Pet Mod [Gen 6] Megas Revisited - Ladder Challenge @ Post 469 - Balance Changes @ Post 494

What time would you be able to play in roomtours this weekend?


  • Total voters
    5
  • Poll closed .
:sm/garchomp-mega:
Name: Mega Garchomp
Type: Dragon/Ground
Ability: Dry Skin
Stats: 108 HP / 150 Atk (+20) / 115 Def (+20) / 140 SpA (+60) / 85 SpD / 102 Spe [700 BST]
New Moves: n/a
Description: more mixed attacking focused chomper with a good defensive ability. trying to give it a niche over regular chomper unlike base mega chomp

:sm/tyranitar-mega:
Name: Mega Tyranitar
Type: Rock/Dark
Ability: Bulletproof
Stats: 100 HP / 154 Atk (+20) / 140 Def (+30) / 91 SpA / 120 SpD (+20) / 91 Spe (+30) [700 BST]
New Moves: n/a
Description: tried to differentiate mttar from base ttar by leaning harder into the dd angle and giving it a different, cool defensive ability
 
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original scizor is basically perfect as is

:sm/garchomp-mega:
Name: Mega Garchomp
Type: Dragon / Poison
Ability: Earth Eater
Stats: 108 / 170 (+40) / 115 (+20) / 120 (+40) / 95 (+10) / 92 (-10) | 700
New Moves: Sludge Bomb, Sludge Wave, Gastro Acid
Description: kinda antimeta mon, can match up p well against most hazard setters/fat grounds and just lay rocks and/or click sd

1682917848109.png

:sm/tyranitar-mega:
Name: Mega Tyranitar
Type: Rock / Electric
Ability: Electric Surge
Stats: 100 / 164 (+30) / 120 (+10) / 90 (-5) / 144 (+44) / 82 (+21) | 700
New Moves: Wild Charge, Waterfall, Icicle Crash
Description: incredible bulk after megavolving, electric stab + esurge lets it smash past would-be checks in water-types as well as shedding its weakness to fairy/bug and gaining resistances to electric/immunity to paralysis which are always good
 
:sm/garchomp-mega:
Name: Mega Garchomp
Type: Dragon / Ground
Ability: Desert Ruler
(Activates Sandstorm upon switch-in. Speed is doubled under sandstorm).
Stats: 108 HP / 170 Atk / 125 / 142 / 125 / 30
Movepool Additions:
Description:
Desert Ruler makes chomp a great speed control, but 50 speed means not too fast. The strong attacks like STAB Earthquake and Draco Meteor, and coverage like Stone Edge and Fire Blast lets him revenge kill and wallbreak a lot of different foes. Also sets Stealth Rock fast.

:sm/scizor-mega:
Name: Mega Scizor
Type: Steel / Fighting
Ability: Evasive Action
(When Scizor’s stats are lowered, switches out of battle at the end of the turn).
Stats: 70 HP / 140 Atk / 130 Def / 85 SpA / 100 SpD / 75 Spe BST-600
Movepool Changes: + Spikes, Mach Punch
Description: Very fun offensive pivot that is relatively slow, but has STAB Superpower as a pivoting move. Also can do regular Scizor shenanigans but with the addition of STAB Technician Mach Punch. Slightly worse yet slightly better defensive typing, as it is weak to ground and Fighting and no longer resists Fairy, but resists Rock and Dark while not being as weak to Fire.
 
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:sm/Garchomp-Mega:
Name: Mega Garchomp
Type: Dragon/Ground
Ability: Drought
Stats: 108 HP / 170 Atk / 115 Def / 120 SpA / 95 SpD / 92 Spe [700 BST] (Same stats as OG)
New Moves: None
Description: Gets the same stats as the OG Mega, but a simple ability change allows to easily bypass the Grass- and Steel-types it would usually struggle against, such as Ferrothorn, Skarmory, and Amoonggus. Drought gives a significant boost to its useful Fire coverage moves, whether by powering up the weak Fire Fang, or going mixed with its stronger special Fire moves along a good 120 Special Attack stat.

:sm/Tyranitar-Mega:
Name: Mega Tyranitar
Type: Rock/Ground
Ability: Rocky Payload
Stats: 100 HP / 154 Atk / 120 Def / 115 SpA / 120 SpD / 71 Spe [700 BST] (+20 Atk, +10 Def, +20 SpA, +20 SpD, +10 Spe)
New Moves: None
Description: Mega Tyranitar goes back to its Larvitar roots to get the offensively valuable STAB EdgeQuake coverage. Rocky Payload further boosts the power of its Stone Edge to nuclear levels, making the gamble for its accuracy much more worth it.
 
:gs/tyranitar:
Type:
Dark
Dark

Ability: Stakeout
HP: 100
ATK: 149
DEF: 140
SPATK: 95
SPDEF: 135
SPD: 81
Assurance abuser with a new speed tier, allowing it to outspeed Volcanion, Dragonite and Heatran. Outspeeds and 2HKO most walls if you predicted right, and can run a efficient mixed set with its high SpAtk.
 
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tyranitar-mega.gif

Name: Tyranitar-Mega
Type:
Rock
Ghost

Ability: Intimidate
Stats: 100 HP / 154 Atk / 140 Def / 115 SpA / 120 SpD / 71 Spe [700 BST]
New Moves: None
Description: the rock/ghost typing is more so used defensively than offensively, since it makes ttar immune to fighting. ghost also hits the exact same stuff as dark super effectively (albeit with weaker stab in shadow claw). intimidate eases setup against some physical attackers.
 
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:sm/Garchomp-mega:
Name: Mega Garchomp
Type:
1683021997403.png
1683022006086.png

Ability: Regenerator
Stats
: 108 / 170(+40) / 105(+10) / 130(+50) / 95(+10) / 92(-10) [BST:700]
New Moves: N/A
Description: Regen TankChomp

:sm/tyranitar-mega:
Name: Mega Tyranitar
Type:
1682988764697.png
1682988770208.png

Ability: Multiscale
Stats
: 100 / 164(+30) / 140(+40) / 95 / 120(+20) / 71(+10) [BST:700]
New Moves: N/A
Description: I kept Ttar's bad typing to balance it out, but gave it an ability that lets it set up at least one Ddance so that it has some sweeping potential.
 
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I am back to cook once again.

I still don't understand the sentiment of wanting to vote the vanilla megas but iterating on Scizor is kinda hard, they really did just make Scizor+.

So,
:sm/scizor:
Mega Scizor
Type
: Bug / Fighting
Ability
: Technician
Stats: 70 HP / 90 Atk / 60 Def / 155 SpA / 80 SpD / 145 Spe [BST]
Description: Wanted to keep the idea of "strong technician priority move", but with Vacuum Wave instead of Bullet Punch. The offensive stats are very big, but the movepool keeps things in check, as it doesn't have the strongest STABs, utility and coverage compete heavily for in its other moveslots, and it can't boost Special Attack to muscle through walls. (Consistently, anyway, but Silver Wind is bad) Technician Hidden Power is fun; coverage is limited to Air Slash, Flash Cannon, and Tech!Ominous Wind so it very much likes getting to pick coverage for specific MUs.

imo, the other two just don't need megas (and arguably never did). both regular forms are already being used in room tours, and there isn't a lot of room to iterate on them. like, i do not see a world where the mega ttar that wins ends up being much more than dd, which is already what vanilla megattar did. thought about submitting rock / poison earth eater ttar but anaconja's chomp is too similar.
 
Code:
:sv/:
[b]Type[/b]: [img]https://play.pokemonshowdown.com/sprites/types/Type.png[/img][img]https://play.pokemonshowdown.com/sprites/types/Type.png[/img]
[b]Ability[/b]:
[b]Stats[/b]: HP / Atk [SIZE=2](+)[/SIZE] / Def [SIZE=2](+)[/SIZE] / SpA [SIZE=2](+)[/SIZE] / SpD [SIZE=2](+)[/SIZE] / Spe [SIZE=2](+)[/SIZE]
[b]New Moves[/b]:
[b]Description[/b]:


:sv/scizor-mega:
Type:
Bug.png
Steel.png

Ability: Technician
Stats: 70 / 150 (+20) / 140 (+40) / 60 (+5) / 90 (+10) / 90 (+25)
New Moves: N/A
Description: Fast enough to outspeed Timid Heatran with 252 Speed EVs and an Adamant Nature. More or less analogous to vanilla Mega Scizor otherwise.

:sv/garchomp-mega:
Type:
Dragon.png
Ground.png

Ability: Rough Skin
Stats: 108 / 140 (+10) / 135 (+40) / 120 (+40) / 105 (+20) / 92 (-10)
New Moves: N/A
Description: TankChomp with extra Tank. Trades away the ability to hold Rocky Helmet for an increase in bulk and a stronger Fire Blast.
 
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24 hours away from voting, so it's time for another sub review!

This sub review is once again delivered by council member Gekokeso! Remember that these are all just feedback, so unless it's a veto warning (denoted with the word vetoed in bold), you can choose whether or not you'll implement the suggestions.

All of Geko's comments are in blue, if I add anything it'll be in black/whatever the default color is in the style you're using.
:tyranitar:E (Yoshi Edit: To give my own thoughts on this, I like the concept and the mon is fine enough, though I do think that the Dark-typing does more good than harm for TTar. So while it'd probably be better as a Dark-type, it's good enough that you don't absolutely need to make it one)

:Garchomp: I appreciate how you tried to stir Garchomp from the original by giving it a new form with a different niche. That being said it would be nice if you could highlight the pros of Garchomp with Dry Skin since it seems it checks very little (rotom-wash can toxic it or burn it, Keldeo's fighting stabs do a ton, Sharpedo has ice beam, etc). Otherwise I would recommend to show the pros of a more specially inclined Garchomp. Approved!
:Tyranitar: What I like about this sub is that besides helping ttar with its traditional dragon dance set you can also run more bulky set to check Mons like alakazam. Also seems checked well by various Mons. Approved!


:Garchomp: Very weird option, especially if you consider that we already have a ground weak earth eater abuser in Camerupt but otherwise this looks interesting as a dragon type that forces fairies out. Approved!
:Tyranitar: This also looks tentatively fine. Giving Ttar electric terrain gives it A very distinct niche from its base form and does certainly improve its matchups as a dragon dancer fairly decently, shame about the X4 ground weakness but I like how it can still abuse its own Sandstorm. Approved!


:Garchomp: As it currently stands, this Mon gets Vetoed. Having both Sand stream and sand rush effects on a single mon is crazy, and you seem to have vastly underestimated how fast this Mon gets under sandstorm, as it has effectively 436 speed when Running Jolly with regular mega Garchomp's ev spread. I recommend a Rework unfortunately.
:scizor: Not a fan of this one either but for different reasons. The ability essentially only affects a single move in flame wheel which makes bullet punch essentially useless despite being the most recognisable trait in Scizor's arsenal. Doesn't help that when this thing is competing against Heatran it only has the slightest advantage of handling clef better, otherwise Heatran outclasses it all the time. Approved but significantly weak in it's current state. Also please specify the stats even if it's just regular mega Scizor's stats.


:Garchomp: Very interesting submission! I like how it uses drought in a very unique way to improve its wallbreaking potential while also helping it's teammates while not stacking fire types like drought users tend to do. Approved!
:Tyranitar: Yeah, sorry but this one is getting Vetoed. Rocky Payload with the same speed as of mega Tyranitar is very hard hitting and probablematic to check, not to mention most of its other traits such as it's added weaknesses with the rock ground typing and worse stats are worse than those of OG mega ttar. Think you might want to reshuffle stats if you wan to keep the ability, especially attack.


:Tyranitar:Looks ok, but it would be better for it to specialise a bit more in its niche. As it stands right now it seems to hit too weak for it's dragon dance set and just barely enough for its Stakeout sets. Would suggest focusing on one offense and improving its bulk a bit rather than making it faster or more hard hitting. Approved, but would do better with some adjustments.

:Tyranitar: This has a bit of an identity crisis. Analytic is mostly useless since the main niche of this guy looks to be it's dragon dance sets being improved by the ghost typing making it immune to Fighting type attacks. Approved, but I think you should rethink how this Mon is most likely to function.

:Garchomp: Besides changing to a steel typing right when the meta is more stacked with those Mons than ever it also hits way too hard with its Sword of Ruin ability and that attack. Vetoed, and I would recommend a rework unfortunately.
:Tyranitar: It's fine, pretty much the same as mega tyranitar but without sand stream to boost its spdef when it switches in, and while multiscale can in theory make it a verys trong ddance sweeper it almost never will be able to use the ability effectively, as getting this Mon in while preventing it from taking any damage at all seems like a near impossible task. Approved, but not that interesting.


:Scizor: We already have a bug fighting mega in mega Heracross and this looks significantly worse. Not having any setup moves for the special side worth bringing and as well as a huge lack of coverage make this very unappealing imo. Approved, but looks very weak.

:Scizor: The only interesting trait I see here is being able to outspeed Heatran, otherwise this Mon looks like a direct downgrade from regular mega Scizor as it's loses technician. Mega Scizor never struggled with intimidate, so hyper focusing on it seems wrong. Approved, but I suggest a different ability if you want to enhance Scizor Bulky Sweeper capabilities in a different way that regular mega Scizor used to do.
:Garchomp:
I do really like this one way more. I do believe investing in bulk is the best way to Buff Garchomp and I think this mega archives that very well. Approved!


That's all for now!
See you tomorrow for voting!
 
:sm/garchomp-mega:
Name: Mega Garchomp
Type:
Dragon.png
Ground.png

Ability: Sheer Force
Stats: 108 / 160 (+30) / 115 (+20) / 130 (+50) / 95 (+10) / 92 (-10) [700 BST]
New Moves: Waterfall
Description: All Mega Garchomp needed to be good was a better ability than Sand Force. With its still ridiculous stats, a good ability make losing 10 Speed worth it and Sheer Force fits that definition nicely, turning Garchomp into Nidoking on steroids. While neither of its physical STABs are Sheer Force boosted (unless you use Dragon Rush like a maniac), many of its important coverage moves are, like Fire Fang, Poison Jab, Rock Slide, Crunch, and the new Waterfall. On the flip side, Garchomp can be an insane Special Wallbreaker, with Latios' SpA stat for similarly powerful Dracos, Sheer Force-boosted Fire Blast, and Sheer Force-boosted STAB Earth Power, plus Surf if you really hate Lando. Garchomp remains very good, especially for physical sets, but Sheer Force Mega Chomp is there if you really need to break a team in half, especially on the Special side.
Garchomp @ Garchompite
Ability: Rough Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Draco Meteor
- Fire Blast

Garchomp @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Fire Fang / Fire Blast / Poison Jab

:sm/scizor-mega:
Name: Mega Scizor
Type:
Bug.png
Steel.png

Ability: Adaptability
Stats: 70 / 160 (+30) / 130 (+30) / 55 / 110 (+30) / 75 (+10) [600 BST]
New Moves: Sand Tomb
Description: A bit of a sidegrade to regular Mega Scizor, still lifting up its weaker moves but this time applying it to U-Turn as well. Adaptability Bullet Punch is actually a fair bit weaker than Technician-boosted Bullet Punch, even with the Attack buff compared to regular Mega Scizor, but in return you get a nice boost to U-Turn. This Mega Scizor should remain a premier offensive or defensive pivot, being able to annoy the likes of Mega Metagross, Mega Venusaur, Mega Pinsir, Mega Alakazam, Mega Absol, and more. Sand Tomb is there to reference Scizor getting it in Gen 8, you'd think that you could lure Heatran with it but you can just use Superpower.
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 124 Def / 80 SpD / 56 Spe
Impish Nature
- U-turn
- Roost
- Bullet Punch
- Swords Dance / Defog / Pursuit
(new EV spread hits important benchmarks that Scizor's old stat spread hit)

Scizor @ Scizorite
Ability: Light Metal
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- X-Scissor
- Superpower

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 32 Atk / 12 Def / 216 Spe
Adamant Nature
- Swords Dance
- Roost
- Bullet Punch
- Superpower

:sm/tyranitar-mega:
Name: Mega Tyranitar
Type:
Rock.png
Dark.png

Ability: Erosion - While this Pokemon is active, it heals 6.25% of its max HP and all other Pokemon lose 6.25% of their max HP at the end of each turn.
Stats: 100 / 174 (+40) / 120 (+10) / 105 (+10) / 140 (+40) / 61 [700 BST]
New Moves: Power Gem
Description: In an attempt to make Mega TTar into not just a DDancer, I have this sort of bootleg Sand Stream TTar with crazy bulk. Erosion mimics the effects of Leftovers + Sand chip, but it applies to all mons, so even Landorus and Ferrothorn aren't safe from the chip. In return, you aren't able to support Excadrill with Sand, but base TTar is better for that anyway. While this TTar can still Rock a DDance set despite keeping its low 61 Speed, its much better Special bulk (especially for the few turns of Sand it'll get after Mega Evolving) and Attack can let it act as a Special wall or tank. Speaking of Sand, Erosion + those initial 4 turns of Sand chip cause the opponent to lose 12.5% of their max HP per turn, making Mega TTar super threatening once it hits field for the first time, especially in the late game. Thus, you could potentially use it like you would base Mega Slowbro, keeping TTar in its base form to retain Sand Stream until the right moment to pull off a sweep or get a KO with your extra Attack. Power Gem is a flavor move as TTar having the fifth highest SpA of all Rock-types pre-Gen 7 and not having Power Gem was mildly silly (though tbf, none of the Rock-types with higher SpA in Gen 6 had Power Gem before Gen 8 either).
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stone Edge
- Pursuit
- Stealth Rock
- Protect / Crunch / Ice Beam

Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Ice Punch / Crunch
- Superpower / Fire Punch
 
Blegh. Last minute like always since this week sucked and since ideas were lacking--still are, really.

My memory is already rather hazy even with the replays around, and given I'm long-winded, I'll limit my opinions to the newer Megas I actually used given--among other things--my continued computer issues. I'm just glad that DragonHeaven worked again for me for once--so, of course, PS explodes today before I can finalize anything--and that I was able to have fun even with the relatively low turnout and my poor teambuilding:

1. :gallade-mega: Gallade-Mega: I did not realize how massively awkward the 108 Speed tier would be. I feel like that's maybe the only thing keeping it from being laughably overpowered though given the damage I was doing to Landorus-Therian post-Intimidate with a neutral if STAB-and-ability-boosted move, but still. Adamant Nature might actually serve it better than Jolly though then I guess you're slower than Garchomp too. Shrug.

2. :gyarados-mega: Gyarados-Mega: Gods this thing seems like a problem, mainly because it got 91 base Speed but also because having good Flying STAB with the coverage it already had means only Rotom-Wash gets to stand against it. I thought I was being paranoid bringing Scarf Thunderbolt Gengar of all things, but I definitely would have been swept by this without that mon. Being harder to revenge kill despite more vulnerable to Sucker Punch and neutral to Ice Shard now only makes it stronger too. That said, not saying we should kneejerk nerf it. I'm noting that I won't be surprised if it ends up needing to be nerfed a bit later on between its bulk, its coverage, and the fact everything that resists Flying either being bodied by its Water STAB or relatively frail with no real recovery or both. (And that's not even getting into Waterfall flinches.)

3. :kangaskhan-mega: Kangaskhan-Mega: I'm glad that this seems actually good so far without being overbearing. Max HP, max Atk may be the way to go given some of the things it surprisingly survived. The same goes for Body Slam as its Normal STAB given how busted paralysis is this Gen; Facade doesn't seem worth it, sadly. Becoming Ground when it Megas just reminds me how goddamn annoying Contrary Serperior is though.

4. :salamence-mega: Salamence-Mega: Can only comment about it on Rain at present, where it's...okay. Simultaneously better and worse than I thought it would be, especially since I forgot how difficult it is to put hazard removal on Rain in Gen 6. Even with original flavor Swampert-Mega lying dead in a ditch (and with this version of Swampert-Mega yet unused?) and with Confidence, it's definitely not the best Rain-abusing Mega in this Pet Mod anyway. I imagine that's weirdly Aerodactyl-Mega of present mons. Huh.

:garchomp-mega:
Name: Garchomp-Mega
Type: Dragon/Ground [unchanged]
Ability: Aerial Predator = This Pokemon's moves don't make contact and deal 1.3 damage to opposing ungrounded Pokemon.
Stats: 108 HP / 160 Atk (+20) / 120 Def (+25) / 120 SpA (+40) / 100 SpD (+05) / 092 Spe (-10) (700 BST) [a.k.a. vanilla stats with -10 Atk and +05 Def and +05 SpD]
New Moves: Aerial Ace (pretty sure it gets that already but PokemonShowdon's somewhat exploded right now, so I can't check; better safe than sorry given my lack of Hurricane on Salamence mistake), Air Slash (ditto maybe), Waterfall
Description: Gods, there were so many abilities I considered giving this thing, even excluding the ones already taken. The fact that Garchomp has always had the weird flavor of being able to fly in the dex entries and apparently in the anime but never getting to show any of that in game had me leaning towards a Flying-related ability from the start even if I wanted to keep it Dragon/Ground this time, especially since we literally just did Salamence-Mega and still need to do the Latis. So I eventually decided, after realizing flaws in the other abilities I was considering, why not just allow it to prey on Pokemon off the ground as well it supposed can and not get punished for doing since it's basically a hit-and-run flier? So this is an attempt at essentially a form of Long Reach that's actually worth a damn while also letting it punish some common mons rather hard with its Dragon STAB and other coverage, especially Rock Slide. (And to be clear, the ability would count for both sides of the spectrum and not count for boosting its Ground STAB even if the Gravity or Roost is in effect since then opposing mon is actually grounded.)

:scizor-mega:
Name: Scizor-Mega
Type: Bug/Steel [unchanged]
Ability: Tough Claws
Stats: 070 HP / 145 Atk (+15) / 135 Def (+35) / 070 SpA (+15) / 100 SpD (+20) / 080 Spe (+15) (600 BST) [a.k.a. vanilla stats with -05 Atk, -05 Def, +05 SpA, and +05 Spe]
New Moves: none
Description: Scizor-Mega somehow feels the most privileged of these three despite having the lowest BST, especially since I literally just realized that the 75 base Speed is there almost solely to screw over poor Magneton, and I rather agree with anaconja that original Scizor-Mega is very difficult to improve upon. I was originally considering giving this Electric Surge since anaconja already Iron Thorns'd Tyranitar-Mega, but I quickly realized that was a terrible idea for multiple reasons, not least of which included having to give base Scizor access to Electric attacks. My fallback included but was not limited to Tinted Lens, but Adaptability is literally just a better version of that. So instead I'm just going to give it Tough Claws and call it a day since that buffs U-Turn--like that needs help--and Scizor's other (mostly stronger Bug) moves while still boosts the all-important Bullet Punch. Yay? (I'm honestly surprised that Tough Claws wasn't already taken.)

:tyranitar-mega:
Name: Tyranitar-Mega
Type: Rock/Dragon [Dragon type replaces Dark type]
Ability: Earth Eater
Stats: 100 HP / 155 Atk (+21) / 140 Def (+40) / 105 SpA (+10) / 115 SpD (+15) / 075 Spe (+14) (700 BST)
New Moves: Draco Meteor, Dragon Pulse, Power Gem
Description: Yes, I am aware we already have an Earth Eater Mega-mon, but Earth Eater unfortunately really is the best ability for what I want this to do, namely support Sand in a way that its main form can't; the same unfortunateness plays into it becoming a Dragon given its Rock/Dark type is still unique seven gens later even if Rock/Dragon feels like what it "should" be. Beyond its power, it does this by now being neutral to Water (still have to watch out for Scald) and to Grass, no longer outright exploding if a Fighting move with over 60 BP so much as looks in its direction, and being immune to Ground unless Excadrill cheats on it with Mold Breaker. It still has other myriad weaknesses--five--since Rock is a weirdly crap defensive typing, but besides Fighting, Ground was easily its most common weakness and the one it unfortunately also shared with the best Sand abuser(s). All this while still being able to benefit from Sand, allowing it to jump in front of Water and Grass (but not Ice) attacks directed at Hippo to an extent even if it would need recover support since there's no way in hell this should get recovery. Shrug. (I admittedly would have rather not given this Draco Meteor either, but I feel like it does "need" it so as incentivize using a special attacking set rather than just being a Dragon Dance bot, especially with the minor speed boost to try to also make this Tyrantum-but-usable, mercifully minus Head Smash.)
 
:sm/garchomp-mega:
Name: Mega Garchomp
Type: Dragon / Ground
Ability: Rough Skin
Stats: 108 / 170 (+40) / 115 (+20) / 110 (+30) / 95 (+10) / 102 [BST]
New Moves: None
Description: Not a flashy mega, just base Garchomp with bigger stats.
 
voting !!

Voting Rules can be found below:
After the submission phase is over, voting will begin. This mod will be using the same voting system as Book of Enigmas, where you can vote for as many submissions as you want, with each submission getting a certain number of points based on how you ranked it. An example can be seen below.
For a slate with Mega Beedrill, Mega Lopunny, and Mega Pidgeot, for example, a ballot would look like this:
Beedrill: User 1, User 2, User 3
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9

With this ballot, Submission 1 for Mega Beedrill would get 3 points, Submission 2 would get 2, and Submission 3 would get 1. The same goes for Submissions 4, 5, and 6 in the Lopunny category and Submissions 7, 8, and 9 in the Pidgeot category, with them getting 3, 2, and 1 point respectively.

You can add as many submissions are you'd like after your third vote, with each one getting 1 point.
Beedrill: User 1, User 2, User 3
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9, User 10, User 11
So, in this ballot, Submissions 10 and 11 would also get 1 point in the Pidgeot category.

You can vote for your own submission, but it can't be in first place or your only vote in that category. Be sure to mark your self-vote by putting (SV) after it.
Beedrill: User 12 (SV), User 2, User 3
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9, User 10, User 11
This wouldn't be a legal ballot as the self-vote is in first place in the Beedrill category

Beedrill: User 12 (SV)
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9, User 10, User 11
This also wouldn't be a legal ballot as the self-vote is the only vote in the Beedrill category

Beedrill: User 2, User 12 (SV)
Lopunny: User 4, User 12 (SV), User 6
Pidgeot: User 7, User 8, User 12 (SV), User 10, User 11
This is a legal ballot because none of the self-votes are in first place or the only vote in a category.

If you vote for only 2 submissions in a category, the first place submission gets 2 points and the second place submission gets 1 point. If you vote for just one, then that submission gets 1 point.
Beedrill: User 1 (1 point)
Lopunny: User 4 (2 points), User 5 (1 point)
Pidgeot: User 7 (3 points), User 8 (2 points), User 9 (1 point), User 10 (1 point), User 11 (1 point)
The submission with the most points in a category will be added to the mod. For every Mega, you will also have the option to vote for the original Mega Evolution if you aren't a fan of any of the submissions. However, this can't be done for Pokemon whose original Megas were banned to Ubers.
For most slates, the next submission phase will start immediately after voting ends for the previous slate. The long submission phase will still give ample time for discussion and playtesting during the week so you can adjust your submissions. However, every 3 slates or so, one or more roomtours will be held so we can see what state the metagame is in. This may result in winning submissions being nerfed or buffed, depending on what we learn. Buffs and nerfs (mostly nerfs) can also happen at any other time as we learn stuff between roomtours.
All submissions are eligible for voting except for the following:
MegaFlareon's Tyranitar (Rocky Payload makes it a bit too strong)

Voting will end in 24 hours!
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:sm/scizor-mega:
Name: Mega Scizor
Type: Steel / Fighting
Ability: Evasive Action
(When Scizor’s stats are lowered, switches out of battle at the end of the turn).
Stats: 70 HP / 140 Atk / 130 Def / 85 SpA / 100 SpD / 75 Spe BST-600
Movepool Changes: + Spikes, Mach Punch
Description: Very fun offensive pivot that is relatively slow, but has STAB Superpower as a pivoting move. Also can do regular Scizor shenanigans but with the addition of STAB Technician Mach Punch. Slightly worse yet slightly better defensive typing, as it is weak to ground and Fighting and no longer resists Fairy, but resists Rock and Dark while not being as weak to Fire.
:sm/scizor:
Mega Scizor
Type
: Bug / Fighting
Ability
: Technician
Stats: 70 HP / 90 Atk / 60 Def / 155 SpA / 80 SpD / 145 Spe [BST]
Description: Wanted to keep the idea of "strong technician priority move", but with Vacuum Wave instead of Bullet Punch. The offensive stats are very big, but the movepool keeps things in check, as it doesn't have the strongest STABs, utility and coverage compete heavily for in its other moveslots, and it can't boost Special Attack to muscle through walls. (Consistently, anyway, but Silver Wind is bad) Technician Hidden Power is fun; coverage is limited to Air Slash, Flash Cannon, and Tech!Ominous Wind so it very much likes getting to pick coverage for specific MUs.
:sv/scizor-mega:
Type:
Bug.png
Steel.png

Ability: Technician
Stats: 70 / 150 (+20) / 140 (+40) / 60 (+5) / 90 (+10) / 90 (+25)
New Moves: N/A
Description: Fast enough to outspeed Timid Heatran with 252 Speed EVs and an Adamant Nature. More or less analogous to vanilla Mega Scizor otherwise.
:sm/scizor-mega:
Name: Mega Scizor
Type:
Bug.png
Steel.png

Ability: Adaptability
Stats: 70 / 160 (+30) / 130 (+30) / 55 / 110 (+30) / 75 (+10) [600 BST]
New Moves: Sand Tomb
Description: A bit of a sidegrade to regular Mega Scizor, still lifting up its weaker moves but this time applying it to U-Turn as well. Adaptability Bullet Punch is actually a fair bit weaker than Technician-boosted Bullet Punch, even with the Attack buff compared to regular Mega Scizor, but in return you get a nice boost to U-Turn. This Mega Scizor should remain a premier offensive or defensive pivot, being able to annoy the likes of Mega Metagross, Mega Venusaur, Mega Pinsir, Mega Alakazam, Mega Absol, and more. Sand Tomb is there to reference Scizor getting it in Gen 8, you'd think that you could lure Heatran with it but you can just use Superpower.
:scizor-mega:
Name: Scizor-Mega
Type: Bug/Steel [unchanged]
Ability: Tough Claws
Stats: 070 HP / 145 Atk (+15) / 135 Def (+35) / 070 SpA (+15) / 100 SpD (+20) / 080 Spe (+15) (600 BST) [a.k.a. vanilla stats with -05 Atk, -05 Def, +05 SpA, and +05 Spe]
New Moves: none
Description: Scizor-Mega somehow feels the most privileged of these three despite having the lowest BST, especially since I literally just realized that the 75 base Speed is there almost solely to screw over poor Magneton, and I rather agree with anaconja that original Scizor-Mega is very difficult to improve upon. I was originally considering giving this Electric Surge since anaconja already Iron Thorns'd Tyranitar-Mega, but I quickly realized that was a terrible idea for multiple reasons, not least of which included having to give base Scizor access to Electric attacks. My fallback included but was not limited to Tinted Lens, but Adaptability is literally just a better version of that. So instead I'm just going to give it Tough Claws and call it a day since that buffs U-Turn--like that needs help--and Scizor's other (mostly stronger Bug) moves while still boosts the all-important Bullet Punch. Yay? (I'm honestly surprised that Tough Claws wasn't already taken.)
:sm/garchomp-mega:
Name: Mega Garchomp
Type: Dragon/Ground
Ability: Dry Skin
Stats: 108 HP / 150 Atk (+20) / 115 Def (+20) / 140 SpA (+60) / 85 SpD / 102 Spe [700 BST]
New Moves: n/a
Description: more mixed attacking focused chomper with a good defensive ability. trying to give it a niche over regular chomper unlike base mega chomp
:sm/garchomp-mega:
Name: Mega Garchomp
Type: Dragon / Poison
Ability: Earth Eater
Stats: 108 / 170 (+40) / 115 (+20) / 120 (+40) / 95 (+10) / 92 (-10) | 700
New Moves: Sludge Bomb, Sludge Wave, Gastro Acid
Description: kinda antimeta mon, can match up p well against most hazard setters/fat grounds and just lay rocks and/or click sd
:sm/garchomp-mega:
Name: Mega Garchomp
Type: Dragon / Ground
Ability: Desert Ruler
(Activates Sandstorm upon switch-in. Speed is doubled under sandstorm).
Stats: 108 HP / 170 Atk / 125 / 142 / 125 / 30
Movepool Additions:
Description:
Desert Ruler makes chomp a great speed control, but 50 speed means not too fast. The strong attacks like STAB Earthquake and Draco Meteor, and coverage like Stone Edge and Fire Blast lets him revenge kill and wallbreak a lot of different foes. Also sets Stealth Rock fast.
:sm/Garchomp-Mega:
Name: Mega Garchomp
Type: Dragon/Ground
Ability: Drought
Stats: 108 HP / 170 Atk / 115 Def / 120 SpA / 95 SpD / 92 Spe [700 BST] (Same stats as OG)
New Moves: None
Description: Gets the same stats as the OG Mega, but a simple ability change allows to easily bypass the Grass- and Steel-types it would usually struggle against, such as Ferrothorn, Skarmory, and Amoonggus. Drought gives a significant boost to its useful Fire coverage moves, whether by powering up the weak Fire Fang, or going mixed with its stronger special Fire moves along a good 120 Special Attack stat.
:sm/Garchomp-mega:
Name: Mega Garchomp
Type:
1683021997403.png
1683022006086.png

Ability: Regenerator
Stats
: 108 / 170(+40) / 105(+10) / 130(+50) / 95(+10) / 92(-10) [BST:700]
New Moves: N/A
Description: Regen TankChomp
:sv/garchomp-mega:
Type:
Dragon.png
Ground.png

Ability: Rough Skin
Stats: 108 / 140 (+10) / 135 (+40) / 120 (+40) / 105 (+20) / 92 (-10)
New Moves: N/A
Description: TankChomp with extra Tank. Trades away the ability to hold Rocky Helmet for an increase in bulk and a stronger Fire Blast.
:sm/garchomp-mega:
Name: Mega Garchomp
Type:
Dragon.png
Ground.png

Ability: Sheer Force
Stats: 108 / 160 (+30) / 115 (+20) / 130 (+50) / 95 (+10) / 92 (-10) [700 BST]
New Moves: Waterfall
Description: All Mega Garchomp needed to be good was a better ability than Sand Force. With its still ridiculous stats, a good ability make losing 10 Speed worth it and Sheer Force fits that definition nicely, turning Garchomp into Nidoking on steroids. While neither of its physical STABs are Sheer Force boosted (unless you use Dragon Rush like a maniac), many of its important coverage moves are, like Fire Fang, Poison Jab, Rock Slide, Crunch, and the new Waterfall. On the flip side, Garchomp can be an insane Special Wallbreaker, with Latios' SpA stat for similarly powerful Dracos, Sheer Force-boosted Fire Blast, and Sheer Force-boosted STAB Earth Power, plus Surf if you really hate Lando. Garchomp remains very good, especially for physical sets, but Sheer Force Mega Chomp is there if you really need to break a team in half, especially on the Special side.
:garchomp-mega:
Name: Garchomp-Mega
Type: Dragon/Ground [unchanged]
Ability: Aerial Predator = This Pokemon's moves don't make contact and deal 1.3 damage to opposing ungrounded Pokemon.
Stats: 108 HP / 160 Atk (+20) / 120 Def (+25) / 120 SpA (+40) / 100 SpD (+05) / 092 Spe (-10) (700 BST) [a.k.a. vanilla stats with -10 Atk and +05 Def and +05 SpD]
New Moves: Aerial Ace (pretty sure it gets that already but PokemonShowdon's somewhat exploded right now, so I can't check; better safe than sorry given my lack of Hurricane on Salamence mistake), Air Slash (ditto maybe), Waterfall
Description: Gods, there were so many abilities I considered giving this thing, even excluding the ones already taken. The fact that Garchomp has always had the weird flavor of being able to fly in the dex entries and apparently in the anime but never getting to show any of that in game had me leaning towards a Flying-related ability from the start even if I wanted to keep it Dragon/Ground this time, especially since we literally just did Salamence-Mega and still need to do the Latis. So I eventually decided, after realizing flaws in the other abilities I was considering, why not just allow it to prey on Pokemon off the ground as well it supposed can and not get punished for doing since it's basically a hit-and-run flier? So this is an attempt at essentially a form of Long Reach that's actually worth a damn while also letting it punish some common mons rather hard with its Dragon STAB and other coverage, especially Rock Slide. (And to be clear, the ability would count for both sides of the spectrum and not count for boosting its Ground STAB even if the Gravity or Roost is in effect since then opposing mon is actually grounded.)
:sm/garchomp-mega:
Name: Mega Garchomp
Type: Dragon / Ground
Ability: Rough Skin
Stats: 108 / 170 (+40) / 115 (+20) / 110 (+30) / 95 (+10) / 102 [BST]
New Moves: None
Description: Not a flashy mega, just base Garchomp with bigger stats.
Oopsies double post again!
:xy/tyranitar-mega:
Name: Mega Tyranitar
Typing:
Rock.png

Ability: Sand Stream
HP:
100
Atk: 134 --> 154 (+20)
Def: 110 --> 150 (+40)
SpA:
95
SpD: 100 --> 130 (+30)
Spe: 65--> 75 (+10)
New Moves:
None
Description: Single Typing mega hype. Something I noticed looking at the entries in the smogon dex about tyranitar is that most of the sample tyranitar sets don't have a dark stab like crunch or pursuit. Considering how awful Rock Dark is a defensive typing and that its dragon dance set is what makes it useful in ORAS, the thought came to me of making a tyranitar with a better typing without taking away much of what it can check already, and it turns out Rock type alone does that decently well. Besides that I redistributed a bit of its bulk towards special defense in order to have it take better advantage of the sandstorm boost. Thanks to the removal of the dark typing, ttar is no longer chipped hard by u-turns, no longer folds ro random fighting coverage and is no longer scared of fairy types.
:sm/tyranitar-mega:
Name: Mega Tyranitar
Type: Rock/Dark
Ability: Bulletproof
Stats: 100 HP / 154 Atk (+20) / 140 Def (+30) / 91 SpA / 120 SpD (+20) / 91 Spe (+30) [700 BST]
New Moves: n/a
Description: tried to differentiate mttar from base ttar by leaning harder into the dd angle and giving it a different, cool defensive ability
:sm/tyranitar-mega:
Name: Mega Tyranitar
Type: Rock / Electric
Ability: Electric Surge
Stats: 100 / 164 (+30) / 120 (+10) / 90 (-5) / 144 (+44) / 82 (+21) | 700
New Moves: Wild Charge, Waterfall, Icicle Crash
Description: incredible bulk after megavolving, electric stab + esurge lets it smash past would-be checks in water-types as well as shedding its weakness to fairy/bug and gaining resistances to electric/immunity to paralysis which are always good
:gs/tyranitar:
Type:
Dark
Dark

Ability: Stakeout
HP: 100
ATK: 149
DEF: 140
SPATK: 95
SPDEF: 135
SPD: 81
Assurance abuser with a new speed tier, allowing it to outspeed Volcanion, Dragonite and Heatran. Outspeeds and 2HKO most walls if you predicted right, and can run a efficient mixed set with its high SpAtk.
tyranitar-mega.gif

Name: Tyranitar-Mega
Type:
Rock
Ghost

Ability: Intimidate
Stats: 100 HP / 154 Atk / 140 Def / 115 SpA / 120 SpD / 71 Spe [700 BST]
New Moves: None
Description: the rock/ghost typing is more so used defensively than offensively, since it makes ttar immune to fighting. ghost also hits the exact same stuff as dark super effectively (albeit with weaker stab in shadow claw). intimidate eases setup against some physical attackers.
:sm/tyranitar-mega:
Name: Mega Tyranitar
Type:
1682988764697.png
1682988770208.png

Ability: Multiscale
Stats
: 100 / 164(+30) / 140(+40) / 95 / 120(+20) / 71(+10) [BST:700]
New Moves: N/A
Description: I kept Ttar's bad typing to balance it out, but gave it an ability that lets it set up at least one Ddance so that it has some sweeping potential.
:sm/tyranitar-mega:
Name: Mega Tyranitar
Type:
Rock.png
Dark.png

Ability: Erosion - While this Pokemon is active, it heals 6.25% of its max HP and all other Pokemon lose 6.25% of their max HP at the end of each turn.
Stats: 100 / 174 (+40) / 120 (+10) / 105 (+10) / 140 (+40) / 61 [700 BST]
New Moves: Power Gem
Description: In an attempt to make Mega TTar into not just a DDancer, I have this sort of bootleg Sand Stream TTar with crazy bulk. Erosion mimics the effects of Leftovers + Sand chip, but it applies to all mons, so even Landorus and Ferrothorn aren't safe from the chip. In return, you aren't able to support Excadrill with Sand, but base TTar is better for that anyway. While this TTar can still Rock a DDance set despite keeping its low 61 Speed, its much better Special bulk (especially for the few turns of Sand it'll get after Mega Evolving) and Attack can let it act as a Special wall or tank. Speaking of Sand, Erosion + those initial 4 turns of Sand chip cause the opponent to lose 12.5% of their max HP per turn, making Mega TTar super threatening once it hits field for the first time, especially in the late game. Thus, you could potentially use it like you would base Mega Slowbro, keeping TTar in its base form to retain Sand Stream until the right moment to pull off a sweep or get a KO with your extra Attack. Power Gem is a flavor move as TTar having the fifth highest SpA of all Rock-types pre-Gen 7 and not having Power Gem was mildly silly (though tbf, none of the Rock-types with higher SpA in Gen 6 had Power Gem before Gen 8 either).
:tyranitar-mega:
Name: Tyranitar-Mega
Type: Rock/Dragon [Dragon type replaces Dark type]
Ability: Earth Eater
Stats: 100 HP / 155 Atk (+21) / 140 Def (+40) / 105 SpA (+10) / 115 SpD (+15) / 075 Spe (+14) (700 BST)
New Moves: Draco Meteor, Dragon Pulse, Power Gem
Description: Yes, I am aware we already have an Earth Eater Mega-mon, but Earth Eater unfortunately really is the best ability for what I want this to do, namely support Sand in a way that its main form can't; the same unfortunateness plays into it becoming a Dragon given its Rock/Dark type is still unique seven gens later even if Rock/Dragon feels like what it "should" be. Beyond its power, it does this by now being neutral to Water (still have to watch out for Scald) and to Grass, no longer outright exploding if a Fighting move with over 60 BP so much as looks in its direction, and being immune to Ground unless Excadrill cheats on it with Mold Breaker. It still has other myriad weaknesses--five--since Rock is a weirdly crap defensive typing, but besides Fighting, Ground was easily its most common weakness and the one it unfortunately also shared with the best Sand abuser(s). All this while still being able to benefit from Sand, allowing it to jump in front of Water and Grass (but not Ice) attacks directed at Hippo to an extent even if it would need recover support since there's no way in hell this should get recovery. Shrug. (I admittedly would have rather not given this Draco Meteor either, but I feel like it does "need" it so as incentivize using a special attacking set rather than just being a Dragon Dance bot, especially with the minor speed boost to try to also make this Tyrantum-but-usable, mercifully minus Head Smash.)
 
:scizor-mega: Tanny89k, Original, Yoshiblaze, The Damned
:garchomp-mega: DIB, Tanny89k, Yoshiblaze, Megaflareon, Lepton
:tyranitar-mega: Chemicalmines, Gekokeso(sv), Anaconja, Yoshiblaze, Turtlek
 
Huh. Did PS exploding have a delayed explosion effect on the typing images or something? Because I could have sworn those were still working when I posted earlier; maybe it's just my computer being stupid though. Regardless, usual Top 5 now--sorry Rough Skin Garchomps:

:scizor-mega: Scizor-Megas: Yoshiblaze, Tanny89k, original recipe, The Damned (SV), BreloomBuddy
:garchomp-mega: Garchomp-Megas: MegaFlareon, lepton, anaconja, The Damned (SV), Yoshiblaze
:tyranitar-mega: Tyranitar-Megas: anaconja, LOrd Fernando, Yoshiblaze, lepton, Gekokeso
 
:scizor-mega: original, Yoshiblaze, Tanny89k
:garchomp-mega: The Damned, lepton (sv), Yoshiblaze
:tyranitar-mega: anaconja, lepton (sv), The Damned
 
Scizor: The Damned, Yoshiblaze (SV), Genuine_Angus_B33F
Garchomp: lepton, DIB, Yoshiblaze (SV)
Tyranitar: lepton, Yoshiblaze (SV), anaconja, LOrd Fernado
 
scizor: original, breloombuddy, gab
chomp: lepton, breloombuddy, yoshiblaze
ttar: yoshiblaze, anaconja, original
 
One of the last voting slates is now in the books! Let's see what we got!

Scizor
BreloomBuddy - 2 + 1 + 2 = 5
Yoshiblaze - 1 + 1 + 1 + 1 + 3 + 2 + 1 + 2 + 2 = 14
Tanny89k - 3 + 3 + 2 + 1 + 2 = 11
Original - 2 + 2 + 1 + 3 + 3 + 3 + 3 = 17
The Damned - 2 + 1 + 1 + 3 + 1 = 8
Genuine_Angus_B33F - 3 + 1 + 1 = 5

Garchomp
The Damned - 3 + 1 + 3 + 1 = 8
anaconja - 2 + 1 = 3
Yoshiblaze - 1 + 3 + 1 + 1 + 1 + 1 + 1 + 1 = 10
MegaFlareon - 1 + 2 + 1 + 3 + 2 + 1 = 10
LOrd Fernado - 1 + 1 + 2 = 4
DIB - 3 + 3 + 2 + 2 = 10
Tanny89k - 2 + 2 = 4
lepton - 1 + 2 + 2 + 3 + 3 + 3 = 14
BreloomBuddy - 2 = 2


Tyranitar
Yoshiblaze - 3 + 1 + 1 + 1 + 2 + 3 = 11
Gekokeso - 2 + 2 + 1 = 5
anaconja - 1 + 1 + 1 + 3 + 3 + 3 + 1 + 2 = 15
lepton - 1 + 3 + 1 + 2 + 3 = 10
LOrd Fernado - 3 + 2 + 2 + 1 = 8
Turtlek - 2 + 1 = 3
chemicalmines - 1 + 3 + 2 = 6
The Damned - 1 + 1 = 2
Original - 1

Congratulations to lepton and anaconja for winning Garchomp and Tyranitar respectively. Additionally, the original Mega Scizor also won!
:sm/garchomp-mega:
Name: Mega Garchomp
Type: Dragon/Ground
Ability: Dry Skin
Stats: 108 HP / 150 Atk (+20) / 115 Def (+20) / 140 SpA (+60) / 85 SpD / 102 Spe [700 BST]
New Moves: n/a
Description: more mixed attacking focused chomper with a good defensive ability. trying to give it a niche over regular chomper unlike base mega chomp
:sm/tyranitar-mega:
Name: Mega Tyranitar
Type: Rock / Electric
Ability: Electric Surge
Stats: 100 / 164 (+30) / 120 (+10) / 90 (-5) / 144 (+44) / 82 (+21) | 700
New Moves: Wild Charge, Waterfall, Icicle Crash
Description: incredible bulk after megavolving, electric stab + esurge lets it smash past would-be checks in water-types as well as shedding its weakness to fairy/bug and gaining resistances to electric/immunity to paralysis which are always good

The next slate will start soon!
 
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