Hey all, I built an OU team around Offensive Crawdaunt and wanted some feedback.
Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Crabhammer
- Close Combat
- Aqua Jet
Firstly, here's a pretty standard Crawdaunt who is intended to be the core focus of the team. It's a pretty standard set and nothing here is too special. Aqua Jet gives priority, Knock Off covers switches, Crabhammer is incredibly reliable and powerful STAB, and finally, Close Combat offers coverage for Pokemon such as Hydreigon, so Crawdaunt does not lose to it. Obviously Adamant nature, Max Attack and Choice Band gives everything a boost along with Adaptability. Max Speed helps quite a bit as it outspeeds Fairy threats like Clefable an answers back with an OHKO Crabhammer on less defensive Clefable builds, like Life Orb.
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- U-turn
- Draco Meteor
- Flamethrower
Building around Crawdaunt usually requires some U-turning or Volt Switching, so I thought that Hydreigon would be a good fit (and it contributes to Dark spam). This set gives profficient wall breaking for any Defensive bias Pokemon that Crawdaunt cannot handle alone. U-turn allows Hydreigon to create momentum for switching into Crawdaunt, especially as Clefable is a common switch-in, and Crawdaunt can usually handle this Pokemon. Flamethrower gives coverage onto Steel type Pokemon that don't care about Dragon attacks very much. Dark Pulse offers additional STAB that doesn't require a SpAtk drop.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 188 HP / 252 SpA / 68 Spe
Modest Nature
- King's Shield
- Shadow Sneak
- Shadow Ball
- Flash Cannon
The main reason for Aegislash being here is the fact that it covers all common weaknesses for Hydreigon and Crawdaunt. This is a pretty regular special spread with Dual STAB, King's Shield and Priority. 68 Speed EVs allows it to outspeed an atypical Clefable build and usually OHKO with Flash Cannon, though does have to worry somewhat about Clefables that have Flamethrower. It also struggles to beat Obstagoon, so it is possible that I could add some fighting type coverage with Close Combat or Sacred Sword.
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Overheat
- Will-O-Wisp
- Volt Switch
Rotom-H offers some extra turning for Crawdaunt with Volt Switch. It provides additional Special Offense along with Aegislash and Hydreigon. Both Nasty Plot and Volt Switch make it difficult for the opponent to switch. Fast Will-o-wisp is always useful for crippling physical threats, but this spread can often get destroyed by Mold Breaker Excadrill. This build also offers some electric STAB, which is useful for wearing down the infamous Toxapex on the switch in to Rotom. Leftovers on the item slot gives some extra longevity. This spread also pairs well with Scarfed Hydreigon, who can deal with opposing Hydreigonsand Dragapults that are not scarfed.
Clefable @ Life Orb
Ability: Magic Guard
EVs: 188 HP / 252 SpA / 64 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Moonlight
- Thunderbolt
- Flamethrower
Typical Clefable spread. This can deal with Corvinight lacking iron head relatively well and is very good for stalling against opposing Rotom-Heat. Moonblast also does good damage to opposing Clefables. Moonlight gives good recovery and Thunderbolt/Flamethrower allows for good coverage and predicting switches into Toxapex or any threatening Steel types like Excadrill, which otherwise would wall Clefable. Magic Guard is also a very useful ability to absorb Toxic and Burn, preventing these statuses being applied to Crawdaunt, who is crippled quite hard by status.
Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Stealth Rock
- Earthquake
- Iron Head
The final Pokemon is Sash Excadrill. This works well as a potential rocks lead for creating mind games at the start of a match. It outspeeds Timid Rotom, allowing it to answer with a Mold Breaker Earthquak to OHKO. Rapid Spin gives much needed removal, but also works as a bait for opposing Aegislash, allowing for spin block predictions with Earthquak, which will often OHKO Aegislash, especially offensive builds. Iron Head is just more reliable STAB to kill Fairy types and gives a good chance for a flinch.
That's all, please give some ratings :]
Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Crabhammer
- Close Combat
- Aqua Jet
Firstly, here's a pretty standard Crawdaunt who is intended to be the core focus of the team. It's a pretty standard set and nothing here is too special. Aqua Jet gives priority, Knock Off covers switches, Crabhammer is incredibly reliable and powerful STAB, and finally, Close Combat offers coverage for Pokemon such as Hydreigon, so Crawdaunt does not lose to it. Obviously Adamant nature, Max Attack and Choice Band gives everything a boost along with Adaptability. Max Speed helps quite a bit as it outspeeds Fairy threats like Clefable an answers back with an OHKO Crabhammer on less defensive Clefable builds, like Life Orb.
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- U-turn
- Draco Meteor
- Flamethrower
Building around Crawdaunt usually requires some U-turning or Volt Switching, so I thought that Hydreigon would be a good fit (and it contributes to Dark spam). This set gives profficient wall breaking for any Defensive bias Pokemon that Crawdaunt cannot handle alone. U-turn allows Hydreigon to create momentum for switching into Crawdaunt, especially as Clefable is a common switch-in, and Crawdaunt can usually handle this Pokemon. Flamethrower gives coverage onto Steel type Pokemon that don't care about Dragon attacks very much. Dark Pulse offers additional STAB that doesn't require a SpAtk drop.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 188 HP / 252 SpA / 68 Spe
Modest Nature
- King's Shield
- Shadow Sneak
- Shadow Ball
- Flash Cannon
The main reason for Aegislash being here is the fact that it covers all common weaknesses for Hydreigon and Crawdaunt. This is a pretty regular special spread with Dual STAB, King's Shield and Priority. 68 Speed EVs allows it to outspeed an atypical Clefable build and usually OHKO with Flash Cannon, though does have to worry somewhat about Clefables that have Flamethrower. It also struggles to beat Obstagoon, so it is possible that I could add some fighting type coverage with Close Combat or Sacred Sword.
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Overheat
- Will-O-Wisp
- Volt Switch
Rotom-H offers some extra turning for Crawdaunt with Volt Switch. It provides additional Special Offense along with Aegislash and Hydreigon. Both Nasty Plot and Volt Switch make it difficult for the opponent to switch. Fast Will-o-wisp is always useful for crippling physical threats, but this spread can often get destroyed by Mold Breaker Excadrill. This build also offers some electric STAB, which is useful for wearing down the infamous Toxapex on the switch in to Rotom. Leftovers on the item slot gives some extra longevity. This spread also pairs well with Scarfed Hydreigon, who can deal with opposing Hydreigonsand Dragapults that are not scarfed.
Clefable @ Life Orb
Ability: Magic Guard
EVs: 188 HP / 252 SpA / 64 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Moonlight
- Thunderbolt
- Flamethrower
Typical Clefable spread. This can deal with Corvinight lacking iron head relatively well and is very good for stalling against opposing Rotom-Heat. Moonblast also does good damage to opposing Clefables. Moonlight gives good recovery and Thunderbolt/Flamethrower allows for good coverage and predicting switches into Toxapex or any threatening Steel types like Excadrill, which otherwise would wall Clefable. Magic Guard is also a very useful ability to absorb Toxic and Burn, preventing these statuses being applied to Crawdaunt, who is crippled quite hard by status.
Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Stealth Rock
- Earthquake
- Iron Head
The final Pokemon is Sash Excadrill. This works well as a potential rocks lead for creating mind games at the start of a match. It outspeeds Timid Rotom, allowing it to answer with a Mold Breaker Earthquak to OHKO. Rapid Spin gives much needed removal, but also works as a bait for opposing Aegislash, allowing for spin block predictions with Earthquak, which will often OHKO Aegislash, especially offensive builds. Iron Head is just more reliable STAB to kill Fairy types and gives a good chance for a flinch.
That's all, please give some ratings :]
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