Pet Mod [Gen 6] Megas Revisited - Ladder Challenge @ Post 469 - Balance Changes @ Post 494

What time would you be able to play in roomtours this weekend?


  • Total voters
    5
  • Poll closed .
:xy/ampharos-mega:
Name: Mega Ampharos
Typing:
Electric.png
Dragon.png

Ability: Tangled Wool (Gen 9 Cotton down effects)
HP: 90
Atk:
75
Def: 85 --> 105
SpA: 115 --> 165 (+50)
SpD: 90 --> 120 (+30)
Spe:
55
New Moves: Recover
Description: Fun fact! Mega amphy was actually originally designed to be a dragon back during the early days of GSC, but that unfortunately got scrapped. Electric Dragon also happens to be a great typing for this meta, so what I did was turn Fabio into a Mon that can use it's good defensive capabilities to facilitate both itself and it's offensive teammates. The addition of recover allows it to check stuff like volcarona or thundy, the later being specially good since it makes Ampharos the only Mon in the meta that can drop speed for electric types. The added bulk, mostly on the special side, allows it to take the coverage of electric types like zapdos, manetric and Rotom.

:Ss/gallade-mega:
Name: Mega Gallade
Typing:
Fighting.png
Fairy.png

Ability: Pixilate
HP:
68
Atk: 125 --> 150 (+25)
Def: 65 --> 85 (+20)
SpA:
65
SpD: 115 --> 145 (+30)
Spe: 80 --> 105 (+25)
New Moves:
+Fake Out, Play Rough, Rapid Spin
Description: I would prefer to not have another fighting psychic in this meta even if it's physical, so I decided to give Gallade the Gardevoir treatment. To differentiate it from our other physical fighting type I made it slower than both Lucario and Lopunny, but making it hit way harder thanks to Pixilate, as well as playing into Gallade's naturally good special bulk to give it a more different niche to the other two fighting type Megas.
 
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:sm/gallade-mega:
Name: Mega Gallade
Type: Fairy/Fighting
Ability: Natural Cure
Stats: 68 HP / 150 Atk (+25) / 103 Def (+38) / 65 SpA / 122 SpD (+9) / 108 Spe (+28) [618 BST]
New Moves: Play Rough, Morning Sun
Description: Iron Valiant reference, very useful speed tier but not quite as strong as the original. Natural Cure allows it to not be completely crippled by para and burn like it would be otherwise. Defensive sets are also possible with gallades surprisingly great utility movepool + morning sun.

:sm/ampharos-mega:
Name: Mega Ampharos
Type: Electric/Dragon
Ability: Fluffy
Stats: 90 HP / 95 Atk (+20) / 105 Def (+20) /165 SpA (+50) / 110 SpD (+20) / 45 Spe (-10) [610 BST]
New Moves: Morning Sun
Description: come on look how floof it is it deserves this ability. unchanged stats cause I already really like what they did for Mamp aside from the ability.
 
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:sm/gallade-mega:
Name: Mega Gallade
Type: Fairy/Fighting
Ability: Tough Claws
Stats: 68 HP / 125 Atk / 95 Def (+30) / 135 SpA (+70) / 95 SpD (-30) / 110 Spe (+30) [618 BST]
New Moves: Ice Beam, Play Rough, Moonblast,
Description: boostleg valiant. Stat overhaul fits typing change, notably more physical bulk. Tough Claws simulates Life Orb for physical sets, while special sets are stronger and get better Fairy STAB. Tough Claws Dkiss with its bulk could also be interesting, perhaps with CM.
 
:sm/Gyarados-Mega:
Name: Mega Gyarados
Type: Water/Dark
Ability: Lightning Rod
Stats: 95 HP / 145 Atk / 89 Def / 120 SpA / 110 SpD / 81 Spe [640 BST] (+20 Atk, +10 Def, +60 SpA, +10 SpD)
New Moves: Dark Pulse
Description: Mega GyaraVire. Increased SpA and potential boost from Lightning Rod allows it to go mixed and use its wide special movepool. Thanks to its newfound Electric immunity, this Mega Evolution has a completely different set of weaknesses compared to its base form which can make it tricky for the opponent to check.

:sm/Ampharos-Mega:
Name: Mega Ampharos
Type: Electric/Dragon
Ability: Mega Launcher
Stats: 90 HP / 95 Atk / 95 Def / 165 SpA / 110 SpD / 55 Spe [610 BST] (+20 Atk, +10 Def, +50 SpA, +20 SpD)
New Moves: Water Pulse, Aura Sphere, Dark Pulse
Description: Mega Launcher allows Ampharos to wallbreak with 127 BP Dragon Pulse, while also giving its new coverage move Water Pulse good enough BP to punish Ground-types. It gets a good boost in special bulk since its typing grants it a lot of resistances on the special side.

:sm/Gallade-Mega:
Name: Mega Gallade
Type: Psychic/Fighting
Ability: Technician
Stats: 68 HP / 155 Atk / 90 Def / 65 SpA / 125 SpD / 115 Spe [618 BST] (+30 Atk, +25 Def, +10 SpD, +35 Spe)
New Moves: Heart Stamp
Description: Gallade finally gets a good physical Psychic STAB in Technician-boosted Heart Stamp, which comes with a neat 30% chance to flinch the opponent. Technician also powers up a lot of Gallade's useful moves such as Shadow Sneak if it wants priority, Power-Up Punch if it wants to boost Attack while also dealing damage, and coverage options such as Rock Tomb and Aerial Ace.
 
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:sm/gyarados-mega:
Name: Mega Gyarados
Type: Water / Dark
Ability: Magic Guard
Stats: HP-95 / Atk-100 / Def-90 / SpA-145 / SpD-100 / Spe-110 BST-640
New Moves: + Dark Pulse, Defog
Description:
:sm/slowbro-mega:
Name: Mega Slowbro
Type: Water / Fighting
Ability: Magic Guard
Stats: HP-95 / Atk-40 / Def-118 / SpA-140 / SpD-60 / Spe-107 BST-560
New Moves: Aura Sphere, Focus Blast
Description: Fourth resub of this fun idea that if it has Magic Guard, Dark-resistance, and is specially offensive it beats status, hazard and knock off spam all at once while acting as a good offensive pivot and has a solid defensive presence. This guy uses a Water / Fighting typing to resist all kinds of stuff like Bug, Dark, Water, Fire, Ice, Steel, and Rock. Also beats Fire, Steel, and Ground types with its STAB combo. Good coverage from Ice Beam, Shadow Ball, and Psyshock and stuff like that as well. Low SpD so that Calm Mind is safe.
:sv/pidgeot mega:
Name: Mega Pidgeot
Type: Flying / Fighting
Ability: Magic Guard
Stats: HP-83 Atk-70 Def-80 SpA-140 SpD-90 Spe-116 BST-579
Movepool Additions: + Focus Blast, Aura Sphere, Vacuum Wave, Swords Dance, Bulk Up
Description: Magic Guard + big spattack + Fighting-type + Mega = beat Knock Off and Wil-o-Wisp spam. If you’re crazy you can run Swords Dance and Brave Bird because Magic Guard.
:xy/altaria-mega:
Name: Mega Altaria
Type: Flying / Fairy
Ability: Magic Guard
Stats: HP-75 Atk-35 Def-110 SpA-145 SpD-115 Spe-110 BST: 590
New Moves: U-turn
Description: My Mega Glalie but it’s Altaria. Magic Guard + Flying-type means full hazard immunity. Dark resistance + Mega Stone means it’s a Knock Off switch-in. With high SpA and Magic Guard it becomes a counter to Wil-o-Wisp Spam. Typing and Magic Guard give Altaria tons of switch-in opportunities, which it can use to dish out powerful Moonblasts and Hurricanes, using Roost to keep itself alive longer and break more walls or pivot a lot. U-turn helps with all the pivoting by bringing in an ally on a forced switch. However, with 35 Atk, Altaria can no longer break Heatran with Earthquake. No reliable set-up means what whatever power Altaria has from the start is all it gets. Ice, Rock, and Steel weaknesses leave Altaria vulnerable to Megas from the previous slate, as well as the ones that will likely be made in this slate. Lastly, Altaria doesn’t have a very strong base-form, and it’s lower bulk and speed make it much harder for Altaria to get into battle and begin making progress.
:sm/glalie-mega:
Name: Mega Glalie
Type: Ice/Dark
Ability: Magic Guard
Stats: HP-80/Atk-80/Def-83/SpA-145/SpD-83/Spe-109 BST: 580
Movepool Changes: + Dark Pulse, Earth Power
Description: Glalie uses its STAB combo of Ice/Dark in combination with coverage from Earth Power to kill everything that stands before it. The Dark typing also gives it a Dark resistance so it can easily switch into Knock off. Magic Guard makes it so that it doesn’t fear hazards or status. 109 speed makes him pretty fast, but without any speed-boosting moves or access to Choice Scarf, it can’t outpace 110s or anything faster. Ice/Dark keeps Magic Guard in balance: while it doesn’t fear any form of residual damage, it fears nearly all forms of direct damage. Most likely, this will serves as a powerful special wallbreaker that relies on its high special attack for damage rather than set up, or a pivot that can exert immense offensive pressure with Ice/Dark/Ground coverage and punish any switch in with an attack or pivot out with Parting Shot.


:sm/gallade-mega:
Name: Mega Gallade
Type: Psychic / Dark
Ability: Nightfall (Fairy immunity; when hit by a Fairy-type move, user of the move loses 1/4 of max HP)
Stats: HP-68 / Atk-150 / Def-70 / SpA-100 / SpD-111 / Spe-119 BST-618
New Moves: Dark Pulse, Knock Off, Sucker Punch, Pursuit
Description: We get a fun counter to Fairy-types. Doesn’t actually do big damage to fairies without a good STAB but can switch in and do big chipping with its cool ability.


:sm/ampharos-mega:
Name: Mega Ampharos
Type: Electric / Dragon
Ability: Tinted Lens
Stats: HP-90 / Atk-84 / Def 80 / SpA-160 / SpD-110 / Spe-86 [BST-610]
New Moves: Draco Meteor
Description: Becomes a very big wallbreaker. Main goal is go into battle, big draco meteor, steel types can’t switch in because Tinted Lens, does a big damage, then leave the battlefield and come back later to do again.
 
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:Ampharos-Mega:

Name: Mega Ampharos

Type: Electric/Fairy

Stats: 90 HP/105 ATK/100 DEF/160 SPA/100 SPDEF/65 SPE (+20 ATK/-5 DEF/-5 SPA/-10 SPDEF)

Ability: Triage

New Moves: Moonblast, Parabolic Charge, Calm Mind, Drain Punch

I really felt Ampharos got done dirty by its mega. Firstly, I really feel dragon doesn't fit thematically so I swapped it out for fairy. It also improves the defensive typing a ton, it loses two weaknesses, gains an immunity and loses only one resistance. Mold Breaker also felt pretty situational on it so I gave it Triage which synergizes really well with its newly gained recovery in Parabolic Charge. Calm Mind gives it some potential to set up alongside its natural defenses which allow it to shrug off neutral hits pretty well. It will probably never sweep a team but can still blow some serious holes in your opponents's team structure. It also now has more to offer on trick room teams in doubles with Parabolic Charge being a priority spread move which also heals you. It can also run a physical curse boosting set with its surprisingly great physical movepool to surprise opponents.
 
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:sv/gyarados-mega:
Name: Mega Gyarados
Type: Water / Electric
Ability: Stormbreaker (All attacking moves are physical and make contact)
Stats: 95 / 140 / 109 / 85 / 130 / 81 [610]
New Moves: N/A
Description: Gyarados has incredible coverage on its Special side, so why not allow it to use it effectively. Typing creates some mind games with base form, as base is immune to Ground, a big weakness for the Mega, while the Mega takes much less from Electric, a big 4x weakness for base.'
 
Another slate another veto warning and/or sub review 24 hours before voting begins!

This time it's the latter, courtesy as Gekokeso!

Like the last time that most of the reviews were from just Geko, they'll be displayed in blue with any comments from me being in black (or whatever color is the default for the style you're using)

As it is with every sub review, these are simply the opinions of council, so you don't have to follow any given advice unless it's a veto warning (denoted by the word vetoed being in bold)

:Gyarados: Having to mega your pursuit user for it to be useful sounds very bad, and Stakeout conflicts with Gyara's role as a ddancer. I Think that what you should do is give it special attack to take advantage of Gyara's impressive special movepool to nuke things trying to switch into it's dragon dance, since it gives a bit of a mind game.
:Ampharos: NGL I got mad scared watching the 155 spa Mon with beads of ruin but after looking at calcs it just seems fine. Seems like a ok trick room mon.


:Gallade: I'm sorry but this looks pretty bad, like mega Glalie levels of bad. Steel is quite literally the worst type you could have changed fighting to as not only it's a worthless stab on an offensive Mon like this, but also make sure compete with the many physical steels of the meta. It's fine but would recommend a rework since G-luke is doing normal typing gallade already and that looks way better than this.
:Ampharos: Feels like this would be a terrible Altaria check since it can run Draco but otherwise looks like a fine sub, you should probably change its design to stray way from the checking malt role.
:Gyarados: I do quite like the idea of -ate Gyarados since it has nice moves to turn into stabs but this severely needs an attack drop of at least 10 points since ghost -ate is kind of nuts on this. One option you seemed to have not mentioned is thrash, which can be devastating given the few viable dark type switch ins in the meta and has less of an opportunity cost considering our lack of bulky darks and how normal types sans audino get nuked by it's Physical movepool.


:Gyarados: As said before i do like a lot the idea of -ate Gyara and flying -ate not only works by keeping Gyara's original typing but also making it a unique physical flying type in the meta. (Yoshi Edit: Just wanted to add that I was originally planning on doing Aerilate Gyarados too, so I'm already a fan of this. 155 Atk is pretty scary on this though but not quite vetoable I think)
:Ampharos: Feel like this wants a bit more special attack and maybe defence to hit what in wants or tank more hits but otherwise looks good.
:Gallade: Looks pretty scary but I think it should be tentatively fine? It's speed tier seems to keep it in check, as well as a bit of 4mms syndrome.


:Gyarados: You put it well yourself, no need for more comments.
:Ampharos: Plays nearly the same as normal Fabio but with added utility and some decent move additions. Looks good.
:Gallade: Really would be better with a slight speed decrease, right now it feels like it hits stupid hard and has a very contended speed tier, 5 points would make it way more manageable.


Hehe that's me.
(Yoshi Edit: hehe that's you.)

:Gallade: Get Sniped idiot > : ). Anyways this looks like a simple and fun mega, albeit it kind of outclasses Lucario with that speed tier, wish it would go something like 114.
:Ampharos: Does he know?
(Yoshi Edit: This reminds me a lot of a version of Mega Ampharos from a Gen 8 NatDex mod I also ran called JolteMons, which had Fluffy Mega Ampharos, so I'll automatically a fan of this. That version of Mega Ampharos also had Draco and Slack Off, but idt either are necessary here since ORAS is a much weaker meta than Gen 8 NatDex. If anything, you could give it Morning Sun/Moonlight if you want)

:Gallade: See, the issue I see with this is that special sets don't have that much value (draining kiss tough claws is funny but not as easy to leverage with that bulk) as tough claws makes physical ones better and it just wastes so many points into making the spa useful. Unsure how this can go.

:Gyarados: Lightingrod made me iffy, but I think it's stats are well distributed to where this isn't that much of an issue so this looks good.
:Ampharos: Hits hard and now has good coverage, looks pretty good for differentiating it from other electrics.
:Gallade: Technician moment. Nothing else to add other that this looks decent as well.


:Gyarados: Wished this had been water flying, would make it a way more interesting mob. Water Dark just doesn't seem that good on it.
:Gallade: Very weird psychic but it should be fine, even if it's screams to let u-turners in. Get rid of spa boost and invest in something else to make it more decent, since right now it seems very weak offensively.
:Ampharos: Hits incredibly hard, probably ok due to high speed celling of the meta but should lose either speed or spa otherwise.


:Ampharos: I see the vision but this looks cracked. Electric Fairy is nice typing and coupled with its immense spa, good boosting moves and coverage this looks obnoxious to kill. Reduce bulk and way less love added to it. (Yoshi Edit: Agree with Geko here, this would likely get vetoed in its current state. I recommend reducing its bulk as well as potentially removing one of Parabolic Charge or Draining Kiss and slightly lowering Special Attack)

:gyarados:Discussed this one in discord. Should be tentatively fine on the account of smaller attack but can get a nerf quickly otherwise

That's all for now, see you tomorrow for voting!
 
:sm/gyarados-mega:
Name: Mega Gyarados
Type:
Water.png
Flying.png

Ability: Swift Swim
Stats: 95 / 165 (+40) / 89 (+10) / 90 (+30) / 120 (+20) / 81 [640 BST]
New Moves: Rapid Spin, Weather Ball, Hurricane
Description: Speedrunning a quick sub here to bump Gyarados' numbers up. Originally wanted to do Aerilate or bootleg JolteMons MegaGyara but both of those have already been done and I don't wanna do my original third plan of Nostalgia Trip anymore, so here's this. Big stats with a good typing and alright ability that works well on Rain along side Seismitoad and Politoed, essentially being a physical Gen 8 Mantine or a floating Mega Pert. Can either run wallbreaking sets on Rain or DDance sets out of it. Stealth Rock sucks for it though, it can Spin, providing some role compression on Rain teams, but it's not reliable since you'll have limited opportunities to do so. The SpA bump is to maybe hit Slowbro with Thunder (3HKO no investment) or Non-AV Tangrowth (OHKO's after Rocks) with Hurricane in Rain.
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Earthquake
- Dragon Dance
- Ice Fang / Taunt

Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Waterfall
- Earthquake
- Hurricane
- Rapid Spin / Taunt / Thunder / Dragon Dance
 
Voting time!

Voting Rules can be found below:
After the submission phase is over, voting will begin. This mod will be using the same voting system as Book of Enigmas, where you can vote for as many submissions as you want, with each submission getting a certain number of points based on how you ranked it. An example can be seen below.
For a slate with Mega Beedrill, Mega Lopunny, and Mega Pidgeot, for example, a ballot would look like this:
Beedrill: User 1, User 2, User 3
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9

With this ballot, Submission 1 for Mega Beedrill would get 3 points, Submission 2 would get 2, and Submission 3 would get 1. The same goes for Submissions 4, 5, and 6 in the Lopunny category and Submissions 7, 8, and 9 in the Pidgeot category, with them getting 3, 2, and 1 point respectively.

You can add as many submissions are you'd like after your third vote, with each one getting 1 point.
Beedrill: User 1, User 2, User 3
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9, User 10, User 11
So, in this ballot, Submissions 10 and 11 would also get 1 point in the Pidgeot category.

You can vote for your own submission, but it can't be in first place or your only vote in that category. Be sure to mark your self-vote by putting (SV) after it.
Beedrill: User 12 (SV), User 2, User 3
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9, User 10, User 11
This wouldn't be a legal ballot as the self-vote is in first place in the Beedrill category

Beedrill: User 12 (SV)
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9, User 10, User 11
This also wouldn't be a legal ballot as the self-vote is the only vote in the Beedrill category

Beedrill: User 2, User 12 (SV)
Lopunny: User 4, User 12 (SV), User 6
Pidgeot: User 7, User 8, User 12 (SV), User 10, User 11
This is a legal ballot because none of the self-votes are in first place or the only vote in a category.

If you vote for only 2 submissions in a category, the first place submission gets 2 points and the second place submission gets 1 point. If you vote for just one, then that submission gets 1 point.
Beedrill: User 1 (1 point)
Lopunny: User 4 (2 points), User 5 (1 point)
Pidgeot: User 7 (3 points), User 8 (2 points), User 9 (1 point), User 10 (1 point), User 11 (1 point)
The submission with the most points in a category will be added to the mod. For every Mega, you will also have the option to vote for the original Mega Evolution if you aren't a fan of any of the submissions. However, this can't be done for Pokemon whose original Megas were banned to Ubers.
For most slates, the next submission phase will start immediately after voting ends for the previous slate. The long submission phase will still give ample time for discussion and playtesting during the week so you can adjust your submissions. However, every 3 slates or so, one or more roomtours will be held so we can see what state the metagame is in. This may result in winning submissions being nerfed or buffed, depending on what we learn. Buffs and nerfs (mostly nerfs) can also happen at any other time as we learn stuff between roomtours.
All submissions are eligible for voting except for the following:
jk nothing's vetoed, get pranked

Voting will end in 24 hours!

If your sub isn't here and wasn't vetoed then please let me know!
:sm/gyarados-mega:
Name: Mega Gyarados
Type: Water/Dark
Ability: Stakeout (Gen 7 effects)
Stats: 95 / 135(+10) / 89(+10) / 120(+60) / 120(+20) / 81 [BST: 640]
New Moves: +Gunk Shot, +Pursuit, +Roost, +Nasty Plot
Description: A good revenge killer and set-up sweeper.
:sm/gyarados-mega:
Gyarados-Mega
Ability:
Annihilate = This Pokémon's Normal-type moves become Ghost type and have 1.2x power.
Type: Water/Ghost [Ghost typing replaces both Flying and Dark typings]

New Stats: 095 HP / 145 Atk (+20) / 109 Def (+30)/ 080 SpA (+20) / 130 SpD (+30) / 081 Spe (640 BST) [a.k.a. official Gyarados-Mega stats]

New Moves: Hyper Voice, Memento, Rapid Spin
Description: Using Annihilape as inspiration for something that I hope is less broken than that or Gen VI Pinsir-Mega (though in the case of the latter that was basically Quick Attack and Feint's faults), Gyarados becomes literally so angry it dies and then comes back to...Rapid Spin? Hyper Voice? Hyper Beam? Sure, why not? It's probably going to be using Frustration or Facade more than anything else anyway since it would be nice to finally have a Ghost-type physical attacker worth a damn--sorry, Banette-Mega. For now I'm using official stats because with the nerfed form of an -ate they should be fine, but I'll understand if they need to be nerfed along lines of Atk and/or SpD and dumped into SpA (which is part of why Hyper Voice is even there). I just don't feel like trying toggle them in a serious way right now with it literally being 05:00 A.M. currently. (EDIT: Forgot about Thrash even though I vaguely remembering that official Gen 6 Pinsir-Mega would use it at times, but I rather figured this Gyarados-Mega's Atk needed to be lowered anyway. Just going to dump 10 Atk into 10 SpA as planned and be done for now.)
:sm/gyarados-mega:
Name: Mega Gyarados
Type: Water / Flying
Ability: Aerilate
Stats: 95 / 145 (+20) / 109 (+30) / 70 (+10) / 130 (+30) / 91 (+10) | 640
Description: trades ability to stallbreak well for ability to wallbreak well.
:ss/gyarados-mega:
Name: Mega Gyarados
Type: Same as Standard
Ability: Same as Standard
Stats: Same as Standard
Summary of Stat Changes: NIL
New Moves: Roost
Description: Gyarados can be a much scarier set up sweeper and stallbreaker now that it has reliable recovery. That is all.
:sm/Gyarados-Mega:
Name: Mega Gyarados
Type: Water/Dark
Ability: Lightning Rod
Stats: 95 HP / 145 Atk / 89 Def / 120 SpA / 110 SpD / 81 Spe [640 BST] (+20 Atk, +10 Def, +60 SpA, +10 SpD)
New Moves: Dark Pulse
Description: Mega GyaraVire. Increased SpA and potential boost from Lightning Rod allows it to go mixed and use its wide special movepool. Thanks to its newfound Electric immunity, this Mega Evolution has a completely different set of weaknesses compared to its base form which can make it tricky for the opponent to check.
:sm/gyarados-mega:
Name: Mega Gyarados
Type: Water / Dark
Ability: Magic Guard
Stats: HP-95 / Atk-100 / Def-90 / SpA-145 / SpD-100 / Spe-110 BST-640
New Moves: + Dark Pulse, Defog
Description:
:sv/gyarados-mega:
Name: Mega Gyarados
Type: Water / Electric
Ability: Stormbreaker (All attacking moves are physical and make contact)
Stats: 95 / 140 / 109 / 85 / 130 / 81 [610]
New Moves: N/A
Description: Gyarados has incredible coverage on its Special side, so why not allow it to use it effectively. Typing creates some mind games with base form, as base is immune to Ground, a big weakness for the Mega, while the Mega takes much less from Electric, a big 4x weakness for base.'
:sm/gyarados-mega:
Name: Mega Gyarados
Type:
Water.png
Flying.png

Ability: Swift Swim
Stats: 95 / 165 (+40) / 89 (+10) / 90 (+30) / 120 (+20) / 81 [640 BST]
New Moves: Rapid Spin, Weather Ball, Hurricane
Description: Speedrunning a quick sub here to bump Gyarados' numbers up. Originally wanted to do Aerilate or bootleg JolteMons MegaGyara but both of those have already been done and I don't wanna do my original third plan of Nostalgia Trip anymore, so here's this. Big stats with a good typing and alright ability that works well on Rain along side Seismitoad and Politoed, essentially being a physical Gen 8 Mantine or a floating Mega Pert. Can either run wallbreaking sets on Rain or DDance sets out of it. Stealth Rock sucks for it though, it can Spin, providing some role compression on Rain teams, but it's not reliable since you'll have limited opportunities to do so. The SpA bump is to maybe hit Slowbro with Thunder (3HKO no investment) or Non-AV Tangrowth (OHKO's after Rocks) with Hurricane in Rain.
:sm/ampharos-mega:
Name: Mega Ampharos
Type: Electric/Fairy
Ability: Beads Of Ruin
Stats
: 90 / 75 / 120(+35) / 155(+45) / 120(+30) / 45(-10) [BST: 610]
New Moves: +Dazzling Gleam, +Moonblast
Description: This thing has LITERAL beads on it!!!. In all seriousness though, this Pokémon becomes a potent special attacker with Beads Of Ruin
:sm/ampharos-mega:
Ampharos-Mega
Ability:
Fairy Balanced = This Pokémon's heals 1/4 of its max HP when hit by Fairy moves; Fairy immunity.
Type: Electric/Dragon [no change from official version]

New Stats: 090 HP / 075 Atk / 115 Def (+30) / 145 SpA (+30) / 110 SpD (+20) / 075 Spe (+20) (610 BST)

New Moves: Dazzling Gleam, Moonlight, Tail Glow
Description: Unlike Gallade-Mega, I'll keep the next two descriptions "short", though I'll start out by saying that Mold Breaker is maybe the worst of the non-detrimental abilities Game Freak could have given poor Ampharos-Mega since both of its types have natural type immunities. I know Game Freak only cares about Doubles, where Mold Breaker does get around Lightning Rod and such, but that's still frustrating when it screwed over one of the few visually well-designed Megas and the Dragon typing they burdened it with, so I'm decidedly unscrewing that. The new ability helps its now furthered bulk and gives this an important niche as a check to basically every Fairy, including that weather-monopolizing menace Altaria-Mega--that's what it gets for obviating any further weather mons (including Drizzle Ampharos-Mega)--and that abomination Clefable, who can't even Thunder Wave or Knock Off this and basically gets walled outside of fishing for burns with resisted, non-STAB Flamethrower. (EDIT: Oh right. Forgot about Draco Meteor on Altaria-Mega since I can't recall any of the replays having that ever get used and since DragonHeaven still refuses to ever finish loading for me basically all of this year for some reason. But yeah, not really surviving 140 SpA Draco Meteor even if Ampharos-Mega was meant to deal with Fairys in general, hence the higher Special Defense. Still I guess its Def could stand to be the slightly higher stat even if I won't bother to change much otherwise: +5 Def, -5 SpA, -5 SpD, +5 Spe.)
:sm/ampharos-mega:
Name: Mega Ampharos
Type: Electric / Fairy
Ability: Pixilate
Stats: 90 / 75 / 135 (+50) / 145 (+30) / 120 (+30) / 45 (-10) | 610
New Moves: Play Rough, Moonblast, Hyper Voice, Slack Off, Calm Mind, Energy Ball
Description: bulky def pivot or cm user. cm + cguard if your epic
:ss/ampharos-mega:
Name: Mega Ampharos
Type:
Electric.png
Dragon.png

Ability: Lightning Rod
Stats: 90 HP / 75 Atk / 110 Def / 150 SpA / 115 SpD / 70 Spe [BST: 545]
Summary of Stat Changes: +25 Def / +35 SpA / +25 SpD / +15 Spe
New Moves: Draco Meteor, Slack Off, Nasty Plot
Description: Ampharos has a good niche as a wallbreaker now, thanks to having good STAB and Focus Blast for Ferrothorn. Thunder Wave is still a thing, so I went with Lightning Rod to swap into Volt Switches and Thunder Waves.
:xy/ampharos-mega:
Name: Mega Ampharos
Typing:
Electric.png
Dragon.png

Ability: Tangled Wool (Gen 9 Cotton down effects)
HP: 90
Atk:
75
Def: 85 --> 105
SpA: 115 --> 165 (+50)
SpD: 90 --> 120 (+30)
Spe:
55
New Moves: Recover
Description: Fun fact! Mega amphy was actually originally designed to be a dragon back during the early days of GSC, but that unfortunately got scrapped. Electric Dragon also happens to be a great typing for this meta, so what I did was turn Fabio into a Mon that can use it's good defensive capabilities to facilitate both itself and it's offensive teammates. The addition of recover allows it to check stuff like volcarona or thundy, the later being specially good since it makes Ampharos the only Mon in the meta that can drop speed for electric types. The added bulk, mostly on the special side, allows it to take the coverage of electric types like zapdos, manetric and Rotom.
:sm/ampharos-mega:
Name: Mega Ampharos
Type: Electric/Dragon
Ability: Fluffy
Stats: 90 HP / 95 Atk (+20) / 105 Def (+20) /165 SpA (+50) / 110 SpD (+20) / 45 Spe (-10) [610 BST]
New Moves: Morning Sun
Description: come on look how floof it is it deserves this ability. unchanged stats cause I already really like what they did for Mamp aside from the ability.
:sm/Ampharos-Mega:
Name: Mega Ampharos
Type: Electric/Dragon
Ability: Mega Launcher
Stats: 90 HP / 95 Atk / 95 Def / 165 SpA / 110 SpD / 55 Spe [610 BST] (+20 Atk, +10 Def, +50 SpA, +20 SpD)
New Moves: Water Pulse, Aura Sphere, Dark Pulse
Description: Mega Launcher allows Ampharos to wallbreak with 127 BP Dragon Pulse, while also giving its new coverage move Water Pulse good enough BP to punish Ground-types. It gets a good boost in special bulk since its typing grants it a lot of resistances on the special side.
:sm/ampharos-mega:
Name: Mega Ampharos
Type: Electric / Dragon
Ability: Tinted Lens
Stats: HP-90 / Atk-84 / Def 80 / SpA-160 / SpD-110 / Spe-86 [BST-610]
New Moves: Draco Meteor
Description: Becomes a very big wallbreaker. Main goal is go into battle, big draco meteor, steel types can’t switch in because Tinted Lens, does a big damage, then leave the battlefield and come back later to do again.
:Ampharos-Mega:

Name: Mega Ampharos

Type: Electric/Fairy

Stats: 90 HP/105 ATK/100 DEF/160 SPA/100 SPDEF/65 SPE (+20 ATK/-5 DEF/-5 SPA/-10 SPDEF)

Ability: Triage

New Moves: Moonblast, Parabolic Charge, Calm Mind, Drain Punch

I really felt Ampharos got done dirty by its mega. Firstly, I really feel dragon doesn't fit thematically so I swapped it out for fairy. It also improves the defensive typing a ton, it loses two weaknesses, gains an immunity and loses only one resistance. Mold Breaker also felt pretty situational on it so I gave it Triage which synergizes really well with its newly gained recovery in Parabolic Charge. Calm Mind gives it some potential to set up alongside its natural defenses which allow it to shrug off neutral hits pretty well. It will probably never sweep a team but can still blow some serious holes in your opponents's team structure. It also now has more to offer on trick room teams in doubles with Parabolic Charge being a priority spread move which also heals you. It can also run a physical curse boosting set with its surprisingly great physical movepool to surprise opponents.
:sm/gallade-mega:
Gallade-Mega
Ability:
Sharpness = This Pokémon's slicing moves have 1.3x power; Burn immunity.
Type: Psychic/Fighting [Steel typing redacted]

New Stats: 068 HP / 135 Atk (+10) / 095 Def (+30) / 065 SpA / 125 SpD (+10) / 130 Spe (+50) (618 BST)

New Moves: Psycho Shift, Sacred Sword {previously Iron Head}
Description: Obvious ability is obvious, especially with Sceptile-Mega not having it and instead getting the equally sensible Armor Tail. That said, I did indeed underestimate just how powerful regular Sharpness made certain moves, which is why Gallade-Mega has as "little" Attack as it does. Despite having 30 fewer Attack points than its official version and despite this version of Sharpness's nerfed damage boosting, all of its slicing based moves are still stronger than they would be with 165 Attack--sheesh. All of its other attacks will need some type of boost, but it lucky already gets Swords Dance and Bulk Up (and, technically, Calm Mind) so that's all fine. Similarly, despite Psychic/Fighting having only two resists, the typing change is a bit of a mixed bag since it gets a lot more resists and three different immunities but get one additional overall weakness, more common weaknesses, become weak to Dark, and lose its Fighting resistance. Still, Steel seemed like the best choice to make another sidegrade that also allowed it to actually take advantage of its pretty good SpD without being obnoxious about that bulk (or giving it overpowered, still STAB Drain Punches). Kinda steps on Metagross-Mega maybe, but I figure whatever we do with Gallade-Mega is going to end up stepping on some future Mega still even with the change to Medicham-Mega, so meh; unlike probable Metagross-Mega, it can at least safely switch into Scalds. The new move additions are self explanatory, though it's a shame there isn't a (non-exclusive) Steel-typed slicing move (even after Gen VI). Finally, has a niche against several of the strongest Megas right now, particularly Venusaur-Mega since it can switch it into at least one Earth Power and (probably) threaten an OHKO back with Psycho Cut. (EDIT: Fine...I'll revert the Steel typing to Fighting if it's supposedly that bad. Given that I expect STAB Sacred Sword to be kind of dumb as is even with nerfed Sharpness damage, I'm not going to boost its Atk or even just its Def. I'm just going to leave it stats as is and take away Iron Head too I guess. Shrug.)
:sm/gallade-mega:
Name: Mega Gallade
Type: Psychic / Fighting
Ability: Protean
Stats: 68 / 145 (+20) / 115 (+50) / 75 (+10) / 115 / 100 (+20) | 618
Description: leverages its wide coverage to hit a lot of the meta se.
:ss/gallade-mega:
Name: Mega Gallade
Type:
Psychic.png
Fighting.png

Ability: Sharpness
Stats: 68 HP / 150 Atk / 100 Def / 65 SpA / 127 SpD / 108 Spe [BST: 545]
Summary of Stat Changes: +25 Atk / +35 Def / +17 SpD / +28 Spe
New Moves: Mach Punch, Sacred Sowrd
Description: Apparently Gallade outright sucks in Gen 6, so much that it doesn't have an analysis, so we gotta actually buff this thing to be good. I gave it a slight bulk increase, but importantly gave it a large power increase thanks to it's ability Sharpness, so it's not walled by every single Psychic type in the tier. With Mega Cham not being physically leaning anymore, it also faces alot less competition in the role. Edit: To keep it from being too crazy I lowered it's speed to tie with Keldeo, ensuring while it's strong it has multiple viable threats that clock it speed wise.
:Ss/gallade-mega:
Name: Mega Gallade
Typing:
Fighting.png
Fairy.png

Ability: Pixilate
HP:
68
Atk: 125 --> 150 (+25)
Def: 65 --> 85 (+20)
SpA:
65
SpD: 115 --> 145 (+30)
Spe: 80 --> 105 (+25)
New Moves:
+Fake Out, Play Rough, Rapid Spin
Description: I would prefer to not have another fighting psychic in this meta even if it's physical, so I decided to give Gallade the Gardevoir treatment. To differentiate it from our other physical fighting type I made it slower than both Lucario and Lopunny, but making it hit way harder thanks to Pixilate, as well as playing into Gallade's naturally good special bulk to give it a more different niche to the other two fighting type Megas.
:sm/gallade-mega:
Name: Mega Gallade
Type: Fairy/Fighting
Ability: Natural Cure
Stats: 68 HP / 150 Atk (+25) / 103 Def (+38) / 65 SpA / 122 SpD (+9) / 108 Spe (+28) [618 BST]
New Moves: Play Rough, Morning Sun
Description: Iron Valiant reference, very useful speed tier but not quite as strong as the original. Natural Cure allows it to not be completely crippled by para and burn like it would be otherwise. Defensive sets are also possible with gallades surprisingly great utility movepool + morning sun.
:sm/gallade-mega:
Name: Mega Gallade
Type: Fairy/Fighting
Ability: Tough Claws
Stats: 68 HP / 125 Atk / 95 Def (+30) / 135 SpA (+70) / 95 SpD (-30) / 110 Spe (+30) [618 BST]
New Moves: Ice Beam, Play Rough, Moonblast,
Description: boostleg valiant. Stat overhaul fits typing change, notably more physical bulk. Tough Claws simulates Life Orb for physical sets, while special sets are stronger and get better Fairy STAB. Tough Claws Dkiss with its bulk could also be interesting, perhaps with CM.
:sm/Gallade-Mega:
Name: Mega Gallade
Type: Psychic/Fighting
Ability: Technician
Stats: 68 HP / 155 Atk / 90 Def / 65 SpA / 125 SpD / 115 Spe [618 BST] (+30 Atk, +25 Def, +10 SpD, +35 Spe)
New Moves: Heart Stamp
Description: Gallade finally gets a good physical Psychic STAB in Technician-boosted Heart Stamp, which comes with a neat 30% chance to flinch the opponent. Technician also powers up a lot of Gallade's useful moves such as Shadow Sneak if it wants priority, Power-Up Punch if it wants to boost Attack while also dealing damage, and coverage options such as Rock Tomb and Aerial Ace.
:sm/gallade-mega:
Name: Mega Gallade
Type: Psychic / Dark
Ability: Nightfall (Fairy immunity; when hit by a Fairy-type move, user of the move loses 1/4 of max HP)
Stats: HP-68 / Atk-150 / Def-70 / SpA-100 / SpD-111 / Spe-119 BST-618
New Moves: Dark Pulse, Knock Off, Sucker Punch, Pursuit
Description: We get a fun counter to Fairy-types. Doesn’t actually do big damage to fairies without a good STAB but can switch in and do big chipping with its cool ability.
 
Gyarados: DIB, LOrd Fernado(sv), BreloomBuddy
Ampharos: MegaFlareon, LOrd Fernado(sv), BreloomBuddy
Gallade: Ema Skye, anaconja, Gekokeso
 
Huh. Hadn't realized that Ampharos-Mega got the most submissions of these three. Top 5 votes:

:gyarados-mega: Gyarados-Megas: MegaFlareon, Yoshiblaze, The Damned (SV), anaconja, Double Iron Bash
:ampharos-mega: Ampharos-Megas: Gekokeso, MegaFlareon, The Damned (SV), lepton, BreloomBuddy
:gallade-mega: Gallade-Megas: Gekokeso, G-Luke (basically obviates mine with the type reversion even with stat differences), anaconja, MegaFlareon, lepton
 
:gyarados-mega: : Anaconja, G-luke, The Damned
:ampharos-mega: : lepton, Gekokeso (SV), MegaFlareon, G-luke, BreloomBuddy
:gallade-mega: : G-luke, Gekokeso (sv), Lepton, MegaFlareon, Anaconja
 
Gyarados: anaconja, Yoshiblaze (SV), LOrd Fernado, G-Luke
Ampharos: lepton, MegaFlareon, LOrd Fernado, anaconja
Gallade: lepton, G-Luke, Gekokeso, anaconja
 
Super close results across the board this time around, let's see how it shakes out!

no table this time around, sorry table fans

Gyarados:
DIB - 3 + 2 + 1 + 1 = 7
LOrd Fernado - 2 + 1 = 3
BreloomBuddy - 1 + 3 = 4
The Damned - 3 + 1 + 1 = 6
anaconja - 1 + 1 + 1 + 3 + 3 = 9
Yoshiblaze - 1 + 2 + 2 = 5
MegaFlareon - 1 + 3 = 4
G-Luke - 2 + 1 = 3

Ampharos:
MegaFlareon - 3 + 2 + 2 + 1 + 2 = 10
LOrd Fernado - 2 + 3 + 2 + 1 = 8
BreloomBuddy - 1 + 1 + 1 = 3
Gekokeso - 1 + 3 + 2 = 6
lepton - 1 + 1 + 3 + 3 = 8
Dragonitebestboi - 1 + 3 = 4
anaconja - 1 + 1 = 2
G-Luke - 1 = 1
The Damned - 1 = 1

Gallade:
Ema Skye - 3 + 1 = 4
anaconja - 2 + 1 + 1 + 1 = 5
Gekokeso - 1 + 1 + 3 + 2 + 1 = 8
G-Luke - 3 + 2 + 3 + 2 = 10
lepton - 2 + 1 + 1 + 3 = 7
The Damned - 1 = 1
MegaFlareon - 1 + 3 + 1 + 1 = 6
BreloomBuddy - 2 = 2

Congratulations to anaconja, MegaFlareon, and G-Luke for winning Gyarados, Ampharos, and Gallade respectively!
:sm/gyarados-mega:
Name: Mega Gyarados
Type: Water / Flying
Ability: Aerilate
Stats: 95 / 145 (+20) / 109 (+30) / 70 (+10) / 130 (+30) / 91 (+10) | 640
Description: trades ability to stallbreak well for ability to wallbreak well.
:sm/Ampharos-Mega:
Name: Mega Ampharos
Type: Electric/Dragon
Ability: Mega Launcher
Stats: 90 HP / 95 Atk / 95 Def / 165 SpA / 110 SpD / 55 Spe [610 BST] (+20 Atk, +10 Def, +50 SpA, +20 SpD)
New Moves: Water Pulse, Aura Sphere, Dark Pulse
Description: Mega Launcher allows Ampharos to wallbreak with 127 BP Dragon Pulse, while also giving its new coverage move Water Pulse good enough BP to punish Ground-types. It gets a good boost in special bulk since its typing grants it a lot of resistances on the special side.
:ss/gallade-mega:
Name: Mega Gallade
Type:
Psychic.png
Fighting.png

Ability: Sharpness
Stats: 68 HP / 150 Atk / 100 Def / 65 SpA / 127 SpD / 108 Spe [BST: 545]
Summary of Stat Changes: +25 Atk / +35 Def / +17 SpD / +28 Spe
New Moves: Mach Punch, Sacred Sowrd
Description: Apparently Gallade outright sucks in Gen 6, so much that it doesn't have an analysis, so we gotta actually buff this thing to be good. I gave it a slight bulk increase, but importantly gave it a large power increase thanks to it's ability Sharpness, so it's not walled by every single Psychic type in the tier. With Mega Cham not being physically leaning anymore, it also faces alot less competition in the role. Edit: To keep it from being too crazy I lowered it's speed to tie with Keldeo, ensuring while it's strong it has multiple viable threats that clock it speed wise.

The next slate will be up either shortly or early tomorrow!
 


- Slate 11: does anyone even read these? -
:sv/heracross-mega: :sv/sharpedo-mega: :sv/gardevoir-mega: :sv/aggron-mega:
Heracross, Sharpedo, Gardevoir, Aggron
Here we have 3 very hard-hitting Megas, and one very bulky one. Heracross has the highest attack of any Pokémon bar MMX, but its low speed means that it needs to be careful with mons that can outspeed and one-shot it. With Gyarados no longer being Dark, we have Sharpedo to fill in its shoes. Sharpedo is a very strong Mega, due to being able to get to +1 speed using its base form. However, it is a very inconsistent mon, as its ability only affects one of its STABs and has mediocre speed once it switches out. Gardevoir has the highest non-Uber SpA in the game, in addition to pre-nerf Pixilate, meaning that there is not much that can live a Hyper Voice from it, even less so after a Calm Mind boost. Aggron has the honor of being the mon with the highest Defense in the game, as well as being the only Mega to lose one of its typings. However, aside from being an excellent meat shield, there's really not much it can do.

Refer to the rules located on the OP for how you should sub:

Submission Phase (7 Days)
For every slate, I will introduce 3-4 Mega Evolutions, with your job being to redesign them for our new metagame. You can change their non-HP stats, ability, and secondary typing, just be sure to follow the rules of Mega Evolutions, which are in the spoiler tag below.
A longer more detailed list of rules and guidelines can be found in the OP of the Megas For All here, but this mod won't share every rule they have (and some of their rules are specific to Gens 7-9). In general, the rules for submissions are as follows:

- You can only submit 1 Mega Evolution per Mega Pokémon slated. For example, if the slate includes Mega Beedrill, Lopunny, and Pidgeot, you can make 1 submission for each of them, but you can't make 2 Mega Beedrill submissions.
- Megas always share at least 1 typing with their base form. This type is always its primary typing, though you will be allowed to just retain its secondary typing if you have a good reason.
- You can only give Mega Evolutions 1 Ability. This can be a completely new ability or an ability from a later generation if you want, just don't do anything too crazy (as I'm going to be coding it) and don't add anything that sets or interacts with things not in Gen 6 (like Psychic Surge, for example). You are also allowed to edit the effects of Parental Bond, as it's the only ability exclusive to 1 Mega.
- Mega Evolutions have exactly 100 more BST than their base forms and their HP stats never change. Some trends exist with how Megas boost or lower stats, but the best advice I can give is to simply be reasonable and make sure you have a good reason to do anything crazy.
- You may add moves to the Pokémon you're submitting for. This allows you to give the Pokémon a movepool that allows it to fully use the stats, typing, and/or ability you design it around, like Lopunny getting High Jump Kick or Heracross gaining Bullet Seed and Rock Blast. To start I will allow you to add as many moves as you want, but you must add moves with reason. Don't add a bunch of flavor moves that the Pokemon will never realistically use, especially since flavor is less of a focus here as Megas will use the same designs as their original Mega forms. Also remember that the base form of the Pokémon can use the moves you give it. Moves can't be removed from the Pokemon with the exception of Seismic Toss on Kangaskhan, which can be removed if you want to keep Parental Bond on it.
- Submissions that are too powerful or don't follow the rules may be vetoed and disqualified from voting. I will give a warning 24 hours before the end of submissions to point out any submissions that are likely to get vetoed.

Example Submission
:sm/charizard-mega-x:
Name: Mega Charizard X
Type:
Fire.png
Dragon.png

Ability: Tough Claws
Stats: 78 / 130 (+46) / 111 (+33) / 130 (+21) / 85 / 100 [634 BST]
New Moves: N/A
Description: Mega Charizard X can act as a dangerous Dragon Dance sweeper with strong Tough Claws-boosted moves in Flare Blitz, Outrage, Dragon Claw, and Thunder Punch. A unique defensive typing and decent bulk makes setting up much easier, made even easier with Roost. Walled by very bulky Water-types, Heatran (if you don't run EQ), and checked by Landorus-T.

Basic Template:
Code:
:sm/pokemon:
[b]Name[/b]: Mega <Pokémon>
[b]Type[/b]:
[b]Ability[/b]:
[b]Stats[/b]: HP / Atk / Def / SpA / SpD / Spe [BST]
[b]New Moves[/b]:
[b]Description[/b]: (Describe how your submission fits into the metagame, what it does, what it checks/counters, what it gets checked/countered by, why you would use it, etc.)

Megas For All Template (Created by Hematite):
Code:
:pokemon: [b]Mega <Pokémon>
New Ability[/b]:
[b]Type[/b]:

[b][u]Stats[/u][/b]:
HP:
Attack:
Defense:
Special Attack:
Special Defense:
Speed:
(BST)

[b]New Moves[/b]:
[b]Description[/b]:

Submissions will end in 7 days.
 
:sm/heracross-mega:
Name: Mega Heracross
Type: Bug / Fighting
Ability: Iron Barbs
Stats: 80 / 150 (+25) / 150 (+75) / 40 / 110 (+15 / 70 (-15) | 600
New Moves: Heal Order, Circle Throw, Spikes, Ice Punch
Description: buzzwole lookalike. can be just a bulky wall with spikes or a bulky wallbreaker using its usual sd sets.

:sm/sharpedo-mega:
Name: Mega Sharpedo
Type: Water / Dark
Ability: Puncture (This Pokemon's biting moves lower the target's Defense by 1.)
Stats: 70 / 150 (+30) / 130 (+60) / 95 / 40 / 105 (+10) | 560
New Moves: Icicle Crash
Description: spam crunch and SUPER FANG and stallbreak really well. souped up defense helps it survive more priority.

:sm/gardevoir-mega:
Name: Mega Gardevoir
Type: Psychic / Fairy
Ability: Triage
Stats: 68 / 65 / 125 (+60) / 145 (+20) / 135 (+20) / 80 | 618
Description: forgot that sceptile existed so now we go with the incredible triage. much fatter physically to facilitate wisp and cm but also slower and less powerful which prevents it from going too crazy and letting faster mons resistant to fairy check it pretty well.

:sm/aggron-mega:
Name: Mega Aggron
Type: Steel
Ability: Sheer Force
Stats: 70 / 110 / 200 (+20) / 100 (+40) / 100 (+40) / 50 | 630
New Moves: Slack Off
Description: leverages its good coverage and great bulk to be an effective tank.
 
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:sm/heracross-mega:
Name: Mega Heracross
Type: Bug / Fighting
Ability: Gorilla Tactics
Stats: 80 / 130 (+5) / 90 (+15) / 95 (+55) / 110 (+15 / 85 | 600
New Moves: Poison Jab
Description: Harsh breaker, typing kinda bad but can’t slot coverage (stone edge, Iron head) to beat many walls. Balanced by the fact it’s very easy to Counter Offensively.

:sm/sharpedo-mega:
Name: Mega Sharpedo
Type: Water / Dark
Ability: Smell Of Blood (If the target is at 75% or less of its HP, it’s a critical hit.)
Stats: 70 / 120 / 100 (+30) / 110 (+15) / 90 (+50) / 100 (+5) | 560
New Moves: Superfang, Whirlpool
Description: I meant to use Sharpedo to incentivize the use of Offensive Checks, it doesn’t hit that hard, so many offensive Pokemon like Keldeo, can come to threaten it. It’s also a powerful stallbreaker.

If I had exact identical subs to anaconja it’s because I stole their template and forgot to edit
 
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Sharpedo and Gardevoir my fav mons ever

Dazzling Garde is NOT a side grade btw (who the hell relies on priority for a 100 speed no speed boosting mega)

:ss/sharpedo-mega:
Name: Mega Sharpedo
Type:
Water.png
Dark.png

Ability: Sheer Force
Stats: same as in standard
Summary of Stat Changes: same as in standard
New Moves: Steam Eruption, Focus Blast, Close Combat
Description: Sharpedo was one second away from greatness. Strong Jaw, especially in Gen 6 was simply NOT hitting. But I have the remedy. Sheer Force bolsters the power of both of it's STABs on both sides of the spectrum making it be difficult to anticipate for. Once it's set is revealed though, it can be answered but it's still a scary sight to behold.

:ss/aggron-mega:
Name: Mega Aggron
Type:
Steel.png

Ability: Dauntless Shield*
Dauntless Shield - Boots Defense by one stage on switch in. Stat boost is cleared at the end of the following turn.
Stats: 70 HP / 145 Atk / 185 Def / 85 SpA / 85 SpD / 60 Spe
Summary of Stat Changes: +35 Atk / +5 Def / +20 SpA / +25 SpD / +10 Spe
New Moves: Volt Switch
Description: I think Gen 8 Dauntless Shield is too absurd an ability to give to Aggron, while Gen 9 makes no sense on a wall at all. So I decided to make a compromise - give it the ability to always trigger throughout the match, but it only lasts for two turns at a time. Making so that it doesn't make it unbreakable on it's physical side for ever while still being a very solid switchin to physical attackers. Volt Switch differentiates itself from Mega Steelix and allows it the ability to pivot around checks.
 
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:xy/Heracross-Mega:


Name: Heracross-Mega

Typing: Bug/Fighting

Stats: 80 HP/185 ATK/110 DEF/45 SPA/105 SPDEF/75 SPE

Ability: Intimidate

New Moves: U-Turn, Taunt, Encore, Infestation, Leech Life, Drain Punch

Description: This version of Mega Heracross can play a far more supportive role, it can switch in and bolster its above average bulk with intimidate, it can also act as a slow bulky pivot with U-Turn. It also now has support options such as taunt and infestation which can help it gain a few extra turns for setup. It can also stick with its old role as a wallbreaker. It is still held back by its low speed and weaknesses but now has a greater set diversity and surprise factor.

:xy/Sharpedo-Mega:

Name: Sharpedo-Mega

Typing: Water/Dark

Stats: 70 HP/140 ATK/75 DEF/100 SPA/68 SPDEF/107 SPE

Ability: Moxie

New Moves: N/A

Description: Sharpedo now turns into a terrifying sweeper which can snowball out of power if not immediately dealt with. After one speed boost it outspeeds darn near everything. It loses some power on crunch and fang moves, but now gains the potential to sweep through teams with proper placement. Aqua Jet allows it to revenge kill while boosting attack. It still crumbles to most mach punches and struggles to break through resists but remains a potent threat.

:xy/Aggron-Mega:

Name: Aggron-Mega

Typing: Steel/Dragon

Stats: 70 HP/130 ATK/200 DEF/60 SPA/110 SPDEF/60 SPE

Ability: Earth Eater

New Moves: Dragon Dance, Heat Crash, Spikes, Rapid Spin, Outrage

Weight: 1500 lbs

Description: Aggron's new stat spread slightly reduces its Physical bulk but bolsters its Special Bulk. Now it has an interesting role as a bulky sweeper too. After two Dragon Dances it can outspeed most of the OU meta with max speed investment, this is not a very tall ask for a mon with such amazing natural bulk. Its new typing and ability turn its 3 half weaknesses into only one and help it gain an immunity. It can also comfortably spam Outrage as it isn't weak to Fairy and can take a few fairy type hits. It can also serve a supportive role with access to Spikes and Stealth Rock. Its new ability gives it a ton of opportunities to switch in safely and restore health.
 
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:sm/heracross-mega:
Name: Mega Heracross
Type: Bug/Dark
Ability: Tinted Lens
Stats
: 80 / 150(+25) / 125(+50) / 60(+20) / 125(+30) / 60(-25) [BST:600]
New Moves: +Sucker Punch, +Poison Jab
Description: Lokix + Bulk + Higher Attack - Speed - First Impression
:sm/sharpedo-mega:
Name: Mega Sharpedo
Type: Water/Dark
Ability: Megalodon (All Rock type moves are physical and deal 1.5x damage, special moves have their damage as 2x instead of 1.5x)
Stats: 70 / 155(+35) / 60(+20) / 95 / 75(+30) / 110(+15) [BST:560]
New Moves: +Icicle Crash, +Ancient Power, +Stone Edge,
Description: Ancient Sharpedo.

dammit anaconja u sniped me on the next one
:sm/gardevoir-mega:
Name: Mega Gardevoir
Type: Psychic/Fairy
Ability: Serene Grace
Stats: 68 / 65 / 105(+40) / 165(+40) / 115 / 100(+20) [BST: 610]
New Moves: N/A
Description: No flinch moves on these, surely balanced?
:sm/aggron-mega:
Name: Mega Aggron
Type: Steel/Ghost
Ability: Unaware
Stats
: 70 / 140(+30) / 180 / 90(+30) / 100(+40) / 50 [BST:630]
New Moves: +Outrage, +Shadow Claw, +Phantom Force
Description: Better Aggron. I didn’t take inspiration from Mega Mirrors in Gen7 trust me.
 
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:sm/sharpedo-mega:
Name: Sharpedo-Mega
Type:
Water.png
Electric.png

Ability: No Guard
Stats: 70 / 130 (+10) / 55 (+15) / 145 (+50) / 55 (+15) / 105 (+10) [560 BST]
New Moves: Thunder
Description: Clean Slate Sharpedo-Mega (sorta). It gets Blizzard and Thunder to abuse its new ability, and 100% accurate HPumps are always nice. Its attack is also usable, which allows it to CC pink blobs and Ferrothorn. It can try to go for sweeps by racking up speedboosts or it can just go monkey mode and start making holes right of the bat.
 
Last edited:
sharpedo-mega.gif.m.1532458525

Name: Mega Sharpedo
Type:
Water.png
Dark.png

Ability: Sharpness
Stats: 70 / 130 (+10) / 60 (+20) / 110 (+15) / 85 (+20) / 105 (+10) [560 BST]
New Moves: Razor Shell, Psycho Cut, X-Scissor, Cross Poison, Air Slash
Description: It having Sharpness is based on the retractable spikes it shows in some off in some of its animations, and on sharks having sharp scales. Overall very similar to the original Mega Sharpedo but trades biting moves for slicing moves.
 
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