Pet Mod Fusion Evolution Under Used (Slate #14 Submissions | Pet Mod of the Season! | Fully Playable til slate #12! | Please read posts #1, #3 and #4)

edit: removed zorochomp, got told it was too similar to dracodoom

Whimsiphox sprites made by Rasdanation

:swsh/delphox::swsh/whimsicott:
1622574620824.png
1622574633868.png

"Welcome to the Magic Show."
DNA Donors: Delphox / Whimsicott
Fusion Name: Whimsiphox
New Types:

Base Stats: 67 / 68 / 78 / 115 / 90 / 127 [BST: 545] (+0 HP / +0 Atk / +0 Def / +20 SpA / +3 SpD / +17 Spe)
New Ability: Disappearing Act = (Magician + Infiltrator)
Ability Description: This Pokemon's attacks bypass the effect of items.
Notable Moves:
… U-Turn
… Fire Blast, Flamethrower, Moonblast, Psychic, Energy Ball
… Idk it has calm mind
Intended Role: A Special Attacking Glass Cannon
Role Justification: Its a pokemon that can ignore defensive items such as rocky helmet, assault vest, eviolite, etc. It doesn't need this in order to be effective considering its stats and moves. But, I feel like in certain situations, this ability can be useful. Plus, its speed and power are good too, and its got some good coverage.
JavaScript:
whimsiphox: {
    num: 75000###,
    types:["Fire", "Fairy"],
    species: "Whimsiphox",
    id: "whimsiphox",
    baseStats: {hp: 67, atk: 68, def: 78, spa: 115, spd: 90, spe: 127}
    abilities: {0: "Disappearing Act"},
    weightkg: 22.8,
    fusion: ["Delphox", "Whimsicott"],
},

:swsh/polteageist::swsh/carbink:
Tea time.
DNA Donors: Polteageist / Carbink
Fusion Name: Polteabink
New Types:

Base Stats: 75 / 77 / 107 / 92 / 132 / 60 [BST: 543] (+20 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Clear Curse = (Cursed Body + Clear Body)
Ability Description: If this Pokemon's stat stages gets lowered by other Pokemon, the last move used by the opponent gets disabled.
Notable Moves:
… Stone Edge, Gyro Ball, Stomping Tantrum, Explosion
… Stored Power, Power Gem, Moonblast, Shadow Ball, Earth Power, Misty Explosion
… Shell Smash, Aromatherapy, Iron Defense, Calm Mind, Stealth Rock, Reflect, Light Screen, Trick, Will-o-Wisp, Strength Sap
Intended Role: A pokemon that can either be utility or offensive.
Role Justification: This pokemon can do some pretty cool things from a utility standpoint and an offensive standpoint. From a utility standpoint, its able to block Defog while being immune to Rapid Spin due to being part ghost. Plus, if berry abusers get introduced it does have tea time to stop that. From an offensive stand point, it has moves that allow it to set up as well as some good stab moves and some powerful other moves. Plus its a fairy type with some good ground moves.
JavaScript:
polteabink: {
    num: 75000###,
    types:["Ghost", "Fairy"],
    species: "Polteabink",
    id: "polteabink",
    baseStats: {hp: 75, atk: 77, def: 107, spa: 92, spd: 132, spe: 60}
    abilities: {0: "Clear Curse"},
    weightkg: 3.05,
    fusion: ["Polteageist", "Carbink"],
},
 
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My sub

:aerodactyl: + :scolipede: =
(this wasnt made by me btw)

Type: Flying/Poison

Stats: 70/123(+20)/82(+5)/57/77(+5)/131(+10)

Ability: Pressure+Speed Boost ->Quick Pressure: Both Abilities effect Combined

Relevant Moves:
Dual WIngbeat, Double Edge, Stone Edge, Megahorn, Poison Jab, Fire Fang, Ice Fang, Earthquake, Iron Head, X-Scissor, Aqua Tail, Skitter Smack, Throat Chop, Rollout
: None
Dragon Dance, Hone Claws, Swords Dance, Toxic Spikes, Spikes, Taunt, Tailwind, Defog, Roost

Role: Sweeper, Hazard Setter, Tailwind Support

Mega Scolidactyl

Type: Flying/
Poison

Stats: 70/153/102/67/97/151

Ability: Tough Claws

JavaScript:
scolidactyl: {
num: 75000###,
types:["Poison", "Flying"],
species: "Scolidactyl",
id: "scolidactyl",
baseStats: {hp: 70, atk: 123, def: 82, spa: 57, spd: 77, spe: 131}
abilities: {0: "Quick Pressure"},
weightkg: 62.50,
fusion: ["Scolipede", "Aerodactyl"],
},
 
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```Typhlogeot = Pidgeot + Typhlosion


HPs: 80 +0
Atk: 82 +0
Def: 76 +0
SpA: 89 +0
SpD: 77 +0
Spe: 100 +0
BST: 504 +0

Blazing Soul = Gale Wings + Blaze
Blazing soul is pretty much Gale Wings but Fire-type moves go first


: Flame Blitz, Body Slam, Brick Break, Earthquake, Fire Punch,
Flame Charge, Power-Up Punch, Quick Attack, Brave Bird, Double Edge,

: Air Slash, Heat Wave, Hurricane, Uproar


: Tailwind, Protect, Whirlwind, Detect, Work Up, Will-0-Wisp, Laser Focus, Toxic, Substitute.

Intended user: Fast Physical and Special Attacker
Role Justification: I Just wanted to see a Fast Physical And Special attacker
 

Attachments

:swsh/sandslash-alola::swsh/malamar:
1623367916755.png
1623367922208.png
ty AquaticPanic for sprites
DNA Donors: Sandslash-Alola / Malamar
Fusion Name: Sandamar-Alola
New Types:

Base Stats: 80 / 116 / 104 / 46 / 70 / 89 [BST: 505] (+0 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Reverse Gear = (Slush Rush + Contrary)
Ability Description: Stat boosts to the Speed stat are inversed.
Notable Moves:
Iron Head, Knock Off, Poison Jab,

Curse
Intended Role: Curse Setup Sweeper
Role Justification: Sandamar uses its ability in order to turn Curse into a physical version of Quiver Dance. It also has a decent offensive typing, is immune to Prankster shenaningans, and is not disrupted by Landomaldo's Sink or Swim.
JavaScript:
sandamar-alola: {
    num: 75000###,
    types:["Dark", "Steel"],
    species: "Sandamar-Alola",
    id: "sandamar-alola",
    baseStats: {hp: 80, atk: 116, def: 104, spa: 46, spd: 70, spe: 89}
    abilities: {0: "Reverse Gear"},
    weightkg: 51,
    fusion: ["Sandslash-Alola", "Malamar"],
},
:swsh/hippowdon::swsh/whimsicott:
DNA Donors: Hippowdon / Whimsicott
Fusion Name: Whimsowdon
New Types:

Base Stats: 85 / 90 / 115 / 75 / 90 / 85 [BST: 540] (+1 HP / +1 Atk / +14 Def / +3 SpA / +17 SpD / +4 Spe)
New Ability: Drought = (Sand Stream + Chlorophyll)
Ability Description:
Notable Moves:
Earthquake, Knock Off, Play Rough, U-turn
Earth Power, Scorching Sands, Moonblast
Defog, Stealth Rock, Slack Off, Toxic
Intended Role: Sun Setter, Hazard Control, Defensive Pivot
Role Justification: Sets Sun, neutralizing its Water weakness. Also can easily remove hazards for the Fire-types it supports.
JavaScript:
whimsidon: {
    num: 75000###,
    types:["Ground", "Fairy"],
    species: "Whimsowdon",
    id: "whimsowdon",
    baseStats: {hp: 85, atk: 90, def: 115, spa: 75, spd: 90, spe: 85}
    abilities: {0: "Drought"},
    weightkg: 153.3,
    fusion: ["Hippowdon", "Whimsicott"],
},
:swsh/dragapult::swsh/walrein:
DNA Donors: Dragapult / Walrein
Fusion Name: Dragalrein
New Types:

Base Stats: 100 / 120 / 90 / 98 / 90 / 105 [BST: 603] (+1 HP / +20 Atk / +8 Def / +1 SpA / +8 SpD / +2 Spe)
New Ability: Shield Healer = (Infiltrator + Ice Body)
Ability Description: Heals 1/16th max HP at the end of the turn if behind a Substitute, Reflect, Light Screen, or Aurora Veil.
Notable Moves:
Dragon Darts, Earthquake, Icicle Spear, Liquidation

Dragon Dance, Substitute, Swords Dance
Intended Role: DD Setup Sweeper
Role Justification: Takes advantage of its decent bulk and defensive typing and healing behing screen in order to set up multiple DDs.
JavaScript:
dragalrein: {
    num: 75000###,
    types:["Dragon", "Water"],
    species: "Dragalrein",
    id: "dragalrein",
    baseStats: {hp: 100, atk: 120, def: 90, spa: 98, spd: 90, spe: 105}
    abilities: {0: "Shield Healer"},
    weightkg: 100.3,
    fusion: ["Dragapult", "Walrein"],
},
:swsh/conkeldurr::swsh/volcarona:
DNA Donors: Conkeldurr / Volcarona
Fusion Name: Volkeldurr
New Types:

Base Stats: 110 / 100 / 100 / 95 / 90 / 72 [BST: 567] (+15 HP / +0 Atk / +20 Def / +0 SpA / +5 SpD / +0 Spe)
New Ability: Burning Fist = (Iron Fist + Flame Body)
Ability Description: This Pokemon's punch-based attacks have a 30% chance to burn the opponent (along with any other secondary effects). Sucker Punch is not affected.
Notable Moves:
Drain Punch, Knock Off, U-turn

Defog, Roost
Intended Role: Physical Wall
Role Justification: Thanks to its ability, it can easily spread burns through Drain Punch and the elemental punches. Additionally, it has utility in Defog and U-turn.
JavaScript:
volkeldurr: {
    num: 75000###,
    types:["Fighting", "Bug"],
    species: "Volkeldurr",
    id: "volkeldurr",
    baseStats: {hp: 110, atk: 100, def: 100, spa: 95, spd: 90, spe: 72}
    abilities: {0: "Burning Fist"},
    weightkg: 66.5,
    fusion: ["Conkeldurr", "Volcarona"],
},
 
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Hey! albeit being a m4a fan, feuu is a really cool meta albeit i suck at it and teambuild based off of how the fusions look. i am dissapointed, however, that there is no eevee or cosmog fusion. so i made Cosvee!

Cosvee
normal/psychic
(cosmog in an eevee body :3 )
Ability: Cuddly Restraint
If hit by a boosted opponent (Any stat), lowers their highest stat (counting boosts) by 2 stages, and takes half damage from the attack. they just cant hit this cute bundle~

Moves: eevee moveset + cosmog moveset

role: defensive pivot

hp: 66 (+17)
attack: 42
defense: 40
spatk: 50 (+13)
spdef: 58 (+4)
speed: 52 (+6)

weight: 0.1 (it still floats)
3.3 is ok but i want it more fwoofy XD
Welcome to FE UU! I suggest checking out our Fusion Workshop where you can more easily design and submit fusions. Some things that will need to be fixed on the application is specifying which moves this fusion has that are relevant and what abilities were combined to create your ability of Cuddly Restraint.
 
Hey! albeit being a m4a fan, feuu is a really cool meta albeit i suck at it and teambuild based off of how the fusions look. i am dissapointed, however, that there is no eevee or cosmog fusion. so i made Cosvee!

Cosvee
normal/psychic
(cosmog in an eevee body :3 )
Ability: Happy Accident (anticipation+unaware)
If hit by a boosted opponent (Any stat) picks the opponent's highest stat, and boosts it by 2 stages for Cosvee. 1/2 damage from boosted mons.

Moves: eevee moveset + cosmog moveset - swagger + haze + mist

role: defensive pivot

hp: 66 (+17)
attack: 42
defense: 40
spatk: 50 (+13)
spdef: 58 (+4)
speed: 52 (+6)

weight: 0.1 (it still floats)
3.3 is ok but i want it more fwoofy XD
 
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Tell me if I'm doing this right (This time its submission phase)
:munchlax: :necrozma-dusk-mane:
Fusion: Munchozma-Eclipse-Belly
Role: Wallbreaker, Semi-Wall
Type:

Ability: Prismatic Fat - This Pokemon takes 50% damage from super-effective attacks.
Stat Distribution: 116/141/83/76/97/61
Relevant Moves: Sunsteel Strike, Body Slam, Toxic, Moonlight/Morning Sun, Stealth Rock, Dragon Dance, Stealth Rock
But wait... There's more!
:munchlax: :necrozma-ultra:
Fusion: Munchozma-Ultrafat
Role: Wallbreaker Ultimate Slayer of Walls
Type:

Stat Distribution: 116/151/67/151/67/113
Justification: Eclipse is simple really, a wall and wallbreaker that packs a punch, and can also set up on idle pokemon. But when you have enough boosts, you activate your secret weapon... ULTRAFAT! And then you slaughter the opponent.
Yes, this is a resub.
 
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Tell me if I'm doing this right (This time its submission phase)
:munchlax: :necrozma-dusk-mane:
Fusion: Munchozma-Eclipse-Belly
Role: Wallbreaker, Semi-Wall
Type:

Ability: Prismatic Fat - This Pokemon takes 50% damage from super-effective attacks.
Stat Distribution: 116/121/83/76/97/41
Relevant Moves: Sunsteel Strike, Body Slam, Toxic, Moonlight/Morning Sun, Stealth Rock, Dragon Dance, Stealth Rock
But wait... There's more!
:munchlax: :necrozma-ultra:
Fusion: Munchozma-Ultrafat
Role: Wallbreaker Ultimate Slayer of Walls
Type:

Stat Distribution: 116/131/67/131/67/93
Justification: Eclipse is simple really, a wall and wallbreaker that packs a punch, and can also set up on idle pokemon. But when you have enough boosts, you activate your secret weapon... ULTRAFAT! And then you slaughter the opponent.
Yes, this is a resub.
This is almost there but you most likely want to use this tool just to make sure you're formating your post correctly. I also suggest reading the part about how to do forms/mega/primals/whatever the hell Ultra-Necrozma falls under.
 
Hi! Ive been watching this pet mod for a while and ive decided to actually sub! tell me if i mess up or anything

:swsh/falinks::swsh/klinklang:
DNA Donors: Falinks / Klinklang
Fusion Name: Klinklinks
New Types:

Base Stats: 72 / 110 / 107 / 70 / 82 / 92 [BST: 533] (+10 HP / +10 Atk / +0 Def / +0 SpA / +10 SpD / +10 Spe)
New Ability: Group Effort = (Defiant + Clear Body)
Ability Description: If the user’s stats get lowered by an opponent, it ignores the stat nerfs (clear body) and raises its attack by one (defiant nerfed)
Notable Moves:
Gear Grind, Iron Head, Close Combat, Rock Slide.…
Thunderbolt, Discharge, Steel Beam, Focus Blast, Vaccum wave....
Bulk Up, Shift Gear…
Intended Role: Setup Sweeper
Role Justification: Shift Gear and close combat can clean up teams
JavaScript:
klinklinks : {
    num: 75000###,
    types:["Fighting", "Steel"],
    species: "Klinklinks ",
    id: "klinklinks ",
    baseStats: {hp: 72, atk: 110, def: 107, spa: 70, spd: 82, spe: 92}
    abilities: {0: "Group Effort"},
    weightkg: 71.5,
    fusion: ["Falinks", "Klinklang"],
},
:swsh/arrokuda::swsh/cramorant:
DNA Donors: Arrokuda / Cramorant
Fusion Name: Arrorant
New Types:

Base Stats: 65 / 84 / 47 / 62 / 62 / 95 [BST: 415] (+10 HP / +10 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Fishing season = (Gulp Missile + Swift Swim)
Ability Description: Whenever the rain is up, Arrorant gulps up an arrokuda (like gulp missile) (CANNOT GET PIKACHU) (Happens only once per rain session) A counterpart to eiscue’s ability
Notable Moves:
Aqua jet, Waterfall, Brave Bird, Bulldoze, Liquidation, Drill Run, Drill peck....

Roost, Tailwind.…
Intended Role: Rain Support
Role Justification: Tailwind + Fishing season + Bulldose = Speed Control
JavaScript:
arrorant: {
    num: 75000###,
    types:["Water", "Flying"],
    species: "Arrorant",
    id: "arrorant",
    baseStats: {hp: 65, atk: 84, def: 47, spa: 62, spd: 62, spe: 95}
    abilities: {0: "Fishing season"},
    weightkg: 9.5,
    fusion: ["Arrokuda", "Cramorant "],
},
:swsh/banette::swsh/polteageist:
DNA Donors: Banette / Polteageist
Fusion Name: Bantegeist
New Types:

Base Stats: 75 / 100 / 65 / 108 / 88 / 87 [BST: 505] (+10 HP / +10 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
Mega Bantegeist‘s Stats: 75 / 150 / 75 / 118 / 108 / 97
New Ability: Cruel Coating = (Cursed Body + Weak Armor)
Mega Bantegeist’s Ability:
Ability Description
: When a Pokémon with this Ability is hit by a damaging move, there is a 30% chance that the Cruel Coating will disable that move of the attacking Pokémon for 4 turns. If the move DOES NOT get Disabled, The pokemon with this ability’s speed speed sharply raises but its defenses lower.
Mega Bantegeist’s Ability: Prankster
Notable Moves:
Poltergeist, Night Slash, Ice/Fire/Thunder Punch, Drain Punch…
Shadow Ball, Aura sphere, Psychic, Scald, Hex…
Disable, Will-O-Wisp, Shell Smash…
Intended Role: Speedy Mixed Setup Sweeper
Role Justification: Curse and Nastyplot as well as its fairly mixed attack stats and movepool. Also fills speed normally and fills it even better with its ability/mega/shell smash
JavaScript:
bantegeist: {
    num: 75000###,
    types:["Ghost"],
    species: "Bantegeist",
    id: "bantegeist",
    baseStats: {hp: 75, atk: 84, def: 65, spa: 108, spd: 88, spe: 87}
    abilities: {0: "Cruel Coating "},
    weightkg: 6.45,
    fusion: ["Banette", "Polteageist"],
},
 
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earl

I will become back my money
is a Pre-Contributor

DNA Donors:
/

Fusion Name: Regididi
New Types:

Base Stats: 100 / 115 / 85 / 105 / 105 / 100 [BST: 610] (+15 HP / +3 Atk / +3 Def / +13 SpA / +3 SpD / +3 Spe)
New Ability: Psychotic = (Psychic Surge + Slow Start)
Ability Description: Sets Psychic Terrain on switch-in. If this Pokemon is not in Psychic Terrain, its Speed and Attack stats are halved.
Notable Moves:
Knock Off, Earthquake, Superpower
Expanding Force, Hyper Voice, Focus Blast, Earth Power, Mystical Fire, Psyshock, Psychic, Thunderbolt, Dazzling Gleam, Terrain Pulse (lol)
Trick, Calm Mind, Substitute, Encore, Toxic, Thunder Wave
Intended Role: Special Wallbreaker, Stallbreaker
Role Justification: A much bulkier approach to the Special Psychic breaker niche (which contains really only :monkesmart: at the moment). Specs provides immediate power with Expanding Force, but is obviously predication reliant and (outside of better speed) really begs the question of why you're not running Manicuno, who has absurd power on every attack, not just 1. Calm Mind sets, however, grants it a way around many would-be counters like Ferros by boosting up and then breaking thru with the correct coverage move. On the other hand, its best STAB is reliant on terrain being up and no terrain=no speed so try to make the most out of 5 turns of field time. Pair with Expanding Force Manicuno if you are real

defensively checks: Has the raw bulk to switch into most passive stuff like Snortine, Tentoxys, Tanette, etc
defensively checked/countered by: Defensive Steels, Weezlord, Mesflame/Arctres
soft checked by: Dark-types like Dracodoom and Scolisharp, future terrain removal, Knock Off

JavaScript:
regididi: {
    num: 75000###,
    types:["Psychic", "Normal"],
    species: "Regididi",
    id: "regididi",
    baseStats: {hp: 100, atk: 115, def: 85, spa: 105, spd: 105, spe: 100}
    abilities: {0: "Psychotic"},
    weightkg: 224,
    fusion: ["Indeedee", "Regigigas"],
},

DNA Donors:
/

Fusion Name: Noze-Dawn-Wings
New Types:

Base Stats: 73 / 79 / 127 / 113 / 113 / 61 [BST: 566] (+10 HP / +0 Atk / +5 Def / +12 SpA / +5 SpD / +8 Spe)
New Ability: Olfactory Armor = (Prism Armor + Magnet Pull)
Ability Description: Magnet Pull + This Pokemon receives 3/4 damage from supereffective and Steel-type attacks (stacks).
Notable Moves:
Photon Geyser, Outrage, Earthquake, Stone Edge, Explosion
Meteor Beam, Photon Geyser, Earth Power, Heat Wave, Volt Switch, Power Gem, Thunderbolt
Calm Mind, Stealth Rock, Substitute, Swords Dance, Dragon Dance, Trick Room, Rock Polish
Intended Role: Trapper, Special Wallbreaker, Setup Sweeper, Physical Wallbreaker, Hazards
Role Justification: Steel-trapper! Abuses best move Meteor Beam to boost thru our various fat+annoying steels with the correct coverage move. Other than that it can be a standard Special Wallbreaker or set rocks if you're that desperate for role compression. Also has an ultra form.

Trapping Targets: With the right moveset, virtually any defensive Steel-type. Ferros is tough to crack due to raw bulk+Scald chip, Brontun necessitates Earth Power, Corveot requires speed, Heatki best not be Magnet Rise, etc. Faster Steels all have pivoting options to escape. The sign of a healthy trapper are tradeoffs.
defensively checks: Mesflame, Hatataka, Lycanserker, Xotalion, Pigapult
defensively checked/countered by: Glidol, Jelliswine, Weezlord, Tentoxys, Absable, Dongoro
soft checked by: Grounds-types, Dark-types, Pivoting moves


Fusion Name: Noze-Ultra
New Types:

Base Stats: 73 / 123 / 97 / 123 / 97 / 113 [BST: 626] (+0 HP / +43 Atk / -30 Def / +10 SpA / -16 SpD / +52 Spe)
Ability: Neuroforce
Role Justification: Ultra form! Functions as a very standard, dare I say subpar Dragon-type offensive "mega". The main reason one would run this form is to surprise opponents playing around the base form. Worth noting that Steels are still effectively trapped the turn this bursts, giving it the ability to outspeed trapped Xotalion, Lycanserker, and Corveot-Mega before they can pull any pivoting shenanigans. Notable moves listed in the base form section.

Trapping Targets: Can outspeed and slap faster steels like Mega Corveot and Xotalion before they can pivot out/KO in return.
defensively checks: Not much. Mesflame, most Waters, Fighting types due to a Knock psuedo-immunity.
defensively checked/countered by: Defensive Steels, Arctres, Weezlord, Tentoxys. Becoming a Dragon instead of a Rock-type doesn't change much.
soft checked by: Faster mons, Flaant 80% of the time, Scarfers

JavaScript:
noze-dawn-wings: {
    num: 75000###,
    types:["Psychic", "Rock"],
    species: "Noze-Dawn-Wings",
    id: "noze-dawn-wings",
    baseStats: {hp: 73, atk: 79, def: 127, spa: 113, spd: 113, spe: 61}
    abilities: {0: "Olfactory Armor"},
    weightkg: 223.5,
    fusion: ["Necrozma-Dawn-Wings", "Nosepass"],
},
:swsh/porygon-z::swsh/drampa:
DNA Donors:
/

Fusion Name: Porypa-D
New Types:

Base Stats: 85 / 70 / 80 / 150 / 90 / 74 [BST: 549] (+4 HP / +0 Atk / +3 Def / +15 SpA / +7 SpD / +11 Spe)
New Ability: Cloud Ten = (Download + Cloud Nine)
Ability Description: Cloud Nine effects + If this Pokemon enters the field while a weather is active, it gains +1 Atk and Spa.
Notable Moves:
Earthquake
Hyper Voice, Fire Blast, Ice Beam, Focus Blast, Shadow Ball, Surf
Nasty Plot, Trick, Recover, Toxic, Calm Mind
Intended Role: Special Wallbreaker, Weather Abuser
Role Justification: A pretty standard special wallbreaker that can slot into weather teams as an abuser or weatherless teams to function as a disruptor. Pairs well with Kyo, less well with Pinc due to weakness stacking. 150 special attack is very scary, but you are stuck with Normal STAB and very underwhelming speed. Remember that Porygon-Z is like NUBL and has adaptability lol.

defensively checks: Weather abusers like Dracodoom, Mega Chomplin, Kyo, etc all dislike the prospect of boosting Porypa. Trashes Pincurchitar
defensively checked/countered by: Most Steels can scout it, Ghosts like Meloslash can set up on it, etc
soft checked by: Every fighter fucks this up
JavaScript:
porypa-d: {
    num: 75000###, 
    types:["Normal"],
    species: "Porypa-D", 
    id: "porypa-d", 
    baseStats: {hp: 85, atk: 70, def: 80, spa: 150, spd: 90, spe: 74} 
    abilities: {0: "Cloud Ten"}, 
    weightkg: 109.5, 
    fusion: ["Porygon-Z", "Drampa"],
},
 
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anaconja

long day at job
is a Tiering Contributor
dub review

sigynx: probably balanced but like lovely kiss + plot sounds like a dumb combo esp with that kinda speed
milotom-mow: this seems quite optimized, basically bulkier rotom-wash with better bulk / competitive / recovery. im probably overreacting though
florgutor-alola: very high bulk and unstoppable healing seems really centrlizing. has a pretty good typing and special attack too. dont like it
orbzone: i see no point in pivoting out of glidol if your entire job is to trap steels. like whats the point of clicking uturn here, do effectively 0 damage because of poison heal? otherwise its existent i guess
kommala: idk why you mentioned comatose being immune to ngas because weezlord doesnt aim to status this mon in the first place. otherwise its existent i guess
vileboom: youre never using solar blade because kyottler just comes in and kills you. sd sets seem real niche due to it not really having much of an ability and 108/70 physical offense just being pretty awful. so its stuck with an okay defensive presence but i dont really see how this supports dracodoom besides just setting sun. idk its extremely existent.

rotokiss-wash: yeah not v interested in water togekiss
whirlygon2: fuckin wild. idt i like it though
swannamence: this is pretty nice
gengikyu: never been a fan of mimikyu
flytini: dont like the idea of ddance vcreate
scraftodile: existent

mothilure: seems pretty brazy, ig we have stuff like pinch and arctres which do well against it
luranwear: wary of this sub. weezlord default dances on it but still
reunipod: not the doot. anyway its existent (30% hp doesnt make sense btw its 1/3 hp)
gootom: the bulk is pretty insane considering it also has very good offensive presence thanks to decent 110/88 special offense and nasty plot. dont like it
sylveedee: kinda doubt itll use expanding force when one of its hard counters takes neutral from psychic (tentoxys-def). screens is done better by grimmlurk and sableior since they have prank. so its just an ok wall that takes extra psychic dmg for some reason. or you could try to support a psychic surge archetype? idk whats going on here

tangol-alola: extremely existent. idk why id ever use this considering its a fat grass that doesnt resist ground and doesnt have the tools to be a good slow stallbreaker (something like tanette or flygalge or thornbro just comes in and sits on it).
rotolego-wash: you FOOL! the corveot-glidol core is a myth.
krookancie: seems p cool, idk why you kept dragon tail and power trip as its definitely not using those. also heal bell sounds bad on a mon thats not a good wall

ferrozma: the ultra seems useful but having to use z crystal is absolutely dire
magmontop: it is a good bdrummer. sad that it doesnt get any other setup though

haungon: kills meloslash's niche. cringe!
swellcannon: flash cannon doesnt hit anything. and its pretty predictable considering most rock types and heatki should beat it easily. seems underwhelming
sirvalier: i thought i said this already but otr is not the archetype, its a role (a mon that both sets and abuses tr). the role is just called trick room. other than that the mon is just extremely existent
altikiss: gonna say the mon is too bulky.
infertales: this is a pretty awful sun summoner because it abuses its own sun and doesnt have the bulk to go defensive unlike pinch and kyottler. also drought infernape sounds dumb
sirsola: already reviewed

fix or remove shiinotoed, it will be vetoed otherwise

infilego: being weak to priority is not a strong counterargument (especially when there are like 0 users of aqua jet or bullet punch lol). but its an ok sub
genking: bulk up is a pretty bad setup move and genking has better coverage specially anyway. and the ability doesnt make much sense because truant is entirely different from torment

heliostea: first of all this isnt a good kyottler check when it can just be hit by ice beam. otherwise seems quite mediocre and outclassed by noicity.
poryfly2: extremely existent, only q i can ask is why
cursolele: -20 social credit for that caption. anyway im a resident gimmick hater and you listing gravity twice when 1) gravity is barely good and 2) the 3 turn timing is awful makes me Mad!
landopod: this just seems too similar to landmaldo i wonder why
corvicargo: not interesting
mephi: competes with hooporant which i dont like

cordra: byeah
haxazzle: ability doesnt make much sense i dont think, howd you get poison type attacks hitting steel neutral
serlligant: ik hp fire doesnt exist anymore but like ive never been a fan of contrary or serperior regardless

not gonna bother with these until you add roles

hitmonsect: worse hitmonsect. ability does basically nothing other than mediocre iron fist (when is it gonna use special, if its burned + sapped?) also i dont see any interaction with glidol happening because this mon is weak to ground and since ice punch is good coverage on this glidol isnt staying in either
fletchia: does it? hows this mon wallbreaking its attack stats arent even 95 lol. that being said this mon has absurd bulk with multiscale so it sounds p dumb
weavanille: forgot to mention veil here which itd probably use. also the ability doesnt make much sense imo pickpocket just steals items it doesnt take their effects along with its own item
leafamence: not a fan, grass/flying is p awful esp since it wants flame orb for guts. but also it has 128/111 offenses with guts. i dont like this weird dynamic imo
seismilego: this isnt a counter to either because weezlord does a million with koff and hat does a billion with gyro or zen headbutt. also how are you abusing toxic, venoshock? thats cringe af
aurodactyl: gringe. also -20 social credit for the caption

ninenine: has infertales problems (though less severe). idk this is real similar to arctres and i dont like it
celesaur: looks p dumb, its just a better venusaur which is uninteresting
recitale: idk im just not a fan of veil setters when we have like 2 dual screens setters. doesnt seem needed at all
pelipeon: kills kyottler's niche basically and also seems real strong (like ares in fe alpha but fast). dont like it.
poryx2: extremely existent, idk what it does at all
darlix: very strong but it is slow. im not impressed though

you need to improve these role justifications these analyses are pretty shallow

p cool

palossis: this mon isnt breaking or setup sweeping anytime soon look at its speed and lack of dual stab or useful coverage. other than that it looks fine, but seems to compete with jelliswine (and jelliswine beats it probably).
ribomvolt: this is a v strong qd user. fairy electric with levitate and 120/90 offenses is amazing considering it has psychic to hit slowton/eeluk/thornbro. seems v centralizing.
shuwile: funny sprite but otherwise i dont really like it, never been a fan of mons that can only be suicide leads though mega is kinda ok? i havent decided whether i like mega or not. full metal body doesnt make sense here btw it should be clear body
frossect: this mon aint using shift gear or physical attacks when it has a whole ass 35 more spa. havent decided whether i like the mon but im leaning toward no since its a qd user with a lot of coverage

bascudash: this mon aint using cm. anyway it might be ok? iffy on it because its so fast
stungoat: im a fusion ability purist so in my opinion this ability doesnt make sense since neither ability relates to seeds. idk im just not interested in this
tapu evul: underwhelming, typing makes it compete with weezlord and lose hard because weezlord has way more utility (what are you using grassy terrain for anyway lol)
beheeptile: only normal gem exists this gen so good luck using that. also power herb helps meteor beam not mental herb. other than that seems underwhelming considering its low speed and bad defensive typing
luchabee: this mon aint being a cleric, it fits on ho teams and ho teams dont have time for clerics. also this mon aint using setup when its atk stats and offensive typing are p bad

stonlurk: wacko. kinda appealing though
kabuora: seems a bit too optimized imo, zeraora with sd sounds awful to face

necrobull: this aint bh! you cant abuse rattled! jokes aside i doubt it can actually use rattled well. ultra is kinda cool ig though
swampedo: idk this just seems like a weird mon. highly doubt itll use rain dance so its just a mon that spams liquidation and megas maybe.

duraskewda: fat stat stick. very indifferent about it.
lantovish: seems p weak, slow as hell so it probably wont do much damage
conkowak: p cool, probably kills itself too quickly to be v viable on regular teams so its best suited for tr
brelowak: wak
porysola: i dont see a need for this when weezlord exists. having two reliable sources of ability disabling (one physdef and one specdef) just sounds p awful in general lol
darmazzle: i dont see the appeal of zen mode (why not use tentoxys that mon can spread status real well) so standard mode is just a ddancer which is like ok? not very impressive

zorochomp: really dont like the idea of illusion it just seems dumb in general
whimsiphox: seems nice but i have my own whimsicott so i will say its cringe instead

abilitys pretty useless (double edge is awful coverage) so youre left with a p uninteresting sd user

again several problems here
  1. you used the wrong format, the copy button is used only for discord you need to use the copy submission button
  2. you didn't allocate any stats; thats required
  3. pidgeot doesn't have gale wings
  4. this is a very lacking role and role justification description. there are many fast physical and special attackers, what distinguishes your mon from the rest?
sandamar: quite nice
whimsowdon: seems nice but i have my own whimsicott so i will say its cringe instead
dragalrein: idk the typing is weird. its a good heatki check except when it uses prank wow/twave, plus stuff like tanette or ferros give it trouble. latter could be solved by using sub but then you lose coverage. idk seems ok on paper but in practice im afraid itll underperform

several problems here:
  1. you need to copypaste the submission format and fill out role justification
  2. ability makes no sense - neither ability mentions boosting, 2 stages, or halved damage
  3. you can't add or remove moves out of nowhere
  4. you can't set weight
dont like the ability giving it neutralities to everything but fighting. also you need to copypaste the submission format. also semiwall is not a role. also if this wins fusion name is gonna be renamed munchozma-dusk-mane and munchozma-ultra for consistency.

i said these before but ig ill say it again
klinklinks: fine sub
arrorant: ability doesnt make much sense, swift swim doesnt activate every turn in rain. also steps on hooporant's role but also probably loses? idk i wouldnt sub this
bantegeist: ok sub

regididi: wack, not sure i like it
noze: wack, i def like it

separated compass1.svg.png

better job than last time, no borderline/broken/unviable subs imo which is nice


overall advice
  • stop listing dual screens as notable if the mon doesnt have prankster or an otherwise useful niche over grimmlurk or sableior
  • stop listing cleric moves as notable if the mon fits on an archetype that doesnt need/want it (typically only stall or semistall wants it)
  • stop listing setup field status moves like electric terrain (unless youre sharpedo-swampert and actually benefit from it somewhat). these are not good.
  • most moves labeled "usually useless moves" are there for a reason. breaking swipe, tailwind, yawn, and stuff like that are crap with little exception. notable exceptions are like meteor beam idk why its labeled useless
  • stop listing both physical and special moves/setup moves if the mon doesnt have mixed offenses or the mon otherwise clearly has a bias toward one side. here's an example:
    • 1622876937810.png
    • clearly this mon isnt using sd, it has an awful 73 atk. qd viability is also v debatable considering its offensive typing leaves it walled by fairies/flyings/ghosts, and nothing that hits those typings se. thats awful for a mon that wants to setup and sweep. the only moves this mon is using is probably uturn/ maybe focus blast/some random special coverage to hit problematic spinners maybe. webs/taunt is a must and maybe itll use stun spore to cripple a mon? its role is to set webs and then die basically
    • heres another example, this time less obvious
    • 1622877444367.png
    • here you might point out the mixed stats. however, ill point out genking's lack of powerful coverage moves (return doesnt exist btw it got dexited). bulk up is also a significant power drop compared to nasty plot, so these two issues make its physical sets not very viable. why bother trying to hit corveot with thunder punch or fire punch when you can just go special and smack it with thunderbolt or fire blast? ill admit gunk shot is v powerful unboosted but thats basically all thats going for it
long post done
 
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abilitys pretty useless (double edge is awful coverage) so youre left with a p uninteresting sd user
Thx for the Advice. At First I was thinking it had at least Head Smash, but then I discovered it doesn't. I changed the Ability now and even though it isn't the best thing ever it might work, even though I think it would be more used as a mega, that doesn't mean i need to make it have a bad Ability while common. Anyway, thx again
 

AquaticPanic

is a Forum Moderatoris a Community Contributor
Moderator
:swsh/komala::swsh/tapu bulu:
tapukoma.png
tapukoma-s.png

New Types:

Base Stats: 87 / 122 / 100 / 80 / 105 / 70 [BST: 564] (+20 HP / +0 Atk / +10 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Moss Coat = (Comatose + Grassy Surge)
Ability Description: This Pokémon is considered to be under the effects of Grassy Terrain. This ability cannot be removed or copied.

Notable Moves:
Close Combat, Earthquake, Knock Off, Play Rough, Rapid Spin, U-Turn, Wood Hammer
Bulk Up, Swords Dance

Intended Role: Physical Wallbreaker, Hazard Contol (Rapid Spin)
Role Justification: Ability gives it a sudo-resistance to Earthquake and also allows for constant healing. That, combined with its high neutral bulk, allows it to set up SD quite easily. It is a decent Spinner as it will shrug off the Rocks' chip damage right away, and Leftovers with the ability would also allow for it to essentially heal 1/8 per turn. Lastly, the other relevant set to mention is Life Orb, as the ability helps offset the chip damage by a little bit.




:swsh/drednaw::swsh/falinks:
dredlinks.png
dredlinks-s.png

New Types:

Base Stats: 82 / 112 / 100 / 84 / 79 / 89 [BST: 546] (+5 HP / +5 Atk / +5 Def / +25 SpA / +15 SpD / +15 Spe)
New Ability: Shell Armor = (Shell Armor + Battle Armor)

Notable Moves:
Close Combat, Earthquake, First Impression, Liquidation, Jaw Lock
No Retreat, Swords Dance


Intended Role: Set-Up Sweeper (Swords Dance / No Retreat)
Role Justification: While its stats are lacking and its ability isn't great, it is very hard to take down once it gets going. The main focus here is Jaw Lock + No Retreat. Unlike Fairy Lock + No Retreat, who everyone knows doesn't work, Jaw Lock + No Retreat allows the user to use multiple No Retreats. This turns Dredlinks into a powerful Set-Up Sweeper if one's too careless when facing it. Its main drawbacks are its terrible momentum sink, as it needs to Jaw Lock first and then spend another turn setting up to even be remotely good, the fact its very weak to chip damage as it traps itself in, its poor coverage since 2 of its move slots are already taken and the fact it can only 3HKO Volquag.



:swsh/salazzle::swsh/hawlucha:
hawlazzle.png
hawlazzle-s.png

New Types:

Base Stats: 73 / 78 / 67 / 112 / 67 / 131 [BST: 528] (+0 HP / +0 Atk / +0 Def / +20 SpA / +6 SpD / +14 Spe)
New Ability: Toxic Play = (Corrosion + Mold Breaker)
Ability Description: Effects of both abilities

Notable Moves:
Knock Off, U-Turn
Flamethrower, Focus Blast, Sludge Bomb
Encore, Nasty Plot, Roost, Taunt, Toxic

Intended Role: Stallbreaker
Role Justification: Corrosion allows it to Toxic on Tentoxys, Corveot, Ferros, Silvino-Steel, Brontun, Flygalge, Mega Absable Y, Mega Cofazor and Heatki. Nasty Plot also allows it to break through Volquag without much issue. Having a fast Taunt or Encore means you can severely limit you opponent, and use the opportunity to either set up to break through their bulkier mons or use Toxic on the switch. Roost ensures it can keep itself healthy, as most Stall mons cannot deal much damage to it, and being a Poison-Type itself means it cannot be poisoned. Not only that, but it is also made as a way to diversify the Speed Tiers, filling in the huge gap between Miemie's 121 and Ninjacross' 142, sitting next to Meleeslash's 134. This leaves it with a decent offensive nieche still, although it generally isn't very good against other Offensive mons and still struggles a lot with Jelliswine, Glidol, Meloslash, Eeluk and Chomplim out of poor offensive movepool, consisting basically of Sludge Bomb, Flamethrower and Focus Blast.



:swsh/dedenne::swsh/nihilego:
Nihilenne.png
Nihilenne-s.png

New Types:

Base Stats: 89 / 59 / 59 / 113 / 113 / 107 [BST: 540] (+1 HP / +4 Atk / +7 Def / +9 SpA / +14 SpD / +5 Spe)
New Ability: Ultra Hoard = (Pickup + Beast Boost)
Ability Description: Regains a lost held item upon KOing an opponent

Notable Moves:
Dazzling Gleam, Meteor Beam, Power Gem, Thunderbolt
Stealth Rock

Intended Role: Set-Up Sweeper (Meteor Beam)
Role Justification: Ability is supposed to make it abuse Power Herb Meteor Beam to its fullest. With that, Nihilenne becomes a powerful set-up sweeper that constantly boost Sp Attack while dealing a lot of damage with a STAB move. It hits both Volquag and Weezlord super-effectively, so neither Unaware mons in the mod have much of a say in this. What does hinder it, however, is its lack of coverage and low initial power. It struggles to deal with most Steel-Types, and 113 Special Attack means it can't just OHKO most things to start snowballing, making it very balanced overall



:swsh/slowking::swsh/indeedee:
kingdeedee.png
kingdeedee-s.png

New Types:

Base Stats: 90 / 70 / 70 / 110 / 115 / 65 [BST: 520] (+13 HP / +0 Atk / +3 Def / +8 SpA / +13 SpD / +3 Spe)
New Ability: Final Argument = (Regenerator + Psychic Surge)
Ability Description: Upon switching in or switching out, summons Psychic Terrain.

Notable Moves:
Expanding Force, Future Sight, Flamethrower, Focus Blast, Scald
Nasty Plot, Teleport, Trick Room, Slack Off

Intended Role: Field Setter (Psychic Terrain), Wallbreaker, OTR
Role Justification: Intended for both a reliable terrain setter for supporting its team and a mon that can self-abuse. It hits very hard with Expanding Force, and has a rather interesting option in Future Port + Psychic Terrain in supporting teammates. Its ability, for now, mostly functions as Psychic surge would. However, after more terrains setters are added, this ability means Kingdeedee will essentially always win the competition for setting terrain.

Support sets would likely run Teleport, Slack Off, a STAB move (Probably Expanding Force) and some utility or coverage, namely something like future Sight for utility or coverage to hit the Dark mons. Offensive Sets would likely run Expanding Force, coverage for our Darks (Such as Scald for Mesflame and Arctres), possibly Nasty Plot, and some sets can even try their hands at OTR. Overall it is a very versatile mon, and while not splashable to the point of fitting on any given team, it absolutely nails on the roles it sets out to do.
 
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haxazzle: ability doesnt make much sense i dont think, howd you get poison type attacks hitting steel neutral
the idea was corrosion allows you to poison pokemon regardless of typing and mold breaker ignores abilities that
"could potentially negatively affect the success, damage, or effects of a move if possessed by the target of a move or its allies",

so it was basically meant to be mold breaker for type immunity, namely for steel types because of corrosion's effect.

if it still doesn't make much sense i can just change the effect to "effects of both abilities".
 
:swsh/lumineon::swsh/nihilego:
DNA Donors: Lumineon / Nihilego
Fusion Name: Lumihilego
New Types:

Base Stats: 89 / 61 / 70 / 112 / 108 / 114 [BST: 554] (+0 HP / +0 Atk / +9 Def / +14 SpA / +0 SpD / +17 Spe)
New Ability: Storm boost = (Beast Boost + Storm Drain)
Ability Description: Immune to water, when hit with a water move, boost highest stat by +1
Notable Moves:
…u-turn
… power gem, sludge wave/bomb, ice beam, scald, blizzard, dazzling Gleam, grass knot
…defog, t-spikes, substitute, agility, toxic.
Intended Role:SpD support defogger or special sweeper.
Role Justification: i've seen that most sweepers in the meta are physical. So I wanted to add a special sweeper that can preform well and also thru fusion choice. Add another defog/spinner to give more variety
JavaScript:
lumihilego: {
    num: 75000###,
    types:["Poison", "Water"],
    species: "Lumihilego",
    id: "lumihilego",
    baseStats: {hp: 89, atk: 61, def: 70, spa: 112, spd: 108, spe: 114}
    abilities: {0: "Storm boost"},
    weightkg: 39.75,
    fusion: ["Lumineon", "Nihilego"],
},
:swsh/shaymin::swsh/whiscash:
DNA Donors: Shaymin / Whiscash
Fusion Name: Shaycash
New Types:

Base Stats: 105 / 105 / 95 / 78 / 95 / 95 [BST: 573] (+0 HP / +16 Atk / +9 Def / +-10 SpA / +10 SpD / +15 Spe)
New Ability: slippery = (Natural Cure + Hydration)
Ability Description:
Notable Moves:
… liquidation, eq, stone edge, zen headbutt, seed bomb. Bullet seed.

… dragon dance, leech seed, rain dance.
Intended Role: last game sweeper
Role Justification: grass/water is a great combo for typing and it has great coverage. There is one other grass/water type in the mod but it's rarely used and i want to add a secondary option.
JavaScript:
shaycash: {
    num: 75000###,
    types:["Water", "Grass"],
    species: "Shaycash",
    id: "shaycash",
    baseStats: {hp: 105, atk: 105, def: 95, spa: 78, spd: 95, spe: 95}
    abilities: {0: ""},
    weightkg: 12.85,
    fusion: ["Shaymin", "Whiscash"],
},
:swsh/chesnaught::swsh/masquerain:
DNA Donors: Chesnaught / Masquerain
Fusion Name: Chesquerain
New Types:

Base Stats: 90 / 83 / 120 / 87 / 79 / 72 [BST: 531] (+11 HP / +0 Atk / +28 Def / +0 SpA / +1 SpD / +0 Spe)
New Ability: Riot police = (Bulletproof + Intimidate)
Ability Description: Bulletproof+intimidate
Notable Moves:
… drain punch, u-turn, seed bomb, lunge.
…giga drain, air slash, ice beam, hydro pump, bug buzz, infestation, sludge bomb.
…leech seed, haze, defog, toxic, taunt, sticky webs, stun spore, synthesis, spikes, spikey shield.
Intended Role: physical wall
Role Justification: this is mostly an alternative to "shaycash", its a more defensive pick as a majority of creations are offensive, its a good pick if your team is weak to physical mons and due to its fusions, it has SO many status moves ans good hazards. (Also it DOES get belly drum but i don't think it's viable).
JavaScript:
chesquerain: {
    num: 75000###,
    types:["Grass", "Bug"],
    species: "Chesquerain",
    id: "chesquerain",
    baseStats: {hp: 90, atk: 83, def: 120, spa: 87, spd: 79, spe: 72}
    abilities: {0: "Riot police"},
    weightkg: 46.8,
    fusion: ["Chesnaught", "Masquerain"],
},
 
Last edited:

Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
Haven't subbed to a Fusion Evolution mod in literal years I think, but here goes

:swsh/nihilego::swsh/bellossom:
DNA Donors: Nihilego / Bellossom
Fusion Name: Bellego
New Types:

Base Stats: 102 / 71 / 76 / 108 / 125 / 86 [BST: 568] (+10 HP / +5 Atk / +5 Def / +0 SpA / +10 SpD / +10 Spe)
New Ability: Stolen Medkit = (Beast Boost + Healer)
Ability Description: When this Pokémon KOes another Pokémon, any status conditions this Pokémon has are healed
Notable Moves:
Knock Off
Power Gem, Psychic, Psyshock, Moonblast, Giga Drain, Sludge Wave, Meteor Beam
Strength Sap, Quiver Dance, Sleep Powder, Toxic, Stealth Rock, Toxic Spikes
Intended Role: Setup Sweeper (Quiver Dance), Cleric (Aromatherapy), Status Spreader (Sleep Powder, Toxic, Thunder Wave), Mixed Wall
Role Justification: Bellego should serve as either a threatening Quiver Dance sweeper that can easily net boosts thanks to either Sleep Powder or Strength Sap or as a sturdy cleric with healing in the aforementioned Strength Sap plus utility in Aromatherapy, two hazard options, Thunder Wave, Toxic, and Sleep Powder for status spreading, and Knock Off to cripple switch-ins. Its typing and only decent 102/76 physical bulk give it a lot to worry about defensively, namely Corveot, Ninjacross, Xotalion, and especially Brontun, which also completely walls it, but once it gets going, it can be hard to stop
JavaScript:
bellego: {
    num: 75000###,
    types:["Rock", "Grass"],
    species: "Bellego",
    id: "bellego",
    baseStats: {hp: 102, atk: 71, def: 76, spa: 108, spd: 125, spe: 86}
    abilities: {0: "Stolen Medkit"},
    weightkg: 30.65,
    fusion: ["Nihilego", "Bellossom"],
},
:swsh/chesnaught::swsh/torkoal:
DNA Donors: Chesnaught / Torkoal
Fusion Name: Naughkoal
New Types:

Base Stats: 90 / 100 / 140 / 80 / 80 / 49 [BST: 539] (+11 HP / +4 Atk / +9 Def / +1 SpA / +8 SpD / +7 Spe)
New Ability: Sunblock = (Bulletproof + Drought)
Ability Description: Effects of both abilities
Notable Moves:
Body Press, Rapid Spin, Stone Edge, Earthquake, Drain Punch, Thunder Punch, Wood Hammer, Heat Crash
Clear Smog
Iron Defense, Will-O-Wisp, Stealth Rock, Spikes, Synthesis, Leech Seed, Spiky Shield, Bulk Up
Intended Role: Sun Setter (Ability), Physical Wall, Setup Sweeper (Bulk Up, Iron Defense), Hazard Setter (Spikes, Stealth Rock)
Role Justification: Naughkoal here is a both a great wall and good Sun setter. With amazing 90/140 physical bulk, Naughkoal can stand up to a many a physical attack and heal back a lot of the damage with Synthesis, which heals in 67% in the Sun, and comes with a ton of utility with Spikes, Stealth Rock, Leech Seed, Will-O-Wisp, Taunt, and Yawn. Not to mention it ha 140 Defense and STAB Body Press, which is insanely powerful and can be further bolstered by Iron Defense. Plus, it sets the Sun, which lets it support Mega Dracodoom. However, it of course has drawbacks, namely it lacks a good physical Fire-type move, and off of 80 SpA uninvested, Lava Plume and Fire Blast aren't gonna do too much damage even in the Sun, so it's very one note offensively (don't even think about Shell Smash, it's too weak and slow for that). Plus, its typing leaves a lot to be desired defensively and being a Sun setter, it of course gets absolutely destroyed by Kyottler without spending a moveslot on Stone Edge
JavaScript:
naughkoal: {
    num: 75000###,
    types:["Fighting", "Fire"],
    species: "Naughkoal",
    id: "naughkoal",
    baseStats: {hp: 90, atk: 100, def: 140, spa: 80, spd: 80, spe: 49}
    abilities: {0: "Sunblock"},
    weightkg: 85.2,
    fusion: ["Chesnaught", "Torkoal"],
},
:swsh/gogoat::swsh/politoed:
DNA Donors: Gogoat / Politoed
Fusion Name: Goatoad
New Types:

Base Stats: 106 / 87 / 80 / 100 / 110 / 70 [BST: 553] (+0 HP / +0 Atk / +12 Def / +7 SpA / +20 SpD / +1 Spe)
New Ability: Grassy Surge = (Grass Pelt + Drizzle)
Ability Description: Summons Grassy Terrain on switch-in
Notable Moves:
even with bulk up, nah
Giga Drain, Energy Ball, Scald, Earth Power, Ice Beam, Focus Blast, Hydro Pump
Leech Seed, Milk Drink, Roar, Haze, Bulk Up
Intended Role: Special Wall, Terrain Setter (Ability)
Role Justification: Goatoad is very simple, it sets Grassy Terrain and it's bulky. Recovery in Milk Drink, spreads burns with Scald, stops sweepers with Roar or Haze, and can even spread Leech Seed or maybe use Bulk Up as well, all with the recovery and Earthquake-weakening support you expect from Grassy Terrain. Able to pretty easily take on the likes of Heatki, almost every Water-type, and Jelliswine, and can deny Kokovoir's terrain thanks to its ability's Trace effect. Just be careful around common Flying, Bug, and Poison-types
JavaScript:
goatoad: {
    num: 75000###,
    types:["Grass", "Water"],
    species: "Goatoad",
    id: "goatoad",
    baseStats: {hp: 106, atk: 87, def: 80, spa: 100, spd: 110, spe: 70}
    abilities: {0: "Grassy Surge"},
    weightkg: 62.45,
    fusion: ["Gogoat", "Politoed"],
},
:swsh/luxray::swsh/cresselia:
DNA Donors: Luxray / Cresselia
Fusion Name: Luxelia
New Types:

Base Stats: 100 / 95 / 100 / 105 / 105 / 95 [BST: 600] (+0 HP / +1 Def / +20 SpA / +1 SpD / +18 Spe)
New Ability: Ground Pound = (Rivalry + Levitate)
Ability Description: This Pokémon's moves deal 1.25x damage to Ground-types.
Notable Moves:
don't run physical sets
Thunderbolt, Ice Beam, Energy Ball, Psychic, Psyshock, Volt Switch, Moonblast, Grass Knot
Calm Mind, Moonlight, Lunar Dance, Thunder Wave, Agility, Trick, Roar
Intended Role: Setup Sweeper (Calm Mind), Offensive Pivot (Volt Switch, Lunar Dance)
Role Justification: The idea of Luxelia is simple: it's an Electric that isn't immune to Ground-type moves but can easily beat Ground-types like Glidol, thanks to its ability and coverage in Ice Beam for every Glidol and Energy Ball for Jelliswine. After it gets rid of Ground-types, it's able to use Thunderbolt or pivot with Volt Switch to mostly its heart content, and with its bulk, it can be a nasty offensive pivot that can tank hits and dish them out or it can set up with Calm Mind and heal with Moonlight to attempt a sweep. Plus, it can Lunar Dance or Trick to round out Choiced sets and bring momentum. Just remember, even though you deal more damage to Ground-types, Luxelia isn't immune to Ground-types, so you'll have to be careful around those that you don't immediately OHKO and especially Yacian, which Luxelia doesn't have coverage for. Not mention, Ghost and Dark weaknesses are terrible to have when there's so many Ghosts in the tier
JavaScript:
luxelia: {
    num: 75000###,
    types:["Electric", "Psychic"],
    species: "Luxelia",
    id: "luxelia",
    baseStats: {hp: 100, atk: 100, def: 100, spa: 100, spd: 105, spe: 95}
    abilities: {0: "Ground Pound"},
    weightkg: 63.8,
    fusion: ["Luxray", "Cresselia"],
},
:swsh/ariados::swsh/mewtwo:
DNA Donors: Ariados / Mewtwo
Fusion Name: Ariatwo
New Types:

Base Stats: 90 / 110 / 80 / 120 / 80 / 100 [BST: 580] (+2 HP / +10 Atk / +0 Def / +13 SpA / +0 SpD / +15 Spe)
New Ability: Pest Control = (Swarm + Unnerve)
Ability Description: The opponent cannot use Bug-type moves while this Pokémon is active
Notable Moves:
Megahorn, Zen Headbutt, Earthquake, Drain Punch, Sucker Punch, Stone Edge, Poison Jab
Psystrike, Fire Blast, Ice Beam, Sludge Bomb, Hurricane, Focus Blast, Aura Sphere, Thunderbolt, Thunder
Nasty Plot, Swords Dance, Sticky Web, Taunt, Toxic Spikes
Intended Role: Special Wallbreaker, Setup Sweeper (Nasty Plot, Swords Dance), Sticky Web Setter
Role Justification: Ariatwo's great 110/120 offenses make it a huge offensive threat once it's able to get on the field, being able to shred through the likes of Glidol, Corveot, Kyottler, Maroligatr, Toucosta, and Slowton with ease. If it manages to setup with either Swords Dance or Nasty Plot, then it becomes even more insanely threatening , since almost nothing wants to take attacks from this at +2 and nothing that outspeeds it wants to switch-in. Plus, with the ability to effectively use both Swords Dance and Nasty Plot, the opponent has to guess which one, which could cost the opponent a mon or two. Plus, it's reasonably fast and can set Sticky Web and Toxic Spikes if you need a suicide lead. However, Ariatwo does have a lot of flaws. With a horrendous Defensive typing and meh 90/80/80, Ariatwo may struggle to set up and gets revenge killed by Gossephalon, Mega Corveot, and Lycanserker, among others. Also, it may have to forgo a boosting item for longevity thanks to its Rock weakness, so it becomes a lot less powerful. And, while it has the freedom to pick between Swords Dance and Nasty Plot, each set has its flaws, with Nasty Plot lacking a STAB Bug move or much appreciated priority in Sucker Punch, while Swords Dance sets lack strong Electric, Fire, or Ice coverage and a more reliable STAB. Think of Ariatwo kinda like Miasmaw from CAP, a strong Bug-type that can dissuade pivoting with its power (not to mention an ability that prevents the use of U-Turn) and has a ton of coverage, but is frail, outsped by a lot, and held back by a Stealth Rock weakness
JavaScript:
ariatwo: {
    num: 75000###,
    types:["Bug", "Psychic"],
    species: "Ariatwo",
    id: "ariatwo",
    baseStats: {hp: 90, atk: 110, def: 80, spa: 120, spd: 80, spe: 100}
    abilities: {0: "Pest Control"},
    weightkg: 77.75,
    fusion: ["Ariados", "Mewtwo"],
},
:sm/ariados::sm/mewtwo-mega-x:
DNA Donors: Ariados / Mega Mewtwo X
Fusion Name: Mega Ariatwo X
New Types:

Base Stats: 90 / 190 / 90 / 120 / 90 / 100 [BST: 680]
New Ability: Steadfast
Ability Description: Boosts the user's Speed by 1 if it flinches
Notable Moves:
Megahorn, Zen Headbutt, Earthquake, Drain Punch, Sucker Punch, Stone Edge, Poison Jab

Swords Dance, Taunt, Recover, Bulk Up
Intended Role: Physical Wallbreaker, Setup Sweeper
Role Justification: Not being able to wear boots and a meh Speed tier and bulk wouldn't save this from getting banned immediately

:sm/ariados::sm/mewtwo-mega-y:
DNA Donors: Ariados / Mega Mewtwo Y
Fusion Name: Mega Ariatwo Y
New Types:

Base Stats: 90 / 150 / 60 / 160 / 110 / 110 [BST: 680]
New Ability: Insomnia
Ability Description: The Pokémon cannot fall asleep
Notable Moves:

Psystrike, Fire Blast, Ice Beam, Sludge Bomb, Hurricane, Focus Blast, Aura Sphere, Thunderbolt, Thunder
Nasty Plot, Sticky Web, Taunt
Intended Role: Special Wallbreaker, Setup Sweeper
Role Justification: Would be a lot more balanced than Mega X thanks to its terrible Defensive typing, Rocks weakness, and terrible physical bulk, but with all that coverage and Nasty Plot plus outpacing the similarly powerful Mega Corveot while having a much higher SpA and better coverage likely pushes it well over the edge
 
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Tried to focus on the underrepped types this time, p happy with how these turned out.

:ss/charizard::ss/thwackey:
Stats: 78 / 85 / 85 / 90 / 78 / 100 [BST: 516] (+4 HP, +1 Atk, +11 Def, +8 SpA, +6 SpD, +10 Spe)
Typing:

Ability: Drought = Solar Power + Grassy Surge

Viable Moves:
- Earthquake, Flare Blitz, Knock Off, Solar Blade, U-Turn
- Giga Drain, Solar Beam, Weather Ball
- Defog, Roost, Toxic, Will-O-Wisp

:ss/charizard-mega-x::ss/thwackey:
Stats: 78 / 131 / 118 / 111 / 78 / 100 [BST: 616]
Typing:

Ability: Tough Claws

Viable Moves:
- Dragon Claw, Earthquake, Flare Blitz, Knock Off, Outrage, U-Turn, Wood Hammer
- Use Y
- Defog, Dragon Dance, Roost, Will-O-Wisp
:ss/charizard-mega-y::ss/thwackey:
Stats: 78 / 105 / 85 / 140 / 108 / 100 [BST: 616]
Typing:

Ability: Drought

Viable Moves:
- U-Turn
- Fire Blast, Flamethrower, Focus Blast, Giga Drain, Scorching Sands, Solar Beam, Weather Ball
- Defog, Roost

Roles: Support Sun Setter (Base), Setup Sweeper (Mega X), Bulky Attacker (Mega X), Special Wallbreaker (Mega Y)

Charkey is a sun setter that is designed to create a sun archetype, unlike a lot of other subs lately that suffer from Ares syndrome (ie setters that are too strong on their own for abusers that are balanced around them to be worth using, such as Kyottler). It unintentionally turned out being very similar to Pelipper, with similar utility options, a similar damage output, and dual STAB that both benefit from the weather it summons. Charkey also comes with two megas that would admittedly play similarly to the normal megazards, but trade some raw stats for their type changes and some unique benefits (X is under sun when it first megas, is neutral to rocks, and has more utility options, Y now gets STAB on Beam and takes less from SR), which should make them feel like a fresh take on the pair.

:ss/lunatone::ss/latios:
Stats: 90 / 87 / 77 / 132 / 107 / 105 [BST: 598] (+5 HP, +15 Atk, +5 Def, +20 SpA, +10 SpD, +15 Spe)
Typing:

Ability: Levitate = Levitate + Levitate

Viable Moves:
- nah
- Aura Sphere, Earth Power, Ice Beam, Meteor Beam, Moonblast, Power Gem, Psychic, Psyshock, Thunderbolt
- Calm Mind, Defog, Nasty Plot, Rock Polish, Roost, Trick

:ss/lunatone::ss/latios-mega:
Stats: 90 / 147 / 97 / 162 / 117 / 105 [BST: 698]
Typing:

Ability: Levitate

Roles: Special Breaker, Setup Sweeper, Scarfer

People have been interested in another Psychic-type breaker, so here’s fun stat stick with NP and coverage for every Dark-type going around rn. It also has Meteor Beam, which is always a fun wincon, especially combined with Rock Polish. The big downsides are an awful typing and a mediocre ability. Oh, mega exists too, but it plays about the same as base and the stat changes aren’t anything special, so it’s just a sidegrade for when you don’t have a specific item in mind.

:ss/accelgor::ss/galvantula:
Stats: 80 / 86 / 50 / 100 / 60 / 146 [BST: 522] (+5 HP, +13 Atk, +2 SpA, +20 Spe)
Typing:

Ability: Tachypsychia = Sticky Hold + Compound Eyes
Ability Description: Moves used by this Pokemon cannot miss.

Viable Moves:
- Knock Off, U-Turn
- Bug Buzz, Final Gambit, Focus Blast, Thunder
- Disable, Encore, Spikes, Sticky Web, Thunder Wave, Toxic, Toxic Spikes

Role: Suicide Lead

Galvagor basically just exists to get up Sticky Web at any cost. This is greatly aided by the fact that it would be the fastest thing in the mod, though it’s shut down p hard by the Magic Bouncers going around and has to give up Sash to set vs the Prankster Taunt mons, preventing it from being way too good at its job. Tachypsychia might seem like it’s meant to let this thing abuse Focus Blast and Thunder, but while Galvagor can use either as its main attacking move if it really wants to, the ability’s really just there for reliability, because when you’re only on the field for two turns, you don’t want to waste one of them missing a TWave.
 
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:swsh/xurkitree::swsh/sceptile:
The time has come
DNA Donors: Xurkitree / Sceptile
Fusion Name: Xurkitile
New Types:

Base Stats: 91 / 87 / 73 / 139 / 88 / 111 [BST: 589] (+15 HP / +0 Atk / +5 Def / +0 SpA / +10 SpD / +10 Spe)
New Ability: Electrified = (Beast Boost + Unburden)
Ability Description: Gets 1.5x speed on Electric/Grassy Terrain
Notable Moves: Thunderbolt, Volt switch, tail glow, dazzling gleam, hypnosis, dragon pulse,



Intended Role: Fast Special Attacker
Role Justification: Has high speed and special attack, good special typing
JavaScript:
xurkitile: {
    num: 75000###,
    types:["Electric", "Grass"],
    species: "Xurkitile",
    id: "xurkitile",
    baseStats: {hp: 91, atk: 87, def: 73, spa: 139, spd: 88, spe: 111}
    abilities: {0: "Electrified"},
    weightkg: 76.1,
    fusion: ["Xurkitree", "Sceptile"],
},
Glad to see you're interested in FEUU! However, neither ability has anything to do with terrains directly (unburden is most commonly used in combination with a terrain seed, but isnt directly activated by it), and the fusion itself is pretty broken. I'd recommend joining the Discord server, which is linked in the first post in the thread.
 
I nerfed it a bit so that it can be used
It's still a xurkitree fusion with a speed steroid and base 111 speed, so I don't think it's balanced yet. There's some resources that can show you the general power level of the mod, also linked in Aquatic's first post in the thread in the same place as the discord server.
Also, the discord is a good place to get feedback before posting, so that you don't clutter up the thread.
(also, theres a button that lets you edit your posts, so that you dont have to delete your post every time)
 
:swsh/xurkitree::swsh/sceptile:
It is that time again
DNA Donors: Xurkitree / Sceptile
Fusion Name: Xurkitile
New Types:

Base Stats: 96 / 92 / 78 / 130 / 83 / 110 [BST: 589] (+20 HP / +5 Atk / +10 Def / +-9 SpA / +5 SpD / +9 Spe)
New Ability: Electrified = (Beast Boost + Unburden)
Ability Description: This pokemon's speed rises whenever an opponent lowers its stats
Notable Moves:
… Earthquake, Leaf Blade, Thunder Punch, U-turn
…Thunderbolt, Leaf Storm, Energy Ball, Dazzling Gleam, Focus Blast, Dragon Pulse, Volt Switch
… Hypnosis, Tail Glow, Substitute, Protect
Intended Role: Fast special sweeper
Role Justification: It has a good typing and movepool and hits hard, but can have some coverage issues against poison and bug
JavaScript:
xurkitile: {
    num: 75000###,
    types:["Electric", "Grass"],
    species: "Xurkitile",
    id: "xurkitile",
    baseStats: {hp: 96, atk: 92, def: 78, spa: 130, spd: 83, spe: 110}
    abilities: {0: "Outshining"},
    weightkg: 76.1,
    fusion: ["Xurkitree", "Sceptile"],
},
Hey there, I think you should try and edit your posts instead of doing it again? There is an edit button on all of your posts to edit them, if you didn't know already, so have a great day :blobwizard:
Anyways, my submission:

:swsh/porygon-z::swsh/rotom-heat:
Portom-Zeat.png
(Sprite by me)
DNA Donors: Porygon-Z / Rotom-Heat
Fusion Name: Portom-Zeat
New Types:

Base Stats: 67 / 92 / 88 / 120 / 91 / 108 [BST: 566] (+0 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Signal Detector = (Download + Levitate)
Ability Description: When hit with a Ground move, raises Atk or SpA depending on the foe's lower defensive stat, immune to Ground moves.
Notable Moves:
Sucker Punch, Iron Tail, Foul Play
…Overheat, Dark Pulse, Thunder, Thunderbolt, Ice Beam, Psychic, Shadow Ball, Tri Attack
…Nasty Plot, Toxic, Recover, Protect, Thunder Wave
Intended Role: Mixed/Special Attacker, Defensive Pivot (Signal Detector)
Role Justification: A good typing being resistant to Electric, Flying and Steel respectively, and you can surprise Earthquake users with Signal Detector if you wish, trading the Ground weakness to an immunity. Heal with Recover and setup with Nasty Plot.
JavaScript:
portom-zeat: {
    num: 75000###,
    types:["Normal", "Electric"],
    species: "Portom-Zeat",
    id: "portom-zeat",
    baseStats: {hp: 67, atk: 92, def: 88, spa: 120, spd: 91, spe: 108}
    abilities: {0: "Signal Detector"},
    weightkg: 17.15,
    fusion: ["Porygon-Z", "Rotom-Heat"],
},
 
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:swsh/xurkitree::swsh/sceptile:
It is that time again
DNA Donors: Xurkitree / Sceptile
Fusion Name: Xurkitile
New Types:

Base Stats: 96 / 92 / 88 / 125 / 88 / 100 [BST: 589] (+20 HP / +5 Atk / +20 Def / -14 SpA / +10 SpD / -1 Spe)
New Ability: Electrifier = (Beast Boost+Overgrow)
Ability Description: When this pokemon goes below half hp, it switches out and the next pokemon sent out gets +1 speed
Notable Moves:
… Earthquake, Leaf Blade, Thunder Punch, U-turn
…Thunderbolt, Leaf Storm, Energy Ball, Dazzling Gleam, Focus Blast, Dragon Pulse, Volt Switch
… Hypnosis, Tail Glow, Substitute, Protect
Intended Role: Fast special sweeper
Role Justification: It has a good typing and movepool and hits hard, but can have some coverage issues against poison and bug
JavaScript:
xurkitile: {
    num: 75000###,
    types:["Electric", "Grass"],
    species: "Xurkitile",
    id: "xurkitile",
    baseStats: {hp: 96, atk: 92, def: 78, spa: 130, spd: 83, spe: 110}
    abilities: {0: "Outshining"},
    weightkg: 76.1,
    fusion: ["Xurkitree", "Sceptile"],
},
I find It odd that I had to nerf its special attack to make it balanced
 
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:swsh/regidrago::swsh/goodra:
DNA Donors: Regidrago / Goodra
Fusion Name: RegidraGoodra
New Types:

Base Stats: 145 / 105 / 60 / 110 / 120 / 80 [BST: 620] (+0 HP / +5 Atk / +0 Def / +5 SpA / +20 SpD / +0 Spe)
New Ability: Dragon's Goo = (Dragon's Maw + Gooey)
Ability Description: when using a dragon move, lowers opponent's speed by 1.(fairies are immune to this effect of course.)
Notable Moves:
… Dragon Claw, Explosion, Fire Fang, Crunch, Aqua Tail, Earthquake, Iron Tail, Outrage, Fire Punch, Power Whip
… Dragon Energy, Draco Meteor, Dragon Pulse, Fire Blast, Flamethrower, Focus Blast, Sludge Wave, Sludge Bomb, Ice Beam, Surf, Thunderbolt, Thunder, Hydro Pump
… Dragon Dance, Rest, Toxic, Curse, Substitute
Intended Role: Special Wall
Role Justification: its high HP with its relatively high SpD lets it tank special hits easily.
JavaScript:
regidragoodra: {
    num: 75000###,
    types:["Dragon"],
    species: "RegidraGoodra",
    id: "regidragoodra",
    baseStats: {hp: 145, atk: 105, def: 60, spa: 110, spd: 120, spe: 80}
    abilities: {0: "Dragon's Goo"},
    weightkg: 175.25,
    fusion: ["Regidrago", "Goodra"],
},

:swsh/flygon::swsh/typhlosion:
DNA Donors: Flygon / Typhlosion
Fusion Name: Flygosion
New Types:

Base Stats: 79 / 105 / 84 / 105 / 88 / 105 [BST: 566] (+0 HP / +13 Atk / +5 Def / +11 SpA / +6 SpD / +5 Spe)
New Ability: Flashitate = (Levitate + Flash Fire)
Ability Description: Levitate and Flash Fire's effects combined.
Notable Moves:
… Earthquake, Flare Blitz, Dragon Claw, Dual Wingbeat, First Impression, Rock Slide, Iron Tail, Steel Wing, Stone Edge, U-Turn, Thunder Punch, Crunch, Shadow Claw, Throat Chop, Wild Charge, Body Slam, Brick Break
… Boomburst, Bug Buzz, Giga Drain, Draco Meteor, Dragon Pulse, Scorching Sands, Heat Wave, Fire Blast, Flamethrower, Air Slash, Extrasensory, Eruption, Focus Blast, Lava Plume, Overheat
… Dragon Dance, Toxic, Will-o-Wisp, Roost, Hone Claws, Defog, Tailwind, Substitute
Intended Role: Set-Up Sweeper (Dragon Dance), Choice Specs
Role Justification: 105 Atk and Speed + Ddance. alternatively, you can use choice specs due to its useful Special moves.
JavaScript:
flygosion: {
    num: 75000###,
    types:["Ground", "Fire"],
    species: "Flygosion",
    id: "flygosion",
    baseStats: {hp: 79, atk: 105, def: 84, spa: 105, spd: 88, spe: 105}
    abilities: {0: "Flashitate"},
    weightkg: 80.75,
    fusion: ["Flygon", "Typhlosion"],
},

:swsh/porygon2::swsh/type:null:
DNA Donors: Porygon2 / Type: Null
Fusion Name: Porytype: Null2
New Types:

Base Stats: 95 / 97 / 97 / 100 / 97 / 59 [BST: 547] (+5 HP / +10 Atk / +5 Def / +0 SpA / +2 SpD / +0 Spe)
New Ability: Battleload = (Battle Armor + Download)
Ability Description: if hit by a critical hit, raises Sp. Atk or Atk based on the foe's weaker defense.
Notable Moves:
… Zen Headbutt, Iron Tail, Foul Play, Double-Edge, Dragon Claw, Flame Charge, Pursuit, Iron Head, Return, Rock Slide, Shadow Claw, U-Turn, X-Scissor
… Tri Attack, Air Slash, Discharge, Ice Beam, Psyshock, Psychic, Thunder, Thunderbolt, Shadow Ball, HP Ice
… Recover, Toxic, Thunder Wave, Iron Defense, Rest, Magic Coat, Swords Dance, Trick, Trick Room, Teleport
Intended Role: Trick Room Setter
Role Justification: eviolite bulk + overall a good support mon for tr mons
JavaScript:
porytype: null2: {
    num: 75000###,
    types:["Normal"],
    species: "Porytype: Null2",
    id: "porytype: null2",
    baseStats: {hp: 95, atk: 97, def: 97, spa: 100, spd: 97, spe: 59}
    abilities: {0: "Battleload"},
    weightkg: 76.5,
    fusion: ["Porygon2", "Type: Null"],
},

:swsh/slowpoke-galar::swsh/melmetal:
DNA Donors: Slowpoke-Galar / Melmetal
Fusion Name: Melpoke-Galar
New Types:

Base Stats: 112 / 114 / 114 / 70 / 62 / 24 [BST: 496] (+0 HP / +10 Atk / +10 Def / +10 SpA / +10 SpD / +0 Spe)
New Ability: Iregen Fist = (Regenerator + Iron Fist)
Ability Description: punch moves have 1.2x power, on switch-out, restores 1/3 of its maximium HP, rounded down.
Notable Moves:
… Double Iron Bash, Body Slam, Earthquake, Foul Play, Liquidation, Zen Headbutt, Iron Tail, Darkest Lariat, Body Press, Ice Punch, Gyro Ball, Iron Head, Superpower, Thunder Punch, Rock Slide,

… Trick Room, Slack Off, Toxic, Light Screen, Reflect, Curse
Intended Role: Trick Room Setter, Trick Room Abuser
Role Justification: slow, strong, and can set-up trick room by itself.
JavaScript:
melpoke-galar: {
    num: 75000###,
    types:["Psychic", "Steel"],
    species: "Melpoke-Galar",
    id: "melpoke-galar",
    baseStats: {hp: 112, atk: 114, def: 114, spa: 70, spd: 62, spe: 24}
    abilities: {0: "Iregen Fist"},
    weightkg: 418,
    fusion: ["Slowpoke-Galar", "Melmetal"],
},

:swsh/rapidash-galar::swsh/drapion:
DNA Donors: Rapidash-Galar / Drapion
Fusion Name: Drapidash-Galar
New Types:

Base Stats: 70 / 110 / 107 / 70 / 77 / 105 [BST: 539] (+3 HP / +15 Atk / +17 Def / +0 SpA / +0 SpD / +5 Spe)
New Ability: Evade It = (Anticipation + Sniper)
Ability Description: if a opponent with a OHKO or Super-Effective move switches in, its next attack dos 1.5x damage
Notable Moves:
… Megahorn, Iron Tail, Psycho Cut, Wild Charge, Poison Jab, Low Kick, Drill Run, Zen Headbutt, Wild Charge, Smart Strike, High Horsepower, Aqua Tail, Knock Off, Lash Out, Leech Life, Earthquake, Rock Slide, Crunch

… Taunt, Toxic, Toxic Spikes, Hone Claws, Morning Sun,
Intended Role: Choice Band, Choice Scarf
Role Justification: dos huge damage with a Choice Band + Evade It hit. choice scarf helps it outspeed and OHKO pokemon with a super-effective move switching-in.
JavaScript:
drapidash-galar: {
    num: 75000###,
    types:["Poison", "Fairy"],
    species: "Drapidash-Galar",
    id: "drapidash-galar",
    baseStats: {hp: 70, atk: 110, def: 107, spa: 70, spd: 77, spe: 105}
    abilities: {0: "Evade It"},
    weightkg: 70.75,
    fusion: ["Rapidash-Galar", "Drapion"],
},
 
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