "pinette",
    baseStats: {hp: 70, atk: 115, def: 80, spa: 90, spd: 75, spe: 55}
    abilities: {0: "Electric Frisk"},
    weightkg: 6.75,
    fusion: ["Banette", "Pincurchin"],
},
:swsh/kommo-o::swsh/trevenant:
DNA Donors/ Parents: Kommo-o / Trevenant
Offspring Name: Kommonant
New Types:

Base Stats: 90 / 115 / 100 / 85 / 105 / 80 [BST: 575] (+10 HP / +5 Atk / +0 Def / +3 SpA / +12 SpD / +10 Spe)
New Ability: Natural Coating = (Bulletproof + Natural Cure)
Ability Description: Immune to ballistic moves and non-volatile status conditions.
Notable/Relevant/Useful Moves:
…Horn Leech, Wood Hammer, Close Combat, Drain Punch, Thunder Punch, Rock Slide, Sucker Punch, Poltergeist, Poison Jab, Earthquake
…Clanging Scales, Boomburst, Flamethrower
…Clangorous Soul, Belly Drum, Stealth Rock, Trick
Role Justification: Set-up sweeper that can set-up without worrying about status, and has double STAB drain moves.
JavaScript:
kommonant: {
    num: 75000###,
    types:["Fighting", "Grass"],
    species: "Kommonant",
    id: "kommonant",
    baseStats: {hp: 90, atk: 115, def: 100, spa: 85, spd: 105, spe: 80}
    abilities: {0: "Natural Coating"},
    weightkg: 74.6,
    fusion: ["Kommo-o", "Trevenant"],
},
:swsh/miltank::swsh/kommo-o:
B O D Y P R E S S
DNA Donors/ Parents: Miltank / Kommo-o
Shared Egg Group:
Offspring Name: Tankommo-o
New Types:

Base Stats: 105 / 95 / 115 / 80 / 97 / 92 [BST: 584] (+20 HP / +0 Atk / +0 Def / +10 SpA / +10 SpD / +0 Spe)
New Ability: Scrap-proof = (Scrappy + Bulletproof)
Ability Description: Effects of both.
Notable/Relevant/Useful Moves:
…Body Press, Body Slam, Close Combat, Drain Punch, Thunder Punch, Poison Jab, Earthquake
…Boomburst
…Iron Defense, Milk Drink, Toxic, Stealth Rock, Heal Bell, Clangorous Soul
Role Justification: Scrappy Body Press or Scrappy Boomburst, your choice.
JavaScript:
tankommo-o: {
    num: 75000###,
    types:["Normal", "Fighting"],
    species: "Tankommo-o",
    id: "tankommo-o",
    baseStats: {hp: 105, atk: 95, def: 115, spa: 80, spd: 97, spe: 92}
    abilities: {0: "Scrap-proof"},
    weightkg: 76.85,
    fusion: ["Miltank", "Kommo-o"],
},
 
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AquaticPanic

Intentional Femboy Penguin
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Sorry fot the delay, but here are our Vetos:

:swsh/moltres-galar::swsh/wigglytuff:
Offspring Name: Moltuff-Galar
New Types:

Base Stats: 125 / 80 / 70 / 110 / 90 / 70 [BST: 545] (+10 HP / +3 Atk / +3 Def / +18 SpA / +3 SpD / +3 Spe)
New Ability: Berserk Competition = (Competitive + Berserk)
Ability Description: All attacks used by the user use the Sp. Attack in damage calculation (Except Foul Play)
The council believes this ability effect does not make much sense when considering the components, given both just raise Sp Atk under a certain condition. Change the ability to something else that's more fitting of the two (component effects combined would already be fine)


:swsh/leavanny::swsh/zygarde-10%:
Offspring Name: Vannzy-10%
New Types:

Base Stats: 65 / 109 / 79 / 79 / 89 / 109 [BST: 530] (+1 HP / +8 Atk / +4 Def / +14 SpA / +7 SpD / +6 Spe)
New Ability: Chloro Break = (Aura Break + Chlorophyll)
Ability Description: Reverses stat changes on this Pokémon. (Contrary)
The council believes this ability effect does not make much sense when considering the components, given Chlorophyll' being a conditional boost that's also a direct boost rather than a stat boost. (Maybe use Lurantis instead? Similar stats, already has Contrary)


:swsh/sableye::swsh/centiskorch:
Offspring Name: Skorsable
New Types:

Base Stats: 80 / 95 / 75 / 85 / 85 / 70 [BST: 490] (+5 HP / +0 Atk / +5 Def / +8 SpA / +8 SpD / +13 Spe)
New Ability: Playful Haze = (Prankster + White Smoke)
Ability Description: Moves that lower target's stats have +1 priority.
Council has also decided to veto this one due to the ability being potentially problematic.


:swsh/torkoal::swsh/ninetales:
Offspring Name: Solarko
New Types:

Base Stats: 76 / 85 / 112 / 108 / 110 / 65 [BST: 556] (+5 HP / +5 Atk / +5 Def / +25 SpA / +25 SpD / +5 Spe)
New Ability: Drought = (Drought + Doubility)
Ability Description: No changes
This one ends up being quite a lot threatening after Shell Smash, which it also can set easily due to decent bulk, as well as having a very strong damage output under its own weather. Don't think there's much of a way to save this one.


:swsh/minior-meteor::swsh/clefairy:
Offspring Name: Clefior-Meteor
New Types:

Base Stats: 65 / 52 / 94 / 60 / 102 / 47 [BST: 420] (+0 HP / +0 Atk / +20 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability: Unaware Shields = (Shields Down + Unaware)
Ability Description: If this Pokémon is at half HP or below, it turns into its core form and ignores all stat changes of the opponent
Clefairy does not get Unaware, so this fusion breaks the rules. Either change the ability or change the mon (I'd suggest using Friend Guard so Meteor Form takes 3/4 damage from moves)


:swsh/torkoal::swsh/rillaboom:
Offspring Name: Torboom
New Types:

Base Stats: 90 / 110 / 120 / 80 / 79 / 60 [BST: 539] (+5 HP / +5 Atk / +5 Def / +8 SpA / +9 SpD / +8 Spe)
New Ability: Ring of Fire = (Drought + Grassy Surge)
Ability Description: Applies Sea of Fire effect for four turns on switch-in.
The ability as well as the fact it gets Shell Smash push this over the edge. Leads it to have a strong set-up move while also chipping opposing walls very easily. Don't think there's much of a way to save this one.


:swsh/milotic::swsh/porygon2:
Offspring Name: Porotic2
New Types:

Base Stats: 100 / 80 / 90 / 105 / 120 / 71 [BST: 566] (+10 HP / +10 Atk / +6 Def / +3 SpA / +10 SpD / +1 Spe)
New Ability: Defensive stance = (Marvel Scale + Analytic)
Ability Description: Takes 50% less damage when moving last.
Due to its ability and stats, this ends up being way over the edge. 100 / 90 / 120 is already amazing bulk and it's treated as essentially doubled for most mons that will face it. I'll request an ability change, preferabily one that doesn't involve its dfensive stats getting boosted (And preferably not Sp Attack either)


a remix of my first ever FE sub, Darmanitan + Serperior

Name: Darmperior
Types:

Stats: 90/107/75/72/75/124 (+20 SpA, +20 Spe) BST: 543
Ability: Devil's Force (Contrary + Sheer Force): Contrary + this pokemon's moves have their secondary effect chance raised by 1.3x
Contrary + Superpower with those stats ends up being a bit much unfortunately. Not sure if there's much you can do to save this one.



And now for the megas:

:swsh/medicham-mega::swsh/lumineon:
(mostly due to its sheer power with the ability + stats)

:swsh/reuniclus::swsh/gardevoir-mega:
(as pointed out by the submitter it is indeed broken, very high stats as well as access to Recover to keep it healthy while dealing huge ammounts of damage)

:swsh/gliscor::swsh/blaziken-mega:
(pretty easy to understand why a Mega Blaziken fusion is banned lol)

:swsh/drapion::swsh/sableye-mega:
(really fat with Magic Bounce)

:swsh/ninjask::swsh/heracross-mega:
(huge Atk and Speed)


You guys have 24 hours to either nerf or remove your submissions. Voting will begin after that.
 
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