Name: Mega Beedrill
Type: Bug / Ground
Ability: Skill Link
Stats: No Changes
New Moves: Bone Rush, Fake Out, Spike Cannon
Description: The bee can now shoot its stingers. TBD.
Base MegaMaw is cool and I think this is balanced, it's very borderline since it's just a 10 point Attack nerf but I'd be willing to try itsnip
See what I said about Gravity Monkey's Mawile except that this has even less of a chance of being brokensnip
Nice simple mon, you just delete things with Double-Edge or U-Turn. I do want to note that I will assume to you'd mean the actual Gen 7 version of Galvanize that only boosts by 1.2x if you don't specify. I'd honestly prefer if you keep it like that since 150 Attack with an -ate ability is a lotsnip
Defense Beedrill is not something I'd expect, but I think you pulled it off decently and a defensive Mega would be nice to have after last slate only gave us offensive onessnip
I like it, provides a different angle to Beedrill where its power comes from its coverage instead of its STABssnip
is better base mega bee, i likesnip
Nothing too crazy here, it workssnip
Another Beedrill with a crazy ability balanced by everything else being really bad. Like the other one, this probably won't be very good because the bad traits are real bad, but the concept is theresnip
Very glad someone did Bug/Ground Beedrill so I wouldn't have to sub nerf JolteMons MegaBee, am a fansnip
All submissions are eligible for voting except for the following:After the submission phase is over, voting will begin. This mod will be using the same voting system as Book of Enigmas, where you can vote for as many submissions as you want, with each submission getting a certain number of points based on how you ranked it. An example can be seen below.
The submission with the most points in a category will be added to the mod. For every Mega, you will also have the option to vote for the original Mega Evolution if you aren't a fan of any of the submissions. However, this can't be done for Pokemon whose original Megas were banned to Ubers.For a slate with Mega Beedrill, Mega Lopunny, and Mega Pidgeot, for example, a ballot would look like this:
Beedrill: User 1, User 2, User 3
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9
With this ballot, Submission 1 for Mega Beedrill would get 3 points, Submission 2 would get 2, and Submission 3 would get 1. The same goes for Submissions 4, 5, and 6 in the Lopunny category and Submissions 7, 8, and 9 in the Pidgeot category, with them getting 3, 2, and 1 point respectively.
You can add as many submissions are you'd like after your third vote, with each one getting 1 point.
Beedrill: User 1, User 2, User 3
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9, User 10, User 11
So, in this ballot, Submissions 10 and 11 would also get 1 point in the Pidgeot category.
You can vote for your own submission, but it can't be in first place or your only vote in that category. Be sure to mark your self-vote by putting (SV) after it.
Beedrill: User 12 (SV), User 2, User 3
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9, User 10, User 11
This wouldn't be a legal ballot as the self-vote is in first place in the Beedrill category
Beedrill: User 12 (SV)
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9, User 10, User 11
This also wouldn't be a legal ballot as the self-vote is the only vote in the Beedrill category
Beedrill: User 2, User 12 (SV)
Lopunny: User 4, User 12 (SV), User 6
Pidgeot: User 7, User 8, User 12 (SV), User 10, User 11
This is a legal ballot because none of the self-votes are in first place or the only vote in a category.
If you vote for only 2 submissions in a category, the first place submission gets 2 points and the second place submission gets 1 point. If you vote for just one, then that submission gets 1 point.
Beedrill: User 1 (1 point)
Lopunny: User 4 (2 points), User 5 (1 point)
Pidgeot: User 7 (3 points), User 8 (2 points), User 9 (1 point), User 10 (1 point), User 11 (1 point)
For most slates, the next submission phase will start immediately after voting ends for the previous slate. The long submission phase will still give ample time for discussion and playtesting during the week so you can adjust your submissions. However, every 3 slates or so, one or more roomtours will be held so we can see what state the metagame is in. This may result in winning submissions being nerfed or buffed, depending on what we learn. Buffs and nerfs (mostly nerfs) can also happen at any other time as we learn stuff between roomtours.
Name: Beedrill-Mega
Type:
Ability: Sting Rupture (This pokemon's contact moves leave a layer of spikes on the ground)
Stats: 65 / 150 (+60) / 40 / 45 / 80 / 115 (+40) [495 BST]
New Moves: –
Description: A mega on such a weak base needs to be high impact to be any useful. This ability most definitely is. Just by U-turning around, you have a high impact on the rest of the game, especially in a gen where removal is somewhat limited. It still carries the og mega's flaws as well as a worse speed though.
Name: Mega Beedrill
Type:
Ability: Good as Gold
Stats: 65 / 140 (+50) / 75 (+35) / 15 (-30) / 80 / 120 (+45) [495 BST]
New Moves: Stone Edge, Rock Slide, Smack Down, Stealth Rock, Fake Out
Description: GaG protects from status and can block defog, giving a niche over pinsir. Rock type gives good coverage for the flying types that will likely be defogging, and Fake Out lets you mega safely while doing chip damage. a little more defense will hopefully let it not insta die to any hit, and SR could see use as a suicide lead.
Name: Mega Beedrill
Type: Bug/Electric
Ability: Galvanize (20% boost)
Stats: 65 HP / 145 Atk / 40 Def / 15 SpA / 80 SpD / 150 Spe [495 BST] (+55 Atk, -30 SpA, +75 Spe)
New Moves: None
Description: Gives the metagame a unique role: a physical Electric-type with a reliable and powerful Electric STAB thanks to Galvanize. This allows Beedrill to hit new defensive threats that it couldn't hit before, such as Skarmory and Tornadus-Therian. It's still walled by the likes of Ferrothorn and Landorus-T to keep it balanced. No Quick Attack keeps it vulnerable to priority, though it doesn't really need the move thanks to its incredible Speed and the need to run Protect. Its Electric typing also gives it a full paralysis immunity to keep its blazing Speed intact.
Name: Mega Beedrill
Type: Bug / Rock
Ability: Exoskeleton (This Pokemon takes halved damage from physical attacks and hazards.)
Stats: 65 / 140 (+50) / 85 (+45) / 45 / 85 (+5) / 75 [495]
New Moves: Earthquake, Stone Edge, Rock Slide, Smack Down, Stealth Rock
Description: massive bulk with fc but at the cost of being weak to rocks and getting hit neutral by anything (besides like steel and water which you are weak to)
Name: Mega Beedrill
Type: Bug/Poison
Ability: Thermal Exchange*
Custom Ability: Gives the Pokémon a Fire immunity as well as its original effect.
Stats: 65/150/40/15/80/145
New Moves: +Earthquake, +Flare Blitz, +Flame Charge, +Fake Out
Description: Now Mega Bee has a Fire immunity which means one less weakness to deal with. Beedrill also can't be burned, which means status can't stop it either. A premier wallbreaker.
Name: Beedrill-Mega
Type:
Ability: Adaptability
Stats: Same as base.
New Moves: Fake Out.
Description: Mind drew a blank on this one. So here is Mbee with a move that allows it to bypass ORAS speed limitations.
Name: Beedrill-Mega
Type:
Ability: Poison Touch
Stats: 65 / 170 / 50/ 15 / 60/ 135(+40) [495 BST]
New Moves: Thunder Fang
Description:Fast pivot. You don’t do shut to skrm, but grounds get poisoned by U-Turn
Mega Beedrill
Type:
Ability: Hive Minded
Hive Minded: User's contact moves apply the Infestation effect on hit. (foes lose 1/8th of their max HP each turn and cannot switch for 3-5 turns or until the user switches out)
Stats: 65 / 120 (+30) / 40 / 15 (-30) / 110 (+30) / 145 (+70)
New Moves: Zen Headbutt, Heart Stamp, Spiky Shield
Description: vanilla Mega Beedrill is designed to just kinda mash the U-turn button because, fair enough, not a lot to work with here.
What if it didn't do that though. (and also didn't have any hazard mitigation mechanics slapped on. For the extra challenge)
While Mega Beedrill won't be able to hit the field all too many times, Hive Minded makes Mega Beedrill a nuisance to switch around when it does. It can use a Knock Off that traps the foe, deals solid chip damage, and removes the foe's item when relevant. Once it does, it can apply further chip damage by using the newly gained Spiky Shield to deal contact chip and get another tick of infestation damage, and after that it can use it's incredibly high speed to safely U-turn out for even more chip, or it can use the same slots to do other nasty things, like really fast STAB Heart Stamps to flinch fish, or use Poison Jab to hit Clefable, the only Magic Guard user that actually wants to switch in against it. (Funny enough, regular Beedrill has a miniscule chance to 2HKO Bold Max Clef with Poison Jab... do with this what you may.)
Name: Mega Beedrill
Type: Bug / Ground
Ability: Skill Link
Stats: No Changes
New Moves: Bone Rush, Fake Out, Spike Cannon
Description: The bee can now shoot its stingers. TBD.
Name: Mega Beedrill
Type: Bug/Dark
Ability: Adaptability
Stats: No changes
New Moves: Pursuit, Sucker Punch,Hyperspace Fury
Description: MegaBee with cooler STABs, Fairies L’s this but whatever it’s fine
Name: Beedrill-Mega
Type: Bug/Ground
Ability:LevitateAerilate
Stats: 065 HP / 150 Atk (+60) / 040 Def / 015 SpA (-30) / 080 SpD / 145 Spe (+70) (495 BST) [a.k.a. the canon stat distribution, which I'm assuming we're allowed to use despite it flying--buzzing in?--in the face of Megas for All's distribution rules]
New Moves: Earthquake, Feint, Quick Attack, Rapid Spin
Description: This is basically a "sidegrade" and nod to the initial, official version of Pinsir-Mega who can no longer exist in this Pet Mod by making Beedrill-Mega into that but with a bit less Attack & no STAB on Flying and with less defense by necessity in exchange for being neutral to Stealth Rock (at the cost taking all other hazard damage and status) meaning it can come in far more without support, being immune to Thunder Wave (since it's not like it lives long enough in most cases to care about being poisoned anyway), and having a STAB that isn't walled by Steel. Not much to say otherwise given I like so many other ideas more except that an -ate Rapid Spin is technically a niche even with the few Ghosts in this meta, especially since STAB Ground blows up the only Ghosts currently in the meta (though I guess we'll see what happens with Sableye-Mega). Also Feint Aerilate is bound to make mirrors frustrating, but it does honestly need it--so, sorry.
Name: Mega Sableye
Type:
Ability: Magic Bounce
Stats: 50 / 95 (+20) / 115 (+40) / 85 (+20) / 115 (+50) / 20 (-30) [480 BST]
New Moves: none
Description: it’s original msab but with 10 defense moved to attack, should be balanced with this rebalance + the other megas.
Name: Mega Sableye
Type: Dark/Ghost
Ability: Dauntless Shield (Gen 8)
Stats: 50 HP / 85 Atk / 115 Def / 115 SpA / 65 SpD / 50 Spe [480 BST] (+10 Atk, +40 Def, +50 SpA)
New Moves: None
Description: Trades its broken Magic Guard ability for a massive physical bulk boost. Can work as a physical wall, support, or a Calm Mind sweeper. Super low special bulk means that it's very vulnerable to special attacks without a Calm Mind boost.
Name: Mega Sableye
Type: Dark / Ghost
Ability: Prankster
Stats: 50 / 85 (+10) / 125 (+50) / 85 (+20) / 125 (+60) / 10 (-40) [480]
New Moves: Encore, U-Turn
Description: probably gonna vote for lepton anyway so heres something goofy
Name: Mega Sableye
Type: Dark/Ghost
Ability: Prism Armor
Stats: 50/105/115/65/105/40
New Moves: +Iron Defense, +Bulk Up
Description: A heavily nerfed wall with an amazing ability still, reducing its Fairy weakness.
Name: Mega Sableye
Typing:
Ability: Crystal Clear (Purifying Salt effects)
HP: 60
Atk: 75 --> 110 (+35)
Def: 75 --> 125 (+50)
SpA: 65 --> 30 (-35)
SpD: 65 --> 105 (+40)
Spe: 50
New Moves: Stealth Rock, Bulk Up,
Description: Alright drop your pitchforks people, hear me out. Og Mega Sableye in this meta is more likely to not be nearly as infurianting to play against than in base Oras thanks to the addition of mons like Blastoise-mega among others, and Purifying Salt is practically a magic bounce sidegrade. One of the biggest factors that led to Sableye's ban was just how ridiculous it could facilitate ORAS stall, thanks to being both the ultimate spin blocker and highly deterring the use of hazards. Crystal clear manages to keep the original aspect that made the original so useful on stall structures while making sure one can still set up hazards on it. It also makes opposing ghost types such as gengar and cofa be easy matchs for it to face against. In order to make it more interesting, i applied the speed drop to spa instead and gave it attack, as well as rocks and bulk up for people willing to risk going for meme sets with its newfound power. Lack of speed drop also allows it to outspeed nearly every paralysed mon courtesy of gen 6 speed mechanics (it outspeeds jolly lopunny when paralysed lmao.)
Name: Mega Sableye
Typing:
Ability: Opportunist
HP: 60
Atk: 75 --> 120 (+45)
Def: 75 --> 90 (+20)
SpA: 65 --> 30 (-35)
SpD: 65 --> 80(+15)
Spe: 50–>105(+55)
New Moves: Stealth Rock, Bulk Up
Description: Opportunist?
Name: Sableye-Mega
Type: Dark/Ghost
Ability: Gemstone Phylactery = Ghost-typed Water Bubble clone (a.k.a. doubles the power of its Ghost-type moves, halves Fire-damage, and prevents & heals Burn status because Water Bubble is bonkers like that)
Stats: 050 HP / 075 Atk / 125 Def (+50) / 065 SpA / 115 SpD (+50) / 050 Spe (480 BST)
New Moves: Destiny Bond, Hex, Phantom Force
Description: Gods it took forever to think of an ability for this after ending up giving Earth Eater to Mawile-Mega due to that thing's weirdly innate Steel typing unfortunately making it by default a better mon to counter Venusaur-Mega. I considered so many other things including a Rock-type version of Earth Eater (after being reminded that Mountaineer "only" works on incoming), a buffed Rocky Payload, and even the too weak (on Sableye) Compound Eyes until I decided on this. As strong as a Water Bubble clone is going to be by default, it's still less obnoxious than Magic Bounce and not as strong as Huge Power (or the special equivalent we just gave Medicham-Mega), which is the main thing that needed to be changed with Sableye-Mega. That said, Hex might be a bit much on this one despite not buffing either of its attacking stats at all, especially with its access to both Calm Mind and Nasty Plot already, so I'll understand if it needs to go; in contrast, having Hone Claws already seems more than fine though given that all physical Ghost type moves still suck in Gen VI given Poltergeist unfortunately doesn't exist yet.
Name: Mawile-Mega
Type:
Ability: Huge Power
Stats: 50 / 95 (+10) / 125 (+40) / 65 (+10) / 95 (+40) / 55 [480 BST]
New Moves: –
Description: Mawile is probably my favorite mega, I think its design is already really solid. Sadly it's a bit overtuned for the ORAS metagame. Hopefully, a -10 Atk nerf should keep it strong but manageable.
Name: Mega Mawile
Type: Steel/Fairy
Ability: Sheer Force
Stats: 50 HP / 125 Atk / 105 Def / 55 SpA / 55 SpD / 70 Spe [480 BST] (+40 Atk, +20 Def, +20 Spe)
New Moves: None
Description: Keeps Sheer Force from its base form but now has the right stats to use it. Increased speed makes it less reliant on Sucker Punch and actually use its Sheer Force-boosted moves.
Name: Mega Mawile
Type: Steel / Fairy
Ability: Tough Claws
Stats: 50 / 125 (+40) / 125 (+40) / 35 (-20) / 95 (+40) / 30 (-20) [480]
New Moves: Fire Punch, Rock Slide, Slack Off
Description: nerfed power and speed. However, Slack Off And Coverage (this probably still sucks)
Name: Mega Mawile
Type: Steel/Fairy
Ability: Twin Jaw
Custom Ability: When this Pokémon uses a biting move, that move's BP doubles
Stats: 50/125/125/35/95/30
New Moves: None
Description: OG Mega Mawile with a slightly nerfed spin on it with its Ability and boosted Attack. It won't be getting boosted STAB, but it's biting moves will be hitter harder than ever thanks to its buffed Attack and Ability
Name: Mega Mawile
Typing:
Ability: Maws of Greed (If the opponent has any positive stat changes, trap them.)
50 85 85 55 55 50 Mawile
+45 +30 -20 +45
50 130 115 35 100 50
HP: 50
Atk: 85 --> 140 (+45)
Def: 85 --> 115 (+30)
SpA: 55 --> 35 (-20)
SpD: 55 --> 90 (+45)
Spe: 50
New Moves: None
Description: More Defensive take on Megamaw due to the meta’s current oversaturation of offensive physical steel type megas. It's designed to use its great typing in order to get switch in opportunities on the likes of Clefable, Serperior, Medicham-mega among others and punish them from trying to setup. Can also revenge kill some of the faster ones of them with sucker punch.
Name: Mawile-Mega
Type: Steel/Dark
Ability: Earth Eater
Stats: 050 HP / 135 Atk (+50) / 110 Def (+25) / 055 SpA / 080 SpD (+25) / 050 Spe (480 BST)
New Moves: Bulk Up, Earthquake, Magic Coat
Description: I never got why Mawile randomly became Fairy in Gen VI, especially if it was going to get such an overpowered Mega on top of that, even with the supposed mythological trends that the Fairy type tends to lean into since Mawile has pretty much always looked like a Dark type and was probably meant to be one from the start originally, which Bisharp existing now shouldn't change that. So this becomes Steel/Dark in part because of that but also because I want it to be capable of actually dying instead of it was left Steel/Fairy and only had literally one 2x weakness that pairs obnoxiously well with Heatran since even with Mawile's low HP, it does get Pain Split already. Becoming Dark type also boosts all of its more abundant physical moves instead of leaving it with STAB on only one Steel move and only one (inaccurate) Fairy move. Speaking of Bisharp, Mawile already generally has enough to differentiate it from Bisharp movepool-wise with far better coverage, especially with access to Thunder Punch to blow up Water types that Knock Off can't touch (*cough* Blastoise-Mega *cough), and now has more initial Attack, Defense, and SpD specifically due to that mon while its lesser Speed and lack of Defiant means it doesn't automatically obviate Bisharp. Not much to say about this otherwise other than it's also a much needed check--counter, really, outside of being able to be powdered and Leech Seed--to Venusaur-Mega's tyranny. (Bulk Up may need to go though--unsure.)
Name: Mawile-Mega
Type:
Ability: Sheer Force
Stats: 50 HP / 120 Atk (+35) / 120 Def (+35) / 55 SpA / 85 SpD (+30) / 55 Spe [480 BST]
New Moves: Bullet Punch, Fire Punch, Meteor Mash
Description: Mawile is a physical Sheer Force wallbreaker, which is kinda like TClaws at home, but allows it to leverage it's different defensive and offensive qualities to be much more ferocious as a wallbreaker.
Beedrill | ||||||||
anaconja | 3 | 3 | 2 | 3 | 2 | 13 | ||
LOrd Fernado | 2 | 3 | 1 | 2 | 8 | |||
SKIPPERGAMEZ | 1 | 2 | 3 | |||||
DIB | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 10 |
Gekokeso | 3 | 3 | 2 | 1 | 1 | 10 | ||
Original | 1 | 1 | 1 | 3 | 6 | |||
lepton | 2 | 1 | 3 | 6 | ||||
MegaFlareon | 2 | 2 | 4 | |||||
Turtlek | 1 | 1 | 2 | |||||
GAB | 3 | 1 | 4 | |||||
Gravity Monkey | 1 | 1 |
Sableye | ||||||||||
MegaFlareon | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 11 | ||
Turtlek | 2 | 3 | 5 | |||||||
Gekokeso | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 3 | 2 | 16 |
LOrd Fernado | 1 | 2 | 3 | |||||||
lepton | 2 | 2 | 1 | 3 | 3 | 3 | 1 | 3 | 18 | |
The Damned | 3 | 1 | 2 | 1 | 7 | |||||
anaconja | 1 | 1 | 2 |
Mawile | |||||||
The Damned | 3 | 1 | 2 | 1 | 7 | ||
LOrd Fernado | 2 | 3 | 1 | 2 | 1 | 9 | |
G-Luke | 1 | 3 | 1 | 1 | 1 | 7 | |
anaconja | 1 | 1 | 2 | 2 | 1 | 3 | 10 |
Gekokeso | 1 | 1 | 2 | 3 | 7 | ||
Gravity Monkey | 1 | 2 | 1 | 3 | 7 | ||
MegaFlareon | 1 | 3 | 2 | 6 |
Name: Mega Beedrill
Type: Bug / Rock
Ability: Exoskeleton (This Pokemon takes halved damage from physical attacks and hazards.)
Stats: 65 / 140 (+50) / 85 (+45) / 45 / 85 (+5) / 75 [495]
New Moves: Earthquake, Stone Edge, Rock Slide, Smack Down, Stealth Rock
Description: massive bulk with fc but at the cost of being weak to rocks and getting hit neutral by anything (besides like steel and water which you are weak to)
Name: Mega Sableye
Type:
Ability: Magic Bounce
Stats: 50 / 95 (+20) / 115 (+40) / 85 (+20) / 115 (+50) / 20 (-30) [480 BST]
New Moves: none
Description: it’s original msab but with 10 defense moved to attack, should be balanced with this rebalance + the other megas.
Name: Mega Mawile
Type: Steel / Fairy
Ability: Tough Claws
Stats: 50 / 125 (+40) / 125 (+40) / 35 (-20) / 95 (+40) / 30 (-20) [480]
New Moves: Fire Punch, Rock Slide, Slack Off
Description: nerfed power and speed. However, Slack Off And Coverage (this probably still sucks)
Voting Phase (1 Day)
After the submission phase is over, voting will begin. This mod will be using the same voting system as Book of Enigmas, where you can vote for as many submissions as you want, with each submission getting a certain number of points based on how you ranked it. An example can be seen below.The submission with the most points in a category will be added to the mod. For every Mega, you will also have the option to vote for the original Mega Evolution if you aren't a fan of any of the submissions. However, this can't be done for Pokemon whose original Megas were banned to Ubers.For a slate with Mega Beedrill, Mega Lopunny, and Mega Pidgeot, for example, a ballot would look like this:
Beedrill: User 1, User 2, User 3
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9
With this ballot, Submission 1 for Mega Beedrill would get 3 points, Submission 2 would get 2, and Submission 3 would get 1. The same goes for Submissions 4, 5, and 6 in the Lopunny category and Submissions 7, 8, and 9 in the Pidgeot category, with them getting 3, 2, and 1 point respectively.
You can add as many submissions are you'd like after your third vote, with each one getting 1 point.
Beedrill: User 1, User 2, User 3
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9, User 10, User 11
So, in this ballot, Submissions 10 and 11 would also get 1 point in the Pidgeot category.
You can vote for your own submission, but it can't be in first place or your only vote in that category. Be sure to mark your self-vote by putting (SV) after it.
Beedrill: User 12 (SV), User 2, User 3
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9, User 10, User 11
This wouldn't be a legal ballot as the self-vote is in first place in the Beedrill category
Beedrill: User 12 (SV)
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9, User 10, User 11
This also wouldn't be a legal ballot as the self-vote is the only vote in the Beedrill category
Beedrill: User 2, User 12 (SV)
Lopunny: User 4, User 12 (SV), User 6
Pidgeot: User 7, User 8, User 12 (SV), User 10, User 11
This is a legal ballot because none of the self-votes are in first place or the only vote in a category.
If you vote for only 2 submissions in a category, the first place submission gets 2 points and the second place submission gets 1 point. If you vote for just one, then that submission gets 1 point.
Beedrill: User 1 (1 point)
Lopunny: User 4 (2 points), User 5 (1 point)
Pidgeot: User 7 (3 points), User 8 (2 points), User 9 (1 point), User 10 (1 point), User 11 (1 point)
For most slates, the next submission phase will start immediately after voting ends for the previous slate. The long submission phase will still give ample time for discussion and playtesting during the week so you can adjust your submissions. However, every 3 slates or so, one or more roomtours will be held so we can see what state the metagame is in. This may result in winning submissions being nerfed or buffed, depending on what we learn. Buffs and nerfs (mostly nerfs) can also happen at any other time as we learn stuff between roomtours.
:sm/pokemon:
[b]Name[/b]: Mega <Pokémon>
[b]Type[/b]:
[b]Ability[/b]:
[b]Stats[/b]: HP / Atk / Def / SpA / SpD / Spe [BST]
[b]New Moves[/b]:
[b]Description[/b]: (Describe how your submission fits into the metagame, what it does, what it checks/counters, what it gets checked/countered by, why you would use it, etc.)
:pokemon: [b]Mega <Pokémon>
New Ability[/b]:
[b]Type[/b]:
[b][u]Stats[/u][/b]:
HP:
Attack:
Defense:
Special Attack:
Special Defense:
Speed:
(BST)
[b]New Moves[/b]:
[b]Description[/b]:
https://play.pokemonshowdown.com/sprites/types/Type.png