Gale Wing Srock vs. Mowtom (4v4 LC Doubles)

cbrevan

spin, spin, spin
is a CAP Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnus
Rules said:
4v4 LC Doubles/Singles
3 Day DQ Time
∞ Recoveries/∞ Chills per Pokémon
3 Substitutions
Switch = OK
Abilities = ALL
Items = TRAINING
Arena: ASB Arena

Hello, I'll be your ref here in the ASB Arena. Today we have two battlers duking it out with their babymons.​
Team Gale Wing Srock
fletchling.gif
D' Burd | Fletchling (M)
________________________

D' Burd is chirpy and naughty and likes to fly around wide open spaces. Showing off its Big Pecks when ever it sees another bird pokemon.

[Nature]
Naughty (+Atk | -SpD)

[Type]
Normal | Flying

Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

[Abilities]
Big Pecks () - (Passive, MoldBreaker affects - Yes) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

Gale Wings (Unlocked Hidden Ability)[✓] - (Passive, MoldBreaker affects - No) This Pokemon's Flying type moves have an additional level of priority over their normal order (e.g. +0 priority is +1, +1 is +2, etc.)

[Stats]
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 62
Size Class: 1
Weight Class: 1

Total: 13

[Tokens]
EC: 5 | 9
AC: 5 | 5
MC: 2
KOC: 2

[Attacks]

Level Up ( 10 / 12 )
Tackle (7,1) | Growl (0,3) | Quick Attack (7,2) | Peck (11,5) | Agility (0,7) | Flail (23,12) | Roost (0,10) | Razor Wind (11,5) | Flame Charge (5,4) | Steel Wing (7, 5)

Egg ( 3 / 3 )
Quick Guard (0,6) | Snatch (0,4+F) | Tailwind (0,9)

Gen 6 TM/HM ( 13 / 23 )
Acrobatics (14,6) | Double Team (0,(4*C) - 1) | Facade (17,7) | Return (13,6) | Overheat (13,10) | Swords Dance (0,6) | Taunt (0,10) | Fly (12,10) | Toxic (0,7) | Substitute (0,11) | Protect(0,7+d) | U-Turn(7,5) | Thief(6,4) | Sleep Talk(0,3+m) | Hidden Power (Water)(6,4) | Aerial Ace (9,3)
EmbirchFront.png
Smokin' Hot | Embirch (F)
________________________

Smokin' Hot is serious, egoistic and proud of its power, versatility and beauty. It never talks to anyone during or after the battle and always works on strengthening its moves.

[Nature]
Serious

[Type]
Fire | Grass

Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

[Abilities]
Leaf Guard (✓)
(Passive, MoldBreaker affects - Yes)
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Reckless
(Passive, MoldBreaker affects - No) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.

Chlorophyll (H)
(Passive, MoldBreaker affects - No)
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

[Stats]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2

Total: 13

[Tokens]
EC: 3 | 9
AC: 3 | 5
MC: 0
KOC: 0

[Attacks]

Level Up ( 11 / 15 )
Sweet Scent (0,4) | Bullet Seed (3*h + 3,6) | Absorb (7,5) | Growth (0,6) | Ember (7,2) | Leech Seed (0,9) | Flame Wheel (9,3) |
Giga Drain (11,11) | Fire Spin (7,4) | Synthesis (0,13) | Lava Plume (11,5)

Egg ( 6 / 15 )
Aromatherapy (0,8) | Counter (P*1.5,6+p/2) | Grassy Terrain (0,9) | Revenge (6/12,7) | Sand Tomb (4,5) | Earth Power (9,7)

Gen 6 TM/HM ( 9 / 36 )
Substitute (0,12) | Will-o-Wisp (0,6) | Protect (0,7+d) | Rock Slide (8,6) | Double Team (0,(4*C) - 1) | Solar Beam(15,7) | Rock Tomb(6,4) | Sunny Day(0,9) | Fire Blast(14,7)
ProtowattM.png
Bubba Shrimp Co | Protowatt (M)
________________________

Bubba Shrimp Co, is always lost in thought and out of this world. It is happy and cheerful and does not care about the world around it.

[Nature]
Timid (+Spd | -Atk)

[Type]
Water | Electric

Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric STAB; immune to paralysis status.
[Abilities]
Trace
(Trigger, MoldBreaker affects - No)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Magic Guard ()
(Passive, MoldBreaker affects - No)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.

Shed Skin (Unlocked Hidden Ability)[✓]
(Passive, MoldBreaker affects - No)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

[Stats]
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 110 (+)
Accuracy: +28
Size Class: 1
Weight Class: 1

Total: 10

[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0

[Attacks]

Level Up ( 7 / 7 )
Bubble (7,2) | Charge (0,7) | Tackle (4,2) | Thunder Shock (7,2) | Detect (0,7+d) | Fairy Wind (4,3) | Zap Cannon (15,8)

Egg ( 6 / 12 )
Counter (P*1.5,6+p/2) | Mirror Coat (P*1.5,6+p/2) | Mind Reader (0,6) | Sheer cold (25,18) | Muddy Water (12,6) | Metronome (0,7+f) | Signal Beam(8,6) | Whirlpool(15,3)

Still to get: Eerie Impulse | Follow Me | Me First | Shock Wave
Prev Gens (Tutor / TM / HM) ( 2 / 13 )
Dive (11,9) | Electro Web (9,4) | Endure(0,15)

Still to get: Helping Hand | Icy Wind | Swift | Aqua Tail | Snore | Water Pulse | Secret Power | Recycle | Captivate | Natural Gift

Gen 6 TM/HM ( 8 / 22 )
Volt Switch (10,4) | Thunder Wave (0,6) | Ice Beam (9,7) | Thunder Bolt (12,6) | Dazzling Gleam (8,5) | Substitute (0,12) | Rest (0,15) | Sleep Talk (3+f) | Double Team (0,4*C)

Still to get: Toxic | Hail | Hidden Power | Protect | Rain Dance | Frustration | Return | Attract | Round | Scald | Flash | Wild Charge | Confide
togepi.gif
Angelina | Togepi (F)
________________________

Angelina is the cutie pie, who everyone adores. She is glamourous and fashionable; always likes to dress up well and loves attention. But she is Modest when you praise her efforts, or if you compliment her on her hard work.

[Nature]
Modest (+SpA | -Atk)

[Type]
Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
[Abilities]

Serene Grace (✓) - (Passive, MoldBreaker affects - No) This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)

Hustle - (Toggle, MoldBreaker affects - No) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Super Luck (H) - (Passive, MoldBreaker affects - No) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.

[Stats]
Hp: 90
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Total: 13

[Tokens]
EC: 1 | 9
AC: 1 | 5
MC: 3

[Attacks]

Level Up ( 9 / 17 )
Charm(0,5) | Growl(0,4) | Metronome(0,7+m) | Sweet Kiss(0,4) | Yawn(0,7) | Encore(0,10) | Ancient Power(6,4) | Follow Me(0,9) | Bestow(0,4)

Egg ( 5 / 14 )
Future Sight(12,8) | Morning Sun(0,15) | Psycho Shift(0,7) | Mirror Move(0,2+m) | Foresight(0,6)

Tutor
Magic Coat(0,10) | Trick(0,7) | Endure(0,15)

TM/HM ( 10 / 59 )
Reflect(0,10) | Light Screen(0,10) | Solar Beam(12,8) | Fire Blast(11,8) | Dazzling Gleam(11,5) | Shadow Ball(8,6) | Substitute (0,12) | Toxic(0,7) | Psyshock(8,6) | Round (6,8)
Team Mowtom

gulpin.gif
Gulpin [Bump II] (M)

Bump II is a descendant of a well-known Swalot from the Kanto region. When Mowtom visited there, a strange Kabutops that was part Steel offered Bump II to Mowtom as a companion. Mowtom, always happy to gain a new team member, gratefully accepted, and was never disappointed with his choice.

Types: Poison
  • Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
  • Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
    Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Liquid Ooze / Sticky Hold / Gluttony (H)
  • This Pokemon's body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
  • This Pokemon's body is covered in a sticky substance that prevents item theft or swapping.
Nature: Relaxed (+Defense, -Speed)

Stats:
HP: 100
Atk: 2
Def: 3 (+)
SpA: 2
SpD: 2
Spe: 34 (-) (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/6
MC: 0
AC: 3/5

Attacks (20):

Physical
Fire Punch
Gunk Shot
Pound

Special
Ice Beam
Infestation
Mud-Slap
Shadow Ball
Sludge
Sludge Wave
Smog
Venoshock

Status
Acid Armor
Amnesia
Encore
Pain Split
Poison Gas
Protect
Substitute
Toxic
Yawn​

mareep.gif
Mareep [Deckard] (M)

Deckard found Mowtom in a bookstore, when Mowtom tried to buy Deckard's favorite book, Do Androids Dream of Electric Sheep?. When Mowtom explained that he had always wanted to read it but was never able to, Deckard agreed to let him take it, but only if Mowtom would let Deckard travel with him so that the book would be well-looked after.

Types: Electric
  • Electric STAB; immune to paralysis status.
Abilities:
Static / Plus (H)
  • This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Nature: Sassy (+Special Defense, -Speed)

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 3
SpD: 3 (+)
Spe: 30 (-) (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/9
MC: 0
AC: 1/5

Attacks (22):

Physical
Tackle
Take Down

Special
Electro Ball
Hidden Power (Ice)
Power Gem
Signal Beam
Thunder Shock
Thunderbolt

Status
Agility
Charge
Confuse Ray
Cotton Spore
Electric Terrain
Growl
Odor Sleuth
Protect
Reflect
Rest
Sand Attack
Sleep Talk
Substitute
Thunder Wave
tangela.gif
Tangela [Mystery] (F)

Very little is known about Mystery's past. Even less is known about what her face really looks like, behind those vines. She almost always speaks in a whisper, when she speaks at all. One thing is certain though: Whatever she did and wherever she went before joining Mowtom, her life after joining him was much more enjoyable.

Types: Grass
  • Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
  • Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
    Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Chlorophyll / Leaf Guard / Regenerator (H)
  • During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
  • In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Nature: Sassy (+Special Defense, -Speed)

Stats:
HP: 100
Atk: 2
Def: 4
SpA: 4
SpD: 3 (+)
Spe: 52 (-) (-10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 0/6
MC: 0
AC: 0/5

Attacks (19):

Physical
Bind
Constrict
Flail
Vine Whip

Special
Absorb
Confusion
Hidden Power (Fire)
Leaf Storm
Mega Drain
Sludge Bomb

Status
Double Team
Growth
Ingrain
Leech Seed
Nature Power
Poison Powder
Protect
Sleep Powder
Sunny Day
snorunt.gif
Snorunt [Harley] (F)

Harley can best be described in two words: practical joker. She takes any opportunity to mess with people and Pokemon that she can get. Mowtom met her when she was trying to get a Sableye to teach her Prankster. Once Mowtom explained the difference between moves and abilities, Harley gave up on that dream and joined Mowtom instead.

Types: Ice
  • Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
  • Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
    Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Inner Focus / Ice Body / Moody (H)
  • When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Nature: Modest (+Special Attack, -Attack)

Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
AC: 0/5

Attacks (17):

Physical
Avalanche
Bite
Headbutt

Special
Hex
Icy Wind
Powder Snow
Shadow Ball
Water Pulse

Status
Bide
Disable
Double Team
Leer
Protect
Rest
Sleep Talk
Spikes
Substitute

Gale Wing Srock sends out and equips
Mowtom sends out, equips, and orders
Gale Wing Srock orders
I ref
 
Spr_HGSS_Silver.png
"Let's go with Bump II @ Amulet Coin and Mystery @ Lucky Egg."
gulpin.gif
"Yay. I get to fight."
Gunk Shot (Togepi)~Venoshock (Togepi)~Gunk Shot (Togepi)
IF
Togepi is under the effects of a successful P/E move THEN Gunk Shot (Protowatt) and push back
IF Togepi uses Light Screen begin action chain Gunk Shot (Togepi)~Encore (Togepi)~Gunk Shot (Togepi)

tangela.gif
"And thus I make my debut...What next?"
Sludge Bomb (Togepi)~Leaf Storm (Protowatt)~Sludge Bomb (Togepi)
IF
your target is under the effects of a successful P/E move THEN redirect
IF Protowatt is in the semi-vulnerable stage of Dive AND you would otherwise use Leaf Storm (Protowatt) THEN Sludge Bomb (Togepi) that action and Mega Drain (Protowatt) the next
 
ProtowattM.png
Bubba Shrimp Co | Protowatt (M) | #Amulet Coin | Accuracy: +28
____________________________________________________________________

Magic Guard | Shed Skin | Trace

Zap Cannon (Gulpin) ~ Mirror Coat + Mirror Coat (Tangela) ~ Cool down ( Double Team (2 Clones) )

If Leaf Storm by Tangela misses on action 2, use Muddy Water + Muddy Water (Both) that action instead.

togepi.gif
Angelina | Togepi (F) | # Exp Share
____________________________________

Serene Grace | Hustle

Fire Blast (Tangela) ~ Light Screen ~ Dazzling Gleam

If Gulpin is not paralysed on action 1 before you would act, replace action string as :
Fire Blast (Tangela) ~ Fire Blast (Tangela) ~ Metronome (Geomancy, Earth power(Gulpin), Blue Flare(Gulpin), Recover, Psycho Boost(Gulpin), Synthesis, Doom Desire(Gulpin), Freeze Shock(Gulpin), Heal Order, Roost)

If Leaf Storm by Tangela misses on action 2, use Toxic (Tangela) that action instead and use Light Screen on the following action.

If your target is KO'd when you would act, redirect your attacks to the other opp.
 
Last edited:
Spr_HGSS_Silver.png
"I don't think that's allowed..."
 
Last edited:
Round 1
Pre-Round

Team Gale Wing Srock


fletchling.gif

Fletchling [D' Burd] (M)
Type: Flying/Fire
Ability: Big Pecks/Gale Wings
HP:90
EN:100

90/3/2/2/1/62/S1W1
Status: Fine


EmbirchFront.png

Embirch [Smokin' Hot] (F)
Type: Grass/Fire
Abilities: Leaf Guard/Reckless
HP:90
EN:100

90/2/2/3/2/60/S1W1
Status: Fine
Team Mowtom

mareep.gif

Mareep [Deckard] (M)
Type: Electric
Ability: Static
HP:90
EN:100

90/2/2/3/3/30/1/1
Status: -10% Evasion


snorunt.gif

Snorunt [Harley] (F)
Type: Ice
Ability: Ice Cloak/Inner Focus
HP:90
EN:100

90/1/2/3/2/50/S1W1
Status: Fine

Team Gale Wing Srock

ProtowattM.png

Protowatt [Bubba Shrimp Co] (M) @ Amulet Coin
Type: Water/Electric
Ability: Trace/Magic Guard/Shed Skin
HP:80
EN:100

80/1/1/2/1/110/S1W1
Status: +28% Accuracy




togepi.gif

Togepi [Angelina] (F) @ Exp. Share
Type: Fairy
Ability: Serene Grace/Hustle
HP:90
EN:100

90/0/3/3/3/20/S1W1
Status: Fine

Team Mowtom

gulpin.gif

Gulphin [Bumb II] (M) @ Amulet Coin
Type:Poison
Ability: Liquid Ooze/Sticky Hold
HP:100
EN:100

100/2/3/2/2/34/S1W2
Status: -10% Evasion


tangela.gif

Tangela [Mystery] (F) @ Lucky Egg
Type: Grass
Abilities: Chlorophyll/Leaf Guard
HP:100
EN:90

100/2/4/4/3/52/S2W3​

Field Effects: None

Too tired for flavor, sorry. Gulphin Paralyzed, Togepi Encored and Poisoned, and Tangela is Fainted. Mirror Coat is op, especially in a combo. Also loving the Protowatt and Mareep nicknames.

Ref Note: No, Gale Wing Srock, we will no change this match to a 6v6. If you really want to train those two pokemon so badly, then I suggest you post a 2v2 in the Battletower instead of trying to modify this match.

Action 1
Move Order: Protowatt, Tangela, Gulphin, Togepi
Protowatt used Zap Cannon (Gulphin)
Damage: (12 + 3 + 3 + (2*1.5) - (2*1.5)) * 1=18
Gulphin is paralyzed!
Hit: <7800: 4384: (Hit)
Crit: <650: 571 (Crit)
Energy: 9-1=8

Tangela used Sludge Bomb (Togepi)
Damage: (9 + (4*1.5) - (3*1.5) * 1.5=15.25
Togepi is poisoned!
Crit: <650: 2285 (No Crit)
Secondary Effect: <3000: 845 (Poison)
Energy: 7

Gulphin used Gunk Shot (Togepi)
Damage: (12 + 3 + (3*1.5) - (3*1.5))*1.5=22.5
Paralysis: <2500: 9607 (No Paralysis)
Hit: <8000: 448 (Hit)
Crit: <650: 3461 (No Crit)
Energy: 8-1=7

Togepi used Fire Blast (Tangela)
Damage: (12 + 3 + (3*1.5) - (3*1.5))*1.5=22.5
Poison: -2
Hit: <8500: 3963 (Hit)
Crit: <650: 56 (Crit)
Secondary Effect: <2000: 7557 (No Burn)
Energy: 8


Protowatt
HP: 80
EN: 100-8=92

Tangela
HP: 100-22.5=77.5
EN: 100-7=93

Gulphin
HP: 90-18=82
EN: 100-7=93

Togepi
HP: 90-15.25-22.5-2=50.5
EN: 100-8=92

Action 2
Move Order: Tangela, Togepi, Gulphin, Protowatt
Tangela used Leaf Storm (Protowatt)
Damage: (13 + 3 + 3 + (4*1.5) - (1*1.5)) * 1.5=35.25
Hit: <9000: 6272: (Hit)
Crit: <650: 448 (Crit)
Energy: 9-1=8

Togepi used Light Screen
Togepi set up a wall of light!
Energy: 10

Gulphin used Gunk Shot (Togepi)
Damage: (12 + 3 + (3*1.5) - (3*1.5))*1.5=22.5
Paralysis: <2500: 5959 (No Paralysis)
Hit: <8000: 2358 (Hit)
Crit: <650: 1656 (No Crit)
Energy: 8+4-1=7

Protowatt used Super Mirror Coat [Mirror Coat+Mirror Coat]
Damage: (((35.25*1.5^2))=79.3125
Energy: ((6+(35.25/2)+4)*1.75=48.34375

Tangela fainted!

Protowatt
HP: 80-35.25=44.75
EN: 92-48.34375=43.65625

Tangela
HP: 77.5-79.3125=-2.3125
EN: 93-8=85

Gulphin
HP: 82
EN: 93-11=82

Togepi
HP:50.5-2-22.5=26
EN: 92-10=82

Action 3
Move Order: Protowatt , Togepi, Gulphin
Protowatt is cooling down!

Togepi used Dazzling Gleam
Damage [Gulphin]: ((8*0.66) + 3 + (3*1.5) - (2*1.5))*0.67=6.58
Poison: -2
Crit: <650: 1574 (No Crit), 9309 (No Crit)
Energy: 6-1=5

Gulphin used Encore (Togepi)
Togepi is Encored into Dazzling Gleam!
Paralysis: <2500: 4532 (No Paralysis)
Energy: 10

Protowatt
HP: 44.75
EN: 43.65625

Tangela
HP: -2.3125
EN: 85

Gulphin
HP: 82-6.58=75.42
EN: 82-10=72

Togepi
HP:26-2=24
EN: 82-5=77

Post-Round

Team Gale Wing Srock

ProtowattM.png

Protowatt [Bubba Shrimp Co] (M) @ Amulet Coin
Type: Water/Electric
Ability: Trace/Magic Guard/Shed Skin
HP:45
EN:44

80/1/1/2/1/110/S1W1
Status: +28% Accuracy, 1 KOC




togepi.gif

Togepi [Angelina] (F) @ Exp Share
Type: Fairy
Ability: Serene Grace/Hustle
HP:24
EN:77

90/0/3/3/3/20/S1W1
Status: Poisoned (2DPA), Encore [Dazzling Gleam] (2a)

Team Mowtom

gulpin.gif

Gulphin [Bumb II] (M) @ Amulet Coin
Type:Poison
Ability: Liquid Ooze/Sticky Hold
HP:75
EN:72

100/2/3/2/2/34/S1W2
Status: -10% Evasion, 20% Paralysis (decays to 15% end of next round)


tangela.gif

Tangela [Mystery] (F) @ Lucky Egg
Type: Grass
Abilities: Chlorophyll/Leaf Guard
HP:-2
EN:85

100/2/4/4/3/52/S2W3
Status: Fainted​
Field Effects: Light Screen (4a)​
Team Gale Wing Srock


fletchling.gif

Fletchling [D' Burd] (M)
Type: Flying/Fire
Ability: Big Pecks/Gale Wings
HP:90
EN:100

90/3/2/2/1/62/S1W1
Status: Fine


EmbirchFront.png

Embirch [Smokin' Hot] (F)
Type: Grass/Fire
Abilities: Leaf Guard/Reckless
HP:90
EN:100

90/2/2/3/2/60/S1W1
Status: Fine
Team Mowtom

mareep.gif

Mareep [Deckard] (M)
Type: Electric
Ability: Static
HP:90
EN:100

90/2/2/3/3/30/1/1
Status: -10% Evasion


snorunt.gif

Snorunt [Harley] (F)
Type: Ice
Ability: Ice Cloak/Inner Focus
HP:90
EN:100

90/1/2/3/2/50/S1W1
Status: Fine


Mowtom sends out and equips
Gale Wing Srock orders
Mowtom orders
I ref
 
Last edited:
Spr_HGSS_Silver.png
"Speaking of my electric sheep, let's send him out with an Exp. Share"
 
Darn I didn't want Tangela to faint :(

But I guess derping on that Light Screen Sub hurt me regardless.

I don't want to get togepi killed for free, so initiating a switch phase.

Switching out Togepi #Exp Share (It was equiped an Exp Share cbrevan ) and Switching in Fletchling with no item.

Care to Counter switch?
 
Spr_HGSS_Silver.png
*facepalm* "Togepi should be encored into Dazzling Gleam. I still send in Mareep, so if you want to change your orders, Gale Wing Srock, please do do. cbrevan please make the needed change to the Reffing."
 
Darn, why do I miss things like this. Thanks Mowtom ;)

So once cbrevan fixes the round and you send out Mareep, I would still initiate a switch phase bringing in Fletchling.

Would you care to counter switch?
 
ProtowattM.png
Bubba Shrimp Co | Protowatt (M) | #Amulet Coin | Accuracy: +28
____________________________________________________________________

Magic Guard | Shed Skin | Trace

Metronome [Rock Slide, Shadow Force, Dig, Hypnosis, Lovely Kiss, Dark Void, Spore, Mat Block, hydro pump, Sky Drop](Mareep) x 3

If Mareep is asleep when you would act, use Muddy Water + Muddy Water (Both) that action instead.

If Mareep is under the effects of a successful P/E move, and Gulpin is not under the effects of a successful P/E move, use Metronome[Roar of Time, Blue Flare, Ice Burn, Hurricane, Psystrike, Earth Power, Spore, Lovely Kiss, Shadow Force, Mat Block](Gulpin) that action instead.

If Gulpin is KO'd when you would act, use Chill that action instead.

fletchling.gif
D' Burd | Fletchling (M)
________________________

Big Pecks | Gale Wings

Acrobatics (Gulpin) ~ Return (Gulpin) ~ Acrobatics (Gulpin)

If you are the target of a Damaging Electric type move, use Fly (Gulpin) that action instead and push actions back.

If Gulpin and Mareep are under the effects of a Successful P/E move, use Substitute(15 HP) on the first instance and Swords Dance on the second Instance.

If your target is KO'd when you would act, redirect your attacks to the other opp.
 
Last edited:
I read the sub as "If Togepi uses Light Screen, then replace actions with Gunk Shot ~ Encore ~ Gunk Shot", but now I see the sub meant "If Togepi uses Light Screen, then replace the current and following actions with Gunk Shot ~ Light Screen ~ Gunk Shot". Fixed.
 
Spr_HGSS_Silver.png
"Did you know that it is all but impossible to order well when you have no clue what your opponent will do? It's almost like ordering first..."
gulpin.gif
"He's right."
Gunk Shot (Protowatt)~Gunk Shot (Protowatt)~Gunk Shot (Protowatt)
IF
Protowatt is in the semi-vulnerable stage of a damaging evasive move THEN Ice Beam (Fletchling)
IF Protowatt is KO'd THEN Substitute (15) the first time and Ice Beam (Fletchling) all subsequent times

mareep.gif
Thunderbolt (Protowatt)~Thunderbolt (Protowatt)~Thunderbolt (Protowatt)
IF
Protowatt is in the semi-vulnerable stage of a damaging evasive move THEN Power Gem (Fletchling)
IF
you are asleep THEN Sleep Talk [Thunderbolt/Power Gem/Signal Beam/Thunder Shock] (Protowatt)
IF Protowatt is KO'd THEN Thundershock+Thunderbolt (Fletchling)
 
Round 2
Pre-Round

Team Gale Wing Srock



EmbirchFront.png

Embirch [Smokin' Hot] (F)
Type: Grass/Fire
Abilities: Leaf Guard/Reckless
HP:90
EN:100

90/2/2/3/2/60/S1W1
Status: Fine



togepi.gif

Togepi [Angelina] (F) @ Exp Share
Type: Fairy
Ability: Serene Grace/Hustle
HP:24
EN:77

90/0/3/3/3/20/S1W1
Status: Poisoned (2DPA), Encore [Dazzling Gleam] (2a)
Team Mowtom
tangela.gif

Tangela [Mystery] (F) @ Lucky Egg
Type: Grass
Abilities: Chlorophyll/Leaf Guard
HP:-2

EN:85
100/2/4/4/3/52/S2W3
Status: Fainted​



snorunt.gif

Snorunt [Harley] (F)
Type: Ice
Ability: Ice Cloak/Inner Focus
HP:90
EN:100

90/1/2/3/2/50/S1W1
Status: Fine

Team Gale Wing Srock

ProtowattM.png

Protowatt [Bubba Shrimp Co] (M) @ Amulet Coin
Type: Water/Electric
Ability: Trace/Magic Guard/Shed Skin
HP:45
EN:44

80/1/1/2/1/110/S1W1
Status: +28% Accuracy, 1 KOC




fletchling.gif

Fletchling [D' Burd] (M)
Type: Flying/Fire
Ability: Big Pecks/Gale Wings
HP:90
EN:100

90/3/2/2/1/62/S1W1
Status: Fine

Team Mowtom

gulpin.gif

Gulphin [Bumb II] (M) @ Amulet Coin
Type:Poison
Ability: Liquid Ooze/Sticky Hold
HP:75
EN:72

100/2/3/2/2/34/S1W2
Status: -10% Evasion, 20% Paralysis (decays to 15% end of next round)


mareep.gif

Mareep [Deckard] (M) @ Exp. Share
Type: Electric
Ability: Static
HP:90
EN:100

90/2/2/3/3/30/1/1
Status: -10% Evasion

Field Effects: Light Screen [Gale Wing Srock] (4a)

This round was too interesting to not do flavour. D'Burf show off his Gale Wings with some Acrobatics, landing a solid hit on Bumb II. Bubba then uses Metronome to Dig underground, taking shelter before striking Deckard. Bump II and Deckard then combine forces to hammer D'Burd with their respective Ice Beams and Power Gems. D'Burd then Flies to the heavens before striking Bumb II. Bubba then uses Metronome to lull Deckard to sleep with a Lovely Kiss, and Bumb II misses his Gunk Shot as Deckard sleeps peacefully. Deckard then wakes up, and Bubba then uses Metronome for his last time, summoning a powerful Hydro Pump. If I'd know that was the last time I was gonna to Bubba, I would have thought of something better, as Bubba immediately faints from the exertion. D'Burd then Flies high into the air as Bump II is taken by Full Paralysis. D'Burd then plumets, nailing Bumb II right in the back, but Deckard, being the trained hunter he is, nails D'Burd with a Baby Thunder! This match is far from over yet, as Gale Wing Sock has the powerful Embirch and the weakened Togepi witing in the rear!

Ref Notes: Be sure to check for energy before ordering, especially with high energy moves like Metronome. Also, if you sub for a combo, make sure you'll have the base energy cost to meet it. In case you were wondering, Mareep hit through the Fly because they both sit at -2 priority, and Fletchling was faster.

Action 1
Move Order: Fletchling, Protowatt, Gulphin, Mareep
Flectchling used Acrobatics (Gulphin)
Damage: (11 + 3 + (3*1.5) - (3*1.5))*1=14
Crit: <650: 56 (Crit)
Energy: 7-1=6

Protowatt used Metronome (Mareep)
Move: Rock Slide: <1000; Shadow Force: >1000, <2000; Dig >2000, <3000; Hypnosis >3000, <4000; Lovely Kiss: >4000, <5000; Dark Void: >5000, <6000; Spore: >6000, <7000; Mat Block: >7000, <8000; Hydro Pump: >8000, <9000; Sky Drop >9000; 2878 (Dig)
Protowatt used Dig!
Damage: (8 + (1*1.5) - (2*1.5)) * 1.5=9.6
Crit: <650: 4154 (No Crit)
Energy: 7+10=17

Gulphin used Ice Beam (Fletchling)
Damage: (6 + (2*1.5) - (1*1.5))*1.5=11.25
Paralysis: <2000: 8734 (No Paralysis)
Crit: <650: 5629 (No Crit)
Secondary Effect: <1000: 1089 (No Freeze)
Energy: 8+4-1=7

Mareep used Power Gem (Fletchling)
Damage: ((8*2/3) + (3*1.5) - (1*1.5))*1.5=12.5
Crit: <650: 9860 (Crit)
Energy: 6

Protowatt
HP: 45
EN: 44-17=27

Fletchling
HP: 90-12.5-11.75=65.75
EN: 100-6=94

Gulphin
HP: 75-14=61
EN: 72-7=65

Mareep
HP: 90-15.25-22.5-2=50.5
EN: 100-8=92

Action 2
Move Order: Protowatt, Fletchling, Gulphin, Mareep
Protowatt used Metronome (Mareep)
Move: Rock Slide: <1000; Shadow Force: >1000, <2000; Dig >2000, <3000; Hypnosis >3000, <4000; Lovely Kiss: >4000, <5000; Dark Void: >5000, <6000; Spore: >6000, <7000; Mat Block: >7000, <8000; Hydro Pump: >8000, <9000; Sky Drop >9000; 4673 (Lovely Kiss)
Protowatt used Lovely Kiss!
Mareep has gone to sleep!

Sleep Counter: <6666: 1; >6666: 2; 5792 (1 Turn)
Energy: 7+6+4=17

Flectchling used Return (Gulphin)
Damage: (10 + 3 + (3*1.5) - (3*1.5))*1=13
Crit: <650: 8771 (No Crit)
Energy: 7-1=6

Gulphin used Gunk Shot (Fletchling)
Gulphin's attack missed!
Paralysis: <2000: 8989 (No Paralysis)
Hit: <8000: 8564 (Miss)
Energy: 8-1=7

Mareep is fast asleep!
Mareep used Sleep Talk [Thunderbolt/Power Gem/Signal Beam/Thunder Shock] (Protowatt)
Move: Thunderbolt: <2500; Power Gem: >2500, <5000; Signal Beam: >5000, <7500; Thunder Shock: >7500; 6691 (Signal Beam)
Damage: (8 + (3*1.5) - (1*1.5))*1=11
Crit: <650: 3291 (No Crit)
Secondary Effect: <1000: 4761 (No Confusion)
Energy: 3+6=9

Protowatt
HP: 45-11=34
EN: 27-17=10

Fletchling
HP: 65.75
EN: 94-6=88

Gulphin
HP: 61-13=48
EN: 65-7=58

Mareep
HP: 50.5
EN: 92-9=83

Action 3
Move Order:Fletchling, Protowatt, Gulphin, Mareep
Mareep woke up!

Flectchling used Fly (Gulphin)
Damage: (9 + 3 + (3*1.5) - (3*1.5))*1=12
Crit: <650: 8771 (No Crit)
Energy: 10+4-1=13

Protowatt used Metronome (Mareep)
Move: Rock Slide: <1000; Shadow Force: >1000, <2000; Dig >2000, <3000; Hypnosis >3000, <4000; Lovely Kiss: >4000, <5000; Dark Void: >5000, <6000; Spore: >6000, <7000; Mat Block: >7000, <8000; Hydro Pump: >8000, <9000; Sky Drop >9000; 8048 (Hydro Pump)
Protowatt used Hydro Pump!
Damage (11 + 3 + (2*1.5) - (3*1.5))*1=12.5
Crit: <650: 8898 (No Crit)
Energy: 11+6+4+4=25

Protowatt fainted from energy exhaustion!

Gulphin used Gunk Shot (Fletchling)
Gulphin is Fully Paralyzed!
Paralysis: <2000: 1216 (Full Paralysis)
Mareep used Baby Thunder (ThunderShock+Thunderbolt) (Fletchling)
Damage: (((4+9)*1.5) + 3 + 3 + (3*1.5) - (1*1.5))*1.5=42.75
Crit: <650: 555 (Crit)
Secondary Effect: <2000: 3444 (No Paralysis)
Energy: (7+3)*1.5=15

Protowatt
HP: 34
EN: 10-25=-15

Fletchling
HP: 65.75-42.75=23
EN: 88-13=76

Gulphin
HP: 48-12=36
EN: 58

Mareep
HP: 50.5-12.5=38
EN: 83-15=68

Post-Round

Team Gale Wing Srock

ProtowattM.png

Protowatt [Bubba Shrimp Co] (M) @ Amulet Coin
Type: Water/Electric
Ability: Trace/Magic Guard/Shed Skin
HP:34
EN:-15

80/1/1/2/1/110/S1W1
Status: +28% Accuracy, 1 KOC, Fainted




fletchling.gif

Fletchling [D' Burd] (M)
Type: Flying/Fire
Ability: Big Pecks/Gale Wings
HP:23
EN:76

90/3/2/2/1/62/S1W1
Status: Fine

Team Mowtom

gulpin.gif

Gulphin [Bumb II] (M) @ Amulet Coin
Type:Poison
Ability: Liquid Ooze/Sticky Hold
HP:36
EN:58

100/2/3/2/2/34/S1W2
Status: -10% Evasion, 10% Paralysis (decays to 5% end of next round)


mareep.gif

Mareep [Deckard] (M) @ Exp. Share
Type: Electric
Ability: Static
HP:38
EN:68

90/2/2/3/3/30/1/1
Status: -10% Evasion, Cooldown (1a)

Field Effects: Light Screen [Gale Wing Srock] (1a)​
Team Gale Wing Srock



EmbirchFront.png

Embirch [Smokin' Hot] (F)
Type: Grass/Fire
Abilities: Leaf Guard/Reckless
HP:90
EN:100

90/2/2/3/2/60/S1W1
Status: Fine



togepi.gif

Togepi [Angelina] (F) @ Exp Share
Type: Fairy
Ability: Serene Grace/Hustle
HP:24
EN:77

90/0/3/3/3/20/S1W1
Status: Poisoned (2DPA), Encore [Dazzling Gleam] (2a), 1 KOC
Team Mowtom
tangela.gif

Tangela [Mystery] (F) @ Lucky Egg
Type: Grass
Abilities: Chlorophyll/Leaf Guard
HP:-2
EN:85

100/2/4/4/3/52/S2W3
Status: Fainted​



snorunt.gif

Snorunt [Harley] (F)
Type: Ice
Ability: Ice Cloak/Inner Focus
HP:90
EN:100

90/1/2/3/2/50/S1W1
Status: Fine


Gale Wing Srock sends out and equips
Mowtom orders
Gale Wing Srock orders
I ref​
 
Last edited:
Bah! Well I tried and failed miserably,

but a few things to note, Bubba's Hydro pump would not miss as he has 28% acc. Also Fletchling should have 10 more HP as Light Screen would reduce damage on the Baby Thunder.

Switching in Embirch with Amulet Coin
EmbirchFront.png

Embirch [Smokin' Hot] (F) # Amulet Coin
Type: Grass/Fire
Abilities: Leaf Guard/Reckless
 
Your right about Bubba's Hydro Pump, so now he didn't die in vain, but your wrong about Baby Thunder as crits ignore Light Screen. Fixed.
 
Spr_HGSS_Silver.png
"A few things...
  1. Paralysis decays by an extra 5% when you get fully paralyzed, so Bump II has 10% paralysis.
  2. Deckard should have used Sleep Talk A2.
  3. Why did Fletchling use Fly A2? It was not the target of a damaging Electric move, so it should have used Return. Gunk Shot now has a chance to hit A2, as Mareep is not in the air.
  4. Gale Wings Fly has a priority of +1/-1, so Fletchling flies in the air first thing A3."
 
Spr_HGSS_Silver.png
*facepalm* “I meant Fletchling was not in the air A2. I'll order later.”
 
Spr_HGSS_Silver.png
"Sorry for the double post. Anyway, Bump II OUT, Harley @ Lucky Egg IN. Counterswitch?"
 
Spr_HGSS_Silver.png
"Let's do this, team! Harley, try to keep the trickery to a minimum."
snorunt.gif
"What!? Why?" :-(
Icy Wind~Powder Snow~Icy Wind
IF
you are a target of a damaging Fire-type move THEN Protect and push back, but not twice in a row
IF Fletchling's Fly is not Disabled THEN Disable (Fly) (Fletchling) and push back
Spr_HGSS_Silver.png
"Because Deckard can't join in."
mareep.gif
"..."
Cooldown~Power Gem (Fletchling)~Power Gem (Fletchling)
IF
your target is under the effects of a sucessful P/E move THEN Agility (Speed) and push back
IF Fletchling is KO'd THEN redirect to Embirch
 
EmbirchFront.png

Embirch [Smokin' Hot] (F) # Amulet Coin
__________________________________
Leaf Guard | Reckless

Lava Plume ~ Earth Power(Mareep) ~ Ember(Snorunt)

If Fletching is Fully Paralysed and unable to move, before it could act on action 2, then use Lava Plume on Action 3 Instead.

fletchling.gif
D' Burd | Fletchling (M)
________________________

Big Pecks | Gale Wings

Fly (Mareep) ~ Acrobatics (Mareep) ~ Roost
 
Last edited:
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