Pet Mod [Gen 6] Megas Revisited - Slate 3: Submissions

What time would you be able to play in roomtours this weekend?


  • Total voters
    5
  • Poll closed .

Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
:venusaur-mega::charizard-mega-x::charizard-mega-y::blastoise-mega::alakazam-mega::gengar-mega::kangaskhan-mega::pinsir-mega::gyarados-mega::aerodactyl-mega::mewtwo-mega-x::mewtwo-mega-y::ampharos-mega::scizor-mega::houndoom-mega::tyranitar-mega::gardevoir-mega::mawile-mega::aggron-mega;::manectric-mega::banette-mega::absol-mega::latias-mega::latios-mega::garchomp-mega::lucario-mega::abomasnow-mega::beedrill-mega::pidgeot-mega::slowbro-mega::steelix-mega::sceptile-mega::blaziken-mega::swampert-mega::sableye-mega::sharpedo-mega::camerupt-mega::glalie-mega::salamence-mega::metagross-mega::lopunny-mega::gallade-mega::audino-mega::diancie-mega:
Approved by Pet Mods Staff (all the way back in november lmao)
:sm/lucario-mega:
Megas Revisited
Welcome to Megas Revisited! In this mod, we turn the clock back to 2013/2014, removing all Mega Evolutions from Gen 6, redesigning them, and adding them back into the OU metagame! This will hopefully gives us an opportunity to take a look back at the era of Pokemon that I got into competitive with and give it an interesting fresh coat of paint.​

Before we begin, you should be aware of the mechanical differences between Gen 6 and Gen 9, which you can find in the spoiler tag below:
Major Mechanics
- The most important mechanical difference for this mod is that Megas use their base form's Speed (and ability, if it affects turn order like Chlorophyll or Prankster) on the turn they Mega Evolve. This is different from Gen 7, where Megas used their new form's Speed on the turn they Mega Evolved. This is why Megas like Beedrill and Diancie often ran Protect and why Mega Metagross is legal in ORAS OU.
- Burn deals 12.5% damage per turn instead of 6.25%.
- Paralysis lowers the user's Speed by 75% instead of 50%.
- Thunder Wave has 100% Accuracy.
- Roost, Soft-Boiled, Rest, Slack Off, and Recover have 10 PP instead of 5.
- Gale Wings works regardless of the user's HP. This is why Talonflame is OU.
- Parental Bond's second hit has 0.5x power instead of 0.25x.
- Sucker Punch has 80 BP
- Prankster-boosted status moves can hit Dark-types.
- Pelipper, Torkoal, Gigalith, and Vanilluxe don't have their weather-setting abilities.
- Hail is the Ice-type weather instead of Snow. Hail doesn't boost the Defense of Ice-types, but instead non-Ice-types lose 6.25% of their max HP per turn.
- No Pokémon or moves from Gen 6 and earlier are dexited. Notable moves that aren't dexited include Hidden Power, Return, Signal Beam, and Pursuit.
- Critical hits have a 1/16 chance of of occuring instead of 1/24.

Minor Mechanics
- No abilities make you immune to the effects of Intimidate.
- Pokemon have a 50% chance hit themselves in confusion instead of a 33.3% chance.
- Swagger has 90% Accuracy. This + confusion and Prankster mechanics are why it's banned.
- Knock Off has 25 PP (instead of 20), Leech Life has 20 BP, Mystical Fire has 65 BP, and Destiny Bond can be used multiple times in a row successfully.
- Hyper Training doesn't exist, so Hidden Power users must have imperfect IVs if they aren't using Hidden Power Dark.
- Aerilate, Refrigerate, and Pixilate boost the power of their affected moves by 1.3x instead of 1.2x.
- Protean activates every time a move is used, rather than just once per switch-in.
- While in the code, Zygarde can't learn Thousand Arrows and Thousand Waves. This is why it's UUBL.
- Many Pokemon lack their Gen 7 stat buffs. The only potentially OU-relevant ones are Swellow having 50 SpA instead of 75 and Mantine having 65 HP instead of 85 (and lacking Roost).
- Grassy Terrain and Electric Terrain boost the power of Grass and Electric moves by 1.5x damage instead of 1.3x. Psychic Terrain does not exist. Defog doesn't remove terrains.
- Aurora Veil doesn't exist.
- Teleport does nothing in-battle.


With that done, onto the mod itself!
Rules & Procedures
Slates will work in 3 phases: Submissions, Voting, and Playtesting, with a preliminary playtesting phase before the first submission phase begins.

Preliminary Playtesting Phase (First 4 Days)
As many of us aren't familiar with the ORAS metagame and taking Megas out of Gen 6 results in an entirely new metagame, we will have at least 1 roomtour before the first submission. This roomtour will be a Gen 6 OU roomtour with all Mega Stones banned. These preliminary roomtours will be extremely important to give us a baseline to build off of.

Submission Phase (7 Days)
For every slate, I will introduce 3-4 Mega Evolutions, with your job being to redesign them for our new metagame. You can change their non-HP stats, ability, and secondary typing, just be sure to follow the rules of Mega Evolutions, which are in the spoiler tag below.
A longer more detailed list of rules and guidelines can be found in the OP of the Megas For All here, but this mod won't share every rule they have (and some of their rules are specific to Gens 7-9). In general, the rules for submissions are as follows:

- You can only submit 1 Mega Evolution per Mega Pokémon slated. For example, if the slate includes Mega Beedrill, Lopunny, and Pidgeot, you can make 1 submission for each of them, but you can't make 2 Mega Beedrill submissions.
- Megas always share at least 1 typing with their base form. This type is always its primary typing, though you will be allowed to just retain its secondary typing if you have a good reason.
- You can only give Mega Evolutions 1 Ability. This can be a completely new ability or an ability from a later generation if you want, just don't do anything too crazy (as I'm going to be coding it) and don't add anything that sets or interacts with things not in Gen 6 (like Psychic Surge, for example). You are also allowed to edit the effects of Parental Bond, as it's the only ability exclusive to 1 Mega.
- Mega Evolutions have exactly 100 more BST than their base forms and their HP stats never change. Some trends exist with how Megas boost or lower stats, but the best advice I can give is to simply be reasonable and make sure you have a good reason to do anything crazy.
- You may add moves to the Pokémon you're submitting for. This allows you to give the Pokémon a movepool that allows it to fully use the stats, typing, and/or ability you design it around, like Lopunny getting High Jump Kick or Heracross gaining Bullet Seed and Rock Blast. To start I will allow you to add as many moves as you want, but you must add moves with reason. Don't add a bunch of flavor moves that the Pokemon will never realistically use, especially since flavor is less of a focus here as Megas will use the same designs as their original Mega forms. Also remember that the base form of the Pokémon can use the moves you give it. Moves can't be removed from the Pokemon with the exception of Seismic Toss on Kangaskhan, which can be removed if you want to keep Parental Bond on it.
- Submissions that are too powerful or don't follow the rules may be vetoed and disqualified from voting. I will give a warning 24 hours before the end of submissions to point out any submissions that are likely to get vetoed.


Voting Phase (1 Day)
After the submission phase is over, voting will begin. This mod will be using the same voting system as Book of Enigmas, where you can vote for as many submissions as you want, with each submission getting a certain number of points based on how you ranked it. An example can be seen below.
For a slate with Mega Beedrill, Mega Lopunny, and Mega Pidgeot, for example, a ballot would look like this:
Beedrill: User 1, User 2, User 3
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9

With this ballot, Submission 1 for Mega Beedrill would get 3 points, Submission 2 would get 2, and Submission 3 would get 1. The same goes for Submissions 4, 5, and 6 in the Lopunny category and Submissions 7, 8, and 9 in the Pidgeot category, with them getting 3, 2, and 1 point respectively.

You can add as many submissions are you'd like after your third vote, with each one getting 1 point.
Beedrill: User 1, User 2, User 3
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9, User 10, User 11
So, in this ballot, Submissions 10 and 11 would also get 1 point in the Pidgeot category.

You can vote for your own submission, but it can't be in first place or your only vote in that category. Be sure to mark your self-vote by putting (SV) after it.
Beedrill: User 12 (SV), User 2, User 3
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9, User 10, User 11
This wouldn't be a legal ballot as the self-vote is in first place in the Beedrill category

Beedrill: User 12 (SV)
Lopunny: User 4, User 5, User 6
Pidgeot: User 7, User 8, User 9, User 10, User 11
This also wouldn't be a legal ballot as the self-vote is the only vote in the Beedrill category

Beedrill: User 2, User 12 (SV)
Lopunny: User 4, User 12 (SV), User 6
Pidgeot: User 7, User 8, User 12 (SV), User 10, User 11
This is a legal ballot because none of the self-votes are in first place or the only vote in a category.

If you vote for only 2 submissions in a category, the first place submission gets 2 points and the second place submission gets 1 point. If you vote for just one, then that submission gets 1 point.
Beedrill: User 1 (1 point)
Lopunny: User 4 (2 points), User 5 (1 point)
Pidgeot: User 7 (3 points), User 8 (2 points), User 9 (1 point), User 10 (1 point), User 11 (1 point)
The submission with the most points in a category will be added to the mod. For every Mega, you will also have the option to vote for the original Mega Evolution if you aren't a fan of any of the submissions. However, this can't be done for Pokemon whose original Megas were banned to Ubers.
For most slates, the next submission phase will start immediately after voting ends for the previous slate. The long submission phase will still give ample time for discussion and playtesting during the week so you can adjust your submissions. However, every 3 slates or so, one or more roomtours will be held so we can see what state the metagame is in. This may result in winning submissions being nerfed or buffed, depending on what we learn. Buffs and nerfs (mostly nerfs) can also happen at any other time as we learn stuff between roomtours.

Playtesting Phase (Every ~3 Slates, 1-2 Days)
As mentioned above, we will have roomtours about every 3 slates so we can see how the metagame is and see if any winning submissions need to be adjusted. Roomtours will be held on DragonHeaven unless stated otherwise.

Council
:gallade-mega:Yoshiblaze
:audino-mega:Gekokeso
:gengar-mega:Double Iron Bash
:metagross-mega:Paulluxx

Basic Template:
Code:
:sm/pokemon:
[b]Name[/b]: Mega <Pokémon>
[b]Type[/b]:
[b]Ability[/b]:
[b]Stats[/b]: HP / Atk / Def / SpA / SpD / Spe [BST]
[b]New Moves[/b]:
[b]Description[/b]: (Describe how your submission fits into the metagame, what it does, what it checks/counters, what it gets checked/countered by, why you would use it, etc.)
Megas For All Template (Created by Hematite):
Code:
:pokemon: [b]Mega <Pokémon>
New Ability[/b]:
[b]Type[/b]:

[b][u]Stats[/u][/b]:
HP:
Attack:
Defense:
Special Attack:
Special Defense:
Speed:
(BST)

[b]New Moves[/b]:
[b]Description[/b]:
For types, you can insert type images like this
with this link (replace Type with the type you want) https://play.pokemonshowdown.com/sprites/types/Type.png

Example Submission
:sm/charizard-mega-x:
Name: Mega Charizard X
Type:

Ability: Tough Claws
Stats: 78 / 130 (+46) / 111 (+33) / 130 (+21) / 85 / 100 [634 BST]
New Moves: N/A
Description: Mega Charizard X can act as a dangerous Dragon Dance sweeper with strong Tough Claws-boosted moves in Flare Blitz, Outrage, Dragon Claw, and Thunder Punch. A unique defensive typing and decent bulk makes setting up much easier, made even easier with Roost. Walled by very bulky Water-types, Heatran (if you don't run EQ), and checked by Landorus-T.
Pokémon: User, User, User, etc.
Pokémon: User, User, User, etc.
Pokémon: User, User, User, etc.
Discord
Spreadsheet
Playable Here
ORAS Resources - These resources are specific to the ORAS metagame, which has the old Megas, but may still be useful to you for non-Mega Pokemon
ORAS Strategy Dex - For sample sets for non-Mega Pokemon
 
Last edited:

Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
Welcome to Megas Revisited!

As stated in the OP and the thread title, we will have a couple preliminary roomtours in Gen 6 OU with Megas banned to give us an idea of our baseline metagame and for people to familiarize themselves with Gen 6 mechanics.

These roomtours will take place on the main Pokemon Showdown server in the Pet Mods room. Please answer the poll at the top of the thread so I can pick a time that'll get the maximum amount of people in a tour.

I hope to have at least 2 roomtours, either 2 on Saturday and 1 on Saturday and Sunday, but as long as we have at least 1 roomtour (with more than 2 people) then Submissions for Slate 1 will open on Monday, January 9th.

Until then, you can use this thread for any discussion or sharing any pre-tour teams you want people to have. You can also join the Mega Revisited Discord, linked below.
 

Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
After a little more than 24 hours, we now have a time for the first preliminary roomtour: Tomorrow at 4 PM EST (with the possibility of it being pushed to 5 PM if there's a low turnout).

Hope to see you then!
 

Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
Popping in really quick because I forgot to link where the roomtour (which starts in 15 minutes) will take place. Knowing where to get to the tournament is useful information for playing in a tournament, no?

Join the Pet Mods room on the main Showdown server to join our preliminary roomtour, which will be Gen 6 OU with Mega Stones banned. See you there!
 

Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
The first preliminary roomtour is in the books, with council member Gekokeso winning out of 4 entrants!
Gen 6 OU (No Megas) Roomtour Usage Stats

Code:
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon            | Use  | Usage % |  Win %  |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1    | Tornadus-Therian   |    9 |  75.00% |  44.44% |
| 2    | Clefable           |    6 |  50.00% |  66.67% |
| 2    | Gliscor            |    6 |  50.00% |  50.00% |
| 4    | Slowbro            |    5 |  41.67% |  60.00% |
| 4    | Heatran            |    5 |  41.67% |  40.00% |
| 4    | Ferrothorn         |    5 |  41.67% |  40.00% |
| 7    | Excadrill          |    4 |  33.33% |  75.00% |
| 7    | Scizor             |    4 |  33.33% |  50.00% |
| 9    | Starmie            |    3 |  25.00% |  66.67% |
| 9    | Latias             |    3 |  25.00% |   0.00% |
| 11   | Rotom-Wash         |    2 |  16.67% |  50.00% |
| 11   | Hippowdon          |    2 |  16.67% |  50.00% |
| 11   | Tyranitar          |    2 |  16.67% |   0.00% |
| 11   | Landorus-Therian   |    2 |  16.67% |   0.00% |
| 15   | Talonflame         |    1 |   8.33% | 100.00% |
| 15   | Kyurem-Black       |    1 |   8.33% | 100.00% |
| 15   | Serperior          |    1 |   8.33% | 100.00% |
| 15   | Keldeo             |    1 |   8.33% | 100.00% |
| 15   | Conkeldurr         |    1 |   8.33% | 100.00% |
| 15   | Dragonite          |    1 |   8.33% | 100.00% |
| 15   | Hydreigon          |    1 |   8.33% | 100.00% |
| 15   | Magnezone          |    1 |   8.33% | 100.00% |
| 15   | Skarmory           |    1 |   8.33% | 100.00% |
| 15   | Mienshao           |    1 |   8.33% |   0.00% |
| 15   | Politoed           |    1 |   8.33% |   0.00% |
| 15   | Kingdra            |    1 |   8.33% |   0.00% |
| 15   | Breloom            |    1 |   8.33% |   0.00% |
| 15   | Dragalge           |    1 |   8.33% |   0.00% |
https://replay.pokemonshowdown.com/gen6ou-1765755697-a3dkf07a9vomyj14afblnh57ycge3v3pw
https://replay.pokemonshowdown.com/gen6ou-1765755545-msoz3kb6oy6zcon0h6ombq2xmvydes8pw
https://replay.pokemonshowdown.com/gen6ou-1765767087-dv62cob4fomq0tjfsl27j9s0kp4zigypw
https://replay.pokemonshowdown.com/gen6ou-1765768476-u0ne5qw1kwokoup4tgb921v9c1vyqexpw
https://replay.pokemonshowdown.com/gen6ou-1765783255-twaupwuh1hh8zv4nptxxx8gey8lh9u6pw
https://replay.pokemonshowdown.com/gen6ou-1765784163-3bjaqshvjx6z5mq8dux7z7ftwd6dohipw


This was a great experience for myself and others to get used to Gen 6 again, with me coming away with a few takeaways:
- This is definitely skewed by 2 people using the same very bulky balance team, but with some of the offensive prowess of vanilla Megas, this appears to be a very bulky metagame, with stuff like Gliscor, Ferrothorn, and Clefable being able to stick around for a long long time. However, with our small sample size and no one using HO, we don't know for sure if this is what the meta is actually like.
- Speaking of Clefable, that mon is crazy. Gen 6 TWave is an insane move and without a couple of strong Steel-types like Mega Metagross and Mega Scizor, it can be just that much more of a menace. Then again, those two could get TWaved or Flamethrowered anyway, so this is likely just a truth of ORAS.
- Speaking of TWave, I see why Game Freak nerfed it and paralysis so much LMAO. We can't really do anything about that when we're just adding Megas (aside from making some viable TWave-immune Megas, since base ORAS only has Mega Diancie and the decent Mega Manectric above C-Rank), so it's just a quirk of the generation.
- Another truth of the generation is that hazards are very strong, with the lack of HDB, widespread Defog, and the strength of hazard setters like Lando, Heatran, Clefable, and especially Ferrothorn.
- Non-Sand weather appears to be kinda dead without Mega Swampert, though judging from vanilla ORAS' VR, Rain was already quite dead to begin with. I built a Sun team, too, but didn't even think of using it, as losing MegaZard Y and the continued existence of TTar are both huge losses for it
- It didn't get to do anything for me, but I'm very glad I get to use Kyurem-Black in a meta again.

And that's all! We may have a another roomtour tomorrow at 4 PM EST to get in a little more research before Slate 1 starts either later that day or on Monday. See you then!
 

Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
The second preliminary roomtour is in the books, with Yoshiblaze (me) winning out of 6 entrants!

Gen 6 OU (No Megas) Roomtour Usage Stats

Code:
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon            | Use  | Usage % |  Win %  |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1    | Tyranitar          |    8 |  40.00% |  50.00% |
| 1    | Bisharp            |    8 |  40.00% |  50.00% |
| 1    | Keldeo             |    8 |  40.00% |  37.50% |
| 1    | Skarmory           |    8 |  40.00% |  37.50% |
| 5    | Excadrill          |    7 |  35.00% |  57.14% |
| 6    | Rotom-Wash         |    6 |  30.00% |  50.00% |
| 7    | Heatran            |    5 |  25.00% |  40.00% |
| 7    | Galvantula         |    5 |  25.00% |  20.00% |
| 7    | Tornadus-Therian   |    5 |  25.00% |  20.00% |
| 10   | Clefable           |    4 |  20.00% |  75.00% |
| 10   | Chansey            |    4 |  20.00% |  50.00% |
| 10   | Amoonguss          |    4 |  20.00% |  50.00% |
| 10   | Manaphy            |    4 |  20.00% |  50.00% |
| 10   | Tangrowth          |    4 |  20.00% |  50.00% |
| 10   | Thundurus-Therian  |    4 |  20.00% |  25.00% |
| 10   | Scizor             |    4 |  20.00% |  25.00% |
| 17   | Latias             |    3 |  15.00% |  66.67% |
| 17   | Nidoking           |    3 |  15.00% |  33.33% |
| 17   | Kyurem-Black       |    3 |  15.00% |  33.33% |
| 20   | Slowbro            |    2 |  10.00% |  50.00% |
| 20   | Gliscor            |    2 |  10.00% |  50.00% |
| 22   | Ninetales          |    1 |   5.00% | 100.00% |
| 22   | Victreebel         |    1 |   5.00% | 100.00% |
| 22   | Landorus-Therian   |    1 |   5.00% | 100.00% |
| 22   | Infernape          |    1 |   5.00% | 100.00% |
| 22   | Talonflame         |    1 |   5.00% | 100.00% |
| 22   | Starmie            |    1 |   5.00% | 100.00% |
| 22   | Serperior          |    1 |   5.00% | 100.00% |
| 22   | Shuckle            |    1 |   5.00% | 100.00% |
| 22   | Azumarill          |    1 |   5.00% | 100.00% |
| 22   | Hoopa              |    1 |   5.00% | 100.00% |
| 22   | Thundurus          |    1 |   5.00% | 100.00% |
| 22   | Dragonite          |    1 |   5.00% | 100.00% |
| 22   | Hydreigon          |    1 |   5.00% | 100.00% |
| 22   | Magnezone          |    1 |   5.00% | 100.00% |
| 22   | Breloom            |    1 |   5.00% | 100.00% |
| 22   | Dragalge           |    1 |   5.00% | 100.00% |
| 22   | Venomoth           |    1 |   5.00% |   0.00% |
| 22   | Ferrothorn         |    1 |   5.00% |   0.00% |
| 22   | Conkeldurr         |    1 |   5.00% |   0.00% |
https://replay.pokemonshowdown.com/gen6ou-1766656764-b5s7y4jj0ut0ztlueuvelvn8sufh3jwpw
https://replay.pokemonshowdown.com/gen6ou-1766656788-cqr32l2rt5y5hxxsmpu04upq1cgnr23pw
https://replay.pokemonshowdown.com/gen6ou-1766656958-3kcvc3en3xmuo8gr4398pjgia12kz8lpw
https://replay.pokemonshowdown.com/gen6ou-1766665320-tve59lopdmqujcclx779ety4cqu78ylpw
https://replay.pokemonshowdown.com/gen6ou-1766665163-ch0o6hzlbzq3xns4hm1v3xvvty2ysrgpw
https://replay.pokemonshowdown.com/gen6ou-1766676905-vfjjxajv1yyh4xlpmpts4lz4agkxr8qpw
https://replay.pokemonshowdown.com/gen6ou-1766677185-0flr4yk4ikqygpmyty0lcyfu045kbropw
https://replay.pokemonshowdown.com/gen6ou-1766684221-7prn3qo1v1jwuqbq746ft8j7aouwvzqpw
https://replay.pokemonshowdown.com/gen6ou-1766689177-p5hlrdhzsomqiayrhot4xzqz4rxgkzdpw
https://replay.pokemonshowdown.com/gen6ou-1766696844-n14b4jnn3f12f7d6p6i6udbmiv1u104pw


I'm really starting to get used to Gen 6's quirks now, so I had a lot of fun again. So, if you're reading this and missed these early roomtours, don't worry, you'll still be able to jump in and get used to everything fairly easily!

With these games, I came away with a couple more takeaways:
- Tyranitar #1 in usage? What's this, Gen 3? Jokes aside, with Excadrill being so good and Rain and Sun being significantly worse, it makes sense that TTar would seen even more usage than it normally would, whether it's on Sand/Semi-Sand teams or just by itself.
- I continue to be carried by Serperior.
- Bisharp tied with Tyranitar in usage and it was an absolute menace the two times I faced it. With all Megas gone, Knock absorbers no longer exist, so its Knock Offs are extremely free, on top of the great qualities it already had. Knock in general is understandably crazy in a meta without Megas, so much so that I'm surprised that no one used Weavile over the last two days. This will get remedied in time once we start adding Megas, though.
- 12.5% damage on burn is insane. It almost feels like I'm hitting something with Toxic when I Will-O them.
- More offensive styles like Webs and Sun made appearances and did pretty well, especially Webs. It's fairly hard to get rid of hazards, so getting up and keeping Webs is pretty easy without the fear of the Magic Bounce Megas.
- The metagame overall is still quite bulky it seems, but a normal amount of bulk that you want a metagame to have. Thus, we'll have to remember to balance out the powerhouses we'll inevitably add with some bulky stuff as time goes on.

And that's all!

All that's left to do is to start Slate 1, which will be starting TODAY! By the time you read this, I'll already be typing up the opening post for Slate 1.
See you in a couple minutes!
 

Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
The first slate of Megas Revisited is finally here!

- Slate 1: You Thought We'd Start With The Kanto Starters, Didn't You? -
:sm/lucario-mega::sm/houndoom-mega::sm/audino-mega:
Lucario, Houndoom, Audino

The first Megas we'll be adding back to the metagame will be Mega Lucario, Houndoom, and Audino!
It's a peculiar first slate, but all 3 offer something that OU doesn't have a lot of without Megas. Lucario adds a good Fighting-type to the fray, which is sorely missing without Lopunny, Medicham, and Gallade, being limited to just the Keldeo and the decent Breloom and Terrakon, Houndoom adds a special Fire-type to go alongside Volcanion and offensive Heatran, and all 3 add great Knock Off absorbers, Audino especially with its great bulk. Audino is also a great blank slate in general, considering its deep movepool.

Refer to the rules located on the OP for how you should sub:
A longer more detailed list of rules and guidelines can be found in the OP of the Megas For All here, but this mod won't share every rule they have (and some of their rules are specific to Gens 7-9). In general, the rules for submissions are as follows:

- You can only submit 1 Mega Evolution per Mega Pokémon slated. For example, if the slate includes Mega Beedrill, Lopunny, and Pidgeot, you can make 1 submission for each of them, but you can't make 2 Mega Beedrill submissions.
- Megas always share at least 1 typing with their base form. This type is always its primary typing, though you will be allowed to just retain its secondary typing if you have a good reason.
- You can only give Mega Evolutions 1 Ability. This can be a completely new ability or an ability from a later generation if you want, just don't do anything too crazy (as I'm going to be coding it) and don't add anything that sets or interacts with things not in Gen 6 (like Psychic Surge, for example). You are also allowed to edit the effects of Parental Bond, as it's the only ability exclusive to 1 Mega.
- Mega Evolutions have exactly 100 more BST than their base forms and their HP stats never change. Some trends exist with how Megas boost or lower stats, but the best advice I can give is to simply be reasonable and make sure you have a good reason to do anything crazy.
- You may add moves to the Pokémon you're submitting for. This allows you to give the Pokémon a movepool that allows it to fully use the stats, typing, and/or ability you design it around, like Lopunny getting High Jump Kick or Heracross gaining Bullet Seed and Rock Blast. To start I will allow you to add as many moves as you want, but you must add moves with reason. Don't add a bunch of flavor moves that the Pokemon will never realistically use, especially since flavor is less of a focus here as Megas will use the same designs as their original Mega forms. Also remember that the base form of the Pokémon can use the moves you give it. Moves can't be removed from the Pokemon with the exception of Seismic Toss on Kangaskhan, which can be removed if you want to keep Parental Bond on it.
- Submissions that are too powerful or don't follow the rules may be vetoed and disqualified from voting. I will give a warning 24 hours before the end of submissions to point out any submissions that are likely to get vetoed.
Basic Template:
Code:
:sm/pokemon:
[b]Name[/b]: Mega <Pokémon>
[b]Type[/b]:
[b]Ability[/b]:
[b]Stats[/b]: HP / Atk / Def / SpA / SpD / Spe [BST]
[b]New Moves[/b]:
[b]Description[/b]: (Describe how your submission fits into the metagame, what it does, what it checks/counters, what it gets checked/countered by, why you would use it, etc.)
Megas For All Template (Created by Hematite):
Code:
:pokemon: [b]Mega <Pokémon>
New Ability[/b]:
[b]Type[/b]:

[b][u]Stats[/u][/b]:
HP:
Attack:
Defense:
Special Attack:
Special Defense:
Speed:
(BST)

[b]New Moves[/b]:
[b]Description[/b]:
For types, you can insert type images like this
with this link (replace Type with the type you want) https://play.pokemonshowdown.com/sprites/types/Type.png

Example Submission
:sm/charizard-mega-x:
Name: Mega Charizard X
Type:

Ability: Tough Claws
Stats: 78 / 130 (+46) / 111 (+33) / 130 (+21) / 85 / 100 [634 BST]
New Moves: N/A
Description: Mega Charizard X can act as a dangerous Dragon Dance sweeper with strong Tough Claws-boosted moves in Flare Blitz, Outrage, Dragon Claw, and Thunder Punch. A unique defensive typing and decent bulk makes setting up much easier, made even easier with Roost. Walled by very bulky Water-types, Heatran (if you don't run EQ), and checked by Landorus-T.


Submissions will end in 7 Days
 

Ema Skye

Work!
is a Pre-Contributor
:sm/lucario:
Name: Mega Lucario
Type: Fighting/Ghost
Ability: Stamina
Stats: 70 HP / 125 Atk (+15) / 115 Def (+45) / 125 SpA (+10) / 100 SpD (+30) / 90 Spe [625 BST]
New Moves: Shadow Sneak, Encore, U-Turn, Shadow Punch (flavor)
Description: One of the neatest things about Mega Evos is their interaction with Knock Off. This interaction was used to turn Mega Lucario into a defensive pivot, capitalizing on its Knock Off neutrality, U-Turn resist and Stealth Rock resist to find easy ways to get into play and collect Stamina boosts. With Drain Punch, it has surprisingly longevity and is really only limited by Ghost STAB options being mediocre.

:sm/houndoom:
Name: Mega Houndoom
Type: Dark/Fire
Ability: Rattled
Stats: 75 HP / 110 Atk (+20) / 100 Def (+50) / 130 SpA (+20) / 80 SpD / 105 Spe (+10) [600 BST]
New Moves: Bonemerang
Description: Similar kind of idea to Mega Lucario by punishing common used moves, while keeping the useful role of a Ghost resist. Bonemerang differentiates it from Volcarona as while it doesn't snowball like Volc, it breaks through Heatran easier (even faster than a +2 Dark Pulse). Weavile matchup is really funny too.

:sm/audino:
Name: Mega Audino
Type: Normal/Fairy
Ability: Comatose
Stats: 103 HP / 120 Atk (+60) / 96 Def (+10) / 60 SpA / 86 SpD / 90 Spe (+30) [BST]
New Moves: Rapid Spin
Description: Clefable sidegrade if you don't have a mega on your team yet. Staggering amounts of utility (no SR tho).
 
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:sm/audino-mega:
Name: Mega Audino
Type: Normal/Fighting
Ability: Tough Fighter (Water Veil clone. Lol!)
Stats: 103 / 60 / 96 (+10) / 110 (+50) / 126 (+40) / 50 [BST]
New Moves: Aura Sphere
Flavor: TBA
Description: Meant to be a fat Special Tank that can support teams with Wish and is slow, and fat Fighting-types are also uncommon. Also can be a really good Knock Off and Burn absorber if your team needs one. Doesn't really have much recovery for the most part though (its only viable ways of doing so are Pain Split and Wish.)
 
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:sm/lucario-mega:
Name: Mega Lucario
Type: Fighting/Dark
Ability: Contrary
Stats: HP-70/Atk-105/Def/-120/SpA-105/SpD-120/Spe-105 BST: 625
New Moves: Sucker Punch, Parting Shot, Knock Off
Description: Offensive Contrary user. Basically, it is stronger Serperior, with Superpower to boost attack. A secondary typing of Dark makes it four-times resistant to Knock Off, while giving its own Knock Off a STAB. It’s base attacking stats aren’t too threateningly high, however, so it will rely heavily on Contrary boosts for power.

:sm/houndoom-mega:
Name: Mega Houndoom
Type: Dark/Fire
Ability: Magic Bounce
Stats: HP-75/Atk-60/Def-125/SpA-140/SpD-89/Spe-111 BST: 600
Movepool Changes: +Morning Sun, Stealth Rock, Lava Plume
Description: With Magic Bounce, Houndoom can serve as a counter to status users, especially ones with Wil-o-Wisp. Morning Sun and a higher defense let it frequently enter battle to do big damage with 140 special attack and possibly set rocks. Lava Plume is also a nice STAB move to have, as it fits Houndoom’s more utility focused role by inflicting status, while also being able to status other Magic Bouncers.

:sm/audino-mega:
Name: Mega Audino
Type: Normal/Ghost
Ability: Magic Guard
Stats: HP-103/Atk-90/Def-86/SpA-110/SpD-106/Spe-50 BST:545
Movepool Changes: + Stealth Rock, U-turn
Description: A secondary Ghost typing provides Audino with a Fighting immunity and U-turn resistance. Higher Special bulk means it can more easily counter heavy special attackers like Serperior, Keldeo, and Volcarona. Wish+U-turn gives it amazing team support capabilities, especially considering its Magic Guard that lets it enter battle frequently and absorb status for teammates. To balance it out, it has lower defense and a Dark weakness, meaning it can’t reliably counter Knock Off users as the team’s Mega.
 
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:sm/lucario-mega:
Name: Mega Lucario
Type: Fighting/Steel
Ability: Iron Barbs
Stats: 70 / 135 / 125 / 125 / 71 / 99 [625]
New Moves: Nada
Description: Uses Iron Barbs and high physical bulk to be a nice physical wall. 135 Attack allows it to be not passive and get some nice healing with Drain Punch. It can also use a bulky SD set. Iron Barbs alongside its Dark resistance is great for dissuading Knock Off.
 
:ss/audino-mega:
Name: Mega Audino
Type: Fairy
Ability: Pixilate
Stats: 103/50/126/90/126/50
New Moves: none, was gonna give it Boomburst but Sylveon STABmons
Description: Hyper Voice Pixilate Tank
Audino @ Audinite
Nature: Modest
EVs: 4 HP/252 Def/252 SpA
Moves:
-Wish
-Protect
-Hyper Voice
-Fire Blast
:ss/lucario-mega:
Type: Fighting/Steel
Ability: Metallize (Normal moves become Steel)
Stats: 70/145/108/90/90/122
Description: Ekiller-Metal Edition
 
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anaconja

long day at job
is a Community Contributoris a Tiering Contributor
:sm/lucario-mega:
Name: Mega Lucario
Type: Fighting / Steel
Ability: Regenerator
Stats: 70 / 115 (+5) / 140 (+70) / 115 / 110 (+40) / 75 (-15) | 625
New Moves: Mach Punch, U-Turn
Description: defensive/offensive pivot.

:sm/houndoom-mega:
Name: Mega Houndoom
Type: Dark / Poison
Ability: Intimidate
Stats: 75 / 110 (+20) / 90 (+40) / 110 / 100 (+20) / 115 (+20) | 600
New Moves: Knock Off, Gunk Shot, Sludge Wave, Pain Split
Description: pursuit user or plot user.

:sm/audino-mega:
Name: Mega Audino
Type: Normal / Fairy
Ability: Serene Grace
Stats: 100 / 60 / 116 (+30) / 100 (+40) / 116 (+30) / 50 | 545
New Moves: Moonblast, Parting Shot
Description: vanilla megadino but with more spa and moonblast (i love moonblast) and parting shot to be not a momentum sink. serene grace is pretty funny to allow it to spam thunder para and moonblast spa drops.
 

G-Luke

#Cunogate
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Question, can abilities and moves introduced after Generation 6 be used here? Both inquiring for Ema's subs and also for ideas of my own (Houndoom).

:XY/audino-mega:
Name: Mega Audino
Type:

Ability: Regenerator
Stats: 103 HP / 60 Atk / 130 Def / 100 SpA / 97 SpD / 55 Spe [BST: 545]
Summary of Stat Changes: +44 Def / +40 SpA / +12 SpD / +5 Spe
New Moves: Discharge, Volt Switch, Charge Beam, Charge, Zap Cannon
Description: I noted that Thunder Wave is REALLY annoying in Gen 6, and of note that the amount of really good electric megas we have are one (1). I also noted that hazards generally wear down alot of stuff, so I wanted something with some resistance to that. So I decided to turn MAudino into a PhysDef Electric wall. It's held in check by a notable weakness to Ground and Fighting, two strong physical attacking types and a mid SpD. Even so, blanking Flying types in a meta where they are strong will always be good, and Wish Passing will be very good.

:XY/Lucario-mega:
Name: Mega Lucario
Type:

Ability: Iron Fist
Stats: 70 HP / 135 Atk / 130 Def / 95 SpA / 85 SpD / 105 Spe [BST: 625]
Summary of Stat Changes: +25 Atk / +60 Def / -20 SpA / +15 SpD / +15 Spe
New Moves: Meteor Mash, Stealth Rock, Pain Split
Description: I like Cobalion. It's my favourite Sword Knight Musketeer thingies, so I took Mega Lucario and tried to emulate that. I like that Lucario is considered fast enough to be ran without Protect, so the free slot can be ran for things like Priority, or Stealth Rock, which I added. Iron Fist ensures it's not passive and that Drain Punch gives it a semi reliable form of recovery. Pain Split gives it that nice semi recovery too.

:Xy/houndoom-mega:
Name: Mega Houndoom
Type:

Ability: Merciless*
*Merciless - Triggers on all status ailments
Stats: 75 HP / 90 Atk / 90 Def / 140 SpA / 90 SpD / 115 Spe [BST: 600]
Summary of Stat Changes: same as in standard
New Moves: Toxic Spikes, Venoshock, Hex
Description: I always thought the only thing Houndoom needed was a real ability it could always use instead of just running crappy Solar Power. Now Houndoom's primary goal is to abuse the potent status inflictions that can be spread in Generation 6. Burn and Paralysis are both powerful statuses, and Merciless allows it to break past checks it normally could not. It can also run it's own Toxic Spikes or Will O Wisp instead of relying on support.


Based on the glimpses of these Megas alone I know Mix and Megas Revisited about to go CRAZY
 
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:ss/Lucario-Mega:
Name:
Lucario-Mega | Codename : Dragonslayer
Type: Steel
Abillity: Pixilate
Stats: 70/110/95/144/95/101
New Moves: Hyper Voice, Moonblast
Description: A special attacker version of Lucario, with Pixilate acting as psuedo-Fairy stab. Continues to threaten Tyranitar with Aura Sphere, and damaging an Excadrill that switches in as well.
Flavor: Mega Energy boosted the metallic segments exclusively, due to the nature of this metal's relation to auras and Mega Energy. An ancient spell has been awakened upon Lucario due to this surge of metal, which changes the pulsations of impacts from the metal, draining direct hits but blessing the normal hits with a fluttering impact.

:ss/houndoom-mega:
Name: Houndoom-Mega | Codename : Hell Engine
Type: Dark/Electric
Abillity: Electric Burst - Sets Electric Terrain for 3 turns.
Stats: 75/110/95/125/100/105
New Moves: Thunderbolt
Description: A more offensive take on a twave switchin with insanely strong Electric attacks thanks to Electric Surge, it shreds quite a few of the top mons in the tier, but a specially bulky ground type with no fire weakness shouldn't fear it too much. As well, offensive faster ground attacks should just ohko with questionable bulk on Houndoom's part, and a rocks weakness.
 
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:ss/lucario-mega:
Name: Mega Lucario
Type: Fighting / Steel
Ability: Technician
Stats: 70 / 135 (+25) / 98 (+28) / 130 (+15) / 80 (+10) / 112 (+22) [625]
New Moves: Aerial Ace, Meteor Mash
Description: Has lots of moves that can be boosted by Technician, especially its priority moves. (Might revert the nerf to its offensive stats)

:ss/audino-mega:
Name: Mega Audino
Type: Normal / Fairy
Ability: Regenerator
Stats: 103 / 60 / 126 (+40) / 80 (+20) / 126 (+40) / 50 [545]
New Moves: None
Description: Regen. That is all.
 
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:sm/houndoom-mega:
Name: Mega Houndoom
Type:
/

Ability: Pitiless (The Pokémon's attacks become critical hits if the target is burned.)
Stats: 75 / 130 (+40) / 60 (+10) / 135 (+25) / 80 / 120 (+25) [600]
New Moves: No new moves. Pitiless is strong enough with Will-o-Wisp as the burner, no need to add Lava Plume.
Flavor: It has multiple Pokedex entries that talk about its burns being particularly bad. A merciless clone is one way of turning that into a mechanic, and meshes with the idea of it as a hound from hell.
Description: Mega-Houndoom is quite frail, but whoever it manages to mark with a burn will be in danger forever of STAB critical hit Fire Blasts, Pursuits, or Sucker Punches.

:sm/lucario-mega:
Name: Mega Lucario
Type:
/

Ability: Scrappy
Stats: 70 / 125 (+15) / 105 (+35) / 130 (+15) / 85 (+15) / 110 (+20) [625]
New Moves: No new moves.
Description: The main things that set Lucario apart from other Pokemon are its wide array of priority moves (including Vacuum Wave), its wide array of mixed set-up moves, and its good defensive typing on balanced stats. Scrappy is much weaker than Adaptability, but ensures its priority moves will always do damage. Better defenses and reasonable speed should allow Mega Lucario to run sets with any of Calm Mind, Swords Dance, Nasty Plot. Because Close Combat is more powerful than Lucario's special attacks, it's kept a slightly higher Special Attack stat than Attack.

:sm/audino-mega:

Name: Mega Audino
Type:

Ability: Magic Guard
Stats: 103 / 50 (-10) / 131 (+35) / 100 (+40) / 131 (+35) / 50 [545]
New Moves: No new moves.
Description: The original Mega-Audino was incredibly weak. However, with the change of ability from something useless in singles to Magic Guard, this new Mega-Audino can work similar to Clefable. The Fairy type has been removed to give distinction from Clefable, and in the end a much weaker type, no Softboiled, and the use of the Mega stone are the compensation for Mega-Audino's monstrous bulk. Blissey would be proud.
 
:sv/lucario-mega:
Type: Fighting / Steel
Ability: No Guard
Stats: 70 / 130 (+20) / 110 (+40) / 130 (+15) / 85 (+15) / 100 (+10)
New Moves: N/A
Description: Like base Lucario, but more so.
Lucario @ Lucarionite
Ability: Justified
EVs: 252 Atk / 252 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Tail
- Stone Edge

Lucario @ Lucarionite
Ability: Justified
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Nasty Plot
- Focus Blast
- Flash Cannon
- Stone Edge
 
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:ss/lucario-mega:
Mega Lucario
Typing
:

Ability: Limber
HP: 70
Atk: 110 ---> 125 (+15)
Def: 70---> 70
SpA: 115 ---> 140 (+25)
SpD: 70 ---> 105 (+35)
Spe: 90 ---> 115 (+25)
New Moves: Meteor Mash, Mach Punch,
Description: Lucario is fast and can set up with either swords dance or nasty plot to break apart teams. Limber is nice since it guarantees that clef will be unable to just twave it to cripple it, and there for make Lucario a decent switch in to it, especially with the added bulk.. Most important of it however is the speed increase which allows this mon to sweep with setup way more easily.

:sm/Houndoom-mega:
Mega Houndoom
Typing:

Ability: Dante
(This Pokémon's physical dark type attacks all become special and gain a x1.2 damage boost.)
HP:
75
Atk: 90 ---> 90
Def: 50---> 85 (+35)
SpA: 110 ---> 135 (+25)
SpD: 80 ---> 110 (+30)
Spe: 95 ---> 105 (+10)
New moves: Sludge Wave, Assurance
Description: Back in gen 3, Houndoom prided itself in having the strongest pursuit in the game, but that changed in gen 4 when the special / physical split happened, and houndoom was left in the dust. With Lucifero, Houndoom's physical attacks come from its higher offensive stat and get a damage boost akin to pixelate and the other ate abilities, making houndoom able to use really fun options like sucker punch and pursuit as special moves. Stats wise it received a speed and special attack stat nerf to compensate for the added power of the ability and incentivise the use of sucker punch, while increasing its special bulk. Assurance is a fun damage option, foul play is weird and crunch is just reliable.
 
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:sm/Audino-mega:
Name: Mega Audino
Type: Normal/Psychic
Ability: Soul-Heart
Stats: 103 HP / 70 Atk / 136 Def / 90 SpA / 96 SpD / 50 Spe [545 BST] (+10 Atk, +50 Def, +30 SpA, +10 SpD)
New Moves: None
Description: A Calm Mind sweeper that streamrolls through teams once it nets a KO. I chose Psychic over Fairy since Psychic is a more powerful STAB than Dazzling Gleam, and Mega Audino's bulk already makes up for the loss of Fairy's defensive benefits. A sky-high Defense stat allows it to absorb Knock Off despite its weakness to it. Regenerator pre-mega gives it more liberty in setting up, similar to official (Mega) Slowbro.


:sm/Houndoom-mega:
Name: Mega Houndoom
Type: Dark/Fire
Ability: Strong Jaw
Stats: 75 HP / 140 Atk / 60 Def / 110 SpA / 100 SpD / 115 Spe [600 BST] (+50 Atk,+10 Def, +20 SpD, +20 Spe)
New Moves: Poison Fang, Hyper Fang
Description: Evil Dog bites! Hyper Fang gives it a strong (120 BP) neutral coverage move if the metagame dictates the need for it.
 
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