Pet Mod Fusion Evolution Under Used (Conclusion | Fully Playable! | Please read posts #1, #3 and #4 | Not open for submissions!)

Lol, imma cut Zaderace and start from scratch
Incinezard
Incineroar + Charizard
Ability:Solar Rage: lowers Foes Sp.Def In Sunny
Hp:84/ Atk 99/Def 86/SpA 96/SpD 86/Spe 70
Dark-Flying
Fire Blast+Darkest Lariot+Dual Wingbeat+Earthquake+Counter
Tbh, Im Not 100% Proud Of Incinezard. He Was A Rush Job After Zaderace, But Ill Look On The Bright Side. Fusing A Special Attacker With A Physical Attacker Is A Great Idea, But Low Atk In One And The Other Low Sp.Atk Narrowed It Down. Their Common Weakness?:speed! Speed Is The One Weakness Of This Bulky Sweeper, But With A Dark-Flying Typing, Im Sure Itll Do Some Damage.
 
Lol, imma cut Zaderace and start from scratch
Incinezard
Incineroar + Charizard
Ability:Solar Rage: lowers Foes Sp.Def In Sunny
Hp:84/ Atk 99/Def 86/SpA 96/SpD 86/Spe 70
Dark-Flying
Fire Blast+Darkest Lariot+Dual Wingbeat+Earthquake+Counter
Tbh, Im Not 100% Proud Of Incinezard. He Was A Rush Job After Zaderace, But Ill Look On The Bright Side. Fusing A Special Attacker With A Physical Attacker Is A Great Idea, But Low Atk In One And The Other Low Sp.Atk Narrowed It Down. Their Common Weakness?:speed! Speed Is The One Weakness Of This Bulky Sweeper, But With A Dark-Flying Typing, Im Sure Itll Do Some Damage.
alright that's fine if you want to clean things up after Zaderace but I recommend you delete the old post with Zaderace in it so you don't clog the forums.
 
:swsh/archeops::swsh/tyrantrum:
its back
DNA Donors/ Parents: Archeops / Tyrantrum
Offspring Name: Archtyrant
New Types:

Base Stats: 98 / 130 / 92 / 90 / 82 / 90 [BST: 582] (+20 HP / +0 Atk / +0 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability: Chipped Rock = (Defeatist + Rock Head)
Ability Description: The user is immune to recoil damage while at or below 50% of its max HP.
Notable/Relevant/Useful Moves:
Head Smash, Rock Slide, Outrage
Roost, Defog, Dragon Dance
Role Justification: Behold: Archeops with (Conditional) Rock Head and Dragon Dance.
JavaScript:
archtyrant: {
    num: 75000###,
    types:["Flying", "Rock"],
    species: "Archtyrant",
    id: "archtyrant",
    baseStats: {hp: 98, atk: 130, def: 92, spa: 90, spd: 82, spe: 90}
    abilities: {0: "Chipped Rock"},
    weightkg: 151,
    fusion: ["Archeops", "Tyrantrum"],
},
:swsh/volcarona::swsh/dunsparce:
serene grace volcarona
DNA Donors/ Parents: Volcarona / Dunsparce
Offspring Name: Volcarce
New Types:

Base Stats: 94 / 65 / 85 / 100 / 85 / 92 [BST: 521] (+2 HP / +0 Atk / +18 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Magnificence = (Flame Body + Serene Grace)
Ability Description: Effects of both abilities.
Notable/Relevant/Useful Moves:
Fiery Dance, Psychic, Glare, Ice Beam, Stored Power
Quiver Dance
Role Justification: Extremely potent setup sweeper and wallbreaker with Serene Grace + Fiery Dance giving it an 80 BP Special STAB with a 100% chance to raise the user's SpA by 1 stage, as well as great coverage and Quiver Dance.
JavaScript:
volcarce: {
    num: 75000###,
    types:["Fire", "Normal"],
    species: "Volcarce",
    id: "volcarce",
    baseStats: {hp: 94, atk: 65, def: 85, spa: 100, spd: 85, spe: 92}
    abilities: {0: "Magnificence"},
    weightkg: 30,
    fusion: ["Volcarona", "Dunsparce"],
},

:swsh/hawlucha::swsh/liepard:
we have terrain now
DNA Donors/ Parents: Hawlucha / Liepard
Offspring Name: Lielucha
New Types:

Base Stats: 77 / 105 / 69 / 105 / 69 / 117 [BST: 542] (+6 HP / +15 Atk / +7 Def / +24 SpA / +13 SpD / +5 Spe)
New Ability: Unburden = (Unburden + Doubility)
Ability Description: No changes.
Notable/Relevant/Useful Moves:
Stone Edge, Poison Jab, Acrobatics, Close Combat, Play Rough, Knock Off
Dark Pulse
Swords Dance, Taunt, Nasty Plot
Role Justification: Unburden mon with acrobatics and stuff. Also its atk and spa are equal and it gets both SD and NP, so it can work as a mixed attacker.
JavaScript:
lielucha: {
    num: 75000###,
    types:["Flying", "Dark"],
    species: "Lielucha",
    id: "lielucha",
    baseStats: {hp: 77, atk: 105, def: 69, spa: 105, spd: 69, spe: 117}
    abilities: {0: "Unburden"},
    weightkg: 29.5,
    fusion: ["Hawlucha", "Liepard"],
},
:swsh/darmanitan::swsh/porygon-z:
Zen Mode but Download
DNA Donors/ Parents: Darmanitan / Porygon-Z
Offspring Name: Darmygon-Z
New Types:

Base Stats: 105 / 120 / 62 / 82 / 65 / 112 [BST: 546] (+10 HP / +10 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
Zen Mode Base Stats: 105 / 82 / 112 / 120 / 112 / 52 [BST: 583] (+10 HP / +0 Atk / +0 Def / +10 SpA / +0 SpD / +20 Spe)
New Ability: Mode Load = (Zen Mode + Download)
Ability Description: When the user switches in, they will enter Zen Mode if the enemy's Defense is higher than its Special Defense
Notable/Relevant/Useful Moves:
Flare Blitz, U-Turn, Earthquake, Rock Slide
Fire Blast, Flamethrower, Focus Blast, Grass Knot, Psychic, Thunderbolt, Ice Beam
Toxic, Recover
Role Justification:
JavaScript:
darmygon-z: {
    num: 75000###,
    types:["Fire", "Normal"],
    species: "Darmygon-Z",
    id: "darmygon-z",
    baseStats: {hp: 105, atk: 120, def: 62, spa: 82, spd: 65, spe: 112}
    abilities: {0: "Mode Load"},
    weightkg: 63.45,
    fusion: ["Darmanitan", "Porygon-Z"],
},
:swsh/drifblim::swsh/hawlucha:
yall flare boost is cool as heck
DNA Donors/ Parents: Drifblim / Hawlucha
Offspring Name: Driflucha
New Types:

Base Stats: 114 / 86 / 70 / 100 / 69 / 99 [BST: 538] (+0 HP / +0 Atk / +11 Def / +18 SpA / +11 SpD / +0 Spe)
New Ability: Steam-Powered = (Flare Boost + Unburden)
Ability Description: While the user is Burned, the power of its Special attacks is raised by 1.5x and their Speed stat is increased by one stage.
Notable/Relevant/Useful Moves:
Literally just U-Turn
Hex, Shadow Ball, Thunderbolt, Psychic, Focus Blast, Grass Knot
Calm Mind, Substitute, Strength Sap, Defog, Will-O-Wisp, Haze, Taunt, Tailwind
Role Justification: A fast, hard-hitting Special attacker and potential setup sweeper that uses a Flame Orb to power itself, as well as having many useful status moves.
JavaScript:
driflucha: {
    num: 75000###,
    types:["Ghost", "Flying"],
    species: "Driflucha",
    id: "driflucha",
    baseStats: {hp: 114, atk: 86, def: 70, spa: 100, spd: 69, spe: 99}
    abilities: {0: "Steam-Powered"},
    weightkg: 18.25,
    fusion: ["Drifblim", "Hawlucha"],
},
:swsh/cursola::swsh/tapu-lele:
happy flaant noises
DNA Donors/ Parents: Cursola / Tapu Lele
Offspring Name: Cursolele
New Types:

Base Stats: 85 / 90 / 62 / 137 / 122 / 82 [BST: 578] (+20 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: From Beyond = (Perish Body + Psychic Surge)
Ability Description: The user's Psychic-Type moves take effect 3 turns after being used. Only one move can be delayed at a time. The user's Psychic moves used while a move is delayed fail.
Clarification for Ability: This ability functions similarly to Future Sight, but delayed by 3 turns instead of 2. Future Sight takes 5 turns total to deal its damage with this ability.
Notable/Relevant/Useful Moves:
Shadow Ball, Burning Jealousy, Ice Beam, Hydro Pump, Earth Power, Psychic, Moonblast, Psyshock, Focus Blast, Future Sight
Gravity, Calm Mind, Amnesia, Taunt, Gravity, Psychic Terrain, Wonder Room, Rest, Skill Swap, Speed Swap
Role Justification: Delayed Gravity makes Flaant happy, and it also works as a wallbreaker and unique utility mon.
- Calm Mind or amnesia allowing another mon to set up indirectly
- Gravity and Psychic Terrain and Wonder Room obvs setting a delayed field effect for abusers to have full turns
- Skill Swap shenanigans
- Speed Swap shenanigans
JavaScript:
cursolele: {
    num: 75000###,
    types:["Ghost", "Fairy"],
    species: "Cursolele",
    id: "cursolele",
    baseStats: {hp: 85, atk: 90, def: 62, spa: 137, spd: 122, spe: 82}
    abilities: {0: "From Beyond"},
    weightkg: 9.5,
    fusion: ["Cursola", "Tapu Lele"],
},
 
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Samtendo09

Ability: Light Power
is a Pre-Contributor
:glaceon: + :salamence:
The aerial tyrant.
DNA Donors/ Parents: Glaceon / Salamence
Offspring Name: Glacence
New Types:

Base Stats: 80 / 117 / 95 / 120 / 87 / 102 [BST: 601] (+0 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Glacial Fear = (Ice Body + Intimidate)
Ability Description: Combine Intimidate + Ice Body.
Notable/Relevant/Useful Moves:
Ice Shard, Icicle Spear, Triple Axel, Double-Edge (for Mega Glacence), Fly (regular only), Dual Wingbeat, Earthquake, Stone Edge, Brick Break
Freeze-Dry, Ice Beam, Flamethrower, Hydro Pump, Hyper Voice (for Mega Glacence), Hurricane
Dragon Dance, Yawn, Defog (for base Glacence), Roost
Role Justification: Use its Mega, although the base form can compensate by being able to wear Heavy Duty Boots and use Defog to clean hazards.

Mega Form: Mega Glacence
Mega Stone: Salamencite
Types:

Base Stats: 80 / 127 / 145 / 130 / 97 / 122 [BST: 701] (+0 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
Ability: Aerilate
Role Justification: While Ice / Flying is a horroundous defensive type, particularly due to a double weakness to Stealth Rock, it also have an impressive Speed of 122 bolstered further by Dragon Dance. While neither its Attack or Special Attack are impressive by Mega standards, those are backed up by Aerilate, giving a very powerful Double-Edge Flying STAB, or a strong Hyper Voice STAB. Once it set up Dragon Dance, and with Earthquake as coverage, there would not be many that could outspeed it, making it very difficult to revenge kill, though Double-Edge’s recoil damage do wear it down.
JavaScript:
glacence: {
    num: 75000###,
    types:["Ice", "Flying"],
    species: "Glacence",
    id: "glacence",
    baseStats: {hp: 80, atk: 117, def: 95, spa: 120, spd: 87, spe: 102}
    abilities: {0: "Glacial Fear"},
    weightkg: 64.25,
    fusion: ["Glaceon", "Salamence"],
},
:flareon: + :steelix:
The titan of molten steel.
DNA Donors/ Parents: Flareon / Steelix
Offspring Name: Steeleon
New Types:

Base Stats: 90 / 117 / 140 / 75 / 87 / 47 [BST: 556] (+20 HP / +10 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Intense Heat = (Flash Fire + Sheer Force)
Ability Description: Combine Flash Fire + Sheer Force.
Notable/Relevant/Useful Moves:
Flare Blitz, Fire Fang, Superpower, Stone Edge, Earthquake, Gyro Ball, Iron Head, Heavy Slam, Psychic Fangs, Head Smash, Body Press
Irrelevant
Curse, Will-o-Wisp, Yawn, Autotomize / Rock Polish, Stealth Rock, Dragon Dance, Taunt, Rest (for base form)
Role Justification: Compensates slow speed by being able to hit like a massive truck when holding Life Orb, especially with Flare Blitz. Curse helps amplify its already solid physical bulk and its Attack further.

Mega Form: Mega Steeleon
Mega Stone: Steelixite
Types:

Base Stats: 90 / 157 / 170 / 75 / 97 / 47 [BST: 656] (+20 HP / +10 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
Ability: Sand Force
Role Justification: While too slow to fully take advantage of Sand Force and not as hard hitting as its base form can, it compensates with an even bigger base Defense. It especially makes Body Press to hit a lot harder, particularly after a use of Curse.
JavaScript:
steeleon: {
    num: 75000###,
    types:["Fire", "Steel"],
    species: "Steeleon",
    id: "steeleon",
    baseStats: {hp: 90, atk: 117, def: 140, spa: 75, spd: 87, spe: 47}
    abilities: {0: "Intense Heat"},
    weightkg: 212.5,
    fusion: ["Flareon", "Steelix"],
},
:ledian: + :hoopa-unbound:
Ladybug thief.
DNA Donors/ Parents: Ledian / Hoopa-Unbound
Offspring Name: Hodian-Unbound
New Types:

Base Stats: 67 / 117 / 55 / 112 / 120 / 102 [BST: 573] (+0 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Magical Fists = (Iron Fist + Magician)
Ability Description: Fist moves have their power boosted by 20% and, if the user doesn’t hold any items, steals the target’s held item.
Notable/Relevant/Useful Moves:
U-turn, Drain Punch, Focus Punch, Ice Punch, Thunder Punch, Knock Off, Hyperspace Fury, Zen Headbutt, Fire Punch, Gunk Shot, Throat Chop, Foul Play, Acrobatics
Bug Buzz, Air Slash, Focus Blast, Giga Drain, Dark Pulse, Psychic, Psyshock, Thunderbolt
Agility, Swords Dance, Roost, Defog, Calm Mind, Nasty Plot, Destiny Bond, Trick, Thunder Wave, Taunt
Role Justification: Setup sweeper for either physical or special, with an Ability that give utility for fist moves like Fire Punch and Drain Punch extra utility shall Hodian-Unbound loses its item.
JavaScript:
hodian-unbound: {
    num: 75000###,
    types:["Flying", "Dark"],
    species: "Hodian-Unbound",
    id: "hodian-unbound",
    baseStats: {hp: 67, atk: 117, def: 55, spa: 112, spd: 120, spe: 102}
    abilities: {0: "Magical Fists"},
    weightkg: 262.8,
    fusion: ["Ledian", "Hoopa-Unbound"],
},
:lanturn: + :slowking:
Fat angler.
DNA Donors/ Parents: Lanturn / Slowking
Shared Egg Group:
Offspring Name: Slowturn
New Types:

Base Stats: 130 / 66 / 79 / 88 / 93 / 58 [BST: 514] (+20 HP / +0 Atk / +10 Def / +0 SpA / +0 SpD / +10 Spe)
New Ability: Electro Ignorant = (Volt Absorb + Oblivious)
Ability Description: Combine the effect of Volt Absorb and Oblivious.
Notable/Relevant/Useful Moves:
Foul Play
Scald, Volt Switch
Thunder Wave, Substitute, Slack Off, Light Screen, Trick, Trick Room, Yawn, Toxic, Stockpile, Swallow, Rest, Sleep Talk
Role Justification:
JavaScript:
slowturn: {
    num: 75000###, 
    types:["Water", "Electric"],
    species: "Slowturn", 
    id: "slowturn", 
    baseStats: {hp: 130, atk: 66, def: 79, spa: 88, spd: 93, spe: 58} 
    abilities: {0: "Electro Ignorant"}, 
    weightkg: 51, 
    fusion: ["Lanturn", "Slowking"],
},
:snubbull: + :calyrex-shadow:
A snob riding on a shadow horse.
DNA Donors/ Parents: Snubbull / Calyrex-Shadow
Shared Egg Group:
Offspring Name: Snubrex-Shadow
New Types:

Base Stats: 80 / 82 / 65 / 122 / 90 / 90 [BST: 529] (+0 HP / +0 Atk / +0 Def / +20 SpA / +20 SpD / +0 Spe)
New Ability: As Snub = (Intimidate + As One (Spectrier))
Ability Description: Have the effect of Unnerve, and reduce opponents’ Special Attack by 1 stage upon switch-in.
Notable/Relevant/Useful Moves:
Foul Play
Dazzling Gleam, Fire Blast, Flamethrower, Shadow Ball, Sludge Bomb, Thunderbolt, Astral Barrage, Giga Drain, Psyshock, Agility, Future Sight, Psychic, Dark Pulse, Draining Kiss, Pollen Puff, Expanding Force
Nasty Plot, Calm Mind, Thunder Wave, Will-o-Wisp, Aromatherapy, Reflect, Light Screen, Leech Seed, Confusion
Role Justification: Special sweeper, or Assault Vest tank, with the Ability to reduce the opponent’s Special Attack om switch-in. It also have support moves such as Aromatherapy, Thunder Wave and Will-o-Wisp.
JavaScript:
snubrex-shadow: {
    num: 75000###,
    types:["Fairy", "Ghost"],
    species: "Snubrex-Shadow",
    id: "snubrex-shadow",
    baseStats: {hp: 80, atk: 82, def: 65, spa: 122, spd: 90, spe: 90}
    abilities: {0: "As Snub"},
    weightkg: 30.7,
    fusion: ["Snubbull", "Calyrex-Shadow"],
},
:sunkern: + :rayquaza:
Cute seed friend... Wait a second!
DNA Donors/ Parents: Sunkern / Rayquaza
Shared Egg Group:
Offspring Name: Sunkuaza
New Types:

Base Stats: 87 / 90 / 70 / 90 / 70 / 62 [BST: 469] (+20 HP / +0 Atk / +10 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Morning Lock = (Early Bird + Air Lock)
Ability Description: Combines Air Lock and Early Bird.
Notable/Relevant/Useful Moves:
Seed Bomb, Dragon Ascent, Brick Break, Extreme Speed, Earthquake, Stone Edge, V-Create, Iron Head
Giga Drain, Sludge Bomb, Air Slash, Hurricane, Ice Beam, Flamethrower, Fire Blast, Thunderbolt, Surf, Hydro Pump, Earth Power, Meteor Beam
Leech Seed, Sword Dance, Dragon Dance, Bulk Up, Thunder Wave, Defog
Role Justification: Just Mega Evolve it. You’ll see why.

Mega Form: Mega Sunkuaza
Move Required: Dragon Ascent
Types:

Base Stats: 87 / 120 / 90 / 120 / 90 / 82 [BST: 569] (+0 HP / +10 Atk / +10 Def / +10 SpA / +10 SpD / +0 Spe)
Ability: Delta Stream
Role Justification: Although Grass / Flying is awful both offensive and defensive wise, Delta Stream helps neutralize its Flying-related weaknesses, leaving at a still-numerous-but-more-managable five weaknesses, many of which are covered by Earthquake or Earth Power. 82 Speed, however, leave a lot to be desired without a Dragon Dance boost, and the 4MSS means it cannot have all of Earthquake + Extreme Speed + Grass STAB + Dragon Ascent + any set up at once, same goes for Special side.
JavaScript:
sunkuaza: {
    num: 75000###,
    types:["Grass", "Flying"],
    species: "Sunkuaza",
    id: "sunkuaza",
    baseStats: {hp: 67, atk: 90, def: 70, spa: 90, spd: 70, spe: 62}
    abilities: {0: "Morning Lock"},
    weightkg: 104.15,
    fusion: ["Sunkern", "Rayquaza"],
},
 
Last edited:
:swsh/applin::swsh/zygarde:
DNA Donors/ Parents: Applin / Zygarde
Shared Egg Group:
Offspring Name: Zygapple
New Types:

Base Stats: 74 / 80 / 110 / 60 / 87 / 57 [BST: 468] (+0 HP / +10 Atk / +10 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability: Beelzebub = (Power Construct + Ripen)
Ability Description: Change form first, then gain the Effect of the Berry it held when reach 50% HP
Notable/Relevant/Useful Moves:
Thousands Arrows, Dragon Tail, Rock Slide, Sucker Punch…

Coil…
Role Justification:
JavaScript:
Zygapple: {
    num: 75000###,
    types:["Dragon", "Ground"],
    species: "Zygapple",
    id: "zygapple",
    baseStats: {hp: 74, atk: 70, def: 100, spa: 60, spd: 67, spe: 57}
    abilities: {0: "Beelzebub"},
    weightkg: 152.75,
    fusion: ["Applin", "Zygarde"],
},
:swsh/toxapex::swsh/nidoking:
DNA Donors/ Parents: Toxapex / Nidoking
Shared Egg Group:
Offspring Name: Nidopex
New Types:

Base Stats: 65 / 102 / 124 / 69 / 118 / 60 [BST: 538] (+0 HP / +20 Atk / +10 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Juggernaut = (Merciless + Sheer Force)
Ability Description: Merciless + Sheer Force
Notable/Relevant/Useful Moves:
Earthquake, Poison Jab, Gunk Shot, Liquidation, Knock Off, Elemental Punch, Rock Slide…

Recover, Baneful Bunker, Toxic Spikes…
Role Justification:
JavaScript:
nidopex: {
    num: 75000###,
    types:["Ground", "Water"],
    species: "Nidopex",
    id: "nidopex",
    baseStats: {hp: 65, atk: 82, def: 114, spa: 69, spd: 108, spe: 60}
    abilities: {0: "Juggernaut"},
    weightkg: 38.25,
    fusion: ["Toxapex", "Nidoking"],
},

:SS/Sirfetch :swsh/bibarel:
DNA Donors/ Parents: Sirfetch'd / Bibarel
Shared Egg Group:
Offspring Name: Sir Barel
New Types:

Base Stats: 70 / 110 / 87 / 61 / 81 / 88 [BST: 497] (+0 HP / +0 Atk / +10 Def / +0 SpA / +10 SpD / +20 Spe)
New Ability: Unyielding = (Steadfast + Simple)
Ability Description: Simple + Steadfast
Notable/Relevant/Useful Moves:
Aqua jet, Knock Off, Poison jab, Close combat waterfall…

Iron Defense, Sword Dance…
Role Justification:
JavaScript:
sir barel: {
    num: 75000###,
    types:["Fighting", "Water"],
    species: "Sir Barel",
    id: "sir barel",
    baseStats: {hp: 70, atk: 110, def: 87, spa: 61, spd: 81, spe: 88}
    abilities: {0: "Unyielding"},
    weightkg: 74.25,
    fusion: ["Sirfetch'd", "Bibarel"],
},
 
Last edited:
:ss/dracozolt: :ss/cresselia:
Fusion: Dracoselia
Role: Physical/Special/Mixed Wallbreaker, Bulky Setup Sweeper
Type: Electric/Psychic
Ability: Power Source - Volt Absorb + Levitate
Stat Distribution: 105/85/105/97/120/80
Relevant Moves:
Physical: Bolt Beak, Body Slam, Earthquake, Fire Fang, Low Kick, Iron Tail, Zen Headbutt, Stone Edge
Special: Ancient Power, Discharge, Earth Power, Fire Blast, Flamethrower, Thunderbolt, Psychic, Stored Power, Ice Beam, Moonblast
Status: Taunt, Thunder Wave, Calm Mind, Reflect, Light Screen, Moonlight, Lunar Dance, Trick Room, Toxic
Justification: First time here, hope I didn’t fuck this up. Dracoselia is a bulky wallbreaker that can either go Physical, Mixed, or even utilize a Stored Power sweeping set. It can also be used as a support mon with either Dual Screens, Trick Room, Taunt or Thunder Wave.
 
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:swsh/serperior::swsh/feraligatr:
DNA Donors/ Parents: Serperior / Feraligatr:serperior::feraligatr:
Shared Egg Group:
Offspring Name: Serpegatr
New Types:

Base Stats: 80 / 100 / 97 / 87 / 89 / 115 [BST: 568] (+0 HP / +10 Atk / +0 Def / +10 SpA / +0 SpD / +20 Spe)
New Ability: Contrary Force = (Contrary + Sheer Force)
Ability Description: This Pokémon’s moves with no secondary effects are boosted by 30%
Notable/Relevant/Useful Moves:
: Leaf Blade, Aqua Tail, Seed Bomb, Dragon Claw, Shadow Claw, Mega Kick, Mega Punch, Outrage, Superpower, Aqua Jet, Avalanche, Brick Break, Dragon Tail, Earthquake, Focus Punch, Return
: Dragon Pulse, Hidden Power, Hydro Pump, Surf, Giga Drain, Leaf Strom, Solar Beam, Hyper Beam
: Dragon Dance, Substitute, Hone Claws, Light Screen, Reflect, Leech Seed, Synthesis, Rain Dance
Role Justification:
JavaScript:
serpegatr: {
    num: 75000###,
    types:["Grass", "Water"],
    species: "Serpegatr",
    id: "serpegatr",
    baseStats: {hp: 80, atk: 100, def: 97, spa: 87, spd: 89, spe: 115}
    abilities: {0: "Contrary Force"},
    weightkg: 75.9,
    fusion: ["Serperior", "Feraligatr"],
},
:swsh/zeraora::swsh/porygon2:
DNA Donors/ Parents: Zeraora / Porygon2:zeraora::porygon2:
Shared Egg Group:
Offspring Name: Zeragon2
New Types:

Base Stats: 86 / 96 / 102 / 103 / 107 / 101 [BST: 595] (+0 HP / +0 Atk / +20 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability: Voltage Download = (Download + Volt Absorb)
Ability Description: Combines both abilities
Notable/Relevant/Useful Moves:
:
:
:
Role Justification:
JavaScript:
zeragon2: {
    num: 75000###,
    types:["Electric", "Normal"],
    species: "Zeragon2",
    id: "zeragon2",
    baseStats: {hp: 86, atk: 96, def: 102, spa: 103, spd: 107, spe: 101}
    abilities: {0: "Voltage Download"},
    weightkg: 38.5,
    fusion: ["Zeraora", "Porygon2"],
},
:swsh/drifblim::swsh/obstagoon:
DNA Donors/ Parents: Drifblim / Obstagoon:drifblim::obstagoon:
Shared Egg Group:
Offspring Name: Drifagoon
New Types:

Base Stats: 121 / 85 / 82 / 85 / 87 / 87 [BST: 547] (+0 HP / +0 Atk / +10 Def / +10 SpA / +20 SpD / +0 Spe)
New Ability: Gutsy Boost = (Guts + Flare Boost)
Ability Description: This Pokémon's Attack and Special Attack are boosted by 50% when this Pokémon is burned. this Pokémon does not lose attack when burned
Notable/Relevant/Useful Moves:
:
:
:
Role Justification:
JavaScript:
drifagoon: {
    num: 75000###,
    types:["Normal", "Ghost"],
    species: "Drifagoon",
    id: "drifagoon",
    baseStats: {hp: 121, atk: 85, def: 82, spa: 85, spd: 87, spe: 87}
    abilities: {0: "Gutsy Boost"},
    weightkg: 30.5,
    fusion: ["Drifblim", "Obstagoon"],
},
:swsh/lampent::swsh/lunala:
DNA Donors/ Parents: Lampent / Lunala:lampent::lunala:
Shared Egg Group:
Offspring Name: Lunapent
New Types:

Base Stats: 101 / 76 / 90 / 116 / 90 / 90 [BST: 563] (+3 HP / +0 Atk / +16 Def / +0 SpA / +7 SpD / +14 Spe)
New Ability: Flame Shield = (Flame Body + Shadow Shield)
Ability Description: Combines both abilities
Notable/Relevant/Useful Moves:
:
:
:
Role Justification:
JavaScript:
lunapent: {
    num: 75000###,
    types:["Ghost", "Fire"],
    species: "Lunapent",
    id: "lunapent",
    baseStats: {hp: 98, atk: 76, def: 90, spa: 116, spd: 90, spe: 93}
    abilities: {0: "Flame Shield"},
    weightkg: 66.5,
    fusion: ["Lampent", "Lunala"],
},
:swsh/vullaby::swsh/solgaleo:
DNA Donors/ Parents: Vullaby / Solgaleo:vullaby::solgaleo:
Shared Egg Group:
Offspring Name: Solgaby
New Types:

Base Stats: 103 / 106 / 111 / 79 / 77 / 88 [BST: 564] (+0 HP / +10 Atk / +20 Def / +0 SpA / +0 SpD / +10 Spe)
New Ability: Weak Metal Body = (Full Metal Body + Weak Armor)
Ability Description: Combines both abilities
Notable/Relevant/Useful Moves:
:
:
:
Role Justification:
JavaScript:
solgaby: {
    num: 75000###,
    types:["Steel", "Dark"],
    species: "Solgaby",
    id: "solgaby",
    baseStats: {hp: 103, atk: 106, def: 111, spa: 79, spd: 77, spe: 88}
    abilities: {0: "Weak Metal Body"},
    weightkg: 119.5,
    fusion: ["Vullaby", "Solgaleo"],
},
:swsh/necrozma::swsh/sandslash:
DNA Donors/ Parents: Necrozma / Sandslash:necrozma::sandslash:
Shared Egg Group:
Offspring Name: Necroslash
New Types:

Base Stats: 89 / 103 / 105 / 103 / 92 / 72 [BST: 564] (+3 HP / +0 Atk / +0 Def / +17 SpA / +20 SpD / +0 Spe)
New Ability: Prism Rush = (Prism Armor + Sand Rush)
Ability Description: When this Pokémon is hit with a Super Effective move, its speed is boosted by 2. it's also reduced by 25%
Notable/Relevant/Useful Moves:



Role Justification:
JavaScript:
necroslash: {
    num: 75000###,
    types:["Psychic", "Ground"],
    species: "Necroslash",
    id: "necroslash",
    baseStats: {hp: 89, atk: 103, def: 105, spa: 103, spd: 92, spe: 72}
    abilities: {0: "Prism Rush"},
    weightkg: 129.75,
    fusion: ["Necrozma", "Sandslash"],
},
 
Last edited:
:swsh/applin::swsh/zygarde:
DNA Donors/ Parents: Applin / Zygarde
Shared Egg Group:
Offspring Name: Zygapple
New Types:

Base Stats: 74 / 80 / 110 / 60 / 87 / 57 [BST: 468] (+0 HP / +10 Atk / +10 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability: Beelzebub = (Power Construct + Ripen)
Ability Description: Change form first, then gain the Effect of the Berry it held when reach 50% HP
Notable/Relevant/Useful Moves:
Thousands Arrows, Dragon Tail, Rock Slide, Sucker Punch…

Coil…
Role Justification:
JavaScript:
Zygapple: {
    num: 75000###,
    types:["Dragon", "Ground"],
    species: "Zygapple",
    id: "zygapple",
    baseStats: {hp: 74, atk: 70, def: 100, spa: 60, spd: 67, spe: 57}
    abilities: {0: "Beelzebub"},
    weightkg: 152.75,
    fusion: ["Applin", "Zygarde"],
},
:swsh/toxapex::swsh/nidoking:
DNA Donors/ Parents: Toxapex / Nidoking
Shared Egg Group:
Offspring Name: Nidopex
New Types:

Base Stats: 65 / 102 / 124 / 69 / 118 / 60 [BST: 538] (+0 HP / +20 Atk / +10 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Juggernaut = (Merciless + Sheer Force)
Ability Description: Merciless + Sheer Force
Notable/Relevant/Useful Moves:
Earthquake, Poison Jab, Gunk Shot, Liquidation, Knock Off, Elemental Punch, Rock Slide…

Recover, Baneful Bunker, Toxic Spikes…
Role Justification:
JavaScript:
nidopex: {
    num: 75000###,
    types:["Ground", "Water"],
    species: "Nidopex",
    id: "nidopex",
    baseStats: {hp: 65, atk: 82, def: 114, spa: 69, spd: 108, spe: 60}
    abilities: {0: "Juggernaut"},
    weightkg: 38.25,
    fusion: ["Toxapex", "Nidoking"],
},

:SS/Sirfetch :swsh/bibarel:
DNA Donors/ Parents: Sirfetch'd / Bibarel
Shared Egg Group:
Offspring Name: Sir Barel
New Types:

Base Stats: 70 / 110 / 87 / 61 / 81 / 88 [BST: 497] (+0 HP / +0 Atk / +10 Def / +0 SpA / +10 SpD / +20 Spe)
New Ability: Unyielding = (Steadfast + Simple)
Ability Description: Simple + Steadfast
Notable/Relevant/Useful Moves:
Aqua jet, Knock Off, Poison jab, Close combat waterfall…

Iron Defense, Sword Dance…
Role Justification:
JavaScript:
sir barel: {
    num: 75000###,
    types:["Fighting", "Water"],
    species: "Sir Barel",
    id: "sir barel",
    baseStats: {hp: 70, atk: 110, def: 87, spa: 61, spd: 81, spe: 88}
    abilities: {0: "Unyielding"},
    weightkg: 74.25,
    fusion: ["Sirfetch'd", "Bibarel"],
},
:psycry:
Scared Now
 

earl

(EVIOLITE COMPATIBLE)
is a Community Contributor
made these all in the 20 minutes late at night so uh enjoy

:swsh/falinks::swsh/tapu-bulu:
DNA Donors/ Parents: Falinks / Tapu Bulu
Roles: Physical Wallbreaker, Setup Sweeper, Stallbreaker, Priority
Offspring Name: Tapu Fali
New Types:

Base Stats: 70 / 115 / 115 / 83 / 95 / 80 [BST: 558] (+3 HP / +0 Atk / +8 Def / +6 SpA / +18 SpD / +5 Spe)
New Ability: Grassy Armor = (Battle Armor + Grassy Surge)
Ability Description: Component effects combined
Notable/Relevant/Useful Moves:
Close Combat, Horn Leech, Wood Hammer, Zen Headbutt, High Horsepower, Stone Edge, Darkest Lariat, Poison Jab, First Impression
No Retreat, Swords Dance, Substitute, Leech Seed, Protect, Toxic, Taunt
Role Justification: Gets some terrain competition into play while also being a decent sweeper/breaker in its own right. No Grassy Glide and easily checked by the Corveots of the world. Easily bullshits thru Glidol with Grass STAB so that's nice too. Revenged by all scarfers if you click No Retreat.
JavaScript:
tapu fali: {
    num: 75000###,
    types:["Fighting", "Grass"],
    species: "Tapu Fali",
    id: "tapu fali",
    baseStats: {hp: 70, atk: 115, def: 115, spa: 83, spd: 95, spe: 80}
    abilities: {0: "Grassy Armor"},
    weightkg: 53.75,
    fusion: ["Falinks", "Tapu Bulu"],
},
:swsh/magnemite::swsh/xurkitree:
DNA Donors/ Parents: Magnemite / Xurkitree
Roles: Steel fucker, Special Wallbreaker
Offspring Name: Xurkimite
New Types:

Base Stats: 55 / 62 / 75 / 150 / 65 / 80 [BST: 487] (+1 HP / +0 Atk / +5 Def / +16 SpA / +2 SpD / +16 Spe)
New Ability: Fatal Attraction = (Magnet Pull + Beast Boost)
Ability Description: Component effects combined
Notable/Relevant/Useful Moves:
Thunderbolt, Volt Switch, Flash Cannon, Energy Ball, Dazzling Gleam, Steel Beam
Substitute, Calm Mind, Hypnosis, Iron Defense
Role Justification: This absolutely trashes a few key steels and not much else, should enable some interesting offensive structures
JavaScript:
xurkimite: {
    num: 75000###,
    types:["Electric", "Steel"],
    species: "Xurkimite",
    id: "xurkimite",
    baseStats: {hp: 55, atk: 62, def: 75, spa: 150, spd: 65, spe: 80}
    abilities: {0: "Fatal Attraction"},
    weightkg: 53,
    fusion: ["Magnemite", "Xurkitree"],
},
:swsh/volcarona::swsh/frosmoth:
DNA Donors/ Parents: Volcarona / Frosmoth
Roles: Setup Sweeper
Offspring Name: Frosvolca
New Types:

Base Stats: 85 / 70 / 65 / 135 / 105 / 90 [BST: 550] (+8 HP / +8 Atk / +3 Def / +5 SpA / +8 SpD / +8 Spe)
New Ability: Cool Down = (Swarm + Ice Scales)
Ability Description: Swarm effects + Ice Scales effect when Swarm is active
Notable/Relevant/Useful Moves:
U-Turn ig
Fire Blast, Ice Beam, Bug Buzz, Fiery Dance, Flamethrower, Psychic
Quiver Dance, Substitute, Roost, Safeguard, Will-O-Wisp
Role Justification: It's a slower Volcarona with a somewhat-better STAB combo. Still fucked over against opposing Fires and Brontun, really anything that checks :monkesmart: checks this too, except this boosts up whereas that one starts off strong as hell. Not that this is weak or anything lol
JavaScript:
frosvolca: {
    num: 75000###,
    types:["Fire", "Ice"],
    species: "Frosvolca",
    id: "frosvolca",
    baseStats: {hp: 85, atk: 70, def: 65, spa: 135, spd: 105, spe: 90}
    abilities: {0: "Cool Down"},
    weightkg: 44,
    fusion: ["Volcarona", "Frosmoth"],
},
:swsh/regirock::swsh/aggron:
DNA Donors/ Parents: Regirock / Aggron
Roles: Physical Wallbreaker, Defensive Pivot, Mixed Wall, Hazards, Fat Fucker
Offspring Name: Regigron
New Types:

Base Stats: 80 / 110 / 210 / 55 / 90 / 50 [BST: 595] (+5 HP / +5 Atk / +20 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Rock Body = (Clear Body + Rock Head)
Ability Description: Component effects combined
Notable/Relevant/Useful Moves:
Head Smash, Earthquake, Body Press, Ice Punch, Fire Punch, Heavy Slam
Stealth Rock, Bulk Up, Protect, Rest, Sleep Talk, Toxic
Role Justification: Mega is probably balanced on paper but should be banned cuz of the stat-overflow glitch, if I'm remembering correctly. Rip. Anyways functions as a fat rocker or choice bander that can always threaten teams with no-recoil Head Smash. If the mega can exist without stat-overflow it would be a fun sponge that has 0 way to recover its HP while being significantly weaker than base form due to no head smash.

Mega: Regigron-Mega
Base Stats: 80 / 140 / 255 / 55 / 110 / 50 [BST: 690] (+0 HP / +30 Atk / +45 (lol) Def / +0 SpA / +30 SpD / +0 Spe)
New Ability: Filter

JavaScript:
regigron: {
    num: 75000###,
    types:["Rock"],
    species: "Regigron",
    id: "regigron",
    baseStats: {hp: 80, atk: 110, def: 210, spa: 55, spd: 100, spe: 50}
    abilities: {0: "Rock Body"},
    weightkg: 295,
    fusion: ["Regirock", "Aggron"],
},
:swsh/centiskorch::swsh/entei:
DNA Donors/ Parents: Centiskorch / Entei
Roles: Stallbreaker, Physical Wallbreaker, Setup Sweeper, Priority
Offspring Name: Centei
New Types:

Base Stats: 115 / 115 / 85 / 90 / 85 / 101 [BST: 591] (+8 HP / +0 Atk / +10 Def / +0 SpA / +3 SpD / +19 Spe)
New Ability: Inner Fire = (Flash Fire + Inner Focus)
Ability Description: Component effects combined
Notable/Relevant/Useful Moves:
Sacred Fire, Fire Lash, Leech Life, Extreme Speed, Power Whip, Knock Off, Stone Edge, Stomping Tantrum, Flare Blitz
Coil, Substitute, Will-O-Wisp
Role Justification: A nice Coil booster that functions differently than all the other fires we have right now. Sacred Fire as the primary STAB heavily dissuades Glidol from coming in early game and otherwise good all-around stats and movepool makes sure it can make progress in most matchups. No recovery blows chunks
JavaScript:
centei: {
    num: 75000###,
    types:["Fire", "Bug"],
    species: "Centei",
    id: "centei",
    baseStats: {hp: 115, atk: 115, def: 85, spa: 90, spd: 85, spe: 101}
    abilities: {0: "Inner Fire"},
    weightkg: 159,
    fusion: ["Centiskorch", "Entei"],
},
 
Last edited:

Tapler

Coral Bitch
is a Top Social Media Contributor
:ss/electrode::ss/exeggutor:
Typing:

Stats: 77 / 72 / 77 / 122 / 77 / 122 [BST: 547] (+20 SpA, +20 Spe)
Ability: Speed Trap = Static + Chlorophyll
Ability Description: If this Pokemon is hit by a speed-boosting move, that move’s user is paralyzed.

Viable Moves:
- Foul Play
- Energy Ball, Giga Drain, Psychic, Psyshock, Sludge Bomb, Thunderbolt, Volt Switch
- Aromatherapy, Calm Mind, Moonlight, Sleep Powder, Taunt

Bootleg Teslaple loses out on its amazing ability selection and physical bulk in exchange for spin punishing and Sludge Bomb. Otherwise, it just does Teslaple things, with its great stats and utility balanced out by god-awful coverage.

:ss/komala::ss/zapdos:
Typing:

Stats: 80 / 112 / 92 / 100 / 92 / 92 [BST: 568] (+3 HP, +10 Atk, +17 Def, +10 Spe)
Ability: Sleep Paralysis = Comatose + Static
Ability Description: This Pokemon cannot be statused, and is considered to be Paralyzed. (Compared to Comatose, this boosts Facade and prevents Sleep Talk + phasing, among other more minor interactions.)

Viable Moves:
- Brave Bird, Earthquake, Facade, Knock Off, Play Rough, Rapid Spin, Sucker Punch, Superpower, U-Turn, Wild Charge, Wood Hammer
- Heat Wave, Volt Switch
- Bulk Up, Defog, Roost, Swords Dance

A resub from all the way back in slate 2, I feel like Komados would fit in really well rn as a status-immune breaker. It just nukes shit with Facade and builds the rest of its set around what it wants to beat or what role it wants to perform on its team.

spent all slate trying to come up with a dedicated support sun setter but wasn’t happy enough with any of them to submit one lol
 
Last edited:
metachan.png

Aggressively feints in your direction
DNA Donors / Parents: Metagross / Hitmonchan
Offspring Name: Metachan
New Types: Fighting / Steel
Base Stats: 69 / 120 / 115 / 75 / 109 / 79 [BST: 567] (+4 HP / +0 Atk / +11 Def / +10 SpA / +9 SpD / +6 Spe)
Mega Stats: 69 / 130 / 135 / 85 / 129 / 119
New Ability: Boxing Brain = (Iron Fist + Clear Body)
Ability Description: Component effect’s combined
Mega Ability: Tough Claws
Notable/Relevant/Useful Moves:
: Bullet Punch, Mach Punch, Drain Punch, Power-Up Punch, Thunder Punch, Fire Punch, Ice Punch, Meteor Mash
: Bulk Up, Agility, Curse, Hone Claws
Role Justification: Metachan has a strong defensive and offensive typing, backed up with a solid defensive statline of 69 / 115 / 109, an attack of 120, and two STAB & Iron Fist boosted priority moves in Mach Punch and Bullet Punch. It can run a gimmicky Weakness Policy Agility set like normal Metagross, or it can run Curse to further boost up its priority. The Agility set can run Meteor Mash and other coverage punch moves (Elemental Punches etc.) so it's not entirely reliant on Weakness Policy and can run other items.
Side Note: Mega would get quick-banned for sure.

Beaubi.png

Its my cute little fairy baby
DNA Donors / Parents: Celebi / Beautifly
Offspring Name: Beaubi
New Types: Psychic / Flying
Base Stats: 80 / 85 / 75 / 112 / 85 / 100 [BST: 537] (+0 HP / +0 Atk / +0 Def / +12 SpA / +10 SpD / +18 Spe)
New Ability: Hey, Listen! = (Natural Cure + Swarm)
Ability Description: Using a Bug-type move cures this Pokemon of any status conditions.
Notable/Relevant/Useful Moves:
: Aura Sphere, Dazzling Gleam, Earth Power, Leaf Storm, Psychic
: Tailwind, Quiver Dance, Recover, Trick, Thunder Wave
Role Justification: Beaubi has a decent offensive typing with good coverage options, but the kicker for this set is quiver dance. With good coverage options, Quiver Dance, and offensive recovery in Giga drain, Beaubi is suited to being a neat little set-up sweeper that also can mimic Volcarona sets from Galar OU.


I heard you say Intrepid Sword?
DNA Donors / Parents: Zoroark / Poipole
Offspring Name: Zoipole
New Types: Dark / Poison
Base Stats: 76 / 96 / 63 / 96 / 63 / 109 [BST: 503] (+5 HP / +11 Atk / +0 Def / +4 SpA / +0 SpD / +20 Spe)
New Ability: Illusion Boost = (Illusion + Beast Boost)
Ability Description: This Pokemon has a stat raised on switch-in by one stage depending on what the highest stat of the last Pokemon in the party is.
Notable/Relevant/Useful Moves:
: Gunk Shot, Facade, Sucker Punch, U-turn, Knock Off
: Dark Pulse, Flamethrower, Focus Blast, Grass Knot, Sludge Wave
: Nasty Plot, Toxic Spikes, Calm Mind, Swords Dance
Role Justification: With amazing boosting moves and amazing coverage along with an Intrepid Sword for whatever stat it wants, Zoipole has a plethora of possible sets. First and foremost, with a IS for SPA or ATK, it can run a scarf set to outspeed a majority of the meta and get hard hits in, along with U-Turn if it needs to pivot. Setup variants could use a IS for speed and set up Swords Dance or Nasty Plot. Another more gimmicky set would be getting a boost in defense (basically Dauntless Shield) on a Calm Mind set for having above-average defenses after a calm mind. The most important thing about all of this is that Zoipole is just an extremely versatile Pokemon with many choices for sets.
Edit: Nerfed Zoipole Offenses a bit. Used to be 100 / 100.


baby intrepid sword?
DNA Donors / Parents: Zorua / Poipole
Offspring Name: Zopol
New Types: Dark / Poison
Base Stats: 53 / 83 / 53 / 83 / 53 / 88 [BST: 413] (+0 HP / +14 Atk / +0 Def / +7 SpA / +0 SpD / +19 Spe)
New Ability: Illusion Boost = (Illusion + Beast Boost)
Ability Description: This Pokemon has a stat raised on switch-in by one stage depending on what the highest stat of the last Pokemon in the party is.
Notable/Relevant/Useful Moves:
: Gunk Shot, Facade, Sucker Punch, U-turn, Knock Off
: Dark Pulse, Flamethrower, Focus Blast, Grass Knot, Sludge Wave
: Nasty Plot, Toxic Spikes, Calm Mind, Swords Dance
Role Justification: Same as the original Zoipole. This can also run eviolite.
 
Last edited:

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
ok slate is closed. heres the problematic stuff:
Burns, burns on several moves, and more...
:swsh/scizor::swsh/coalossal:
DNA Donors/ Parents: Scizor / Coalossal
Offspring Name: Scissal
New Types:

Base Stats: 110 / 105 / 120 / 70 / 90 / 49 [BST: 544] (+20 HP / +0 Atk / +10 Def / +3 SpA / +5 SpD / +2 Spe)
New Ability: Hotech = (Technician + Flame Body)
Ability Description: User's moves with 60BP or below have a 30% chance to burn
Notable/Relevant/Useful Moves:
U-Turn, Rapid Spin, Bulldoze, Bullet Punch, Flame Charge, Knock Off, Body Press
Nope
Roost, Stealth Rock, Spikes, Will-o-Wisp, Curse, Swords Dance

:swsh/scizor_mega::swsh/coalossal:
Mega Scissal DNA Donors/ Parents: Mega Scizor / Coalossal
Offspring Name: Mega Scissal
New Types:

Base Stats: 110 / 125 / 160 / 80 / 110 / 59 [BST: 644] (+20 HP / +20 Atk / +50 Def / +13 SpA / +25 SpD / +12 Spe)
New Ability: Technician
Ability Description: User's moves with 60BP or below have their power raised by x1.5
[
Role Justification: A bulky mon that provides a lot of defensive utility, threatening stuff with a burn with a good chunk of its moves, and it can also mega evolve to raise all its capabilities.
Code
JavaScript:
scissal: {
num: 75000###,
types:["Steel", "Fire"],
species: "Scissal",
id: "scissal",
baseStats: {hp: 110, atk: 105, def: 120, spa: 70, spd: 90, spe: 49}
abilities: {0: "Hotech"},
weightkg: 214.25,
fusion: ["Scizor", "Coalossal"],
},
this mon is too bulky due to its stats and ability to burn a bunch of mons. change the ability and remove some of its bulk.


:swsh/darmanitan-galar::swsh/morpeko:
DNA Donors/ Parents: Darmanitan-Galar / Morpeko
Shared Egg Group:
Offspring Name: Morpenitan-Galar
New Types:

Base Stats: 85 / 121 / 65 / 50 / 65 / 110 [BST: 496] (+4 HP / +4 Atk / +9 Def / +0 SpA / +9 SpD / +14 Spe)
New Ability: Zen Switch = (Zen Mode + Hunger Switch)
Ability Description: Every 2 turns, it alternates between Morpenitan and Morpenitan-Zen.
Notable/Relevant/Useful Moves:
Icicle Crash, Aura Wheel, Rock Slide, U-Turn...
No
Belly Drum, Parting Shot...
Role Justification: A pretty unique mon
:swsh/darmanitan-galar-zen::swsh/morpeko:
Zen Stats: 85 / 141/ 65 / 30 / 65 / 150 [BST:556]
Zen Types: Electric/Fire
Notable/Relevant/Useful Moves
:

Icicle Crash, Aura Wheel, U-Turn, Rock Slide....
No.

Belly Drum, Parting Shot...
Role Justification: This is it's most gimmick.
Code
JavaScript:
morpenitan-galar: {
num: 75000###,
types:["Ice", "Electric"],
species: "Morpenitan-Galar",
id: "morpenitan-galar",
baseStats: {hp: 85, atk: 121, def: 65, spa: 50, spd: 65, spe: 110}
abilities: {0: "Zen Switch"},
weightkg: 61.5,
fusion: ["Darmanitan-Galar", "Morpeko"],
},
this mon is too powerful with boltbeam coverage on one side and 141/150 offenses on the other. i find this too hard to balance so youre better off removing it entirely.

:swsh/serperior::swsh/steelix:
DNA Donors/ Parents: Serperior / Steelix
Shared Egg Group:
Offspring Name: Serpeelix
New Types:

Base Stats: 75 / 80 / 167 / 75 / 80 / 81 [BST: 558] (+0 HP / +0 Atk / +20 Def / +10 SpA / +0 SpD / +10 Spe)
New Ability: Sheer Contrariation = (Sheer Force + Contrary)
Ability Description: Sheer Force + Contrary
Notable/Relevant/Useful Moves:
… Earthquake, Iron Head Aqua Tail, Leaf Blade, Body Press, Crunch, Heavy Slam, Psychic Fangs, Ice Fang, Rock Slide, Stone Edge
… Earth Power, Flash Cannon, Leaf Storm, Dragon Pulse, Dark Pulse, Scorching Sands, Ancient Power
… Glare, Calm Mind, Synthesis, Defog, Stealth Rock, Taunt, Toxic, Substitute, Dragon Dance, Autotomize
Role Justification: Bulky stealth rock mon, support mon, sub-glare, defog.
JavaScript:
serpeelix: {
num: 75000###,
types:["Grass", "Ground"],
species: "Serpeelix",
id: "serpeelix",
baseStats: {hp: 75, atk: 80, def: 167, spa: 75, spd: 80, spe: 81}
abilities: {0: "Sheer Contrariation"},
weightkg: 231.5,
fusion: ["Serperior", "Steelix"],
},
contrary makes this mon too strong, remove contrary and youre good

:ss/scyther::ss/seviper:
+
DNA Donors/ Parents: Scyther / Seviper
Shared Egg Group:
Offspring Name: Scyper
New Types:




Base Stats: 71/115/70/87/70/105 (518 BST) (+0 Hp/+10 Atk/+0 Def/+10 SpA/+0 SpD/+20 Speed)
New Ability: Technical Shed
Ability Description: this pokemon's 65 or lower BST moves have 1.5x power, 33% chance to have its status cured at the end of each turn.
Notable/Relevant/Useful Moves: Bug Bite, Knock Off, Aerial Ace, Brutal Swing, Dual Wingbeat, U-Turn, Poison Jab, Aqua Tail, Poison Tail, Bulldoze, Roost, Toxic, Glare, Coil, Taunt, Swords Dance, Switcheroo, Substitue, Protect, Curse, Defog, Psycho Cut, Earthquake, Quick Attack
Role Justification: Possible sweeper with swords dance/coil, or utility with defog, glare and taunt. additionally, sub-glare

scyper: {
num: 75000###,
types:["Bug", "Poison"],
species: "Scyper",
id: "scyper",
baseStats: {hp: 71, atk: 115, def: 70, spa: 87, spd: 70, spe: 105}
abilities: {0: "Technical Shed"},
weightkg: 54.25,
fusion: ["Scyther", "Seviper"],
},
small thing but technician boosts attacks 60 and below so you should change it to reflect that.

:swsh/gligar::swsh/zygarde:
DNA Donors/ Parents: Gligar / Zygarde
Shared Egg Group:
Offspring Name: Gligarde
New Types:

Base Stats: 96 / 87 / 118 / 58 / 83 / 90 [BST: 533] (+10 HP / +0 Atk / +5 Def / +0 SpA / +3 SpD / +0 Spe)
New Ability: Ignorance = (Immunity + Aura Break)
Ability Description: This pokemon is immune to moves affected by aura abilities.
Notable/Relevant/Useful Moves:
… Rock Slide, Earthquake, Outrage, Crunch, Thousand Arrows, Facade, Zen Headbutt, Iron Tail, Aqua Tail, Knock Off, Poison Jab, U-Turn,
… its never gonna use any, however.. Core Enforcer
… Coil, Roost, Haze, Toxic, Glare, Hone Claws, Curse, Detect, Protect, Substitute, Stealth Rock, Taunt, Dragon Dance
Role Justification: Defensive stealth rock setter, coil and Ddance set-up, defog, defensive haze, sub-glare
JavaScript:
gligarde: {
num: 75000###,
types:["Flying", "Ground"],
species: "Gligarde",
id: "gligarde",
baseStats: {hp: 96, atk: 87, def: 118, spa: 58, spd: 81, spe: 90}
abilities: {0: "Ignorance"},
weightkg: 184.9,
fusion: ["Gligar", "Zygarde"],
},
this doesnt have enough stat boosts, the total must be 40. additionally ground/flying with stab tarrows, reliable recovery, and ddance/coil options still make this mon too centralizing. lastly the ability is pretty ridiculous, dark and fairy immunity is highly unnecessary for a mon this good. thisll take a lot of work to balance.


:swsh/silicobra::swsh/rayquaza:
DNA Donors/ Parents: Silicobra / Rayquaza
Shared Egg Group:
Offspring Name: Siliquaza
New Types:

Base Stats: 98 / 103 / 82 / 103 / 70 / 85 [BST: 541] (+20 HP / +0 Atk / +0 Def / +11 SpA / +0 SpD / +15 Spe)
New Ability: Aerial Shed = (Shed Skin + Air Lock)
Ability Description: Shed Skin + Air Lock
Notable/Relevant/Useful Moves:
… Earthquake, Dragon Claw, Dragon Ascent, Aqua Tail, Extreme Speed, Outrage, Waterfall, V-CREATE, Iron Head, Outrage, Waterfall, Rock Slide, Stone Edge, Crunch
… Earth Power, Scorching Sands, Air Slash, Energy Ball, Dragon Pulse, Draco Meteor, Fire Blast, Flamethrower, Overheat, Ice Beam, Hurricane, Hydro Pump, Surf, Thunder, Thunderbolt, Focus Blast
… Rest, Sleep Talk, Coil, Glare, Toxic, Substitute, Protect, Detect, Dragon Dance, Bulk Up, Defog, Thunder Wave
Role Justification: Scarf offense (additionally webs offense) with V-Create and Outrage, mixed offense, coil and Ddance sweeper, Defog, and you guessed it, Sub-Glare.
JavaScript:
siliaquaza: {
num: 75000###,
types:["Ground", "Flying"],
species: "Siliaquaza",
id: "siliaquaza",
baseStats: {hp: 98, atk: 103, def: 82, spa: 102, spd: 70, spe: 85}
abilities: {0: "Aerial Shed"},
weightkg: 107.05,
fusion: ["Silicobra", "Rayquaza"],
},
this mon has too much going for it in terms of movepool: eq/dascent/vcreate/ddance is nigh unwallable. only way to balance this would be to change to ground/dragon and/or remove all of the speed boosts.

:swsh/mimikyu::swsh/banette:
DNA Donors/ Parents: Mimikyu / Banette
Offspring Name: Miminette
New Types:

Base Stats: 70 / 116 / 77 / 70 / 85 / 85 [BST: 503] (+11 HP / +14 Atk / +5 Def / +4 SpA / +1 SpD / +5 Spe)
New Ability: Frisguise = (Disguise + Frisk)
Ability Description: Effect of both abilities
:ss/mimikyu::ss/banette-mega:
Name: Mega Miminette
New Types:

Base Stats: 70 / 166 / 97 / 90 / 95 / 85 [BST: 603]
New Ability: Prankster
Notable/Relevant/Useful Moves:
Drain Punch, Gunk Shot, Knock Off, Leech Life, Play Rough, Shadow Claw, Shadow Sneak, Sucker Punch, Wood Hammer

Bulk Up, Destiny Bond, Protect, Swords Dance, Taunt, Thunder Wave, Will-O-Wisp
Role Justification: Basically Mimikyu with Mega.
JavaScript:
miminette: {
num: 75000###,
types:["Ghost", "Fairy"],
species: "Miminette",
id: "miminette",
baseStats: {hp: 70, atk: 116, def: 77, spa: 70, spd: 85, spe: 85}
abilities: {0: "Frisguise"},
weightkg: 6.6,
fusion: ["Mimikyu", "Banette"],
},
this mon already exists in fe main as banekyu

:swsh/volcarona::swsh/dunsparce:
serene grace volcarona
DNA Donors/ Parents: Volcarona / Dunsparce
Offspring Name: Volcarce
New Types:

Base Stats: 94 / 65 / 85 / 100 / 85 / 92 [BST: 521] (+2 HP / +0 Atk / +18 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Magnificence = (Flame Body + Serene Grace)
Ability Description: Effects of both abilities.
Notable/Relevant/Useful Moves:
Fiery Dance, Psychic, Glare, Ice Beam, Stored Power
Quiver Dance
Role Justification: Extremely potent setup sweeper and wallbreaker with Serene Grace + Fiery Dance giving it an 80 BP Special STAB with a 100% chance to raise the user's SpA by 1 stage, as well as great coverage and Quiver Dance.
JavaScript:
volcarce: {
num: 75000###,
types:["Fire", "Normal"],
species: "Volcarce",
id: "volcarce",
baseStats: {hp: 94, atk: 65, def: 85, spa: 100, spd: 85, spe: 92}
abilities: {0: "Magnificence"},
weightkg: 30,
fusion: ["Volcarona", "Dunsparce"],
},
serene grace volcarona is unhealthy

Lol, imma cut Zaderace and start from scratch
Incinezard
Incineroar + Charizard
Ability:Solar Rage: lowers Foes Sp.Def In Sunny
Hp:84/ Atk 99/Def 86/SpA 96/SpD 86/Spe 70
Dark-Flying
Fire Blast+Darkest Lariot+Dual Wingbeat+Earthquake+Counter
Tbh, Im Not 100% Proud Of Incinezard. He Was A Rush Job After Zaderace, But Ill Look On The Bright Side. Fusing A Special Attacker With A Physical Attacker Is A Great Idea, But Low Atk In One And The Other Low Sp.Atk Narrowed It Down. Their Common Weakness?:speed! Speed Is The One Weakness Of This Bulky Sweeper, But With A Dark-Flying Typing, Im Sure Itll Do Some Damage.
the ability doesnt make sense (neither ability mentions special defense) and you did not add enough stat boosts

:swsh/lampent::swsh/lunala:
DNA Donors/ Parents: Lampent / Lunala:lampent::lunala:
Shared Egg Group:
Offspring Name: Lunapent
New Types:

Base Stats: 98 / 76 / 90 / 116 / 90 / 93 [BST: 563] (+0 HP / +0 Atk / +16 Def / +0 SpA / +7 SpD / +17 Spe)
New Ability: Flame Shield = (Flame Body + Shadow Shield)
Ability Description: Combines both abilities
Notable/Relevant/Useful Moves:
:
:
:
Role Justification:
JavaScript:
lunapent: {
num: 75000###,
types:["Ghost", "Fire"],
species: "Lunapent",
id: "lunapent",
baseStats: {hp: 98, atk: 76, def: 90, spa: 116, spd: 90, spe: 93}
abilities: {0: "Flame Shield"},
weightkg: 66.5,
fusion: ["Lampent", "Lunala"],
},
shadow shield is broken


:swsh/applin::swsh/zygarde:
DNA Donors/ Parents: Applin / Zygarde
Shared Egg Group:
Offspring Name: Zygapple
New Types:

Base Stats: 74 / 80 / 110 / 60 / 87 / 57 [BST: 468] (+0 HP / +10 Atk / +10 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability: Beelzebub = (Power Construct + Ripen)
Ability Description: Change form first, then gain the Effect of the Berry it held when reach 50% HP
Notable/Relevant/Useful Moves:
Thousands Arrows, Dragon Tail, Rock Slide, Sucker Punch…

Coil…
Role Justification:
JavaScript:
Zygapple: {
num: 75000###,
types:["Dragon", "Ground"],
species: "Zygapple",
id: "zygapple",
baseStats: {hp: 74, atk: 70, def: 100, spa: 60, spd: 67, spe: 57}
abilities: {0: "Beelzebub"},
weightkg: 152.75,
fusion: ["Applin", "Zygarde"],
},
power construct + stab tarrows is broken

:SS/Sirfetch :swsh/bibarel:
DNA Donors/ Parents: Sirfetch'd / Bibarel
Shared Egg Group:
Offspring Name: Sir Barel
New Types:

Base Stats: 70 / 110 / 87 / 61 / 81 / 88 [BST: 497] (+0 HP / +0 Atk / +10 Def / +0 SpA / +10 SpD / +20 Spe)
New Ability: Unyielding = (Steadfast + Simple)
Ability Description: Simple + Steadfast
Notable/Relevant/Useful Moves:
Aqua jet, Knock Off, Poison jab, Close combat waterfall…

Iron Defense, Sword Dance…
Role Justification:
JavaScript:
sir barel: {
num: 75000###,
types:["Fighting", "Water"],
species: "Sir Barel",
id: "sir barel",
baseStats: {hp: 70, atk: 110, def: 87, spa: 61, spd: 81, spe: 88}
abilities: {0: "Unyielding"},
weightkg: 74.25,
fusion: ["Sirfetch'd", "Bibarel"],
},
simple with a good offensive typing is broken

:ss/dracozolt: :ss/cresselia:
Fusion: Dracoselia
Role: Physical/Special/Mixed Wallbreaker, Bulky Setup Sweeper
Type: Electric/Psychic
Ability: Death From Above - Hustle + Levitate
Stat Distribution: 105/85/105/97/120/80
Relevant Moves:
Physical: Bolt Beak, Body Slam, Earthquake, Fire Fang, Low Kick, Iron Tail, Zen Headbutt, Stone Edge
Special: Ancient Power, Discharge, Earth Power, Fire Blast, Flamethrower, Thunderbolt, Psychic, Stored Power, Ice Beam, Moonblast
Status: Taunt, Thunder Wave, Calm Mind, Reflect, Light Screen, Moonlight, Lunar Dance, Trick Room, Toxic
Justification: First time here, hope I didn’t fuck this up. Dracoselia is a bulky wallbreaker that can either go Physical, Mixed, or even utilize a Stored Power sweeping set. It can also be used as a support mon with either Dual Screens, Trick Room, Taunt or Thunder Wave.
im gonna say that hustle + bolt beak stab is too much. remove hustle or remove electric typing.


:lanturn: + :slowking:
Fat angler. DNA Donors/ Parents: Lanturn / Slowking
Shared Egg Group:
Offspring Name: Slowturn
New Types:

Base Stats: 130 / 66 / 79 / 88 / 93 / 58 [BST: 514] (+20 HP / +0 Atk / +10 Def / +0 SpA / +0 SpD / +10 Spe)
New Ability: Electro Ignorant = (Volt Absorb + Oblivious)
Ability Description: Combine the effect of Volt Absorb and Oblivious.
Notable/Relevant/Useful Moves:
Foul Play
Scald, Volt Switch
Thunder Wave, Substitute, Slack Off, Light Screen, Trick, Trick Room, Yawn, Toxic, Stockpile, Swallow, Rest, Sleep Talk
Role Justification:
JavaScript:
slowturn: {
num: 75000###,
types:["Water", "Electric"],
species: "Slowturn",
id: "slowturn",
baseStats: {hp: 130, atk: 66, def: 79, spa: 88, spd: 93, spe: 58}
abilities: {0: "Electro Ignorant"},
weightkg: 51,
fusion: ["Lanturn", "Slowking"],
},
this mon is too bulky. remove the hp investment and put it in offenses.


I heard you say Intrepid Sword?
DNA Donors / Parents: Zoroark / Poipole
Offspring Name: Zoipole
New Types: Dark / Poison
Base Stats: 76 / 96 / 63 / 96 / 63 / 109 [BST: 503] (+5 HP / +11 Atk / +0 Def / +4 SpA / +0 SpD / +20 Spe)
New Ability: Illusion Boost = (Illusion + Beast Boost)
Ability Description: This Pokemon has a stat raised on switch-in by one stage depending on what the highest stat of the last Pokemon in the party is.
Notable/Relevant/Useful Moves:
: Gunk Shot, Facade, Sucker Punch, U-turn, Knock Off
: Dark Pulse, Flamethrower, Focus Blast, Grass Knot, Sludge Wave
: Nasty Plot, Toxic Spikes, Calm Mind, Swords Dance
Role Justification: With amazing boosting moves and amazing coverage along with an Intrepid Sword for whatever stat it wants, Zoipole has a plethora of possible sets. First and foremost, with a IS for SPA or ATK, it can run a scarf set to outspeed a majority of the meta and get hard hits in, along with U-Turn if it needs to pivot. Setup variants could use a IS for speed and set up Swords Dance or Nasty Plot. Another more gimmicky set would be getting a boost in defense (basically Dauntless Shield) on a Calm Mind set for having above-average defenses after a calm mind. The most important thing about all of this is that Zoipole is just an extremely versatile Pokemon with many choices for sets.
Edit: Nerfed Zoipole Offenses a bit. Used to be 100 / 100.
intrepid sword is p dumb

you guys have 24 hours to change these subs or else theyre vetoed for voting stage

additionally these megas will be banned if the base gets in
:sm/hitmontop::sm/scizor-mega: (too bulky and has sd)
:sm/charizard-mega-x::sm/camerupt: (large atk with ddance and great coverage)
:sm/charizard-mega-y::sm/camerupt: (drought with great offensive typing)
:sm/blaziken-mega::sm/malamar: (speed boost)
:sm/lucario-mega::sm/dhelmise: (adapt + incredible offense and typing)
:sm/rampardos::sm/altaria-mega: (ddance + pixilate + 166/80 physical offense)
:sm/gible::sm/rayquaza-mega: (see charizerupt-mega-x)
:sm/diancie-mega::sm/aegislash: (blade forme has 205/205/135 offenses)
:sm/mawile-mega::sm/tauros: (huge power + high speed)
:sm/darmanitan::sm/kangaskhan-mega: (parental bond)
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
ok slate is closed. heres the problematic stuff:

this mon is too bulky due to its stats and ability to burn a bunch of mons. change the ability and remove some of its bulk.



this mon is too powerful with boltbeam coverage on one side and 141/150 offenses on the other. i find this too hard to balance so youre better off removing it entirely.


contrary makes this mon too strong, remove contrary and youre good


small thing but technician boosts attacks 60 and below so you should change it to reflect that.


this doesnt have enough stat boosts, the total must be 40. additionally ground/flying with stab tarrows, reliable recovery, and ddance/coil options still make this mon too centralizing. lastly the ability is pretty ridiculous, dark and fairy immunity is highly unnecessary for a mon this good. thisll take a lot of work to balance.



this mon has too much going for it in terms of movepool: eq/dascent/vcreate/ddance is nigh unwallable. only way to balance this would be to change to ground/dragon and/or remove all of the speed boosts.


this mon already exists in fe main as banekyu


serene grace volcarona is unhealthy


the ability doesnt make sense (neither ability mentions special defense) and you did not add enough stat boosts


shadow shield is broken



power construct + stab tarrows is broken


simple with a good offensive typing is broken


im gonna say that hustle + bolt beak stab is too much. remove hustle or remove electric typing.



this mon is too bulky. remove the hp investment and put it in offenses.


intrepid sword is p dumb

you guys have 24 hours to change these subs or else theyre vetoed for voting stage

additionally these megas will be banned if the base gets in
:sm/hitmontop::sm/scizor-mega: (too bulky and has sd)
:sm/charizard-mega-x::sm/camerupt: (large atk with ddance and great coverage)
:sm/charizard-mega-y::sm/camerupt: (drought with great offensive typing)
:sm/blaziken-mega::sm/malamar: (speed boost)
:sm/lucario-mega::sm/dhelmise: (adapt + incredible offense and typing)
:sm/rampardos::sm/altaria-mega: (ddance + pixilate + 166/80 physical offense)
:sm/gible::sm/rayquaza-mega: (see charizerupt-mega-x)
:sm/diancie-mega::sm/aegislash: (blade forme has 205/205/135 offenses)
:sm/mawile-mega::sm/tauros: (huge power + high speed)
:sm/darmanitan::sm/kangaskhan-mega: (parental bond)
Ok, I am just gonna go out on a limb and say it. I think alot of these bans are kind of unjustified.

I ranted about alot of these on Discord but it's plain as day Pokémon like Slowturn are not broken (Snortine is far bulkier and is immune to Toxic, walls worst enemy) at all, Dracoselia (just like it's parent in OU, struggles to break past the electric resists that scatter our meta, even more so because if it's much weaker damage output than Zolt and lack of a secondary typing that can just raw nuke them like Dracozolt's Outrage and Draco Meteor).

Shadow Shield is not simply broken, and I have went on a very long tirade in the discord server about this Pokémon, but for the short of it, it has plentiful offensive AND defensive counterplay from the likes of (but not limited to) Arctres, Snortine, Grousle, Weezlord, Garborude, Pinchuritar and it's Mega and the numerous revenge killers that open up once it's Shield is broken. Only thing I bring up to soothe the hearts of the leaders even if that did not convince them. Lower the speed of Lunalent to 90, just to be 100% positive that the Grousle and Garborude matchups are much more likely in your favor.

I still have doubts about some of the other "broken" subs here but it's late and these 3 immediately jumped out to me as to why they aren't problematic at all because of how glaringly obvious it was.

Closing thoughts are do not be afraid to question decisions if you feel it ain't correct, and why are several people trying to introduce Zygarde into our meta??? What did we do to you?
 

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