Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Alright, the community has spoke, and from now on, Fusion Evolution UU will follow a Regional Dex format. Keep that in mind when creating fusions and building your teams!
Iwill later update the post with my review of the winners. If everything foesa ccording to plan, the next slate wil begin early Wednesday.
As promissed, submissions are now open! Remember that now the metagame is Regional-Dex Based, meaning the moves that were removed in Gen 8 are no longer allowed (full list below).
002 Karate Chop
003 Double Slap
004 Comet Punch
013 Razor Wind
026 Jump Kick
027 Rolling Kick
041 Twineedle
049 Sonic Boom
082 Dragon Rage
096 Meditate
099 Rage
112 Barrier
117 Bide
119 Mirror Move
121 Egg Bomb
125 Bone Club
128 Clamp
131 Spike Cannon
132 Constrict
134 Kinesis
140 Barrage
145 Bubble
146 Dizzy Punch
148 Flash
149 Psywave
159 Sharpen
169 Spider Web
171 Nightmare
185 Feint Attack
193 Foresight
216 Return
218 Frustration
222 Magnitude
228 Pursuit
237 Hidden Power
265 Smelling Salts
274 Assist
287 Refresh
289 Snatch
290 Secret Power
293 Camouflage
300 Mud Sport
301 Ice Ball
302 Needle Arm
316 Odor Sleuth
318 Silver Wind
320 Grass Whistle
324 Signal Beam
327 Sky Uppercut
346 Water Sport
357 Miracle Eye
358 Wake-Up Slap
363 Natural Gift
373 Embargo
376 Trump Card
377 Heal Block
378 Wring Out
381 Lucky Chant
382 Me First
386 Punishment
426 Mud Bomb
429 Mirror Shot
431 Rock Climb
443 Magnet Bomb
445 Captivate
456 Heal Order
466 Ominous Wind
477 Telekinesis
481 Flame Burst
485 Synchronoise
498 Chip Away
507 Sky Drop
516 Bestow
531 Heart Stamp
537 Steamroller
563 Rototiller
569 Ion Deluge
With that all cleared up, we can move on to Slate 7!
DNA Donors/ Parents: Porygon-Z / Aggron Shared Egg Group: Offspring Name: Poryggron-Z New Types:
Base Stats: 97 / 95 / 125 / 97 / 87 / 70 [BST: 571] (+20 HP / +0 Atk / +0 Def / +0 SpA / +20 SpD / +0 Spe) New Ability: Security System = (Sturdy + Download) Ability Description: This Pokemon will survive any hit with at least one HP when switching in
Mega is pure Normal, 97-125-175-60-107-70 with Filter
Notable/Relevant/Useful Moves:
…
…
… Role Justification: Extremely bulky physical wall with reliable recovery (Recover) and a useful ability.
…Calm Mind, Trick Room, Recover, Trick Role Justification: Bulky offensive Pokemon that can use really powerful Origin Pulse in the rain, has access to very good coverage, can set-up, and can set Sticky Web. Has a good matchup against Jelliswine, Chomplin and Slowton because of typing (Please note that this is if it's already on the field, it absolutely can't switch on them), Ferros and Umbat because of Thunder, and has a pretty decent matchup against most offensive mons thanks to it's good bulk, especially on the special side. Can also be a special wall with Recover.
Primal is 80-127-90-140-155-60 with Primordial Sea
DNA Donors/ Parents: Escavalier / Groudon Shared Egg Group: Offspring Name: Escavadon New Types:
Base Stats: 95 / 142 / 122 / 100 / 97 / 65 [BST: 621] (+10 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +10 Spe) New Ability: Hot Bugs = (Drought + Swarm) Ability Effect: Boosts Bug type moves by 50% under Sun. Role: Wallbreaker / Set-Up Sweeper / Sun Abuser Ability Description: Under Sun, boosts Bug type attacks by 50% Notable/Relevant/Useful Moves:
Precipide Blades, Fire Punch, Iron Head, Megahorn, Close Combat
…
Stealth Rock, Rock Polish, Swords Dance, Substitute Role Justification: Great stats, and Sun gives it double STAB Megahorn. When a Sun setter'll be there it will be very dangerous. Also there as a counterpart to Kyottler.
DNA Donors/ Parents: Eldegoss / Guzzlord Shared Egg Group: Offspring Name: Eldelord New Types:
Base Stats: 141 / 75 / 91 / 88 / 106 / 51 [BST: 552] (+0 HP / +0 Atk / +20 Def / +0 SpA / +20 SpD / +0 Spe) New Ability: Boost Down = (Beast Boost + Cotton Down) Ability Description: Lowers the highest stat of every Pokemon on the field except itself when getting hit. Notable/Relevant/Useful Moves:
…
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… Role Justification: Extremely good bulk, and can stop à lot of sweepers by simply getting hit. Extremely weak to Ice though, so keep that in mind.
DNA Donors/ Parents: Lunatone / Raikou Offspring Name: Lunatik New Types:
Base Stats: 90 / 70 / 86 / 105 / 105 / 103 [BST: 559] (+0 HP / +0 Atk / +16 Def / +0 SpA / +13 SpD / +11 Spe) New Ability: High Ground = (Levitate + Pressure) Ability Description: Effects of both abilities. Notable/Relevant/Useful Moves:
Meteor Beam, Power Gem, Thunderbolt, Volt Switch, Ice Beam, Scald, Earth Power, Aura Sphere, Shadow Ball, Grass Knot
Stealth Rock, Moonlight, Calm Mind, Nasty Plot Role Justification: solid defensive/offensive check to corveot-mega, grousle, and slowton, plus has a surprising amount of coverage for a special setup set. beat hard by jelliswine though.
DNA Donors/ Parents: Mesprit / Talonflame Offspring Name: Mesflame New Types:
Base Stats: 95 / 95 / 95 / 95 / 95 / 104 [BST: 579] (+16 HP / +2 Atk / +7 Def / +6 SpA / +8 SpD / +1 Spe) New Ability: Leviflame = (Flame Body + Levitate) Ability Description: effects of both abilities Notable/Relevant/Useful Moves:
Knock Off, U-Turn
Fire Blast, Psychic, Psyshock, Thunderbolt, Ice Beam,
Roost, Defog, Stealth Rock, Nasty Plot, Calm Mind, Will-o-Wisp, Taunt Role Justification: very flexible mon with a large support and special movepool, can comfortably switch into stuff like manicuno and yacian and burn them/nasty plot/set rocks. loses to stuff like darkvino and dusking though
DNA Donors/ Parents: Runerigus / Murkrow Offspring Name: Runerow New Types:
Base Stats: 75 / 90 / 110 / 67 / 80 / 60 [BST: 482] (+16 HP / +0 Atk / +17 Def / +0 SpA / +7 SpD / +0 Spe) New Ability: Prankster Spirit = (Wandering Spirit + Prankster) Ability Description: Status moves have priority +1, but swaps ability with a Dark-type Pokemon. Notable/Relevant/Useful Moves:
Earthquake, Body Press, Brave Bird
Haze, Roost, Will-o-Wisp, Stealth Rock, Defog, Taunt, Trick Room, Memento, Iron Defense, Curse Role Justification: cool physical wall, except its physical bulk is not actually that good
DNA Donors/ Parents: Porygon2 / Drampa Offspring Name: Drygon2 New Types:
Base Stats: 85 / 85 / 90 / 120 / 100 / 59 [BST: 539] (+4 HP / +15 Atk / +3 Def / +0 SpA / +7 SpD / +11 Spe) New Ability: Cloud Upload = (Download + Cloud Nine) Ability Description: While this Pokemon is active, all effects of Attack or Sp. Attack boosts are disabled. Notable/Relevant/Useful Moves:
Tri Attack, Flamethrower, Ice Beam, Thunderbolt, Shadow Ball
Recover, Trick Room, Teleport, Glare, Defog, Roar Role Justification: incredible unaware defensive pivot. can use its run-on-the-mill defensive set or have some cool tech like glare and trick room + port. bulk is a bit lacking though.
DNA Donors/ Parents: Tyranitar / Clefable Offspring Name: Tyrable New Types:
Base Stats: 102 / 102 / 102 / 102 / 102 / 70 [BST: 580] (+5 HP / +0 Atk / +11 Def / +7 SpA / +7 SpD / +10 Spe) New Ability: Unamused = (Sand Stream + Unaware) Ability Description: This Pokemon ignores other Pokemon's stat stages and summons Sandstorm when taking or dealing damage. Notable/Relevant/Useful Moves:
Stone Edge, Play Rough, Knock Off, Earthquake
Moonblast, Flamethrower, Thunderbolt
Softboiled, Stealth Rock, Wish, Teleport, Thunder Wave, Dragon Dance, Heal Bell Role Justification: RIP BIG MOTH you just couldnt keep up with the meta. however the next best thing has arrived. MOON MAN. carries on uranus' legacy of just sand stream everywhere but this time it has wishport on top of that. the caveat is that youre weak to the omnipresent grounds and steels (the latter walling you most of the time since youre strapped for moveslots), as well as most physical mons because of said eq or their stabs are water/grass like kingtsar or flaant. still, a v good addition to support chomplim.
DNA Donors/ Parents: Tyranitar-Mega / Clefable Offspring Name: Tyrable-Mega New Types:
Dragon Dance, Softboiled, Stealth Rock, Wish, Teleport Role Justification: MOON MAN but big. dude can try to pull off some wallbreaking using dd probably. or just be offensive sr setter while sacrificing smooth rock idk.
DNA Donors/ Parents: Hitmontop / Genesect Offspring Name: Hitmonsect New Types:
Base Stats: 69 / 120 / 95 / 77 / 102 / 102 [BST: 565] (+9 HP / +13 Atk / +0 Def / +0 SpA / +0 SpD / +18 Spe) New Ability: Ransomware = (intimidate + Download) Ability Description: On switch-in, this Pokemon lowers the highest attacking stat of adjacent opponents by 1 stage. Notable/Relevant/Useful Moves:
Shift Gear Role Justification: this mon was made for scarf. has a lot of options to revenge kill what it wants (+ hella priority if youre into that) and also spin for good measure. doesnt like ghost types though especially chompblim
Curse, Leech Seed, Sleep Powder, Synthesis, Toxic, Iron Defense, Rock Polish, Stealth Rock, Taunt Role Justification: Tangwoodo is a decently bulky physical attacker, which can fire off massive Wood Hammers and Head Smashes without any recoil and even better with an healing effect. It faces competition from Lycanserker-Dusk, who is faster and stronger, but Tangwoodo has a better Stab combination, better defensive typing and longevity.
Bulk Up, Rain Dance, Stealth Rock, Toxic, Yawn, Dragon Dance Role Justification: Kingpert is a versatile Pokémon that can fit many roles. It can serve as a physical, special mixed wall a lot of utility options in Stealth Rock, Yawn and Toxic. Offensive Sets are also viable due to it's decent attacking stats and its solid 89 base speed. Its numerous coverage options make it unpredictable and make it able to defeat potential checks, whatever set you choose.
DNA Donors/ Parents: Swampert-Mega / Kingdra Offspring Name: Kingpert-Mega New Types:
Base Stats: 92 / 145 / 112 / 115 / 112 / 99 [BST: 675] New Ability: Swift Swim Role Justification: This will be banned. I mean common. Better bulk, better speed stat and a huge attack stat with a decent special attack stat too. Rain Dance isn't needed in most cases, since you are really fast without the Swift Swim boost and you have Dragon Dance. So yeah, can't see this be balanced.
DNA Donors/ Parents: Kyurem-Black / Makuhita Shared Egg Group: Offspring Name: Kyuhita-Black New Types:
Base Stats: 110 / 125 / 65 / 70 / 65 / 73 [BST: 508] (+12 HP / +10 Atk / +0 Def / +0 SpA / +5 SpD / +13 Spe) New Ability: Thick Volt = (Teravolt + Thick Fat) Ability Description: Effect of both abilities. Notable/Relevant/Useful Moves:
Fusion Bolt, Close Combat, Bullet Punch, Earthquake, Fake Out, Ice Punch, Knock Off
Glaciate, Freeze-Dry
Dragon Dance, Roost, Substitute, Belly Drum, Bulk Up Role Justification: Kyuhita-Black is a set up sweeper, that has a fantastic type combination with good coverage in Fusion Bolt, Knock Off and Earthquake and great boosting moves in Dragon Dance, Belly Drum and Bulk Up. A good HP stat, that provides 101 HP subs, allows Kyuhita to easier set up against walls that can't hurt it back. Its defences and speed hold it back, but it can be a force to be reckon with, once it sets up.
Aromatherapy, Calm Mind, Leech Seed, Trick, Defog, Dragon Dance, Nasty Plot, Roost, Taunt, Tailwind Role Justification: Calyrex-Hydra has great stats and a really good movepool. The thing holding it back, is its bad typing. With its Stabs being walled by Dark types and a nasty 4x weakness to Bug is nothing to write home about. However it has many great traits. It's movepool allows it to run many sets. Choice Specs, Choice Scarf, SubSeed, SubPlot, Team Support, everything can work.
DNA Donors/ Parents: Cherrim / Torkoal Shared Egg Group: Offspring Name: Cherkoal New Types:
Base Stats: 75 / 75 / 105 / 105 / 75 / 64 [BST: 499] (+5 HP / +3 Atk / +0 Def / +19 SpA / +1 SpD / +12 Spe) New Ability: Drought's Gift = (Flower Gift + Drought) Ability Description: Effect of both abilities. Notable/Relevant/Useful Moves:
Seed Bomb, Solar Blade, Body Press, Earthquake, Heat Crash, Rapid Spin, Superpower
Weather Ball, Solar Beam, Giga Drain, Energy Ball, Lava Plume, Flamethrower, Eruption, Earth Power
Aromatherapy, Healing Wish, Leech Seed, Swords Dance, Synthesis, Toxic, Shell Smash, Stealth Rock, Will-O-Wisp, Yawn Role Justification: Cherkoal is honestly a bad addition, but it's fun. Thanks to its ability it has a Choice Band and Assault Vest boost without move or item restrictions. It has many support options, but it can also become a sweeper with Shell Smash and its boosted bulk helps it set up more easily while the attack boost can help it accomplish KOes it couldn't get before.
Hone Claws, Shift Gear, Thunder Wave, Toxic, Swords Dance, Will-O-Wisp, Trick Role Justification: Genesinja can serve as a pivot, which can help against a Pokémon that you have no switch into. When you switch it into a Fire type, you are getting rid of your only weakness. It faces serious competition from Flaant, who is faster, stronger and bulkier, but Genesinja can potentially have a massive defensive utility while being more viable with hitting its moves.
Type: Bug/Fairy Base Stats: 75/105/125/85/125/70 [BST: 585] Ability: Huge Power
Role Justification: Masquile can be used to set up hazards, namely Rock and Web, Pivot after setting, or Probably stay and Knock Off or Scald. Another notable role would be set-up sweeper with SD and/or QD + recovery + STAB and/or priority. Mega can be really dangerous especially with 75/125/125 bulk and 105 Atk with Huge Power, would be normal if it got banned.
Type: Bug Base Stats: 85/120/160/92/80/115 [BST: 652] Ability: Filter
Role Justification: Accelgron can be used to set up hazards with Rock, Spikes, and Tspikes or set up sweep with Hone Claws + Head Smash and more physical moves. Also has recovery and Pivot. Mega is a wall, an unbreakable physical wall with recovery and status.
Calm Mind, Coil, Glare, Haze, Nasty Plot, Pain Split, Swords Dance, Taunt, Trick, Will-O-Wisp Role Justification: Spiritviper can be used to spread status with Glare or Wisp. Set-up sweep with it wouldn't be easy but I still see the possibility to do so.
Type: Bug/Dark Base Stats: 100/160/140/82/120/86 [BST: 688] Ability: Sand Stream
Role Justification: Leavanitar is basically sand setter which could works with Mega Chomplim, hazards setter which has Rock and Web, and set-up sweeper with DD. But with no recovery and Pivot. It also can use Mega itself and with 160 Atk, it can be a threat too.
DNA Donors/ Parents: Scizor / Mantine Offspring Name: Scizine New Types:
Base Stats: 85 / 100 / 100 / 67 / 110 / 69 [BST: 531] (+8 HP / +15 Atk / +15 Def / +0 SpA / +0 SpD / +2 Spe) New Ability: Guts = (Technician + Water Veil) Ability Description: Basically Guts Notable/Relevant/Useful Moves:
Body Press, Earthquake, Gunk Shot, Iron Head, Knock Off, Liquidation, Rock Blast, Rock Tomb, U-turn
Scald
Agility, Defog, Haze, Roost, Swords Dance
Type: Bug/Water Base Stats: 85/120/140/77/130/79 [BST: 631] Ability: Technician
Role Justification: Scizine can be wall or wallbreaker depend on how you use it. Wall can basically use Scald or Knock Off, Defog, Roost and filler with boots. Wallbreaker can use like just Liquidation, U-turn and coverage. And Mega is surely serve as an offensive threat. Another notable thing about it is it can bait Slowton to switch-in while it having EQ.
Body Slam, Close Combat, Crunch, Double-Egde, Earthquake, Explosion, Ice Shard, Icicle Crash, Iron Head, Knock Off, Megahorn, Quick Attack, Stone Edge
…
Bulk Up, Spikes, Stealth Rock, Swords Dance, Taunt
Type: Ice/Bug Base Stats: 85/160/90/108/80/110 [BST: 631] Ability: Refrigerate
Type: Ice/Flying Base Stats: 85/150/110/78/100/110 [BST: 631] Ability: Aerilate
Role Justification: Glasir can be used to set-up hazards which is Rock and Spikes, suicide lead which is basically what it is + Megas turn Explosion to another type and set-up sweeper which can be use as Normal or Mega form up to what your team really need.
DNA Donors/ Parents: Coalossal / Sceptile Shared Egg Group: Offspring Name: Coalptile New Types:
Base Stats: 95 / 85 / 103 / 110 / 90 / 75 [BST: 558] (+5 HP / +3 Atk / +11 Def / +18 SpA / +3 SpD / +0 Spe) New Ability: Burning Burdens = (Flash Fire + Unburden) Ability Description: Has the effect of both abilities. Notable/Relevant/Useful Moves:
: Explosion
: Meteor Beam, Scald, Earth Power, Fire Blast, Focus Blast, Energy Ball, Grass Knot
: Stealth Rock, Spikes, Will-O-Wisp Role Justification: Meteor Beam Unburden. That's what it does and that's what it was meant to do. Meteor Beam is used to get the boost up and then use three other moves to decimate to competition. You might notice the lack of leaf storm, and there is a good reason for that, due to the nature of unburden and the strat in general energy ball might be the safer pick in this situation. Meteor Beam isn't really a move you want to use multiple times due to its two turn charge up, nor is switching out the best thing for it since you lose unburden. Having leaf storm on there means that you unleash one powerful attack but then kind of fuck yourself over immediately after. That said if you for some reason want to ignore that route leaf storm is going to be better than energy ball. Also because everything in this meta likes to fuck over fire types, it has flash fire, meaning it can come in on some stray wisps.
DNA Donors/ Parents: Lanturn / Weezing Shared Egg Group: Offspring Name: Weeturn New Types:
Base Stats: 107 / 80 / 107 / 80 / 75 / 65 [BST: 514] (+12 HP / +6 Atk / +18 Def / +0 SpA / +2 SpD / +2 Spe) New Ability: Gaslighting = (Neutralizing Gas + Illuminate) Ability Description: Has the effect of both abilities. Notable/Relevant/Useful Moves:
: Explosion
: Scald, Clear Smog, Volt Switch
: Haze, Destiny Bond, Will-o-Wisp, Toxic, Pain Split, Thunder Wave Role Justification: Good news this pokemon gets neutralizing gas to deal with some of the more annoying abilities here and can inflict a ton of statuses as well as pivot out of shit. Bad news pain split + black sludge is its main form of recovery. Granted I think that is a fair trade off considering abilities are generally more powerful in this meta and having some water poison type that can shut them down might be the nice solid kick in the balls some pokemon need.
DNA Donors/ Parents: Hatterene / Aromatisse Shared Egg Group: Offspring Name: Hattatisse New Types:
Base Stats: 90 / 85 / 100 / 120 / 100 / 30 [BST: 525] (+11 HP / +4 Atk / +17 Def / +3 SpA / +4 SpD / +1 Spe) New Ability: Magic Veil = (Magic Bounce + Aroma Veil) Ability Description: Has the effect of both abilities. Notable/Relevant/Useful Moves:
: Nuzzle
: Moonblast, Mystic Fire, Psyshock, Shadow Ball
: Wish, Aromatherapy, Trick Room, Nasty Plot Role Justification: Monotype fairy bullshit take two! Anyway looking at this the main take away is that it's slow and potentially a new trick room setter. Auto trick room has been historicially problematic in certain mods, specifically ones that refer to some wavedashing fighting game on the gamecube, so this does not have that. What it does have is decent bulk and nasty plot. That said trick room is kind of better suited for doubles so really what we end up with is a slow fairy type with access to better thunder wave and set up.
DNA Donors/ Parents: Inteleon / Incineroar Shared Egg Group: Offspring Name: Incineleon New Types:
Base Stats: 84 / 110 / 77 / 110 / 77 / 110 [BST: 568] (+2 HP / +10 Atk / +0 Def / +8 SpA / +0 SpD / +20 Spe) New Ability: Torrential Fear = (Torrent + Intimidate) Ability Description: Has the effect of both abilities. Notable/Relevant/Useful Moves:
: Aqua Jet, U-Turn, Sucker Punch, Darkest Lariat, Close Combat, Blaze Kick, Iron Head, Fake Out, Knock Off
: Hydro Pump, Dark Pulse, Air Slash, Ice Beam, Fire Blast, Focus Blast, Scorching Sands
: Swords Dance, Nasty Plot, Parting Shot Role Justification: Alright so my idea was what if we took inteleon and gave it a good ability. The end result was this fucker. The furry twunk over here can set up and let loose using surprisingly decent movepool on either side of the spectrum. It lowers your attack to make everything wack just to mess with you even more. Also if this wins and there are doubles we all know who's getting the triple S tier.
DNA Donors/ Parents: Landorus-Therian / Armaldo Shared Egg Group: Offspring Name: Landmaldo-Therian New Types:
Base Stats: 102 / 145 / 95 / 90 / 80 / 75 [BST: 587] (+20 HP / +10 Atk / +0 Def / +3 SpA / +0 SpD / +7 Spe) New Ability: Sink or Swim = (Intimidate + Swift Swim) Ability Description: When switched in this pokemon lowers the opponent's speed stat by one stage. Notable/Relevant/Useful Moves:
: Stealth Rock, Toxic, Swords Dance, Defog Role Justification: Yes Lando-T time baby. Everyone loves Lando-T but no one loves Armaldo. As such I fused the two together so armaldo can get some love. The end result is an interesting pivot with hazard removal and STABquake. Also its low speed isn't a huge problem since its ability kind of deals with those pesky fast bois.
DNA Donors/ Parents: Happiny / Zacian-Crowned Shared Egg Group: Offspring Name: Happician-Crowned New Types:
Base Stats: 103 / 87 / 70 / 65 / 90 / 94 [BST: 509] (+7 HP / +0 Atk / +10 Def / +18 SpA / +0 SpD / +5 Spe) New Ability: Friend Sword = (Friend Guard + Intrepid Sword) Ability Description: Has the effects of both abilities. Notable/Relevant/Useful Moves:
: Play Rough, Crunch, Close Combat, Behemoth Blade
: Why
: Swords Dance Role Justification: I gotta be honest I'm still iffy about this thing AND I FUCKING CHOSE HAPPINY TO FUSE IT WITH! HAPPINY HAS ONE OF THE LOWEST ATTACK STATS PERIOD! Okay this is a worse zacian crowned, it exists as a replacement for Igglycian-Crowned with lower attack. If this doesn't work nothing will, okay! If I need to lower its speed I fucking will. Also in a weird way this is also a buff for Igglyzenta as it can handle this thing decently well ... that said so can Corveot and Corveot can actually pose a threat to it thanks to Body Press.
DNA Donors/ Parents: Sigilyph / Golduck Shared Egg Group: Offspring Name: Golglyph New Types:
Base Stats: 95 / 70 / 80 / 100 / 80 / 110 [BST: 535] (+19 HP / +0 Atk / +1 Def / +1 SpA / +0 SpD / +19 Spe) New Ability: State of Mind = (Magic Guard + Cloud Nine) Ability Description: Clears any element on the field that deals indirect damage (hazards, status, Leech Seed, Curse) on switch-in. (The user would take hazard damage first) Notable/Relevant/Useful Moves:
Flip Turn
Air Slash, Heat Wave, Hurricane, Hydro Pump, Ice Beam, Scald
(Defog), Thunder Wave, Toxic, Trick, Roost Role Justification: Defogger, Fast Pivot
DNA Donors/ Parents: Mimikyu / Charizard Shared Egg Group: Offspring Name: Mimizard New Types:
Base Stats: 80 / 90 / 95 / 85 / 95 / 100 [BST: 545] (+14 HP / +3 Atk / +16 Def / +6 SpA / +0 SpD / +2 Spe) New Ability: Cloth Combustion = (Disguise + Solar Power) Ability Description: The first special attack it takes is blocked, and it takes 1/8 HP damage instead (physical attacks unaffected). Notable/Relevant/Useful Moves:
Blaze Kick, Drain Punch, Earthquake, Flare Blitz, Play Rough
DNA Donors/ Parents: Venusaur / Snorlax Shared Egg Group: Offspring Name: Venaslax New Types:
Base Stats: 120 / 106 / 94 / 82 / 105 / 65 [BST: 572] (+0 HP / +10 Atk / +20 Def / +0 SpA / +0 SpD / +10 Spe) New Ability: Fat Chlorophylls = (Chlorophyll + Thick Fat) Ability Description: this Pokémon is dealt halve damage from ice and fire type moves. in the sun, its speed is doubled and it takes 1/4 damage from ice and fire moves Notable/Relevant/Useful Moves:
…
…
… Role Justification:
DNA Donors/ Parents: Mega Venusaur / Snorlax Shared Egg Group: Offspring Name: Venaslax New Types:
Base Stats: 120 / 124 / 134 / 104 / 125 / 65 [BST: 672] (+0 HP / +10 Atk / +20 Def / +0 SpA / +0 SpD / +10 Spe) New Ability: Thick Fat
DNA Donors/ Parents: Leafeon / Flareon Shared Egg Group: Offspring Name: Leareon New Types:
Base Stats: 75 / 120 / 95 / 77 / 97 / 100 [BST: 564] (+10 HP / +0 Atk / +0 Def / +0 SpA / +10 SpD / +20 Spe) New Ability: Gutsy Chloro = (Guts + Chlorophyll) Ability Description: when this Pokémon is in the Sun, its Speed is doubled and its Attack is multiplied by 1.5 Notable/Relevant/Useful Moves:
DNA Donors/ Parents: Umbreon / Jolteon Shared Egg Group: Offspring Name: Jombreon New Types:
Base Stats: 80 / 65 / 105 / 95 / 112 / 108 [BST: 565] (+0 HP / +0 Atk / +20 Def / +10 SpA / +0 SpD / +11 Spe) New Ability: Voltage Synch = (Synchronize + Volt Absorb) Ability Description: If this Pokémon is statused, it gives it to the opponent/ally how gave it to this Pokémon. And if the opponent has an status condition, This Pokémon is also healed by 25% Electric type moves used by that Pokémon. it is always immune to Electric attacks Notable/Relevant/Useful Moves:
DNA Donors/ Parents: Sylveon / Espeon Shared Egg Group: Offspring Name: Eslyeon New Types:
Base Stats: 100 / 65 / 62 / 120 / 112 / 105 [BST: 564] (+20 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe) New Ability: Pixie Bounce = (Pixilate + Magic Bounce) Ability Description: This Pokémon’s Normal type moves become Fairy type and is boosted by 1.2x. This Pokémon also bounces back all non-damaging moves and all Fairy type moves Notable/Relevant/Useful Moves:
Let's add some more bugging pebbles and so on, shall we?
DNA Donors/ Parents: Vullaby / Koffing Offspring Name: Vulling New Types:
Base Stats: 70 / 65 / 90 / 52 / 70 / 47 [BST: 394] (+15 HP / +5 Atk / +5 Def / +0 SpA / +15 SpD / +0 Spe) New Ability: Overneutralizing Gas = (Neutralizing Gas + Overcoat) Ability Description: While active, abilities, weather and powder moves have no effect Notable/Relevant/Useful Moves:
Knock Off, U-Turn, Explosion, Foul Play
Sludge Bomb, Dark Pulse, Flamethrower, Thunderbolt
Roost, Toxic, Will-o-Wisp, Defog, Memento, Toxic Spikes, Taunt Role Justification: A defensive mon that plays around the common metagame trend in FE of having pretty optimized abilities by shutting them down, most notably giving it an easier match-up against Slowton, Galarian Manicuno, Lycanserker Dusk, Slurpum (Especially with the Spore immunity) and Flaant, preventing Regenerator cores from working, and can even annoy Xotalion and Ferros with Knock Off, and the same applies for weather when such kind of teams become viable. Overall this mon acts as a nice way to gain momentum by disrupting standard strategies from the opponent. It may look passive, but being able to pivot with U-Turn and hit hard physical attackers with Foul Play means that you shouldn't just bring a setup sweeper onto it.
DNA Donors/ Parents: Probopass / Ledian Offspring Name: Lepass New Types:
Base Stats: 61 / 45 / 100 / 75 / 150 / 65 [BST: 496] (+4 HP / +0 Atk / +3 Def / +10 SpA / +20 SpD / +3 Spe) New Ability: Early Sand = (Early Bird + Sand Force) Ability Description: The user wakes up at the end of each turn if Sandstorm is up Notable/Relevant/Useful Moves:
U-Turn, Knock Off
Volt Switch, Bug Buzz, Flash Cannon, Focus Blast, Earth Power, Power Gem
Roost, Stealth Rock, Taunt, Thunder Wave, Defog, Tailwind Role Justification: An special wall that can switch into a good chunk of the meta, it can also act as a defensive pivot thanks to U-Turn, Volt Switch and a low speed tier, and even has some utility with Stealth Rock and Thunder Wave, however, it's quite passive as its offenses and speed are low, and it has no setup beyond... Swords Dance with 45 base Attack. Overall this mon fits best in stall and balance teams, acting as a solid wall that bugs off frail strong attackers such as Manicuno-Galar reliably by just being at full HP. Its ability alo gives it solid recovery in Rest while under Sandstorm if desired.
DNA Donors/ Parents: Snorlax / Gallade Offspring Name: Gallax New Types:
Base Stats: 130 / 120 / 65 / 65 / 130 / 58 [BST: 568] (+16 HP / +3 Atk / +0 Def / +0 SpA / +18 SpD / +3 Spe) New Ability: Justified Immunity = (Immunity + Justified) Ability Description: The user is immune to Dark type moves and poisoning Notable/Relevant/Useful Moves:
Body Slam, Earthquake, Psycho Cut, Close Combat, Hammer Arm, Knock Off, Ice Punch, Fire Punch, Thunder Punch
DNA Donors/ Parents: Snorlax / Mega Gallade Offspring Name: Mega Gallax New Types:
Base Stats: 130 / 160 / 95 / 65 / 130 / 88 [BST: 668] (+16 HP / +43 Atk / +30 Def / +0 SpA / +18 SpD / +33 Spe) New Ability: Inner Focus Ability Description: The user can't flinch
Role Justification: A bulky special wall that can be reliably switched into nearly all Special attackers with no issue (For instance, it is 3HKO'd from LO Grousle's Thunderbolt after a Nasty Plot if Gallax is unchipped and holds Leftovers), meaning that it can even take on Manicuno (Not even minding U-Turn thanks to its obscene HP), among virtually all special attackers in the meta that lack proper means to overwhelm it (such as setup). In any case, Gallax can't be switched into as easily as you would think either, a pretty decent offensive stat backups its meh offensive typing to be able to do noticeable damage, it can even combine this with Bulk Up and Rest to act as an slow setup sweeper, or just go for utility with Wish+Teleport and crippling things with status and Knock Off. It also comes with a Mega Evolution that increases its offense and physical bulk to sweep once it's done doing setup, as the base form's ability turns it into a good stallbreaker out of being immune to Toxic, the most common mean of doing damage for that kind of teams, and a Knock Off immunity, so don't worry that much about losing your Leftovers or Heavy Duty Boots. Finally, there's also the obvious downside of this having next to no defensive utility type wise, being only resistant to Psychic, and immune to Dark out of the ability, oh, and Ghost. It also has an STAB combination walled by Steel types, making it fairly easy to manage if used recklessly, and quite low physical bulk means that physical attackers can break past it quite easily, but don't forget that it's a legitimate thing to consider.
DNA Donors/ Parents: Tyranitar / Accelgor Offspring Name: Tyragor New Types:
Base Stats: 90 / 102 / 75 / 102 / 95 / 123 [BST: 587] (+0 HP / +0 Atk / +0 Def / +5 SpA / +15 SpD / +20 Spe) New Ability: Sand Filling = (Sand Stream + Hydration) Ability Description: On switch-in, the user summons Sandstorm, while Sandstorm is active the user recovers from status effects at the end of each turn Notable/Relevant/Useful Moves:
Stone Edge, U-Turn, Knock Off, Earthquake, Ice Punch, Fire Punch, Thunder Punch, Drain Punch, Superpower
Final Gambit, Water Shuriken, Energy Ball, Focus Blast, Surf, Bug Buzz, Ancient Power, Earth Power, Ice Beam, Flamethrower, Thunderbolt
Dragon Dance, Rest, Recover, Stealth Rock, Spikes, Toxic Spikes, Taunt, Thunder Wave, Encore
DNA Donors/ Parents: Mega Tyranitar / Accelgor Offspring Name: Mega Tyragor New Types:
Base Stats: 90 / 132 / 115 / 102 / 115 / 133 [BST: 687] (+0 HP / +30 Atk / +40 Def / +5 SpA / +35 SpD / +30 Spe) New Ability: Sand Stream Ability Description: On switch-in, the user summons Sandstorm
Role Justification: Your old pal from the alternate universe that is FE Alpha is back. As the movepool and ability hint, it can just come in then pivot out with U-Turn, or stay and threaten to sweep with Dragon Dance if you predict right with the opponent switching out, or straight up be an stallbreaker alongside Rest. A wide movepool and mixed offenses allows it to select its checks and counters as well, or just focus as a suicide lead by spamming hazards and abusing sand chip for what may come in afterwards (This time also outspeeding the current fastest mon in the meta). This may seem OP, but on the other hand its typing lacks resistances to speak of beyond Normal and Poison, has an STAB combination walled by every Steel type and is SR weak, so it can be weared down and switched on with right prediction.
It also comes with a new big tool in a mega evolution, which compromises its status immunity in exchange of being far more viable as a setup sweeper, and the increase in bulk alongside Recover means that it still can act as a bulky mon in general.
DNA Donors/ Parents: Hatterene / Venomoth Offspring Name: Venene New Types:
Base Stats: 77 / 77 / 95 / 115 / 95 / 59 [BST: 518] (+14 HP / +0 Atk / +18 Def / +2 SpA / +6 SpD / +0 Spe) New Ability: Magic Dust = (Magic Bounce + Shield Dust) Ability Description: Effect of both abilities Notable/Relevant/Useful Moves:
U-Turn, Nuzzle
Psychic, Sludge Bomb, Mystical Fire, Stored Power
Roost, Quiver Dance, Teleport, Trick Room, Sleep Powder, Toxic Spikes Role Justification: A reliable stallbreaker, its Poison typing prevents it from being affected by Toxic Spikes, Magic Dust prevents status not only from status moves such as Will-o-Wisp and bounces back hazards, it also prevents status from moves such as Scald and Scorching Sands, and reliable recovery with Roost alongside Quiver Dance and Stored Power allows it to sweep if left unchecked. Sleep Powder alongside Trick Room and Teleport also makes it a good TR setter for that kind of teams, especially with a Taunt immunity out of its ability.
DNA Donors/ Parents: Shuckle / Claydol Offspring Name: Clayckle New Types:
Base Stats: 40 / 40 / 175 / 60 / 175 / 52 [BST: 542] (+0 HP / +0 Atk / +8 Def / +20 SpA / +0 SpD / +12 Spe) New Ability: Grounded = (Levitate + Contrary) Ability Description: On switch-in, the user summons Gravity Notable/Relevant/Useful Moves:
Rapid Spin, Body Press, Knock Off, Explosion
Scorching Sands, Final Gambit
Sticky Web, Stealth Rock, Teleport, Toxic, Encore, Trick Role Justification: Ever wished Sticky Web affected airbone mons so you don't have to worry about a Flying type or Levitate mon revenge killing you? This makes that a reality thanks to Gravity, which also allows it to hit everything with Scorching Sands to potentially threaten with a burn to not be full Taunt bait, or alternatively Body Press to go with immediate damage output, it also holds multiple ways to leave once its job is done, Explosion, Final Gambit, and the most reusable, Teleport, this combined with other kinds of utility such as Rapid Spin and Encore allows it to surprise its opponents at times, and because Gravity is a field effect, this also supports your team to have nearly unresisted Earthquakes, or in cases like Flaant, far more reliable moves out of the accuracy boost (And a boost in Grav Apple).
Recover, Calm Mind, Trick Room, Iron Defense Role Justification: Walls the monkey bird and checks Slowton, can also sweep with OTR sets. Little in the way of utility and it does not bounce back status moves either, so it is forced into a mostly offensive role.
DNA Donors/ Parents: Centiskorch / Buzzwole Roles: Stallbreaker, Physical Wallbreaker, Set-up Sweeper Offspring Name: Centiswole New Types:
Base Stats: 113 / 139 / 113 / 71 / 71 / 79 [BST: 586] (+10 HP / +12 Atk / +11 Def / +0 SpA / +0 SpD / +7 Spe) New Ability: Flash Boost = (Flash Fire + Beast Boost) Ability Description: Immune to Fire-type attacks and if hit by a Fire-type attack boost its highest stat by 1 stage. Notable/Relevant/Useful Moves:
Fire Lash, Flare Blitz, Leech Life, Lunge, Knock Off, Power Whip, Close Combat, Earthquake, Thunder Punch, Ice Punch, Stone Edge, Darkest Lariat
lol
Roost, Coil, Substitute, Will-o-Wisp, Toxic, Taunt Role Justification: It's an incredibly juiced up Centiskorch that can slowly bulldoze bulky teams with Coil sets. It could also flex into more defensive roles, such as being a Garticuno check. Despite the great BST and amazing physical stats, it has a typing much better suited to special walling, and 71 special defense is not doing it favors there. Also slow enough for offensive teams to reliably handle it.
Stone Edge, Crunch, Earthquake, Superpower, Fire Punch, Ice Punch, Dragon Tail
Ice Beam, Fire Blast
Stealth Rock, Dragon Dance, Thunder Wave, Toxic, Protect Role Justification: I was thinking about how nice a mon like tyranitar would be in this metagame so I added him. Mega has super big stats so idk if it should be legal.
DNA Donors/ Parents: Deoxys-Defense / Tentacruel Roles: Hazards, Mixed Wall, Special Wall, Stallbreaker Offspring Name: Tentoxys-Defense New Types:
Base Stats: 65 / 75 / 122 / 90 / 140 / 105 [BST: 597] (+0 HP / +5 Atk / +10 Def / +15 SpA / +0 SpD / +10 Spe) New Ability: Downpour = (Pressure + Rain Dish) Ability Description: If this Pokemon is the target of an opposing Pokemon's move, that move loses one additional PP and this Pokemon restores 1/16th of its maximum HP. Notable/Relevant/Useful Moves:
Recover, Stealth Rock, Spikes, Toxic Spikes, Taunt, Nasty Plot, Calm Mind, Teleport Role Justification: A pretty fat hazard spammer that checks both ApeBird and Slowton pretty well thanks to great special bulk and a poison immunity. Psuedo-lefties is also very nice.
DNA Donors/ Parents: Qwilfish / Shiinotic Roles: Rain Setter, Hazards, Physical Wall, Defensive Pivot Offspring Name: Qwiilfiish New Types:
Base Stats: 65 / 70 / 95 / 80 / 90 / 60 [BST: 460] (+3 HP / +0 Atk / +13 Def / +8 SpA / +13 SpD / +3 Spe) New Ability: Typhoon = (Intimidate + Rain Dish) Ability Description: On switch-in, this Pokemon summons Rain and lowers the Attack of adjacent opposing Pokemon by 1 stage. Notable/Relevant/Useful Moves:
Scald, Moonblast, Hydro Pump
Spore, Strength Sap, Spikes, Toxic Spikes, Taunt, Destiny Bond Role Justification: Just giving the mod a rain setter for the future. Pretty weak but has a killer movepool to make up for that fact.
Base Stats: 101/94/69/121/132/59 (+1 HP, +3 Atk, +20 SpA, +16 SpD) BST: 576 New Ability: Goo Force (Gooey + Sand Force): Effects of both Abilities Notable Moves:
Physical- Earthquake
Special- Earth Power, Draco Meteor, Dragon Pulse, Ice Beam, Sludge Bomb, Thunderbolt, Fire Blast, Focus Blast, Clear Smog
Status- Recover, Toxic Role Identification:
+ Great purely Special Wall, something the mod lacks
+ Only defensive Dragon besides Silvino
+ Slowton counter: Earth Power OHKOs offensive Slowton and 2HKOs defensive Slowton, resists/immune to both of Slowton's STABs
+ Ability allows for Speed control on physical attackers if it can survive a hit
- Bad Defense
- Checked by Cryogolem & Manicuno-Galar, physical Pigapult, and Slurpum
- Lacks support options: No hazards, removal, cleric moves, pivoting
Base Stats: 78/63/85/114/96/97 (+6 HP, +20 Def, +14 SpA) BST: 533 New Ability: Con Artist (Unburden + Magician): Effects of both Abilities Notable Moves:
Physical- lol
Special- Dark Pulse, Psychic, Fire Blast, Dazzling Gleam
Status- Nasty Plot, Parting Shot, Substitute Role Identification:
+ Unburden mon, that has a possibility to have multiple Unburden triggers throughout a match dependent upon the number of consumable items the opponent has (note: because of how Unburden works, Unburden boosts cannot be stacked). Potential Terrain setters will also boost the viability of this pokemon
- Hates Tapu Lop
Base Stats: 73/127/127/79/127/79 (+4 HP, +12 Atk, +12 Def, +12 SpA) BST: 612 New Ability: Crystal Clear (Beast Boost + Clear Body): Effects of Both Abilities Notable Moves:
Physical- Leaf Blade, Ice Punch, Icicle Spear, Earthquake, Knock Off, Superpower
Special- lol
Status- Swords Dance, Synthesis, Defog, Rock Polish Role Identification:
+ Has many different offensive roles it can take: Choice Scarf, Swords Dance, Double Dance
+ It still has Beast Boost
- Grass/Ice is a horrible defensive type, and it is a lot slower than Fire types like Pigapult and Arctres-Galar
Ability: Magic Skin (Klutz + Dry Skin): This Pokemon is healed 1/4 by moves that interact with items (e.g. Knock Off, Trick/Switcheroo) and 1/8 every turn by Magic Room Stats: 110 (+20) / 120 (+10) / 80 / 57 / 80 (+10) / 45 (492 BST) Moves:
: Close Combat, Drain Punch, Ice Punch, Knock Off, Leech Life
:
: Bulk Up, Leech Seed, Spore, Swords Dance, Synthesis Role: Tapu Lop could use a partner with another mon that appreciates the Magic Room it sets up while also covering some of its weaknesses, mainly Steel! It's also a great Knock absorber if a Mega Evolution aint your fancy.
: Dragon Dance, Nasty Plot, Roost, Stealth Rock Role: Just a good all-rounder mixed attacker. Work around the bad defensive typing and you're golden with lots of options to lay the hurt.
Fusion Name: Beepa Type:
/
Ability: Beeserk (Swarm + Berserk): +1 SpA when using a Special Bug move
Stats: 71 / 80 (+5) / 62 / 105 (+15) / 85 / 75 (+20) (478 BST) in base
81 / 140 / 62 / 75 / 85 / 145 (578 BST) in mega
Moves:
: Dragon Claw, Earthquake, Knock Off, Outrage, Play Rough, Poison Jab, Rock Slide, Superpower, U-Turn
: Calm Mind, Dragon Dance, Glare, Roost, Swords Dance Role: My first attempt to create a Mega Beedrill fusion with an actually functional base form as well as a Drampa fusion because of course. The base is a modest Special attacker at first but one that if given enough time can snowball with not much effort. The mega takes advantage of Drampa's shockingly good physical movepool to lay a more vicious, immediate smackdown.
pory/ggron: mon itself is fine but i dont really like the idea of a mon who can only really be used for its mega (base sucks).
dottler/ogre: also don't like the idea of this mon just because it gets too much in its arsenal - this mon currently has 0 counterplay because of its coverage, plus it has recover + calm mind n shit. kinda kringe ngl.
escavadon: too weird for me, its a sun abuser but doesnt actually abuse fire attacks and its slow? but it has the highest attack of the meta? wtf is going on here
eldelord: idt thisll actually wall anything realistically, its typing leaves it hit by like every special attacker in the tier lol
tangwoodo: dont really like the idea of banded smashes having more than giga drain draining effects
kingpert: same objection as pory/ggron (base competes hard with volquag of all things, probably losing in the long run cause no reliable recovery)
kyuhita: uhh sure. not a big fan of it but its fine ig
calyrex-hydra: see kyuhita
cherrim/torkoal: i cant imagine smash drought off decent speed going well
genesinja: def dont like the idea of being immune to stabs, sounds like a ridiculous momentum grabber
masquile: see pory/ggron
accelgron: bug/rock and bug sounds v bad for a wall, you have about 0.5 resistances
spiritviper: if this mon had recovery it would be decent. otherwise its pretty :nauseated_face:
leavanitar: on paper it seems appealing but practically its mediocre offensive typing and lack of uturn prevents it from using bug so essentially you have a mono dark with the added weaknesses of bug so thats kinda kringe
scizine: this is cool. 0 reason to use shit like bullet punch or xscissor or bullet seed or dual wingbeat though lol
glasir: too strange for me, id be more receptive when a more defensive backbone is established
thiego: its basically nihilego but ttar. its w/e ig
grappzor: id like the idea of bulky octolock mon if its ability wasnt mediocre
weeturn: i subbed almost the same thing (with weezing-galar) and made it immune to electric. so this is ok ig.
hattatisse: cool
incineleon: little opinion from me but i hate that you said "furry twunk"
landmaldo: quite qool
swampmaws : quite coo, i fuc with it
golglyph: i like the idea but defogging on switchin is probably bonkers, could be wrong though
rosefey: really dont like triage, that shit breaks bh and even inh and staaabmons with calm mind instead of mimizard: FREE BDRUM? CRINGE!
gigaxys: seems ok. no match for GIGAMOTH though
rhydusken: rock fire is definitely weirdchamp, seems p threatening until you realize jelliswine is in the tier. dont really like it but its fine
quageetle: Awesome. Unaware is Based.
venaslax: feel like mega's just asking to up the power creep
porytang2: quite qringe (competes hard with ferros and probably loses cause sticky hold + much better defensive typing + spikes + scald)
porygrossz: not a fan of the steel normal trend here lol
leareon: seems decent
jombreon: weird mon
eslyeon: id prefer a more bulky mbouncer
vulling: yeah this still loses to special attackers
lepass: walls are fine n all but i really wish they had some offensive capabilities, this hits like a wet noodle
rillidos: i dont like the idea of head smash with lessened drawbacks
tyragor: i also dont like the idea of adding fe alpha mons verbatim into uu. kinda defeats the point of keeping them separate.
venene: STALLBREAKER? CRINGE! jokes aside idk how effective thisll be with a glaring koff weakness
clayckle: balanced but awfully boring. this has 1 role and 1 role only, setup things and then die. fe encourages a lot more role compression than that
applehat: cool, and also, epic. rip vanilla mbounce though thatd be very good on this
centiswole: centiskorch but awesome. i like this too
gigatar: no match for GIGAMOTH. Lol!
passerene: appealing, but id really want vanilla mbounce on this
yanego: very cool mon, idk if the power is too much though cause this probably just obliterates any setup user with scarf
goostrodon: a slowton counter is probably bad if it just dies to its coverage. its not immune to poison btw
thiephox: i like this, unburden mon but not too broke is always cool
wearasect: uhhhhhhhhhhhhhhhhh weird. not really a fan.
kyunatone: nasty plot freeze dry meteor beam earth power/focus blast sounds ridiculously strong, likely too strong at that
beepa: base is like not good, and idt drampa's physical moves are that good either. being sr weak and getting walled by corveot is not a good combo.
ariarein: seems ok, cant hate a bulky water
abomo-o: not a big fan of average mixed attacking stats ngl, just pick high atk or spa, or both and make your mon balanced somewhere else (not good typing, middling speed, etc)
talonpod: hmmmmmmmmmmm
keklace: looks fine, court change mon sounds kind of interesting in this meta (when theres no mbounce mon yet :rage:)
heeyegi: i dont see why we'd need this when we already got corveot and ferros and steelvino(-mega). like how does this distinguish itself.
zapstrika-galarju: other than the absolutely horrendous name it is fine
xatoeeta: the defensive typing is quite lackluster, id like normal/psychic more, but also idt this actually beats any of the hazard setters we have right now. also REMOVE BAD MOVES.
calyrex-jet: looks like it counters grousle but doesnt do much else. also REMOVE BAD MOVES.
ponycrozma-dusk-mane: dont really like how strong it is, getting two stabs that ignore unaware. also REMOVE BAD MOVES.
hoopaoom: no comment except REMOVE BAD MOVES.
ribomzelf: quite qringe in my opinoin
flaaflang: 3hko-ohkoing anything in the meta is not exactly an achievement lol, that just describes any offensive mon ever. also REMOVE BAD MOVES.
appledent: think ive said this before but ive never liked berry-focused mons because i never see them doing anything. idt thisll do anything either.
klefalinki: seems w/e
wobbumuku: CRINGE PASSIVE UNAWARE.
yanmilyph: seems w/e
dunstank: id like more bulk honestly
cradorus: seems nice
gothzwole: weird af, its attack is offset by its ass offensive and defensive typing + lack of uturn, gets walled by corveot and stuff, it just isnt good.
pinette: idk seems fine, prank bond isnt v coolthough
tentaice: wtf does this do
calyrex-seahorse: soul heart + nasty plot sounds Nasty.
scepticuno: mega is ok but base sounds cringe
hooporant: Gulp Missile Moment.
xiodos-galar: sorry zapstrika is cooler. Lol!
bidibuzz: always love unaware, this mon has like hella weaknesses though so i dont like it that much
centinine: sorry centiswole is cooler. Lol!
whimsee: id add more stats to bulk
flygotine: seems ok
ampharia: seems ok
clef/milotic: remove marvel scale and its ok
toad/shroom: try another mon that doesnt have spore
charvysaur: seems weird
hat/sect: seems v underpowered, not bulky at all and it really only has spore as its role (which is hard to throw out considering its slow and also not bulky at all)
heaturn: ah yes more steels we really need them (not really)
masquerade: you basically just added bug for the hell of it, its not doing anything here
will probably update with new subs so watch out ig
Ion get the hype for more Bug and Rock type rep. Those typings suck ass and are usually scant in balanced metas for a reason. Anyways here is my subs.
Healer Extraordinaire
DNA Donors / Parents: Walrein / Altaria Offspring Name: Ariarein New Types:
Base Stats: 98 / 87 / 92 / 87 / 103 / 81 [BST: 548] (+6 HP / +12 Atk / +2 Def / +5 SpA / +6 SpD / +9 Spe) New Ability: Blue Skies (Cloud Nine + Ice Body) Ability Description: Heals 1/16th of it's HP at the end of each turn. Notable/Relevant/Useful Moves:
Role Justification: Specially defensive wall, with an amazing ability that allows it to give it that extra push to stomach hits from our strongest breakers. Blue Skies is a useful way to dodge 2hkoes in general, and is luckily balanced by its average stat line.
Useable Mega Useable Base Form
DNA Donors / Parents: Abomasnow / Kommo-o Offspring Name: Abomo-o New Types:
Base Stats: 86 / 106 / 106 / 106 / 96 / 86 [BST: 586] (+4 HP / +5 Atk / +6 Def / +10 SpA / +1 SpD / +14 Spe) New Ability: Earmuffs (Overcoat + Soundproof): Both Effects Combined Notable/Relevant/Useful Moves:
Ice Punch, Ice Shard, Close Combat, Earthquake, Iron Head, Body Press, Thunder Punch
Focus Blast, Ice Beam, Blizzard, Giga Drain, Energy Ball, Flamethrower, Weather Ball, Earth Power
Stealth Rock, Swords Dance, Bulk Up, Iron Defense, Dragon Dance, Belly Drum, Clangorous Soul
Role Justification: Potential Swords Dance Wallbreaker or Specs thanks to its amazing coverage its STABs provide. Its held in check via its average statline across the board and the dubious nature of its defensive typing.
Gale Wings but good.
DNA Donors / Parents: Talonflame / Golisopod Shared Egg Group: Offspring Name: Talonpod New Types:
Base Stats: 83 / 110 / 112 / 74 / 85 / 89 [BST: 553] (+7 HP / +7 Atk / +7 Def / +7 SpA / +6 SpD / +6 Spe) New Ability: Flight or Fight = (Gale Wings + Emergency Exit) Ability Description: This Pokemon has priority on all of its flying type attacks above 50 HP. At 50 and below it loses this priority and is forced out. Notable/Relevant/Useful Moves:
Brave Bird, Acrobatics, Dual Wingbeat, U-turn, First Impression, Knock Off, Flare Blitz, Liquidation, Leech Life
Lol
Roost, Defog, Taunt, Will O Wisp, Swords Dance, Spikes, Tailwind Role Justification: Priority Revengekiller \ Sweeper
DNA Donors / Parents: Kecleon / Cinderace Offspring Name: Keklace New Types:
Base Stats: 90 / 117 / 74 / 62 / 97 / 83 [BST: 523] (+20 HP / +14 Atk / +2 Def / +0 SpA / +0 SpD / +4 Spe) New Ability: Camo Control = (Libero + Color Change) Ability Description: Its primary typing operates under the effects of Libero, and its secondary typing operates based on Color Change mechanics. Notable/Relevant/Useful Moves:
Pyro Ball, High Jump Kick, Gunk Shot, U-turn, Sucker Punch, Fake Out, Play Rough, Shadow Sneak, Zen Headbutt
Electro Ball (sounds bad)
Recover, Will O Wisp, Court Change, Bulk Up, Taunt, Work Up
Role Justification: A new take on a Libero abuser, thanks to having the added layer of Color Change always being active on its secondary typing.
DNA Donors / Parents: Registeel / Beheeyem Offspring Name: Heeyegi New Types:
Base Stats: 84 / 80 / 117 / 111 / 124 / 55 [BST: 571] (+7 HP / +5 Atk / +5 Def / +11 SpA / +2 SpD / +10 Spe) New Ability: Mirror Armor = (Clear Body + Synchronize) Notable/Relevant/Useful Moves:
Earthquake, Body Press, Gyro Ball, Seismic Toss, Iron Head
Psychic, Psyshock, Shadow Ball, Flash Cannon,
Recover, Nasty Plot, Stealth Rock, Iron Defense, Toxic, Teleport Role Justification: A potent wall in Heeyegi, it provides us with a potential switch in into most of the strong wallbreakers currently in the tier.
DNA Donors / Parents: Zebstrika / Zapdos-Galar Offspring Name: Strikados-Galar New Types:
Base Stats: 93 / 123 / 84 / 82 / 86 / 108 [BST: 576] (+11 HP / +11 Atk / +8 Def / +0 SpA / +10 SpD / +0 Spe) New Ability: Overclock = (Defiant + Lightning Rod) Ability Description: If this Pokémon's stats are lowered by the foe or is hit by an Electric type move, its Attack is raised sharply. Notable/Relevant/Useful Moves:
Role Justification: Strikados-Galar wraps up the trifecta of bird fusions, and here we have a strong wallbreaker. Filling up the precious 105-110 speed tier range, Strikados-Galar runs at a comfortable 108 speed. U-turn allows it to pivot out of threats that wall it like Slowton and Jelliswine. It does have a severe longevity issue thanks to relying on recoil moves, but with Wish support it can be a potent addition to your team. It also 1v1s the rest of the birds!
Okay, this will be my last message. I’ve created some more new Pokémon from scratch, and I tried my best to make them balanced, since I cannot go on Discord and present them before uploading them due to technology problems, and for me not remembering my password and email. I’m sorry for deleting all the other four messages, this will truly be the last one. Enjoy!
anaconja’s wish came true...
DNA Donors:
+
Offspring Name: Xatoetta Role: Special Wallbreaker, Choice Item User (Choice Scarf), Special Wall, Offensive Pivot, Defensive Pivot New Types:
Base Stats: 85 / 83 / 85 / 115 / 105 / 100 [BST: 573] (+3 HP / +2 Atk / +12 Def / +4 SpA / +6 SpD / +10 Spe) New Ability: Magical Grace = (Magic Bounce + Serene Grace) Ability Description: Magic Bounce but it bounces things back twice. Notable Moves:
- Double-Edge, Drill Peck, Dual Wingbeat, Facade, Foul Play, U-Turn, Zen Headbutt, Acrobatics, Brick Break, Close Combat, Drain Punch, Fire Punch, Ice Punch, Knock Off, Shadow Claw, Stone Edge, Thunder Punch
- Calm Mind, Cosmic Power, Defog, Haze, Light Screen, Pain Split, Reflect, Roost, Tailwind, Teleport, Thunder Wave, Toxic, Trick, Wish, Heal Bell, Hone Claws, Recycle Role Justification: I present to you, the ultimate support Pokémon. With a very wide movepool, reliable recovery, good pivoting moves, an amazing ability, good stats, and a decent defensive typing, Xatoetta may just be one of best supporting Pokémon in the whole entire metagame. But it has a really hard time against Lycanserker-Dusk and Dongoro. One set would probably be HDB Support set.
Offspring Name: Xatoetta-Cockatoo Role: Physical Wallbreaker, Offensive Pivot New Types:
Base Stats: 85 / 115 / 100 / 83 / 85 / 105 [BST: 573] New Ability: Magical Grace = (Magic Bounce + Serene Grace) Ability Description: Effects of Magic Bounce + Serene Grace Role Justification: Wow, a usable form.
Base Stats: 90 / 80 / 90 / 110 / 110 / 110 [BST: 590] (+0 HP / +0 Atk / +5 Def / +15 SpA / +5 SpD / +15 Spe) New Ability: As One (Latias) = (Unnerve + Levitate) Ability Description: This Pokémon has the abilities Unnerve and Levitate active at the same time. Notable Moves:
- Calm Mind, Encore, Leech Seed, Light Screen, Protect, Reflect, Substitute, Trick, Defog, Dragon Dance, Hone Claws, Recover, Roost, Tailwind, Thunder Wave, Toxic, Wish Role Justification: Good Special Attacker with some nice bulk and speed, but has some trouble with all of the Steel-types in the metagame.
Offspring Name: Calyrex-Jet-Mega New Types:
Base Stats: 90 / 100 / 120 / 140 / 130 / 110 [BST: 690] (+0 HP / +0 Atk / +5 Def / +15 SpA / +5 SpD / +15 Spe) (Mega Boosts: +0 HP / +20 Atk / +30 Def / +30 SpA / +20 SpD / +0 Spe New Ability: Levitate Role Justification: There’s like a 95/5 chance of this being allowed, so I just put it here.
if you pet it, it’ll put you in the void dimension
DNA Donors: + Offspring Name: Hoopaoom New Types:
Base Stats: 80 / 114 / 55 / 135 / 115 / 90 [BST: 589] (+3 HP / +14 Atk / +0 Def / +5 SpA / +10 SpD / +8 Spe) New Ability: Magical Grip = (Magician + Flash Fire) Ability Description: This Pokemon is immune to moves that remove the users item, interact with the users item, or swaps the users item with the opponent. If targeted by one, it’s Fire type moves has x1.5 more power. Immune to Magic Room. Notable Moves:
- Dark Pulse, Focus Blast, Grass Knot, Hyperspace Hole, Psychic, Psyshock, Shadow Ball, Thunderbolt, Fire Blast, Flamethrower, Overheat, Sludge Bomb
- Light Screen, Reflect, Substitute, Toxic, Trick, Nasty Plot, Swagger, Taunt, Will-O-Wisp Role Justification: Being immune to Knock Off and Poltergeist really helps it against Dusking, Grimmlurk, and Miemie. It has a gigantic SpA stat with decent special bulk and a decent speed tier and good coverage to hit at least every Pokemon in the metagame.
- Discharge, Power Gem, Shock Wave, Thunder, Thunderbolt, Volt Switch, Flash Cannon, Hyper Beam, Rising Voltage, Steel Beam
- Cotton Guard, Light Screen, Magnet Rise, Protect, Reflect, Substitute, Toxic, Autotomize, Iron Defense, Recycle, Shift Gear Role Justification: Very good Eviolite user that can 2HKO - OHKO anything in the meta, but has some trouble handling the omnipresent Ground-types and Slowton, and it has a horrendous movepool.
Offspring Name: Ribomzelf Role: Suicide Lead, Special Wallbreaker, Physical Wallbreaker, Choice Item User (Choice Specs or Band), Offensive Pivot, Set-Up Sweeper (Quiver Dance), Hazard Setter (Sticky Web, Stealth Rock), Cleric New Types:
Base Stats: 70 / 105 / 71 / 110 / 80 / 125 [BST: 561] (+3 HP / +15 Atk / +6 Def / +0 SpA / +10 SpD / +6 Spe) New Ability: Dust of Levitation = (Shield Dust + Levitate) Ability Description: Effects of Shield Dust + Levitate Notable Moves:
- Acrobatics, Dual Wingbeat, Facade, Leech Life, Play Rough, U-Turn, Drain Punch, Explosion, Fire Punch, Knock Off, Power-Up Punch, Psycho Cut, Thunder Punch, Zen Headbutt
- Bug Buzz, Dazzling Gleam, Draining Kiss, Energy Ball, Moonblast, Pollen Puff, Psychic, Expanding Force, Fire Blast, Flamethrower, Future Sight, Shadow Ball, Stored Power, Thunder, Thunderbolt, Tri Attack
- Aromatherapy, Calm Mind, Defog, Light Screen, Protect, Quiver Dance, Reflect, Roost, Sticky Web, Switcheroo, Tailwind, Toxic, Trick, Recycle, Stealth Rock, Taunt Role Justification: I present to you, the all-in-one Pokémon! It can set up hazards, set up with Quiver Dance, pivot, heal itself, basically things you’d expect to make a good Pokémon.
Okay, this will be my last message. I’ve created some more new Pokémon from scratch, and I tried my best to make them balanced, since I cannot go on Discord and present them before uploading them due to technology problems, and for me not remembering my password and email. I’m sorry for deleting all the other four messages, this will truly be the last one. Enjoy!
I admit it, Comfeldurr seemed broken, and I was aware that it might cause some trouble. I’ll just replace it with something else, so don’t worry about it anymore.
Positive Points
Very physically bulky, resists STABs from
and forces it to run HJK, generally doesn't mind hits from
and physical variants of
. Its berry shenanigans allow it to keep itself healthy fairly decently, evading would-be-2HKOs from
, and more gimmicky sets might even run Stuff Cheeks to further boost Defense while getting a Berry boost with double its original effect. Make no mistake though, while Appledent works really well with berries, it has a pretty fine bulk and typing to go without berries, with a few useful utility moves such as Leech Seed and Super Fang. Underspeeding Slowton also means it avoids the Analytic boost. Lastly, while not as viable, it can opt to run a bulky offense set with Liechi or Swords Dance, but would face heavy competition from
offensively.
Negative Points
Namely its Special Defense isn't too great, leaving an open spot for all of
to break through rather easily. Futhermore, being tied to berries leaves it suspectible to item removal from
and hilariously enought gets bodied by
of all things. Normal also leaves it at an undesireable spot vs mons with Fighting coverage or STAB such as
as well as being weak to the STABs of common Physically Offensive mons such as
. It also kind of just sits there, with not much ways to damage the foe.
New Types:
Base Stats: 61 / 110 / 95 / 75 / 73 / 95 [BST: 509] (+0 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe) New Ability: Fun Police = (Defiant + Prankster) Ability Description: If user gets hit by a status move from an outside source, attack gets boosted by 2 stages.
Close Combat, First Impression, Iron Head, Throat Chop
Positive Points
Pretty neat role compression mon. First and foremost a stallbreaker, abusing moves such as Leech Seed from
and to an extent Staus Spreading from
as well as Parting Shot from
and Strength Sap from
. It also works wonders as a hazard control deterrent, punishing Defog users such as
while being able to set Spikes itself. First Impression is a really neat tech that allows it to revenge kill
and it can also go to town with Agility, reaching a very impressive Speed Tier. Being a Set-Up Sweeper immune to Toxic and that takes advantage of being hit by Taunt is also very advantageous. Its typing and coverage allow it to naturally consistently beat
and for more gimmicky sets, you have the option to use the combo of Fairy Lock followed by No Retreat, which not only won't trap you after using No Retreat, but will also allow you to use the move another time.
Negative Points
First and foremost its stats are not all that great. Its bulk is only mediocre meaning it struggles to actually find time to set up, and its lack of recovery hinders its utility. Overall mediocre coverage also doesn't allow it for much flexbility on what to run, generally being annoyed by
and having
for a type leaves it in a trickier spot against walls such as
who often run flamethrower and Earthquake respectivelly. Lastly, Offense can pressure it by a lot with
having super-effective STABs against it and
all having common super-effective coverage against it.
New Types:
Base Stats: 122 / 66 / 94 / 51 / 94 / 19 [BST: 446] (+0 HP / +20 Atk / +0 Def / +20 SpA / +0 SpD / +0 Spe) New Ability: Apathy = (Unaware + Telepathy) Ability Description: Effects of both abilities
Positive Points
Tinted Lens allows it to be one of the best specs user in the metagame, with the Specs set being able to hit all of
pretty hard, and decent neutral bulk allowing it to set up with Calm Mind. Tinted lens also means it only ever needs STABs + Heat Wave for offensive moves, mostly running Heat Wave to hit Steels such as
as well as
if they attempt to switch in. Its STABs also allow it to beat
, although it struggles to switch into them. Lastly, U-Turn coming off of decent neutral Attack with STAB and Tinted Lens allows it to chip foes with ease.
Negative Points
Stealth Rock pressures it into using Boots, which in turn means it must give up Specs, Scarf or Life Orb. Bulky Fire-Resistant Steels can also prove to be quite annoying to it, namely
but it also fails to 2HKO
. Other bulky special walls such as
can sit on it pretty comfortably. Its Speed tier was also deliberately made to be 1 point slower than
, meaning it is forced out by that mon if not running Scarf (Fears it regardless due to Accelerock). On the offensive side,
also pressure it quite well.
New Types:
Base Stats: 110 / 75 / 90 / 55 / 85 / 75 [BST: 490] (+13 HP / +0 Atk / +3 Def / +3 SpA / +18 SpD / +3 Spe) New Ability: Fattled = (Rattled + Thick Fat) Ability Description: Takes half damage from Bug, Dark, Fire, Ghost and Ice moves
Body Slam, Seismic Toss
Glare, Heal Bell, Milk Drink, Roost, Stealth Rock
New Types:
Base Stats: 89 / 59 / 59 / 113 / 113 / 107 [BST: 540] (+1 HP / +4 Atk / +7 Def / +9 SpA / +14 SpD / +5 Spe) New Ability: Beast Hoard = (Pickup + Beast Boost) Ability Description: Regains a lost held item upon KOing an opponent
Dazzling Gleam, Meteor Beam, Psychic, Thunderbolt, Volt Switch
DNA Donors: Cradily / Aurorus Offspring Name: Cradorus New Types:
Base Stats: 124 / 79 / 84 / 90 / 119 / 50 [BST: 546] (+20 HP / +0 Atk / +0 Def / +0 SpA / +20 SpD / +0 Spe) New Ability: H2O Drain = (Storm Drain + Refrigerate) Ability Description: This Pokemon draws Water and Ice moves to itself to raise Sp. Atk by 1; Water and Ice immunity. Notable/Relevant/Useful Moves:
:
: Power Gem, Giga Drain
: Recover, Stealth Rock, Toxic, Leech Seed, Thunder Wave, Roar Role Justification: Special wall with unique typing and two key immunities. It can also set Rocks.
DNA Donors: Gothitelle / Buzzwole Offspring Name: Gothzwole New Types:
Base Stats: 108 / 97 / 117 / 74 / 101 / 72 [BST: 569] (+20 HP / +0 Atk / +0 Def / +0 SpA / +20 SpD / +0 Spe) New Ability: Vibe Check = (Frisk + Beast Boost) Ability Description: On switch-in, this Pokemon's highest stat is raised by 1 stage if an opposing Pokemon has an item. Notable/Relevant/Useful Moves:
: Zen Headbutt, Leech Life, Fake Out, Drain Punch, Ice Punch, Earthquake, Stone Edge
: No.
: Roost, Bulk Up, Taunt Role Justification: An unconventional physical wallbreaker if you run Adamant (equivalent of 170 base Attack), or a sweeper if you run Jolly (equivalent of 132 base Speed). Running Choice Band/Scarf is an option but Boots is good too.
DNA Donors: Regice / Weezing-Galar Offspring Name: Regice-Gaz New Types:
Base Stats: 92 / 70 / 110 / 92 / 155 / 55 [BST: 574] (+20 HP / +0 Atk / +0 Def / +0 SpA / +20 SpD / +0 Spe) New Ability: Clearing Gas = (Clear Body + Neutralizing Gas) Ability Description: While this Pokemon is active, Abilities and stat stages have no effect. Notable/Relevant/Useful Moves:
: Will-o-Wisp, Toxic Spikes, Taunt, Pain Split, Defog, Toxic, Haze, Aromatherapy Role Justification: Special wall. Great stats and ability but held back by recovery and type. Basically N-Gas and slightly worse Unaware into one.
DNA Donors: Articuno / Sceptile Offspring Name: Scepticuno New Types:
Base Stats: 100 / 85 / 82 / 100 / 105 / 122 [BST: 594] (+20 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe) New Ability: Snow Acrobatics = (Snow Cloak + Unburden) Ability Description: If Hail is active or if this Pokemon loses its held item for any reason, its Speed is doubled. This Pokemon takes no damage from Hail.
Mega: Scepticuno-Mega (Sceptilite) New Types:
Base Stats: 100 / 110 / 92 / 140 / 105 / 147 [BST: 694] New Ability: Lightning Rod
Stat Distribution: 75 / 100 / 70 / 120 / 115 / 95 [BST: 575] (+3 Atk, +13 Def, +3 SpA, +3 SpD, +18 Spe) Ability: Magic Missile = Gulp Missile + Magician Ability Description: Magician effects. If hit while holding an item, this Pokemon magically launches it at the attacker, damaging them for 25% of their max HP and applying any Fling effects of that item.
Funny mon. Magic Missile is super gimmicky, like a less predictable version of Viabilities Klutz. Its potential for item removal is insane, but relies on the opponent playing into it, helping to keep it balanced and meaning that you never have full control of what item this thing’s going to be holding throughout a match. Of course, the ability is just the crack-laced icing on the cake; Hooporant’s no slouch in the stat or movepool departments either.
Typing:
Stat Distribution: 85 / 101 / 75 / 121 / 135 / 80 [BST: 597] (+6 HP, +19 Atk, +8 Def, +4 SpA, +3 SpD) Ability: Vengeful Shift = Synchronize + Hydration Ability Description: When this Pokemon is statused by another Pokemon, it will attempt to transfer its status condition to an opposing Pokemon (à la Psycho Shift) at the end of each turn until it is cured.
Resubbing this because we still need special bulk and a cleric. This thing’s a great tank that can hit hard or take advantage of a plethora of utility, but its critical weakness is a lack of proper reliable recovery.
Note: The mega is pretty borderline and should be quickbanned imo, though it may be worth looking into unbanning once the meta has had a lot more time to develop
Typing:
Stat Distribution: 75 / 105 / 75 / 90 / 75 / 90 [BST: 510] (+6 Def, +18 SpA, +6 SpD, +10 Spe) Ability: Bloodlust = Defiant + Intimidate Ability Description: When this Pokemon lowers another Pokemon’s stats, its Attack is raised by 1 stage. Viable Moves:
We have an Ice/Psychic Galarticuno fusion and a Fire/Dark Galartres fusion, so this was the logical follow-up. Bloodlust takes Thunderous Kick from a mediocre moveslot filler to the most important tool in Xiodos’ arsenal, allowing it to put on a lot of pressure, slowly set up, and deal damage all at once, unless the target is one of our many Ghosts or Tanette. Combined with its solid coverage, Bloodlust Thunderous allows this mon to beat through many walls and shatter offensive builds with a well-timed Agility.
Typing:
Stat Distribution: 100 / 92 / 82 / 62 / 82 / 75 [BST: 498] (+11 HP, +17 Atk, +7 SpA, +5 SpD) Ability: Insensitive = Unaware + Overcoat Ability Description: This Pokemon ignores other Pokemon's stat stages and the effects of weather when taking or doing damage. Hail/Sandstorm immunity.
Viable Moves:
- Foul Play, Knock Off, Liquidation, Super Fang, U-Turn
- Scald
- Defog, Roost, Stealth Rock, Taunt, Thunder Wave, Toxic, Whirlwind
Solid bulky Water with Unaware and some excellent utility, not much else to say here.
a burn spreader and potential offensive pivot, idk
DNA Donors/ Parents: Centiskorch / Arcanine Offspring Name: Centinine New Types:
Base Stats: 95 / 132 / 92 / 95 / 85 / 80 [BST: 579] (+0 HP / +20 Atk / +20 Def / +0 SpA / +0 SpD / +0 Spe) New Ability: Sweltering Heat = (Flame Body + Intimidate) Ability Description: When the user switches in, the opposing pokemon becomes Burned. Notable/Relevant/Useful Moves:
Fire Lash, flare blitz, maybe megahorn if people use megahorn Role Justification: It has some nice physical attacks, fire lash, and burns the enemy on switch-in. Probably works as a wallbreaker.
DNA Donors/ Parents: Flygon / Mantine Offspring Name: Flygotine New Types:
Base Stats: 82 / 70 / 75 / 90 / 130 / 95 [BST: 542] (+0 HP / +0 Atk / +0 Def / +10 SpA / +20 SpD / +10 Spe) New Ability: Don't Stop Me Now = (Levitate + Water Absorb) Ability Description: The user is immune to ground-type moves and does not count as grounded. When a ground-type attack is used on this pokemon, instead restore 1/4 of this pokemon's max HP. Notable/Relevant/Useful Moves: yeah idk here, maybe rain dance? aqua ring? Role Justification: Special Wall, was supposed to be anti-electric (which like 90% of the current special sweepers use for some reason) but is now just a special wall
DNA Donors/ Parents: Flygon / Dragalge Offspring Name: Flygalge New Types:
Base Stats: 92 / 87 / 103 / 88 / 103 / 72 [BST: 545] (+20 HP / +0 Atk / +18 Def / +0 SpA / +2 SpD / +0 Spe) New Ability: Levitability = (Levitate + Adaptability) Ability Description: effects of both abilities Role Justification: A mixed wall with real nice bulk, also i heard grousle was a problem or something
DNA Donors/ Parents: Golisopod / Galvantula Offspring Name: Galistula New Types:
Base Stats: 72 / 121 / 100 / 78 / 75 / 94 [BST: 540] (+0 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe) New Ability: Sayonara = (Emergency Exit + Swarm) Ability Description: Whenever this pokemon uses a Bug-type move, they switch out after it resolves. (If the move does not resolve, or is blocked by protect, the user does not switch out.) Notable/Relevant/Useful Moves:
another spreader, because statuses seem fairly under-represented
DNA Donors/ Parents: Salazzle / Scolipede Offspring Name: Scolazzle New Types:
Base Stats: 64 / 102 / 74 / 103 / 64 / 114 [BST: 521] (+0 HP / +20 Atk / +0 Def / +20 SpA / +0 SpD / +0 Spe) New Ability: Draining Toxin = (Corrosion + Speed Boost) Ability Description: Whenever the user poisons an enemy, the user's speed is raised by one stage. The user can inflict poison on all pokemon, regardless of type. Notable/Relevant/Useful Moves: Toxic Spikes, Toxic, Megahorn, Fire Lash, probably a lot more i cant think of Role Justification: Status Spreader/Mixed Attacker, also corrosion tspikes
DNA Donors/ Parents: Ampharos / Altaria Offspring Name: Ampharia New Types:
Base Stats: 90 / 80 / 90 / 95 / 100 / 82 [BST: 537] (+8 HP / +8 Atk / +3 Def / +3 SpA / +3 SpD / +15 Spe) New Ability: Sky Veil = (Static + Cloud Nine) Ability Description: While this Pokemon is active, status conditions have no effect. (Existing conditions are ineffective. The sleep, freeze and toxic counters still go up. Inflicting new status will still go through, but no effects will happen. Using Rest will put the user to sleep, but will not heal, as it is an effect of falling asleep from Rest). Notable/Relevant/Useful Moves:
… Earthquake, Play Rough, Body Slam, Thunder Punch, Fire Punch
… Moonblast, Hyper Voice, Flamethrower, Ice Beam, Hurricane, Dragon Pulse, Draco Meteor, Power Gem, Volt Switch, Focus Blast, Thunderbolt
… Dragon Dance, Roost, Defog, Haze, Heal Bell, Toxic, Agility, Cotton Guard Role Justification: The big gimmick here is that it gets three different type combos between the base form and both megas, and each of the three 'stances' put it in different roles. The main form is quite bulky due to being able to hold Leftovers or Boots and, essentially, an immunity to status. It also gets STAB on Volt Switch.
Mega Amp is Flying/Dragon with Mold Breaker and 90 / 100 / 110 / 145 / 120 / 72 stats. Mold Breaker is obviously huge in this meta, which immediately gives it a niche. It has the highest SpA of the three forms as well as the most bulk, so it can be a bulky attacker quite easily. It could also be quite scary with Agility due to the ease of set up with the base form. It gets a surprising amount of coverage, letting it break threats like Grousle or Corveot quite easily.
Mega Alt is Flying/Fairy with Pixilate and 90 / 120 / 110 / 135 / 100 / 82 stats. This immediately makes it great Dragon Dancer. Body Slam will be its main attack here due to Pixilate, but it is lacking in coverage outside of it (though I guess Earthquake is all it needs). It can go 'double dance' with Cotton Guard like ORAS Mega Alt, or still maintain status immunity via Heal Bell. Pixilate Hyper Voice is also scary, but Mega Amp does the special attacker role much better.