National Dex Galarian Slowking (Done)

Pubo

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:ss/slowking galar:

[SET]
name: Assault Vest Pivot
move 1: Future Sight
move 2: Sludge Bomb
move 3: Flamethrower
move 4: Scald
item: Assault Vest
ability: Regenerator
nature: Calm
evs: 252 HP / 116 SpA / 140 SpD

[SET COMMENTS]
Galarian Slowking is a solid option for teams that need a sturdy check to Fairy-types such as Clefable, Tapu Koko, and Tapu Fini, and other strong special attackers such as Serperior, Kyurem, and Magnezone. Also, its good Special Attack and great movepool make Galarian Slowking a hard Pokemon to pivot around. Thanks to Assault Vest, good natural bulk, Regenerator, and good defensive typing, it can easily tank special attacks such as Kyurem's Ice Beam and Ash-Greninja's Hydro Pump, letting it use Future Sight to provide advantageous situations for its teammates or punish its switch-ins. While Knock Off doesn't completely ruin Galarian Slowking, losing its item does notably compromise its bulk, preventing it from pivoting into threats like Ash-Greninja and Kyurem. Furthermore, Galarian Slowking's crippling weakness to Pursuit can discourage it from entering the field, since Weavile and Mega Tyranitar can trap and KO it. Finally, Galarian Slowking faces competition from Slowking as a special wall due to its better immediate recovery, access to Teleport, and ability to check threats well without Assault Vest. Flamethrower punishes Steel-type Pokemon such as Ferrothorn, Mega Scizor, and Corviknight that try to pivot in Galarian Slowking's STAB attacks. Scald is used over Hydro Pump due to its burn chance discouraging switch-ins from Pursuit trappers, like Weavile and Mega Tyranitar, and Ground-types such as Landorus-T, Garchomp, and Gliscor without its Toxic Orb activated. It also wins the one-on-one Heatran matchup. 252 HP and 140 SpD EVs along with a Calm Nature allow Galarian Slowking to avoid a 2HKO from Choice Specs Greninja's Dark Pulse, and the remaining EVs are placed into Special Attack to improve its ability to punish switch-ins.

Galarian Slowking fits best on bulky offense teams that appreciate Future Sight support and need a sturdy check to strong special attackers and Fairy-types. Dragon-types like Garchomp, Kommo-o, and Hydreigon appreciate Galarian Slowking forcing out Fairy-type Pokemon such as Tapu Fini, Tapu Koko, and Clefable. Tangrowth likes Galarian Slowking's ability to check Tapu Koko, Kyurem, and Tapu Lele. In return, Tangrowth checks Ground-types like Garchomp and other physical attackers such as Kartana, Mega Swampert, and Mega Tyranitar for it, as well as forming a great Regenerator core. Urshifu-R, Mega Lopunny, Weavile, Mega Charizard Y, and Ash-Greninja appreciate the Future Sight support to prevent Toxapex, Clefable, and Kommo-o from safely switching into them. Due to Galarian Slowking's weakness to Pursuit, Knock Off, and Dark-types such as Weavile and Tyranitar generally, offensive Dark-type checks like Mega Lopunny and defensive checks like Tangrowth and Ferrothorn work well with it. Dark-resistant Pokemon like Tyranitar and Clefable help Galarian Slowking check Ash-Greninja more easily. Ground-types like Gliscor and Landorus-T also tend to force Galarian Slowking out, making Corviknight, Synthesis Kartana, Tapu Bulu, and Rillaboom good partners. Rillaboom and Tapu Bulu are especially good, as they both provide Grassy Terrain support, decreasing Earthquake damage and giving it a form of passive recovery.


[STRATEGY COMMENTS]
Other Options
=============

Ice Beam is an option to better prevent Ground-types such as Gliscor, Garchomp, and Landorus-T from directly switching in, but Scald's burn chance is generally preferred. Earthquake with a Sassy nature is also an option to improve the Heatran matchup, 2HKOing it, but losing the ability to punish switch-ins such as Garchomp and Gliscor with Scald is noticeable. A Calm Mind set running Scald, Sludge Bomb, Slack Off, and Waterium Z can be used to break through balance teams and punish Steel-types such as Mega Scizor and Melmetal, but it's completely stopped by Toxapex and has difficulties setting up due to lacking Assault Vest's bulk.

Checks and Counters
===================

**Dark-types**: Weavile, Tyranitar, and Mega Tyranitar can come in and force Galarian Slowking out with their STAB moves or even use Pursuit to trap and KO it. However, all three struggle to directly switch in, as they risk getting burned by Scald.

**Knock Off**: Despite Galarian Slowking's ability to check Tapu Fini and Clefable, some sets utilize Knock Off, which severely cripples its ability to check special attackers.

**Ground-types**: Garchomp, Landorus-T, Mega Swampert, and Gliscor can easily KO Galarian Slowking with Earthquake; however, they are very crippled by status.

**Physical Wallbreakers**: Due to Galarian Slowking's poor physical bulk, it is very prone to physical attackers like Mega Mawile, Mega Lopunny, and Mega Medicham. However, they are not safe switch-ins and don't like to be burned or poisoned.

**Specially Defensive Walls**: Blissey, Chansey, and Slowking can all pivot quite easily into Galarian Slowking and use Teleport to bring another teammate in safely, gaining an advantage in the match. However, Slowking doesn't appreciate being poisoned.

[CREDITS]
- Written by: [[Pubo, 535121]]
- Quality checked by: [[The Dragon Master, 521275], [adem, 529732]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:

The Dragon Master

So you have chosen, Death
is a Pre-Contributor
Greninja used Dark Pulse!
Its super effective!
It did no damage!

add remove comment highlight


:ss/slowking galar:

[SET]
name: Assault Vest Pivot
move 1: Future Sight
move 2: Sludge Bomb
move 3: Flamethower
move 4: Scald
item: Assault Vest
ability: Regenerator
nature: Calm
evs: 252 HP / 116 SpA / 140 SpD

[SET COMMENTS]
Galarian Slowking is a niche option in National Dex for teams that need a sturdy check to common Fairy-types and other strong special attackers such as Clefable, Tapu Koko, Tapu Fini, Serperior, Kyurem, and Magnezone. mention briefly in this sentence abt how it can be annoying to switch into thanks to good spa and great coverage Thanks to Assault Vest Galarian Slowking great bulk, access to Regenerator, and good defensive typing, and Assault Vest it can easily tank special attacks and proceed to use Future Sight or Sludge Bomb providing advantageous situations for its teammates or punishing its switch ins with status. However, Galarian Slowking faces competition from Slowking as a special wall due to its better recovery, access to Teleport, and hazard imunnity thanks to Heavy-Duty Boots. Flamethower punishes Steel-types such as Ferrothorn, Mega Scizor, and Corviknight that try to pivot in Galarian Slowking attacks and Scald's burn chance discourages pursuit trappers like Weavile and Mega Tyranitar or Ground-types such as Landorus-T, Garchomp, and Gliscor without Toxic Orb activated from directly switch in. Split this into 2 sentences and mention specifically why scald is used over hydro However, Galarian Slowking faces competition from Slowking as a special wall due to its better recovery, access to Teleport, and hazard imunnity. Moved this to earlier part 252 HP and 140 SpD Evs along with an Calm Nature allows Galarian Slowking to avoid a 2HKO from Choice Specs Greninja Dark Pulse and the remaining Evs are placed into Special Attack to improve its ability to punish switch ins.

Slowking Galar fits best on bulky offense teams that appreciate Future Sight support and need a sturdy check to special attackers and Fairy-types. As such, Dragon-types like Garchomp, Kommo-o, and Hydreigon appreciate Galarian Slowking ability to force out Tapu Fini and Clefable. Tangrowth also likes Galarian Slowking ability to check Tapu Koko, Kyurem, and Tapu Lele, and in return, Tangrowth checking Ground-types and other physical attackers such as Kartana, Mega Swampert, and Mega Tyranitar, forming a great Regenerator core. Urshifu-RS, Mega Lopunny, Weavile Mega Charizard Y, and Ash-Greninja likes like the Future Sight support to prevent Toxapex and Kommo-o from safely switching and proceed to setup entry hazards in on them. Due to Galarian Slowking weakness to Pursuit, Knock Off, and Dark-types such as Weavile and Tyranitar, offensive checks like Mega Lopunny and defensive checks like Tangrowth and Ferrothorn work well with him. Heatran is also a problem for Galarian Slowking, so then, Tapu Fini, Kommo-o, and Gliscor are great teammates as well. Ground-types also tend to force Galarian Slowking out, so checks for them like Corviknight, Synthesis Kartana, and Rillaboom can help him. Rillaboom also provides Grassy Terrain support, decreasing Earthquake damage.


[STRATEGY COMMENTS]
Other Options
=============

Ice Beam is an option to prevent Ground-types such as Gliscor, Garchomp, and Landorus-T from directly switching, but Scald's burn chance is generally prefered. Earthquake with a Sassy nature is also an option to improve the Heatran matchup, 2HKOing it offensive variants, but the decrease of the ability to punish switch ins with Scald or Flamethower is noticiable.

Checks and Counters
===================

**Dark-types**: Weavile, Tyranitar and Mega Tyranitar can come in and force Galarian Slowking out with their Dark-type STAB moves or even use Pursuit to trap and KO him. However, both don't like to directly switch in and get burned by Scald.

**Knock Off**: Despite the ability to check both Tapu Fini and Clefable, some sets uses Knock Off, and removing Galarian Slowking Assault Vest several cripples its ability to check special attackers.

**Strong physical wallbreakers**: Due to Galarian Slowking poor physical bulk, it is very prone to physical wallbreakers like Mega Charizard X, Garchomp, and Mega Swampert. They, however, are all very crippled by status. split this section into ground types and strong physical attackers, and the list of examples in the latter section should have medicham, diance, and Loppuny

**Specially defensive walls**: Blissey, Chansey, and Slowking can all pivot quite easily in Galarian Slowking and use Teleport to another teammate gaining advantage in the match. However, Slowking don't appreciate being burned or it dosent really mind burn, and preferres it over other status's poisoned.

**Trappers**: Weavile, Tyranitar, and Heatran can trap Galarian Slowking with Pursuit or Magma Storm, removing him from the match. They must watch out for Scald's burn and in Heatran case, Earthquake.

[CREDITS]
- Written by: [[Pubo, 535121]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Well done, the content is very good, some grammer issues are there so u should go through that

QC 1/2
 
Last edited:

adem

her
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trial qc oo
additions removals comments
approved by The Dragon Master

:ss/slowking galar:

[SET]
name: Assault Vest Pivot
move 1: Future Sight
move 2: Sludge Bomb
move 3: Flamethrower
move 4: Scald
item: Assault Vest
ability: Regenerator
nature: Calm
evs: 252 HP / 116 SpA / 140 SpD

[SET COMMENTS]
Galarian Slowking is a niche solid option in National Dex for teams that need a sturdy check to common Fairy-types such as (list the options below) and other strong special attackers such as Clefable, Tapu Koko, Tapu Fini, Serperior, Kyurem, and Magnezone. Also, its good Special Attack and great movepool make Galarian Slowking a hard Pokemon to pivot around. Thanks to Assault Vest, Galarian Slowking's great bulk, access to Regenerator, and as well as good defensive typing, it can easily tank special attacks such as? and proceed to use Future Sight or Sludge Bomb to providing provide advantageous situations for its teammates or punishing its switch-ins with status. mention abt how reliant it is on its item, smtg like this "while it is not completely ruined by knock off, its bulk is notably comprised by losing its item, preventing it from pivoting into threats like Greninja and Kyurem" However, Galarian Slowking faces competition from Slowking as a special wall due to its better immedite recovery, access to Teleport, and hazard immunity thanks to Heavy-Duty Boots mention here that its not reliant on av as well to check the things it needs to. Flamethrower punishes Steel-types Pokemon such as Ferrothorn, Mega Scizor, and Corviknight that try to pivot in Galarian Slowking's STAB attacks. Scald is used over Hydro Pump due to its burn chance discouraging pursuit trappers like Weavile and Mega Tyranitar or Ground-types such as Landorus-T, Garchomp, and Gliscor without Toxic Orb activated from directly switch into it mention it hitting heatran too, and allowing gking to 1v1 it. 252 HP and 140 SpD EVs along with a Calm Nature allows Galarian Slowking to avoid a 2HKO from Choice Specs Greninja's Dark Pulse and the remaining EVs are placed into Special Attack to improve its ability to punish switch-ins.

Slowking Galar fits best on bulky offense teams that appreciate Future Sight support and need a sturdy check to strong special attackers and Fairy-types. As such, Dragon-types like Garchomp, Kommo-o, and Hydreigon appreciate Galarian Slowking's ability to force out Fairy-type Pokemon such as Tapu Fini, Tapu Koko, and Clefable. Tangrowth also likes Galarian Slowking's ability to check Tapu Koko, Kyurem, and Tapu Lele,(rc).(ap)in In return, Tangrowth checksing Ground-types like? and other physical attackers such as Kartana, Mega Swampert, and Mega Tyranitar for it, as well as forming a great Regenerator core. Urshifu-R, Mega Lopunny, Weavile, Mega Charizard Y, and Ash-Greninja like appreciate the Future Sight support to prevent Toxapex, Clefable, and Kommo-o from safely switching in on them. Due to Galarian Slowking weakness to Pursuit, Knock Off, and Dark-types such as Weavile and Tyranitar, offensive checks like Mega Lopunny and defensive checks like Tangrowth and Ferrothorn work well with it him mention also how dark resist + glowking can check gren. Heatran is also a problem for Galarian Slowking, making Tapu Fini, Kommo-o, and Gliscor great teammates as well. it doesnt rlly struggle with tran that much Ground-types such as? also tend to force Galarian Slowking out, making Corviknight, Synthesis Kartana, mention bulu and Rillaboom good partners. Rillaboom and Tapu Bulu are especially good partners, as they both also provides Grassy Terrain support, decreasing Earthquake damage mention passive recovery too.


[STRATEGY COMMENTS]
Other Options
=============

Ice Beam is an option to prevent Ground-types such as Gliscor, Garchomp, and Landorus-T from directly switch into, but Scald's burn chance is generally preferred. Earthquake with a Sassy nature is also an option to improve the Heatran matchup, 2HKOing it, but the decrease of the ability to punish switch-ins with Scald is noticeable mention which mons. mention cm sets

Checks and Counters
===================

**Dark-types**: Weavile, Tyranitar, and Mega Tyranitar can come in and force Galarian Slowking out with their STAB moves or even use Pursuit to trap and KO him. However, both all three don't like to struggle to directly switch in and as they risk getting burned by Scald.

**Knock Off**: Despite the ability to check Tapu Fini and Clefable, some sets use utilise Knock Off, and which removing removes Galarian Slowking's Assault Vest and several severely cripples its ability to check special attackers.

**Ground-types**: Garchomp, Landorus-T, and Mega Swampert can easily KO Galarian Slowking with Earthquake, however, they are very crippled by status. mention gliscor, very big ground mention

**Physical Wallbreakers**: Due to Galarian Slowking poor physical bulk, it is very prone to physical attackers like Mega Diancie Mega Mawile, Mega Lopunny, and Mega Medicham. They, however, However, they are not safe switch-ins and don't like to be burned or poisoned.

**Specially Defensive Walls**: Blissey, Chansey, and Slowking can all pivot quite easily in Galarian Slowking and use Teleport to bring another teammate safely, gaining an advantage in the match. However, Slowking doesn't appreciate being poisoned.

**Trappers**: Weavile, Tyranitar, and Heatran can trap Galarian Slowking with Pursuit or Magma Storm, removing him from the match. They must watch out for Scald's burn and in Heatran's case, Earthquake. remove tran mentions, gking can generally beat it 1 on 1

[CREDITS]
- Written by: [[Pubo, 535121]]
- Quality checked by: [[The Dragon Master, 521275], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 

Adeleine

after committing a dangerous crime
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Add/Fix Remove Comment
(AC)/(RC): Add/Remove Comma

[SET]
name: Assault Vest Pivot
move 1: Future Sight
move 2: Sludge Bomb
move 3: Flamethrower
move 4: Scald
item: Assault Vest
ability: Regenerator
nature: Calm
evs: 252 HP / 116 SpA / 140 SpD

[SET COMMENTS]
Galarian Slowking is a solid option for teams that need a sturdy check to Fairy-types such as Clefable, Tapu Koko, and Tapu Fini, and other strong special attackers such as Serperior, Kyurem, and Magnezone. Also, its good Special Attack and great movepool make Galarian Slowking a hard Pokemon to pivot around. Thanks to Assault Vest, Galarian Slowking's great bulk, access to Regenerator, as well as good natural bulk, Regenerator, and good defensive typing, it can easily tank special attacks such as Kyurem's Ice Beam and Ash-Greninja's Hydro Pump, (AC) and proceed to letting it use Future Sight to provide advantageous situations for its teammates or punishing its switch-ins. While it is not completely ruined by Knock Off, its bulk is notably comprised by losing its item, Knock Off doesn't completely ruin Galarian Slowking, losing its item does notably compromise its bulk, preventing it from pivoting into threats like Greninja (is this intended or should it be Ash-Greninja?) and Kyurem. Furthermore, Galarian Slowking's crippling weakness to Pursuit let it vulnerable against Weavile and Mega Tyranitar, discouraging Galarian Slowking from entering the field since they can use Pursuit to trap it can discourage it from entering the field, since Weavile and Mega Tyranitar can trap and KO it. Finally, Galarian Slowking faces competition from Slowking as a special wall due to its better immediate recovery, access to Teleport, hazard immunity thanks to Heavy-Duty Boots, and also not being so dependent on your item to check the aforementioned Pokemons. and ability to check threats well without Assault Vest. Flamethrower punishes Steel-type Pokemon such as Ferrothorn, Mega Scizor, and Corviknight that try to pivot in Galarian Slowking's STAB attacks. Scald is used over Hydro Pump due to its burn chance discouraging switch-ins from Pursuit trappers, (AC) like Weavile and Mega Tyranitar or Tyranitar, and Ground-types such as Landorus-T, Garchomp, and Gliscor without its Toxic Orb activated from directly switch into, and beating Heatran in a 1v1 scenario. activated. It also wins the one-on-one Heatran matchup. 252 HP and 140 SpD EVs along with a Calm Nature allows Galarian Slowking to avoid a 2HKO from Choice Specs Greninja's Dark Pulse, (AC) and the remaining EVs are placed into Special Attack to improve its ability to punish switch-ins.

Slowking Galar Galarian Slowking fits best on bulky offense teams that appreciate Future Sight support and need a sturdy check to strong special attackers and Fairy-types. As such, Dragon-types like Garchomp, Kommo-o, and Hydreigon appreciate Galarian Slowking's ability to force Slowking forcing out Fairy-type Pokemon such as Tapu Fini, Tapu Koko, and Clefable. Tangrowth also likes Galarian Slowking's ability to check Tapu Koko, Kyurem, and Tapu Lele. In return, Tangrowth checks Ground-types like Garchomp (RC) and other physical attackers such as Kartana, Mega Swampert, and Mega Tyranitar for it, as well as forming a great Regenerator core. Urshifu-R, Mega Lopunny, Weavile, Mega Charizard Y, and Ash-Greninja appreciate the Future Sight support to prevent Toxapex, Clefable, and Kommo-o from safely switching in on into them. Due to Galarian Slowking's weakness to Pursuit, Knock Off, and Dark-types such as Weavile and Tyranitar generally, offensive Dark-type checks like Mega Lopunny and defensive checks like Tangrowth and Ferrothorn work well with it. Dark resistances Dark-resistant Pokemon like Tyranitar and Clefable help Galarian Slowking check Ash-Greninja more easily. Ground-types like Gliscor and Landorus-T also tend to force Galarian Slowking out, making Corviknight, Synthesis Kartana, Tapu Bulu, and Rillaboom good partners. Rillaboom and Tapu Bulu are especially good partners, as they both provide Grassy Terrain support, decreasing Earthquake damage (RC) and giving it a form of passive recovery.


[STRATEGY COMMENTS]
Other Options
=============

Ice Beam is an option to better prevent Ground-types such as Gliscor, Garchomp, and Landorus-T from directly switch into, switching in, but Scald's burn chance is generally preferred. Earthquake with a Sassy nature is also an option to improve the Heatran matchup, 2HKOing it, but the decrease of losing the ability to punish switch-ins such as Garchomp (RC) and Gliscor with Scald is noticeable. A Calm Mind set running Scald, Sludge Bomb, Slack Off, and Waterium Z can be used to break through more balance teams and punish Steel-types such as Mega Scizor and Melmetal, but it's completely stopped by Toxapex and has difficulties to setup due to loss of bulk. setting up due to lacking Assault Vest's bulk.

Checks and Counters
===================

**Dark-types**: Weavile, Tyranitar, and Mega Tyranitar can come in and force Galarian Slowking out with their STAB moves or even use Pursuit to trap and KO him. it. However, all three struggle to directly switch in, (AC) as they risk getting burned by Scald.

**Knock Off**: Despite the Galarian Slowking's ability to check Tapu Fini and Clefable, some sets utilize Knock Off, which removes Galarian Slowking's Assault Vest and severely cripples its ability to check special attackers.

**Ground-types**: Garchomp, Landorus-T, Mega Swampert, and Gliscor can easily KO Galarian Slowking with Earthquake; (comma -> semicolon) however, they are very crippled by status.

**Physical Wallbreakers**: Due to Galarian Slowking Slowking's poor physical bulk, it is very prone to physical attackers like Mega Mawile, Mega Lopunny, and Mega Medicham. However, they are not safe switch-ins and don't like to be burned or poisoned.

**Specially Defensive Walls**: Blissey, Chansey, and Slowking can all pivot quite easily into Galarian Slowking and use Teleport to bring another teammate in safely, gaining an advantage in the match. However, Slowking doesn't appreciate being poisoned.

**Trappers**: Weavile, Mega Tyranitar, and Tyranitar can trap Galarian Slowking with Pursuit, removing him from the match. They must watch out for Scald's burn, however.

[CREDITS]
- Written by: [[Pubo, 535121]]
- Quality checked by: [[The Dragon Master, 521275], [adem, 529732]]
- Grammar checked by: [[Finland, 517429]]

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