Team Gale Wing Srock...
Ayaan | Sableye (M)
________________________
Mystic | Kecleon (F)
________________________
[Nature]
[Type]
Normal
[Stats]
[Tokens]
[Attacks] [67/111] [7 CC]
Level Up ( 19 / 19 )
TM/HM ( 25 / 42 )
Michelle McCool | Tomohawk (F)
_______________________________
[Counters]
[Attacks] [51/89]
Level Up (24 / 28)
Scratch (4,3) | Fury Swipes (2*5,4) | Baby-Doll Eyes (5) | Harden (5) | Focus Energy (12) | Rock Smash (7,3) | Roar (6) | Noble Roar (6) | Taunt (10) | Hyper Voice (9,7) | Super Power (15,7) | Rest (15) | Sunny Day(10) | Aura Sphere(11,5) | Aerial Ace (9,3) | Morning Sun(35/25,17) | Whirlwind(7) | Earth Power (9,7) | Rain Dance(10) | Air Slash(11,5) | Heat Wave(10,7) | Hurricane(14,7) | Healing Wish(+20, 22) | Sky Drop(9+tw,3+tw/2) |
Ronnie | Aggron (F)
_______________________________
[Nature]
[Type]
[Abilities]
[Stats]
[Counters]
[Attacks] [40/114]
Kuno Becker | Ludicolo (M)
_______________________________
[Counters]
[Attacks] [38/x]
Drapion [Dunk] (F)
Nature: Adamant
+ Atk, -SpA
Type: Poison / Dark
Abilities: Battle Armor / Sniper / Keen Eye [H] (Unlocked)
Stats:
HP: 100
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18
EC: 6/6
MC: 0
AC: 5/5
Attacks (23/x):
Level Up:
Bite | Poison Sting | Leer | Knock Off | Pin Missile | Acupressure | Pursuit | Scary Face | Bug Bite | Poison Fang | Toxic Spikes | Thunder Fang | Fire Fang | Ice Fang | Night Slash | Cross Poison
Egg:
Agility | Feint Attack | Poison Tail | Twineedle | Whirlwind | Endure |
TMs:
Payback | Torment | Dig | Brick Break | Infestation | Protect | Substitute | Double Team | Toxic | Rock Tomb | Aerial Ace | Taunt | Earthquake | Bulldoze | Facade | Rock Slide | X-Scissor | Giga Impact |
Tutors:
Aqua Tail
Morty | Gengar (M)
_______________________________
[Nature]
[Type]
[Abilities]
[Stats]
[Mega Stats]
[Counters]
[Attacks] [44/x]
Level Up(13/16)
Egg/Prev Gen Tutor & TM / Event (16/33)
Syclant (F)
Nature: Mild (Def lowered by 1; Sp. Attack raised by 1)
Type: Ice/Bug
Abilities: Compound Eyes / Mountaineer / Technician
Stats
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
Attacks (25 moves)
Fury Attack
Leer
Leech Life
Ice Shard
Focus Energy
Icy Wind
X-Scissor
Scratch
Slash
Bug Bite
Icicle Spear
Freeze Dry
Ice Beam
Hail
Bug Buzz
Sheer Cold
Icicle Crash
Ice Punch
Earth Power
Giga Drain
Fell Stinger
Silver Wind
Superpower
Tail Glow
Counter
Spikes
Electroweb
Blizzard
Solar beam
Double Team
Frost Breath
Infestation
Protect
Substitute
Dig
Steven | Metagross (N)
________________________
[Nature]
Level Up (15/15)
Magnet Rise(6) | Take Down(11,9) | Metal Claw(8,3) | Confusion(5,2) | Scary Face(6) | Pursuit(8,5) | Zen Headbutt(11,5) | Hammer Arm(10,7) | Bullet Punch(7,3) | Psychic(6+tw,5+tw/2) | Iron Defense(0,6) | Hyper Beam(15,9) | Meteor Mash(12,6) | Miracle Eye(5) | Agility(6) |
Prev Gens (Tutor / TM / HM) (5/14)
Endure(15) | Dynamic Punch(10,8) | Mimic(5) | Mud-Slap(4+acc) | Swift(6,4) |
Gen 6 TM/HM/Tutor (29/52)
Earthquake(10,7) | Protect(7+2.5/d) | Substitute(0,12) | Rock Slide(8,6) | Bulldoze(6,5) | Ice Punch(8,6) | Gravity(9) | Rock Tomb(6,4) | Explosion(25,20) | Thunder Punch(8,6) | Signal Beam(8,6) | Sludge Bomb(8,6) | Light Screen(9) | Icy Wind(6,5) | Iron Head(11,5) | Reflect(9) | Brick Break(8,6) | Grass Knot(6+w, 4+w/2) | Frustration(10,7) | Hyper Beam(15,10) | Power-Up Punch (4,4) | Facade(14,8) | Sandstorm(10) | Toxic(7) | Sleep Talk(3+m) | Trick(6) | Rest(14) | Aerial Ace(6,4) | Stealth Rock(12) |
Ted Ruffy | Cyclohm (M)
_______________________________
[Counters]
[Attacks] [39/x]
Level Up (21 / 23)
Tackle(6,4) | Growl(4) | Twister(7/11,2) | Dragon Rage(10F, 4) | Charge(7) | Thunder Shock (7,2) | Rain Dance (10) | Sonic Boom (10F,5) | Dragon Tail (9,4) | Slack Off (+20,13) | Dragon Pulse (12,6) | Hurricane(11,8) | Weather Ball(5/13, 7) | Discharge(11,5) | Ion Deluge(7) | Zap Cannon(15,8) | Double-Hit(4*2,6) | Whirlwind (7) | Bide (d*1.75, 6+D/2) | Tri Attack (8,6) | Leer |
Egg (6/8)
Electric Terrain (9) | Dragon Dance (6) | Hydro Pump (11,7) | Power Gem (8,6) | Gust (4/8,3) | Dragon Rush (13,6) |
Prev Gen TM / Tutor (1/3)
Endure
Current Gen TM/Tutor moves (24/47)
Fire Blast (11,8) | Protect (7+D/2.5) | Roar (6) | Substitute (12) | Volt Switch (10,4) | Thunderbolt (12,6) | Thunder Wave (6) | Trick Room (10) | Magnet Rise (5) | Draco Meteor (16, 9) | Electroweb (9,4) | Signal Beam (8,6) | Light Screen (10) | Torment (10) | Surf (9,7) | Hyper Beam (15,10) | Incinerate (6,4) | Mud-Slap (4,4+acc) | Hidden Power [Grass] (6,4) | Flamethrower (9,7) | Hail (10) | Blizzard (11,8) | Thunder (14, 7) | Bulldoze (6,5) |
Queen Chrysalis | Aurumoth (F)
_______________________________
Queen Chrysalis is a changeling and thus a shape-shifter capable of taking many forms. Many believed that she didn't survive the fall from Canterlot. However, she landed face first on the ground below and survived @_@
Fletchner found her and treated her, she has changed into a bug pokemon and is trying to find the shining armor, before she could take on Canterlot and later, the whole of Equestria.
[Nature]
Quite (+1 SpA, -10% Evasion)
[Type]
Bug / Psychic
Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[Abilities]
Weak Armor / No Guard / Illusion
Weak Armor | Type: Toggle | Mold Breaker-affected: No
At default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. When toggled, no effect.
No Guard | Type: Passive | Mold Breaker-affected: No
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion (Passive, MoldBreaker affects - No) [UnLocked]
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
[Stats]
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 81 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 23
[Counters]
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves:
Level-Up:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion
Will-O-Wisp
Ancient Power
Wish
Struggle Bug
Reflect
Light Screen
Dragon Dance
Quiver Dance
Silver Wind
Zen Headbutt
Tail Glow
Egg Moves:
Bug Buzz
Counter
Disable
Hydro Pump
Close Combat
Feint
Megahorn
Wing Attack
TM Moves:
Psychic
Shadow Ball
Protect
Infestation
Substitute
Psyshock
Hidden Power (Fire)
Rest
Sleep Talk
Double Team
Dream Eater
Blizzard
Hyper Beam
Solar Beam
Thunder
Overheat
Focus Blast
Dazzling Gleam
Surf
Giga Impact
Move Tutors:
Electroweb
Magic Coat
Skill Swap
Helping Hand
Trick
Icy Wind
Water Pulse
Recca | Greninja (M)
_______________________________
Recca is the cool counterpart of the Flame of Recca. He doesn't have the power of dragons within him, but he has the potential of all the type elements in the nature within him and he can initiate them at will. Although his attitude was hasty and his powers were uncontrollable by him and it was Fletchner who taught him how to control his own powers. That is the reason why Recca became a loyal friend of Fletcher.
[Nature]
Hasty (+15% Speed, +23% Accuracy, -1 Def)
[Type]
Water / Dark
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
[Abilities]
Torrent / Protean
Torrent
(Passive, MoldBreaker affects - No)
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
Protean (✓) (Unlocked)
(Toggle, MoldBreaker affects - No)
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
[Stats]
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 141 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
[Counters]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 0
[Attacks] [51/69]
Level Up ( 21 / 23 )
Pound | Growl | Bubble | Quick Attack | Lick | Water Pulse | Smoke Screen | Round | Fling | Smack Down | Substitute | Bounce | Double Team | Hydro Pump | Night Slash | Role Play | Mat Block | Shadow Sneak | Spikes | Water Shuriken | Extra Sensory |
Egg ( 5 / 6 )
Camouflage | Mind Reader | Mud Sport | Toxic Spikes | Water Sport
Gen 6 TM/HM/Tutor ( 25 / 40 )
Dig(8,10) | Rock Slide(8,6) | Blizzard(11,8) | Grass Knot(6+tw,4+tw/2) | Taunt(10) | Rock Tomb (6,5) | U-Turn(7,5) | Rain Dance(0,10) | Dive(8,10) | Surf(9,7) | Protect(6+D/2.5) | Thief(6,4) | Hydro Cannon (18,10) | Gunk Shot (15,8) | Icy Wind (9,5) | Low Kick | Hidden Power (9,4) [Fairy] | Hyper Beam (18,10) | Ice Punch (11,6) | Aerial Ace (9,4) | Scald (11,6) | Acrobatics (14,7) | Giga Impact | Dark Pulse (11,6) | Waterfall (11,6)
Camerupt (F)
Types: Fire/Ground
Abilities::
Magma Armor / Solid Rock / Anger Point (H)(Unlocked) / Sheer Force (Mega)
Nature: Quiet(+1 SpA, Spe / 1.15, -10% Evasion)
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
Mega Stats:
HP: 100
Atk: 5
Def: 4
SpA: 7 (+)
SpD: 4
Spe: 17 (-)
Size Class: 4
Weight Class: 7
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Level Up
Growl
Tackle
Magnitude
Amnesia
Focus Energy
Lava Plume
Flame Burst
Ember
Earth Power
Flamethrower
Earthquake
Fissure
Eruption
Rock Slide
Double-Edge
Yawn
Egg
Mud Bomb
Ancient Power
Scary Face
Body Slam
Endure
Stockpile
TM/HM
Dig
Flame Charge
Bulldoze
Protect
Substitute
Sandstorm
Fire Blast
Overheat
Sleep Talk
Rest
Roar
Hidden Power (Ice)
Hyper Beam
Solar Beam
Double-Team
Will-O-Wisp
Explosion
Giga Impact
Stone Edge
Flash Cannon
Tutor
Heat Wave
Stealth Rock
Iron Head
Mud-Slap
Mimic
Self-Destruct
Ayaan | Sableye (M)
________________________
Ayaan is a Brave and Naughty creature, always teasing and taunting friends, gives a beating to his enemies and defends himself and him friends from all threatening creatures. As they are afraid of the spooky pixie themselves.
[Nature]
Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
[Type]
Ghost | Dark
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
[Abilities]Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Stall / Keen Eye / Prankster / Magic Bounce (Mega)
Stall (✓)
(Passive, MoldBreaker affects - No)
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Keen Eye
(Passive, MoldBreaker affects - Yes) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Prankster (Unlocked)
(Passive, MoldBreaker affects - No)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Magic Bounce (Mega)
(Passive, MoldBreaker affects - Yes) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.
[Stats]Stall (✓)
(Passive, MoldBreaker affects - No)
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Keen Eye
(Passive, MoldBreaker affects - Yes) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Prankster (Unlocked)
(Passive, MoldBreaker affects - No)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Magic Bounce (Mega)
(Passive, MoldBreaker affects - Yes) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.
HP 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Evasion reduced by 10%
Base Rank total: 16
HP 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 17 (-) (-10% Evasion)
Size Class: 1
Weight Class: 5
Base Rank total: 18
[Tokens]Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Evasion reduced by 10%
Base Rank total: 16
HP 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 17 (-) (-10% Evasion)
Size Class: 1
Weight Class: 5
Base Rank total: 18
EC: N/A
AC: 5/5
MC: 0
KOC: 0
[Attacks] [41/x]
Level Up ( 18 / 20 )
Mean Look (6) | Zen Headbutt (8,6) | Leer (4) | Scratch (4,3) | Fore Sight (6) | Night Shade (10F,4) | Astonish (7,2) | Fury Swipes (4-10,4) | Fake Out (4,4) | Detect (7+D/2.5) | Shadow Sneak (7,3) | Feint Attack (9,3) | Punishment(6+2*B, 7) | Shadow Claw(10,4) | Foul Play(13,7) | Knock Off(13,6) | Power Gem(8,6) | Quash(4)
Egg / Prev Gen Tutors / TM / HM / Event ( 10 / 31 )
Feint(12,6) | Imprison(6,5) | Metal Burst(13,6) | Flatter(3) | Moonlight(15) | Sucker Punch | Endure(15) | Metronome(7+m) | Counter(D*1.5, 6+D/2.5) | Helping Hand |
Current Gens Tutors ( 9 / 18 )
Ice Punch (8,6) | Pain Split | Magic Coat | Thunder Punch(8,6) | Low Kick | Fire Punch(8,6) | Icy Wind(6,5) | Focus Punch | Gravity |
Gen 6 TM/Tutors/HM ( 13 / 43 )
Substitute (0,12) | Will-o-Wisp (0,6) | Dig (8,10) | Rock Tomb (6,4) | Poison Jab (8,6) | Embargo(4) | Torment (9) | Rain Dance(10) | Dazzling Gleam(8,6) | Brick Break(8,6) | Sleep Talk(3+m) | Rest(15) | Taunt (9) |
AC: 5/5
MC: 0
KOC: 0
[Attacks] [41/x]
Level Up ( 18 / 20 )
Mean Look (6) | Zen Headbutt (8,6) | Leer (4) | Scratch (4,3) | Fore Sight (6) | Night Shade (10F,4) | Astonish (7,2) | Fury Swipes (4-10,4) | Fake Out (4,4) | Detect (7+D/2.5) | Shadow Sneak (7,3) | Feint Attack (9,3) | Punishment(6+2*B, 7) | Shadow Claw(10,4) | Foul Play(13,7) | Knock Off(13,6) | Power Gem(8,6) | Quash(4)
Egg / Prev Gen Tutors / TM / HM / Event ( 10 / 31 )
Feint(12,6) | Imprison(6,5) | Metal Burst(13,6) | Flatter(3) | Moonlight(15) | Sucker Punch | Endure(15) | Metronome(7+m) | Counter(D*1.5, 6+D/2.5) | Helping Hand |
Current Gens Tutors ( 9 / 18 )
Ice Punch (8,6) | Pain Split | Magic Coat | Thunder Punch(8,6) | Low Kick | Fire Punch(8,6) | Icy Wind(6,5) | Focus Punch | Gravity |
Gen 6 TM/Tutors/HM ( 13 / 43 )
Substitute (0,12) | Will-o-Wisp (0,6) | Dig (8,10) | Rock Tomb (6,4) | Poison Jab (8,6) | Embargo(4) | Torment (9) | Rain Dance(10) | Dazzling Gleam(8,6) | Brick Break(8,6) | Sleep Talk(3+m) | Rest(15) | Taunt (9) |
Mystic | Kecleon (F)
________________________
Mystic always likes to change her colors and is never comfortable in her own natural beauty. She has a very low self-esteem and has Identity issues that she seems to have acquired at a young age. When Fletcher found her hiding in Corn Fields as a scare crow, both of them played hide and seek and She liked the way Fletchner seemed to enjoy her company in her natural form and decided to come along with Fletchner on his Journey.
[Nature]
Rash (+1 SpA, -1 SpD)
[Type]
Normal
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
[Abilities]
Color Change / Protean
Color Change - (Trigger, MoldBreaker affects - No)
A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.
Command: Activate Color Change - 5 En - Changes the user's type to match that of an attack that has damaged the user.
Protean (✓) (UnLocked HA) - (Toggle, MoldBreaker affects - No) By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Color Change - (Trigger, MoldBreaker affects - No)
A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.
Command: Activate Color Change - 5 En - Changes the user's type to match that of an attack that has damaged the user.
Protean (✓) (UnLocked HA) - (Toggle, MoldBreaker affects - No) By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
[Stats]
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 4 (-)
Spe: 40
Size Class: 2
Weight Class: 2
Total: 17
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 4 (-)
Spe: 40
Size Class: 2
Weight Class: 2
Total: 17
[Tokens]
EC: N | A
AC: 5 | 5
MC: 0
KOC: 0
AC: 5 | 5
MC: 0
KOC: 0
[Attacks] [67/111] [7 CC]
Level Up ( 19 / 19 )
Synchronoise(12,8) | Ancient Power(6,4) | Thief(6,4) | Tail Whip(4) | Astonish(4,3) | Lick(4,3) | Scratch(4,3) | Bind(6,3) | Feint Attack(6,4) | Fury Swipes(2*h,4) | Feint(4,4) | Psybeam(7,5) | Screech(6) | Shadow Sneak(4,4) | Slash(7,5) | Substitute(12) | Sucker Punch(8,6) | Shadow Claw(7,5) | Camouflage(8) |
Egg ( 5 / 5 )
Disable(6) | Fake Out(7,3) | Recover(10) | Nasty Plot(7) | Dizzy Punch(10,4) |
Current Gen Tutor ( 20 / 24 )
Aqua Tail(9,7) | Drain Punch(8,12) | Fire Punch(8,6) | Ice Punch(8,6) | Foul Play(10,8) | Icy Wind(6,5) | Iron Tail(10,7) | Knock Off(10,7) | Low Kick(6+W, 4+W/2) | Magic Coat(10) | Snatch(4+m) | Trick(7) | Skill Swap(7*s) | Role Play (7) | Thunder Punch (8,6) | Wonder Room(10) | Stealth Rock(-3<12<+3, 12) | Focus Punch(15,10) | Shock Wave(6,4) |
Prev Gen Tutor/TM/HM / Event ( 10 / 20 )
Endure(0,15) | Counter(D*1.5, 6+D/2) | Seismic Toss(7+w,6) | Mimic(5) | Metronome(7+m) | Fury Cutter(4+3*c,4+c) | Mud-Slap(4,4+a) | Dynamic Punch(10,8) |
TM/HM ( 25 / 42 )
Ice Beam(9,7) | Solar Beam(12,8) | Thunderbolt(9,7) | Shadow Ball(8,6) | Fire Blast(11,9) | Hidden Power(6,4)[Fairy] | Protect(7+d/2.5) | Dig (8,10) | Brick Break(8,6) | Rock Slide(8,6) | Grass Knot (6+w, 4+w/2) | Trick Room(10) | Thunder Wave(7) | Rest(15) | Sleep Talk(3+m) | Aerial Ace (6,4) | Power-Up Punch(4,4) | Rock Tomb(6,4) | Hone Claws(6) | Toxic(7) | Blizzard(11,8) | Double Team(4*c) | Thunder(11,8) | Sunny Day(10) | Flamethrower(9,7) |
Michelle McCool | Tomohawk (F)
_______________________________
Michelle McCool was born in Kentucky and dreams of being a world class wrestler one day. She always watches WWE and mimics the wrestling moves of everyone and her favorite wrestler is Michelle McCool, so Fletchner named her after her Favorite star.
[Nature]
Modest (+1 SpA, -1 Atk)
[Type]
Flying / Fighting
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
[Abilities]Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Intimidate / Prankster / Justified
Intimidate (✓)
(Passive, MoldBreaker affects - No)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Prankster
(Passive, MoldBreaker affects - No)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Justified (H)
(Passive, MoldBreaker affects - Yes)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
[Stats]Intimidate (✓)
(Passive, MoldBreaker affects - No)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Prankster
(Passive, MoldBreaker affects - No)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Justified (H)
(Passive, MoldBreaker affects - Yes)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
[Counters]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0
AC: 5 | 5
MC: 0
KOC: 0
[Attacks] [51/89]
Level Up (24 / 28)
Scratch (4,3) | Fury Swipes (2*5,4) | Baby-Doll Eyes (5) | Harden (5) | Focus Energy (12) | Rock Smash (7,3) | Roar (6) | Noble Roar (6) | Taunt (10) | Hyper Voice (9,7) | Super Power (15,7) | Rest (15) | Sunny Day(10) | Aura Sphere(11,5) | Aerial Ace (9,3) | Morning Sun(35/25,17) | Whirlwind(7) | Earth Power (9,7) | Rain Dance(10) | Air Slash(11,5) | Heat Wave(10,7) | Hurricane(14,7) | Healing Wish(+20, 22) | Sky Drop(9+tw,3+tw/2) |
Egg (5 / 9)
Confuse Ray (5) | Air Cutter (9,3) | Rapid Spin (4,6) | Baton Pass (10) | Yawn (7)
TM/HM/Tutor (32 / 52)
Protect (7+D/2.5) | Grass Knot(6+WC,4+WC/2) | Brick Break (11,5) | Hidden Power (Ice) [6] | Focus Blast (15,7) | Substitute (12) | Sleep Talk (3+m) | Facade (7/14, 5/8) | Bulldoze (6,5) | Roost (+20,12) | Stealth Rock (12) | Snatch (4+m) | Bounce (9,9) | Drain Punch (11,11) | Focus Punch (18,9) | Rock Slide (8,6) | Reflect (10) | Double Team (4*c) | Frustration (8/10,7) | Iron Tail (10,7) | Toxic (7) | Safeguard (10) | Hyper Beam (15,10) | Fly (12,10) | Sky Attack(17,9) | Tailwind (9) | Solar Beam (12,8) | Earthquake (10,7) | Incinerate (6,4) | Thief (6,4) | Swagger (7) |
Confuse Ray (5) | Air Cutter (9,3) | Rapid Spin (4,6) | Baton Pass (10) | Yawn (7)
TM/HM/Tutor (32 / 52)
Protect (7+D/2.5) | Grass Knot(6+WC,4+WC/2) | Brick Break (11,5) | Hidden Power (Ice) [6] | Focus Blast (15,7) | Substitute (12) | Sleep Talk (3+m) | Facade (7/14, 5/8) | Bulldoze (6,5) | Roost (+20,12) | Stealth Rock (12) | Snatch (4+m) | Bounce (9,9) | Drain Punch (11,11) | Focus Punch (18,9) | Rock Slide (8,6) | Reflect (10) | Double Team (4*c) | Frustration (8/10,7) | Iron Tail (10,7) | Toxic (7) | Safeguard (10) | Hyper Beam (15,10) | Fly (12,10) | Sky Attack(17,9) | Tailwind (9) | Solar Beam (12,8) | Earthquake (10,7) | Incinerate (6,4) | Thief (6,4) | Swagger (7) |
Ronnie | Aggron (F)
_______________________________
Ronnie is Brave and gets into a lot of fights, Fletchner found her smashing into a Crobat surrounded by Golbats in the Hoenn region's Victory Road. Fletchner and Ronnie fought the bats away and Ronnie started liking Fletchner's company and decided to Join his team.
[Nature]
Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
[Type]
Rock / Steel
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
[Abilities]
Sturdy / Rock Head / Heavy Metal / Filter (Mega)
Sturdy (✓) (Passive, MoldBreaker affects - Yes)
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head (Passive, MoldBreaker affects - No)
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (UnLocked) (Passive, MoldBreaker affects - Yes)
The Pokemon's body structure is immensely dense, doubling its actual weight.
Filter (Mega) (Passive, MoldBreaker affects - Yes)
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).
Sturdy (✓) (Passive, MoldBreaker affects - Yes)
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head (Passive, MoldBreaker affects - No)
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (UnLocked) (Passive, MoldBreaker affects - Yes)
The Pokemon's body structure is immensely dense, doubling its actual weight.
Filter (Mega) (Passive, MoldBreaker affects - Yes)
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).
[Stats]
HP: 100
Atk: Rank 5 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-) (-10% Evasion)
Size Class: 4
Weight Class: 8 [10 Heavy Metal]
Base Rank Total: 21
HP: 100
Atk: Rank 6 (+)
Def: Rank 10
SpA: Rank 2
SpD: Rank 3
Spe: 43 (-) (-10% Evasion)
Size Class: 4
Weight Class: 8 [11 Heavy Metal]
Base Rank Total: 25
Atk: Rank 5 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-) (-10% Evasion)
Size Class: 4
Weight Class: 8 [10 Heavy Metal]
Base Rank Total: 21
HP: 100
Atk: Rank 6 (+)
Def: Rank 10
SpA: Rank 2
SpD: Rank 3
Spe: 43 (-) (-10% Evasion)
Size Class: 4
Weight Class: 8 [11 Heavy Metal]
Base Rank Total: 25
[Counters]
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
MC: 0
AC: 5/5
KOC: 0
[Attacks] [40/114]
Level Up(17/18)
Tackle(5,4) | Harden(5) | Mud-Slap(4,4 + Acc) | Headbutt(7,5) | Metal Claw(8,3) | Iron Defense(6) | Roar(7) | Take Down(10,8) | Iron Head(11,5) | Rock Tomb(9,3) | Protect(7+D/2.5) | Rock Slide(11,5) | Metal Burst(D*1.25, 5 + D/3) | Double-Edge(17, 10) | Autotomize(6) | Iron Tail(13,6) | Heavy Slam(4+2*wdif, 7) |
Egg/Prev Gen TM/HM/Tutor(11/23)
Head Smash(18,11) | Curse(6) | Dragon Rush(10,7) | Reversal(20,13) | Stomp(9 + US-TS, 7) | Endure(15) | Mimic(5) | Avalanche(12/6,8) | Counter(D*1.5, 6+D/2.5) | Whirlpool(4+8,5) |
TM/HM/Tutor(37/72)Tackle(5,4) | Harden(5) | Mud-Slap(4,4 + Acc) | Headbutt(7,5) | Metal Claw(8,3) | Iron Defense(6) | Roar(7) | Take Down(10,8) | Iron Head(11,5) | Rock Tomb(9,3) | Protect(7+D/2.5) | Rock Slide(11,5) | Metal Burst(D*1.25, 5 + D/3) | Double-Edge(17, 10) | Autotomize(6) | Iron Tail(13,6) | Heavy Slam(4+2*wdif, 7) |
Egg/Prev Gen TM/HM/Tutor(11/23)
Head Smash(18,11) | Curse(6) | Dragon Rush(10,7) | Reversal(20,13) | Stomp(9 + US-TS, 7) | Endure(15) | Mimic(5) | Avalanche(12/6,8) | Counter(D*1.5, 6+D/2.5) | Whirlpool(4+8,5) |
Earthquake(10,7) | Dig(8,10) | Substitute(12) | Shadow Claw(7,5) | Sandstorm(10) | Endeavor(D/2, 6+Dmg/1.5) | Magnet Rise(6) | Stealth Rock(-3<12<+3, 11) | Superpower(12,8) | Earth Power(9,7) | Hone Claws(6) | Toxic(7) | Aerial Ace(6,4) | Rest(15) | Double Team(4*c) | Sleep Talk(3+m) | Facade(14,8) | Water Pulse(6,4) | Fire Punch(8,6) | Focus Punch(15,10) | Thunder Punch(8,6) | Thunder(11,8) | Taunt(10) | Aqua Tail(9,7) | Low Kick(6+tw,4+tw/2) | Smack Down(5,4) | Brick Break(8,6) | Ice Punch(8,6) | Thunder Wave(7) | Stone Edge(13,6) | Surf (9,7) | Fire Blast(11,8) | Bulldoze(6,5) | Solar Beam(12,8) | Icy Wind(6,5) | Payback(10/5,7) | Giga Impact (19,13) | Flash Cannon(11,5) | Rain Dance(10) | Dragon Tail(6,5) |
Kuno Becker | Ludicolo (M)
_______________________________
Kuno Becker loves football, and likes the movie series Goal. He watches the movie every day and dreams of kicking the final goal for New Castle United. Fletchner caught him in the Enchanted Meadow, while kicking a stone around the river bank near the Pokémon Village.
[Nature]
Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
[Type]
Water / Grass
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
[Abilities]Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Swift Swim / Rain Dish / Own Tempo
Swift Swim
(Passive, MoldBreaker affects - No)
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish (✓)
(Passive, MoldBreaker affects - No)
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo(UnLocked)
(Passive, MoldBreaker affects - Yes)
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
[Stats]Swift Swim
(Passive, MoldBreaker affects - No)
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish (✓)
(Passive, MoldBreaker affects - No)
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo(UnLocked)
(Passive, MoldBreaker affects - Yes)
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60 (-) (-10% evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60 (-) (-10% evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
[Counters]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 0
AC: 5 | 5
MC: 0
KOC: 0
[Attacks] [38/x]
Level Up (18/20)
Astonish(4,3) | Growl(4) | Absorb (7,5) | Nature Power (9/10,9) | Mist (7) | Natural Gift (10,7) | Mega Drain (9,8) | Bubble Beam (10,4) | Bubble (7,2) | Giga Drain (11,11) | Zen Headbutt (8,6) | Fury Swipes (2*5,4) | Fake Out (4,4) | Water Sport (5) | Hydro Pump (14,7) | Knock Off (10,7) | Rain Dance (9) | Energy Ball (12,6) |
Egg (7/9)
Counter (D*1.5, 6 + D/3) | Flail (20,13) | Leech Seed(9) | Synthesis(+20,14) | Water Gun (7,2) | Sweet Scent (4) | Razor Leaf (9,3) |
Prev Gen TM (5/15)
Endure(15) | Whirlpool (15,4) | Bullet Seed (3*5,6) | Mimic (5) | Metronome (7+m) |
TM/HM/Tutor (22/46)
Ice Beam (9,7) | Solar Beam (15,7) | Scald (11,5) | Rest (15) | Sleep Talk (3+m) | Dive (11,9) | Icy Wind (6,5) | Seed Bomb (11,5) | Hail (10) | Blizzard (11,8) | Protect (7+D/2.5) | Surf (12,6) | Brick Break (8,6) | Drain Punch (8,12) | Focus Punch (15,10) | Hone Claws (6) | Focus Blast (12,8) | Substitute (12) | Fire Punch (8,6) | Hyper Voice (9,7) | Grass Knot (6+tw, 4+tw/2) | Waterfall (11,5) |
Astonish(4,3) | Growl(4) | Absorb (7,5) | Nature Power (9/10,9) | Mist (7) | Natural Gift (10,7) | Mega Drain (9,8) | Bubble Beam (10,4) | Bubble (7,2) | Giga Drain (11,11) | Zen Headbutt (8,6) | Fury Swipes (2*5,4) | Fake Out (4,4) | Water Sport (5) | Hydro Pump (14,7) | Knock Off (10,7) | Rain Dance (9) | Energy Ball (12,6) |
Egg (7/9)
Counter (D*1.5, 6 + D/3) | Flail (20,13) | Leech Seed(9) | Synthesis(+20,14) | Water Gun (7,2) | Sweet Scent (4) | Razor Leaf (9,3) |
Prev Gen TM (5/15)
Endure(15) | Whirlpool (15,4) | Bullet Seed (3*5,6) | Mimic (5) | Metronome (7+m) |
TM/HM/Tutor (22/46)
Ice Beam (9,7) | Solar Beam (15,7) | Scald (11,5) | Rest (15) | Sleep Talk (3+m) | Dive (11,9) | Icy Wind (6,5) | Seed Bomb (11,5) | Hail (10) | Blizzard (11,8) | Protect (7+D/2.5) | Surf (12,6) | Brick Break (8,6) | Drain Punch (8,12) | Focus Punch (15,10) | Hone Claws (6) | Focus Blast (12,8) | Substitute (12) | Fire Punch (8,6) | Hyper Voice (9,7) | Grass Knot (6+tw, 4+tw/2) | Waterfall (11,5) |
Drapion [Dunk] (F)
Nature: Adamant
+ Atk, -SpA
Type: Poison / Dark
Abilities: Battle Armor / Sniper / Keen Eye [H] (Unlocked)
Stats:
HP: 100
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18
EC: 6/6
MC: 0
AC: 5/5
Attacks (23/x):
Level Up:
Bite | Poison Sting | Leer | Knock Off | Pin Missile | Acupressure | Pursuit | Scary Face | Bug Bite | Poison Fang | Toxic Spikes | Thunder Fang | Fire Fang | Ice Fang | Night Slash | Cross Poison
Egg:
Agility | Feint Attack | Poison Tail | Twineedle | Whirlwind | Endure |
TMs:
Payback | Torment | Dig | Brick Break | Infestation | Protect | Substitute | Double Team | Toxic | Rock Tomb | Aerial Ace | Taunt | Earthquake | Bulldoze | Facade | Rock Slide | X-Scissor | Giga Impact |
Tutors:
Aqua Tail
Morty | Gengar (M)
_______________________________
A trainer of the Ghost type pokemon, Morty is known as "The Mystic Seer of the Future". And he is a follower of legendary Pokémon, he trains in Ecruteak so that he could see the rainbow bird Ho-Oh. When Fletchner was in Ecruteak trying to study about the rainbow bird, he became friends with Morty and Morty gave him a Gastly as a parting gift. Fletchner named him Morty so as to remember his good friend in Ecruteak and their adventure with Ho-Oh.
[Nature]
Timid (-1 Atk, +19% Accuracy)
[Type]
Ghost/Poison
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
[Abilities]
Levitate / Shadow Tag [Mega]
Levitate (Passive, MoldBreaker affects - Yes)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Shadow Tag (Passive, MoldBreaker affects - No) [Mega]
Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Levitate (Passive, MoldBreaker affects - Yes)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Shadow Tag (Passive, MoldBreaker affects - No) [Mega]
Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
[Stats]
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+) (+19% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+) (+19% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
[Mega Stats]
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150 (+) (+26% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 23
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150 (+) (+26% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 23
[Counters]
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
MC: 0
AC: 5/5
KOC: 0
[Attacks] [44/x]
Level Up(13/16)
Hypnosis(7) | Lick(7,2) | Spite(5) | Mean Look(6) | Curse(26) | Confuse Ray(4) | Night Shade(10F, 4) | Sucker Punch(8,6) | Shadow Ball(11,5) | Dream Eater(10,12) | Dark Pulse(8,6) | Destiny Bond(30F, 15) | Hex(7/13,7) | Nightmare(6) |
Egg/Prev Gen Tutor & TM / Event (16/33)
Clear Smog(8,3) | Disable(7) | Perish Song(15) | Reflect Type(5) | Astonish(7,2) | Bide(D*1.75, 6+D/2) | Endure(15) | Zap Cannon(12,9) | Sludge Wave (13,7) | Metronome (7+m) | Smog(7,2) | Counter (D*1.5, 6+D/2.5) | Rage (4,3) | Mega Drain(6,9) | Scary Face(6) | Dynamic Punch (10,7) |
Current Gen TM/HM/Tutors(28/58)
Venoshock(7/13,7) | Substitute(12) | Taunt(10) | Sludge Bomb(12,6) | Protect(7+D/2.5) | Will-o-Wisp(7) | Giga Drain(8,12) | Thunder(11,8) | Dazzling Gleam(8,6) | Torment(10) | Snatch(4+m) | Pain Split(Diff/2, 6+Diff/2) | Skill Swap(7*s) | Foul Play(10,7) | Explosion(25,20) | Double Team(4*C) | Icy Wind(6,5) | Psychic(6+tw,5+tw/2) | Hidden Power[Ground](6,4) | Fire Punch(8,6) | Infestation(12,5) | Knock Off(10,7) | Energy Ball(9,7) | Focus Blast (12,8) | Rest(15) | Sleep Talk(3+m) | Brick Break (8,6) | Hyper Beam (15,10) | Toxic(6) | Drain Punch (8,12) | Trick Room(10) | Role Play (7) |
Syclant (F)
Nature: Mild (Def lowered by 1; Sp. Attack raised by 1)
Type: Ice/Bug
Abilities: Compound Eyes / Mountaineer / Technician
Stats
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
Attacks (25 moves)
Fury Attack
Leer
Leech Life
Ice Shard
Focus Energy
Icy Wind
X-Scissor
Scratch
Slash
Bug Bite
Icicle Spear
Freeze Dry
Ice Beam
Hail
Bug Buzz
Sheer Cold
Icicle Crash
Ice Punch
Earth Power
Giga Drain
Fell Stinger
Silver Wind
Superpower
Tail Glow
Counter
Spikes
Electroweb
Blizzard
Solar beam
Double Team
Frost Breath
Infestation
Protect
Substitute
Dig
Steven | Metagross (N)
________________________
[Nature]
Hasty (+15% Speed, +6% Accuracy, -1 Def)
[Type]
Steel | Psychic
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[Abilities]Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Clear Body / Light Metal / Tough Claws (Mega)
Clear Body (✓)
(Passive, MoldBreaker affects - Yes)
This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (H)[UnLocked]
(Passive, MoldBreaker affects - Yes)
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Tough Claws [Mega]
(Passive, MoldBreaker affects - No)
This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
[Stats]Clear Body (✓)
(Passive, MoldBreaker affects - Yes)
This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (H)[UnLocked]
(Passive, MoldBreaker affects - Yes)
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Tough Claws [Mega]
(Passive, MoldBreaker affects - No)
This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
HP: 100
Atk: Rank 5
Def: Rank 4 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 81 (+) (+8% Accuracy)
Size Class: 4
Weight Class: 9 (7 Light Metal)
Base Rank Total: 22
HP: 100
Atk: Rank 6
Def: Rank 5 (-)
SpA: Rank 4
SpD: Rank 4
Spe: 127 (+) (+19% Accuracy)
Size Class: 4
Weight Class: 11 (9 Light Metal)
Base Rank Total: 27
[Counters]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 0
[Attacks] [49/x]Atk: Rank 5
Def: Rank 4 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 81 (+) (+8% Accuracy)
Size Class: 4
Weight Class: 9 (7 Light Metal)
Base Rank Total: 22
HP: 100
Atk: Rank 6
Def: Rank 5 (-)
SpA: Rank 4
SpD: Rank 4
Spe: 127 (+) (+19% Accuracy)
Size Class: 4
Weight Class: 11 (9 Light Metal)
Base Rank Total: 27
[Counters]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 0
Level Up (15/15)
Magnet Rise(6) | Take Down(11,9) | Metal Claw(8,3) | Confusion(5,2) | Scary Face(6) | Pursuit(8,5) | Zen Headbutt(11,5) | Hammer Arm(10,7) | Bullet Punch(7,3) | Psychic(6+tw,5+tw/2) | Iron Defense(0,6) | Hyper Beam(15,9) | Meteor Mash(12,6) | Miracle Eye(5) | Agility(6) |
Prev Gens (Tutor / TM / HM) (5/14)
Endure(15) | Dynamic Punch(10,8) | Mimic(5) | Mud-Slap(4+acc) | Swift(6,4) |
Gen 6 TM/HM/Tutor (29/52)
Earthquake(10,7) | Protect(7+2.5/d) | Substitute(0,12) | Rock Slide(8,6) | Bulldoze(6,5) | Ice Punch(8,6) | Gravity(9) | Rock Tomb(6,4) | Explosion(25,20) | Thunder Punch(8,6) | Signal Beam(8,6) | Sludge Bomb(8,6) | Light Screen(9) | Icy Wind(6,5) | Iron Head(11,5) | Reflect(9) | Brick Break(8,6) | Grass Knot(6+w, 4+w/2) | Frustration(10,7) | Hyper Beam(15,10) | Power-Up Punch (4,4) | Facade(14,8) | Sandstorm(10) | Toxic(7) | Sleep Talk(3+m) | Trick(6) | Rest(14) | Aerial Ace(6,4) | Stealth Rock(12) |
Ted Ruffy | Cyclohm (M)
_______________________________
Ted Ruffy is the modest dragon who was living in Chargestone Cave until Fletchner found him while wandering around looking for Joltik to munch on. Fletchner fought him with a Talonflame and then all of them joined together to munch on a fried Joltik.
[Nature]
Modest (+1 SpA, -1 Atk)
[Type]
Electric / Dragon
Electric STAB; immune to paralysis status.
Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
[Abilities]Electric STAB; immune to paralysis status.
Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Shield Dust / Static / Overcoat
Shield Dust (✓)
(Passive, MoldBreaker affects - Yes)
This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occurring.
Static
(Passive, MoldBreaker affects - No)
This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat(Unlocked)
(Passive, MoldBreaker affects - No)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
[Stats]Shield Dust (✓)
(Passive, MoldBreaker affects - Yes)
This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occurring.
Static
(Passive, MoldBreaker affects - No)
This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat(Unlocked)
(Passive, MoldBreaker affects - No)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
HP: 110
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21
[Counters]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 0
AC: 5 | 5
MC: 0
KOC: 0
[Attacks] [39/x]
Level Up (21 / 23)
Tackle(6,4) | Growl(4) | Twister(7/11,2) | Dragon Rage(10F, 4) | Charge(7) | Thunder Shock (7,2) | Rain Dance (10) | Sonic Boom (10F,5) | Dragon Tail (9,4) | Slack Off (+20,13) | Dragon Pulse (12,6) | Hurricane(11,8) | Weather Ball(5/13, 7) | Discharge(11,5) | Ion Deluge(7) | Zap Cannon(15,8) | Double-Hit(4*2,6) | Whirlwind (7) | Bide (d*1.75, 6+D/2) | Tri Attack (8,6) | Leer |
Egg (6/8)
Electric Terrain (9) | Dragon Dance (6) | Hydro Pump (11,7) | Power Gem (8,6) | Gust (4/8,3) | Dragon Rush (13,6) |
Prev Gen TM / Tutor (1/3)
Endure
Current Gen TM/Tutor moves (24/47)
Fire Blast (11,8) | Protect (7+D/2.5) | Roar (6) | Substitute (12) | Volt Switch (10,4) | Thunderbolt (12,6) | Thunder Wave (6) | Trick Room (10) | Magnet Rise (5) | Draco Meteor (16, 9) | Electroweb (9,4) | Signal Beam (8,6) | Light Screen (10) | Torment (10) | Surf (9,7) | Hyper Beam (15,10) | Incinerate (6,4) | Mud-Slap (4,4+acc) | Hidden Power [Grass] (6,4) | Flamethrower (9,7) | Hail (10) | Blizzard (11,8) | Thunder (14, 7) | Bulldoze (6,5) |
Queen Chrysalis | Aurumoth (F)
_______________________________
Queen Chrysalis is a changeling and thus a shape-shifter capable of taking many forms. Many believed that she didn't survive the fall from Canterlot. However, she landed face first on the ground below and survived @_@
Fletchner found her and treated her, she has changed into a bug pokemon and is trying to find the shining armor, before she could take on Canterlot and later, the whole of Equestria.
[Nature]
Quite (+1 SpA, -10% Evasion)
[Type]
Bug / Psychic
Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[Abilities]
Weak Armor / No Guard / Illusion
Weak Armor | Type: Toggle | Mold Breaker-affected: No
At default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. When toggled, no effect.
No Guard | Type: Passive | Mold Breaker-affected: No
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion (Passive, MoldBreaker affects - No) [UnLocked]
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
[Stats]
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 81 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 23
[Counters]
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves:
Level-Up:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion
Will-O-Wisp
Ancient Power
Wish
Struggle Bug
Reflect
Light Screen
Dragon Dance
Quiver Dance
Silver Wind
Zen Headbutt
Tail Glow
Egg Moves:
Bug Buzz
Counter
Disable
Hydro Pump
Close Combat
Feint
Megahorn
Wing Attack
TM Moves:
Psychic
Shadow Ball
Protect
Infestation
Substitute
Psyshock
Hidden Power (Fire)
Rest
Sleep Talk
Double Team
Dream Eater
Blizzard
Hyper Beam
Solar Beam
Thunder
Overheat
Focus Blast
Dazzling Gleam
Surf
Giga Impact
Move Tutors:
Electroweb
Magic Coat
Skill Swap
Helping Hand
Trick
Icy Wind
Water Pulse
Recca | Greninja (M)
_______________________________
Recca is the cool counterpart of the Flame of Recca. He doesn't have the power of dragons within him, but he has the potential of all the type elements in the nature within him and he can initiate them at will. Although his attitude was hasty and his powers were uncontrollable by him and it was Fletchner who taught him how to control his own powers. That is the reason why Recca became a loyal friend of Fletcher.
[Nature]
Hasty (+15% Speed, +23% Accuracy, -1 Def)
[Type]
Water / Dark
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
[Abilities]
Torrent / Protean
Torrent
(Passive, MoldBreaker affects - No)
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
Protean (✓) (Unlocked)
(Toggle, MoldBreaker affects - No)
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
[Stats]
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 141 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
[Counters]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 0
[Attacks] [51/69]
Level Up ( 21 / 23 )
Pound | Growl | Bubble | Quick Attack | Lick | Water Pulse | Smoke Screen | Round | Fling | Smack Down | Substitute | Bounce | Double Team | Hydro Pump | Night Slash | Role Play | Mat Block | Shadow Sneak | Spikes | Water Shuriken | Extra Sensory |
Egg ( 5 / 6 )
Camouflage | Mind Reader | Mud Sport | Toxic Spikes | Water Sport
Gen 6 TM/HM/Tutor ( 25 / 40 )
Dig(8,10) | Rock Slide(8,6) | Blizzard(11,8) | Grass Knot(6+tw,4+tw/2) | Taunt(10) | Rock Tomb (6,5) | U-Turn(7,5) | Rain Dance(0,10) | Dive(8,10) | Surf(9,7) | Protect(6+D/2.5) | Thief(6,4) | Hydro Cannon (18,10) | Gunk Shot (15,8) | Icy Wind (9,5) | Low Kick | Hidden Power (9,4) [Fairy] | Hyper Beam (18,10) | Ice Punch (11,6) | Aerial Ace (9,4) | Scald (11,6) | Acrobatics (14,7) | Giga Impact | Dark Pulse (11,6) | Waterfall (11,6)
Camerupt (F)
Types: Fire/Ground
Abilities::
Magma Armor / Solid Rock / Anger Point (H)(Unlocked) / Sheer Force (Mega)
Nature: Quiet(+1 SpA, Spe / 1.15, -10% Evasion)
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
Mega Stats:
HP: 100
Atk: 5
Def: 4
SpA: 7 (+)
SpD: 4
Spe: 17 (-)
Size Class: 4
Weight Class: 7
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Level Up
Growl
Tackle
Magnitude
Amnesia
Focus Energy
Lava Plume
Flame Burst
Ember
Earth Power
Flamethrower
Earthquake
Fissure
Eruption
Rock Slide
Double-Edge
Yawn
Egg
Mud Bomb
Ancient Power
Scary Face
Body Slam
Endure
Stockpile
TM/HM
Dig
Flame Charge
Bulldoze
Protect
Substitute
Sandstorm
Fire Blast
Overheat
Sleep Talk
Rest
Roar
Hidden Power (Ice)
Hyper Beam
Solar Beam
Double-Team
Will-O-Wisp
Explosion
Giga Impact
Stone Edge
Flash Cannon
Tutor
Heat Wave
Stealth Rock
Iron Head
Mud-Slap
Mimic
Self-Destruct