Hey everyone! First post here, wanted to get some criticism on a team I made. It's pretty standard minus two mons, but I feel like it's fun even with all the future sight spam that's already out there. It makes use of an extremely underrated 'mon, Magnezone, because even without Corviknight sitting in top 20 usage, it's amazing at pivoting and threatening a TON of 'mons in the tier. And of course, Haxorus is on this team as well. Sitting in RUBL right now, and outclassed in all ways except one by Garchomp, though it has base 147 Attack compared to Chomp's base 130 and STAB Earthquake. This one way it manages to be better than Chomp is the rather niche application of ignoring Unaware and Levitate with Mold Breaker. Of course, that's useful for winning against the occasional Quagsire and easily threatening Clefable, but when Garchomp does everything it does but better, it's understandable why Haxorus is at below 150th in the tier and Garchomp is top 20. However, I think Haxorus is a fun 'mon with Mold Breaker, Swords Dance, and Scale Shot (provided you don't hit only twice all the time). So let's get into this!
Haxorus @ Lum Berry
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Scale Shot
- Swords Dance
- Earthquake
- Poison Jab
Haxorus is one of the three wallbreakers of this team, and with its colossal Attack stat, after a boost and a Scale Shot, it's rather menacing against a lot of matchups. Earthquake is for the obvious Toxapex, as well as Tyranitar, Excadrill, and the like. Poison Jab is for Clefable, Fini, and maybe Tangrowth. I chose Lum Berry for its item because it's constantly vulnerable to status, with Toxic absolutely everywhere, as well as Will-o-Wisp and Thunder Wave, and the occasional Spore/Sleep Powder. Lum is a free get-out-of jail card for moves like these, and after trying it out I've found that absolutely HILARIOUS against passive 'mons like Toxapex. Keeping it healthy is essential for it to do work, and although Life Orb provides great power, I greatly dislike wearing it down. It'd be possible to run it with a Heal Bell user or Wishport Clefable, but to be honest, Clefable doesn't often get the time to set up a Wish and Teleport with HP to spare in my experience. Rillaboom is also a team possibility to stave off over half of the LO damage with Grassy Terrain, but it doesn't last forever, and Haxorus wants to sweep. It doesn't get many opportunities to SD and Scale Shot, after all, so constantly switching JUST to get terrain up again isn't that great.I'm not saying not to switch, switching is important, just G-Terrain doesn't seem all that great with Haxorus.
Cinderace @ Heavy-Duty Boots
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- Gunk Shot
- Bulk Up
- Sucker Punch / Zen Headbutt / High Jump Kick?
Cinderace is the second wallbreaker, and it's great at its job. Libero with Pyro Ball and Gunk Shot is absolutely amazing against a lot of the tier, and the rest of its movepool is also quite good. It's absolutely TERRIFYING after a Bulk Up and has the potential to bust holes in a huge array of teams.This set has great synergy with Mold Breaker Haxorus as irritating abilities such as Unaware are ignored completely. Pyro is the obvious first move. 120 BP and Fire is amazing. Then Gunk Shot for Tapu Fini and Clefable, as well as another 120 BP STAB move. Last slot is up for grabs coverage. Sucker Punch for things like Spectrier and Slowbro,which comes in a lot and clicks Future Sight immediately for some reason which is one of Cinderace's most common switch-ins. Bulked Up Gunk Shot should deal with Bro if it's weakened, though. Zen Headbutt for Toxapex, and Nidoking if you want to save Pyro Ball PP. HJK is niche and difficult to pull off, but it can be worth it to ruin Heatran's day, and win against other threats like Garchomp. PP stall is annoying.
Zapdos-Galar @ Choice Band
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Brave Bird
- Acrobatics / Throat Chop
- U-turn
The last wallbreaker of this team, Zapdos-Galar was chosen over Urshifu because it pads a few essential weaknesses of this team(Landorus-T, Pheromosa) and still has great wallbreaking potential, as well as pivot. It leaves the team more open to Spectrier and is weak to Zapdos, so preserving Tyranitar, the next 'mon, fervently when against those Pokemon is important. I have both Brave Bird and Acrobatics on this set in case it happens to switch into a Knock Off, and gains a slightly weaker, no-recoil Brave Bird(though without a Choice Band, Zapdos is a bit weak). Throat Chop is an option to help it deal with the obvious Spectrier, and also Slowbro if U-Turn isn't enough.
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 216 SpD / 40 Spe
Careful Nature
- Rock Blast
- Crunch
- Thunder Wave
- Stealth Rock
Designated Spectrier switch-in. Taking the Smogon set here but instead of running Rock Blast OR Crunch, I'm running both. Crunch, even burned with 0 attack, does 50 to Spectrier and easily breaks its Substitute. Rock Blast is for all the flying 'mons Tyranitar switches into. Thunder Wave is great speed control. Stealth Rock NEEDS to be spammed here, as this team has no removal and you'll want your opponent to Defog and remove for you, and get Zapdos-Galar a boost if it's alive. Leftovers is needed for longevity in my opinion. Sand Stream not only boosts its Special Defense, but is one of your only bastions against opposing weather teams outside Sucker Punch Cinderace(and Sucker Punch Urshifu if replacing Galarian Zapdos is preferredthough that defeats the purpose of having no Defog on your side.) Earthquake is an option here for Eleki and Heatran, though the team has other 'mons to deal with Heatran. Getting Magma Stormed and then getting steamrolled by a Spectrier sucks. Heatran is threatened by Haxorus and Zap-G, and Cinderace as well with HJK, but it's still a massive threat.
Slowbro @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Scald
- Slack Off
- Future Sight
- Teleport
Another Smogset. It's great backbone defensively for this team. Reliable recovery, Teleport, and Future Sight can make life very difficult for opposing teams if you can get it off. Dark-types like Shifu don't even sweat it, but they can be dealt with. Future Sight also forces these Dark-types in, which can make for some great plays. Why 0 Speed IV's? I have no idea besides Teleporting after other Slowbro. Maybe to get Scalds and Slack Offs out against Trick Roomor take less from an opposing Ferrothorn's Gyro Ball? Overall a very useful and very easy-to-preserve wall.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Flash Cannon
- Thunderbolt
- Body Press / Steel Beam
The last Pokemon on this team, Magnezone brings back the good old Drag-Mag. It's amazing at pivoting with Volt Switch, provides a consistent special attacker, and helps threaten prominent defensive threats. It's great versus Toxapex, Mandibuzz, Clefable, Pelipper, Slowbro, Tapu Fini, and of course Corviknight, as even with coverage and their sheer power, the wallbreakers of the team can struggle to break these Pokemon. It's the third Electric resist, this time 4x, which is great versus Regieleki as there is no Ground-type on this team. It's also immune to annoying things like Thunder Wave. I prefer Body Press in the last slot over Steel Beam, because it's good against Ferrothorn, Melmetal, Blissey, and some other things that might try to come in like Kartana, Excadrill, and Urshifu.
THREATS
Garchomp - The man himself, the very 'mon that makes Haxorus irrelevant. Having no Fairy-type makes things really annoying for this team, and priority is one of your only ways to deal with it if it's set up (another reason to pick Shifu over Zap-G, though -1 Defense uninvested Garchomp is 2HKO'd by Cinderace's Sucker Punch. You win versus bulky Chomp most of the time.
Excadrill - In sand, it's a monster and you have to be very careful to outplay it. Outside sand, it's still threatening, and can spin away your rocks constantly, which are essential for this team to make headway.
Regieleki - No Grounds. Can win if most of your electric resists and Cinderace are gone, which might be hard for its team to do, but it's still very powerful. Urshifu also helps a ton in this matchup with its Sucker Punch, but Landorus is top 3 in usage, so I still prefer G-Zapdos for security.
Tapu Lele - Can be played around, but busts holes in this team.
Heatran - Can pave the way for mons like Garchomp and Spectrier to lay waste to the team
Spectrier - Annoying. Can be scarfed, specs, sub NP, and all of these sets can really really hurt.
Lando-T: If G-Zap is down,it's annoying.
Mandibuzz: Generally hard to break, but Magnezone deals with it.
I'd love people's thoughts on this. I don't think this team is all that good, but I like it on paper and would really appreciate feedback on things like the Urshifu and Lando-T situation and the no-Fairy-type situation, suggestions for sets, and how to deal with and patch up threats. And yes, I get that Haxorus is outclassed, but I felt like trying it, if you think Garchomp is really really mandatory on this team, just tell me I guess lol
Team Paste: https://pokepast.es/f16aed26bee6cad1
Haxorus @ Lum Berry
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Scale Shot
- Swords Dance
- Earthquake
- Poison Jab
Haxorus is one of the three wallbreakers of this team, and with its colossal Attack stat, after a boost and a Scale Shot, it's rather menacing against a lot of matchups. Earthquake is for the obvious Toxapex, as well as Tyranitar, Excadrill, and the like. Poison Jab is for Clefable, Fini, and maybe Tangrowth. I chose Lum Berry for its item because it's constantly vulnerable to status, with Toxic absolutely everywhere, as well as Will-o-Wisp and Thunder Wave, and the occasional Spore/Sleep Powder. Lum is a free get-out-of jail card for moves like these, and after trying it out I've found that absolutely HILARIOUS against passive 'mons like Toxapex. Keeping it healthy is essential for it to do work, and although Life Orb provides great power, I greatly dislike wearing it down. It'd be possible to run it with a Heal Bell user or Wishport Clefable, but to be honest, Clefable doesn't often get the time to set up a Wish and Teleport with HP to spare in my experience. Rillaboom is also a team possibility to stave off over half of the LO damage with Grassy Terrain, but it doesn't last forever, and Haxorus wants to sweep. It doesn't get many opportunities to SD and Scale Shot, after all, so constantly switching JUST to get terrain up again isn't that great.
Cinderace @ Heavy-Duty Boots
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- Gunk Shot
- Bulk Up
- Sucker Punch / Zen Headbutt / High Jump Kick?
Cinderace is the second wallbreaker, and it's great at its job. Libero with Pyro Ball and Gunk Shot is absolutely amazing against a lot of the tier, and the rest of its movepool is also quite good. It's absolutely TERRIFYING after a Bulk Up and has the potential to bust holes in a huge array of teams.This set has great synergy with Mold Breaker Haxorus as irritating abilities such as Unaware are ignored completely. Pyro is the obvious first move. 120 BP and Fire is amazing. Then Gunk Shot for Tapu Fini and Clefable, as well as another 120 BP STAB move. Last slot is up for grabs coverage. Sucker Punch for things like Spectrier and Slowbro,
Zapdos-Galar @ Choice Band
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Brave Bird
- Acrobatics / Throat Chop
- U-turn
The last wallbreaker of this team, Zapdos-Galar was chosen over Urshifu because it pads a few essential weaknesses of this team(Landorus-T, Pheromosa) and still has great wallbreaking potential, as well as pivot. It leaves the team more open to Spectrier and is weak to Zapdos, so preserving Tyranitar, the next 'mon, fervently when against those Pokemon is important. I have both Brave Bird and Acrobatics on this set in case it happens to switch into a Knock Off, and gains a slightly weaker, no-recoil Brave Bird(though without a Choice Band, Zapdos is a bit weak). Throat Chop is an option to help it deal with the obvious Spectrier, and also Slowbro if U-Turn isn't enough.
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 216 SpD / 40 Spe
Careful Nature
- Rock Blast
- Crunch
- Thunder Wave
- Stealth Rock
Designated Spectrier switch-in. Taking the Smogon set here but instead of running Rock Blast OR Crunch, I'm running both. Crunch, even burned with 0 attack, does 50 to Spectrier and easily breaks its Substitute. Rock Blast is for all the flying 'mons Tyranitar switches into. Thunder Wave is great speed control. Stealth Rock NEEDS to be spammed here, as this team has no removal and you'll want your opponent to Defog and remove for you, and get Zapdos-Galar a boost if it's alive. Leftovers is needed for longevity in my opinion. Sand Stream not only boosts its Special Defense, but is one of your only bastions against opposing weather teams outside Sucker Punch Cinderace(and Sucker Punch Urshifu if replacing Galarian Zapdos is preferred
Slowbro @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Scald
- Slack Off
- Future Sight
- Teleport
Another Smogset. It's great backbone defensively for this team. Reliable recovery, Teleport, and Future Sight can make life very difficult for opposing teams if you can get it off. Dark-types like Shifu don't even sweat it, but they can be dealt with. Future Sight also forces these Dark-types in, which can make for some great plays. Why 0 Speed IV's? I have no idea besides Teleporting after other Slowbro. Maybe to get Scalds and Slack Offs out against Trick Room
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Flash Cannon
- Thunderbolt
- Body Press / Steel Beam
The last Pokemon on this team, Magnezone brings back the good old Drag-Mag. It's amazing at pivoting with Volt Switch, provides a consistent special attacker, and helps threaten prominent defensive threats. It's great versus Toxapex, Mandibuzz, Clefable, Pelipper, Slowbro, Tapu Fini, and of course Corviknight, as even with coverage and their sheer power, the wallbreakers of the team can struggle to break these Pokemon. It's the third Electric resist, this time 4x, which is great versus Regieleki as there is no Ground-type on this team. It's also immune to annoying things like Thunder Wave. I prefer Body Press in the last slot over Steel Beam, because it's good against Ferrothorn, Melmetal, Blissey, and some other things that might try to come in like Kartana, Excadrill, and Urshifu.
THREATS
Garchomp - The man himself, the very 'mon that makes Haxorus irrelevant. Having no Fairy-type makes things really annoying for this team, and priority is one of your only ways to deal with it if it's set up (another reason to pick Shifu over Zap-G, though -1 Defense uninvested Garchomp is 2HKO'd by Cinderace's Sucker Punch. You win versus bulky Chomp most of the time.
Excadrill - In sand, it's a monster and you have to be very careful to outplay it. Outside sand, it's still threatening, and can spin away your rocks constantly, which are essential for this team to make headway.
Regieleki - No Grounds. Can win if most of your electric resists and Cinderace are gone, which might be hard for its team to do, but it's still very powerful. Urshifu also helps a ton in this matchup with its Sucker Punch, but Landorus is top 3 in usage, so I still prefer G-Zapdos for security.
Tapu Lele - Can be played around, but busts holes in this team.
Heatran - Can pave the way for mons like Garchomp and Spectrier to lay waste to the team
Spectrier - Annoying. Can be scarfed, specs, sub NP, and all of these sets can really really hurt.
Lando-T: If G-Zap is down,it's annoying.
Mandibuzz: Generally hard to break, but Magnezone deals with it.
I'd love people's thoughts on this. I don't think this team is all that good, but I like it on paper and would really appreciate feedback on things like the Urshifu and Lando-T situation and the no-Fairy-type situation, suggestions for sets, and how to deal with and patch up threats. And yes, I get that Haxorus is outclassed, but I felt like trying it, if you think Garchomp is really really mandatory on this team, just tell me I guess lol
Team Paste: https://pokepast.es/f16aed26bee6cad1
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