Hello!
You may notice that this is pretty early for me to be posting any sort of veto warnings or reviews, but that's exactly what this is! I just felt like sharing my thoughts on the submissions we have so far, both allowing me to give feedback on every sub and giving y'all plenty of time to think about said feedback!
These are all 100% my thoughts, so if I say something would get vetoed that isn't an official warning (those will come closer to the deadline), just my opinion.
This is something that I'm likely going to say for a lot of Kangaskhan subs, but this seems a bit too weak to keep up with the meta. Only getting the PBond boost on priority moves is great to Quick Attack or Sucker Punch, but with no boost to its regular Attacks, Kangaskhan's 135 Atk stat really shows how weak it is, especially with its super mediorce typing. You could potentially sacrifice some bulk or Speed for Attack and/or give this a secondary typing to help it beat things that handle Quick Attack or Sucker.
This is pretty good, big stats, big moves, no need for anything crazy, just works
See what I said for Mence.
This looks just okay, feels like it still competes a lot with Mega Lopunny who's faster and mostly stronger, but the bulk, U-Turn, and ESpeed give it a little sauce. Also this thing doesn't really need both Slack Off and Milk Drink, I'd just stick with the latter.
Aside from adding way too many moves, this is just alright. Levitate is great and the stats look crazy on paper but it kinda just seems like a worse base MegaGross that can go special and outspeed Houndoom. However, I would definitely cut down on those added moves, most of them seem unnecessary, particularly Boomburst, Psystrike, Vacuum Wave, and Stored Power (plus it already learns Magnet Rise).
Not a huge fan of this one, mainly because of the ability. Too many effects without it being analog to another ability so it just seems clunky and I'm iffy on the priority Dark moves part. Night Daze or Dark Pulse (which you didn't add but would be one of 2 other options for a Special Dark move) both sound toxic with priority and you're next best bet is Snarl. I recommend making the ability much simpler, like maybe just giving priority to Dark moves (replacing Night Daze with Snarl and adding something like Foul Play or Punishment) or just the Moonlight part (and maybe allowing it to boost its own stats with it, but I'd have to double check with council to see if that's broken).
Be sure to finish these, and remember to be careful with Brain Power. Considering Metagross' bulk and movepool, you probably shouldn't increase its Special Attack or Speed at all if you're gonna give it that.
Not too big on Earth Eater on this but otherwise it's fine
Pretty inoffensive sub and gives Mence some neat utility, seems fine. Minor, but you could definitely swap Attack and Special Attack here, this thing would never use Dark Pulse on a special set, so it's a tiny bit more likely that the ability would be useful
is roaring moon. That speed and power on both sides is kinda concerning when it's not weak to Rocks anymore, perhaps you can lower Speed by like 10.
This sub is kinda ridiculous. In its current state I'd likely veto it as Feint and Double Slap are both ridiculous in combination with the ability, but aside from that I'm not a fan of this sub to be honest. The gimmick of making Rapid Spin an actual STAB option feels way too forced with the ability having 2 huge effects, just to achieve something that already exists in the meta in unblockable Rapid Spin (as Mega Gardevoir also has -ate Spin), it's just not it. And, ignoring the brokenness of Double Slap and Feint, at the end of the day this is just an -ate Metagross with extra steps. I'd probably just make the ability into a normal -ate clone, though I will say I've never been a fan of the unblockable Spin concept (despite being the one who made that Gardevoir sub, blame JolteMons for that).
I know it's not very bulky, but but Dragon/Steel Levitate immediately gives me flashbacks to Metagon in FERU, which had the same thing and was a huge pain to deal with, so I'd just rather not just have that. Dragon/Steel with those stats is already amazing as is anyway. Also I don't think this'll ever run Wish sets, it's much more offensively inclined and has Roost.
Honestly not sure how to feel about this one as of now, on one hand you have 125 Attack Huge Power on all your Normal moves, but on the other hand everything else about it sucks, so I can't tell if this is broken, bad, or somewhere in between.
Is Mega Kangaskhan. Not too sure how it'll fare here with Lop competition, every Fighting Mega decking it, and Steels being great but with this one keeping the +2 PuP it might not need another buff.
Physical Waters are fun and good hazard control is nice. Overlaps a bit with Gyarados as a DDancing Water but at least it does other stuff, it's alright.
Like the other Electric Metagross, this is fine, this one just having an offensive ability instead. Could consider shaking up the stats a little bit to make it more distinct from the other one.
Don't have too much to say about either of these, basically what I said for MegaFlareon's, they're just nice, simple, and functional
Name: Mega Metagross
Type:
Ability: Iron Fist
Stats: 80 / 145 / 150 / 105 / 110 / 110 [700]
New Moves: Mach Punch, Close Combat, Drain Punch, Sky Uppercut
Description: We're trading Tough Claws in Iron Fist, which gives a weaker boost, and is more limited in the moves it boosts.
Could be a little scary, Steel/Fighting is a huge upgrade on Steel/Psychic, making the already great MegaGross even better. Aside from that, this overlaps a lot with Mega Lucario, whose viability is already hanging on by a thread, so I'd maybe try a different typing. I do like Iron Fist, though.
And that's it! See you on Monday for veto warnings and a review of any subs that come after this post!