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How is halving damage a stretch? Would you want the Pokemon to be instead immune to moves boosted by Technician? Its a balancing measure, and is not that big of a deal, especially in light of a bunch of other abilities that currently exist in FE.
or you could just do effects of both abilities or something? halving damage appears in neither ability and that part barely even has any use in the first place. also i wouldnt use fe abilities as some kind of precedent when a lot of them are insane and feuu was created exactly to distance ourselves from it lolHow is halving damage a stretch? Would you want the Pokemon to be instead immune to moves boosted by Technician? Its a balancing measure, and is not that big of a deal, especially in light of a bunch of other abilities that currently exist in FE.
accelest: {
num: 75000###,
types:["Bug", "Steel"],
species: "Accelest",
id: "accelest",
baseStats: {hp: 89, atk: 89, def: 83, spa: 107, spd: 89, spe: 113}
abilities: {0: "Item Boost"},
weightkg: 512.6,
fusion: ["Accelgor", "Celesteela"],
},
vanizion: {
num: 75000###,
types:["Ice", "Fighting"],
species: "Vanizion",
id: "vanizion",
baseStats: {hp: 91, atk: 92, def: 78, spa: 115, spd: 112, spe: 108}
abilities: {0: "Heroic Snow"},
weightkg: 128.75,
fusion: ["Vanilluxe", "Virizion"],
},
kabuora: {
num: 75000###,
types:["Water", "Electric"],
species: "Kabuora",
id: "kabuora",
baseStats: {hp: 90, atk: 120, def: 90, spa: 83, spd: 83, spe: 120}
abilities: {0: "Thunder Armor"},
weightkg: 42.5,
fusion: ["Kabutops", "Zeraora"],
},