Pokémon: Eldegoss
Tier Goal: NU
Typing: Grass/Normal
Stats: 80 / 50 / 100 / 110 / 130 / 60 (520 BST)
Abilities: Cotton Down* / Regenerator / Triage
Moves: +Cotton Guard, Uproar, Calm Mind, Floral Healing, Healing Wish, U-turn
Changes:
Cotton Down: Lowers the opponent's Speed 1 stage upon entry
Floral Healing: Heals the user by 1/4 max HP; Cures the user of status
Summary: Eldegoss takes the extremely rare Grass / Normal typing, shared only with Sawsbuck. It functions as a sort of Comfey analogue, able to support its team with Triage Healing Wish or Aromatherapy, or it can attempt a sweep late game with priority Giga Drain, Cotton Guard, and Floral Healing. The Floral Healing buff is key, allowing Eldegoss to avoid Comfey's bane in status, while also recovering some health. The Normal typing could be considered a downgrade in some respects, however it makes Eldegoss a nice check to the Ghost / Grasses of NU. The Cotton Down buff allows it to switch into teammates that might beat an opponent were it not for an unfortunate speed tier. Not amazing but a nice support option in general. I realize I went outside the BST limit, but I think the normal type necessitated this as it does indeed bring a large drawback in the Fighting weakness
Pokémon: Falinks
Tier Goal: RU
Typing: Fighting / Steel
Stats: 75 / 100 / 110 / 70 / 65 / 90 (500 BST)
Abilities: Battle Armor / Skill Link / Defiant
Moves: + Attack Order, Defend Order, Heal Order,* Spike Cannon*, Power Trip
Changes:
Heal Order: Heals the user by 1/4 max HP; Cures the user of status
Spike Cannon: 25 BP, 100% Accuracy, Steel type, Hits 2-5 times
Summary: Falinks gets the buffs needed to make a sweeping set not absolutely terrible. With a new typing and better defenses, it gains many more set up opportunities. STAB Spike Cannon gives it a safe move to spam vs many Fighting resists, and in particular Fairy types. The last slot is up for grabs - Power Trip takes full advantage of No Retreats increases, and hits neutrally most mons that resists Falinks' STABs. Heal Order is also now a Jungle Healing clone, and gives Falinks and adds an additional measure against passive mons attempting to status Falinks. The other Order moves are added for completeness, and make thematic sense as well. Falinks isn't invincible though. It must choose between hitting more offensive mons that resist its STAB combo, or taking advantage of passive walls. Neither of those changed moves are particularly useful before a boost. Lastly, its SpDef isnt particularly good and can still be taken advantage of even through a boost.
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