Well, this is my first rate my team. I was late to start playing 4th generation (it hasn't even been a year yet) and I haven't yet caught on to 5th generation. So anyway I am still new to competitive battling as I was a bit slow discovering the difference from non competive and competitive battling and would like you to spear no criticism.
Also, this is my first attempt at a baton pass team but a lot of research and practice has still gone into formulating this team.
With Stealth Rock and Ninjask's fragile defences it can actually prove a hazardous task trying to get him back into the game so Gliscor proves his use by making up for what Ninjask failed to achieve (maxed attack & speed).
Also, this is my first attempt at a baton pass team but a lot of research and practice has still gone into formulating this team.

Ninjask @ Leftovers
Ability: Speed Boost
EVs: 176 Hp/252 Atk/80 Spe
Nature: Jolly (+Spe -SAtk)
- Swords Dance
- Baton Pass
- Substitute
- Protect
Ability: Speed Boost
EVs: 176 Hp/252 Atk/80 Spe
Nature: Jolly (+Spe -SAtk)
- Swords Dance
- Baton Pass
- Substitute
- Protect
Ninjask leads with substitute taking full advantage of speed boost and his superply high speed. Then if his sub hasn't been broken and for every turn where he still has a sub he will swords dance in an attempt to maximise attack. With leftovers Ninjask can sub a total of five times in a row giving him and any other pokemon in the chain a minimum +5 speed boost. After Ninjask's health is too low to continue or he has completed his goal he will baton pass to the next member of the chain.
Protect shields me from taunters, trickscarfers and pokemon with high priority moves.
With Ninjask's superbly high speed stat and a jolly nature he can outspeed anything in the OU world besides from other faster Ninjask.

Scizor @ Leftovers
Ability: Technician
EVs: 248 HP/88 Def/172 Spe
Nature: Impish (+Def -SAtk)
- Baton Pass
- Iron Defence
- Substitue
- Bullet Punch
Ability: Technician
EVs: 248 HP/88 Def/172 Spe
Nature: Impish (+Def -SAtk)
- Baton Pass
- Iron Defence
- Substitue
- Bullet Punch
Scizor's main purpose is to BP defence to the rest of his team but he also serves a useful purpose as a Ninjask counter. Scizor can successfully shift into any of Ninjask's attacks and all it takes him is 2 bullet punches (assuming the ninjask has it's sub up otherwise 1) to KO the enemy Ninjask giving my BP team a huge advantage over the openent's.
Scizor is usually my first pokemon out after Ninjask (unless the opposing pokemon is a fire type or a common fire type user in which case it would be Vaporeon). He uses Iron Defence to boost the team's defensive stat inturn making near indestructable subs.
Bullet Punch along with STAB, Technician and a possible maxed out attack stat calls for some super pwnage against enemies not resistant to steel. It also serves as a back up in case Scizor falls for a taunt in which case bullet punch will hold him off until the taunt wears off.
The third slot was originally roost but I swapped that for substitute once I realised that his health never got low enough for it to be useful. Substitute also lets me BP straight to smeargle without having to first worry about switching to Vaporeon just for subs. Lastly, substitute will prevent any switch ins from sufferring the effects of toxic spikes as Vaporeon was often inflicted with poison.

Smeargle @ Leftovers
Ability: Own Tempo
EVs: 6 HP/252 Def/252 Spe
Nature: Jolly (+Spe -SAtk)
- Baton Pass
- Ingrain
- Spore
- Substitue
Ability: Own Tempo
EVs: 6 HP/252 Def/252 Spe
Nature: Jolly (+Spe -SAtk)
- Baton Pass
- Ingrain
- Spore
- Substitue
Smeargle will only be BPed in with a sub, it will either receive a 116 HP sub from Vaporeon or more likely the iron defence sub from Scizor. Smeargle will first put the oponent to a guarenteed sleep with spore then if needed he will sett up a sub. Ingrain to heal and prevent switches for the rest of the team and finally baton pass to the next pokemon.

Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP/128 Def/128 Spe
Nature: Bold (+Def -Atk)
- Baton Pass
- Substitute
- Aqua Ring
- Surf
Ability: Water Absorb
EVs: 252 HP/128 Def/128 Spe
Nature: Bold (+Def -Atk)
- Baton Pass
- Substitute
- Aqua Ring
- Surf
This pokemon has two main purposes. First, set up aqua ring for additional healing along with ingrain. Second, BP bulky subs at 116 HP. Surf is their to counter, fire types that don't want to switch out (like some Infernapes).
After recommendation from others to add wish to a pokemon I was considering adding it to Vaporeon's movepool. But I haven't really had a need for major healing scince Scizor came along and aqua ring along side ingrain and leftovers gives back 3/16th of Max HP each turn anyway.

Gliscor @ Lum Berry
Ability: Hyper Cutter
EVs: 252 HP/196 SDef/60 Spe
Nature: Timid (+Spe -Atk)
- Baton Pass
- Rock Polish
- Swords Dance
- Taunt
Ability: Hyper Cutter
EVs: 252 HP/196 SDef/60 Spe
Nature: Timid (+Spe -Atk)
- Baton Pass
- Rock Polish
- Swords Dance
- Taunt
Gliscor has the job of my back up Ninjask; baton passing holding both rock polish and swords dance to raise the attack and speed stat respectively.
With Stealth Rock and Ninjask's fragile defences it can actually prove a hazardous task trying to get him back into the game so Gliscor proves his use by making up for what Ninjask failed to achieve (maxed attack & speed).
Taunt is there to stop openents such as Swords Dance Scizor from setting up, trickbanders passing on choice items and status inducers from changing his condition. And the lum berry gives Gliscor a free rock polish giving him the ability to outspeed most things.

Metagross @ Lum Berry
Ability: Clear Body
EVs: 252 Atk/216 Spe/40 HP
Nature: Adamant (+Atk -SAtk)
- Zen Headbutt
- Thunderpunch
- Earthquake
- Ice Punch
Ability: Clear Body
EVs: 252 Atk/216 Spe/40 HP
Nature: Adamant (+Atk -SAtk)
- Zen Headbutt
- Thunderpunch
- Earthquake
- Ice Punch
With all the BPed attack and speed there is nothing standing in it's way. The ability clear body blocks intimidaters while lum berry cures burns.
I have not yet found a pokemon which this pokemon can't 0HKO