Name: Focus Blast
Type: Fighting
BP: 120
Acc: 90%
PP: 5
Effect: 10% chance to lower opponent's Defense.
Competitive Description: Blizzard has 90% accuracy and a 10% chance to freeze in this gen, so Focus Blast can get the same treatment without being too broken.
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Name: Skitter Smack
Type: Bug
BP: 50
Acc: 100%
PP: 10
Effect: Lower's the opponent's Special by one stage.
Competitive Description: BP nerfed to accommodate for Special Attack and Special Defense being one stat in Gen 1.
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Name: Fiery Dance
Type: Fire
BP: 50
Acc: 100%
PP: 10
Effect: 50% chance to raise the user's Special by one stage.
Competitive Description: BP nerfed to accommodate for Special Attack and Special Defense being one stat in Gen 1
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All 3 are great, Sappy Seed is very unique and has quite a few uses while also adding a real Grass stab, Crunch is just Rock Slide but on Aero lol, and Mud Shot has a very unique effect which lets mid speed mons like Nidos use it on a switch and outspeed after (its also basically an mg1 reference we love Bulldoze).Name: Sappy Seed (resub)
Type: Grass
BP: 60
Acc: 100%
PP: 24
Effect: Seeds the target
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Reasoning: A grass move that does not abandon the grass supportive archetype, it is also usable alongside growth.
Name: Crunch
Type: Rock
BP: 80
Acc: 100
PP: 24
Effect: 10% Chance to drop defense
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Reasoning: An actual rock move and a throwback to Burgundy. Has the capability to reapply paralysis and break through reflect
Name: Mud shot
Type: Ground
BP: 55
Acc: 100
PP: 32
Effect: 100% chance to drop speed by 1 stage.
Competitive Description: An actual ground move other than earthquake, though with an obv lower distribution, aimed to be used like bubblebeam, mainly for the speed drop alongside the chip damage.
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Just run of the mill stabs, but good considering the poor distrib of both grass and flying type stab options.Name: Giga Drain
Type: Grass
BP: 80 (might have to nerf this if it's considered too strong)
Acc: 100
PP: 5
Effect: Heals half of the damage dealt to the opponent.
Competitive Description: Mega drain if it was good.
Distribution: Mega Drain's distribution +(Exeggcute doesn't learn Mega drain in gen 1, only its evo can, look it up).
Name: Air Slash
Type: Flying
BP: 70
Acc: 100
PP: 20
Effect: 10% chance to lower opponent's defense.
Competitive Description: Weaker drill peck that has a nice side effect, also isn't locked to birds with long beaks.
Distribution: All flying types + anything with wings.
Morning Sun distributing recovery more is cool considering the meta will become more offensive with the addition of new moves, best user users are prob Moltres/Arcanine/Ninetales because they have actual bulk to back up the healing. Tangela is also cool with Growth + Healing especially if it gets a real grass move. Nidoking is probably gonna be pushed into a pure offensive mon with its garbage defensive type and with how often I see Nidoking is the move distrib list on every new attacking move lol. Wouldn't see any use in new subs really unless someone wanted to limit recovery PP. Megahorn could possibly be cool but its lacking new mons to put it on because its really fucking strong.Name: Megahorn
Type: Bug
BP: 120
Acc: 85
PP: 16
Effect: No effect.
Competitive Description: Strongest Bug move. Despite that, no current Bug gets it (I won,t be submitting Heracross again, but Ariados, Escavalier and Scolipede are viable options in future slates). This will allow some Mons to hit Psychic types hard.
Distribution:
Won,t magically make it good, but it is an advantage over Lapras (who I am not giving the move to). Alakazam is 2HKOd and Starmie is a roll. The rare Tentacruel is also 2HKOd, while Slowbro is a guaranteed 3HKO.
Strong Ground Mon that now isn,t bullied by Psychics, as long as it hits them, of course.
In the middle of Fire Spin gaming, hitting a paralyzed Starmie helps.
Obliterates the former check Exeggutor. Since Rhydon is extremely good, I will remove it from the learners to avoid a veto if needed. I am not even trying to give the move to Tauros for the same reason.
Bad fish isn,t as bad anymore. Unlike Dewgong, this fish does 2HKO Starmie as long as it hits.
Name: Morning Sun
Type: Normal.
BP: -
Acc:
PP: 8
Effect: Heals the user for 50% of its health. This move can be used when frozen and thaws the user.
Competitive Description: A low PP recovery move for some Mons that also heals the broken Freeze status. However, most of the users are weak to Ice and therefore can,t abuse that.
Distribution:
Weak to Ice, but now can last longer. However, this Mon has a 4 move syndrome.
Bad Mon getting a little better. Can last longer to use SD move times and bully Psychic types. If only someone evolved it...
Combined with Burn Up, this is the strongest learner by far. Arcanine has very good bulk and doesn,t care about paralysis too much, therefore it can switch into Chansey forever to use Burn Up and then Spam powerful STAB Body Slams, healing with Morning Sun when needed.
This Mon is still terrible (and probably will stay like this unless we give it some very broken move), but a little less than before.
Faster but frailer Arcanine that has Fire Spin.
Another Fire Spin Mon, but one that trades physical power for Special bulk and power.
Bad Mon that becomes a little better. It can use the extra health to boost with SD or Growth. Like Scyther, an evolution would massively boost the viability of this one.
A better Butterfree, though it didn,t get Skitter Smack. At least it can use status and check Victreebel, while using non-Stab Psychic.
Speaking of the Bell, here it is. Only OU Mon that learns the move, but has some troubles to find room for it (not as much as Moltres though).
Another Mon that has troubles finding room for healing, but has very good coverage. Zapdos, Seismic Toss Chansey and especially Jolteon don,t like this.
Trailblaze is one of my favorites and has nice interactions both ignoring para and reapplying the opponents making it quite dynamic and similarly Focus Punch is also a great sub (its Focus Punch do I need to say why its rad). Hone Claws I dont think any current mons will make use of the acc boost and it is not getting within 3 miles of a partial trapping mon. Important to note since Acc raising is only in RBY because of X Accuracy so many people will not be aware of its mechanics:Name: Hone Claws
Type: Normal
BP: -
Acc: -
PP: 24
Effect: Raises the user's Att & Acc by 1.
Distribution:
Description: Half a Swords Dance but it also makes your moves more accurate. There may not be Acc raising in gen 1 (I think), but there is Acc lowering which is close enough.
Name: Focus Punch
Type: Fighting
BP: 150
Acc: 100
PP: 16
Effect: Has -3 priority. If this Pokemon is hit before the move is used, the move fails.
Distribution:
Removal from some of these such as Snorlax
Description: Focus Punch is a really fun move.
Name: Trailblaze
Type: Grass
BP: 50
Acc: 100
PP: 32
Effect: Raises the user's Spe by 1.
Distribution:
Maybe not on Tauros/Snorlax idk
Description: Gotta go fast. Speed boosting is good in gen 1 with the unique mechanics with status and stat boosting.
Finally, Calm Mind in RBY.Name: Fiery Dance
Type: Fire
BP: 60
Acc: 100%
PP: 10
Effect: 50% chance to raise the user's Special by one stage.
Competitive Description: BP nerfed to accommodate for Special Attack and Special Defense being one stat in Gen 1
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Heal Bell is rad and gives some of the less viable mons something to do (Chansey is not going to be top tier anymore almost certainly). However it is also one of the strongest effects you can possibly add and can completely invalidate status. For two reasons I'd suggest making it not heal paralysis speed drop until you swap in and out for mons not on the field. This both weakens the move by letting the opp pressure mons still at 1/4 speed while also saving me coding time because its already coded this way on Showdown LOL.Name: Heal Bell
Type: Normal
BP: -
Acc: -
PP: 8
Effect: Cures status conditions for the party
Competitive Description: fuck it we provide ways to remove sleep and para. low pp is very relevant given how long rby games can go for, turning it into a resource to manage
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Purely flavor veto, rename this to Sludge Wave or another similar move as Acid Spray does not share any resemblance with the current sub.Name: Acid Spray
Type: Poison
BP: 100
Acc: 100
PP: 15
Effect: 10% to lower opponent's defense.
Competitive Description: Actual well spread poison STAB that doesn't negate para.
Distribution: all poison types.
This is such a bonkers move I think its broken even on Magmar. It's also a move so powerful that any new users cant have anything to do besides use it (or be functionally unable to use it due to low special and speed like Golem) or else they'd be completely busted, while also having overlap with Fire Spin so it doesnt really provide much new design oppurtunities. Don't really have any reccomendations on what to change here.Name: Magma Storm
Type: Fire
BP: 100
Acc: 85
PP: 8
Effect: Prevents the target from moving for 2-5 turns.
Competitive Description: Strongest partial trapping move by far. However, it has only 8 PPs and very poor distribution. The most important thing about how this move plays is the 8th PP of it. Since the move has 100 power, opponent will have to carefully choose who is going to take between 2 and 5 hits at 100 power the last turn. If opponent switches out, like all partial trapping moves, the PPs will reset to 64, which would be devastating. Another thing to take into account is that like Fire Spin, under RBY mechanics Magma Storm doesn,t thaw a frozen target.
Distribution:
Only STAB user of the move for now. Magmar currently is competing for the title of the worst RBY Fire type, since it doesn,t have Fire Spin. Magma Storm would be a big improvement for it, though it will have to have opposing Starmie paralyzing before beginning the sweep. Tauros, Persian, Zapdos, Jolteon, Alakazam and Gengar remain as OU Mons that outspeed Magmar.
Magma Storm allows Golem to beat paralyzed Exeggutor without having to explode on it. Not much use beyond that, but it is a minor advantage over Rhydon, especially in the likely event of the Don not getting the Horn.
Magmar competes for the title of worst RBY Mon of its type, but Seadra easily gets it, even Seaking is better. Being a (future) dragon and living close to Mt. Ember adds some flavor for Seadra getting Magma Storm. Seadra has a higher Special than Magmar (though it will not hit as hard due to lacking STAB) and what is more important, its the only Magma Storm user that learns Agility, which allows it to depend less on paralysis (and not suffer it as much too).
Omastar can very easily blow up the entire tier besides Chansey with a single omniboost, and the move is largely just RNG fishing for an unstoppable effect. Even Kabutops is kind of crazy with a single boost despite being a normally unusable mon.Name: Ancient Power
Type: Rock
BP: 40
Acc: 100
PP: 8
Effect: 30% chance for an omniboost
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In the spirit of RBY having some extremely fucked up moves, here's an even stronger Ancient Power. On the surface it sounds giga broken but TBH it's not even that good. You still have bad odds to get the boost and if you want to have actual consistent odds of getting it you're going to need to paralyze quite a few mons. If you don't get the boost you're just smacking things with a weak STAB move. Kabutops absolutely benefits the most from the move, +1 Hyper Beam is super duper strong. Omastar doesn't benefit all that much since it's still outsped by Tauros at +1 Speed, and it's walled pretty easily by the likes of Chansey and Starmie. Will the opportunity cost of using a very exploitable mon be worth the potential benefits that Ancient Power provides? Probably not.
"Why doesn't Aerodactyl get it? It's a fossil too!"
it's funnier this way
I dont think comparing this to one of the strongest moves ever created in mons thats half just balanced by the existence of Chansey is a good idea. This needs to be like 90-95 BP (and rename it like Aura Sphere or something so it makes more sense in that case too).Name: Focus Blast
Type: Fighting
BP: 120
Acc: 90%
PP: 5
Effect: 10% chance to lower opponent's Defense.
Competitive Description: Blizzard has 90% accuracy and a 10% chance to freeze in this gen, so Focus Blast can get the same treatment without being too broken.
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Well, the idea was for it to be like an upgrade of Acid rather than Sludge, as it drops defense rather than poison the opponent, but sure whatever.Purely flavor veto, rename this to Sludge Wave or another similar move as Acid Spray does not share any resemblance with the current sub.
Name: Sappy Seed (resub)
Type: Grass
BP: 60
Acc: 100%
PP: 24
Effect: Seeds the target
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Reasoning: A grass move that does not abandon the grass supportive archetype, it is also usable alongside growth.
Name: Crunch
Type: Rock
BP: 80
Acc: 100
PP: 24
Effect: 10% Chance to drop defense
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Reasoning: An actual rock move and a throwback to Burgundy. Has the capability to reapply paralysis and break through reflect
Name: Mud shot
Type: Ground
BP: 55
Acc: 100
PP: 32
Effect: 100% chance to drop speed by 1 stage.
Competitive Description: An actual ground move other than earthquake, though with an obv lower distribution, aimed to be used like bubblebeam, mainly for the speed drop alongside the chip damage.
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Name: Sludge Wave
Type: Poison
BP: 100
Acc: 100
PP: 15
Effect: 10% to lower opponent's defense.
Competitive Description: Actual well spread poison STAB that doesn't negate para.
Distribution: all poison types.
Name: Giga Drain
Type: Grass
BP: 80 (might have to nerf this if it's considered too strong)
Acc: 100
PP: 5
Effect: Heals half of the damage dealt to the opponent.
Competitive Description: Mega drain if it was good.
Distribution: Mega Drain's distribution +(Exeggcute doesn't learn Mega drain in gen 1, only its evo can, look it up).
Name: Air Slash
Type: Flying
BP: 70
Acc: 100
PP: 20
Effect: 10% chance to lower opponent's defense.
Competitive Description: Weaker drill peck that has a nice side effect, also isn't locked to birds with long beaks.
Distribution: All flying types + anything with wings.
Name: Megahorn
Type: Bug
BP: 120
Acc: 85
PP: 16
Effect: No effect.
Competitive Description: Strongest Bug move. Despite that, no current Bug gets it (I won,t be submitting Heracross again, but Ariados, Escavalier and Scolipede are viable options in future slates). This will allow some Mons to hit Psychic types hard.
Distribution:
Won,t magically make it good, but it is an advantage over Lapras (who I am not giving the move to). Alakazam is 2HKOd and Starmie is a roll. The rare Tentacruel is also 2HKOd, while Slowbro is a guaranteed 3HKO.
Strong Ground Mon that now isn,t bullied by Psychics, as long as it hits them, of course.
In the middle of Fire Spin gaming, hitting a paralyzed Starmie helps.
Obliterates the former check Exeggutor. Since Rhydon is extremely good, I will remove it from the learners to avoid a veto if needed. I am not even trying to give the move to Tauros for the same reason.
Bad fish isn,t as bad anymore. Unlike Dewgong, this fish does 2HKO Starmie as long as it hits.
Name: Magma Storm
Type: Fire
BP: 80
Acc: 90
PP: 8
Effect: Prevents the target from moving for 2-5 turns.
Competitive Description: Strongest partial trapping move by far. However, it has only 8 PPs and very poor distribution. The most important thing about how this move plays is the 8th PP of it. Since the move has 100 power, opponent will have to carefully choose who is going to take between 2 and 5 hits at 100 power the last turn. If opponent switches out, like all partial trapping moves, the PPs will reset to 64, which would be devastating. Another thing to take into account is that like Fire Spin, under RBY mechanics Magma Storm doesn,t thaw a frozen target.
Distribution:
Only STAB user of the move for now. Magmar currently is competing for the title of the worst RBY Fire type, since it doesn,t have Fire Spin. Magma Storm would be a big improvement for it, though it will have to have opposing Starmie paralyzing before beginning the sweep. Tauros, Persian, Zapdos, Jolteon, Alakazam and Gengar remain as OU Mons that outspeed Magmar.
Magma Storm allows Golem to beat paralyzed Exeggutor without having to explode on it. Not much use beyond that, but it is a minor advantage over Rhydon, especially in the likely event of the Don not getting the Horn.
Magmar competes for the title of worst RBY Mon of its type, but Seadra easily gets it, even Seaking is better. Being a (future) dragon and living close to Mt. Ember adds some flavor for Seadra getting Magma Storm. Seadra has a higher Special than Magmar (though it will not hit as hard due to lacking STAB) and what is more important, its the only Magma Storm user that learns Agility, which allows it to depend less on paralysis (and not suffer it as much too).
Name: Morning Sun
Type: Normal.
BP: -
Acc:
PP: 8
Effect: Heals the user for 50% of its health. This move can be used when frozen and thaws the user.
Competitive Description: A low PP recovery move for some Mons that also heals the broken Freeze status. However, most of the users are weak to Ice and therefore can,t abuse that.
Distribution:
Weak to Ice, but now can last longer. However, this Mon has a 4 move syndrome.
Bad Mon getting a little better. Can last longer to use SD move times and bully Psychic types. If only someone evolved it...
Combined with Burn Up, this is the strongest learner by far. Arcanine has very good bulk and doesn,t care about paralysis too much, therefore it can switch into Chansey forever to use Burn Up and then Spam powerful STAB Body Slams, healing with Morning Sun when needed.
This Mon is still terrible (and probably will stay like this unless we give it some very broken move), but a little less than before.
Faster but frailer Arcanine that has Fire Spin.
Another Fire Spin Mon, but one that trades physical power for Special bulk and power.
Bad Mon that becomes a little better. It can use the extra health to boost with SD or Growth. Like Scyther, an evolution would massively boost the viability of this one.
A better Butterfree, though it didn,t get Skitter Smack. At least it can use status and check Victreebel, while using non-Stab Psychic.
Speaking of the Bell, here it is. Only OU Mon that learns the move, but has some troubles to find room for it (not as much as Moltres though).
Another Mon that has troubles finding room for healing, but has very good coverage. Zapdos, Seismic Toss Chansey and especially Jolteon don,t like this.
Name: Hone Claws
Type: Normal
BP: -
Acc: -
PP: 24
Effect: Raises the user's Att & Acc by 1.
Distribution:
Description: Half a Swords Dance but it also makes your moves more accurate. There may not be Acc raising in gen 1 (I think), but there is Acc lowering which is close enough.
Name: Focus Punch
Type: Fighting
BP: 150
Acc: 100
PP: 16
Effect: Has -3 priority. If this Pokemon is hit before the move is used, the move fails.
Distribution:
Removal from some of these such as Snorlax
Description: Focus Punch is a really fun move.
Name: Trailblaze
Type: Grass
BP: 50
Acc: 100
PP: 32
Effect: Raises the user's Spe by 1.
Distribution:
Maybe not on Tauros/Snorlax idk
Description: Gotta go fast. Speed boosting is good in gen 1 with the unique mechanics with status and stat boosting.
Name: Aura Sphere
Type: Fighting
BP: 95
Acc: 100%
PP: 5
Effect: 10% chance to lower opponent's Defense.
Competitive Description:
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Name: Fiery Dance
Type: Fire
BP: 60
Acc: 100%
PP: 10
Effect: 50% chance to raise the user's Special by one stage.
Competitive Description: BP nerfed to accommodate for Special Attack and Special Defense being one stat in Gen 1
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