Pet Mod [Gen 6] Megas Revisited - Ladder Challenge @ Post 469 - Balance Changes @ Post 494

What time would you be able to play in roomtours this weekend?


  • Total voters
    5
  • Poll closed .
The end of the road!

- Slate 15: Victory Road -
:sm/blaziken-mega::xy/mewtwo-mega-x::sm/mewtwo-mega-y::xy/rayquaza-mega:
Blaziken, Mewtwo (X and Y), Rayquaza

For this slate, we handle the final 4 Megas we have to change! These are the only Mega Evolutions whose base forms are in Ubers and thus their Mega never graced the lands of OU, but they've each hand an impact in their own ways. Blaziken's Mega is just a slightly beefed up version of its base form, actually being worse than its base form in Gen 6 Ubers, but coming into its own in the higher levels of Gen 7 Ubers. When base Blaziken was made legal in Gen 8 OU and NatDex OU, Mega Blaziken was even suspect tested in NatDex, though it quickly proved to still be too much for the lands of OU. Mewtwo's Megas have been in a bit of a weird spot since they came to be, both having great qualities to give you a reason to use them over base Mewtwo, but some shockingly glaring flaws as well, so Mewtwo was about as good as both of its Megas in Gen 6, while Mega Mewtwo Y has been preferred in recent generations, and Mega Mewtwo X just being there. Last is Rayquaza. It needs no introduction. One of the most broken Pokemon ever created.

A couple important notes about this slate. After much deliberation, the council has decided that we will be complex banning the combination of Blaziken and Speed Boost, thus making Blaziken legal in OU. This means that Mega Blaziken subs must be made with OU in mind. Complex banning is a touchy topic when it comes to tiering, which is why such a complex ban has never happened in vanilla OU in Gens 5-7, but for us, we felt that it would be okay to implement this complex ban to serve the mod's purpose of re-exploring every Mega Evolution. Allowing Blaziken allows us to maximize that goal. Aside from rule breaks on the other Megas, Mega Blaziken submissions are the only ones that could be vetoed for balance reasons, since they're being made for OU.

Additionally, for Mega Rayquaza submissions, you may choose how to activate its Mega Evolution. In vanilla ORAS, this is done by just having the move Dragon Ascent in its moveset. However, if you want to potentially make a Raquaza that could be balanced in a theoretical Megas Revisited Ubers or add an extra Mega Stone to a possible Mix and Megas Revisited, then you can choose to give it a Mega Stone. Additionally, you could choose to activate it with another move in the case that you change Rayquaza's typing or something. However, the rules on custom moves still apply, so you cannot create a custom move to do this.​

Refer to the rules located on the OP for how you should sub:


Yoshiblaze said:
Voting Phase (1 Day)
After the submission phase is over, voting will begin. This mod will be using the same voting system as Book of Enigmas, where you can vote for as many submissions as you want, with each submission getting a certain number of points based on how you ranked it. An example can be seen below.
For a slate with Mega Beedrill, Mega Lopunny, and Mega Pidgeot, for example, a ballot would look like this:
Beedrill: User 1, User 2, User 3
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9

With this ballot, Submission 1 for Mega Beedrill would get 3 points, Submission 2 would get 2, and Submission 3 would get 1. The same goes for Submissions 4, 5, and 6 in the Lopunny category and Submissions 7, 8, and 9 in the Pidgeot category, with them getting 3, 2, and 1 point respectively.

You can add as many submissions are you'd like after your third vote, with each one getting 1 point.
Beedrill: User 1, User 2, User 3
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9, User 10, User 11
So, in this ballot, Submissions 10 and 11 would also get 1 point in the Pidgeot category.

You can vote for your own submission, but it can't be in first place or your only vote in that category. Be sure to mark your self-vote by putting (SV) after it.
Beedrill: User 12 (SV), User 2, User 3
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9, User 10, User 11
This wouldn't be a legal ballot as the self-vote is in first place in the Beedrill category

Beedrill: User 12 (SV)
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9, User 10, User 11
This also wouldn't be a legal ballot as the self-vote is the only vote in the Beedrill category

Beedrill: User 2, User 12 (SV)
Lopunny: User 4, User 12 (SV), User 6
Pidgeot: User 7, User 8, User 12 (SV), User 10, User 11
This is a legal ballot because none of the self-votes are in first place or the only vote in a category.

If you vote for only 2 submissions in a category, the first place submission gets 2 points and the second place submission gets 1 point. If you vote for just one, then that submission gets 1 point.
Beedrill: User 1 (1 point)
Lopunny: User 4 (2 points), User 5 (1 point)
Pidgeot: User 7 (3 points), User 8 (2 points), User 9 (1 point), User 10 (1 point), User 11 (1 point)
The submission with the most points in a category will be added to the mod. For every Mega, you will also have the option to vote for the original Mega Evolution if you aren't a fan of any of the submissions. However, this can't be done for Pokemon whose original Megas were banned to Ubers.
For most slates, the next submission phase will start immediately after voting ends for the previous slate. The long submission phase will still give ample time for discussion and playtesting during the week so you can adjust your submissions. However, every 3 slates or so, one or more roomtours will be held so we can see what state the metagame is in. This may result in winning submissions being nerfed or buffed, depending on what we learn. Buffs and nerfs (mostly nerfs) can also happen at any other time as we learn stuff between roomtours.



Basic Template:
Code:
:sm/pokemon:
[b]Name[/b]: Mega <Pokémon>
[b]Type[/b]:
[b]Ability[/b]:
[b]Stats[/b]: HP / Atk / Def / SpA / SpD / Spe [BST]
[b]New Moves[/b]:
[b]Description[/b]: (Describe how your submission fits into the metagame, what it does, what it checks/counters, what it gets checked/countered by, why you would use it, etc.)


Megas For All Template (Created by Hematite):
[CODE]
:pokemon: [b]Mega <Pokémon>
New Ability[/b]:
[b]Type[/b]:

[b][u]Stats[/u][/b]:
HP:
Attack:
Defense:
Special Attack:
Special Defense:
Speed:
(BST)

[b]New Moves[/b]:
[b]Description[/b]:
For types, you can insert type images like this
Fighting.png
with this link (replace Type with the type you want) https://play.pokemonshowdown.com/sprites/types/Type.png

Example Submission
:sm/charizard-mega-x:
Name: Mega Charizard X
Type:
Fire.png
Dragon.png

Ability: Tough Claws
Stats: 78 / 130 (+46) / 111 (+33) / 130 (+21) / 85 / 100 [634 BST]
New Moves: N/A
Description: Mega Charizard X can act as a dangerous Dragon Dance sweeper with strong Tough Claws-boosted moves in Flare Blitz, Outrage, Dragon Claw, and Thunder Punch. A unique defensive typing and decent bulk makes setting up much easier, made even easier with Roost. Walled by very bulky Water-types, Heatran (if you don't run EQ), and checked by Landorus-T.

Submissions will end in 7 Days.
 
blaziken-mega.gif

Name: Mega Blaziken
Type:
Fire
Fighting

Ability: Reckless
Stats: 80 HP / 140 Atk / 86 Def / 121 SpA / 85 SpD / 118 Spe [630 BST] (+20 Atk, +16 Def, +11 SpA, +15 SpD, +38 Speed)
New Moves: none
Description: [base form] blaziken loses a lot of its sweeping capabilities by virtue of it losing speed boost, so i made its mega faster as compensation. reckless makes flare blitz and hjk hit like a freight train, but it's still as frail and susceptible to priority like it was before.

mewtwo-megax.gif

Name: Mega Mewtwo X
Type:
Psychic
Fighting

Ability: Libero (Gen 9)
Stats: 106 HP / 180 Atk / 100 Def / 144 SpA / 100 SpD / 150 Spe [630 BST] (+70 Atk, +10 Def, -10 SpA, +10 SpD, +20 Speed)
New Moves: none
Description: libero mewtwo real

mewtwo-megay.gif

Name: Mega Mewtwo Y
Type:
Psychic
Electric

Ability: Neuroforce
Stats: 106 HP / 130 Atk / 90 Def / 194 SpA / 120 SpD / 140 Spe [630 BST] (+20 Atk, +40 SpA, +30 SpD, +10 Speed)
New Moves: none
Description: stronger mewtwo. neuroforce is there bc of how much coverage it has

rayquaza-mega.gif
<-- mega evolves via the Mikado Organ, a held item that is a Red/Blue Orb equivalent for Rayquaza
Name: Mega Rayquaza
Type:
Dragon
Flying

Ability: Magic Bounce
Stats: 105 HP / 170 Atk / 105 Def / 170 SpA / 105 SpD / 125 Spe [780 BST] (+20 Atk, +15 Def, +20 SpA, +15 SpD, +30 Speed)
New Moves: none
Description: because mega ray holds an item now, it's much less versatile than its OG counterpart, and is more in line with the other megas. magic bounce is helpful to repel status moves like spore and twave, and serves as a form of hazard control. its bulk and speed are also increased, at the cost of its attack power being reduced.

Edit: changed mmx's libero to the gen 9 version (gen 8 libero feels a bit too crazy imo, even for ubers)
 
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:sm/blaziken-mega:
Name: Mega Blaziken
Type:
1684365699434.png
1684365706583.png

Ability: Adaptability
Stats
: 80 / 150 / 95 / 110 / 95 / 100 [BST:630]
New Moves: +Drain Punch
Description: Blaziken was too good because of Speed Boost (which is well - Speed Boost), so I gave it another ability to make it still good. I nerfed it's offensive stats in order to balance it out with it's good ability. I kept it’s og speed tier in order to balance it out, being slower than the lati twins.

The next few won't be able to be used in OU so :psysly: I'm building them via flavor or other means such as NDBH builds.
:sm/mewtwo-mega-x:
Name: Mega Mewtwo X
Type:
1684366101086.png
1684366106005.png

Ability: Triage
Stats
: 106 / 190 / 100 / 154 / 100 / 130 [BST:780]
New Moves: +Drain Punch, +Close Combat, Zen Headbutt
Description: Ok, so after realizing that everyone made Megas for Mix n Megas Revisited my mind went blank on this one.
:sm/mewtwo-mega-y:
Name: Mega Mewtwo Y
Type:
1684373537045.png

Ability: Protean (Gen 9)
Stats: 106 / 130 / 90 / 194 / 120 / 140 [BST:780]
New Moves: +Dark Pulse
Description: NDBH MMY
:sm/rayquaza-mega:
Name: Mega Rayquaza
Type:
Dragon.png
1684365699434.png

Ability: Levitate
Stats
: 105 / 180 / 100 / 180 / 100 / 115 [BST:780]
New Moves: +V-Create, +Flare Blitz
Mega Stone: Rayquazanite
Description: Victini version of Mray because it got V-Create in Gen 5 and lost it this Gen (6). Still gave it a weakness to rocks and immunity to hazards, but now has a weakness gone from its small pool of weaknesses
 
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:sm/Blaziken-Mega:
Name: Mega Blaziken
Type: Fire/Fighting
Ability: Speedster: Boosts the user's Speed stat by one stage whenever it gets a KO (Moxie clone but for Speed)
Stats: 80 HP / 140 Atk / 70 Def / 150 SpA / 90 SpD / 100 Spe [630 BST] (+20 Atk, +40 SpA, +20 SpD, +20 Spe)
New Moves: Vacuum Wave
Description: Keeps the spirit of Speed Boost (Mega) Blaziken, but this time in a balanced way. It gets a higher Special Attack because it cannot set up on that side, so both offensive sets are equally effective. Vacuum Wave gives it priority on special sets against faster Pokémon in order to nab a KO against weakened foes.

:sm/Mewtwo-Mega-X:
Name: Mega Mewtwo X
Type: Psychic/Fighting
Ability: Guts
Stats: 106 HP / 190 Atk / 100 Def / 154 SpA / 100 SpD / 130 Spe [780 BST] (Same as OG)
New Moves: None
Description: Mega Mewtwo X's biggest fears are paralysis and burns, since it relies on its uber-high Attack and Speed stats to function, along with Thunder Wave, Toxic, and Will-O-Wisp users being everywhere. Guts alleviates that problem and allows Mewtwo to become even more powerful once statused; it also deters the opponent from spamming status moves. Guts also frees up a moveslot for Mewtwo, as it can now forgo running Taunt for a coverage move or Bulk Up. A Bulk Up + Drain Punch set works well with Guts, as Mewtwo is tanky enough to take hits when its HP is high, and Drain Punch can help recover HP lost by burn or Poison damage. Mega Mewtwo's top tier Attack stat means that it isn't reliant to be statused to wallbreak, it just makes Mega Mewtwo X more dangerous.

:sm/Mewtwo-Mega-Y:
Name: Mega Mewtwo Y
Type: Psychic
Ability: Compound Eyes
Stats: 106 HP / 130 Atk / 90 Def / 194 SpA / 120 SpD / 140 Spe [780 BST] (+20 Atk, +40 SpA, +30 SpD, +10 Spe)
New Moves: None
Description: Mewtwo has an incredibly wide movepool, and Compound Eyes allows Mega Mewtwo Y to use its most powerful coverage moves. The ability gives Focus Blast, Blizzard, and Thunder 91% accuracy, and now a perfectly accurate Fire Blast, to make these moves much more spammable for Mewtwo to abuse. The ability to use stronger moves has the potential to turn some 3HKOs to 2HKOs, and even some 2HKOs to OHKOs! The stats are adjusted a bit to remove the Defense drop and some of the useless Attack boost the OG Mega Mewtwo Y had in order to reduce Foul Play damage taken.

:sm/Rayquaza-Mega:
Can Mega Evolve while holding a Mega Stone
Name: Mega Rayquaza
Type: Dragon/Flying
Ability: Primal Lock: Halves the offensive stats of Groudon, Kyogre, and their primal forms whenever Mega Rayquaza is on the field
Stats: 105 HP / 180 Atk / 100 Def / 180 SpA / 100 SpD / 115 Spe [780 BST]
New Moves: None
Description: Lore-wise Rayquaza is there to inhibit the raging tendencies of Groudon and Kyogre, and this Mega Evolution aims to do the same. Its ability seems rather situational but ultimately useful since Primal Kyogre and especially Primal Groudon are everywhere on the Ubers metagame. Outside of its ability to counter the primals, Mega Rayquaza uses its high offensive stats and Speed, along with a fantastic Flying STAB, to do damage either as a wallbreaker or a setup sweeper.
 
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Code:
:sv/:
[b]Type[/b]: [IMG]https://play.pokemonshowdown.com/sprites/types/Type.png[/IMG][IMG]https://play.pokemonshowdown.com/sprites/types/Type.png[/IMG]
[b]Ability[/b]:
[b]Stats[/b]: HP / Atk (+) / Def (+) / SpA (+) / SpD (+) / Spe (+)
[b]New Moves[/b]:
[b]Description[/b]:

:sv/blaziken-mega:
Type:
Fire.png
Fighting.png

Ability: Levitate
Stats: 80 / 140 (+20) / 100 (+30) / 110 (+0) / 85 (+15) / 115 (+35)
New Moves: Defog, Drain Punch, Morning Sun, U-turn
Description: Fire/Fighting with Ground immunity gives Mega Blaziken a distinct, powerful defensive profile, aiding it in finding switch-in opportunities as well as stifling opposing offensive threats. Can run its classic Swords Dance sets, but can now also choke out squishier offense teams with Bulk Up + Drain Punch; provide momentum to its teammates with U-turn; and even take on the role of a wall with moves like Will-O-Wisp and Morning Sun.

Has issues with 4MSS, as it wants to run STABs, setup, Morning Sun, U-turn, and utility. Also gets stuffed by bulky Waters and is very easily forced out by fast special attackers (e.g. ScarfTom, Mega Manetric, Starmie). Rotom-W makes for a great partner; not only does it form a fully Spikes-immune VoltTurn core with U-turn Mega Blaziken, it helps setup variants find opportunities to sweep by spreading burns and bringing them in with Volt Switch. The Latis also pair nicely, as they can pressure Dragons with their own Dragon STAB, and can come in on Water and Psychic attacks with ease.
 
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:blaziken-mega: Mega Blaziken
New Ability
: Technician
Type:
Fire.png
Fighting.png


Stats:
HP: 80
Attack: 160
Defense: 80
Special Attack: 130
Special Defense: 80
Speed: 100
(BST: 630)

New Moves: Mach Punch, Vacuum Wave,
Description: Reworked into a Technician abuser.

:mewtwo-mega-x: Mega Mewtwo X
New Ability
: Moxie
Type:
Psychic.png
Fighting.png


Stats:
HP: 106
Attack: 190
Defense: 100
Special Attack: 154
Special Defense: 100
Speed: 130
(BST: 780)

New Moves: Close Combat
Description: I'm aiming to make Mewtwo's Megas as broken as they should be.

:mewtwo-mega-y: Mega Mewtwo Y
New Ability
: Sheer Force
Type:
Psychic.png
Dark.png


Stats:
HP: 106
Attack: 150
Defense: 70
Special Attack: 194
Special Defense: 120
Speed: 140
(BST: 780)

New Moves: Dark Pulse
Description: Mega Mewtwo Y focuses on raw psychic power, so I gave it Sheer Force. Broken? Yes, but Mewtwo is supposed to be.
 
Good news: Still have laptop. Bad news: Said laptop still has issues. Sigh.

Anyway, congrats to the last two winners. I hope that Good as Gold is less obnoxious on something that doesn't also block Rapid Spin.

:sm/blaziken-mega:
Name: Blaziken-Mega
Type: Fire/Fighting [unchanged]
Ability: Purifying Pepper = Poison damage to this Pokemon is dealt with a halved offensive stat; can't be statused. (a.k.a. Purifying Salt for Poison-type rather than Ghost-type)
Stats: 080 HP / 155 Atk (+35) / 090 Def (+20) / 110 SpA / 100 SpD (+30) / 095 Spe (+15) (630 BST)
New Moves: Aromatherapy (mmm..chicken [Insert sound effect of Homer Simpson salivating here]), Close Combat, Defog, Drain Punch
Description: This type of shift would doubtless make more sense for an Emboar-Mega, but that obviously doesn't exist among the canon-Megas, so nerfed Blaziken-Mega will have to do here. I would just go with actual Purifying Salt since that hasn't actually won yet unlike Good as Gold, but Purifying Salt has honestly been somewhat doomed since the (barely used?) winning Gengar-Mega was one with Neutralizing Gas (which still gets around this amusingly), and I would rather not screw over Banette-Mega even more when it's already still one of the lesser Megas in this Pet Mod seemingly. So instead we have this sidegraded-ability that enables Blaziken-Mega to better check at least both Amoonguss and Venusaur(-Mega) as well as play far better with Fairies in general by resisting both of their only two weaknesses (and quad-resisting Scizor[-Mega]'s U-Turn). All without being as fatally allergic to Ground as Heatran lacking Air Balloon even if Venusaur-Mega's Earth Power covers doubtless still overcooks Blaziken-Mega and 2HKOs it even with the SpD boost over its official self.

:sm/mewtwo-mega-x:
Name: Mewtwo-Mega-X
Type: Psychic/Fighting [unchanged]
Ability: Fair-Minded = This Pokemon draws Fairy-type moves to itself and raises its Attack by one stage; Fairy immunity.
Stats: 106 HP / 170 Atk (+60) / 105 Def (+15) / 154 SpA / 105 SpD (+105) / 140 Spe (+10) (780 BST)
New Moves: (shared with Mewtwo-Mega-Y) Iron Head, Shadow Punch, Superpower
Description: The unfortunately more maligned and overall worse of the Mewtwo-Megas despite having the better visual design by far needs all the help it can without becoming as broken as the official Rayquaza-Mega. So I'm just giving it the Fairy-type immunity that never won, in part because I figure that such an ability should exist even if it would now unfortunately be stuck in Ubers and in part because I feel like it makes sense for the last Mega pair to get Fairy-and-Dark-related abilities given the cover legendaries' Fairy Aura and Dark Aura pairing. In this case both Mewtwos are getting two such anti-abilities since Aura Break utterly fails at dealing with either mon. As such, if nothing else, then this Mewtwo-Mega-X will have the niche of being able to check Xerneas's dumbass even post-Geomancy, which is definitely something, especially since it now has Iron Head as a reliable Steel move compared to Iron Tail (even though it already had Poison Jab too). Unsure about its stats, but I aimed for at least being equal in speed to its other form for a more balance approach where possible due to its overall uncertainty compared to....

:sm/parasect:
Name: Mewtwo-Mega-Y
Type: Psychic/Ghost [Ghost-type added]
Ability: Dark-Hearted This Pokemon draws Dark-type moves to itself to raise its Special Defense by one stage; Dark immunity.
Stats: 106 HP / 150 Atk (+40) / 070 Def (-20) / 194 SpA (+40) / 120 SpD (+30) / 140 Spe (+10) (780 BST) [a.k.a. the official stats]
New Moves: (shared with Mewtwo-Mega-X) Iron Head, Shadow Punch, Superpower
Description: Gods, I hate this Mega's design, maybe the most of all of the Megas I dislike visually, to the point that I just outright hate to look at Mewtwo-Encephalitis and will avoid doing so if I can, hence Parasect, the other brain-zombie. That's more literal in Mewtwo-Mega-Y's case now that it's Ghost type, which is the closest it's getting to an actual outright buff for itself--strongest Shadow Balls in the game now--since it's already infuriatingly the better of it and regular Mewtwo-Mega-Y. While its STAB is still basically walled by any Dark type worth a damn, it already gets Fighting type cover even before the added coverage of Superpower with the Atk that I can't really touch without making it even more obnoxious somewhere else. This is the same reason that its "mandatory" anti-Dark ability now boosts SpD rather than Def or SpA: so that it can be closer to truly "balanced" (unlike its stupidly top-heavy self).

:sm/rayquaza-mega:
Name: Rayquaza-Mega
Mega Requirement: Must be holding the item Meteorite, which cannot be Knocked Off, Tricked, or otherwise nullified if the Pokemon holding it is Rayquaza. (Dragon Ascent is no longer required to Mega Evolve.)
Type: Dragon/Flying [unchanged]
Ability: Delta Stream
Stats: 105 HP / 180 Atk (+30) / 100 Def (+10) / 180 SpA (+30) / 100 SpD (+10) / 115 Spe (+20) (780 BST) [a.k.a. the official stats]
New Moves: Coil, Defog
Description: Not much to say here except it's really being able to use Life Orb while not being a glass cannon that probably puts Rayquaza-Mega over the edge, so I don't think it needs to lose anything beyond its free move slot to maybe be balanced. Coil perhaps put it over the edge if it didn't already get like three other ways of boosting its Attack. I'm also not stupid enough to give it non-Rest recovery, especially since Roost would technically be against its flavor anyway. I wouldn't be surprised if it could still stand to lose more offensive stats, but meh. If anything, then I would probably nerf Delta Stream a bit...if the winning Charizard-Mega-Y didn't unfortunately already have it. So my hands are tied. (Coil is also something it feels like it should have without being something else that potentially breaks it, like the also sensible Glare and Power Whip--pretty funny it has Solar Beam, which I forgot.)
 
mewtwo-mega-y.gif.m.1523036372

Name: Mega Mewtwo Y
New Ability: Supernatural (This Pokémon is absorbs Priority, lowering the attackers special defense)
Type: Psychic/Ghost
Stats: 106 HP / 120 Atk / 90 Def / 164 SpA / 130 SpD / 170 Spe [780 BST] (+10 Atk, +20 SpA, +30 SpD, +40 Spe)

New Moves: Yawn
Description: instead of gaining a massive special attack boost, maybe its smaller form allows it to levitate through the air fast. Its new ability makes up for its glaring weakness to sucker punch and could help prevent revenge kills.
 
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I have no real interest in Blaziken, and since these Pokémon will never be playable, I'm tooling these stones primarily for the likes of MnM Revisted, if applicable. I'll still have fun with them though!

:sm/mewtwo-mega-x:
Name: Mega Mewtwo X
Type:
Psychic.png
Fighting.png

Ability: Neuroforce*
*Boosted by 1.3
Stats: 106 / 165 (+55) / 115 (+25) / 154 / 110 (+20) / 130 [780 BST]
New Moves: Swords Dance, U-turn, Close Combat, Drain Punch, Mach Punch, [Scald, Surf, Hydro Pump]
Description: Mega Mewtwo X breaks shit with big Close Combats that now also blow the hell out of anything that resists it. It also has big Swords Dance so those Mach Punches and Close Combats will STING. If you really need to mixed is an option, with it's ststs and Neuroforce it will certainly be profitable. All of the megas in Uber are shit so it has very slim competition. It unfortunately has to go up against some scary ass threats, some of which will be posted shortly.

What it does for MnM: Alternative to Lopunnite, for the bulkier fighting types. Neuroforce post buff is pretty good so expect it to pop up. Buffed Neuroforce because it's a mediocre ability and people need to realise that sooner rather than later.

:sm/mewtwo-mega-y:
Name: Mega Mewtwo Y
Type:
Psychic.png
Water.png

Ability: Levitate
Stats: 106 / 120 (+10) / 110 (+20) / 194 (+40) / 130 (+40) / 120 (-10) [780 BST]
New Moves: Swords Dance, U-turn, [Close Combat, Drain Punch, Mach Punch], Scald, Surf, Hydro Pump
Description: Mega Mewtwo Y instead of directly competing with it's base form, occupies a distinct niche that will prove interesting for it's position in Ubers. No viable Water Psychic mons exist in Ubers, so having that defensive profile will prove quite useful for the likes of MMY as 106 / 110 / 130 bulk is phenomenal, especially when backed by Levitate and reliable recovery. This gives it the ability to check threats like PDon (even if it can't Water move it), POgre, Deoxys-Attack and Ho-oh among others. The speed drop dampers it's mood slightly and most notably puts it in the crosshairs of Darkrai, ensuring that it doesn't just run around as Mewtwo+, but as more of a viable alternative.

What it does for MnM: Water Mega Stone. Very splashable option that can serve as a defensive or offensive tool. Levitate as an ability option is super cool too, especially since it all but disappeared as an option in MnM.

Can someone PUHLEASE just make a Mega Stone called Rayquazite?!?!?

Nonw of the Rayquaza subs and very little Blaziken subs are likeable to me so ig I'll cook something after all.

:sm/blaziken-mega:
Name: Mega Blaziken
Type:
Fire.png
Fighting.png

Ability: Regenerator
Stats: 80 / 150 (+30) / 80 (+10) / 120 (+10) / 90 (+20) / 110 (+30) [780 BST]
New Moves: U-turn, Spikes, Roost, Close Combat
Description: Yadda Yadda Phoenix Yadda Yadda Rebirth. Mega Blaziken ditches the Speed Demon route and instead goes for an offensive pivot route, landing the surprisingly rare 110 Speed tier to hop around alot of key offensive threats.
 
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:sv/blaziken-mega:
Type:
Fire.png
Fighting.png

Ability: Frenzied Might (This Pokemon takes halved damage from indirect damage.)
Stats: 80 / 150 (+30) / 100 (+30) / 100 (-10) / 100 (+30) / 100 (+20)
New Moves: U-Turn, Ice Punch, Taunt
Description: becomes a bulkier stallbreaker. honestly glukes mon is cooler though

:sv/mewtwo-mega-x:
Type:
Psychic.png
Poison.png

Ability: Intoxicate (This Pokemon's Normal-type moves become Poison-type and have 1.3x power.)
Stats: 106 / 140 (+30) / 120 (+40) / 154 / 100 (+30) / 130
New Moves: Extreme Speed, Sludge Wave
Description: in ubers it checks and revenges xern but has trouble against various steels and grounds in the tier. in mnm it adds a strange but appealing option for fat setup mons whose base is weak to fairy and/or dont want to be poisoned.

:sv/mewtwo-mega-y:
Type:
Psychic.png

Ability: Dazzling
Stats: 106 / 150 (+40) / 80 (-10) / 174 (+20) / 130 (+40) / 140 (+10)
New Moves: Extreme Speed, Sludge Wave
Description: in ubers its basically mmy but exchanges less power for inability to be revenge killed. in mnm it adds an option for setup mons to block espeed.

:sv/rayquaza-mega:
Type:
Dragon.png
Flying.png

Ability: Intimidate
Stats: 105 / 160 (+10) / 120 (+30) / 160 (+10) / 130 (+30) / 115 (+20)
New Moves: Stealth Rock, U-Turn, Defog, Roost
Mega Stone: Rayquazaite (ur welcome gluke)
Description: in ubers it plays more of an offensive pivot role with intimidate, being able to switch into stuff like pdon, hooh (watch out for sacred fire burns though), and some arceus forms. in mnm it readds manectite which was a good espeed check.
 
Last edited:
:sv/rayquaza-mega:
Type:
Dragon.png
Flying.png

Ability: Mold Breaker
Stats: 105 HP / 160 Atk (+10) / 120 Def (+30) / 160 SpA (+10) / 120 SpD (+30) / 115 Spe (+20)
New Moves: Spikes, U-Turn, Roost
Mega Stone: Rayquazite
Description: i copied ana’s stats cause i liked them, but switched abilities to mold breaker cause we don’t actually have a moldy stone yet.
 
:sv/blaziken-mega:
Type:
Fire.png
Flying.png

Ability: Aerilate
Stats: 80 / 140 (+20) / 110 (+40) / 110 / 70 / 120 (+40)
New Moves: Roost
Description: pinsir lookalike. sd and/or roost sets go hard.

:sv/mewtwo-mega-x:
Type:
Psychic.png
Poison.png

Ability: Intoxicate (This Pokemon's Normal-type moves become Poison-type and have 1.3x power.)
Stats: 106 / 140 (+30) / 120 (+40) / 154 / 100 (+30) / 130
New Moves: Extreme Speed, Sludge Wave
Description: in ubers it checks and revenges xern but has trouble against various steels and grounds in the tier. in mnm it adds a strange but appealing option for fat setup mons whose base is weak to fairy and/or dont want to be poisoned.

:sv/mewtwo-mega-y:
Type:
Psychic.png

Ability: Dazzling
Stats: 106 / 150 (+40) / 80 (-10) / 174 (+20) / 130 (+40) / 140 (+10)
New Moves: Extreme Speed, Sludge Wave
Description: in ubers its basically mmy but exchanges less power for inability to be revenge killed. in mnm it adds an option for setup mons to block espeed.

:sv/rayquaza-mega:
Type:
Dragon.png
Flying.png

Ability: Intimidate
Stats: 105 / 160 (+10) / 120 (+30) / 160 (+10) / 130 (+30) / 115 (+20)
New Moves: Stealth Rock, U-Turn, Defog, Roost
Mega Stone: Rayquazaite (ur welcome gluke)
Description: in ubers it plays more of an offensive pivot role with intimidate, being able to switch into stuff like pdon, hooh (watch out for sacred fire burns though), and some arceus forms. in mnm it readds manectite which was a good espeed check.
Rayquaza is weak as hell wtf
 
24 Hours until subs close, so it's time for a really quick veto warning!

I'm super tired, so I don't have the energy to do a full review, but just know that I'm more-or-less a fan of every sub, so you're doing great!

With that, there's just one veto warning to issue
blaziken-mega.gif

Name: Mega Blaziken
Type:
Fire
Fighting

Ability: Reckless
Stats: 80 HP / 140 Atk / 80 Def / 115 SpA / 85 SpD / 130 Spe [630 BST] (+20 Atk, +10 Def, +5 SpA, +15 SpD, +50 Speed)
New Moves: none
Description: [base form] blaziken loses a lot of its sweeping capabilities by virtue of it losing speed boost, so i made its mega faster as compensation. reckless makes flare blitz and hjk hit like a freight train, but it's still as frail and susceptible to priority like it was before.
Reckless works very well on Blaziken, but with that Speed stat it would probably work a bit too well. With HJK and Flare Blitz hitting like an absolute truck and very few viable Pokemon outspeeding, this is just enough to where it'd get vetoed. I'd recommend either a Speed drop (Perhaps slower than Tornadus-T), an Attack drop, or using a different ability (just one of those three options should work)

That's all for now, see you tomorrow!
 
:sm/rayquaza-mega:
Name: Mega Rayquaza
Type: Dragon / Flying
Ability: Crosswinds (Same effect of Delta Stream, but it acts like a normal weather rather than a super weather. Lasts 5 turns.)
Stats: No Changes
New Moves: No Changes
Description: Now Mega Evolves using the Jade Orb. The ability now allows it to support its Flying-type teammates instead of just itself.
 
One of the last times we get to do this!

Voting Rules can be found below:
After the submission phase is over, voting will begin. This mod will be using the same voting system as Book of Enigmas, where you can vote for as many submissions as you want, with each submission getting a certain number of points based on how you ranked it. An example can be seen below.
For a slate with Mega Beedrill, Mega Lopunny, and Mega Pidgeot, for example, a ballot would look like this:
Beedrill: User 1, User 2, User 3
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9

With this ballot, Submission 1 for Mega Beedrill would get 3 points, Submission 2 would get 2, and Submission 3 would get 1. The same goes for Submissions 4, 5, and 6 in the Lopunny category and Submissions 7, 8, and 9 in the Pidgeot category, with them getting 3, 2, and 1 point respectively.

You can add as many submissions are you'd like after your third vote, with each one getting 1 point.
Beedrill: User 1, User 2, User 3
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9, User 10, User 11
So, in this ballot, Submissions 10 and 11 would also get 1 point in the Pidgeot category.

You can vote for your own submission, but it can't be in first place or your only vote in that category. Be sure to mark your self-vote by putting (SV) after it.
Beedrill: User 12 (SV), User 2, User 3
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9, User 10, User 11
This wouldn't be a legal ballot as the self-vote is in first place in the Beedrill category

Beedrill: User 12 (SV)
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9, User 10, User 11
This also wouldn't be a legal ballot as the self-vote is the only vote in the Beedrill category

Beedrill: User 2, User 12 (SV)
Lopunny: User 4, User 12 (SV), User 6
Pidgeot: User 7, User 8, User 12 (SV), User 10, User 11
This is a legal ballot because none of the self-votes are in first place or the only vote in a category.

If you vote for only 2 submissions in a category, the first place submission gets 2 points and the second place submission gets 1 point. If you vote for just one, then that submission gets 1 point.
Beedrill: User 1 (1 point)
Lopunny: User 4 (2 points), User 5 (1 point)
Pidgeot: User 7 (3 points), User 8 (2 points), User 9 (1 point), User 10 (1 point), User 11 (1 point)
The submission with the most points in a category will be added to the mod. For every Mega, you will also have the option to vote for the original Mega Evolution if you aren't a fan of any of the submissions. However, this can't be done for Pokemon whose original Megas were banned to Ubers.
For most slates, the next submission phase will start immediately after voting ends for the previous slate. The long submission phase will still give ample time for discussion and playtesting during the week so you can adjust your submissions. However, every 3 slates or so, one or more roomtours will be held so we can see what state the metagame is in. This may result in winning submissions being nerfed or buffed, depending on what we learn. Buffs and nerfs (mostly nerfs) can also happen at any other time as we learn stuff between roomtours.
All submissions are eligible for voting except for the following:
none lmao

Voting will end in 24 hours!
If your submission isn't here and wasn't vetoed then let me know!
blaziken-mega.gif

Name: Mega Blaziken
Type:
Fire
Fighting

Ability: Reckless
Stats: 80 HP / 140 Atk / 86 Def / 121 SpA / 85 SpD / 118 Spe [630 BST] (+20 Atk, +16 Def, +11 SpA, +15 SpD, +38 Speed)
New Moves: none
Description: [base form] blaziken loses a lot of its sweeping capabilities by virtue of it losing speed boost, so i made its mega faster as compensation. reckless makes flare blitz and hjk hit like a freight train, but it's still as frail and susceptible to priority like it was before.
:sm/blaziken-mega:
Name: Mega Blaziken
Type:
1684365699434.png
1684365706583.png

Ability: Adaptability
Stats
: 80 / 150 / 95 / 110 / 95 / 100 [BST:630]
New Moves: +Drain Punch
Description: Blaziken was too good because of Speed Boost (which is well - Speed Boost), so I gave it another ability to make it still good. I nerfed it's offensive stats in order to balance it out with it's good ability. I kept it’s og speed tier in order to balance it out, being slower than the lati twins.
:sm/Blaziken-Mega:
Name: Mega Blaziken
Type: Fire/Fighting
Ability: Speedster: Boosts the user's Speed stat by one stage whenever it gets a KO (Moxie clone but for Speed)
Stats: 80 HP / 140 Atk / 70 Def / 150 SpA / 90 SpD / 100 Spe [630 BST] (+20 Atk, +40 SpA, +20 SpD, +20 Spe)
New Moves: Vacuum Wave
Description: Keeps the spirit of Speed Boost (Mega) Blaziken, but this time in a balanced way. It gets a higher Special Attack because it cannot set up on that side, so both offensive sets are equally effective. Vacuum Wave gives it priority on special sets against faster Pokémon in order to nab a KO against weakened foes.
Code:
:sv/:
[b]Type[/b]: [IMG]https://play.pokemonshowdown.com/sprites/types/Type.png[/IMG][IMG]https://play.pokemonshowdown.com/sprites/types/Type.png[/IMG]
[b]Ability[/b]:
[b]Stats[/b]: HP / Atk (+) / Def (+) / SpA (+) / SpD (+) / Spe (+)
[b]New Moves[/b]:
[b]Description[/b]:

:sv/blaziken-mega:
Type:
Fire.png
Fighting.png

Ability: Levitate
Stats: 80 / 140 (+20) / 100 (+30) / 110 (+0) / 85 (+15) / 115 (+35)
New Moves: Defog, Drain Punch, Morning Sun, U-turn
Description: Fire/Fighting with Ground immunity gives Mega Blaziken a distinct, powerful defensive profile, aiding it in finding switch-in opportunities as well as stifling opposing offensive threats. Can run its classic Swords Dance sets, but can now also choke out squishier offense teams with Bulk Up + Drain Punch; provide momentum to its teammates with U-turn; and even take on the role of a wall with moves like Will-O-Wisp and Morning Sun.

Has issues with 4MSS, as it wants to run STABs, setup, Morning Sun, U-turn, and utility. Also gets stuffed by bulky Waters and is very easily forced out by fast special attackers (e.g. ScarfTom, Mega Manetric, Starmie). Rotom-W makes for a great partner; not only does it form a fully Spikes-immune VoltTurn core with U-turn Mega Blaziken, it helps setup variants find opportunities to sweep by spreading burns and bringing them in with Volt Switch. The Latis also pair nicely, as they can pressure Dragons with their own Dragon STAB, and can come in on Water and Psychic attacks with ease.
:blaziken-mega: Mega Blaziken
New Ability
: Technician
Type:
Fire.png
Fighting.png


Stats:
HP: 80
Attack: 160
Defense: 80
Special Attack: 130
Special Defense: 80
Speed: 100
(BST: 630)

New Moves: Mach Punch, Vacuum Wave,
Description: Reworked into a Technician abuser.
:sm/blaziken-mega:
Name: Blaziken-Mega
Type: Fire/Fighting [unchanged]
Ability: Purifying Pepper = Poison damage to this Pokemon is dealt with a halved offensive stat; can't be statused. (a.k.a. Purifying Salt for Poison-type rather than Ghost-type)
Stats: 080 HP / 155 Atk (+35) / 090 Def (+20) / 110 SpA / 100 SpD (+30) / 095 Spe (+15) (630 BST)
New Moves: Aromatherapy (mmm..chicken [Insert sound effect of Homer Simpson salivating here]), Close Combat, Defog, Drain Punch
Description: This type of shift would doubtless make more sense for an Emboar-Mega, but that obviously doesn't exist among the canon-Megas, so nerfed Blaziken-Mega will have to do here. I would just go with actual Purifying Salt since that hasn't actually won yet unlike Good as Gold, but Purifying Salt has honestly been somewhat doomed since the (barely used?) winning Gengar-Mega was one with Neutralizing Gas (which still gets around this amusingly), and I would rather not screw over Banette-Mega even more when it's already still one of the lesser Megas in this Pet Mod seemingly. So instead we have this sidegraded-ability that enables Blaziken-Mega to better check at least both Amoonguss and Venusaur(-Mega) as well as play far better with Fairies in general by resisting both of their only two weaknesses (and quad-resisting Scizor[-Mega]'s U-Turn). All without being as fatally allergic to Ground as Heatran lacking Air Balloon even if Venusaur-Mega's Earth Power covers doubtless still overcooks Blaziken-Mega and 2HKOs it even with the SpD boost over its official self.
:sm/blaziken-mega:
Name: Mega Blaziken
Type:
Fire.png
Fighting.png

Ability: Regenerator
Stats: 80 / 150 (+30) / 80 (+10) / 120 (+10) / 90 (+20) / 110 (+30) [780 BST]
New Moves: U-turn, Spikes, Roost, Close Combat
Description: Yadda Yadda Phoenix Yadda Yadda Rebirth. Mega Blaziken ditches the Speed Demon route and instead goes for an offensive pivot route, landing the surprisingly rare 110 Speed tier to hop around alot of key offensive threats.
:sv/blaziken-mega:
Type:
Fire.png
Fighting.png

Ability: Frenzied Might (This Pokemon takes halved damage from indirect damage.)
Stats: 80 / 150 (+30) / 100 (+30) / 100 (-10) / 100 (+30) / 100 (+20)
New Moves: U-Turn, Ice Punch, Taunt
Description: becomes a bulkier stallbreaker. honestly glukes mon is cooler though
mewtwo-megax.gif

Name: Mega Mewtwo X
Type:
Psychic
Fighting

Ability: Libero (Gen 9)
Stats: 106 HP / 180 Atk / 100 Def / 144 SpA / 100 SpD / 150 Spe [630 BST] (+70 Atk, +10 Def, -10 SpA, +10 SpD, +20 Speed)
New Moves: none
Description: libero mewtwo real
:sm/mewtwo-mega-x:
Name: Mega Mewtwo X
Type:
1684366101086.png
1684366106005.png

Ability: Triage
Stats
: 106 / 190 / 100 / 154 / 100 / 130 [BST:780]
New Moves: +Drain Punch, +Close Combat, Zen Headbutt
Description: Ok, so after realizing that everyone made Megas for Mix n Megas Revisited my mind went blank on this one.
:sm/Mewtwo-Mega-X:
Name: Mega Mewtwo X
Type: Psychic/Fighting
Ability: Guts
Stats: 106 HP / 190 Atk / 100 Def / 154 SpA / 100 SpD / 130 Spe [780 BST] (Same as OG)
New Moves: None
Description: Mega Mewtwo X's biggest fears are paralysis and burns, since it relies on its uber-high Attack and Speed stats to function, along with Thunder Wave, Toxic, and Will-O-Wisp users being everywhere. Guts alleviates that problem and allows Mewtwo to become even more powerful once statused; it also deters the opponent from spamming status moves. Guts also frees up a moveslot for Mewtwo, as it can now forgo running Taunt for a coverage move or Bulk Up. A Bulk Up + Drain Punch set works well with Guts, as Mewtwo is tanky enough to take hits when its HP is high, and Drain Punch can help recover HP lost by burn or Poison damage. Mega Mewtwo's top tier Attack stat means that it isn't reliant to be statused to wallbreak, it just makes Mega Mewtwo X more dangerous.
:mewtwo-mega-x: Mega Mewtwo X
New Ability
: Moxie
Type:
Psychic.png
Fighting.png


Stats:
HP: 106
Attack: 190
Defense: 100
Special Attack: 154
Special Defense: 100
Speed: 130
(BST: 780)

New Moves: Close Combat
Description: I'm aiming to make Mewtwo's Megas as broken as they should be.
:sm/mewtwo-mega-x:
Name: Mewtwo-Mega-X
Type: Psychic/Fighting [unchanged]
Ability: Fair-Minded = This Pokemon draws Fairy-type moves to itself and raises its Attack by one stage; Fairy immunity.
Stats: 106 HP / 170 Atk (+60) / 105 Def (+15) / 154 SpA / 105 SpD (+105) / 140 Spe (+10) (780 BST)
New Moves: (shared with Mewtwo-Mega-Y) Iron Head, Shadow Punch, Superpower
Description: The unfortunately more maligned and overall worse of the Mewtwo-Megas despite having the better visual design by far needs all the help it can without becoming as broken as the official Rayquaza-Mega. So I'm just giving it the Fairy-type immunity that never won, in part because I figure that such an ability should exist even if it would now unfortunately be stuck in Ubers and in part because I feel like it makes sense for the last Mega pair to get Fairy-and-Dark-related abilities given the cover legendaries' Fairy Aura and Dark Aura pairing. In this case both Mewtwos are getting two such anti-abilities since Aura Break utterly fails at dealing with either mon. As such, if nothing else, then this Mewtwo-Mega-X will have the niche of being able to check Xerneas's dumbass even post-Geomancy, which is definitely something, especially since it now has Iron Head as a reliable Steel move compared to Iron Tail (even though it already had Poison Jab too). Unsure about its stats, but I aimed for at least being equal in speed to its other form for a more balance approach where possible due to its overall uncertainty compared to....
:sm/mewtwo-mega-x:
Name: Mega Mewtwo X
Type:
Psychic.png
Fighting.png

Ability: Neuroforce*
*Boosted by 1.3
Stats: 106 / 165 (+55) / 115 (+25) / 154 / 110 (+20) / 130 [780 BST]
New Moves: Swords Dance, U-turn, Close Combat, Drain Punch, Mach Punch, [Scald, Surf, Hydro Pump]
Description: Mega Mewtwo X breaks shit with big Close Combats that now also blow the hell out of anything that resists it. It also has big Swords Dance so those Mach Punches and Close Combats will STING. If you really need to mixed is an option, with it's ststs and Neuroforce it will certainly be profitable. All of the megas in Uber are shit so it has very slim competition. It unfortunately has to go up against some scary ass threats, some of which will be posted shortly.

What it does for MnM: Alternative to Lopunnite, for the bulkier fighting types. Neuroforce post buff is pretty good so expect it to pop up. Buffed Neuroforce because it's a mediocre ability and people need to realise that sooner rather than later.
:sv/mewtwo-mega-x:
Type:
Psychic.png
Poison.png

Ability: Intoxicate (This Pokemon's Normal-type moves become Poison-type and have 1.3x power.)
Stats: 106 / 140 (+30) / 120 (+40) / 154 / 100 (+30) / 130
New Moves: Extreme Speed, Sludge Wave
Description: in ubers it checks and revenges xern but has trouble against various steels and grounds in the tier. in mnm it adds a strange but appealing option for fat setup mons whose base is weak to fairy and/or dont want to be poisoned.
mewtwo-megay.gif

Name: Mega Mewtwo Y
Type:
Psychic
Electric

Ability: Neuroforce
Stats: 106 HP / 130 Atk / 90 Def / 194 SpA / 120 SpD / 140 Spe [630 BST] (+20 Atk, +40 SpA, +30 SpD, +10 Speed)
New Moves: none
Description: stronger mewtwo. neuroforce is there bc of how much coverage it has
:sm/mewtwo-mega-y:
Name: Mega Mewtwo Y
Type:
1684373537045.png

Ability: Protean (Gen 9)
Stats: 106 / 130 / 90 / 194 / 120 / 140 [BST:780]
New Moves: +Dark Pulse
Description: NDBH MMY
:sm/Mewtwo-Mega-Y:
Name: Mega Mewtwo Y
Type: Psychic
Ability: Compound Eyes
Stats: 106 HP / 130 Atk / 90 Def / 194 SpA / 120 SpD / 140 Spe [780 BST] (+20 Atk, +40 SpA, +30 SpD, +10 Spe)
New Moves: None
Description: Mewtwo has an incredibly wide movepool, and Compound Eyes allows Mega Mewtwo Y to use its most powerful coverage moves. The ability gives Focus Blast, Blizzard, and Thunder 91% accuracy, and now a perfectly accurate Fire Blast, to make these moves much more spammable for Mewtwo to abuse. The ability to use stronger moves has the potential to turn some 3HKOs to 2HKOs, and even some 2HKOs to OHKOs! The stats are adjusted a bit to remove the Defense drop and some of the useless Attack boost the OG Mega Mewtwo Y had in order to reduce Foul Play damage taken.
:mewtwo-mega-y: Mega Mewtwo Y
New Ability
: Sheer Force
Type:
Psychic.png
Dark.png


Stats:
HP: 106
Attack: 150
Defense: 70
Special Attack: 194
Special Defense: 120
Speed: 140
(BST: 780)

New Moves: Dark Pulse
Description: Mega Mewtwo Y focuses on raw psychic power, so I gave it Sheer Force. Broken? Yes, but Mewtwo is supposed to be.
:sm/parasect:
Name: Mewtwo-Mega-Y
Type: Psychic/Ghost [Ghost-type added]
Ability: Dark-Hearted This Pokemon draws Dark-type moves to itself to raise its Special Defense by one stage; Dark immunity.
Stats: 106 HP / 150 Atk (+40) / 070 Def (-20) / 194 SpA (+40) / 120 SpD (+30) / 140 Spe (+10) (780 BST) [a.k.a. the official stats]
New Moves: (shared with Mewtwo-Mega-X) Iron Head, Shadow Punch, Superpower
Description: Gods, I hate this Mega's design, maybe the most of all of the Megas I dislike visually, to the point that I just outright hate to look at Mewtwo-Encephalitis and will avoid doing so if I can, hence Parasect, the other brain-zombie. That's more literal in Mewtwo-Mega-Y's case now that it's Ghost type, which is the closest it's getting to an actual outright buff for itself--strongest Shadow Balls in the game now--since it's already infuriatingly the better of it and regular Mewtwo-Mega-Y. While its STAB is still basically walled by any Dark type worth a damn, it already gets Fighting type cover even before the added coverage of Superpower with the Atk that I can't really touch without making it even more obnoxious somewhere else. This is the same reason that its "mandatory" anti-Dark ability now boosts SpD rather than Def or SpA: so that it can be closer to truly "balanced" (unlike its stupidly top-heavy self).
mewtwo-mega-y.gif.m.1523036372

Name: Mega Mewtwo Y
New Ability: Supernatural (This Pokémon is absorbs Priority, lowering the attackers special defense)
Type: Psychic/Ghost
Stats: 106 HP / 120 Atk / 90 Def / 164 SpA / 130 SpD / 170 Spe [780 BST] (+10 Atk, +20 SpA, +30 SpD, +40 Spe)

New Moves: Yawn
Description: instead of gaining a massive special attack boost, maybe its smaller form allows it to levitate through the air fast. Its new ability makes up for its glaring weakness to sucker punch and could help prevent revenge kills.
:sm/mewtwo-mega-y:
Name: Mega Mewtwo Y
Type:
Psychic.png
Water.png

Ability: Levitate
Stats: 106 / 120 (+10) / 110 (+20) / 194 (+40) / 130 (+40) / 120 (-10) [780 BST]
New Moves: Swords Dance, U-turn, [Close Combat, Drain Punch, Mach Punch], Scald, Surf, Hydro Pump
Description: Mega Mewtwo Y instead of directly competing with it's base form, occupies a distinct niche that will prove interesting for it's position in Ubers. No viable Water Psychic mons exist in Ubers, so having that defensive profile will prove quite useful for the likes of MMY as 106 / 110 / 130 bulk is phenomenal, especially when backed by Levitate and reliable recovery. This gives it the ability to check threats like PDon (even if it can't Water move it), POgre, Deoxys-Attack and Ho-oh among others. The speed drop dampers it's mood slightly and most notably puts it in the crosshairs of Darkrai, ensuring that it doesn't just run around as Mewtwo+, but as more of a viable alternative.

What it does for MnM: Water Mega Stone. Very splashable option that can serve as a defensive or offensive tool. Levitate as an ability option is super cool too, especially since it all but disappeared as an option in MnM.
:sv/mewtwo-mega-y:
Type:
Psychic.png

Ability: Dazzling
Stats: 106 / 150 (+40) / 80 (-10) / 174 (+20) / 130 (+40) / 140 (+10)
New Moves: Extreme Speed, Sludge Wave
Description: in ubers its basically mmy but exchanges less power for inability to be revenge killed. in mnm it adds an option for setup mons to block espeed.
rayquaza-mega.gif
<-- mega evolves via the Mikado Organ, a held item that is a Red/Blue Orb equivalent for Rayquaza
Name: Mega Rayquaza
Type:
Dragon
Flying

Ability: Magic Bounce
Stats: 105 HP / 170 Atk / 105 Def / 170 SpA / 105 SpD / 125 Spe [780 BST] (+20 Atk, +15 Def, +20 SpA, +15 SpD, +30 Speed)
New Moves: none
Description: because mega ray holds an item now, it's much less versatile than its OG counterpart, and is more in line with the other megas. magic bounce is helpful to repel status moves like spore and twave, and serves as a form of hazard control. its bulk and speed are also increased, at the cost of its attack power being reduced.
:sm/rayquaza-mega:
Name: Mega Rayquaza
Type:
Dragon.png
1684365699434.png

Ability: Levitate
Stats
: 105 / 180 / 100 / 180 / 100 / 115 [BST:780]
New Moves: +V-Create, +Flare Blitz
Mega Stone: Rayquazanite
Description: Victini version of Mray because it got V-Create in Gen 5 and lost it this Gen (6). Still gave it a weakness to rocks and immunity to hazards, but now has a weakness gone from its small pool of weaknesses
:sm/Rayquaza-Mega:
Can Mega Evolve while holding a Mega Stone
Name: Mega Rayquaza
Type: Dragon/Flying
Ability: Primal Lock: Halves the offensive stats of Groudon, Kyogre, and their primal forms whenever Mega Rayquaza is on the field
Stats: 105 HP / 180 Atk / 100 Def / 180 SpA / 100 SpD / 115 Spe [780 BST]
New Moves: None
Description: Lore-wise Rayquaza is there to inhibit the raging tendencies of Groudon and Kyogre, and this Mega Evolution aims to do the same. Its ability seems rather situational but ultimately useful since Primal Kyogre and especially Primal Groudon are everywhere on the Ubers metagame. Outside of its ability to counter the primals, Mega Rayquaza uses its high offensive stats and Speed, along with a fantastic Flying STAB, to do damage either as a wallbreaker or a setup sweeper.
:sm/rayquaza-mega:
Name: Rayquaza-Mega
Mega Requirement: Must be holding the item Meteorite, which cannot be Knocked Off, Tricked, or otherwise nullified if the Pokemon holding it is Rayquaza. (Dragon Ascent is no longer required to Mega Evolve.)
Type: Dragon/Flying [unchanged]
Ability: Delta Stream
Stats: 105 HP / 180 Atk (+30) / 100 Def (+10) / 180 SpA (+30) / 100 SpD (+10) / 115 Spe (+20) (780 BST) [a.k.a. the official stats]
New Moves: Coil, Defog
Description: Not much to say here except it's really being able to use Life Orb while not being a glass cannon that probably puts Rayquaza-Mega over the edge, so I don't think it needs to lose anything beyond its free move slot to maybe be balanced. Coil perhaps put it over the edge if it didn't already get like three other ways of boosting its Attack. I'm also not stupid enough to give it non-Rest recovery, especially since Roost would technically be against its flavor anyway. I wouldn't be surprised if it could still stand to lose more offensive stats, but meh. If anything, then I would probably nerf Delta Stream a bit...if the winning Charizard-Mega-Y didn't unfortunately already have it. So my hands are tied. (Coil is also something it feels like it should have without being something else that potentially breaks it, like the also sensible Glare and Power Whip--pretty funny it has Solar Beam, which I forgot.)
:sv/rayquaza-mega:
Type:
Dragon.png
Flying.png

Ability: Intimidate
Stats: 105 / 160 (+10) / 120 (+30) / 160 (+10) / 130 (+30) / 115 (+20)
New Moves: Stealth Rock, U-Turn, Defog, Roost
Mega Stone: Rayquazaite (ur welcome gluke)
Description: in ubers it plays more of an offensive pivot role with intimidate, being able to switch into stuff like pdon, hooh (watch out for sacred fire burns though), and some arceus forms. in mnm it readds manectite which was a good espeed check.
:sv/rayquaza-mega:
Type:
Dragon.png
Flying.png

Ability: Mold Breaker
Stats: 105 HP / 160 Atk (+10) / 120 Def (+30) / 160 SpA (+10) / 120 SpD (+30) / 115 Spe (+20)
New Moves: Spikes, U-Turn, Roost
Mega Stone: Rayquazite
Description: i copied ana’s stats cause i liked them, but switched abilities to mold breaker cause we don’t actually have a moldy stone yet.
:sm/rayquaza-mega:
Name: Mega Rayquaza
Type: Dragon / Flying
Ability: Crosswinds (Same effect of Delta Stream, but it acts like a normal weather rather than a super weather. Lasts 5 turns.)
Stats: No Changes
New Moves: No Changes
Description: Now Mega Evolves using the Jade Orb. The ability now allows it to support its Flying-type teammates instead of just itself.
 
Blaziken: Tanny89k, G-Luke, MegaFlareon
Mewtwo X: anaconja, MegaFlareon, LOrd Fernando
Mewtwo Y: G-Luke, The Damned, meepb754, anaconja
Rayquaza: lepton, The Damned, anaconja
 
:Blaziken-Mega:Swagodile, chemicalmines, LOrd Fernado, MegaFlareon
:Mewtwo-Mega-X:G-Luke, MegaFlareon, Swagodile
:Mewtwo-Mega-Y:chemicalmines, MegaFlareon, meepb754, Swagodile
:Rayquaza-Mega: The Damned, anaconja, lepton, LOrd Fernado
 
:blaziken-mega: G-Luke, LOrd Fernado, The Damned
:mewtwo-mega-x: chemicalmines, LOrd Fernado, anaconja
:mewtwo-mega-y: Swagodile, LOrd Fernado, MegaFlareon (not easy to choose which I should vote for with the mmx-they were all possible to be voted for)
:rayquaza-mega: The Damned, LOrd Fernado, lepton
 
It feels a bit weird to vote on the Mewtwo forms separately, but meh. I also assume that if the slightly buffed Neuroforce wins, then Absol-Mega reactively gets that too, which would doubtless be fine. Regardless, the usual Top 5 for the last slate of this:

:blaziken-mega: Blaziken-Megas: Tanny89k, MegaFlareon. The Damned (SV), LOrd Fernando, G-Luke,
:mewtwo-mega-x: Mewtwo-Mega-Xs: MegaFlareon, G-Luke, anaconja, The Damned (SV), swagodile
:parasect: Mewtwo-Mega-Ys: G-Luke, MegaFlareon, Swagodile, anaconja, The Damned (SV)
:rayquaza-mega: Rayquaza-Megas: Double Iron Bash, chemicalmines, LOrd Fernando, The Damned (SV), anaconja
 
Blaziken: G-Luke, Swagodile, chemicalmines, LOrd Fernado
MMX: anaconja, LOrd Fernado, The Damned
MMY: G-Luke, Swagodile, The Damned
Rayquaza: The Damned, LOrd Fernado, lepton
 
:blaziken-mega: G-Luke, anaconja, tanny89k
:mewtwo-mega-x: swagodile, anaconja, gluke
:mewtwo-mega-y: gluke, chemicalmines, the damned
:rayquaza-mega: lepton, doubleironbash, anaconja
 
The last vanilla Megas that we're revisiting are here! Let's see how voting went!
Blaziken
Tanny89k - 3 + 3 + 3 + 1 = 10
G-Luke - 2 + 3 + 1 + 1 + 3 + 3 = 13
MegaFlareon - 1 + 1 + 2 = 4
Swagodile - 3 + 2 = 5
chemicalmines - 2 + 2 + 1 = 5
LOrd Fernado - 1 + 2 + 1 + 1 + 1 = 6
The Damned - 1 + 1 = 2
anaconja - 2 = 2

Mewtwo X
anaconja - 3 + 1 + 1 + 3 + 2 = 10

MegaFlareon - 2 + 2 + 3 = 7
LOrd Fernado - 1 + 2 + 2 = 5
G-Luke - 3 + 2 + 1 = 6
Swagodile - 1 + 2 + 1 + 3 = 7
chemicalmines - 3 + 1 = 4
The Damned - 3 + 1 + 1 = 5

Mewtwo Y
G-Luke - 3 + 3 + 3 + 3 = 12

The Damned - 2 + 1 + 1 + 1 = 5
meepb754 - 1 + 1 = 2
anaconja - 1 + 3 + 1 = 5
chemicalmines - 3 + 2 + 2 = 7
MegaFlareon - 2 + 1 + 2 = 5
Swagodile - 1 + 3 + 1 + 1 + 2 = 8
LOrd Fernado - 2 = 2

Rayquaza
lepton - 3 + 1 + 1 + 1 + 1 + 3 = 10
The Damned - 2 + 3 + 3 + 1 + 3 = 12
anaconja - 1 + 2 + 2 + 1 + 1 = 7
LOrd Fernado - 1 + 2 + 3 + 1 + 2 = 9
DIB - 3 + 2 = 5
chemicalmines - 2 = 2

Congratulations to G-Luke, anaconja, G-Luke, and The Damned for winning Blaziken, Mewtwo X, Mewtwo Y, and Rayquaza respectively!
:sm/blaziken-mega:
Name: Mega Blaziken
Type:
Fire.png
Fighting.png

Ability: Regenerator
Stats: 80 / 150 (+30) / 80 (+10) / 120 (+10) / 90 (+20) / 110 (+30) [780 BST]
New Moves: U-turn, Spikes, Roost, Close Combat
Description: Yadda Yadda Phoenix Yadda Yadda Rebirth. Mega Blaziken ditches the Speed Demon route and instead goes for an offensive pivot route, landing the surprisingly rare 110 Speed tier to hop around alot of key offensive threats.
:sv/mewtwo-mega-x:
Type:
Psychic.png
Poison.png

Ability: Intoxicate (This Pokemon's Normal-type moves become Poison-type and have 1.3x power.)
Stats: 106 / 140 (+30) / 120 (+40) / 154 / 100 (+30) / 130
New Moves: Extreme Speed, Sludge Wave
Description: in ubers it checks and revenges xern but has trouble against various steels and grounds in the tier. in mnm it adds a strange but appealing option for fat setup mons whose base is weak to fairy and/or dont want to be poisoned.
:sm/mewtwo-mega-y:
Name: Mega Mewtwo Y
Type:
Psychic.png
Water.png

Ability: Levitate
Stats: 106 / 120 (+10) / 110 (+20) / 194 (+40) / 130 (+40) / 120 (-10) [780 BST]
New Moves: Swords Dance, U-turn, [Close Combat, Drain Punch, Mach Punch], Scald, Surf, Hydro Pump
Description: Mega Mewtwo Y instead of directly competing with it's base form, occupies a distinct niche that will prove interesting for it's position in Ubers. No viable Water Psychic mons exist in Ubers, so having that defensive profile will prove quite useful for the likes of MMY as 106 / 110 / 130 bulk is phenomenal, especially when backed by Levitate and reliable recovery. This gives it the ability to check threats like PDon (even if it can't Water move it), POgre, Deoxys-Attack and Ho-oh among others. The speed drop dampers it's mood slightly and most notably puts it in the crosshairs of Darkrai, ensuring that it doesn't just run around as Mewtwo+, but as more of a viable alternative.

What it does for MnM: Water Mega Stone. Very splashable option that can serve as a defensive or offensive tool. Levitate as an ability option is super cool too, especially since it all but disappeared as an option in MnM.
:sm/rayquaza-mega:
Name: Rayquaza-Mega
Mega Requirement: Must be holding the item Meteorite, which cannot be Knocked Off, Tricked, or otherwise nullified if the Pokemon holding it is Rayquaza. (Dragon Ascent is no longer required to Mega Evolve.)
Type: Dragon/Flying [unchanged]
Ability: Delta Stream
Stats: 105 HP / 180 Atk (+30) / 100 Def (+10) / 180 SpA (+30) / 100 SpD (+10) / 115 Spe (+20) (780 BST) [a.k.a. the official stats]
New Moves: Coil, Defog
Description: Not much to say here except it's really being able to use Life Orb while not being a glass cannon that probably puts Rayquaza-Mega over the edge, so I don't think it needs to lose anything beyond its free move slot to maybe be balanced. Coil perhaps put it over the edge if it didn't already get like three other ways of boosting its Attack. I'm also not stupid enough to give it non-Rest recovery, especially since Roost would technically be against its flavor anyway. I wouldn't be surprised if it could still stand to lose more offensive stats, but meh. If anything, then I would probably nerf Delta Stream a bit...if the winning Charizard-Mega-Y didn't unfortunately already have it. So my hands are tied. (Coil is also something it feels like it should have without being something else that potentially breaks it, like the also sensible Glare and Power Whip--pretty funny it has Solar Beam, which I forgot.)

With this being a slate number divisible by 3, we would usually have roomtours this weekend, but with PMPL going on we may not have a roomtour as many of our regulars may be busy (though if there's enough interest then it can still happen, just let me know). Outside of that, the next steps will be announced soon! In the meantime, I encourage you, if you have time, to playtest the metagame as much as you can!

See you soon!
 
I was going to lightly and jokingly kvetch about only seeing the typo that should be "item" & not "move" in my Rayquaza-Mega's description after it somehow won and about this Pet Mod both beginning and ending with a victory for the vile ability that is Regenerator--no shade intended, G-Luke; I just loathe that ability even if Audino actually needed it--but then doing this unasked-for compilation due to the front page still being blank became far more annoying than both of those things combined. Despite continued health issues, continued computer issues, and accidentally deleting the first half of this that took hours like a week or so ago while finally cleaning up this crappy computer, forcing me to redo all of it, I have finally finished this nightmare by doing pretty much all of it again today. Joy.

The only good thing I can say about having to redo is that I noticed some discrepancies that I didn't notice in the first half the first time around, which will be noted outside of the hide-boxes at the bottom of this post as well in case the council also missed them too. A quick check of Dragon Heaven, however, shows that they all seem to have been rectified except for Aggron-Mega and Mewtwo-Mega-X, the latter of whom I can't check right now:


Slate 01: You Thought We'd Start With the Kanto Starters, Didn't You? (Lucario-Mega, Houndoom-Mega, and Audino-Mega

WINNERS: https://www.smogon.com/forums/threa...te-15-playtesting.3713949/page-2#post-9474026

:lucario-mega: (Gekokeso's) Lucario-Mega:
Typing:
Fighting/Steel
Ability: Limber
Stats: 070 HP / 125 Atk (+15) / 070 Def / 140 SpA (+25) / 105 SpD (+35) / 115 Spe (+25) (625 BST)
New Moves: Mach Punch and Meteor Mash

:houndoom-mega: (G-Luke's) Houndoom-Mega:
Typing:
Dark/Fire
Ability: Merciless (buffed to now trigger on all non-volatile status ailments, not just Poison or Toxic statuses)
Stats:* 075 HP / 090 Atk / 090 Def (+40) / 140 SpA (+30) / 090 SpD (+10) / 115 Spe (+20) (600 BST)
New Moves: Hex, Toxic Spikes, and Venoshock
(*The exact same as official Houndoom-Mega's stats.)

:audino-mega: (G-Luke's) Audino-Mega:
Typing:
Normal/Electric {becomes Normal/Electric typing instead of Normal/Fairy typing}
Ability: Regenerator
Stats: 103 HP / 060 ATk / 130 Def (+44) / 100 SpA (+40) / 097 SpD (+11) / 055 Spe (+05) (545 BST)
New Moves: Charge, Charge Beam, Discharge, Volt Switch, and Zap Cannon

Slate 02: one of these was a lot better in vanilla than the others (Glalie-Mega, Banette-Mega, Lopunny-Mega)

WINNERS: https://www.smogon.com/forums/threa...te-15-playtesting.3713949/page-3#post-9484070

:glalie-mega: (anaconja's) Glalie-Mega:
Typing:
Ice/Steel {gains Steel typing instead of staying pure Ice typing}
Ability: Strong Jaw;
Stats:* 080 HP / 175 Atk (+95) / 070 Def (-10) / 080 SpA / 070 SpD (-10) / 105 Spe (+25) (580 BST)
New Moves: Parting Shot and Thunder Fang
(*Massively changed its original winning stats after the first playtest with a major shift of +50 Atk, -30 Def, -10 SpD, and -10 Spe: https://www.smogon.com/forums/threa...te-15-playtesting.3713949/page-5#post-9496826. The original stats were +45 Atk, +20 Def, and +35 Spe: 080 HP / 125 Atk (+45) / 100 Def (+20) / 080 SpA / 080 SpD / 115 Spe (+35).)

:banette-mega: (Gravity Monkey's) Banette-Mega:
Typing:
Ghost/Steel {gains Steel typing instead of staying pure Ghost typing}
Ability: Pocket Dimension ("When this Pokémon successfully uses a Status move, it switches out.")
Stats: 064 HP / 125 Atk (+10) / 095 Def (+30) / 087 SpA (+04) / 083 SpD (+20) / 101 (+36) (555 BST);
New Moves: Iron Head and Metal Sound...and Powder**
(**Given the move Powder after the first playtest: https://www.smogon.com/forums/threa...te-15-playtesting.3713949/page-5#post-9496826.)

:lopunny-mega: (official) Lopunny-Mega:
Typing:
Normal/Fighting {gains Fighting typing}
Ability: Scrappy
Stats: 065 HP / 136 Atk (+60) / 094 Def (+10) / 054 SpA / 096 SpD / 135 Spe (+30) (580 BST)
New Moves: none.

Slate 03: Okay fine we'll do the starters now (Venusaur-Mega, Charizard-Mega-Y, Blastoise-Mega)

WINNERS: https://www.smogon.com/forums/threa...te-15-playtesting.3713949/page-5#post-9492611

:venusaur-mega: (SKIPPERGAMEZ's) Venusaur-Mega:
Typing:
Grass/Poison
Ability: Grassy Surge (goes by Gen VI rules, meaning it boosts grounded Grass attacks by 50%, not 30%)
Stats: 080 HP / 082 Atk / 123 Def (+40) / 120 SpA (+20) / 120 SpD (+20) / 100 Spe (+20) (625 BST)
New Moves: Calm Mind, Earth Power, and Psychic

:charizard-mega-y: (anaconja's) Charizard-Mega-Y:
Typing:
Fire/Flying
Ability: Delta Stream
Stats: 078 HP / 119 Atk (+25)* / 103 Def (+25) / 134 SpA (+25) / 110 SpD (+25) / 100 Spe (634 BST)
New Moves: none
(*I missed this in my first time around. +25 Atk should make this base stat 109, not 119.)

:blastoise-mega: (Yoshiblaze's) Blastoise-Mega:
Typing:
Water/Fairy {gains Fairy typing instead of staying pure Water typing}
Ability: Misty Surge (goes by Gen VI rules, meaning it doesn't block Confusion status)
Stats: 079 HP / 083 Atk / 130 Def (+30) / 135 SpA (+50) / 105 SpD / 098 Spe (+20) (630 BST)
New Moves: Dazzling Gleam, Draining Kiss, Misty Terrain, Moonblast, and Taunt

Slate 04: Gamefreak has my family hostage so another Kanto slate it is (Alakazam-Mega, Gengar-Mega, Pinsir-Mega)

WINNERS: https://www.smogon.com/forums/threa...te-15-playtesting.3713949/page-6#post-9508315

:alakazam-mega: (Yoshiblaze's) Alakazam-Mega:
Typing:
Psychic/Ice {gains Ice typing instead of staying pure Psychic typing}
Ability: Magic Guard
Stats: 055 HP / 050 Atk / 075 Def (+30) / 155 SpA (+20) / 125 SpD (+30) / 140 Spe (+20) (600 BST)*
New Moves: Blizzard, Flash Cannon, Hail, and Ice Beam
(*Actually has +100 stats from its Mega-Evolution in this Pet Mod.)

:gengar-mega: (anaconja's) Gengar-Mega:
Typing:
Ghost/Poison
Ability: Neutralizing Gas
Stats: 060 HP / 065 Atk / 105 Def (+45) / 155 SpA (+25) / 105 SpD (+30) / 110 Spe (600 BST)
New Moves: Calm Mind and Reflect Type

:pinsir-mega: (G-Luke's) physical Syclant-Mega Pinsir-Mega:
Typing:
Bug/Ice {becomes Bug/Ice typing instead of becoming Bug/Flying typing}
Ability: Mountaineer (the CAP ability: "On switch-in, this Pokemon avoids all Rock-type attacks and Stealth Rock.")
Stats:** 065 HP / 150 Atk (+25) / 110 Def (+10) / 080 SpA (+25) / 085 SpD (+15) / 110 Spe (+25) (600 BST)
New Moves: Blizzard, Hail, Ice Beam, Ice Shard, Icicle Crash, Icicle Spear, Megahorn, Roost, and U-Turn
(**Experienced a moderate shift in its stats after the second round of playtesting of -10 Attack, -15 Speed, +25 SpA from its initial winning stats: 065 HP / 160 Atk (+35) / 110 Def (+10) / 055 SpA / 090 SpD (+15)*** / 125 Spe (+40) (600 BST). See: https://www.smogon.com/forums/threa...te-15-playtesting.3713949/page-9#post-9532417.)
(***I also missed this the first time around. +15 SpD would make this base stat 085, not 090. Luckily the rebalanced stats account for this already.)

Slate 05: make mega steelix ground/flying i dare you (Steelix-Mega, Aerodactyl-Mega, Altaria-Mega)

WINNERS: https://www.smogon.com/forums/threa...te-15-playtesting.3713949/page-8#post-9517733

:steelix-mega: (anaconja's) Steelix-Mega:
Typing:
Steel/Ground
Ability: Heatproof
Stats: 075 HP / 135 Atk (+50) / 210 Def (+10) / 055 SpA / 105 SpD (+40) / 030 Spe (610 BST)
New Moves: Heat Crash, Rapid Spin, and Smack Down
{Weight also increased to 999.9kg.}

:aerodactyl-mega: (Yoshiblaze's) Aerodactyl-Mega:
Typing:
Rock/Flying
Ability: Nostalgia Trip ("This Pokémon's moves have the move category they would in Generation 3 and earlier based on their type. (i.e. Fire moves are always Special, Poison moves are always Physical, etc.). Fairy moves are Special.")
Stats: 080 HP / 140 Atk (+35) / 065 Def / 085 SpA (+25) / 100 SpD (+25) / 145 Spe (+15) (615 BST)
New Moves: Hurricane, Power Gem, and Shadow Ball

:altaria-mega: (Gravity Monkey's) Altaria-Mega:
Typing:
Dragon/Fairy {still loses Flying typing to gain Fairy typing as with official version}
Ability: Weather Report ("This Pokémon's Fire-type moves set up Harsh Sunlight before hitting. Its Water-type moves set up Rain before hitting.")
Stats: 075 HP / 070 Atk / 095 Def (+05) / 140 SpA (+70) / 115 SpD (+10) / 095 Spe (+15) (590 BST)
New Moves: Hydro Pump, Scald, and Thunder

Slate 06: There is an Impostor Among Us (Sceptile-Mega, Charizard-Mega-X, Swampert-Mega)

WINNERS: https://www.smogon.com/forums/threa...te-15-playtesting.3713949/page-9#post-9527466

:sceptile-mega: (G-Luke's) Sceptile-Mega:
Typing:
Grass/Dragon {still gains Dragon typing as with the official version}
Ability: Armor Tail
Stats: 070 HP / 095 Atk (+10) / 079 Def (+14) / 145 SpA (+40) / 099 SpD (+14) / 142 Spe (+22) (630 BST)
New Moves: Calm Mind and Sludge Wave

:charizard-mega-x: (official) Charizard-Mega-X:
Typing:
Fire/Dragon {loses Flying typing and gains Dragon typing}
Ability: Tough Claws
Stats: 078 HP / 130 Atk (+46) / 111 Def (+33) / 130 SpA (+21) / 085 SpD / 100 Spe (634 BST)
New Moves: none.

:swampert-mega: (G-Luke's) Swampert-Mega:
Typing:
Water/Poison {loses Ground typing and gains Poison typing}
Ability: Poison Touch
Stats: 100 HP / 155 Atk (+35)* / 120 Def (+30) / 085 SpA / 115 SpD (+25) / 070 Spe (+10) (635 BST)
New Moves: Aqua Jet, Bulk Up, Gunk Shot, Poison Jab, Sludge Bomb, and Toxic Spikes
(*Another thing I missed first go around, +35 Atk would mean this base stat should be 145, not 155.)

Slate 07: FOUR!! (Pidgeot-Mega, Manectric-Mega, Absol-Mega, Medicham-Mega)

WINNERS: https://www.smogon.com/forums/threa...e-15-playtesting.3713949/page-10#post-9543700

:pidgeot-mega: (Double Iron Bash's)* Pidgeot-Mega:
Typing:
Normal/Flying
Ability: No Guard
Stats: 083 HP / 080 Atk / 080 Def (+05) / 135 SpA (+65) / 080 SpD (+10) / 121 Spe (+20) (579 BST)
New Moves: Focus Blast
(*Entry is effectively the official version but with one added move, Focus Blast.)

:manectric-mega: (Gekokeso's) Manectric-Mega:
Typing:
Electric
Ability: Bug Zapper ("Bug type immunity. When hit by a bug type move, trap the opponent.")
Stats: 070 HP / 075 Atk / 080 Def (+20) / 135 SpA (+30) / 085 SpD (+25) / 130 Spe (+25) (575 BST)
New Moves: none

:absol-mega: (anaconja's) Absol-Mega:
Typing:
Dark/Fairy {gains Fairy typing instead of staying pure Dark typing}
Ability: Neuroforce
Stats: 065 HP / 130 Atk / 060 Def / 135 SpA (+60) / 060 SpD / 115 Spe (+40) (565 BST)
New Moves: Close Combat, Moonblast, and Moonlight

:medicham-mega: (Yoshiblaze's) Medicham-Mega:
Typing:
Fighting/Psychic
Ability: Brain Power ("This Pokemon's SpA is doubled.")
Stats: 060 HP / 060 Atk / 100 Def (+25) / 090 SpA (+30) / 100 SpD (+25) / 100 Spe (+20) (510 BST)
New Moves: Aura Sphere, Close Combat, Gunk Shot, Healing Wish, and Thunderbolt

Slate 08: One For The Little Guys (Beedrill-Mega, Sableye-Mega, Mawile-Mega)

WINNERS: https://www.smogon.com/forums/threa...e-15-playtesting.3713949/page-11#post-9554519

:beedrill-mega: (anaconja's) Beedrill-Mega:
Typing:
Bug/Rock {loses Poison typing and gains Rock typing}
Ability: Exoskeleton ("This Pokemon takes halved damage from physical attacks and hazards.")
Stats: 065 HP / 140 Atk (+50) / 085 Def (+45) / 045 SpA / 085 SpD (+05) / 075 Spe (495 BST)
New Moves: Earthquake, Rock Slidge, Smack Down, Stealth Rock, and Stone Edge

:sableye-mega: (lepton's)* Sableye-Mega:
Typing:
Dark/Ghost
Ability: Magic Bounce
Stats: 050 HP / 095 Atk (+20) / 115 Def (+40) / 085 SpA (+20) / 115 SpD (+50) / 020 Spe (-30) (480 BST)
New Moves: none
(*Entry is effectively the official version but with +10 Atk and -10 Def.)

:mawile-mega: (anaconja's) Mawile-Mega:
Typing:
Steel/Fairy {still gains Fairy typing as with the official version}
Ability: Tough Claws
Stats:** 050 HP / 125 Atk (+40) / 125 Def (+40) / 035 SpA (-20) / 095 SpD (+40) / 030 Spe (-20) (480 BST)
New Moves: Fire Punch, Rock Slide, and Slack Off
(**For some reason this only has +80 added stats overall, so, uh...?)

Slate 09: The Fire/Water/Grass Core They Don't Talk About (Abomasnow-Mega, Camerupt-Mega, Slowbro-Mega)

WINNERS: https://www.smogon.com/forums/threa...e-15-playtesting.3713949/page-12#post-9563432

:abomasnow-mega: (anaconja's) Abomasnow-Mega:
Typing:
Grass/Ice
Ability: Ice Scales
Stats:* 090 HP / 132 Atk (+40) / 105 Def (+30) / 132 SpA (+40) / 105 SpD (+20) / 030 Spe (-30) (594 BST)
New Moves: Earth Power and Spiky Shield
(*The exact same as official stats.)

:camerupt-mega: (MegaFlareon's) Camerupt-Mega:
Typing:
Fire/Ground
Ability: Earth Eater
Stats: 070 HP / 110 Atk (+10) / 110 Def (+40) / 135 SpA (+30) / 115 SpD (+40) / 020 Spe (-20) (560 BST)
New Moves: Morning Sun

:slowbro-mega: (Gekokeso's) Slowbro-Mega:
Typing:
Water/Psychic
Ability: Shell Ejection ("If it uses a special move, it switches out at the end of the next turn.") ("While active, this Pokemon's status moves fail.")**
Stats: 095 HP / 075 Atk / 150 Def (+40) / 130 SpA (+20) / 120 SpD (+40) / 030 Spe (590 BST)
New Moves: none
(**Second paragraph is an almost immediate nerf to the original ability in the third playtest that followed right after Slate 09: https://www.smogon.com/forums/threa...e-15-playtesting.3713949/page-12#post-9565334.)

Slate 10: these pokemon aren't related at all fr. all really cool designs? (Gyarados-Mega, Ampharos-Mega, Gallade-Mega)

WINNERS: https://www.smogon.com/forums/threa...e-15-playtesting.3713949/page-13#post-9576599

:gyarados-mega: (anaconja's) Gyarados-Mega:
Typing:
Water/Flying {no longer loses Flying typing to gain Dark typing}
Ability: Aerilate (goes by Gen VI rules, so a 30% boost to Normal-turned-Flying-type attacks, not 20%)
Stats: 095 HP / 145 Atk (+20) / 109 Def (+30) / 070 SpA (+10) / 130 SpD (+30) / 091 Spe (+10) (640 BST)
New Moves: none

:ampharos-mega: (MegaFlareon's) Ampharos-Mega:
Typing:
Electric/Dragon {still gains Dragon typing as with the official version};
Ability: Mega Launcher
Stats: 090 HP / 095 Atk (+20) / 095 Def (+10) / 165 SpA (+50) / 110 SpD (+20) / 055 Spe (610 BST)
New Moves: Aura Sphere, Dark Pulse, and Water Pulse

:gallade-mega: (G-Luke's) Gallade-Mega:
Typing:
Psychic/Fighting
Ability: Sharpness
Stats: 068 HP / 150 Atk (+25) / 100 Def (+35) / 065 SpA / 127 SpD (+12)* / 108 Spe (+28) (545 BST)
New Moves: Mach Punch and Sacred Sword
(*Erroneously labelled as a +17 increase in the post itself.)

Slate 11: does anyone even read these? (Heracross-Mega, Sharpedo-Mega, Gardevoir-Mega, Aggron-Mega)

WINNERS: https://www.smogon.com/forums/threa...e-15-playtesting.3713949/page-14#post-9586340

:heracross-mega: (anaconja's) Heracross-Mega:
Typing:
Bug/Fighting
Ability: Iron Barbs
Stats: 080 HP / 150 Atk (+25) / 150 Def (+75) / 040 SpA / 110 SpD (+15) / 070 Spe (-15)
New Moves: Circle Throw, Heal Order, Ice Punch, and Spikes

:sharpedo-mega: (Gravity Monkey's) Sharpedo-Mega:
Typing:
Water/Electric {loses Dark typing and gains Electric typing}
Ability: No Guard
Stats: 070 HP / 130 Atk (+10) / 055 Def (+15) / 145 SpA (+50) / 055 SpD (+15) / 105 Spe (+10) (560 BST)
New Moves: Thunder

:gardevoir-mega: (Yoshiblaze's) Gardevoir-Mega:
Typing:
Psychic/Fairy
Ability: Pixilate (goes by Gen VI rules, so a 30% boost to Normal-turned-Fairy-type attacks, not 20%)
Stats: 068 HP / 065 Atk / 100 Def (+35) / 150 SpA (+25) / 127 SpD (+12) / 108 Spe (+28) (618 BST)
New Moves: Mystical Fire and Rapid Spin

:aggron-mega: (G-Luke's) Aggron-Mega:
Typing:
Steel {still loses Rock typing and becomes pure Steel as with the official version};
Ability: Dauntless Shield (altered to be "Boost Defense by one stage on switch in. Stat boost is cleared at the end of the following turn.")
Stats: 070 HP / 145 Atk (+35) / 185 Def (+05) / 085 SpA (+20)* / 085 SpD (+25) / 060 Spe (+10) (630 BST);
New Moves: Volt Switch
(*+20 SpA would mean that this base stat would be 080, not 085.)

Slate 12: Playing With The Big Boys (and Girls) Now (Kangaskhan-Mega, Salamence-Mega, Metagross-Mega)

WINNERS: https://www.smogon.com/forums/threa...e-15-playtesting.3713949/page-15#post-9595230

:kangaskhan-mega: (The Damned's) Kangaskhan-Mega:
Typing:
Normal/Ground {gains Ground typing}
Ability: Parental Bond (nerfed to only apply to non-set damaging moves, with the initial Gen VI half-damage cap intact for the second hit)
Stats: 105 HP / 135 Atk (+40) / 105 Def (+25) / 040 SpA / 105 SpD (+25) / 100 Spe (+10) (590 BST)
New Moves: Milk Drink

:salamence-mega: (Yoshiblaze's) Salamence-Mega:
Typing:
Dragon/Flying
Ability: Confidence ("Boosts this Pokemon's Special Attack by one stage after attacking and KOing a foe.")
Stats: 095 / 135 Atk / 105 Def (+25) / 155 SpA (+45) / 105 SpD (+25) / 105 Spe (+05) (700 BST)
New Moves: Air Slash, Hurricane, and Iron Head

:metagross-mega: (official) Metagross-Mega:
Typing:
Steel/Psychic
Ability: Tough Claws
Stats: 080 HP / 145 Atk (+10) / 150 Def (+20) / 105 SpA (+10) / 110 SpD (+20) / 110 Spe (+40) (700 BST)
New Moves: none

Slate 13: Oh You! (Scizor-Mega, Garchomp-Mega, Tyranitar-Mega)

WINNERS: https://www.smogon.com/forums/threa...e-15-playtesting.3713949/page-16#post-9613517

:garchomp-mega: (lepton's) Garchomp-Mega:
Typing:
Dragon/Ground
Ability: Dry Skin
Stats: 108 HP / 150 Atk (+20) / 115 Def (+20) / 140 SpA (+60) / 085 SpD / 102 Spe (700 BST)
New Moves: none

:tyranitar-mega: (anaconja's) Tyranitar-Mega:
Typing:
Rock/Electric {loses Dark typing and gains Electric typing}
Ability: Electric Surge (goes by Gen VI rules, meaning it boosts grounded Electric attacks by 50%, not 30%)
Stats: 100 HP / 164 Atk (+30) / 120 Def (+10) / 090 SpA (-05) / 144 SpD (+44) / 082 Spe (+21) (700 BST)
New Moves: Icicle Crash, Waterfall, and Wild Charge

:scizor-mega: (official) Scizor-Mega:
Typing:
Bug/Steel
Ability: Technician
Stats: 070 HP / 150 Atk (+20) / 140 Def (+40) / 065 SpA (+10) / 100 SpD (+20) / 075 Spe (+10) (600 BST)
New Moves: none

Slate 14: Diamonds in the Sky (Latias-Mega, Latios-Mega, Diancie-Mega)
(Latias-Mega and Latios-Mega voted on as a pair.)

WINNERS: https://www.smogon.com/forums/threa...e-15-playtesting.3713949/page-17#post-9622221

:latias-mega: (lepton's) Latias-Mega:
Typing:
Dragon/Psychic
Ability: Trace
Stats:* 080 HP / 100 Atk (+20) / 120 Def (+30) / 140 SpA (+30) / 150 SpD (+20) / 110 Spe (700 BST)
New Moves: none
(*The exact same as the official stats.)

:latios-mega: (lepton's) Latios-Mega:
Typing:
Dragon/Psychic
Ability: Opportunist
Stats: 080 HP / 140 Atk (+50) / 100 Def (+20) / 150 SpA (+20) / 120 SpD (+20)** / 110 Spe (700 BST)
New Moves: none
(**Erroneously labelled as +20 instead of the +10 it actually is.)

:diancie-mega: (LOrd Fernado's) Diancie-Mega:
Typing:
Rock/Fairy
Ability: Good As Gold
Stats:* 060 HP / 160 Atk (+60) / 110 Def (-40) / 160 SpA (+60) / 110 SpD (-40) / 110 Spe (+60) (700 BST)
New Moves: Spiky Shield
(*The exact same as the official stats.)

Slate 15: Victory Road (Blaziken-Mega, Mewtwo-Mega-X, Mewtwo-Mega-Y, Rayquaza-Mega)
(Blaziken and its Mega now legal in OU as long as base Blaziken's ability is Blaze. All other mons and Megas are still confined to Ubers. Mewtwo-Mega-X and Mewtwo-Mega-Y were not voted on as a pair.)

WINNERS: https://www.smogon.com/forums/threa...e-15-playtesting.3713949/page-18#post-9633371

:blaziken-mega: (G-Luke's) Blaziken-Mega:
Typing:
Fire/Fighting
Ability: Regenerator
Stats: 080 HP / 150 Atk (+30) / 080 Def (+10) / 120 SpA (+10) / 090 SpD (+20) / 110 Spe (+30) (630 BST)
New Moves: Close Combat, Roost, Spikes, and U-Turn

:mewtwo-mega-x: (anaconja's) Mewtwo-Mega-X:
Typing:
Psychic/Poison {gains Poison typing instead of Fighting typing}
Ability: Intoxicate ("This Pokemon's Normal-type moves become Poison-type and have 1.3x power.")
Stats:* 106 HP / 140 Atk (+30) / 120 Def (+40) / 154 SpA / 100 SpD (+30) / 130 Spe (780 BST)
New Moves:** Extreme Speed and Sludge Wave
(*This thing's stats are seriously screwed up currently. Its Atk boost is fine, but its Def boost is currently actually +30 and its SpD is actually only +10, so it actually has a whooping +30 stats to still distribute.)
(**Presumably shares G-Luke's massive move gains too, but hell if I know.)

:mewtwo-mega-y: (G-Luke's) Mewtwo-Mega-Y:
Typing:
Psychic/Water {gains Water typing instead of staying pure Psychic typing}
Ability: Levitate
Stats: 106 HP / 120 Atk (+10) / 110 Def (+20) / 194 SpA (+40) / 130 SpD (+40) / 120 Spe (-10) (780 BST)
New Moves:*** Hydro Pump, Scald, Swords Dance, Surf, and U-Turn. [Close Combat Drain Punch, and Mach Punch.]****
(***Presumably shares anaconja's minimal move gains too, but hell if I know.)
(****Moves in bracket were moves that were from G-Luke's Mewtwo-Mega-X...which didn't win, so currently unknown if they would still be added, much less shared.)

:rayquaza-mega: (The Damned's)***** Rayquaza-Mega:
Typing:
Dragon/Flying
Mega Requirement: Must be holding the item Meteorite, which cannot be Knocked Off, Tricked, or otherwise nullified if the Pokemon holding it is Rayquaza. (Dragon Ascent is no longer required to Mega Evolve.)
Ability: Delta Stream
Stats: 105 HP / 180 Atk (+30) / 100 Def (+10) / 180 SpA (+30) / 100 SpD (+10) / 115 Spe (+20) (780 BST)
New Moves: Coil and Defog
(*****Entry is effectively the official version but with a new Mega-Evolution requirement--restriction, really--and two new moves, Coil and Defog.)

Potential stat issues on:
  1. Charizard-Mega-Y (its Atk; seems fine in Dragon Heaven)
  2. Swampert-Mega (its Atk; seems fine in Dragon Heaven)
  3. Mawile-Mega (might be missing 20 stats if its SpA or Spe was actually reduced; seems fine in Dragon Heaven with SpA not dropped)
  4. Aggron-Mega (its SpA...which actually seems worse on Dragon Heaven due to being at base 090 instead of 080)
  5. Mewtwo-Mega-X (uh, this might outright be missing +30 stats since its Def and SpD are mislabeled as +40 and +30 respectively when the totals given are only +30 and +10 respectively; can't check since there's no Ubers tier on Dragon Heaven; also good luck deciding on those moveset additions)
Given all the punctuation I just had to change as well all of the redoing of typing stuff, I may well have screwed up something. I'll double check when I feel slightly less like excrement, even if that only means my stupid shoulder stops killing me like it has all day.
 
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