Pet Mod Fusion Evolution Under Used (Slate #14 Submissions | Pet Mod of the Season! | Fully Playable til slate #12! | Please read posts #1, #3 and #4)

:swsh/rapidash-galar::swsh/drapion:
DNA Donors: Rapidash-Galar / Drapion
Fusion Name: Drapidash-Galar
New Types:

Base Stats: 70 / 110 / 107 / 70 / 77 / 105 [BST: 539] (+3 HP / +15 Atk / +17 Def / +0 SpA / +0 SpD / +5 Spe)
New Ability: Evade It = (Anticipation + Sniper)
Ability Description: if a opponent with a OHKO or Super-Effective move switches in, its next attack dos 1.3x damage
Notable Moves:
… Megahorn, Iron Tail, Psycho Cut, Wild Charge, Poison Jab, Low Kick, Drill Run, Zen Headbutt, Wild Charge, Smart Strike, High Horsepower, Aqua Tail, Knock Off, Lash Out, Leech Life, Earthquake, Rock Slide, Crunch

… Taunt, Toxic, Toxic Spikes, Hone Claws, Morning Sun,
Intended Role: Choice Band, Choice Scarf
Role Justification: dos huge damage with a Choice Band + Evade It hit. choice scarf helps it outspeed and OHKO pokemon with a super-effective move switching-in.
JavaScript:
drapidash-galar: {
    num: 75000###,
    types:["Poison", "Fairy"],
    species: "Drapidash-Galar",
    id: "drapidash-galar",
    baseStats: {hp: 70, atk: 110, def: 107, spa: 70, spd: 77, spe: 105}
    abilities: {0: "Evade It"},
    weightkg: 70.75,
    fusion: ["Rapidash-Galar", "Drapion"],
},
I'm gonna be completely honest with you, this is broken in a way that everyone will try to do it but have failure. 110 Attack stat with an ability that gives its next attack 1.3x damage if a Mon that has a super-effective move comes in grouped with Choice Band? Yeah, nah. Its threats will be very likely to be screwed over by the ability and Band. You should probably nerf the ability if I were you. (I'm not Mini-Modding, just giving some advice.)
 
I find It odd that I had to nerf its special attack to make it balanced
Alright, first of all, its a xurkitree fusion, what did you expect? second of all, you cant subtract points from a fusion's special attack. This fusion seems inherently unbalanced, due to it having naturally high speed and comparatively massive special attack.
 
Glad to see you're interested in FEUU! However, neither ability has anything to do with terrains directly (unburden is most commonly used in combination with a terrain seed, but isnt directly activated by it), and the fusion itself is pretty broken. I'd recommend joining the Discord server, which is linked in the first post in the thread.
I find It odd that I had to nerf its special attack to make it balanced
Think I'm finally good on this one?
 
:swsh/scyther::swsh/dusclops:
I'm ready
DNA Donors: Scyther / Dusclops
Fusion Name: Scyclops
New Types:

Base Stats: 75 / 100 / 110 / 57 / 110 / 65 [BST: 517] (+20 HP / +10 Atk / +5 Def / +0 SpA / +5 SpD / +0 Spe)
New Ability: Infesting Curse = (Swarm + Pressure)
Ability Description: If this pokemon goes below half health, the last move executed by the opponent loses 3 pp
Notable Moves:
… Dual wingbeat, Bug Bite, Poltergeist, Seismic Toss, U-turn
…Night Shade
… Roost, Toxic, Protect, Will-O-Wisp, Swords Dance
Intended Role: Anti-wall wall
Role Justification: It's tanky af, but it can hit fairly hard, too
JavaScript:
scyclops: {
    num: 75000###,
    types:["Ghost", "Flying"],
    species: "Scyclops",
    id: "scyclops",
    baseStats: {hp: 75, atk: 100, def: 110, spa: 57, spd: 110, spe: 65}
    abilities: {0: "Quick Search"},
    weightkg: 43.3,
    fusion: ["Scyther", "Dusclops"],
},
 
Last edited:
:swsh/scyther::swsh/dusclops:
I'm ready
DNA Donors: Scyther / Dusclops
Fusion Name: Scyclops
New Types:

Base Stats: 75 / 100 / 110 / 57 / 110 / 65 [BST: 517] (+20 HP / +10 Atk / +5 Def / +0 SpA / +5 SpD / +0 Spe)
New Ability: Infesting Curse = (Swarm + Pressure)
Ability Description: If this pokemon takes damage, the attacker loses 2 pp on the last move executed
Notable Moves:
… Dual wingbeat, Bug Bite, Poltergeist, Seismic Toss, U-turn
…Night Shade
… Roost, Toxic, Protect, Will-O-Wisp,
Intended Role: Eviolite Shenanigans
Role Justification: Both mons are underrated with eviolite, so why not?
JavaScript:
scyclops: {
    num: 75000###,
    types:["Ghost", "Flying"],
    species: "Scyclops",
    id: "scyclops",
    baseStats: {hp: 75, atk: 100, def: 110, spa: 57, spd: 110, spe: 65}
    abilities: {0: "Quick Search"},
    weightkg: 43.3,
    fusion: ["Scyther", "Dusclops"],
},
Hey there, instead of making a separate post for your fusions 1-by-1 just edit them to your main post. Sorry for the one-liner but I gotta say it, there is an edit button on your posts so you can edit them, thank you! :blobthumbsup:

Edit: As for the fusion itself, the intended role and role justification need to be more specific. What does the fusion do? What is its role?
 

G-Luke

Sugar, Spice and One for All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
I'm gonna be completely honest with you, this is broken in a way that everyone will try to do it but have failure. 110 Attack stat with an ability that gives its next attack 1.3x damage if a Mon that has a super-effective move comes in grouped with Choice Band? Yeah, nah. Its threats will be very likely to be screwed over by the ability and Band. You should probably nerf the ability if I were you. (I'm not Mini-Modding, just giving some advice.)
Its not that big of a deal considering Analytic, Tough Claws and Sheer Force all boost attacking prowess to similar levels and are much more reliable and are balanced, I do not think its that big of a deal.
 

anaconja

long day at job
is a Tiering Contributor
OK AQUATIC IS DOING HIS HOMEWORK AT 4 AM (PogO) SO I WILL BE ENDING DA SLATE.

HERE ARE THE ISSUES (credit to Tapler for writing these out)
:swsh/mimikyu::swsh/excadrill:
DNA Donors: Mimikyu / Excadrill
Fusion Name: Mimidrill
New Types:

Base Stats: 85 / 115 / 80 / 50 / 94 / 107 [BST: 531] (+3 HP / +3 Atk / +10 Def / +0 SpA / +9 SpD / +15 Spe)
New Ability: Theatrics = (Disguise + Mold Breaker)
Ability Description: combined effects. Is not affected by Neutralizing Gas derived abilities.
Notable Moves:
… Earthquake, Play Rough, Stone Edge, Rapid Spin
… Swords Dance, Stealth Rock
Intended Role: Set up mons aren't in a great place in the meta right now due to Weezlord, so enter Mimidrill. This is actually quite an anti-meta mon. Disguise abilities ignore Neutralizing Gas, so this can use its Disguise turn to set up a Swords Dance and pummel Weezlord with Play Rough. It may want to hold a Lum Berry to guarantee this against Wisp sets. This type combo also allows it to break Volquag with Earthquake, but it, again, might want Lum to cure a random burn. Additionally, it's a Stealth Rock mon that does well against all the bouncers, and, furthermore, ignores Magic Bounce through Mold Breaker to guarantee its Stealth Rock.
Role Justification:
JavaScript:
mimidrill: {
num: 75000###,
types:["Fairy", "Ground"],
species: "Mimidrill",
id: "mimidrill",
baseStats: {hp: 85, atk: 115, def: 80, spa: 50, spd: 94, spe: 107}
abilities: {0: "Theatrics"},
weightkg: 20.55,
fusion: ["Mimikyu", "Excadrill"],
},
Mimikyu has a lot of measures in place to keep Disguise balanced, such as low attack and speed, a lack of strong Ghost STAB, and its lack of coverage. This fusion remedies all of these issues, and is ultimately too strong for Disguise.

:swsh/ninetales::swsh/infernape:
DNA Donors: Ninetales / Infernape
Fusion Name: Infertales
New Types:

Base Stats: 76 / 106 / 75 / 106 / 85 / 110 [BST: 558] (+2 HP / +16 Atk / +2 Def / +14 SpA / +0 SpD / +6 Spe)
New Ability: Iron Sun = (Iron Fist + Drought)
Ability Description: The combined effects of both abilities.
Notable Moves:
Close Combat, Flare Blitz, Fire Punch, Thunder Punch, U-Turn....
Fire Blast, Focus Blast, Vaccum Wave, Solar Beam....
Nasty Plot, Slack Off, Stealth Rock....
Intended Role: Sun Setter and Abuser.
Role Justification: Is just Infernape, but better, and now summons Sun, which we need.
JavaScript:
infertales: {
num: 75000###,
types:["Fire", "Fighting"],
species: "Infertales",
id: "infertales",
baseStats: {hp: 76, atk: 106, def: 75, spa: 106, spd: 85, spe: 110}
abilities: {0: "Iron Sun"},
weightkg: 37.45,
fusion: ["Ninetales", "Infernape"],
},
This mon hits like a truck with Fire STAB while also having plenty of coverage to break past Fire-checks, leading to a problematic beaker and pivot. (See: Pre-Blaze-nerf Sylemons Infernape)

DNA Donors/ Parents: Politoed/Shiinotic
Shared Egg Group:
Offspring Name: Shiinotoed

Base Stats: 82/84/72/95/65/84 [BST:481]
New Ability: Rain Storm
Ability Description: At the end of every turn this pokemon recovers 1/16 of hp and Immune to burn
```Typhlogeot = Pidgeot + Typhlosion


HPs: 80 +0
Atk: 82 +0
Def: 76 +0
SpA: 89 +0
SpD: 77 +0
Spe: 100 +0
BST: 504 +0

Blazing Soul = Gale Wings + Blaze
Blazing soul is pretty much Gale Wings but Fire-type moves go first


: Flame Blitz, Body Slam, Brick Break, Earthquake, Fire Punch,
Flame Charge, Power-Up Punch, Quick Attack, Brave Bird, Double Edge,

: Air Slash, Heat Wave, Hurricane, Uproar


: Tailwind, Protect, Whirlwind, Detect, Work Up, Will-0-Wisp, Laser Focus, Toxic, Substitute.

Intended user: Fast Physical and Special Attacker
Role Justification: I Just wanted to see a Fast Physical And Special attacker
shiinotoed: This mon’s stats are miscalculated, it lacks a typing, and its ability is stretchy.
typhlogeot: As has been brought up before, this mon’s stats are miscalculated, and its ability involves Gale Wings, which Pidgeot doesn’t have.

:swsh/slaking::swsh/gengar:
DNA Donors: Slaking / Gengar
Fusion Name: Genking
New Types:

Base Stats: 115 / 117 / 90 / 127 / 70 / 105 [BST: 624] (+10 HP / +5 Atk / +10 Def / +15 SpA / +0 SpD / +0 Spe)
New Ability: Truant Curse = (Truant + Cursed Body)
Ability Description: Every other turn, when this Pokémon is hit by an attack, there is a 50% chance the move the attacker used will become disabled.
Notable Moves:
Earthquake, Knock Off
Sludge Wave, Focus Blast, Ice Beam, Flamethrower, Thunderbolt, Energy Ball, Shadow Ball, Dazzling Gleam, Dark Pulse, Psychic
Nasty Plot, Slack Off, Substitute, Taunt, Will-O-Wisp, Toxic

Intended Role: Setup Sweeper (Nasty Plot) / Special Wallbreaker
Role Justification: While Normal/Poison-type isn't the best offensive combination, Genking makes up for it with its coverage options. It has a great setup option through Nasty Plot, but its STAB options can easily be walled by Steel, Rock, or Ghost-types. This forces it to rely on non STAB moves that take away from its sheer power. Its typing also only leaves it with two weaknesses that it has coverage for, Ground and Psychic-type. It can also provide STAB super effective damage against Weezlord, who is one of the best setup answers. Due to Genking's flexibility, it could run a couple of different sets, but its special move pool really pushes it towards being a Special Wallbreaker. Its immunity to Toxic also helps its setup potential.
:slaking: :gengar:
DNA Donors: Slaking / Gengar
Fusion Name: Mega Genking
New Types:

Base Stats: 115 / 117 / 100 / 167 / 100 / 125 [BST: 724] (+10 HP / +5 Atk / +20 Def / +55 SpA / +30 SpD / +20 Spe)
Ability: Shadow Tag
Code
JavaScript:
mega genking: {
num: 75000###,
types:["Normal", "Poison"],
species: "Mega Genking",
id: "mega genking",
baseStats: {hp: 115, atk: 117, def: 100, spa: 167, spd: 100, spe: 125}
abilities: {0: "Shadow Tag"},
weightkg: 85.5,
fusion: ["Slaking", "Gengar"],
},
JavaScript:
genking: {
num: 75000###,
types:["Normal", "Poison"],
species: "Genking",
id: "genking",
baseStats: {hp: 115, atk: 117, def: 90, spa: 127, spd: 70, spe: 105}
abilities: {0: "Cursed Truancy"},
weightkg: 85.5,
fusion: ["Slaking", "Gengar"],
},
This mon just has too strong a statline, in addition to an unhealthy (and stretchy - where did the 50% come from) ability.

:swsh/rotom-heat::swsh/magnezone:
DNA Donors: Rotom-Heat / Magnezone
Fusion Name: Rotozone
New Types:

Base Stats: 77 / 67 / 118 / 128 / 98 / 78 [BST: 566] (+17 HP / +0 Atk / +7 Def / +11 SpA / +0 SpD / +5 Spe)
New Ability: Magnetic Force = (Levitate + Magnet Pull)
Ability Description: Combined effects of both abilities.
Notable Moves:

Overheat, Thunderbolt, Volt Switch, Discharge
Nasty Ploy, Defog, Pain Split, Trick
Intended Role: Special Wallbreaker / Choice Scarf
Role Justification: Rotozone would work as a great Wallbreaker against Steel-types. With Magnetic Force, it could trap Steel-types while avoiding Ground-type moves. While it has a low speed stat (middling at best), its high defense stat helps it live physical hits, which helps its wall breaking potential. Its biggest draw back is its lack of coverage and its single form of Fire-type STAB being Overheat. This helps balance it, as with its dual STAB, it could potentially also threaten Water-types. Rotozone would be a great support on teams with Pokémon who get Walled by Steel-types. Most Dragon-types (and Grousle) could wall Rotozone's moves.
Code
JavaScript:
rotozone: {
num: 75000###,
types:["Electric", "Fire"],
species: "Rotozone",
id: "rotozone",
baseStats: {hp: 77, atk: 67, def: 118, spa: 128, spd: 98, spe: 78}
abilities: {0: "Magnetic Force"},
weightkg: 90.15,
fusion: ["Rotom-Heat", "Magnezone"],
},
This is just too optimized at trapping and eliminating Steels, making for unhealthy presence in the meta.

:swsh/venusaur::swsh/celebi:
DNA Donors: Venusaur / Celebi
Fusion Name: Celesaur
New Types:

Base Stats: 102 / 95 / 95 / 110 / 110 / 90 [BST: 602] (+12 HP / +4 Atk / +4 Def / +10 SpA / +10 SpD / +0 Spe)
New Ability: Chlorocure = (Chlorophyll + Natural Cure)
Ability Description: The effect of the both abilities.
Notable Moves:
U-turn, Psycho Cut, Leaf Blade,…
Psychic, Leaf Storm, Solar Beam, Sludge Bomb…
Toxic, Nasty Plot, ...
Intended Role:This Pokémon is a special attacker who goes with a sun setter.
Role Justification:This mon can do many damage with great moves does this Pokémon learns with the sun and his abilities.
JavaScript:
Celesaur: {
num: 75000###,
types:["Grass", "Poison"],
species: "Celesaur",
id: "celesaur",
baseStats: {hp: 102, atk: 95, def: 95, spa: 110, spd: 110, spe: 90}
abilities: {0: "Chlorocure"},
weightkg: 97.45,
fusion: ["Venusaur", "Celebi"],
},
This mon is problematic under Sun, and while it would be fine right now as we don’t have a sun setter, its submission states that it is entirely designed to be used as a sun abuser.

:swsh/pelipper::swsh/jolteon:
DNA Donors: Pelipper / Jolteon
Fusion Name: Pelipeon
New Types:

Base Stats: 70 / 60 / 85 / 110 / 85 / 110 [BST: 520] (+8 HP / +3 Atk / +5 Def / +8 SpA / +3 SpD / +13 Spe)
New Ability: Drizzle Absorb = (Drizzle + Volt Absorb)
Ability Description: The effect of the two abilities.
Notable Moves:
Scald, Thunder, Thunderbolt, Hydro Pump, Volt Swich…
Thunder Wave, Rain Dance…
Intended Role: A rain setter
Role Justification: It can do a very good damage with rain and the moves Scald and Thunder.
JavaScript:
pelipeon: {
num: 75000###,
types:["Water", "Electric"],
species: "Pelipeon",
id: "pelipeon",
baseStats: {hp: 70, atk: 60, def: 85, spa: 110, spd: 85, spe: 110}
abilities: {0: "Drizzle Absorb"},
weightkg: 26.25,
fusion: ["Pelipper", "Jolteon"],
},
This hits extremely hard under rain, with its speed tier and lack of a rocks weakness putting it in a league above similar mons. (See: Kyottler, FE Alpha Ares)

:swsh/breloom::swsh/marowak:
DNA Donors: Breloom / Marowak
Fusion Name: Brelowak
New Types:

Base Stats: 60 / 122 / 105 / 55 / 75 / 65 [BST: 482] (+0 HP / +17 Atk / +10 Def / +0 SpA / +5 SpD / +8 Spe)
New Ability: Battle Tenacity = (Battle Armor + Technician)
Ability Description: Technician Effects + Takes Half damage from moves 60 no and lower.
Notable Moves:
Bonemerang, Bullet Seed, Bone Rush, Rock Tomb, Stone Edge, Mach Punch
Nil
Spore, Swords Dance, Stealth Rock
Intended Role: Physical Wallbreaker
Role Justification: Brelowak is a very strong wallbreaker, and utilizes its power to break apart the multitude of defensive poisons that litter the tier. While it is very strong thanks to boosted Bonemerang, a multitude of defensive Pokemon hard wall its STAB combination and outside of that its a little lacking.
JavaScript:
brelowak: {
num: 75000###,
types:["Grass", "Ground"],
species: "Brelowak",
id: "brelowak",
baseStats: {hp: 60, atk: 122, def: 105, spa: 55, spd: 75, spe: 65}
abilities: {0: "Battle Tenacity"},
weightkg: 42.1,
fusion: ["Breloom", "Marowak"],
},
The ability is too much of a stretch, as there’s no precedent for it to half damage.

Hey! albeit being a m4a fan, feuu is a really cool meta albeit i suck at it and teambuild based off of how the fusions look. i am dissapointed, however, that there is no eevee or cosmog fusion. so i made Cosvee!

Cosvee
normal/psychic
(cosmog in an eevee body :3 )
Ability: Happy Accident (anticipation+unaware)
If hit by a boosted opponent (Any stat) picks the opponent's highest stat, and boosts it by 2 stages for Cosvee. 1/2 damage from boosted mons.

Moves: eevee moveset + cosmog moveset - swagger + haze + mist

role: defensive pivot

hp: 66 (+17)
attack: 42
defense: 40
spatk: 50 (+13)
spdef: 58 (+4)
speed: 52 (+6)

weight: 0.1 (it still floats)
3.3 is ok but i want it more fwoofy XD
The ability is too much of a stretch from its components, with neither ability having to do with stat boosting, halving damage, or copying the opponent’s highest stat. Also, you can’t customize weight, it’s just the average of the two components.

:swsh/flygon::swsh/typhlosion:
DNA Donors: Flygon / Typhlosion
Fusion Name: Flygosion
New Types:

Base Stats: 79 / 105 / 84 / 105 / 88 / 105 [BST: 566] (+0 HP / +13 Atk / +5 Def / +11 SpA / +6 SpD / +5 Spe)
New Ability: Flashitate = (Levitate + Flash Fire)
Ability Description: immune to Hazards(except stealth rocks) and ground and fire moves.
Notable Moves:
… Earthquake, Flare Blitz, Dragon Claw, Dual Wingbeat, First Impression, Rock Slide, Iron Tail, Steel Wing, Stone Edge, U-Turn, Thunder Punch, Crunch, Shadow Claw, Throat Chop, Wild Charge, Body Slam, Brick Break
… Boomburst, Bug Buzz, Giga Drain, Draco Meteor, Dragon Pulse, Scorching Sands, Heat Wave, Fire Blast, Flamethrower, Air Slash, Extrasensory, Eruption, Focus Blast, Lava Plume, Overheat
… Dragon Dance, Toxic, Will-o-Wisp, Roost, Hone Claws, Defog, Tailwind, Substitute
Intended Role: Set-Up Sweeper (Dragon Dance), Choice Specs
Role Justification: 105 Atk and Speed + Ddance. alternatively, you can use choice specs due to its useful Special moves.
Code
JavaScript:
flygosion: {
num: 75000###,
types:["Ground", "Fire"],
species: "Flygosion",
id: "flygosion",
baseStats: {hp: 79, atk: 105, def: 84, spa: 105, spd: 88, spe: 105}
abilities: {0: "Flashitate"},
weightkg: 80.75,
fusion: ["Flygon", "Typhlosion"],
},
The only issue here is the hazard immunity part, specifically it ignoring Steelsurge. If you just meant Levitate effects + Fire immunity, that’s an easy fix.

:swsh/rapidash-galar::swsh/drapion:
DNA Donors: Rapidash-Galar / Drapion
Fusion Name: Drapidash-Galar
New Types:

Base Stats: 70 / 110 / 107 / 70 / 77 / 105 [BST: 539] (+3 HP / +15 Atk / +17 Def / +0 SpA / +0 SpD / +5 Spe)
New Ability: Evade It = (Anticipation + Sniper)
Ability Description: if a opponent with a OHKO or Super-Effective move switches in, its next attack dos 1.3x damage
Notable Moves:
… Megahorn, Iron Tail, Psycho Cut, Wild Charge, Poison Jab, Low Kick, Drill Run, Zen Headbutt, Wild Charge, Smart Strike, High Horsepower, Aqua Tail, Knock Off, Lash Out, Leech Life, Earthquake, Rock Slide, Crunch

… Taunt, Toxic, Toxic Spikes, Hone Claws, Morning Sun,
Intended Role: Choice Band, Choice Scarf
Role Justification: dos huge damage with a Choice Band + Evade It hit. choice scarf helps it outspeed and OHKO pokemon with a super-effective move switching-in.
JavaScript:
drapidash-galar: {
num: 75000###,
types:["Poison", "Fairy"],
species: "Drapidash-Galar",
id: "drapidash-galar",
baseStats: {hp: 70, atk: 110, def: 107, spa: 70, spd: 77, spe: 105}
abilities: {0: "Evade It"},
weightkg: 70.75,
fusion: ["Rapidash-Galar", "Drapion"],
},
This ability concept isn’t broken, but there’s just no precedent for it to be 1.3x here when Sniper is 1.5x.

:swsh/porygon2::swsh/type:null:
DNA Donors: Porygon2 / Type: Null
Fusion Name: Porytype: Null2
New Types:

Base Stats: 95 / 97 / 102 / 100 / 102 / 59 [BST: 555] (+5 HP / +10 Atk / +10 Def / +0 SpA / +7 SpD / +0 Spe)
New Ability: Battleload = (Battle Armor + Download)
Ability Description: if hit by a critical hit, raises Sp. Atk or Atk based on the foe's weaker defense.
Notable Moves:
… Zen Headbutt, Iron Tail, Foul Play, Double-Edge, Dragon Claw, Flame Charge, Pursuit, Iron Head, Return, Rock Slide, Shadow Claw, U-Turn, X-Scissor
… Tri Attack, Air Slash, Discharge, Ice Beam, Psyshock, Psychic, Thunder, Thunderbolt, Shadow Ball, HP Ice
… Recover, Toxic, Thunder Wave, Iron Defense, Rest, Magic Coat, Swords Dance, Trick, Trick Room, Teleport
Intended Role: Trick Room Setter
Role Justification:
JavaScript:
porytype: null2: {
num: 75000###,
types:["Normal"],
species: "Porytype: Null2",
id: "porytype: null2",
baseStats: {hp: 95, atk: 97, def: 102, spa: 100, spd: 102, spe: 59}
abilities: {0: "Battleload"},
weightkg: 76.5,
fusion: ["Porygon2", "Type: Null"],
},
This one’s a bit too fat for all of the utility it provides, nerfing its stats defensively should be enough to balance it out.

:swsh/slowpoke-galar::swsh/melmetal:
DNA Donors: Slowpoke-Galar / Melmetal
Fusion Name: Melpoke-Galar
New Types:

Base Stats: 112 / 114 / 114 / 70 / 62 / 24 [BST: 496] (+0 HP / +10 Atk / +10 Def / +10 SpA / +10 SpD / +0 Spe)
New Ability: Iregen Fist = (Regenerator + Iron Fist)
Ability Description: if hit by punch move or on switch-out, restores 1/3 of its maximium HP, rounded down.
Notable Moves:
… Double Iron Bash, Body Slam, Earthquake, Foul Play, Liquidation, Zen Headbutt, Iron Tail, Darkest Lariat, Body Press, Ice Punch, Gyro Ball, Iron Head, Superpower, Thunder Punch, Rock Slide,

… Trick Room, Slack Off, Toxic, Light Screen, Reflect, Curse
Intended Role: Trick Room Setter, Trick Room Abuser
Role Justification: slow, strong, and can set-up trick room by itself.
JavaScript:
melpoke-galar: {
num: 75000###,
types:["Psychic", "Steel"],
species: "Melpoke-Galar",
id: "melpoke-galar",
baseStats: {hp: 112, atk: 114, def: 114, spa: 70, spd: 62, spe: 24}
abilities: {0: "Iregen Fist"},
weightkg: 418,
fusion: ["Slowpoke-Galar", "Melmetal"],
},
There’s no precedent for this ability to activate when hit by a punch move, as neither ability relates to getting hit.

:swsh/scyther::swsh/dusclops:
I'm ready
DNA Donors: Scyther / Dusclops
Fusion Name: Scyclops
New Types:

Base Stats: 75 / 100 / 110 / 57 / 110 / 65 [BST: 517] (+20 HP / +10 Atk / +5 Def / +0 SpA / +5 SpD / +0 Spe)
New Ability: Infesting Curse = (Swarm + Pressure)
Ability Description: If this pokemon takes damage, the attacker loses 2 pp on the last move executed
Notable Moves:
… Dual wingbeat, Bug Bite, Poltergeist, Seismic Toss, U-turn
…Night Shade
… Roost, Toxic, Protect, Will-O-Wisp, Swords Dance
Intended Role: Anti-wall wall
Role Justification: It's tanky af, but it can hit fairly hard, too
JavaScript:
scyclops: {
    num: 75000###,
    types:["Ghost", "Flying"],
    species: "Scyclops",
    id: "scyclops",
    baseStats: {hp: 75, atk: 100, def: 110, spa: 57, spd: 110, spe: 65}
    abilities: {0: "Quick Search"},
    weightkg: 43.3,
    fusion: ["Scyther", "Dusclops"],
},
There’s no precedent for this ability to activate on hit.

:swsh/lairon::swsh/corsola-galar:
DNA Donors: Lairon / Corsola-Galar
Fusion Name: Lairola-Galar
New Types:

Base Stats: 80 / 72 / 120 / 57 / 95 / 35 [BST: 459] (+20 HP / +0 Atk / +0 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability: Cursed Sturdy = (Cursed Body + Sturdy)
Ability Description: This Pokemon is immune to Ohko moves and lives on 1 HP from full health. when this pokemon lives at 1 HP from the abilities effect, it disables the move that triggered the Sturdy effect of this ability
Notable Moves:



Intended Role: Physical Wall, Hazard Setter (Stealth Rocks), Eviolite User
Role Justification:
JavaScript:
lairola-galar: {
    num: 75000###,
    types:["Rock", "Ghost"],
    species: "Lairola-Galar",
    id: "lairola-galar",
    baseStats: {hp: 80, atk: 72, def: 120, spa: 57, spd: 95, spe: 35}
    abilities: {0: "Cursed Sturdy"},
    weightkg: 60.25,
    fusion: ["Lairon", "Corsola-Galar"],
},
:swsh/umbreon::swsh/dusknoir:
DNA Donors: Umbreon / Dusknoir
Fusion Name: Umbrenoir
New Types:

Base Stats: 80 / 82 / 122 / 72 / 132 / 75 [BST: 563] (+10 HP / +0 Atk / +0 Def / +10 SpA / +0 SpD / +20 Spe)
New Ability: Frisked Synch = (Frisk + Synchronize)
Ability Description: If this Pokémon is given a status condition, it gives it back to who ever gave it to them. but when this happens, both of the Pokémon's items are reveled
Notable Moves:



Intended Role: Mixed Wall
Role Justification:
JavaScript:
umbrenoir: {
    num: 75000###,
    types:["Ghost", "Dark"],
    species: "Umbrenoir",
    id: "umbrenoir",
    baseStats: {hp: 80, atk: 82, def: 122, spa: 72, spd: 132, spe: 75}
    abilities: {0: "Frisked Synch"},
    weightkg: 66.8,
    fusion: ["Umbreon", "Dusknoir"],
},
:swsh/lucario::swsh/ampharos:
DNA Donors: Lucario / Ampharos
Fusion Name: Amphario
New Types:

Base Stats: 80 / 92 / 97 / 115 / 97 / 75 [BST: 556] (+0 HP / +0 Atk / +20 Def / +0 SpA / +17 SpD / +3 Spe)
New Ability: Static Justice = (Static + Justified)
Ability Description: If this Pokémon is hit with a Dark type move, the user of that move is Paralyzed
Notable Moves:



Intended Role: Special Wall-Breaker and Mix Wall
Role Justification:
:swsh/lucario-mega::swsh/ampharos:
DNA Donors: Mega Lucario / Ampharos
Offspring Name: Amphario
New Types:

Base Stats: 80 / 127 / 115 / 140 / 97 / 97 [BST: 656] (+0 HP / +0 Atk / +20 Def / +0 SpA / +17 SpD / +3 Spe)
New Ability: Adaptability

:swsh/lucario::swsh/ampharos-mega:
DNA Donors: Lucario / Mega Ampharos
Offspring Name: Amphario
New Types:

Base Stats: 80 / 112 / 117 / 165 / 117 / 65 [BST: 656] (+0 HP / +0 Atk / +20 Def / +0 SpA / +17 SpD / +3 Spe)
New Ability: Mold Breaker

JavaScript:
amphario: {
    num: 75000###,
    types:["Electric", "Fighting"],
    species: "Amphario",
    id: "amphario",
    baseStats: {hp: 80, atk: 92, def: 97, spa: 115, spd: 97, spe: 75}
    abilities: {0: "Static Justice"},
    weightkg: 57.75,
    fusion: ["Lucario", "Ampharos"],
},
:swsh/aurorus::swsh/heracross:
DNA Donors: Aurorus / Heracross
Fusion Name: Herarorus
New Types:

Base Stats: 101 / 101 / 93 / 69 / 93 / 91 [BST: 548] (+0 HP / +0 Atk / +20 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Frozen Swarm = (Swarm + Refrigerate)
Ability Description: This Pokémon's Bug type moves become Ice type and are boosted by 20%
Notable Moves:



Intended Role: Physical Wall Breaker and Physical Wall
Role Justification:
:swsh/aurorus::swsh/heracross-mega:
DNA Donors: Aurorus / Mega Heracross
Offspring Name: Herarorus
New Types:

Base Stats: 101 / 161 / 133 / 69 / 103 / 81 [BST: 648] (+0 HP / +0 Atk / +20 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Skill Link

JavaScript:
herarorus: {
    num: 75000###,
    types:["Ice", "Fighting"],
    species: "Herarorus",
    id: "herarorus",
    baseStats: {hp: 101, atk: 101, def: 93, spa: 69, spd: 93, spe: 91}
    abilities: {0: "Frozen Swarm"},
    weightkg: 139.5,
    fusion: ["Aurorus", "Heracross"],
},
:swsh/scyther::swsh/espeon:
DNA Donors: Scyther / Espeon
Fusion Name: Scytheon
New Types:

Base Stats: 70 / 107 / 70 / 107 / 89 / 107 [BST: 550] (+3 HP / +20 Atk / +0 Def / +15 SpA / +2 SpD / +0 Spe)
New Ability: Tech Bounce = (Technician + Magic Bounce)
Ability Description: This Pokémon bounces back Status Moves and moves with a BP of 60 or less to the Pokémon who used it
Notable Moves:



Intended Role: Mixed Wall Breaker and Choice Scarf User
Role Justification:
JavaScript:
scytheon: {
    num: 75000###,
    types:["Psychic", "Bug"],
    species: "Scytheon",
    id: "scytheon",
    baseStats: {hp: 70, atk: 107, def: 70, spa: 107, spd: 89, spe: 107}
    abilities: {0: "Tech Bounce"},
    weightkg: 41.25,
    fusion: ["Scyther", "Espeon"],
},
:swsh/salamence::swsh/mawile:
DNA Donors: Salamence / Mawile
Fusion Name: Salawile
New Types:

Base Stats: 72 / 110 / 82 / 82 / 87 / 95 [BST: 528] (+0 HP / +0 Atk / +0 Def / +0 SpA / +20 SpD / +20 Spe)
New Ability: Moxie Force = (Moxie + Sheer Force)
Ability Description: When this Pokémon uses a move with a secondary effect, its deals damage as if this Pokémon has +1 in attack. stat boosts are included after the ability effect is added
Notable Moves:



Intended Role: Physical Wall Breaker, Choice Band User, Choice Scarf User
Role Justification:
:swsh/salamence::swsh/mawile-mega:
DNA Donors: Salamence / Mega Mawile
Offspring Name: Salawile
New Types:

Base Stats: 72 / 130 / 122 / 82 / 127 / 95 [BST: 628] (+0 HP / +0 Atk / +0 Def / +0 SpA / +20 SpD / +20 Spe)
New Ability: Huge Power

:swsh/salamence-mega::swsh/mawile:
DNA Donors: Mega Salamence / Mawile
Offspring Name: Salawile
New Types:

Base Stats: 72 / 120 / 132 / 92 / 97 / 105 [BST: 628] (+0 HP / +0 Atk / +0 Def / +0 SpA / +20 SpD / +20 Spe)
New Ability: Aerialite

JavaScript:
salawile: {
    num: 75000###,
    types:["Steel", "Dragon"],
    species: "Salawile",
    id: "salawile",
    baseStats: {hp: 72, atk: 110, def: 82, spa: 82, spd: 87, spe: 95}
    abilities: {0: "Moxie Force"},
    weightkg: 57.05,
    fusion: ["Salamence", "Mawile"],
},
These all need their role to be justified in some way in order to be considered valid submissions. It doesn’t have to be anything complicated, just a brief explanation of what they do and how they do it.

:swsh/alakazam::swsh/steelix:
DNA Donors: Alakazam / Steelix
Fusion Name: Alakalix
New Types: Psychic/Ground
Base Stats: 65 / 67 / 122 / 105 / 90 / 95 [BST: 544] (+0 HP / +0 Atk / +0 Def / +10 SpA / +10 SpD / +20 Spe)
New Ability: Mystic Crystal = (Magic Guard + Sheer Force)
Ability Description: Effects of both.
Notable Moves:

Psychic, Steel Beam (only as base), Flash Cannon (only if mega), Dazzling Gleam, Dark Pulse, Earth Power, Energy Ball
Calm Mind, Recover, Substitute
Intended Role: Special Wallbreaker, Physical Wall, Setup Sweeper (Calm Mind)
Role Justification: Even alakazam’s defense stat can’t hold steelix’s insane defense capabilities that far down. This also gets a hilarious move called steel beam that I will preemptively apologize for. Potential to set up on hazard/status-reliant mons with a decent amount of coverage.
:swsh/alakazam-mega::swsh/steelix:
DNA Donors: Alakazam / Steelix
Fusion Name: Alakalix-Mega-X
New Types: Psychic/Ground
Base Stats: 65 / 67 / 142 / 145 / 100 / 125 [BST: 644] (+0 HP / +0 Atk / +20 Def / +50 SpA / +20 SpD / +50 Spe)
New Ability: Trace = (Magic Guard + Sheer Force)
Notable Moves: See above



Intended Role: See above
Role Justification: This just does everything better, be it tank or sweep, especially with that speed stat. Granted the ability, I fully understand if this is vetoed.
Code
JavaScript:
alakalix-mega-x: {
num: 75000###,
types:["Psychic", "Steel"],
species: "Alakalix-mega-x",
id: "alakalix-mega-x",
baseStats: {hp: 65, atk: 67, def: 142, spa: 145, spd: 100, spe: 125}
abilities: {0: "Trace"},
weightkg: 224,
fusion: ["Alakazam", "Steelix"],
},
:swsh/alakazam::swsh/steelix-mega:
DNA Donors: Alakazam / Steelix
Fusion Name: Alakalix-Mega-Y
New Types: Psychic/Ground
Base Stats: 65 / 107 / 152 / 105 / 120 / 95 [BST: 644] (+0 HP / +40 Atk / +30 Def / +10 SpA / +40 SpD / +20 Spe)
New Ability: Sand Force = (Magic Guard + Sheer Force)
Notable Moves: See Above +
Zen Headbutt, Iron Head, Ice Punch, Earthquake, Drain Punch, Knock Off, Thunder Punch


Intended Role: See above + Special Wall + Physical Wallbreaker (so basically mixed Wallbreaker and wall)
Role Justification: The boost from Steelixite brings increased stats to both defenses as well as a major attack boost, rendering the two attack stats nearly equal. This allows for a mixed moveset that involves slightly better coverage (specifically ice moves) at the cost of a situational ability. The mega ability this gets however, is simply bad enough that this form is not as good as the base form, even with the new stats.
Code
JavaScript:
alakalix-mega-y: {
num: 75000###,
types:["Psychic", "Steel"],
species: "Alakalix-Mega-Y",
id: "alakalix-mega-y",
baseStats: {hp: 65, atk: 107, def: 152, spa: 105, spd: 120, spe: 95}
abilities: {0: "Sand Force"},
weightkg: 224,
fusion: ["Alakazam", "Steelix"],
},
JavaScript:
alakalix: {
num: 75000###,
types:["Psychic", "Steel"],
species: "Alakalix",
id: "alakalix",
baseStats: {hp: 65, atk: 67, def: 122, spa: 105, spd: 90, spe: 95}
abilities: {0: "Mystic Crystal"},
weightkg: 224,
fusion: ["Alakazam", "Steelix"],
},
In addition to its great physical bulk, this mon’s stats are too strong for Sheer Force along all of the options it has to abuse it.

:swsh/jirachi::swsh/ariados:
Ariachi (Test).png
W.I.P. sprite
DNA Donors/ Parents: Jirachi / Ariados
Offspring Name: Ariachi
New Types:

Base Stats: 90 / 95 / 90 / 100 / 90 / 75 [BST: 540] (+5 HP / +0 Atk / +5 Def / +20 SpA / +5 SpD / +5 Spe)
New Ability: Sleep Injection = (Serene Grace + Insomnia)
Ability Description: This Pokemon's move's secondary effect will be replaced by inflict sleep; double the chance.
Notable/Relevant/Useful Moves:
Iron Head, Play Rough, Sucker Punch, U-turn, Zen Headbutt
Moonblast, Psychic, Psyshock, Signal Beam, Sludge Bomb
Calm Mind, Stealth Rock, Sticky Web, Swords Dance, Toxic Spikes, Wish
Intended Role:
Offensive:
Physical/Special/Mixed wallbreaker
Setup Sweeper (Calm Mind, Swords Dance)
Choice Band/Specs
Offensive Pivot

Defensive:
Wish Passer
Defensive Pivot

Utility:
Hazard Setter (Stealth Rock, Toxic Spikes, Sticky Web)
Role Justification: Being jack of all trade. Sleep Injection may seems too good but with Sleep clause, I guess it's fine. It also funny after using Giga Drain or Leech Life and put itself to sleep.
JavaScript:
ariachi: {
num: 75000###,
types:["Bug", "Psychic"],
species: "Ariachi",
id: "ariachi",
baseStats: {hp: 90, atk: 95, def: 90, spa: 100, spd: 90, spe: 75}
abilities: {0: "Sleep Injection"},
weightkg: 17.3,
fusion: ["Jirachi", "Ariados"],
},
Even with sleep clause, this ability just isn’t healthy.

:swsh/rapidash-galar::swsh/basculin:Bascudash2.pngBascudash2Shiny.png
Bascudash is back! Its stats have been reworked a bit as well.
DNA Donors: Rapidash-Galar / Basculin
Fusion Name: Bascudash
New Types:

Base Stats: 77 / 106 / 67 / 88 / 69 / 111 [BST: 518] (+10 HP / +10 Atk / +0 Def / +8 SpA / +2 SpD / +10 Spe)
New Ability: Adapted Pastel = (Adaptability + Pastel Veil)
Ability Description: Combined effects of both abilities
Notable Moves:
: Play Rough, Aqua Tail, Aqua Jet, Head Smash, Psychic Fangs, Megahorn, High Horsepower, Throat Chop, Wild Charge, Body Slam
: Hydro Pump, Surf, Dazzling Gleam, Psychic, Stored Power, Ice Beam
: Swords Dance, Calm Mind, Taunt, Substitute, Morning Sun
Intended Role: Mixed Wallbreaker, Choice Band, Calm Mind Setup, Swords Dance Setup
Role Justification: A fast wallbreaker who can mix up with both Physical and Special Sets. Swords dance and Calm Mind, alongside Adapted Pastel allows Bascudash to hit quite hard, especially considering its high speed tier.
JavaScript:
bascudash: {
num: 75000###,
types:["Fairy", "Water"],
species: "Bascudash",
id: "bascudash",
baseStats: {hp: 77, atk: 106, def: 67, spa: 88, spd: 69, spe: 111}
abilities: {0: "Adapted Pastel"},
weightkg: 49,
fusion: ["Rapidash-Galar", "Basculin"],
},
This one’s just a bit too strong thanks to its stats and Adaptability so I would lower the attack further.

REVISE THESE WITHIN 24 HOURS OR THEY WILL BE CANCELED

additionally these megas will be banned if their bases get in:
:swanna::salamence-mega:
:krookodile::diancie-mega:
:slaking::gengar-mega:
:salamence::mawile-mega:
:alakazam-mega::steelix:
:diancie-mega::salazzle:
:sceptile-mega::beheeyem:
:swampert-mega::sharpedo:
:scolipede::aerodactyl-mega:
:banette-mega::polteageist:
:ampharos::lucario-mega:
:ariados::mewtwo-mega-x:
:altaria-mega::togekiss:
 
Last edited:
Hey guys I just wanted to remind you of a few things

First of all to any newbies here I would like to remind you that the edit button exists.
It looks like this in case you haven’t seen it before.

Also I want to remind everyone not to post one liners that clog up the thread. I hate to tell you this but most participants don’t care if you found nerfing a sub to be “weird”. Likewise if you adjust a mon’s stats you don’t need to advertise it on the forums. I can assure you that when it comes time to vote people will notice. Lastly if you're going to reply to a one liner by pointing out that it's a one liner or with some pointless quip consider the following: don't.

I'm gonna be completely honest with you, this is broken in a way that everyone will try to do it but have failure. 110 Attack stat with an ability that gives its next attack 1.3x damage if a Mon that has a super-effective move comes in grouped with Choice Band? Yeah, nah. Its threats will be very likely to be screwed over by the ability and Band. You should probably nerf the ability if I were you. (I'm not Mini-Modding, just giving some advice.)
Lastly, don't minimod. If you need to specify that you’re not minimodding then you’re probably minimodding. If I’m being honest when minimodding occurs it can be disrespectful to the council especially when it comes to stuff like balance. We have veto slates for this specific reason. If a fusion is too powerful, we will make sure to mention it. Please trust the council to do the right thing. You don’t need to be some forum vigilante trying to take justice into your own hands, because no one likes that.
 
Lastly, don't minimod. If you need to specify that you’re not minimodding then you’re probably minimodding. If I’m being honest when minimodding occurs it can be disrespectful to the council especially when it comes to stuff like balance. We have veto slates for this specific reason. If a fusion is too powerful, we will make sure to mention it. Please trust the council to do the right thing. You don’t need to be some forum vigilante trying to take justice into your own hands, because no one likes that.
Rb5cf37b4626e3d53180d3d7894d67cc4.png

This is literally the same thing that happened in Bust a Move
Okay, let's be honest, I really don't want to be in the same place as OPStellar, so I'm gonna quickly write this post as an apology message: I didn't know I was being mean to the council, sorry. And second, I'm also gonna be sorry to the Pet Mod staff here as once they've noted of this suspicious activity they're probably gonna ban me. I'm sorry to all of the council members (and you, Depressed Gay) and I didn't know I was actually mini-modding in the first place. And to the Pet Mod staff, I'm sorry for mini-modding in the Pet Mods community, and I won't do it again. It's, to say the least, been a struggle for me.
 

anaconja

long day at job
is a Tiering Contributor
REVISION DAY IS OVER. HERE'S WHO GOT CANCELED.
DNA Donors/ Parents: Politoed/Shiinotic
Shared Egg Group:
Offspring Name: Shiinotoed

Base Stats: 82/84/72/95/65/84 [BST:481]
New Ability: Rain Storm
Ability Description: At the end of every turn this pokemon recovers 1/16 of hp and Immune to burn
```Typhlogeot = Pidgeot + Typhlosion


HPs: 80 +0
Atk: 82 +0
Def: 76 +0
SpA: 89 +0
SpD: 77 +0
Spe: 100 +0
BST: 504 +0

Blazing Soul = Gale Wings + Blaze
Blazing soul is pretty much Gale Wings but Fire-type moves go first


: Flame Blitz, Body Slam, Brick Break, Earthquake, Fire Punch,
Flame Charge, Power-Up Punch, Quick Attack, Brave Bird, Double Edge,

: Air Slash, Heat Wave, Hurricane, Uproar


: Tailwind, Protect, Whirlwind, Detect, Work Up, Will-0-Wisp, Laser Focus, Toxic, Substitute.

Intended user: Fast Physical and Special Attacker
Role Justification: I Just wanted to see a Fast Physical And Special attacker
:swsh/venusaur::swsh/celebi:
DNA Donors: Venusaur / Celebi
Fusion Name: Celesaur
New Types:

Base Stats: 102 / 95 / 95 / 110 / 110 / 90 [BST: 602] (+12 HP / +4 Atk / +4 Def / +10 SpA / +10 SpD / +0 Spe)
New Ability: Chlorocure = (Chlorophyll + Natural Cure)
Ability Description: The effect of the both abilities.
Notable Moves:
U-turn, Psycho Cut, Leaf Blade,…
Psychic, Leaf Storm, Solar Beam, Sludge Bomb…
Toxic, Nasty Plot, ...
Intended Role:This Pokémon is a special attacker who goes with a sun setter.
Role Justification:This mon can do many damage with great moves does this Pokémon learns with the sun and his abilities.
JavaScript:
Celesaur: {
num: 75000###,
types:["Grass", "Poison"],
species: "Celesaur",
id: "celesaur",
baseStats: {hp: 102, atk: 95, def: 95, spa: 110, spd: 110, spe: 90}
abilities: {0: "Chlorocure"},
weightkg: 97.45,
fusion: ["Venusaur", "Celebi"],
},
:swsh/pelipper::swsh/jolteon:
DNA Donors: Pelipper / Jolteon
Fusion Name: Pelipeon
New Types:

Base Stats: 70 / 60 / 85 / 110 / 85 / 110 [BST: 520] (+8 HP / +3 Atk / +5 Def / +8 SpA / +3 SpD / +13 Spe)
New Ability: Drizzle Absorb = (Drizzle + Volt Absorb)
Ability Description: The effect of the two abilities.
Notable Moves:
Scald, Thunder, Thunderbolt, Hydro Pump, Volt Swich…
Thunder Wave, Rain Dance…
Intended Role: A rain setter
Role Justification: It can do a very good damage with rain and the moves Scald and Thunder.
JavaScript:
pelipeon: {
num: 75000###,
types:["Water", "Electric"],
species: "Pelipeon",
id: "pelipeon",
baseStats: {hp: 70, atk: 60, def: 85, spa: 110, spd: 85, spe: 110}
abilities: {0: "Drizzle Absorb"},
weightkg: 26.25,
fusion: ["Pelipper", "Jolteon"],
},
:swsh/breloom::swsh/marowak:
DNA Donors: Breloom / Marowak
Fusion Name: Brelowak
New Types:

Base Stats: 60 / 122 / 105 / 55 / 75 / 65 [BST: 482] (+0 HP / +17 Atk / +10 Def / +0 SpA / +5 SpD / +8 Spe)
New Ability: Battle Tenacity = (Battle Armor + Technician)
Ability Description: Technician Effects + Takes Half damage from moves 60 no and lower.
Notable Moves:
Bonemerang, Bullet Seed, Bone Rush, Rock Tomb, Stone Edge, Mach Punch
Nil
Spore, Swords Dance, Stealth Rock
Intended Role: Physical Wallbreaker
Role Justification: Brelowak is a very strong wallbreaker, and utilizes its power to break apart the multitude of defensive poisons that litter the tier. While it is very strong thanks to boosted Bonemerang, a multitude of defensive Pokemon hard wall its STAB combination and outside of that its a little lacking.
JavaScript:
brelowak: {
num: 75000###,
types:["Grass", "Ground"],
species: "Brelowak",
id: "brelowak",
baseStats: {hp: 60, atk: 122, def: 105, spa: 55, spd: 75, spe: 65}
abilities: {0: "Battle Tenacity"},
weightkg: 42.1,
fusion: ["Breloom", "Marowak"],
},
Hey! albeit being a m4a fan, feuu is a really cool meta albeit i suck at it and teambuild based off of how the fusions look. i am dissapointed, however, that there is no eevee or cosmog fusion. so i made Cosvee!

Cosvee
normal/psychic
(cosmog in an eevee body :3 )
Ability: Happy Accident (anticipation+unaware)
If hit by a boosted opponent (Any stat) picks the opponent's highest stat, and boosts it by 2 stages for Cosvee. 1/2 damage from boosted mons.

Moves: eevee moveset + cosmog moveset - swagger + haze + mist

role: defensive pivot

hp: 66 (+17)
attack: 42
defense: 40
spatk: 50 (+13)
spdef: 58 (+4)
speed: 52 (+6)

weight: 0.1 (it still floats)
3.3 is ok but i want it more fwoofy XD
:swsh/lairon::swsh/corsola-galar:
DNA Donors: Lairon / Corsola-Galar
Fusion Name: Lairola-Galar
New Types:

Base Stats: 80 / 72 / 120 / 57 / 95 / 35 [BST: 459] (+20 HP / +0 Atk / +0 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability: Cursed Sturdy = (Cursed Body + Sturdy)
Ability Description: This Pokemon is immune to Ohko moves and lives on 1 HP from full health. when this pokemon lives at 1 HP from the abilities effect, it disables the move that triggered the Sturdy effect of this ability
Notable Moves:



Intended Role: Physical Wall, Hazard Setter (Stealth Rocks), Eviolite User
Role Justification:
JavaScript:
lairola-galar: {
    num: 75000###,
    types:["Rock", "Ghost"],
    species: "Lairola-Galar",
    id: "lairola-galar",
    baseStats: {hp: 80, atk: 72, def: 120, spa: 57, spd: 95, spe: 35}
    abilities: {0: "Cursed Sturdy"},
    weightkg: 60.25,
    fusion: ["Lairon", "Corsola-Galar"],
},
:swsh/umbreon::swsh/dusknoir:
DNA Donors: Umbreon / Dusknoir
Fusion Name: Umbrenoir
New Types:

Base Stats: 80 / 82 / 122 / 72 / 132 / 75 [BST: 563] (+10 HP / +0 Atk / +0 Def / +10 SpA / +0 SpD / +20 Spe)
New Ability: Frisked Synch = (Frisk + Synchronize)
Ability Description: If this Pokémon is given a status condition, it gives it back to who ever gave it to them. but when this happens, both of the Pokémon's items are reveled
Notable Moves:



Intended Role: Mixed Wall
Role Justification:
JavaScript:
umbrenoir: {
    num: 75000###,
    types:["Ghost", "Dark"],
    species: "Umbrenoir",
    id: "umbrenoir",
    baseStats: {hp: 80, atk: 82, def: 122, spa: 72, spd: 132, spe: 75}
    abilities: {0: "Frisked Synch"},
    weightkg: 66.8,
    fusion: ["Umbreon", "Dusknoir"],
},
:swsh/lucario::swsh/ampharos:
DNA Donors: Lucario / Ampharos
Fusion Name: Amphario
New Types:

Base Stats: 80 / 92 / 97 / 115 / 97 / 75 [BST: 556] (+0 HP / +0 Atk / +20 Def / +0 SpA / +17 SpD / +3 Spe)
New Ability: Static Justice = (Static + Justified)
Ability Description: If this Pokémon is hit with a Dark type move, the user of that move is Paralyzed
Notable Moves:



Intended Role: Special Wall-Breaker and Mix Wall
Role Justification:
:swsh/lucario-mega::swsh/ampharos:
DNA Donors: Mega Lucario / Ampharos
Offspring Name: Amphario
New Types:

Base Stats: 80 / 127 / 115 / 140 / 97 / 97 [BST: 656] (+0 HP / +0 Atk / +20 Def / +0 SpA / +17 SpD / +3 Spe)
New Ability: Adaptability

:swsh/lucario::swsh/ampharos-mega:
DNA Donors: Lucario / Mega Ampharos
Offspring Name: Amphario
New Types:

Base Stats: 80 / 112 / 117 / 165 / 117 / 65 [BST: 656] (+0 HP / +0 Atk / +20 Def / +0 SpA / +17 SpD / +3 Spe)
New Ability: Mold Breaker

JavaScript:
amphario: {
    num: 75000###,
    types:["Electric", "Fighting"],
    species: "Amphario",
    id: "amphario",
    baseStats: {hp: 80, atk: 92, def: 97, spa: 115, spd: 97, spe: 75}
    abilities: {0: "Static Justice"},
    weightkg: 57.75,
    fusion: ["Lucario", "Ampharos"],
},
:swsh/aurorus::swsh/heracross:
DNA Donors: Aurorus / Heracross
Fusion Name: Herarorus
New Types:

Base Stats: 101 / 101 / 93 / 69 / 93 / 91 [BST: 548] (+0 HP / +0 Atk / +20 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Frozen Swarm = (Swarm + Refrigerate)
Ability Description: This Pokémon's Bug type moves become Ice type and are boosted by 20%
Notable Moves:



Intended Role: Physical Wall Breaker and Physical Wall
Role Justification:
:swsh/aurorus::swsh/heracross-mega:
DNA Donors: Aurorus / Mega Heracross
Offspring Name: Herarorus
New Types:

Base Stats: 101 / 161 / 133 / 69 / 103 / 81 [BST: 648] (+0 HP / +0 Atk / +20 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Skill Link

JavaScript:
herarorus: {
    num: 75000###,
    types:["Ice", "Fighting"],
    species: "Herarorus",
    id: "herarorus",
    baseStats: {hp: 101, atk: 101, def: 93, spa: 69, spd: 93, spe: 91}
    abilities: {0: "Frozen Swarm"},
    weightkg: 139.5,
    fusion: ["Aurorus", "Heracross"],
},
:swsh/scyther::swsh/espeon:
DNA Donors: Scyther / Espeon
Fusion Name: Scytheon
New Types:

Base Stats: 70 / 107 / 70 / 107 / 89 / 107 [BST: 550] (+3 HP / +20 Atk / +0 Def / +15 SpA / +2 SpD / +0 Spe)
New Ability: Tech Bounce = (Technician + Magic Bounce)
Ability Description: This Pokémon bounces back Status Moves and moves with a BP of 60 or less to the Pokémon who used it
Notable Moves:



Intended Role: Mixed Wall Breaker and Choice Scarf User
Role Justification:
JavaScript:
scytheon: {
    num: 75000###,
    types:["Psychic", "Bug"],
    species: "Scytheon",
    id: "scytheon",
    baseStats: {hp: 70, atk: 107, def: 70, spa: 107, spd: 89, spe: 107}
    abilities: {0: "Tech Bounce"},
    weightkg: 41.25,
    fusion: ["Scyther", "Espeon"],
},
:swsh/salamence::swsh/mawile:
DNA Donors: Salamence / Mawile
Fusion Name: Salawile
New Types:

Base Stats: 72 / 110 / 82 / 82 / 87 / 95 [BST: 528] (+0 HP / +0 Atk / +0 Def / +0 SpA / +20 SpD / +20 Spe)
New Ability: Moxie Force = (Moxie + Sheer Force)
Ability Description: When this Pokémon uses a move with a secondary effect, its deals damage as if this Pokémon has +1 in attack. stat boosts are included after the ability effect is added
Notable Moves:



Intended Role: Physical Wall Breaker, Choice Band User, Choice Scarf User
Role Justification:
:swsh/salamence::swsh/mawile-mega:
DNA Donors: Salamence / Mega Mawile
Offspring Name: Salawile
New Types:

Base Stats: 72 / 130 / 122 / 82 / 127 / 95 [BST: 628] (+0 HP / +0 Atk / +0 Def / +0 SpA / +20 SpD / +20 Spe)
New Ability: Huge Power

:swsh/salamence-mega::swsh/mawile:
DNA Donors: Mega Salamence / Mawile
Offspring Name: Salawile
New Types:

Base Stats: 72 / 120 / 132 / 92 / 97 / 105 [BST: 628] (+0 HP / +0 Atk / +0 Def / +0 SpA / +20 SpD / +20 Spe)
New Ability: Aerialite

JavaScript:
salawile: {
    num: 75000###,
    types:["Steel", "Dragon"],
    species: "Salawile",
    id: "salawile",
    baseStats: {hp: 72, atk: 110, def: 82, spa: 82, spd: 87, spe: 95}
    abilities: {0: "Moxie Force"},
    weightkg: 57.05,
    fusion: ["Salamence", "Mawile"],
},
:swsh/scyther::swsh/dusclops:
I'm ready
DNA Donors: Scyther / Dusclops
Fusion Name: Scyclops
New Types:

Base Stats: 75 / 100 / 110 / 57 / 110 / 65 [BST: 517] (+20 HP / +10 Atk / +5 Def / +0 SpA / +5 SpD / +0 Spe)
New Ability: Infesting Curse = (Swarm + Pressure)
Ability Description: If this pokemon goes below half health, the last move executed by the opponent loses 3 pp
Notable Moves:
… Dual wingbeat, Bug Bite, Poltergeist, Seismic Toss, U-turn
…Night Shade
… Roost, Toxic, Protect, Will-O-Wisp, Swords Dance
Intended Role: Anti-wall wall
Role Justification: It's tanky af, but it can hit fairly hard, too
JavaScript:
scyclops: {
    num: 75000###,
    types:["Ghost", "Flying"],
    species: "Scyclops",
    id: "scyclops",
    baseStats: {hp: 75, atk: 100, def: 110, spa: 57, spd: 110, spe: 65}
    abilities: {0: "Quick Search"},
    weightkg: 43.3,
    fusion: ["Scyther", "Dusclops"],
},
Ability still doesn't make sense - Swarm activates at 1/3 health and Pressure makes the opponent lose 2 PP, not 3.

additionally these megas will be banned if their bases get in:
:swanna::salamence-mega:
:krookodile::diancie-mega:
:diancie-mega::salazzle:
:sceptile-mega::beheeyem:
:swampert-mega::sharpedo:
:scolipede::aerodactyl-mega:
:banette-mega::polteageist:
:ariados::mewtwo-mega-x:
:altaria-mega::togekiss:

OK GET VOTING
 
:cursola: / :tapu-lele: [sv]
:porygon2: / :flygon: [sv]
:swellow: / :toucannon:
:salazzle: / :hawlucha:
:slowking: / :indeedee:
:dedenne: / :nihilego:
Note: Cursolele is being modified, and the modified version is much more functional than the current version. I would appreciate if people waited to vote for it until next slate, when it will be submitted in its functional form.
 
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