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Name: Mega Lucario
Type:
Ability: Mold Breaker
Stats: 70 / 130 (+20) / 86 (+16) / 130 (+15) / 86 (+16) / 123 (+33) [625 BST]
New Moves: Meteor Mash, Spikes, Taunt
Description: WIP (Went for a faster version of many people's subs, giving Lucario a bit more utility to leverage its pretty good typing and inherent offensive power. A great 123 Speed tier allows Lucario to force switches from the likes of Serperior and weakened Torn-T, giving it a chance to SD up or set a layer of Spikes. Taunt with that Speed tier is also nice to annoy walls and the aforementioned Serperior (in case it stays in to Glare), while Meteor Mash gives it its good future gen STAB move. Is quite weak without a boost and still decently frail, however.)
Name: Mega Houndoom
Type:
Ability: Flash Fire
Stats: 75 / 90 / 105 (+55) / 155 (+45) / 80 / 95 [600 BST]
New Moves: N/A
Description: WIP (In contrast to Lucario, I went with a stronger but slower version of Houndoom than most. Dark/Fire is a terrifying offensive typing, just ask anyone who's played JolteMons or Gen 9 OU, so Mega Houndoom is able to use that combination to easily punch holes in opposing teams. Its typing makes it really hard to get in and its meh 95 Speed tier is too low to let it sweep against most teams (even without all the fast Megas), but you'll be greatly rewarded if you get it into position. Keeps Flash Fire and gets a huge physical bulk increase to make it slightly easier to get in.)
Name: Mega Audino
Type:
Ability: Healing Magic - This Pokemon heals 6.25% of its max HP every turn.
Stats: 103 / 60 / 116 (+30) / 90 (+30) / 136 (+50) / 40 (-10) [545 BST]
New Moves: Boomburst, Defog
Description: WIP (PhysDef Hazard Remover with STAB Boomburst to keep itself from being passive. Ability synergizes with Wish, forcing you to click it less and potentially letting you run a move over Protect. Threatens most hazard setters because STAB Boomburst is ridiculous even uninvested, though it has a tough time against Heatran unless it runs HP Ground, as well as hating Ghosts. Also hates being weak to Fighting when Mega Lucario is getting added.)
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Name: Mega Lucario
Type:
Ability: Mold Breaker
Stats: 70 / 130 (+20) / 86 (+16) / 130 (+15) / 86 (+16) / 123 (+33) [625 BST]
New Moves: Meteor Mash, Spikes, Taunt
Description: WIP (Went for a faster version of many people's subs, giving Lucario a bit more utility to leverage its pretty good typing and inherent offensive power. A great 123 Speed tier allows Lucario to force switches from the likes of Serperior and weakened Torn-T, giving it a chance to SD up or set a layer of Spikes. Taunt with that Speed tier is also nice to annoy walls and the aforementioned Serperior (in case it stays in to Glare), while Meteor Mash gives it its good future gen STAB move. Is quite weak without a boost and still decently frail, however.)
Swords Dance (Lucario) @ Lucarionite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Meteor Mash
- Swords Dance
- Ice Punch / Thunder Punch / Extreme Speed
Spikes (Lucario) @ Lucarionite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Meteor Mash
- Ice Punch / Taunt / Thunder Punch
- Spikes
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Meteor Mash
- Swords Dance
- Ice Punch / Thunder Punch / Extreme Speed
Spikes (Lucario) @ Lucarionite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Meteor Mash
- Ice Punch / Taunt / Thunder Punch
- Spikes
Name: Mega Houndoom
Type:
Ability: Flash Fire
Stats: 75 / 90 / 105 (+55) / 155 (+45) / 80 / 95 [600 BST]
New Moves: N/A
Description: WIP (In contrast to Lucario, I went with a stronger but slower version of Houndoom than most. Dark/Fire is a terrifying offensive typing, just ask anyone who's played JolteMons or Gen 9 OU, so Mega Houndoom is able to use that combination to easily punch holes in opposing teams. Its typing makes it really hard to get in and its meh 95 Speed tier is too low to let it sweep against most teams (even without all the fast Megas), but you'll be greatly rewarded if you get it into position. Keeps Flash Fire and gets a huge physical bulk increase to make it slightly easier to get in.)
Utility Attacker (Houndoom) @ Houndoominite
Ability: Flash Fire
EVs: 40 HP / 8 Def / 208 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Dark Pulse
- Will-O-Wisp
Nasty Plot (Houndoom) @ Houndoominite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Nasty Plot
- Fire Blast
- Dark Pulse
- Hidden Power Grass / Flame Charge
Ability: Flash Fire
EVs: 40 HP / 8 Def / 208 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Dark Pulse
- Will-O-Wisp
Nasty Plot (Houndoom) @ Houndoominite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Nasty Plot
- Fire Blast
- Dark Pulse
- Hidden Power Grass / Flame Charge
Name: Mega Audino
Type:
Ability: Healing Magic - This Pokemon heals 6.25% of its max HP every turn.
Stats: 103 / 60 / 116 (+30) / 90 (+30) / 136 (+50) / 40 (-10) [545 BST]
New Moves: Boomburst, Defog
Description: WIP (PhysDef Hazard Remover with STAB Boomburst to keep itself from being passive. Ability synergizes with Wish, forcing you to click it less and potentially letting you run a move over Protect. Threatens most hazard setters because STAB Boomburst is ridiculous even uninvested, though it has a tough time against Heatran unless it runs HP Ground, as well as hating Ghosts. Also hates being weak to Fighting when Mega Lucario is getting added.)
Cleric (Audino) @ Audinite
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Boomburst
- Wish
- Protect
- Knock Off / Defog
Offensive (Audino) @ Audinite
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Boomburst
- Surf
- Rest
- Sleep Talk
Calm Mind (Audino) @ Audinite
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Boomburst
- Hidden Power Ground / Thunder Wave
- Draining Kiss / Wish / Thunder Wave
- Calm Mind
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Boomburst
- Wish
- Protect
- Knock Off / Defog
Offensive (Audino) @ Audinite
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Boomburst
- Surf
- Rest
- Sleep Talk
Calm Mind (Audino) @ Audinite
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Boomburst
- Hidden Power Ground / Thunder Wave
- Draining Kiss / Wish / Thunder Wave
- Calm Mind