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Pet Mod [Gen 1] Back to the Past - Slate 5: Dual

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1. Masquerain
2. Frosmoth (SV)
3. Seismitoad

I don't like any of the ghost types in the slightest.
I think these 3 pokemon all move the status quo a bit.
 
1. Frosmoth (I like Ice types and I like Bug types. This one is both and the typing is unique and interesting. Should have problems to traditional Special walls such as Chansey).
2. Cursola (SV, when this Mon appeared in Gen 8, despite having 2 Stats above 100, it became the worst Ghost in 8 generations, hopefully under RBY mechanics it has the time to shine).
3. Leavanny (3 x4 weakneeses and yet the Mon looks viable. I like Mons that reward good building and playing, such as this one. Plus, its also cute).
 
Voting closed!.. but not really.

Cursola: 5
Seismitoad: 7
Medicham: 2
Ting-Lu: 2
Masquerain: 6
Froslass: 1
Frosmoth: 5
Tapu Koko: 1
Leavanny: 1

The winners are Seismitoad and Masquerain! There is a tie for 3rd between Cursola and Frosmoth.

Voting will extend for another 24 hours with only Cursola and Frosmoth as options.
You can only vote for one, and cannot self vote. Slate 3 will be open in 24 hours.
 
Cursola has beaten Frosmoth in a 3-1 vote. The final slate 2 winner is Cursola! Not posting preevos now but they will be added to the sheet later.

Slate 3: Moves!

In this slate, you can submit 3 moves from generations 2 to 9, changing them in whatever way you want. Keep in mind the general low power of moves in RBY, which rarely has moves above 100 BP. Field effects are also entirely disallowed.

Veto phase will begin on the 26th!

Name:
Type:
BP:
Acc:
PP:
Effect:
Competitive Description:
Distribution:
 
Name: Sappy Seed (resub)
Type: Grass
BP: 60
Acc: 100%
PP: 24
Effect: Seeds the target
Distribution: :bulbasaur: :zubat: :oddish: :paras: :bellsprout: :exeggcute: :omastar: :tangela:
Reasoning: A grass move that does not abandon the grass supportive archetype, it is also usable alongside growth.

Name: Crunch
Type: Rock
BP: 80
Acc: 100
PP: 24
Effect: 10% Chance to drop defense
Distribution: :rattata: :ekans::nidoking: :nidoqueen::graveler: :onix: :meowth: :rhyhorn: :kangaskhan::aerodactyl::omastar::seismitoad:
Reasoning: An actual rock move and a throwback to Burgundy. Has the capability to reapply paralysis and break through reflect

Name: Mud shot
Type: Ground
BP:
55
Acc:
100
PP:
32
Effect:
100% chance to drop speed by 1 stage.
Competitive Description:
An actual ground move other than earthquake, though with an obv lower distribution, aimed to be used like bubblebeam, mainly for the speed drop alongside the chip damage.
Distribution:
:poliwag: :nidoking: :nidoqueen: :grimer: :geodude: :krabby: :onix: :rhyhorn: :omastar:
 
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Name: Sludge Wave
Type:  Poison
BP: 100
Acc: 100
PP: 15
Effect: 10% to lower opponent's defense.
Competitive Description: Actual well spread poison STAB that doesn't negate para.
Distribution: all poison types.

Name: Giga Drain
Type:  Grass
BP: 80 (might have to nerf this if it's considered too strong)
Acc: 100
PP: 5
Effect: Heals half of the damage dealt to the opponent.
Competitive Description: Mega drain if it was good.
Distribution: Mega Drain's distribution + :exeggcute: (Exeggcute doesn't learn Mega drain in gen 1, only its evo can, look it up).

Name: Air Slash
Type: Flying
BP: 70
Acc: 100
PP: 20
Effect: 10% chance to lower opponent's defense.
Competitive Description: Weaker drill peck that has a nice side effect, also isn't locked to birds with long beaks.
Distribution: All flying types + anything with wings.
 
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Name: Megahorn
Type: Bug
BP: 120
Acc: 85
PP: 16
Effect: No effect.
Competitive Description: Strongest Bug move. Despite that, no current Bug gets it (I won,t be submitting Heracross again, but Ariados, Escavalier and Scolipede are viable options in future slates). This will allow some Mons to hit Psychic types hard.
Distribution:
:dewgong: Won,t magically make it good, but it is an advantage over Lapras (who I am not giving the move to). Alakazam is 2HKOd and Starmie is a roll. The rare Tentacruel is also 2HKOd, while Slowbro is a guaranteed 3HKO.
:nidoking: Strong Ground Mon that now isn,t bullied by Psychics, as long as it hits them, of course.
:rapidash: In the middle of Fire Spin gaming, hitting a paralyzed Starmie helps.
:rhydon: Obliterates the former check Exeggutor. Since Rhydon is extremely good, I will remove it from the learners to avoid a veto if needed. I am not even trying to give the move to Tauros for the same reason.
:seaking: Bad fish isn,t as bad anymore. Unlike Dewgong, this fish does 2HKO Starmie as long as it hits.


Name: Magma Storm
Type: Fire
BP: 100
Acc: 85
PP: 8
Effect: Prevents the target from moving for 2-5 turns.
Competitive Description: Strongest partial trapping move by far. However, it has only 8 PPs and very poor distribution. The most important thing about how this move plays is the 8th PP of it. Since the move has 100 power, opponent will have to carefully choose who is going to take between 2 and 5 hits at 100 power the last turn. If opponent switches out, like all partial trapping moves, the PPs will reset to 64, which would be devastating. Another thing to take into account is that like Fire Spin, under RBY mechanics Magma Storm doesn,t thaw a frozen target.
Distribution:
:magmar: Only STAB user of the move for now. Magmar currently is competing for the title of the worst RBY Fire type, since it doesn,t have Fire Spin. Magma Storm would be a big improvement for it, though it will have to have opposing Starmie paralyzing before beginning the sweep. Tauros, Persian, Zapdos, Jolteon, Alakazam and Gengar remain as OU Mons that outspeed Magmar.
:golem: Magma Storm allows Golem to beat paralyzed Exeggutor without having to explode on it. Not much use beyond that, but it is a minor advantage over Rhydon, especially in the likely event of the Don not getting the Horn.
:seadra: Magmar competes for the title of worst RBY Mon of its type, but Seadra easily gets it, even Seaking is better. Being a (future) dragon and living close to Mt. Ember adds some flavor for Seadra getting Magma Storm. Seadra has a higher Special than Magmar (though it will not hit as hard due to lacking STAB) and what is more important, its the only Magma Storm user that learns Agility, which allows it to depend less on paralysis (and not suffer it as much too).

Name: Morning Sun
Type: Normal.
BP: -
Acc:
PP:
8
Effect: Heals the user for 50% of its health. This move can be used when frozen and thaws the user.
Competitive Description: A low PP recovery move for some Mons that also heals the broken Freeze status. However, most of the users are weak to Ice and therefore can,t abuse that.
Distribution:
:moltres: Weak to Ice, but now can last longer. However, this Mon has a 4 move syndrome.
:scyther: Bad Mon getting a little better. Can last longer to use SD move times and bully Psychic types. If only someone evolved it...
:arcanine: Combined with Burn Up, this is the strongest learner by far. Arcanine has very good bulk and doesn,t care about paralysis too much, therefore it can switch into Chansey forever to use Burn Up and then Spam powerful STAB Body Slams, healing with Morning Sun when needed.
:butterfree: This Mon is still terrible (and probably will stay like this unless we give it some very broken move), but a little less than before.
:rapidash: Faster but frailer Arcanine that has Fire Spin.
:ninetales: Another Fire Spin Mon, but one that trades physical power for Special bulk and power.
:tangela: Bad Mon that becomes a little better. It can use the extra health to boost with SD or Growth. Like Scyther, an evolution would massively boost the viability of this one.
:venomoth: A better Butterfree, though it didn,t get Skitter Smack. At least it can use status and check Victreebel, while using non-Stab Psychic.
:victreebel: Speaking of the Bell, here it is. Only OU Mon that learns the move, but has some troubles to find room for it (not as much as Moltres though).
:nidoking: Another Mon that has troubles finding room for healing, but has very good coverage. Zapdos, Seismic Toss Chansey and especially Jolteon don,t like this.
 
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Name: Hone Claws
Type: Normal
BP: -
Acc: -
PP: 24
Effect: Raises the user's Att & Acc by 1.
Distribution: :charmander::charmeleon::charizard::sandshrew::sandslash::nidoran-f::nidorina::nidoqueen::nidoran-m::nidorino::nidoking::paras::parasect::diglett::dugtrio::meowth::persian::psyduck::golduck::mankey::primeape::krabby::kingler::kabuto::kabutops::aerodactyl::dragonite::mew:
Description: Half a Swords Dance but it also makes your moves more accurate. There may not be Acc raising in gen 1 (I think), but there is Acc lowering which is close enough.

Name: Focus Punch
Type: Fighting
BP: 150
Acc: 100
PP: 16
Effect: Has -3 priority. If this Pokemon is hit before the move is used, the move fails.
Distribution: :charmander::charmeleon::charizard::squirtle::wartortle::blastoise::pikachu::raichu::sandshrew::sandslash::nidoking::nidoqueen::clefairy::clefable::jigglypuff::wigglytuff::psyduck::golduck::mankey::primeape::poliwag::poliwhirl::poliwrath::abra::kadabra::alakazam::machop::machoke::machamp::geodude::graveler::golem::slowbro::muk::gengar::drowzee::hypno::cubone::marowak::hitmonlee::hitmonchan::lickitung::rhydon::chansey::kangaskhan::mr-mime::jynx::electabuzz::magmar::pinsir::snorlax::dragonite::mewtwo::mew::seismitoad:
Removal from some of these such as Snorlax
Description: Focus Punch is a really fun move.

Name: Trailblaze
Type: Grass
BP: 50
Acc: 100
PP: 32
Effect: Raises the user's Spe by 1.
Distribution: :bulbasaur::ivysaur::venusaur::ekans::arbok::pikachu::raichu::jigglypuff::wigglytuff::oddish::gloom::vileplume::meowth::persian::psyduck::golduck::bellsprout::weepinbell::victreebel::dodrio::drowzee::hypno::hitmonchan::chansey::scyther::electabuzz::tauros::eevee::vaporeon::jolteon::flareon::snorlax::mewtwo::mew:
Maybe not on Tauros/Snorlax idk
Description: Gotta go fast. Speed boosting is good in gen 1 with the unique mechanics with status and stat boosting.
 
Name: Ancient Power
Type: Rock
BP: 40
Acc: 100
PP: 8
Effect: 30% chance for an omniboost
Distribution: :kabutops: :omastar:

In the spirit of RBY having some extremely fucked up moves, here's an even stronger Ancient Power. On the surface it sounds giga broken but TBH it's not even that good. You still have bad odds to get the boost and if you want to have actual consistent odds of getting it you're going to need to paralyze quite a few mons. If you don't get the boost you're just smacking things with a weak STAB move. Kabutops absolutely benefits the most from the move, +1 Hyper Beam is super duper strong. Omastar doesn't benefit all that much since it's still outsped by Tauros at +1 Speed, and it's walled pretty easily by the likes of Chansey and Starmie. Will the opportunity cost of using a very exploitable mon be worth the potential benefits that Ancient Power provides? Probably not.

"Why doesn't Aerodactyl get it? It's a fossil too!"
it's funnier this way
 
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Name: Aura Sphere
Type: Fighting
BP: 95
Acc: 100%
PP: 5
Effect: 10% chance to lower opponent's Defense.
Competitive Description:
Distribution:
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Name:
Fiery Dance
Type: Fire
BP: 60
Acc: 100%
PP: 10
Effect: 50% chance to raise the user's Special by one stage.
Competitive Description: BP nerfed to accommodate for Special Attack and Special Defense being one stat in Gen 1
Distribution:
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Name: Focus Blast
Type: Fighting
BP: 120
Acc: 90%
PP: 5
Effect: 10% chance to lower opponent's Defense.
Competitive Description: Blizzard has 90% accuracy and a 10% chance to freeze in this gen, so Focus Blast can get the same treatment without being too broken.
Distribution:
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Name:
Skitter Smack
Type: Bug
BP: 50
Acc: 100%
PP: 10
Effect: Lower's the opponent's Special by one stage.
Competitive Description: BP nerfed to accommodate for Special Attack and Special Defense being one stat in Gen 1.
Distribution:
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Name:
Fiery Dance
Type: Fire
BP: 50
Acc: 100%
PP: 10
Effect: 50% chance to raise the user's Special by one stage.
Competitive Description: BP nerfed to accommodate for Special Attack and Special Defense being one stat in Gen 1
Distribution:
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Bro, Skitter Smack already easily won Slate 1, you dont need to submit it again.
 
Name: Heal Bell
Type: Normal
BP: -
Acc: -
PP: 8
Effect:
Cures status conditions for the party
Competitive Description: fuck it we provide ways to remove sleep and para. low pp is very relevant given how long rby games can go for, turning it into a resource to manage
Distribution: :chansey: :clefable: :wigglytuff: :jynx: :lapras: :vaporeon: :jolteon: :flareon: :articuno: :dragonite: :lickitung:
 
Sub Review / Veto Phase!


Reviews

Name: Sappy Seed (resub)
Type: Grass
BP: 60
Acc: 100%
PP: 24
Effect: Seeds the target
Distribution: :bulbasaur: :zubat: :oddish: :paras: :bellsprout: :exeggcute: :omastar: :tangela:
Reasoning: A grass move that does not abandon the grass supportive archetype, it is also usable alongside growth.

Name: Crunch
Type: Rock
BP: 80
Acc: 100
PP: 24
Effect: 10% Chance to drop defense
Distribution: :rattata: :ekans::nidoking: :nidoqueen::graveler: :onix: :meowth: :rhyhorn: :kangaskhan::aerodactyl::omastar::seismitoad:
Reasoning: An actual rock move and a throwback to Burgundy. Has the capability to reapply paralysis and break through reflect

Name: Mud shot
Type: Ground
BP: 55
Acc: 100
PP: 32
Effect: 100% chance to drop speed by 1 stage.
Competitive Description: An actual ground move other than earthquake, though with an obv lower distribution, aimed to be used like bubblebeam, mainly for the speed drop alongside the chip damage.
Distribution: :poliwag: :nidoking: :nidoqueen: :grimer: :geodude: :krabby: :onix: :rhyhorn: :omastar:
All 3 are great, Sappy Seed is very unique and has quite a few uses while also adding a real Grass stab, Crunch is just Rock Slide but on Aero lol, and Mud Shot has a very unique effect which lets mid speed mons like Nidos use it on a switch and outspeed after (its also basically an mg1 reference we love Bulldoze).

Name: Giga Drain
Type:  Grass
BP: 80 (might have to nerf this if it's considered too strong)
Acc: 100
PP: 5
Effect: Heals half of the damage dealt to the opponent.
Competitive Description: Mega drain if it was good.
Distribution: Mega Drain's distribution + :exeggcute: (Exeggcute doesn't learn Mega drain in gen 1, only its evo can, look it up).

Name: Air Slash
Type: Flying
BP: 70
Acc: 100
PP: 20
Effect: 10% chance to lower opponent's defense.
Competitive Description: Weaker drill peck that has a nice side effect, also isn't locked to birds with long beaks.
Distribution: All flying types + anything with wings.
Just run of the mill stabs, but good considering the poor distrib of both grass and flying type stab options.

Name: Megahorn
Type: Bug
BP: 120
Acc: 85
PP: 16
Effect: No effect.
Competitive Description: Strongest Bug move. Despite that, no current Bug gets it (I won,t be submitting Heracross again, but Ariados, Escavalier and Scolipede are viable options in future slates). This will allow some Mons to hit Psychic types hard.
Distribution:
:dewgong: Won,t magically make it good, but it is an advantage over Lapras (who I am not giving the move to). Alakazam is 2HKOd and Starmie is a roll. The rare Tentacruel is also 2HKOd, while Slowbro is a guaranteed 3HKO.
:nidoking: Strong Ground Mon that now isn,t bullied by Psychics, as long as it hits them, of course.
:rapidash: In the middle of Fire Spin gaming, hitting a paralyzed Starmie helps.
:rhydon: Obliterates the former check Exeggutor. Since Rhydon is extremely good, I will remove it from the learners to avoid a veto if needed. I am not even trying to give the move to Tauros for the same reason.
:seaking: Bad fish isn,t as bad anymore. Unlike Dewgong, this fish does 2HKO Starmie as long as it hits.


Name: Morning Sun
Type: Normal.
BP: -
Acc:
PP:
8
Effect: Heals the user for 50% of its health. This move can be used when frozen and thaws the user.
Competitive Description: A low PP recovery move for some Mons that also heals the broken Freeze status. However, most of the users are weak to Ice and therefore can,t abuse that.
Distribution:
:moltres: Weak to Ice, but now can last longer. However, this Mon has a 4 move syndrome.
:scyther: Bad Mon getting a little better. Can last longer to use SD move times and bully Psychic types. If only someone evolved it...
:arcanine: Combined with Burn Up, this is the strongest learner by far. Arcanine has very good bulk and doesn,t care about paralysis too much, therefore it can switch into Chansey forever to use Burn Up and then Spam powerful STAB Body Slams, healing with Morning Sun when needed.
:butterfree: This Mon is still terrible (and probably will stay like this unless we give it some very broken move), but a little less than before.
:rapidash: Faster but frailer Arcanine that has Fire Spin.
:ninetales: Another Fire Spin Mon, but one that trades physical power for Special bulk and power.
:tangela: Bad Mon that becomes a little better. It can use the extra health to boost with SD or Growth. Like Scyther, an evolution would massively boost the viability of this one.
:venomoth: A better Butterfree, though it didn,t get Skitter Smack. At least it can use status and check Victreebel, while using non-Stab Psychic.
:victreebel: Speaking of the Bell, here it is. Only OU Mon that learns the move, but has some troubles to find room for it (not as much as Moltres though).
:nidoking: Another Mon that has troubles finding room for healing, but has very good coverage. Zapdos, Seismic Toss Chansey and especially Jolteon don,t like this.
Morning Sun distributing recovery more is cool considering the meta will become more offensive with the addition of new moves, best user users are prob Moltres/Arcanine/Ninetales because they have actual bulk to back up the healing. Tangela is also cool with Growth + Healing especially if it gets a real grass move. Nidoking is probably gonna be pushed into a pure offensive mon with its garbage defensive type and with how often I see Nidoking is the move distrib list on every new attacking move lol. Wouldn't see any use in new subs really unless someone wanted to limit recovery PP. Megahorn could possibly be cool but its lacking new mons to put it on because its really fucking strong.

Name: Hone Claws
Type: Normal
BP: -
Acc: -
PP: 24
Effect: Raises the user's Att & Acc by 1.
Distribution: :charmander::charmeleon::charizard::sandshrew::sandslash::nidoran-f::nidorina::nidoqueen::nidoran-m::nidorino::nidoking::paras::parasect::diglett::dugtrio::meowth::persian::psyduck::golduck::mankey::primeape::krabby::kingler::kabuto::kabutops::aerodactyl::dragonite::mew:
Description: Half a Swords Dance but it also makes your moves more accurate. There may not be Acc raising in gen 1 (I think), but there is Acc lowering which is close enough.

Name: Focus Punch
Type: Fighting
BP: 150
Acc: 100
PP: 16
Effect: Has -3 priority. If this Pokemon is hit before the move is used, the move fails.
Distribution: :charmander::charmeleon::charizard::squirtle::wartortle::blastoise::pikachu::raichu::sandshrew::sandslash::nidoking::nidoqueen::clefairy::clefable::jigglypuff::wigglytuff::psyduck::golduck::mankey::primeape::poliwag::poliwhirl::poliwrath::abra::kadabra::alakazam::machop::machoke::machamp::geodude::graveler::golem::slowbro::muk::gengar::drowzee::hypno::cubone::marowak::hitmonlee::hitmonchan::lickitung::rhydon::chansey::kangaskhan::mr-mime::jynx::electabuzz::magmar::pinsir::snorlax::dragonite::mewtwo::mew::seismitoad:
Removal from some of these such as Snorlax
Description: Focus Punch is a really fun move.

Name: Trailblaze
Type: Grass
BP: 50
Acc: 100
PP: 32
Effect: Raises the user's Spe by 1.
Distribution: :bulbasaur::ivysaur::venusaur::ekans::arbok::pikachu::raichu::jigglypuff::wigglytuff::oddish::gloom::vileplume::meowth::persian::psyduck::golduck::bellsprout::weepinbell::victreebel::dodrio::drowzee::hypno::hitmonchan::chansey::scyther::electabuzz::tauros::eevee::vaporeon::jolteon::flareon::snorlax::mewtwo::mew:
Maybe not on Tauros/Snorlax idk
Description: Gotta go fast. Speed boosting is good in gen 1 with the unique mechanics with status and stat boosting.
Trailblaze is one of my favorites and has nice interactions both ignoring para and reapplying the opponents making it quite dynamic and similarly Focus Punch is also a great sub (its Focus Punch do I need to say why its rad). Hone Claws I dont think any current mons will make use of the acc boost and it is not getting within 3 miles of a partial trapping mon. Important to note since Acc raising is only in RBY because of X Accuracy so many people will not be aware of its mechanics:
-+1 Acc is a 1.5x boost (any move 70% acc or above will be 100%)
-You can still 1/256 with +1 Acc
You can still build future mons around it or just use it as functionally Sharpen so its still in.

Name: Fiery Dance
Type: Fire
BP: 60
Acc: 100%
PP: 10
Effect: 50% chance to raise the user's Special by one stage.
Competitive Description: BP nerfed to accommodate for Special Attack and Special Defense being one stat in Gen 1
Distribution:
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Finally, Calm Mind in RBY.

Vetoes
Name: Heal Bell
Type: Normal
BP: -
Acc: -
PP: 8
Effect:
Cures status conditions for the party
Competitive Description: fuck it we provide ways to remove sleep and para. low pp is very relevant given how long rby games can go for, turning it into a resource to manage
Distribution: :chansey: :clefable: :wigglytuff: :jynx: :lapras: :vaporeon: :jolteon: :flareon: :articuno: :dragonite: :lickitung:
Heal Bell is rad and gives some of the less viable mons something to do (Chansey is not going to be top tier anymore almost certainly). However it is also one of the strongest effects you can possibly add and can completely invalidate status. For two reasons I'd suggest making it not heal paralysis speed drop until you swap in and out for mons not on the field. This both weakens the move by letting the opp pressure mons still at 1/4 speed while also saving me coding time because its already coded this way on Showdown LOL.

Name: Acid Spray
Type:  Poison
BP: 100
Acc: 100
PP: 15
Effect: 10% to lower opponent's defense.
Competitive Description: Actual well spread poison STAB that doesn't negate para.
Distribution: all poison types.
Purely flavor veto, rename this to Sludge Wave or another similar move as Acid Spray does not share any resemblance with the current sub.

Name: Magma Storm
Type: Fire
BP: 100
Acc: 85
PP: 8
Effect: Prevents the target from moving for 2-5 turns.
Competitive Description: Strongest partial trapping move by far. However, it has only 8 PPs and very poor distribution. The most important thing about how this move plays is the 8th PP of it. Since the move has 100 power, opponent will have to carefully choose who is going to take between 2 and 5 hits at 100 power the last turn. If opponent switches out, like all partial trapping moves, the PPs will reset to 64, which would be devastating. Another thing to take into account is that like Fire Spin, under RBY mechanics Magma Storm doesn,t thaw a frozen target.
Distribution:
:magmar: Only STAB user of the move for now. Magmar currently is competing for the title of the worst RBY Fire type, since it doesn,t have Fire Spin. Magma Storm would be a big improvement for it, though it will have to have opposing Starmie paralyzing before beginning the sweep. Tauros, Persian, Zapdos, Jolteon, Alakazam and Gengar remain as OU Mons that outspeed Magmar.
:golem: Magma Storm allows Golem to beat paralyzed Exeggutor without having to explode on it. Not much use beyond that, but it is a minor advantage over Rhydon, especially in the likely event of the Don not getting the Horn.
:seadra: Magmar competes for the title of worst RBY Mon of its type, but Seadra easily gets it, even Seaking is better. Being a (future) dragon and living close to Mt. Ember adds some flavor for Seadra getting Magma Storm. Seadra has a higher Special than Magmar (though it will not hit as hard due to lacking STAB) and what is more important, its the only Magma Storm user that learns Agility, which allows it to depend less on paralysis (and not suffer it as much too).
This is such a bonkers move I think its broken even on Magmar. It's also a move so powerful that any new users cant have anything to do besides use it (or be functionally unable to use it due to low special and speed like Golem) or else they'd be completely busted, while also having overlap with Fire Spin so it doesnt really provide much new design oppurtunities. Don't really have any reccomendations on what to change here.

Name: Ancient Power
Type: Rock
BP: 40
Acc: 100
PP: 8
Effect: 30% chance for an omniboost
Distribution: :kabutops: :omastar:

In the spirit of RBY having some extremely fucked up moves, here's an even stronger Ancient Power. On the surface it sounds giga broken but TBH it's not even that good. You still have bad odds to get the boost and if you want to have actual consistent odds of getting it you're going to need to paralyze quite a few mons. If you don't get the boost you're just smacking things with a weak STAB move. Kabutops absolutely benefits the most from the move, +1 Hyper Beam is super duper strong. Omastar doesn't benefit all that much since it's still outsped by Tauros at +1 Speed, and it's walled pretty easily by the likes of Chansey and Starmie. Will the opportunity cost of using a very exploitable mon be worth the potential benefits that Ancient Power provides? Probably not.

"Why doesn't Aerodactyl get it? It's a fossil too!"
it's funnier this way
Omastar can very easily blow up the entire tier besides Chansey with a single omniboost, and the move is largely just RNG fishing for an unstoppable effect. Even Kabutops is kind of crazy with a single boost despite being a normally unusable mon.

Name: Focus Blast
Type: Fighting
BP: 120
Acc: 90%
PP: 5
Effect: 10% chance to lower opponent's Defense.
Competitive Description: Blizzard has 90% accuracy and a 10% chance to freeze in this gen, so Focus Blast can get the same treatment without being too broken.
Distribution:
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I dont think comparing this to one of the strongest moves ever created in mons thats half just balanced by the existence of Chansey is a good idea. This needs to be like 90-95 BP (and rename it like Aura Sphere or something so it makes more sense in that case too).

Voting will open tomorrow!
 
Purely flavor veto, rename this to Sludge Wave or another similar move as Acid Spray does not share any resemblance with the current sub.
Well, the idea was for it to be like an upgrade of Acid rather than Sludge, as it drops defense rather than poison the opponent, but sure whatever.
 
Name: Hex
Type:
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BP: 65
Acc: 100%
PP: 16
Effect: Super effective if target has a status ailment.
Competitive Description: It's Hex but it also gets rid of Ghosts double immunity. Both Gengar and Cursola can use this with proper team support.
Distribution: :corsola-galar::gastly: :hypno: :mew: :mewtwo: :muk: :nidoking: :nidoqueen: :ninetales: :tentacruel:

Name: Fleur Cannon
Type:
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BP: 130
Acc: 90%
PP: 8
Effect: Lowers own Special by 2 stages.
Competitive Description: Very strong bug move with the unique drawback of lowering special while being a physical move.
Distribution: :beedrill: :butterfree::parasect: :tangela:

Name: Reflect Type
Type:
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BP: -
Acc: -
PP: 24
Effect: User becomes the same type as it's first move.
Competitive Description: Allows mons to change type to circumvent their bad matchups or switch STABs at the cost of a moveslot.
Distribution: :arbok: :articuno: :alakazam: :dragonite: :exeggutor: :gengar::magneton: :mew: :muk::omastar::poliwag: :starmie: :tentacruel::weezing:
 
Posting from mobile (wont have PC until Sunday, travelling) so forgive me if I say something wrong.

First, apparently I can't edit my post on mobile (mobile does weird things if I click on Edit), so if there is someone with powers here, my suggestion for Magma Storm is decreasing its power to 80, while increasing Accuracy to 90. This makes it weaker, but more reliable.

In my opinion some moves shouldn't be created with the idea of 20 viable users. After all, Recover in RBY OU has just 3 users, Soft boiled, Clamp, Crabhammer and Spore 1 each, Razor Leaf 2, etc. There are some moves whose users HAVE to use said move to be optimally used, and some moves that give a niche to otherwise unusable Mons. So, these moves shouldn't be learned by half of the Pokedex, just by bad Mons that wouldn't be used otherwise. In modern Gens, something I don't like is for example when in Gen 3 Knock Off (broken effect even with 20 power) was learned by some niche Mons like Kingler and Armando, with the strongest user being Hariyama. Then in Gen 6 not only the move became a lot better (which by itself is fine) but was also given to almost every Mon, therefore Kingler, Armando, Kecleon etc. couldn't be used anymore, since you just used Weavile and Tornadus-T.

How does this apply to Magma Storm? Well, it will be hard to find good but not broken users from the future, but there is no need to. Apart from the obvious Heatran (which has harder than other Mons to enter into this Pet Mod due to being Steel and having enormous Stats), some future users could be Magcargo, Torkoal, Camerupt, Octillery and other volcanic Mons. All those are slow, while Magmar and Seadra are fast. In vanilla RBY, Seadra has no reasons to be used at all. Magmar has some reasons, such as having Psychic, Submission and Confuse Ray, but with Burn Up appearing, you would rather use Normal moves by better Fire types (Arcanine, Rapidash or Flareon) than Magmar. So, Magma Storm would save Magmar and Seadra from being irrelevant, but wouldnt make them broken, since they still have to deal with Starmie, which is 4th or 5th most used mon. Now there is also Seismitoad as bulky Fire type counter.
Regarding Megahorn, I dont see it problematic either. Future Mons with it are not a lot. For Stab, there are Ariados (bad and Poison), Escavalier (slow and Steel, so has to be worked around that) and Scolipede (very good, but still Poison). Stabless are Clodsire (slow, offensively weak and Poison), Falinks (Fight), Sawsbuck (good, but many weaknesses), Wyrdeer (very good, but not for having Megahorn), both Samurotts (unremarcable), Rhyperior (lets be honest, this guy is not getting through a veto AND voted on) and several legendaries all of which would have to be a little nerfed anyway.

PD: I also like the concept of Ancient Power submission but having used Omastar in RBY a lot, I understand that veto, its insanely strong provided Chansey and Starmie are both dealt with. If it gets Sappy Seed (Spoiler: I will be giving 3 points to that move and I would have done that even if I had the posibility to give 3 points to my own submissions) + Ancient Power, it probably will be too much.
 
Voting Phase!

All vetoes were fixed besides Heal Bell and Ancient Power, so you can vote for every sub besides those. Magma Storm will be 80 BP/90% Acc.
Everyone will be able to vote for the subs they want to be included. You can vote for up to 3 submissions, where they will get 3, 2, and 1 points respectively depending on your order. Your own submission cannot be first place and must have (SV). You must vote for 3 submissions to SV, and can only SV once.
Example: Vote: Mon 1, Mon 2 (SV), Mon 3
Mon 1 would get 3 points, Mon 2, your own submission, would get 2 points, and Mon 3 would get would 1 point. If you vote for only two or one submissions, the first submissions would still get 3 points and the second would still get 2 points.
Name: Sappy Seed (resub)
Type: Grass
BP: 60
Acc: 100%
PP: 24
Effect: Seeds the target
Distribution: :bulbasaur: :zubat: :oddish: :paras: :bellsprout: :exeggcute: :omastar: :tangela:
Reasoning: A grass move that does not abandon the grass supportive archetype, it is also usable alongside growth.

Name: Crunch
Type: Rock
BP: 80
Acc: 100
PP: 24
Effect: 10% Chance to drop defense
Distribution: :rattata: :ekans::nidoking: :nidoqueen::graveler: :onix: :meowth: :rhyhorn: :kangaskhan::aerodactyl::omastar::seismitoad:
Reasoning: An actual rock move and a throwback to Burgundy. Has the capability to reapply paralysis and break through reflect

Name: Mud shot
Type: Ground
BP: 55
Acc: 100
PP: 32
Effect: 100% chance to drop speed by 1 stage.
Competitive Description: An actual ground move other than earthquake, though with an obv lower distribution, aimed to be used like bubblebeam, mainly for the speed drop alongside the chip damage.
Distribution: :poliwag: :nidoking: :nidoqueen: :grimer: :geodude: :krabby: :onix: :rhyhorn: :omastar:
Name: Sludge Wave
Type:  Poison
BP: 100
Acc: 100
PP: 15
Effect: 10% to lower opponent's defense.
Competitive Description: Actual well spread poison STAB that doesn't negate para.
Distribution: all poison types.

Name: Giga Drain
Type:  Grass
BP: 80 (might have to nerf this if it's considered too strong)
Acc: 100
PP: 5
Effect: Heals half of the damage dealt to the opponent.
Competitive Description: Mega drain if it was good.
Distribution: Mega Drain's distribution + :exeggcute: (Exeggcute doesn't learn Mega drain in gen 1, only its evo can, look it up).

Name: Air Slash
Type: Flying
BP: 70
Acc: 100
PP: 20
Effect: 10% chance to lower opponent's defense.
Competitive Description: Weaker drill peck that has a nice side effect, also isn't locked to birds with long beaks.
Distribution: All flying types + anything with wings.
Name: Megahorn
Type: Bug
BP: 120
Acc: 85
PP: 16
Effect: No effect.
Competitive Description: Strongest Bug move. Despite that, no current Bug gets it (I won,t be submitting Heracross again, but Ariados, Escavalier and Scolipede are viable options in future slates). This will allow some Mons to hit Psychic types hard.
Distribution:
:dewgong: Won,t magically make it good, but it is an advantage over Lapras (who I am not giving the move to). Alakazam is 2HKOd and Starmie is a roll. The rare Tentacruel is also 2HKOd, while Slowbro is a guaranteed 3HKO.
:nidoking: Strong Ground Mon that now isn,t bullied by Psychics, as long as it hits them, of course.
:rapidash: In the middle of Fire Spin gaming, hitting a paralyzed Starmie helps.
:rhydon: Obliterates the former check Exeggutor. Since Rhydon is extremely good, I will remove it from the learners to avoid a veto if needed. I am not even trying to give the move to Tauros for the same reason.
:seaking: Bad fish isn,t as bad anymore. Unlike Dewgong, this fish does 2HKO Starmie as long as it hits.


Name: Magma Storm
Type: Fire
BP: 80
Acc: 90
PP: 8
Effect: Prevents the target from moving for 2-5 turns.
Competitive Description: Strongest partial trapping move by far. However, it has only 8 PPs and very poor distribution. The most important thing about how this move plays is the 8th PP of it. Since the move has 100 power, opponent will have to carefully choose who is going to take between 2 and 5 hits at 100 power the last turn. If opponent switches out, like all partial trapping moves, the PPs will reset to 64, which would be devastating. Another thing to take into account is that like Fire Spin, under RBY mechanics Magma Storm doesn,t thaw a frozen target.
Distribution:
:magmar: Only STAB user of the move for now. Magmar currently is competing for the title of the worst RBY Fire type, since it doesn,t have Fire Spin. Magma Storm would be a big improvement for it, though it will have to have opposing Starmie paralyzing before beginning the sweep. Tauros, Persian, Zapdos, Jolteon, Alakazam and Gengar remain as OU Mons that outspeed Magmar.
:golem: Magma Storm allows Golem to beat paralyzed Exeggutor without having to explode on it. Not much use beyond that, but it is a minor advantage over Rhydon, especially in the likely event of the Don not getting the Horn.
:seadra: Magmar competes for the title of worst RBY Mon of its type, but Seadra easily gets it, even Seaking is better. Being a (future) dragon and living close to Mt. Ember adds some flavor for Seadra getting Magma Storm. Seadra has a higher Special than Magmar (though it will not hit as hard due to lacking STAB) and what is more important, its the only Magma Storm user that learns Agility, which allows it to depend less on paralysis (and not suffer it as much too).

Name: Morning Sun
Type: Normal.
BP: -
Acc:
PP:
8
Effect: Heals the user for 50% of its health. This move can be used when frozen and thaws the user.
Competitive Description: A low PP recovery move for some Mons that also heals the broken Freeze status. However, most of the users are weak to Ice and therefore can,t abuse that.
Distribution:
:moltres: Weak to Ice, but now can last longer. However, this Mon has a 4 move syndrome.
:scyther: Bad Mon getting a little better. Can last longer to use SD move times and bully Psychic types. If only someone evolved it...
:arcanine: Combined with Burn Up, this is the strongest learner by far. Arcanine has very good bulk and doesn,t care about paralysis too much, therefore it can switch into Chansey forever to use Burn Up and then Spam powerful STAB Body Slams, healing with Morning Sun when needed.
:butterfree: This Mon is still terrible (and probably will stay like this unless we give it some very broken move), but a little less than before.
:rapidash: Faster but frailer Arcanine that has Fire Spin.
:ninetales: Another Fire Spin Mon, but one that trades physical power for Special bulk and power.
:tangela: Bad Mon that becomes a little better. It can use the extra health to boost with SD or Growth. Like Scyther, an evolution would massively boost the viability of this one.
:venomoth: A better Butterfree, though it didn,t get Skitter Smack. At least it can use status and check Victreebel, while using non-Stab Psychic.
:victreebel: Speaking of the Bell, here it is. Only OU Mon that learns the move, but has some troubles to find room for it (not as much as Moltres though).
:nidoking: Another Mon that has troubles finding room for healing, but has very good coverage. Zapdos, Seismic Toss Chansey and especially Jolteon don,t like this.
Name: Hone Claws
Type: Normal
BP: -
Acc: -
PP: 24
Effect: Raises the user's Att & Acc by 1.
Distribution: :charmander::charmeleon::charizard::sandshrew::sandslash::nidoran-f::nidorina::nidoqueen::nidoran-m::nidorino::nidoking::paras::parasect::diglett::dugtrio::meowth::persian::psyduck::golduck::mankey::primeape::krabby::kingler::kabuto::kabutops::aerodactyl::dragonite::mew:
Description: Half a Swords Dance but it also makes your moves more accurate. There may not be Acc raising in gen 1 (I think), but there is Acc lowering which is close enough.

Name: Focus Punch
Type: Fighting
BP: 150
Acc: 100
PP: 16
Effect: Has -3 priority. If this Pokemon is hit before the move is used, the move fails.
Distribution: :charmander::charmeleon::charizard::squirtle::wartortle::blastoise::pikachu::raichu::sandshrew::sandslash::nidoking::nidoqueen::clefairy::clefable::jigglypuff::wigglytuff::psyduck::golduck::mankey::primeape::poliwag::poliwhirl::poliwrath::abra::kadabra::alakazam::machop::machoke::machamp::geodude::graveler::golem::slowbro::muk::gengar::drowzee::hypno::cubone::marowak::hitmonlee::hitmonchan::lickitung::rhydon::chansey::kangaskhan::mr-mime::jynx::electabuzz::magmar::pinsir::snorlax::dragonite::mewtwo::mew::seismitoad:
Removal from some of these such as Snorlax
Description: Focus Punch is a really fun move.

Name: Trailblaze
Type: Grass
BP: 50
Acc: 100
PP: 32
Effect: Raises the user's Spe by 1.
Distribution: :bulbasaur::ivysaur::venusaur::ekans::arbok::pikachu::raichu::jigglypuff::wigglytuff::oddish::gloom::vileplume::meowth::persian::psyduck::golduck::bellsprout::weepinbell::victreebel::dodrio::drowzee::hypno::hitmonchan::chansey::scyther::electabuzz::tauros::eevee::vaporeon::jolteon::flareon::snorlax::mewtwo::mew:
Maybe not on Tauros/Snorlax idk
Description: Gotta go fast. Speed boosting is good in gen 1 with the unique mechanics with status and stat boosting.
Name: Aura Sphere
Type: Fighting
BP: 95
Acc: 100%
PP: 5
Effect: 10% chance to lower opponent's Defense.
Competitive Description:
Distribution:
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Name:
Fiery Dance
Type: Fire
BP: 60
Acc: 100%
PP: 10
Effect: 50% chance to raise the user's Special by one stage.
Competitive Description: BP nerfed to accommodate for Special Attack and Special Defense being one stat in Gen 1
Distribution:
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Voting will be open for 2 days!
 
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