View attachment 704729
Name: Heracross
Typing: Bug-Fight
Stats: 80/125/75/95/85
Original movepool: Body Slam, Counter, Dig, Double-Edge, Earthquake, Fury Attack, Harden, Horn Attack, Hyper Beam, Leer, Low Kick, Pin Missile, Rest, Rock Slide, Seismic Toss, Substitute, Swords Dance, Tackle, Take Down, Thrash
Added moves: Skitter Smack
, Submission
Removed moves: Rock Slide
Description: Heracross is a Pokemon of contrasts. It has a decent 95 Special, but can only use it defensively, since it has 0 offensive moves. It is supposed to kill the dominant Psychic and Normal types, but its actually weak to Psychic and doesn,t take STAB Normal moves too well. That being said, it actually does take at least one non crit Psychic from all the meta, same goes for Normal attackers. Heracross is just fast enough to outspeed all OU Mons that are slower than Jynx, which means just 7 OU Mons outspeed it. However, one of those is Zapdos, which resists everything Heracross can throw. In fact, almost all Flying Mons switch well into Heracross.
Heracross benefits massively from paralysis, which it uses to kill frail faster Mons like Alakazam, Tauros or Gengar. Heracross has SD and a powerful Bug STAB. The Fight STAB is worse, while Submission has 80 power, it also has 80 Accuracy and Heracross doesn,t learn Drain Punch. Recoil also hurts Heracross if it kills Chansey. Therefore, Heracross has to be used carefully, since every turn matters. Heracross itself hates paralysis, since Mons it could easily OHKO without it (Victreebel and Exeggutor) now can prevent that from happening.
Heracross is very strong vs standard structures of 3 Normals, Exeggutor and Rhydon, this last Mon it can sort of switch-in (hating Body Slam para, but resisting EQ). It however is weak vs teams with fast Alakazam and Starmie when those refuse to get paralyzed. Of course, Zapdos and any Flying Mon is also a nightmare to fight against. To sum it up, Heracross is not a Pokemon that you can slap on any team, but will reward careful positioning and punish standard Normal and Psychic types.
Hopefully Megahorn is a move we can sneak into the meta to make Heracross and other horny Mons better.
View attachment 704745
Name: Cursola
Typing: Ghost
Stats: 60/95/50/145/
31
Original movepool: Blizzard, Body Slam, Disable, Earthquake, Haze, Hydro Pump, Ice Beam, Leech Life, Light Screen, Night Shade, Psychic, Reflect, Rest, Rock Slide, Surf, Amnesia, Confuse Ray, Dig, Pin Missile, Screech, Self-Destruct, Tackle
Added moves: Toxic, Mega Drain, Bubble Beam
Removed moves: Rest, Reflect
Description: So, the first thing to notice about Cursola is that it has higher Special than Alakazam and Amnesia to increase it even more
. It also has an impressive Special movepool to use Amnesia with and Self Destruct to break Chansey. Cursola has quite an easy time boosting, since for now it has no weaknesses. Cursola has a wide movepool and doesn,t actually have to always use Amnesia, 3 Special Attacks + Boom is equally viable. It can even run EQ to kill Jolteon or Rock Slide for the rare Articuno and Moltres.
Now, there are some shortcommings. The first one is the Speed. Even with the 1 point I added, Cursola only outspeeds Snorlax, Slowbro, Parasect and Lickitung, so it absolutely requires paralysis to work. Next we have the physical bulk, which is worse than Gengar's. Despite not being weak to EQ, Tauros and Snorlax's ones always 3HKO, while Rhydon 2HKOs. It does punish EQ less Snorlax hard, however. Like Gengar, Cursola has no STAB, though the benefits of a pure Ghost typing compensate that. Lastly, since Cursola is a Ghost, a Restless spirit, I removed Rest from it. It means that Cursola will only have one chance to sweep and will never be able to heal paralysis or poison induced by the opponent. Every chip Cursola receives, will be permanent (well, except if it uses Mega Drain on a Rhydon or Starmie). Critical hits are especially devastating for Cursola. Therefore, Cursola users will have to choose the right moment to send it.
View attachment 704751
Name: Pyroar
Typing: Normal-Fire
Stats: 86/68/72/109/106
Original movepool: Body Slam, Dig, Double-Edge, Ember, Fire Blast, Fire Spin, Flamethrower, Headbutt, Hyper Beam, Leer, Rest, Roar, Solar Beam, Substitute, Swift, Tackle, Take Down
Added moves: Bite, Scratch and Lick ( its a cat).
Removed moves: None
Description: Burn Up was an interesting move added on last slate. Most Fire types, especially Flareon (who has 130 Attack), will use it to trade the uncomfortable Fire typing for a much better Normal one. Pyroar however, doesn,t get that move. Instead, he has both Fire and Normal typing at the same time. On the one hand, the Fire type is defensively bad, giving weaknesses to Water, Rock and Ground. On the other hand, it still is a second STAB. The other Fire types at any moment of the match have just 1 STAB, Pyroar has 2. It also means on the turn a Fire Mon is sent out, before it has the chance (if possible) to use Burn Up, Pyroar hits harder with Normal moves than any other Fire type except Flareon, who barely outdamages it with both Fire and Normal moves, but is much slower. Normal STAB also allows Pyroar to avoid Body Slam paralysis right from the start.
Except for Burn Up and some rare moves like Stomp, Toxic (I didn,t give Pyroar Toxic on purpose), Confuse Ray and Agility, Pyroar almost fully outclasses Rapidash and Ninetales as Fire Spin sweepers. Pyroar is stronger on both sides, faster and bulkier at the same time.
Pyroar still suffers from the same problems Fire types have in RBY, mainly Fire Spin being a very unreliable move. However, along with Flareon (who with Burn Up probably takes the throne) and Moltres, Pyroar is a strong contender for the post of the strongest RBY Fire type, which is an achievement.