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Pet Mod [Gen 1] Back to the Past - Slate 5: Dual

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Removed Nidoking from Drill Run learners but not Nidoqueen, hopefully veto is reconsidered, since while currently the rest of the learners of the move won,t be good Mons with it, with future submissions, it can help. For example, Fearow could be Ground-Flying flavor-wise, however EQ is not a move that fits on it design-wise. Drill Run then would be the main STAB for Fearow. Similarly, Beedrill is forever cursed with a terrible typing, but someone in a future submission might want to give it Mega Stats ( which includes 15 Special, so despite the 150 Attack and 145 Speed it would kinda be balanced). Seaking could either be Water-Normal or have Waterfall 100 power and being a physical move, etc. What I am saying is that currently those Mons would be bad even with the move, but that might not be the case forever.
RBY mons and moves wont be changed directly, only new stuff is getting added.
 
Air Slash flinch chance is pretty uncompetitive in a tier with as much para as this esp with how fast alot of flying types generally are, would just remove that outright. Spikes is completely unRBY and field effects in their entirety are not allowed.
Ok, guess i went a little overboard there.
Already made the changes.
 
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Voting Phase!

All vetoes were fixed besides Bitter Malice and Quiver Dance, so you can vote for every sub besides those two. Decided to allow Drill Run even if it's not currently relevant since future additions can make the mons obtaining the move usable or new subs can use the move.
Everyone will be able to vote for the subs they want to be included. You can vote for up to 3 submissions, where they will get 3, 2, and 1 points respectively depending on your order. Your own submission cannot be first place and must have (SV). You must vote for 3 submissions to SV, and can only SV once.
Example: Vote: Mon 1, Mon 2 (SV), Mon 3
Mon 1 would get 3 points, Mon 2, your own submission, would get 2 points, and Mon 3 would get would 1 point. If you vote for only two or one submissions, the first submissions would still get 3 points and the second would still get 2 points.
Let's fuck up the top mons and give out actual STAB since the goal isn't maintaining the balance of base RBY

Name: Hammer Arm
Type: Fighting
BP: 100
Acc: 90
PP: 16
Effect: Lowers users Speed by 1.
Competitive Description: Exactly as-is in later gens. Fun fact, if you use this vs a paralyzed mon, you lower your Speed by 1 stage but you quarter their Speed, so the Speed drop is beneficial if you spam Thunder Wave.
Distribution: :machamp: :primeape: :poliwrath: :rhydon: :golem: :kingler: :snorlax: :kangaskhan:

Name: Skitter Smack
Type: Bug
BP: 70
Acc: 100
PP: 16
Effect: Lowers target's Special by 1.
Competitive Description: Bugs don't have STAB, I want to give them STAB and give some other mons a move that hits Psychics. Most of these mons are ass anyway, so it mainly helps the better bugs, Kingler, and Kabutops.
Distribution: :venomoth: :beedrill: :pinsir: :scyther: :butterfree: :parasect: :arbok: :tentacruel: :golbat: :kabutops: :raticate: :kingler:

Name: Brave Bird
Type: Flying
BP: 100
Acc: 100
PP: 24
Effect: 25% recoil.
Competitive Description: Double Edge that can hit Ghost but is resisted by Electric. Give the birds something instead of relying on Sky Attack if they didn't get Drill Peck, which literally only 3 mons got.
Distribution: :pidgeot: :fearow: :dodrio: :farfetch'd: :golbat: :aerodactyl: :articuno: :zapdos: :moltres:
Name: Fake Tears
Type: Normal
BP: -
Acc: 100
PP: 20 (32)
Effect: Lowers the target's Spc by 2.
Description: Amnesia is such a strong move so what if we make it worse and give it to more Pokemon

Name: Hail
Type: Ice
BP: 40
Acc: 100
PP: 10 (16)
Effect: Until the target switches out, they lose 1/8 of their max hp if they aren't an Ice-type at the time when Leech Seed does damage (gen 1 is whack, look it up cause I don't want to write it all)
Description: Get chipped down over time

Name: Chilling Water
Type: Water
BP: 60
Acc: 100
PP: 20 (32)
Effect: Lowers the target's Att by 1.
Description: Alternative Water move that beats up physical attackers.
Name: Energy Ball
Type: Grass
Power: 95
Acc: 100
PP: 15
Effect: 10% chance to lower Special.
Justification: Usable Grass STAB for future mons.
Distribution: :bulbasaur::butterfree::oddish::paras::venomoth::abra::bellsprout::gastly::exeggcute::tangela::mr mime::jynx::mewtwo::mew:
Bulbasaur, Butterfree, Oddish, Paras, Venomoth, Abra, Bellsprout, Gastly, Exeggcute, Tangela, Mr. Mime, Jynx, Mewtwo, Mew

Name: Shadow Ball
Type: Ghost
Power: 80
Acc: 100
PP: 15
Effect: 10% chance to lower Def.
Justification: Usable Ghost STAB for future mons.
Distribution: :butterfree::rattata::nidoqueen::nidoking::clefairy::jigglypuff::zubat::meowth::abra::slowpoke::gastly::drowzee::lickitung::koffing::chansey::kangaskhan::mr mime::jynx::eevee::porygon::snorlax::mewtwo::mew:
Butterfree, Rattata, Nidoqueen, Nidoking, Clefairy, Jigglypuff, Zubat, Abra, Slowpoke, Gastly, Drowzee, Lickitung, Koffing, Chansey, Kangaskhan, Mr. Mime, Jynx, Eevee, Porygon, Snorlax, Mewtwo, Mew

Name: Dragon Pulse
Type: Dragon
Power: 80
Acc: 100
PP: 15
Effect: -
Justification: An actual Dragon move (maybe for future additions).
Distribution: :charmander::nidoqueen::nidoking::arcanine::onix::rhyhorn::horsea::gyarados::lapras::aerodactyl::dratini::mew:
Charmander, Nidoqueen, Nidoking, Arcanine, Onix, Rhyhorn, Horsea, Gyarados, Lapras, Aerodactyl, Dratini, Mew
unfortunately i have fallen victim to compgen advertising

editing in distribution and other such details later

Name: Drain Punch
Details:
Fighting, 70 BP, 100% Accuracy.
Effect: User recovers 50% of damage dealt.
Justification: Serves as a strong alternative to the very underwhelming existing Fighting-type options that can effectively take advantage of the relatively high HP stats of important targets like Rhydon, the Normal-types, and any future additions. Nerfed from 75 BP to 70 BP since RBY was allergic to accurate Fighting-type moves with any base power and to help balance the powerful effect.
Notable Recipients: :machamp: :hitmonlee: :hitmonchan: :poliwrath: :primeape: :kangaskhan: :clefable: :mew: :mewtwo:
Flavor Recipients: :alakazam: :hypno: :vileplume: :chansey: :gengar: :slowbro: :vileplume: :wigglytuff:


Name: Cross Poison
Details:
Poison-type, 70 BP, 100% Accuracy
Effect: Boosted Critical-hit rate.
Justification: Sludge is both an utterly terrible move and one with absolutely no distribution. While Poison is always going to be an underwhelming choice, a Slash clone that can potentially hit targets like Eggy isn't useless! Maybe! Buffed to 75 BP to make it slightly more appealing as a neutral option compared to Slash, trading far worse neutral coverage for higher damage on said neutral targets, Kept 70 BP after some discussion, this should keep it at a far more acceptable range without limiting future drops too much. poison chance removed because not being able to paralyze stuff is stinky
Notable Recipients: :nidoqueen::venusaur: :tentacruel: :victreebel: :mew:
Flavor Recipients: :golbat: :beedrill: :farfetchd: :parasect: :persian: :kabutops:

Name: Accelerock
Details:
Rock-type, 40 BP, 100% Accuracy
Effect: +1 Priority
Justification: Useful priority?! :wow: Also has a niche as the only 100% accurate Rock-type move, making it a potentially solid 4th move for more consistently cleaning up opposing teams.
Notable Recipients: :rhydon: :golem: :aerodactyl: :machamp: :kabutops: :dugtrio: :mew:
Flavor Recipients: :onix: :omastar: :kangaskhan:
Name: Charm
Type: Normal
Power: --
Acc: 100
PP: 20 (32)
Effect: Lowers the target's attack by 2 stages
Reasoning: Alright so I basically just wanted to absolutely fuck up the metagame. Fun right? Has ass distribution though so i failed at my mission. However it could definitely give some of these mons better niches in the tier such as clefable.
Pikachu Line
Sandshrew Line
Nidoqueen
Clefairy Line
Jigglypuff Line
Jynx
Mew

Name: X-Scizzor
Type: Bug
Power: 80
Acc: 100
PP: 15 (24)
Effect: No Additional Effect.
Reasoning: Well first things first lets balance out the psychic type. (This wont do shit.)
Beedrill
Parasect
Scyther
Pinsir
Kabutops
Name: Scald
Type: Water
BP: 80
Acc: 100%
PP: 24
Effect: 10% to burn the target. Thaws the user if frozen.
Competitive Description: Gives defensive waters an interesting option to serve as a freeze absorber, making the Gen 1 Freeze mechanics more dynamic. Weaker BP than Surf and burn chance is a negative should leave it as a viable albeit Gimmicky option.
Distribution: Blastoise, Poliwrath, Tentacruel, Slowbro, Vaporeon, Mew
Name: Snore
Type:
Normal.png

BP: 100
Acc: 100
PP: 16
Effect: User must be asleep.
Competitive Description: Allows for relatively free sleep absorption and less passive Rest usage.
Distribution: :kangaskhan::persian::snorlax::tauros:
Name: Refresh
Type: Normal
BP: -
Acc: -
PP: 32
Effect: User cures its burn, poison, or paralysis.
Competitive Description: Another way to play around paralysis. Speed drop stills stays until you swap.
Distribution: :chansey: :cloyster: :tauros: | :eevee: :magneton: :paras: :squirtle: :lickitung: :pidgey: :pikachu: :arbok: :electrode: :psyduck: :poliwag: :venomoth:

Name: Sleep Talk
Type: Normal
BP: -
Acc: -
PP:
16
Effect: User must be asleep. User uses another known move.
Competitive Description: A way to absorb sleep. Can call Rest because you have to spend a turn waking up which significantly weakens it.
Distribution: Universal

Name: Spectral Thief
Type: Ghost
BP: 90
Acc: 100
PP: 16
Effect: Steals target's boosts before doing damage.
Competitive Description: Ghost is an atrocious offensive type so I think it needs actually good moves. Strong effect but RBY has minimal setup besides Amnesia which is on mons that are immune.
Distribution: :gastly:
Name: Drill Run
Type: Ground
BP: 65
Acc: 95
PP: 16
Effect: High crit chance
Competitive Description: Basically Ground type Razor Leaf. Mainly used as a coverage for weak Mons that don,t have anything to hit Rocks or Gengar. Some weaker Ground types get the move too.
Distribution:
:beedrill: Doesn,t prevent this Mon from being one of the worst in the game, but now Gengar can,t come into it for free.
:dewgong: Mainly just flavor, though hitting Gengar and Tentacruel (who normally walls Dewgong) is good. Not giving the move to Lapras or Cloyster, so now Dewgong has something to go for it.
:fearow: Now isn,t walled by Rhydon, though its only a 3HKO. It also serves as something that distinguish Fearow from Dodrio, who doesn,t get the move.
:nidoking: Strongest user of the move by far. 3HKOs everything that doesn,t resist the move, but not strong enough to 2HKO Tauros or Snorlax (though bypassing Reflect is cool). The 4 weaknesses and mediocre Speed keep Nidoking in check.
:nidoqueen: Second strongest user of the move.
:rapidash: Rhydon and Tentacruel can,t switch anymore.
:seaking: Still bad, but beats Tentacruel and Gengar now.
:rhydon: Only OU Mon with the move. This guy does devastating damage with it, ignoring Reflects. However, unlike every other Mon that gets Drill Run, Rhydon doesn,t reach 64 Speed, which would guarantee the crit, so its quite unreliable.

Name: Circle Throw
Type: Fight
BP: 60
Acc: 95
PP: 16
Effect: User moves last and forces the target to switch out.
Competitive Description: This is used to remove set-up sweepers from the field while they sleep. Slowbro, Reflect Lax, AmnesiaLax, Reflect Chansey and Agility Dragonite are the main targets.
Distribution:
:poliwrath: Gets STAB on the move. This Mon already has a great movepool but hindered by the Fight typing, now it has another new toy.
:kangaskhan: No STAB but much better (at least currently) typing. Kanga should always have Body Slam, Earthquake and Hyper Beam, however last move has many options (Counter, Surf, even Rock Slide, etc.), now it has one more.

Name: Poison Fang
Type: Poison
BP: 65
Acc: 100
PP: 24
Effect: 50% to badly poison the target.
Competitive Description: Toxic is not a very used move in RBY due to resetting to regular Poison after target switches out and regular poison only doing 6% of damage. However, sometimes strategies develop around Toxic in RBY too and several teams had moderate success with it. These strategies become a lot better if the move that inflicts Toxic doesn,t miss and does actual damage. Poison Fang is that move.
Distribution:
:arbok: Flavor receiver, this guy usually is better at using Glare + Wrap. However, Toxic damage + Wrap is strong too.
:golbat: Still a terrible Mon due to the typing, but now has a Poison STAB.
:nidoqueen: Takes advantage of Electrics to SPAM the move and poison switch-ins. Probably most competitively viable user of the move.
:venomoth: Gets a new STAB move. Now it can sleep a target and then force mind-games between paralyzing and poisoning. For Venomoth the move also means that it isn,t walled by Exeggutor anymore without the need of using the weak Leech Life.
Name: Sappy Seed
Type: Grass
BP: 60
Acc: 100%
PP: 24
Effect: Seeds the target
Distribution: :bulbasaur: :zubat: :oddish: :paras: :bellsprout: :exeggcute: :omastar: :tangela:
Reasoning: A grass move that does not abandon the grass supportive archetype, it is also usable alongside growth.

Name: Parabolic Charge
Type: Electric
BP: 75
Acc: 100%
PP: 32
Effect: Heal 50% of damage dealt
Distribution: :pikachu: :persian: :magnemite: :drowzee: :voltorb: :cubone: :chansey: :starmie: :electabuzz: :lapras: :jolteon: :zapdos:
Reasoning: I honestly just wanted to add one more source of healing to a few strong mons

Name: Belch
Type: Poison
BP: 150
Acc: 90%
PP: 8
Effect: Hyperbeam recharge effect
Distribution: :arbok::golbat: :gloom: :tentacruel: :grimer: :lickitung: :koffing:
Reasoning: From my experience with other hacks I am pretty positive that you can't make poison a decent type without changing the mecahnics, just mediocre/acceptable or fully broken. This is my attempt to make poison stab acceptable.
Friendly reminder to anyone submitting moves to remember that Ghost type moves have zero effect on Psychic.
Poison is strong against Bug.
Bug is strong against poison.


Name: Sucker Punch
Type: Fighting
BP: 70
Acc: 100
PP: 5
Effect: User attacks first, but only works if opponent is readying an attack.
Competitive Description: Move is cool, it's an interesting and balanced move with a lot of nuance, in gen 1 this can really shine especially being given the fighting type due to there being no dark types! This is the move that, in this initial slate, may just be one of those sort of submissions that doesn't have an immediate effect that shakes everything up, but it'd be one of those options that would be sleeper strong I'd suspect. It would also be good for potential pokemon submissions in the future to help pad those out a bit with some more tools.
Distribution: Raticate, Nidoking, Dugtrio, Primeape, Poliwrath, Victreebel, Golem, Gengar, Electrode, Hitmonlee, Hitmonchan, Kangaskhan

Name: Mirror Coat
Type: Psychic
BP: 1
Acc: 100%
PP: 20
Effect: If hit by a Electric/Fire move, deals 2x damage.
Competitive Description: Gen1 Counter is one of the most interesting, bizarre, and funky moves in gen 1. The fact it only works on Normal/Fighting, and also lets you store explosions that you have done makes it one of the most gamer moves of all time. In gen 1 a lot of the time I see folks trying to fix things that won't get fixed by being blunt, as all it does is sand away stuff I find unique. Electric moves are not uncommon, and fire type moves can be more common in this... So why not give a special version of gen 1 counter? I've really enjoyed the idea myself and thought about it a bunch. It sounds fun.
Distribution: Blastoise, Clefable, Tentacruel, Magneton, Gengar, Electrode, Porygon
(Of this list, the most notable of the bunch is for sure Tentacruel!)

Name: Burn Up
Type: Fire
BP: 130
Acc: 100%
PP: 5
Effect: User burns itself out, after using the move the user will no longer be the Fire type and instead be Normal.
Competitive Description: This is a very interesting move that helps fulfill the actual desire Fire types have in Gen 1 properly in that they are often themed to be mixed attackers but rarely are able to properly live out that fantasy. Losing the Fire type and being turned into a Normal type is MASSIVE due to ignore Body Slam paralysis and getting STAB on Normal type moves they didn't have before.
Distribution: Charizard, Ninetales, Arcanine, Rapidash, Flareon
(Give it to every fire type sans Moltres and see what sticks. Zard, Arc, and Flareon would be pretty playable from this.)


It's been a little while since I've made any subs so I hope this is acceptable.
Name: Lucky Chant
Type: Normal
BP: -
Acc: -
PP: 8
Effect: While the user remains active, the user is shielded from Critical Hits. This effect can be removed by Haze.
Competitive Description: Reflect sidegrade / upgrade depending if you want to use both. Biggest users of this move are going to be Amnesia spammers like Lax or Slowbro. PP is extremely reduced due to the potent effect.
Distribution: Universal

Name: Wake Up Slap
Type: Fighting
BP: 90
Acc: 95
PP: 24
Effect: Wakes up the target if asleep, x2 damage if woken up.
Competitive Description: Another fighting move besides Submission which kills you. Can serve to reset which mon is the sleep in a team as well.
Distribution: All fighting types + :tangela: :clefable: :jigglypuff: :mr.mime: :Jynx:
Name: Air Slash
Type: Flying
BP: 70
Acc: 100
PP: 20
Effect: 10% chance to lower opponent's defense.
Competitive Description: Weaker drill peck that has a nice side effect, also isn't locked to birds with long beaks.
Distribution: All flying types + everything with wings.

Name: Bulk Up
Type: Fighting
BP:
Acc:
PP: 20
Effect: buffs ATK & DEF by 1.
Competitive Description: physical growth.
Distribution: All fighting types +:Nidoking: :Nidoqueen::Kangaskhan:

Name: Ancient Power
Type: Rock
BP: 65
Acc: 100
PP: 10
Effect: 30% chance to lower opponent's Speed
Competitive Description: Slightly weaker Rock slide that can be used by the fossils and has the closest thing to a paralyzing effect.
Distribution: The Fossils, the legendary birds and Mew.
Name: Power-Up Punch
Type:
Normal.png

BP: 55
Acc: 100%
PP: 20
Effect: Raises Attack stat by one stage after successful hit.
Competitive Description: Power Up Punch is fun move that barely sees use outside of one Kangaskhan, this time the move may be the Fighting STAB that fighters need to shake up their standing. Buffed its BP to 55 because 40 was a bit weak even considering it's effects.
Distribution: :charmander::machop::gengar::hitmonlee::hitmonchan::drowzee::clefairy::jigglypuff::electabuzz::magmar::mankey::poliwhirl::raticate::muk::rhydon::lickitung::kangaskhan::cubone:
Voting will last for 48 hours!
 
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1. Snore - Distribution of this should be uh, better than suggested. However of all of the moves introduced, this one is potentially the 'healthiest' and most immediately game impactful of the bunch. It interacting with SLP is a very cool thing. Sleep Talk seems considerably too swingy imo.
2. Burn Up (sv) - My self vote, I've outlined why I think it's interesting in my original post, the added benefit of course is that it immediately makes stuff like Arc and Zard 'viable', and is a peculiar balance direction.
3. Circle Throw - This provides a few things, a fighting type move that doesn't suck eggs, and an actual switching move that doesn't suck eggs. The lack of hazards + passive recovery is extremely interesting for a move like circle throw to exist in, and it avoids the trapping that other 'STAB' move suggestions have in that they avoid some of the quirky nature of Gen1 by just being strong and reliable.

.
I wish we could vote for more than 3 moves and that more moves are added, it's a tight choice for the votes.
-Updated votes with thoughts behind them.
 
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1. Skitter Smack. Out of all Bug moves presented, this looks the best. Scyther can finally use its high crit rate and Parasect becomes a better lead.
2. Circle Throw. Self vote, I am goated.
3. Sappy Seed. Very cool move, Starmie, Lapras, Slowbro and Cloyster are no longer free switch-ins to Omastar. Chansey and Snorlax also suffer, though those were already unreliable checks.

I agree with the above user that maybe more than 3 winners per slate could be done, I liked Cross Poison, Accelerock, Hail and Burn Up too, for example.
 
Voting closed!

Skitter Smack: 11
Burn Up: 8
Drain Punch: 5
Sappy Seed: 3
Circle Throw: 3
Snore: 3
Lucky Chant: 2
Air Slash: 2
Cross Poison: 1
Scald: 1
Hammer Arm: 1

The winners are Skitter Smack, Burn Up and Drain Punch! Slate 2 will be up in about 24 hours while I decide final distribution and make a spreadsheet, feel free to discuss the new additions.
 
Skitter Smack is deceptive in what it does and it'll be the start of a 'different' kind of game. It's difficult to discuss this move due to not know the distribution, but lets look at what was recommended:
Name: Skitter Smack
Type: Bug
BP: 70
Acc: 100
PP: 16
Effect: Lowers target's Special by 1.
Competitive Description: Bugs don't have STAB, I want to give them STAB and give some other mons a move that hits Psychics. Most of these mons are ass anyway, so it mainly helps the better bugs, Kingler, and Kabutops.
Distribution: :venomoth: :beedrill: :pinsir: :scyther: :butterfree: :parasect: :arbok: :tentacruel: :golbat: :kabutops: :raticate: :kingler:
Alakazam Psychic vs. Beedrill: 379-446 (113.8 - 133.9%) -- guaranteed OHKO [OHKO's back]
Alakazam Psychic vs. Venomoth: 260-306 (75.8 - 89.2%) -- guaranteed 2HKO [Veno does 60-70% back]
Alakazam Psychic vs. Pinsir: 171-202 (51.3 - 60.6%) -- guaranteed 2HKO [Pinsir does like 200%]
Alakazam Psychic vs. Scyther: 171-202 (49.8 - 58.8%) -- 99.9% chance to 2HKO [Scyther does 150% but still gets OHKO on Starmie]
Alakazam Psychic vs. Butterfree: 140-165 (43.3 - 51%) -- 4.1% chance to 2HKO [96% 2HKO from Butterfree]
Alakazam Psychic vs. Parasect: 140-165 (43.3 - 51%) -- 4.1% chance to 2HKO [89.7% chance to OHKO Starmie]
Alakazam Psychic vs. Arbok: 316-372 (97.8 - 115.1%) -- 87.2% chance to OHKO [55% 2HKO back]
Alakazam Psychic vs. Tentacruel: 214-252 (58.9 - 69.4%) -- guaranteed 2HKO [3HKO back]
Alakazam Psychic vs. Golbat: 291-342 (82.4 - 96.8%) -- guaranteed 2HKO [18% 2HKO back lol]
Alakazam Psychic vs. Kabutops: 151-178 (46.7 - 55.1%) -- 69.6% chance to 2HKO [OHKO's back]
Alakazam Psychic vs. Raticate: 182-214 (58.1 - 68.3%) -- guaranteed 2HKO [15% to OHKO back]
Alakazam Psychic vs. Kingler: 182-214 (58.1 - 68.3%) -- guaranteed 2HKO [OHKO's Zam but 2HKO's Starmie]

This move probably isn't the psychic killer that it's presented as, if you look through at the numbers in a lot of cases Zam and Mie don't care too much because they outspeed and can dictate what they want to be doing in the situation.
Let me show you the actual calcs you'd be seeing though:

Tentacruel Surf vs. -1 Snorlax: 233-274 (44.5 - 52.3%) -- 18.5% chance to 2HKO
-1 Chansey Thunderbolt vs. Tentacruel: 83-98 (22.8 - 26.9%) -- 43.1% chance to 4HKO


This move enables Psychic types to switch in and be offensive threats, along with benefiting stuff like, again, Kingler and Tentacruel.

Scyther who's 105 speed gets to hit Arc/Zard first for like 25% and drop their special as they use Burn Up(if they get it) and takes only 70% as a result, otherwise it gets oneshot, that's kinda neato.
If Tentacruel gets it it'll basically be on every team(because we'll see some folks experiment with fire types), and we'll see more Snorlax taking EQ to threaten Cruel with a twoshot, which it wouldn't hurt to bring an electric type and if there's more ground type moves being tossed around that would naturally mean Zap rises as well.

So if Cruel gets it, then I hope you've practiced some RBY UU because you should familiarize yourself on how Wrap works.
 
Skitter Smack is deceptive in what it does and it'll be the start of a 'different' kind of game. It's difficult to discuss this move due to not know the distribution, but lets look at what was recommended:

Alakazam Psychic vs. Beedrill: 379-446 (113.8 - 133.9%) -- guaranteed OHKO [OHKO's back]
Alakazam Psychic vs. Venomoth: 260-306 (75.8 - 89.2%) -- guaranteed 2HKO [Veno does 60-70% back]
Alakazam Psychic vs. Pinsir: 171-202 (51.3 - 60.6%) -- guaranteed 2HKO [Pinsir does like 200%]
Alakazam Psychic vs. Scyther: 171-202 (49.8 - 58.8%) -- 99.9% chance to 2HKO [Scyther does 150% but still gets OHKO on Starmie]
Alakazam Psychic vs. Butterfree: 140-165 (43.3 - 51%) -- 4.1% chance to 2HKO [96% 2HKO from Butterfree]
Alakazam Psychic vs. Parasect: 140-165 (43.3 - 51%) -- 4.1% chance to 2HKO [89.7% chance to OHKO Starmie]
Alakazam Psychic vs. Arbok: 316-372 (97.8 - 115.1%) -- 87.2% chance to OHKO [55% 2HKO back]
Alakazam Psychic vs. Tentacruel: 214-252 (58.9 - 69.4%) -- guaranteed 2HKO [3HKO back]
Alakazam Psychic vs. Golbat: 291-342 (82.4 - 96.8%) -- guaranteed 2HKO [18% 2HKO back lol]
Alakazam Psychic vs. Kabutops: 151-178 (46.7 - 55.1%) -- 69.6% chance to 2HKO [OHKO's back]
Alakazam Psychic vs. Raticate: 182-214 (58.1 - 68.3%) -- guaranteed 2HKO [15% to OHKO back]
Alakazam Psychic vs. Kingler: 182-214 (58.1 - 68.3%) -- guaranteed 2HKO [OHKO's Zam but 2HKO's Starmie]

This move probably isn't the psychic killer that it's presented as, if you look through at the numbers in a lot of cases Zam and Mie don't care too much because they outspeed and can dictate what they want to be doing in the situation.
Let me show you the actual calcs you'd be seeing though:

Tentacruel Surf vs. -1 Snorlax: 233-274 (44.5 - 52.3%) -- 18.5% chance to 2HKO
-1 Chansey Thunderbolt vs. Tentacruel: 83-98 (22.8 - 26.9%) -- 43.1% chance to 4HKO


This move enables Psychic types to switch in and be offensive threats, along with benefiting stuff like, again, Kingler and Tentacruel.

Scyther who's 105 speed gets to hit Arc/Zard first for like 25% and drop their special as they use Burn Up(if they get it) and takes only 70% as a result, otherwise it gets oneshot, that's kinda neato.
If Tentacruel gets it it'll basically be on every team(because we'll see some folks experiment with fire types), and we'll see more Snorlax taking EQ to threaten Cruel with a twoshot, which it wouldn't hurt to bring an electric type and if there's more ground type moves being tossed around that would naturally mean Zap rises as well.

So if Cruel gets it, then I hope you've practiced some RBY UU because you should familiarize yourself on how Wrap works.
This is a lot of words to say something that I and all the RBY players understood when I originally submitted it, and no, Tentacruel would not be broken lol
 
I didn't say Tentacruel would be broken
Also "Lot of words to say something that I and all the RBY players understood" there's plenty of people who aren't RBY players, I had a side conversation with someone looking at the thread so I made the post for them and anyone else.

Prolly best to make things as approachable for the most people possible.
 
Burn Up: :charmander: :growlithe: :flareon: :magmar: :ponyta: :vulpix:
Drain Punch: :chansey: :clefable: :electabuzz: :gastly: :hitmonchan: :hitmonlee: :hypno: :kadabra: :kangaskhan: :machop: :mew: :mewtwo: :mr-mime: :poliwrath: :mankey: :vileplume: :wigglytuff:
Skitter Smack: :arbok: :beedrill: :butterfree: :kabuto: :kingler: :parasect: :pinsir: :rattata: :scyther: :tentacool: :zubat:
Slate 2!

In this slate you can submit 3 Pokemon from generations 2 to 9, changing them in whatever way you want.
Helpful tip: /ms (mon), gen1 shows its moveset with only gen 1 moves.

Slate open until January 19th, with review/vetoes on the 18th.
 
Pokemon: Bewear :bewear:
Typing: Normal/Fighting
Base Stats: 120/125/80/60/60 (BST: 455/505)

Relevant Movepool:
Physical.png
Body Slam, Double-Edge, Drain Punch,
Earthquake, Hyperbeam, Rock Slide
Special.png
Bubble Beam, Fire Punch, Ice Punch, Thunder Punch
Status.png
Rest


Usually Useless moves:
Physical.png
Low Kick, Stomp, Strength, Tackle, Take Down, Thrash, Mega Kick, Mega Punch, Pay Day
Special.png
Water Gun
Status.png
Bide, Defense Curl, Double Team, Leer, Roar, Substitute, Toxic

Overview: Since maintaining the current ou mons isn't the aim of this mod, here's a normal-fighting wallbreaker with maybe sd, I understand it could be a bit too much, but an sd set would have trouble running all the moves this mon wants, mainly slam, beam and eq, just to give some more variety of choices in case an sd set isn't used, I have also added the elemental punches, cause freeze can't be bad.
Big chonky boi, big chonky stats.

Relevant calcs:
Abra Body Slam vs. Alakazam: 171-201 (54.6 - 64.2%) -- guaranteed 2HKO
Starmie Psychic vs. Abra: 267-314 (60.2 - 70.8%) -- guaranteed 2HKO
Abra Drain Punch vs. Chansey: 486-572 (69.1 - 81.3%) -- guaranteed 2HKO
Abra Drain Punch vs. Tauros: 185-218 (52.4 - 61.7%) -- guaranteed 2HKO

Pokemon: Masquerain :masquerain:
Typing: Bug/Water
Base Stats: 70/60/62/100/80 (BST: 372/472)

Relevant Movepool:
Physical.png
Double-Edge, Skitter Smack, Hyper Beam
Special.png
Blizzard, Hydro Pump, Ice Beam, Mega Drain, Surf
Status.png
Agility, Rest, Stun Spore


Usually Useless moves:
Physical.png
Leech Life,
Quick Attack, Gust, Swift, Take Down
Special.png
Bubble, Bubble Beam,
Psybeam, Water Gun
Status.png
Bide, Double Team, Flash, String Shot, Substitute, Toxic, Whilrwind

Overview: "Bug type is a great move in theory, since it resists earthquake and its weaknesses aren't very common", well, here's a water type that can threaten Rhydon, can set up agility and lower enemy electric types' (not called Zapdos) special to attempt to 1v1 them. It can also work as a status spreader who can reaply its own paralysis.

Relevant calcs:
Abra Ice Beam vs. Rhydon: 216-254 (52.3 - 61.5%) -- guaranteed 2HKO
Abra Surf vs. Rhydon: 646-760 (156.4 - 184%) -- guaranteed OHKO
Abra Mega Drain vs. Rhydon: 183-216 (44.3 - 52.3%) -- 17.3% chance to 2HKO
Rhydon Earthquake vs. Abra: 86-102 (25 - 29.7%) -- guaranteed 4HKO
Abra Skitter Smack vs. Jolteon: 76-90 (22.8 - 27%) -- 44.1% chance to 4HKO
Abra Hyper Beam vs. Jolteon: 108-128 (32.4 - 38.4%) -- 98.6% chance to 3HKO
-1 Jolteon Thunderbolt vs. Abra: 148-174 (43.1 - 50.7%) -- 1.9% chance to 2HKO
Abra Surf vs. -1 Jolteon: 146-172 (43.8 - 51.6%) -- 8.8% chance to 2HKO
Abra Skitter Smack vs. Exeggutor: 248-292 (63.1 - 74.3%) -- guaranteed 2HKO
Starmie Thunderbolt vs. Abra: 137-162 (39.9 - 47.2%) -- guaranteed 3HKO
Abra Skitter Smack vs. Starmie: 124-146 (38.3 - 45.2%) -- guaranteed 3HKO
Abra Leech Life vs. Alakazam: 178-210 (56.8 - 67%) -- guaranteed 2HKO
Alakazam Psychic vs. Abra: 120-142 (34.9 - 41.3%) -- guaranteed 3HKO
Abra Surf vs. -1 Tauros: 194-229 (54.9 - 64.8%) -- guaranteed 2HKO

Pokemon: Empoleon :empoleon:
Typing: Water/Flying
Base Stats: 84/86/88/111/60 (BST: 429/540)

Relevant Movepool:
Physical.png
Body Slam, Double-Edge, Drill Peck, Hyper Beam, Rock Slide
Special.png
Blizzard, Hydro Pump, Ice Beam, Mega Drain, Surf
Status.png
Agility, Rest


Usually Useless moves:
Physical.png
Fury Attack, Peck, Pound, Swift, Tackle, Take Down
Special.png
Bubble, Bubble Beam,
Water Gun
Status.png
Bide, Double Team, Growl, Haze, Roar Substitute, Toxic

Overview: An intended check to stuff added this slate, in practice it's agility gyarados with less coverage but physical stab, for reference, Empoleon's drill peck is just slightly better on neutral targets than Gyarados' Body Slams. I did not give it eq or sd, since it'd be doing something it's not intended to do, but agility is fine.

Relevant calcs:
Gyarados Blizzard vs. Zapdos: 159-188 (41.5 - 49%) -- guaranteed 3HKO
Zapdos Thunderbolt vs. Gyarados: 449-528 (121 - 142.3%) -- guaranteed OHKO
Gyarados Drill Peck vs. Starmie: 87-103 (26.9 - 31.8%) -- guaranteed 4HKO
Starmie Thunderbolt vs. Gyarados: 255-300 (68.7 - 80.8%) -- guaranteed 2HKO
Gyarados Drill Peck vs. Alakazam: 123-145 (39.2 - 46.3%) -- guaranteed 3HKO
Alakazam Psychic vs. Gyarados: 112-132 (30.1 - 35.5%) -- 30% chance to 3HKO
Gyarados Surf vs. Tauros: 140-165 (39.6 - 46.7%) -- guaranteed 3HKO
Tauros Body Slam vs. Gyarados: 107-126 (28.8 - 33.9%) -- 1% chance to 3HKO
Gyarados Drill Peck vs. Exeggutor: 175-206 (44.5 - 52.4%) -- 18.9% chance to 2HKO
Gyarados Blizzard vs. Exeggutor: 159-188 (40.4 - 47.8%) -- guaranteed 3HKO
Exeggutor Psychic vs. Gyarados: 107-126 (28.8 - 33.9%) -- 1% chance to 3HKO
 
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:ss/tapu-koko:
Pokémon: Tapu Koko
Type:
Fighting.png

Stats: 80 / 95 / 80 / 95 / 125 [475 BST]
New Moves: Recover, Seismic Toss, Submission
Removed Moves: Thunderbolt, Thunder, Thunder Punch
Competitive Overview: Fast fighting that can threaten many pokemon with its fighting stab or with para.
Agility, Double Team, Fly, Hyper Beam, Light Screen, Mirror Move, Quick Attack, Reflect, Recover, Rest, Roar, Screech, Sky Attack, Submission, Seismic Toss, Substitute, Swift, Thunder Wave, Withdraw
Ya this is a FutureProofing resub but it's a fucking epic mon so its justified.

:ss/typhlosion-hisui:
Pokemon: Typhlosion-Hisui
Type:
Fire.png
Ghost.png

Stats:
73 / 84 / 78 / 119 / 95 [445 BST]
Movepool:
Physical.png
Body Slam,
Dig, Double Kick, Earthquake, Hyper Beam, Low Kick, Night Shade, Quick Attack, Rock Slide, Swift, Tackle, Take Down
Special.png
Burn Up,
Ember, Fire Blast, Fire Punch, Fire Spin, Flamethrower, Solar Beam, Thunder Punch
Status.png
Defense Curl, Leer, Rest, Roar, Substitute
Competitive Overview: A mon that can use Burn Up to gain a good typing with no weaknesses. It's also a relatively potent dual stab, should a ghost move be added.

:ss/ting-lu:
Pokemon: Ting-Lu
Typing:
Ground.png

Base Stats:
155 / 110 / 125 / 55 / 30 [475 BST]
Movepool:
Physical.png
Body Slam,
Dig, Double-Edge, Earthquake, Fissure, Hyper Beam, Rock Slide, Stomp, Take Down, Thrash
Special.png

Status.png
Rest,
Substitute, Whirlwind
Competitive Overview: Very bulky pure ground.
 
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Pokemon: :Medicham:
Typing: Psychic/Fighting
Base Stats: 60/110/60/85/110 (BST: 425/510)
Relevant Movepool: High Jump Kick, Psychic, Body Slam, Meditate, Hyper Beam, Rock Slide, Seismic Toss.
New moves: Growth, Drain Punch, Submission.
Removed moves: Elemental punches.
Overview: Faster but physically frailer Primeape that isn't weak to psychic, outside of great stab options (which may or may not need nerfing later on) its coverage is rather shallow, although it DOES outspeed or speed-ties most of its threats besides Jolteon.

Pokemon: :Crustle:
Typing: Bug/Rock
Base Stats: 79/110/115/65/51 (BST: 420/485)
Relevant Movepool: Skitter Smack, Rock Slide, Earthquake, Hyper Beam, Slash(?).
Removed moves: Sword Dance.
New moves: Sharpen, Body Slam, Mega Drain, String Shot.
Competitive Overview: Crustle is like a slightly faster Golem but with a better defensive typing and trades BOOM for a set up move (Mega drain is also there i guess).

Pokemon: :Froslass:
Typing: Ice/Ghost
Base Stats: 70/80/70/80/110 (BST: 410/490)
Relevant Movepool: Ice Beam, Blizzard, ThunderBolt, Thunderwave, Hyper Beam, Psychic, Substitute, Lightscreen.
Removed moves:
New moves:
Bubble Beam, Water gun, Double-edge, Lick, NightShade.
Competitive overview: Froslass is a rather weaker yet faster variant of Jynx, it has electric coverage to have a better match up against the water types & Twave for support on top of having enough attack for a bit of mixed attacking, too bad it doesn't have a body to slam on the opponent though.
 
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:sv/diancie:
Name: Diancie
Typing: Rock/Psychic
Stats: 50/100/150/150/50 (500/650)
Original Movepool: Amnesia, Body Slam, Harden, Hyper Beam, Light Screen, Metronome, Psychic, Reflect, Rest, Rock Slide, Substitute, Swift, Tackle, Take Down
Added Moves: Barrier, Bide, Confusion, Double Team, Double-Edge, Earthquake, Mimic, Psywave, Rock Throw, Seismic Toss, Sharpen, Teleport, Toxic
Removed Moves: Amnesia, Psychic, Self-Destruct
Description: Big tanky Rock/Psychic with Rest for recovery

:sv/leavanny:
Name: Leavanny
Typing: Bug/Grass
Stats: 75/103/80/80/102 (440/520)
Original Movepool: Agility, Hyper Beam, Light Screen, Low Kick, Razor Leaf, Reflect, Rest, Screech, Slash, Solar Beam, String Shot, Substitute, Swords Dance, Tackle, Take Down
Added Moves: Bide, Body Slam, Double Team, Double-Edge, Mimic, Skitter Smack, Toxic
Removed Moves: None
Description: Run a mix of Agility, Swords Dance, Hyper Beam, Skitter Smack, Low Kick, and Razor Leaf. Agility/Swords Dance exists on :beedrill::farfetchd::scyther: already, but all three are ZU. Beedrill and Scyther just got Skitter Smack as well, but they likely still are bad. Leavanny has bad 4mss and slightly worse offenses than Scyther, but it can shuffle around its moves in order to blow things up and its a lot bulkier. The biggest boon over something like Scyther is a stab move to blow up Rhydon. Razor Leaf unfortunately doesn't benefit from Skitter Smack drop, but it can also run Low Kick to do the same but it isn't stab and is weaker. Might need some stat boosts or something.

:sv/seismitoad:
Name: Seismitoad
Typing: Water/Ground
Stats: 105/95/75/85/74 (434/519)
Original Movepool: Acid, Bubble, Bubble Beam, Dig, Double Team, Earthquake, Growl, Hydro Pump, Hyper Beam, Ice Punch, Low Kick, Mega Kick, Mega Punch, Mist, Rest, Rock Slide, Screech, Strength, Substitute, Supersonic, Surf, Toxic
Added Moves: Acid Armor, Bide, Body Slam, Double-Edge, Mimic, Toxic
Removed Moves: None
Description: Bulky Water/Ground
 
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1736887373585.png

Name: Frosmoth
Typing: Ice/Bug
Stats: 80/65/65/125/65 (385) -> 100/65/60/125/75 (420)
Original Movepool: Aurora Beam, Blizzard, Hyper Beam, Ice Beam, Leech Life, Light Screen, Mist Reflect, Rest, Stun Spore, Substitute, Swift, Take Down
Added Moves: Bide, Conversion, Double Team, Flash, Mimic, Psybeam, Psychic, Psywave, Rage, Reflect, Teleport, Toxic, Water Gun, Whirlwind
Removed Moves: None
Description: Frosmoth is cool. It's an Ice/Bug with a solid special, a special comparable to Articuno... A prime fire target, and an interesting ice type that has Stun Spore, I think its neat. Numbers are probably off but 420 blaze it.

1736889033543.png

Name: Porygon2
Typing: Normal
Stats: [p1 stats...] 65/60/70/75/40 (310) [ᵁᴾᴳᴿᴬᴰᴱ ᵀᴼ ᴾ² ˀˀˀ] -> 85/70/90/95/60 (400)
Original Movepool: Agility, Blizzard, Conversion, Defense Curl, Double-Edge, Hyper Beam, Ice Beam, Psybeam, Psychic, Recover, Rest, Solar Beam, Substitute, Swift, Tackle, Take Down, Thunder, Thunder Shock, Thunder Wave, Thunderbolt, Tri Attack
Added Moves: None
Removed Moves: None
Description: The evolution of Porygon. Its stats are adjusted down from actual P2, but it's still obscenely scary with Recover.

1736890344918.png

Name: Umbreon
Typing: Poison
Stats: 95/65/110/60/130/65 (null) -> 65/65/130/110/60 (430)
Original Movepool: Bite, Body Slam, Confuse Ray, Dig, Double Kick, Double-Edge, Growl, Hyper Beam, Light Screen, Psychic, Quick Attack, Reflect, Rest, Roar, Sand Attack, Screech, Substitute, Swift, Tackle, Tail Whip, Take Down, Thunder Wave, Toxic
Added Moves: Acid, Bide, Double Team, Flash, Haze, Rage, Reflect, Sludge, Smog
Removed Moves: None
Description: This one is a delightfully faithful Gen 1 pokemon pulling upon deep cuts found within moves, typing, stats, and the past of pokemon as a whole.
Umbreon here has adjusted it's 130 stat to fit into the Def stat, as all of the Eeveelutions have 110 in their special in gen 1, but the one stat missing a 130 Eeveelution is Defense. This fits into the profile and intention of Umbreon, the lack of Dark typing along with the original idea for Umbreon has made it a Poison type.
Light Screen is comical, the addition of Haze with its poison moves is on brand with the themeing.

A pokemon primed and ready to fit right into the game, retaining Gen 1 quirkiness in the fact that it clicks Psychic still.
 
1736889799838.png


Name: Heracross :heracross:
Typing: Bug-Fight
Stats: 80/125/75/95/85
Original movepool: Body Slam, Counter, Dig, Double-Edge, Earthquake, Fury Attack, Harden, Horn Attack, Hyper Beam, Leer, Low Kick, Pin Missile, Rest, Rock Slide, Seismic Toss, Substitute, Swords Dance, Tackle, Take Down, Thrash
Added moves: Skitter Smack, Submission
Removed moves: Rock Slide

Description: Heracross is a Pokemon of contrasts. It has a decent 95 Special, but can only use it defensively, since it has 0 offensive moves. It is supposed to kill the dominant Psychic and Normal types, but its actually weak to Psychic and doesn,t take STAB Normal moves too well. That being said, it actually does take at least one non crit Psychic from all the meta, same goes for Normal attackers. Heracross is just fast enough to outspeed all OU Mons that are slower than Jynx, which means just 7 OU Mons outspeed it. However, one of those is Zapdos, which resists everything Heracross can throw. In fact, almost all Flying Mons switch well into Heracross.
Heracross benefits massively from paralysis, which it uses to kill frail faster Mons like Alakazam, Tauros or Gengar. Heracross has SD and a powerful Bug STAB. The Fight STAB is worse, while Submission has 80 power, it also has 80 Accuracy and Heracross doesn,t learn Drain Punch. Recoil also hurts Heracross if it kills Chansey. Therefore, Heracross has to be used carefully, since every turn matters. Heracross itself hates paralysis, since Mons it could easily OHKO without it (Victreebel and Exeggutor) now can prevent that from happening.
Heracross is very strong vs standard structures of 3 Normals, Exeggutor and Rhydon, this last Mon it can sort of switch-in (hating Body Slam para, but resisting EQ). It however is weak vs teams with fast Alakazam and Starmie when those refuse to get paralyzed. Of course, Zapdos and any Flying Mon is also a nightmare to fight against. To sum it up, Heracross is not a Pokemon that you can slap on any team, but will reward careful positioning and punish standard Normal and Psychic types.

Hopefully Megahorn is a move we can sneak into the meta to make Heracross and other horny Mons better.

1736891240561.png


Name:
Cursola :cursola:
Typing: Ghost
Stats: 60/95/50/145/31
Original movepool: Blizzard, Body Slam, Disable, Earthquake, Haze, Hydro Pump, Ice Beam, Leech Life, Light Screen, Night Shade, Psychic, Reflect, Rest, Rock Slide, Surf, Amnesia, Confuse Ray, Dig, Pin Missile, Screech, Self-Destruct, Tackle
Added moves: Toxic, Mega Drain, Bubble Beam
Removed moves: Rest, Reflect

Description: So, the first thing to notice about Cursola is that it has higher Special than Alakazam and Amnesia to increase it even more. It also has an impressive Special movepool to use Amnesia with and Self Destruct to break Chansey. Cursola has quite an easy time boosting, since for now it has no weaknesses. Cursola has a wide movepool and doesn,t actually have to always use Amnesia, 3 Special Attacks + Boom is equally viable. It can even run EQ to kill Jolteon or Rock Slide for the rare Articuno and Moltres.
Now, there are some shortcommings. The first one is the Speed. Even with the 1 point I added, Cursola only outspeeds Snorlax, Slowbro, Parasect and Lickitung, so it absolutely requires paralysis to work. Next we have the physical bulk, which is worse than Gengar's. Despite not being weak to EQ, Tauros and Snorlax's ones always 3HKO, while Rhydon 2HKOs. It does punish EQ less Snorlax hard, however. Like Gengar, Cursola has no STAB, though the benefits of a pure Ghost typing compensate that. Lastly, since Cursola is a Ghost, a Restless spirit, I removed Rest from it. It means that Cursola will only have one chance to sweep and will never be able to heal paralysis or poison induced by the opponent. Every chip Cursola receives, will be permanent (well, except if it uses Mega Drain on a Rhydon or Starmie). Critical hits are especially devastating for Cursola. Therefore, Cursola users will have to choose the right moment to send it.

1736892483491.png


Name: Pyroar :pyroar:
Typing: Normal-Fire
Stats: 86/68/72/109/106
Original movepool: Body Slam, Dig, Double-Edge, Ember, Fire Blast, Fire Spin, Flamethrower, Headbutt, Hyper Beam, Leer, Rest, Roar, Solar Beam, Substitute, Swift, Tackle, Take Down
Added moves: Bite, Scratch and Lick ( its a cat).
Removed moves: None

Description: Burn Up was an interesting move added on last slate. Most Fire types, especially Flareon (who has 130 Attack), will use it to trade the uncomfortable Fire typing for a much better Normal one. Pyroar however, doesn,t get that move. Instead, he has both Fire and Normal typing at the same time. On the one hand, the Fire type is defensively bad, giving weaknesses to Water, Rock and Ground. On the other hand, it still is a second STAB. The other Fire types at any moment of the match have just 1 STAB, Pyroar has 2. It also means on the turn a Fire Mon is sent out, before it has the chance (if possible) to use Burn Up, Pyroar hits harder with Normal moves than any other Fire type except Flareon, who barely outdamages it with both Fire and Normal moves, but is much slower. Normal STAB also allows Pyroar to avoid Body Slam paralysis right from the start.
Except for Burn Up and some rare moves like Stomp, Toxic (I didn,t give Pyroar Toxic on purpose), Confuse Ray and Agility, Pyroar almost fully outclasses Rapidash and Ninetales as Fire Spin sweepers. Pyroar is stronger on both sides, faster and bulkier at the same time.
Pyroar still suffers from the same problems Fire types have in RBY, mainly Fire Spin being a very unreliable move. However, along with Flareon (who with Burn Up probably takes the throne) and Moltres, Pyroar is a strong contender for the post of the strongest RBY Fire type, which is an achievement.
 
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Veto Phase!

Im kind of busy so wont be doing reviews, will say all the (non vetoed) subs look amazing and would be happy with any of them.

View attachment 704742
Name: Umbreon
Typing: Poison
Stats: 95/65/110/60/130/65 (null) -> 65/65/130/110/60 (430)
Original Movepool: Bite, Body Slam, Confuse Ray, Dig, Double Kick, Double-Edge, Growl, Hyper Beam, Light Screen, Psychic, Quick Attack, Reflect, Rest, Roar, Sand Attack, Screech, Substitute, Swift, Tackle, Tail Whip, Take Down, Thunder Wave, Toxic
Added Moves: Acid, Bide, Double Team, Flash, Haze, Rage, Reflect, Sludge, Smog
Removed Moves: None
Description: This one is a delightfully faithful Gen 1 pokemon pulling upon deep cuts found within moves, typing, stats, and the past of pokemon as a whole.
Umbreon here has adjusted it's 130 stat to fit into the Def stat, as all of the Eeveelutions have 110 in their special in gen 1, but the one stat missing a 130 Eeveelution is Defense. This fits into the profile and intention of Umbreon, the lack of Dark typing along with the original idea for Umbreon has made it a Poison type.
Light Screen is comical, the addition of Haze with its poison moves is on brand with the themeing.

A pokemon primed and ready to fit right into the game, retaining Gen 1 quirkiness in the fact that it clicks Psychic still.
Vetoed for being super weak. Doesnt have any realistic use besides Confuse Ray TWave fishing. +Recover should be fine (and its Umbreon so it gets healing in every gen its in anyway so it makes sense).

:sv/diancie:
Name: Diancie
Typing: Rock/Psychic
Stats: 50/100/150/150/50 (500/650)
Original Movepool: Amnesia, Body Slam, Harden, Hyper Beam, Light Screen, Metronome, Psychic, Reflect, Rest, Rock Slide, Substitute, Swift, Tackle, Take Down
Added Moves: Barrier, Bide, Confusion, Double Team, Double-Edge, Earthquake, Mimic, Psywave, Rock Throw, Seismic Toss, Self-Destruct, Sharpen, Teleport, Toxic
Removed Moves: Amnesia
Description: Big tanky Rock/Psychic with Rest for recovery
This mon is pretty bonkers. 150 SpAtk Psychics are not fun to switch into for any non Psychic and this mon threatens all the current psychics enough that they arent good checks either. It being a rock also makes it hard to position bug mons vs it and its a trade at best because the mons so bulky. I cant see any new mons being added that can deal with this reliably unless specifically designed to do so. Not sure exactly what youd want to do here, Id -Self-Destruct which would still make it very good but alot more managable or -Psychic if you just want to make it Psychic defensively.

View attachment 704745

Name:
Cursola :cursola:
Typing: Ghost
Stats: 60/95/50/145/31
Original movepool: Blizzard, Body Slam, Disable, Earthquake, Haze, Hydro Pump, Ice Beam, Leech Life, Light Screen, Night Shade, Psychic, Reflect, Rest, Rock Slide, Surf, Amnesia, Confuse Ray, Dig, Pin Missile, Screech, Self-Destruct, Tackle
Added moves: Toxic, Mega Drain, Bubble Beam
Removed moves: Rest

Description: So, the first thing to notice about Cursola is that it has higher Special than Alakazam and Amnesia to increase it even more. It also has an impressive Special movepool to use Amnesia with and Self Destruct to break Chansey. Cursola has quite an easy time boosting, since for now it has no weaknesses. Cursola has a wide movepool and doesn,t actually have to always use Amnesia, 3 Special Attacks + Boom is equally viable. It can even run EQ to kill Jolteon or Rock Slide for the rare Articuno and Moltres.
Now, there are some shortcommings. The first one is the Speed. Even with the 1 point I added, Cursola only outspeeds Snorlax, Slowbro, Parasect and Lickitung, so it absolutely requires paralysis to work. Next we have the physical bulk, which is worse than Gengar's. Despite not being weak to EQ, Tauros and Snorlax's ones always 3HKO, while Rhydon 2HKOs. It does punish EQ less Snorlax hard, however. Like Gengar, Cursola has no STAB, though the benefits of a pure Ghost typing compensate that. Lastly, since Cursola is a Ghost, a Restless spirit, I removed Rest from it. It means that Cursola will only have one chance to sweep and will never be able to heal paralysis or poison induced by the opponent. Every chip Cursola receives, will be permanent (well, except if it uses Mega Drain on a Rhydon or Starmie). Critical hits are especially devastating for Cursola. Therefore, Cursola users will have to choose the right moment to send it.
Reflect Amnesia is pretty much just a crit this or lose instantly mon. -Reflect if you want to lean into Amnesia or -Amnesia if you want to give more attention to its boom sets.

Voting phase will begin tomorrow! There's a discord server if you ever want to know vetoes in advance or you want opinions on your submissions.
 
Voting Phase!

All vetoes were fixed besides Umbreon, so you can vote for every sub besides that.
Everyone will be able to vote for the subs they want to be included. You can vote for up to 3 submissions, where they will get 3, 2, and 1 points respectively depending on your order. Your own submission cannot be first place and must have (SV). You must vote for 3 submissions to SV, and can only SV once.
Example: Vote: Mon 1, Mon 2 (SV), Mon 3
Mon 1 would get 3 points, Mon 2, your own submission, would get 2 points, and Mon 3 would get would 1 point. If you vote for only two or one submissions, the first submissions would still get 3 points and the second would still get 2 points.
Pokemon: Bewear :bewear:
Typing: Normal/Fighting
Base Stats: 120/125/80/60/60 (BST: 455/505)

Relevant Movepool:
Physical.png
Body Slam, Double-Edge, Drain Punch,
Earthquake, Hyperbeam, Rock Slide
Special.png
Bubble Beam, Fire Punch, Ice Punch, Thunder Punch
Status.png
Rest


Usually Useless moves:
Physical.png
Low Kick, Stomp, Strength, Tackle, Take Down, Thrash, Mega Kick, Mega Punch, Pay Day
Special.png
Water Gun
Status.png
Bide, Defense Curl, Double Team, Leer, Roar, Substitute, Toxic

Overview: Since maintaining the current ou mons isn't the aim of this mod, here's a normal-fighting wallbreaker with maybe sd, I understand it could be a bit too much, but an sd set would have trouble running all the moves this mon wants, mainly slam, beam and eq, just to give some more variety of choices in case an sd set isn't used, I have also added the elemental punches, cause freeze can't be bad.
Big chonky boi, big chonky stats.

Relevant calcs:
Abra Body Slam vs. Alakazam: 171-201 (54.6 - 64.2%) -- guaranteed 2HKO
Starmie Psychic vs. Abra: 267-314 (60.2 - 70.8%) -- guaranteed 2HKO
Abra Drain Punch vs. Chansey: 486-572 (69.1 - 81.3%) -- guaranteed 2HKO
Abra Drain Punch vs. Tauros: 185-218 (52.4 - 61.7%) -- guaranteed 2HKO

Pokemon: Masquerain :masquerain:
Typing: Bug/Water
Base Stats: 70/60/62/100/80 (BST: 372/472)

Relevant Movepool:
Physical.png
Double-Edge, Skitter Smack, Hyper Beam
Special.png
Blizzard, Hydro Pump, Ice Beam, Mega Drain, Surf
Status.png
Agility, Rest, Stun Spore


Usually Useless moves:
Physical.png
Leech Life,
Quick Attack, Gust, Swift, Take Down
Special.png
Bubble, Bubble Beam,
Psybeam, Water Gun
Status.png
Bide, Double Team, Flash, String Shot, Substitute, Toxic, Whilrwind

Overview: "Bug type is a great move in theory, since it resists earthquake and its weaknesses aren't very common", well, here's a water type that can threaten Rhydon, can set up agility and lower enemy electric types' (not called Zapdos) special to attempt to 1v1 them. It can also work as a status spreader who can reaply its own paralysis.

Relevant calcs:
Abra Ice Beam vs. Rhydon: 216-254 (52.3 - 61.5%) -- guaranteed 2HKO
Abra Surf vs. Rhydon: 646-760 (156.4 - 184%) -- guaranteed OHKO
Abra Mega Drain vs. Rhydon: 183-216 (44.3 - 52.3%) -- 17.3% chance to 2HKO
Rhydon Earthquake vs. Abra: 86-102 (25 - 29.7%) -- guaranteed 4HKO
Abra Skitter Smack vs. Jolteon: 76-90 (22.8 - 27%) -- 44.1% chance to 4HKO
Abra Hyper Beam vs. Jolteon: 108-128 (32.4 - 38.4%) -- 98.6% chance to 3HKO
-1 Jolteon Thunderbolt vs. Abra: 148-174 (43.1 - 50.7%) -- 1.9% chance to 2HKO
Abra Surf vs. -1 Jolteon: 146-172 (43.8 - 51.6%) -- 8.8% chance to 2HKO
Abra Skitter Smack vs. Exeggutor: 248-292 (63.1 - 74.3%) -- guaranteed 2HKO
Starmie Thunderbolt vs. Abra: 137-162 (39.9 - 47.2%) -- guaranteed 3HKO
Abra Skitter Smack vs. Starmie: 124-146 (38.3 - 45.2%) -- guaranteed 3HKO
Abra Leech Life vs. Alakazam: 178-210 (56.8 - 67%) -- guaranteed 2HKO
Alakazam Psychic vs. Abra: 120-142 (34.9 - 41.3%) -- guaranteed 3HKO
Abra Surf vs. -1 Tauros: 194-229 (54.9 - 64.8%) -- guaranteed 2HKO

Pokemon: Empoleon :empoleon:
Typing: Water/Flying
Base Stats: 84/86/88/111/60 (BST: 429/540)

Relevant Movepool:
Physical.png
Body Slam, Double-Edge, Drill Peck, Hyper Beam, Rock Slide
Special.png
Blizzard, Hydro Pump, Ice Beam, Mega Drain, Surf
Status.png
Agility, Rest


Usually Useless moves:
Physical.png
Fury Attack, Peck, Pound, Swift, Tackle, Take Down
Special.png
Bubble, Bubble Beam,
Water Gun
Status.png
Bide, Double Team, Growl, Haze, Roar Substitute, Toxic

Overview: An intended check to stuff added this slate, in practice it's agility gyarados with less coverage but physical stab, for reference, Empoleon's drill peck is just slightly better on neutral targets than Gyarados' Body Slams. I did not give it eq or sd, since it'd be doing something it's not intended to do, but agility is fine.

Relevant calcs:
Gyarados Blizzard vs. Zapdos: 159-188 (41.5 - 49%) -- guaranteed 3HKO
Zapdos Thunderbolt vs. Gyarados: 449-528 (121 - 142.3%) -- guaranteed OHKO
Gyarados Drill Peck vs. Starmie: 87-103 (26.9 - 31.8%) -- guaranteed 4HKO
Starmie Thunderbolt vs. Gyarados: 255-300 (68.7 - 80.8%) -- guaranteed 2HKO
Gyarados Drill Peck vs. Alakazam: 123-145 (39.2 - 46.3%) -- guaranteed 3HKO
Alakazam Psychic vs. Gyarados: 112-132 (30.1 - 35.5%) -- 30% chance to 3HKO
Gyarados Surf vs. Tauros: 140-165 (39.6 - 46.7%) -- guaranteed 3HKO
Tauros Body Slam vs. Gyarados: 107-126 (28.8 - 33.9%) -- 1% chance to 3HKO
Gyarados Drill Peck vs. Exeggutor: 175-206 (44.5 - 52.4%) -- 18.9% chance to 2HKO
Gyarados Blizzard vs. Exeggutor: 159-188 (40.4 - 47.8%) -- guaranteed 3HKO
Exeggutor Psychic vs. Gyarados: 107-126 (28.8 - 33.9%) -- 1% chance to 3HKO
:ss/tapu-koko:
Pokémon: Tapu Koko
Type:
Fighting.png

Stats: 80 / 95 / 80 / 95 / 125 [475 BST]
New Moves: Recover, Seismic Toss, Submission
Removed Moves: Thunderbolt, Thunder, Thunder Punch
Competitive Overview: Fast fighting that can threaten many pokemon with its fighting stab or with para.
Agility, Double Team, Fly, Hyper Beam, Light Screen, Mirror Move, Quick Attack, Reflect, Recover, Rest, Roar, Screech, Sky Attack, Submission, Seismic Toss, Substitute, Swift, Thunder Wave, Withdraw
Ya this is a FutureProofing resub but it's a fucking epic mon so its justified.

:ss/typhlosion-hisui:
Pokemon: Typhlosion-Hisui
Type:
Fire.png
Ghost.png

Stats:
73 / 84 / 78 / 119 / 95 [445 BST]
Movepool:
Physical.png
Body Slam,
Dig, Double Kick, Earthquake, Hyper Beam, Low Kick, Night Shade, Quick Attack, Rock Slide, Swift, Tackle, Take Down
Special.png
Burn Up,
Ember, Fire Blast, Fire Punch, Fire Spin, Flamethrower, Solar Beam, Thunder Punch
Status.png
Defense Curl, Leer, Rest, Roar, Substitute
Competitive Overview: A mon that can use Burn Up to gain a good typing with no weaknesses. It's also a relatively potent dual stab, should a ghost move be added.

:ss/ting-lu:
Pokemon: Ting-Lu
Typing:
Ground.png

Base Stats:
155 / 110 / 125 / 55 / 30 [475 BST]
Movepool:
Physical.png
Body Slam,
Dig, Double-Edge, Earthquake, Fissure, Hyper Beam, Rock Slide, Stomp, Take Down, Thrash
Special.png

Status.png
Rest,
Substitute, Whirlwind
Competitive Overview: Very bulky pure ground.
Pokemon: :Medicham:
Typing: Psychic/Fighting
Base Stats: 60/110/60/85/110 (BST: 425/510)
Relevant Movepool: High Jump Kick, Psychic, Body Slam, Meditate, Hyper Beam, Rock Slide, Seismic Toss.
New moves: Growth, Drain Punch, Submission.
Removed moves: Elemental punches.
Overview: Faster but physically frailer Primeape that isn't weak to psychic, outside of great stab options (which may or may not need nerfing later on) its coverage is rather shallow, although it DOES outspeed or speed-ties most of its threats besides Jolteon.

Pokemon: :Crustle:
Typing: Bug/Rock
Base Stats: 79/110/115/65/51 (BST: 420/485)
Relevant Movepool: Skitter Smack, Rock Slide, Earthquake, Hyper Beam, Slash(?).
Removed moves: Sword Dance.
New moves: Sharpen, Body Slam, Mega Drain, String Shot.
Competitive Overview: Crustle is like a slightly faster Golem but with a better defensive typing and trades BOOM for a set up move (Mega drain is also there i guess).

Pokemon: :Froslass:
Typing: Ice/Ghost
Base Stats: 70/80/70/80/110 (BST: 410/490)
Relevant Movepool: Ice Beam, Blizzard, ThunderBolt, Thunderwave, Hyper Beam, Psychic, Substitute, Lightscreen.
Removed moves:
New moves:
Bubble Beam, Water gun, Double-edge, Lick, NightShade.
Competitive overview: Froslass is a rather weaker yet faster variant of Jynx, it has electric coverage to have a better match up against the water types & Twave for support on top of having enough attack for a bit of mixed attacking, too bad it doesn't have a body to slam on the opponent though.
:sv/diancie:
Name: Diancie
Typing: Rock/Psychic
Stats: 50/100/150/150/50 (500/650)
Original Movepool: Amnesia, Body Slam, Harden, Hyper Beam, Light Screen, Metronome, Psychic, Reflect, Rest, Rock Slide, Substitute, Swift, Tackle, Take Down
Added Moves: Barrier, Bide, Confusion, Double Team, Double-Edge, Earthquake, Mimic, Psywave, Rock Throw, Seismic Toss, Sharpen, Teleport, Toxic
Removed Moves: Amnesia, Psychic, Self-Destruct
Description: Big tanky Rock/Psychic with Rest for recovery

:sv/leavanny:
Name: Leavanny
Typing: Bug/Grass
Stats: 75/103/80/80/102 (440/520)
Original Movepool: Agility, Hyper Beam, Light Screen, Low Kick, Razor Leaf, Reflect, Rest, Screech, Slash, Solar Beam, String Shot, Substitute, Swords Dance, Tackle, Take Down
Added Moves: Bide, Body Slam, Double Team, Double-Edge, Mimic, Skitter Smack, Toxic
Removed Moves: None
Description: Run a mix of Agility, Swords Dance, Hyper Beam, Skitter Smack, Low Kick, and Razor Leaf. Agility/Swords Dance exists on :beedrill::farfetchd::scyther: already, but all three are ZU. Beedrill and Scyther just got Skitter Smack as well, but they likely still are bad. Leavanny has bad 4mss and slightly worse offenses than Scyther, but it can shuffle around its moves in order to blow things up and its a lot bulkier. The biggest boon over something like Scyther is a stab move to blow up Rhydon. Razor Leaf unfortunately doesn't benefit from Skitter Smack drop, but it can also run Low Kick to do the same but it isn't stab and is weaker. Might need some stat boosts or something.

:sv/seismitoad:
Name: Seismitoad
Typing: Water/Ground
Stats: 105/95/75/85/74 (434/519)
Original Movepool: Acid, Bubble, Bubble Beam, Dig, Double Team, Earthquake, Growl, Hydro Pump, Hyper Beam, Ice Punch, Low Kick, Mega Kick, Mega Punch, Mist, Rest, Rock Slide, Screech, Strength, Substitute, Supersonic, Surf, Toxic
Added Moves: Acid Armor, Bide, Body Slam, Double-Edge, Mimic, Toxic
Removed Moves: None
Description: Bulky Water/Ground
View attachment 704719
Name: Frosmoth
Typing: Ice/Bug
Stats: 80/65/65/125/65 (385) -> 100/65/60/125/75 (420)
Original Movepool: Aurora Beam, Blizzard, Hyper Beam, Ice Beam, Leech Life, Light Screen, Mist Reflect, Rest, Stun Spore, Substitute, Swift, Take Down
Added Moves: Bide, Conversion, Double Team, Flash, Mimic, Psybeam, Psychic, Psywave, Rage, Reflect, Teleport, Toxic, Water Gun, Whirlwind
Removed Moves: None
Description: Frosmoth is cool. It's an Ice/Bug with a solid special, a special comparable to Articuno... A prime fire target, and an interesting ice type that has Stun Spore, I think its neat. Numbers are probably off but 420 blaze it.

View attachment 704722
Name: Porygon2
Typing: Normal
Stats: [p1 stats...] 65/60/70/75/40 (310) [ᵁᴾᴳᴿᴬᴰᴱ ᵀᴼ ᴾ² ˀˀˀ] -> 85/70/90/95/60 (400)
Original Movepool: Agility, Blizzard, Conversion, Defense Curl, Double-Edge, Hyper Beam, Ice Beam, Psybeam, Psychic, Recover, Rest, Solar Beam, Substitute, Swift, Tackle, Take Down, Thunder, Thunder Shock, Thunder Wave, Thunderbolt, Tri Attack
Added Moves: None
Removed Moves: None
Description: The evolution of Porygon. Its stats are adjusted down from actual P2, but it's still obscenely scary with Recover.
View attachment 704729

Name: Heracross :heracross:
Typing: Bug-Fight
Stats: 80/125/75/95/85
Original movepool: Body Slam, Counter, Dig, Double-Edge, Earthquake, Fury Attack, Harden, Horn Attack, Hyper Beam, Leer, Low Kick, Pin Missile, Rest, Rock Slide, Seismic Toss, Substitute, Swords Dance, Tackle, Take Down, Thrash
Added moves: Skitter Smack, Submission
Removed moves: Rock Slide

Description: Heracross is a Pokemon of contrasts. It has a decent 95 Special, but can only use it defensively, since it has 0 offensive moves. It is supposed to kill the dominant Psychic and Normal types, but its actually weak to Psychic and doesn,t take STAB Normal moves too well. That being said, it actually does take at least one non crit Psychic from all the meta, same goes for Normal attackers. Heracross is just fast enough to outspeed all OU Mons that are slower than Jynx, which means just 7 OU Mons outspeed it. However, one of those is Zapdos, which resists everything Heracross can throw. In fact, almost all Flying Mons switch well into Heracross.
Heracross benefits massively from paralysis, which it uses to kill frail faster Mons like Alakazam, Tauros or Gengar. Heracross has SD and a powerful Bug STAB. The Fight STAB is worse, while Submission has 80 power, it also has 80 Accuracy and Heracross doesn,t learn Drain Punch. Recoil also hurts Heracross if it kills Chansey. Therefore, Heracross has to be used carefully, since every turn matters. Heracross itself hates paralysis, since Mons it could easily OHKO without it (Victreebel and Exeggutor) now can prevent that from happening.
Heracross is very strong vs standard structures of 3 Normals, Exeggutor and Rhydon, this last Mon it can sort of switch-in (hating Body Slam para, but resisting EQ). It however is weak vs teams with fast Alakazam and Starmie when those refuse to get paralyzed. Of course, Zapdos and any Flying Mon is also a nightmare to fight against. To sum it up, Heracross is not a Pokemon that you can slap on any team, but will reward careful positioning and punish standard Normal and Psychic types.

Hopefully Megahorn is a move we can sneak into the meta to make Heracross and other horny Mons better.

View attachment 704745

Name:
Cursola :cursola:
Typing: Ghost
Stats: 60/95/50/145/31
Original movepool: Blizzard, Body Slam, Disable, Earthquake, Haze, Hydro Pump, Ice Beam, Leech Life, Light Screen, Night Shade, Psychic, Reflect, Rest, Rock Slide, Surf, Amnesia, Confuse Ray, Dig, Pin Missile, Screech, Self-Destruct, Tackle
Added moves: Toxic, Mega Drain, Bubble Beam
Removed moves: Rest, Reflect

Description: So, the first thing to notice about Cursola is that it has higher Special than Alakazam and Amnesia to increase it even more. It also has an impressive Special movepool to use Amnesia with and Self Destruct to break Chansey. Cursola has quite an easy time boosting, since for now it has no weaknesses. Cursola has a wide movepool and doesn,t actually have to always use Amnesia, 3 Special Attacks + Boom is equally viable. It can even run EQ to kill Jolteon or Rock Slide for the rare Articuno and Moltres.
Now, there are some shortcommings. The first one is the Speed. Even with the 1 point I added, Cursola only outspeeds Snorlax, Slowbro, Parasect and Lickitung, so it absolutely requires paralysis to work. Next we have the physical bulk, which is worse than Gengar's. Despite not being weak to EQ, Tauros and Snorlax's ones always 3HKO, while Rhydon 2HKOs. It does punish EQ less Snorlax hard, however. Like Gengar, Cursola has no STAB, though the benefits of a pure Ghost typing compensate that. Lastly, since Cursola is a Ghost, a Restless spirit, I removed Rest from it. It means that Cursola will only have one chance to sweep and will never be able to heal paralysis or poison induced by the opponent. Every chip Cursola receives, will be permanent (well, except if it uses Mega Drain on a Rhydon or Starmie). Critical hits are especially devastating for Cursola. Therefore, Cursola users will have to choose the right moment to send it.

View attachment 704751

Name: Pyroar :pyroar:
Typing: Normal-Fire
Stats: 86/68/72/109/106
Original movepool: Body Slam, Dig, Double-Edge, Ember, Fire Blast, Fire Spin, Flamethrower, Headbutt, Hyper Beam, Leer, Rest, Roar, Solar Beam, Substitute, Swift, Tackle, Take Down
Added moves: Bite, Scratch and Lick ( its a cat).
Removed moves: None

Description: Burn Up was an interesting move added on last slate. Most Fire types, especially Flareon (who has 130 Attack), will use it to trade the uncomfortable Fire typing for a much better Normal one. Pyroar however, doesn,t get that move. Instead, he has both Fire and Normal typing at the same time. On the one hand, the Fire type is defensively bad, giving weaknesses to Water, Rock and Ground. On the other hand, it still is a second STAB. The other Fire types at any moment of the match have just 1 STAB, Pyroar has 2. It also means on the turn a Fire Mon is sent out, before it has the chance (if possible) to use Burn Up, Pyroar hits harder with Normal moves than any other Fire type except Flareon, who barely outdamages it with both Fire and Normal moves, but is much slower. Normal STAB also allows Pyroar to avoid Body Slam paralysis right from the start.
Except for Burn Up and some rare moves like Stomp, Toxic (I didn,t give Pyroar Toxic on purpose), Confuse Ray and Agility, Pyroar almost fully outclasses Rapidash and Ninetales as Fire Spin sweepers. Pyroar is stronger on both sides, faster and bulkier at the same time.
Pyroar still suffers from the same problems Fire types have in RBY, mainly Fire Spin being a very unreliable move. However, along with Flareon (who with Burn Up probably takes the throne) and Moltres, Pyroar is a strong contender for the post of the strongest RBY Fire type, which is an achievement.

Voting will be open for 2 days.
 
1. Cursola - Actually really like this mon, being a good check to every special mon while still threatening progress with Amnesia and/or boom.
2. Ting-Lu (SV) - Having a blanket check to basically every mon is very useful and healthy when a metagame gets more diverse (see Landorus-T).
3. Froslass - Cool mon that forces progress with near unblockable twave while not being overbearing and I want more than a singular ghost actually.
 
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