Gem Caves Data thread - Beta testing in progress!

GEM CAVES

overview:
The gist of the entire RP is that the enemies will come at you as you try and mine down the wall to get to the rewards. However, certain events and pokemon will prove to be difficult to deal with over time.

Links:
Shop
Mt. Coronet
Reversal Mountain


MATCH FLOW:

The match format will be a 2 v X format. The challenger begins by sending in their two pokemon, and the ref will RNG some pokemon from a list, at the end of each round. Each Round has two actions in which pokemon will move.

example: If i'm traveling in the Mt. Coronet dungeon, there may be pokemon such as clefairy, zubat, and geodude. At the start of the battle, the ref will RNG in a weaker mon (these are mostly LC). Then, at the end of the round, there will be another RNG'd mon that enters. There will always be at least 2 weakmons in play at the end of the round.

The weaker mons mentioned earlier are /much/ weaker than normal. This is to ensure that the ref does not have too too many pokemon to deal with, and also to give the battler a chance at victory. In general, these pokemon will have about 25-40 HP, and they will also have an extremely limited moveset. For example, a Machop normally have TMs and tutor moves, but in this dungeon, it may only know low sweep, thunderpunch, and dynamicpunch.

The stronger mons will appear every 5 rounds or so, depending on the dungeon. These mons will be some NFEs, and some FE's. They will have approxamately 75% of their normal HP, and a more expanded movepool. In addition, on the turn of their spawn, the pokemon will use two moves at increased priority that action.
example: when a lotad spawns in a dungeon, it will use two moves at +1 priority that action

The final boss pokemon is spawned after the wall is defeated. Usually, the final boss will be a combination of pokemon at full stregnth, that you have to defeat (it will 99% of the time be just them, and no other pokemon) in order to access the rewards.

This isn't the end of it, however. In some dungeons, the difficulty will scale with how much health the wall has at that specific time. So if (this is a terrible example, bear with me) the wall starts at 300 hp, it may spawn a graveler as a boss mon, but maybe later at 100 HP it will spawn a golem. Traps and other random (or move triggered) events will occur, like using earthquake will cause a pile of rock to block the wall, effectively "healing" it for 50 HP.

Dungeons:
The dungeons are based off of landmarks in the Pokemon world, and also different enviornments that one could see in the world of pokemon. The list of dungeons is as follows:

Mt. Coronet
Reversal Mountain
...More TBA

Challenge format:
The challenge format template is as follows:
Name:
THREAD
Dungeon to be challenged
Pokemon 1, item
Pokemon 2, item
Pokemon profile.
Only 1 mega allowed, however.

When claiming rewards, you are to post your rewards in this thread, linking the thread where the rewards come from. However, the shop is in progress at the moment, so rewards cannot be processed at this time.

REWARDS:

the tentative reward formula for refs will be 2 + rounds reffed / 3 = UC
The reward for players will be Gems. They will obtain one gem for every weak pokemon they defeat, and three gems for every stronger mon that they defeat. The final rewards room also has many gems for completing the dungeon, and also some other items such as elemental gems, fossils (can be redeemed at Gem shop for fresh pokemon with a little MC), and items like evolution stones, nuggets (worth various amounts of CC), and in some instances berries.
There will also be a gem -> KOC exchange rate, which is tentatively set at 5 gems -> 1 KOC
 
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Mt. Coronet
This dungeon is one in which even our most experienced battlers will find a challenge. It contains many diverse types of pokemon, with its allies covering for its weaknesses and strong disruptive movepools.

Arenas
Caves:
Seismic attacks deal 10 HP in recoil to the user.
External source of rocks
External source of water
No external source of grass
Nature power becomes rock slide
Camoflague makes user rock-typed.​

Summit:
Hailing
External source of rocks
External source of grass
No external source of water
Nature power becomes powder snow
Camoflague makes user ice-typed​

Wall
Rock-typed
400 HP
3 Def
3 SpD​
Specials:
Gravel fall: Every 4th round, a pile of gravel will fall in front if the wall, acting as a 50 HP Substitute.
Rock-type: Takes 1.5x damage from the move rock smash.


Type: Fairy

Abilities:
Magic Guard

Stats:
HP: 20
Atk: 1
Def: 1
Satk: 1
Sdef: 1
Spe: 15
SC: 1
WC: 1

Moves:
pound
charm
sweet kiss
copycat


Type: Fairy

Abilities:
Magic Guard

Stats:
HP: 30
Atk: 1
Def: 2
Satk: 2
Sdef: 2
Spe: 35
SC: 1
WC: 1

Moves:
pound
double slap
follow me
minimize


Type: Poison/Flying

Abilities:
Inner Focus
Infiltrator

Stats:
HP: 25
Atk: 2
Def: 1
Satk: 1
Sdef: 2
Spe: 55
SC: 1
WC: 1

Moves:
Bite
Wing Attack
Astonish
Poison fang


Type: Fighting

Abilities:
Guts
No guard

Stats:
HP: 30
Atk: 3
Def: 1
Satk: 1
Sdef: 1
Spe: 35
SC: 2
WC: 2

Moves:
Karate chop
Dynamic punch
bullet punch
foresight


Type: Rock

Abilities:
sturdy
magnet pull

Stats:
HP: 25
Atk: 1
Def: 3
Satk: 1
Sdef: 2
Spe: 30
SC: 2
WC: 4

Moves:
rock throw
thunder wave
explosion


Type: Psychic/Fighting

Abilities:
Pure power
telepathy

Stats:
HP: 25
Atk: 2 (3 with pure power power)
Def: 1
Satk: 1
Sdef: 1
Spe: 60
SC: 1
WC: 2

Moves:
Hidden power (randomly generated type)
force palm
feint


Type: Psychic

Abilities:
Levitate

Stats:
HP: 20
Atk: 1
Def: 1
Satk: 3
Sdef: 1
Spe: 45
SC: 1
WC: 1

Moves:
Wrap
confusion
uproar


Type: psychic/steel

Abilities:
levitate
heatproof

Stats:
HP: 25
Atk: 1
Def: 2
Satk: 1
Sdef: 2
Spe: 23
SC: 1
WC: 4

Moves:
hypnosis
feint attack
confuse ray


Type: normal

Abilities:
soundproof

Stats:
HP: 25
Atk: 2
Def: 1
Satk: 2
Sdef: 1
Spe: 28
SC: 1
WC: 2

Moves:
Uproar
Astonish
Hyper voice


Type: Rock/Ground

Abilities:
Rock head
Sturdy

Stats:
HP: 25
Atk: 2
Def: 3
Satk: 1
Sdef: 1
Spe: 20
SC: 1
WC:2

Moves:
Rock throw
magnitude
bulldoze


Type: Electric/Steel

Abilities:
Sturdy
Magnet pull

Stats:
HP: 25
Atk: 1
Def: 2
Satk: 2
Sdef: 1
Spe: 45
SC: 1
WC: 1

Moves:
Supersonic
Thunder wave
sonicboom
thundershock


Type: normal/flying

Abilities:
insomnia
tinted lens

Stats:
HP: 20
Atk: 1
Def: 1
Satk: 1
Sdef: 2
Spe: 50
SC: 1
WC: 2

Moves:
Hypnosis
reflect
light screen
Peck


Type: Grass/Ice

Abilities:
Snow warning
Soundproof

Stats:
HP: 25
Atk: 2
Def: 1
Satk: 3
Sdef: 2
Spe: 40
SC:
WC:

Moves:
blizzard
ice shard
grasswhistle


Type: Fairy

Abilities:
Cute charm
Magic guard
Unaware

Stats:
HP: 75
Atk: 3
Def: 3
Satk: 3
Sdef: 3
Spe: 60
SC: 3
WC: 3

Moves:
After you
Amnesia
Aromatherapy
Belly drum
Bestow
Body slam
Charm
Copycat
Cosmic Power
Covet
Defense curl
Disarming voice
Double slap
Encore
Endure
Fake tears
Follow me
Gravity
Heal pulse
Healing wish
Light screen
Lucky chant
Magical leaf
Meteor mash
Metronome
Mimic
Minimize
Misty terrain
Moonblast
Moonlight
Pound
Present
Protect
Sing
Splash
Stored power
Substitute
Tickle
Sweet kiss
Wake-up Slap
Wish


Type: Poison/Flying

Abilities:
Inner focus
Infiltrator

Stats:
HP: 75
Atk: 3
Def: 3
Satk: 3
Sdef: 3
Spe: 130
SC: 4
WC: 4

Moves:
Acrobatics
Air cutter
Air slash
Astonish
Bite
Brave bird
Confuse ray
Cross Poision
Curse
Defog
Endure
Feint attack
Giga drain
Gust
Haze
Hypnosis
Leech life
Mean look
Nasty plot
Poison Fang
Protect
Pursuit
Screech
Steel wing
Substitute
Supersonic
Swift
Venom drench
whirlwind
Wing attack
Zen headbutt


Type: Fighting

Abilities:
Guts
No guard
Steadfast

Stats:
HP: 75
Atk: 4
Def: 3
Satk: 2
Sdef: 2
Spe: 45
SC: 3
WC: 4

Moves:
Bullet punch
Close combat
Counter
Cross chop
Dynamic Punch
Encore
Endure
Fire punch
Focus energy
Foresight
Heavy slam
Ice punch
Karate chop
Knock off
Leer
Light screen
Low kick
Low sweep
Meditate
Power trick
Protect
Quick guard
Revenge
Rock slide
Rolling kick
scary face
Seismic toss
Smelling salts
Submission
Substitute
Thunder punch
Tickle
Vital throw
Wake-up slap


Type: Rock/Ground

Abilities:
Rock head
Sturdy
Sand veil

Stats:
HP: 75
Atk: 5
Def: 5
Satk: 2
Sdef: 3
Spe: 20
SC: 3
WC: 7

Moves:
Automize
Block
Bulldoze
Curse
Defense curl
Double edge
Earthquake
Endure
Flail
Focus punch
Harden
Heavy slam
Magnitude
Mega punch
Mud sport
Protect
Rock blast
Rock Climb
Rock Polish
Rock Slide
Rock Throw
Rollout
Self-Destruct
Smack down
Stealth rock
Steamroller
Stone edge
Substitute
Tackle
Wide guard


Type: Psychic/Fighting

Abilities:
Pure power
Telepathy

Stats:
HP: 68
Atk: 2 (5 with Pure Power)
Def: 3
Satk: 2
Sdef: 3
Spe: 80
SC: 3
WC: 3

Moves:
Accupressure
Baton pass
Bide
Bullet punch
Calm mind
Confusuion
Detect
Drain punch
Dynamic punch
Endure
Fake out
Feint
Fire punch
Force palm
Foresight
Guard swap
Hidden power (random type)
High Jump kick
Ice punch
Meditate
Mind reader
Power trick
Power swap
Protect
Psych up
Quick guard
Recover
Reversal
Swagger
Secret power
Substitute
Thunder punch
Zen Headbutt


Type: Steel/Psychic

Abilities:
Levitate
Heatproof
Heavy metal

Stats:
HP: 75
Atk: 3
Def: 5
Satk: 3
Sdef: 5
Spe: 33
SC: 3
WC: 5

Moves:
Block
Confuse ray
Confusion
Earthquake
Endure
Explosion
Extrasensory
Feint attack
Future sight
Gyro Ball
Heal Block
Heavy slam
Hypnosis
Imprison
Iron Defense
Metal sound
Payback
Protect
Psychic
Psywave
Rain dance
Safeguard
Substitute
Sunny day
Tackle


Type: Normal

Abilities:
Scrappy
Soundproof

Stats:
HP: 83
Atk: 3
Def: 3
Satk: 3
Sdef: 3
Spe: 68
SC: 3
WC: 4

Moves:
Astonish
Bite
Boomburst
Circle throw
Crunch
Disarming voice
Endeavor
Endure
Extrasensory
Fake tears
Fire fang
hammer arm
Howl
Hyper Beam
Ice fang
Protect
Pound
Rest
Roar
Screech
Sleep talk
Smelling salts
Smokescreen
Snore
Stomp
Substitute
Supersonic
Swagger
Synchronise
Take down
Thunder fang
Uproar


Type: Grass/Ice

Abilities: Soundproof
Snow Warning

Stats:
HP: 75
Atk: 3
Def: 3
Satk: 3
Sdef: 3
Spe: 60
SC: 4
WC: 5

Moves:
Avalance
Blizzard
Bullet seed
Double edge
Endure
Growth
Grass whistle
Ice Punch
Ice shard
Icy wind
Ingrain
Leech seed
Leer
Magical leaf
Mist
Natural gift
Powder snow
Protect
Razor leaf
Seed bomb
Sheer cold
Skull bash
Stomp
Substitute
Swagger
Worry seed


Type: Dark

Abilities:
Pressure
Super luck
Justified

Stats:
HP: 100
Atk: 5
Def: 2
Satk: 3
Sdef: 2
Spe: 75
SC: 3
WC: 3

Moves:
Assurance
Baton pass
Bite
Curse
Detect
Double-edge
Double team
Endure
Feint
Feint attack
Future sight
Hex
Leer
Magic coat
Me first
Megahorn
Night slash
Perish song
Play rough
Psycho cut
Protect
Punishment
Pursuit
Quick attack
Razor wind
Substitute
Sucker punch
Swords dance
Taunt
Zen headbutt


Type: Rock/Steel

Abilities:
Sturdy
Magnet pull
Sand force

Stats:
HP: 68
Atk: 2
Def: 6
Satk: 3
Sdef: 6
Spe: 40
SC: 2
WC: 7

Moves:
Block
Discharge
Double-edge
Earth power
Endure
Explosion
Gravity
Harden
Head smash
Iron defense
Lock-on
Magnet bomb
Magnet rise
Magnitude
Power gem
Protect
Rest
Rock slide
Rock throw
Rollout
Sandstorm
Spark
Stealth rock
Stone edge
Substitute
Tackle
Thunder wave
Wide guard
Zap Cannon


Type: Electric/Steel

Abilities:
Magnet pull
Sturdy
Analytic

Stats:
HP: 75
Atk: 3
Def: 4
Satk: 5
Sdef: 3
Spe: 60
SC: 3
WC: 5

Moves:
Barrier
Discharge
Electric terrain
Electro ball
Endure
Flash cannon
Gyro ball
Lock-on
Magnet bomb
Magnet rise
Magnetic flux
Metal sound
Mirror coat
Mirror shot
Protect
Screech
Sonic boom
Substitute
Tackle
Thunder shock
Thunder wave
Tri-Attack
Zap cannon
 
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REVERSAL MOUNTAIN
This dungeon is a dungeon where the RNG is boss. For example, this dungeon has a chance to either be molten cave or cooled cave. Many traps and other nasty surprises can appear at random, severely crippling your pokemon as time goes on. While it may be easy to beat the dungeon type-wise, you will need luck on your side as well.

Arenas
Cooled Cave:
Pseudo-Rainy weather: Water-type moves gain three (3) BAP. Fire-type moves and solar beam lose three (3) BAP. Swift swim, Dry skin's healing effect, and Hydration activate. Weather ball remains normal-typed.
External source of rocks
External source of water
No external source of grass
Nature power becomes soak
Camoflauge makes user ground-typed​
Molten Cave:
Pseudo-Sunny weather: Fire-type moves gain three (3) BAP. Water-type moves lose three (3) BAP. Thunder and Hurricane lose 30% accuracy. Activates Solar Power, Dry skin's damaging effect, and Chlorophyll. Weather ball remains normal-typed.
External source of rocks
No external source of water
No external source of grass
Nature power becomes lava plume
Camoflauge makes user Ground-typed​

Wall
Rock-typed (Rock/Fire if molten cave)
Ability: Storm Drain (Flame body if molten cave)
450 HP
2 Def
2 SpD​
Specials:
Both dungeons
Rock-type: Takes 1.5x damage from the move rock smash.
Cooled cave only:
Flood: Every 3 rounds, all pokemon take a 10 BAP water-typed attack that gives the effects of soak for 2 actions.
Molten Cave only:
Lava flow: Every 3 rounds, all pokemon take a 10 BAP fire-typed attack with a 30% chance to burn.


Type: Fire/Ground

Abilities:
Oblivious
Simple
Own tempo

Stats:
HP: 25
Atk: 1
Def: 1
Satk: 2
Sdef: 1
Spe: 35
SC: 1
WC: 2

Moves:
Lava plume
Earthquake
Yawn


Type: Psychic

Abilities:
Thick fat
Own tempo
Gluttony

Stats:
HP: 25
Atk: 1
Def: 2
Satk: 2
Sdef: 3
Spe: 60
SC: 1
WC: 3

Moves:
confuse ray
bounce
psybeam
hypnosis


Type: Ground

Abilities:
Hyper cutter
Sheer force

Stats:
HP: 20
Atk: 3
Def: 1
Satk: 1
Sdef: 1
Spe: 10
SC: 1
WC: 2

Moves:
Bite
dig
feint


Type: Ghost/Flying

Abilities:
Unburden
Aftermath
Flare boost

Stats:
HP: 30
Atk: 2
Def: 1
Satk: 2
Sdef: 1
Spe: 70
SC: 1
WC: 1

Moves:
shadow ball
gust
destiny bond


Type: Poison/Bug

Abilities:
Battle armor
Sniper
Keen eye

Stats:
HP: 25
Atk: 2
Def: 2
Satk: 1
Sdef: 1
Spe: 65
SC: 1
WC: 2

Moves:
Cross-Poison
Pin Missile
Knock-off


Type: Rock

Abilities:
Sturdy
Sand force

Stats:
HP: 30
Atk: 3
Def: 3
Satk: 1
Sdef: 1
Spe: 20
SC: 2
WC: 5

Moves:
Rock blast
Sand attack
Explosion


Type: Psychic/Flying

Abilities:
Unaware
Klutz
Simple

Stats:
HP: 20
Atk: 1
Def: 1
Satk: 2
Sdef: 1
Spe: 72
SC: 1
WC: 1

Moves:
Heart stamp
Future sight
Air slash


Type: Ground

Abilities:
Sand rush
Sand force
Mold breaker

Stats:
HP: 25
Atk: 3
Def: 2
Satk: 1
Sdef: 2
Spe: 68
SC: 1
WC: 1

Moves:
Dig
Rock slide
Metal claw


Type: Grass

Abilities:
Sand veil
Water absorb

Stats:
HP: 25
Atk: 2
Def: 1
Satk: 2
Sdef: 1
Spe: 35
SC: 1
WC: 4

Moves:
Absorb
Sucker punch
Destiny bond

NaN

Type: Dark/Water

Abilities:
Rebound
Storm drain
Flare boost

Stats:
HP: 30
Atk: 1
Def: 2
Satk: 2
Sdef: 2
Spe: 85
SC: 4
WC: 9

Moves:
Bubblebeam
Pursuit
Magnitude
Stockpile


Type: Steel

Abilities:
Sturdy
Keen eye
Weak armor

Stats:
HP: 75
Atk: 3
Def: 5
Satk: 2
Sdef: 3
Spe: 70
SC: 3
WC: 4

Moves:
Agility
Air cutter
Air slash
Assurance
Automize
Brave bird
Curse
Drill peck
Endure
Feint
Fury attack
Guard swap
Leer
Metal sound
Peck
Protect
Pursuit
Sand attack
Slash
Spikes
Stealth rock
Steel wing
Substitute
Swift
Whirlwind


Type: Fire/Ground

Abilities:

Stats:
HP: 75
Atk: 4
Def: 3
Satk: 4
Sdef: 3
Spe: 40
SC: 4
WC: 6

Moves:
Amnesia
Ancient power
Body slam
Curse
Defense curl
Double-edge
Earth power
Earthquake
Ember
Endure
Fissure
Flame burst
Flamethrower
Focus energy
Growl
Growth
Heat wave
Howl
Iron head
Lava plume
Magnitude
Mud bomb
Protect
Rock slide
Rollout
Scary face
Spit up
Stockpile
Stomp
Substitute
Swallow
Take down
Yawn


Type:

Abilities:

Stats:
HP:
Atk:
Def:
Satk:
Sdef:
Spe:
SC:
WC:

Moves:
Endure
Protect
Substitute


Type:

Abilities:

Stats:
HP:
Atk:
Def:
Satk:
Sdef:
Spe:
SC:
WC:

Moves:
Endure
Protect
Substitute


Type:

Abilities:

Stats:
HP:
Atk:
Def:
Satk:
Sdef:
Spe:
SC:
WC:

Moves:
Endure
Protect
Substitute


Type:

Abilities:

Stats:
HP:
Atk:
Def:
Satk:
Sdef:
Spe:
SC:
WC:

Moves:
Endure
Protect
Substitute


Type:

Abilities:

Stats:
HP:
Atk:
Def:
Satk:
Sdef:
Spe:
SC:
WC:

Moves:
Endure
Protect
Substitute


Type:

Abilities:

Stats:
HP:
Atk:
Def:
Satk:
Sdef:
Spe:
SC:
WC:

Moves:
Endure
Protect
Substitute


Type:

Abilities:

Stats:
HP:
Atk:
Def:
Satk:
Sdef:
Spe:
SC:
WC:

Moves:
Endure
Protect
Substitute


Type:

Abilities:

Stats:
HP:
Atk:
Def:
Satk:
Sdef:
Spe:
SC:
WC:

Moves:
Endure
Protect
Substitute

NaN

Type: Dark/Ground

Abilities:
Rebound
Guts
Pressure

Stats:
HP: 90
Atk: 5
Def: 3
Satk: 3
Sdef: 3
Spe: 95
SC: 5
WC: 10

Moves:
Bite
Body slam
Bounce
Bubblebeam
Crunch
Dig
Drill run
Encore
Endure
Fake-out
Fire fang
Fissure
Flail
Foul play
Horn attack
Horn drill
Leer
Magnitude
Megahorn
Mud Bomb
Mud Shot
Muddy water
Peck
Protect
Pursuit
Rapid spin
Rototiller
Sand tomb
Screech
Spit up
Stockpile
Substitute
Sucker punch
Swallow
Thunder fang
Water spout
 
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PATCH NOTES:

Beta 1.0.1
| 10/25/14: Hazard damage has been changed. they now deal percent HP damage.
- Spikes: deals 3% HP damage, adding 1% per layer. Type-effectiveness still applies.
- Stealth Rock: Deals 15% Type-effectiveness still applies.
 
Last edited:

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
POWER.

Name: Birkal
Thread: None
Dungeon: Mt. Coronet
Heracross @ Heracronite
Conkeldurr @ Link Cable​


Heracross (F)

[Nature]
Jolly (+Spe | -SpA | +11% Accuracy | +9% Accuracy (Mega))
[Type]
Bug | Fighting​

[Abilities]
Swarm
Guts
Moxie (✓)
Skill Link (Mega)​

[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
S&W: 3 | 4
Total: 19
[Mega Stats]
HP: 100
Atk: Rank 8
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+)
S&W: 3 | 4
Total: 24​

[Tokens]
EC: 0
AC: 5 | 5
MC: 0​

[Learned Moves]
[?? | 82]
Arm Thrust
Bullet Seed
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Chip Away
Counter
Brick Break
Take Down
Close Combat
Megahorn
Reversal

Bide
Flail
Revenge
Pursuit
Rock Blast
Seismic Toss
Mimic
Helping Hand
Knock Off
Vacuum Wave
Harden

Bulk Up
Sunny Day
Smack Down
Double Team
Facade
Bulldoze
Giga Impact
Rain Dance
Rock Tomb
Detect
Toxic
Protect
Rock Slide
Substitute
Earthquake
Pin Missile
Dig
Focus Punch
Rest
Shadow Claw
Sleep Talk

[Unknown Moves]
[Level]
TBD

[Gen 6]
TBD

[TBD MC]


Wen-Do | Conkeldurr (F)
Wen-Do is a form of self-defense for women through various martial arts techniques from around the globe. This form aims to empower women to defend themselves from domestic violence, while supporting one another in their daily lives. Conkeldurr learned her name by defeating two enemies (and almost a third) in the Fighting Gym Qualifiers versus deadfox081. ▶
[Nature]

Adamant (+Atk | -SpA)
[Type]

Fighting
[Abilities]

Guts
Sheer Force
Iron Fist (✓)
[Stats]

HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
S&W: 3 | 4
Total: 19
[Tokens]

EC: 9 | 9
AC: 5 | 5
MC: 0
[Learned Moves]

[52 | 71]
Bide
Block
Brick Break
Bulk Up
Bulldoze
Chip Away
Comet Punch
Counter
Cross Chop
Detect
Dig
Double Team
Drain Punch
Dynamic Punch
Earthquake
Endure
Facade
Fire Punch
Focus Energy
Focus Punch
Force Palm
Foresight
Giga Impact
Hammer Arm
Helping Hand
Ice Punch
Knock Off
Leer
Low Kick
Low Sweep
Mach Punch
Payback
Poison Jab
Pound
Power-Up Punch
Protect
Rest
Return
Reversal
Rock Slide
Rock Throw
Rock Smash
Scary Face
Sleep Talk
Smack Down
Stone Edge
Substitute
Sunny Day
Superpower
Taunt
ThunderPunch
Toxic
Wake-Up Slap
Wide Guard
Work Up
[Unknown Moves]

[Gen 6]
Attract
Confide
Fling
Focus Blast
Frustration
Grass Knot
Hidden Power
Hyper Beam
Rain Dance
Rock Tomb
Round
Strength
Swagger

[Gen 5]
Snore

[Egg]

Smelling Salts

[32 MC]
 
Last edited:
Going for Reversal Mountain!

Name: Tavok
Thread: None
Dungeon: Reversal Mountain
Gambo the Snorlax @ Expert Belt
Lira the Aromatisse @ Sachet


Gambo (Snorlax (M))
Nature: Quiet (+SpA, -Spe)

Type:

- Normal:Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

- Inmunity (Passive): This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
- Thick Fat (Passive):This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
- Gluttony (Unlocked) (Passive): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains two (2) HP per action when holding Leftovers.

Stats:

HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-) (Evasion drop: -10%)
Size Class: 4
Weight Class: 9
Base Rank Total: 23


EC: 6/6
MC: 0
AC: 5/5
KOC: 0



Moves:

Level Up (19)

- Tackle
- Headbutt
- Last Resort
- Snatch
- Metronome
- Odor Sleuth
- Amnesia
- Defense Curl
- Lick
- Recicle
- Chip Away
- Belly Drum
- Screech
- Yawn
- Body Slam
- Stockpile
- Snore
- Hyper Beam
- Crunch
- Heavy Slam
- Rollout

Egg Moves (6)

- Counter
- Pursuit
- Self-Destruct
- Subsitute
- Whirlwind
- Zen Headbutt

TMs/HMs: (33)

- Focus Punch
- Toxic
- Sunny Day
- Ice Beam
- Blizzard
- Protect
- Rain Dance
- Solar Beam
- Smack Down
- Thunder
- Earthquake
- Psychic
- Shadow Ball
- Brick Break
- Sandstorm
- Fire Blast
- Rest
- Focus Blast
- Incinerate
- Giga Impact
- Rock Slide
- Sleep Talk
- Power-up Punch
- Surf
- Pay Day
- Endure
- Bide
- Zap Cannon
- Fissure
- Skull Bash
- Whirlpool
- Reflect
- Wild Charge

Move Tutor: (6)
- Dynamic Punch
- Fire Punch
- Gunk Shot
- Hyper Voice
- Outrage
- Seed Bomb

About: One of tavok's first Pokémon, Gambo is the MvP of the team, being the one with the most training and experience. He has showed his worth against many opponents, winning most of the fights he's been at, even managing to KO two of the Battle Pike Queen's Pokémon in the team's first confrontation with her.
Gambo is quite courious, trying to understand everything that is around. He's also a quick learner, managing to perform many moves just after trying a couple times.
He doesn't talk much, but he has a deep thrust in both his trainer and his partners. If there is a tough fight coming, Gambo is the one to fall back on.


Lira (Aromatisse (F))
Nature: Modest (+SpA, -Atk)

Type:

- Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:

- Healer (Passive): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

- Aroma Veil (Passive) (UNLOCKED): This Pokemon and its allies on the field can not be effected by Attract, Disable, Encore, Taunt, or Torment.

Stats:

HP: 110
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 29
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5
KOC: 0


Moves:

Level Up (15):

- Aromatic Mist
- Heal Pulse
- Sweet Scent
- Fairy Wind
- Sweet Kiss
- Odor Sleuth
- Echoed Voice
- Calm Mind
- Draining Kiss
- Aromatherapy
- Moonblast
- Misty Terrain
- Skill Swap
- Psychic
- Psych Up

Egg Moves (4):

- Captivate
- Disable
- Reflect
- Wish

TMs/HMs (20):

- Psyshock
- Toxic
- Hidden Power (Ground)
- Hyper Beam
- Light Screen
- Protect
- Rain Dance
- Thunderbolt
- Thunder
- Double Team
- Torment
- Rest
- Energy Ball
- Dream Eater
- Sleep Talk
- Substitute
- Flash Cannon
- Trick Room
- Dazzling Gleam
- Sunny Day

Move Tutor: (0/0)

None
 
Last edited:
Challenging Mt. Coronet!
No thread, obviously.

Male
At a Glance:
100/3/2-/4/3/141+ +23% accuracy 3/3 21

Torrent/Protean
Hasty Nature: -Defense, +Speed, +23% accuracy

Max HP: 100
Attack: Rank 3
Defense: Rank 2 (-)
Special Attack: Rank 4
Special Defense: Rank 3
Speed: 141 (+)

Size Class: 3
Weight Class: 3

Base Rank Total: 21

Types:
Water:
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark:
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Torrent:
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean:
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/658.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 3
[b]Defense:[/b] 2
[b]Special Attack:[/b] 4
[b]Special Defense:[/b] 3
[b]Speed:[/b] 141
[b]Stats:[/b] 3/2/4/3/141
[b]Other:[/b] +23% accuracy
EC/AC/MC
9/5/0

Attacks: 65/65 Maxed, 4 CC
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Haze
Hidden Power (Steel)
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Lick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Spikes
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-turn
Waterfall
Water Pledge
Water Pulse
Water Shuriken
Water Sport
Female
At a glance:
145/1/1/3+/4/43- -10% evasion 3/3 20

Natural Cure/Serene Grace/Healer
Quiet Nature: -Speed, -10% Evasion, +Special Attack

Max HP: 145
Attack: 1
Defense: 1
Special Attack: 3 (+)
Special Defense: 4
Speed: 43 (-)

Size Class: 3
Weight Class: 3

Base Rank Total: 20

Types:
Normal:
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Natural Cure:
This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Healer:
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/683.png[/IMG]
[B]HP:[/B] 145
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 1
[B]Defense:[/B] 1
[B]Special Attack:[/B] 3
[B]Special Defense:[/B] 4
[B]Speed:[/B] 43
[B]Stats:[/B] 1/1/4/5/43
[B]Other:[/B] -10% evasion
EC/AC/MC
9/5/0

Attacks: 127/127 Maxed, 8 CC
Aromatherapy
Attract
Bestow
Bide
Blizzard
Body Slam
Brick Break
Bubble Beam
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Confide
Copycat
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Double-Edge
Double Slap
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Earthquake
Echoed Voice
Egg Bomb
Endeavor
Endure
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Punch
Frustration
Giga Impact
Grass Knot
Gravity
Growl
Hail
Headbutt
Heal Bell
Healing Wish
Heal Pulse
Helping Hand
Hidden Power (Poison)
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Last Resort
Light Screen
Mega Kick
Mega Punch
Metronome
Mimic
Minimize
Mud Bomb
Mud-Slap
Natural Gift
Pound
Power-Up Punch
Present
Protect
Psychic
Psych Up
Psywave
Rage
Rain Dance
Recycle
Reflect
Refresh
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Sing
Skill Swap
Skull Bash
Sleep Talk
Snatch
Snore
Soft-Boiled
Solar Beam
Stealth Rock
Strength
Submission
Substitute
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Tail Whip
Take Down
Teleport
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Uproar
Water Gun
Water Pulse
Wild Charge
Wish
Work Up
Zap Cannon
Zen Headbutt

Raid: Dispel
 

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