Garchomp (Dragon)

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Havens

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[OVERVIEW]

Dragon
========

Garchomp's well rounded stat distribution, STAB coverage, and access to Stealth Rock play a pivotal role on Dragon teams and their naturally aggressive playstyle. Its Ground typing is very much appreciated against Steel- and Poison-types such as Aegislash, Melmetal, Nidoking, and Toxapex while also preventing Volt Switch pivoting from Electric-types in Rotom-W and Zapdos. Because Garchomp is used primarily for Stealth Rock support, its moveset is rather linear and simple to play around if pressured correctly.

[SET]
name: Stealth Rock Lead (Dragon)
move 1: Stealth Rock
move 2: Earthquake
move 3: Stone Edge
move 4: Swords Dance / Toxic
item: Focus Sash
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

This lead set has Garchomp utilizing its solid Speed stat to set Stealth Rock as fast as possible while damaging foes as much as possible before it gets knocked out. Earthquake and Stone Edge are solid moves for it to use, as the former is a high-powered Ground-type STAB move namely hitting Steel-types like Jirachi and Heatran, while the latter is coverage against Flying-types like Tornadus-T and Zapdos. Swords Dance enhances its early-game breaking power, though Toxic is also usable to whittle away at physically defensive Pokemon such as Hippowdon, Rotom-W, and Slowbro. Maximum Speed and a Jolly nature ensure that Garchomp is as fast as possible, allowing it to outpace threats such as Zapdos and Tapu Lele.

Garchomp's set is meant to enable other Dragon-types to decimate its foes through setup, revenge killing, and sheer power, to which Dragon teams has a large arsenal of teammates to work with. That being said, Dragon-types such as Dragapult, Dragonite, Hydreigon, and Latios offer their insane offensive coverage, setup options, and overall breaking power to make the most of the residual damage Garchomp provides, whether it be through entry hazard damage or Rough Skin contact. Dragapult especially complements Garchomp's functions, as its great offensive typing, blistering Speed, and set versatility pressures a vast majority of the metagame and keeps its foes on their heels. Latias is an ideal teammate for it given its affinity to remove entry hazards for Dragon team while also providing Healing Wish support to restore its health and status if need be. Kyurem is useful to Pressure stall many defensive and utility-based foes such as Blissey and Mew while also utilizing Freeze-Dry to counteract difficult Water-types in Gastrodon and Tapu Fini.


[STRATEGY COMMENTS]
Other Options
=============

Dragon
--------
Garchomp may also sport a bulkier, defensive set equipped with a Rocky Helmet allowing it to chip physical attackers such as Melmetal, Mimikyu, and Urshifu-R through contact. However, the focus on physical bulk comes at the cost of Speed and a Focus Sash to guarantee setting Stealth Rock, while also becoming prone to setup attackers such as Spectrier.

Checks and Counters
===================

Dragon
--------
**Physically Defensive Walls**: Pokemon such as Ferrothorn, Amoonguss, and Slowbro can easily wall Garchomp without a Swords Dance boost. Additionally, Corviknight and Celesteela are particularly difficult for Garchomp to deal with, given they are part-Flying-type and have the ability to recover any damage taken.

**Burns**: Although its purpose is to be a suicide lead, burns severely hinder Garchomp's damage output and whittle away at its health.

**Revenge Killers and Faster Threats**: Pokemon such as Weavile, Choice Scarf Tapu Lele, and Tornadus-T can easily outpace Garchomp and take it out with their STAB attacks.

[CREDITS]
- Written by: [[Havens, 391540]]
- Dragon analysis by: [[Havens, 391540]]
- Quality checked by: [maroon, 305839], [Maple, 473171]]
- Grammar checked by: [[Estronic, 240732]]
 
Last edited by a moderator:
[set comments]
- remove noivern from teammates, its bad
- add dracovish as a teammate

[other options]
- calm mind spectrier has become more common than np

[checks & counters]
- being burnt is still annoying for it even tho its main job is sr

Good Job, QC 1/3!
tKqLDxp.png
 
amcheck

[OO]
Expanding on Other Options just seem good like including Swords Dance + Fire Fang to hit Steel-types like Celesteela and Ferrothorn or even SD + Scale Shot for Double Dance.
 
Add Remove Comment
[OVERVIEW]

Dragon
========

*Garchomp's well rounded stat distribution, STAB coverage, and access to Stealth Rock play a pivotal role on Dragon teams and their naturally aggressive playstyle.
*Its Ground-type STAB is very much appreciated against Steel- and Poison-types such as Aegislash, Melmetal, Nidoking and Toxapex, while the typing also prevents Volt Switch pivoting from Electric-types in Rotom-W and Zapdos.
*Because Garchomp is used primarily for Stealth Rock support, its moveset is rather linear and simple to play around if pressured correctly.
*Using it may come at the cost of opting for Dragalge, Duraludon, and Zygarde-10%, with the former two providing better overall utility and are greater assets in the Fairy matchup, while the latter one can spam Thousand Arrows and threaten Celesteela and Corviknight, of which Garchomp has no chance in breaking. [Not necessarily true, most Dragon teams have Garchomp + Dragalge, same with the Duraludon point. If you want you could reword the Zygarde-10% mention to say something along the lines of 'Garchomp has competition with Zygarde-10% as a Ground-type which deals with Pokemon like Celesteela and Corviknight thanks to Thousand Arrows, however Garchomp's access to Stealth Rock is generally preferred more.']
* Could add a point about how its good speed tier allows it to reliably get Stealth Rock up more often than not


[SET]
name: Stealth Rock Lead (Dragon)
move 1: Stealth Rock
move 2: Earthquake
move 3: Stone Edge
move 4: Swords Dance / Toxic
item: Focus Sash
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
*This lead has Garchomp utilizing its solid Speed stat to set up Stealth Rock as fast as possible, while damaging foes as much as possible before it gets knocked out.
*Earthquake and Stone Edge are solid moves for it to use, as the former is a high-powered Ground-type STAB move namely hitting Steel-types like Jirachi and Heatran, while the latter is coverage against Flying-types like Tornadus-T and Zapdos.
*Swords Dance enhances its early-game breaking power [Mention that it helps break walls that it otherwise can't add an example or two.], although Toxic is also usable to whittle away at physically defensive Pokemon such as Hippowdon, Rotom-W, and Slowbro.
*Maximum Attack, Speed, and a Jolly nature ensure that Garchomp hits as hard and is as fast as possible [Add a few key threats that its speed tier lets it outspeed].

*Garchomp's set is meant to enable other Dragon-types to decimate its foes through setup, revenge killing, and sheer power, to which Dragon has a large arsenal of teammates to work with.
*That being said, Dragon-types such as Dracovish, Dragapult, Dragonite, Hydreigon, and Latios offer their insane offensive coverage, set up options, and overall breaking power to make the most of the residual damage Garchomp provides, whether it be through entry hazard damage or Rough Skin contact.
*Dragapult especially compliments Garchomp's functions, as its great offensive typing, blistering Speed, and set versatility pressures a vast majority of the metagame and keeps its foes on their heels.
*Latias is an ideal teammate for it given its affinity to remove entry hazards for Dragon while also providing Healing Wish support to restore its health and status if need be.
*Kyurem is useful to Pressure stall many defensive and utility-based foes such as Blissey and Mew, while also utilizing Freeze-Dry to counteract difficult Water-types in Dracovish and Tapu Fini [Kyurem also provides a neutrality to Ice-type attacks.].


[STRATEGY COMMENTS]
Other Options
=============

Dragon
--------
*Garchomp may also sport a bulkier, defensive set equipped with a Rocky Helmet, Scorching Sands, and Fire Blast to make the most out of harming Physical physical Pokemon such as Mimikyu and Urshifu-S through contact. [Add that Fire Blast targets Pokemon like Ferrothorn and Skarmory in this set.]
*However, the focus on physical bulk comes at the cost of Speed [Add a few of examples of Pokemon it fails to outspeed with slower, defensive sets.] and a Focus Sash to guarantee setting Stealth Rock, while also becoming prone to set up attackers such as Spectrier.

Checks and Counters
===================

Dragon
--------
**Ice-types**: Given its glaring, stacked weakness for Ice moves, Pokemon such as Galarian Darmanitan and Weavile often threaten and exploit it. Alolan Ninetales is especially annoying for Garchomp given its natural STAB combination, faster Speed tier, ability to set hail, and Aurora Veil, counteracting nearly all of Garchomp's functions while presenting other Ice-types the opportunity to snowball out of control. [Super Effective stuff aren't needed anymore on C&C anymore.]

**Celesteela and Corviknight**: These Pokemon are particularly difficult for Garchomp to deal with, given their coveted typing, high Physical defenses, and ability to recover any damage taken.

**Burns**: Although its purpose is to be a suicide lead, burns severely hinder its damage output and whittle away at Garchomp's health.

* Add "Physically Defensive Walls" as a category as well, give a few example and move Celesteela and Corviknight into that as well, you can give them a special mention there.

**Revenge Killers**:



[CREDITS]
- Written by: [[Havens, 391540]]
- Dragon analysis by: [[Havens, 391540]]
- Quality checked by: [[maroon , 305839], [Maple, 473171], [<username3>, <userid3>]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
QC 2/2
 
Last edited:
add
delete
comment

[OVERVIEW]

Dragon
========

*Garchomp's well rounded stat distribution stats, STAB coverage, and access to Stealth Rock lets it play a pivotal role on Dragon-type teams and their naturally aggressive playstyle.
*Its Garchomp’s Ground-type STAB is very much appreciated against Steel- and Poison-types such as Aegislash, Melmetal, Nidoking,(AC) and Toxapex, while the typing also prevents Volt Switch pivoting from Electric-types in Rotom-W and Zapdos.
*Because Garchomp is used primarily for Stealth Rock support, its moveset is rather linear and simple to play around if pressured correctly.
*Using it Garchomp may come at the cost of opting for Zygarde-10% since it can spam Thousand Arrows and threaten Celesteela and Corviknight, of which Garchomp has no chance in breaking.

[SET]
name: Stealth Rock Lead (Dragon)
move 1: Stealth Rock
move 2: Earthquake
move 3: Stone Edge
move 4: Swords Dance / Toxic
item: Focus Sash
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
*This lead has Garchomp utilizing its solid Speed stat to set up Stealth Rock as fast as possible, while damaging foes as much as possible before it gets knocked out KOed.
*Earthquake and Stone Edge are solid moves for it to use, as the former is a high-powered Ground-type STAB move namely hits hitting Steel-types like Jirachi and Heatran, while the latter is coverage against Flying-types like Tornadus-T and Zapdos.
*Swords Dance enhances its Garchomp’s early-game breaking power, although Toxic is also usable to whittle away at physically defensive Pokemon such as Hippowdon, Rotom-W, and Slowbro.
*Maximum Speed EVs and a Jolly nature ensures that Garchomp is as fast as possible allowing it to outpace outpaces threats such as Zapdos and Tapu Lele.

*Garchomp's set is meant to enable other Dragon-types to decimate its foes through setup, revenge killing, and sheer power, to of which Dragon has a large arsenal of teammates to work with.
*That being said, Dragon-types such as Dracovish, Dragapult, Dragonite, Hydreigon, and Latios offer their insane offensive coverage, set up setup options, and overall breaking power to make the most of the residual damage Garchomp provides, whether it be through entry hazard damage or Rough Skin contact damage.
*Dragapult especially compliments Garchomp's functions, as its great offensive typing, blistering Speed, and set versatility pressures a vast majority of the metagame and keeps its foes on their heels.
*Latias is an ideal teammate for Garchomp it given its affinity to remove entry hazards for Dragon teams while also providing Healing Wish support to restore its Garchomp’s health and status if need be.
*Kyurem is useful to Pressure stall many defensive and utility-based foes such as Blissey and Mew, while also utilizing Freeze-Dry to counteract difficult Water-types in Dracovish and Tapu Fini.


[STRATEGY COMMENTS]
Other Options
=============

Dragon
--------
*Garchomp may also sport a bulkier, defensive set equipped with a Rocky Helmet and Fire Blast to make the most out of harming physical Pokemon such as Mimikyu and Urshifu-R through contact.
*However, the focus on physical bulk comes at the cost of Speed and a Focus Sash to guarantee setting Stealth Rock, while also becoming prone to set up setup attackers(maybe change ‘attackers’ to ‘sweepers’?) such as Spectrier.

Checks and Counters
===================

Dragon
--------
**Physically Defensive Walls**: Pokemon such as Ferrothorn, Amoonguss, and Slowbro can easily wall Garchomp without a Swords Dance boost. Additionally, Corviknight and Celesteela are particularly difficult for Garchomp to deal with, given that they are part Flying-type and have the ability to recover any damage taken.

**Burns**: Although its Garchomp’s purpose is to be a suicide lead, burns severely hinder its damage output and whittle away at Garchomp's health.

**Revenge Killers and Faster Threats**: Pokemon such as Weavile, Choice Scarf Tapu Lele, and Tornadus-T can easily outpace Garchomp and take it out with their STAB attacks.

[CREDITS]
- Written by: [[Havens, 391540]]
- Dragon analysis by: [[Havens, 391540]]
- Quality checked by: [maroon , 305839], [Maple, 473171]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
good job! :blobthumbsup:
 
this is fine to upload with just this check
add remove (comments)
[OVERVIEW]

Dragon
========

Garchomp's well rounded stat distribution, STAB coverage, and access to Stealth Rock play a pivotal role on Dragon teams and their naturally aggressive playstyle. Its Ground-type STAB typing is very much appreciated against Steel- and Poison-types such as Aegislash, Melmetal, Nidoking, (AC) and Toxapex, (RC) while the typing also prevents preventing Volt Switch pivoting from Electric-types in Rotom-W and Zapdos. Because Garchomp is used primarily for Stealth Rock support, its moveset is rather linear and simple to play around if pressured correctly.

[SET]
name: Stealth Rock Lead (Dragon)
move 1: Stealth Rock
move 2: Earthquake
move 3: Stone Edge
move 4: Swords Dance / Toxic
item: Focus Sash
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

This lead set has Garchomp utilizing its solid Speed stat to set up Stealth Rock as fast as possible, (RC) while damaging foes as much as possible before it gets knocked out. Earthquake and Stone Edge are solid moves for it to use, as the former is a high-powered Ground-type STAB move namely hitting Steel-types like Jirachi and Heatran, while the latter is coverage against Flying-types like Tornadus-T and Zapdos. Swords Dance enhances its early-game breaking power, although Toxic is also usable to whittle away at physically defensive Pokemon such as Hippowdon, Rotom-W, and Slowbro. Maximum Speed and a Jolly nature ensures that Garchomp is as fast as possible, (AC) allowing it to outpace threats such as Zapdos and Tapu Lele.

Garchomp's set is meant to enable other Dragon-types to decimate its foes through setup, revenge killing, and sheer power, to which Dragon teams has a large arsenal of teammates to work with. That being said, Dragon-types such as Dragapult, Dragonite, Hydreigon, and Latios offer their insane offensive coverage, set up setup options, and overall breaking power to make the most of the residual damage Garchomp provides, whether it be through entry hazard damage or Rough Skin contact. Dragapult especially compliments complements Garchomp's functions, as its great offensive typing, blistering Speed, and set versatility pressures a vast majority of the metagame and keeps its foes on their heels. Latias is an ideal teammate for it given its affinity to remove entry hazards for Dragon team while also providing Healing Wish support to restore its health and status if need be. Kyurem is useful to Pressure stall many defensive and utility-based foes such as Blissey and Mew, (RC) while also utilizing Freeze-Dry to counteract difficult Water-types in Gastrodon and Tapu Fini.


[STRATEGY COMMENTS]
Other Options
=============

Dragon
--------
Garchomp may also sport a bulkier, defensive set equipped with a Rocky Helmet and Fire Blast to make the most out of harming physical Pokemon such as Mimikyu and Urshifu-R through contact (this doesn't really give context to fire blast, may wanna specify in regards to that). However, the focus on physical bulk comes at the cost of Speed and a Focus Sash to guarantee setting Stealth Rock, (RC) while also becoming prone to set up setup attackers such as Spectrier.

Checks and Counters
===================

Dragon
--------
**Physically Defensive Walls**: Pokemon such as Ferrothorn, Amoonguss, and Slowbro can easily wall Garchomp without a Swords Dance boost. Additionally, Corviknight and Celesteela are particularly difficult for Garchomp to deal with, given they are part-Flying-type (AH) and have the ability to recover any damage taken.

**Burns**: Although its purpose is to be a suicide lead, burns severely hinder its Garchomp's damage output and whittle away at Garchomp's its health.

**Revenge Killers and Faster Threats**: Pokemon such as Weavile, Choice Scarf Tapu Lele, and Tornadus-T can easily outpace Garchomp and take it out with their STAB attacks.

[CREDITS]
- Written by: [[Havens, 391540]]
- Dragon analysis by: [[Havens, 391540]]
- Quality checked by: [maroon, 305839], [Maple, 473171]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
1/1 :blobthumbsup:
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