Fusion Evolution V5 (Submission Phase)

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anaconja

long day at job
is a Tiering Contributor

DNA Donors: Altaria / Genesect
Offspring name: Altasect
New Type: Steel / Dragon
Base Stats: 73/105/92/105/100/109 (+0 HP, +10 Atk, +0 Def, +10 SpA, +0 SpD, +20 Spe)
New ability and desc: Natural Download (Download + Natural Cure) - Whenever this Pokemon would be statused, it gains +1 to its highest offensive stat.
Notable Moves: Iron Head, Outrage, Flash Cannon, Draco Meteor, Shift Gear, Earthquake Thunderbolt, Ice Beam, Fire Blast, U-Turn, Defog, Roost
Role Identification: Stallbreaker with ability to go mixed.



DNA Donors: Altaria-Mega / Genesect
Offspring name: Altasect-Mega
New Type: Steel / Fairy
Base Stats: 73/145/112/145/100/109
New ability and desc: Pixilate
Notable Moves: Iron Head, Outrage, Flash Cannon, Draco Meteor, Shift Gear, Earthquake, Thunderbolt, Ice Beam, Fire Blast, U-Turn, Defog, Roost, Extreme Speed, Hyper Voice
Role Identification:You ain't having a good time against this thing.



DNA Donors: Silvally / Thundurus
Offspring name: Silvallus
New Type: Normal / Electric
Base Stats: 87/105/85/130/87/120 (+0 HP, +0 Atk, +3 Def, +20 SpA, +0 SpD, +17 Spe)
New ability and desc: Social Experiment (RKS System + Prankster) - This Pokemon's type changes to match its held Memory. Moves that match the Memory's type have priority +1.
Notable Moves: Thunderbolt, Ice Beam, Surf, Flamethrower, Focus Blast, Defog, Draco Meteor, Tri Attack, Sludge Wave, Dark Pulse, Nasty Plot
Role Identification: Revenge killer and setup sweeper.



DNA Donors: Buzzwole, Stakataka
Offspring name: Swolotolo
New Type: Fighting/Steel
Base Stats: 97/157/191/59/83/53 (+13 HP, +22 Atk, +16 Def, +6 SpA, +6 SpD, +7 Spe)
New ability and desc: Beast Boost
Notable Moves: Trick Room, Gyro Ball, Hammer Arm, Bulk Up, Ice Punch, Earthquake, Stone Edge, Roost, Stealth Rock, Toxic
Role Identification: Bulky setter or Trick Room sweeper.



DNA Donors: Salamence, Landorus-Therian
Offspring name: Ground/Flying
New Type: Salad
Base Stats:100/150/100/115/95/110 (+8 HP, +10 Atk, +15 Def, +7 SpA, +15 SpD, +15 Spe)
New ability and desc: Intimidate
Notable Moves: Earthquake, Fly, Stone Edge, Knock Off, Defog, Roost, Stealth Rock, U-Turn, Dragon Dance, Swords Dance
Role Identification:It's a better Landorus-Therian.



DNA Donors: Salamence-Mega, Landorus-Therian
Offspring name: Ground/Flying
New Type: Salad-Mega
Base Stats:100/160/150/125/105/130
New ability and desc: Aerilate
Notable Moves: Earthquake, Fly, Stone Edge, Knock Off, Defog, Roost, Stealth Rock, U-Turn, Dragon Dance, Swords Dance
Role Identification:It's a better, better Landorus-Therian. And a better Salamence-Mega, too.



Parents: Garchomp, Dragonite
Shared egg group: Dragon
Offspring name: Nitechomp
New Type: Dragon/Ground
Base Stats: 109/142/105/100/102/101 (+10 All)
New ability and desc: (Rough Skin + Multiscale) - This Pokemon takes 1/2 damage from contact attacks
Notable Moves: Dragon Dance, Earthquake, Outrage, Dragon Claw, Stealth Rock, Extreme Speed, Swords Dance, Stone Edge, Fire Punch, Thunder Punch
Role Identification:Dragon dancer that resists most physical revenge killers.



Parents: Garchomp-Mega, Dragonite
Shared egg group: Dragon
Offspring name: Nitechomp-Mega
New Type: Dragon/Ground
Base Stats: 109/182/125/140/112/91
New ability and desc: Sand Force
Notable Moves: Dragon Dance, Earthquake, Outrage, Dragon Claw, Stealth Rock, Extreme Speed, Swords Dance, Stone Edge, Fire Punch, Thunder Punch
Role Identification:Maybe useful on sand teams?
 
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Let's get this bread.
DNA Donors: Lugia / Manectric
Offspring name: Gluten
New Type: Flying / Electric
Base Stats: 100 / 82 / 115 / 97 / 115 / 107 (+12 HP, +20 Def, +8 SpD) | 616 BST
New ability and desc: Whole Wheat (Multiscale + Lightning Rod) - Electric immunity. Takes 50% damage from all attacks when its HP is full. If it takes a direct attack at full HP or absorbs an Electric move, it gets +1 Special Attack.
Notable Moves:
Aeroblast, Discharge, Volt Switch, Ice Beam, Flamethrower, Hydro Pump
Roost, Defog, Whirlwind, Calm Mind
Role Identification: Suicune-level bulk with a Multiscale variant and usable special offense.

Mega is 100/82/135/127/135/137 with Intimidate. Good for when Gluten falls below full HP and/or has accumulated enough boosts.



Combining the only two Rotom forms to not yet have fusions.
DNA Donors: Rotom-Mow / Rotom-Heat
Offspring name: Rotom-Meat
New Type: Electric / Fire
Base Stats: 55 / 70 / 112 / 130 / 112 / 111 (+20 SpA, +20 Spe) | 590 BST
New ability and desc: Levitate (+5 to all base stats)
Notable Moves: Rotom stuff, Overheat, Leaf Storm
Role Identification: I know Grass/Fire is possible with this combination, but having only SpA-dropping moves (and Hidden Power) for STAB is bad.



Who ate all but one of the carnitas?
DNA Donors: Carnivine / Giratina-O
Offspring name: Carnita-One
New Type: Grass / Ghost
Base Stats: 117 / 115 / 111 / 110 / 111 / 73 (+20 Def, +20 SpD) | 637 BST
New ability and desc: Levitate (+5 to all base stats)
Notable Moves:
Power Whip, Shadow Claw, Shadow Sneak, (Z-)Shadow Force, Earthquake, Stone Edge, Aqua Tail, Knock Off
Giga Drain, Shadow Ball, Aura Sphere, Earth Power, Acid Spray
Sleep Powder, Leech Seed, Defog, Synthesis, Swords Dance, Magic Coat
Role Identification: Stat-wise, everything but Speed is passable. Movepool-wise, it has an okay selection of options for a multitude of roles. Simply put, it's a sort of "jack of some trades, master of none" fusion.



ayy lmao
DNA Donors: Trevenant / Reshiram
Offspring name: Reverse Martian
New Type: Grass / Fire
Base Stats: 102 / 115 / 98 / 127 / 101 / 73 (+10 HP, +10 Def, +20 SpA) | 616 BST
New ability and desc: Antimatter (Natural Cure + Turboblaze) - The user's moves are unhindered by opposing Abilities or the user's non-volatile status conditions. (No burn attack drop, no full paralysis, can act while frozen or asleep.)
Notable Moves:
Wood Hammer, Horn Leech, Flame Charge, Stone Edge, Earthquake, Drain Punch, X-Scissor, Poison Jab
Blue Flare, Flamethrower, Giga Drain, Energy Ball, Earth Power, Focus Blast
Rest, Roost, Trick Room, Leech Seed, (Z-)Forest's Curse, Defog, Will-O-Wisp, Calm Mind
Role Identification: Anti-Ability attacker and Rest abuser that can use Trick Room or Z-Forest's Curse to patch up its subpar Speed. Has a few support options too.



Kantonian Exeggutor doesn't have a fusion yet? Then how about...
Parents: Exeggutor / Exeggutor-Alola
Shared egg group: Grass
Offspring name: Exeggutor-Prime
New type: Psychic / Dragon
New base stats: 110 / 115 / 100 / 140 / 90 / 65 | 620 BST
New ability and desc: Harvest (+5 to all base stats)
Notable moves:
Zen Headbutt, Dragon Hammer, Earthquake, Iron Tail, Knock Off, Superpower, Wood Hammer, Natural Gift
Psychic, Psyshock, Dragon Pulse, Flamethrower, Giga Drain, Leaf Storm, Sludge Bomb, Nature Power
Swords Dance, Trick Room, Synthesis / Moonlight, Curse
Role Identification: Offensive Trick Room primarily. The best of everything Exeggutor (except Chlorophyll/Frisk), including a lack of quad weaknesses and the coverage options of its Alolan form.



Come to think of it, the same applies to Kantonian Golem.
Parents: Golem / Golem-Alola
Shared egg group: Mineral
Offspring name: Golem-Prime
New type: Ground / Electric
New base stats: 95 / 135 / 145 / 70 / 80 / 60 | 585 BST
New ability and desc: Sturdy (+5 to all base stats)
Notable moves:
Earthquake, Thunder Punch, Stone Edge, Rock Blast, Hammer Arm, Fire Punch, Iron Head, Sucker Punch, Explosion
Volt Switch
Stealth Rock, Roar, Rock Polish
Role Identification: No quad weaknesses, and the Alolan side gives it a pivot move while the Kantonian side has Sucker Punch for priority.
 
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DNA Donors: Braviary / Metagross
Offspring name: Metabrave
New Type: Flying / Steel
Base Stats: 100 / 139 / 102 / 76 / 102 / 75 (+10 HP, +10 Atk, +0 Def, +0 SpA, +20 SpD, +0 Spe) [BST: 594]
New ability and desc: Recalcitrant (Defiant + Clear Body) - Cannot have its stats lowered. In situations where its stats would have been lowered otherwise, its Attack is raised by one stage.
Notable Moves:
STAB: Aerial Ace, Brave Bird, Wing Attack, Bullet Punch, Iron Head, Meteor Mash
Coverage: Pursuit, U-Turn, Thunder Punch, Hammer Arm, Superpower, Earthquake, Ice Punch, Zen Headbutt, Rock Slide
Status/Support: Autotomize, Bulk Up, Defog, Roost, Stealth Rock, Tailwind
Role Identification: Bulky offense, mostly. Its typing isn't great offensively, but it lets it safely switch in on a lot of other attackers, and its ability is pretty handy for beating Intimidate users (or fusions with similar abilities).

But I would be remiss not to mention its mega evolution.



DNA Donors: Braviary / Metagross
Offspring name: Mega Metabrave
New Type: Flying / Steel
Base Stats: 100 / 149 / 122 / 86 / 122 / 115 [BST: 694]
New ability and desc: Recalcitrant -> Tough Claws
Notable Moves:
STAB: Aerial Ace, Brave Bird, Wing Attack, Bullet Punch, Iron Head, Meteor Mash
Coverage: Pursuit, U-Turn, Thunder Punch, Hammer Arm, Superpower, Grass Knot, Earthquake, Stomping Tantrum, Ice Punch, Zen Headbutt, Rock Slide
Status/Support: Autotomize, Bulk Up, Defog, Roost, Stealth Rock, Tailwind
Role Identification: Now that's what I'm talking about. With two blisteringly powerful STABs in Tough Claws-boosted Brave Bird and Meteor Mash, plus reliable recovery and a ~93 BP U-Turn, Mega Metabrave is not a fusion to be taken lightly.



Parents: Typhlosion / Camerupt
Shared egg group: Field
Offspring name: Camplosion
New type: Fire / Ground
New base stats: 84 / 102 / 84 / 117 / 90 / 80
New ability and desc: Flawless (Flash Fire + Solid Rock) - Immune to moves it would otherwise be weak to.
Notable moves:
STAB: Burn Up, Eruption, Fire Blast, Flame Charge, Flamethrower, Flare Blitz, Lava Plume, Overheat, Earth Power, Earthquake
Coverage: Throat Chop, Thunder Punch, Wild Charge, Low Kick, Solar Beam, Extrasensory, Rock Slide, Stone Edge, Flash Cannon, Heavy Slam, Iron Head, Iron Tail
Status/Support: Curse, Roar, Rock Polish, Stealth Rock, Will-o-Wisp, Work Up, Yawn
Role Identification: Typhlosion is the only fully evolved starter that has never been part of a winning fusion. Seriously, friggin' Meganium earned that honor before Typhlosion did. So here's my attempt to, you know, change that.

Now, I know its ability sounds busted, but hear me out. The thing about Camplosion is that, outside of its ability, it's not all that noteworthy of a fusion, at least not by FE standards. Its bulk is decent at best, its Speed isn't that great, and its offensive stats, while good, aren't really anything to write home about. It has some neat support options in Yawn, Will-o-Wisp and Stealth Rock, but its not-great bulk and lack of reliable recovery make it iffy as a supporter. I would say your best bet would be to use it as either a physical or special wallbreaker.

I would say that... if it didn't have a mega evolution. Really, the best way to take advantage of its ability is to use it as a means of getting Camplosion in safely so it can mega evolve.



Parents: Typhlosion / Camerupt
Shared egg group: [MEGA]
Offspring name: Mega Camplosion
New type: Fire / Ground
New base stats: 84 / 122 / 114 / 157 / 120 / 60
New ability and desc: Flawless -> Sheer Force
Notable moves:
STAB: Fire Blast, Fire Punch, Flame Charge, Flamethrower, Flare Blitz, Earth Power, Earthquake
Coverage: Throat Chop, Thunder Punch, Low Kick, Solar Beam, Extrasensory, Rock Slide, Flash Cannon, Iron Head, Iron Tail
Status/Support: Curse, Roar, Rock Polish, Stealth Rock, Will-o-Wisp, Work Up, Yawn
Role Identification: What we have here is Mega Camerupt on steroids - bulkier, stronger, faster, and most importantly, less predictable. Not only can it nuke the opposition with Sheer Force-boosted Fire Blast and Earth Power, but it also has a usable Attack stat and enough variety in its physical movepool to give special walls pause. You thought Algantine was a safe switch-in? You're taking a 97.5 BP Thunder Punch to the face.



DNA Donors: Illumise / Thundurus
Offspring name: Thundurmise
New Type: Bug / Electric
Base Stats: 97 / 86 / 92 / 104 / 92 / 103 (+20 HP, +0 Atk, +15 Def, +0 SpA, +5 SpD, +0 Spe) [BST: 574]
New ability and desc: Prankster
Notable Moves:
STAB: Bug Buzz, U-Turn, Thunderbolt, Thunder Punch, Volt Switch, Wild Charge
Coverage: Crunch, Dark Pulse, Foul Play, Knock Off, Dazzling Gleam, Play Rough, Focus Blast, Superpower, Shadow Ball, Grass Knot, Ice Punch, Sludge Bomb, Sludge Wave, Psychic, Zen Headbutt, Flash Cannon, Iron Tail, Smart Strike
Status/Support: Aromatherapy, Bulk Up, Defog, Encore, Nasty Plot, Roost, Tailwind, Taunt, Thunder Wave, Wish
Role Identification: Prankster support/cleric. Thundurmise's niche comes from the sheer variety of ways it can support its team, from status healing to wish passing to hazard removal to pivoting, to even discouraging setup sweepers with priority Thunder Wave and Encore. Oddly enough, though, it can conceivably be used as a setup sweeper itself, thanks to its impressively broad offensive movepool and its access to Bulk Up and Nasty Plot, but that's for the more adventurous among you.
 
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AquaticPanic

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DNA Donors: Braviary / Metagross
Offspring name: Metabrave
New Type: Flying / Steel
Base Stats: 100 / 139 / 102 / 76 / 102 / 75 (+10 HP, +10 Atk, +0 Def, +0 SpA, +20 SpD, +0 Spe) [BST: 594]
New ability and desc: Recalcitrant (Defiant + Clear Body) - Cannot have its stats lowered. In situations where its stats would have been lowered otherwise, its Attack is raised by one stage.
Notable Moves:
STAB: Aerial Ace, Brave Bird, Wing Attack, Bullet Punch, Iron Head, Meteor Mash
Coverage: Pursuit, U-Turn, Thunder Punch, Hammer Arm, Superpower, Earthquake, Ice Punch, Zen Headbutt, Rock Slide
Status/Support: Autotomize, Bulk Up, Defog, Roost, Stealth Rock, Tailwind
Role Identification: Bulky offense, mostly. Its typing isn't great offensively, but it lets it safely switch in on a lot of other attackers, and its ability is pretty handy for beating Intimidate users (or fusions with similar abilities).

But I would be remiss not to mention its mega evolution.



DNA Donors: Braviary / Metagross
Offspring name: Mega Metabrave
New Type: Flying / Steel
Base Stats: 100 / 149 / 122 / 86 / 122 / 115 [BST: 694]
New ability and desc: Recalcitrant -> Tough Claws
Notable Moves:
STAB: Aerial Ace, Brave Bird, Wing Attack, Bullet Punch, Iron Head, Meteor Mash
Coverage: Pursuit, U-Turn, Thunder Punch, Hammer Arm, Superpower, Grass Knot, Earthquake, Stomping Tantrum, Ice Punch, Zen Headbutt, Rock Slide
Status/Support: Autotomize, Bulk Up, Defog, Roost, Stealth Rock, Tailwind
Role Identification: Now that's what I'm talking about. With two blisteringly powerful STABs in Tough Claws-boosted Brave Bird and Meteor Mash, plus reliable recovery and a ~93 BP U-Turn, Mega Metabrave is not a fusion to be taken lightly.



Parents: Typhlosion / Camerupt
Shared egg group: Field
Offspring name: Eruption
New type: Fire / Ground
New base stats: 84 / 102 / 84 / 117 / 90 / 80
New ability and desc: Flawless (Flash Fire + Solid Rock) - Immune to moves it would otherwise be weak to.
Notable moves:
STAB: Burn Up, Eruption, Fire Blast, Flame Charge, Flamethrower, Flare Blitz, Lava Plume, Overheat, Earth Power, Earthquake
Coverage: Throat Chop, Thunder Punch, Wild Charge, Low Kick, Solar Beam, Extrasensory, Rock Slide, Stone Edge, Flash Cannon, Heavy Slam, Iron Head, Iron Tail
Status/Support: Curse, Roar, Rock Polish, Stealth Rock, Will-o-Wisp, Work Up, Yawn
Role Identification: Typhlosion is the only fully evolved starter that has never been part of a winning fusion. Seriously, friggin' Meganium earned that honor before Typhlosion did. So here's my attempt to, you know, change that.

Now, I know its ability sounds busted, but hear me out. The thing about Eruption is that, outside of its ability, it's not all that noteworthy of a fusion, at least not by FE standards. Its bulk is decent at best, its Speed isn't that great, and its offensive stats, while good, aren't really anything to write home about. It has some neat support options in Yawn, Will-o-Wisp and Stealth Rock, but its not-great bulk and lack of reliable recovery make it iffy as a supporter. I would say your best bet would be to use it as either a physical or special wallbreaker.

I would say that... if it didn't have a mega evolution. Really, the best way to take advantage of its ability is to use it as a means of getting Eruption in safely so it can mega evolve.



Parents: Typhlosion / Camerupt
Shared egg group: [MEGA]
Offspring name: Mega Eruption
New type: Fire / Ground
New base stats: 84 / 122 / 114 / 157 / 120 / 60
New ability and desc: Flawless -> Sheer Force
Notable moves:
STAB: Fire Blast, Fire Punch, Flame Charge, Flamethrower, Flare Blitz, Earth Power, Earthquake
Coverage: Throat Chop, Thunder Punch, Low Kick, Solar Beam, Extrasensory, Rock Slide, Flash Cannon, Iron Head, Iron Tail
Status/Support: Curse, Roar, Rock Polish, Stealth Rock, Will-o-Wisp, Work Up, Yawn
Role Identification: What we have here is Mega Camerupt on steroids - bulkier, stronger, faster, and most importantly, less predictable. Not only can it nuke the opposition with Sheer Force-boosted Fire Blast and Earth Power, but it also has a usable Attack stat and enough variety in its physical movepool to give special walls pause. You thought Algantine was a safe switch-in? You're taking a 97.5 BP Thunder Punch to the face.



DNA Donors: Illumise / Thundurus
Offspring name: Thundurmise
New Type: Bug / Electric
Base Stats: 97 / 86 / 92 / 104 / 92 / 103 (+20 HP, +0 Atk, +15 Def, +0 SpA, +5 SpD, +0 Spe) [BST: 574]
New ability and desc: Prankster
Notable Moves:
STAB: Bug Buzz, U-Turn, Thunderbolt, Thunder Punch, Volt Switch, Wild Charge
Coverage: Crunch, Dark Pulse, Foul Play, Knock Off, Dazzling Gleam, Play Rough, Focus Blast, Superpower, Shadow Ball, Grass Knot, Ice Punch, Sludge Bomb, Sludge Wave, Psychic, Zen Headbutt, Flash Cannon, Iron Tail, Smart Strike
Status/Support: Aromatherapy, Bulk Up, Defog, Encore, Nasty Plot, Roost, Tailwind, Taunt, Thunder Wave, Wish
Role Identification: Prankster support/cleric. Thundurmise's niche comes from the sheer variety of ways it can support its team, from status healing to wish passing to hazard removal to pivoting, to even discouraging setup sweepers with priority Thunder Wave and Encore. Oddly enough, though, it can conceivably be used as a setup sweeper itself, thanks to its impressively broad offensive movepool and its access to Bulk Up and Nasty Plot, but that's for the more adventurous among you.
Sorry to break it down, but we already have a fusion names Eruption :T


Reserving Metagross / Manaphy
 
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pure rng used for every fusion


DNA Donors: Heatran + Machamp
Offspring Name: Heatchamp
New Type: Steel/Fighting
New Base Stats: 105/110/95/117/95/69 (+15 HP, +2 Def, +20 SpA, +3 Spe) BST: 591
New Ability and Desc: All Flame (No Guard + Flame Body): Every attacking move, and status moves that can be magic bounced, used by or against this pokemon will burn the target if it hits, after the original effect takes place (ie: Using Toxic on an opponent Toxics them first, then the burn fails)
Notable Moves:
Physical- Close Combat, Superpower, Fire Punch, Flame Charge, Earthquake, Stone Edge, Knock Off, Ice Punch, Thunder Punch, Poison Jab, Iron Head
Special- Fire Blast, Focus Blast, Vacuum Wave, Earth Power, Flamethrower, Solar Beam, Flash Cannon
Status- Taunt, Toxic, Stealth Rock, Rest, Sleep Talk, Encore, Bulk Up
Role Identification: you like will-o-wisp? now imagine using will-o-wisp after every move! But be careful, you might get burned too!




DNA Donors: Toxicroak + Regice
Offspring Name: Toxiice
New Type: Poison/Ice
New Base Stats: 91/78/85/100/132/87 (+10 HP, +3 Def, +7 SpA +20 Spe) BST: 573
New Ability and Desc: Thermostat (Anticipation + Ice Body)- On switch in, if the opponent has a super effective or OHKO move, this pokemon sets up hail. While hail is active, this pokemon heals 1/16 of it's max hp at the end of every turn.
Notable Moves:
Phsyical- Earthquake
Special- Sludge Bomb, Sludge Wave, Ice Beam, Blizzard, Thunderbolt, Focus Blast, Shadow Ball, Vacuum Wave
Status- Nasty Plot, Aurora Veil, Rest, Sleep Talk, Rock Polish, Thunder Wave, Toxic
Role Identification: A unique Hail setter, that can also use Aurora Veil. It has decent Special bulk, so that can allow it to run a Nasty Plot or Double Dance set.



DNA Donors: Lugia + Krokorok
Offspring Name: Krokugia
New Type: Ground/Flying
New Base Stats: 103/96/97/67/99/92 (+20 HP, +10 Atk, +10 Def) BST: 554
New Ability and Desc: Brick Wall (Intimidate + Multiscale)- Effects of Intimidate + Multiscale, whenever Multiscale is broken by an attack, the opponent's attack goes down by one.
Notable Moves:
Physical- Earthquake, Stone Edge, Knock Off, Sky Attack, Iron Head, Dragon Tail
Special- n/a
Status- Roost, Stealth Rock, Defog, Recover, Toxic, Thunder Wave, Substitute
Role Identification: An effective physical wall that makes up for the lackluster stats by FE standards with it's ability




DNA Donors: Comfey + Shedinja
Offspring Name: Feydinja
New Type: Fairy/Bug
New Base Stats: 46/71/67/56/70/90 (+20 HP,+20 Spe) BST: 400
New Ability and Desc: Flower Guard (Flower Veil + Wonder Guard): This pokemon can only be damaged by types that are super effective on Grass type (Fire, Bug, Ice, Flying, Poison)
Notable Moves:
Physical- Play Rough, U-Turn, Leech Life, Petal Blizzard
Special- n/a
Status- Synthesis, Will-O-Wisp, Taunt, Defog, Aromatherapy, Leech Seed, Light Screen, Toxic, Swords Dance
Role Identification: A unique immunity sponge and pivot.




DNA Donors: Porygon-Z + Golem-Alola
Offspring Name: Porylem-Alola
New Type: Normal/Electric
New Base Stats: 82/100/100/115/70/87 (+20 SpA , +20 Spe) BST: 554
New Ability and Desc: Adaptapull (Adaptability + Magnet Pull)- Traps pokemon that are the same type as this pokemon currently
Notable Moves:
Physical- Wild Charge, Frustration, Earthquake, Stone Edge, Fire Punch, Iron Head, Superpower
Special- Tri Attack, Volt Switch, Thunderbolt, Earth Power, Fire Blast, Focus Blast, Shadow Ball
Status- Conversion, Conversion 2, Nasty Plot, Stealth Rock, Toxic, Trick Room
Role Identification: A unique trapper that can change what pokemon it can trap by using conversion and conversion 2.


Parents: Alakazam + Medicham
Shared Egg Group: Humanlike
Offspring Name: Alakacham
New Type: Psychic/Fighting
New Base Stats: 57/65/70/107/95/100 (+10 All) BST: 494
New Ability and Desc: Pure Magic (Pure Power + Magic Guard)- both abilities combined
Notable Moves:
Physical- Zen Headbutt, High Jump Kick, Knock Off, Double Edge, Fire Punch, Ice Punch, Thunder Punch, Poison Jab, Rock Slide Fake Out, Bullet Punch
Special- Psychic, Focus Blast, Vacuum Wave, Energy Ball, Dazzling Gleam
Status- Calm Mind, Recover, Taunt, Thunder Wave, Toxic, Light Screen, Reflect
Role Identification: A strong mixed attacker thanks to it's ability, it also has two good mega evolutions.


Parents: Alakazam + Medicham-Mega
Offspring Name: Alakacham-Mega-X
New Type: Psychic/Fighting
New Base Stats: 57/105/80/127/105/120 (+40 Atk, +10 Def, +20 SpA, +10 SpD, +20 Spe) BST: 594
New Ability and Desc: Pure Power
Notable Moves: same as above
Role Identification: A strong phsyical attacker with some special attacking options


Parents: Alakazam-Mega + Medicham
Offspring Name: Alakacham-Mega-Y
New Type: Psychic/Fighting
New Base Stats: 57/65/90/147/105/130 (+20 Def, +40 SpA, +10 SpD, +30 Spe) BST: 594
New Ability and Desc: Trace
Notable Moves: same as above -physical moves
Role Identification: A pretty good special attacker that can potentially trace a broken ability.
 
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Cookie Butter

formerly the someone
is a Pre-Contributor

If it ain't broke... make it broken.
DNA Donors: Celesteela / Stakataka
Offspring name: Steelateela
New Type: Steel / Flying
Base Stats: 104 / 131 / 162 / 85 / 116 / 42 (+20 HP, +10 Atk, +10 SpD) (640)
New ability and desc: Beast Boost
Notable Moves: Physical: Gyro Ball, Heavy Slam, Fly, Earthquake, Stone Edge, Superpower
Status: Trick Room, Stealth Rock, Toxic, Leech Seed
Role Identification: Can do anything that Stakataka does, but better. Can also do most things that Celesteela does, but better, except being a special attacker.
 
Yay, I got two winners last slate! Thanks to everyone kind enough to vote for the only defensive Grass/Ice-type in the game. No, Abomasnow doesn't count. Sod off. =]

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Hic.
Parents: Dragonair + Grovyle
Shared egg group: Dragon
Offspring name: Gin Overload
New type: Dragon/Grass
New base stats: 65/84/65/87/77/92 (BST: 470)
New ability and desc: Drunken Master (Marvel Scale + Unburden): This Pokémon's raw Defence and Speed stats are boosted by +50%. They gain an additional +50% boost if this Pokémon is afflicted with a Major Status Ailment and/or is not holding an item. These bonuses stack additively, for a maximum raw stat bonus of +150%.
Notable moves: Dragon Breath, Acrobatics, Rock Slide, Haze, Leech Seed, Worry Seed, Synthesis, Thunder Wave, Toxic
Role Identification: Lightning-fast status spreader and physical wall all in one. When statused and sans item, this fusion's Speed stat becomes off the charts, though it can also rock an Eviolite and switch into a predicted status move like Toxic or Will-O-Wisp to get something done that way and have a more rounded defensive statline. Dragon Breath isn't there to do damage; rather, it's for spreading paralysis and tauntproofing. As far as the rest goes, the world is your oyster. Or possibly your G&T. Haze means you can shut down boosting sweepers, Worry Seed is another key move in the ability-dependent meta that is FE, and even Synthesis has its uses in keeping you topped up should you take too much chip damage from physical hits. There's also status spreading with Thunder Wave and Toxic, as well as dealing some chip damage of your own with a paraflinch set involving Rock Slide and Thunder Wave. Give it a try! =]

Queen of the Nile
DNA Donors: Sceptile + Zeraora
Offspring name: Cleopatra
New Type: Electric/Grass
Base Stats: 79/113 (+15)/70/113 (+10)/82/146 (+15) (BST: 603)
New ability and desc: Comin' Atcha (Unburden + Volt Absorb): If this Pokémon is holding an item, the first attack this Pokémon receives after entering the field consumes that item and ignores all effects of the move, instead healing this Pokémon for 50% of its maximum HP in addition to triggering any effects if the item was a consumable item (this does not remove the effects of Mega Stones or Z-Crystals). This Pokémon is immune to Electric-type attacks; upon being hit by one, this Pokémon's Speed stat is increased by +2 Combat Stages.
Notable Moves: Plasma Fists, Leaf Blade, Rock Slide, Earthquake, Dragon Claw, Acrobatics, Thunderbolt, Giga Drain, Volt Switch, Focus Blast, Leaf Storm, Swords Dance, Work Up
Role Identification: A brutal, fast, and efficient sweeper that's also capable of running a sneaky quick pivot set or a mixed attacking set. It's fragile defensively, yeah, and the secondary Grass typing is less help than hindrance, but holy Christ is that ability strong. It also, for one, actually supports the Mega variant rather than limits it, which is handy...
===
Offspring name: Mega Cleopatra @ Sceptilite
New Type: Electric/Dragon
Base Stats: 79/138/80/153/82/171 (BST: 703)
New ability and desc: Lightning Rod
Notable Moves: As above + Dragon Pulse, Outrage
Role Identification: LUDICROUS SPEED! Okay, maybe not that ludicrous, but it's still an unbelievably fast Pokémon with a way better attacking type than Mega Sceptile. The simplest plan is to switch your base forme in on a predicted Electric-type move, watch it get boosted, and then Mega Evolve to dish out the hurt. 153 Special Attack can dish out some pretty serious hurt, and 138 Attack isn't far behind in the damage stakes either, especially when the tier has buckets of Normalspam in it ripe for picking off with Plasma Fists. Give her a try!

Blue is the colour...
Parents: Gengar + Eelektross
Shared egg group: Amorphous
Offspring name: Strangler
New type: Poison/Electric
New base stats: 82/100/80/127/87/90 (BST: 566)
New ability and desc: Choke Chain (Cursed Body + Levitate): Upon entering the field, the opponent's Ground-type moves and grounded hazard moves are disabled. This Pokémon is immune to Ground-type moves and certain hazards. When hit by an attack, this Pokemon has a 30% chance to disable the attack that hit it.
Notable moves: A bunch; to be filled in later.
Role Identification: Anti-hazards lead. Of course, then it mega-evolves...
===
Offspring name: Mega Strangler @ Gengarite
New type: Poison/Electric
New base stats: 82/100/100/167/107/110
New ability and desc: Shadow Tag
Notable moves: A bunch of moves.
Role Identification: Trapping and murderizing the opposing lead.

Don't ask what kind.
Parents: Muk + Drifblim
Shared egg group: Amorphous
Offspring name: Fluid
New type: Poison/Flying
New base stats: 137/102/69/87/87/75 (BST: 557)
New ability and desc: Rapids (Sticky Hold + Unburden): This Pokémon's raw Speed stat is doubled. This Pokémon's Speed is increased by +1 Combat Stage upon consuming its Held Item; its Held Item cannot otherwise be removed.
Notable moves: Gunk Shot, Acrobatics, Elemental Punches, Will-O-Wisp, Defog, Tailwind, Toxic, Haze, Thunder Wave
Role Identification: Oh, if only it had a pivot move. This is a blisteringly fast support Pokémon that mostly helps to set up for your other 'mons. Tailwind is nice for speed control, Defog deals with hazards, Haze can shut down boosters, and it can also spread status! Which is handy. God I wish it got a pivot move, then it'd be perfect. If this gets in, can the Fusion Moves people knock together something along the lines of Parting Shot? Cheers.

No forme changes, but it's got three different speed settings...
Parents: Staraptor + Braviary
Shared egg group: Flying
Offspring name: Vibrator
New type: Normal/Flying
New base stats: 102/131/82/63/77/100 (BST: 555)
New ability and desc: Magic Wand (Reckless + Sheer Force): Moves with recoil or secondary effects have these effects removed and gain a +33% damage bonus. These bonuses stack.
Notable moves: Brave Bird, Double-Edge, Rock Slide, Close Combat, Shadow Claw, U-Turn, Roost, Bulk Up
Role Identification: Another stacking bonus from the people who brought you Asterisk and Centenarian, but this one's considerably less powerful in terms of boosting. What it does mean is that Vibrator can spam high-power STAB moves with impunity, alongside some nice GFC or Rock Slide for extra coverage options. Close Combat still drops your stats, but when it's got an effective boost of 77% before adding in Life Orb's boosted damage then it's not that big a deal. With speed control or speed support, it can also bug out when the going gets tough. However, it's far from invincible, particularly on the Special side where the majority of its weaknesses show up. It's still an interesting option, though, and might go on an absolute tear in lower tiers. =]

Sense and...
DNA Donors: Blissey + Victini
Offspring name: Sensibility
New Type: Normal/Psychic
Base Stats: 197 (+20)/55/55/87/137 (+20)/77 (BST: 608)
New ability and desc: Charitable Sentiment (Healer + Victory Star): This Pokémon has a 40% chance to heal all allied Pokémon and itself of any status conditions at the end of each of its turns.
Notable Moves: Final Gambit, Counter, Seismic Toss, Soft-Boiled, Aromatherapy, Will-O-Wisp, Rest, Sleep Talk
Role Identification: You might be wondering what the deal is with this blobby fusion. Yes, it's got an interesting cleric set and can run a RestTalk stall set against special opponents, especially since it has a bonus chance of waking up from Sleep every turn. However, my favourite build is maxing HP and SpecDef, minimizing Speed, and bunging it on a TR team as a fire-and-forget nuke with - and I've calculated this - the hardest-hitting Final Gambit in the game. It deals a maximum of 598 guaranteed damage, which is a metric fuckton. Want to make Pokémon a 5-a-side match and take out your opponent's nastiest 'mon in the process? That's a hell of a way to do it. =]
 
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Living on the land!
Parents: Exeggutor / Ferrothorn
Shared egg group: Grass
Offspring name: Exegguthorn
New type: Grass / Steel
New base stats: 94 / 104 / 118 / 99 / 105 / 44
New ability and desc: Pitchfork (Harvest + Iron Barbs) - When an opponent makes contact, this Pokemon consumes its held berry and the foe loses 1/8 of their HP. If a berry was consumed, this Pokemon has a 50% chance to gain it back. This chance is 100% if this Pokemon was just hit with a contact move or there is harsh sunlight.
Notable moves: Synthesis, Gyro Ball, Light Screen, Reflect, Power Whip, Leech Seed, Knock Off, Poison Jab, Shadow Claw, Curse, Swords Dance, Thunder Wave, Toxic, Hypnosis, Sleep Powder, Trick Room, Wish, Low Kick, Wood Hammer
Role Identification: Aaabbb

<3

Duck, duck, duck...
DNA Donors: Pikachu-Starter / Zangoose
Offspring name: Pikagoose-Zan
New Type: Electric / Normal
Base Stats: 59 / 117 / 55 / 67 / 60 / 125 (+20 Atk, +20 Spe)
New ability and desc: Venomous Voltage (Static + Toxic Boost) - This Pokemon's contact moves have 1.3x power and a 30% chance to badly poison the foe.
Notable Moves: Zippy Zap, Quick Attack, Floaty Fall, Return, Double-Edge, Close Combat, Knock Off, Poison Jab, Throat Chop, Ice Punch, X-Scissor, Belly Drum, Swords Dance, Taunt, Volt Switch, Light Screen, Reflect, Toxic
Role Identification: This fusion is honestly a Koko sort of Pokémon, as it can run an offensive set or just a utility set with screens. The major differences here are a strong priority move in Zippy Zap, the ability to cripple walls even while attacking and being able to set up. It’s balanced out by the meh Attack by FE standards and the fact that a light breeze will knock it out, meaning as long as you come in on it with a bulky offense Pokémon or even just something that resists Electric, you’re likely to stop this one in its tracks. Otherwise, you’re going to be playing duck duck goose for a while....


Parents: Sableye / Tapu Bulu
Offspring name: Sabulu
New type: Dark / Fairy
New base stats: 80 / 102 / 95 / 75 / 100 / 62 (+20 HP, +20 SpD)
New ability and desc: Sinful Surge (Prankster + Grassy Surge) - Summons Sinful Terrain. In Sinful Terrain, all grounded Pokemon are immune to Ground and Grass-type moves and heal 1/16 of their HP at the end of each turn. Furthermore, grounded Dark-types have +1 priority on their status moves.
Notable moves: Aaabbb
Role Identification: Aaabbb

Parents: Sableye-Mega / Tapu Bulu
Offspring name: Sabulu-Mega
New type: Dark / Fairy
New base stats: 80 / 112 / 145 / 95 / 150 / 32
New ability and desc: Magic Bounce
Notable moves: Aaabbb
Role Identification: Aaabbb


Parents: Dugtrio-Alola / Mudsdale
Shared egg group: Field
Offspring name: Dugdale
New type: Steel / Ground
New base stats: 77 / 122 / 90 / 62 / 87 / 82
New ability and desc: Knotted Hair (Tangling Hair + Stamina) - After being attacked, this Pokémon’s Defense and Speed are raised by one stage.
Notable moves: Aaabbb
Role Identification: Aaabbb


Alright so I’ll finish this in the afternoon. Reserving Seaking/Lando-T and Musharna/Mawile
 
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DNA Donors: Dunsparce + Shaymin-Sky
Offspring name: Tornados
New Type: Normal/Grass
Base Stats: 105/101 (+10)/77/107 (+10)/75/111 (+20) (BST: 576)
New ability and desc: Serene Grace
Notable Moves: Seed Flare, Headbutt, Return, Body Slam, Earth Power, Air Slash, Fire Blast, Ice Beam, Thunderbolt, Thunder, Psychic, Swords Dance, Seed Bomb, Earthquake, Roost, Pursuit, Coil, Glare, Double-Edge, Calm Mind, Shadow Ball, Poison Jab, Rock Slide, Wild Charge, Magic Coat, Stealth Rock, Tailwind
Role Identification: Really just a jack-of-all-trades. Decent attacking stats, nice ability, great movepool for offense, for defense, or for just plain annoying the opponent, and a ability to abuse them. Hope you like Seed Flare to have a almost guaranteed chance to destroy your Special Defense!



DNA Donors: Rampardos + Tornadus-Therian
Offspring name: Tornados
New Type: Rock/Flying
Base Stats: 88/152 (+20)/70/87/70/109 (+20) (BST: 576)
New ability and desc: Farore's Wind (Sheer Force + Regenerator): Every move with a secondary effect lose their secondary effect, but now have a 30% power boost as well as the ability to heal the user by 30% of its max HP. Self-inflicted stat drops and recoil also gain the bonuses, but the effects won't be negated. When it switches out, it restores 33% of its max HP. Life Orb recoil is also negated.
Notable Moves: Head Smash, Fly, Hurricane, Superpower, Sludge Wave, Knock Off, U-Turn, Ice Beam, Thunderbolt, Fire Blast, Earthquake, Pursuit
Role Identification: A unique wallbreaker, packing extremely high power combined with a ability that gives it a way to make up for its lack of recovery. Combined with a actually good coverage movepool and unparalleled power in the form of Farore's Wind Life Orb 152 Attack Head Smash. It can also pull of some special moves like vanilla Rampardos, but better. Also, I just wanted a Rampardos with a way to abuse Head Smash and be somewhat fast.



Parents: Crabominable + Clawitzer
Shared egg group: Water 3
Offspring name: Crabitzer
New type: Water/Fighting
New base stats: 104/112/92/101/88/61 (BST: 558)
New ability and desc: Melee and Ranged Master (Mega Launcher + Iron Fist): This Pokemon's Aura, Pulse, and Fist moves are increased in power by 50%.
Notable moves: Crabhammer, Close Combat, Aura Sphere, Ice Punch, Ice Beam, Aqua Jet, Swords Dance, Sludge Bomb, Hydro Pump, Dragon Pulse, Dark Pulse, Drain Punch, U-Turn
Role Identification: A attacker with a nice typing, a ability to give it nice coverage, and solid stats and HP, only brought down by its dead zone speed. Not much else other than just to combine some polarizing Pokemon.



DNA Donors: Diggersby + Genesect
Offspring name: Genedigger
New Type: Normal/Steel
Base Stats: 78/88/106 (+20)/85/106 (+20)/88 (BST: 551)
New ability and desc: Maximum Overdrive (Huge Power + Download): Attack is doubled if the opponent's Special Defense is high, while Special Attack is doubled if the opponent's Defense is high.
Notable moves: Extreme Speed, Iron Head, U-turn, Shift Gear, Flash Cannon, Earth Power, Earthquake, Knock Off, Superpower, Gunk Shot, Wild Charge, Stone Edge, Techno Blast, Ice Beam, Thunderbolt, Flamethrower, Explosion
Role Identification: Fairly decent, and since it has a diverse movepool on both ends, it can pull off some unpredictability. Also, Extreme Speed abuser.



DNA Donors: Hariyama + Deoxys-Speed
Offspring name: Deoya-Dio
New type: Fighting/Psychic
Base Stats: 97/119 (+12)/75/87 (+20)/75/123 (+8) (BST: 576)
New ability and desc: PSI Boost (Pressure + Sheer Force): Moves with a secondary effect are doubled in power, but lose 2 PP when using these moves.
Notable moves: Zen Headbutt, Force Palm, Close Combat, Psyshock, Psychic, Ice Beam, Thunderbolt, Knock Off, Poison Jab, Fire Punch, Spikes, Stealth Rock, Taunt, Pursuit, Extreme Speed, Dark Pulse, Shadow Ball, Recover, Magic Coat
Role Identification: Nothing more than a powerful, fast attacker that can go mostly physical, but mixed or even special thanks to the wide movepool and excellent ability. Also, it can probably work as a lead, but it would be pretty low-level.



DNA Donors: Furfrou + Lugia
Offspring name: Fura
New Type: Normal/Flying
Base Stats: 102 (+12)/85/115 (+20)/77/130 (+8)/106 (BST: 615)
New ability and desc: Shaggy Coat (Fur Coat + Multiscale): All damage this Pokemon receives is reduced by 50%.
Notable Moves: Return, U-Turn, Whirlwind, Roost, Recover, Refresh, Thunder Wave, Toxic, Ice Beam, Thunderbolt, Tailwind, Defog,
Role Identification: And here is probably one of the bulkiest Fusions in the entire game. 102/115/130 is already good enough, but its ability doubles it. This gives it a status as a wall of titanic proportions, and also has the tools to prove it. It can also properly escape through U-Turn, something that Lugia lacked. Thankfully, its also passive.


This took about a couple of days. Please like them...I'll make them less broken if possible.
Oh yeah, thoughts?

EDIT: I've replaced some of them with (probably) less broken and more useful fusions. Thoughts on them?
 
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Lemme take a look at those...

Garslass: seems like a decent support fusion with a supremely annoying ability. Its stats are pretty mediocre aside from speed, but I think its movepool and ability make up for it.

Hooie: Isn't Mawilite banned in FE? I'm positive it was at one point. Either way, a fusion with defensive stats that rival friggin' Cresselia and 127 Atk with Huge Power sounds way too broken for my taste.

Crablitzer: Pretty neat. I do like how its ability bolsters both its physical and special sets.

As for the rest... eh. No comment, really.
 

AquaticPanic

is a Forum Moderatoris a Community Contributor
Moderator
Isn't Mawilite banned in FE? I'm positive it was at one point.
At the end of V4 we made a change, instead of banning by Mega Stones, we ban the individual fusions that are broken with the mega stone


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Metaphy
DNA Donors: Metagross & Manaphy

Ability: Clear Water (Clear Body & Hydration) - This Pokemon cannot have a status condition or have it's stats lowered. An attempt at inflicting either will instead summon rain. Under Rain, even this Pokémon cannot lower it's own stats.
Stats: 100 HP (+10) / 120 Atk (+3) / 115 Def (±0) / 99 SpA (+2) / 100 SpD (+5) / 105 Spe (+20) - 639 BST

Notable Moves:

Physical: Bullet Punch, Earthquake, Explosion, Hammer Arm, Meteor Mash, Pursuit, Knock Off, Liquidation, U-Turn

Special: Flash Cannon, Psychic, Psyshock, Shadow Ball, Sludge Bomb, Dazzling Gleam, Energy Ball, Ice Beam, Surf

Status: Rock Polish, Stealth Rock, Heal Bell, Tail Glow

Role Identification: Bulky, yet decently fast, offensive mon. Steel / Water is pretty good in both taking and delivering hits. Tail Glow and 99 Sp. Atk can catch some off-guard, but it's arguably the worse set among the viable ones. Rock Polish is actually pretty good. AV may not be that bad either. And hey, no Intimidate is gonna shut this thing down. The ability may not be the best, but under Rain you can spam Hammer Arm.

Metaphy-Mega.png

Metaphy (Mega)
DNA Donors: Metagross-Mega & Manaphy

Ability: Tough Claws (Metagrossite) - This Pokemon's contact moves have their power multiplied by 1.3.
Stats: 100 HP (±0) / 130 Atk (+10) / 135 Def (+20) / 109 SpA (+10) / 120 SpD (+20) / 145 Spe (+40) - 739 BST

Notable Moves: (Moves bolded are boosted by the ability)

Physical: Bullet Punch, Earthquake, Explosion, Hammer Arm, Meteor Mash, Pursuit, Knock Off, Liquidation, U-Turn

Special: Flash Cannon, Psychic, Psyshock, Shadow Ball, Sludge Bomb, Dazzling Gleam, Energy Ball, Ice Beam, Surf

Status: Rock Polish, Stealth Rock, Heal Bell, Tail Glow

Role Identification: Up to you wether to use the base with an Item or the mega. The base can use things like AV, Band, LO or Leftorvers, but the Mega has a much more useful ability and better Bulk and Speed. It resists Extremespeed, Aerilate, Pixielate AND Refridgerate, so unless you are using Galvanize, Extremespeed Ate won't do much against this. In fact, it resists most priority moves (Being weak to only Mach Punch and Vacuum Wave out of them). Not only that but it has Priority of it's own (Not that it will ever really be necessary to carry it due to 145 base Speed). It can also make a great Pivot with tough-claws boosted U-Turn.



salachi.png

Salachi
DNA Donors: Salamence & Jirachi

Ability: Self-Centered (Moxie & Serene Grace) - This Pokemon has it's attack stat boosted whenever it triggers a secondary effect. Secondary effects have their chance to happen doubled.
Stats: 99 HP (+2) / 120 Atk (+3) / 100 Def (+10) / 115 SpA (+10) / 100 SpD (+10) / 105 Spe (+5) - 639 BST

Notable Moves:

Physical: Aqua Tail, Crunch, Dragon Claw, Dragon Rush, Earthquake, Iron Tail, Outrage, Stone Edge, Zen Headbutt, Fire Punch, Ice Punch, Meteor Mash, Iron Head, Play Rough, Power-Up Punch, Thunder Punch, U-Turn

Special: Draco Meteor, Dragon Breath, Fire Blast, Flamethrower, Heat Wave, Hydro Pump, Charge Beam, Dazzling Gleam, Doom Desire, Energy Ball, Flash Cannon, Moonblast, Psychic, Psyshock, Shadow Ball, Thunderbolt, Thunder

Status: Defog, Dragon Dance, Hone Claws, Roost, Tailwind, Calm Mind, Cosmic Power, Healing Wish, Stealth Rock, Thunder Wave

Role Identification: This thing just snowballs. It can easly set up with Dragon Dance thanks to a 99 / 100 / 100 bulk. Then 120 base Atk and 105 base Speed suddenly become much more scarry. Oh, yeah, it will also get an Attack boost whenever it gets a secondary effect (Meaning that Power-Up Punch is a damaging Swords Dance). Hone Claws with Dragon Rush and Iron Tail is gimmicky but fun. And look at how colorful that movepool is! You can look anywhere for coverage. Earthquake, Stone Edge, Play Rough, Ice Punch, heck even U-Turn has it's uses. And then comes the possibility of using an okay 115 Sp. Atk for coverage whenever needed. Scarf Iron Head is among one of it's beast sets.

salachi-mega.png

Salachi (Mega)
DNA Donors: Salamence-Mega & Jirachi

Ability: Aerilate (Salamencite) - This Pokemon's Normal-type moves become Flying-type moves and have their power multiplied by 1.2. This effect comes after other effects that change a move's type, but before Ion Deluge and Electrify's effects.
Stats: 99 HP (±0) / 130 Atk (+10) / 150 Def (+50) / 125 SpA (+10) / 110 SpD (+10) / 125 Spe (+20) - 739 BST

Notable Moves:

Physical: Aqua Tail, Crunch, Dragon Claw, Dragon Rush, Earthquake, Iron Tail, Outrage, Stone Edge, Zen Headbutt, Fire Punch, Ice Punch, Meteor Mash, Iron Head, Play Rough, Power-Up Punch, Thunder Punch, U-Turn, Double-Edge, Return

Special: Draco Meteor, Dragon Breath, Fire Blast, Flamethrower, Heat Wave, Hydro Pump, Charge Beam, Dazzling Gleam, Doom Desire, Energy Ball, Flash Cannon, Moonblast, Psychic, Psyshock, Shadow Ball, Thunderbolt, Thunder, Hyper Voice

Status: Defog, Dragon Dance, Hone Claws, Roost, Tailwind, Calm Mind, Cosmic Power, Healing Wish, Stealth Rock, Thunder Wave

Role Identification: It's got a pretty good Physical bulk, heck even fine Special one at 99 / 150 / 110, has Roost, with 125 base Speed, an ability that only further expands it's coverage, and a further expanded damage output of 130 / 125 mixed offenses. If you are able to get a Self-Centered boost from the base, even better! If not... Then set-up damnit, your bulk allows you to.


shaychomp.png

Shaychomp
DNA Donors: Garchomp & Shaymin
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Ability: Thorny Bush (Rough Skin + Natural Cure) - This Pokémon deals 1/8 damage to the foe when hit by a physical move, switching out or if the foe has a status condition.
Stats: 120 HP (+16) / 115 Atk (±0) / 100 Def (+3) / 99 SpA (+9) / 100 SpD (+8) / 105 Spe (+4) - 639 BST

Notable Moves:

Physical: Earthquake, Seed Bomb, Quick Attack, Aqua Tail, Crunch, Dragon Tail, Fire Fang, Iron Head, Poison Jab, Stone Edge

Special: Seed Flare

Status: Aromatherapy, Z-Celebrate, Healing Wish, Swords Dance, Tailwind, Toxic, Roar, Stealth Rock

Role Identification: Shaychomp finds multiple ways of crippling its foe, being it by just switching out, having the regular Rough Skin effect but also reducing the HP of Poisoned, Paralyzed, Burned and Asleep foes easly. Alright STABs and ok coverage make it a good fusion to pick.

shaychomp-mega.png

Shaychomp (Mega)
DNA Donors: Garchomp-Mega & Shaymin
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Ability: Sand Force (Garchompite) - If Sandstorm is active, this Pokemon's Ground-, Rock-, and Steel-type attacks have their power multiplied by 1.3. This Pokemon takes no damage from Sandstorm.
Stats: 120 HP (±0) / 155 Atk (+40) / 120 Def (+20) / 139 SpA (+40) / 110 SpD (+10) / 95 Spe (-10) - 739 BST

Notable Moves:

Physical: Earthquake, Seed Bomb, Quick Attack, Aqua Tail, Crunch, Dragon Tail, Fire Fang, Iron Head, Poison Jab, Stone Edge

Special: Seed Flare, Earth Power, Flamethrower, Fire Blast, Surf, Dazzling Gleam, Psychic

Status: Aromatherapy, Z-Celebrate, Healing Wish, Swords Dance, Tailwind, Toxic, Roar, Stealth Rock

Role Identification: What is there to say? Neat mixed sweeper with near cresselia bulk and great mixed pool.





hydrini.png

Hydrini
DNA Donors: Hydreigon & Victini
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Ability: Shooting Star (Levitate & Victory Star) - This Pokemon is immune to moves with imperfect accuracy (Before modifiers)
Stats: 99 HP (+3) / 115 Atk (+13) / 100 Def (+5) / 120 SpA (+8) / 100 SpD (+5) / 105 Spe (+6) - 639 BST

Notable Moves:

Physical: V-Create, Flare Blitz, Outrage, Bolt Strike, Fusion Bolt, Quick Attack, U-Turn, Aqua Tail, Crunch, Throat Chop, Earthquake, Stone Edge, Superpower

Special: Flamethrower, Heat Wave, Fusion Flare, Searing Shot, Fire Blast, Draco Meteor, Dragon Pulse, Energy Ball, Final Gambit, Focus Blast, Shadow Ball, Thunderbolt, Earth Power, Flash Cannon, Surf

Status: Z-Celebrate, Taunt, WoW, Defog, Roar, Roost, Tailwind

Role Identification: Hydrini's main selling point is the immunity to a bunch of relevant moves. It also punushes No Guard users who think they can just use low acc moves. It's got a pretty solid typing, and has coverage galore. 105 Speed is not bad, and 99 / 100 / 100 bulk is pretty impressive for something supposed to be more Offensively oriented. Mixed 115 / 120 Attacks are also great, allowing it to use either category of moves with ease (And being able to pull a Mixed set). Here's a list of relevant moves that Hydini is immune to:
- High horsepower
- Sacred Fire
- Rock Tomb (Technician users)
- Pin Missile (Skill Link, Mega Heracross)
- Spacial Rend
- Night Daze
- Diamond Storm
- Aeroblast
- V-Create
- (High) Jump Kick
- Flying Press
- Steam Eruption
- Overheat
- Circle Throw
- Aqua Tail
- Nature's Madness
- Crabhammer
- Rock Wrecker
- Rock Slide
- Rock Blast (Skill Link)
- Draco Meteor
- Dragon Tail
- Roar of Time
- Light of Ruin
- Leech Seed
- Leaf Storm
- Psycho Boost
- Fleur Cannon
- Super Fang
- Icicle Crash
- Bone Rush (Skill Link)
- Ice Hammer
- Toxic
- Bonemerang
- Freeze Shock
- Ice Burn
- Thunder Wave
- Play Rough
- Hammer Arm
- Bolt Strike
- Gear Grind
- Tail Slap (Skill Link)
- Precipice Blades
- Origin Pulse
- Megahorn
- Hydro Pump
- Gunk Shot
- Head Smash
- Cross Chop
- Stone Edge
- Dragon Rush
- Focus Blast

Usual moves on No Guard fusions that it is immune to:
- Blizzard
- Thunder
- Hurricane
- Hypnosis
- Sing
- Inferno
- Dynamic Punch
- Zap Cannon
- Dark Void



Shado-o.png

Shado-o
DNA Donors: Kommo-o & Marshadow
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Ability: Noisy Scales (Technician & Soundproof) - Moves of 60 BP or less are boosted by 1.5x and go through Substitute.
Stats: 100 HP (+18) / 120 Atk (+3) / 105 Def (+3) / 98 SpA (±0) / 100 SpD (+3) / 115 Spe (+1) - 638 BST

Notable Moves:

Physical: Outrage, Dragon Claw, Spectral Thief, Shadow Sneak, Punches, Knock Off, Poison Jab, Pursuit, Rock Tomb, Stone Edge, Zen Headbutt, Aerial Ace, Aqua Tail, Brutal Swing, Bulldoze, Dual Chop, Earthquake

Status: Dragon Dance, Swords Dance

Role Identification: While for FE standards the ability is sorta tame, it has good stats and is a simple and effective set-up sweeper

Fusion
DNA Donors: One & two
type
Ability: This thing (this & thing) - This Pokemon does something
Stats: 0 HP (±0) / 0 Atk (±0) / 0 Def (±0) / 0 SpA (±0) / 0 SpD (±0) / 0 Spe (±0) - ??? BST

Notable Moves:

Physical:

Special:

Status:

Role Identification:
 
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Lemme take a look at those...

Garslass: seems like a decent support fusion with a supremely annoying ability. Its stats are pretty mediocre aside from speed, but I think its movepool and ability make up for it.

Hooie: Isn't Mawilite banned in FE? I'm positive it was at one point. Either way, a fusion with defensive stats that rival friggin' Cresselia and 127 Atk with Huge Power sounds way too broken for my taste.

Crablitzer: Pretty neat. I do like how its ability bolsters both its physical and special sets.

As for the rest... eh. No comment, really.
Garslass: Well, you got a point. I wanted to make another gender-based Froslass fusion, but yeah, the stats are somewhat garbage due to it.

Hooie: To be honest, I thought that the pre-mega ability was broken, but the Mega does have a point of being broken. I'll try to think of a replacement, but with the same ability.

Crablitizer: Thanks for the complement.

I'm going to either buff and nerf them, or just replace them outright. Maybe both.
 

DNA Donors: Heatran / Avalugg
Offspring name: HUG
New Type: Steel/Ice
Base Stats: 110 / 103 / 145 / 90 / 96 / 52 (+17 HP, +0 Atk, +0 Def, +3 SpA, +20 SpD, +0 Spe)
New ability and desc: Ice Wall (Flash Fire + Sturdy) - At full HP, immune to moves that would otherwise OHKO it without this ability. Immune to fire type moves.
Notable Moves: Flash Cannon, Ice Beam, Lava Plume, Earth Power, Surf, Rapid Spin, Recovery, Gyro Ball (?), Stealth Rock, Earthquake, Avalanche, Iron Head, Superpower, Roar, Taunt, Will-O-Wisp
Role Identification: Solid defensive ice fusion with a very nice movepool. The ability also gives it a good number of immunities at full hp. It also gives it a way to stop setup sweepers in their tracks, so long as they would normally have a way to KO.


DNA Donors: Venusaur / Celebi
Offspring name: Celesaur
New Type: Grass
Base Stats: 100 / 102 / 100 / 100 / 100 / 100 (+10 HP, +11 Atk, +9 Def, +0 SpA, +0 SpD, +10 Spe)
New ability and desc: Evergreen (Overgrow + Natural Cure) - This Pokemon has its major status condition cured when it switches out and restores HP to exactly 1/3 (rounded up) if it is below 1/3 of it's maximum HP; while statused, it's Grass-type moves deal 1.5x damage.
Notable Moves: Leech Seed, Giga Drain, Power Whip, Petal Blizzarzd Earth Power, Thunder Wave, U-Turn, Leaf Storm, Stealth Rock, Synthesis, Heal Bell, Roar, Knock Off.
Role Identification: Almost 100 all around, Celesaur has well, moderate everything, and a good ability to back it up. Being statused let's it's Grass-type moves swell in power, meaning you can either have a hard hitting Leaf Storm/Power Whip or a huge HP recovering Giga Drain. It's movepool is also super great, granting it recovery, status, utility, and even sr.



DNA Donors: Venusaur-Mega / Celebi
Offspring name: Mega Celesaur
New Type: Grass
Base Stats: 100 / 120 / 140 / 122 / 120 / 100
New ability and desc: Thick Fat
Notable Moves: aforemtenioned
Role Identification: Much bulkier now, and resists fire/ice attacks. May not be worth the mega slot, however.


DNA Donors: Snorlax / Eevee-Starter
Offspring name: Snorleex
New Type: Normal
Base Stats: 130 / 100 / 80 / 65 / 98 / 52 (+18 HP, +8 Atk, +13 Def, +0 SpA, +1 SpD, +0 Spe)
New ability and desc: Megaton Friends (Adaptability + Thick Fat) - Takes 0.5x damage from foe's STAB attacks, it's Ice/Fire attacks do 1.5x damage.
Notable Moves: All the LGE Eevee exlucisve moves, Earthquake, Curse, Rest, Ice Punch, Rock Slide, Superpower, Whirlwind.
Role Identification: Kind of just a bulkier Eevee-Starter, but with an expanded movepool and it's own setup options. It can also go mildly offensive in that it's own Ice/Fire moves are boosted, granting it a waaaay better Sizzly Slide and an Ice Punch for good coverage.


DNA Donors: Zekrom / Pikachu-Starter
Offspring name: Zachu
New Type: Electric
Base Stats: 72 / 130 / 85 / 102 / 80 / 125 (+0 HP, +15 Atk, +0 Def, +5 SpA, +0 SpD, +20 Spe)
New ability and desc: Tag Bolt (Terabolt + Static) - This Pokemon's moves and their effects ignore the Abilities of other Pokemon; This Pokemon ignores the effects of other Pokemon's attacks (excluding direct damage) (Includes status).
Notable Moves: All of the LGP Pikachu exclusive moves, Bolt Strike, Volt Switch, Roost, Tailwind (Doubles?), Defog, Stone Edge, Focus Blast,
Role Identification: Sort of powerful sweeper that completely ignores other Pokemon's Abilities when attacking and also ignores any effects they try to stop it with (that arent damage ofc).
 
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I've replaced some of my fusions with (probably) less broken and more useful ones. Thoughts on them and the other ones?
 
I like crabitzer. But the Deo-S and Hariyama one worries me a little bit

My turn, how are mine?
Well, Metaphy is basically Metagross but better in every single way. Salachi is also pretty good. Shaychomp has a nice ability and Thorny Bush can really hurt alongside Toxic. Hydrini can be pretty annoying to a lot of runners, especially considering that any status users (unless its a Poison-type using Toxic) would be pretty much not too keen to it. And Shado-o is just a simple, but effective fusion.

Still like the theme of "Mythical fused with pseudo-legendary theme". And now, some final adjustments and replacement and I'll be done.
 
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Parents: Shaymin-Sky + Victini
Offspring Name: Tien-Shinhan
New Type: Grass/Fire
Fusion Ability: Serene Star (Serene Grace + Victory Star): All moves on the user's side of the field receive a boost to accuracy of 1.1x. Moves with secondary effects receive a boost of 1.2x to their accuracy, and the chance of the secondary effects occuring is doubled.
Stats: 100/101/87/130/87/133
Overview: An ability that increases the accuracy of moves and the chance for secondary effects to occur, combined with two Pokemon that rely on strong moves for major success, gives you this powerful contender. Searing Shot, Blue Flare, and Seed Flare for STAB combined with strong coverage from moves like Thunder and Focus Blast, all boosted in accuracy and secondary effect chance by its ability.
Sample Moveset:
Tien-Shinhan @ Life Orb/Choice Specs
252 SpA / 4 SpD / 252 Spe
Timid Nature
- Seed Flare
- Blue Flare/Searing Shot
- Thunder
- Focus Blast


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Parents: Slowbro + Slowking
Offspring Name: Broking
New Type: Psychic/Water
Fusion Ability: Regenerator (+5 to all stats)
Stats: 110/90/110/115/110/45
Mega Stats: 110/90/180/145/110/45
Overview: Slowbro + Slowking = Good, balanced defenses and overall better stats. Because Slowbro and Slowking have similar strats, Broking is essentially played in the same manner as both of them. The Mega has good defensive stats, even for FE, so it can do the same things regular Mega Slowbro does, but more effectively.
 
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Yung Dramps

awesome gaming
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Fusion Name: Crass
Egg Group: DNA
Stats:
Base: 115 (+10) / 80 / 120 (+10) / 117 (+20) / 135 / 102 (669)
Mega: 115 / 100 / 150 / 147 / 155 / 102 (769)
Ability: Levitate in base and mega
Type:
/

Notable Moves
Physical: no
Special: Draco Meteor, Psyshock, Thunderbolt, Ice Beam, Energy Ball, Signal Beam, Stored Power
Status: Calm Mind, Defog, Wish, Healing Wish, Trick Room, Recover, Refresh, Reflect Type
Role Identification: It can do so much shit. CM, pure stall, defogging, etc.


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Fusion Name: Steelapede
Egg Group: DNA
Stats: 85 (+7) / 100 / 100 (+4) / 81 / 100 (+15) / 100 (+14) (566)
Ability: Boosty McBoostface (Speed Boost + Beast Boost): This Pokemon’s highest stat is raised by 1 at the end of each turn.
Type:
/

Physical: Poison Jab, Heavy Slam, Earthquake, Pursuit, Superpower, Seed Bomb
Special: nope
Status: Spikes, Swords Dance, Autotomize, Toxic Spikes, Leech Seed, Protect
Role Identification: Another very versatile mon with tons of functions. Almost like a physical Crass in that sense.


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Fusion Name: Pinthim
Egg Group: Bug
Stats: 77 / 119 / 85 / 84 / 70 / 85 (520)
Mega: 77 / 149 / 105 / 94 / 90 / 105 (620)
Ability: Pristine Lens (Mold Breaker + Tinted Lens): This Pokemon’s attacks always hit for 2x super-effective damage regardless of opponent’s type.
Type:

Notable Moves
Physical: Lunge, U-turn, Quick Attack (these are really all you need aside from maybe knock off)
Special: where did you come from where did you where did you come from cotton eyed joe
Status: Stealth Rock, Defog, Roost, Tailwind
Role Identification: Mediocre stats, bad type, godlike ability that would be broken on anything and everything else. One Swords Dance is more than enough to mow down slower teams.


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Fusion Name: Carracruel
Egg Group: Water 3
Stats: 87 / 99 / 109 / 91 / 102 / 76 (564)
Ability: Acidic Stone (Solid Rock + Liquid Ooze): User takes ¾ damage from super-effective hits. The ¼ that was trimmed off is dealt back to the foe (in terms of percentage).
Type:
/

Notable Moves
Physical: Waterfall, Poison Jab, Aqua Jet, Knock Off, Stone Edge, Earthquake, Rapid Spin
Special: Hydro Pump, Sludge Wave, Focus Blast, Earth Power, Ice Beam, Acid Spray
Status: Shell Smash, Stealth Rock, Haze, Toxic Spikes
Role Identification: Solid utility mon. Ability is great for wearing down opponents.
 
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